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You are currently reading a thread in /v/ - Video Games

Thread replies: 508
Thread images: 89
File: spoopytree.png (2 MB, 1600x900) Image search: [iqdb] [SauceNao] [Google]
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DEEPEST
LORE
>>
Where was this thing? I think I missed it
>>
>>255366849
>WAAAH, SPOONFEED ME!! WAAAAH!
No. Fuck you.
>>
>>255368075
dude, you're a fucking idiot.
>>
>>255366849
Second bonfire, off a cliff. Just look up a video for direct locations
>>
>>255368415
No, YOU are the fucking idiot who can't search for yourself. Go, explore the map, NEVER ask for help because that goes against everything that Dark Souls stands for.
You are literally the cancer killing the franchise by casualizing it as much as possible-.
>>
>>255368415
>souls fans
Am I right or what guys?
>>
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>>255368075
relax anon
>>
>>255368075
>being this bitter

Kill yourself
>>
>>255368612
Boku baito
>>
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>>255368075
>>255368612
>>
thank god dark souls 2 was shit otherwise this would be the entire board
>>
>>255368612
I'm not the guy that asked where it was, Its just that anyone who uses the term "spoonfeeding", especially to counter a simple question is just incredibly autistic.
>>
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>>255368612
>that goes against everything that Dark Souls stands for.

Dark souls now stands for shitty incomplete games. Dark Souls now stands for western dev-tier horse shit packed in two hour long expansions. Dark souls stands for broken PVP. Dark souls stands for the same gameplay we've had since Demon's Souls. Dark Souls stands for lying about how a game is going to look up until launch.
>>
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>>255368945
>Dark Souls stands for lying about how a game is going to look up until launch.
>>
>>255368882
You are ruining your gaming experience by asking others to tell you the game's secrets.
>>255368945
Hahaha, no, unless you are jealous of From's success. From has never disappointed me, From has never disappointed anyone.
In /vg/ we love Dark Souls 2 so your opinion is literally wrong.
>>
>>255369452
>we like a thing so your opinion is wrong
dark souls 2 fans ladies and gentlemen
>>
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epic
>>
>>255369452
>/vg/
this explains a lot
>>
>>255369452
Blatant troll but it's cool. You can be the useful idiot to personify FROM drones.
>>
>>255369610
Such a bad shop. I can't believe people fell for it.
>>
>>255369641
What are you trying to prove with that webm?
Are you seriously that much of a casual that you can't kill the firemanders?
>>
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>first post is someone asking for a walkthru

That's das2babbies for you.
>>
>>255369614
except /dsg/ is salty about ds2
>>
>>255369870
He's showing how there's ridiculous amounts of tracking in the game to the point of looking comical, you blind fuckwit
>>
>>255369610
Fucking seriously?

I was just about to buy the DLC for my tripple, then this shit happens.
>>
>>255369870
No. Dark Souls enemies are flawless and perfect. From does nothing wrong.
>>
>>255369870
How retarded do you have to be to miss the point that badly?
>>
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How long did it take you to finish the dlc?
>>
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>Lent a friend my copy of DaS2
>Decided to make a new DeS character to tide me over until I can get it back and do the DLC

Is it just me or did DeS's camera and lock-on suck shit? I'm running into all kinds of problems I never had with DaS1 or 2.
>>
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>>255370118
>"YOU HAVE TO BOOST A STAT TO MAKE YOUR DODGEs COUNT"
>An actual excuse From drones use
>>
>>255366464

>Havelmage babby
>>
>>255370049
Yeah the DLC is a fucking panderfest.

Did you see the leaked shit from the second DLC coming out next month? They have a miracle stated to be an excerpt from "The Epic of Brother Marcus."

B-Team strikes again!
>>
>>255370186
>implying i bought the dlc

Why would I want to pay for more of a bad game?
>>
>>255369641
i wonder if they designed them with that stupid ass spinning in mind
like they just had a normal fire lizard and then went
"no, we need to make it a hammer head so that it catches the player when it starts spinning like a helicopter"
>>
>>255370118
clearly hit by a knee.
>>
>>255366464
There's trees with faces all over in the foggy woods. What's so special about this one?
>>
>>255370041
>>255370134
The enemy tracking is actually a good thing. Before you could just circle around the enemy to dodge its attacks, now you have to have a good ADP stat and roll to dodge or block it with your shield, no more just walking to the side. It made the game harder and that is what we want from the Souls series anyways.
>>255370118
Touched your arm. It was your fault.
>>
Anyone else reminded of the legend of zelda when they play demon's/dark souls ? The game really reminds me of the 3d zelda games if they weren't so childish.
>>
>>255369641

This looks like the Dodongos from MM
>>
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>>255369870

>Firemanders
>>
>>255370364
its from the DLC and it's an NPC
>>
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>>255370397
Yes. I agree.
>>
>>255370397
>Enemies spinning like a record player is a good thing
>>
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>>255370327
>bought
>pay

lol nigga the dlc got downloaded as an update

you just have to clip through the door, it takes 1 minute of using google
>>
>>255370118
that's what you get for dressing like a slut
>>
>>255370536
big enemies create shockwaves, it makes sense.
how is that from's fault? is good game design a bad thing now?
>>
>>255370578

>Implying I want to play it even for free
>>
>>255369610
>but as if in question

what?
>>
>>255370274
I thought that happened because the guy modded it to 60 FPS, which caused problems with hit detection in-game?
>>
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>>255370397
>The enemy tracking is actually a good thing.

I'm calling b8 in the hopes that there is no one who actually feels this way.

It is a lazy fix to something that isn't a problem, and looks awful in-game.

Pretending to be a drone is still being a drone.
>>
>>255366464
The shape of it makes me thing you'll shrink down to the size of a mouse and climb up the side.
>>
>>255370715
>Well? What is it?

question marks

the gesture is inquisitive
>>
>>255370728
you dont need mods to run dark souls 2 in 60 fps consolepleb
>>
>>255370578
I could play lots of awful things for free, it doesn't mean I want to.
>>
>>255370049

You are literally a fucking idiot.
>>
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so.. how is the dlc guys? worth a try? is hard? how long?
>>
>>255370347
not even close though
>>
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>>255370397

This kind of makes me feel bad for actual defenders of DaS2, because people are gonna start associating this kind of obvious trolling with people who actually like/defend the game.
>>
>>255370536
>implying dragons can't fart
>>
>>255366464

that armor looks so fagged out
>>
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>>255369246
It still hurts ;_;
>>
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>>255370274
It was shockwaves
>>
>>255370536
That is the only fight I actually got pissed on, a boss with nothing but one shots with shoddy hitboxes is fucking retarded

>>255370651
>shockwaves instantly kill you

I know your trolling but come the fuck on
>>
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>>255369610
Nigga that's fake.
>>
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>>255369246

>Get him to smash out every support pillar in the room
>Nothing collapses

okay...
>>
>>255370118
>>
>>255370274
Whoa, thats some bullshit. I put tha game down after completing it. Lucky I checked this thread before buying the DLC. From can fuck off if they want my money now.
>>
>>255371260
Shit like this would happen in Dark Souls 1. It would had been useful for in combat situations if you could cancel out of it.
>>
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>>255371260
>bloodstains from dying so many times trying to get that ONE time the hitboxes don't act like a piece of shit
>>
>>255371260
I like how the persons bloodstain is there, shows how broken it is, he died even though he didn't get hit.
>>
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>mfw I beat the DLC
W-What should I do next? PvP for the umpteenth time...? Or start over using a new character?
>>
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>>255371260
>Muh hitbox.
>>
>>255371494
Go play a better game.
>>
>>255371494
m-maybe you c-could s-s-s-stop a-avatarfagging and p-p-play a good g-g-game
>>
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>>255371260
>that bloodstain
>>
>>255371494
Use the new DLC shit you got, maybe make a build around it. Give people AIDS with the giant recycled needle that is the Sanctum Mace.
>>
>>255366464
/r/ing a "get out" edit of the tree.
>>
Haruhi is cute.
>>
>>255371795
This guy knows whats up
>>
Please do not joke about such a sad thing
>>
>>255371260
this isnt making the game look better
>>
>>255370743
sounds like the real problem is the animation then
>>
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>>255371550
I can't hold all these broken hitbox.
>>
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Shockwaves thread?
>>
>>255372116
Is this the artificial difficulty Souls is famous for?
>>
>>255372116

>0adpandproud.webm
>>
>>255369452
>In /vg/ we love Dark Souls 2
People will believe this
>>
>>255368612
>>255368075

>this much autism
>>
>>255372385

Yes. Welcome to the Emperor's Clothes.
>>
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>>255368075
>>255368415
>>
>>255372394
>you need to pump a stat not to be hit when you should not be
>>
>>255372385
yes
that and shit like enemies with insanely high poise or infinite stamina
>>
>>255372385
No

Demon and Dark Soul 1 while not perfect don't have really shitty hitboxes like this. It also doesn't have really awful tracking like >>255369641

DS2 is good but its a mess compared to Demon and Dark in enemy and level design
>>
>>255372116
>those hungry hungry hippos

what the fuck ever. I just cheesed those faggots with Lightning Spears.
>>
>>255372503

If you're shit at getting i-frames, yes.
>>
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>>255372110
Clearly i'm not cherrypicking or baiting, this game is filled to the brim with shockwaves and shitty hitboxes.
>>
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>You need 90+ Agility for dodge to work, learn to play
>>
>>255372385
No, it's a hitbox issue which is exlusive to DS2. Most of the whining about artificial difficulty is by scrubs who need to git gud.
>>
>>255372673
>you need to be invincible not take damage from an attack that did not hit you
>>
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Daily reminder that one of the bosses in the DLC is pretty much a nashandra clone (with the excuse being that they have the same origin, being parts of manus) and she can summon velstadt for no reason at all (because fuck the lore)
>>
>>255372673
>it's a feature
>>
>>255372767
>it never happened to me so it doesn't exist ;^)
>>
>>255372503
yeah like many rpg's
>>
>>255368075
jesus christ relax
>>
>>255372767
he simply i-framed through most of those attacks, he didn't actually dodge the hitbox
>>
>>255372767
>that webm
zack snyder please go
>>
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>>255372394
There it is for >>255370274
>>
>>255372767
Dude so you realise that posting some instances were there aren't bad hitboxes in no way disproves that there are bad hitboxes in the game?
>>
>>255370728
>modded
There is no 60FPS mod for DaS2, because the framerate isn't capped at 30FPS on PC.
The simple fact of the matter is that the game was designed to run specifically at 30FPS, but From, being the incompetent nip fucks they are, didn't think to lock the PC version's FPS. Or, y'know, UNFUCK THEIR HITBOXES.
>>
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>>255372842
also
>boss battle consists of fighting a guy in havel's armor, a guy wearing the alva set and an archer using greatarrows
>they have massive amounts of HP
>>
>>255372830

more like you need to git gud
>>
>>255370186
5 and 1/2 hours
>>
>>255373005
That post was by far the best thing about DS2.
>>
>>255366464
ok so where is this in the dlc?
>>
>Full Havels

If you are going to be a piece of shit at least do the full cosplay.
>>
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>>255372842
>Copies a character based on origin
>Doesn't copy Manus, a far superior boss fight

They aren't even being lazy right
>>
>>255373141

*tips fedora*
>>
>>255373005
>Don't shit your Drangleic leggings
>>
>>255373341

>unironically wearing a fedora

truly the worst
>>
Dunno why you're experiencing broken hitboxes in the game. I have never encountered one cheap hit because of the hitboxes. I played on the PC version and that version is harder than the console version because the 60 FPS is making the enemies attack faster. Maybe your ADP is low or you were playing on consoles - the 30 FPS and random drops may have trigger this kind of hitbox error.

Think about it. I dodged broken fast attacks in the PC version and never got cheaply hit.
>>
>>255372110
Are people saying this is bad? I thought it was awesome.
>>
>>255370013
>huh? Where's that?
>walk through
Pick one
>>
>>255370118
Your AGI wasn't high enough and your hurtbox stays behind until you finish the entire roll. It's stupid, but just a little explanation.
>>
>>255372842
Is it me or is the "Sihn" fight more like a Kalameet 2.0 rather than an original fight?
>>
>>255373538
>I didn't experience this problem so it doesn't exist

Fyi 60fps causes problems for PC players, you have more iframes and durability at 30 due to someone overlooking it when porting the game.
>>
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>Havel
>>
>>255372110
>lock on to the center of mass
>still fucking miss a guy standing in front of me

you had one job, b-team
>>
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>>255370118
>>
>>255373798
Another one for >>255370274
>>
>>255372842
>one of the bosses in the DLC is pretty much a nashandra clone

Except she has a unique model and all her abilities are new. She's only a "clone" in that she's has the same overall shape and origin.
>>
>>255372110
This is a good scenario where the hitbox is good though, or are you saying the aim of the guy throwing the spear is bad because it aims for your head?
>>
>>255373813
Yeah. They're both dragons who fly and have fire breath attacks.
>>
>>255373309

I'd say it's more a mix of apathy and ineptitude
>>
>>255374115
Another one for >>255370274

>People defending a game where a stat is necessary to make your dodges count

And that's really just scratching the surface with this turd that From sold as though it were gold.
>>
>>255374151
>She's only a "clone" in that she's has the same overall shape and origin.
which means From literally decided to reuse enemies
though that makes sense, most enemies in DaS2 are reused from DaS
>>
>>255374212
He's being an illogical faggot and thinks posting some web bums where the hitboxes don't fuck up invalidates the instances where they do fuck up.
>>
>>255374151
And what of the 100% gold Velstadt? Can you handwave that bullshit?
>>
>>255374293

All you gotta do is raise your ADP to at least 18 anon. It's very easy to get souls.
>>
>>255374327
>literally

Except not. Because her model and abilities are unique you fucking moron.
>>
>>255372842
That's tiny-goldplated Velstadt though.
>>
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>>255374115
>Without the stat your dodges mean absolutely nothing
>With the stat your dodges grant you invincibility even when you roll into attacks

What the fuck happened to this game?
>>
>>255374451
>unique model
>ltierally reskinned nashandra
>>
>>255374115
See, this shit would be okay if it worked in half reverse. Where you can dodge an attack safely side to side if it's a straight down thrust. And high agility would let you dodge attacks like a magical bullshit wizard. Instead we got shit
>>
>>255374432
Nah that shit didn't make sense and was dumb.
>>
>>255374507
When casuals discovered DaS, it became popular solely because of its difficulty.
When working on DaS2, From realized people only cared about the difficulty and the lore and atmosphere were just unnecessary filler. They focused on making the game as hard as possible
>>
>>255374579
Then you can't handwave the recoloured Nashandra, either.
>>
>>255374521
>ltierally reskinned nashandra

It's not. Look closer, the models are unique.
>>
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>>255374327
>Make a unique enemy, both model and attack wise
>Restrict them solely to a single boss room on NG+ and beyond
>PS - They drop a unique armor set and weapons

Even when they could have done something right, they fuck it up.
>>
So what was the actual point of the agility stat

Haven't played it yet but the rolls in Demon and Dark had like 3 type of rolls and it was pretty easy to see the invincibility frames and what not

Why did they even bother making a new stat for this if the original design was fine already
>>
>>255374507
The souls series has always had invincibility frames on rolls. When it's implemented properly it leads to a very fair skill based system where if your timign and knowledge of the enemy's attacks is good enough you can take down tough enemies and bosses wearing no armour at all.
However when you have fucked up hit boxes like in DS2 then things get bad.
>>
>>255371260
Literally trying countless times for hitboxes not to be shit and prove to the world that From is a good company
>>
>>255374664
>They focused on making the game as hard as possible

But the game isn't that hard, there are a plethora of ways to become over powered. If the dodge discrepancy is an effort to make the game harder than From really has no idea what the fuck they're doing anymore.
>>
>>255374756
Isn't it also a skippable boss?
>>
>>255374757
For more build variety. It's a small change, but it's an improvement.
>>
>>255374962
It is.
>>
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>>255374756
>You will never play a DS2 where Suspicious Shadows populate the Gutter instead of generic zombies

So much wasted potential.
>>
>>255374903
>black gulch si full of poison statues that will shoot poison at you whenever you move and the poison staggers you
>rooms full of enemies with lots of HP
>lots of shit that you can't evade if you don't know they are there and there is no way to know they are there (eg: the ogre in aldia's keep)
>>
Is the DLC any good?
>>
>>255375357
Anon please stop, my dick can't handle that prospect.
>>
>>255373748
How about you go back to gamefaqs and ask there.
>>
>>255374507
>What the fuck happened to this game?

Rolls in DeS and DaS had a ton of invincibility and it was always most advantageous to roll into attacks
>>
>>255375357
>there will never be a good dark souls 2
>>
>>255375375
Is that what From considered "difficulty" now? That's just bullshit that makes you die and on your second time around you know better. Was there anything in the first Dark Souls which is comparable bullshit wise to the Ogre in Aldia's keep?
>>
>>255375526
Its decent but the three bosses are complete ass.
>>
>>255375526
It's extremely good. Better than AotA, even.
>>
>>255375627
Only thing I can think of would be returning to the tutorial area and falling down into the boss fight with reduced health. First time going back you most likely wouldn't know that would happen.
>>
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Aldia's Keep has got to be the most disappointing area in the entire game
>lore hints at it being a misterious giant mansion/laboratory full of abominations created by the king's brother
>it's just a big room and a hallway
>only one new original enemy (dragon acolytes)
>even thouhg the lore hints at the dragon mutants being created by aldia, you meet them first in sinner's rise, so they are just reused enemies in aldia
>the ogres are first met in things betwixt and shrine of amana
>fucking basilisks

what the fuck from. Also what's the deal with those explosive zombies? what is their origin? you see them in the lost bastille, the grave of saints, the gutter and dragon aerie and I just don't see their relationship
>>
>>255375694

What character level is recommended for it? I don't really feel like making a new character or playing it on my high level characters

>>255375710

I never finished dark souls 1
>>
>>255375375

Break the statues, stop trying to speed run

>rooms full of enemies full of HP

How often did this happen? I can't recall.

The ogre is really the only thing I didn't see coming.
>>
>>255375627
A few times in Undead Burg they hid enemies right to the side of a door where you would take a hit or two the first time you walked through it without checking then learn there might be enemies hiding around corners.
>>
>>255375828
Those are called undead citizens, and that's all i remember. Sorry. Check one of the wiki's for information about them if you're that curious.
>>
>>255375883
I'd say 80 or 90 is more than enough. Honestly you can go there as soon as you beat the Rotten.
>>
>>255375940
>Break the statues, stop trying to speed run
that's tedious. it wouldn't be a problem if the statues didn't respawn every time you die or fast-travel
>>
>>255375943
I don't really think taking a hit from the zombies compares to instant death ogre bursting through the wall.

>>255375817
Okay, yeah. That I can agree with.
>>
>>255375375
The ogre just scares and damages you a little. There's no way he does enough damage to one shot the player, and you can easily estus before he gets back up. It wasn't a problem.
>>
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>>255374724
Completely different models.
>>
>>255375828
I think this is my main gripe with DS2, everything feels so disconnected and "videogamey", I'm constantly aware I'm playing through a certain area in a game, whereas in DS1 it's so easy to get completely immersed in the world, everything feels like it makes sense and exists and you're just happening to stumble across it.
>>
>>255375828
>Also what's the deal with those explosive zombies?
They literally exist solely to piss the player off. That's their only purpose. All you need for evidence of this is the fact that there are several standing a scant couple of meters away from a very important NPC in the Bastille.
>>
>>255376118
>The ogre just scares and damages you a little.

The one in Aldia's keep literally bursts through the door right before the boss and grabs you. For the first time player, that's horse shit. Also I don't think there's an amount of health that can be reasonably attained that allows you to live through the ogre grab.
>>
>>255376081

>blaming the game because you can't be bother to swing at the statues facing your direction
>>
>>255376118
>The ogre just scares and damages you a little.
lel
most of the time it uses the biting attack that will kill you unless you have full HP and are wearing havel's set
>>
>>255376385

Stop being greedy with the attacks and back away before he drops down, or just sidestep.
>>
That tree looks like a baby form of the ash lake trees
>>
>>255375828
I would say the exploding zombies made sense in the lost bastille since they are covered in chains and shit and the bastille was a prison. They make sense there but really just seem to be put in the other zones because they are annoying and can easily ruin your day in the other zones.
>>
>>255376329
I'm pretty sure it isn't a grab, it just uses the same animation as he busts through the wall. I remember pretty clearly being hit by it the first time, but not dying or getting grabbed.
>>
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>>255376385
>>255376329
>you can't mash L1+R1 to reduce the damage taken during grabs anymore
>>
>>255375357
Well shit the other foreground mask is way cooler than the long thin beak that drops.
>>
>>255376516
he attacks you before you can see him
>>
>>255376329
I didn't get grabbed

the first time I went around it so I knew where it was though, so I expected it
>>
>>255372842
Isn't he that guy in Demon Souls who wass protecting that girl?
>>
>>255368612
that's actually 10/10 bait bro

hey question for everyone, why do we call it "bait" now? Everyone knows that "bait" is just the newfangled word for "trolling". Are we afraid to say "trolling" because the mainstream has taken it? Is that it? tl;dr bait = trolling
>>
>>255376735

>Oh look an ogre was behind the door I would of gone through but thankfully I found a key to go around him, there surely can't be one behind this next door!

Fuck off and stop being an idiot.
>>
Fun fact: 3/4 of the games From make are garbage

Fun fact: There is not a single series that From has not ran into the ground.

From is a garbage company and nobody should support their shit.
>>
>>255376163
completely different models (meshes)

exact same wire frame
exact same attack animations (of the ones reused)
>>
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>>255370862
>>
>>255376918
Garl Vinland. Dark Souls 1 had Paladin Leeroy. 2 has Velstadt.
>>
>>255377134
>muh opinion is a fact
>>
>>255375828
>giant corpses stacked above acid pit
>navlaan
>a lot of rare monsters some look like created versions of others
> implied the dragon guys are experimenting with giant souls
>many powerful spells originating from there

Aldias keep was boring gameplay-wise but it is pretty mysterious.
>>
>>255376972
Trolling literally means joking to most people now, it's lost the meaning people here would want to use it for.
>>
>>255377330
Everyone talking shit about das2, and im just sitting here loving every single second of the game and shitposting on bloodborne threads
>>
What's your magic build, /v/?
>>
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>>255377809
>>
>>255377897
Pyro with a fire shotel.
>>
>>255377023
why would anybody think there would be 2 ogres?
>>
>>255377897
None. Faith got rekd hard.
>>
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>>255373309
i lost my fucking shit!
>>
>>255377809
Honestly DkS2 is pretty alright, it's not as good as Demon's or Dark, but it's pretty alright on it's own.
>>
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>>255368075
>>
>>255378335
But it's not.
>>
>>255378131

Haven't played in months. What happened?
>>
>>255376321
Its essentially this. They are only at points in the game where they would be the most annoying rather than where they should be story wise.Their specific abilities were also designed to exploit the level design and have no story backing.

Bottom of the pit you have exploding fire ones which most players will drop down to and get ganked because they also put water there so the player could not quickly evade.

The gutter has a several of them but only on the other side of bridges so that they can rush the player in the dark and blast him off the side.

Lost Bastile has them in a water filled area once again where the player can't dodge them effectively and a lot of players will not have shields which can take the stamina damage and they attack in swarms there. Also a few near Straid for no reason other than fuck the player.

Dragon Aerie has them on the other end of bridges and around blind turns in close quarters and these are the corrosive kind that fuck equipment up.

There is not a single story reason why they are where they are and why the are ONLY at the most annoying places that type of enemy could be. Its like the designed the levels and enemy placement was decided not by theme or atmosphere but what would best exploit the each environmental situation in a way that would most likely cause the player to die.

It's one of the greatest failings of DaS2 it's designed centered around killing the player rather than challenging him. So you end up with a game which can kill the player a lot but is not challenging in the fucking slightest.
>>
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>there are people in this thread that unironically hate on dark souls 2
>>
>>255378587
Demon souls is a clunky piece of shit, same with dark souls 1

Dark souls 2 has better gameplay and is smoother than the other 2, deal with it faggot.
>>
I LOVE DARK SOULS 2!
>>
>>255378798
>dark souls 1
>clunky

It's the exact fucking opposite of clunky.
>>
>>255378685
DS2 was an immense disappointment and you're an absolute From drone if you think otherwise. Up until release, they presented a game that looked much better than it actually is and their excuse is "lel we fucked up sorry guys"

Now they're pulling western dev shit with season pass DLC. Fuck DS2.
>>
>>255378628
You're actually complaining that enemies are placed for the sake of gameplay rather than lore. Where do you people come from? And no, saying 'it's not hard it's just cheap!' doesn't make you less of an idiot crybaby.
>>
>>255372842

I heard that's supposed to be velstadt, not a clone or a knight related to him, but literally velstadt.
>>
>>255378798
>Dark souls 2 has better gameplay
See, I'd agree with that statement fully if Magic (all schools, not just sorceries) was properly balanced so that it wasn't the single best offensive option in any kind of combat. Not to mention the horrendous tracking of enemies and the fact that the PC version is fucking broken.
>>
>>255369246
The only thing wrong with that is the lighting. And there's PC mods for it
>>
>>255378849
SO DO I, i want to suck your dick
>>
>>255378927
Different guy here
but i loved the shit out of dark souls 1+2 and demon's souls

DeS and DaS were pretty clunky in comparison to DaS2.
On their own it seemed fine, but playing one DaS2 and going back was a huge difference.
>>
>>255379060
You aren't forced to use magic, and if you're using magic on your first playthrough you fucked up anyway. And the tracking was a gigantic improvement. Now you actually have to fight your enemies, instead of just circling and backstabbing every single opponent for the entire game.
>>
>>255368075
Holy fuck goy did someone shove a menorah up your ass today?
>>
>>255379223
How is DS1 clunky? The combat is so smooth, it has a great flow to it, it's just great.
>>
>>255379042
Don't even fucking try to excuse that bullshit by citing gameplay and lore segregation. Don't you fucking dare. The fact of the matter is that those exploding hollows only serve one function: to piss the player off or kill them as cheaply as possible.
>>
>>255379370
Oy vey!

http://www.jpost.com/Jewish-World/Jewish-News/We-are-looking-at-the-beginnings-of-a-Holocaust-369165
>>
>>255379017
its still the best game released this year

>DLC
hurr durr i hate DLC xD
>>
>>255379042
>implying enemy placement can't make sense from a lore and gameplay perspective
>implying failing in one of these areas isn't a legitimate cause for criticism
>>
>>255379294
>you aren't forced to use magic
And yet when I mention the tracking being bullshit, you run the exact opposite argument, as if backstabbing everything in DaS1 was a method that was forced upon the player. I'm sorry, but that's not how it works. Get your shit sorted, man.
>>
>>255379457
Oy vey indeed goyim good thing we have adapted to ovens
>>
>>255378685
I'm convinced that it's just a mixture of people trying to fit in, and casuals who died to the game a bunch and are just looking for something to take it out on. The amount of people saying ignorant shit like 'it's not hard it's just tedious' is staggering. These fools used to get laughed off of /v/ for saying that kind of crap about Dark Souls 1, but now they seem to be in the majority.
>>
>>255379542
>its still the best game released this year

Good gaijin. Keep buying up our two hour long DLCs filled with regurgitated enemies. We swear we'll address soul memory.. Eventually, heh heh.
>>
>>255378587
Yes and? Were you expecting someone to care?
9/10, you got me to reply.
>>
>>255379397
There's nothing cheap about those explosing zombies. If you get hit by them it's your own fault, and no amount of blaming the game will change that.
>>
>>255378685
>there are people that think liking something means never acknowledging any flaws in it
>>
>>255379542
Why are you such a willful shit eater? Enjoy your invader x 3 boss fight.
>>
>>255379375
Yeah its great. It feels solid and everything.
I wouldnt say there are any flaws at all.

Im just saying compared to DaS2, it seems slower, less mobile. Characters sprint/run/walk slower in DaS. I can see how the other anon would think "clunky".
That said, attack speeds in DaS1+2 are both about the same, unless you count daggers.
>>
>>255379923
But everyone on /v/ is just calling it shit with no reason other than its shit
>>
>>255379782
You're a very generous rater
>>
>>255379898
>git gud
>>
>>255379898
>there's nothing cheap about those exploding zombies
Oh? So, sticking them in areas with knee-high water where the player's avenues of defense, no matter what kind, isn't cheap? Throwing them in blind spots and inky darkness on the opposite ends of bridges, in a zone designed to cater to a completely different lighting system isn't cheap? Throwing swarms of them at you isn't cheap?

Here comes the git gud, I'm waiting for it.
>>
>>255380061
Are you one of those faggots that skip to the bottom of a thread and ask 'derr why everyone hatin on this game all da sudden' or are you one of those faggots that ignores all criticism and still ask the same fucking question?

OR are you a shitposter like I know you are.
>>
>>255374293

Or, conversely, you could pump points into making blocking more effective.

It's up to you. Dodging is not the be all, end all.
>>
>>255379042
Its for the sake of gameplay and its piss poor gameplay. I've played DeS and DaS since launch and I know it's stupid design.

Now look I know you want to feel like a big boy and call everyone who criticizes your hardcore game for mature gamers like yourself crybabies but you should pick a better game. It's poor design and all the name calling in the world cant change that.
>>
>>255379984
Clunky doesn't mean slow though. There's a saying, slow is smooth, smooth is fast. That applies perfectly to DS1 in my opinion.

>>255380061
Welcome to /v/. Seriously though I've spelled out several flaws in the game like the fact that it feels so disconnected and the NPCs are bad compared to the first game.
>>
>>255380193
Apparently I'm so stupid that I cut out a part of a sentence.
>>
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>>255379705
>>255379928
>shitposting that hard
>shitting on the DLC

inb4 pretending
>>
>>255380230
>Dodging is not the be all, end all.


You're right...MAGIC IS
>>
>>255380229
Stop projecting you fucking faggot, how about you get off that fucking dildo in your ass and fuck off, fucking piece of shit
>>
>>255379646
False equivalence. Enemies having a glaring weakness in melee combat isn't the same as them being unable to deal with a player who stands back and kills everything with poison arrows or magic. And besides that, the tracking was an improvement for other reasons beside preventing backstabs. It also made dodging a lot tighter and makes adaptability extra useful.
>>
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>>255380379
>how dare you talk shit about my favorite diarrhea drip from my favorite nippon poop machine
Sorry I hurt your feelings
>responding with an image is a response
>>
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>>255380473
Oh no, I'm feel bad now. I'll change my ways.
>implying you're not exactly like that faggot that anti-bandwagons to spite /v/ because you're a reddit piece of shit
>>
>>255380475
Right, and the way to fix this glaring weakness was to...give every enemy the ability to literally turn 360 degrees during a swing, long after they'd logically be able to?

>makes adaptability extra useful
As has been highlighted multiple times, having a fucking stat that controls how effective your dodge rolls are is absolutely excusable bullshit. You simply don't do that in an ARPG, no matter how slow it is.
>>
>>255380193
No, that isn't cheap at all. They're even rigged to only attack you one at a time in that underwater section, and they die in one hit. You don't even need to rely on defensive options, but if you did you still have your i-frames, which aren't limited by the water and are more than enough for you to get by unscathed. Stop blaming video games for your mistakes.
>>
>>255380720
>a-am i fitting in now guys
Fuck off autist, go back to funnyjunk or tumblr where you belong, cancer
>>
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>>255380504
>he really believes in what he is saying
>>
>>255380856
I really struck a nerve there
too bad you cant predict a dodge roll from that asspain
>>
>>255370186
about three hours
>>
>>255380762
Good luck rolling those explosions without a heavy investment into ADP, buddy.
>still defending poorly designed enemies that only exist to make things harder
I wish I were this blissfully retarded. I really do. Life must be pretty easy for someone like you.
>>
Earthen Peak is the worst offender of randomly placed enemies. They don't even fit with the area either. Earthen Peak all in all is the worst quality poison area they've done so far.
>>
>>255373538
Don't listen to this faggot, he avatarfags and shills for bamco.
>>
>>255380871
>my asshole is in such critical shock I can only greentext
TOO CLOSE TO HOME YET?
>>
>>255381021
the only thing you struck is how retarded you are, dumbass
>>
>>255381048
An enemy that makes things more difficult is a well designed enemy. You're pulling a DSP while trying to imply that somebody else is delusional. You need to get real.
>>
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>>255381243
>>
>>255381271
wow you are fucking bad at insults
>>
>>255370651

Even the most violent earthquakes don't kill you from simply shaking. People die from falling into cracks in the earth and things falling or falling apart. It does not make sense.
>>
>>255381561
How do you know? You've never talked to anyone who has died from an earthquake.
>>
>>255381525
but you are really good at suck that dog dick, faggot
>>
>>255381451
Because higher difficulty always implies better design, right? What of the ogres and their black hole grabs? They're pretty difficult, you know. Require cheese tactics or hit and run tactics to not get one-shot by their grab, you know.
You're still defending a poorly designed game that tries too hard to be difficult, while missing the point completely, you know.
>>
>>255381726
im suck the dick friend
long time
you want more fucboi?
>>
>>255381836
An enemy that's stronger than you and forces you to balance between attacking and avoidance is also good design. There's nothing wrong with the ogres, other than that they ought to be weaker to bleed, and they really aren't difficult because of how easy their attacks are to bait. So far your only point has been 'if it can kill me it's bad design' and when strategies for success are pointed out you ignore them or claim they didn't work for you because you leveled your character wrong. Your Johns levels are off the charts.
>>
>>255381836
Those ogres are pretty much the embodiment of the game. Big, cheap, unpredictable, and numerous. Easy to cheese too. A couple poison daggers and they're done, probably even easier to cheese with magic. I don't know, I didn't play my only ONE ever forever playthrough as a mage.

Runnerup to faggiest enemy are those mages that spam homing magic missiles. Again, cheap, numerous, somewhat unpredictable, small, but still easy to kill. The game has a running theme of easy to kill/cheese yet "difficult" enemies.
>>
>>255370909
It's short, not worth a try and not very good. Like my dick.
>>
>>255381048

>What is situational awareness.
>>
>>255382428
>nothing wrong with the ogres
Except they offer very little chance for melee attackers to get any decent hits in despite how fuckhuge and stumpy they are.

They slam on their back like some WWE shit and instantly recover. Not buying it. The B team cant into anatomy/gravity for shit.
>>
>>255382428
Have you actually tried engaging one of the ogres in melee combat? Good luck getting more than one hit in at a time, or escaping the grab at all.
>>
>>255383014
The game was clearly designed with mages in mind. Don't you see how powerful hexes are? Its basically a FPS at that point except you have to summon the bullets.
>>
I'm just having a hard time understanding how you can be a Souls fan and not love or even like or appreciate 2 for what it is.

It's still an extremely solid game who's only fault in /v/'s eyes seems to be that it isn't 100% exactly like 1.

I loved it because I love Souls, and I wanted more Souls, and thats what I got.
>>
>>255383204
And here's the root of the problem!
>>
>>255382912
>>255383014
You don't need more than one hit at a time. If you get greedy that's your own fault. You get at least one free hit every time they do their combo, and it takes about 5-6 hits to bring one down. It takes a little more patience than the average enemy, but that's the idea. And the grab has a 3 second long windup. If you get hit by that, you deserve it.
>>
>>255383204
>>255383278
magic was always overpowered in every souls game
>>
>>255383278
For fuck sakes, pyromancers get such good defensive spells too AND without the need for heavy as fuck shields. Also the black-robe-leather set gives good bonuses for being light as fuck.
>>
Hit-boxes are an issue in DS2. But why are people acting like DS1 didn't have issues similar to this? Stray Demon is a piece of shit. You get your health halved immediately and depending on how you fell you can't make it in time to not be hit by his blast. Also, his blast's hotbox makes no fucking sense. You can be nowhere near it and still be hit. Other bosses have near-instakill shockwaves. Blightown is a poorly designed, laggy, piece of shit zone.

DS2 did some things better and some things worse. I really don't understand the intense hatred for DS2. Is it because DS1 and not DeS was their first souls game?
>>
>>255380380

Not really. My first playthrough was pure heavy armor and greatsword and I was able to make it work the way I wanted it to work.

That's the crux of the Souls games and one of the things that shines about 2 in particular. You can play whatever the hell you want and you can make it work if you really want it to.

People here seem to think theres a 'correct' way to play Souls when there really isn't.
>>
You know, I'm really not sure if the actual hitboxes in the game are bad or if there's just some stupid shit that causes your hitbox to linger.
>>
>>255383459
>greedy
>same moveset over and over
>rinse, repeat
>run risk of getting grabbed and instakilled
RISK ASSESSMENT
>>
>>255383459
>And the grab has a 3 second long windup. If you get hit by that, you deserve it.
Hey, did you catch that webm that was posted earlier in the thread where the player literally got vacuumed into the ogre's grab despite rolling clear of it? Yeah, how about you just fuck off then?
>>
>>255383275
>It's still an extremely solid game
>extremely solid game
>solid game
>solid

Back to IGN, merchant!
>>
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>>255383275
Because they aren't Souls fans. If they were, they wouldn't be complaining about the difficulty. They probably just watched a Let's Play of the first game or some other cancerous bullshit.
>>
>>255381057

I liked it more than Blighttown.
>>
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>>255383583
>Blighttown
>laggy
>>
>>255383732
>If they were they'd eat the shit presented to them in jubilation
>>
>>255383667
They weren't clear of it. The grab hit their legs, and their model got readjusted to line up with the ogre. It looks wonky as hell, but the hit was legitimate.
>>
>>255383275
We've been over this. Dark Souls got extremely popular with the wrong crowd (Pewdiepew for example) so no matter how solid the sequel was /v/ would dislike it. It happens.
It's kinda like how older graphics in games went from amazing to "retro indie faggot shit".
>>
>>255383275

It didn't have to be 100% like DS1.

There are plenty of decent additions in DS2, but they're all overlaid with 1 or 2 bad or lazy decisions that ruin it.
>>
>>255383815
PS3. Allegedly, and old one. Maybe that was my issue? I had huge lag spikes that got me killed on quite a few occasions my first time through.
>>
>>255383732
DaS1's version of that image was better.
>>
>>255383876
Do you not see how lazy the enemy designs were? Do you not see how bad the balance is?
Are you just going to say /v/ hates games until /v/ admits to it just to shut you faggots up?
>>
>>255383862
No it didn't, because I've had literally the exact same thing happen to me. With multiple grabs. It was in no way legitimate. Stop making excuses for this garbage.
>>
>>255375694
Sinh was great. The other two not so much.
>>
>>255383918

I felt there were more lazy things in 1 than 2.

I can understand preferring certain things about 1 over 2, hell, I can understand liking EVERYTHING about 1 over 2, but I really felt as if 2 was much more stable. Until I got used to it, it felt like 1 wasn't even playtested for more than an hour.
>>
>>255383732
player1
>cheese out game removing all fun or challenge


player 2
>actually play the game like a fun game, finds out he can't because the game is designed to be tedious and the fun is supposed to be derived solely from overcoming an unfair challenge
>>
>>255384350
CAROUSEL SALAMANDER
>>
>>255384176
the bosses were pretty mediocre but the level design was one of the best
>>
>>255375130
>agility
>an improvement
How is it even possible to believe this?
>>
>>255383583

The Stray Demon and Blightown are 10 times more poorly designed than anything in 2. Holy fuckin shit I hate the Stray Demon.
>>
>>255384451
>look at me im not pretending im really retarded
>>
>>255384541
Blighttown was fine
the black gulch was not
>>
>>255384072
Stop making excuses for yourself.
>>
>>255369246
>game will be fully complete with NO dlc
>lol jk heres more dlc cash grabbing
>>
>>255384530
Because some people actually like playing video games and don't expect everything to be handed to them on a silver platter.
>>
>>255384451

>Why can I only move my knights in an L shape, this chess shit is retarded.
>>
How is the DLC?
>>
>>255375828
>>255376602
>>255377359

Aldia's Keep is definitely intriguing, lore-wise. It sort of ties together all the clues you've seen throughout the game up until that point. All of what some people claim are "recycled" enemies are actually there for lore-based reasons; to show that Aldia had his hand in everything that has happened.

>Captured basilisks
Found the basilisks in the shaded woods and used them for experiments. The Ancient Dragon in the memory appears to have been petrified, perhaps by the large basilisk in Aldia's manor.

>Meat Cleaver styled blades strewn about
A possible link between the Rotten and Aldia

>A completely hidden bonfire that's impossible to find unless you're mashing "use", next to a place called "The Ritual Site"
Implies that Aldia knew of the bonfires and the power they hold, had a personal bonfire for his personal rituals.

>Ogres
It's unclear whether the ogres originated from Things Betwixt or if they were brought there somehow by Aldia. I'm more inclined to believe they were brought there, maybe to corner the old fire keepers.
>>
>>255384684
I'm not the one saying the guy's leg got clipped in the middle of his roll, during which time I-frames would be active, which means the fucking grab wouldn't have connected.
>>
>>255383609
It's actually both. Your hitbox stays in place while you're rolling until you're done with the roll, meaning the dodge is 100% reliant on I-frames. The actual hitboxes are shit too, so you can't just run a few feet away.
>>
>>255384350

What specifically did you feel was lazy about DS1?
>>
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>>255370815
Oh god now all I can remember is the ant hill in medieval.

Fuck man.
>>
>>255385028
It wasn't his first dark souls.
>>
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>>255366464
DEEPEST LORE.
>>
>>255385110
That was something else, wasn't it?
>>
>>255384914
all of these things are speculation with barely any basis, just "this thing is here could mean this I guess"
>>
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>>255368075
>>
>>255371168
>actually expecting stuff like this in modern videogames
No one to blame but yourself
>>
>>255385259
this is not smooth nor round
>>
>>255368945
>Dark souls stands for the same gameplay we've had since Demon's Souls.
yes

this is all it stands for
>>
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>>255368945
Wow, the buffs look like horse shit in DaS2.
>>
>>255385028

2 just plays better, is what I really mean to say.

The feeling you get when you pick up the controller and play it is different from 1 to 2. 1 feels like a beast that needs to be tamed, 2 feels natural and responsive. Hitboxes are way weirder in 1, I don't really get why people here are having so many problems with 2 in that regard. People somehow are able to shelve their criticism of the hitboxes in 1, passing them off with a wave of the hand and saying something like 'git gud' when 2 is the exact same thing. Find an enemy with a bullshit attack that has a bullshit hitbox? Just learn how to get around it. That didn't change.

Whatever you feel about the rest of the game is fine and perfectly understandable. There are many things that I like aesthetically better in 1 (even though I felt 2 was more interesting to explore).
>>
Does the majority here still hate on this game for no reason or is it alright to like it now?

The reason I say that is because other than the stupid fucking broken PvP full of magic and buff users, there isn't much difference in DaS2 Souls game formula.

I can fire back at you for every one thing you bitch about in DaS2. Examples:

>All bosses are dudes in armor!
DaS1 had a bunch of slow monsters with a weapon, 3 of those were reskins of each other (Asylum/Firebutt/Stray Demon, Taurus, Capra, etc.)

>The locations are shit! Muh atmosphere
Nobody talked about atmosphere in DaS1 until the DaS2 bashing started.

>Iron Keep placement doesn't make sense! They got lazy!
Impossible space is used all the time. Also, the instant day to night cycles in DaS1. The forest is apparently in some alternate space where it's always night. Doesn't make sense either.

And so on. So, is it cool yet or do I have to pretend so I can fit in?
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>>255385771
>das2 ice
LOOK I GOT THE SPIKES
>>
>>255385306
There's also a bunch of Full Moon Sickles strewn about, and the frankenstein monsters that use them in the Copse are clearly insane creations made by someone. Another thing related to Aldia.
>>
>>255384914
>The Ancient Dragon in the memory appears to have been petrified, perhaps by the large basilisk in Aldia's manor.
the ancient dragon was killed by straid
>>
>>255385973
>DaS1 had a bunch of slow monsters with a weapon
but they had different movesets
and didn't rely on tracking you

2/10 some effort
>>
>>255384672

Black Gulch is artificial difficulty fuckin bullshit, yes.

Blighttown was literally just designed to be as frustrating as fuckin possible.
>>
>>255386214
I DONT LIKE DARK PLACES, AGREED
BUT THE GUTTER IS THE WORST DARK PLACE
>>
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>>255373095
>ancient soldier varg
>>
So I didnt do to well in DaS 2 because I put a lot into DEX STAMINA and the health as well as the roll slot. But I also kinda feel like the whole idea of adding more enemies to make a game challenging was kind of an cheap way to add challenge. (Note) I'm also really bad with timing
>>
>>255373095
cant wait for the dlc that makes you five 6 of these guys but with different sets

hey, PLAN B TEAM, YOU LISTENING? MAKE AN INVADER GAUNTLET DLC. SELL IT FOR 10 BUCKS
>>
>>255369452
>In /vg/ we love Dark Souls 2 so your opinion is literally wrong.

Except that's fucking wrong. People discuss it often in the /dsg/ thread but there are no illusions that it is the worst game in the series.
>>
>>255369452
/vg/ is a circlejerk board UNLESS the game is really bad/unfinished like starbound or something
>>
>>255385973
I don't think the majority hates Dark Souls 2. I think it was a very small number of insane nitpickers at first, and now everyone else who didn't like or play Dark Souls 1 is just parroting them to fit in. It's just that nobody bothers correcting these idiots, because not only is it incredibly obvious how wrong they are, but also because they're too busy actually playing Dark Souls 2 to sit around on /v/ and argue about it.
>>
>>255385879

The difference between DS1 and DS2 hitboxes mainly revolves around the Agility stat in 2. DS1, if you could fastroll, you could dodge a hitbox no matter how odd, no matter what level you were and didn't have to up a side-stat just to function normally.

But with DS2's Agility, not raising it puts a discrepancy between what you can see happening, and what's mechanically happening. It doesn't help that grabs can't be mashed out of, it doesn't help that spears strike behind their model, and it doesn't help that there's no way around these other than outright leveling whereas player skill used to define what you could do.
>>
>>255386756
you're really wrong, sorry
>>
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>souls games will never have good PvP
>>
>>255386848
>souls games will never have good again 2 is shit
>>
>>255386170
How do you figure that? The Ancient Dragon atop the shrine is the one that gives you the Ashen Mist Heart, a vital item if anyone wanted to go back in time and petrify a dragon. It's never implied that Straid had his hands on the Ashen Mist Heart, but it is implied that Aldia might have succeeded at transferring his soul into a "false" dragon host and become the Ancient Dragon, meaning Aldia got his hands on the Ashen Mist Heart somehow.

We already know that changing the past in a memory DOES work because something related to the Giant Lord claims that the Lord was defeated by a random wandering warrior aka You.
>>
>>255386848

At least DS2 combat is way better than DS1.
>>
>>255387126
good 1
because only 1 is good
>>
>>255386848
They should scrap it and just focus on making the best single player game possible. Keep the message and bloodstain stuff though.
>>
>>255387126
>>255387241

DeS is the only one with good pvp.
>>
>>255386379
Holy shit!
>>
>>255370578
>you just have to clip through the door
WHAT
>>
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>>255387126
Sadly though there us of it in terms of bosses and general fighting wasn't up to par with DaS
>>
>>255386379
I just rewatched Until The Light Takes Us the other night and this is amazing.
Varg is a maniac, but goddamn he made some good music.
>>
>>255386764

Right, I understand that completely. But it seems like pumping points into ADP rectifies this problem, and I actually like that. I prefer blocking and tanking and managing my stamina and my distance from enemies more than I do dodging, but its nice to know that if I wanted a nimble character, the stat was there to help me make that character stand out from the others.
>>
>>255387848
>Varg is a maniac
No he's not, he only did what was appropriate in the situation.
It was kill or be killed and Varg knew what he had to do.
>>
>Hey this DaS thread seems interesting
>It's 100% shitposting
Thanks /v/.
>>
>>255373813

I didn't think so. Kalameet was actually a challenging fight. Sihn is slow and retarded as fuck.
>>
>>255388164
>expecting anything more from /v/
>>
>>255388064

But none of that makes DS1 the lazy design, nor does it make DS2's option better.

I'll never be OK with what I'm doing not matching what I'm seeing.
>>
>>255386214
>Black Gulch is artificial difficulty fuckin bullshit, yes.

The fuck? That's not the problem at all. BG sucks dick because it takes less than 2 minutes to get through that entire zone.
>>
>>255385973

>Nobody talked about atmosphere in DaS1 until the DaS2 bashing started.

Dark Souls 1 doesn't have nearly as much atmosphere, just better level design. 2 has more aesthetically interesting environments, 1 has environments much better suited towards a satisfying gameplay experience.

Except for The Lost Bastile.
>>
>>255388132
Dude is pretty fucking bonkers in general just listening to him speak. And while I'm not angry at him for the killing at all, his story on the whole Euronymous thing is suspect at best.
>>
>Lore makes up for story and characters
>>
>>255387370

I agree but only when both phantoms are cool ass niggas that don't grass.
>>
>>255376329
The one behind the door literally covered in chains that basically says "TURN BACK ALL YE WHO WISH TE LIVETH" is something you cant find? Also the main route through that area leads you BEHIND the ogre.
>>
>>255373095
I don't have the DLC, so these guys are my only experience with it.

I can straight fuck them up. I can do like 600 damage a backstab to Havel-nerd. Takes like 5-6 hits to down him.

I guess my build is super good for this battle, or fucking something. I get summoned by people doing 10 damage a normal hit, and like 100 max backstab. As long as they keep them from ganging up on me I will just blitz them one by one by myself.
>>
>>255368415
And your mom is a fucking cunt
>>
How was black gulch bad? Do you not know how to deal with the statues?

Theres a reason its only 20 feet long.

You people are kinda bad at these games. Next youll say the bastille mob is artificial difficulty as well.
>>
>>255389812

It's bad because it's so short.
>>
>>255389927
Oh, people made it sound difficult or something.
>>
>>255368415
Kill yourself anon...
>>
>>255386565
6 Havels working together led by the one true god. Havel The Rock. He would also use all the miracles against you while the other 5 gang rape you with dragon teeth.

That last of his men. Would be a good DLC
>>
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At this point I was wondering if they even cared about level design. This segment was an eyesore to look at.

>Sand Dunes/Spiked floors/mountain cliffside/giant fucking spider nest
>Village a short walk away
>>
>>255390942
This part was great though.

You look straight down from the campsite and see that shit and wonder. Then you get there and are like shit nigga
>>
>>255390942

Yeah the design of Brightstone Cove is baffling.
>>
>>255391079
For me I looked down, thought my video card was fucking up, then laughed at how much of a clusterfuck the area was.

Pro tip, those spiders hitboxes still stay around even after you kill them. 10/10.
>>
>>255376220
>"videogamey"
Go fuck yourself

But yes, the world is very disconnected.
>>
>>255391364
The spider hitboxes are bad we all know this.

I dont know why they hit you 80% of the time when you kill them. BUT the actual design of the cove was pretty good aesthetics aside.
>>
>>255391595
I would agree with you if they stuck with one solid theme, or maybe mixing two up well. Instead they decided to randomize a ton of their assets together, so they could laugh their asses off when lorefags try desperately to explain it.
>>
>>255376220

Not... really.

The elevator that goes from the Chapel to Firelink is pretty videogamey.
>>
>>255391891
Yeah it didnt feel like a real place at all. Just some buildings on some sand next to a crystal spider mine. Was odd as fuck I agree.

I just liked how it wrapped around and had multiple paths through it. I also liked how you could screw yourself over and be cut off from a bonfire.
>>
>>255391891

The only thing that makes sense lore-wise is the chapel and everything under it. Whoever this enigmatic Duke person was really seemed to love spiders and dark magic.
>>
>>255392125
Nah man. It was actually rather perfect.

The parish had meh level design though.
>>
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>>255392547
>>
>>255390942
It was a mining town that was basically a front used to unearth spider seath, thats why its so close to all of that I guess.
>>
>>255390942
I dunno man. The goron mines were pretty dusty, almost sandy.

If the spikes matched the crystals it could have worked. Its pretty garbage to look at.
>>
>>255375357
>Can't get this mask
>Can't get ornsteins
>Can't get Gilligans armour
>Can't get gargoyle helmet or shield
>Can't get alonne captain lightning bushido blade
>Can't get bonewheel shield
>Can't get Amana Preistess Set
>Can't get Emeral Herald set
>Can't get Monastery or Catarina set without +42 bonfires

>Can get Havels after your first 14k souls inside of 1 claypot

Fucking absolutely broken priorities. Havels should've been only attainable by a red phantom Havel inside the Old Casm before Darklurker, meaning you'd have to beat Darklurker on NG++++++ to get his full set
>>
>>255389812
Bastille mob is hard if you don't like thinking.
>>
>>255393851
Exactly.

Theres always a very easy and obvious way to handle it but people are too blind to their surroundings to see it.
>>
>>255392742
I would like to see a map like this for DaS2.

Just so I can laugh.
>>
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>>255395287
>>
>>255369641
God, Souls games are shit.
>>
>>255395419
I meant specifically one where you could see exactly how everything connected.

But this does sort of make me giggle on its own.

>Wharf?
>>
>>255396204
I wish there was a map like that for DeS as well.

I like maps
>>
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>>255368075
>>
>>255370578
>you just have to clip through the door

Yeah and then your save gets fucked up if you try to use a bonfire or open a chest

retard
>>
>>255370186
look at those dead, lifeless eyes
>>
>>255376972
Thing is, 'troll' and 'joke' are now synonymous according to most of the world. Don't know how it happened, but it did.
>>
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>>255398091
GOD SAVE THE QUEEN
>>
>>255376163
Elana looks like a gruesome, creepy zombie version of Nashandra's human form. She really seems like a scrapped concept brought back through the DLC. That's what Nashandra should have looked like.
>>
>>255378127
Why wouldn't there be
>>
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>>255387262
I completely agree. DeS and DaS are fucking awesome games and I can't say I've ever touched PvP on purpose.
>>
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>Platinum pretty much reuses EVERYTHING for Jetstream DLC for MGR including reused but revamped bosses, but pretty much copypastes levels
>10/10 DLC

>From makes a DLC that gives three COMPLETELY NEW levels with new and interesting enemies, makes a similar boss but much more aggressive, has different attacks and summons help, a somewhat lazy but still interesting to fight gank squad, and one that is similar to one of the best DS1 bosses
>COMPLETE SHIT THANKS B-TEAM

Holy fuck, its nowhere near as good as AotA, but its still a pretty damn good DLC.
>>
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>complaining about needing to pump a particular stat to make a particular move (rolling) more useful
>modern RPG "fans"
>>
>>255370249
turn off the auto correction option and it only fucks up about 2/3 or 1/2/ as much
>>
>>255379062
>The only thing wrong with that is the lighting. And there's PC mods for it

Which will earn you a prompt ban.
>>
>>255366464
>havel the rock's armor
>mage
this is a thing?
>>
>>255366464
heh i beat dlc missed ton of stuff (and 3 bonfires) bosses were cheap - 3 dudes all stunlock you, valstat summon on sqidgirl, cheap dragon who flies 50% time and puts toxin no you, but i liked exploration a lot.
>>
>>255383862
That ogre didn't touch a damn thing. There are a lot of clips about it too.
>>
>>255400029
If you're good at video games, you can beat the whole game at 3 ADP. The way you do it is this: time your rolls so that you start rolling the instant the attack hits your hitbox.

Or you could level ADP until you have ~100 AGL and roll through everything without ever having to worry about getting hit during a roll.

Seriously though the correct way to play Dark Souls II is to parry everything that moves until it's dead.
>>
>>255379375
>30FPS
>smooth

>inb4 mods
>>
>>255391595
they hit you because it's a spider parasite in a human hollow
>>
>>255398091
>>255398373
the dlc boss is like Looking Glass Knight, sheeet rev up that bountiful sunlight
>>
>>255405523
Its not

He's using cheat engine to kill the host when he's summoned
>>
>>255374507

It's like a balanced version of endurance. It's a better alternative than having end determine equip load, stamina, and roll speed.
>>
>>255369641
>>255370435
That is some fucking Zelda-level enemy design and I'm not even exaggerating. That is exactly how you fight shit in the 3D zeldas.
>>
>>255401567
with enough points and high level you can be anything
>>
>>255379681
I dont like the souls games, but from what I've seen about people complaining about DS2 it seems like a lot of people are legitimately disappointed in the game. They actually bring up things about the game they didn't like instead of just shitposting or screaming.

Better than some fanbases that have been let down by games
>>
Is it just me or has the dark souls fans on /v/ gotten extremely aggressive lately
makes me glad I don't like dark souls so I don't have to put up with shit like this
>>
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>>255368075
>>
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>>255368075
>>
>>255370909
Its great in my opinion, and the final boss of the DLC is on par witht he Artorias of the Abyss bosses
>>
>>255389812
It's not bad as in difficult. It's bad because it's shit level design
>basically a straight line
>30 second run past trashmobs
>poison statues everywhere
>bonfire right before the end even though it's right next the last one just so you don't have to get poisoned or fight anything before the boss
>2 giants in the dark because why not
>>
>>255412695
That's because it's literally a reskinned kalameet
>>
>>255371168
They're ornamental pillars, not support.
>>
>>255409998
It's not you
The game just released so /v/ needs to blow every problem out of proportion so they have something to shitpost about.
The fighting comes from the new game being a sequel to a game /v/ loved so It's a much bigger fight that can't be solved with "le movie"
>>
>>255412927
Except it's nothing like Kalameet besides being a dragon? Have you even played the DLC?
>>
>>255413209
Do you even have to ask?
>>
>>255370909
I can't beat either the dragon boss or the mob boss with fucking Havel (AGAIN?!) and I'm maybe 4-5 hours in.

Mileage may wary but I'd say at least 2-3 hours even if you're experienced.
>>
>>255373005
Kek
>>
>>255368612
fairly sure the devs said something about dark souls being built with the idea of shared player knowledge in mind
>>
>>255413517
shared through the in game message system dumbass
>>
>>255390942

It was a mining town but the duke was a faggot who thought spiders were kawaii so he mutated them or some shit and let them take over the town and vengarls body is there because reasons
>>
>>255374903
>implying they knew what they were doing at all to begin with
>>
>>255372842
>Rat King
Fucking scum.
>>
the souls game mechanically, is pretty average, a rental game.

Its only the presentation (atmosphere, lore etc) that makes it stand out.

Given that DS2 shat on that, its at best, a rental game.
>>
>>255372842

>Nashandra and other parts of Manus share their experiences through memory
>She can summon Velstadt because Nashandra has the memory of him from seeing him guarding Vendrick
>DaS2 has a heavy theme about memories

Wow, so hard to piece your own lore together you guys. That's the fucking point of everything being vague. Same shit with DaS1.
>>
>>255415417
Demons Souls is probably the best souls game still mechanically. DaS just got popular because it kicked everyones ass because they are used to sissy rpgs.
>>
/r/ the list of new items found in the DLC. I want to know what I missed.
>>
>>255401567
This is the main problem with Dark Souls 2.

Soul Memory means you have no reason not to keep leveling your stats until you have 99 everything.

When you have 99 everything, there is no reason not to be a hex caster wearing havel's armor, because it's just the best combination of the most powerful things, period.

Soul Memory makes everyone a havelmage, unless you're one of the good people who limits themselves to SL150.
>>
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>>255417829
MOMMY, PEOPLE ARE NOT PLAYING THE WAY I WANT THEM TOO :CCC I'M SL 150 BECAUSE I'M ONE OF THE GOOD GUYS!
shut up and fuck you /v/. you're the worst.
>>
>>255419552
>wanting to play a game where everyone uses the exact same build and gear

nah
>>
>>255366464
I DON'T GET IT! SOMEONE EXPLAIN IT TO ME FUCK!
>>
>>255374115
honestly though watching this just makes me think that agl and adp shouldn't exist in this game.
>>
>>255368612
>NEVER ask for help because that goes against everything that Dark Souls stands for
What is white soapstones? What is soul messages? What is bloodstains? Darksouls is built on learning from other people's mistakes
>>
>>255385992
>ice
>>
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>never used a shield in Dark Souls 2
>Never raised agility
>never had any problems in the 200 hours I've played it
>everyone cries on here because of problems
>mfw
>>
>>255378624

Lightning Spear/GLS uses reduced by 70%
damaged reduced by 25%

but its ok Katanas got buffed :^)
>>
>>255419934
DaS late game had dark magic, WoG, and that heaven walk thing, and early game it had chaos weapons Vitality stackers, yet those two things didn't stop people from praising the game
>>
>>255387262
originally the multiplayer was just going to be messages and shit, but the pvp was forced in last minute. i dont mind invasions because its not actual pvp, you're just fucking with people. but the honor dueling bullshit and fight clubs are just a huge turd everyone keeps trying to polish into something playable.
>>
>>255420952
That doesn't change the fact that you couldn't use everything and still pvp. Popular builds, sure, but at SL120 you couldn't have a tanky caster without sacrificing a lot of spell strength. You had to choose between glass cannon and tank or mediocre hybrid, and they're all viable.
>>
>>255420952
Don't forget the DMB Falchion fags
>>
>>255421525
I'm SL356 and I'm not using Havels and hexes. It's player choice. If they decide to go to Havelhexers then it's their choice and your choice to humiliate them. Go play in nightting to avoid the kids. I have yet to encounter a havelhexer in my PvP sessions.
>>
>>255421358
I actually played demon souls entirely offline with only the developer messages and bloodstains. I was naive at the time and didn't know how to plug the ps2 into the internet and I enjoyed the game. When dark souls came around I played it in offline mode because that's what I was use to and I was afraid of invaders. I still enjoyed the game but I've been informed by /vg/ that I am missing on on half of the game's content. Is it true that half of the content comes from the online part?
>>
>>255421358
>fight clubs
>shit
sounds like someone is an annoying faggot who kills hosts because he can't handle a 1 on 1 fight without getting the drop on someone :^)
>>
>>255421736
>I'm SL356 and I'm not using Havels and hexes. It's player choice.

Yeah, so you're purposefully not playing to your potential, just like people who stay at SL150 except without any real limit on yourself.

>I have yet to encounter a havelhexer in my PvP sessions.

Because of people trying to keep PVP alive by limiting themselves.
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>>255421887
>invade as bellbro
>dark spirit summoned
>host stands there gesturing for both of us
>no fuck you give me that titanite chunk
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>>255421743
Yeah, the online adds a ton to the game. Try it out for both DeS (there's still activity on the servers) and DaS.
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>>255421948
But this is the exact same thing people did in the first DaS, they would do self imposed soul levels, they would choose not to use wrath of god or dark beads unless you did too.
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>>255368075
holy shit calm down
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>>255422148
In DaS it was REQUIRED to stop at a soul level in order to continue to partake in multiplayer because matchmaking was dependent on soul level. People chose one that provided a balanced limit on builds.

In DaS2, there is no limit, but without one the game because a huge piece of shit, so people play with one anyway.
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>>255421948
Limiting yourself to SL150 is stupid in DaS2. Your SM grows as you get kills. If you really want to play in this manner, go duel as the Blues or Reds. You won't get souls after each kill and you can PvP at your preferred soul range.

>Because of people trying to keep PVP alive by limiting themselves.
Then do so. Keep leveling up but limit your equipment and spells. Problem solved. You got one shot? Aw, too bad. It's one of those days.
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>invade someone
>do they look like they use magic?
>yes? throw on magic shield and casually parry that shit
>no? equip monscim and mash parry
>win 90% of matches until an ultra meta spear poke only fag comes in to which I just disconnect
gg no re
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>>255422568

>Go to the bride to dragon duel
>Everyones using a spear

Being dual Murakumos was suffering
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>>255368075
>souls fans
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>>255370857
>question marks
False. The name of the emote is "Well! What Is It!".
http://darksouls.wiki.fextralife.com/Gestures
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>>255422715
It's boring as hell so I just disconnect if I ever see a spear
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>>255422878
I use a lance, does that count?
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>>255422950
No since you have to commit to a lance poke instead of the 100% safe poke and roll shit spears have going on
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>>255370909
>Iron man is the only interesting character
>"Let's base everything off him so people watch the movie!"
Fuck this
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>>255423636

I can't believe they're actually going with the plotline of making a super intelligent robot army to help defend Earth that then decides humanity is its own risk. Honestly, so fucking stupid.
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>>255371494
Try Paper Mario on N64
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>>255372767
but you ARE cherrypicking, you're using examples where certain weapons and spells aren't broken while most enemies in the game has completely broken tracking and hit boxes, they hit you when there's no way they could have hit you at all
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>>255373095
Exept they have almost no health. I killed the archer in ng+ with a club in like 5 hits. They are all quite weak, but you can't just stand and focus one of them because they are all hyper aggressive.
The fight isn't great, but try use other ways to say its bad other than being bad yourself.
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>>255368075
>>255368612
>>255368945
/a/ is just as worst and paranoid as neet andnormalfags

look at this shit, neither side is any better
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>>255377146

A mesh IS a wireframe.
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>>255374293
but I thought all of /v/ loved morroshit for implementing these exact things?
Are you gonna go against your peers?
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>>255376972

I remember the "good old days" on this board, where trolling was reserved for communities outside of /v/, and we'd bring back the results for laughs, like when we were harassing those kids who thought Digimon were real, and some madcap anon made a similar forum for us to wind them up with, all about how we believed Pokemon were real. "If Blastoise was my dad, things would be different around here", that stuff.

Now everyone just "trolls" on the board and its so dumb. Its ruined vidya discussion. Every thread has to have some attention-starved idiot in it turning it into a shit-flinging fest by putting out their stupid "trolling" and getting everyone arguing with each other.

This isn't even "oldfag" whining. This is just the truth.
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>>255374962
everything before drangleic castle is skippable.
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>>255368415
>>255368649
>>255368682
>>255372475
>>255372937
>>255378459
>>255379370
>>255385353
>>255397437
>>255411146
>>255412007
>>255422291
>>255422767
So neo-/v/ is in full force as usual.

This place is as bad as /mu/ and their tumblr apologists and /sp/ and their condoning of reddit tier cancer.

Fuck right off.
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>>255425405
calm down buddy you take this website way to seriously :D
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>>255375627
Not sure about comparable to the ogres but there was a lot of spots in the first one where you had to learn either from your own death or bloodstains/messages from other people's deaths. It's kinda the theme of the entire series
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>>255425405
GET. MEMED.
>>