>>254451190 My biggest complaint about NV is how NCR centric it is. You really can't afford to have them as an enemy, you lose too much beneficial shit. Same goes for rolling an energy weapons character and befriending Cass but going against the Brotherhood.
>>254451558 Unless you befriend Cass, iirc she wanted me to wipe them out, but fuck that. There was also a bug where Gloria would never restock her supplies, but my current playthrough has a mad that seems to fix that.
>>254451091 >house wow congrats on worst choice possible, House is for neckbeards who love athori8ty and actually think he is some benevolent mastermind when in reality we wants to turn Vegas into his own little snowglobe then fuck off alone to Mars with his robots
Followers are objectively the best and Caesar is second since he is like a more primal aggressive version of them
>>254451409 there is a lot of cut content and im really disappointed Modders have yet to come around to fleshing out the other factions I have a good legion mod but it doesn't add any actual new quests or areas for them, just restores some cut content with regards to their presence in the wasteland and their soldier equipment
I feel like I want to like New Vegas better. The gun variety is more diverse with additions like customization, not to mention feels better than in 3. Quests are arguably better written. And the characters are more interesting. But for some reason I still prefer 3. And I can't fucking explain why.
>>254452298 I feel the same, Vegas is just too busy and the world-space feels so claustrophobic but lacking proper direction
I feel like if they had finished the game it would have felt a lot better but as it is, its just really coarse and hollow as a gameworld
Fallout3 had emptiness sure but it had a proper balance between open solitude and the towering claustrophobia of ruined locations and the city itself, however the claustrophobic nature was never grating or uncomfortable as in Vegas but rather almost homely
skulking around a cramped office building or sewer in Fallout3 was intense and often rewarding both for the thrills thanks to the great soundwork, lighting and enemy placement
its not a horror game obviously and it was never scary, but it was thrilling and did startle you at times, but it balanced that out with nice little rewards, even if that is just coming out from a dank ghoul filled metro to some light bathed gate out into an amazing vista of crumbling art deco edifices surrounding a large urban square
people who say atmosphere is not a valid praise are full of shit Vegas was jarring and cluttered FO3 was fluid yet contained
otherwise Vegas is a great game and I love playing it, but it just feels more arcade like than FO3 does and I feel no real connection to any character I make or the world itself, I just like to fuck around
NV isn't claustrophobic so much as it is awkwardly spaced.
The central area surrounding the strip is super, SUPER packed. But off to any of the corners is just blank space full of nothing but Cazadores.
That's why everyone says NV is just brown wasteland, even though a third of the map is riverfront and another huge chunk is snowy forested mountains. Because you go to both places like once and that's it. Shit, outside of that one mutant town and four named Khans that whole third of the map was basically empty. Except for Cazadores.
Seriously they show up basically everywhere with no rhyme or reason. It's like when Obsidian ran out of time they figured "better stick more Cazadores in here" and called it a day.
>my modded lucky 38 suite just went bust and won't load so if I carry on this save I'll lose all my hoarded shit >last save where I can access it to save the stuff is from 3 hours of gameplay ago without counting savescummed time
>>254454512 yea I agree, there is nothing to make me want to explore, even if i find a cool area there is nothing interesting there, no loot, few locations, no just interesting things in the worldspace there like I remember still from FO3 finding lots of little things even far out of the way like the crazy preacher on the speakerphone somehwere in DC who sets off nukes if you go near him or those radio transmitters where you could follow the beeps with your radio to a little bunker nearby full of some things to grab
even the quests yea there were less named ones but they were all well thought out and implemented not to mention fun, compared to the multitude of filler in Vegas
like the one where you have to hunt down a number of former mercs for their keys, either handing them back to the ghoul thinking nothing of it or investigating further and eventually reaching the single suit of T-51b Armour and feeling like a wasteland god after
Except that they did since, as you say, NV was better. So you contradict your own statement. And NV was at least a real Fallout game with the way the world worked, the endings worked, and how you could influence things. FO3 was just a Bethesda sandbox set in the Fallout 3 world. Supposedly, anyway, since all they did to make it a Fallout world was copy paste elements from the old games with no cohesive plan behind putting them there.
goddamn I've come so close twice only to have the armor not show up in fucking GECK, and I have no idea where Tspace is in nifskope because I guess they changed that field to something else or some shit
Every quest in Fallout 3 is shit. Like, it's fine to bring up the exploration and so forth since, hey, it's a Bethesda game and that's what they do. But every quest was terribly written and made no sense, or was simply boring fetch shit. The one you mentioned was a series of fetch quests.
>>254456045 >fetch quest man fetch quests are not a bad thing if they are implemented well as they are an RPG staple
all the quests in Fallout 3 were really well done and rewarding in the end as opposed to Vegas where i go through all this shit and feel like nothing has happened or that my character is meaningless ultimately aside from one bloke or another telling me 'wow great job you saved thousands"
>>254456154 No Mutants Allowed seem to generally at least accept it. Many still feel that 1 and 2 are better but they feel it is a worthy successor to actually rather good. The only big complaints I can remember are that Legion is too black and that the game has so much missed potential thanks to being forcefully rushed out.
Literally the only thing FO3 did better than NV were the radio stations. President John Henry Eden and THREEEEEEEEEEE DAAAAAAAAWG were much more amusing narrators that¡n listening to Mr. New Vegas playing Johnny Guitar for the nth time. And best NV Radio Station closes shop after closing the glorious State of Utobitha.
Are you fucking KIDDING me. Name me these great quests in Fallout 3. Jesus christ man are you shilling for Bethesda or something? The questing in Fallout 3 was easily the worst part of the game, from the main storyline to the side quests.
Nothing made sense, none of them were compelling, and were often written so badly that they were a straight up detriment to the rest of the game. If you're going to praise Fallout 3 at least praise the actually good parts of the game.
>>254456443 >all the quests in Fallout 3 were really well done Which ones? I really can't remember a single one where I felt it was rewarding. The only side quest that does anything big is blowing up Megaton and the Tenpenny tower quests. Between the two, Tenpenny is shit and Megaton is even worse with the dullest quest and one of the crappiest morals of it all. Seriously, it wasn't fun, it wasn't amazing. The number of terrible quests was ridiculously high. That said, I enjoyed Fallout 3 even if I think it is the worse than 1, 2, tactics, and NV
What gets me the worst about exploring in New Vegas is how lopsided the difficulty spike is.
One second you're trying to claw your way through DOZENS of Cazadores to reach a doctor, desperatley holding on to every single piece of ammo and scrap of healing powder.
The next, it's a pile of Bighorners. Like maybe a couple of slightly agressive bulls, but literally nothing else.
I'm looking at the worldmap right now and literally half the map is totally BLANK. Everything west of the ski resort and east of the Fort is empty. There's like two things after you go north of Outer Vegas and that's it. Which is bullshit, because it means the map presented in game is basically half as big as it looks, and there was no acutal planned content for that space for the most part, by the looks of it.
>>254456680 I was fine with Eden on the radio but Three Dawg got grating way too fast. Doesn't help it almost seemed bug to keep on playing Butcher Pete and he kept talking about how I rescued that little boy from the ants and almost seemed to forget I did anything else. New Vegas probably did but I didn't notice as much thanks to his more subdued voice in conjunction with a radio without any narrators and the fact the bgm music, in my personal opinion, was more appealing.
>>254456683 Probably bait but that's the thing. Fallout is post-post-apoc really. And the whole entire point is moving on, rebuilding, and being very gray. Hell, the 50s wasn't even supposed to be as big in it all, I really don't mind the whole 50s thing though.
>>254456830 >>254456841 as i said the you gotta shoot them in the head one with the Power Armour in the end, collecting the keys and the whole journey made the payoff even better
the two superheroes battling it out with you being forced to either kill them of make them come to their senses, with different material rewards for both which is always better than useless caps
the android quest, just all the options and the choice between letting him be or going in for the rewards, not to mention again getting some nice stuff in the end even the broken bow and laboratory where cool locations to go through
Vegas almost all the quests were bland and felt pointless
the only ones I remember being really great was protecting the president, the Repcon rocket questline, and the cannibals in the casino
>>254456885 You also got experience from doing quests always. You don't need cool shit and bonuses from every mission. That's not how real life goes. Hell, sometimes you'll get no reward at all for doing something. Hell, it could inconvenience things more than anything else. And I don't get the and can skip them all, the same can be said for Fallout NV.
Lets be honest, there are some REALLY strong elements to FO3. Not as strong as New Vegas overall, but it has it's moments.
I mean we harp on the subway but going through it for the first time sets the mood for the rest of the game. It's dark, it's grimy, it's long, and by the end you're using every single item you can get your hands on to survive. You reduce skittish players to eating dog meat and FORCE them to scavange.
It gets easier after the first time, but it's a damn effective teaching tool.
>>254457238 on top of that many fo these locations would not even be marked down in FO3
thinks like an empty farm or a random shack
and even the interesting regions like as you said the mountains and ski resort have nothing there other than one short and rather boring quest like all the potential of having a mutant village and all you get is some quest killing those coyote snake things
or even interesting factions, there are plenty in Vegas but only the NCR gets any real attention
everything else like the Khans, the Brotherhood, the Boomers, the Followers get nothing but their related quests for getting them to side with you on the main one and its really disappointing. even the legion gets next to nothing it might as well just be the enclave
>>254457948 I am sorry, I guess. I was unaware Fo3 vs NV was a common thing. If it makes you feel better, I got the answer to my question (70% for NV) and I will never make a thread about this again. ever.
>android quest It was a stupid shitty blade runner reference that doesn't even make sense in the world. Machines in Fo are supposed to be big and clunky yet somehow they have an android that is perfectly synthesized to be human. It had some cool potential, especially if the actual android changed for playthroughs but it doesn't. The rewards are cool but that's the only real staying power it has.
>>254457907 >Brotherhood of steel quests What quests did they even hand out? Was it the ones where they make you grab some random items for the future?
>Tenpenny tower Only remembered for how shit it is and showing how pointless Karma is
>The Pitt Actually a good concept. The concept itself is cool and it's basically the only morally gray aspect of the game but it's rushed as hell and obviously could have been far better.
>Operation Anchorage Amazing it's a straight up hey let's go through this one pathway as enemies come to shoot. Screw dialogue and everything else.
>Broken Steel Stupid and didn't do much of anything significant. Hell it made your choices even less meaningful and had stupid things like blow up the brotherhood for no reason.
>>254458194 I don't think I ever scavenged because i desperately needed supplies in fallout 3 I'd kill dudes in a room, loot them, and just check the nearby containers for healing items, just like I do in any game, OR I'd kill dudes in a room, and then sleep in the conveniently placed bed in the metro
>>254457817 >Da Vince Quest >Boomers Quest >Finding the Mole >Finding the Bomb >Khans >Making Boone see the light >Arcade Gannon's quests >Cure for Nightkin >Nightkin killing bighorners >Veronica's Questline
Just at the top of my head, you fucking stupid faggot. You just want a +1 Weapon at the end of a quest, you're the fucking casual audience. Plus, almost all of these quests affect the fucking storyline.
Fucking Helios. Or the fucking trench warfare. You're fucking retarded. None of your quests affect anything.
>>254459086 It's true though. The Pitt was a delightful concept, don't get me wrong. It's just more of a sense of it had so much potential and it falls flat. Tenpenny is more annoying because they say the murderer has good karma yet Daring Dashwood has neutral? I suppose I'm being too serious on Tenpenny Tower honestly. It's just the ending absolutely leaves a bitter taste. The actual effort to make people agree or not was rather entertaining. The rest I still argue aren't that amazing. Operation Anchroage was fun and Broken Steel added some good stuff (more Prime, fixing up the terrible ending even if it guilt trips you, glorious Tesla) but it ends up feeling flat. Frankly, if anything I'd say that Point Lookout deserves some mention. It's not perfect but it hits some fun themes and I rather liked the quest that went into the psyche of the main character.
>>254459427 Adding DLC, all of them have their appeals and good qualities and formed a general overarching story. I also really liked seeing all those Securitrons being built, the moment I first stepped into the Strip, and the conclusion to your revenge against Benny.
>>254451781 House is the only capable person of keeping Vegas intact. He saved it from the nukes and from the wasteland once the dust settled. He also has all the resources he needs to restart a large civilization that others can learn from.
>>254460491 >Implying he doesn't just want a snow globe >Ignoring all the mentions that his lore elaborates upon how his leadership causes anarchy >Forgetting how he was in a coma for hundreds of years not doing one thing to help >Ignoring Freeside
>>254459923 >getting revenge against Benny >not intentionally letting him trap you so he can escape from New Vegas >not then freeing him in Legions camp and wiping out Caesar and his entire army in the process >not doing all that and then being surprised when he comes back days later and trys to kill you yet again
>>254460491 >keep vegas intact what's the point? he doesn't want to and will not create any 'civilization' he wants to isolate Vegas from the world and do away with all the 'tribals' which is basically everyone the casinos are a means to an end and once the courier does his dirtywork he really doesn't need anyone else
its like you didn't understand the point of the snow-globes. he wants to take his little isolated world and then eventually leave with just his robots into space not giving two fucks about humanity or the earth
if anything Independent is better since it is still using his resources but actually here on earth to possible create that civilization you claim
the Followers are the only ones who are actively seeking to better the world and preserve the past as well as advance into the future at a sustainable level
and again Caesar is just taking the Followers philosophy but taking it to the next step and bringing strength and order to the largely eclectic followers organization
House is a power hungry tyrant, who will rule with an iron fist NCR is run by greedy corrupt politicians, and it sends it's under-trained recruits to go fight the actual wars while the Veterans are protecting farm land back in Cali Independent has the worst outcomes of all the endings, because for some reason the Courier doesn't actually do anything with his robot army, and just lets anarchy reign Caesar's Legion enslaves, destroys, or assimilates everything
What the fuck should i choose? Independent SOUNDED the best. I thought it would just be me protecting the individual tribes/settlements with my Securitrons, and protecting their rights
>>254461264 Well that's kind of why I liked Benny. There were just so many possible ways for it to go with him.
>>254461453 Followers are cool and I like them but they are the idealist. No matter what they do, they will suffer. Caesor's isn't quite the next step though. It's a rather dramatic leap that has a lot of stupid evil aspects to it. If only Legion had gained a bit more attention.
>>254461637 >Independent has the worst outcomes of all the endings, because for some reason the Courier doesn't actually do anything with his robot army, and just lets anarchy reign
"canon" aside, this is total bullshit. That ending is nothing more than a make your own story and the future of the Mojave is most likely decided on how you played through the game, not what Obsidian shit out when they ran out of time.
>>254461565 The thing is, none of the endings are joy. House's perks are that, for the time he remains, he will continue to make new discoveries. Catch is, he's a tyrannical overlord that doesn't give a flip about humans besides them being an ends to his means. He wants to control, to have a snow globe. NCR? The NCR are barely surviving and suffer from corruption in their government. Caesar's Legion just enslaves, destroys, or assimilates and is likely to burn out once Caesor dies. As per Independent, even its flawed. It has potential that, after a certain point, probably after Yes Man finishes his upgrades, it can lead to a better world but it throws the surrounding area into anarchy for a time and is the most variable ending depending on what type of character your courier is.
>>254462031 tfw NV is still one of the best rpgs in a while.
>>254462316 Exactly this, Independent literally just has the biggest problem with a real ending as it depends on how you played your courier. Unless they wanted to make dozens of possible different Courier endings.
>>254461637 the point is anarchy IS the best option because these fantasies of the old world and 'civilization' are nothing but illusions as they always have been
progress is a myth, anarchy is the best option for everyone, followed by Caesar, then nuking everything for third
>>254461692 no the Fallout 3 DLCs were by far the best, Point Lookout's quests were some of the best of the New Fallout games and the Pitt was just a really interesting location, as well as Anchorage and the Aliens were just really fun times
the Vegas ones were decent but I found BigMT kind of grating with the "LEL SCIENCE" humour and abundance of giant damage sponges, not to mention just boring landscape
the best ones were Dead money being a concise and organized adventure, and Honest Hearts for me because it was an interesting landscape and I enjoyed the characters/plot for it
>>254463098 it entirely is there is never true advancement or regression for that matter gaining technology doesn't equate to a natural good or a better human existence nor do vague social changed make for an objectively better society
the idea of a natural progress is just modern historical revisionism picking and choosing a historical narrative which fits the myth of some growth from a previous dark era
The only real argument people ever have against the Legion is "Ceasar will die and it will crumble". Which, actually, probably won't happen, you'll just have a power struggle for a while before someone ascends to the throne. Just like in previous dictatorial governments in history. It will be bloody and brutal for a while, sure, but eventually things will get back on track and once that happens a real set of succession laws will likely be passed to prevent the same thing happening again.
The Legion still provides the best chance of real progress and civilization for the Wasteland, and they're willing to do what it takes to make sure all of the anarchistic bullshit finally ends. It's really too bad Obsidian didn't have time to flesh out their route further.
>>254462861 >the point is anarchy IS the best option because these fantasies of the old world and 'civilization' are nothing but illusions as they always have been
This is a bit extreme but honestly it's probably right.
Joining up with the NCR is basically a fantasy that if you hook up with these dudes in uniform eventually things will go back to "normal". Caesars legion promises safety for very few people, since for every one merchant who feels safe there are a dozen slaves and a dozen more child soldiers. House will occasionally use guys like Victor to put on a friendly face, but like victor under it is just a demand for control without a care for who gets hurt.
The idea that the mojave even NEEDS any of these jackoffs is laughable. Between the Kings, the Followers, the Boomers, and even the great families and the random little towns out and bout, it's been proven time and again that the wasteland is full of good, resourceful people who can restore and improve upon old world tech and build their own future.
Are you fucking retarded? Medicinal advancements alone have made human life considerably better than it has ever been before.
Here you sit, typing on a computer talking with people from, potentially, around the entire PLANET, saying that gaining technology doesn't equate to a better human existence. Are you really that fucking stupid? Maybe you're just a dumbass edgy teenager, I'll chalk it up to that.
If you don't play these games on Very Hard you don't get a vote.
Currently pretty deep in FO3 and my only complaint is damage sponge enemies (Super Mutant Overlord, especially). It's a great game if you play it on the highest difficulty and scavenge for things.
I'm going to wait until I extensively play through New Vegas +DLC to decide which I like more, but as of right now the only thing New Vegas improved upon was the shooting, because I feel like having so many factions to choose from severely limits your ability to have one super-long term character.
>>254463820 the whole point of Vegas is this Old West aesthetic where you have these communities functioning independently and peacefully with far less violence and crime compared to the 'civilized' East, that is until the railroads and Federal Government began to move in and impose its right to rule over the people already living in this area well enough and inevitably making their lives a lot worse even if they did bring their convenience and technology with them
Which would be a tradeoff worth considering, if the NCR or Legion had any tech worth a damn. Both wind up using the same single shotguns and only marginally better armor, healing with the same powder and stimpacks, and not really showing themselves as better or worse in an individual sense.
>>254464818 It's Fallout 2's gameplay with no emphasis on story, questing, or exploration. It's not Fallout 3 because it's a spin-off like BoS and it's not necessary to touch it to have a grasp on the franchise.
>>254464526 >Very Hard I'm going to be honest, I've never played Fallout on any mode besides normal discounting hardcore mode. I've just never seen the appeal to it. All it does is make enemies more tanky and you less. Then again I downloaded Project Nevada to make a somewhat roundabout pathway to make the game more challenging whilst not making the enemies stupid tanky. And even then, it still doesn't solve the fact that scavenging everything wasn't the point of Fo.
As per your claim, believe me that having many factions won't hurt it. There's not a single character in 3 that really is super-long term character or significant. Even ignoring the factions, your companions all have their own unique stories and personality.
>>254465156 But that's the point of the two. Legion is blatantly bad, NCR has good people but corrupt government and greedy for land just as much as the Legion, House wants discovery and advancement, and then there is wild card. The part that matters really comes down to the philosophies, not the tech if it were House or Indep win for robots of doom
>>254465208 It gets better, it's largely considered to be the best. The beginning is a bit messy if you don't have a good unarmed/weapon skill though. But believe me, you will be overjoyed when you can actually nut shot children with a missile launcher.
>>254465494 I think my catch is, at that point why not player S.T.A.L.K.E.R. or Metro?
>>254465861 >Well how am I supposed to power through the first part? I want to enjoy the game, but getting raped in the face by the RNG isn't particularly fun. I'd recommend looking up some guides if nobody explains. Sadly I don't have many tips myself, it's the part of the game I'm dreading actually.
New Vegas has one of the worst ways to start an RPG I can imagine. Anywhere that looks remotely interesting has blockades to keep the player from getting there until later in the game. The start of the game is just far too linear and there are too many areas that are impossible to interact with.
>>254466150 If you do, make sure that the cowboy and samurai die by the end. Usually you'll want to take them with you and then abandon them to die, then loot their bodies for their unique weapons.
>>254466272 >Implying you can't just sneak away or use strategy to get through It's not even true blockades. Just very difficult to get past. Besides that, it's got a good story if you travel around the planned route. But maybe I just like the fact that there are certain monsters that are scary as hell and block off paths unless you work to get through them.
Ive been trying to get all of these overhaul mods to work together following the instructions on this page http://www.nexusmods.com/newvegas/mods/54398/? Did I load these mods wrong or do I have the wrong version of a mod? I can't get this to work.
>>254466521 >Cazadors north of Goodsprings Didn't they have some warning sign? I honestly assumed it was basically just because they tended to live there kind of like how mister claws that tear through my power armour decided to live in the quarry area.
>>254466272 This argument comes along in every thread and it's stupid. There are no "blockades" in the game. The Deathclaws are the only thing that slow you down from getting to New Vegas and they're not even that hard to get by, plus Going down to Primm, the Ranger Outpost, then on to Novac is a great path that has a ton of content people would miss out on if they just ran to Vegas.
>>254466272 It's not very linear at all though Once you're out of the Doctor's house you can go anywhere you'd like. Far less linear than F3. My frumentarii character snuck all the way to New Vegas past the Deathclaws My cowboy sheriff saved Goodsprings My revenge driven mercenary ignored everything, and just went straight after Benny etc.
>>254466920 Personally I think that Cazadors were designed by a developer to purposefully be THAT MONSTER just to seap in pleasure at how painful and irritating they are. Why is it that both are under bethesda? Yes I'm looking at you Morrowind
>>254466272 New Vegas has a route it wants you to take for your first game, basically just to get you really acquainted with all the factions and give you an idea as to who your character would want to help and who it wouldn't want to help.
After that first playthrough, you get a better grip on the game's mechanics and can very easily get past the cazadores/deathclaws
I finally finished the F3 main quest after having read all the goofy synopses, and god damn I near pissed myself laughing when all that shit about everybody wants to start the water cooler, but nobody wants anybody else to start it came up.
Honestly Cazador just fill every single requirement for a stupid fucking encounter.
It's venom lasts long enough to be an annoyance, and companions can't take antivenom.
It's small and moves fast in random patterns even when idle, so sniping it is basically a non-option. Even if you know what you're doing they live almost exclusively in narrow corridors and spot you after the first shot.
To make matters worse it's probably a better bullet sponge than a fully armored soldier. NOTHING should be able to take that many 40mm grenades to the face and keep going.
To cap it all off is how ridiculously common they wind up being. Groups of 4-5 of them every thirty or so feet is just silly.
>>254467831 project nevada was working, the game stopped working when I put in FOOK and all other files to make it compatible with weapon mods and EVE shit >>254467503 ALmost all of the readmes only show fucking version updates and don't tell me much about anything. >>254467498 Ill try, I also noticed I didnt install EVE, just the support >>254467503 They are too busy talking about someones mc cuddle ability
>>254467606 >not shooting the wings >not being a wasteland cazador hunter by sniping them with your hunting rifle/trail carbine >not making a ton of snakebite tourniquets
>>254468097 Can't say i know what FOOK is, i have all the other mods except PJnevada, so i'm not really sure how to help you with that. You should definitely try the nexus forums, those autists tend to have an answer to everything.
>>254468140 Really depends on what sort of character I'm playing. If it's a cowboy then Chance's Knife, Lucky, and the named Cowboy Repeater. If it's a desert ranger ala Wasteland lore then Chance's Knife, Maria, All-American. If it's a tribal then melee weapons like the Bumper Sword.
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