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/40krpg/ 40k Roleplay General

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"WanG is a long time coming" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Who's making the new 40k RPGs?
http://www.ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.0.0) (Total Conversion Deathwatch into the Horus Heresy)
http://www.mediafire.com/file/sbaiodixbeoxxd1

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Prev: >>55083379

What is the most exotic locale you've fought / found heresy in? What did the GM do to make it stand out rather than "Just another X"?
>>
>>55143317
>What is the most exotic locale you've fought / found heresy in? What did the GM do to make it stand out rather than "Just another X"?
The psyker holding prison for the planet we are on.
It's the size of Fort Hood, some 820 square kilometers, and is full of landscape and creatures changed by the ambient psyker energy.
Nothing is as it seems, and it's a lot of fun.
Add to OP, why do some many people have problems wrapping their head around the Influence system? Are they so used to mechanics not being abstract representations, or working with the GM to make shit happen?
>>
>>55143425
>Add to OP, why do some many people have problems wrapping their head around the Influence system? Are they so used to mechanics not being abstract representations, or working with the GM to make shit happen?

Ameriturds not wanting to use storytelling and instead they use this stupid table.
>>
Would a plasma gun melt a bayonet attached to it?
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>>55143852
Not if your bayonet is made of plasteel futurium.
>>
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Would you let someone play a very young or old character? Like a child soldier or a choir boy with pure faith because of being young, or an ancient sage who gets around on plush chair with robo-legs?
>>
>>55145395
I wouldnt allow kids and geriatric patients, in Only War when PDF takes a last stand, maybe. Other lines? Hell naw.
>>
>>55143317
Are you going to start linking homebrew PDFs if we provide them?
>>
>>55143425
The Influence system has some pretty major flaws, it's hardly a well done mechanic, as good as it is in theory.
>>
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>>55145395
Specifically in Only War, I'd allow young characters as guardsmen. Not too young, but obviously each planet has a different way of providing the imperial tithe. The Death Korpse of Krieg in particular is believed to sometimes provide unready youths for its tithe.

As for old people, it also depends on the character. For priests characters, commissars, tech priests, and officer specializations I would say it's okay, but I would assume most guardsmen are around the prime drafting age.

An old Stormtrooper would fit the specialization incredibly well, since the class is suppose to offer experience to the rest of the squad.

Old Ratlings would be interesting. Though it might not fit, an old Ogryn would be a very interesting archetype to see. Has he gone full brute from ptsd or has he gained some wisdom, if not any smarts?

Of course there's a limit. Probably wouldn't allow children or decrepitly old people. Like it was said, unless this is the most desperate PDF, anyone younger than fifteen or older than eighty would be staying home.

Of course, these people as NpCs is up to the GM for how grimdark he wants to take things.
>>
>>55145952
Once MEGAguy get decent internet again, and not this rural DSL garbagefire, they're getting thrown into the MEGA proper.

and yes, its even worse than the internet i had when I uploaded the thing. moving's a bitch.
>>
>>55148133
Why not upload documents to your smartphone's microSD card, then upload them to mega from a workplace wifi network?
>>
>>55148440
medically unemployed. Anyways, the *absolute* latest it'll be resolved is February, hopefully it'll get resolved by the end of August.

and now I'm being a massive blogging faggot. going back to lurking. speak up if something breaks.
>>
>>55148503
Meant September, not August. fuck
>>
>>55146075
I disagree, insomuch as something like it isn't unintuitive to me; I recognize that it is a GM/player narrative idea that requires both to operate, versus being a hardcoded rule that supersedes the GM or exists to put power in the player's hands over the GM.
>>55148503
>now I'm being a massive blogging faggot
No one with sense is going to hold it against you, you've done good things for the community. Shit will get better, stand strong and all that.
You aren't paralyzed or recovering from a failed suicide attempt or anything like that, right?
>>
>>55148701
nah, nothing like that. Chronic, near-constant migraines.

anyways, I need to sleep.

For future refeence, how hardcore is Ulisses about piracy? on a scale of "FFG" to "Direct GW subsidiary"
>>
In Black Crusade, whats the power gap between Chaos Space Marines and """mundane""" Heretics?
>>
>>55149137
500 experience. :^)
But seriously, the marines are the more martial classes while the humans do pretty much everything else. Skills, Leader, etc. Essentially the humans cover more bases. In a straight up fight, the marines should probably win most of the time. (Except with psykers, human or marine, that is a different level of bullshit)
>>
>>55149242
Everyone else in the party is an established Space Marine. Would an Idolitrex Magos be too out of place, or should I just be a Warpsmith and worship Tzeentch to get my Magitech production?
>>
>>55149383
Either or. Techpriests and psykers are powerful on their own, together they can be bullshit strong.
>>
>>55149137

If a marine and a human both attempt to do something, the marine will be better(That flat +5 to stats does a lot of work at making marines both better specialists and all-rounders). I wouldn't mix them in the same game.
>>
>>55143317
i don't really go to /tg/ that much so i'm sorry if i'm a bother.
So i've been trying to get into warhammer 40k, i don't know much about it, but i recently bought one of the books (pic related), but what more do i need to know.
i'd be down for rp, but i really don't know anything really.
>>
Why does the copy of Enemies Without have some Deviantart chick inserted in it?
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>>55149761
What? Post a screenshot of what you're talking about and the page number.
>>
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>>55149761
>>55149991
Not him but I believe hes referring to this
>>
Rogue Trader question. I'm going to ve playing the Astropath in an upcoming game and I'm looking to use the Alternative Career: Witness of Dusk (Because our Navigator is a Nostromo so why not).

But I'm kind of wondering. Does the blind fighting you get at first rank mean that you are actually blinded by the big fuckoff metal plate on your face?

It does mention that walls and other physical object inhibit vision.
>>
>>55149761
Because the guy who shared it with all of us wanted to make sure we knew who his waifu was
>>
>>55150762
I have purged the offending image from my local copy. Thank you for reporting this heresy, you bring glory to the Emperor!
>>
>>55145395
Very old (meaning physically frail) characters might easily work as a psyker, savant or possibly a demagogue-style Ecclesiarchy figure, I'd allow it.
>>
>>55148701
I don't think the concept is unintuitive. I think the execution in the rules is shallow and poorly done.

I think the concept could be done well with some expansion and rewrites but as is it's shallow and results in weird, unintuitive gameplay outcomes (like a high ranking Inquisitor and his retinue failing to buy a lasgun). And quantities are handled horribly.
>>
I'm playing an Arbitrator in a DH1e game, we've no plans of switching systems, it's fun enough. I'm thinking of commissioning a twin-linked weapon for a forearm-mount and am thinking that using a Puritan-14 is the way to go, giving me a lot of versatility and over the top fun. I'm on the path to get Gunslinger, Dual-Shot talents, etc.

Thoughts? What are some other good weapons for a forearm mount?
>>
>>55151717
Can you purge it from the MEGA's copy too?
>>
So, I'm thinking about getting Rogue Trader. I've got no 40k experience beyond having been on /tg/ for a few years.
Is the system solid?
And, if anyone knows, how's the German translation?
>>
>>55152851
Some sort of net gun would be dope.
>>
>>55149548
>>55149548
Go to the Lexicanum website, start reading.
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>>55149548
I'd recommend going to the first mega on the /40kg/ thread and downloading 7th and 8th edition rule books and deep in the old editions or source folders there should be a book called "codex imperialis" read them in order (codex, 7th, 8th) and you should be up to date in really broad strokes. From there lexicanum and the megas in here /40kg/ and /hhg/ can provide you with more information than you'd ever want to know

I realise I'm a few hours late but still
>>
>>55154184

fuck off tabletop fag we care about LORE here
>>
>>55155303
>fuck off tabletop fag we care about LORE here
Then you should know it's called FLUFF regarding 40k, which is found in the core rulebooks, you insufferable newfag.

>>55154184
>>55149548
>>55153442
I'd also add on to the anon recommending the rulebooks, but I'd also say you should read the fluff bits of the 40krpg core rulebooks as they go into more detail regarding the bits of 40k that isn't all about how war works.
>>
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>>55150605
Why's Albedo in the enemy without instead of beyond?
Also this
>>
>>55155792

Most of the books have Easter eggs from the friends who scanned it. If you're so autistic it triggers you, delete them yourself.
>>
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>>55155303
>>
>>55152846
>I think the execution in the rules is shallow and poorly done.
I believe it is simple to allow the maximum amount of finaggle needed to make it work, and is perfectly suited to the nature of the game.
>>
>>55156124
>If you're so autistic it triggers you, delete them yourself.
Who said I mind?
>>
Are Harlquin belts statted anywhere in the game lines?
>>
>>55156312
Search for flip belts.
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>>55156312
I think they're in Rogue Trader and Black Crusade.
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>>55156328
>>55156337
Awesome, have a kitty.
>>
Need 40k story times. Links, caps, archives, stories here.
>>
>>55153442
>>55154184
>>55155523
thanks! i'll start doing that after i'm done reading my book
>>
>>55157286
If you want more books to read, I'd recommend the Ciaphas Cain, HERO OF THE IMPERIUM! Series.
>>
>>55148503
hope things work out for you soon man. im off work at the moment as well. fucking blows
>>
What's some good shenanigans a low level adept can get up to in dh1?
>>
>>55158058
I can now guarantee I'll be back on decent internet by the end of September, heard back from the ISP.

Until then, I'll be lurking.
>>
>>55158101
mutant hunting and cult busting
>>
The players in my RT game stumbled upon a wrecked Necron vessel while exploring the breaking yards for components to upgrade their ship. Rather than run screaming from the wreckage (they succeeded in their roll to know how dangerous Necrons are), they decided to attempt to drag the wreckage out of the debris field and loot it. I'm so proud.

How fucked do you all think they be?

Alternately, if they actually manage to upgrade their cruiser with Necron components without all dying, what should be an appropriate bonus/consequence for using the Xenotech?
>>
>>55158539
There's some rules for totally-not-Necron-tech-we-promise in the Stars of Inequity treasure generator, but I'd spice things if I were you. Make them weird, give them strange, disturbing but powerful abilities and make them both a boon and a curse.

Also, Necron tech is so beyond human stuff that any use would require jury-rigging that would make McGuyver blush. Use that to your advantage and you could make an entire storyline around how the new lance shut down every other system in a massive power surge, and now you have to rush to restore power, or accidentally awaken all the warriors in a hidden compartment, but with no orders they just march around everywhere, freaking people out and getting in the way.
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>>55153078
Bumping my question.
>>
>>55159774

System is fine, beyond macrobatteries in space combat being the be-all end-all option. Can't say for the german translation.
>>
>>55159859
Thanks!
>>
>>55159859
What do you mean?
>>
>>55161489
Macrobatteries as written outdo all other ship combat options.
They are frequently houseruled.
>>
>>55161638
My group must be playing wrong then. We do most of our damage with lances.
1) Macrobatteries for multiple hits to drop shields.
2) Titanforge Lance for that sweet sweet ignores armor.
3)Rinse Wash repeat
>>
>>55156516
It's not a storytime perse, but my archmilitant has a relic power fist with the daemonbane special rule. But it also has a special once-per-session ability that assfucks daemons, that he once used to one-shot a daemonhost.
But he hates the ability because for me to give him the effect I make him invoke the prayer of the saint who originally owned the power fist: Saint Domon the Daemonslayer
https://www.youtube.com/watch?v=iSO1hlGnZrM
I make him say it entirely, except for the move name, every time he wants the special effect.
>>
>>55162975

why do usually 1d10+4 lance damage when you can do something like 6d10+12 (minus 20 armor or so) macrocannon battery damage?
>>
>>55163242
>Saint Domon the Daemonslayer
>THE MAD MAN ACTUALLY TOOK MY SUGGESTION
If it's the same GM, he was on here months ago trying to figure out what to do for a pimped out powerfist he was giving to a player.
I suggested making it a fist for buttfucking demons, channeling Domon, including reciting the line for Burning Finger and giving the powerfist a flamer AND melta attached to it for further ERUPTING BURNING FINGER shenanigans.
And he did it. The bastard did it.
>>
>>55163579
Not the flamer and melta parts. But it buttfucks the shit out of daemons. The actual effect is 10*Daemonic Trait in extra damage. So it's got a decent shot of wrecking anything below a Greater Daemon.
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>>55163465
Because my group's gunner has about 50 BS right now, so a good roll gets them 3-4 hits, minus 1 or 2 for the void, minus 20 armor.
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>>55163644
>Not the flamer and melta parts.
Sadness.
C'mon, bro, it already exists on a model!
>>
>>55163674
The guy's already ridiculously tough and powerful to the point where he's pretty much caused the Space Marine in a guardsman party issue, I didn't need him running around with shit that makes the other party members pretend like they're useful in a fight too.
>>
>>55163705
>with shit that makes the other party members pretend like they're useful in a fight too.
To clarify, the other party members have meltas and flamers and stuff, that lets them pretend to be useful outside of being extra targets to distract from powerfisto.
>>
>>55143317
Running rogue trader soon, one the players wants to be a Witness of Dusk.

Does the Witness of Dusk's metal face plate block the special sight of the astropath making them blind?
>>
>>55143317
anyone here like the Severan Dominate??? think he will win or will the dark eldar fuck him over?
>>
>>55165010
No and yes. And the only reason why he's in a position for his inevitable fucking by the DE, is because he was losing to begin with.
The Severan Dominate is no match for Lord Militant Brannigan.
>>
>>55164775
>Does the Witness of Dusk's metal face plate block the special sight of the astropath making them blind?
No. They get even more special sight.
>>
>>55164775
Hi Ryan
>>
Give me a good shooty explorator build and suggested gear
>>
>>55145395

I play an elderly Rogue Trader in a weekly game over voicechat: a retired PDF naval officer with grandchildren, who inherited the Warrant as the closest living relative in a decrepit and cursed dynasty. He's stubborn, hard-of-hearing and uncompromisingly idealistic, to the point that he thinks profit is a secondary concern to piety and adventure (having been raised with no knowledge of his familial legacy, he has only tall tales to interpret as proper Rogue Trader behavior). He's good at exactly two things: 1) making his bad ideas sound like good ideas and 2) surviving against staggering odds. In his naval days, he was in charge of conflict resolution and set the record for both the highest number of complaints and the lowest number of referrals.
>>
Playing an Ogryn in a game of OW. Should I go Swift/Lightning Attack or Furious Assault->Hammer Blow?
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>>55169337
First suggestion would be Weapon Training: Low Tech.
>>
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>>55143317
Would it make sense for Khorne to send Flesh Hounds after someone for using pure insanity to incite violence and then not dedicating it to Khorne? I'm setting up a campaign where Night Lords/Alpha Legion (I haven't decided which) are using an experimental warp powered device that functions like those chip things in Kingsman on a local level. The idea is to complicate things by having Khorne enraged by this usurpation of his domain, especially since it involves chaos powers that aren't affiliated with him.
>>
>>55156175
>I believe it is simple to allow the maximum amount of finaggle needed to make it work, and is perfectly suited to the nature of the game.
So it's good because it allows you to fix it on the fly?

That's not good game design.
>>
>>55169495

GM houseruled Ogryns to have that by default, since it's pretty damn stupid they don't.
>>
Why the heck are Autocannons so overpowered?

>>55171016
Remember that you don't have to dedicate anything to a Chaos god for it to feed them. Khorne is empowered by violence regardless of whether or not it's in his name.
>>
So if daemon world mutant starts with 25 corruption (Max) does he roll for each level? 10 and 20, or is that happening after the session begins?
>>
>>55172993
>Why the heck are Autocannons so overpowered?
Because there's no "Emplaced" rule, so it's considered man-portable.
>>
>>55174861
And nobody considers the fact that it's like two meters long so you can't really go through doors or up ladders or anything like that
>>
>>55169337
Swift/Lightning is better if you plan on living.
>>
>>55172585
You insist that it is broken, I don't.
It's loggerheads, so no real reason to continue.
>>
Hey, what do y'all do when you've got a PC who plays a techpriest, rigs himself with nerve gas, and whenever a confrontation or fight seems to be going bad he pulls out the detonator, informs everyone present he's equipped with a rebreather, and threatens to set everything off if they don't give in to the party's demands?
>>
>>55176797
Shoot him.
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>>55173098
You would roll only once more, as you begin play with 10 corruption because mutant and you already roll for mutation due to it.
>>55176797
I'd wager the party would shoot him before their enemies for doing something so stupid and ill thought.
>>
>>55176797
Call his bluff. This is 40k, if he actually does kill the entire party, it's thematic.
>>
I seem to recall one of the RT books having a section about the specifics of an RT's warrant, including doing a character creation style thing for their bloodline. Anyone remember which one I'm talking about?
>>
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>>55177379
This?
>>
>>55177536

My nigga. That's the one.
>>
>>55177571
No problem. Into The Storm is the book.
>>
>>55176831
>>55176831

He doesn't try that particular bluff when he's facing Orks or Chaos, obviously.
>>
>>55178711
There's plenty of ways around this. For example, maybe the enemy don't speak gothic for whatever reason or at least don't understand what nerve gas is.

Other options include word of the tech-priest's ploy getting around and having the enemies get respirators of their own. Or you could go with the enemy not believing the tech-priest's bluff. How are they supposed to know the priest really has a deadly nerve agent and not just some water vapor? They don't trust him.
>>
>>55179732
Or they're cultists who don't care if they die
>>
>>55161638
End game hit and run is better
>>
>>55172585
Here we go again.
>>
Do things with Sanctified look or feel different when looked at by daemons or with psyniscience?
>>
>>55176762

Yeah, that's the sense I'm getting. Furious Assault into Hammer Blow looked good as a way of putting the hurt on a guy through heavy armor, along with being cheaper since Ogryns lack the Finesse aptitide. +30 WS for AOA gets factored into the bonus damage from Crushing Blow, too. Add in the Concussive (2) for Hammer Blow, applied twice thanks to Furious Assault, and it looked pretty good on paper.

But on the other hand, you can just fuckin clobber the guy five or six times with Lightning Attack. Doesn't seem to suffer the same risk of negation via evasion, either.
>>
Sup dudes,

Working on a bike for my Boreal forest planet in DH 2nd ed and I was wondering if you guys could nit pick it please? Crunch wise just took the veloxic from core p.190 and tweaked it.

Teslan solo manned motorised scouting vehicle

Passenger: A Civilian Teslan can also carry 1 passenger, but while doing so the Manoeuvrability is decreased to +10
front: 8 side: 8 rear: 8
Cruising speed: 90 Kph Tactical speed: 35 m
Manoeuvrability: +20
Size: hulking availability: Average (civilian) Scarce (Imperator, Pietous)
Carrying Capacity: 0 integrity: 10 Threat: 4
Crew: Driver
Vehicle Traits: Bike, Wheeled

The Teslan is a rugged motorcycle designed for long-ranged reconnaissance deep in the forests of Boreal. An expanded fuel tank and storage for fuel cans and other essentials on either side of the rear wheel means that soldiers can stay out in the field for days if need be. Some civilian models have an extra seat on the back to allow for an extra passenger, but military versions forgo the extra seat for more storage space. Its responsive steering column helps when weaving between the great trees and bushes, and the PDF’s Imperator variation has a mounting between the handle bars that allows for a lasgun to be secured and fired with the touch of a button (mounting/removing a lasgun takes 2 full turns to complete. Reloading whilst mounted takes an extra half action due to having to do everything one handed. Only lasguns may be mounted to the specially designed cradle). Fully ordained Sisters use the Pietous variation, which replaces the lasgun mounting for one that accepts a single boltgun. The throaty growl of its powerful and robust engine has become iconic throughout Boreal, as they usually herald the arrival of PDF troops or Sisters to defend outposts and logging villages from the dangerous predators that lurk in the forest beyond.
>>
>>55184175
>Wheeled
>Wheeled vehicles take a -20 to difficult terrain tests
I don't think a forest would have much in the way of flat ground with roots and plants being everywhere. The maneuverability and penalty would cancel each other out to a slight +10.
>>
>>55184323
good point. should I bump up the manoeuvrability up +10? I should lower the cruising speed to about 70kph and tac speed to 20m to compensate. thoughts?
>>
>>55184345
Sounds okay. Maybe some rare versions have skimmer.
>>
>>55184391
Maybe not skimmer. Fluff reasons, you understand.
>>
Hey got into Dark Heresy in the last few months can I share a story with you guys to see if I was in the wrong or not?
Played as an Arbitrator acolyte and ended up executing a psyker in our party, which held unforeseen consequences.
>>
>>55185098
Go for it.
>>
>>55185098
>Be Acolyte with Arbitrator background
>Always doing my duty to the big E and trying to keep my rowdier acolytes on some sort of path
>The psykers who join my party don't last long, always getting themselves killed in some manner or other
>Generally distrustful of psykers at this point
>After a raid on a tau compound we find a replacement for the latest psyker
>Some near cultist mad bitch that's always talking to a skull
>Raid some strange slaanesh tier ruin
>Mad bitch acts strange throughout the whole mission being secretive and shit, keeping my eye on her notice she's pocketing strange objects we find throughout the ruin
>'Sure whatever' I shrug, so long as she hands it over to the Inquisitor afterwards we don't have a problem
>Finish mission awaiting transport
>Psyker start's poking squad mates with strange relic and performing flesh changes on them.
>I tell her to stop, she tells me to fuck off, I smack her with a power maul at low settings
>All fucking hell brakes loose, Everyone is seeing visions, one squad member starts running away screaming and I've been turned into a small child and suffering from a heart attack.
>One squad mate see's my predicament and understands the psyker means to kill me, the other squad mate shoots the one running away for some reason.
>He puts the psyker down after a few shots and the runner get's put down aswell.
>I promptly get my gear back on and we contemplate executing the lunatic.
>>
>>55185255
>We vote that if she were to wake up mid transport we'd be in a shit pickle
>I vote to kill her, team doesn't stop me
>Apparently a force field is in the way, I pull out a thunder-hammer and finally get through it.
>Crush the mad-woman's head open with a solid swing
>The concussive force of the hammer however causes shock waves to pass through the rest of the now deceased psyker's body
>Turns out the items the psyker had pocketed earlier were vessels containing daemons
>They shatter
>Big gust of wind blows me away and black clouds are rising into the sky from the corpse
>Collectively realise how fucked we are
>Transport arrives
>We gtfo, Inquisitor is waiting for us and is absolutely livid.
>>
>>55185255
>>55185331

The thunder hammer was a tad excessive, and maybe you should've killed her sooner. That's the only flaws I can see here.
>>
>>55185331
>Apparently a force field is in the way
Can you elaborate on this detail?

Also is this psyker pulling this off in a RL game or over the internet? Because IRL I always find psyker characters in our group to be constantly striving to look good and sane, but then I tried an online game and the psyker there was doing some dodgy shit almost because she could get away with it because internet anonymity. Later found out she was just used to Black Crusade psykering. I just find playing a shifty witch psyker weird though, then stabbing teammates with some artifact..?
>>
>>55185331
>We are each interrogated by the Inquisitor, I prefer not to lie and so tell the story from my point of view.
>Inquisitor straight up executes squad mate who shot the fleeing squad mate after he explained his logic for doing so.
>Pulp of dead guardsmen sitting next to me for the rest of the interrogation
>I end up having to explain why there's now a powerful daemon roaming around the sector
>I tell him the events from before and about the cloud and what not.
>He tells me I fucked up big time and that it warrants execution
>I go along peacefully fuming with rage at how that psyker bitch is still getting the last laugh as I go along to my execution by firing squad and am stripped of my gear
>I look the firing line in the eyes still fuming with anger over this.
>The first volley fires, and I let out a roar of anger
>the guardsmen hesitate and are commanded to proceed with the second volley, which hits true
>I roar again this time with more and more fury
>The last volley hits, my fortitude and implants have been absorbing the brunt of the blasts but the pain and fury makes my character let loose a final explosive roar of anger (I rolled a fucking 1 on an intimidation check)
>The guardsmen flee, and I'm am lacking an executioner.
>The inquisitor is utterly livid at this point
>Looks at me the bloodied mass of fury that I am and undoes my bonds and hands me an odd looking hammer
>Rage promptly overtakes me and I'm locked into a transport pod flying down onto some war torn bloody world.
My character basically ended up becoming an urban-legend because of this.
GM has told me that my character may still be alive and come back into the story if we are to ever visit that world.
>>
>>55185463
>that ending

Good GMing there.
>>
>>55185439
I'm playing with guys I've known for a few years over roll20
The artefact she was trying to stab us with was some kind of fleshy daemon weapon, apparently getting stabbed with it causes the victim to be overcome with lust.
The force field I felt came out of nowhere since the cunt just got blasted down by lasgun fire, the GM just told me to roll with it so I did.
I admit the thunder hammer was excessive and I could have just broken her neck, but I have a preference for dramatic endings which bit me in the ass.
>>
>>55185514
I was just wondering if actual forcefield rules were being used or if there was some bullshit going on there.

>since the cunt just got blasted down by lasgun fire
See, that leads me to believe it was a legit forcefield since they only block a certain percentage of hits.

I'm still confused as to the whole witch psyker's presence and why stabbing teammates was necessary, or at least wasn't even stealthed, but good story.
>>
>>55145395
Pretty sure the old as fuck paper pusher in Eisenhorn counts as the latter.

Dude's so old he was old when the previous inquisitor inherited him or some shit.
>>
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>>55145395
Child soldiers are canon in 40k, Catachan are barely out of their teens when they put on the red bandanna and board the troop ship while Krieg are confirmed to be 15 during their first (and often last) deployment. So if you look at it that way, Krieg could probably field their own whiteshield equivalents at 80% the usual draft age resulting in 12 year old soldiers.

Pic semi related, a krieg quartermaster veteran that was considered to be "venerable" to his peers after surviving for 2 years in the front lines. Aged 15 at the time of being drafted into the mixed regiment.
>>
I need upgrades! Upgrades for flamers!
>>
>>55185815
Offical only or wild homebrew ideas too?
>>
>>55185743
>a krieg quartermaster veteran that was considered to be "venerable" to his peers after surviving for 2 years in the front lines
DH2e chargen supp random age rolls make different ages sound particularly old / close to life expectancy. Just sayin'.

Feral World: 26-35 (Old One)
Forge World: 46-55 (Venerated)
Hive World: 36-45 (Old Timer)
Daemon World: 33-42 (Saint)
Death World: 31-40 (Immortal)
Penal Colony: 42-60 (Lifer)
Quarantine World: 36-45 (Fossil)
>>
>>55185832
Preferably wild homebrew
>>
>>55186058
An inbuilt underbarrel catapult intended to fling whole fuel canisters into enemies.
>>
>>55143317
Does crafting cybernetics for other Guardsmen in Only War make me a Heretek?
>>
>>55186485
Ask your local techpriest.
>>
Wanted to ask this, do you think 40k is big enough to have such situation.

I want to make a mutant for Dark Herecy and one of suggested homeworlds is a research station, so could we have situation where station is so far that it's pretty much cut off mostly and they conduct experiment where they have techpriest live with some sort of mutant, and well have my character be result of this - a slightly mutate techpriest child of this pairing

So what has to happen that it could happen in 40k?
>>
>>55187827
Pretty snowflake-y, sex needs to happen. Or in vitro or he is from vat growing tube.
>>
>>55188622
(Well it was suggested by the book, but really want to make something interesting)

As for sex yeah, have you seen mutation chart? If we asume admechs are as crazy as anons on /tg/, yeah it could be interesting.

But most likely in virto
>>
Would it be heresy if somebody thought that the God-Emperor is one of the Chaos Gods and wants to have unsunctioned pure faith psyker powers?
>>
>>55188994
Well some sisters of battle are a bit like that
>>
>>55188994
Yes.
>>
>>55186485
You are allowed to have Cybernetics if you aren't a techpriest, they are just expensive as hell.
>>
I recently joined a Dark Heresy 2nd edition game run by a friend, but I have very little knowledge of 40k in general. I made my character a hierophant imperial guard from a feral world, and want to play him as a brainwashed fanatic of the God Emprah.

How could I go about explaining this in game, so that my GM could have a better idea of where I came from?
>>
>>55189215
Replace feral world with death world and you got death korp of krieg pretty much.
>>
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>>55188622
Say would there be a man that would want to fuck someone like her in 40k? (Because yeah lamias are cannon as mutants)
>>
>>55190394
Me. But I wouldn't last to adulthood in 40k, so it doesn't really matter.
>>
>>55188994
I am, no exaggeration, trying to think of something that could possibly be more heretical and failing.

You may as well ask "would the Dark-Ages era Catholic Church be fine with you saying that Yaweh is actually a Demon and therefore it's fine to carve pentagrams into everything?"
>>
>>55190435
Are you sure? Agri worlds are quite calm, as are most research stations
>>
>>55190533
For a civilization that, even at the upper echelons, still think a body is run by humours, yes, my diseased ass wouldn't have made it past toddlerhood.
>>
>>55190688
Well it would only mean you are nurgling, so mutants are even easier to find and she would love you
>>
>>55190742
I'm not quite that diseased, but thanks for the kind thoughts!
>>
>>55190886
Just saying even buggers like us would have chances of survival
>>
So question - how much XP do you give if you want slower and normal progression in Dark Herecy and Only War.
>>
>>55191131
Fuck's sake it's spelled "Heresy"
>>
>>55191280
Sorry, not an english man, so I write like I hear
>>
>>55185255
>performing flesh changes on them
This is the part where they should have died.
>>55185439
>Can you elaborate on this detail?
Force fields do operate if you are unconscious.
>>55185463
>He tells me I fucked up big time and that it warrants execution
For what? You had no prior knowledge, nor warning, nor could you even predict that it would happen if you brought the hammer down. That you performed your duty ably in the face of the peril is to be respected.
>>55185626
Eisenhorn became inquisitor at age 25, anon.
>>
In an attempt to fluff up my Deathwatch campaign and add some variables to it as well as finding the NPCs provided in the books woefully inadequate I ask you, /tg/ to share information about Deathwatch battle-brothers so that I can add them to as NPCs or work with Salient progress according to their deeds.

What I need

>Names and Chapter(s)
>Renown (if different, highest renown)
>Primary Salient of operations
>Notable events, radical leanings or places of TPK, lost / recovered relics and the such

I'm not sure how much interest this post will get, but if it will garner enough responses perhaps I will make a separate thread as to not to derail this one.

Thanks in advance.
>>
>>55192474

do you want just general NPCs or some players to make cameos
>>
>>55193538
both, depends on the responses I get
>>
>>55186058
Archeotech gubbins all over the motherfucker allow you to change from a cone to a penetrating line. Uses 5 shots for 1 fire lance, add 4 to damage, add 2 to pen, remove spray, add lance.

Odd nozzle covered in salvaged plasma gun bits lets you launch fireballs. Add 1 to damage and add a -10 to the agility test to prevent catching fire, remove spray, double ammo consumption.

Thermite canister mounted to the bottom of the barrel gives you a fun combination attack. Fire the canister at close enemies, deals damage as a shotgun blast and covers your target in thermite. Light them up and enjoy your bonus damage and penetration. Alternatively, use the combo on an empty space and you get an incendiary grenade type explosion with a fairly large blast radius.
>>
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How would you lot go about running an adventure set in the "under"hive of Tarsus?
Tarsus' general layout as a Hive is so different from all the other Hives I can think of that I'm having trouble, any suggestions?
>>
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>>55194578
That's the one that's scorching desert on the surface and freezing cold palaces of "ha ha, we can afford A/C!" at the bottom, right?
>>
>>55169337

I think you just stop at Swift. Go into Bone'ead and dual-wield Eviscerators.
>>
>>55188994

There is a variant of the Imperial faith that believes that the Emperor being a psyker means that Psykers are closer to him in some way. It was detailed in one of the DH books. But they don't think he's a Chaos god - quite the opposite.
>>
>>55190394

With a chainsword, maybe.
>>
So... in my last session of Deathwatch I ran my players knocked the Broodlord they were going after unconscious before killing it, so they dragged it to the nearest pict recorder and livestreamed them killing it to the cult rebellion to break their morale.

The problem is that the way they killed it is a borderline heretical psychic ritual sacrifice done by the group's Blood Jaguar librarian. How do you think this will come back to bite them in the ass later?
>>
>>55201105
Daemonids
>>
>>55201125

Well the ritual involved making the Brood Lord a blood sacrifice to the Emperor. Demonids doesn't quite seem like the right outcome.
>>
>>55201140
Perhaps making the group a beacon to nids in the warp, and have them followed back to their home base?
>>
>>55201140
radical inquisitor using it as leverage against them
>>
>>55201125
>>55201182
lame as fuck
>>
>>55201105
Have an Ordo Hereticus inquisitor start playing Inspector Javert to the group.

Bonus points if it forces them to fight an Inquisitor's warband who are properly equipped to battle space marines (stormtroopers, SoB celestians, psykers, maybe even other space marines).

Don't make the battle happen all at once. Have the Inquisitor start out as annoying, and then screw over your party, AND then bring out the pain.
>>
>>55201260

Deathwatch team vs. Grey Knights might be fun at some point. Inquisitor might also just try to blackmail the PCs. Or perhaps an Imperial commander might get the information and tries to use it to blackmail them into assassinating one of his rivals or giving him aid he's not cleared for.
>>
>>55200861
Yep, that's the one. It's a bit different from having the criminal underbelly crawling about in the sewers, instead they crawl about on the outside of the hive.
>>
>>55201260
What do you even need to fight space marines?
>>
>>55201664

SOB Seraphim do a pretty good job there. Twin Inferno pistols gives them something like 16 AP (Since SOB pistols get extra bonuses if paired) and a shit tonne of damage. They've also got the mobility to try to stay out of marine LOF if they are fighting in urban terrain (The favoured SOB sort)
>>
>>55201697

You'd have to outnumber them like mad, since RPG space marines are on a whole different tier. Ogryn w/ Eviscerators could do it.
>>
>>55201664
Plasma, assassins, a good psyker, don't forget Inquisitor's acolytes can get access to human power armour or just y'know, be SoB.
>>
>>55201799

Yeah, RPG marines are kinda bullshit (Black Crusade gave them a MUCH needed toning down as x2 was stupid)
>>
>>55201664
40 peasants with krak grenades.
I'd know.
>>
>>55201815

I'm using most of the Black Crusade changes in my Deathwatch game, it's still a pretty big tier difference. Space Marines take multiple meltagun shots to kill.
>>
>>55201838

Yeah, SOB can't do it 1v1 but then they are not solo warriors. Have 1 drain the dodges from a marine with firing both her inferno pistols separately at him and the second one dual shot him.

Faith Powers also affecting a group of people also helps a LOT there as it means that each one of a group can spend a fate point to buff the entire group with dodge+10 or unnatural STRx2 or such. If they don't get fate points they drop a LOT in effectiveness though as all the faith powers run on them.
>>
>>55201838

Meltaguns in the RPGs have always been kinda pathetic. I mean, a HUMAN can easily take multiple meltagun shots to kill because even with AP 10 you can't ignore that toughness 3.
>>
>>55202058

Meltas are fine, unless you're a fucking powergamer or a homebrew user.
>>
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>>55143317
What's a good semi-creepy story that could be the general theme of an RP?

I've got,
>Two hive world arbites
>One Voidborn guardsman
>One hive world psyker
>>
>>55202058
That's because you are comparing them to the TT where they could instaslag a tank in older editions.
Now, they hit hard, but they do not 1 shot tanks, and they can put the hurt on people, but are survivable.
>>
>>55186058
>Fuel in this burns much quicker and hotter than normal, roasting enemies truly close to the shooter. The weapon gains +3 Pen and the Melta Quality.

>Weapon actually utilises cryonic gas instead of fire to deal damage. Weapon loses the Flame Quality, and foes hit by the weapon must instead make a -10 Toughness Test or gain their Degrees of Failure levels of Fatigue.

>The flamer is either a wonder of ancient craftsmanship or quite shoddy, blasting out jets of superheated polymers with the flames. The weapon gains the Snare(0) Quality.

>The flamer is not so much a flamer as a short-ranged matter destabiliser. While effective against flesh, it truly shines in disrupting machine spirits. The weapon loses Flame but gains Corrosive and Haywire(0), only affecting the area of the original attack. Roll once for the entire area.
>>
>>55201817
kek
>>
okay /40krpg/ I need legendary ranged weapons and I need em now!

Pref some pistols, and a rifle
>>
>>55207429

Legendary in terms of abilities, or in terms of who used them?
>>
>>55207502
yes
>>
Hey /40krpg/ this is the guy playing Imperator Vult Crusader from the previous thread. I've got feudal plate, great weapon (huge warhammer), and normal warhammer. Feudal World, Ministorum. I've bought Devastating Assault from talent, WS, Strength, Toughness +5 upgrades, athletics, parrying. I was wondering what else I need to upgrade, or buy - and what are some interesting early attachements, gear, weapons for my char, guy with 27 influence. Cheers
>>
>>55207727

aim for a refractor field or a shield with armor
>>
>>55207429

Do you mean a rifle specifically? Or do you just mean "longarm"?
>>
>>55208929
longarm, I have players that will be needing items soon but i can't really think of anything.

I need some pistols and a longarm or two. I have all my melee weapons covered
>>
>>55208533
>refractor field
>with 27 influence
>>55207727
Do not forget the Big 5 skills to at least have trained:
Acrobatics (you think you don't need it until you fall off a cliff, I literally told a player to buy it, then that same session, they saved themselves from death by making the check to land a little less dangerously after they fell off a cliff)
Athletics (comes up fairly often)
Awareness (if you need this explained, maybe you need to get jumped by gangers a few more times)
Dodge (because parry is not enough, believe me, the grenade will tell you all about it)
Stealth (because EVERYONE needs to sneaky beaky at some point to save their own damn life)
In terms of "Save my life" gear:
Auspex
Photovisors (I can't stress this enough)
Magnoculors
Medkit
Stimm/Detox with injector
Grapnel (or 3)
Gear upgrades:
Exterminator for your warhammer
Sacred Script for your armor
A shield of some sort, they are more useful than you think.
Brazier of St Lucius (or whatever that brazier is, forgot the exact name).
>>
>>55208989
What game is it for?
There is a difference between a flamer used by a saint to cleanse the daemonic infestation of a holy temple, versus the flamer Kharne used to destroy 2 legions.
>>
>>55204563

What? What about 'Meltaguns are not very good weapons' makes me a powergamer?

>>55206658

Part of my issue with them is that skin is tougher than steel. A naked guy with toughness 40 will seriously reduce the damage they deal to him and a lot of things that are on the TT vulnerable to 'Melta to face' will laugh them off in the RPG because they have unnatural toughness and thus no amount of AP will go through them.
>>
>>55209141
DH 2e
>>
>>55209170
A space marine can tank maybe 4 shots from a melta, a human can tank 2, so long as your roles aren't shit.
For the game to work, you can't have basic weapons be immediate one shots on the whole, see how autocannons completely fuck the game over, for example.
>>55209186
A longlas used by a ratling sniper to slay a mighty Heretic Astartes lord from a near impossible range of 2 kilometers via a shot through his eye plate, there seems to be no limit to this finely tuned, nigh heretekal rifle's overcharged capacitors.
>Only uses hotshot packs, gains Vengeful 8 on top of regular hotshot benefits, no limit on Accurate dice, but no RF on them as standard
>>
>>55209105
thanks buddy
>>
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What are the environmental effects in Dark Heresy 2 and where can I find them?
There's talents like Resistance (Cold) and Resistance (Heat), but no matter how hard I look I just can't actually find the rules that tell me what extreme heat or cold even do.
>>
When running RT ship combat, what sort of maps do you guys use? Hexes or grids?
>>
>>55209649
Iirc, it is in the section which includes movement, weight, etc, but you basically need to crawl the text, it doesn't have it's own section for clues.
>>
>>55209105
How about psyniscience?
>>
>>55209809
>tfw no 3D map simulator, allowing realistic manoeuvres
>>
>>55210660
What do you need to know?
It is a skill, and most of it's applications are in the skill chapter, 4 I believe.
>>
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>>55210676

>there's no 40k mod for homeworld you can use as an approximation
>>
>>55210701
I mean, I would have thought it to be a must-have, due to the abundance of warp-related stuff in 40k.
>>
>>55210773
You realize it's psyker only?
>>
>>55210773
You can't even get it unless if you're a psyker or have a homeworld/background/role that gives it.
>>
>>55210773
Yes, it is damned handy.
It is also a pain to get, because it's one of those "side step the investigation" skills. The only way you can get it is with the witchfinder talent in EWithin or being a psyker, and I think Astra Telepathica.
>>
okay so I text-searched the Dark Heresy 2e book but I cannot find the procedure for an "extended test"

just a short blurb about what it is.
and a few references to them in the skills section
>>
>>55210856
The procedure is what the GM thinks is appropriate.
There are a number of things in the book, like the environment thing, that is left to GM discretion.
My GM handles it as it takes X amount of time per roll depending on what you are trying to do, and you must get X number of total successes. You can fail if you get X failures = needed number of successes.
If you need 5 total degrees of successes, 5 degrees of failure mean you fail it, and failures subtract from successes.
Roll 3 DoS, then roll 2 DoF, you are at a total of 1 success. Roll 4 DoF, you are at -3 successes.
You dig?
>>
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>>55209649
>>55210647
Funnily enough, there's literally no rules for extreme temperature anywhere in the book.
Hope you didn't want a cool desert or arctic adventure!
>>
>>55210995
>he needs rules to make things, not extrapolate and create his own circumstances
Are you a GM or not?
My GM has always run it as:
If you are in appropriate gear, you can be out for hours equal to TB. After that, a toughness test at bonuses/maluses depending on your equipment and circumstances.
Success, you can be out for TB hours again before another test.
Failure, you take fatigue equal to DoF.
Wearing inappropriate clothing means you test at half your TB, rounded down.
It makes not being prepared for climate, or even a freezer, a potentially lethal prospect. Eating 4 fatigue on a failed test means you are incredibly likely to fail the next one, slowly freezing to death like a German on the Eastern Front.
>>
>>55210949
I'll have to ask the GM then before the game

as I have volunteered to do some equipment upgrading for the party and wanted to learn how ETs worked
>>
>>55211085

>he wants to be a faggot that uses homebrew
Do you care about balance or not? Not official? Not considered.
>>
>>55211151
Basically, the right gear gives you bonuses on T checks.
The environmental suit is in Core, many of the other books feature equipment for climate issues.
Do you know where you are going? You should build the stuff into armor, but keep packs with you like you are hiking, tents, sleeping bags, warm/flowing clothing and the like.
>>55211193
I was about to ask you what your issue was, then I realized it was bait and giggled a little like it was a 3.5 thread.
7/10, damn near got me.
>>
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>>55211205
>T checks.
toughness?

no I said ET I meant "extended tests" for applying upgrades to equipment and weapons.

>context
also the starting plan for the group is to pose as Mercs. as such I thought that a non-specialist in people-skills should go out acquiring typical Merc gear like munitions, grenades, armor and weapon upgrades.

I'm the party tech-support and to sell the idea that we're mercs it makes more sense for me to gather the "typical" gear, than someone with skills better suited to covert acquisitions. so that if anyone asks there'd be some evidence that we're what we say we are.
>\context

my next questions run like this.

do you think the above is a stupid idea?

do the RAW regarding subtlety end up buttfucking the party over this?

short of shopping around with the party-face in tow are there better ways to do this?

thoughts and pointers for buying weapon/armor upgrades?
>>
>>55211634
>do you think the above is a stupid idea?
No, so long as everyone is on the same page.
>do the RAW regarding subtlety end up buttfucking the party over this?
No, so long as you have solid cover stories. My group goes all in, fake names, fake paper trail, fake ids.
>short of shopping around with the party-face in tow are there better ways to do this?
Pick up commerce, try to use it based on Int, like the book recommends, rather than Fel.
There are plenty of low rarity item you can find, and unless you are posing as top grade mercs, flak, stub weapons, maybe a flamer in the squad with a couple grenades between you is all you need to complete the look.
I'd be wary about flashing tricked out weapons, that WILL kill subtlety. Pulling in beat up weapons and fixing them up is an in road to connections (ie a bump in Influence) is your best bet.
>thoughts and pointers for buying weapon/armor upgrades?
ALWAYS do it yourself, period, the bonus to acquisition can not be overstated. See if your GM is willing to houserule combiweapons/aux grenade launcher/exterminator back to DH1e rules, if he won't, don't bother with them.
Find out what bonuses exactly bi/tripods offer, if it's substantial, it is something to consider.
Red Dots are baller in many cases, as are custom grips/stocks, mono applications for melee weapons. I actually got a bullet press from my GM, and now make my own ammo (with some of the good shit on the side for worthy customers). Scopes on long rifles are always appreciated.
As for armor, there isn't really much in DH2e for armor, you may want to bring up some items from other lines. I would look into creature comforts, like adjusting the fittings, adding fur and padding, basic maintenance and appropriate blessings of the Omnissiah for free.
Be everyone's friend, the guy that is neutral, will help a dude out who needs a spot on some bullets or a laspack recharge (and also has a bigger gun than everyone else for the people who think neutral = weak).
>>
>>55211842
>cool
we're in the prep and planning phases of the mission and they have yet to tell me I'm stupid

>cool
I'll check the cover identities and paperwork to be sure.

>cool
like I said, I'm out for the party supplies typical to a merc crew. if they need something particular for their skillsets they're getting it for themselves.
but things like spare auspexes, dataslates, spare clips, etc. as well as weapon and armor upgrades(I play the party armorer)

>more upgrades is better upgrades
this is good to know and I was planning to try and squeeze as many upgrades into the party as I could anyway. however your vehemence implies that this is a good thing beyond what I might have initially suspected.

>actually MAKE your shit
I was intending to if I could
>>
>>55211634
>do the RAW regarding subtlety end up buttfucking the party over this?
The RAW regarding subtlety are pretty half baked, not sure if they're even worth considering without either houseruling them or handling them entirely via narrative.
>>
>>55209186
Combat Shield and Combat Shotgun used by an Arbites turned Inquisitor. Used separately, they're fairly mundane if well crafted. Used together and they both seem lighter, faster, more effective.

Both are Best quality. Used together, the shield acts as a shock maul for the purposes of melee attacks and the shotgun reloads twice as fast and adds 1 to its semi-auto ROF.
>>
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Are my Acquisition houserules broken? Just not a fan of rolling for every little thing, and I like the idea that the higher your Influence gets, the more stuff you have ease of access to.
>>
>>55213762
Yeah, in our game stuff like ammo and basic grenades can be stocked up on in our Inquisitor's ship, and most scarce stuff is pretty easy to acquire. Certain missions grant us rewards, like I got a whole set of Enforcer Carapace with Brazier of St Roberto and Adamant Chainguard the last reward (did have to roll for the Brazier actually because I didn't have connections to Ministorum).

So yeah that almost looks like a ruled version of what we do, almost.
>>
>>55214069
Yeah sounds similar. And this definitely still leaves room for fancier one-off rewards.

Like, with this system, a starting out Inquisitor (75 Inf) can afford to head to an armoury and kit his Acolytes out with hot-shot lasguns and basic carapace armour. That seems pretty reasonable to me. They're still rolling for anything fancier than that.
>>
>>55214109
>a starting out Inquisitor
You're not having an NPC Inquisitor?
>>
>>55214136
I don't know at this point. I'm just giving that as an example, given the Inquisitor Elite Advance needs 75 Influence as a base.
>>
>>55214136
Not that anon, but a PC Inquisitor isn't too weird. DH2e is explicitly written to support them, and really, an Inquisitor on Eisenhorn's level could easily be a PC.

He's really just a guy with some basic gear and good connections.
>>
Should I allow a PC Inquisitor?
>>
>>55214182
Yeah, I'd like to play a game with a PC Inq to be honest, or Rogue Trader which has similar mismatch of roles/power levels, but my group has this one guy who doesn't seem to understand games where the players don't act as a balanced party going around together.
>>
>>55214253
Depends on your party. Roleplaying that power imbalance effectively can go poorly with people who don't know how to not be assholes.
>>
>>55214253
Sure, if you wanna turn it into the 'Inquisitor show' with his pet lackeys along for the ride. This is explicitly what that situation is, so having them be in the background, working from the shadows, being all enigmatic and shit is easier on most Gms and more fun for most groups. If you really trust your players, then go for it.
>>
>>55214253
>are you playing ascension?
yes
>are you not playing ascension?
no
>>
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>>55215072
>1e
>>
>>55205800
>Warp Haunted House
>Mutation Plague
>Cursed Artifact Vault
>>
>>55214253
Allow everyone to be an inquisitor, or no one.
>>
>>55215072
No one should play Ascension.

Or 1e in general, but especially not Ascension, that book was a fucking disgrace of shitpoor balance and bad systems design.
>>
>>55215072
Smegacension you mean
>>
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>>55219013
Where is it from?
>>
>>55219013
We did something similar to this where we turned our DH game into Saint's Row for a few sessions. Luckily the srs bsns SoB player was away for those...
>>
Got a question about Warp Perception psychic power (DH 2e): a psyker gains Unnatural Senses, but how much can psyker actually sense?
In my understanding this power creates a "sphere" around the psyker within which he can "see" everything, even without been able to see things directly with his own vision. But where is the limit to what he can detect?
Can the psyker detect hidden landmines? A cyber-mantle, hidden within robes? A concealed weapon (probably bionically concealed)? A poison in a single drink at a reception? An emotional traces of specific person (a scarred suspect hiding from acolytes)?
The thing is that you can justify so much saying that you "draw on the power of Warp", and that your Unnatural Senses differ from usual cause you are psyker and stuff
Planning to use Warp Perception for my rogue psyker, just want to know where I should draw the line with the detection thing
>>
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>>55219417
NFI, beyond "someone posted in on /tg/". I'd also like to know.
>>
>>55219562
Up to your GM.
>>
>>55219698
This.
>>
>Though its full name is daemon dust, few use that term openly as loyalist ears may be listening. Others call it bone, for legend has it that this chalky white powder flecked with pink threads is the milled remains of those beings not native to this reality. Still others claim it is the dusty residue they exhaled in deep panting breaths, burning the air with the warp-energies running through their unnatural lungs. Those who sell it only smile softly, knowing that those wise enough to learn the truth are wise enough never to use it.

Is there any more on what d-dust is?
>>
>>55220249
It's whatever you want it to be in your games, anon.
>>
>>55220293
Of course it is.

Sometimes, when there's something with a coy lack of certainty, it gets mentioned elsewhere, as a footnote for whichever related group is doing A Thing with it.
>>
I'm running with a Feudal World Crusader with a weapon skill of 51 and an intelligence of 19. How does one realistically roleplay this?
>>
>>55221898
>Intelligence of 19

Story time?
>>
>>55221964
Nothing interesting
GM let us allocate our own points, and I wanted a martial character. Then we applied homeworld bonuses and penalties.
>>
>>55222060
So you made a retard then, m'kay
>>
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>>55222060
Your GM is bananas.
>>
>>55222151
I prefer the term mentally deficient.
And is that really out of the question for a feudal world fanatic?
>>
>>55222315
But what is his WP?
>>
>>55222172
Those benchmarks don't really mean anything.
I'm slightly less intelligent than a star vessel rating (refer to page 343) & more intelligent than a mutant (page 342).
>>
>>55222329
36 curently
>>
>>55209105
So about that exterminator on warhammer. How will it look actually?
>>
Gonna dump some lore
Addendum 1

Subject 1:

Subject name: Amalia (od Diedrek?)

Planetoid of origin: Festus, Derrynus Star System Malfian Sub-Sector (Refer to Encyclopedia Calixis database, query “Festus”)

Designated Feudal World in the Malfian Sub-Sector by the Calixin Administratum; population; 90,600,500. An unusual planet, if reports are to be believed, with a remarkably habitable climate and soil. The dominant role of the planet's populace is the establishment of an Astropathic Communication juncture between the Spinward-Rimward Quadrant and the rest of the sub-sector.

The role of governance has been handed almost entirely over to the Adeptus Astra Telepathica, who live far detached from the less psionically gifted in immense stone towers that dot the landscape, placed along the various psychic relay points on the planet's surface. The largest among these, Vespasian's Fall, has around 15 spires that pierce the clouds and receives the bulk of transmissions from its advantageous position on the highest mountain on the northern continent, Mount Relais. Due to unusual warp fluctuations that frequently beset the area around the Screaming Vortex, Festus is in an intermediary position where telepathically sent messages can be focused and redirected due to it's highly stable position in the immaterium.

The towers of black stone that accommodate the astropaths have been warded to nullify the effect the influx of transmissions has on the surrounding area & hopefully to contain the aftermath of a disastrous daemonic incursion. However, the steady flow of psychic energy has had an irrevocable effect on the planet's environment, turning the once pristine continents of forest & marshland into twisted labyrinths regularly embroiled in sheaths of mist accompanied by bizarre and often horrific phenomena. In addition, the planet's population has an abnormally high number of psyker births, making it a place of high interest to the Inquisition.
>>
>>55223674
(cont'd)
The steely population in the shadow of these vast structures have formed microcosmic communities in response to the isolation. These primitive settlements have formed their own laws and customs, including rulers, garrisons, & walls not just to protect against petty bandits & belligerent warlords but also to keep out the horrors that prowl the dread-mist. Festus produces strong and stollid warriors who are generally on the payroll of the presiding “Bogart”, local rulers who have amassed enough wealth & prestige in the eyes of the king & planetary governor, who is currently Lord Lidderlig von Basternkant, who reigns from his keep, Fort Bankrott, on the slopes of Mount Relais. However, these rulers are little more than pawns to the Astra Telepathica, because a subservient population is more conducive to their interests of maintaining a communication links to the various population centres of the sub-sector.

The role of this shadow governement in Festian society is subtle but insidious, much like the Inquisition's grasp on the sector. For the most part, the Adepts prefer the civilian population to remain more autonomous, as it allows them to focus more attention on meditation, study, and the art of telepathy. However, the currents of the wrap are inextricably linked to the emotions of sentient beings, & strife or discord can just be what is required for a particularly difficult augur or high profile transmission needs. Who knows how many internecine squabbles and conflicts have resulted from the intercession of Adeptus agents, but it has mad the population resentful of the residents of these vast towers, whose positions of security is hoarded and never offered to even the aristocratic class, let alone the lowly commoners.
>>
>>55223693
Age: Approx. early 30s

Information: It is by the aegis of the Emperor himself that I surmised the identity of this tall, dark, & frankly intimidating marionette so easily. An etymological study of the name you provided revealed her to be indigenous to Festus, & I upon learning this, I dispatched a cadre of agents to the capital city of Wartzol in the shadow of Vespasian's Fall. Judging by the ministorum robes she bore in the pict-files you also imparted. My agents decided to allot their search to local institutions of the Imperial Creed, as enhancing said pict-files revealed Amalia's apparel was embellished with the iconography of the Fervent Adherents of Saint Chiran, an imperial sect endemic to the Rimward-Spinward area of the Malfian Sub-Sector, the Periphery, &, to a lesser extent, the Golgenna Reach.

This knowledge further narrowed down any enquiries, as in the mountains above Wartzol abodes a monastery of Saint Chiran. Saint Chiran, as described by various Fervent Adherent texts, was an itinerant man of the faith and of great physical prowess, that offered his services to governments and institutions that were just and revered the Emperor adamantly. Those statesmen, leaders, or otherwise influential people who renounced their negligence through some form of penance or act of devotion would also receive the same treatment. Though originally scoffed at, those who accepted Chiran's offers found themselves winning against seemingly impossible odds, his strategic input proving invaluable and his finesse in battle unparalleled.
>>
>>55223735

Many started to believe this bedraggled missionary of humble birth was genuinely a man of divine providence. As a result, many went at great lengths to placate Saint Chiran, and great cathedrals, monasteries, and depictions of the emperor sprung up in his wake. With this succession of victories, a large cult of personality began to follow the warrior-priest, attempting to emulate the character and values he encapsulated. Tragically, Chiran finally met his match on the mining world of Cindar, where he fought off against a horde of “assailants” on Twilight Ridge.

I use the word “assailants” ambiguously as this is where many sources begin to diverge on the matter of Saint Chiran's death. The Fervent Adherents claim that the assailants were heretics or perhaps traitors of Chiran, who in their envy and spite overwhelmed the hapless hero in an underhanded display. Others say Chiran was killed by Xenos, but all these hypothesis' seem irrelevant to the matter at hand. Now, in contemporary times, the monastic order that venerates him are pre-dominantly focused on the honing of martial abilities and the attempt at encapsulating the virtues Chiran represented. This fact will become important later.
>>
When people talk about using the enemies weapons against them, it's always daemon weapons or sorcery. How do I outcult the cultists?
>>
>>55224357
Employ Redemptionists.
>>
>>55224357
Use gangers on them. Death cults etc
>>
>>55215408
You mean the better edition?
>>
>>55225564
Nice bait
>>
>>55225615
Not an argument. Please give me a comprehensive list of reasons as to why 2e is better.
>>
>>55225686
Why I would give you anything, dickwad? It's obvious that you are retarded so no point of giving you anything, plant.
>>
>>55225711
I see, so you admit that you can't think of any reasons 2e is better. Thanks, brainlet.
>>
>>55225758
Go back on le leddit, quirky faggot.
>>
>>55225838
Why are you so mad? Is it your inability to accept that you can't defend your chosen edition? There's no need to be like this.
>>
>>55225987
Done talking to you, mr. spergers
>>
>>55225996
Leaving a dispute in cowardice like a child taking his ball and going home doesn't do you any favors, anon. It just shows you were incapable of defending your point all along.
>>
>>55225987
>defend
>>
Where's the best place to sell my three books? I have DH 2e, Black Crusade Limited Edition, and Deathwatch Limited Edition and I don't even fukken use them.
>>
>>55227125
Dude its a gold mine. You can get a lot of cash for those on ebay.
>>
>>55222538
The ability to strike a group with no roll thru cover, and if your GM isn't using action movie logic, setting their cover on fire, only aids your ability to move in to smash, and supports your team.
>>
How do you roleplay in the 40k universe? Honest question, I thought it was just constant war. Do you play as civilians or something?
>>
>>55228343
1. RTFB
2. ???
3. Amaze friends and family with basic knowledge of 40k roleplaying games!
>>
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>>55227408
>party consisting of adepts and one scum pretending to be one
>office space, but in 40k
>one minor clerical error results in condemning the entire party to a penal legion service
>>
>>55170469
Saved.
>>
>>55227194
It's only the actual limited edition books for those two, no named certificate nor plastic clamshell were included- only the leather book w/ gilded borders and bookmark straps.

Could I put them all in one lot and still make at least $150? I don't want to separate them and deal with mailing three packages.
>>
Here's a question. Running DH for the first time, in 2e. My players are still in the "provisional" Acolyte stage, but there's a chance that I may need to put an Interrogator or the Inquisitor himself on to the battlefield at some point.

What sort of an exp threshold should I build from for rolling up a couple Interrogators and a believable Inquisitor, just in case I end up having to use them in a combat at some point?
>>
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>>55225564
>>55225686
>comprehensive list
>>
>>55230093
Inquisitor's are as powerful as the plot requires. I'm usually hesitant to give my Inquisitors too specific stats although if they're going to be a major reoccurring character I'll flesh them out more.
Inquisitors have access to some of the best gear in the Imperium and beyond. They should start with at least inferno pistol level equipment and can gain stuff like eldar force-fields, demon powered weaponry, jokaero micro weapons and other such stuff. Interrogators should also be highly skilled and capable, although some may be more specialist and not as combat experienced.

Honestly, I'd be hesitant about letting a bunch of raw acolytes fight alongside an Inquisitor and his retinue. The Inquisitor should so outclass the players it wouldn't be a very fun fight. Either the Inquisitor steamrolls the opposition with incredible ease, or the Inquisitor is actually challenged by the enemy which means it is unlikely a raw squad could do much to help and survive.
>>
>>55230347
Fair point.

Fast and loose might be better for the time being, then. Thanks for the reply.
>>
>>55230093
>people still thinking you need to cap an Inq's XP

Why? Why do you even need to keep track of your friendly NPC's XP?
>>
>>55230347
Eisenhorn had a laspistol and a sword in his first book.
>>
>>55230347
Not every Inquisitor has to be tabletop Inquisitor tier. Most aren't, if you look at any of the fluff from DH or the Black Library.
>>
>>55230915
Fair enough. A lot depends on how senior the Inquisitor is. I need to read the Eisenhorn books, actually, but I'm guessing he didn't stick with the standard sword and las-pistol approach for long.
>>
>>55230093
Don't just think of them, think of who they'll bring with them. They'll probably have a bunch of connections that they can call if if they actually need to be on the battlefield.
>>
>>55230957
He did for years. Every significant gear update was a major earned thing, had personal significance. IIRC by the end of the novels he'd only upgraded to a power sword and a bolt pistol.

Eisenhorn is pretty much the template for how DH was designed so it's definitely an ideal read for anyone who wants to play or run DH. Dan Abnett was massively involved in the development of the first edition.
>>
What sort of gangs would you guys use in and around Hive Tarsus?
I thought of using Redemptionists, but they're more central to Sibellus than anything.
>>
>>55230869
Not a cap. More like a means of figured out how powerful, mechanically, an Inquisitor should be. If I need the Inquisitor to make a BS test, what number should be in the box? What powers should they have, with mechanical pre-reqs, etc.

Just trying to figure the basic framework out.
>>
Actually, I was wrong, he had a stub pistol, not a laspistol.

>In contrast to this priceless weapon, his standard sidearm during most of the same period was a cheap Naval-pattern Scipio stub-pistol that had been crudely gang-marked by Lores Vibben, an ex-ganger employed by Eisenhorn as his bodyguard and personal aide. The grips had been replaced with ivory, upon which was etched an entwined skull and rose; droplets of blood from the rose thorns were represented by inlaid carmine gems.
>>
>>55231029
Could use the rogue trader in the core book as base to work with.
>>
>>55230994
I'll check them out. I usually run RT (hence why I'm used to lots of super rare gear everywhere), but in interested in running DH in the future.
>>
>>55231029
Just build an Inq at base stats and start adding advances until it feels right. As a GM you should have a handle on what level stats should be, like "oh he needs decent Strength so let's say, 50, highest stat Willpower so 70..." then from there, Talents are generally pretty clear. No need for tracking XP.
>>
>>55222359

Yeah. You're more intelligent than the average Ogryn, that's fine.
>>
>>55222172
This table was always kind of a joke, especially when taking into account 2e stats.
>>
>>55231030
Eisenhorn? He actually goes through an assortment of weaponry, that particular pistol he discards very early on after killing the dude he's chasing in the first chapter.
>>
>>55231455
And then he upgrades to a plain old bolt pistol, never going past that in terms of ranged weaponry.

I don't think Inquisitors should be armed like gutter punks, but the idea that every one of them should be strutting around in artificer power armour with inferno weapons is silly tabletop bullshit.
>>
Since it says Inquisitor is ok, have any of you gotten the game on Steam yet? I'm looking for an RP Cabal
>>
>>55231029
Forget about the inquisitor as a build.

Think of what they are supposed to do within the story.

Give them stats to make that happen.
>>
>>55231623
It means the miniatures game. Not the weird Diablo clone.
>>
>>55231659
Fair enough. Thanks for the input.
>>
>>55231623
The Early Access game? It's like $45 and doesn't look at that great.

>I'm looking for an RP Cabal
Wut.
>>
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What's the name of that drug that let's you kick an addiction? I know it exists but can't find it anywhere.
>>
>>55234006
I think it might be in Black Crusade core or Tomb of Excess.
>>
I need to make an adversary for my acolytes that will stalk them across the galaxy for every waking moment of their lives. So the general idea behind the nemesis is an Ork Kommando bounty hunter that got contracted to kill the entire warband after they offed a warboss. The last boss that I made was too easily beaten and they got a better fight by busting into a cultist hideout and having to rescue everyone within. The party is about 6 people large, but some people drop out. What stats/abilities should I give him to make it fun to fight him? Any personality quirks that I could add?
>>
>>55234322
Giving him two turns per round will go a long way to make him viable if you really want to do a solo bad guy. Helps mitigate the party dogpiling him with action economy advantages
>>
>>55234006
Sweep, Tome of Excess.
>>
>>55234322
Use his stealth, booby traps, nades, maybe some side kicks.
>>
>>55230093
The Inquisitor in my game, is a Lord Inquisitor who has lived for about 300 years, he has THE best equipment available to him, though he was a guardsman and has a lot of those habits still drilled into him. Tends to wear just carapace, and use his archeotech las pistol, and his hot shot las pistol.

what makes him dangerous is the vast influence he possesses, he can call in favors from astartes, mechanicus, and guard. if a daemon incursion happens he can call in the grey knights.

my point is that, the Inquisitor should be unique something about them should show how they are an inquisitor. Are they a daemonslaying machine, a silvertounged investigator, an expert officer and logistical genius? what makes them something the party should aspire to be.
>>
Is it just me or are Orks in Only War really really strong per units? Three Nobz were more of a challenge than a fucking Chaos Spawn and a few Boyz were much stronger than dozens of Renegades.
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