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Warhammer Fantasy General /wfg/

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Thread replies: 341
Thread images: 64

Argue more about the game you don't play edition.

Upcoming Content: Total War: Warhammer 2, WFRP 4e, unnamed hack'n'slash genre Warhammer vidya.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/
Snotling Fling: https://itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Old thread.
>>54886450
>>
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Man-thing, explain no high elf trailer!
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>>54905662
Gotta leave best for the last
>>
Skaven are so annoying.
>>
Would WHFB be improved if:

Miniatures were not removed when wounds were taken? But instead the base had a wound counter.

Miniatures were 15mm in scale? (Cheaper buy in, larger variety of choice)
>>
>>54905969
>Miniatures were 15mm in scale?
If you prefer 15mm, yes. I do. Most people don't. 28mm is most common for a reason.
>>
>>54905969
>Miniatures were not removed when wounds were taken? But instead the base had a wound counter.

Please no
>>
Why do the based chinamen not seem to have the most common rank and file troops in their catalogues? Too low profit margins?
>>
>>54905662
It'll be the launch trailer.
>>
Skaven look out of place in Warhammer.
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How can one elf be so based?
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>>54905709

High Elves will get slaughtered in their own trailer.
>>
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Allright who else is gonna play Skrolk first thing after release?
>>
>>54906833 #

Queek or Malekith. Not sure which.
>>
Queen Queek.
>>
>>54906928

Not the arranged marriage the Prince had in mind, but if it will bring peace...
>>
>>54905426
What's that text on the banner? It looks vaguely like Darktounge.
>>
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Did she enjoy it?
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>>54906763
>hung in a thick fug

Heh
>>
Do I ask about Warmaster here? I'm curious about differences/preferences/opinions between the living rulebook community update vs the original rules and updates from gw.

>>54905969
I prefer 15mm or 6mm personally, larger scale battles that are less fiddly to move around, more abstract rules are faster to play and easier to teach my friends.
>>
>>54905969
Define improved. 15mm would make for smaller units and thus more maneuvering. But if you are in it mostly for the modelling and converting, the scale shits on you.
>>
>>54906989
>she

You should thank-praise Queek for saving you from a trap-trap
>>
>>54907011
Those knights are quality figures. I'd like to get my hands on some more, but the helmeted ones are fairly rare.
>>
>>54907054
are they not sold by Foundry?
>>
>>54906989
Skavanon art when?

>>54907017
I suppose you can, but I can't remember the last time anyone really talked about it, where at least WFB is talked about sometimes.
>>
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>>54906989
Am I the only one to think that Queek looks more like a tasmanian devil than a rat?
>>
>>54907067
Not all of them, no.
>>
>>54907108
uhm, you just posted a rat
>>
>>54907030

>trap(elf)

Doesn't even count as a trap
>>
>>54905969
On that not: does somebody have a good source for 15mm fantasy stuff?
>>
>>54907116
ah ok, I was thinking of the older 13th century type ones.
>>
>>54907108
He's a new, more evolved form of rat. Stronger, quicker, bigger, more primal. Soon, they'll be the primary form of Skaven.
>>
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>>54907218
>primal
>primary
>primaris

Man I'm glad I got away from 40k.
>>
>>54905969
>how to improve wfb
>turn it into kow
Makes you ponder don't it?
>>
>>54907301
is there a highres version of this?
>>
>>54907140
Ebin.

But to real though, just a fun fact, T. Devils are marsupials while rats are rodents
>>
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Wud u pat a rat?
>>
>>54906763
Jesus, what a manchild.
>>
Anybody have a copy of the fan made Regiments of Renown book for WFRP2? Somebody mentioned it in the thread yesterday but it's not in the pastebins and all of the googling I was doing only pointed me toward the official skirmish game.
>>
>>54907789
With a gat.
>>
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>>54907998
You're in luck, friend.
>>
>>54907301
>>54907218
>>54907108
>>54906989
Daily reminder that when Thanqoul accidently summoned Skarbrand, him and Queek dipped their heads and cowered together from the sight of Skarbrand. Both of them high tailed it out of there but not before Thanqoul pushed Queek forward.
>>
>>54908191
>Both of them high tailed it out of there but not before Thanqoul pushed Queek forward.

It's what I would do
>>
>>54908191
Greater daemons can drive people insane just by them being seen, and Skarbrand is a daemon's daemon.
>>
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>>54908206
>>54908219
>>54908191
Daily reminder that Skarbrand is a little bitch that got MALEKITH'D in less than a paragraph.
>>
>>54908408
It was more impressive when Gotrek did it.
>>
>>54908408
Most based elf ever
>mfw the last words of the warhammer universe were Mal shitposting at Tyrion and Alarielle
>>
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How could you justify playing as the State Troops of a city-state on the tabletop? As far as I understand, they're meant to be garrisoning forces, and it's hard to explain every other army coming to fight them all the time.
>>
>>54908191
Speaking of the best rat, anyone have his book series, preferably in epub?
>>
>>54908481
Malekith is underrated.
>>
>>54908483
You can push the definition of a "garrison", and have them patroling the outskirts of their city-state, to protect X village from Y's raid

Or just detachments from the city-state being called for war under the Imperial army, leaving part of the regiment to do the actual garrisoning
>>
>>54908041
You're a true asset to the people of this general.
>>
>>54908483
>Talabheim
>Not red and yellow
>Covered in Sigmar imagery
>Reikland shield patterns
Am I being deceived?
>>
>>54908609
Talabheim =/= Talabecland

The major capitals usually have different heraldry than their actual provinces

Same deal with Altdorf and Middenheim
>>
>>54908441
Gotrek never fought Skarbrand. He fought a random BT.
>>
>>54908041
Not that guy, but thanks.
>>
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>>54908609
Most of the major cities have their own uniforms, especially if they're technically city-states within the province. It might be just for flavor to help justify custom colors on a city basis, it might be so that you can have different colors if you hate the colors of the provinces but like their fluff.
>>
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>>54906763

Dwarflets — when will they learn?
>>
>>54906763
>>54908408
>>54908555
This reads like a Chinese ripoff of Malus Darkblade.
>>
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Grail Pilgrims are the most interesting thing about Bretonnia.
>>
>>54908656
>>54908835
Makes sense, I just thought it was weird that Talabheimers have basically the exact same uniform as Reiklanders.
>>
>>54909539
You mean french flavored flagellants?
>>
>>54909793
Flagellants barely wear armor and are mostly just cannon fodder. All peasants are cannon fodder in Bretonnia, but Grail Pilgrims can actually dish out some damage and won't break because three beastmen are charging your twenty-man unit.
>>
>>54909539
I kind of wish the setting would explain more about the role of Grail worship in Bretonnia. There's clearly more to the cult of the Grail than grail knights and damsels, seeing as there are abbeys for skaven to attack.
>>
>>54910024
As far as I understand it, grail chapels are fairly common - sometimes guarded by Grail Knights, other times staffed by Damsels, or just fallen to neglect, because Bretonnians build more grail chapels than castles.

Technically the only true priesthood of the Lady are the Prophetesses and Damsels, with Grail Knights acting as living embodiments of her will. But Grail Pilgrims will sometimes take up the role of preachers, either going from town to town or setting up in a grail chapel.

But that's about it. For how central the religion is to Bretonnia, it doesn't seem to have much depth, and it's not even clear how most people even worship the Lady beyond prayers before battle and holidays.
>>
>>54910024
>>54910142
Read the fucking army books, faggots. They explain all this shit. Then go play your video game, come back here, and rehash the same nerd discussions about the lore of this game you haven't touched in years. Spergs.
>>
>>54910024
La Maisontaal is an abbey of Taal and the fluff is older than the Lady.
>>
>>54909539
I love Grail Reliquaries a lot.
>>
>>54910024
Read Knights of the Grail, it goes into it a bit.
>>
Adapting The Enemy Within for WFRP 2e

So, The Enemy Within is recognized by many of the oldheads in the RPG world as a rather fine campaign (some folks even go so far as to say it's legendary - one of the best - probably a stretch). It's the key to reproducing that "Call of Cthulhu in a Fantasyverse" feeling, and with some 80s-style nostalgia/retro quality. The first three books (and the prologue) are phenomenal.

And a quick note: I am not talking about The Enemy Within for 3rd edition. That's a totally different story trying to live off the brand of The Enemy Within from 1st Edition Warhammer Fantasy.

Here, I've compiled some helpful supplements for any enterprising GM who wants to run The Enemy Within in 2nd edition:

>The Enemy Within: A Companion
https://www.scribd.com/doc/220147580/The-Enemy-Within-A-Companion

Almost necessary for making the later books work and super helpful for a new GM. Something Rotten in Kislev (the fourth book) is a complete tonal divorce from the first three books, and the alternatives offered in the Companion are great.

>Winds of Chaos Stat Sheets
http://www.windsofchaos.com/?page_id=19

You'll find some PDFs at the bottom They adapt named characters from the campaign to 2nd edition stat blocks.

>Story Advice
The 1st Edition Karl-Franz is a grand departure from the 2nd Edition Karl. A sick, weakened, (and ultimately dying) hermit king who has cucked on the Mutant Question (at the beginning of the campaign, Mutant Hunting has been made illegal). To sort this out, I suggest setting the campaign just before Karl-Franz has ascended to the throne, and his father, Luitpold I, is Emperor. In addition, as the end of the campaign is a total clusterfuck of coincidences and noble births, I've scrapped the whole "reincarnation of Sigmar" angle. Instead, Karl-Franz has an older brother (the mutated Crown Prince Wolfgang), and his death allows Karl's inheritance.
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>>54910360
Taking the bait, but do you think it's even easy to find people to play tabletop games with anymore? It's even worse if you aren't on the coasts.
>>
>>54910438
Neat, thank you. I'll have to read through it. Sadly, I'm new to this and never read the Enemy Within first edition, but I'll try to catch up. Thank you for the work.
>>
>>54910702
It has a super simple start that works for any crew of low level careers and slowly ramps you up, introducing you to the politics, cults, etc. of the Empire.
>>
You have the choice of becoming a slave to skaven, dark elfs or chaos dwarfs, who do you choose?
>>
>>54908495
i got u senpai, what do you need, all of it?
>>
>>54910745
I would go with the Chaos Dwarfs less chance of either being tortured to death eaten used for warpstone experiments or all of the above.
>>
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>>54905426
Why the hell is everything for the Empire (or free companies or whatever the dumb fuck-up they did now) so expensive? I'm looking to get some greatswords and i can't find them for anything less than 60 fucking dollars.
>>
I'm sure someone else posted this already but I just noticed in the Skaven trailer that not only does the bell toll exactly 13 times but the Skaven are the 13th playable race to be revealed
>>
>>54910745
Dark elves, I want a shot at breeding a bloodwrack.
>>
>>54910832
Because age of sigmar is for a demographic that doesn't buy anything but instead gets it bought for them.
>>
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>>54905426
So can anyone tell me some azhag the slaughterer lore please
>>
Going for a Brettonia run. Should I be cramming as many knights into an army as I can, with some ranged peasant backup, or go lots of peasants with smaller, elite knight units deployed at crucial points?
>>
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>>54910832
It's getting expensive for the Empire? I would have figured they'd be cheaper yet for a while, at least compared to Brets or Tomb Kings.

>>54911110
Just for you.

>>54911150
I personally prefer the latter - it's easier to micromanage and not waste cavalry - but the former is easier if you don't want to break the back of your peasant economy, and to allow you to field more armies overall. I'd recommend just trying both out and seeing what you feel works best, but if you're just starting out, go with peasants and try and make them work. They can surprise you.
>>
>>54911150
Usualy i build my Bret armies with 5 melee inf 4 archers and a catapult then fill the rest with Knights this generaly gives you enough of an anvil for your Knights to do the dirty work.
>>
>>54911150
Remember that the only Bretonnian infantry worth fielding is the Grail Pilgrim and Grail Reliquae
>>
>>54911306
>not using based peasants with polearms.
it's like you want to be a scrub.
>>
>>54910853
Just as planned-planned.
>>
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>>54911229

Azagh: leader, warrior, philosopher.
>>
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>>54911306
Peasants with Polearms are useful anti-armor, along with Foot Squires - but the Polearms don't need a blacksmith. Any infantry with shields has some use, mainly because they're survivable enough they can hold the enemy so your cavalry can pull away and charge again. Even peasant mobs make useful enough arrow fodder and the occasional 'shit shit shit I'm being invaded, better throw as many bodies at is as I can that I don't care about' moment.

Pretty much the only unit I've never found useful are Men-at-Arms with swords (without shields). With shields they're lesser Grail Pilgrims, without they're Peasant Mobs with much higher costs and less bodies - weak to near-uselessness, but not cheap enough to not care if they're thrown away or raised en masse. Even Men-at-Arms with spears (without shields) at least still have charge defense.
>>
Alright /wfb/urgers, what changes or inclusions would you like to see in WFRP 4ed?
>>
Damn. I was hoping CA would troll everyone and have the fourth race be tomb kings. Guess, we'll have to wait till expansion pack 3 for them, along side Ogres and...and errr Chaos Dwarfs?.
>>
>>54912182
As far as I'm considered they could just copy/paste everything from 2e, add some more careers, new splatbooks, and make some more scenarios and campaign book and I'd be perfectly happy.
>>
>>54912182
Generally I've been pretty happy with 2e, and all I really want is expansion on concepts that never got fully explored - the various flavors of Elves, Ogres, stuff like that.
>>
>>54910747
Sure, but the last two would be better since I didn't like the first one.

Thanks in advance.
>>
>>54912182
At least one 'What If' splat or section that explores different ideas for the settig GMs could try if they wanted to play different timelines - including a few careers for Bloodbowl players.
>>
>>54912334
>we'll have to wait till expansion pack 3
Tomb Kings is guaranteed DLC considering Southlands is in.
>>
Oh, and I'd be happy if 4e didn't have so many unexplained things. I get it's so that GMs can fill in the blanks for their own adventures, but it bothers me when some of the only known locations and characters are half-mystery.
>>
What sort of traps and occupants of an elven Temple of Khaine currently occupied by human squatters might you expect to find?
>>
Does anyone have a link to all the White Dwarfs? I thought there was one in the OP, but going through it I haven't found yet.
>>
>>54912334
No. Tomb Kings will be the first DLC most likely, Chaos Dwarfs and Ogres will defo be game 3.
>>
I like to grab a green apple and take a hard fast bite and pretend i'm eating an Orkz ass.
>>
>>54912586
All I can guess is that the traps would be designed to cause bloody pain - and not the fast-killing kind either, but wounds and slower, painful deaths. Probably an unusual amount of magical traps or artifacts, for most of the Old World.

Are the human squatters cultists themselves? They'd be enough of an enemy. You might be able to justify an elven Wight, an unquiet soul guarding the temple through eternity, or a few monsters that were taken by Beastmasters but abandoned for various reasons.

>>54912668
You're lucky I keep this on hand. Not sure if it's all of them though.

http://archive.4plebs.org/tg/thread/36808103
>>
>>54912853
The human cultists are indeed squatters. I didn't consider a wight, might even make for a good head for the cult, though I dunno how the lore shakes out there.
>>
Plastic pirates anyone?
Some might make good Arabyans too.
>>
While i'm quite excited to play them, does anyone else feel bullshit when it comes to the fact the Skaven are getting fucking doomwheels, and Hell Pitt abominations, while Beastmen lack Ghorans and Jabbers?
>>
>>54908903
>5'9"
>visually shorter by a good foot at least
>>
>>54913346
That's the joke.
>>
>>54912853
Awesome, thank you!
>>
>>54909329
Mal's basically a bitter, more sardonic Malus.
>>
>>54913360
The real joke is the lack of sexual dimorphism.
>>
Is there any lore on interaction between Bretonnian and Empire knights?

I can imagine the former respecting the latter by virtue of having a knightly title alone but I bet Empire Knights consider the Brets weirdos.
>>
>>54913474
Araby crusades.
>>
>>54913474
The gist of it is that Bretonnians have some grudging respect for Empire knights, but feel that some/most aren't true nobles - nobility is bought cheaply in the Empire. And on the reverse Empire knights will often see Bretonnians as stuck up.

There's also probably a bit of weirdness in that there are a lot of different orders of Imperial knights, secular and templar, and Bretonnia doesn't really have knightly orders (though Tome of Salvation mentions chapterhouses of the Order of the Righteous Spear in Bretonnia, that might be an oversight).
>>
>>54913474
Bretonnians believe nobility is passed through birth or (very very rarely) by the Lady via the King and Fay Enchantress declaring it thus. And even then, you have to have nobility going five generations back on either side of your family tree to be noble, so those peasants raised to nobility never sired a "new" noble line.

In the Empire, you just become noble by having a ton of money or deeds on the battlefield or via religion and becoming a Templar. You also have squires, which Bretonnians eshew as being beneath them. (Total Warhammer notwithstanding)

Thus, Bretonnia tends to consider them less than noble, though still not peasants. The general rule is that you treat someone according to how they're dressed.

There is some level of grudging mutual respect, but they have more differences than similarities.
>>
>>54913957
Why the fuck would bretonnians not have squires? The whole point of them is to have someone who can help you maintain your shit and get you in an out of your armor.
>>
Why does /tg/ seem to dislike Skaven? Is it because theyre kinda popular or what I genuinely don't know
>>
>>54914288
mary sue race
>>
>>54914232
The idea is that young Bretonnians, instead of having to pass through a phase of being a page, squire, and then knight, are set up as a knight from the get-go - Knights Errant are actually sort of trainee-knights, since Bretonnians think they only good way to learn to be a knight is by experience. If you complete your Errand as a Knight-Errant, you get made into a Knight of the Realm proper - you're fully awarded knighthood, and usually get land, or at least get made a part of another noble's household.

Part of why they don't have squires is because of the aforementioned 'school of experience' thing. Many young nobles die as a Knight Errant in a suicidal charge, but it's considered something that they're allowed and even expected to do. Another part of it is how strict the ideas of feudal nobility are in Bretonnia - nobles do not serve any other nobles aside from those above them in their chain of feudalism, and acting as little more than a servile peasant as an excuse for training? Ludicrous!

There's also probably the fact that it does add a little distinctness to Bretonnia to not have squires, at least compared to Empire knights. And their system, though messed up, does work. They just have peasants act as their armor-helpers or shield-bearers or whatever, not young nobles.
>>
>>54914232

It doesn't state specifically, but my conjecture is because a squire is predominantly a servant role, and a Bretonnian Knight is never just a servant. It helps that Bretonnian armor is more archaic and probably simpler to put on than Imperial armor.

However there are mentions of Questing Knights having squires. The way I figure it, Questing Knights sometimes take on squires if they think they're capable enough.
>>
>>54910613
I live in a densely populated middle to upper-middle class area of coastal California. There is no one playing fantasy here either. The only group I know of that did switched to 9th age then basically fell apart after a few meetings. If I can't find people to play with when I am surrounded by white nerds with plenty of disposable income, I can't imagine anywhere else outside of isolated pockets could be much better.
>>
>>54914232
They have squires. 5th edition has squires in the army list. These fucking nerds are touting some new 6th edition or black library gay shit.
>>
>>54914312
Alright, not disagreeing or anything but I'd really like to see what your logic is on this.
>>
>>54905662
high elfthings for fuck fuck only!
>>
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>>54914392
Not this argument again. Yeomen are the spiritual successors - or arguably the descendants - of the squire of 5th edition. Yeomen replaced them in terms of fluff and most of the crunch, despite some options that Squires had that Yeomen never got.

>>54914425
As far as I understand, it's treated like that because Skaven are set up as being an overwhelming threat, being near impossible to stop, having some of the best technology...but they haven't conquered the world yet, and that's only ever blamed on their own incompetence and infighting. But it's as frustrating as if Superman only ever lost a fight due to stupidity on his part.
>>
>>54914519
I can understand the annoyance at Skaven constantly fucking up when they should be strong enough to just conquer shit, but that's a far cry from being a Mary Sue race.

Personally I like the idea that there is more going on in the Dark Beneath the World that the Skaven have to deal with on top of rampant over population and Soylent Green levels of resource problems.
>>
>>54914392

It should be noted that the Knights of the Grail supplement for WHFRP 2e states in the Knight Errant career entry that Bretonnian Knights don't follow other knights as mere servants like Imperials: it doesn't specifically say they don't have squires, but that's what the entry conveys.

This exact line is repeated in Career Compendium, but in that book the entry for Questing Knight specifically mentions that Questing Knights are usually accompanied by squires.

The entry for Battle Pilgrim in Career Compendium tells the story of Ulrike Stavonnus, who fell in love with a Knight on his quest, and disguised herself as a pilgrim and followed him. The knight, realizing he'd never be rid of her, decided to take her on as his squire.

The gist is that Bretonnian Squires are just trusted and capable commoners.
>>
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>>54914553
It's a cool idea, but it's unfortunately rarely elaborated on. We know there's goblins, and some other fauna occasionally mentioned like warpstone-tained bats, but not much else, at least as far as I know.

And even then, they've managed to spread to nearly every corner of the world - there's no way to dig to Ulthuan, but they're in Lustria, the Southlands, the Darklands, even far-away Nippon. And that can be frustrating for some factions that feel restricted in their movements and where they can reasonably be.
>>
>>54914581
As an aside, what's with the WHFRP thing? Isn't it WFRP?
>>
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Painted my first knight today. Felt good after paintng 100 peasants
>>
>>54914637
How's he gonna blow that horn with his helmet on?
>>
>>54914553
No it's not annoyance a the Skaven always fucking up. The annoyance is the fact that if they didn't always fuck themselves up, theirs literally no other faction that can stop them.
>>
>>54914603
Weirdly, I feel the skaven as a faction are the most believably human. They have the numbers and the technology to achieve amazing things, but thanks to internalized bigotry/prejudice and the inability to put the good of the many ahead of the good of the one, they are constantly shat upon and fail to achieve greatness.
>>
>>54914637
I really like your work, anon. Fun attention to detail with the heraldry.

Wish I could find my knights so I could paint them, but they've gotten misplaced.
>>
>>54914673
>The annoyance is the fact that if they didn't always fuck themselves up, theirs literally no other faction that can stop them.

Why is that an annoyance? Arguably you could make the same claim of Orcs, Chaos, all the different human factions across the entire setting...
>>
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>>54914658
the horn is more of status thing
>>54914681
thanks! im not quite done yet (still have to apply transfers). it takes a while to paint these knights in all their bright colors but its a lot of fun
>>
>>54914387
SoCal? I still play 6/7th edition with a small group of my friends.
>>
>>54914706
This.
I don't understand this logic, Greenskins and Chaos suffer from the exact same flaws that Skaven do but only the rats get shit for it
>>
>>54914940
People will complain about anything when given the opportunity and an audience.
>>
>>54915080
>>54914940
Chaos and Orcs are not cowardly.
>>
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>>54914232
I'd say >>54914327 covered it pretty well. Bretonnians don't have squires because they're taught early on that nobility is inherent and there is no nobility is being a glorified fetch-boy for a proper knight. They learn how to dress themselves for battle on their own, they learn how to properly care for their horse and sword and armor, etc. As they gain rank they undoubtedly gain access to servants they can pass these things off to when in their own court, and it's possible some of these servants are battle-trained men-at-arms themselves. That being said, there is no path for said servants to become knights themselves. The term "squire" probably got dropped to avoid confusion between Imperial and Bretonnian knights, with the term "Yeomen" taking its place.

>>54914392
6th edition doesn't. Which I like, because it sets Bretonnians apart from the Empire. If people like you had your way, Bretonnia would still be the buttmonkey pre-Revolution France faction.

Not gonna lie though, I really fucking missed that extra point of strength on Knights of the Realm, even with the point cost reduction.
>>
>>54907011
>cannons
>king rarely takes the field

hoo boy old
>>
>>54906779
I'm glad i'm not the only one who saw this and thought that Hydra was smug as fuck
>>54906716
Ay thanks, I didn't get to see it before they edited out the gameplay parts

Speaking of, the game is out in a month and a half, when they gonna give us previews of the races gameplay mechanics like they did for the first?
>>
>>54910024
>>54910142
One of the most interesting parts is the fact that The Lady has absolutely nothing to do with the peasants and gives no fucks about them, but the peasantry worships her fervently all the same - probably because it still benefits them by proxy as she empowers the Knights who protect them and makes the land fertile and fair.
>>
>>54914940
Nerds get salty when writers don't do what they personally want.
>>
>>54911306
>>54911487
What about Longbowmen?

This is why I can't into Bret myself. Cavarly requires too much fiddly micro. I gravitate more towards dwarves or Empire.

Set up a block of shields, set blocks of crossbows behind it, set artillery behind them. Reinforce lines with hero's/lords. Use cav to run down archers/escaping enemies.

It's why I can't into muskets and shit, cause you can't shoot them OVER an infantry line. And I continually have problems with Crossbows being 'obstructed' and needing to be manually reassigned to a new target over the lines. Am I just setting up my lines too close together?

I've been experimenting with Maniples lately where i'll split my army into 2 groups of 3 shield infantry/3 crossbows and use it to divide and flank enemies. But then I run into the problem of leaving my own flanks insecure
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>>54915221
While we're talking about confusing terms, I want to bring up one thing that irks me - Men-at-Arms. It's used in the historical sense for men-at-arms on occasion in the Empire, especially in short stories. You'd think either they'd work around it, or they'd think of a different name for Bretonnian infantry.

But overall I'm pretty happy with how Bretonnia and the Empire have ended up - distinct, confusingly so as far as technology, but you can tell they tried. Well, it was a rough try, but GW never smoothed out the Bretonnian side of things after 6th, so it's hard to know.

>>54915233
Some of the old bits are interesting to look at - the use of French terms, some interesting ideas for siege weapons beyond trebuchets. Even 5th ed had some interesting differences from more current lore - Settra himself and an undead navy had a big role in Gilles le Breton's early battles, as a foe, and things weren't as grimdark.

>>54915267
I once heard an anon say that the Lady blessed peasants so the fields were extra fertile, but it wasn't sourced, so you can't even quote him on that. It's more likely what you mentioned - it's the only system they've ever known, and Grail Knights especially are embodied with the Lady's power. It's like a slightly less twisted form of what goes on in Sylvania, because most Bret lords don't amuse themselves by forcing peasants to eat grass in Bretonnia.
>>
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>>54915421
This is what I usually do. Note I generally play Empire or Dwarves, and I usually don't get too far with Dwarves.

Also is it just me or is the AI a lot less willing to confederate now? I've been getting bogged down after uniting Reiksland because none of the other provinces want to unite, they only want defensive alliances so they can war with each other, and lately not even the Vamp Counts are reliable to go to war with me: not that it matters since I can't get military access to march over there and punch their shit.

Guess I should just focus on conquering Marienburg, because Fuck Marienburg.

Also my Kislev bro's don't wanna make trade agreements anymore :(
>>
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>>54915421
Peasant Archers are generally pretty great - not too expensive, and put out a fair amount of fire fairly quickly. They aren't Wood Elves, but they're useful. I tend to take at least two with most armies. Fire arrows are most useful against trolls and dryads, posion arrows...well, I don't honestly know - they seem better, but I haven't looked too close at their performance.

You can make that sort of strategy work with Bretonnia, and even work well. Your infantry is just generally worse than their Imperial counterparts, and your cavalry has an advantage of variety - Knights Errant are good against infantry, Knights of the Realm are good against large units, etc - and some like Questing Knights and Grail Guardians can actually hold their own in a straight-up fight instead of relying only on charges and being killed off if they don't break away soon enough, and they also have Pegasus Knights and other flying units. Charges are generally Bretonnian bread and butter since they do so much damage, but with a Grail Reliquae you can live without them.

Missile units will always claim about obstruction and you'll need to reorient them manually, since they generally just shoot at the closest unit when left alone - and generally those ones get into melee, obviously. But that can be a good thing, especially for targeting enemy missile units or specific foes. I can't help with muskets much aside from microing them a little to get them behind your lines after they're done shooting from up front, and trying to use terrain to allow them to shoot over your units.
>>
>>54915852
>using poison or fire arrows

Never. Too dishonorable, even for peasants
>>
>>54915879
Trust me, when you're going up against the Wood Elves and their doomstacks, honor will go out the window.
>>
>>54914519
That isn't a Mary sue, if it were they'd constantly win, instead they're the joke race who gets constantly BTFO
>>
>>54905969
>Miniatures were not removed when wounds were taken? But instead the base had a wound counter.
It works well in KoW and makes large units and large battles bearable. In smallhammer not so much.
>>
>>54913451
>lack of sexual dimorphism
>female elf is literally standing on the balls of her feet to be the same height as the male and female dwarf is plump rather than muscular

Shorter and less muscular, not to mention the feminine features and tits, what else could you ask for? Honestly.
>>
>>54908483
The elector count use them as leverage for politicking.
>>
>>54916354
>what else could you ask for? Honestly.
Bare dwarf tits
>>
>>54914816
I'm sure there are groups of friends who play in each other's garages, I was more talking about like gaming group, rent out a rec center for a day every other week, order pizza and bring drinks kind of thing. Like a social thing where you meet new people.
>>
>>54916446
At my LFGS there's plenty of WHFB nights still.
>>
>>54915923
wtf is Orion's problem? I cant do a single playthrough as Bretonia without him going all braveheart on my ass
>>
>>54916487
Wood Elves are basically the dindu elves. Just sit around getting drunk and fucking peoples shit up,
>>
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>>54916487
A while back the Wood Elves were even worse - they'd confederate, gather strength, and then turn into a machine of death and destruction that could easily wipe out the Empire. They were so aggressive and powerful that I would break alliances rather than go to war with them, because they could essentially end my game.

Technically, CA fixed that, but they never nerfed the Wood Elves or made them easier to deal with - Wood Elf armies can easily reinforce each other, you take attrition in Athel Loren, most other factions don't want to mess with them either, you know all that.

But to the question: the Wood Elves have animosity towards you from the beginning if you play as any Bretonnian faction, and obviously they dislike you having friendly relations with other Bretonnians because of that. They don't ally much, so you rarely share friends to help boost relations that way. You have to send hefty bribes to make Orion like you at all, let alone sign treaties. That and the tech you'll eventually be almost forced to research, which makes them hate you more, makes it near impossible to avoid war with them - while ironically, Wood Elves get a tech when you play as them to make Bretonnians like them more. This adds to my salt-ridden belief that Wood Elves are OP and need to be nerfed, or at least made more fair to take on - have other factions actually threaten them so it's not always just you vs. them, make alliances actually possible, weaken some of their garrisons or how rich they can be (six fucking Forest Dragons, man), just make it so you don't have to send in everything you've got to make just a dent in their forces.
>>
>>54916876
Oak of Ages is satisfying to look at it when its been reduced to a smoldering log at least
>>
>>54917007
edgy AF
I personally enjoy spreading forest cover like a plague
>>
>>54917207
Fucking elf Kudsu
>>
>>54916876
but you dont have to research edge of the woods decree anon. just bribe their ass to oblivion, spam them with diplomacy to keep it alive and don't bother with them at all. hell, i prefer duking it out with dwarfs and greenskins instead. at the same time.
then again i am terrible with brets, so i can't break above normal difficulty, so there's no diplomacy penalties to shit all over your gameplan.

also
>They don't ally much
i've seen them allied with the neighboring dwarves to the south/east (the dlc dwarf-faction, i believe) very often. though that usually doesnt happen until between 100-200 turns, so it may already be so late that it's preferrable to just slash and burn their shit.
>>54917207
>edgy
hopefully, those peasant axes are very edgy :^)
>>
>>54915506
That's how I play my empire, but I always go with handguns and get them on hills, I usually roll with way more artillery too, but the general turtle strategy while my artillery forces them to me is the same. I also like a metal wizard in my armies for the aura, golden hounds, and whatever the molten rain spell is. I use them primarily for zoning as enemies close in, since the AI will never advance through the rain and because vortexes fuck shit up.
>>
Skaven army roster when?
>>
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Sooo, Hasbro made toys for TWWH? Cool.
Wish they were on the larger size though. They look like fucking D&D minis.
>>
>>54917572
total biscuit is going to do an all races stream in 7.5 hours.
>>
>>54917785
You jest, but I'd pay for cheap decent-ish Hasbro miniatures to beef up my armies for cheap.
>>
>>54917811
ok
hopefully text version will be posted here? i don't watch blogs
>>
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>>54917816
you mean like this?
>>
>>54906716
>Under-Empire hidden armies and sneak attacks
>The Menace Below
I'm glad Lizardmen 'siege weapons' are all some form of big dangerous saurian beast.


>Like all other races, these have four unique rites/rituals
>The Skaven rites summon unique hero-type units
What the shit? WHAT THE SHIT!?

Did noone else read this? I knew about their part as the campaign goals, but did anyone else know about that last bit about "unique heroes"? Because I'm suddenly hoping that means all the factions are going to see appearances by some of those characters we love that don't work as Legendary Lord choices.
>>
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>>54915267
You'd think that, but it's a common peasant heresy that the Lady serves or is kin to Shallya, who the peasants adore. In more concrete terms, Grail Knights are always merciful to and protective of the peasantry, and they're basically regarded by everyone as living saints of the Lady. A Bretonnian peasant might reasonably conclude that the Lady cares for them because Shallya does and the Grail Knights do.

Finally, there's the case of Repanse d'Lyonesse, who demonstrated objectively that the Lady does watch the peasantry.
>>
>>54917849
Are those Party Cannons? What are they, count-as Trebuchets?

That's a terrible army. Where is the infantry support? Pure cavalry? Jesus.
>>
>>54917849
>>54917785
>BE ANGRY AT ME

>>54915879
>Peasants
>Honour
Pick one.

>>54906657
How so?
>>
Is clan pestilens fucked if they fight against nurgle chaos warriors?
>>
>>54918093
they are basically clanrats fighting armored marauders then
>>
>>54918093
Their disease wouldn't affect them, chaos warriors are superhumanly strong, skaven are weaker and smaller than men.
>>
>>54918093
Nurgle name is in the bloody naming of pestilens stuff. You think the copyrat can beat the master in his own game?
>>
>>54918118
On the other hand, plague monks can't feel pain and are somewhat selfless, so they're not going to balk from berserker rages with their meteor hammer plague censers.
>>
>>54917823
sure.
Its a livestream
>>
>>54918131
So do plague warriors. Trash rats are screwed every time they face true chaos chosen.
>>
>>54918118
>skaven are weaker than men

WFRP here, no. No they aren't.
>>
>>54918093
Skaven are always about numbers. You can smash a hornet with your hand pretty easily, but when you have 200 stinging you, your going to fucking rethink your actions. In the case of pest vs. Nurgle warriors, it's the exact same scene except the bees are now immune to your bug spray.
>>
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Best Skaven clan?
>>
>>54918356
Skryre, obviously
>>
>>54918356
skully
>>
>>54918419
AGENT skully
>>
>>54918419
They use a lot of Rat Ogres from Clan Moulder.
>>
>>54918356
Skyre.
>>
>>54918356
Skrapp
>>
>>54918356
Clan Brap

Specialization: poison wind
>>
>>54918356
As if we needed the whole thread to agree, Skyre is the best by far.

Though to be honest, as grimderp as they sound I'm kind of loving Gangrous.
>>
>>54918356
>Pestilens
>Fights the rest of Skavendom to a standstill

They're obviously best
>>
>>54915421
>Set up a block of shields, set blocks of crossbows behind it, set artillery behind them. Reinforce lines with hero's/lords. Use cav to run down archers/escaping enemies.

It's why I can't into muskets and shit, cause you can't shoot them OVER an infantry line.

Keep your usual tactic but add a thin line of musketmen in skirmish-mode in front of your infantry. When the enemy have gotten close enough to make your musketmen flee behind your infantry, have them circle around and start shooting into the flanks and rear or the enemy units. This tactic is extremely fun to play, especially as dwarfs ias you can then make your infantrylineout off of the bomb-throwing unit (I've forgotten its name) which in practice means that your foe have to get through four killszones before getting into melee with you.
>>
Imagine your favorite faction gets discontinued... oh wait, it already has! They all have! AHAHAHAH!
>>
Supposedly, this is the Skaven roster for Total War 2

>Legendary Lords:
-Queek Headtaker
-Skrolk
-Thanquol (DLC for later date cuz CA are fags)

>Lords
-Warlord
-Plague Priest

>Heroes
-Grey Seer
-Warlock Engineer
-Verminlord (DLC at later date)

>Melee Infantry
-Stormvermin
-Clanrats
-Plague Monks
-Nightrunners
-Rat Ogre
-Plague Censer Bearers

>Missile Infantry
-Globadiers
-Warpfire Thrower
-Ratling Gun

>Artillery
-Plagueclaw Catapult
-Warp Lightning Cannon

>War Machines
-Screaming Bell
-Plague Furnace
-Doom Wheel

>War Beasts
-Hellpit Abomination
>>
>>54918982
Are you sure Grey Seer would be a hero while plague priest be a lord? That makes zero sense.
>>
>>54918982
No Jezzails?
>>
>>54919005
A big part of skaven campaign is going to be council of thirteen vs clan pestilens supposedly

Also grey seers are going to act as spellcasters more than commanders
>>
>>54918923
>t. Chaos Dwarf
>>
>>54919019
Warlock engineers are basically wizards themselves though. Would make way more sense for Grey Seers to be the wizard lords and assassins to be the melee/assasination hero while warlocks are the wizard/economy hero and plague priests are the growth hero.
>>
>>54918982
Bull fucking shit there isn't a clan eshin assassin hero. They are literally a hired hero made to go fuck shit up for the enemy. A hero with vanguard and stalk, but no leadership aura.

Also there had better be some kind of update to poison for skaven and lizards. After playing tabletop, its severely underwhelming.
>>
>>54919019
>council of thirteen vs clan pestilens
Again? Morr how many wars between pestilens and all other skaven do we need?
>>
>>54918356
>clan skurvy
>specialty naval warfare
lol
>>
>>54919914
The Pestilence Brotherhood are a faith-religion of peace, infidel-thing.
>>
https://youtu.be/CBgWYOkq6_U
https://www.youtube.com/watch?v=FAeioa7-5no
https://www.youtube.com/watch?v=qluuw0rUvLI
https://www.youtube.com/watch?v=gJbTpqUhW6E
>>
>>54912182
Streamlined career progression.
>>
>>54912182
Pretty much same as 2e, but with more careers from lands like Estalia, Ind and Cathay, and more fluff about these lands
>>
>>54918149
>>54920112
>Cartoon villain skaven
good.
>>
>>54918149
Maybe equal to Bretonnian peasant, but they are malnourished and live worse than snotlings.
>>
>>54920240
Clan rats have human equivalent strength and toughness out the box. Technically skaven PCs are actually tougher than humans.

Still livd like shit though.
>>
>>54920112
>no high elf gameplay
WHY
>>
>>54920316
Never touched WFRP. Do skaven PCs get their own scenarios or are you supposed to suspend disbelief and include them as PC in normal parties?
>>
>>54920112
Anyone else feel they got queekish wrong? The way they spea seems off. In the books it was always a double verb or noun. In the videos it just seems like they are picking random words to repeat.
>>
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>>54920112
>Malekith and Gelt are actually the same guy

The fools never saw it coming.
>>
>>54920402
The former. Skaven scenarios are a little like playing Paranoia - lots of backstabbing and inter-party politics.
>>
>playing Bretts, WElves usually fully confederate by turn 30, start shitting out stacks that shred my armies
>playing Welves, can't confederate for ages, beastmen constantly making a beeline straight to muh tree, paper thin infantry dies as soon as the enemy looks at them

How do you get good with these fucks.
>>
https://www.youtube.com/watch?v=4f83-t-zpCI
>>
>>54920317
At this point, I think it's safe to say CA doesn't give a fuck. Everyone else has gotten time to shine, HE got a few unit reveals, one video, and then thrown right back under the bus.
>>
>>54920454
Thanks. I'd love to play a Warhammer RPG vidya adaptation where you can play as something other than a human/elf/dwarf but that's quite unlikely.
>>
>>54920686
God damn it. I am gonna make gross high elfiums soon.
when's the release date?
>>
>>54920695
Sept. 28th
>>
>>54920709
Fugg.
>>
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Got a question for you guys, dunno if I should ask it here or in /twg/

Creative assembly has said they're gonna be making 3 total war warhammer games, but it seems to me like they'll have exhausted most of the army options after the second game comes out. Right now they've got:
Empire, Dwarves, Vampire Counts, Orks, Brettonia, Wood Elves, Beastmen, Chaos, and Norsca.

The next game will have High Elves, Dark Elves, Lizardmen, and Skaven, plus a few more in the form of DLC probably.

So what's left for the third game? The only faction I can think of they haven't covered at all is Tomb Kings, although admittedly I'm not overly familiar with WHF esoterica. Even besides factions, is there another continent left for them to add to the map?

Tl;dr: What's gonna be in TWW2 dlc/TWW3?

also i'm sad it seems like they aren't going to have Verminlord for the skaven in TWW2
>>
>>54920984
Cathay, Kislev, demons of the four gods
>>
>>54920984
TK's are very likely going to be DLC for 2.
3 is probably going to be Ogre Kingdoms, Chaos Dwarfs, Kislev and Daemons.
>>
>>54921011
kislev is in TWW1
>>
>>54920984
They are making the whole world so lesser known factions to the east
>>
>>54921020
As a playable faction
>>
>>54920984
Chaos Dwarfs
Daemons
Ogre Kingdoms
Kislev

Everything else they need to invent from scratch, except units for Araby.
>>
>>54921020
But it's not a full faction. They use entry-level empire units.
>>
>>54921061
Oh. What do they have that makes them unique in the tabletop/lore? I just thought they were another empire faction kinda
>>
stop talking about the videogame here, it's getting obnoxious
>>
>>54921159
Skirmishing horse archers and bear cavalry.
>>
>>54921159
Bear cavalry and ice magic.
>>
>>54907191
I know where to get 15mm not!WFB stuff
>>
>>54921228
t. AoS
>>
>>54921228
You need to understand that this is a defunct game/setting and the video game is the first news you've had in years and very likely will be the last once it's over. It will be talked about.
>>
>>54921159
Ice witches, spirit summoning hags, winged hussars, infantry who can fight equally well with bow & axe or bardiche & arquebus, massive war bears, gun-filled war wagons, priests of a bear god that can ride holy bears, light and mobile field cannons, one of the most powerful casters in the setting for a Tzarina...
>>
>>54921228
Smegmar shills out
>>
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>>54921159
http://khorne.ru/2nd/wfrp_web/Realm_of_the_Ice_Queen.pdf

Fantasy Russians with Ice Witches, not-Cossaks, and giant bears. Almost always the first line of defense when Chaos comes sweeping out of the north. There's quite a bit there for an army.
>>
>>54920984
I have a strange feeling the original leak may be closer to the mark than we hope.
>>
>>54918982
you forgot skaven slaves and skaven slaves with spears as melee and greyseers are lords
>>
>>54921011
I doubt Cathay will ever get in - it has a little lore, but not much to base an army off of, and their neighbors are even worse off. And it would be very distant from all the other factions - at best you'd see some Skaven and Dark Elf raids, maybe some Hobgoblins and Hung.
>>
>>54921228
this, go back to /v/
>>
>>54921255
>>54921290
Total War is based o the 8th edition, it's basically an AoS game already.
>>
>>54921367
>replying to your own post
>>
>>54905426
Sweet army!
>>
>>54921499
I would kill for a proper Fantasy game geared towards those smaller army sizes.
>>
>>54921379
Nothing wrong with 8th edition outside of "these rules are better than those rules". The real issue was 8th serving to launch end times.

Even assuming TW3 goes that route, no one is going to accept "the world ends" as the definitive ending of the Warhammer world.
>>
>>54921255
>>54921290
Nice strawman

WFB has a shitton of lore and games we can talk about, nobody cares about the armyroster of a videogame. It's a videogame, you have nothing to talk about
>>
>>54921617
Practically everyone here plays TWW idiot.
>>
>>54921543
I've been of the mind that someone would make a killing launching a dungeon crawler to use as a spring board to a launch a skirmish game to use as a spring board to launch a fantasy battle game.
>>
>>54921617
First off, I for one am interested to see if they add units I like and how close to the lore they stick, so it's interesting to me and I'm going take a wild guess a few other people are in the same boat. GW literally killed our gane of choice, so seeing it revive and be enjoyed by people again is definetly fine with me.

Second: what would you like to talk about? Not shit flinging. I'd love to hear your army lists and warbands. What do you play? How live is WHFB in your area? Fill the general with what you want to talk about if you want it geared a certain way.
>>
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>>54921617
>w-why are people talking about new stuff instead of my favorite 3rd edition army
You're a special kind of retard if you don't think people are gonna talk about news as opposed to shit from 5+ years ago.
>>
>>54921617
>stop talking about Warhammer in a Warhammer thread reeee

>t. Retard
>t. Faggot
>t. Cunt
>>
>>54921617
Its literally the only official game about WHFB left in the world since AoS is considered to be a completely different game with re-start of all lore.
>>
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>>54921228
>>
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>>54921680
This. I don't even remember how long ago End Times was off the top of my head - four years ago? There was a surge of talking about rules and lists and lore, but even then there was the growing suspicion that this was going to be all there was, and that was true.

Since then, all we've gotten are videogames and people's fan projects. I wish I could say the latter revitalized the community, but it was really the videogames that did - you don't need a group to play videogames, and the various projects would always grow insular and/or draw too much ire from the community. What else are we supposed to talk about? An RPG that's still years away? Maybe we'll talk about that when we get more information, but right now the videogame keeps on pumping out new things and keeping interest alive.

I admit, I do fear for the day when WFB in people's minds is nothing more than what the vidya tells them. But sometimes people come on here with a painted model, or an anon gives a battle report on a game he had with a friend, or a player tells about a tabletop scenario he got stuck in, and that's good enough for me. It makes us more like /tgesg/ than I'd like, but we're surviving and still distinct from the /vg/ thread, and that's all I can ask for.
>>
>>54917871
>tapestry depicts the Lady of the Lake spotting the presence of her favored prey, they young of the Bretonian Nobility
>>
>>54922171
WFRP 4e will be out soon. The RPG always inspires more conversation, mainly because the background is essential to the gameplay.
>>
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>>54922171
>more distinct from /twg/
heh, we run this general....kid
>>
>>54922404
There's definitely some overlap, but going over to /twg/ feels a lot different than here. Sort of like how /tgesg/ is pretty different from /tesg/.
>>
>>54921301
Huh? Catch me up, what original leak?
>>
>>54922446
its more similar to /wfg/ than /tsgeg/ is to sexlabs general.
If people posted campaign screenshots more this place would be a slower paced /twg/
>>
>>54922347
I laughed
>>
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>>54922504
There's still enough general lore discussion and talk about the RPGs and wargame, however rare, that I can't really agree with you. /twg/'s equivalent of lore discussion is 'who has the best feet,' and they don't really care about the setting beyond what they see in the wargame - which might be unfair to say considering there's so many crossboarders, but that's the impression I get from seeing discussion there. It's half shitposts because of how fast-paced it all is, and how all the lore you really need to know is related to the games and jokes around the games.

And technically /twg/ is still for Total War as a whole, even if fantasy is getting the most interest over history. If there was no /wfg/, I don't think most people from it would be happy on /twg/, especially if Warhammer hype dies down and no one wants to talk lore at all, let alone RPGs and other things. Neither general can really replace each other.
>>
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Post yfw amazon dlc for tww2

we must reclaim lustria from the filthy cold-bloods
>>
>>54922628
I really wonder why CA hasn't tried taking cues from the Dogs of War book and White Dwarf articles and made mercenary forces that can be hired and such. It would take off some of the pressure to include a whole army for every minor faction, but still allow those factions to be included if you can't think of more than a few basic units for them.

Part of me thinks that if Amazons were worked in, they'd just be Wood Elves with good relations with Lizardmen. Lore be damned,
it would work.
>>
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>>54922628
>raids to old world to capture males for the tribe
>>
>>54922667
>faction resource is "breeding studs"
>growth building chain is a fertility temple
please
>>
>>54922453
Some Russians managed to find files inside the game that provided clues to the DLCs and future factions.
Their predictions for the TWW1 were very accurate, albeit in slightly the wrong order (Wood Elves and the King and the Warlord were switched, TWW2 was listed as High Elves, Dark Elves and Lizardmen with Skaven as a DLC).

According to that leak, the third game is due to be focused on Chaos, with one army for each god. Ogre Kingdoms and Chaos Dwarfs are allegedly DLC but it's not mentioned which game they would be for.
>>
>>54922757
>According to that leak, the third game is due to be focused on Chaos, with one army for each god.
That would be the stupidest thing of all time.
>>
>>54922628
Weren't they worshipping the lizardmen?
>>
>>54922788
They worshiped the Old Ones, the same deities that the Lizardmen worship. Sometimes. I'm not honestly sure how Old One worship and Sotek worship work out - it doesn't seem like Sigmar and the other gods.
>>
>>54922779
Eeeeh it could work depending on how different theyr armies will be
>>54922757
Was there a word about Kislev? I guess they'll work like Norsca as a pre-order bonus for the next game
>>
>>54922817
>Eeeeh it could work depending on how different theyr armies will be
Chaos isn't enough to carry an entire game. You need some sort of adversary factions to balance it out.
>>
>>54922788
"The High Priestesses of the Amazonian Sisterhood bear items of undoubtedly Lizardmen origin, yet the Lizardmen make no obvious move to retrieve these. Rather, it appears as if the Amazons are accepted by the Mage-Priests as part of the natural order of things."

Also their priests have powers drawn from the lizardmen god, lore of the serpent
>>
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>>54922628
>>
>>54922856
>>54922788

Slann and amazons bath in the same drug filled pools.

They're literally fuck-buddies.
>>
>>54922779
I agree. That's what was in the files though.

Now, I could see a Path to Glory/Realm of Chaos campaign being pretty cool if they went full bore on the crazy weird chaos stuff.
I don't see how they intend to add Ogres and Chaos Dwarfs without expanding the map though.

>>54922817
>Was there a word about Kislev?
I don't believe so. But then Norsca wasn't mentioned either, so they've clearly made some changes to their plan.
>>
>>54922604
>'who has the best feet,'
haha, really, who has the best feet tho.
>>
>>54921932
Oh, did GW come to your house and throw your models and books away?
>>
>>54920984
Playable, fledged Kislev (as good human posterboys)
Ogre Kingdoms
Chaos Dwarfs
Chaos Daemons (4 factions)

And that's from the actual TT factions, the lore has:
>here be Chinese/Indians/Nips
knockoffs
>>
>>54922975
Yes...

Friggin' Kirby snuck in at night and replaced my Tomb Kings with Smegmarines, and my army books with "Woody's got Wood" :(
>>
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>>54920984
Kurgans so they can sneak in more WoC characters.
>>
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>>54922779
>>54922757
BE'lAKOR CONFIRMED. GET HYPE!
>>
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>>54923483
Legitimately glad, since we can humiliate him like Arcuck the Everpussy. You'll be screaming.

with rocks
>>
>>54922836
those adversary factions are the other gods' armies
>>
>>54923578
>Legitimately glad, since we can humiliate him like Arcuck the Everpussy. You'll be screaming.
That's the best part of Norsca, really. Kill him, take his place as the Everchosen, laugh heartily.

>>54923583
Selling a game on all Chaos isn't going to be easy, especially with a lot of people still bitter (and rightfully so) about the End Times. Likely, it'll just be one faction with a "dedicate yourself to a god, get some unique units" rather than four totally separate armies.
>>
>>54922975
Hard to convince anyone to pick up the hobby when it's no longer supported and no one else has a marketing department worth a damn to the point they produce models for specialty units, like rat man team with giant blunderbuss or flamethrower.
>>
>>54923709
The End Times was good though because it mercy killed Warhammer. Too bad it didn't happen before 2009.
>>
"Mannfred cursed loudly and steadily as he stormed out of the Temple of Ulric and flung himself into Ashigaroth’s saddle. The great beast groaned as it flung itself into the air at his barked command. Mannfred snarled uselessly as he flew over the rooftops of the Ulricsmund. It was all going wrong; he could feel it. The wind was shifting, but he couldn’t tell in which direction. This is not as I foresaw, he thought. Victory had seemed so certain, then. Now, there was no certainty save that the end was fast approaching. When he had arrived in Middenheim a few days earlier, Archaon had readily accepted his offer of fealty, even as he had that of the renegade elf priestess, Hellebron, and, even more surprisingly, Settra the Imperishable. The former king of Khemri was the last individual, living or dead, that Mannfred had expected to see here of all places. He’d thought the ancient liche reduced to dust and scattered across the sands of his beloved Nehekhara, after his refusal to serve Nagash as a mortarch. "

Why do people keep memeing about Settra not serving? In the last End Times book he apparently does.
>>
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>>54917868
Maybe the other factions will, but for skaven they aren't anyone special. The DOOOOM Engineer has an earthquake ability for the campaign map, which destroys walls and buildings in the targeted settlement. Then the plague guy, who spreads some attrition causing virus across the lands.
>>
>>54923904
You may be right.
>>
>>54923904
I don't understand. Why would it have mattered if WFB was killed off sooner?
>>
>>54923944
Didn't Settra tell Archeon that he'll kill him after he's done with Nagash(and if I remember correctly the big four)?
>>
>>54923896
I suppose this general has no reason to exist anymore then. Let's just merge it with TW general.
>>
>>54922686
>this spurs lewd drawing, lewd writing, and SFM porn
>>
>>54924090
Then we could have had pure memories of the game without the taint that began with 7th edition Skaven and continued all through the 8th edition. We could also have a fan edition that's not based on the worst edition.
>>
>>54924289
none of that is happening at all.
fucking vermintide gets more lewd shit.
>>
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>>54923709
>That's the best part of Norsca, really. Kill him, take his place as the Everchosen, laugh heartily.

>Be'lakor resets time while you are not looking

NOBODY KILLS MY SON BUT ME!
>>
>>54918982
>Grey Seer
>Hero

What the fuck am I reading?
>>
>>54924405
grey seers aren't exactly generals.
>>
How many different human languages are there? How much do they differ from each other?
>>
>>54924405
He has them reversed as far as I'm aware. Plague Priests are still heroes, and Grey Seers have loyalty so they're probably lords still.
>>
>>54924465
>Lord choice in tabletop
>Not a general


>>54924493
I will lose my shit if the priests are Lords and the Seers are heroes. I can live with Skrolk as the LL, although I find it really odd that he's the choice rather than Thanquol to start. Fucking pestilens, worst clan.
>>
>>54924549
Same thing is happening with the Loremaster of Hoeth. Bumped down to a Hero despite being a Lord in TT.
>>
>>54924549
Pestilens makes perfect sense given that they originated in Lustria. Queek is a bit of an odd choice lore-wise but they needed the second LL to be a melee specialist.
>>
>>54923904
>mercy killed Warhammer
End Times was a good concept with the shittiest execution.

If they had an actually decent send-off there would've been more people in AoS
>>
>>54923944
Should've read to the end of the book, where he rescues Nagash and tells him he'll deal with him after he deals with the gods for daring to offer him aid
>>
>>54918982
No, roster reveal is tomorrow and this is what I have seen from videos released today.

Lord and Heroes
>Queek Headtaker
>Lord Skrolk
>Plague Priest
>Warlock Engineer
>Assassin

Normal Units
>Clanrats
>Clanrats (Shields)
>Clanrat Spears
>Clanrat Spears (Shields)
>Skavenslaves
>Skavenslave Slingers
>Stormvermin (Halberd)
>Stormvermin (Sword and Shield)
>Rat Ogre
>Night Runners
>Night Runners (Slings)
>Gutter Runners
>Gutter Runner Slingers
>Death Runners
>Poison Wind Globadiers
>Death Globe Bombardiers
>Plague Monks
>Plague Monk Censer Bearers
>Plagueclaw Catapult
>Warpfire Thrower
>Warp Lightening Cannon
>Doomwheel
>Hell-Pit Abomination

Forgot Grey Seer and Warlord. Don't know what mounts they have.
>>
>>54925324
Is the Roster reveal just for the Skaven or is it the full roster?
>>
>>54920984
This is my guesses.

Game 2 dlc
>Tomb Kings
>Araby
>Dogs of War
>Pirates of Sartosa/Vampire Coast

Game 3-pre-order
>Kislev

Game 3-leak had the four Chaos Gods
>Khorne
>Tzeentch
>Nurgle
>Slaanesh
>Chaos Dwarfs
>Ogre Kingdoms

Maybe Cathay and Nippon if we are really lucky as CA can take stuff from 1st and 2nd edition lore and there was a Cathay and Nippon list back then.
>>
>>54925410
Skaven roster reveal. The Lizardmen, Dark Elves and High Elves have already had their rosters revealed.
>>
>>54920984
>What's gonna be in TWW2 dlc
Karak Zorn Dwarfs are just perfect for something.
>>
>>54925324
There was a Screaming Bell in the trailer. That might be a mount for the Grey Seer.
>>
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>>54925483
There was an anon a few weeks back who thought Chaos Dwarf Karak Zorn would be cool. Not my favorite idea, but the African-themed Dwarves would be nice - could also make the Kraka Drak dwarves more Norse themed. It'd be easy enough to slap some of the Norscan stuff on them now.
>>
>>54924903
If they hadn't gutted everything everyone knew about Fantasy to make the whole game more copyright friendly then AoS would have been better received.
>>
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>>54924289
That's vile, Aku.

Even for you.
>>
>>54924367
how can you reset time when you're killed

screaming

with rocks
>>
>>54924367
I believe he will the main villain in TWW3 if the '4 chaos factions' leak is real.
>>
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CHAOS DWARFS CONFIRMED, CHAOS DWARFS CONFIRMED

http://thekoalition.com/2017/total-war-warhammer-2-interview-hands-on-time-with-the-skaven

>Total War: Warhammer 3 also had an honorable mention near the end of the presentation, with a nod to the lands beyond the far Eastern mountain range of the World’s Edge Mountains. It would seem that the next installment will be adding the Dark Lands to the campaign, which would likely include the new factions of Hobgoblins, Chaos Dwarves, the Ogre Kingdoms, and Daemons.
>>
>>54926121
Imagine they'll try to force the wood elf mechanic on them just for the sake of conquest. Conquer everywhere for more amber!
>>
>>54926121
Hobgoblin faction is an oddly specific answer by the interviewer (Eastern Steppes?). Would like to know exactly they were showed.

We know the third game must go to the east and that CA want all 16 major factions in. Therefore, the third game must have Dark Lands (Chaos Dwarfs), Chaos Wastes (Daemons of Chaos) and Mountains of Mourn (Ogre Kingdoms).

The big question is if we go further east then the Mountains of Mourn to Cathay and the Eastern Steppes.
>>
>>54926305
I hope we don't go to Cathay, personally. CA is already kind of showing difficulty with their scaling and map sizing, and the Asian parts of Warhammer are so fucking vague, where they seem content - even eager - to just stick with what's already been designed for them.
>>
>>54906657
that's literally the point of Skaven. Their very existence is unnatural.
also:
>dwarfs have aircraft carriers and submarines
>complains about rats with unreliable guns
>>
>>54906657
>>>/out/
>>
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Would being Sired by a more powerful/older Vampire make a stronger vampire? Or do they all have the same base depending on the bloodline and just different growths if their site is strong and old?

For example being Sired by Vladdy Daddy vs being Sired by one of his great grandchildren?

Also is it really impossible for a Vampire to reanimate a body with the ability to shoot a gun or a bow? Or does it need a powerful artifact of some sort?
>>
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>>54927507
Older vampires make more powerful spawn. I think Ulrika touched on this, and may have blamed it on how lower-gen vampires tend to be mudblooded (vampire sex involves biting and counter-biting), which can have deleterious effects.

>Also is it really impossible for a Vampire to reanimate a body with the ability to shoot a gun or a bow? Or does it need a powerful artifact of some sort?

I think the official reason is down to poor manual dexterity, but it's likely the vampires just don't fucking care.
>>
>>54914519
Literally every 8th edition army book has Skaven dying in droves. Ogres eat zillions of them, Grimgor kills most of Hell Pit, graphic depictions of Lizardmen torturing/killing them, the whole Island of Blood clusterfuck, etc etc etc.Let the rats have their flamethrowers, they're a funny concept.
High Elves and Chaos are the real Mary Sue races.
>>
>>54918325
>the only way to play Skaven is to buy billions of Clanrats/slaves
GW pls go
>>
>>54927117
It's the last chance to do them. If they get the chance, I really hope they put Cathay in.

Also, we need human factions for game 3.
>>
>>54927552
If you really need a reason why VC don't use ranged weapons, Its because they take a lot of maintenance and ammunition, which runs counter to the whole "raise your army on the spot and fuck things up." Really though it's because in 5th they decided VC don't get ranged weapons and that's that.
>>
>>54927641
I think we're more likely to get fleshed out Border Princes, Araby, Tilea, and Estalia in TWW3 than Cathay honestly.

What would a far east map even consist of? Cathay, Hung, and Ogres are really the only things that get more than a brief mention in the lore.
>>
>>54927726
Araby and the Southern Realms will be game 2 dlc. Kislev can be the pre-order for game 3.

My post here talks about game 3 >>54925433
>>
>>54927812
>putting off Kislev for durkas

I say thee nay.
>>
>>54927552
Wait so blood sharing only occurs when it's mutual or can a vampire practice Diablerie and still remain mostly one bloodline?
>>
>>54927812
> southern realms
> aren't even on game 2's map
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