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/5eg/ - Fifth Edition General

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>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54129815
>>
Favorite school of magic?
>>
Are we getting any UA today?
>>
>>54137570
no, WOTC is closed
>>
>>54137570
No next week
>>
>>54137467
Illusion is always fun.

Transmogrification and Abjuration also have their moments. Necromancy and Conjuring can be really fun, but it depends of the DM.
>>
>>54137627
>Illusion is always fun.
provided your DM isn't a fucking dicknut.
>>
>>54133624
Started my table at 1, three deaths and two campaigns later they just hit 8. Proud of ya boys.

>>54133892
Exp for loot finding is a great idea to pull from older editions, but basing on on loot found not just GOLD found (or spent) is madness.

Ideas on balancing/working in loot-find exp for 5e? Games/editions I know of that do it are so far and away out of my comfort zone as a dm as far as number crunching it to work right.
>>
>>54137711
When my group asks why I don't use illusions, I say it's because I have no imagination, but it's really because I know my DM will be a dick about it
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>>54137756
A dick, how?
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>>54137627
>Illusion is always fun.
Not for everyone else at the table, no.
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>>54137711
>>illusion is always fun.

>party member has to run through an ice storm spell aoe to escape a monster they are (wisely) running away from.
>that guy wizard makes him an opening with a reduce spell on a door that would get him around the ice storm
>salty when I let him before informing him the storm means he can neither see nor hear the party or the new entrance
>lock throws out deck of illusion card- it's a druid
>druid cleric's never seen before runs out of nowhere and leads cleric to safety in the nick of time
>>
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As a DM, I don't let my players multiclass unless there is some diegetic, in-character reason for the player's character to do so.

You're a Barbarian and want to multiclass into a Rogue? Cool. Tell me, why? Why is your barbarian suddenly appreciating the subtler approach? What convinced them to cool their rage and sneak from the shadows instead of charge headlong into battle? Where, or from whom, did they learn their thieves' tools proficiency and expertise?

You're a Warlock and you want to multiclass into a Sorcerer? Cool. Tell me, how does your sorcerous origin play into your warlock pact? Is your sorcerous origin unrelated, or was innate magic another gift from your patron? Is this power that your character bargained or yearned for, or was it a sudden and surprising development for them? How do their reconcile their new magic with their old?

And once these goals are established, the next session after a level-up will certainly be about roleplaying the ways that players come into their new abilities. We'd roleplay (or at least address) the barbarian learning new skills from the other Rogue in the party or from their unscrupulous ally in the city, and we'd deal with the sudden onset of sorcerous magic in the warlock, etc.

It sounds harsh, but it makes multiclassing—which is the sudden deviation of your character to another path—a meaningful event and character decision. Bringing these skills off of the character sheet and into the game world is more rewarding for roleplay, and of course and most importantly of all, it shuts munchkins right the fuck up. No, you cannot take some Frankensteinian abomination of multiclass and feat combinations unless you can tell me why and how your character went into every one of them.
>>
>>54137813
What do you mean?
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>>54137766
Just always attempts to make the spell as useless as possible when you cast it, to the point where using a fireball for a 3rd level slot is just always more worthwhile than using major image
>>
>>54137824
I'd want to play in your games.
>>
What book is Ghostwise halfling from?
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>>54137919
SCAG
>>
>>54137824
I'd say it's a sensible approach, except I've met DMs with the same attitude in 3.5, where being a single-classed caster was pretty great, while being a single-classed martial was literally Hell.
>>
>>54137824
I like this way of doing it, but there's of course someone who wants everything at once instantly.
>>
>>54137824

Have a (You) for acknowledging how interesting/intriguing the process multiclassing is supposed to be in-character.
>>
>>54137824
See, the problem here is that you are treating character classes like it's some kind of university course, and where taking another class means you switched majors.

Have you considered, perhaps, that class levels merely represent the idiosyncratic progression of a particular character's abilities? A character is not simply a 'Fighter', a character is the whole mix of their background and pursuits.

Do you also not allow Fighters archetype into Eldritch Knights unless there's some diegetic, in-character reason for the player's character to do so? What about every other archetype in the system? Does that differ from your approach to multiclassing?
>>
How does my theory crafting look? PHB + SCAG. No UA.

Damage: Barbarian 5, rogue x using sneak attack for main damage. Barbarian should either go bear, then bear totem for increased stickiness, wolf, then bear to help your companions fight enemies around you (his applies to ranged companions as well, who have disadvantage on the target you're grappling) or elk, bear to grapple, drag your companions, then shove prone so everyone can wail on them.
Since you have advantage from the enemy being prone, sneak attack would trigger every turn. Weapons would be a shortsword or whip, where whip trades off a little bit of damage for reach. Should be combined with sentinel for more battlefield control.

Battlefield control: Barbarian 1 for rage, 3 for primal path (same as above) or 5 for 2nd attack, rogue 1 for expertise, and fighter battlemaster x to manoeuvre your companions. The more barbarian levels, the more it hurts the battlemaster in later levels of the game.
I could use versatile weapon with a d8(d10) for damage, one handed while grappling, or two handed if not. Other options would be whip with sentinel, or tavern brawler for flavor. I get 2 attacks + action surge by level 11, and up to two attacks and an additional action surge if you go 1 barbarian and 1 rouge.
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>>54138028
>Barbarogue memes
Eat shit and die.
>>
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>>54138028
cont.

MAD version: Barbarian 1, rogue 1. Monk X. Use barbarian's unarmored defence, and focus on STR, and then CON/ DEX/ WIS for the other ability scores.
Use str for attacks scaling with monk unarmed damage and grappling, decent attack progression, and focus on CON/ DEX for increased AC/ health, or WIS to get more out of monk abilities.
You can go open hand to free up an attack with shoves (DEX), heal yourself and Quivering Palm at 17.
WotS gives the ability to grapple, drag and teleport to your companions, shove prone and everyone wails on them.
Long Death increases your stickiness with temp HP, Hour of Reaping for no advantage or to people attacking you while grappling (WIS). Despite being MAD, this build "comes online" fairly quickly and does decent damage.

Feats: Charger to make use of your mobility and freeing up an attack from knocking them prone. Defensive Dualist to be more tanky.
Lucky for super advantage.
Martial Adept for more utility (tag-teaming) or superiority dice.
Sentinel to make us whip's reach and increase battlefield control.

The biggest problem is these builds don't really get good until later levels, and damage is still a bit behind other classes. But that's usually the price you pay for some more utility.
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>>54137986
>the wizard who wants all the fucking spells right fucking now as opposed to creatively using what he's got
>>
>>54137824
stop being autistic right now
>>
>>54138028
Ditch Battle Master. It's hurting your progression on everything else.

Barbarian only gets their level 3 totem ability, 6 is trash and you aren't taking any more levels. You go Bear unless the rest of the party is melee, but if you want to support that you go more Barb rather than multiclassing into Rogue.

Sneak Attack requires a Finesse weapon. If you're one-handing, your only option is a Rapier.
>>
>>54137994
>Do you also not allow Fighters archetype into Eldritch Knights unless there's some diegetic, in-character reason for the player's character to do so? What about every other archetype in the system? Does that differ from your approach to multiclassing?

If the player goes Eldritch Knight, then they've either received a spellbook or have been studying spells in their downtime. If they're going a Way of the Four Elements Monk (remastered, I'd hope, the poor soul), then they've been training all this time and finally unlock their elemental powers at third level.

I'm not asking for a novel-length explanation, just some justification, which can be retroactive (within reason, of course). I love it when people multiclass into warlock because playing out that patron pact is like a field day for the DM.

What I really like is when players tell me what multiclasses they plan to take, because then I can weave experiences that would justify those multiclassings into their adventures. Someone wants to multiclass into a Deep Stalker Ranger? Your next quest takes everyone deep into the underdark. Upon exiting and leveling up, the player's character has learned a lot about the land and proved themselves to be a surprisingly capable survivalist, having handled all the navigation, and hunting and foraging and such. That experience is where he learned his Ranger skills.

I only ask for these justifications the first time; they can level up either class however they want after that. I'm not going to hold them to the coals if they can't tell me where they earned that fourth Ranger level when they've been in a city for six weeks, that'd be excessive. Although a game where class levels are determined by what the players do, not what they claim to be, would be interesting if everyone agreed to it.
>>
>>54137824
I do this too! It's good and worth the RP.
>>
>>54138082
This is just trash.

Why are you taking a Barbarian level with Monk?
Strength Monk only works with Fighter MC.
Why Rogue? Grappling?

This is not even being MAD, you're spreading yourself super thin in terms of abilities.
>>
>>54137824
I literally have it all explained from the get go.

Fighter -> Warlock is a fighter who wants magical power, and have constantly asked gods to grant it to him, but when no one answered, but when an older, unknown, and stranger God answered instead, he took the deal as a Warlock.

Warlock -> Paladin is a guy who found some strange being. A lady in the lake, who offered him, a lone exile wandering the woods, a mission, as well as power, in exchange for certain tasks.

Cut forward a few levels, and he has developed from a simple Warlock, to a full on Paladin, his path to the Lady granting him almost divine power, as he fights for his patron and the joys of the mortal world.

Monk -> Rogue is a guy who originally roamed the wilderness, brawling wolves and bears, wanting to become the strongest human around. After taking the cowardly route of the shadows, and slowly becoming less about honour and being the best, he picks up trap making and starts plotting, observing, and catching his targets off guard, never bothering to let them get a chance to fight back. The strongest predator is the one you never get to fight.

Cleric -> Bard is a cleric of Hlal.
>>
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>>54138245

Yea dude, now that's what I'm fuckin talking about. And you got it right, warlock multiclasses are always so damn fun, narratively speaking.
>>
What's with the lack of single target blasts? There's maybe 4/5 across 9 spell levels and then cantrips are pissy damage.
I'm surprised there isn't a 1st level spell like 1d8+10 or something. That's more reliable than chromatic orb but less max damage and without the damage type utility.
Am I just shit at balance?
>>
>>54137824
Players should either plan ahead for multiclassing and have it be a part of their backstory, or have it happen because of something that happened during the game, like a someone taking an oath when an ally is killed or the rogue teaching the fighter how to fight more dirty and how to use thieves tools during rests for a while
>>
>>54138271
Sorcerers convert spell slots into double cantrip damage.
>>
>>54138271

The potential for collateral damage is built into the balance of blasts. A single-target spell does less damage than a blast, but you know that spell is only gonna hit that one guy.

In order to use a blast, you have to coordinate with your allies to make sure nobody gets hurt when you dish out the big damage. Spell Sculpting from the wizards' School of Evocation aids in this.
>>
>>54137824
You're a good guy.
>>
>>54138045
>54138045
>>54138142
Why does /tg/ get so triggered? Of course grappling is a meme, doesn't mean it can't be optimized.
>>54138158
Fair enough 3, it is. Battlemaster is fine for utility (sacrificing damage). RAW whip would work as a finesse weapon, RAI that would be retarded.
>>54138230
One level of rogue for athletics expertise (grappling). Why doesn't monk work apart from being MAD? It has unarmed STR damage and multiple attacks at the cost of other class abilities.
>>
>>54137824
As a newbie reading about multi-classing in the PHB I just assumed this was how it was supposed to work.
>>
>>54138443
It is, it's just that a lot of people don't do this. Multiclassing at some tables comes out of nowhere.
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>>54138245
Cleric -> Bard Is the choir master
>>
>>54138460
The mindset of "there are no rules, only rule suggestions" is vanishing. More rolls for things that used to be pure rp and logic. Some people run it and play it as a strict dice rolling game moreso than a role playing game: partially why they cut back on so much bloat going from 3.5 towards 5. At least I HOPE that's why.

barbarian: I want to take a level in rogue.
dm: why and how?
b: Because It says I can and because I leveled.
>>
>>54138460
That really only bothers me on the more background driven classes like sorcerer, paladin or warlock (ironically they all sort of multiclass well together). If someone wanted to play a pirate or bandit king type dude I wouldn't think twice about them playing a barbarian/rogue, or if they wanted to be an eldritch knight that focused more on magic I don't think taking levels in wizard after they've already learned magic really seems too immersion breaking
>>
>>54138429
Whip has a point for Rogues who would not like being in melee. Barbarogue is tanky. It just wants more damage.

The Battle Master utility isn't worth it. If you want to grapple with battle master maneuvers then do Fighter / Rogue and deal with not having advantage, or Fighter / Bard.

Strength Monk doesn't work because of MAD.

Strength Monk that is also taking levels in two other classes crosses into further fucking over himself.
>>
>>54137467
Monk that is just a martial artist and not a magical martial artist when?
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>>54138271
Reliable single target damage is pretty much martials' entire reason for existing
>>
>>54138581
I disagree with the battle master. You get (1d8(1d10)+1d6)x2 per turn is fine damage. Manoeuvres are nifty, especially since you effectively pinning one enemy down, or two if you sheathe your weapon at the cost of all damage. You could also use a whip or hand crossbow for more range if you don't give a shit about damage.
>>
>>54138701
Hopefully never.
>>
>>54138737
I'm not saying Battle Master is bad. Battle Master is amazing.

But if you're going Battle Master then do BM, not just dip it for the maneuvers in a fucking 3-way multiclass.
>>
>>54138562
It bothers me when it pertains to something the character has never interacted with or has never shown any form of interest in.

Example, I had a barbarian who wanted to take levels into paladin so I asked him why, at the time he had no reason for it, so I told him, no. Later in the story, his character chose to do some soul searching it opened up a dynamic we never thought about when pertaining to this rough and tough barbarian, who is now on a quest to better himself, then and only then did I allow him to multiclass.
Funny story about this Barbarian/Paladin, he ended up getting tricked and got possessed by my game's major antagonist cult, got his soul trapped in a sentient Greataxe, fought against the party and ended up getting disintegrated. We like to think he is in a happier place after all that's happened to him.
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>>54138819
I could see that being frustrating, but my experience is players usually plan their levels out in the first place, so multiclassing is usually something they have in mind from the get go, which makes it really easy to blend the classes together
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>>54138793
You're right, but I'm arguing for a meme or specialised build. If I want to do X thing as my schtick, this would be most optimal way of doing it. While there are more optimal builds or classes, 5e is forgiving enough on those that aren't.
>>
>>54138701
Open hand monk, refluff ki as stamina.
>>
>>54138886
But you aren't.

Hell, you haven't even coherently worded the intended purpose of the build, just what you think in your head it can do.

How about you start with that?
>>
Multiclass is the reason we can't have nice things. Designers have to keep track of every class interaction on the game.
>>
>>54138701
I'm not a big fan of class concepts that are basically only for the purpose of saying it isn't done with magic, but I would like a fighter archetype that has some sort of gimmick similar to a monk's martial arts
>>
Reposting in this new thread: Curse of Strahd question.

Players are hooked 'cause CoS is dope. I'm having fun making sure every character has a drive and something that "speaks" to them in Barovia.

One of them is a Dwarf Cleric of Life. The character is mostly loyal good, a bit grumpy, but willing to help people. He witnessed in horror the hag trading pastries for children event. "Holy shit they're all rotten to the core" were his words I believe.

Thoughts?
Specifically, are there NPCs in CoH that could be used to "entangle" this character even more?

>>54137149
I thought of the Abbot, but not of the other 2, thanks!
>>
Instead of running a huge, "epic" campaign, is it valid to string together a bunch of shorter adventures into some semblance of a plot?
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>be level 10 ranger
"I'll loose an arrow"
>Roll a 5 +7 which doesn't beat the AC
>"LOL YOUR ARROW MISSES BY A MILE AND HITS A TREE."

>implying a level 10 ranger would ever miss
>>
Hey if I'm just starting 5e as a mostly new DM/mostly new players what stuff beyond the 3 core books should I be aware of?
>>
>>54138990
>Specifically, are there NPCs in CoH that could be used to "entangle" this character even more?

the abbot in kresk. baba lysaga. maybe the priest quest in valaki?
>>
>>54139028
Sorry your DM is shit?
>>
>>54138927
Ops, you're totally right.
>>54138028
>>54138082
Your best with grappling in 5e is grappling someone, and shoving them prone, giving advantage on attacks against them. They can't get up unless they break your grapple first.

You'll want unarmored defence, at least two attacks (grapple, then shove in the same turn), advantage on strength checks from barbarian's rage, and expertise in athletics from rogue to make your grapples neigh unbreakable.

The problem becomes damage, or MAD ability scores. If you go rouge for damage, your sneak attack damage is significantly delayed by having to go barb 5 for two attacks, and a bit MAD for optimal armor.
If you go barbarian all the way, that works fine but you'll want dex/ con and rely on additional rage damage (d10+low str+rage damage), or use dex (rapier, d8+high dex mod) .

Fighter also works fine, giving you a decent attack progression, and you don't have to dip too deep into barbarian not hurting your manoeuvres. However, you still run into the armor/ damage problem.
>>
>>54139012
The latter is much, much better for everyone IMO. Obviously depends of the DM but it's a lot easier for him, and it also allows for some 'timelapses' that can be salutary for the group (when someone cant get to a session) and for the story (sometime, nothing happens for a while).

I've tried "epic" and it's not my cup of tea at all, except maybe if I'm playing some awesome campaign (CoS, OotA, SKT)
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>>54139049
nothing else. the 3 books are all you need. hell, the basic rules from the WOTC website are all you need.

have fun GMing! it is amazing. also remember that you'll do better every time.
>>
>>54139049
You don't need to fuck with anything beyond those books until you and your crew are more experienced.
>>
>>54139028
Shift in the wind? Slip on some slick ground at the last second? An unbalanced/warped arrow?

Course it helps to say that it hits and doesn't do any damage (bounces off armor) or that they dodged it for some "miss" attacks. Dex bonus is a part of ac for a reason.

You sound entitled as heck my dude.
>>
>>54139074
If I might be so bold: I highly recommend the Lost Mines of Phandelver if you're all new.
>>
If i'm a Battlemaster and take Martial Adept as a feat, is the Adept Die a d6 or is it the same as my other superiority die?
>>
>>54139049
My advices to you:
- short (3-5 hours) sessions are better for everyone
- force yourself to take a 5-15min break at some point
- take notes of notable things each characters said/did (to NPCs, most likely)
- keep story/NPCs simple, clichés are preferable over super-complex-edgy-snoozefests (you are probably not a great writer (yet), and even if you are, that's not what brings everyone around your table)
- don't sweat the rules, try to be fair and use common sense (not so common uh)
- don't talk too much
- describing "what happens" in combat can be pretty cool if you have the imagination for it
- epic campaigns arent as good without a campaign book ( >>54139012 )
- try to be on top of the rules for combats, especially spellcasting (concentration and constitution saving throws) and attacks of opportunity

I probably forget a bunch but that's from the top of my head.
>>
>>54137824
>You're a Barbarian and want to multiclass into a Rogue?

Pirate background. Finally starts to realize why everyone was singing about "With Cat like tread, upon our foe we steal..."

https://www.youtube.com/watch?v=WdJg6Duzzf4
>>
>Playing SKT
>We get rushed through first 5 levels, pretty cool
>Running a Storm Sorcerer 4/Tempest Cleric 1
>We come across a group of weird looking people escorting a prisoner
>Something seems fishy, decide to tail them
>Remove chainmail for stealth, group still fails stealth check
>They attack us
>Second round, run up to one of them, booming blade, one shot him
>Stow weapon, run up to a group of three and quicken thunderwave, upcast to level 3, obliterate all of them
>Next round run up and upcast another level 3 Thunderwave at another group of three, including their leader, obliterate them

I am liking these Sorcerer abilities. Oh my, the damages.
>>
>>54139160
It's the same as your other die.
>>
>>54139098
>Ranger at that level
>Not being attuned to the wind's direction if it's significant enough to put off his aim
>Not checking his ammo to know if there's any fault in his ammo
>Dodging it somehow makes the arrow steer off wildly and hit a tree somewhere else? It's also heavily implied it didn't bounce off armour

He's not entitled, he's in his rightful place. No f fucking way an archer at that level would miss by that much unless he's an absolute goon. The DM could have at least said 'Your arrow deflects off of its armour' instead of 'lol your have seriously bad aim'
>>
Try and come up with a explanation for the following multiclasses:

>Rogue-paladin-druid
>Wizard-ranger-cleric
>Bard-fighter-warlock
>>
>>54139274
Is the implication that the classes were gained in this order?
>>
>>54139274

I like multiclassing with two classes, but I've yet to come up with any interesting triclass multiclasses. The MAD gets out of control, even if there is some contrived fluff for such a clusterfuck.
>>
>>54139070
You don't care about unarmored defense.

Barbarians already do DEX 14, max STR and what they can spare to CON. This is AC 17 with non-magical half plate. This is about as good as things get unshielded and without fighting styles.

If your priority is grappling, you only take 1 level of Rogue for Expertise (or the Brawny UA feat) and the rest goes into Barbarian, because you want more HP and Rages.

If you want to actually be a good and effective character beyond your gimmick, you take 3-5 levels of Barbarian and the rest goes into Rogue.

Action Surge is attractive to the gimmick if you want to double grapple or some shit, but maneuvers are not worth delaying either your access to higher level Barbarian abilities or your Rogue SA dice (which is going to be your damage scaling). If your really want Disarm in a pinch, just take Martial Adept.
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>>54139274
>Rogue-paladin-druid
Druid who has made an oath to protect an powerful ancient fey site and uses cloak and dagger tactics to deal with trespassers?
>>
>>54139315
It was pretty much random to be honest.
>>
>>54139274
>Rogue-paladin-druid
Clever and cunning fighter sworn to protect life and nature
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Can someone show me the rules of thunderwave?

Some of us think it's a cube in front of us that we position, others think that since it says "it's a 15 foot cube centered on you" it's more or less a cube with you in the center casting out 5 feet in all directions (that would make a 15 foot cube). This one has puzzled us since 5e came out.
>>
>>54139274
>Rogue-Paladin-Wizard
High INT Thief that steals expensive books and reads them before flipping them at a fence because hey, might as well, right? Turns out magical tomes and texts sell for good coin, and for good reason.
Dunno about Paladin, maybe he got caught and swore an oath of redemption or something?
>>
>>54139410

I have a picture that explains it...on my hard drive in the computer with a fried motherboard. But, the first interpretation is correct. Compare the wording to Thunderclap and you'll see the difference.
>>
>>54139074
>>54139078
>>54139194
Thanks anons
>>
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>>54139410
>>
>>54139261
Sorry, not sorry your perfect shot Ranger fag missed. Next time don't be shit at your job.
>>
>>54139028
>lv10 ranger
>+7 to hit
>not +11
you're shit
>>
Is there any official ruling on if Revenant actually lets you get back up from 0 each turn? I mean it's pretty obvious RAW but I'd like to be sure it's intended RAI.

Google isn't having any decent results (yet)
>>
>>54139618
Probably sharpshooter
>>
>>54139625
It's UA so it's hard to know what is intended and what isn't, but if you regain HP while at 0, you lose the Unconscious condition. Since the Revenant recovers 1 HP every turn while below half, I would say yes.
>>
Could a fiend be forcibly converted to good if it was plane shifted to Bytopia?
>>
>>54139630
Then there's the explanation right there. He overdrawed the bow to do maximum damage, hurting his aiming in the process.
I use a slightly autistic system to describe stuff. Say there's an EK in plate and shield, casting Shield. What the enemy rolls determines the description:
0-9: you dodge
10-19: your armour/shield absorbs the impact
20-24: the Shield magical barrier blocks the would-be hit
>>
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>>54139465
can you provide visual aids?
>>
>>54139410
>>54139755
http://twitter.com/JeremyECrawford/status/691682429917011968
>>
>>54139817
thank you
>>
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Is there a good reason not take Mountain dwarf over Hill Dwarf on a forge cleric?

Only argument i could find was the wasted armour profs vs the extra HP.
>>
>>54139890
Depends what you want
Hill is better spells and more HP
Dwarf is hitting stuff harder
>>
How do I Druid/Rogue? The idea of it's cool but I don't see anyway to get it to work.
>>
>>54139890
If you're playing with point buy, you'll get an odd score somewhere unless you get 16 Str and 16 Con.
If you do that, you'll start with 14 Wis, though.
>>
>>54140045
Is the focus of levels into rogue or druid
>>
>>54140113
Probably Land Druid with a handful of Rogue levels. Mostly thinking about Expertise and Cunning Action. I may be able to convince my DM to let me Sneak Attack with my Shillelagh though.
>>
>>54140097
I feel like the only reason to go mountain mechanically is so you can get 18/18 at level 4
>>
>>54140045
I dont think you can sneak attack with natural weapons w/o dm fiat
But stealth expertise on spider or rat that has pass without trace cast on it would be pretty dope.
>>
>>54140132
Unless wild shape is a really important aspect of the character, or you really dislike bows you might want to just consider ranger since in some ways it is the middle ground between rogue and druid
>>
>>54140156
Not Moon Druid, I'm going for Land Underdark.

>>54140166
Already have a Ranger in the party. I was mostly just going for a Druid who was a bit more sneaky and agile in combat.

Out of all classes though Druid/Rogue seems to have nearly no reason to want to be together though.
>>
>>54140132
Not gonna lie, you're better off with Ranger 5/Rogue X
>>
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>>54140186
scout rogue?
>>
>>54137711
>In a situation where I want some cover
>Can I use minor illusion to make a mist around me?
>No
O-okay
>>
>>54139742
>slightly autistic system
Not even barely. 1-10 is you miss with the miss being more and more your fault the closer to one you get since unarmored is 10+dex. If its because of armor AC the blow bounces, if its because of Dex AC then its dodging.
>>
>>54140246
>duck into an alley
>Use illusion to create roaring fire to block the path and buy time to escape
>enemy run through fire without a second thought
>>
>>54139890
But hill dwarf is strictly better. What are you talking about?
>>
>>54139837
>>54139817
https://www.youtube.com/watch?v=5yKGn_UGiKk
>>
>>54140270
The irony of Mountain dwarf is that the best way to take advantage of their racial features is to play the least dwarfy classes like wizard that don't have armor proficiencies
>>
>>54140319
Or if you're going for a fighting style that doesn't really require feats you can have 20 STR and CON at level 8 as a Fighter. Which is pretty cool for the Dwarfy flavor.
>>
Got myself these bad boys for my new human cleric.
What do you guys think?
>>
>>54140367
looks gay as fuck.
>>
>>54140367
I feel like they would look less slimy and semen-like with better lighting.

It honestly probably looks fine under less fluorescent light. White and Gold is a good color scheme, but not if the white is that translucent. Then it looks a bit like semen.
>>
>>54140334
That's only an argument for mountain dwarf over a human, not for hill dwarves or any other race. Still not having some sort of unique ability from a subrace is just kind of disappointing to me even if most of them are really situational at best
>>
>>54140402
I liked mountain dwarf stone sorcerer. Armour is useless, but 18 str and con at level 4 is nice for them
>>
>>54140402
No other else can do it either. If you're trying to max those two stats on a martial then Mountain will do it faster then anyone.

Gotta start with 17 in both of them, up it to 18 at level 4, one to 20 at 6 and the other to 20 at 8. Everyone else has to be level 12 for that. Literally the only way to max both before level 12 is Mountain Dwarf.
>>
sorry anon, but /tg/ doesn't do YLYL threads.
>>
>>54140499
That's a small one.
>>
>>54140499

Image 404'd before I could open it...is that what I think it is?
>>
>>54139817
>Crawford gives a sensible answer that actually covers the question
Holy shit. Usually he'd say something like
>thw square is correct
WHICH ONE NIGGER THERE'S TWO SQUARES
>>
>>54140568
>>54140367
>>
>>54140568
>is that what I think it is?
unimpressive? yes.
>>
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>>54140568
>>
>>54138990

Anon here who suggested Bluto and Stella with a question. Is there any other things that have happened so far that has gotten a rise out of the Cleric?
>>
>can't put out a UA today because there's a holiday tomorrow
>can't just tell the janitor to press the PUBLISH button on your work PC that you left on over the weekend
>>
>>54140634
>implying Mearls doesn't just shit out each new UA a few hours before it has to go up
>>
>>54140260
Or... or, we can just not be autis- I mean "unecessarily creative" about adding rules where they don't belong and just have the DM adjucate the miss bassed on circumstance?
>>
>>54140652
Why do you guys shit on Mearls so much?
>>
>>54140666
or as my group is fond of:
>15?
>Miss.
>>
>>54140690
He's the lead dev and very public about it. He's a huge dork who has a habit of making weird rulings on Twitter.

Jealousy, mostly.
>>
>>54137558
Illusion
>>
What do you think of this initiative system?
https://www.youtube.com/watch?v=pOz35qLj_8c
>>
>>54140690

Because he's a leftist faggot.
>>
>>54140690
They've been suckered by Crawfordist propaganda.
>>
>>54137824
I added to my clerics backstory that he was forced in the temple because of traditions but really wanted to become a bard and sing for this reason.
>>
I'm working on a character whose gimmick is all his offensive spells cause force damage. What would you call a force version of Flaming Sphere?
>>
>>54140792
He longs for the homoerotic days of being a choir boy.
>>
>>54140822
Sphere
>>
>>54140836
Might steal that phrase
>>
>>54140844
>zero flash spells
>Sphere
>Ray
>Ball
>Cone
>Cube
>Bolt
>Line
>>
>>54140912
Wall
>>
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>>54140755
hmmm
>>
>>54140912
i dunno man, we have magic missile:
Magic Sphere
Magic Ray
Magic Ball
Magic Cone
Magic Cube
Magic Bolt
Magic Line
Magic Wall
>>
>>54140988
Guy who asked in the first place here, my character's going to add his name to each of these so he can copyright them and license them out to other mages.

He got the idea after his Professor was sued by Leomund for infringement.
>>
>>54140724
I think it'd be fun to mess with. I think Matt is retarded for making the video without trying it himself first though. He spends the bulk of the video working on assumptions and instincts.
>>
>>54140822
>I'm working on a character whose gimmick is all his offensive spells cause the strongest damage type in the game
only on 5eg!
>>
>>54140979
what does this have to do with disliking Mearls?
>>
CoH spoilers ahead

>>54140596
He got pretty pissed at Bildrath for his stupid prices.
In the end they got Parriwimple to knock his uncle out (i honestly dont remember how, we had a long break because of IRL stuff, but it was amazing) and they "stole" some things while paying (leaving on the counter) a "reasonable price" with what they found in Death House.

They sacrificed a bird and its eggs in the latter, because they were super spooked by the room (they were kind of in a panic, which was pretty adorable).

But nothing major coming from him specifically... Not that I can remember. Why?
>>
>>54141045
I wouldn't say strongest, just neutral. The only thing that's immune to them is the Helmed Horror, and nothing's weak to them. He'd wear all white and have an intense dislike of Lore Wizards .
>>
>>54141060
>They've been suckered by Crawfordist propaganda.
And Mearls make shit rulings
>>
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Tell me about your yuan-ti. What are they like?
>>
>>54141088
>the ESLs arrive to teach us all about good game design
>>
>>54141078
There isn't enough weakness in the game to take advantage of it for any damage type which makes force the best damage type. Fire is the most common weakness, but fire is still considered one of the worst damage types
>>
>>54141129
>what is radiant
>>
>>54141118
They have big tits/a strapping six pack, are smart, deadly, secretly want a friend or lover who they can trust not to backstab them
>>
>>54141119
>He have zero arguments, so he calls other anons ESL
>>
>>54140912
had a good laugh
>>
>>54141148
There's only one Radiant vulnerability (to Force's 0) but it has a few resistances (to Force's zero).
Though Radiant does turn off certain features that Force doesn't, like Vampire crap.
>>
>>54141129
I'm having trouble understanding that, could you rephrase that? Are you saying that because there aren't enough weaknesses in the game as a whole that force damage is the best?
>>
>>54141077

Trying to gauge what the character would be bothered by. You could probably work with the Bildrath situation. Perhaps after that happened he did something to punish Parriwimple. It could range from murder, which I imagine would be less fun, or basically forcing him to work as someone's poorly treated worker to pay off what was stolen. You could put him in alongside Izek's other guards in Vallaki where he can participate in their duties but is completely frightened and doesn't attempt to run from the situation since he is simple and knows he did wrong. Show some sort of consequence for their actions, and if they get into a tiff with the guards now they have to deal with the fact he will be forced to fight them.
>>
>>54141118
/trash/ or /pfg/. Choose your own destination, but you can't stay here.
>>
>>54141231
Well I'd say it's fair to be prepared for all situations more or less.
>>
>>54141232
>Are you saying that because there aren't enough weaknesses in the game as a whole that force damage is the best?
Basically. If more monsters were vulnerable, it would make other types more desirable, but as it is now, force and radiant are the best options because you know its always going to hit for full damage. Not that spellcasters have much choice in the damage they do anyway
>>
>>54141118
They've formed together into a mercenary company living as an independent nation under the belief that soldiers shouldn't fight for governments but for themselves.
>>
>>54141451
I like those numbers on your post
But I say the players who aren't satisfied with their spell damages should put forth the effort to make their own variations and such, if they already put the effort into their characters. I wouldn't mind more encouragement from the developers on that front.
>>
>DMing on roll20
>Session begins with the players given a set of places they can head towards, and a portal that can get them to those places faster.
>Party doesn't want to use the portal because it's powered by devil energy.
>Perfectly reasonable decision, but one I had not expected.
>They are going to travel on foot to a nearby temple to loot it, and I had nothing planned for that journey
>Decide to have a random character show up as they rest for the night and add some lore/flavor to the journey.
>The players see this person approaching them and start to get excited
>Don't know why
>They ask if it's "that guy they let go"
>Realize I used the character icon for a bandit that they spared in the first session of the campaign
>Just roll with it, say it is.
>The bandit is terrified to have run into them again, and long story short, the party bullies him into coming with them as a prisoner/ally/meat shield.
>Make him a super weak DMNPC and expect him to die pretty early on
>The party loves this scared little bandit and are intent on protecting him, even though they throw him in front of danger
>Due to lucky roles, the bandit has turned out to actually be useful here and there.
>Now they want him to stick around and be fully redeemed as a hero.

DnD is a fun game.
>>
>>54138215
> I love it when people multiclass into warlock because playing out that patron pact is like a field day for the DM.

I want to throttle all DMs who think that Warlocks are the new "I get to arbitrarily fuck your powers over" class now that Paladins have been fixed.
>>
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How do I spice up Tomb of Horrors/make it more viable for a party of 5th level PCs?
>>
>>54141269
what did anon mean by this?
>>
>>54141622
Tone down monster CRs before Acererak; they should be weak (CR 4 maybe?). Other than that, change nothing.
>>
>>54141629
Sexualizing animal people is for people deemed as degenerates who are perceived to play pathfinder or go to /trash/ for furry porn.
>>
>>54141548
maybe its just interesting to rp a patron?
>>
>>54141622
>Tomb of Horrors
>5th level npcs

To be fair, a \majority of the dungeon is non-combat if you get the puzzles correct, but still...
>>
>>54141622
There really aren't many monsters in the tomb that are too tough, but the fact they are level 5 and not 7 means they wont have access to some utility ass saving spells
>>
Serious question, why do some people have such a burning hate for alignments. Obviously I can understand not liking them when they're heavily enforced and such, but when used as general suggestions for how creatures generally behave in a world where good and evil are established forces, there's really nothing to get mad about. And yet I still see people throwing fits that alignment itself in all forms is just terrible and ruins everything, somehow. I really don't get it.
>>
What full-caster class/subclass would be cool to multiclass as a Moonbow warlock?
>>
Are there any good Final Fantasy homebrews around? I've got the XIV one, and one of the Crystal Chronicles ones, but I'm looking for something a bit more.

Anything like Tactics, etc?
>>
>>54141690
Because even as a general guide it's really poor.

And the system has moved away from supporting it, even, only giving it cursory lip service to appease the grognards.
>>
>>54141690
Because I honestly see no reason for it to exist. Barely anything in 5e even uses it.
>>
>>54141690
Bad DMs running a bad system ruined the concept for everyone.
>>
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>>54141709
4e is literally DND tactics. Here, Mearls won't let me lie.
>>
>>54141253
i gotta leave but that's a good idea. punishing parriwimple would actually make them feel worse than the kind of revenge i had in mind. thanks again!!
>>
>>54141548
>paladins made meaningless
>fixed
Also, Patrons exist to fuck the WARLOCK over, not their powers. The Warlock is TAUGHT those powers, not channeling them from their patron like a classical Cleric. If your Patron decides to turn the juice off, you keep what you know, and can conceivably keep going if you manage to find all the ancient eldritch lore you need on your own without a Patron dropping books in your lap or whispering ancient magic shit in your ear while you sleep. You've just got to do it while fending off the attacks of a pissed-off demon lord / fae fuck / horrifying stargod / rampant AI.
>>
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>>54141690
Because they never read this and only played with people who never read this.

It's like people saying Monopoly is a long game when they're all skipping the part of the rules that says, essentially, "any unowned property you land on must be sold; if you don't buy it, the bank auctions it off to the highest bidder", which means everyone goes bankrupt ASAP from fucking rent after circling the board just three times. Or that Monopoly was originally designed to teach you that monopolies are unfun and bullshit.
>>
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>>54141956
>monopolies are unfun and bullshit.
Only if you're not the one with the monopoly.
>>
Any modules I can finish in as a one-shot over say, 4 hours?
>>
>>54142041
Yeah, they're great until the proles rise up and feast on your flesh.
>>
>>54142062
Death's house
>>
>>54142071
>allowing the proles to rise up
Ya fucked up
>>
>>54142099
>I've done such a good job tricking these proles into complacency and ensured the security of my rule
is exactly what everyone says three years before being cannibalized by a torch-wielding mob.

Speaking of,
Why haven't you fomented a violent peasant rebellion in your D&D campaign yet, /5eg/?
>>
>>54141652
They're not going to fight the real Acererak, just the fake one. I'm going to block the rest of the dungeon off with a cave in.

>>54141670
They asked for hard.

>>54141679
True, but they have a decent party balance. The line-up is Barbarian, Druid, Fighter (She insisted on playing Gunslinger, because 'omg critical role'. I didn't have the patience or fortitude to endure the bitching for a refusal. I'm just going to roll with it for now and maybe town it down during play if necessary), Bard (Not sure which college), and Rogue.
>>
Am I right in thinking I will almost never want to cast spells as a paladin when I can be smiting instead? Even the smite spells are worse than divine smites.
>>
>>54142196
Correct.
>>
>>54142134
https://www.youtube.com/watch?v=3jeJWvH0-zA#t=4m06
>>
>>54142196
Almost, but not quite always. You probably should cast bless, your party will love you for that.
>>
>>54142196
90% of the time you'll use Bless unless someone else in the party already is casting it.
>>
>>54142196
Generally you should have Bless or another concentration spell up. Other then that not really. If you can convince the DM to let you cast a spell before combat especially.

One good way to think of it is a 1st level Smite does an average of +9 damage, whereas Bless gives 3 people +2.5 to all Attacks and Saves. I'd say Bless is better for a 1st level slot in most situations.
>>
Cleric 1/Favored Soul X

Other then the different casting stat, is this a good way to get more spells known on my Sorcerer?
>>
>>54142379

I'm running a Cleric/Sorc. Kind of skewed on the Sorc side though, need those sorcery points real bad, but even with just one level of Cleric, I haven't felt like I've been restricted for spells.
>>
My Wizard died last session after slaying an eldritch abomination, may he be in peace in Oghma's great library or something like that.
The party managed to keep his spellbook. Now I'm rolling a tomelock, all those rituals are gonna be quite the boost.
>>
>>54142439
I'm planning to do similar, though I might actually end up as a Cleric 3/Sorcerer X or Cleric 5/Sorcerer X. I would really love the Storm Sorcerer/Tempest Cleric meme of causing an AoE damage and knockback when casting.
>>
>>54142468

That's the exact combo I'm using, Storm and Tempest. Looking forward to channel divinity on a lightning bolt for 48 damage to whatever I want to roast.

Oh, I just realized I can upcast. Oooo, that's even better.
>>
>>54141810
Also, that chaotic neutral guy.
Fuck him.
>>
>>54141548
>"I get to arbitrarily fuck your powers over"

No, more like having a pact with a patron means their whims are like canned quests that can be opened any time. I even give my warlocks an ability similar to Channel Divinity where they can communicate with their patron.
>>
Barbarian or Fighter?
>>
>>54142743

Barbarian is more generalist (and frankly more flavorful), fighter is more niche. Depends on what you're trying to accomplish.
>>
Ideas for Kobolds other than Rogue?
>>
>>54142807
>Barbarian is more generalist
Wouldn't fighter be the generalist?

>Depends on what you're trying to accomplish.
Tough guy who kill things, both fill this niche (do they fill any other niche btw?)
>>
>>54142892
Fighters get enough feats to specialize.
>>
Stone Sorceror or Abjuration Wizard for a caster that's focused on buffs and support?

I feel like Stone Sorceror would offer me some martial potential.
>>
>>54142892
>Wouldn't fighter be the generalist?
You'd be surprised. Fighter will focus on one weapon and do MUCH less damage when fighting with something else because of weapon feats and fighting style, they need to be locked into something pretty hard.

Barbarian can pick up any melee weapon or fighting style and use it effectively. Two-Hander, Sword and Board, 2 Handaxes. Sure you'll have one you're better at, but you can use them all pretty close to that.
>>
>>54142807
not him, but i've been wanting to play a tank barbarian, and i was wondering if a mountain dorf using a glaive is too silly
i imagine him whirling it above his head like the splitleaf greatsword from dark souls 3
>>
>>54141700
It isn't a full caster but I think Warlock17/Rogue3 would be cool. Make a fey assassin. get expertise in stealth and something else like animal handling or survival for flavor. Hit enemies for 20d8+4d6+mods when you assassinate them.
>>
>>54142851
Dragon Sorcerer
Beast Master with drake
>>
>>54143230
>drake
where?
>>
>>54142986
But barbarians are not good with ranged weapons, right?
>>
>>54132021
Unarmed attacks on someone you're grappling could be choking them, and you can disarm enemies that you're grappling to get them parted from weapons.

Actually preventing them from being able to attack would be nice to not have to houserule, but it's also a danger to balance, as well as being fiddly as fuck. Imagine if goblins could do that and choke holds too. I think 4e had some grappling enemies like that anyway.

>>54132068
Them[monks], and fighters, warlocks, clerics, and druids, and wizards once, and anyone that needs to heal with hit dice.

>>54133365
>"Magic" isn't a defined keyword in 5e, bizarrely enough, so it's not guaranteed to be on every magical effect.
Things will flat-out state they are magical, or else say nothing and then they aren't magical. It's not a keyword, but it's practically a keyword.

>>54134689
Flight is available on magic items starting from level 1 treasure hoards. It's balanced from level 1, but only allowed by DM prerogative.

>>54135369
>gets tied up and doesn't Dimension Door (V component only) to somewhere else on it's lair to get time to untie and come back buffed and ready to fuck them up
It sounds like you think they literally tied up the lich. That'd probably be funnier than whatever the real story is.

>>54137142
>You now have access to shield except a lot more time than an EK
And those extra casts are increasingly expensive on the spell slots you need to keep up your contribution in combat. It's really nothing like an EK.
>>
>>54143241

Not them, but I assume they mean refluffing one of the options into a drake
>>
>>54143241

He might be referring to the guard drakes in VGM? But you'd have to ask your DM really, really nicely for one if so.
>>
>>54143241
Ambush/Guard Drake I mean. Just gotta tone them down to fit the CR standards.
>>
It should be impossible to justify multiclassing into Sorcerer, right? Sorcerer is all about having had an event or bloodline that gave you powers from birth, so I would assume anyone multiclassing into Sorcerer is bullshitting out the ass.
>>
Are the Shield or Mage Armor spells really necessary as a 1st level Wizard?
>>
>>54143461
There could be events that happen during your adventure that could justify it. Making a deal with a dragon, running into some magic bullshit, being caught in a massive storm at sea. Like all multiclassing, you have to work with your DM to fit it into the story.
>>
>>54143461
I have a idea for a dragonborn Celestial warlock that multi classes into dragon sorcerer. Justification is that his connection to his patron(Bahamut) awakens his dragon bloodline.
>>
>>54143461
Sorcery can trigger at any time. Nothing's stopping the Fighter from suddenly being a Sorcerer when he wakes up in the morning, but most of the time something happens that triggers it. Other causes can be powerful magic seeping into your blood, such as a ritual to infuse yourself with Dragon's Blood.

Easiest to multiclass out of anything really. Cause you can say you got a knock on the head hard enough that suddenly flared with magical power, most people should have a better reason though.
>>
>>54143461
People develop sorcerer abilities at all times of life, not just from birth or puberty. Someone could easily uncover latent magic power even if magic is unknown to them.
>>
>>54143461
It's sorcerer origins, not sorcerer bloodlines.

Not to mention it can easily be 'awakening of hidden talent'
>>
I'm about to start a homebrew campaign. I'm not really a fan of spells requiring material components with a gold cost outside of a few overpowered exceptions like resurrection spells. Could this get me in trouble if I removed this requirement for most spells?
>>
>>54143461

Wizardry is like being Batman, sorcery is like becoming one of the X-Men.
>>
>>54143461
Literally read the class description.
>>
>>54143492
>>54143501
>>54143504
>>54143506
>>54143573


I see. I had wrongfully thought that Sorcerers were just magic by birthright or something, not some kind of "important event triggers latent abilities" thing. It still sounds like it's hard to do without seeming like a huge jackass, as once you go into Socerer you have to have some kind of trigger event, which seems like it would take over any kind of character you've been building up from then. After all, it's hard to keep going as if everything's normal when you suddenly erupt with untapped magics, but I guess a skilled roleplayer could pull it off.
>>
>>54143581
It basically breaks down economy and such because a lot of spells with gold cost have a gold cost to prohibit spam.

It allows players to stack glyphs of warding ad infinitum, it means clerics will spam everlasting flames everywhere and magic circles will be everywhere and up your bedroom wall.

You can cut back the stuff like identify needing a pearl because that's a one-time payment with only minor effects on every minor wizard being able to help you identify shit, but I wouldn't get rid of any of the 'you must pay this every casting' cost ones.
>>
Should I do scaling DCs or should I require proficiency for certain skill checks?

I'm not a fan of the idea a Barbarian with an int of 10 can roll an Arcana check of 20 and a Wizard of with an Int of 18 and profiency can roll a 10 and have an Arcana check of 16 and have to be schooled by the Barbarian.

Would you downplay the knowledge of the Barbarian's arcana check? What happens in your games?
>>
>>54143461

There's also, like, having the multiclass stated as part of the concept, and you just need a level or two to realize it? Fluff and mechanics don't always have to be 100% synced up all the time.
>>
>>54141700
>Moonbow
Deprecated.
>>
>>54143581
it's tied into the balance of a lot of spells
i think a good middle ground would be to keep the gold costs, but maybe not require the actual item to be purchased, or maybe lower the gold cost
>>
>>54143616
just depends on where you want your character to go and when your power "Awakens." just because you have the bloodline of a sorcerer doesn't mean you understand how to use it or more importantly that you have it. Unless you know how to use magic it probably wouldn't even present itself since magic requires specific materials/hand movement/verbals.
>>
>>54143616
Really depends. Unless you're one of 3 classes who don't have any form of magical powers in their core class, you can just fluff it as your magic suddenly triggering changed. It's now becoming more chaotic and personal.

>>54143641
Only one character can make the Arcana check, I don't allow anyone to help someone with higher Arcana then them.

Most of the time it solidifies the "Give this job to the one most skilled" but if he's not around or it's something personal then other characters can try.

I do it for active searching, knowledge rolls, lockpicking and disarming. Some other stuff on a case by case basis.
>>
>>54143485
Anybody?
>>
>>54142851
Monk. You don't need heavy weapons or Strength.
>>
>>54142851
Playing literally any other race
>>
>>54142851
Ranger, Warlock and Sorcerer.
>>
>>54143485
Yes. When everything can drop you in one round, you'll be thankful you're shielding it up.
>>
>>54143627
>>54143673

Thanks. I think this gives me enough of an idea to keep this balanced.
>>
>>54143485
No unless your DM is unfair or you're dumb.

However, chances are one of the two will apply sooner or later and you'll be glad that you have them.

Or you could just take a level dip of cleric for 20 AC and then get shield spell.
>>
>>54143485
At level 1-5ish I'd just use Mage Armour. After that take Shield and Mage Armour if you think it's gonna be a long day (Dungeon Crawls).
>>
>>54143485
My DM increased encounter difficulty across the board because he was so frustrated that he couldn't hit the bladesinging wizard with shield and mage armor.
>>
>>54143894
your DM is retarded, high AC is literally the easiest thing to get around.
>>
I'm a new DM, been watching Matt Colville. Is there any stuff I should read/learn?
>>
>Wizard
>Not having Shield and Mage Armor from level 1

It's not unfair for the things you're trying to kill to run up and slap your shit. Be prepared when it happens with that delicious reaction 21 AC.
>>
>>54143188
I can also do that with a Warlock 3/Rogue 3/Sorcerer 14. The problem is: what kind of sorcerer?
>>
>>54143922
Read the entire PHB and DMG, go through them like a book.
>>
>>54143894
>not just doing damage with hazards that force STR saving throw

Learn 2 mage slay
>>
>>54143485
You'll want them eventually as 1st level spells, but at level 1 they aren't worth both memorizing, and frankly it can be hard to justify either. Assuming you use either, you do less damage, are easier to kill, and less versatile than a level 1 rogue, outside of rituals.
>>
>>54143914
He had us roll for stats so the wizard spends most important combats with 22 AC and pops shield for a nice 27 whenever he needs to avoid a strong hit. The second highest AC is fairly distant at 17, and that's the barbarian who makes every single attack recklessly so everything has advantage to hit him. The bump in difficulty has made it marginally tougher for the wizard but still hasn't achieved the DM's desired effect.

My point is that, anecdotally, shield and mage armor seem very useful right from low level.
>>
I'm using Mythic GM to test an adventure I wrote. What two classes synergize best to fill every role necessary in a standard party?
>>
>>54139065
Not the DM's fault he can't hit for shit.
>>
>>54144114
Fighter/sorcerer and a Thurge Wizard (or arcana cleric)
>>
>>54144110
>He had us roll for stats
your dm is retarded
>>
>>54144110
if he doesn't want to deal with extraordinary stats then he shouldn't have you roll for stats
>>
>>54144175
>>54144210
He says the standard array/point buy is way too low and would result in us all getting killed from being too weak.
>>
>>54144227
The answer is obviously making people roll, with the possibility of getting lower stats, instead of bumping PB to 30-33.
>>
>>54144227
then you raise the amount of points you can spend.

Your DM is retarded
>>
>>54144227
then change the amount of points you can buy or use a non standard array?
he's obviously retarded
>>
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>>54144227
>>
>>54137824
you're a cunt
>>
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>>54144242
>>54144246
>>54144256
Stop making fun of my friend.
>>
>>54144276
stop having retarded friends
>>
>>54144276
Well, he knows now not to do rolls I guess. Learning experience.
>>
>>54144276
stop making excuses for retarded logic
>>
>>54139274
>>Rogue-paladin-druid
Calls himself a bard.
>>
I'm sleepy and just had a retarded idea. Roll for three stats, then 13 point buy for the other three.
>>
>>54144019
ya but you won't get very many of the warlock invocations and you'll always have a regular bow instead of a +1/2/3, also no second attack.
>>
>>54140319
Yep. It's best use is making dwarfy versions of non-dwarfy classes, like rogues, warlocks, and wizards.
>>
>>54140690
No, seriously, why do you think the 28 page mystic UA was put up so late in the day? He had to write it on the spot.

Probably actually from collecting in-house/alpha playtest material rather than actually making up wholly new ideas, but still.
>>
Rolled 4, 3, 5, 6, 5, 4, 3, 4, 6, 6, 4, 5 = 55 (12d6)

>>54144382
well...
>>
>>54139274
>Rogue/Paladin/Druid
Elf Rogue swears fealty to the forest god, becoming an Oath of the Ancients Paladin, and gaining some minor druid casting.

>Wizard/Ranger/Cleric
Ranger finds an abandoned temple to the god of magic in the mountains, and begins reading the tomes and scrolls within until said god grants him a vision and divine magic.

>Bard/Fighter/Warlock
A fighter makes a deal with the devil to have the most beautiful singing voice in the world to woo his beloved, who then does tragically and mysteriously.
>>
>>54141889
I think at the base level, warlock magic is tapping into the source of power that monsters like devils, fey and far realm entities use. If you find that on your own, you're basically an Ur-priest.
>>
>>54139318
Fighter Sorlock only really needs CHA and DEX, and it's one of the multiclasses with retarded power.
>>
>>54144382
>>54144559
17-15-13
Buy 13-13-11, slap human in it, be a pretty good pally or monk I guess.
I agree it's retarded, but it works out methinks.
>>
High mortality, no resurrection game using stat matrices are best of all.
>>
>>54144606

Pretty good rolls.

Hard mode: Declare which stats are getting the rolled stats before rolling them.
>>
>>54144614
>>
>>54142071
I think there's a rules variant that uses the monopoly game to play out that scenario. Very roughly:
>Hand out all the money from the bank among all the players.
>Each turn, everyone antes up a hidden amount of money.
>If the ante doesn't add up to a certain amount, then everyone gets a mark against them
>If the ante does add up, then whoever ante'd the least might get a mark against them.
>There's some rules about sabotage and planting "grassroots" protests against your competitors.
>At the end of the game, the player with the most money remaining wins.
>Or if there's too many marks against the players, the proles rise up and you all lose.

I don't know exactly. Look it up if you care.
>>
If I can convince my DM to allow them TWF then Paladins make the best Dual-Wielders right?
>>
>>54140264
My GM also soes this.

But then he always plays his NPCs as tough bastards who's seen it all, has no fear, and never gets surprised by our actions in combat.

>An elite Bandit Group way higher CR than us tries to kill us on behest of a royal family who put a bounty on us.
>We spend a powerful Polymorph scroll that turns a party member into an Ancient Red Dragon.
>They dont bat an eye and keep attacking
>our party consisted of level 6 characters

It is not even 1 campaign, not exclusive to D&D, it just always happens.
>>
>>54144659
That's pretty easy actually. Buy 15DEX, 12CON, 8STR, roll mental stats down the line and pick your class according to the highest.
>>
Rolled 6, 2, 5, 6, 2, 6, 4, 1, 4, 6, 1, 3 = 46 (12d6)

>>54144732
>>54144659
INT WIS CHA, picking a full caster from the appropriate highest roll. If nothing rolls at least 14, picking a Rogue since I already have the dex to back it up.
>>
>>54143692
It depends so much on why you're doing the [Arcana or whatever] check in the first place. You're probably rolling unnecessary checks if you have to ban other PCs from helping or trying.
>>
>>54144775
Whizzhard, possibly enchanter.
STR 8
DEX 15
CON 12
INT 17
WIS 12
CHA 13
Before racials. Pretty nice.
>>
>>54143485
No, you have two spell slots and one good roll will still drop you. Prepare shield, but hope you don't have to cast it. Mage Armor can wait until later.
>>
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>>54142851
artificer
monk
ranger
dex fighter
sorcerer
wizard
druid, wildshape into a fucking bear or something cause maybe he has a napoleon complex
mystic
bard
barbarogue
hell, dex paladin, i'm running one now and it's not even a kobold, get some rogue and have sneak attacking divine smite sillyness

running a kobold dex fighter battlemaster currently, i've infuriated the DM a few times from preventing damage due to parry and how parry gets better the more dex you have. I plan on taking defensive duelist next chance I get for further hilarity
>>
>>54143946
>Start of day cast Mage Armor.
>First time I'd be hit cast Shield.
>Such is the way of the crossbow wizard.

>>54144701
PAM is still better.
>>
>>54144227

Welp, the dumbfuck sure as hell solved that problem, didn't he?
>>
>>54144276

No. He was a cunt who thought he knew better than a half-century of game design. Time to eat shit and learn to like it.
>>
Concepts you want to use, but our GM isn't allowing?

>Dark Elf Trickery Cleric who is actually a good guy, with a heavy emphasis on not causing unnecesarry harm. Wants to find an adventure on the surface world where he can put his abilities to use, and find people he can actually trust.
>Evil Rogue Pirate, who cares for little for the morals and high ground the supposed laws enforce. Would never harm, steal from, or otherwise backstab a friend (which the party will be considered), and takes it upon himself to do whatever deeds they can't make themselves do.

>Innocent Tomelock who stumbled into power, and is afraid of combat (at first anyway), and goes full utility, while on her quest to make the most complete spellbook ever created.
>>
I really like conceptually and mechanically the Arcane Archer. But... 2 Arcane shots? Really? And that number never goes up? What the actual fuck? Even warlocks get more spell slots, and those fucking CAST SPELLS.

How many short rests do Crawford and Mearls think we're taking daily?
>>
>>54145072
6-8?
Something like that.
>>
>>54145072
They get so few Arcane Shots when compared to Battlemaster, because they have effects that are always on.

Personally I much prefer having powerful abilities I can always use like the +1 Arrows and Curved Shots. People who want characters focused on per-rest abilities still have every fucking Fighter option but Champion and kinda Knight. Having 1 more with at-will abilities is nice.
>>
>>54143894
>Allowing an archetype based around AC stacking on a wizard
>>
>>54141502
Noice
>>
>>54145024
You're GM made the right call.
>>
>>54145072
About 2, and while they only get 2 shots at a time, most of the shots are slated as 2d6, going up to 4d6 at level 18, and have greater effects than the BM's maneuvers. Compare Bursting Arrow and sweeping attack. Or Grasping Arrow with tripping attack for restricting movement.

Then it also gets magic arrows and curving shots. It's still a little rough, but it doesn't need as many arcane shots as the BM gets SD.
>>
>>54145024
GM here, what exactly was the reasoning behind not allowing them? Past fuck ups?

Those dont sound bad at all.
>>
>>54145305
Meh, I know you are likely just a sperg Lord, otherwise you wouldn't give such a nofun.jpg answer just based on that, but I was just asking around for concepts people had that were similar in not being allowed by the GM.

I Would wager everyone but the bland "I am a fighter who was a fighter and that's it" people have at least some concepts that their GMs don't allow for whatever reason.
>>
>>54144701
Yeah, they'd be pretty nasty. 3 divine smites ready to pop off if you need it
>>
>>54145024
>Anything Chaotic Neutral
I felt somewhat bad for the new guy who has never even heard of D&D before, who made a Fighter. GM asked for his alignment, so the new guy flipped open the PHB and checked the alignments, and picked Chaotic Neutral as it fit his character the most.

He was then told it was the "Bad option that means you are crazy and unpredictable and will cause mayhem and chaos everywhere and care about nothing"

I feel he may have a past trauma from somewhere. Especially because that is not what Chaotic Neutral means in 5e.
>>
>>54145024
>Dark Elf
Might not want to have to roleplay NPC's interaction on every city where a surface Drow isn't common, or he kinda breaks immersion.

>Evil Rogue Pirate
Evil alignment tends towards the "I'm just playing my character" type of RP

>Innocent Tomelock
This is totally valid, though.
>>
I'm multiclassing into paladin next level and my DM mentioned that he'd be up for the possibility of a completely homebrewed oath. I'm thinking it'd be cool to have a spell list and extras custom tailored to my character instead of the four oaths available - which are cool, but don't fit perfectly with my god.

OOCly, it'd also be good to optimize it a little bit so I don't lag behind from my initial three fighter levels. Only problem is, I barely know 5e

What are some good spells that fit the idea of a righteous war god of the sun?
>>
>>54145497
>Evil alignment tends towards the "I'm just playing my character" type of RP
What? No they dont.

I have had more problems with Paladins doing this kind of thing. They are easily more obnoxious than an "evil" Rogue who is actually good friends with the party.
>>
>>54145419
1. "Don't make a Drizzt". I know who it is, and I am pretty sure he is not unique in being a good Drow, and I am also pretty sure he is not a cleric. That was the reasoning though.

2. He has an aversion to anything that isnt good. I wasn't allowed to make it neutral either. Not entirely sure what the problem is, or why he is sticking so much to the alignments charts.

3. "It isnt fit for an adventurer",
>>
Theoretically, let's say you're going to be taking a lot of unavoidable damage that cannot be reduced in any way. What's the best build for self-healing your way through it?
>>
>>54145566

Don't play with cunts.
>>
>commission an artist for character art
>character died in the next session

Whoops.

Anyone got artist recommendations for buying art? People you've bought from, people you'd like to buy from?
>>
What form should I choose for my Find Steed spell? I'm trying to play a stereotypical heroic paladin girl, and I want something fitting
>>
>>54145566
>I don't like X, so you can't do it
Your GM sounds boring.
>>
>>54145497
1. Yeah okay that's fair. I guess it could have been part of his reasoning, even if he didn't mention it.

2. Meh. The players in my group always namedrop their alignment for half of their actions, so I dont see why it is suddenly a problem because it is evil rather than good.

It was explicitly meant to be a Rogue because he would deal with their problems unseen, and generally be as friendly and buddy-buddy with thr party as possible, no evil intentions towards them at all.
I still dont get the problem with the last one.
>>
>>54145609
Elk?

I did that for my Bard who stole herself a Find Steed spell.
>>
>>54145024
>A tough Barbarian with no shirt and the brawny feat (The expertise in athletics thing) who had a poor view on woman and how to treat them.

I thought it was a fun concept, but my GM is whiteknighting for some odd reason.

Or maybe he dislikes fetish fuel magical realm thing, which is sorta fair.
>>
Heartbreaker dagger
A dagger with reddish hued blade. The way it flies from your hands makes it seem like it longs to hurt you enemies. Its sheath twitches when it does.
+1 to attack and damage rolls. +10 ft to its effective range when thrown.

Ignores AC bonuses granted by cover and if you have seen a creature, you do not need to have line of sight to target them with a ranged attack with this dagger.


Duelists studded leather.
This armor magically constricts to help bind open wounds.
You gain resistance to slashing and piercing damage while wearing this armor.
Additionally once per long rest, when slashing or piercing damage reduces your health to below zero, you instead remain stable at zero.

Dragons Lyre
A stylised dragons eye carved into the side calls forth gold to hoard.
While holding this lyre in your hands, you can speak, read, and understand draconic.
When you spend downtime days performing with this lyre, you earn enough to maintain a comfortable lifestyle for the week with an additional 1d6x(cha mod) gp bonus. If you choose not to maintain at least a wealthy lifestyle during that week, you may retain the difference in wages
Living a poor or lower lifestyle +13
Living a moderate lifestyle +7

These fine for a level 5 character to choose from?
>>
>>54145758
The top 2 are extremely powerful for level 5, the bottom one is fitting for any level.
>>
what can I use for making boards/battle maps?
all I really have access to is a black and white printer and to be honest not looking for some expensive solution
>>
>>54145847
grid dry erase boards and markers
>>
>>54145847
Print several sheets of paper with a grid, cover with clear plastic. Table cloth works. Use wet erase, dry just pisses everyone off.
>>
>>54145717
>>A tough Barbarian with no shirt and the brawny feat (The expertise in athletics thing) who had a poor view on woman and how to treat them.
Fabio on the cover of a romance novel?
>>
>>54140979
Is Mearls the Ben Affleck to Crawford's Matt Damon?
>>
>>54144710

Have you tried playing with a DM that doesnt suck yet?
>>
>>54144710
Sounds like my that guy's characters in everything.
>>
>>54144710
That's not how polymorph works.
>>
Building a Hexblade bladelock. Probably human, probably going for PAM and Spear Mastery, but accepting other suggestions.
>>
>>54146341
>PAM and Spear Mastery
RAW that doesn't work, PAM works with Quarterstaff though and you could spend the Spear Mastery ASI elsewhere?
>>
>>54146355
Oh, didn't notice that. I'm trying to find an interesting fighting style besides "GFB/BB everything" longsword, while still using CHA as attacking attribute.
>>
>>54146355
And about the ASI, yeah, probably, but it wouldn't as fun as a feat?
>>
>>54146424
You get the invocation for extra attack, which is better then GFB/BB 95% of the time. Besides Spear Master uses you bonus action a ton, which PAM also wants every round.

Really the only thing Spear Mastery gives you is +1 Attack and +1 Damage... Meanwhile the Charisma boost would give you the same.

If you're going to grab a Feat I'd consider Menacing or Silver-Tongued from the Skill Feat UA, if your DM lets you use it for PAM attack. swapping your attack for either Advantage on all attacks for 2 rounds or Frightening the target could be cool.
>>
>>54137467
>>
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>Never DMed before in my life
>Already writing outlines for a campaign set on Auriga
This stuff'll probably never see the light of day but at least it passes the time.
>>
>>54146305
Good thing it was not a normal polymorph scroll then.
>>
>>54146081
More or less.

It was mostly to be played for laughs, an overly self confidant Barbarian who viewed himself as Gods gift to women, and they had no right to turn him down.

[Spoiler]To be fair, I am a chick, so I can sorta see how it can be seen as magical realm territory, even though it wasn't intended like that. [/spoiler]
>>
>>54146692
So, you're complaining that the special magic item that doesn't follow the way the spell works didn't work how you thought?
>>
new thread's up if you guys want it
>>54146634
>>
>>54146766
Holy shit your reading comprehension is terrible.

It turned one of the PCs into an actual Ancient Red Dragon. The bandits didn't care, and continued to fight as if this was normal.

They got butchered. The scroll worked.

How do you get though life with that shitty reading comprehension? Severely dyslexic?
>>
>>54146871
Those are some brave bandits.

I mean, heck, most of the adventures say dragons flee their treasure at low hit points.
>>
>>54145024
>most complete spellbook
>that only contains ritual spells
off to a bad start, unless you multi wizard.
>>
>>54147753
Nah, specifically all rituals. Just worded it badly.
>>
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How do I display to my characters that there is a foe lurking nearby that THEY HAVE NO POSSIBLE CHANCE OF DEFEATING

I.E they are going into a mine that broke through to the under-dark and resting in far out of reach in a cavern cave is a pit-fiend.
>>
>>54148940

Fresh blood strewn about. Loud noises. Heavy breathing.
>>
>>54144162
Yes it is, you fucking faggot.
It's on the player to roll over or under the target's AC, but it's the DM's job to describe the outcome. If the player is known to get butt devastated when his attacks miss, it's on the DM to describe the event in such a way that his players are having the most fun.
>>
>>54148940
Stop throwing unreasonable creatures at them at low levels, then.
At low levels, they shouldn't end up encountering the worst creatures from hell yet unless they're extremely unlucky.

I'd tone it down a level, though it may potentially still murder the fuck out of them even if it isn't a pit fiend if the players are low level.
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