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Warhammer Age of Sigmar General /AoSG/

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40k 8th is in the spotlight edition

resources
>pastebin.com/Cb3X4ZKW

Core rules
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Skirmish
>https://mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

General Handbook
>https://mega.nz/#!nMpnGQBS!Ew5rz8JMzKi5e7_mtN9nibMGY3UWO5jwOl8DIf9UZ1I

Army builder
>https://www.warhammer-community.com/warscroll-builder/

Custom Warscroll Designer
>http://runebrush.pa-sy.com/warscroll/

Old thread
>>53869041

Question time:
wasn't GHB2 supposed to have been released by now?
Why didn't GW do battle-tomes for the other legacy armies?
What's the next release going to be?
>>
>>53880935
Crossover Age of Sigmar-40k when?

Age of Sigmar just needs to develop a bit more technologically and then it could probably hold its own.

Also it would be good seeing other kinds of realms, alternate dimensions, and universes like a Golden Age society that escaped 40k to another dimension where humanity & friends has its shit together just a little bit better than the imperium. And then stopping by for a visit.

>tfw just kind of want squats back via the overlords fucking up a black crusade outta fucking nowhere.
>>
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>>53880976
AoS's less-than-stellar writing is already creeping into 8th edition 40K, with all the new OC Donut Steel unit/faction names and Spacecast Eternals. It doesn't need more of that shit.
>>
>>53881022
>AoS's less-than-stellar writing is already creeping into 8th edition 40K, with all the new OC Donut Steel unit/faction names and Spacecast Eternals. It doesn't need more of that shit.

Its too late anon.

Let the golden superhumans into your heart (and wallet).

Can't wait 10 years from now when the warhammer universes literally become more noblebright science fantasy then fucking star trek or that old 50s scifi pulp. Complete with hundreds of human-ish mary sue factions.
>>
Are troggoths worth it for a mostly grots army?
>>
I'm trying to build a mostly mounted chaos army, and was wondering if a few units were any good. How are Hellstriders of Slaanesh, Varanguard, Gorebeast Chariots, and Regular Chaos Chariots?
>>
>>53881022
You know as well as I do that Primaris Marines were an excuse to up the size of their models without making people feel like shit for having manlet Marines. Also, what's wrong with protecting their IP? Aeldari are still known as Eldar. It's specifically stated in the book. It's what the common name for them are. Aeldari is the name the Aeldari use to name their collective race. The Imperium call them Eldar cause they cannot pronounce the words they use.

>PEPSI COLA? OMG WHAT A SHIT NAME IT COULD BE COKE OR COKE COLA OR SOMETHING! WHAT? COKE HAVE THE LEGAL COPYRIGHT TO T HAT NAME? LOL FUCK LAWS AND IP AND CONTRACTS AND SHIT LOL. MY AUTISM NEEDS EVERYTHING NAMED SOMETHING I CAN IDENTIFY WiTH OR REEEE

Protip. GW writing has always been shit. You're not fooling anybody pretending otherwise.

>>53880976
This is just utter stupidity and I wish a janitor would delete it. Furthermore, 8th edition say that Squats are still around. I won't be surprised if they get models.
>>
Help me with an army lads? I know I keep shilling this but this is what I have got ideas for so far
>Nurgle daemons being idiot proof and easy to play. Slow but resilient
>Skaven Pestilens easy to get into with the SC! boxes
>Skyre being broken
Any more army suggestions? Convince me of your army.
>>
>>53881432
>This is just utter stupidity and I wish a janitor would delete it. Furthermore, 8th edition say that Squats are still around. I won't be surprised if they get models.

Sounds like someone is mad that GW is focusing on selling toys again.

If you want to keep your headcanon, just go make your own fanfiction homebrew setting of 40k. Its not like others haven't before.

Otherwise you are just riling yourself up.

Besides its not like there haven't been crossover events before (muh chaos warriors with plasma guns in Albion as an example).
>>
Lads. Am I reading Skirmish rules correctly? If I have a Skink Priest or Oldblood and have 10 Saurus Guards within 6" of them, the Saurus Guards gain +1A to their polearms, right?

Ripperdactyls are a shit fucking choice option. Give me Kroxigors instead. Skaven get Rat Ogors and Ogores get Ogores et al. So it's not a balance issue.

I can't remember their prices but it is of my belief you have to, basically, at a 25 point start limit, buy a Skink Priest and whatever? Since an Oldblood is 23 I think? I guess you could get an Oldblood + 2 Skinks, but that'd be hilariously bad.

Assuming I have an Oldblood, what's the best gear to take for him in Skirmish? As for Priest (I think it's regular Priest) I guess taking the Priestly Trappings is best for the 6" aura buff he gets a turn?

I had made up fluff that a Slann had sent some of his guys down there to prevent others from getting the Shadeglass, whilst asking them to return with it if possible and destroy it if not. The intended use was to study it and see if there was a way of using it bring a dead Slann back to life or perhaps to use it as a back-up system if, upon their death, they don't remain tethered to their form as a Relic Priest... So they go into the shadeglass like a waystone/soulstone and then carry on as normal as a necklace around their body or some shit.

Bit of a shame it's Mordheim but with Shadeglass instead of Warpstone.
>>
>>53881432
It's not stupid if the lawyers say its a good idea. Consolidation is key especially for trademark purposes.
>>
>>53881196
They're good for meaty beat sticks. A good thing to support the weak and gobbos.
>>
>>53880935
>40k got a better rulebook than aos again

Strength, toughness and overall better written rules when? This game suck as it is right now.
>>
>>53881635
Money talks and 40k makes more.

Feels bad too, cause I want better steam tank stats.
>>
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>>53880935
Soon
>>
What do you think of the new Vandus Hammerhand warscroll?

If you have a named character like that, can you still give him artifacts and traits?
>>
>>53881612
Fellwater or Sourbreath though? I mean, you keep the Fellwater near some moonclan nets and the opponent basically can't even touch them, but that Sourbreath 4+ to just ignore dying though
>>
>>53881570
other /tg/ companies have begun doing so as well
in MtG they have added a hologram to all cards, plus they comissioned their own typeface for use in their products
GW is simply trying to protect themselves from companies like mantic making cheap alternatives that are too look-alike their minis
not only are they re-naming everything with madeup, copyrighteable words they are also trying to make their stuff not generic fantasy
>>
>>53882250
Unique characters cannot have traits or artifacts. However, you could run him next to a Lord Celestant on foot with consumate commander trait to get that sweet +1A +1 to hit and battleshock immunity.
>>
>>53882431

Can you help me find the rule that says a named character cannot take artifacts and traits? You're already paying more points for his extra little bonuses so why would you also be prevented from taking wargear and traits?
He's still got the HERO keyword and the rules in the battle tome says any HERO.
>>
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>>53882606
>>
>>53882370
Fell water are cheaper and in plastic. And the hit penalty stacks nicely with the nets.
>>
>>53882904
Fellwater it is. Thanks for the advice anon.
>>
>>53881432
>Protip. GW writing has always been shit.
It may have been shit before, bit it's been getting worse recently.

> Also, what's wrong with protecting their IP?
It's not protecting their IP that's the problem, it's the zero-effort names that they're coming up with, not to mention that their paranoid avoidance of anything remotely resembling Tolkien tropes in AoS has led to its setting's tone and focus being all over-the-place. A lot of the stuff they've come up with to cover their asses in AoS is secure because it's not worth stealing to begin with.

Also, Aeldari isn't nearly as bad as "Sourbreath Troggoth" or "Deathrattle". GW should be laughed at for those two.
>>
>>53881494
>Skaven Pestilens easy to get into with the SC! boxes
Same as Nurgle mate. As I said in last thread - a single Nurgle SC box has 500pts so with two boxes you have ready-to-play 1000 pts legal army. Seriously, go with Nurgle - their battletome is coming
>>
>>53880935
>wasn't GHB2 supposed to have been released by now?
Nah, my bet is Q3
>Why didn't GW do battle-tomes for the other legacy armies?
Why would they? With brand-new factions they are free to do whatever they want and also more trademarks. I think that they will replace every old faction with a new clone someday
>What's the next release going to be?
Nurgle
>>
>>53881549
>Ripperdactyls are a shit fucking choice option. Give me Kroxigors instead. Skaven get Rat Ogors and Ogores get Ogores et al. So it's not a balance issue.


You're not very bright, are you? You only get what's in plastic, that the whole balancing.
>>
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>>53882250
He's pretty good. The +1A command ability is awesome, though it's reduced range means he'll need to skirt the frontlines, where his lack of a sigmarite thundershield may bite him in the ass.
Fixed damage 3 on Heldensen and 4 Attacks from Calanax are also very fighty, but, again, he's not very durable and his buffs are to important to risk him against anything heavy.
Having the generic LCoD's command ability as a simple aura is also great, but being limited to the mediocre Hammers of Sigmars takes a lot of bite out of it, nevermind that the Hammer's bonus abilities are partially made pointless by Vandus.

When I run a mounted LC I usually have him with the super-powerful Staunch Defender, Keen-Clawed and Mirror Shield, and have him escort a unit of Concussors on their way in. In this job I could maybe see him replaced by Vandus, who improves their output significantly, but does little for defense and needs protection himself. Maybe with Fulminators? That might be interesting, as they don't really need the bonus to their save.
>>
>>53883834
>Nurgle
But Nurgle already has Putrid Blightkings and the Plaguebearers, Herald, Plague Drones and Nurgling models are pretty much up to modern standards.

Though i honestly do believe a new Great Unclean One and Beast of Nurgle might be incoming, along with maybe a new daemon.
>>
>>53885231
Well, not making a shared release with 40k would be a waste for GW. IMO they will give us mortal cultists usable in both games and a battletome
>>
>>53883834
July is the planned release month for GBH, I think
>>53885231
Previous releases sort of imply that they are going to make a dedicated release for every chaos god. So far, and considering that Tzeentch followed 40k Tzeentch it would stand to reason that they do AoS Nurgle as well. With a Slaanesh release planned for later this year maybe
>>
>>53881549
>the Saurus Guards gain +1A to their polearms, right?
No, having a hero nearby gives Saurus Guard +1 Save and +2 Bravery
The Eternity Warden gives them +1 attack
>>
>>53885427
Mortal Cultists for both games? Eh i doubt it, Poxwalkers already fill the "cultist" role for their 40k releases.
>>53885441
Yes but unlike in those cases, putrid blightkings etc and maggoth lords and whatnot are a fairly recent release. Though i wouldn't be surprised if they got an updated battletome like how Khorne just got one.
>>
>>53881635
I really like how 40k handles shooting but I prefer how AOS handles melee. Only being able to fight the unit you charged and getting to pile in before AND after you fight is super weird.
>>
>>53882431
>and battleshock immunity.
That's only for units in a Hammers of Sigmar battalion, which is complete garbage.
>>
>>53883241
>It may have been shit before, bit it's been getting worse recently.
Ive been in the hobby for 20 years and GW has never been better than they are today

They have always had bad writing. This is not their best writing to date, but everything else is A+++ 12/10 quality right now.
>>
>>53885510
Battletome + New unclean one and a new beast of Nurgle would be pretty epic. And then fold in Pestilens to Nurgle. Sounds like a really fun faction to me.
>>
Okay guys, convince me to buy the ePub version of Plague Garden to share with you guys rather than the hardback version
Bonus points if you can convince me to buy both
>>
>>53886008
Well I'm going to buy the epub version and not share it, so I'd actually be grateful if you did not share it because I like to keep the lore for myself.
>>
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Not sure if this was posted yet. But they're going to release a new Path of Glory supplement, containing stuff for every factions.

Sounds pretty cool. Even if it's poorly balanced, this is a cool way of doing casual campaigns.
>>
>>53884931
that guy is ridiculously good. How many points does he cost?
>>
>>53887269
280
>>
>>53885525
>Only being able to fight the unit you charged
well I like it because you can always declare a multi-charge. If you want to attack someone in melee they should at least have the chance to over-watch at you.
>>
>>53887308
I get how it works and how to use it, but I just prefer the way AOS handles charges and melee combat
>>
>>53887283
>280

damn. At 280 points >>53884931 is an auto include. That command ability alone is epic (and it works on himself too).

I wish my poor elves had anything half as good.
>>
>>53887332
>No shield
>no artifacts
>no command traits
>auto include
He's good but not THAT good
>>
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Just checking out the preorders on GW, this starter kit thing comes with a doublesided playmat and cardboard building?
>>
>>53886493
that's the best way to play.
tournaments for a dice games are stupid and noskillrandomdiceisfornoobslearn2play
>>
Is that a question or a statement? coz if it's a question you've already answered it and if it's a statement it's redundant.
>>
>>53887453
That's... a really unexciting building. Is it just an upside-down cardboard box with details printed on it?
>>
>>53887539
Oh... wait... it IS just the game box, placed upside down... How... lame...
>>
>>53887332
He's neat, but to get his battleshock immunity you need the garbage Hammers of Sigmar and his command ability's range is criminally short. Not to mention the fact that his defenses are kinda meh without the shield and artifacts despite his huge guts.
A viable alternative to the generic mounted Lord-Celestant, sure, but by no means better.
>>
>>53887555
Infinity does the same. It's nice to have at the start, but won't satisfy for long.
>>
>>53887555
Its a neat use of the packaging
>>
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>>53887377
>>53887655
I as saying more like auto-include just because of how efficient his points cost makes him. 280 for that load out is enviable. The griffon rider for High elves (pic) is 260 and he sucks balls compared to the SC guy.
>>
>>53888017
I suppose its subjective but as a long time tournament stormcast player I do not view him as an autoinclude

He is powerful but he does not fit into every list and he has severe limitations
>>
>>53888017
Depends on the army, I guess. For 280 he's 60 pts more expensive than the generic version, despite being something of a sidegrade instead of a clear upgrade.
Maybe you could argue that the fact that you don't need to waste your relic allotment on him is worth 60pts?
>>
>>53888017
They have radically different roles. The High Warden is primarily a fast character assassin and warmachine hunter with a worthless command ability, Vandus is a buffbot that can punch above his weight, but can't take much heat.
Also, the High Warden *is* overcosted. 220 would be plenty.
>>
>tfw used to like warhammer fantasy
>tfw gave it up for a few years
>tfw come back and its all fucking gone and in its place are peudo-space marines and distorted copyright names
>>
>>53888350
Okay
>>
>>53888369
Its not okay. Why has it been replaced with a skirmish game when we already had two skirmish games in the form of 40k and LOTR?

Why have they scrapped Brettonia and Tomb kings?
>>
>>53888350
You can still play fantasy.
>>
>>53888350
>>53888403
You are about two years late, mate. We've been over this weak bait so many times it is not even slightly annoying anymore. At least try to get some vaguely interesting material before you try something like this.
>>
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>>53888064
yeah well I guess you're right. In the context of tournament min/maxing he might not be that great at 280 compared to the other really good stuff out there.

If anything it just goes to show how far behind, left in the dust, that the elves are these days when it comes to trying to be competitive.
>>
>>53888350
>>53888403
Wow, haven't heard that in, like, a week or two.
>>
>>53888403
>Its not okay.
Yes it is
>Why has it been replaced with a skirmish game when we already had two skirmish games in the form of 40k and LOTR?
AOS is not a skirmish game
40k is not a skirmish game
LOTR is a dead game

>Why have they scrapped Brettonia and Tomb kings?
Nobody knows but presumably they were cut because they were ancient models that looked bad and they didn't think there would be enough profit in revamping the entire line. At least that's true for Bretonnia - there was no reason to cut the Tomb Kings.

You can still play as both factions in AOS. They have rules and points and are legal in all games.
>>
>>53888350
G8 b8 m8!!!
Couldn't find the whfb General?
Oh wait that piece of shit always dies...
>>
>>53888438
I took a hiatus after it got too expensive, basically only just found out, i dont go on this board much at all , i had heard of age of sigmar but i had assumed it was just an expansion.

>>53888436
I suppose, but wont be getting any new models


>>53888473
How is it not a skirmish game when you no longer have regiments/unit blocks? You dont have formations in 40k, just squads, now there are no formations anywhere.

Tomb kings had a load of new models, the entire line had been revamped apart from the basic warriors. It was madness to cut them

Brettonia had been neglected but they could have just left it be instead of destroy it, even if there was not enough profit in revamping it. I suppose out of all factions they are the easiest to get alternate models for .
>>
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Elves ever going to not be garbage? 40K 8th is looking pretty tempting with Eldar armies that aren't utter shit. Thinking of giving up on this game completely and just doing 40k.
>>
>>53888580
And your first instinct then is to go right to /tg/ instead just fucking googling it? Uh-huh.
Then you go to the AoS general instead of the Fantasy one? Uh-huh.
And *then* you ask the trifecta of AoS bait questions (skirmish, sigmarines, squatted races) by pure chance? Uh-fucking-huh.
>>
>>53888798
I did google it first, then went on 1d4chan, but it didnt exactly explain the why, more lore based.
Seeing as it is of /tg i decided to come here

Didnt see a fantasy gen, sort of assumed there wouldnt be one anymore

Those are the three major points of change which i find most aggravating
>>
>>53889126
Oh, did the whfb general finally keel over? Took them long enough.
>>
>>53889177

Found it after searching, it doesnt look dead, not quite.


Why do you dislike the fantasy game and prefer the sigmar one? Genuinely curious
>>
>>53887682
It would be... if it didn't just look like an upside-down box...
>>
>>53889126
Alright, I guess.
- Warhammer sold like ass in the last few years, to the point of GW earning more from shit like glue and hobby knives than from all of WHFB in one year) and GW management wanted to can it entirely, but the devs pleaded with the bosses to allow them a reboot of sorts, which spawned AoS. The important part was to reduce complexity and make the game more accessible and fast to play (which it did) in order to attract new customers (which it also did).

- Marines are the posterboys for 40k and sell like gangbusters, so having something like that for their other franchise is only sensible. I get that the aesthetic is very skub.

- Brets and TS were the worst sellers of the whole lot and thus got kicked off. It sucks, but that's how it goes. And, frankly, bar tomb guard, sphinx and snakes the TK range is garbage anyway.

- LoTR is functionally dead, so who gives a shit.
>>
>>53889273
It's fast and due to it's turn structure stays engaging even during the enemy turn.
I do not have the time I used to have when I was younger, so being able to finish a game reasonably quickly without long stretches of boredom is great.
It's also a lot more complex than a four-page ruleset would seem to indicate, without getting bogged down in minutiae.
>>
>>53888728
>eldar armies that aren't utter shit

You realize they were toptier in 7th
>>
>>53888566
>Oh wait that piece of shit always dies...

>not realizing the last AOS general archived at 30 posts >>53869041
>>
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>>53889485
>You realize they were toptier in 7th

I think its trying to tell me that I should give up on this game and play space elves because AOS elves are and always will be shit.
>>
>>53885674
Pestilens will always be a skaven faction first and a nurgle faction second. Odds are, they'll give them their own shit in the nurgle tome and then just copy paste it into the skaven one (if those lazy twats ever do that)
>>
>>53888566
Dude, our threads aren't much better
>>
>>53889366

I suppose thats a fair explanation, i did not know the Warhammer situation was that bad.
My main problem are the "eternals" in how directly they are trying to copy space marines as well as propelling it from low fantasy to quite shakily established high fantasy.

Why do you think they made it a skirmish game though?


>>53889443

A fair explanation , you use it in order to have smaller games?
It does seem *somewhat* like how LOTR skirmish was when it was up and running, gameplay wise.
>>
Speaking of skirmish, are any of you gents playing Skirmish? My local GW is doing a campaign right now. It's pretty fun for quick and easy little games, and it gives me an excuse to spend more time on modeling/painting since I don't have many models to make.
I haven't played hinterlands, but from looking at those rules, there are some cool things in there that I'd like to use. Anybody have thoughts on hinterlands vs skirmish?
>>
>>53888580
>How is it not a skirmish game when you no longer have regiments/unit blocks?
Because you still have units, but they can be in any shape you want

Skirmish doesnt mean 4x4 blocks of infantry you dunce

>Tomb kings had a load of new models, the entire line had been revamped apart from the basic warriors. It was madness to cut them
I agree. I play Tomb Kings, and theyre one of the best armies in AOS, and I dont see any reason to cut them from production

>Brettonia had been neglected but they could have just left it be instead of destroy it, even if there was not enough profit in revamping it. I suppose out of all factions they are the easiest to get alternate models for .
The models were an eyesore. Ive played versus Bretonnians and their models did not age well at all. Putting new sculpts next to them makes it very obvious why they cut the line.
>>
>>53889926
I do t know much about my local GW, as I only really go there out of necessity (it smells), but I'd be interested in playing skirmish. A lot easier to transport 20 rats than 100
>>
>>53889926
I do! Good times, but the Skirmish rules really could use some fleshing-out. It's solid enough, but it lacks that last bit to make it great.
Hinterlands is probably slightly better, but more involved and the collecting mechanic isn't too great.
>>
>>53889668
It's no more or less a skirmish game than 40k is, to be honest. The games involve still quite a lot of models, especially for horde armies, while a skirmish game caps out fairly early in my opinion.
As for the high fantasy angle, that works out fairly well once you read up on the setting a little. And, to be fair, outside of Bretonnia and the background of the Empire there was precious little actual low fantasy going in in WHFB.
>>
>>53889668
>A fair explanation , you use it in order to have smaller games?
Not at all, my armies are actually a little larger on average. It's just that that the game runs really swiftly.
And it doesn't play like LotR at all. In the broadest sense AoS is more about setting up synergy combos and denying those of your opponent, though obviously there are exceptions.
>>
Why do people say that the Hammers of Sigmar suck compared to the other Stormcast Chamber rules?

If you play Stormcast, which Chamber do you play and why?

I like the extra resilience of the Hammers.
>>
>>53889493

>One time in...what, a year or year and a half? Is equivalent to always.

G8 Math.
>>
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>>53890264

I liked all the marshes, mountains with the dwarves , misty valleys and dark forests full of beastmen that sort of aesthetic was what i associated with WHFB. A sort of fantasy medieval germany, with ancient ruins and bustling towns, but with the chaos wastes far to the north and ratmen lurking far underground. Much more grounded than all the gods and realms business.

Must be a pain to use horde armies without the movement trays, i know it is in 40k.


>>53890329
How/why does it run more swiftly than WHFB? What are these synergy combos?
>>
>>53890347
>If you play Stormcast, which Chamber do you play and why?
Most are trash because of the bizarre battalion requirements make you bring a bunch of units you dont want and the lackluster bonuses dont make up for the heavy upfront cost.

I like the Knights Excelsior, Astral Templars, and Celestial Vindicators, but the rest are trash tier.
>>
>>53890347
Most have strange requirements for decidedly mediocre abilities.
Hallowed Knights and Anvils of the Heldenhammer are okay, but even those are not really a compelling reason to commit.
>>
>>53882606

>>53882633
/told.
>>
>>53890527
Marshes and shit still exist, though in an admittedly changed fashion. The Realm of Beasts is pretty much the old world except with more Monster Hunter. If you've got a couple of hours, do read City of Secrets for a pretty compelling look into the average life in the realms.
>>
>>53890527
>How/why does it run more swiftly than WHFB?
With all the extraneous bullshit cut out each turn is over in a flash, just like that.
>>
>>53881086
>Can't wait 10 years from now when the warhammer universes literally become more noblebright science fantasy then fucking star trek or that old 50s scifi pulp. Complete with hundreds of human-ish mary sue factions.
I doubt it will survive that long. Not even NuTrek does Star Trek anymore.
>>
Is there a website that does a good review of each of the units in the grand alliance books?
>>
>>53888580
>How is it not a skirmish game when you no longer have regiments/unit blocks?
You don't understand what "skirmish game" means.
>>
>>53891757
so there was

Moving (including compulsory rolls, charging and reacting to charging and overwatch )

Magic

Shooting

Battle


plus all the leadership tests


what has changed?


>>53891015
Okay, so there are still cities and mountains and the like?
>>
>>53892661
The 1d4chan tactic pages are generally fairly okay.
>>
Better to take Vandus Hammerhand in a Hammers of Sigmar army or a generic Celestant on Dracoth?
>>
>>53893272
Does it really matter? Hammers of Sigmar is pretty bad, it won't really matter what you bring.
>>
>>53893347
Immunity to Battleshock aura and +1 attack command ability is pretty good.
>>
>>53893385
For a bunch of liberators? Who gives a shit

You can already get immunity to battleshock with a regular LCOD. It's not as good of an effect as you think it is, you very rarely suffer battleshock casualties as Stormcast.
>>
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>>53892785
>moving
Just move (and run, if you want), no fucking about with orientation and such. Units just stay in coherency instead of forming unwieldy blocks. Charging is its own phase. Some movement also happens in the fight phase, called piling in (correctly piling in is hugely important and can win or loose you battles)
>magic
Just roll two dice and see if you beat your spell's casting score, each wizard knows a fixed unique spell and two spells everybody has. Magic has overall a lot less impact and can't generally win a game (outside some edge cases). Hero abilities (buffs and the like) also happpen in this phase.
>shooting
Shoot on a flat value noted down in the units warscroll, no need for a bunch of modifiers. Same goes for wound rolls and damage.
>combat
Fight on a flat value noted down in the units warscroll, no need for a bunch of modifiers. Same goes for wound rolls and damage. Initiative is gone, each player picks one of their units to fight in turn until all units in melee range have fought.
morale
>morale
Roll a d6, add losses incurred this turn. For each point over your unit's Bravery one additional model flees, is dragged down or crushed in the press of bodies. Also very important.

You could just read the rules, y'know. They are four pages and free.
In fact, here they are - have fun.
>>
>>53893436
Ok fine then a tempestos hammer that does a guaranteed 3 damage instead of D3, that's a pretty good buff over the generic.
>>
>>53893385
Hammers of Sigmar are kinda shit and the bravery bonus they get is wasted with Vandus pseudo-Fearless. Not to mention Vandus loves Concussors and Fulminators, but Hammers don't excel with either.
>>
>>53893486
Not really. You can take an artifact on an LCOD and you can have D3+1 damage, which does 2-4

You miss out on the shield, which is a big deal.

You also have no option to take a Glaive, Lightning Hammer, or Thunderaxe, all of which are situationally stronger than the Tempestos.

He's not bad, but he is not strong enough to make a bad army (Hammers of Sigmar) into a good one.
>>
>>53893486
No relics, no command traits, no dracoth abilities and no sigmarite shield as a tradeof, though. Plus he's 60pts more expensive.
As nice as the fixed damage and the additional mount attack are, you pay a lot for that. And the range of the command ability is pitiful, no matter how potent it is.
>>
Is there a tempestos hammer conversion guide or do most people just glue a shield to the vandus model?
>>
>>53892785
Of course cities and shit still exist. It's where people keep their stuff. Aqshy is the realm of fire and so it's mostly ashen deserts and volcanic mountain ranges and shit, but it is still fundamentally a place where people live. Just fairly harsh. Ghyran, realm of life, is mostly gargantuan forests and emerald oceans and such, but there are countless tribal settlements all over the place plus some huge cities that got established during last years summer campaign. In the realm of death Shyish the living and the dead build their cities together. And so on.
What did you think the realms were like?
>>
>>53893638
Shield to Vandus was the case for me, but for the standalone model people use the poleaxe in the kit, since that one doesn't have any rules.
>>
>>53886493
Another book? Huh, I hope they will release also a GHB2 so I will buy a bundle
>>
>>53886008
Why has no one taken this anon up on his offer yet?

You should buy the epub because paper books can get wet but epubs are forever, especially if you post it here.

And as far as sharing it goes, there hasn't been an AoS novel in so long - we're dying over here.
>>
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Grot update when?
>>
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>>53894248
You too late-slow! Smart-clever skaven master race here first-first.
>>
>>53894992
If skaven are so smart, how come they are licking Archaon's boots?
>>
>>53895057
More clever to make fake-false allies and stab in back-behind
>>
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ITS HAPPENING
>>
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>>53895895
>temporarily
>>
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https://www.warhammer-community.com/2017/06/19/walk-the-path-to-glorygw-homepage-post-2/

>Exciting news for Warhammer: Age of Sigmar players

like hell it is. Whoever decided this is exciting needs their head examined.
>>
>>53895895
They say that for all of them you dunce
>>
>>53895979
Exciting as in we fall under the benevolent gaze of GW if only for a fleeting moment
>>
New to the game.
Slambo seems pretty nifty.
Can he be used in Skirmish too?
>>
Did we ever have a good Fantasy model for a demon prince or am I going to be forked to use bele'kek?
>>
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https://www.warhammer-community.com/2017/06/18/blood-bowl-made-to-order-2/

look guys a "new release for elves"...
>>
>>53896160
I don't have the Skirmish book in reach but even if he's not in the book just use the Exalted Hero. He's very similar and actually better in Skirmish than AoS, because there he can destroy models one by one instead of failling to do shit against a unit.
>>
Are plague censer bearers any good in Skirmish?
>>
Thoughts on my first AoS list? I've got the Start Collecting Skelies box, 20 more Skeletons, and a necromancer so far.

Allegiance: Death

Arkhan The Black Mortarch of Sacrament (340)
Necromancer (120)
20 x Skeleton Warriors (160)
- Ancient Blade & Shield
30 x Skeleton Warriors (240)
- Ancient Spear & Shield
5 x Black Knights (120)

Total: 980/2000

I don't really know how generals or artifacts should be used either, so advice there would be nice too.
>>
>>53896513
Sick! Thanks anon
>>
>>53897278
I would just go

>wight king w/blade (general)
-deathless minions
-sword of unholy power
>whight king w/axe (he is your hero hunter)
>necromancer
>2 or 3units of 20 skelemans
>1 or two units of 5 hexwraiths (1 for summoning or not)
>>
>>53897610
Same anon

Only bother with Arkhan at 2k points
>>
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I've got lots of bits for some additional decorating, but...

Do y'all think he could count as someone like a Knight Questor or Lord Celestant? He would be the leader of the Outcast Eternals chamber, heh.
>>
>>53895083
Yeah I'm sure that's the reason, shitlips
>>
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Malal daemons when?
>>
Malal daemons when?
>>
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>>53897788
Every hero needs a cape!
>>
>>53898084
check knightmareminiatures
They sell the minis from the oldhammer kickstarter and in addition to some RT remakes they also have demons based on the malal demon artworks.
>>
>>53897788
Christ that conversion is cringe-worthy.
It looks horrible man
>>
Played seven games of 8th ed 40k so far.

Better than before but then I played one game of AoS and remembered why I switched in the first place. Night and fucking day.
>>
>>53901124
I mean, yeah lol. It's just some damn arms and a head that were chopped up with an xacto knife and wire cutters. I'll make it sexy later with green stuff. I guess.

I tried to throw some pauldrons on but they're too big.
>>
>>53901392
I'm not surprised. I'm not going back lol. I've finally collected some 3k points of sce and it's a lot of fun (even with only 10-20% built lol). 40k just kinda ruined itself for me i guess
>>
>>53880935
That miniature is rubbish.
This miniature is brilliant.
>>
Is the Archmage worth taking in a 2k point game? I'm going to be bringing a phoenix which could potentially benefit from mystic shield but I'm worried that a 6+ save is too fragile.

Heroes
Celestial Hurricanum With Celestial Battlemage (320)
Archmage (120)
Battlesmith (100)
Anointed Of Asuryan On Frostheart Phoenix (260)

Battleline
30 x Vulkite Berzerkers (480)
10 x Auric Hearthguard (200)
10 x Phoenix Guard (200)
5 x Reavers (160)
5 x Reavers (160)

Total: 2000/2000


This is my current list as I'm going in right now. Since I normally play 1k I have sort of mixed two different armies into one list but I can swap out some stuff depending on what I need. Right now I'm worried about not being able to protect my backline from long range spam but I don't really know what to add to stop that. The tournament is in a few weeks so I might have enough time to buy/build/paint one unit of things to help fill any holes.

Any suggestions? I don't think there's much WAACing going on in my area so I'm not worried about running into 20 skyfires. Still, I would like to at least be semi-competitive against the people I'm going up against.
>>
>>53881432
I dunno. Lizardmen stone temple ships fighting Imperial Navy gives me good mental images.
>>
>>53895979
>>53896042
How is a new campaign supplement featuring stuff for every faction not exciting? Are you really that spoiled that you need a new army every month?
>>
>>53903364
Careful. He might be a death player, those guys have it rough enough already
On the flipside though, he might play Aelves, so in that case go ahead
>>
>>53902688
>yfw Rob referenced this video on stream
>>
>>53902688
Thats the ooooooolllddddd Bloodthirster mini from the 80's
>>
>>53903420
Death has a pretty fine miniature range in my opinion. Yes they could use some cool new books but about 80% of the factions could use that, so maybe we should stop whining about that every thread.

I don't expect a new release for my faction every two years. Just to give you an idea, average release time for a army book in fantasy was every 6-7 years. And that was for the popular armies.

Now I understand that we're in a slightly different situation with AoS, but I think we need a new GBH/Grand Alliance book with some new traits, artifacts and spell lores way more then battletomes for every faction.
>>
>>53903482
The thing is, death has gotten NO new models, and only has ONE battletome that's entirely reboxes. Oh, and that battletome's Pre sylvaneth (I think the last before sylvaneth actually)
On the other hand, we have order with THREE entirely new factions, one mostly new one and a few heroes from silver tower, chaos with one (incredibly small) new faction and 2 mostly new ones, one of which has gotten two releases, and a rebox, and destruction with one mostly new faction and two reboxings, but both of those are post sylvaneth and you can see why death players are mad. At least this means that when they DO get new shit, they kind of have to have new models, since pretty much all the new death factions are missing SOMETHING that they can't just make out of the old kits. Unless they re-release some TK shit, which no one would complain about other than resellers
>>
>>53895946
There's a high probability the GUO is getting a new kit due to Death Guard being being the primary antagonist in the current 40k plotline and there being a planned release for them in the near future.
>>
>>53903558
I'm just saying, people need to have some perspective. I totally agree that Death could use some love, but it's not like death is unplayable, based on the experience at my table, where everyone plays various legacy army combinations.
>>
>>53903577
Pestigors and Bloodgors are getting releases soonish too since they were mentioned in 40k
Hopefully we'll get a slaanesh event for AoS in the fall or something
>>
>>53903445
It is old, but it isn't warhammer.

Okay, I'll not be coy. Its the gargoyle from heroquest. Watch this https://youtu.be/Cx8sl2uC46A
>>
>>53903680

It may not be it in name, but it is a modest redesign of the one featured below, plus that head crest is total 80's Khorne


http://realmofchaos80s.blogspot.ca/search/label/Bloodthirster
>>
I keep hearing that marauder horsemen are bad, but why? They seem quick, have a neat hit and run ability, and don't cost too much.
>>
I'm calling it, we won't get anything significant until mid-late July
>>
>>53905786
Well... duh? If we were getting anything major they would have started teasing it by now.

It's like seeing storm clouds above you and predicting the rain.
>>
>>53896422

>Meme Bowl

trash.exe
>>
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>>53903482
Elves don't even have any lore explaining why they exist in the AOS setting after they all died in the end times. Pretty stupid for one of the most popular armies in warhammer to be in that situation.
>>
>>53906362
Please fuck of with that shitty meme, you post it every thread and it's ebin levels of unfunny.
>>
>>53906362
just wait
this is far from the only faction needing a release cough cough tomb kings cough cough
>>
>>53903598
death is far from unplayable, mixed death, tmb kings and flesh eaters are better than some newly released stuff
>>
>>53907585
Good to hear that, do you play death and if so what kind of list do you run?

People should stop whining about their 'lack of support' every goddamn thread. One the reasons why I hardly lurk/post here anymore.
>>
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>>53907553
would it have killed GW to release something like this for all the legacy armies? I get that they want to release "new" lines of miniatures but I don't see the downside in giving their currently sold in stores lines of product a book with lore that ties them to the setting. The elf kits on shelves in stores today are some of the newer and better looking of those they even have on offer and its a shame that there is nothing explaining how they fit into the game universe.
>>
>>53901437
>sce
>>
>>53903926
Nobody knows? Not even a shitpost from someone who has never actually played the game?
>>
>>53908299
If I had to guess its probably because they have a poor armor save and don't actually do much damage.

You've got to be really picky about what you bring and things either need to be able to take a punch or deliver a punch reliably in order to be taken seriously.
>>
>>53908299
this thread is exclusively for whining, beating dead horses and forcing people to play cookie cutter lists, havený you heard about that?
>>
>>53903680

That was released as a Heroquest Gargoyle, yes, but before that, and before Citadel mintures was really a thing there was Marauder, and there was this: http://realmofchaos80s.blogspot.ca/2017/03/finally-images-of-unreleased-marauder.html
>>
>>53885231
They don't make Pestigors yet, and a version of the Blight drone usable in AoS too would be pretty easy.

Also some kind of kit for Palanquins.
>>
Am I retarded or can you not really make a goblin warband for skirmish?
>>
>>53910209
You mean Grots? Grot Shaman are the only hero choice and troop there're a few.
>>
>>53910467
Yeah, that's what I figured, kinda disappointing.
>>
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>*blocks your path*
>>
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>>53910859
More clever-smart to have more rat-kin
>>
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>>53903613
Wouldn't be surprised if that was the case. That's when EC is supposedly gonna drop in 40k.

Though with the writing we seem to get, I'm going to guess that unlike 40k, they will only bring back slaanesh in AOS to release new models, and then kill him/her/it and replace it, and sell new, even better models a few weeks later.
>>
>>53908155
Yeh?
>>
>>53910859
>>53911084
Absolutely disgusting rat things.
>>
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Thinking about getting into sigmar since a lot of guys at my FLGS play it. How decent are skellymans as an army? What is their playstyle?
>>
>As the light swelled up, the beastmen cowered back. Where the radiance touched them, their flesh sizzled audibly. Gardus hesitated, at a loss as to why his light had affected them so. They took advantage of his hesitation and scrambled away, grunting and whining in fear. He turned back towards Morbus and the cages, but a snarling, foam-jawed beastman, clad in rusty mail and a rotting tabard, sought to bar his path. Unlike its fellows, it showed no fear of the light that emanated from him.

>The creature was easily twice Gardus’ height, and heavy with muscle. It had a stag’s head, and its mouldy antlers rose to impressive heights. It brayed something in its own dark tongue, and swung its two-handed sword down. Gardus caught the blow on his runeblade, and drove his hammer into the beastman’s side. Bone crunched, and the creature gasped out a cloud of pestilential breath. With surprising speed, it whipped its sword up in a tight arc. The blackened blade scraped a thin line of sparks across Gardus’ chest-plate, knocking him back a step. He backed away as it rose to its hooves.

>They circled one another. The creature was more disciplined than other beasts he’d fought. Someone had trained it, taught it to wield a blade. Its nostrils flared, and the stag’s jaws widened, revealing a predator’s teeth. Slowly, it brought the flat of its blade up in a crude salute. Instinctively, Gardus returned the gesture.

>‘Who?’ the beast growled.

>‘I am Gardus,’ he said, without knowing why.

>‘Pusjaw. Pusjaw is knight.’ The beastman straightened, shaking its antlers in obvious pride. ‘Fight for honour. Good fight. Come. We fight.’
>>
>>53918751
>Gardus extended his runeblade. ‘We fight,’ he said. Honour satisfied, the creature resumed its attack. It was stronger than he was, but not by much. And it was slowed down by the weight of its blade. Nonetheless, it kept him at bay for long moments, and he was forced to dodge or counter its attacks, rather than make any of his own. But gradually, surely, it began to slow. Foam gathered at the corners of its jaws, and its yellow gaze burned with frustration and fatigue.

>The two-handed blade swept down. As before, Gardus caught it on his own. But this time, rather than simply blocking it, he guided it point first into the ground. As it sank home, he brought his hammer down on its length, shattering it. Then, more quickly than Pusjaw could react, he drove his hammer across its jaw, snapping its neck. It fell backwards, hooves drumming the ground in its death throes. He studied it for a moment.

>For a beast, it had almost been a man. He wondered if it, like Tornus, might have been capable of redemption. Was there a spark of humanity in even such brute flesh, some ineffable mote, which could be plucked free and made wondrous? If so, its death was a waste.

-Plague Garden

Can Beastmen be redeemed? Do you want them to be redeemed, /AoS? Would be play a faction of Order Beastmen? Noble savages who fight against daemonic corruption.
Can Beast
>>
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>>53918237
Skelemans are cool. They like to stab as many times as possible in large groups, and not die easy. I recommend this to start:

>wight king with tomb blade
-general
-sword of unholy power
-ruler of the night
>wight king with black axe
>necromancer
>20 skelemans
>another 20 skelemans
>5 hexwraiths

Summoning (use general's artifact)
>5 hexwraiths or 10 skelemans (depends on situation)

There's your 1k list
>>
>>53908361
>>53908370
>whining
>forcing people to play cookie cutter
so really just nobody here actually plays

gotcha
>>
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post your general
>>
>>53922164
that shield hand look disjointed
>>
>>53918801
Would be cool actually

Maybe they act more as a guardian force for certain places of power for sigmar or alarielle?
>>
>>53922255
it kinda does, but at least it isn't really noticeable at any angle except that one
>>
>>53922164
why does he have the barbarian chief's sword?
>>
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>>53922164
Okay. Now what?
>>
>>53923605
clean up your base rim, christ
>>
>>53923633
He's actually on a round base now, so you can calm your tits.
>>
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>>53922164
>>
>>53923633
>round bases
>>
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>>53922164
>>
Hey, does anyone have a screencap of the old Age Of Sigmar/Warhammer Apples and Oranges rant?
>>
>>53925218
please don't sit on snek
>>
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New rumour engine, could it be.....????
>>
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>>53922164
I rebased him, I just haven't finished painting the new base yet.
>>
>>53918801
I would be totally here for redeemed beastmen. Would never have even thought of that as a concept. I don't think it's very likely though.
>>
When using Bretonnian Knights of the Realm in Matched Play, do I run them in groups of 5 like their Warscroll says, or in groups of 8 like the General's Handbook says?
>>
>>53926364
You can run them in whatever size you want, but as per the Generals Handbook you must pay for a minimum squad size of 8.
If you bring 5 you still pay for 8.
>>
>>53926446
Well, that's the answer to my question right there. Cheers.
>>
40k 8th is just a slightly more complicated version of AOS which just makes me want to play AOS.
>>
>>53881783
Wants better steam tank stats.... Really
>>
>>53928222
I actually like all the modifiers and that you have a set number of attacks that you distribute. Has a little more realism to it.
>>
>>53925648
I like that beard
>>
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>mfw thundertusk snipes this guy's general turn 1
>doesn't even paint them

Is this what Waacfags look like?
>>
>>53929959
Yes

4 thundertusks is maximum WAACfaggotry

and it's not even a good competitive list
>>
>>53929959
so little effort has been put in here, so little effort...

Really all you need is a few different shades of brown and grey, a few large brushes , PVA and a lot of static grass and gravel.

Make hills out of extruded polystyrene and cork wood, blend with polyfiller, coat in watered down pva, add more pva+ sand/gravel, paint then add pva+ static grass.


As for trees you can buy them so easily, but alternatively make a tree out of wire then add static grass and foliage clumps or iron wool
>>
>>53930894
I know, as soon as I saw the small bottles being used as terrain I died laughing. At least use 355ml beer bottles
>>
>>53929959

I presume at some point you're going to paint your models

ultramarine blue by the looks of it
>>
>>53930309
The thundertusk guy DID lose (should've gone 3 huskards and one frost lord on stonehorn), but it never ceases to piss me off then they move 8 fucking inches and then 1 shot almost anything in 18"
>>
>>53931108
It's not even my guys. I just saw the image and laughed, thought you here would too
>>
>>53931120
>but it never ceases to piss me off then they move 8 fucking inches and then 1 shot almost anything in 18"
Just wait until you see what Skyfires, Stormfiends, and Longstrikes are capable of doing

Age of Shooting is real
>>
>>53931166
Well, I guess I shouldn't be bitching too much, now that I'm painting some stormies then. But still, a 26" range for an almost guaranteed 6 mw is fucked
>>
>>53931201
>26
Try 26 + d6" + 2

Destruction battle trait is stupid
>>
>>53931083
Its so lazy its beautiful
>>
>>53880976
Still waiting on 40K Skaven...
>>
Welp, I just bought an Ironclad, so that's happening. Wish me luck!
>>
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Does Disciples of Tzeentch, Blades of Khorne and the latest Stormcast Eternals battletome have maps like the ones in Khararon Overlords battletome?

Example provided
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has anyone tried using texture spray paints for terrain?

I really don't feel like wasting a ton of paint to paint arcane ruins, isn't some krylon texture spray and some wash good enough?
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>>53935675
GW used to sell textured spray paints a few years back. It's not unheard of.
But for painting scenery I'd consider just buying paint from a diy store instead of using the miniature paint anyway.

Also a big brush and drybrushing is probably gonna be faster and cleaner than washing a whole piece of scenery.
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>>53895083
>out off all the chaos gods the horned rat is the one to kill Archaon
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>>53889979
>The models were an eyesore
>literally 2 editions behind the decade old 8th edition

really makes you think
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>>53933679
The eternals one has a big map. The others do not.
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>>53886008
Did you ever get the Plague Garden ePub? Because this broke-ass anon would love to read it.
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>>53933679
I think these maps suck, they make the realms look like normal landscapes. I miss the maps with giant faces in the ground, carnivorous trees and dragon volcanoes. There's no point killing Fantasy if you just carry its style over to AoS.
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>>53886008
While I'm being a fucking parasite can you get the pdf instead? pdf has always been an atrocious format but this new epub shit has made me appreciate it that much more.
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>>53908063
this

There is literally no explanation and fluff for many of GW's most appealing products that they sell in stores for AOS.

if you ask me that's holding back sales and general popularity of the game.

new guy walks into store and picks up random elf box on the shelf. Asks, "what's their story?" Answer, "stop being a whiney little bitch, you'll get a release eventually." New guy puts down the box and slowly backs out of the store never to return.
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>>53880935
Visual noise: the miniature
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>>53946428
>Asks, "what's their story?" Answer, "stop being a whiney little bitch, you'll get a release eventually."
Shit that didn't happen and will never happen.txt
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Is it true that this has a lower entry cost than 40k?
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>>53946605
Yes, usually

All rules are free for every model

There are still codexes (called Battletomes, $40) and a matched play rule book (called the Generals Handbook, $25) but neither are required to play the basic game.

Battletomes are only relevant if you want to go all-in for a single faction and the GHB is only useful for matched play (and all the point values and rules are found free online)

Since games can be as big or as small as you want there is usually less purchases required. A start collecting box is $85 and gets you a good mix of leaders, troops, cavalary, etc. for your faction

Some factions are more expensive to collect than others. The newer factions are easy to get into because they have bundle boxes, but some of the older factions like aelves haven't been re-released yet so they are typically more expensive.
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>>53946457
yeah, the real answer is that there is no answer and no explanation. Cult of Khaine is a piece of WHFB that got obliterated in the death of that setting and has no rationale or justification for existence in the AOS cosmology. Same goes for all the elves.
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>>53946920
We know enough about them to explain it to a total newbie

Maybe the lack of canonical information is appealing to some people though? AOS has always been great because it fostered a Your Dudes mentality and sometimes canon gets in the way of that
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>>53887677
but infinity at least has few small buldings aor some but this ? shaaaame
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>>53936426
I would pay good money to see that >>53937140
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Fellow aos general,

like an idiot i threw away the instruction booklet for the crucible, forgetting that it held the rules to the terrain.

Does anyone have a copy of the English rules so when i finish painting the thing (1 floor done, two to go...)

Thank you in advance
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>>53946450
Check out Allarielle
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>>53948221
Personally I feel like the lack of structure and lore makes it harder to do Your Dudes 'properly'. I'm really struggling to come up with anything substantial for my Skaven because everything is just so frustratingly vague.

Coming up with background for my Imperial Guard army was great fun because I could dive into all the little details of how a cog in the Imperial juggernaut functions and mould them into something of my own, but by this point I've basically given up on properly fluffing my AoS Skaven.
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>>53948763
Some people view a lack of restrictions as more creative freedom

I know some people were really upset when they progressed the Stormcast story in their new battletome because it took away from the story of Their Dudes
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Any new rumours?
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>>53948221
>We know enough about them to explain it to a total newbie
how would you explain it? So far all we know is they all died in the end times. Then for unknown reasons a few inexplicably spontaneously appeared in some human cities. And 5 elves from the pre-end-times are still alive, except one of them isn't an elf anymore. (malekith, Tyrion, Teclis, Morathi, and Alarielle). Add to that that tens of thousands of years have passed since the end times and its a major question how or why anything resembling the old elves would or even could still exist.

>>53948793
>Some people view a lack of restrictions as more creative freedom

I'm going to have to agree with >>53948763. Everything is either non-existent or frustratingly vague.
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>>53949461
Mystery is part of the fun

For some people
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>>53949524
that's a really weak argument for a GW game and you know it.
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>>53949732
I never said it was a strong argument

But youre a shitposting aelffag that is trying to mask it behind caring about new players, so I dont need a good argument
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>>53949524
The more annoying part is just how little world building there is in general. It frustrates me to no end how, for example, in the stormcast book the best we learn about aetherwings is 1. They're birds 2. They hang around stormcast sometimes

Plus it took me ages to find out anything on what the aether was, and I still don't completely know.
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>>53949774
>I don't have a good argument so Ill start insulting you instead.

4chan at its finest right there.
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>>53880935
That models is so busy, from the thumbnail I seriously thought it was supposed to be something from lovecraft, just a mass of limbs and tentacles with a pair of wings.
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>>53948763
Just do what I do for my skaven. Play Vermintide (ded gaem) on PC and pretend your army is in the old world
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>>53925589
Inb4 more Chaos
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>>53950399
Worse, more stormcast
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>>53950437
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So obviously these guys literally forgot that Executioners are just as much a part of the Khaine worshipers as any Witch Elf or Witch Hag...

Probably the same people who decided when shattering the elves into mini factions that it was a good idea to make the executioners Darkling Coven instead of Daughters of Khaine. They have no idea what they're doing.
>>
>>53950609
The old fluff is just very general guideline for the new factions. They're not 1:1 copies of the old units fluff.
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>>53950609
nobody cares, elffag

whfb is dead
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>>53950680
well they did remember for a while. Pic related from the compendium is pretty clear evidence they used to understand the connection.
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>>53950731
Dark Elves are not the same thing as dark aelves.one is legacy army that does not exist in fluff of AoS, the other is actually in AoS background as it's own thing.
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>>53950757
>actually in AoS background
if by "in AoS background" you mean it has its own tab on the GW sales website then yeah.
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>>53950808
They are also in the Order book, and with at least a bare minimum of fluff. Yes, they are not fleshed out, but they're also what the dark elves will be, or will grow out of. There is no Har Ganeth anymore, the only two things carrier over are malerion and his mommy.
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>>53948415

bumping myself cos id like to make use of my terrain once its painted
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>>53923605
His weapons are rather active considering his pose is so static.
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JESUS FUCKING CHRIST

WHEN ARE WE GETTING NEW DEATH BATTLETOME OR NEW DEATH SHIT
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Noobie question.
Is the Knight Questor any good? What's a good way to use him?
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>>53949461
it never said everyone died in the end times. in fact it states that large amounts of mortals managed to survive there and escape the realm of chaos.
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>>53951440
>new anything
>AoS
>>
I have a very important question

Can troggoths talk?
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>>53952506
>world engulfed totally by warp rift
>living things survive

um sure... I know they had to come up with some excuse to keep selling the same minis but I think they could have come up with something a little better than nothing.

Also since the "core of the planet" had "Sigmar" clinging to it when Falcor found him clinging to it I am left wondering, when exactly did the warp rift close and why?
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>>53952889
the chaos realms aren't immediate, instant death. mortals have survived there before in both 40k and fantasy.

and who said the rift ever closed? deamons move pretty much freely in the mortal realms.
>>
Does anyone know of somewhere to read the lore online? The wikis are complete dogshit last time i looked. Is 1d4chan any good?
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>>53952940
>mortal realms are part of the realm of chaos

please tell me this isn't official canon.
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>>53953016
>the wikis are complete dogshit
sounds like you read the lore alright, hue hue

Did you try looking in the op?
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>>53953133
that's not what was said. reading comprehension. it said deamons have an easier time moving around the realms. not that they were part of the chaos realms.
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>>53953299
>who said the rift ever closed?
>daemons move pretty much freely in the mortal realms

if you weren't trying to say the mortal realms are part of the realm of chaos then what were you trying to say?
>>
>>53953382
that wasn't actually me. but i believe it's saying the the veil for a lack of a better word is thinner. magic is much more prelevant so deamons have an easier time of it.
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>>53950399
It looks like ogors or maybe even gobbos
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>>53925589
My money is on either pestigors or something for death or destruction (likely the latter)
>>
>>53953486
Chaos consumed the entirety of the WHFB dimension but then sort of snuffed itself out. From this vacant space the winds of magic formed into the mortal realms. The realms are each their own dimension, but the have no defined shape. They connect with each other in ways that are geometrically possible, either through areas where realms blend together or through realmgates. The Realm of Chaos exists seperate the mortal realms, but is a dimension in its own right. There is some interesting implications however in that the winds of magic were spawned from Chaos.
>>
>>53952801
Most are incapable. Though some can understand basic language, especially some orc words. They're basically mentally retarded though.
>>
>>53954102
>They're basically mentally retarded though.
Aren't all troll tho?
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>>53954102
I'm asking because I am planning on writing a story about my warband and one of my characters is a fellwater troggoth.
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>>53955776
How about make him a Scooby Doo type? That could be funny.
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>>53955813
You mean like Scoob himself or like the "monsters" who just moan and groan or repeat a single phrase over and over?
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>>53955855
you could say that he can speak as he is being mindcrontroled by a shaman or say he ate a goblin shaman and now he has his mind.
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>>53880935
Why does Archaons mount have no Slaanesh head?
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>>53955855
Either one. Scooby himself would give him some character, even if it's shallow
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>>53955985
>squatted
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>>53955916
I was actually planning on the Shaman feeding him some alchemical mix that he pried from a captured human alchemist. He is trying to make the troggoth smart enough to be loyal to him and not its stomach. For nefarious schemes ya know?

>>53956054
Maybe I'll go with that. I'll write the interaction with the big lug both ways and post them both, see which way goes better and flows more naturally.
>>
>>53955985
Because Archaon don't want some dumb ugly crab monster on his steed.
>>
I can't decide how to base my skeleman army, please help /aosg/
>>
Other than the Vandus Hammerhand model, can I use the Poleaxe bit in the Dracothian Guard box as a Tempestos Hammer?
>>
Alright here is a little bit of the write faggotry. This is the middle bit of a much larger story, just want to know which way it should be told:

Option A: Talking Troggoths!
https://pastebin.com/ADE81Czd

Option B: Troggoths is too dumb to talk, silly!
https://pastebin.com/jZ1bKEsD

Tell me which one works better.
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Whatever happened to that game that was supposed to have new skellies in it?
Is that gonna come out anytime soon?
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GIVE ME NEW SHIT
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>>53961160
Winter/End of year release.
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>>53946764
>>53946605
I would consider the GBH mandatory. Not because of the point values (which are very convenient) but mostly bacause of the wide variety of battleplans and the inclusion of Traits and Artefacts.
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Are there any rulesets for AoS that are as customisation heavy as HoR Kill Team?
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>>53961160
SPOLIER SPOOKERS
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>>53961832
Hinterlands might be your best bet.
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>mfw after two months of exams and sleeping 4 hours per day finally I have time to paint my shit
I would never thought that cleaning the mold lines on 20 clanrats could be so relaxing. 10 models per week and I will be ready for next local tournament
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>>53961842
Nice one, thanks I'll look into it.
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>>53961846
What list are you planning on bringing?
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>>53961880
Poorfag skavens - all my models thrown-together into a single list. I have 2 Spire of Dawn boxes, a Start Collecting box and two Doomwheels - I have ordered one for my birthday and apparently my gf bought one too as a suprise gift for me as you can see it's not a suprise anymore
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>>53962308
Cool, I run a Spire of Dawn +extras most the time. That box is very versatile and amazing starter. You might also want to consider adding some stormfiends and an arch-warlock. The arch-warlock is really amazing imo.
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>>53952452
He's decent. Killing him is a chore and his damage is non-threatening enough to make most opponents think long and hard about dedicating the proportionally large resources to get rid of him. His anti-Hero pile in movement allows him to dart through enemy models to get a close-by buffer, too. That said, he needs a good relic to make the most of him. Relic Blade gives him Damage2, which is enough to make most of those support heroes sweat when coupled with rerolls.
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I seem to be having a tough time finding where in the rules it says that you have to pay for Blue and Brimstone horrors even if they're spawning from Pink Horrors. Could anyone help me out here?

Everyone says that you have to, I just can't find the rule.
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>>53962818
I think they come to that conclusion because you are setting up new units. Setting up a new unit is counted as summoning, ergo you have to allocate points for it.
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>>53962847
So then it says somewhere that creating a new unit counts as summoning? Come to think of it, I don't even see where it says that summoning a unit costs points. Is this in a FAQ?
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>>53962931
It's in the GBH, most rules in there are considered 'mandatory' since they are essential to prevent some of the bullshit made possible by the 4-page rulesheet.
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How are people still getting the rules for reinforcements wrong in 2017

If you add a model to the table you must pay points for it. It doesn't matter how the model is being added; it can be summoning, reviving a dead model, a battalion ability, it doesn't matter.

The ONLY exception is if you are adding a model to an already existing unit - these models do not cost points. However, you cannot go over the starting size of the unit.

Rule of thumb: If it says "set up" then you pay points for it.
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>>53962989
I see. Thanks.
>>
>>53963036
people are getting it wrong since it's not in or the RULES or WARSCROLL things you can download for free.
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>>53963132
Why are they trying to play matched play without buying the rules for matched play
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>>53963519
because the GBH has grown to an accepted form of playing outside of matched play since it introduces some essential balancing measures.

Playing with the rules of one is a sensible move outside of matched play after all.
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>>53963036
>reviving a dead mode
>The ONLY exception is if you are adding a model to an already existing unit - these models do not cost points. However, you cannot go over the starting size of the unit.

Sort of contradicted yourself a tiny bit there.
"Reviving a dead Hero" would have been a better choice of words.
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>>53963737
>Sort of contradicted yourself a tiny bit there.
No, I didnt
Learn to use basic logic please

>"Reviving a dead Hero" would have been a better choice of words.

There are models that are ressurected that are not heroes
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>>53963756
>>53963737
Just post the two paragraphs from the GHB and be done with it.
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Vampires. I like them. How do I vampire on the cheap?
>>
>>53964391
>likes vampires
>wants to do it on the cheap

So you don't really like them?
>>
>>53964400
I like their fluff and models. I don't know much about pricing, so thanks for clearing that up for me. I guess I'll have to wait til I hit the lotto.
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>>53964426
Okay, so to be more constructive. One thing you could do, is use dragon blades/princes as blood knights. They are quite overly expensive.
>>
New thread fucking when
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>>53965019
never

dead game, dead generals
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>>53965059
>>53965059
>>53965059

New Realm
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>>53964391
Vampires with mourngul buddies.
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