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/5eg/ Fifth Edition General:

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Thread images: 47

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>Unearthed Arcana: Revised Class Options 2:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previously, on /5eg/:
>>53759157

When making a character what comes first for you?
>>
>>53765974
>When making a character what comes first for you?

What type of game is the DM trying to run, and what personality will fit into that kind of game. I usually write character info before even picking a class.
>>
Class. I almost always decide the character class first, then race, then personality.

I'm the type of guy who determines powers, abilities, and a centralized theme revolving around that first, and then I build everything else based on the idea in my head. Though I should note that I don't care about the strength or mechanical optimization behind a character so long as he fits the image I've conjured. Raw power doesn't matter as much as the theme of the power itself. I might want to play an Artificer, for example, or I might want to play a Devoted Knight, or a devil-pact Warlock, and from there I build the rest of the character around it.
>>
>>53765974
Mechanics, if it doesn't have mechanical options it's a dead character. The beauty of RP is it's fluff you can get milage out of. But at the end of the day you're going to need more than it to solve problems. Bonus if you can get both like OoA pallys.
>>
>>53765974
A short concept, like "An upbeat halfling worshipping an evil god" or a "Overconfident monk, who learned 20 years worth of kung-fu in 2 years by skipping the discipline part"
>>
>>53765974
Usually some sort of a gimmick.
'Being really tough', 'Using mask of many faces to stay disgused from everybody all day', 'Doing mostly puzzle solving as a wizard and maybe some combat but squishy'
>>
>>53765974
Mechanics, it's way easier to building a character background than building a character to be ok in fights. Also, I can change my roleplay mid-game, but I can't change my entire class.
>>
>>53765048
Looking for feedback for my homebrew
>>
>>53766066
Begin as a Thief until you hit Assassin and multiclass into Paladin.
>>
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In Curse of Strahd, what is the point of putting the dragon skull from Argynvostholt deep into the depths of Castle Ravenloft?

Players are not going to go exploring Ravenloft until the end of the adventure, there is no way they will ever go into Ravenloft to get the stupid skull and leave again
>>
>>53765974
What kind of campaign we're playing and what the party has currently.
>>
>>53766156
>Not going until uncanny dodge
Heretical

I'd say start paladin, get to 5 (or 6) then go rogue, considering that the game will end before the levels you get improved divine smite and those assassin features at the same time or you'll have to get to level 8 to get extra attack.

Though I guess 3 levels for assasin is the minimum you'd want.

>>53766066
Don't get medium armour master. Reach 20 dex and use light armour instead.
>>
>>53766179
spoiler that shit, bruh

I'm playing CoS for the first time, pls no spoilers.
>>
Our party just subdued and chained up a green Dragon. Due to mutual interests (Tons of fey faggots invading his home, he wants them gone. We want to skullfuck them after they killed half a village and kidnapped the other half), we have a small... agreement of sorts. He helps us, we help him.

What can we use a Green Dragon for? We know it is a mother (part of the reason why we let it live, and why it doesn't dare fight us again) it isn't that old, and was fairly easy for a level 8 party to down, without cheesy PAM and GWM bullshit.

We are mostly spell casters/gishes actually, and the dragon cast spells during the fight - is a green Dragon a spellcaster you could theoretically use as a teacher?

I am not quite sure what we should do with it. It isnt really strong enough to be more use than a tactical acid breath in a tough fight outdoors. Transports are also mostly short ranged due to her nest.
>>
>>53766179
To show them around so they know what they're in for later? Can't they be guests or something?
>>
>>53766213
Have sex with it.
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>>53766209
Sorry m8, I fucked up

Anyway it's not a big spoiler the adventure tells you very plainly what you need to do, it's just never going to happen
>>
>>53766213
>his home, he
Her, obviously.

It's a Dragon, don't give a shit about the gender.
>>
>>53766213
Don't be surprised when it backstabs you in the moment of weakness, anon.
>>
>>53766235
No thanks.

I'll leave that to the dragonborn Bard.

What can I, as a high elf Bladesinger, use it for?
>>
>>53766213
>>53766213
Use its breath for viles and flasks to bomb the opponents with.
>>
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>>53766213
>without cheesy PAM and GWM bullshit
>oh, we weren't classes that'd use PAM or GWM anyway because we realized that we'd be inferior to the classes we're playing now if we didn't take feats
>>
Anyone know a good adventure to run for a one-shot? There's about 4 people and the level doesn't really matter.
>>
>>53766179
I think the intent is actually to visit the Castle more than once. For instance, when the party encounters Gertruda and deduces that she's not a vampire, they'll likely want to get her out safely rather than keep on delving, unless they're total murderhobos.
>>
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>>53766315
Make your own dungeon.

>"The mayor's daughter was kidnapped by cultists?! They're planning to sacrifice her to (chaotic evil deity)?! What's this? Skeletons and undead? Have at thee, foul heretics! HIYAAHHH!!!"
>>
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>>53766341
>he doesn't murder every NPC
>>
>>53766375
As we saw in the last thread, that approach is the fastest way to get killed in CoS.
>>
How well would kensai combo with swashbuckler or battlemaster
>>
>>53766213
green dragons are treacherous, and if your DM is worth his salt he'll be looking to fuck you over sooner or later.
>>
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Finished it, but I think its still possible to improve it.

Possible alterations:

- Addition of metamagic
- Wild Magic Surge
- Make it a half-caster like paladin, with access to 5th level spells
- Change spell bonardment feature to make it different from Wild Magic
>>
>>53766262
Steal some scales and make acid proof armor. Otherwise it sounds like a rather useless NPC.
>>
>>53766242
It's not your fault, it's mine. I really should know 20 year old content by now, but I appreciate that you cared enough to say sorry.
>>
>>53766472
They should both be workable.
>>
>>53766472
Everything is viable.
>>
Celestial Warlock design wise is great, it gives warlock something other than damage (healing) that scales with level (doesn't incentive dips into the class).
>>
Anyone have the r-n-w character sheets?
>>
>Settlements: Skarns prize architecture dearly. It is their first and most loved art, and their cities reflect this passion. A skarn city is a celebration of styles, a harmony of building and landscape flowing from one city gate to its opposite. In general, skarns prefer powerfully built, tall buildings with skyway arches and caryatid buttresses. These buildings can rise to ten or more stories. A skarn city always includes several huge amphitheaters and public squares for speeches, elections, and spine-fighting rituals.
Still playing a Skarn soon. Still need advice on how to complain about architecture, Could also use advice on how to be prideful about Mishtai heritage.
>>
>>53766472
Kensei's level 11 ability is such a massive boost you don't want to delay it.

But once you get it you can do whatever.
>>
Racials give me +2STR and +1DEX plus a bite attack, but technically, I'm a versatile caster (still punches people in melee) that tends to focus towards blasts and skillmonkery.

What should I do with my stats?
>>
>>53766691
anon, this is not balanced in the slightest. Not using spell slots AT ALL? So at level 4 I can cast Lightning Bolt 10 times in a row (1 minute of rage), 3 times a day?

You need to really rethink this.
>>
>>53767284
I fucked up the table, it should show the same levels EK can cast so it would only be possible to cast lightning bolt at level 13
>>
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>>53767284
>>53767352
Fixed pdf

Also, other change I might do is the spellcasting attribute
>>
Have any of you been in a situation where you have to use Alter Self for natural weaponry?
>>
>Everyone watching E3 and too busy to post here
>>
>>53767455
Only when I did it for RP purposes
>>
>>53767667
Help me out dude

>>53767261
>>
>>53767687
I would choose between STR or DEX as my attribute for combat

If your focus is punching people and casting spells for support, max STR/DEX first. But if you want to cast spells with DC, max your caster stat first
>>
>>53766350
Plot twist: the daughter is leading the cultists and the kidnapping was faked. The cultists are actually planning on sacrificing the PCs
>>
So, I'm the newbie DM who's running Phandelver (I've posted about it lately) and I'm confused. From interrogating goblins in the first session, my players know Gundren is being kept hostage at Cragmaw Castle. They know he's got a map and sensitive information the Black Spider wants. This is information I've established already.

My player should easily figure out that sooner or later, Gundren will outlive his usefulness, so they'll probably rest at Phandalin and then rush to Cragmaw Castle, and immediately after, to Wave Echo Cave because they don't want the spider bastard to get his hand on powerful magic.

Yet the adventure implies they're probably going to stay in Phandalin a day or two to take care of the Redbrands, then fuck off to Old Owl Well, Thundertree or whatever, before taking on the Cave.

What should I do to motivate my players to do all those sidequests instead of worrying about their dwarf friend and his mine? Alternatively, how do I let them know they can take their time? I seriously don't want to skip on those sidequests, and having to tie up loose ends *after* the big finals would be just lame.
>>
>>53767732
I have to max out INT and WIS. INT is my casting attribute but the character concept depends on actually maxing WIS and the GM is too much of a prude to allow me a simple casting attribute switch (like it fucking mattered whether I use INT or WIS to cast).

I still have some points for two attributes but that means I'd have to dump CHA (which I wish I could avoid) and CON or any of STR / DEX

Isn't it better to just dump CON and max both STR and DEX?
Also bite attack scales on STR. I guess that means if I have to pick, then STR?
>>
>>53767803
WIS > INT > CON = DEX (your choice, do you want AC or HP?) > STR > CHA > DEX (If you chose CON and/or bite is STR based)
>>
>>53767798
I'm not familiar with the campaign, but maybe you could have some NPCs barter information or whatever in exchange for taking care of the sidequests
>>
>>53767843
I have plenty of concentration powers, so I suppose I dump DEX and CHA and pick STR?
>>
>>53767980
yes
>>
>>53767687
>>53767803
What the fuck even a class are you

Cleric1/WizardX trash?
>>
>>53768028
It's called a Mystic dude

You can do almost everything with it, including melee.
>>
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>>53766414
Explain why eliminating useless NPCs is a bad thing.

>be you
>find NPC in the mountains
>he's alone
>murder him
>take his shit
>gg
>do the same to the lonely shopkeeper who has no one to mourn their death
>keep going until you get everything you want
>laugh maniacally while hoarding all your power
>defeat the villain
>save the day
>earn the respect and admiration of all the commoners
>murder anyone who knows the truth
Seems pretty simple to me.
>>
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>>53767741
>>53767741
That's an awesome plot twist actually.

Turns out that the mayor is in on it and is sending adventurers to their deaths.

Then the group finds the skeletal remains of the other adventurers who got deceived and killed before them. They end up helping the heroes and getting revenge on the cultists, the mayor, and the mayor's daughter, and when it's all over they take over the town and live there in peace. Or something.
>>
>>53768151
Wow you must be fun to play with.

Not.
>>
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>>53768259
For you? No, because you'd be too easy to neck.

It's much more interesting when all of the players are trying to subtly kill one-another but can't.

I bet you play with """"teamwork"""" in mind. Some people just can't be honest.
>>
>>53768151
>Evil PCs, the post.
not that there's anything wrong with that
>>
>>53768324
That's shit-tier lazy evil
>>
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>>53767741
>>53768193
In our first D&D adventure about 16 years ago, we went into a large dungeon complex to try and save the mayor's two children who were kidnapped by an evil druid.
We didn't know much about the game, it was mostly a collection of encounters connected by corridors and traps, and when we got to the end, the DM kinda botched the description so we thought the mayor's (charmed) son was actually the druid and vice versa.
We killed the kids.

The DM didn't even figure it out until we went back to the village, he thought we just did it on purpose. He just assumed we're the worst murderhobos and went with it.
>>
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>>53768298
>>53768151
Is this your character?
>>
>>53768151
But anon, you are the villain.
>>
>>53768349
shit tier lazy evil is still evil, anon.
>>
>>53768428
True. I guess it's just the equivalent of creating a good character who spends all of his time rescuing kittens from trees.
>>
Is there any advice for someone looking for their first game on Roll20? did a couple IRL but trying online now.

>inb4: don't be a faggot or you should kill yourself.
>>
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>>53768324
I'm tellin' ya, kiddos, playing a Neutral/Evil campaign is tons of fun.

>>53768349
Yeah, I gave a simple example because I didn't want to type up a 20 page plot synopsis. I can come up with a better one.

The idea is to kill for the greater "good," or so he will justify, to the benefit of the kingdom, to further a personal goal, etc. That's what makes it so interesting. Play your character realistically. You think your stupidpowerful wizard gives a damn about some random shopkeeper who wants to charge triple price when he's trying to take down an evil vampire that's holding the province captive? No, screw that. He's going to give him a warning, if he doesn't submit or obey, he will do what he must to strengthen his chances of success against the enemy.

Greedy merchants will be slain, plot hooks to save women and children are pointless when they take away time that can be spent against the main villain (why save one little girl when you could save the country?), and why do I care about someone else's dream being fulfilled anyway? As a real person with real desires I will care about myself first and foremost, anyone else comes third if-at-all.

Let yourselves go, you wannabe shounen-type chuuni's.

>>53768381
Weak.

>>53768406
No, you fool. I'm the hero. Nobody will know how I did saved the kingdom-- only that I did it. And so what if they find out that I sacrifices a town to stop Tiamat, or took something without permission so long as it aided me in my quest? They'll sing songs of my exploits all the same.
>>
How long should running white plume mountain take? Would a party of 4 players get through it in two 4 hour sessions? I'm doing a going away 2 shot for a friend and it seemed like a fun dungeon.
>>
>>53768485
Don't be a fucking idiot and get some online friends instead.
>>
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>>53768516
>Greedy merchants will be slain
>>
>>53767803
Oh fuck no not this retard again. You were BTFO by your DM and people in the last thread, can you fuck off now?
>>
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>>53768550
>>
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>>53768516
>Greedy merchants will be slain
Get a load of this goy
>>
>>53768516
You have put your coldsteeldom beyond any reasonable doubt
>>
>>53768516
What kind of faggot shopkeeper with all these magic items (because why else would you bother robbing them?) stays by themself without anybody to back them up?

They deserve to die simply for winning the darwin award.
>>
>>53768540
Any reason, Roll20 can't have that bad of a community can it?
>>
How would I go about playing a drug induced haze for my players?

Next session they're going to a witch doctor to gain some knowledge. The witch doctor is going to have them drink a potion to gain it, which will send them on a "spirit journey" type of thing.

I have no idea how to play it out.
>>
>>53768677
>Roll20 can't have that bad of a community can it?
It can and does. Look for games on Reddit if anything
>>
>>53768677
Randoms on roll20 are all fetishists looking for someone to run their fanfiction and allow them to use their own custom, premade races and if they don't get to be the center of attention they scream and cry.

Make some friends online, or use the game finder thread, and dive in.
>>
>>53768677
>Roll20 can't have that bad of a community can it?
>>
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>>53768550
>>53768579
>>53768620
>>53768647
>retarded Lawful Good Paladin spends triple gold
>buys some +2 sword from Jewstein Goldberg the Merchant
>wait until nightfall
>cast teleportation spell after using disguise/polymorph
>everyone else is sleeping in the Inn
>sneak into his house
>murder the greedy jew in his sleep
>you can murder him however you want honestly
>just burn the entire thing to the ground tbhfam
>take that Mystic Legendary Staff he tried to sell to you
>tried to get you to do the deal "for a favor"
>who's selling favors now, bitch?
>take the Paladin's gold that he gave to the merchant
>find a little something extra for that cute Fighter girl in the party
>teleport back
>no one knows
>whistle innocently with +50000 gold and a +3 staff
>steamrolll the evil vampire
>save the kingdom
>cute fighter girl in the party ends up with the edgy warlock who writes poetry in his tome
>murder him in a separate adventure
ez

>>53768666
Who cares if they have guards? Kill them, too, and you're fine.
>>
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>>53768720
>>53768718
>>53768706
>when reddit has better people
>>
>>53768516
Terrible bait.
>>
>>53768704
>take drugs
>go on wacky adventure where they bop cutebolds with rubber hammers or something
>find crazy treasure or the answer they need after a silly quest
>they wake up in a cave surrounded by the corpses of way more dead orcs than they could have killed
>>
>>53768704
Have them go on a regular quest that increasingly makes no sense at all, but they still have to do it.
Watch a Stephen Lynch film; they have a progression of events and the characters follow them reasonably enough, but the progression makes absolutely no sense at all and follows this dreamlike nightmare logic.
>>
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>>53768729
>Kill the guards too
>You now have an entire fucking nation out to fuck you over, a nation in which shopkeepers without ungodly powerful defence matrixes have +2 swords and mystic staves, so there's no fucking way you stand a chance one versus a hundred loaded down paladins of righteous justice
>>
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>>53765974
Character creation for me
>Mechanics / stats
>Then theme (occasionally comes first if based on lore I found interesting like Duergar Arcana Clerics)
>Then background
>Then how the above have shaped the character
>Then personality / strengths / flaws
>>
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>>53768730
Just ask /5eg/ to do a roll20 game.

I'm sure everyone here is polite and sincere enough to keep it in their pants for at least 1 session.

r-right?
>>
>>53768704
In the "spirit journey" they have to go through a jungle-like setting and retrieve the knowledge from some talisman (so plenty of cover for things to come out at them, it's a good setting for bizarre plants and the like). Monsters they fight will have a random x% chance of suddenly disappearing (any injuries suffered during the fight will have been illusory and mysteriously vanish), appearing elsewhere, or suddenly becoming a different creature. Monsters may often have vague forms and look like random things that aren't them.

Also throw in non-Euclidean geometry
>>
>>53768677

My current group is from Roll20 and they are all fantastic. It's more a matter of having discerning taste for both sides.
>>
>>53768800
I've been RPing with a group from /mlp/ for almost a year now, they've been great so far. I might be the that guy though.
>>
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>>53768788
Good thing I saved the paladins from that evil vampiric menace that took over the entire countryside.

It's nice to be the good guy.
>>
>>53768720
>>53768706
>>53768718
Just to clarify to the anon who asked, these are all hyperbole and you absolutely can find good groups on roll20. It's just that popular games like 5e or PF tend to have more misses than hits, since it is where the people who can't keep a stable group go. You need to be extremely picky. More obscure systems are usually better about it
>>
>>53768800
There's plenty of people looking for games on the Discord.
>>
>>53768729
>Merchant you "killed" was merely an illusion
>+3 staff is cursed. Any treasure you acquire will magically teleport to the merchant's vault after 1d4 hours
>>
>>53768840
Yeah, sure, if you can save them in time. And even if you save them, they're hella lawful so your ass is still getting smote. On the bright side, they'll tell you you might just end up in a better place in the afterlife.
>>
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>>53768860
Great. I consider myself to be my greatest treasure, so I'll get teleported directly into the merchant's vault.

Then I'll murder the merchant for real this time, keep his staff, and make his vault my own.

Now when I find treasure it automatically goes to my new storeroom. I love it when a plan comes together.
>>
I know this is gonna sound awfully uninspired of me, but could y'all help me make my Dwarf Bard more interesting personality wise?

I made him a cobbler guild Artisan and gave him a Shawm. LN.

My DM apparently has a setting where the orcs went to war with humans+elves. The dwarves ended up making deals with the orcs, which sounds super out of character, but what do I know.
>>
>>53768730
It's not hard for Reddit to have better people any more.
The sick fucking truth of it is this; Reddit is an awful, awful place where the scum of the internet floats down and congealed, exactly as 4chan was 10 years ago.

And the fucking worst of it is that we're even worse now. Take one fucking look around this board, objedtively and without rosy-tinged glasses of nostalgia or resistance to change, and tell me that I'm wrong.
>>
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>>53768869
Hmm? You're saying that a paladin would attack a religious leader, one of their own god, one who funds the temples and protects the innocent? Why on earth would a trope of paladins assault the hero of the entire province who saved them from tiamat's resurrection?

Ha, ha, ha. Surely you're mistaken. Where's your proof that I did such things? I'll have you know that I'm close friends with all of those in the court system and all the sane merchants give me charitable contributions in exchange for their continued business ventures.

See you later, righteous paladins of my fellow deity. This was all a misunderstanding, I am sure.
>>
>>53768912
>damage control
When trolls get goofed back.
>>
>>53768947
If i'm being honest I would most likely be willing to take my chances with the faggots here than on tumblr or reddit.
>>
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>>53769019
I'm going with the rolls, buddy, I ain't trollin'.
>>
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>>53769001
>>53768912
>>53768840
>>53768729
Stop replying to the shitposter.
>>
>>53769035
It's the same faggots everywhere. You don't think 90% of the people in this thread don't look at Reddit to begin with? Even /pol/ posts on Reddit.
>>
>>53767798
just let em' go to wave echo, if that's what they want. Send Sildar with em if you want them to have backup, otherwise let them try and be resourceful.

We tied up thundertree afterwards and the green dragon was still pretty scary, as a player. Felt like the "right" way to us, had no idea there was supposed to be some kind of clear progression there.
>>
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>>53769062
>point out that playing a clever evil character can be loads of fun
>shitposting
>>
>>53769001
>he forgets god himself will smite him
>>
>>53769087
"I massacre every unimportant NPC I meet"

>clever

>kek
>>
>>53769101
Could make for a great campaign side-plot.

I for one welcome the chance to laugh in the face of some holier-than-thou lawful good deity.
>>
>>53769001
You could get away with that for a while, true. But sooner or later, someone will be fed up with your bullshit, and it'll probably be the paladins first because the paladins swear oaths to 'not put up with your bullshit'. There are paladins who swear oaths of vengeance which could easily encompass someone who slaughters innocent men and the town guard for loot, there are ancients paladins that won't allow tyranny to hurt the good spirits of the people, there are paladins that won't accept bribes or what the public thinks of them and will smite down a bastard for the sake of the truth even if it gets them in a spot of trouble, because that's what they exist for.
Paladins don't even need gods. And if they do have a god they share with you, they'll be more than happy to see you enter that god's embrace if you've been worthy.

In any case, if you want to be a proper corrupt tyrant, you do it through political manipulation, not 'I walk in and kill people I don't like'. Lawful society won't accept this chaotic shit.
>>
>>53767421
Bump

Looking for feedback on homebrew
>>
>>53769063
>Go to the D&D reddit
>Blog posting and art/miniatures
why would anyone post there
>>
>>53769121
>You could get away with that for a while, true. But sooner or later, someone will be fed up with your bullshit, and it'll probably be the
...DM. It will be the DM. He's not getting away with any of this shit in any real campaign, which is why he's shitposting about his power fantasy on /tg/.
>>
How is 5e mechanically as a system for those who care about the mechanics behind a system? Asking for my friend who plans to DM.
>>
>>53769035
Nowadays Reddit and 4chan have practically the same userbase.
>>
>>53769151
/r/dndnext is slightly better, it has some actual DnD discussion. It's still inferior to /tg/, of course, but that's because reddit.
>>
>>53769151
To share their art. You want to see my character's buttcrack?
>>
>>53769162
>How is 5e mechanically as a system for those who care about the mechanics behind a system
What?
>>
>>53769162
Bland but not terribly imbalanced, most lightweight modern edition of D&D
>>
>>53769162
Pretty good, I'd say. If you want everybody to be entirely fair and balanced and for fights to be interesting with minimal player creativity / DM input then 4e would be better, but 5e can work just as well if the DM does it properly.

There are some issues like the adventuring day length and death saves if you want a more lethal campaign and whatnot, but overall it's a fairly lightweight system even if some parts have some obscure rulings.
>>
>>53769181
Only one is banned at work.
>>
>Implying /5eg/ isn't just blogposting
>>
>Fire is worst damage meme

>I can start with an ability that gives me 2d10+2 fire damage on target then 1d6+2 after each turn while fire is burning.

Someone explain
>>
>>53769265
You mean, hellish rebuke?
>>
>>53769265
But a bunch of creatures that you're unlikely to ever encounter have resistance to fire.
>>
>>53769278
Mystic's Combustion. I can crank it up all the way to 7d10 when I'm high level enough.
>>
>>53769279
>you're unlikely to ever encounter
If you're playing on level 1, sure, you probably won't meet them. But once you graduate from adventurer kindergarten, resistances start appearing, and resistance to fire and poison are the most common ones.
>>
>>53769162
6/10

It's the best version of DnD around, but it's held back by DnDisms and some other questionable design decisions based on pet peeves of the designers and not properly listening to playtest feedback prior release.

Shadow of the Demon Lord is essentially the same system but without those issues so it's worth looking into it.
>>
>>53769279
People always give me shit for my pyromancers but the fiddle plays another tune when I go ahead and impress monsters immune to fire with my fellow love for it.
>>
>>53768754
I'm just afraid my "wacky" will come off as lame.
>>53768778
I understand what you're saying, but again, I have no idea how to pull it off.
>>53768801
I was definitely going to throw in some nightmare monsters that end up killing/maiming a party member, then they blink and everybody is peachy keen.

I'm also now developing an idea of walking up trees.
>>
>>53769229
A lot of 4chan users will use Reddit, but a much smaller portion of Reddit users will use 4chan. This is mostly because Reddit is much larger than 4chan. You could say 4chan culture carved its way into Reddit and proceeded to spread into the site in a disproportional way, with things like The_Donald which may or may not have started as a /pol/ raid
>>
>>53769318
>if your campaign even remotely involves them
>if your DM uses them
>if your DM sticks to the MM like a bible
>>
>>53769265
Poison is the worst damage though
>>
>>53769321
>It's the best version of DnD around
It isn't
>>
>>53769318
Actually if I'm a Wu Jen, I can get to spend psi to negate resistance when I'm high level enough.

Of course, I NEED to be Wu Jen.
I suppose that the talent that gives me 1d8 damage of whatever type I want without expending anything doesn't really compare to 2d10 fire damage for 2 psi points??
>>
Is Torchbearer a good alternative to DnD?
>>
>>53769396
No, it's a meme system.
>>
>>53769396
Yes, but only for dungeoncrawling. And I prefer MouseGuard simplicity.
>>
>>53769378
Well I mean, 4e makes a convincing argument but it's also a pretty dramatic departure from the rest.
>>
>>53769321
>Shadow of the Demon Lord is essentially the same system
How so?
>>
>>53769396
Torchbearer isn't directly comparable to this edition of D&D. If it's the system I'm thinking about, it's one of those strange pseudo-OSR systems with strong modern elements. You're best off asking /osrg/
>>
>>53769414
Literally every non D&D system is a meme system
>>
>>53769355
Oh, I guess if the DM refuses to use any of 77 monsters from Monster Manual alone, which have either resistances or immunities to fire, or uses exclusively homebrewed monsters that don't have resistances at all, I suppose you're golden.
>>
Is there any reason not to use armor as a barbarian with low dex?
>>
>>53769462
No. Medium armor is best for a barbarian at most levels.
>>
>>53769462
If your DM loves underwater sequences, I guess? That's all, really.
>>
while we're shitposting, can anyone link me to a 5e conversion for this? if it even exist?
>>
>>53769459
>one enemy shows up with resistance to one type of damage i'm capable of
>character ruined
>>
I need an idea for a level 1 one-shot.
It's a naval campaign and this is kind of like the adventure before the title screen in a film or some shit.

Any ideas? Just looking to brainstorm.
>>
>>53769520
>implying
>>
>>53769531
Naval in the "naval warfare" sense, Odyssey type Maritime adventures or as in swashbuckling?
>>
>>53769558
That's exactly the mindset of the "Fire is bad" memesters. They think that because Fire is overrepresented that you're going to be tripping into these fuckers all day, when really it's not going to come up any more often than anything else with a resistance because your DM isn't going to run down the MM looking for "resists fire" to stock every session with.
>>
>>53769417
Dungeon crawling is my favorite part of DnD. I honestly think it is the thing the system is best suited for.

>>53769439
Gotcha. I guess I'll do more research. I saw it at our shop and saw it said Dungeon, Mouseguard and Five Rings and /tg/ talked those up to me.
>>
>>53769580
Odyssey type Maritime adventures
>>
>>53769592
>Dungeon crawling is my favorite part of DnD. I honestly think it is the thing the system is best suited for.
Newer D&D (3.5,4th and 5e) are built for High Fantasy, older D&D were build for dungeon crawling
>>
>>53768704
Reminds me of this.
http://suptg.thisisnotatrueending.com/archive/6088875/
>>
>>53769426
Fantasy dungeoncrawling.

Bounded accuracy d20.

The way turns are structured in the sense of actions/movement is very similar.

Professions rather than individual skills.

Wealth isn't directly translated to character power.


But it condenses attributes into 4 stats instead of 6, does away with the +2 for a bonus and instead the base is 10 and every 1 is a step above or below, uses an additive d6 instead of advantage/disadvantage, disconnects the attack stat from also being a damage stat, and does away with the stupid initiative system with something much more sensible. No XP, either, you just level up when the DM says you do because XP tracking is idiotic.

Also eliminates Bonus Actions because those are a fucking mess, thank god.
>>
>>53769583
Are you being intentionally dense? Are you pretending to be retarded for le ebin trolling? Sure, DM is not going to be intentionally choosing monsters with fire resistance. But chances are, he'll pick them anyway - because there are just so many of them.
For example, almost every fiend resists fire - and while fiends aren't all there is to DnD, they are very popular enemies - right there with undead. Won't be using Fireball against those guys!

Sure, fire isn't a horrible element. Maybe it's not even bad. But it's high damage dice is intentionally balanced by high amount of resistances, and if I can find a mostly equivalent damage of another type - like radiant, force or necrotic, I'll prefer those. There's a reason eldritch blast is considered the best cantrip there is, not firebolt.
>>
How should I handle recovering ammunition(bows,bolts etc.). I can't find anything in the phb or dmg about it. I don't want it to be super tedious, but I don't think players should have infinite ammo either.
>>
>>53769691
Most DnD campaigns peter out after like three sessions. We're in a different world out here. DMs are often lazy and just throw normal humanoids and typical magical beasts. Extraplanar stuff hardly ever comes up.
>>
>>53769739
p. 146 in the PHB:
>At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield."
>>
>>53769739
Assume they recover it unless they're firing it in a stupid way such as into a pool of acid or to somewhere they'll never reach.

Actually no, scratch that, if it's ordinary ammo don't even fucking bother unless you have a good inventory system.
>>
>>53768932
fiddle on the roof
>>
>>53769739
They recover half shot if given a few minutes post fight.

It is in there.
>>
Does anyone else hate having only 4 skill proficiencies on a character?
>>
How the hell do you make a holy assassin character work without gimping yourself.
>>
>>53769755
Okay, fine. In the circumstances, when
>Game takes place at levels 1-4
>DM doesn't use the majority of monsters, including the second most popular enemy type
>DM just homebrews some humanoids
Then fire is a great element, and you should use it. Are you happy now?
>>
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I'm planning on playing a Path of the Zealot barbarian for an upcoming campaign. Would it be worth it to dip into paladin at some point?
>>
>>53769775
Play a variant human with the skilled feat. Start with 8+
>>
>>53769792
Assassin 3/Paladin X

It's actually a pretty good character, when you surprise someone they're pretty much 200% dead.
>>
>>53769596
If you intend it to be the "beginning" of an implied larger plot, perhaps make them start as already-established adventurers and make the one shot about how they came together. A cliche which could work would be making it about how they got their ship
>>
>>53769691
Well eldritch blast is better than firebolt because with agonizing blast you add your +cha to each attack, and you eventually roll 4 times for each attack.

Which is a minimum of 24 damage if all 4 hit, assuming +5 cha. It does help that it's force damage, that's true. But not why it's so good. Plus, that's 4 chances to crit. Granted, you can also miss some shots. But spreading your chances is better than the all-in of a firebolt. One either hits or misses with it.

If you ever find yourself in a campaign with lots of fire-resistance types such as fiends, you may want to look into elemental adept (fire).
This is coming from a guy who plays a fire-sorcerer. It's come in handy. Although it's ironic I can't resist my own fire spells now.

The minimum rolls being 2 instead of 1 is also nice for things with lots of dice, like a fireball.
>>
>>53769775
H A L F - E L F
A
L
F
-
E
L
F
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>>53769812
>>53769832
That's just it, I'm a different race for setting purposes. I normally play Human, Half-Elf, Elf or Lizardfolk but I've decided to mix it up.
>>
>>53769775
Not really. The only skills you really need in my DM's campaign are Perception, Insight and Athletics. Everything else is a bonus that you won't get to use.
>>
>>53769659
Holy christ that's fantastic. Fuck funny, I'm going with dark a horrible.
>>
>>53769800
Is the second most popular creature type really outsider? Crazy. That seems like way high level stuff.

I'll be 100 percent honest, I played a bunch of shitty little sessions of DnD level 1-10 and they have never come up since the narrative required for them to be present is much more complicated.

Maybe you live in a different world, but the kind of mechanical minutes you are describing is infinitely less likely to ruin a session than not building a character with a fun vision in mind.
>>
>>53769829
Yeah, one idea I was toying around with is that they've already got their ship. But the scene begins with them in a jungle or something, looking for a temple with a golden idol they want to steal.

Since they're level 1 it can mostly be traps/roleplay/thinking puzzles instead of "oops I rolled a crit you're dead."
The finale could be them awakening a curse on the island, and a bunch of spooky skeletons blocking their path out of the temple/the way to their ship.

Abandoned Yuan-ti temple? Could be fun, right?
>>
>>53769691
>it's high damage dice is intentionally balanced by high amount of resistances
This is horseshit /tg/ spews because they need to assign rhyme and reason to everything, like a caveman blaming thunder and lightning on nature spirits.

Go through every fucking spell, or even just the ones in the first three or four spell levels, and show us what the balance weights are for
>number of damage die
>size of damage die
>aoe / single target
>size of AoE
>shape of AoE
>damage type due to resistances / vulnerabilities
>spell level
You can't fucking do it, because there is none. No one was sitting around going, "This is a line AoE so it will be less powerful than a radius. This spell hits in a cone and does this damage so it must be more powerful than this single target spell that does this other damage. This spell hits for fire so we'll make it comparitively overpowered to compensate for all the creatures it's mostly useless against." And if anyone at WotC did set out to do that, they were A) crap at their job because the spells aren't balanced at all, and B) should have figured out that "it's more than good in 90% of cases because it sucks in 10%" is bad balance.
>>
>>53769859
Just play a Bard. I have like ten.
>>
>>53769739
>I don't think players should have infinite ammo either
If you were my DM and you told me that you wanted to keep track of every arrow fired and that you'd rule 50% are destroyed or unrecoverable in most fights like the base rules imply, I'd just spend a handful of gold to buy 10 quivers and not worry about ammo for the rest of the campaign.

There is no point to tracking this.
>>
>>53769826
I want to be at least level 5 in Thief/Assassin for Uncanny Dodge, level 7 for Evasion and 4d6 of sneak attack (maybe).

The problem is that you don't get an extra attack until level 5 in paladin.

At around level 10 I'm sure it starts coming together nicely but I can't seem to find a way to make this work until then.
>>
What's a good wizard school (besides divination) for a ship's mage?
>>
>>53769953
Things occupy space and you can't carry ten quivers unless you have a bag of holding or are literally devoting your whole backpack to it.
>>
>>53769977
Consider this - FUCK ship's mage. Any self-respecting crew should get a druid instead.
>Can control winds and weather
>Can talk to fish
>Can turn into fish and save people in case of a shipwreck
>Attuned to nature, will instantly know if the crew angers the god of storms
>>
>>53769859
Mystic (Awakened, or meme it with that one discipline), Bard, Rogue. Pick one.
>>
>>53769972
3 Rogue, 7 Paladin, rest of the Rogue levels you want and then the rest in Paladin.

Another option is the fact Asssassin doesn't require a weapon attack, and that Clerics can be rolling a lot of dice with Cause Wounds.

>>53769929
>>53770016
I'm a Warlock though.
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>>53769953
I've always played with 50% recoverable.
If you want infinite ammo, invest in the cantrip mending. And then only natty 1's you'll lose one for good.

Never been an issue. I'm a player in another group and use a crossbow and I track my ammunition too with the 50% rules. I like it because it feels real and I don't feel like a retard pulling shit out of my ass. Magic quivers exist that can store more. If you've got a ranger, that's what you should look into giving them.
>>
>>53769921
>size of damage die
I am not going to analyze the whole spellbook just to satisfy your autism, but I will adress this. There is usually reason for damage dice - poison often has the highest, followed by fire/cold, followed by radiant/necrotic, followed by force. Not always, but it's usually the case.
>>
>>53770014
Yeah not a bad idea.
Is coastal druid a given then?
>>
>>53770016
>Awakened, or meme it with that one discipline
What?
>>
>>53770073
One discipline lets you pick a skill to be proficient in as a bonus action... at-will. So you're effectively proficient in everything.
>>
>>53769978
A standard quiver stores 20 arrows in D&D and that's with some wiggle room. You wear two (or three if you want a hip quiver) which is more than enough to see you through any combat, and have the rest of your arrows in a fucking box that you refill your main quivers with from time to time.

No one fucking plays with item bulk rules and you're a retard if you do because I guarantee that in your drive for "realism" you are overlooking a slew of other things like food and water, camping supplies, the actual size and weight of spell components, equipment maintenance, having to wipe your ass, and all the other shit that real people would reasonably have and worry about, but realism isn't your fucking goal: being a shitty grog about inventory management is. So since you're already half-assing it and doing it wrong, why not go all the way and cut out all this pointless busywork entirely?
>>
>>53769915
Sounds fun. You could have them fight a scaled-down bone naga as a boss encounter
>>
>>53770073
>Nomadic Mind
>Psychic Focus. Whenever you focus on this discipline, you choose one skill or tool and have proficiency with it until your focus ends. Alternatively, you gain the ability to read and write one language of your choice until your focus ends.
Changing focus is a bonus action.
>>
>>53770107
Not him, but I cannot understand how you can get this explosively angry about something so completely trivial.
>>
I have never, ever recovered ammo because it's so cheap. Even in CoS, where the DM had the shopkeep mark up everything 500%, I was still able to afford dozens of shots for my heavy crossbow without any strain on my funding.
>>
>>53770167
My dog was killed by shitty inventory management rules.
>>
>>53770099
Actually, it's Nomadic Mind. And you can't change this until your psi focus ends, or, you have to spend psi to have 10 minutes of concentration-based proficiency in more skills.
>>
>>53769972
Don't worry about Uncanny Dodge. Evasion you can get through Shield Master feat.

But in general you're going to be pretty tough because you're mostly Paladin, so just take the 3 levels of Rogue you need for Assassin.
>>
so our party has "liberated" a small town from it's corrupt official and temporary taken over control, aswell as taking over the full coffers of said official, now we are debating on what to do with it, and decided to rather than just giving back everything in a lump sum to the people, instead have the majority of it invested into the town itself, in an attempt to make it grow (while still cutting all the unofficial taxes levied on the people and giving the rest of it back)

what would be the best way to spend it?
>>
My character recently died.
Never a good thing, but there is no time to mourn. I am planning on rolling a cleric, but uncertain about what domain, etc. With the stats 14, 14, 12, 12, 11, 10 that I rolled would it be doable to make a Tempest Cleric, ignoring the whole Heavy Armour part, and going Medium Armour, Medium Armour Master and Rapier from the start? That would get me a
Str 10, Dex 16, Con 12, Wis 15, Int 10, Cha 11 (Playing as a human) That would put me at AC 19 and 17 HP as of second level.
Would this work, or am I missing some obvious improvement here?
>>
>>53770242
Take all the money and run from the town with it
>>
>>53770224
>Psychic Focus
>You can focus psionic energy on one of your psionic disciplines to draw ongoing benefits from it. As a bonus action, you can choose one of your psionic disciplines and gain its psychic focus benefit, which is detailed in that discipline’s description. The benefit lasts until you are incapacitated or until you use another bonus action to choose a different focus benefit.
>or until you use another bonus action to choose a different focus benefit
You can change focus all the time. That's why Nomadic Mind is silly. You think we'd meme about this for months, even before the full version of Mystic came out, without anyone pointing out that it isn't possible?
>>
>>53770242
Create jobs. Consider those that involve little skill. Is there a mine nearby? A forest?
>>
>>53770273
can't, we've established our base in it already, besides, we're heroes.
>>
>>53770107
Water and food are pretty easy. Spell components were made easy when they made them not get used up.

Ignoring all this removes the need for a dozen spells, equipment, magic items, features like mules and loads of things that genuinely create fun gameplay and narrative.

You could ignore shelter being required and just have everyone be able to long rest in between blinks. Fuck having people take watch.

I won't be able to convince you, but you're already playing a super simplified DnD, how much more bare bones do you want it?
>>
Are there any modules, older or not, that have jungle adventures?
>>
>high power, high magic campaign
>heroes get two simultaneous classes at once (i.e., Warlock and Fighter)
>only benefit from one set of ASI's
>no multiclassing outside of these two classes
>you can instead choose to take two branches in the same class instead of having two different one's (i.e., School of Necromancy and Evocation)

Everyone will be stupidbroken but it seems like it could be fun.
>>
>>53770313
Tomb of Annihilation is coming soon (TM).
>>
>>53770320
interesting but i am finding it difficult to ever not choose fighter as one of those classes.
>>
>>53770242
Invest in the local businesses, fortify and arm the town
>>
>>53770339
True. Any class benefits from fighter.
>>
>>53770310
>Water and food are pretty easy
But carrying pointed sticks isn't, okay.
No one said you don't need a wagon or a mule. All of my parties have had vehicles and mounts, we just don't waste time worrying about where things are or calculating equipment weight and size.
>wah wah wah slippery slope about taking watch
You probably haven't even been attacked at night to begin with so it's been so much time-wasting ado about nothing. Do you make your martials take off their armor to sleep, too?
>>
>>53770272
It'd be kind of a waste of a feat. Even though tempest clerics are kind of a middle geound between weapony clerics and casty clerics, you're going to be more on the casty side just because you're a primary caster whose best abilities relate to spells rather than weapons.
>>
>>53770339
Paladin + Sorcerer
Warlock + Sorcerer

Everything else, yeah, just take Fighter.
>>
>>53770285
the forest is filled with "trash tier lumber" and not really useful for lumber, but is full of useful herbs.
we're also recently cleared it of a curse, but the people still don't want to go near it if they can help it.

there are no mines in the nearby area, but it might just be because nobody has bothered to check if there's anything of value.

i've been thinking of prospecting the area, and starting to make charcoal from the forest, to make turn it into a smithing town.
>>
>>53770358
I meant keeping track of food and water is pretty easy, man.

And I don't get how you can say that night ambushes are important, but all materials should be able to sleep in armor as though it doesn't drastically make night ambushes more interesting.

Personally, I used to be an idiot who would calculate all this shit, but I admit it isn't worth enforcing unless people abuse it. Infinite ammo is abuse though.

Honestly, weight isn't too bad, bulk is difficult though. It all is play by ear.
>>
>>53770413
I suggest hiring a few professional prospectors from a nearby town and paying them for scouting the area for any possible sources of income. You should also consider hiring a few specialists to teach your villagers specialized skills they probably lack.
In fact, just play Tropico 4 for an hour in your spare time, it will give you a good idea of what to do.
>>
>>53770242
>what would be the best way to spend it?
Well, that's what you have to determine first.

Say hello to... A professional of marketing!

And I tell you, just hire somebody competent to do a SWOT analysis. Knowing what the town needs will make clear what it... Needs.

So, you need to know what are its
Strenghts:
"There's unexploited ore"
"It's on the way of the Silk Road"
"We have competent craftsmen"
"Infrastructure is okay"

Weaknesses:
"The guard is corrupt"
"Our reputation is shit"

Opportunities:
"Towns down South starve for iron due to war"
"We have contacts with the representative of the Merchant's Guild"

Threats:
"The lands are infested with goblins"
"There's another city that's got a better reputation than ours"

And for example here, I'd say, yeah, first thing, you replace the guard and invest in competent military. Then you use that military to get rid of the goblins. Once that's done you invest in an iron-mining business. Then lastly you try to win back your reputation with the merchants, buy them off if you have to. And bam. You have a rentable iron exportation business. With the profits you invest in your craftsmen's guild so you export tools and weapons instead of just iron and so get even more out of it.

Never forget to diversify operations. Iron will only last as long as there's some, and that the war goes on, and trade is good. Use the profits to have other ventures such as, I dunno, tourism, wizard's fairs, farming, uuuh... Whatever.

Keep supporting your economy with the... Well the supportive part of the economy. Education, healthcare, entertainment, firefighters, the whole SimCity bullshit. Blah blah blah.
>>
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>>53770413
Monorail!
>>
>>53770387
>Paladin + Sorcerer
>Warlock + Sorcerer
with the additional ASI's, and action surge plus the archetype you choose, I think all three of those classes would be better off with a fighter paired in.

Pal+EK gets additional smites per day
Sorc+Fighter (any) can twin cast a spell, action surge cast a spell + quicken cantrip
Warlock+Fighter gets better gishing and you can go EK for more spell slots, partially solving both classes spell problems (lack of choice for EK, and lack of slots for warlock)

I'm sure there may be some weird niche spot for not pairing fighter, but fighter just seems too big of a boon to not take except for___ fun
>>
>>53770542
How about a rule that you can't Fighter?

But any other class is fine.

You can gish with other martial classes. But Fighter with Action Surge makes everything better.
>>
>>53770475
I forgot to add.

The point of keeping an eye on the other towns is to make sure you don't try to compete with them when they're obviously better.

You have weakness and there's no point trying to play with those if you can't help them. If the next town already hosts the Wizard's fair, then, host the Druid's fair.

Stick to your specialties. Too many mayors go in office trying to turn the town into -their- town, which does not make sense at all from a strategic standpoint. They all want to have the big flashy town that does everything. In the end, lots of wasted time and money, no growth.

Not every town can be the "center of culture". Same for economy.
>>
>>53770542
Pal+EK doesn't get additional smites per day unless the DM is considering the spellcasting of both classes separate, in which case lol.

Warlock+Sorcerer is incredibly powerful because it's a double full caster that can double cast Eldritch Blast every turn (Quicken+Regular), or go Stone Sorcerer to be an amazing gish with a full-caster quantity of smites.
>>
>>53770431
>Infinite ammo is abuse though.
But it's not. There's no rule that says you can only carry one quiver on your character period. Even if you want to get anal about item bulk, there's any number of things you could leave in your wagon / on a mule / in the wizard's pack just so you can have another quiver or two on your person.

You think it's cool that Wizards can replace the need for lightning-struck trees and molasses and sheep's down with a glass rock that never needs upkeep? That they can pull incredible raw arcane power out of their assholes and shoot X fireballs every day without needing to consume more food than your Barbarian and Martial combined? Where does that energy come from? How about equipment maintenance? If infinite arrows is bullshit, infinitely-durable bowstrings and swords and armor are surely shit, too. Are you tracking your mounts' food? When you're travelling off-road, are you following the river so they can be watered easily? Do you change mounts or just ride these animals all day and pretend that they can't get tired? If you have a wagon, how often does it break a wheel or axle?

No one should care about infinite ammo. 10gp buys all the ammo you'll need for the entire campaign even if you never recover a single arrow, and it's a whopping 10 pounds to haul that around. You can fit 50 arrows into something the diameter of a two litre bottle of soda, and it'll weigh half of what one full of liquid would. So can you not strap four half-weight soda bottles to you? This is such an utterly trivial management to want to track, and for what? What abuse does this correct? The archer being able to attack? Heavens forbid.
>>
>>53770567
>People implying action surge is the greatest shit ever when you could be doing something like being a barbarian - moon druid and being invincible or a monk-rogue that has both extra attack and sneak attack and a fist full of stuns
>>
>>53770242
Hire a level 9 Sorcerer to construct a wall around the city (plus some empty land) to defend from orc attacks. This will be a major selling point when attracting new settlers to your region.
>>
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>>53770641
You called for someone to replace the town's corrupt hierarchy?
>>
>>53769806
Anyone?
>>
>>53770674
I don't think they're interested in exchanging their corrupt leadership for something more corrupt and incompetent to boot.
>>
>>53769806
>>53770705
I don't see any benefit to it, no.
Just play a paladin instead of doing weird UA gimmicks.
>>
>>53770600
>Warlock+Sorcerer is incredibly powerful because it's a double full caster that can double cast Eldritch Blast every turn (Quicken+Regular)
>implying two eldritch blasts is better than hold person/monster + action surge fireball/disintegrate + quickened eldritch blast (thanks to magic initiate)

>or go Stone Sorcerer to be an amazing gish with a full-caster quantity of smites.
>or take fighter and any spellcasting class and being an amazing gish.
>>
>>53770606
It is a civilization tax essentially. The party needs to be able to arrive somewhere where you can buy and sell. If they get shipwrecked or flung into a deep pit of the underdark, they eventually run out of stuff and need to return.

And there are easy rules for how quickly mounts and animals get tired in the long travel section. Following a river is important for long treks yeah. Broken wheels and axels are great reasons to take Mending or hire a hireling.

Also, don't act like Wizards can't have their book stolen or destroyed. Or have their expensive bauble busted.

Having arrows run out is no more asinine than having wands run out. And yes, it is cheap, that's why it isn't really a penalty. It is just something that adds verisimilitude like food.

Whatever, man. This is clearly a sticking point to you and guess what, we'll never be in a game together so you can freely ignore arrow quantity. DnD is what you make of it.

But I like the idea of someone with ranks in Survival having to craft some when shipwrecked or someone's mule carrying a lot of the party's gear getting stolen because Str was the dumpstat of the whole party.
>>
I'm gonna make the final boss for my level 12 one shot a level 13 oathbreaker with PAM, is this unfair to the players? There's only 3 of them, an ancients paladin, a swashbuckler and a pugalist. Should I use his spells or just whack them with the glaive?
>>
I'm playing a Fiendlock and wondering if Blindness/Deafness is worth it? I was thinking of grabbing it because it scales pretty well with Warlock slots and doesn't use Concentration like Hex.
>>
>>53770795
>It is a civilization tax essentially
So where's your extra rules for civilization-taxing other equipment? Whetstones are in the PHB and have no stated use so that'd be a good place to start: martials or anyone else using a melee weapon needs to expend half a whetstone every long rest or their weapon snaps in two.
>>
>>53770817
Don't do either. The party will completely buttfuck him either way.
>>
>>53770827
>not sharpening your weapon means it blows up
Whew
>>
>>53770827
>also you rub the weapon so much that you scrape off half a fucking STONE
lad
>>
>>53770835
Why is that?
>>
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>>53770817
>The boss is a glass cannon that just smites you down in one turn unless you go first in which case you smite them down in one turn

Good job using player characters as bosses
>>
>>53770864
>>53770874
This is a hardcore, doggy dog world, pal. You think you can carry more than 20 arrows or just walk into the local weapons shoppe and pick up a new diamond dozen sword? Nice try.
>>
>>53770827
>expend half a whetstone
jesus fucking christ WAT?
>>
>>53770827
you have to feed your sentient blade 3 whetstones a day or hungers for the blood of innocents.
>>
>>53770890
You're right. Half a whetstone AND a jar of oil. We're going for realism, after all.
>>
>Civilization taxes
>Wow gee it sure is a lot of fun to keep track of our food and water when we're out and hardly in danger anyway unless owlbears attack us every hour in which case how the fuck is civilization stilll standing when the wilds are this shit

Generally I feel inventory management works best for, say, a dungeon crawler or something. And when they're out of the dungeon you can just assume they restock all the stuff they need.
>>
>>53770881
That bad eh? I was hoping he'd have some survivability, maybe summon some wights to help him or something
>>
>>53770827
>have had a whetstone in my inventory every game so far
>it's never come up under any of my four DMs
>i've never been rewarded for keeping my equipment maintained or seen anyone penalized for not doing it
>>
>>53770827
Everyone draws a line somewhere. And yeah, I'd expect the party to have whetstones if they were expecting to be outside of civilization for so long.

These are great ideas. You genuinely seem to think I'm doing this out of some sort of bias against archers, but I don't. Running out of arrows is interesting to me the same way having an anti magic zone is interesting to me.

It isn't like Archers don't have daggers or something and are completely incapacitated. Plus, this is exactly the same slippery slope logic you accused me of previously that enforcing the rule book on this one thing means I have to enforce hyper realism.

Look, if I did end up shipwrecking the party, eventually the arrows run out, the armor and weapon start to dull and rust, anything that seems sensible. The wizard's book would start to mold if not placed in a safe spot and who knows. Again, play by ear.

Anyway, enjoy your game. I'm not stopping you. And I think you think I'm much more of a stickler than I actually am.
>>
>>53770923
If I were playing a ranged character in a roguelike and ammo was a problem you can bet your bootie I'd buy 20 fucking stacks before I walked down there. Why do I need armor when I'm going to find ten suits of interchangeable leather off random puppies I kill on the first two floors? Arrows, though, that's rare stuff.
>>
>>53770827
Variant rule: All slashing or piercing weapons other than daggers go dull after one round of combat. You can either keep using them as a 1d4 improvised weapon or spend a whetstone to turn them into a dagger
>>
>>53770923
I believe this game is designed for dungeon crawls primarily and its elements are all built with this in mind. Inventory, short-long rests, the nature of alignment, loot, xp.
>>
>>53770969
We have to go deeper. If we keep digging we'll get right back to 3.5.
>>
>>53764435
This >>53764527 Wizardry is tough, and you have to spend most of your years as just an adept or no spells at all until you can learn cantrips and call yourself a first level wizard. Collegate wizards can learn magic safely, but after their initial stint, the ones who want to take a risk to learn greater magic power through practical use instead of theory (adventure and study over school/apprenticeship) are the ones who earn more than 5 levels.
>>
>>53770886
If by hardcore you mean making a d20 roll every morning and keeling over dead if you can't beat the 5DC, then yeah, that's "hardcore".

You know what's bound to break your sword in half?

Rubbing HALF A FUCKING WORTH OF WHETSTONE on it every evening.
>>
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>>53770827
>to expend half a whetstone every long rest
>>53770913
gotta keep that shit sharp.
>>
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>>53770975
>so we made every adventure an open world sandbox that invariably has a time-sensitive element which means you can't go sandboxing
>except for Princes of the Apocalypse, which everyone complains about for having too many good dungeons
>but they cheer for Tales from the Yawning Portal, because lel Tomb of Horrors, what a CLASSIC that I've never played and only heard of and it must be the best everything ever xD
This twisted game needs to be reset.
>>
>>53770961
The deal is if you do inventory management you do it properly.

The 'by weight' method is too much faff. You don't have to get that autistic. You get slots and you use slots as essentially bags of sorts.
If you want to fill all your slots out with arrows then fine, but you don't really need to. I'd rather say that unless you fire them in some way that you can't get them back you just get them back. No need to faff around.

The real problem here is keeping track of irrelevant shit when it's irrelevant. Sure, you might end up stranded on an island like >>53770940
But otherwise what's the point? It's just unnecessary bookkeeping the DM's forcing on you.

>>53770975
That was exactly what I was thinking just a minute ago. The rest system doesn't work at all for exploring type games and druids/clerics/whatever can just magic up food. Dungeons provide an environment where you can give players reasons to not rest every 5 minutes without it being a matter of 'every single day is a princess 5 minutes away from being sacrificed' or something.
>>
>>53770981
Your armor suffers -1 AC every day unless you expend an armorer's hammer to correct it. This penalty stacks and each hammer only restores 1 AC up to its max. There is a 10% chance each time that you irrevocably damage your armor and give it a permanent -2, requiring total replacement. The Mending spell cannot void this damage.
>>
>>53771029
I mean, doesn't the DMG even say to structure everything like a dungeon even if it doesn't make sense?
>>
>>53771077
but anon! My armor is leather!
>>
>>53771098
where is your armor glue? Sewing kits?!
>>
>>53771098
That's even worse. You're gonna have to put down your horse and make glue out of his hooves. Make sure you brought the proper tools for that, though. The tools are also single-use.
>>
>>53771109
Lizardfolk and dragon sorcerers must use a bottle of turtle wax a day
>>
>>53771129
barbarians and monks? Baby Oil.
>>
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>There's D&D Wiki content in the game
>>
>>53771127
>need to replace a patch of leather
>kill my horse for hide
>need to tan and cure it, though
>head out innawoods to chop down a tree
>my axe is blunted, requiring the use of a whetstone
>get my tree down, then begin chopping it into logs
>another whetstone to keep my axe sharp
>craft a lathe using my axe's head
>that's another whetstone
>plane the logs into boards
>toss the whole thing because fuck spending more whetstones
>time to put this tanning tub together
>no nails
>get out my shovel and begin digging for ore
>task my party members with constructing a smelter from clay
I only hope the mayor's daughter can hold out...
>>
I'm creating a low magic/witcher setting. So there is very limited amounts of magic around. i.e. no player has any.

Is there an alchemist/conjurer class that I can shamelessly rip off?

>In a world without true magic people tried their best to recreate the old legends
>Conjurers who would use pyrotechnics to trick people
>Alchemists who learned how to brew unstable potions and just how much damage those reactions could do
>Oils that applied seemingly amazing effects to weapons
>Concoctions that could make a man sleep for days
>>
>>53768704

Take some drugs and try to write down your experiences. Try to emulate it in a game. My players have had experiences where their characters experience hallucinations and shit. I've tripped on LSD a couple times so I was able to decently describe what was happening with some authorial liberties. Doesn't even have to be crazy like that, could just be something akin to weed ir booze and work out too.

Just have them take wisdom or int penalties but increase their charisma maybe. Maybe adv or disadv depending on what is going on around them and the sanity that still remains while intoxicated
>>
>>53771194
>Limiting player class choice to barbarian, fighter and rogue (But no EK or AT) because no magic

Though you could refluff wizard's abilities as potions.

Artificer exists, and you can just refluff their abilities as non-magical.
>>
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>>53771174
>no one comes to rescue the mayor's daughter
>the mayor acquiesces to the monsters' demands and begins selling his citizens into slavery for her return
>some townsfolk manage to escape and wander the woods in a daze
>they come across the party constructing a piecemeal village so they have all the tools and services to repair their equipment
>there's already a mine, smithy, logging camp and lumber mill, a windmill for crushing grain from the fields, several barns for various types of livestock, a marketplace for trading with other villages
>by the end of the campaign it's the new walled capital of Restoria, known far and wide for its skilled craftsmen
>their great work complete, the party disappears as mysteriously as they arrived, to challenge the goblin den which long ago harassed some peasant village
>select all images with cars
>click the same square literally 14 times because it keeps refreshing with a new car
>>
>>53771194
Maybe try converting the pathfinder alchemist class.
>>
>>53771194
I'd honestly just keep casters but make them actually use components.
>>
>>53771194
Are monks allowed? They are not usually technically magic or mystical.
>>
>>53771322
Ki is said to be magical in its description if I recall right.
>>
>>53771350
If ki is magical then everyone is a fucking rape baby because we banned "the magic of love" in our no-magic setting, too.
>>
>>53766350
>>53767741
>>53768193
This is fucking awesome, thanks my dudes
>>
How do I play a firbolg tempest cleric? It just feels they're so biased towards the nature domain.
>>
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>>53771271
You forgot Rangers. I'm also thinking about allowing Bards but limiting their subclasses to martial and debuffs.

>Though you could refluff wizard's abilities as potions.

Yeah that was basically my plan. DEX attack to throw potions, although you don't lose the "slot" if you don't use them.

>On a long rest you gather enough ingredients to refill all your potion stocks
>Firebolt turns into a grenade type spammable that is 1d8
>Ice Knife becomes an ice concotion 1d10, target makes a con save to not be frozen solid for 1 turn
>Fireball, 4d6 you mix together various highly dangerous chemicals and the flask starts violently shaking in your hands, every turn you hold it 50% chance to explode

>>53771280
I've been looking at it.
>>53771294
Its a compromise but then how do they find all the ingredients in a low magic world?
>>53771322
I could see monks working.

I imagine the sticking point for most players will be no Clerics. Gods may or may not exist, but they certainly don't give people powers.
>>
Hey /5eg/, I'm just trying to go back and compare. Does anyone still have the playtest packets from when fighters still had expertise dice? I appear to have lost it.
>>
>>53771481
The pathfinder alchemist class is probably a lot more to what you are looking at. Because then you can include maybe a wizard npc or enemy in the later part of the campaign which could be used as the players introduction to a bit more magic and stuff, while also being a feared enemy or npc because they are literally a wizard.

So yeah, you would like the pathfinder alchemists.

Also, I would consider allowing clerics and druids on the same exception as a wizard.

Paladins should be allowed but maybe on one of the spellcasting reducing archetypes.


>Its a compromise but then how do they find all the ingredients in a low magic world?

Low magic as in low usable magic or no dragons and wyverns and basilisks and whatever too?

Because you can make wizards super shitty all the time, but still revered for being a wizard. As in most people have never met an actual wizard, but they are still wary of their abilities to produce cantrips and a magic missile. Then you can have actual serious spells exist later on.

I have actually played a wizard in a campaign like that. I hardly ever got any actual cool spells, but I could use my cantrips to great effect, and my identity as a wizard was either really helpful or super harmful in certain encounters or roleplay things.
>>
>>53771481
Rangers use magic though. It's not terribly hard to refluff I suppose, but there is a magicless ranger in this article which you could think of at least allowing

http://dnd.wizards.com/articles/unearthed-arcana/modifying-classes
>>
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>>53771532
>>
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>>53771604
>>53771532
>>
>>53771604
>>53771624
>dead levels: the game
>>
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Does anyone else have some pretty shitty players?

I have two groups I'm running, and one is all new people and it's a fucking blast. They don't act like idiots since I've helped to teach them, and they're incredibly fun to work with.

But this other group, I swear to God, half of them are horrible players. I go and tell them I'm running a Magitek Campaign, and what do they decide to do?

>Player One: I wanna play a character who's completely against Magitek! No magitek weapons, actively hates magitek, and is sociopathic with anger issues.
>Player Two: I wanna play a Ranger who loves nature and always does what he can to bring nature into the world! Also I want a Hanzo bow.
>Player Three: I wanna be a Conquest Paladin who works with the army to get new lands. (The only good one)
>Player Four: I don't care what I play, so long as you give me a magic immortal animal companion who has homicidal tendencies, trust me, it won't be game breaking or tone deaf, my comedy DnD group loves it!
>>
>>53771604
>>53771624
>martial dice regained each fucking turn
Holy shit.
>>
>>53771644
in fairness the game wasn't finished yet
>>
>>53771679
>doing something other than "i attack with sword" every turn
WHAT A CONCEPT
>>
Any of you guys into dota 2? I'm pretty new to DnD and I wanted to make a character as close to Invoker as possible. What kind of spellcaster would he be?
>>
>>53771725
Evocation Wizard.
>>
>>53771725
Literally wizard my man.
>>
>>53771743
Thanks man.
>>
>>53771194
Have you considered not playing 5e?

If the only tool you have is a hammer, it might seem tempting to treat everything as if it were a nail, but perhaps there are rulesets that better support what you're trying to do out there.
>>
>>53771804
But The Witcher RPG isn't done yet anon.
>>
Any advice for a first-time Wizard player?
>>
>>53771604
>Perfect Self
You are the living embodiment of ki, a perfect
expression of the potential that always struggled
to emerge from your mind and body.
Benefit:
All of your ability scores that are
lower than 20 become 20.
>>
Oh, Monk is older than Ranger, Paladin, and Sorcerer. Huh.

>>53771702
It was also when you made just one attack each turn, unless you were attacking different enemies.
>>
>>53771824
Focus on control more than damage in terms of spell selection and slot usage. If you're level 1, take the Sleep spell right away, then never prepare it again past level 2 or 3.
>>
>>53771824
As a wizard, you have the best utility out of any class in the game. You can potentially do a lot of stuff, but try to use your slots judiciously. Pure damage, in particular, is something which can be left to martials or a warlock as your ability to poof out-of-combat issues away is a large contributor to your value. Ritual spells are a thing too but not everything can be casted as ritual
>>
>>53771804
What systems do you suggest anon?
>>
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Out of curiosity, is there any way to preserve rust monster feelers after said rust monsters have been killed?

Asking because my ranger harvested a few of them for parts and wound a few of said feelers around one of his arms so he can use them to rust metal objects such as an enemy's armor or weapons. Last session I used them to disintegrate an intricately locked chest containing a magic sword suited for our party wizard. Any suggestions on how to preserve them before they lose their effect?
>>
>>53772224
Ask your dm
>>
>>53772224
Gentle Repose might work
>You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead.
>Duration: 10 days
>>
>>53772224
I would say the DM was already pretty generous to let you do that in the first place, so be a good sport and let them wear off
>>
Can someone explain the appeal of Psionic Mastery from the Mystic class to me?

It just sounds like additional psi points.
>>
>>53772224
>Asking because my ranger harvested a few of them for parts and wound a few of said feelers around one of his arms so he can use them to rust metal objects such as an enemy's armor or weapons.
Prolonged contact with the rust monster antennae has leached iron from your body and caused your character to become anemic for 1d4 days or until cured by Lesser Restoration or a similar spell.

Until the condition lifts, you have disadvantage on strength-based attacks and skill/ability checks.
>>
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>>53772224
>Your DM let you do this
>>
>>53772489
>his DM is good
>>
Any more suggestions for LN cobbler Bard dwarf personality traits?
>>
>>53772508
>bard dwarf
>barf
>>
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>>53772506
>The Ranger picked me to reply to

You got your one free use out of them, they lost their potency after they were cut off the Rust Monster's body.

Your zany idea had no right to work but your DM obviously felt like rewarding your out of the box thinking.

Like that other guy said, prolonged contact has drained all the iron from your body.
>>
>>53772542
>I'm not OP
>>
>>53772376
I did, he just said that it was only a matter of time before they wore off unless I found some way to preserve them

>>53772378
Might work, though nobody in the party knows it.

>>53772397
Fair enough, just wanted to know if I could get any extra mileage out of it before it peters out. I also wanted to know in case a player did the same thing if I was DMing a game how they would have to go about doing it.

>>53772485
Interesting use of repercussions for using raw monster parts.

>>53772542
Actually that was a different anon, though I can understand not to overdo it with my DM. He can be generous at times, an example being letting me use animal handling to avoid getting mauled by an Owlbear despite it being a monstrosity.
>>
>>53769977
Druid is a great option, as has been said already.

Alternatively, the Storm Sorcerer is pretty cool.
>>
>>53772538
Jesus fucking Christ, /tg/. You never fail to give me the giggles.
>>
>>53772570
If the rusting is the result of some magical or otherwise preternatural effect, then it would disappear when the monster dies. If it's a purely physical/chemical effect, then there is no mechanism there to replenish the enzyme or whatever causes the corrosion. Either way, magic isn't going to allow indefinite use of it.

I might allow one use of it to reward creative thinking, but I don't think WOTC intended for this to happen. If you look at the descriptions of the basilisk and the roper, the MM explicitly mentions how digestive juices are sometimes harvested and used by skilled alchemists. If the rust monster's corpse could be used in a similar way, I think that would have been mentioned.
>>
>>53771888
>All of your ability scores that are lower than 20 become 20.
Why didn't this make it into the final cut?
>>
>>53772730
It did. No one's ever going to play at level 20, so if you do get there, you're already at a power level where nothing matters and your DM may as well give you whatever fucking feature you want. So go ahead, just tell him that your capstone is maxed stats. He's not going to know, or care. It won't make a lick of difference.
>>
Should I make a Diviner, or an Evoker?
>>
Opinions on the best Mystic Orders and Disciplines?
>>
>>53773061
None

>>53772804
Neither
>>
New thread
>>53773432
>>53773432
>>53773432
>>53773432
>>
>>53769672
>does away with the stupid initiative system with something much more sensible
Genuinely intrigued.

Would be deeply pleased if someone would be so kind as to give a summary?
>>
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Here is all the UA in one bookmarked PDF
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Thread images: 47


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