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Warhammer 40,000 general /40kg/

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Competently made Edition.

>Previous Thread
>>53633459 (Cross-thread)

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
first for Skitarii have been cast to the winds
>>
Second for the new titan meta
>>
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Third for tell me about any games of 8th you've played.
Is it better than 7th? Why? Are the armies more balanced?
Also, what army do you play and what combos/units are you enjoying using in 8th?
Batreps welcome
>>
4th for Ynnari is still OP edition
>>
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>On being called out on not including Orkz, they said that they "forgot" them

I mean they did say they'll stream one with them now after the others, but being an Ork guy is suffering, it's bad enough being ignored or shit on, but completely and utterly forgotten? Just sad.
>>
>>53637365
>Tyranids VS Deathwatch
FLUFFY
>>
>>53637365
Dark Eldar vs Knights

rip in pepperonis emo space faggots
>>
>>53637365

Thank FUCK we get to watch Space Marines play four fucking times though...

I swear to god those Warhammer TV clowns are the most unprofessional twats ever
>>
>>53637365
>Custodes vs Guard
why
>>
So what's this I keep hearing about the Imperium being split in two by a warp rift thing?
>>
>>53637365
>Cruddace interview
>before GSC match
>>
>>53637419

fuck off and read the community site you tedious cunt, no spoon feeding for you
>>
>>53637365
One day Orks will be relevant.

One day.
>>
From my test dice rolling, Dunecrawler gunlines seem completely brutal. Three of them is about 450 points and is regularly scoring OTK on shit like Land Raiders and Rowboat Girlyman if I can actually get a shot at him. They just tear though all the shit equally. Arquebi are doing an excellent job at picking off lesser characters, too. Obviously this isn't in a full game environment, just throwing dice to get a feel of things, but the "targeted annihilation" strategy is good and strong.
>>
>>53637365
>Classified interview

10 bucks says it's Ward
>>
>>53637419
>Google
>>
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Welcome to the Ork Boyz edition
>>
How do I make this list viable? Limited by models owned.

VANGUARD DETACHMENT

HQ
Commander Shadowsun [167]

Elite
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]
Riptide w/ ATS and Drone Controller [317]

Fast Attack
Marker Drones x4 [56]

Total Points = 1491
>>
>>53637452

armed with what? Neutrons?
>>
>>53637365

Also seem to have forgotten about Adepta Ministorum or whatever the fuck they rolled the SOB into.
>>
>>53637452
I ran tripple neutron dunecrawlers with a dominus twice yesterday, and I can attest to this.

Game one, they blew up the swarmlord and two flying hive tyrants before my opponent realized how killey they were and threw everything at them

Game two, they destroyed 3 maulerfiends and nurgle HQs.

They are brutal.
>>
>>53637457
>>
>>53637416
Five.
>>53637365
Aww damn, missed Goodwin.
>>
>>53637417
Why not?
>>
>>53637503
>SOB
hahahahahha faggot
>>
>>53637479

Not sure I can get behind fielding more Boyz on the table.

It's nice to see they're viable now, but that isn't something I'm used to seeing or putting on the table.
>>
>>53637365
anywhere to watch the custodes game?
>>
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>>53637189
Rate my 100 power list please. Just a fluffy list I've made, I'm new to the game.

It represents a strand of Hive Fleet Kraken that fought the Ultramarines so much they absorbed their power. The Hive Mind sensing that the Ultramarines were the most superior of not just the Space Marines but all life forms adapted themselves to attempt to emulate them.

<Hive Fleet:Ultramarines>

>Guilliman 18
>Marneus Calgar 13
>Swarm Lord 15

>Tiggy librarian 7
>Tyrannic war vets 5

>Intercessor squad 6
>Intercessor squad 6
>Tartaros terminator Squad 13

>Exocrine 11
>Zoanthropes 6

Plans to use the swarm lords hive commander ability to boost Guilliman into combat as quickly as possible. Likewise Guilliman let's the swarm lords reroll hits and wounds.
Venomthropes provide cover to infantry which advance to take objectives.
Zoeys and tiggy provide psyker support. Tartaros terminators deep strike in to do some damage.
>>
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>>53637599
>>
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>tfw I can finally take a knight and not feel like an ass.
>>
Detachment - 51 PP

Captain in Gravis Armour (1) - 7pwr
1 Inceptor: Master-crafted power sword,Boltstorm gauntlet

Primaris Lieutenants (2) - 8pwr
2 Primaris Lieutenant: Master-crafted auto bolt rifle,Bolt pistol

Intercessor Squad (5) - 6pwr
1 Intercessor Sergeant
4 Intercessor

Intercessor Squad (5) - 6pwr
1 Intercessor Sergeant
4 Intercessor

Primaris Ancient (1) - 4pwr
1 Primaris Ancient: Bolt rifle,Bolt pistol

Hellblaster Squad (5) - 10pwr
1 Hellblaster Sergeant: Plasma incinerator
4 Hellblaster: Plasma incinerator

Hellblaster Squad (5) - 10pwr
1 Hellblaster Sergeant: Plasma incinerator
4 Hellblaster: Plasma incinerator
Rate mates.
>>
>>53637582
Twitch if you've a sub, otherwise no.
>>
>>53637568
It's like a pavlovian response. You've been conditioned, anon.
>>
If I squirted out a fat log of shit onto the table, what unit in 40k could I substitute that as?
>>
>>53637599
No
>>
>>53637634
Great Unclean One ofc
>>
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>>53637599
You got a call Anon
>>
>>53637629

Eh.

I'm used used to things like lootas, burnas, flash gitz, bikers and walkers. They actually shot and or krumped better than boyz did in the previous edition.

That being said, how are Storm Boyz and Tank Bustas now?
>>
>>53637500
Yeah, Neutron Lasers. They certainly seem to be devouring everything in their path, and >>53637504
means they seem to keep this up on the tabletop. I'll try the Icarus out now, but I'm seriously feeling that a backline firebase with 3 Crawlers, Cawl and either some Destroyers or a Datasmith/Kastelan maniple would be a hell of a backline, since the big weakness of the Kastys is low BS and it would be nice to reroll those damage-halving 2s To Hit. I also want Sniper Rangers, since they seem to also be doing serious work, but that would be about a 1200 pt deathball, and doesn't leave much to advance. Although Dragoons are cheap, so maybe three individual ones to advance and harass and tie up the shooty and then many many Vanguard just to W+M1 forwards and draw fire. If you need supporting punch, take an Infil squad and an Enginseer-Servitor unit for what I believe is a full 2.5k Brigade, although HQ taxes get properly prohibitive at that point and there doesn't really seem to be a way around needing two or three 150pt Domini at that level.
>>
>>53637634
rules wise:
riptide
looks wise:
taurox prime
>>
>>53637615

Fuck
>>
>>53637634
Babycarrier
>>
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So we all agree that T"''a'u'" are the new shit tier army?
>>
Has someone count how many points each of Dark Imperium army has? I'm thinking about start playing 40k and it would be really handy if I could use them in 1000 pts games
>>
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>Orks are bullied in 7th and hordes are poo
>make an 1850 Ork list with a total of 20 Ork models
>8th comes and I can no longer include my Looted Wagons and Imperial Knight
>but hordes are good
>>
>>53637738
Should have just played horde, lad.
>>
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>>53637599
kek
>>
>>53637734
its about 950 points per side
>>
Who here has played 8th so far? I've gotten a few games in against my gf's space wolves. It certainly is easy to teach. Also she likes Tyranids because they look like dragons.
>>
>>53637774

false, primaris points are wrong on the starter sheets
>>
>>53637780
My Orks vs my wifes proxied Necrons (just got her a get started set as a result of this game).

Very easy to teach a basic game and she enjoyed it greatly.
>>
>>53637457
It's probably the Frontline Gaming guys
>>
Vostroyan 8e list- now base on points rather than powerlevel!

1 × company commander
2 x primaris psykers
3 x platoon commander
3 x commissar
1 x command squad w/company standard, vox, and lascannon
8 x infantry squad w/grenade launcher and vox caster
2 x heavy weapon squad w/ heavy bolters
2 x heavy weapon squad w/ mortars
1 x heavy weapons squad w/ lascannons
3 × squadron of 3 scout sentinels w/ missile launchers and HK missiles

Clocking in at 1474. Probably sprinkle some memey shit like bolt pistols for the sgts in to bring it to a nice round 1500.
>>
>>53637738

The Forgeworld index may have you covered there. Their old Dreadmob army list had such a low model count that Grey Knights could almost outnumber them.

> and Imperial Knight

Why not?
>>
>>53637780
>>53637800
>gf
>wife

ree, normies, etc etc etc
>>
>>53637503

Yeah, but we're used to this shit, orks are a real army with a full codex and plastic models.
>>
>>53637568

I have 180 Boyz painted that have been mostly languishing in my cupboard once the glory days of 5th ended.

I am prepared for 8th.
>>
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CAWL IS A HERETEK

GUILLIMAN IS A XENOSLOVER

IMPERIUM BTFO

CHAOS RULZ OK
>>
>>53637452
Can confirm this. Keep a techpriest Dominus nearby for field repairs, because your opponent will throw everything he has at the crawlers.

I ran some destroyers with grav and flamers alongside them. They're pretty great at erasing armored units, and their flamers means they never worry about getting charged.

It feels good being IG.
>>
>>53637780
>>53637800
How do you even get your bitches to play? SO says she wants Harlequinns for the longest time but hasn't gotten around or even come close to getting started.
>>
>Black library literally justifying Chaos
>>
Playing my third game of 8th tonight /tg/ - pretty excited.The first two have gone well, time to test my Eldar again.
>>
>>53637780
I've played 5 games so far.
I've played a 1000pt game that took an hour
two 1500pt games that took an hour and a a half to 2 hours (the second one was all melee armies in combat from bottom of turn 1)
and a 2000pt game with a lot of combat that took 2:45.

Its so much faster than 7th. Its a lot simpler than 7th. it still plays a lot like 7th.
On paper, things look more balanced.

overall: good.
>>
>>53637859
Chaosfag, pls. Contain yourself or I'm gonna deep strike in your deployment zone.
>>
>>53637615

W-why would they care I was a sub? And how would they even know?
>>
>>53637873

Basically just got her into the universe through reading books, long rants about how insane the universe is and how funny Orks are, and got her to develop an interest in an army.

We play board games together, her favourite game is Gears of War, so I just convinced her to give 40K a try as it uses similar mechanics like moving models and dice rolling (coupled with a speech about how she can play out all those awesome stories she loves to hear me go on about) and one thing lead to another.
>>
>>53637798
So how many points the starter set army has?
>>
>>53637780

I've played 3 games so far - all at 2k against my very competitive meta and so far we're having a blast. Had a chance to watch probably 3 more games as well - seen a fair chunk of armies played - nothing seems overtly terrible either which is nice.
>>
>>53637915
You can only watch Warhammer Live recordings if you're subscribed. Live is A-OK.
>>
>>53637915
You're about as funny as stale oatmal.
>>
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my weekly check in. any fulgrim leaks yet?
>>
>>53637873
I got my wife to paint up my Flashgitz with nail polish. It was smooth sailing from there.
>>
>>53637873
Have you tried dating someone with asperger's and a crippling need to please you?
>>
>>53637962
>trying to insult a sub
That's going to backfire, anon
>>
>>53637421
>against Howling Griffons
>>
>>53637970
Even if there was noone will tell a lazy sack of shit.
>>
>>53637970
Chill, I want EC as much as anyone, but we haven't even seen the Death Guard stuff proper yet.
>>
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>>53637903

hot
>>
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>>53638012
And that's just Turn 1.
>>
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Rate
>>
>>53638072
>Swarmlord
Stopped reading there/10
>>
>>53638054

What kind of idiot would leave you space for a deployment zone deepstrike turn 1 these days?
>>
>>53637738

eh i'd let you play it as a looted knight.

Just ask your opponents before hand.

also stop bringing this up. it reflects poorly on you, if it is you who keeps bringing it up every thread.
>>
>>53638089

>20 genestealers
>no broodlord
>>
>>53638012
>This webcomic
>Used in this way
I have to admit, I smirked. The guy's been feminist-preachy for fucking ever now.
>>
>>53638072
There's an army builder out already?
>>
>>53638111
One who hides in all the terrain
>>
>>53637818

needs more vehicles. or more dedicated anti-tank.
>>
>>53638072
How many fucking times are you going to post this?

Or perhaps every nid list looks the same already.
>>
>>53637495
You don't. Nobody will play against this list.
>>
>>53637734
950 for the Blueberries, 850 for the Snot Marines.
>>
>>53638150

I absolutely would. Killing it in two turns would be super satisfying after living through 7e.
>>
>>53638150
actually, it's a shit list since only 1 model in it has weapons.
so all you need to do is sit on objectives with more models and slowly whither them suits down/tarpit them
>>
>>53638144
No, that's a different list if this is the same guy I'm thinking of. Tyranid lists just always look samey to non-nid players for some reason. In my experience they always have a hard time telling apart different monstrous creatures and weapons.
>>
>>53638144
No it's the same fucking guy every time
>>
>>53638111
We're gonna make it fit in there.
>>
>>53638144
No they don't. Normal Nid players wouldn't touch Tyrant Guard or the Swarmlord.
>>
Do we have any scans or pics of pic related already?
>>
>>53638231
>mawlocs modelled as mawlocs get called trygons
>retards try to tell me that swarmy's bonesabres only ID on a 6
>Taufag calls miasma cannon broken
>after tabling my horde with three models
It's like you have to want to be bullied to still play nids.
>>
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rip squig hounds
>>
>>53637215
>implying vanguard with Plasma guns and omnispexes aren't the hottest shit

They're actually quite good at mopping up all kinds of infantry, and work really well in contagion with kataphrons. A little annoyed we can't spam hordes of them though, not like GW made THAT THE MAIN FLUFFPOINT AND SELLING POINT OF THE ARMY OR ANYTHING

Oh well, I'll just enjoy bringing a trio of domini
>>
>>53638297
Swarmlord is very good now to be fair, people only tend to avoid him for fluff reasons.
>>
>>53637704
How is AdMech in 8th? I'm joining wh40k with the 8th ed. and am thinking of picking AM for my 1st army.

What would models you recommend for the start. Start collecting + kastellans?
>>
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Guard anons report in with army pics!
And remember anons the Guard haven't broken at Cadia and soon it will be reclaimed and the Traitor Legions will be destroyed for the Emperor!
>>
>>53638303
It's the same shit in the index except cut down to fit in the starter set. We won't have new Death Guard leaks for another month or so.

>>53638323
Not anymore bugbrother
>>
>>53638323
>after tabling my horde with three models
which models?
>>
>>53638339
They're only 10 points per model how is that not spammable
>>
>>53638373
What did he mean by this?
>>
>>53638352
No more fluff or lore than in chaos index? That's sad
>>
How long until Primaris get their own multi-pose kits with options? When do you think we'll start getting them?

I know Hellbuggerers fill their heavy support slot like Devastators and are likely to have expanded options soon, but what about Librarians? Assault Primaris? Terminators? Weapon platforms?
>>
>>53638379
Because they're not explicitly as spammable as other armies who's spammable units only are as cheap as they are because without their numbers they wouldn't hurt a fly
>>
>>53638400
immediately

The weeks after the release will be nothing but death guard and primaris
>>
>>53638393
Oh no it's got lore actually, sorry
>>
>>53637365
>Tyranids vs Deathwatch
We are gonna get destroyed by the 'Nids, but hell yeah that's fluffy
>>
>>53638330
Still got attack squigs.
>>
>>53638400
>How long until Primaris get their own multi-pose kits with options?

Never. They'll be like the Stormcast boxes - monopose (but not snapfit) with your only options being weapons and maybe a few spare heads.
>>
>>53638072
How did you make that list? 8th edition shows blank for armybooks
>>
>>53637495
Hahahaha fuck off.
>>
If I pre-order dark imperium will it be available on that day or will my order only be sent to the shop on that day and arrive later in the week?
>>
>>53637937

Dark Imperium Box Set points...

Primaris Marines : 969
Death Guard: 832

why?
>>
>>53638435
>go https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator
>switch to points
>pick Nids
That's all. Most factions like T'au are not updated yet
>>
>>53637495
I will relish crushing this. Every second will be pure ecstasy.
>>
>>53638461
and even then, seems like death guard is whooping primaris' ass left and right
>>
>>53638461
And I heard that DG is still the stronger half of this box
>>
>>53637613
Me too bro. Me too.
>>
>>53638350

They are a good solid army, held back from being in the top tier by their lack of transports.
>>
>>53638461
gotta help make sure the good guys win the demo games :^)
>>
>>53638463
I am on there man, switched to point and it's still nothing
>>
hey guys im new to the lore
does the imperium rely more on the adeptus astartes or the astra militarum? is it quality over quantity or is the astra militarum actually very capable and mighty? (from the looks of it, their equipment seems quite underwhelming compared to all the xenos forces)
>>
>>53638461
The points values in the starter set are different. GW probably changed things in the indexes later and forgot to update the Dark Imperium ones to match. Nurgle tends to win.
>>
>>53638350
Pretty good, if you learn to properly implement anti-charge defenses and tactically arrange your dudes, they're top tier all around

Plus Electropriests are the new hot shit

>>53638379
Because you needs lots of HQs now, and the Dominus is their only one. I guess you could use some other cheap dude, but considering Admech will be running 8-12 troops choices regularly having a single fairly mono build HQ which we need three PF limits ability to pop out hordes of skittles.

It's cool though, everything else is really worth taking
>>
Plan on starting 40k with 8th edition. Heading to my local GW shop this week to pick up my first set of models + paint stuff. So many faction choices and things to consider. The investment cost is so high that you really have to choose carefully. Shit is fun and I haven't even played yet.
>>
>>53638461
Because snotty brought zombies. Which are a lot of models... but cheap.
>>
>>53638351
thats the first time i see a baneblade in comparison to other vehicles
damn its huge
>>
>>53638495
9,999 out of every 10,000 battles are fought without any Space Marines.
>>
>>53638144
There are three variations of nid list. Two of them look similar, but the lists are all different.
Its just how nid lists look to non-nid fags
>>
>>53638493
strange, working for me tho
>>
>>53637873
But get some then, you knobgoblin.
>>
>>53638350
Different than before, a tad pared down but still damn potent according to the people who have run tests and played games. Everything in the starter box is anywhere from amazing to good, and Kastelans are an excellent fire support dakka unit. I would recommend 2xSC and Kastelan box for a good starting army, stay away from Arc weapons like the plague, kit the Kastelans for full Phosphor and choose Neutron Laser or Icarus Array for the Dunecrawlers and you should be fine against almost anything.

Also don't give the short range and speedy Vanguard the near-immobile sniper rifles, but you guessed that already.

We'll be getting new loot soon with an expansion book, albeit expensive models you should probably stay away from until you know you like the army, but it's unlikely we'll be made any worse at all. They're top end of Tier 2, which is about perfect power level, or at least they were before. We'll have to see how everything resolves into 8e, but I'm hopeful.
>>
>>53638505
that is why you should pick the army you think looks best
>>
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So how have your 8th edition games gone so far /tg/?

Here's a quick rundown of mine so far:

Game 1 - Orks vs Dark Eldar

My lootas popped all her vehicles on turn 1/2. Her infantry spent the rest of the game chasing/being chased by Battlewagons full of Shoota Boys/Flash Gits. Tabled her on turn 4. Felt really bad. Turns out Orks are way better than Dark Eldar at being Dark Eldar.

Game 2 - Guard vs Knights

Conscripts managed to get two Knights to half health before the game ended. Commissars made them essentially immune to morale and Knights aren't heavy on sniper weapons. The Knights did heavy damage to most of the Conscript squads but weren't able to kill enough to make a difference. I held all the objectives, won by lots.

Game 3 - Guard vs Chaos Space Marines

3 Punishers and 3 Taurox Primes spent three turns eradicating everything on their side of the board. The other side of the board got slaughtered by Khorne Bezerkers who wiped out everything they touched as soon as they charged it. Lost badly, but turns out miniguns are the best guns and there's no reason to take anything else.

Game 4 - Orks vs Orks

Took an infantry heavy army, so did he. We called it on turn 3 after 6 hours (including a lunch break). 8th edition is so much fucking slower to play than 7th.
>>
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>>53637189
Did anyone catch the Warhammer Live game earlier? Did we learn anything about the Custodes?
>>
>>53638548
Should have mentioned:

Game 1 - 1000 pts
Game 2 - 2500 pts
Game 3 - 2000 pts
Game 4 - 2000 pts
>>
So.. should I bother collecting SoB? How are the cahnces that they get new models this edition?
>>
>>53638505
something you should do which I learned afterwards:
Go to GW and ask to try painting a model,
My GW allows people to paint for free (if models are bought there)

Now to awesome tips:
Buy whatever you think looks the coolest
Disregard the pushy salesmen and just get whatever you want
>>
>>53638510
>>53638548
Do you have Alzheimers?
>>
>>53638497

>The points values in the starter set are different.

That's fucking cheaty wank. I'm demanding my extra 137 points

>Quick make it look balanced, alter the points values
Yes, Sir, shall I alter the points in the index?
>hahahah you fucking idiot, no
>>
>>53638495
guard armory is pretty shitty. in fact its only a slightly improved version of modern equipment.


they win because of quantity
>>
>>53638495
They rely vastly more on the Guard than the Marines, there is theoretically one marine per planet in the Imperium, and that's before the near-constant attrition and occasionally massive losses. They are so rare it is extremely likely that an entire campaign will pass with no Marine involvement. Underwhelming equipment yes, but there's a whole goddamn lot of them.

Also, they're only the Astra Militarum for copyright. Call them the Imperial Guard, it's simpler and you won't get bitched at by any of their grognard old players.
>>
>>53638557
They suck ass even when GW fudge the dice rolls when no one's looking.
>>
>>53638510
Literally everything in theory and practice points to 8th being significantly faster to play. What makes you say it's slower?
>>
>>53638495

Imperial Guard are the flesh and their tanks are the backbone. They form the majority of the fighting forces of the Imperium, and likely fight most of its battles. They have numbers where others have strength and technology or mystic powers. Individually, their equipment might be primitive and lackluster, but it's cheap, durable, and does its job.

Space Marines are specialists who can fight things that would fuck over regular humans, and get called in when they can or when something of high enough stakes to merit it. Or if they're passing by and have nothing better to do. There's much fewer of them but they pack a big punch in a small package. Their equipment might be built by tech-adepts trained for decades in building it, but for every Bolter in a Marine's hands there's probably ten million lasguns in the hands of Guardsmen just a few years out of basic.
>>
>>53638495

To my mind...

>95% of all conflicts in the galaxy are dealt with by the Guard
>5% are Space Marines

99% of humans in the galaxy will never see a space marine before they die
>>
>>53638571
Not that I recall.
>>
>>53638601
Fuck.
>>
How's it going to work when codices start coming out? Not only will those factions get new toys first, they'll also get new strats first, which is just free options. How do you have a balanced match as a faction without a codex versus one with? Or will it be as some have suggested, where all codices drop at once?
>>
>>53638461
>"Chad Marines" literally cheat by bringing more than 100 extra points
>Still reliably BTFO by Death Guard

How can nuMarines even compete?
>>
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>>53638566
Just wait and see if they get plastics, if they don't then don't
if they do, then do
They might get a boxed game at this point
>>53638557
Just by reading the books I can tell they're worse off since no fucking deep strike
>>
>>53638571
Nope, but I do have Alzheimers.
>>
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>>53638548
>The other side of the board got slaughtered by Khorne Bezerkers who wiped out everything they touched as soon as they charged it
yes
YES
CAN YOU HEAR IT
THE SOUND OF THE LAUGHTER OF THIRSTING GODS
>>
>>53638614
Why did you make two identical posts?
>>
>>53638584
DG are still kicking their asses 9/10 times.
>>
>>53638607

Unfamiliarity with the new rules and a shitton of Orks and shooting/melee to resolve on the table?
>>
>>53638612

An unlucky 1% will see a Chaos Space Marine before they die.
>>
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>>53638495

They both perform very different roles.

Astra Militarium is a vast organization. Far and away the largest organized military force in the galaxy. Tyranids are the only potential challenger, but they aren't all here yet. They might not have the flash that the other races have, but they've got grit and there are trillions of them. And as basic as their equipment might seem, it does have certain advantages in terms of logistics and maintenance.

Astartes are high quality specialist forces. Totally different beast. They aren't about fighting those intractable centuries long wars of attrition. The go in, cut out the enemy's heart, and get out. Far superior to guardsmen on a one to one basis, obviously, but there is no was they could be created in sufficient numbers to do the guard's job.
>>
>>53638548
>The other side of the board got slaughtered by Khorne Bezerkers who wiped out everything they touched as soon as they charged it.

MAIM KILL BURN!
>>
>>53638631
Yeah they are fucking brutal. Getting to attack twice and all. Everything they touch just dies, although to be fair, they were fighting guard.
>>
>>53638510
Was your dark eldar player not hiding half his army behind solid cover while deep striking the rest of his army in to shoot you in the back? That's what Dark Eldar are supposed to do.
>>
>>53638612
>99% of humans in the galaxy will never see a space marine before they die
What the fuck. is there a source
>>
>>53638584
Maybe it's the other way around and the index ones are the ones out of date. We'll know when the Primaris and Death Guard Codexes come out and override the index values.
>>
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Combi plasma or Plasma gun for space marines?
>>
What should be my next purchase after this one? Just another set of plague marines to round forces up for 1k games?
>>
>>53638461
Is this actually the number? Because I've got 752 written next to me here
>>
>>53638510

>took two melee hordes, says the game is slower
>>
>>53637704
>although HQ taxes get properly prohibitive at that point and there doesn't really seem to be a way around needing two or three 150pt Domini at that level
take inquisitors - they buff on the imperium keyword
>>
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>>53638660
>>
>>53638638
>>53638461
>>53638623

Ok lets play!
>Ummm, Anon, why is Ahriman there?
Oh, I wanted a fair game so i bought another 131 points in Ahriman
>That's not fair
Oh don't worry, you're still 6 points more than me, if that's what was worrying you
>>
>>53638681
Quadrillions of humans, maybe 1 million marines in total. Marines only get deployed rarely.

Simple logic.
>>
>>53638660

At least it wasn't a dark eldar.

Or worse, seeing dark eldar and then not dying.
>>
>>53638681
Something like 99% of humans in the galaxy have barely even heard of space marines if they even know they exist at all. Do you have any idea how fuckhuge a galaxy is, anon? There are Hive Worlds full of trillions of humans working as slaves in the industrial pits who will go their whole lives without ever even seeing natural light from a sun.
>>
>>53638684
Why does the bolter mag go through the plasma gun?
>>
>>53638681
I can back that claim up but I'll be fucked if I can remember where the fuck it said that. I do remember that the 3rd edition Space Marine codex said something to the effect that there is less than one space marine for every planet the Imperium owns (but that is sufficient).
>>
>>53638700

These are my numbers including wargear

lord of contagion 184 reaper
sorcerer 110
blightbringer 80 plasma pistol
plague marines 180 power fist plasma gun
pox walkers 120
drone 158 plague spitter x 2, plague probe
>>
>>53637365
Do they even have an Ork guy in the studio anymore?

Who is CLASSIFIED? Sudden guest appearence by the Overfiend/Fat Bloke/Rich?
>>
>>53638681
literally almost any black library book or SM/CSM codex
there are millions of worlds in the imperium, and most of them are peaceful mostly

normal imperial citizens dont even know the history of the imperium apart from the emperor being a god
>>
>>53638681

You could deduce that by math alone couldn't you?

There are are only a million or so Astartes to the uncounted masses of Humanity.
>>
>Goes to GW site to look at sniper options, still pondering if I want a Command Sniper squad with a vox or a ratling squad that can deploy all over the place
>Sees that every dedicated sniper option except for the Space Marines and Voystrians are out of stock.

Man, the GW executives must be super happy right now. So many old metal models suddenly selling like hotcakes!

>Should bring a chimera just so that enemy snipers can't get line of sight without killing a T7 W10 wall.
>>
>>53638631
You're forgetting the BRRRT
>>
>>53638713
Aren't marines almost constantly deployed tho? Just that there aren't enough of them
>>
wait, did the books already come out? i thought 8th didn't official drop until next week. are people already playing with leaks?
>>
>>53638686

Blight drones

they're hilarious in all the right ways
>>
>>53638722
Because FUCK YOU, that's why.
>>
>>53637421
His Griffons need to beat SOMEBODY up, anon.
>>
How good is an xv86 battlesuit commander?
>>
>>53638705
That costs us our Canticles unless they're in a different detachment, sadly, which defeats the point, otherwise I would 100% do that thing. Hopefully we'll get something like a Skitarii Axiarch in IA14.
>>
>>53638729
Tom Kirby taking back command of GW
>>
>>53638739
They could be deployed every single day, and there's so many humans, that they'd never see one.

Even if you were on the same battlefield as a marine, odds are you wouldn't see one, because they tend to go on the most dangerous missions, and again, theres so few of them.
>>
>>53638740

Yeah the leaks were numerous and high quality enough that a lot of people have been able to play entire games of 8th using screencapped datasheets
>>
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>>53638700
>>
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Im so hyped, I want to paint all my orks for 8th

Do you think bloodbowl orks would make good boyz with a bit of conversion?
>>
>>53638548
Game 1: grey Knights vs Marines (1250)
Fast and choppy, the silver bois cut the shit out of everyone and went home happy.

Game 2: Admech vs thousand sons
Damn the scarab lads are scary with flamers, outside of that not much to report aside from Admech being badass

Game 3: Knights v space marines (2k)
Knights are really good but not cheesy, and lascannons are the real winners of 8th. Cool shit.

Game 4/5/6: Admech v Marines (3k, 2k)
Bigger games are still fun, everything is more balanced, and Guilliman is a beast. Both armies perform admirably.

I'm lovin it so far
>>
>>53638661
I don't know what is being shown here
>>
>>53638727
I'm being a retard mate, nevermind
>>
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>>53638351
CADIA STANDS !
no pics of my guard as i just started elysians and they're all unpainted with the exception of my heavy bolters
>>
Anyone else having troubles opening https://webapplications-webroster.rhcloud.com/rc/web/index.html#!/rosterCreator 8th edition?
>>
>>53638089
Swarmlord is the best Nid HQ if you want early game assaults
>>53638119
Broodlord can't keep up with the genestealer slingshot so he's pointless.
>>
>>53638681
That's pretty much what I remember them saying on one of the facebook live Q&A sessions. The average imperial citizen only has a fairly vague idea that space marines exist.
>>
>>53638722
To heat up the bullets foo
>>
>>53638730

>normal imperial citizens dont even know the history of the imperium apart from the emperor being a god

Exactly, your average imperial citizen

>Worships the Emperor
>Does not know of Chaos
>Does not know of the Horus Heresy
>Does not know of the Golden Age, unification wars, Iron men etc
>Does not appreciate the scale of their Empire
>>
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>>53636541
The only complaint I'm aware of is about Riptides.
>>
>>53638796
>Cadia Stands
>Justin D Hill
>Just in the hill
>Cadia stands only inside of hills
>Like a trench
>Cadia was littered with trenches

It's like pottery.
>>
I know this is a very stupid question, but Cypher can't summon daemons if he's part of an Imperium army in matched play, right?
>>
>>53638548

Game 1 - 2k - Eldar vs. Orks - I kept my jetbikes at 24" the entire game, cast doom and fortune each turn. Won by Kill Points - he did kill my Wraithknight.

Game 2 - 2k - Eldar vs. Space Marines - I kept my jetbikes at 24" and cast doom and fortune each turn. Won on objectives by having bottom turn and moving to take objectives.

Game 3 - 2k - Eldar vs. Necrons - I kept my jetbikes at 24" and cast doom and fortune each turn. Won on objectives.

Eldar don't really play that different than they used to - I just added ravagers to my list for good long range AT while my bikes handles AP.
>>
>>53638823

But those are explosive bolts and that's a bad idea.
>>
>>53638828
"Tau armies have less models than Knight armies, they're so overpointed." Best quote from our manager.
>>
>>53638830

Do the Daemons have an Imperial faction keyword?
>>
>>53638730
>and most of them are peaceful mostly
Peaceful worlds are rare. There are constant raids and attacks from Dark Eldar and Ork pirates, not to mention all the minor background alien races that don't have Codex armies like Hrud, Rak'gol and things like that. There are occasional uprisings from the oppressed lower classes that need to be put down by Arbites, or violent gang activity, to say nothing of Genestealer Cults. A rogue psyker might be born and start randomly manifesting powers at age 7-10, going on a rampage through entire cities with telekinetic powers ripping people and vehicles apart and stopping bullets, until the local PDF or witchhunters put her down or capture her, or worse, she explodes and daemons come out. The planet might be a feudal medieval society that's lost contact with the outside Imperium, ruled by rival warlords and kings of their own little fiefdoms. It's a mess out there.
>>
>>53638830
i don't believe anyone but daemons can summon any more, not to mention cypher isn't a sorceror/psyker
>>
>>53638834
>do the same thing every time
sounds... fun...
>>
>>53638830
>Anybody with the #Chaos tag
>>
>>53638828
Even then, our riptides are now close to the value they should be, given their tankiness and firepower. Clearly not as great as before, but I don't think anyone expected them to be.
>>
>>53638297
Why wouldn't normal NID players touch an amazing HQ and extra wounds for their Tyrants by using guard? On a 2+ they take a mortal wound instead of a hive tyrant they're near. So you're forced to either kill them first or pile on enough wounds ontop of a 13 wound model
>>
>>53638770
His look of disappointment amused me.
>>
How do cover saves work now - I understand that it's a simple +1 to the save, but do I apply the cover save before or after the AP modifiers?
>>
>>53638860
Everybody has a different definition of fun, faggot.
>>
>>53638745
>howling griffons
>cruds marines of choice
>who got absolutely fucked in the gsc codex
>not getting fucked again
>>
>>53638753
>The profits have gone out of hand lads, I'm taking command of this ship again and get it sunk properly this time
>>
>>53638843
Your manager is a retard then. Tau don't have anything that costs as much as a Knight. Even the new nerfed Riptide Spam will outnumber Knights.
>>
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Well I think my kitbashed Ordo Malleus terminator inquisitor is coming along okay. Ended up using parts from 3 seperate kits but it looks alright.

I tried to make him seem like a time progression of the old metal daemonhunter inquisitor model, I wish I could get a knight-style helmet with optics on it for a perfect match but oh well.

I'm thinking dark red armor, white trim, black cape so he matches the 3.5 codex inquisitor

Rules and points wise I realize Coteaz beats him by a mile but whatever, incinerators and daemonhammers are cool
>>
>>53638854

Nope any <Chaos> character can.
>>
>>53638830
Ignore these people who obviously don't know the rules.

Any chaos character can summon daemons.

The only point of contention would be weather "all units in an army must have the same faction" is checked once at army creation, or constantly throughout the game.
>>
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>>53638684
>>53638722
Here we go.
>>
>>53638896
you uh... you glued the gun to the top of his hand
>>
>>53638893

How much are kitted riptides now? 350?
>>
>>53638860
>>53638885

Not the guy who called you a faggot but the guy with the Eldar. We play in a very highly competitive meta so I'm going to do the thing that helps me win. I have edited the list a bit here and there - but the bulk of the list is still around the same core.
>>
>>53638767
>bloodbowl orks
nobz probably, I think I remember reading that they are bigger than regular boyz
>>
>>53638885
Yours makes you a shitty waac fag.
Hope you're not playing against actually hopeful 8th players.
>>
>>53638746
It's cheaper than it used to be and has m20, slap on an advanced targeting system and go to work hunting anything with a 4+ save or worse, and even threaten 3+ saves.
It's actually a powerful model this edition with no grounding tests as a bonus.
Though it'll probably be outclassed by the xv84 when it's out
>>
>>53638883
does the order matter? the order doesnt matter.
>>
>>53638883
There's no before or after, you just combine all the modifiers.
>>
Why don't they make a character who has both the IMPERIUM and CHAOS faction keywords, and the fluff to back it up? It would be the coolest thing! A man willing to work for anyone as long as it furthered his own ends.
>>
>>53638872
Because the Swarmlord has not a lick of ranged potential.
>>
>>53638911

That's the place terminator incinerators go, although you know what, maybe I'll see what it looks like on top. Might be a bit too tall though
>>
i thought space marines were ingrained in imperial society just like the emperor
>>
>>53638927

It actually does - if I have a 3+ save unit in cover and I get shot with a AP -1 weapon do I have a 3+ or 4+ save?
>>
>>53638914
I'd have fucking quit that group, that sounds awful.
>>
>>53638915
theyre in between boyz and nobz. I think hey would make for nice, beefy boyz
>>
Didn't realise that the DI box has basically 1000 points of Primaris, I assumed it was like 7-800 worth

That's a bit scary that adding maybe 2 more units is a 1500 list, and it doesn't look like it can really touch anything

I just want them to be good, not ZOMG SUPER OP, but worth it
>>
>>53638939
.........and?

Not even the guy you're responding to by the way.
>>
>>53638936
If not bait then scroll up.
>>
>>53638936
>who is Cypher
>>
>>53638956

Tell me about it, I realized that by swapping my death guard out I already have 2k of the suckers
>>
For a new player, is the 7th edition Tau codex worth picking up?
I just want to know what the hell anything is before I assemble things.
>>
>>53637634
Whatever you wanted, but I wouldn't continue playing.
>>
>>53638948
Are you actually retarded?
>>
>>53638843
well ive not played my tau yet, but i watched a game on youtube and the riptide doesnt seem too good, i dont know if ive just been spoiled or the heavy burst cannon isnt as good as the ion accelerator.
Nova charge is really not good now and i probably wont do it, they shouldve left it as it was.
>>
>>53638948
why would it be a 4+? you add one to the save from cover, and remove one from the save from AP.
It doesn't matter what order those are applied in.
>>
>>53638749
you don't lose the canticles, its just that the inquisitor doesn't get them afaik
>>
>>53638950

That's fine, we really enjoy it. We all travel to lots of events with the goal of outdoing one another as well as placing well so we practice like we fight. Its not for everyone but for us our fun comes from playing the game as well as we possibly can.
>>
>>53638828
Changes to Markerlights caused a big shitstorm here.
>>
It's T'au
Ok?
Not Tau.
FFS
>>
>>53638980
>7th edition
new edition is coming in two weeks.
>>
>>53638939
It doesn't really need it. Hive Commander is too good of a special rule to not take him. It's a special rule that gives any Tyranid unit on the table a second movement phase every turn. If you don't take him you're gimping your list.
>>
>>53638893
If you can't recognize exaggeration for comedic effect, I pity you.
>>
>>53638996
"If you have a battleforged army, units only recieve the bonus if every model in their detachment has this ability"
>>
>>53638617
Probably going to start by making the first few releases have weak as fuck strategies that are generally not worth taking compared to the basic ones. Then in a few months they will relax a bit and stop checking each other's work and some fucktard will release his favourite faction's codex with overpowered strategies. Then you are in a game of escalation, where every author is trying to make their army better than the competition again, with the armies that don't have any fans in the studio (i.e. orks) getting weak shit written by people who don't want to do it. This is basically inevitable when you have the people writing the setting also collecting armies and playing the game, with all the biases that brings.
>>
>>53638936

If Chapter Approved starts doing cool stuff like Radical Inquisitors for narrative campaigns. Radical Ordo Xenos allied with Kroot Mercs, Radical Ordo Malleus allies with actual Daemons, not just Daemon Hosts. Ordo Hereticus... uh... working with Astra Militarum Primaris Psykers?
>>
>>53639014
is that just for canticles?
>>
>>53638996

That is incorrect - I quote

>If you have a battleforged army, units only receive the bonus if every model in their detachment has this ability
>>
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>>53639005
>not Wu Tang Clan T'aueldari
>>
>>53638557
No deep strike. No parry. Less attacks. No free power knife. Less L, less WS.
>>
What is the appeal of playing guard? No offense, but they look pretty bland compared to the other factions. Very vanilla
>>
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>mfw Tau are my favourite faction but DG are cheap as fuck and also have neat models
Fuck, being a poorfag is suffering. I mean painting and playing with DG could be a lot of fun but Tau was the first faction that really pulled me into 40k
>>
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Grey knight player here. How's things looking for the marry sue chapter? Will I finally be able to play power armored guys and paladins?
>>
>>53639025

I will give my left nut just for some sort of wargear options for inquisitors, I don't need anything fancy. Just let me buy a fucking invulnerable save
>>
>>53639032
Genestealer Cult have it for Cult Ambush too.
>>
>>53639025
>Ordo Hereticus... uh... working with Astra Militarum Primaris Psykers?

Renegades and Heretics, anon.
>>
>>53639006
Indexes show you what stuff is?
Because my ork codex from 5th tells me and shows me what the wargear looks like.
>>
>>53639032

Yes
>>
>>53639044
ebay
>>
>>53639045
Cute owl. Also, give that shield back to the Custodian you stole it from.
>>
>>53638946
>>53638992
>>53638948
>>53638927
>mfw plasma ignores cover now.
>>
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Reminder
>>
>>53638913
304 with HBC + 2x SMS

>>53638834
welp, looks like Reecius foiled his brains again. "Eldar not top tier", what a joke

>>53638891
speaking of sinking ships:
http://captiongenerator.com/544632/Privateer-Press-after-seeing-40k-Leaks
>>53639005
>It's T'au
>O'k?
>Not Tau.
>F'FS

FTFY
>>
>>53638980
No. New edition launches officially in a couple weeks, and there are leaks for all current non-FW models in the OP.

Also: Magnetize everything.
>>
>>53638222
The Riptides have the base weapons ofc as points indicate. How will you tarpit a unit that has FLY and 2D6 thrust move?
>>
>>53639064
Third world country mate - ebay is fuckin expensive here because of shipping
>>
>>53639045

PAGKs looks pretty decent with the storm bolter buff, they're nearly as good as sternguard against most units in shooting, let alone melee where they're quite good even against 2+ saves.

They also benefit from rhinos and razorbacks a to
>>
>>53639049

They'd have to work in Forge World for that, which is not outside the realm of possibility.

>>53639046

We've basically got confirmation that post-Index the Codices are going to give us everything back that got lost in the shuffle between 7e and 8e, though I suspect a whole lot is going to be different
>>
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>>53639070

It was a gift!
>>
how much cash did you spend on your army so far?

300€ here
>>
>>53638980
Go butter up your redshirt, some of them are cool dudes and will "lose" stock at the end of an edition rather than send it back to be pulped (or whatever happens to it).

Otherwise it should be in the OP links of this thread. I'm not sure I'd splash out full price on the codex just for the lore and that.
>>
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Who currently has the best assault UNIT in 8th edition? Not character, but unit that you can buy multiple copies of?
>>
>>53638470
Crush it with what? 56 T6 wounds on the Riptides alone, and they can pay 1 wound to get 3+ invuln (ideally only 1 or 2 will only need it based on smart positioning away from threats) while wrecking your shit with high rending HBC and SMS.
>>
>>53639005
Eeh by gum, it's t'au.
>>
>>53639080

I think FLG has done a fair job of talking about 8th but I also think that regardless of their 'tell it how it is bit' they've got an emotional investment in the success of 8th since they were involved in it's play testing phase.

Eldar are still a very good army, they're harder to run since bikes aren't troops anymore and you do have to think about your movement but if you played Eldar before the brain-death that was their 7th ed iteration (and 6th to some degree as well) you should still see very good consistent results with them. For me they remind me in some ways of 3rd-5th where they still are a good army but they aren't full out auto-pilot easy now.
>>
>>53639112
I own the second largest Ork army in my city, and I assume, my country, after our store manager. Also collect Guard, Tyranids, and Marines.

Over the course of the last 15 years, I'd say approx. £8000.
>>
>>53639124
Blood angels
>>
>>53639124
i hear harlequins are pretty mean this time
>>
>>53639128

Easier than you would think, although I'm not sure I would describe it as crushing so much as wounding them down to BS6+ before going to the next one and having more bodies than could possibly be killed.
>>
>>53639173
Except they are faggots.
>>
>>53638767
They are bigger than boyz and have tiny heads.
>>
>>53639124
Admech
>>
>>53638453
I think the way it works is if you order before a certain day of the week you get it sent to the store with their usual shipment (which I think arrives late fridays in the UK). So if you order early enough it will be in the store on release day. Not sure what the latest day to get that is though and can't find the information on the GW site.
>>
Thoughts on foot Ynnari? Warwalkers, wraithknights, foot guardians. Love eldar but hate wave serpents.
>>
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So what exactly is the benefit of jump packs this edition?
Similarly, vanguard veterans or assault marines?
>>
Is Craftworld Eldar as bad as FLG makes them out to be?
>>
>>53638142

4 lascannons, 9 missile launchers, and 9 hunter killer missiles won't cut it?
>>
>hot
>little
>hands
>>
>>53638742
Bloat or blight?
>>
>>53639211
If a Riptide kills a 1 unit per turn, that's 12 units by turn 3. So pretty much all of the enemy's army by turn 3.
>>
>>53639268

Move movement generally means you will find it easier to get the charge and the first round of combat.

I would say the latter since assault marines generally can't take enough weapons to take out other melee units.
>>
>>53639306
>If a Riptide kills a 1 unit per turn
what game are we even playing
>>
>>53639286

yeah on sentinel bodies.

you need either a counter assault unit or something that can stand being looked at funny without dying.
>>
>>53638505
Get ONE box and build/paint it. Then another.
>>
>>53639306
>Killing a unit a turn with a BS4+ HBC

Is this bait or are you from some bizarro dimension where the Riptide was buffed in 8E?
>>
>>53639268
Fly allows you to fall back and shoot
>>
>>53639156
Sanguinary Guard?

A lot of BA players are bummed about Death Company being outshined by Khorne Berserkers.
>>
GW please proofread your shit.
>>
>>53639385
Except, you know, special characters are 0-1
>>
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>>53639385
>>
>>53638505

Come here next week, get all the rules for free.

In the meantime, look at all the factions and pick the one you like the look of or like the background for.

Then buy the starter set.

Dark Imperium is over-costed.
>>
>>53639405
hes talking about the fact that saint girl doesn't have this rule
>>
>>53638828
>coldstar adds 20 to movement when advancing instead of d6
Is that a 40" move?
>>
>>53639385

Is this the new Fabius Bile vs. 3 Titans?
>>
>>53639405
Celestine doesn't have that rule.
>>
>>53639417

next week? kek
>>
>>53639417
>Dark Imperium is over costed
>under 90€ from an LGS, basically paying 30€ for book and 50€ for the rest of the stuff
>>
>>53639237
it's not gay if it's an elf. you haven't fucked a clown girl before? you're missing out man
>>
Newfag anon here. Prepare for shit quality questions.

Are Salamanders decent, anons, even in low-mid tier points? I like me some "BY FIRE BE PURGED" in the morning. How would you build a ~500 pts army for them? Can you build up on them later on, or are they only good early/late? I'm not looking to be a power gamer with the guys who invited me, but I don't want to build a shit list which can't handle the heat on the table.
>>
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>>53639405
>>
>>53638505
Look into the lore and themes of each faction and pick what appeals to you the most on that front. Picking an army based on balance is a waste of time. Almost every army has a start collecting box that gives you a massive deal in terms of cost per unit and gives you a lot of stuff.

Also >>53639365
is right, do one at a time. You don't wanna get a massive backlog of shit you'll never get around to painting.
>>
>>53639449
>elf
>not gay
>>
>>53639405
hence the filename suggesting GW proofread their shit
>>
>>53639455
Only a cum-guzzling retard would think you can field more than one celestine.
>>
>>53638566
There haven't been any real, substantial rumors about plastic sisters since Veridian and Celestine, although GW has commented on how popular those minis were.
>>
>>53639455
DEEPEST LORE
>>
>>53639045
nice paintjob I guess, but the base I don't like
also stolen weapon, shield and owl
I'm sure the Treeman misses his friend dearly
>>
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How well will this list likely do if ported over to 8th edition?
>>
Played my first 8th game on the weekend with this list. It was awesome

> Daemon Princes are beasts
> Rhinos are stupidly effective
> Typhus's 7" cause mortal wounds bubble is hilarious
> I put spawn in my list just cause but they turned out to be my MVP SSSOOO good

-- HQ --

Typhus - 164 points
> Miasma of Pestilence, Plague Wind

Nurgle Daemon Prince - 180 points
> Wings, 2x Talons
> Warptime

-- Troops ---

10x Poxwalkers - 60 points
10x Poxwalkers - 60 points
10x Poxwalkers - 60 points

7x Plague Marines - 193 points
> 2x Plasma gun, Power Fist
+ Rhino - 72

7x Plague Marines - 193 points
> 2x Plasma gun, Power Fist
+ Rhino - 72

7x Plague Marines - 201 points
> 2x Melta gun, Power Fist
+ Rhino - 72

-- FA --

5x Spawn - 165 points

Foetid Bloat-Drone - 158 points

Total: 1650 points
>>
>>53639435

We'll have the ebooks by then.

>>53639441

Island of Blood contained 20 models more and was 2/3rds the price.

> INB4 Hardback

Who cares? Just download them for free.

This isn't even to mention half the shit in DI is useless.

> 7 plague marines

I know it's fluffy but they have no use.

> 10 shit looking zombies

Again, no use.
>>
>>53639476
Where does it say you can't?
>>
>>53639045
D R I L L
B A R R E L
>>
>>53639476
Sisters are the new waac.
>>
>>53639368
Not BS4 with Drone Controller and Shadowsun.
>>
>>53639500
Noone will play with you if you try to field two. So in no real instance you will have two celestines played, now kys
>>
>>53639476
We're calling out GW on its shit for not proofreading the Indexes, not legitimately suggesting that it's acceptable by anything but current RAW. Keep up, Anon.
>>
Is there a list of all detachments and stratagems?
>>
>>53639515
GW fucked up. Accept it and move on.
>>
>>53639500
Stop being a retarded faggot. Use your brain instead of uselessly picking apart rules. Think- does more than one celestine exist? If not, fuck off.
>>
>>53639492
Typhus looks baller, and fully 20 points cheaper than a Lord of Contagion. How did he do?
>>
>>53639476

That's not how rules work

If it isn't explicitly outlawed by the rule-book, or an equivalent authority (ie a tournament organizer) it's legal.
>>
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>>53639383
Child, the great threat of the new millennium is fulgurites.

I've yet to find a unit they can't wipe statisitically in a single charge- swarmlord, gilly, Kharn, plague lords, they literally all die to them, it's actually kinda fuckin hilarious how much damage they do in a single round of combat
>>
>>53639528
Why would I care if GW fucked up?
>>
>>53639528

They'll FAQ it next week, calm your tits.
>>
>>53639532
Yes, plenty of Saints exist in the 40k universe. In fact, probably enough of them that more than one is named Celestine.
>>
>>53639520
Oh come the fuck on. Use your fucking common sense.
>>
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>>53639511
>>53639511
>>
>>53639489
Looted Wagons are gone and Flash Gitz still have a T-shirt save. Can't comment on the rest.
>>
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>>53639365
Just one?
>>
>>53639538
That's not how real life work

If you try to play more than one, noone will play with you, and you will have to go back to your neckbeard basement and masturbate to your miniatures alone
>>
>>53639550
>just try to read GW's mind and fix their mistakes for them
>>
Returning player from 5th here.

So.. Is Nidzilla viable again? (as in, not complete fucked, I heard about the mess that 7th was)
>>
>>53639528

It isn't as if they aren't going to FAQ it - the rules aren't even out at this point and given the general wailing and gnashing of teeth that's occurred thus far I'm sure they'll get to it pretty quickly.
>>
>>53639542

So what's smarter

2 10-monk units of Fulgurites

1 20-monk unit

Or 4 5-monk units?

7th you needed 1 20-monk unit to make it cost effective, but splitting them up into 4 5-monks gave access to better canticles, but neither of those are true anymore so I'm not sure what to do
>>
>>53639124
As a total package, probably tyranids with genestealers. Huge threat range, very deadly, reasonably priced, troops slot. There are units which can out-fight them, model for model or point for point, but they tend to be much slower, making them more counter-assault units or reliant on others to get them into combat.
>>
>>53639581
see
>>53639520
>>
>>53639528
Is it your job to look for nonsensical shit no one would allow and scream "GW fucked up"? This is like the fucking fifth time you've done this.
>>
>>53639327
Do you mean the former? Cause you make it sound like assault marines are the weaker of the two options.
>>
>>53639574
Yes, 6 fexes 2 tyrants, MCs only, final destination
>>
>>53639572

>Make logical inference from the fact that she is listed in the same section as other '1 only characters' where her costs includes wargear

I mean you'd think you'd be able to piece it together.
>>
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remember to replace all of your power fists with thunder hammers seeing that they are the same price
>>
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>>53639306

Assuming it nova charged every turn for shooting, its killing 5 guardsmen per turn with its HBC. 2.78 if it does not nova charge.

1.78 dead guardsmen for both smart missile systems.

Both missile drones together kill another .7 guardsmen.

7.47 dead guardsmen, if they were out of cover per turn. A riptide needs to kill either 100 conscripts or 75 normal guardsmen to earn its points back and it wont accomplish either in one 6 turn game.
>>
>>53639610
>this is the 5th time you've done this

a-are you watching me anon?

I was in Spain for 2 weeks with no internet...
>>
>>53639552
What?
And don't forget markerlights.
>>53639368
>>
>>53639570

But you *can* do it. People might now play with you but that isn't the point you raised, you were talking about whether you can do it, and whether thinking so made you a cum guzzling retard.

Only a cum guzzling retard can't think abstractly
>>
>>53639605

What does that have to do with anything? It is a mistake, it will be fixed, that's ultimately all that matters.
>>
>>53639565

>Looted Wagons are gone and Flash Gitz still have a T-shirt save.

That already does not bode well in my mind.
>>
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>>53639636
>it will be fixed
>>
>>53639611

Yes sorry I meant former.

Sternguard are only 3 points more than a marine, if the cost is similar between vanguard and assault marines I think it's worth it to have a unit full of power swords.
>>
>>53639630
Even then, how do you plan on destroying a single unit a turn? Either you're dedicating your Novacharge to your shield or seriously risking just being nuked by any of the nastier weapons, which even if it doesn't kill a Riptide immediately slashes their killing power.
>>
>>53639622
>5 guardsmen per turn with its HBC
>1.78 dead guardsmen for both smart missile systems
Don't forget ATS gives additional -1 rend.
>missile drones together kill another .7 guardsmen
Not missile, markerlights.

Shadowsun Kauyon buffs too.
>>
>>53639635
Unfortunately, I didn't raise any point, and I'm not the one you are referring to. Your ad hominem makes absolutely no sense.
My point still stands. Even if it's possible, you can't do it, so the sperging autists screaming the game is broken can kindly fuck off and wait for their autismo faq fix for something that hasn't even been released yet.
>>
>>53639654

You do know GW has released several day 1 FAQs over the past few books right?
>>
>>53639672
And those were just perfect and caused zero problems whatsoever.
>>
>>53639655

You need to buy the special boltguns for sternguard, they're 19 a pop.
>>
>>53638505
Call bullshit but I'm in the same boat and the GW salesman told me to wait until demo day.
>>
>>53639678

No you don't they already have the boltguns with a 30 inch range.

You have to buy the combi-weapons but you always have.
>>
>>53639671

This is the point you raised:

>>53639476

>Even if it's possible, you can't do it

That's what my ad hominem meant, that exact line shows a staggering inability to think about this abstractly. If it's possible, then in abstract, you can do it, whether or not its practical.
>>
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>>53639582
I like the idea of a full 20-man unit just for mathammerspace, and the idea of sticking a rez Dominus (is this allowed still? unsure) plus that sweet 3++ is awesome.

But probably 2x 10-man for mobility, since full 20 is overkill 90% of the time.

>tfw one of the worst units of 7th is now one of, if not the, statisctially deadliest assault units out there
>>
>>53639675

I mean the ones in regard to Curse of the Wulfen II and GH's were fine. They just addressed some misprints and that was it. I get the feeling you've been out of the loop for awhile and haven't actually been involved in some of the newer FAQs and the like.
>>
>>53639639
I'm in the same boat. >>53637738

Dreads, 'Naughts, Kans, and Boyz are much better though. People are saying this will be the melee horde edition.
>>
>>53639715
Kans are so much better they completely cuck Meganobz.
>>
>>53639662
First 2 turns of Kauyon + drones are alive to give markerlights + extra BS from Drone Controller are enough to kill the main threats to the Riptides.
>>
>>53639706
>This is the point you raised:
Your previous message:
>you were talking about whether you can do it, and whether thinking so made you a cum guzzling retard
Just nah
>>
>>53639149
>they're harder to run since bikes aren't troops anymore
there's a fast attack detachment which you can spam
>>53639276
no

>>53639522
rulebook...
>>
>>53639692
do you just not read at the top of the points entry for space marine units it clearly says that wargear is not included fuckwit
>>
>>53639582
If there's no special rule giving you a bonus for a large unit and splitting doesn't require taking an auxiliary detachment, always go with minimum size units in 8th. They take less damage from morale.

Say you've got 20 guys in a unit. Your opponent shoots and kills 6 of them. You have to take a morale test of D6+6-Ld, which will probably make you lose a couple of guys. If you have them split into four units of five, there's basically no way for him to inflict damage in a way that has you taking extra losses on average rolls. Worst case scenario, he does four to one unit and you lose a maximum of one guy.
>>
>>53637495
I think ive seen you raise this question like 3 times now and every time people tell you its not a good basis for a list. It's fine if you don't wanna listen to /tg/s advice but theres really no point in continuing to ask - answer wont change.
>>
>>53639706
hahaha faggot
This is a toy game, noone cares about your abstractions
If you like abstractions study some systems theory
>>
>>53639731

Yeah but if you run the FA detachment you get less Command Points.
>>
>>53639618
You cannot throw a bitch fit about your opponent following the rules.
>>
>>53639735
Plus you get the champion for free on those units, right?
>>
>>53639450
All marines are pretty decent and at this stage of 8th, regardless of colour of armor. As for how to build them, that's pretty open ended. With the way detachments work now, the better question is: what do you like?

For example you could run dreads + a captain or a librarian and max flamers with the vanguard detachment. If you prefer infantry, the battalion detachment is a good place to start. My suggestion is to find the unit that you would love to set your enemies on fire with and start from there.
>>
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>>53639417

I bought two boxes and im gonna get pretty much all my money back from selling the nurgle stuff, the extra rulebook and the rest of the junk while keeping the primart marines.

71 bongdollars for nearly a 2000pt army on its own. Obviously not competitive wise but its the best price point thats out there right now for getting into the hobby or even just building up another army.
>>
>>53639735

>No way for him to inflict damage in a way that has you taking extra losses

>Every unit has split fire now.
>>
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>>53639732

> Each model is equipped with a special issue boltgun.

I think you're the illiterate one.
>>
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>>53639722
But I wanted to take meganobz!
>3 wounds
>2+ save
They're still good right?
>>
>>53639715

If it's melee hoard, where does that leave things like Burnas, Lootas, Flash Gitz and Mek Gunz?

>>53639722

What do Kill Sawz do now?
>>
>>53639776
Are you a literal retard?
>>
>>53639769

140 bongdollars my bad.
>>
>>53639760

I won't throw a bitch fit - I just won't play them.

>>53639776

You still have to pay for their wargear - just because they come equipped with it doesn't mean you don't have to purchase it.
>>
>>53638872
Because a winged tyrant moves further, hits almost as hard with 3 damage talons instead of d6 random flubs, with just as many attacks because of talons, and costs less overall. Just gives up bonus strength, and the second movement phase ability.
>>
>>53639729

Okay let's recap this from the beginning:

You: Only a cum guzzling retard (CGR from here on out) would think you can field more than one celestine

Me: that's now how rules work

You: That's now how real life works

Me: But you *can* do it, in abstract, and the point you raised (see line 1) was an abstract one. Only CGRs can't think abstractly

You: I didn't raise a point

Me: Yes you did, in the first line

Is this right? Because I'm starting to think we've totally lost track of each other.
>>
>>53639804
>You: Only a cum
Stopped reading here. Again: It's not me. Now reread everything. I will not read the rest.
>>
>>53639779
>Kill Sawz
Sx2 AP-4 Dd3 -1 to hit, +1A if equipped with 2
>>
>>53638834
How are you not dying to bolter fire and gauss rifle if you're only 24" away and there's no JSJ?
>>
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So Tartaros Terminators can't take heavy flamers or reaper autocannons?

>>53639776
The points cost, not "power" but points are listed without their wargear.
>>
>>53639776
>Special issue boltgun superior to bolt rifle

TEN THOUSAND YEARS, CAWL.
TEN THOUSAND YEARS.
>>
>>53639811

>Again: It's not me.

I think I might be a different person too, because you never told me you weren't the CGR in Line 1
>>
>>53639822

Warlock with -1 to hit and cover?
>>
>>53639725
>Enough to kill threats to the Riptides
>With only an average of 6 S6, AP-2, D1 hits, and 6 S5 AP-1, D1 hits, this accounting for dumping all your resources onto them

Anon, I'm sorry, but a Riptide can't physically kill anything that's a threat to it solo in one turn, they'll need to work together on that one.
>>
>>53639811
>not bothering
As soon as they FAQ it it will be illegal to take more than one celestine. Until then go crazy.
>>
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>>53639776
for power points yes any wargear option is free but for matched play points all wargear costs points
>>
>>53639149
But why choose Craftworlds over Ynnari? That was their point.
>>
>>53639814

So no more anti-vehicle bonuses?
>>
>>53639769
Whats that store?
New to this and looking for the best webstore in Europe
>>
>>53638828
Markerlights are nerfed, sharing them doesn't mean much.

Tau shooting is average to slightly above average, with no assault and no psychic phase to speak of.

Tau units got generally tankier, but the meme about them just flying away from combat is pretty much a meme, because even with the additional wounds and toughness, they are still losing several models to assault.

Coldstar is extremely mobile, and reasonably shooty, and some players are thinking of running several of them. You might actually see some of these try to tie up units with turn 1 charges or see them attack your characters.

Hilariously enough, the recent meme about vespids being a super-unit might be actually accurate for 8th edition.
>>
>>53639765
Yeah, although electro priests don't get one so it's irrelevant in this instance.
>>
>>53639832
What kind of cover do you have that the jetbikes aren't hovering completely over them and not 50% obscured?

How many Warlocks did you bring? Didn't expect -17% chance of being hit to be good.
>>
>>53639851

triple helix wargames

its the best place to buy without going second hand.
>>
I got trukks, bikes, planes and battlewagons. This is what I was able to come up with from what I own. I am definitely lacking in bodies and will likely swap the nobs on bikes for a bunch of Stormboyz in the future. I've only bothered to list wargear I had to pay anything for under each unit, as well as Boss Nobs.

Battalion Detachment:

Warboss on Warbike - 130
Kombi-Skorcha, PK

Big Mek - 95 (Ride in BW)
KFF, Kombi-Rokkit

Mek - 31 (Ride in Trukk w/Shootas)
KMB

Mek - 31 (Ride in Trukk w/Shootas)
KMB

7 Tankbustas - 119 (Ride in BW)
Rokkit Launchas, Boss Nob

7 Tankbustas - 119 (Ride in BW)
Rokkit Launchas, Boss Nob

5 Nobz on Warbikes - 303
Boss Nob, Three PKs, Two Big Choppas

11 Boyz - 97 (Ride in Trukk w/Mek)
Boss Nob w/PK, Big Shoota

11 Boyz - 97 (Ride in Trukk w/Mek)
Boss Nob w/PK, Big Shoota

12 Boyz - 97 (Ride in Trukk)
Boss Nob w/PK

Trukk - 82
Big Shoota - 6

Trukk - 82
Big Shoota - 6

Trukk - 82
Big Shoota - 6

10 Warbikers - 295
Boss Nob w/PK

Blitza-Bommer - 134
Big Shoota, Two Supa-Shootas

Battlewagon - 202
Two Big Shootas, Kannon, Deff Rolla

Total - 1996

Tankbustas are split so as to be able to throw 2 Tankbusta bombs, but if morale tests prove to be unkind, they will probably just go back to one unit of 14.
>>
>>53639831
See here:
>>53639671
>I didn't raise any point, and I'm not the one you are referring to
I am not the one raising the point about cum. I'm not a faggot.

>>53639840
As if anyone has two models hanging around painted ready to be played, or had fun making such useless lists, of all the people that noticed (probably the 5 autists sperging about it in this thread), finding someone else to play with such retarded lists, and most of all leaving their basement to go socializing in game stores
>>
>>53639801
He said normal nid players, not waacfags
>>
>>53639778
>move 4"
>not even good models compared to the kans
Literally only thing MANz have going for them is the ability get into a trukk, which is an overpriced heap of crap in this edition.
>>
>>53639801
>taking talons on tyrants
You can't give them tyrant guard effectively, they serve best as a distraction from your primary HQ. A swarmlord with a flyrant with rending claws and a ranged bio weapon are some of your best options but really you want a swarmlord and a tervigon with perhaps a harpy. That way you have sling shotted genestealers, trygon prime with 30+ gaunts and perhaps a harpy. That's alot of frontline to deal with man.
>>
>>53639496
>100$ for two nearly 1000pts army ready to play in casual LGS tournaments
>overcosted
Also
>Island of Blood contained 20 models more and was 2/3rds the price
Yeah, and it's a useless shit. I'm playing AoS and know something about this set. You need at least two spire of dawn boxes to make something playable and you still need skaven start collecting for machines
>>
>>53639887

>and I'm not the one you are referring to

Oh, yup, eyes totally glossed over that part
Guess I *am* a cum guzzling retard
How about that
>>
>>53639639

Yea I used to run a couple of Killkannon + Big Shoota Looted Wagons on the cheap.

Trying to convert them over to a Battlewagon and I'm paying 194 points for each. Can't run that, so I'm just hoping Chapter Approved will give us something we can work with. At least two of yours could maybe be run as Rokkit Trukks.
>>
>>53639919
I wouldn't know, ask that other anon...
>>
>>53639868

Plenty of the GW terrain is high enough to block a decent chunk of a Windrider.

Also I just bring one - its a 55% chance to successfully cast conceal - enough that I'm OK with running it. I mean at 24" a marine squad is bringing to bear 8 bolter shots, if they're hitting on 4s against a 3+ save, that's not very intimidating.
>>
>>53639918

> 7 plague marines
> 10 zombies

> 1000 points

o-okay
>>
>>53639924

>Trukks.

Now do those even fulfill Ork transportation needs in this edition?
>>
>Mortar teams
>Spearhead detachment with a command squad
>19d6 mortar shots for 191 points

Kunnin' Rukk is alive and well in spirit, I see.

>can take this with Tyranids through GSC, patching up their one weakness of shooty hordes
>>
how complete is the battlescribe for 8th?
>>
>>53639946
You know you have 31 DG models in Dark Imperium box, right?
>>
>>53639769

Not really, 50 primis marines aren't much good if someone wants to start Orks, or any other faction for that matter.

It's only useful for the marines.
>>
>>53639043
That is the appeal. You get to play bland 21st century military with a couple bells and whistles and have them fight all the other crazy shit here and then come out on top.
>>
So how many characters do you guys know of with a BS greater than 2+?

So far I only know of Pask, whose BS2+ combos with his own tank orders to give him the 7E equivalent of BS10: BS 2+/2+
>>
>>53639951

No, but at least you're paying 80 something points for your t7 vehicle instead of 150+
>>
>>53639968
>tfw you can take a baneblade with your cult
Imperials btfo
>>
>>53639849
nope, it's a powerklaw with 1 better AP and +1attack if you have two for 28/38 pts (for 1/2 saws, respectively). compare to 25 pt. for a powerklaw
>>
>>53639983
There could be BS2+ rerollable
>>
>>53639971

Oh yes my bad, 20 zombies.

Shame you'll probably only need 60.
>>
>>53639980

well yeah. if you're autismal enough to buy a box of models for a faction you don't collect and then be disappointed you didnt get good enough value. then of course youre gonna be disappointed.
>>
>>53639943
Did you have a large unit to use Fortune on? Or still MSU?
>>
>>53639779
>Burnas
Semi-viable in a trukk, but only because of their assault potential and being able to deal with things which have hit penalties.
>Lootas
Barely worth it if you are able to keep them out of shooting range, possibly semi-useful filling battlewagons. Mostly useful because they are the only 48"+ range things we get except lobbas, SAG and the stompa which are all overpriced.
>Flash Gitz
Probably the best option for battlewagons, otherwise horribly fragile.
>Mek Gunz
Actually able to out-shoot many enemies and still fairly tough. KMK is now the only option worth considering as it works better for anti-air than the traktor kannon. Limited by relatively short range for a fire-support unit and painfully slow move.
>>
>>53639828
RAW
>>
>>53640000
Nice get. Tyranid overlords confirmed for top tier.
>>
>>53639838
What threats are we talking here? Scourges with Dark Lances? Devastators? Lootas? Easy.
>>
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>>53639542
Had a look at those. While Fulgurites are indeed nasty, the key element you're not taking into consideration is that you can't load them into any transports and they have no means of improving their mobility.

Therefor, they are trash as a melee unit.
>>
>>53639828

Ouch. Looks like a typo or a copy+paste error.
>>
>>53639250
Foot Ynnari is usually infantry to maximize soulburst, not expensive units.
>>
>>53639882
I'm very interested to know how these types of lists work out. I had invested in making a speed freaks force and got a bunch of trukks, only for trukks to be expensive and blob boyz to be great. Maybe I can make the trukk boyz a blob and keep the trukks for elite squads only.

>>53639722
Also interested by this, I wanted to use kanz and manz, but they are so expensive I'm going to have to choose between them. Is the WS5+ on kanz servicable? because otherwise they're just very expensive weapons platforms.
>>
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>>53639669

I'm game. Lets assume it has 5 markerlights on every target its shooting, it nova charges its HBC, has the -1 rend system and has kauyon buff.

The absolute most dakka.

HBC: 12 shots, 10.67 hits, 8.9 dead guard.

Smart missiles: 8 shots, 7.1 hits, 4.74 wounds, 3.95 dead guardsmen.

13.64 guardsmen per turn for the low, low price of 337 points per riptide and whatever shadowsun costs divided by amount of riptides.


Even with this, it will take the riptide 6.176 turns to kill its points value in regular guardsmen or 8.24 in conscripts.

In exchange it takes about 1514 conscript lasgun shots to kill a riptide, which with FRSRF is 378 conscripts.

On a more serious note its 18 BS4+ lascannon shots to kill a riptide without its nova reactor and 33.4 with its 3++ (assuming 13 wounds).

35 heavy weapon guardsmen with lascannons cost 840 points and will remove one nova'd riptide per turn.
>>
>>53639871
What's the best equivalent for those in the US?
>>
>>53640010
So you need something like 80 clanrats for a good skaven list - what is your point? That starter set is not a perfect waacfag army? That's how it works - you need to buy something or swap some shit for other plastic crack models moron. Still, DI is the best boxed deal right now
>>
>>53640077
I didn't think cataphracti could take RACs though?
>>
>>53640118
>The absolute most dakka.
You forgot +1 hit from Drone Controller.

> 18 BS4+ lascannon shots to kill a riptide
So kill the lascannons first.
>>
>>53640145

Then I guess some writer/editor is just asleep at the wheel.
>>
>>53640136

I already made my point. It had 20 more models and was 2/3rds the cost.

40 Skaven is a perfectly usable unit.
>>
Is forgeworld releasing updated model rules at the same time 8th drops? I want to know if I'll have to wait and find out what my secutarii stats will be.
>>
>>53640156
>+1 hit from Drone Controller

Huh? That thing only buffs Drones, not the Riptide itself, unless there's something I'm missing.
>>
>>53640077

> 2 years of play-testing.
>>
>>53640069
Yeah, mobility isn't great, but considering they're still cheap and Lilly as hell AND Fires of Cyraxus is bringing transports, I'm cool with it.

And in the games I've played it hasn't been a problem, 2 10-man blobs only lost 1-2 giys before getting into combat and boosting up to that 3++.

While tabletop always varies, they're without a doubt one of the deadliest vacuum units around
>>
>>53637806
So nothing of value then, just like the faction focus'
>>
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>>53640172
>40 Skaven is a perfectly usable unit
>usable unit
Yeah, so go and make a list with one battleline unit or with two 20-rats units. Good to know that you have na idea what are you talking about, baiter. Cheers mate
>>
>>53640186

Then they compile it into a book for print in a week and someone misses a word.
>>
>>53640042
>Mek Gunz
>KMK is now the only option
Bubblechukka is good, and I stand by that. Your opponent only gets to select one of the stats for the weapon, because they get to place the 2nd and 4th die, but by placing the 3rd you de facto place the 4th. BS4+ with d6 shots, d6 Strength, d6 AP and d6 Damage is note nothing when you get to place all but one of the dice and it only costs you 57 pts, that's less than a kan or a meganob.
>>
>>53640123

probably frontline gaming or thewarstore


I'm no expert on US discounts.
>>
>>53640113

>Maybe I can make the trukk boyz a blob and keep the trukks for elite squads only.

I'm not really sure what you'd put in a Trukk that you wouldn't just put in a Battlewagon instead, given that
you can put as many units in there as the transport capacity allows.

Battlewagons have a lot less to fear from getting into the thick of it now that they don't have to worry about their vulnerable facings. They're just as fast as Trukks, too. Which reminds me...

>No RPJ

I genuinely hadn't noticed until just now and yet I'm definitely sore about it.
>>
>>53640173
They are releasing two IA Indexes, Astartes and Chaos on the 17th. Astramilitarum and Xenos get IA indexes later at some point. Doesn't look like Admech will be getting their HH fun ;_;
>>
>>53640200

> AoS

No anon I was talking about Fantasy. You know, the game that set was made for?
>>
>>53639924
FW Big Trakk rules might still be good. They could mount a wide variety of stuff last time.
>>
>>53640200
>being this fucking new
Good fucking god.
>>
>>53640156

It does not form a unit with its drones, they even have seperate keyword entries.

Anyway the point is that riptides are way too expensive to depend upon for your heavy weapons and that they need support as they are not particularly cost efficient weapons platforms but are quite decent distraction carnifexes and blockers.

Think of them like an ogre in Blood Bowl.
>>
>>53640179
It buffs the model that has it when there's a Drone nearby.
>>
>>53640243

The sad part is I don't think he's meming.
>>
>>53640186
The playtesting was just fine, it's the proofreaders fault.
>>
Looking for Tau Empire Painting Guide Armies of Expansion and Cult Mechanicus Painting Guide Crusaders of the Machine God. Have the following to share if anyone wants:

Blood Angels Painting Guide - Sons of Sanguinius.pdf
Dark Eldar Paiting Guide - Raiders of Commorragh.pdf
Harlequins Paiting Guide - Warriors of the Laughing.pdf
Skitarii Painting Guide - Legions of the Omnissiah.pdf
Space Wolves Painting Guide - Companies of Fenris.pdf
Tyranids Painting Guide - Invasion Swarms.pdf
>>
>>53640224
>>53640243
>Talking about dead game
Oh my, pathetic
>>
>>53640250
Quite the opposite, it buffs nearby Drones when the unit is nearby.
>>
>>53639535
Typhus rekt face and eventually died to Draigo who died right after to spawn
>>
>>53640250
No, it does the opposite of that
>>
>>53640250
No it doesn't you dumb faggot, read it again.
>>
How are Kanz now?
>>
>>53640258
What a world we live in.
>>
>>53640274
But AoS was dead on launch Anon.
>>
>>53640274

I know, AoS is deader than Elvis. Chin up though, you've moved to 40K now.
>>
>>53640250

It absolutely does not and I encourage you to read page 137 which explicitly states: Friendly <Sept> Drone units within 6" of a model equipped with a drone controller add one to any hit rolls."
>>
>>53640298
>>53640299
I want butthurt fantasyfags to gtfo the 40k thread. Talk about 40k or off yourselves, your inferior game is never coming back.
>>
>>53640299
>250 people at Adepticon
>NOVA's event is sold out
>regular tournies in Euroland

Whatever forges your narrative, Anon.
>>
>>53640292
Killer
>>
>>53640294

> When he thinks having an army of Gelt's sex golems is a wargame.
>>
>>53640250
What the fuck is wrong with you
>>
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>>53640298
>>53640299
>projecting this hard
Stay salty fantasyfags. I'm gonna go play my dead game with non-existing playgroup and buy an overpriced DI box for neat DG models. Have fun with 9th ag- oh.
>>
>>53640302
Yes, Drones add TO the model with the Drone Controller.

>>53640118
Mathhammer friend, you are good. Scatter lasers or Shuriken cannons?
>>
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>>53640311
>>53640314
>>53640335

> The insecurity.

Maybe you'll have an update that isn't golden fuckbois by 2020.
>>
>>53640311
>>53640314
>>53640335
idk what to tell ya, I live in a fairly big city but all the stores here just run 40k and bloodbowl, some warmachine
No one plays AoS
>>
>>53640292
Greatly improved, would recommend.
>>
>>53640042

Sounds like 8th hit Ork shooting harder than what I initially suspected.

Still, suppose it's worth testing before drawing any erroneous conclusions.
>>
>>53640339
>Drones add TO the model with the Drone Controller

It doesn't actually say that, anywhere. It says 'Friendly <Sept> Drone units.... add one to any hit rolls.'
>>
So can someone explain to me the faction/detatchment rules.

So I have 2k Imperial Army. I can include any number of detachments in that roster, correct?

Lets say I'm running one Battalion. They all just have to share the same keyword: like Imperium?
So the Battalion could be led by Marneus Calgar, but run its troops as all Guardsmen and, for some reason, 3x Exorcists for heavies?

That or does the entire detachment have to be the same "type" of keyboard?
>>
>>53640339

>Yes, Drones add TO the model with the Drone Controller.

is english not your first language?

this
>Friendly <Sept> Drone units within 6" of a model equipped with a drone controller add one to any hit rolls."

very clearly gives a +1 to the drones who are within 6" of a model with a drone controller.

To mean the opposite of this, the entire sentence would have to be backwards.
>>
>>53640357
>>53640363
>thinking I care about Age of Sigmar because I told you stupid cucks to stop whining about dead fantasy shit in the 40k thread
No, faggots, I don't give a shit. Go cry in your containment thread or in the AoS thread.
>>
>>53640271
Can you get me the space wolves one please?
>>
>>53640383

Why is this so difficult for you? Are you of below average intellect? Did you not get grades above a C in your English classes?
>>
>>53640339

>Mathhammer friend, you are good. Scatter lasers or Shuriken cannons?

To kill a riptide? a lot. More than feasibly spammed, especially against a nova'd one.
>>
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>>53639766
Alright thanks, future's looking bright so far sounds good. Will read more upon the units and how they compete with toasting enemy buns. Thanks anon.
>>
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Ok guys I need another 281 points. I like flyers and assault shit as I am making a stand in Mantis Warriors list until FW gets off their asses.
Any recommendations?
>>
>>53640383
In matched play, there are guidelines for how many detachments you can have at each points limit, which almost everyone will be using.

The new standard points is 2k, and the standard detachment limit for 2k and under is 3.

You can indeed mix and match any IMPERIUM units within a Detachment.
>>
>>53637270
I don't get it.
>>
>>53640219
>battlewagon vs trukk
well the battlewagon is 161 pts before upgrades and the trukk is 76. Sure the battlewagon is tougher, but two trukks have more wounds, one less toughness, and most importantly sometimes you don't want all of your units going in the same direction.

Candidates for trukks: burna boyz, tankbustas, and big choppa nobz
>>
>>53639983
tech priest dominus has ranged 2+ and re-rolls 1 aura.
and a heavy weapon, so thats neat
>>
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>>53640339
>Yes, Drones add TO the model with the Drone Controller.
>>
>>53640383

All units in a detachment must come from the same source.

However, you may have additional detachments in your army from other sources, so long as all those sources share at least one Faction Keyword.

There are a lot of options for detachment organization, however, and several with no minimum requirements (although they reduce the Command Points for your army).
>>
>>53640392
>he's still upset
I knew Age of Sigmar was bad, limits people to only the basest of responses due to a single mistake.
The island of blood thing for AoS isn't even called IoB, it's the Spire of Dawn.
>>
>>53640392
i didn't say one word about fantasy, cuck
>>
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it'll be funny if fantasy actually makes a return. its not the first time GW has u-turned on a game.

They'll re-release those War of the Ring movement trays and tell all the Sigmarines to get in line or gtfo.

Jokes aside it would be nice for them to capitalise the success of Warhammer: Total War and give the Old World some love.
>>
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>>53640444

Trips of truth.

AoS is good, hence why the general is dead.
>>
>>53640444
>The island of blood thing for AoS isn't even called IoB, it's the Spire of Dawn.
Retarded or blind? >>53639918
>>
>>53640366
what gun do you give kanz now? I would assume rokkits because the BS is good, but I'm not sure.
>>
>>53640443
>All units in a detachment must come from the same source.
No, this isn't stated anywhere. They just have to share a Faction keyword. You can take a Space Marine HQ with Sisters Elites, IG troops, and AdMech heavy support all in the same battalion detachment if you wanted to.
>>
>>53640451

I hope they don't.

I don't think I'm ready for a 5 year play-tested game.
>>
>>53640417
You got 281 points left and you're not using it to take another flyer even though you just said you wanted flyers and assault armies?

Well whatever. I recommend another unit of troops. And for God's sake put some sniper rifles on those scouts! Do you really want to face a guard army or a Nid army without some sort of character popper?
>>
>>53640444
>The island of blood thing for AoS isn't even called IoB, it's the Spire of Dawn.
What the fuck does this have to do with 40k you stupid shit?
>>
>>53640414
No, just which one will put out more wounds in general.
>>
>>53640451
In a different time I'd say your crazy, but after all GW has done, it's certainly possible that it might happen in some form.
I could certainly see them making AoS 2nd edition more like 8th is, with some fantasy stuff thrown in.

And as for the old world, I guess it wouldn't be the first time a gam has had it's lore undergo major changes. Though it will probably be some bullshit like "sigmar remakes the old world, but now with new changes" or some shit.
>>
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>>53640507

Nothing...

...and Everything.
>>
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>>53640474
He's referring to the Fantasy starter called island of blood.
Age of sigmar has a near identical kit called spire of dawn.
>>
>>53640476

grotzookas seem pretty good. may two units of 3 one with zookas one with rokkits?
>>
>>53640507
Fantasy orcs were great for converting into snake bite boyz before GW decided 10 to a box was good enough.
>>
>>53640483
Yo u seem to be correct.
Matched Play requires "all of the units in a matched play Army, with the exception of those that are UNALIGNED, must have at least one faction keyword in common (E.G IMPERIUM or CHAOS)"
>>
>>53640467

All wargaming generals that aren't 40k are dead.
>>
>Witchseekers are 20 pts per model
Well those now seem completely dumpster.
>>
>>53640209
You might have a point. They also look cool and have an awesome concept even if the weird rules seem completely unrelated to the background descriptions (see also: shokk attack gun).

I'm going to have to figure out a system for assigning the numbers though. Otherwise I'm going to be paralysed with indecision every time. I feel placing the worst dice roll first is the way to go, as it's usually clearer which one doesn't matter. Like if it's shooting 1 wound models, you can easily put the worst dice on damage.
>>
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The math is in. Meganobs are almost entirely worthless.

The only situation they're better is with burnas/skorchas.
>>
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>>53637189
So, I remember when all Eldar became Aeldari, and I vaguely remember Dark Eldar becoming Drukhari, and the invention of the Ynnari, but when did Craftworld Eldar become Asuryani?
>>
>>53640451
I want those bases back for 40k.
No templates means it's time for packed trays.
>>
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>>53640650
>every unit I like is gone or bad
>>
>>53640650

kans cant go in transports, meganobs can. Kans clearly aren't for melee, meganobs with power klaws are fine and cheaper by 6 points.
>>
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>>53640678

> Dark Eldar
> Drew Carey
>>
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>Trying to figure out why Badrukk is so good now
>Flashiest Gitz
>3 Ammo Grunts
>84 Points
>>
>>53640650
can someone post the math for this
>>
>>53640678
8th edition. I was surprised too to read asuryani in the eldar index.
>>
>>53640678
Looks like Craftworlds are getting wrecked so they won't be Craftworlders anymore, but they still follow Asuryan.
>>
>>53640496
Oh my bad. There are indeed sniper rifles on those scouts.
Actually I'm just generally retarded today in that I didn't think to add a second flyer. Thanks anon.
>>
>>53640628
yes, I think there are a couple ways go about it.

If you roll a 6 you might want to assign that first depending upon the other rolls, and it will probably go to shots if you're attacking a mob or damage if attacking a vehicle.

If you roll a 1 you also might want to assign that first, probably to AP or damage depending against upon the target unit.

Lastly remember that Orks will generally be able to fill out a battalion in under 2000 pts so bubblechukkas fit well into an army with 12+ rerolls.
>>
>>53640650

melee kans will never ever get there.
>>
>>53640650
But Meganobz fill a different niche role than kans

You can't put a point value on a strategy type/use
>>
>>53640605
>200pts for 10d6 hits on a unit that can also fuck with psykers is way too expensive!
>>
>>53640650

WE WUZ KAN'S N' SHEET
>>
>>53640792
But you can put points on versatility, which Kans win out on.
>>
>>53640650

>all I ever wanted to do with meganobz was throw 9 of them + warboss in the wagon and cement-roller some space marines
>someone tells me going 6"+D6" a turn for a slight points efficiency benefit will accomplish this

wat da zog yu talkin bout m80
>>
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>>53640650
>tfw I have rokkit kanz and kombi skorcha manz
>>
>>53640792
They fill the same role, high armour power klaw carriers. The only difference is you can transport Meganobz from what I can see.

Meganobz use up your precious elites choices (Orks have other good ones to pick from) where as Kans use up Heavy Support (Orks lack many other decent ones).
>>
>>53640650
Well, I was planning on kombi-skorcha Manz anyway
>>
>>53640837
>precious slots

What do you mean? If you need more elite slots you just take a vanguard detachment with a cheap HQ that you need anyway
>>
>>53640837

You know you get 6 elite slots now in a normal battalion detachment right?
>>
>>53640864
Are you playing tiny games? Those slots fill up quick yo.
>>
Are Deathwatch frag cannon squads too expensive to be effective against hordes?
>>
>>53640875

if I really need more I can just throw in a vanguard detachment, its no big deal. Hell its even an extra bonus command point.
>>
>>53640897
You're better off taking Conscripts.
>>
>>53640837
I'd fill all Heavy slots with looted wagons if I could.
>>
>>53640650
Is the grotzooka really that much better than a skorcha? Skorch is 7 pts more, 10" less range, 1 less S, but is 1 better AP and does d6 auto-hits instead of getting 2d3 shots, which will be -1 to hit if the kanz moved to get into range.
>>
>>53640907

Why? What's your math?
>>
>>53640605
Seriously, though. If you don't want yours anymore, I'll take them.
>>
>>53637189
Does anyone have stats on the land raider crusader for 8th?
>>
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>>53640372
It's a mixed bag, but yeah, mostly bad for the dakka ladz.

New cover rules make anything with a 4+ or better save way more durable against AP 0 (old AP 5, 6 & -) which seriously nerfed shoota boyz.

Penalties to hit some units affect BS 5+ worst.

Splitting fire is mostly irrelevant for orks.

We get barely any benefit from new combi-weapon rules.

We get little benefit from being able to move and fire heavy weapons or being able to advance and fire assault weapons at -1. Only unit which is good for that is burnas who avoid the penalty.

Burnas got neutered by having only D3 shots compared to most flamer weapons D6. Can shoot and use them in assault in the same turn now though, which is pretty good.

Lootas increased in price while light and medium vehicles became tougher to kill with them. Now good at killing bikes and not too shabby at doing primaris marines, but still too expensive and too fragile unless you can be sure the enemy doesn't have anything to reach them.

Flash gits are actually better than ever. Their weapons are in the sweet spot where they are optimal against marines but also capable of wounding vehicles without too much difficulty. Synergy with battlewagon is good, only downside is both they and it are very costly.

Artillery took a huge hit in durability, but is still comparable to many other armies better shooting units.
>>
>>53640897

Actually considering that a frag cannon is essentially two incinerators and 3/4ths of a lascannon taped together (and that two incinerators alone costs 28 points) its actually a steal for how good it is.

On top of this, remember that you get to choose who gets wounds allocated to them. So your frag cannons can always be the last guys standing.

Just make sure you have enough storm shields to defend them and they're quite good.
>>
>>53640946
10" less range makes them essentially incomparable. Let's put them on a spectrum and increase the range by 1" every time they shoot. Half of the time, the Skorcha doesn't get to shoot at all. That really skews the figures in favour of the Grotzooka.

That's like comparing a tank to an artillery gun, essentially they're both guns with wheels, but they function too differently to compare as equals.
>>
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>>53640959
>>
>>53640950
You get dozens of them for the same price.
>>
>>53640959

I assaulted one with my raptors after doing 6 wounds with 3 meltas and forgot about overwatch and laughed as my squad got beaten alive by the flamers, so there's that.
>>
>>53638896
sauce on that iron halo my dude
>>
>>53640837

>Orks lack many other decent ones

Aren't their other walkers and their artillery in those same slots?
>>
>>53640837
>ork heavy support units are bad
>Gorkanaut
>Mek Gunz
>Battlewagon
>Deff Dreadz
>Killa Kanz
>Flash Gitz yes they're good
>>
>>53641030

Comes in the plastic terminator captain/watch captain clampack broseph
>>
>>53641039
Mek Gunz are shit, just useless, how dare you even suggest that. Battlewagonz are shit for their points, but might be worth sacrificing a huge amount of points for if you need them. Dreads are pretty much equal to Kans, take your pick between them, Dreads are still better than Meganobs. Gork/Morkanauts I haven't done the math for yet. Flash Gits vs Lootas is the age old question and we won't answer it here. Ork Artillery is okay, but still a little expensive. If you're going to take artillery, might as well give it legs so it can move.
>>
>>53641011
Thanks man. Wouldn't happen to know the points cost of the LRC would ya?
>>
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>The Ordo chronus keeps going back in time and killing each other's mothers or preventing their rivals from being born because they can't agree on Gregorian versus Julian calendars

Stuff like this is what makes 40k worth it
>>
>>53637479
>tfw you will never have as much fun as these boyz simply stomping those gitz

Being a 'Umie is suffering
>>
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>>53641113

>Gork/Morkanauts I haven't done the math for yet.

Don't they have superb melee, but absolutely horrendous shooting now?

I think the only one actually guaranteed to hit something most of the time is the Gorkanaut, and that's only because it has a Skorcha.
>>
>>53641139
just the unit itself or with its default gear?
>>
>>53641159
The one with the KFF is superior in almost every way for pretty much the same points cost.
>>
>>53641176
Geared with two hurricane bolters assault Cannon
>>
>>53641219
287 assuming I did it right
>>
>>53637859
>Abbadon claims Cadia is the only thing standing in his way
>takes 10,000 years to blow up one planet
>Rips a literal whole in the galaxy full of daemons
>... One hundred years later...
>Still hasn't launched the 13th Crusade and Imperium already recovers

Yeah, no. Chaos a chump.
>>
>>53641208

But isn't it's shooting still so poor, it could make it seem like you're paying for guns that are of little use to you?
>>
Why the hell does the Custodes Land Raider cost like 400 points now, what the fuck
>>
>>53641243
You're the best man. Thanks.
>>
>>53641263
Yep, just like the stompa. Personally, I don't see any point in taking it. It's not as good as other models for its points. Knights are way better than it on a point for point basis.
>>
>>53638686
Maybe a tank of some kind to improve your anti-armour game?
>>
>khorne berzerkers charge conscripts
>berzerkers attack twice
>conscripts fight back
Is this correct?
>>
>>53641113
>Mek Gunz are shit
I stand by bubblechukkas being good, but the others I agree
>Battlewagonz are shit for their points
literally in this thread there was suggestion that they were superior to trukks
>Dreadz vs Kanz
like it said, they're both good
>'nauts
Morkanaut is a mistake, unless you really need the superwide kff aura. Gorkanaut is actually good.
>Flash Gits vs Lootas
Different guns, different roles now. Lootas are S7 d3 damage light vehicle killers, Flash Gits are only S5 D1, but at AP-2 they put the hurt on MEQ and weaker units.

I would not call those units bad, especially when all but one of them doesn't need a transport be bought for them, unlike most elites choices. Unless you really want to footslog those burnas and tankbustas.

>>53641159
>>53641208
The Gorkanaut gets 6 attacks vs. the Morkanaut's 4. Plus 3d6 supashoota attacks is bound to hit something, plus two twin big shootas for 12 more shots, two rokkits, that's 14+3d6 (expected value 24.5) shots rolling to hit each turn, for just over 8.1 expected hits per turn of S5 or better.
>>
New AM player. I have heavy weapon squads, a hell.hound, and 2 start collecting boxes. How many more infantry squads should I buy, before buying more tanks?
>>
>>53641313
The smasha gun is pretty good if you fight a lot of t5-6 multiwound units. Things like destroyers or sentinels or whatever.
>>
>>53640814
They are ranged units while Meganobs are melee units.
>>
>>53641304
No, no conscripts will survive, even a 50 man unit. They will maybe kill one or two on overwatch. If the Bezerkers charge first, it's game over.
>>
>>53641304
Depends on if other units in other combat are chosen to fight first by the players. It might go KB fight, conscripts fight, KB fight.
>>
So overwatch says it is a normal shooting attack except that you need a 6 to hit. Does this mean range still matters, even on a flamer? Could you attempt to charge from 9" to dodge them? Or 7" for hand flamers?

Because it seems like that's the case but it seems weird. How can someone be out of range of a cloud of flame while charging through it? Wall of Death fixed this in 7th but that doesn't exist here.

Am I missing something?
>>
Which land raider is better now?

Or are they both well suited to their chosen role?
>>
I'm having a bit of a problem with Airborne special rule. Does that mean a unit, say a Stormtalon, can ONLY attack other flyers unless it enters hover? So a flyer such as a Stormhawk is completely useless against an army without flyers?
>>
>>53641370
The berserkers will always get to go twice before the conscripts if they charged,
>>
>>53641304

Yep
>>
>>53640988

I think a lot of people are sleeping on Tankbustas, they saw how Tankhammas worked now and noped out of there, but just sticking to Rokkits, Bombs, and Tank Hunters seem pretty good.
>>
>>53641300
The good old Predator Molester is what, 212 points now?
>>
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>>53641351
>Heavy 1
>>
>>53641304
Yes
>>
>>53640314
Maybe it's just stateside, but I live in an area with a large and active gaming community, along with 4 LGS all within driving distance, and absolutely no one plays AoS.
It's all MtG, Pathfinder, a little DnD, Warmahordes, 40k, and now Kings of War since WHFB is kill.
>>
>>53641329

You have enough leman russes and 6 heavy weapon teams if I recall correctly.

Get more dudemans
>>
Why does it feel like they were huffing paint when they assigned point costs??
An Angelus boltgun is 9pts while a plasma pistol is 7 ????
>>
>>53641406
Only applies for fight phase.
>>
>>53640720
>Kaptin Bluddflagg will never be canon
A Pity
>>
>>53641329
I'd start with three squads to cover the batallion. Long term you probably want at least six plus 50 conscripts.
>>
>>53641429
And? It's not like it's expensive.
>>
>>53641406

It can only attack units with fly DURING THE FIGHT PHASE, emphasis mine

Meaning it can ram other airplanes
>>
>>53641436
But how many squads of flashlights?
>>
>>53641440
Oh, duh. For some reason I had conflated both the fight and shooting phase. Ok so airborne just means they're immune to assaulting from non-flying units and can't just ram some fuckers on the ground.
Makes sense. Thanks anon.
>>
>>53641445
I'm not looking to push that many guys around the table. If I was going that route I would play irks.
>>
Thoughts on this:

Acts of Faith allow a unit to move immediately. In this case, a unit of Dominions is inside a Sororitas rhino. Can the unit move with this AoF?

The AoF rule is only on the sisters inside, but not the rhino. So I don't think they can, but it does seem like an oversight.
>>
>>53641485
well you need at least 6 troops units in a brigade detachment for that juicy 9 Command Points
>>
>>53641463
>41 pts for a single heavy 1 weapon
you might as well get a bubblechukka for 57 pts, that also does d6 damage but gets to have d6 shots, and you get to choose where to put your d6's. Sure it might be low strength, but even with 5+ or 6+ to wound rolls that's still better than a 50% hit rate and ~50% wound rate on just one shot.
>>
>>53641417
No, the KB "fight twice" thing means they can be chosen twice as per "choose unit to fight with", not that they automatically attack twice in a row. Check Penitent Engines for a wording where a unit does fight twice in a row immediately.
>>
>>53641509
IG is no less of a horde army than Orks, and 8th is Infantry Edition.
>>
>>53641524
>10 grots are 30pts
I'm liking this edition more and more.
>>
>>53641485
>>53641445
Three then.
>>
>>53641544
a weapon where your enemy gets to decide the stats of it

only Orks can get cucked this hard
>>
>>53641485

You want 6 troop choices but this can include Tempestus Scions in that count too.

Also I forgot to mention but it doesn't sound like you have any company/platoon commanders, you'll want a few for orders
>>
>>53641549
And units that charge always get to fight before anything else.

>>53641544
Smasha wounds on a 2+ against t5.
>>
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Since Legion of the Damnded is just a chapter in 8th I was thinking how to fluff Primaris Legionnaires. Also what fun stuff do you think they'll get for chapter tactics?
>>
>>53641572
Your opponent gets to assign one of the four dice you roll. Think it through all the way.
>>
>>53641549

But it counts as a charging unit, doesn't it? Or does that only last for the first fight phase?
>>
>>53641549
But if you charged you go first. Yes, both times.
>>
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>>53641361
>>53641417
>>53641418
>>53641430
Jesus Christ how horryfing.
>>
>>53641477
>>
>>53641380
pretty sure overwatch is essentially resolve at range 1''
>>
>>53641597
two of them

and if you don't pick shots first, they will assign lowest number to it

which essentially guaruntees a low strength value
>>
>>53641579
>The chance that 2d6>5 is the same as 1d6>2
more like wounding on a 3+
>>
>>53641580
Time/Warp shenanigans? A pure Primaris chapter got buttfucked by the warp and were going to be lost forever when the Legion of the Damned kinda scooped them up and saved them by making the Primaris like them.
>>
>>53640476
Big shootas to keep them cheaper, Rokkits if you want them to have a good chance at hurting nasty stuff. Grotzooka is a little too random for my taste and the KMB = lmao.
>>
>>53641649
5 or more on 2D6 is 83%, same as 2 or more on D6.
>>
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>the heldrake is now a legit fucking dragon
R A W R
A
W
R
>>
>>53641577
I have 2 command squads in the mail.
>>
>>53641580

Cawl used Fire Hawks geneseed from the stocks because he likes to experiment and thought he could fix it.

Shortly after their induction into the war effort, they disappeared and soon afterwards joined their brothers amongst the Legion.
>>
>>53641632
>two of them
They get the 2nd and 4th, which means they get the 2nd, because by selecting the 3rd you have already chosen the 4th since it's the only one left.

>If you don't select shots they'll give a low number
Still going to be greater than or equal to the smasha's number of shots. Low shots is not necessarily a problem unless it's just 1, and at least that allows you to reroll it with CP.
>>
>>53641579
>>53641601
>>53641602
"After all charging units have fought, the players alternate..."
>>
>>53641672
Okay, I had to go reread it, you're right on that. I thought it had to be greater than, as opposed to greater than or equal to.
>>
>>53641706
With the player whose turn it is picking first.
>>
>>53641627
No. If you charge from over 8" away you dodge flamers (assuming it's an 8" flamer we're talking about, some of them have different ranges). The FLG guys confirmed this in their livestream. Overwatch uses all the normal rules for shooting including checking range and line of sight, except that it hits on 6's regardless of mods. This also means that if you charge from around a corner where the enemy unit cannot see you before you begin charging, they cannot Overwatch at all.
>>
>>53641706
And the berserkers haven't finished fighting until they've fought twice.
>>
>>53641706
And charging zerkers fight twice ;D
>>
>>53641718
Can you declare a charge against a unit that you can't see?
>>
>>53641736
Yes.
>>
>>53641714
Hence my point. Other combat may change each.

>>53641721
>>53641725
They sure did finish fighting once.
>>
>>53641736
Yes, I just double checked that before posting. It says select an enemy unit within 12" of the charging unit as the target of the charge. Nothing about them having to be visible.
>>
>>53641736
Don't think so.
>>
>>53641597
Wouldn't they asign two?
>>
Callidus Assassins seem pretty good now.

3D6, if its higher than enemy leadership the unit takes D3 mortal wounds. That's a pretty good character sniper.

Although if it goes into combat its only S4 at -3
>>
>>53641768
No, this was already explained.

You choose the first one. Now there are 3 dice left for your opponent to choose the second one. Then there are two dice left, and you choose the third one, and the last has to be the 4th one by default, so you are essentially picking both 3 and 4.
>>
>>53641768
de jure yes, but de facto no. example:
>4d6 {2,3,4,5}
>I assign 2 to AP
>They assign 3 to shots
>I assign 5 to S
>They *have* to assign 4 to damage

Since the ork player gets to assign the 3rd you force them to assign what you want as the 4th, thus giving you control of 3 out of the 4 dice.
>>
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>>53641693
here's the problem in a nutshell. even giving your opponent a single choice renders the weapon almost useless if you roll a single 1.
>>
>>53641798
Or posion blades. They can make all their attack with that if they want.
>>
>>53641768
>>53641693

Fuck I never thought of it that way. Pretty cunnin' ya git.
>>
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>>53641758
>>
>>53641807
Why would you start by assigning 6 to shots? You should start by assigning the lowest number to take it away from them.
>>
>>53641804
>>53641803
>>53641768
>>53641597
doesn't matter if your opponent can screw the weapon anyway
>>
>>53641518

I was going to make a snarky comment, but I doubled checked both the transport and AoF rules. There may be something here, but nothing you can use really. Normally, a unit's rules or auras are ignored while embarked unless specifically noted. In this case, the AoF rule is an army wide rule that you roll and then pick a unit with the AoF rule. There is an argument to be made that you can choose the embarked unit, however the my can't actually do anything because: A) They're not on the table to shoot, B) Not on the table to move, C) not on the table to attack, and D) not on the table to setup another model. Ergo, while you could argue that you CAN choose the embarked unit, the only thing that it could do is restore d3 wounds to a canoness.
>>
>>53641807
Why dont you, as the shooting player, pick 1 for damage first in that scenario?
>>
>>53641835
Okay and where do you assign it?

Assign it to strength, you wound on 6s. Assign it to shots, you reduce the weapon's effectiveness by 50%. Assign it to damage, then you're only good against light infantry (a waste of points). Only choice is to assign it to AP and hope for the best.
>>
>>53641864
Because paying that many points for a weapon that does 1 damage is sinful.
>>
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>>53641756
Well I do hope are wrong because otherwise not only did GW lie twice about them, but they're actually quite bad.

Besides it says after all chargers have fought, not after all chargers have fought once.
>>
>>53641829
>>53641758
Well that just made charges from Flying units that can jump terrain a lot more terrifying.
>>
>>53641879
I would assign it AP, most likely, depends upon what it's firing at. But keep in mind that the probability that you roll even a single 1 out of the four roll is only 48% and there's already a 50% chance that the smasha shot misses.

The best advantage of the bubblechukka comes from above average rolls, since the shots and damage are multaplicative you can end up with a monster weapon.
>>
>>53641361
Pretty sure a 50 man unit will survive.
>>
>>53641896
What weapon are we sperging about?
>>
Is it just me or does it seem really fucking hard to kill conscripts this edition? It takes nine turns for a Wyvern to kill its points in conscripts, six turns for a Demolisher kitted out with nothing but anti-infantry, and five turns Burna Boyz. And this is assuming that they just park in front of you and eat all of it.

The only things that seem to be able to kill some number of conscripts in a reasonable amount of time is more conscripts.
>>
>>53641909
They get to fight twice. They have lots of attack each (times two). They ignore your saves. They wound you on 3s. They hit you easily. They have way more attacks than you have dudes.
>>
>>53641923
bubblechukka
>>
>>53641835

this, gotta avoid getting greedy and picking your favourite and plan it out to minimize the bad instead
or just roll 4 6's, either works

>>53641718

lmao so much for flamer edition
everyone charging from 8.1'' using reroll buffs
>>
>>53641909
If there is a Comissar, yes. Otherwise battleshock will fuck them.
>>
>>53641926
Conscripts are the best unit in the game right now.
>>
>>53641930
Still wouldnt do in a 50 man blob in one turn
>>
Come, Debate, Post Bad Math
>>53641952
>>53641952
>>53641952
>>53641952
>>
>>53641930
Chainaxes make them S6. They wound you on 2s.
>>
>>53641905
Just saying that the smasha has its place, as it can pretty reliably do good damage to a certain set of targets while the bubblechukka is a bit more unreliable.
>>
>>53641939
>average charge distance for tyranids with adrenal glands is 8
>you only need to get within 1"
>majority of Tyranid charges from 8.1" away will succeed without re-rolls
>flying hive tyrants can charge you from behind a wall
>>
>>53639080
Is this true? Is Privateer Press sinking?
>>
>>53641926

Only if they have commissars near them. If you can remove those they start dying in droves to battleshock

Remember tyranids can do this too with gaunts and synapse
>>
>>53641898
Even if they work as I interpreted they're excellent. And what do you mean GW "lying"?, I'm pretty suspect of people who throw that claim around.
>>
>>53641926
If you crash a dedicated CC unit into conscripts, they're dead. Or fuck, just shoot them with bolters until they die.
>>
>>53641977
MkIII rollout did not go well for them.
>>
>>53642005
>Or fuck, just shoot them with bolters until they die.
After the AP changes, you will never ever have enough bolter shots to carve through all those 3-point conscripts cost-effectively.
>>
>>53641948
Each bezerker will on average kill 2.6 conscripts if you include shooting pistols. Give them some special weapons and that goes up to about 3 on average. If they have any special characters hanging around, that jumps up.
>>
>>53641998
They said they'd be 'perhaps the best close combat unit in the game'. But by your interpretation, even Death Company outclasses them, which in turn are nothing next to the bullshit Wulfen are able to pull.
>>
>>53642093
Which are all in turn utterly outclassed by a full mob of slugga boys.
>>
>>53642036
Is it even worth killing conscripts with anything now, points-wise?
>>
>>53642123
I highly, HIGHLY doubt that specially vs Wulfen.

Either way you asked why they were lying, I just told you. But I'll stick to my interpretation until they FAQ or re-word it... It doesn't feel right to have Kharn be weaker than most SM heroes.
>>
>>53642177
>you asked
I didn't ask anything, why are people on /tg/ so bad at telling apart different anons today?
>>
>>53641898
Here's how it would go:
Khorne Berzerkers charge and fight first (once)
You now get to select a unit to fight since it's your turn, choose the berzerkers again.
On the charge, they still get to fight twice before the other guy gets a go.
>>
>>53639893
>Taking a melee flyrant is WAAC
>Taking Swarmlord is WAAC

Pick one

On second thought I'm pretty sure you believe in both of them and Nid players should just bring Tyranid Primes as our only HQ because we should suffer.
>>
>>53639913
Why couldn't you give them effective guard? Its not like giving a tyrant wings gives it a minimum move stat. You can walk next to the guard all you like and jump out when it suits you.

Even better, you can bring 4x deathspitters tyrants and fly behind your advancing swarm of regenerating termagaunts. They cant shoot you, you have 10 wounds so are immune to non-sniper targeting.
>>
>>53642036
Then assault or ignore them. Simple as that.
>>
>>53638906
kek
>>
>>53638727
the plague marine squad is actually 183 points...the champion has a powerfist AND a plague sword
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