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Warhammer 40k general

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Thread Question: How do GW get away with this broken shit, and when's the FAQ?

>Previous Thread
>>53628862

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
First for the Iron Warriors
>>
>>53633459
2nd for
>imperial guard
>>
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>>53633459
Keep crying pansee
>>
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>>53633459
LFGS Manager suggested that the new codexes will be out by october, and an FAQ should be expected within weeks. Take that for what it's worth.

In the mean time, I plan to take full advantage of poor wording and simply broken rules.

Pic related, it's my anti-flyers.
>>
>>53633459

> How do they keep getting away with it.

Because despite how many issues 8E has it is better than the last edition, which is really fucking saying something.
>>
>>53633459
>and when's the FAQ?
Soon I would imagine.

They're probably working on getting the community site overhaul up with the live FAQ discussion/voting system.
>>
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>>53633459
Where could I find the rules for Shadow War Armageddon? It doesn't seem tot be in the mega.
>>
>>53633492
>better than last edition
>better than literal shit

It's not saying much at all.
>>
>>53633491
>suggested that the new codexes will be out by october
What, all of them?!
>>
>and when's the FAQ?
what exactly needs FAQing? genuinely curious.
>>
>>53633491
Did they mean the first codex, or ALL codexes?
>>
>>53633510
That, or at least a majority of them. Do not expect the indexes to last you very long.

GW's new way to make money: release broken rules very regularly, so you have an excuse to release more broken rules.
>>
>>53633516
It's mostly just idiot-proofing

>Can I deep strike more than 9" away and be in my 9" melta range?
>Do i have to pay points for basic warhead?
>Can I name my Hive Fleet Ultramarines and take Guilliman for buffs?
>>
>>53633533
What are these "broken rules"? I was under the impression 8th fixed all of the bullshit from 7th.
>>
>>53633491

> This is the best edition ever guys, honestly, we've spent over two years play testing it.

Within weeks we need what will likely be a 5 page FAQ.

Come one GW, you were already playing on easy mode by making everything in the game have a toughness and updating all the books in one go.
>>
>>53633508
I would snap at you and say "go to their general" but it seems SWAG isn't around right now. I'm not actually sure right now.
>>
Rate this list

Battallion detachment, 2000 points

Captain with a relic blade and storm bolter
Librarian in terminator armor with a force stave and storm bolter

Tactical marine squad with a gravgun and a missile launcher, combi-flamer sgt
Tactical squad with a plasmagun and plasma cannon, combi-flamer sgt
Guard infantry squad with a flamer and autocannon

Guard special weapon squad with 3 flamers
Guard special weapon squad with 3 grenade launchers
Chimera with 2 heavy bolters and a storm bolter
Contemptor dreadnought with multimelta and storm bolter
5 cataphractii, sgt with sword + storm bolter, one with power fist + heavy flamer, 1 with power fist + storm bolter, 2 with double lightning claws
5 vanguard with jump packs. Sgt with thunder hammer and storm shield, 2 with bolt pistol + power sword, 2 with bolt pistol + chainsword

Assault squad with eviscerator and 2 flamers, no jump packs
Razorback with TL lascannon, storm bolter

Predator with TL lascannon and 2 heavy bolters
Leman russ with battle cannon, lascannon, 2 heavy bolters
Guard heavy weapon squad with 3 mortars

Expecting to fight Tyranids, CSM, Orks, Tau, SM, Guard
>>
>>53633519
From my impression, at least a majority of them. I'd guess they've been working on the codexes since 8th ed was """""""""finished""""""""".

Seeing as as soon as the whole edition leaked, /tg/ had pointed out a bunch of broken shit within 24 hours, they're probably on full damage control/money making mode.
>>
>>53633557
>>Can I name my Hive Fleet Ultramarines and take Guilliman for buffs?
This is the only thing that genuinely needs FAQing
>>
>>53633557
I think also clarifying the fact that plasma will blow up a tank if it fails an overcharge would be nice. Or have I just been memed this whole time?
>>
>>53633565

Basically some guns and vehicles do not behave like they should, such as flamers being the ultimate anti-aircraft weapons.

Some of the points costs seem a bit off as well with some upgrades being useless.
>>
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>>53633565
HAHAHAHAHAHA
>>
>>53633592
It definitely does because a leman russ has a rule that says it only take 6 mortal wounds instead of dying
>>
>see Forge World release
>Spartan!
>AWESOME!
>CANNOT TAKE PRIMARIS MODELS

FUCKING WHY? IT SAYS IT CAN TAKE CENTURION SUITS FOR 3 SLOTS. WHY CAN'T PRIMARIS TAKE UP 3 SLOTS? OR 4? WHY CAN'T I HAVE 5 PRIMARIS + CHARACTER IN IT?

How the fuck does the Repressor take 6 Primaris but the Spartan Tank can't?
>>
I need good fluffy reason for Grey Knights teaming up with Magnus against Guillman.
>>
>>53633592
in 90% of cases, if a tank takes a plasma gun, the gun itself says "takes a mortal wound" (as in the case of heavy plasma cannons for space marines)
or the tank will have rules to mitigate the model dying (as in leman russes' plasma vents rules)

basically: read the fucking rules, and 99% of these situations could be avoided.
>>
>>53633612
Because people already own spartans, to carry primaris you must buy a new tank.
>>
>>53633509
It's a LOT better than 7th. Like, by miles.
>>
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>>53633612

Because Primaris are gay.
>>
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WHY ARE FLASH GITZ Sv 6+ STILL!!!!
>>
>>53633491
Really shit ones, maybe.

They hit automatically, but they have shit range and AP.

They won't do much.
>>
>>53633565
Some upgrades cost points and actively make the unit worse in the process. Some units are just entirely useless when other units from the same army do the same job but better for less points, or are so much better at the job that they're much more worth their points cost. Killa Kans vs Meganobz is the biggest culprit here.

Someone made a series of mspaint comics highlighting how ridiculouus some of the stuff in 8th is.
>>
>>53633624
Sure, but razorbacks with a TL plasmagun are kinda useless. You either never supercharge, or you risk instantly killing your tank.
>>
>>53633627
Ah fuck this. Gonna cancel my orders.

>>53633632
Yup.
>>
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/tg/, are Broadsides worth taking? Their firepower is insane, but for their point cost they're way easier to kill than Dreadnoughts. Should I just stick shield generators on them for 8pts and give them that sweet 4++ with an Ethereal nearby for 6's to ignore unsaved wounds? I'm already taking two Hammerheads and I own four Broadsides. I was thinking about using two with heavy rail rifles and SMS.
>>
>>53633582
If they call it 'The Wu Tang Clan Trick' in the actual FAQ statement I will probably die from ruptured sides
>>
>>53633620
Lol no

Run the Grey Knight as counts-as Thousand Sons, they're both power armoured psyker armies.
>>
>>53633574
>"go to their general" but it seems SWAG isn't around right now.
Yeah, that was the FIRST place I tried to find.
>>
>>53633641
>put burnas in trukk
>burnas effectively have 20" range and can all fire from a single molecule anywhere on it, so if one's in range they're all in range
>not to mention the trukk fires too

automatic hits is all it takes
>>
>FW IA coming soon
>astartes
>chaos
>xenos
>astra militarum
Well, admech confirmed shit for a long time to come
>>
I'm trying to get my wife into Necrons. I'm buying her the Starter Set with Index but what should I look to be fielding in this edition?

I feel 1 Ghost Ark, at least 2x 20 warriors, Crypteks, Lords but that is about as far as my knowledge goes in regards to what I think is good in this edition.

Tips please? My Orks want to skull fuck some Necrons.
>>
>>53633658

Do shield generators still block in a direction or always count as he closest model for the broadsides? You've got to think about your opponents. If you reliably screen them they'll be fine except vs deepstriking stuff
>>
>>53633567
They overestimate the average IQ of the community.

Remember even glue products weren't originaly released with "don't fucking eat this you colossal tard fuck".
>>
>>53633667

If you look in the archives there is a link to the ebook in that thread.
>>
>>53633612
Spartan Assault tank is too pure and too beatifull for carrying those filthy primaris plebs !
>>
>>53633683
the titan legions and knight houses are in the guard book.
the rest of the admech stuff is 30k only, and we will likely see them in Fires of Craxys
>>
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Explain this, 8th shills.
>>
>>53633667

Because it's a dead game populated only by sniper scouts and skitarii
>>
>>53633707
Have fun wounding the thing with S4 AP0 dude
>>
>>53633612
>Repressor

What's a Repressor? Sincerely been looking for a primaris transport and haven't seen this anywhere.
>>
>>53633660
>The Wu Tang Clan Trick

Sorry, I've been behind; what's this?
>>
Haven't collected 40k figures in a long, long time. Is GW getting its shit together? Are prices going down? Is 8th edition more balanced?
>>
>>53633653
Combo-plasma on Chaos vehicles is the same way. Honestly though, I don't mind never overcharging with it, since its still decent shooting, but them clarifying on it would be nice
>>
>>53633690
Not drones, actual shield generators. You can take drones and allocate wounds from models within 3" to a drone, but shield drones are fairly expensive and I'd rather bring more Fire Warriors for the cost.
>>
>>53633640
Put a KFF or Painboy next to them, or in a Battlewagon, or both. If you can afford Flash Gitz, you can afford a Battlewagon.
>>
>>53633706
Hence "confirmed shit for a long time to come"
>>
>>53633692
Thanks. Good call. I always forget the archive exists.
>>
>>53633598

Flamers don't do nearly enough damage to be "the ultimate anti aircraft".

A full 10-man burna squad is averaging 3 wounds on a T6 flyer, and on top of that they only have a 8" range.

This is kind of the problem with listening to /tg/ about anything. As a general rule /tg/ is really, really bad at playing wargames.
>>
>>53633707

I thought flamers fired napalm like liquid fire, but still the "auto hit" should be subject to the -1 to hit from flyers and have to roll a 2+ imo
>>
>>53633658
They're roughly as durable as dreadnoughts against most things thanks to their 2+ save, and you can mitigate that further with drones
>>
>>53633707

FAQ: Any vehicle with the flying rule cannot be hit by weapons with the automatically hits rule.

There, that wasn't so hard.
>>
>>53633720
Oh no, I need 5s on my 12xd3 automatic hits.
>>
>>53633725
Sorry, I meant Repulssor.

https://youtu.be/Io3RLZJYqXk
>>
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>>53633725
He means Repulsor. The Repressor is an old Forgeworld Sisters vehicle.
>>
>>53633707
Jet engine intakes.
>>
>>53633728
if you make your hive fleet <WU TANG CLAN> you can put it in the same detachment as your chapter <WU TANG CLAN>

or if you make your craftworld <ULTRAMARINES>, you can benefit from Guilliman's buffs, for example.

The <subfaction> tags are abusable
>>
Why won't this retarded AA meme die.
>>
>>53633753
Link to FAQ???
>>
>>53633734

Oh okay my bad, yeah you're gonna need some sort of protection or I'm gonna be dropping scourges 9" away from them with blasters and shooting em to shit
>>
>>53633729
>Is GW getting its shit together?
Depends on who you ask. They seem less shit-heads than when Kirby was the head CEO. Though saying anything postive about GW makes you a GW shill.

>Are prices going down?
Lolno. Though there are decent deals like the start collecting boxes.

> Is 8th edition more balanced?
More balanced than 6th and 7th edition for sure.
>>
>>53633774
Top fucking kek.
>>
>>53633753
Congrats, flamers can no longer hit eldar, tau, or necron vehicles at all, or land speeders
>>
>>53633774
That's fucking retarded, holy shit.

GW isn't the problem with shit like this, it's the players.
>>
>>53633707
If theyre doing a bombing run, they get to fly 40+" above your unit and way past you, meaning you have no chance to shoot them on the pass.

The only way it works is if you have flamers waiting near where it stops or in a transport fast enough to catch up, and even then it won't be doing a lot of damage.
>>
>>53633753
Airborne rule rather than fly probably. You still want to hit Crisis suits and jetbikes with flamers.
>>
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>>53633737
>or in a Battlewagon
There are people who don't run Badrukks battlewagon pirateship?
>>
>>53633762
>>53633760
I certainly am Repulsed.
>>
>>53633753
Better FAQ:

Units with the Airborne ability can't be hit by weapons with a maximum range of 12" or less
>>
>>53633743
Flamers are meh as anti air.

GK Smite spam and Purge Soul is where it's at.
>>
>>53633800
top jej
>>
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>>53633641
Some of the problems are just people purposely trying to break the game like Mr hive fleet ultramarine.
But the flamers auto hitting flyers is something they should have caught if they were actually play testing like they say. And if u stick those Burma's in a truck or wagon with measuring distance from anywhere on the hull because open topped, it seems a lot more possible to get into position to get the flyers.
>>
>>53633690
Also anything that deep strikes near that line is fucked the next turn. I've got 8 SMS systems on the Broadsides and Hammerheads, and a further 4 on the two Devilfish hanging out near the front. There's also 20 Fire Warriors and 20 Pathfinders in Tidewalls that make up the main line. You'd be lucky to get within 30" of it.
>>
>>53633760
Thanks.
>>
>>53633804
I like this a lot better. Also means you won't have people taking pot-shots with grenades or pistols.

Maybe make it so that only applies to units without they fly rule though, so Stormboyz could still rocket up to something and blast it with sluggas before charging
>>
>>53633809
>Retards on /tg/ kept moaning about psychic phase being shit
>Smite spam is disgustingly strong now against any non horde
I dont know what retard thought auto hitting mortal wounds was a smart idea.
>>
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So I'm stop playing vets for 8e, however now I am left with 4 chimeras. What should I put in them?
>>
>>53633642
Link for the comics?
>>
The commentators briefly mentioned Custodes can take custodian guards as a HQ choice. Where is this specified in the index? It seems like leaks are missing the Custodes intro page.
Also, anyone recorded the whole match?
>>
>>53633846

Some fireworks, they're pretty shit in 8E.
>>
>>53633838
Even better. I'll be sure to suggest this on the community site when they get the FAQ voting up.
>>
>>53633800
Still waiting for my Arkanaut Ironclad.
>>
>>53633846
Your butt :D
>>
>>53633795

It wouldnt slide amongst anyone with a lick of sense, the tag itself is <Wych Cult> or <Kabal> and if we take that as the base tag as we should, it doesn't matter what you call them because any buffs say "affects any <Kabal> units". It's just tg being retarded as per usual. Literally no one in their right mind would say "oh I'm going to call my genestealers cult the Prophets of the Flesh so that they get Urien Rakarth's buff.
>>
>>53633786
Thanks! I'm definitely considering building up my nid or nurgle army again.
>>
>>53633840
>I dont know what retard thought auto hitting mortal wounds was a smart idea.
Don't worry, mortal wounds will be very rare :^)
>>
>>53633604
>>53633624
Right, cool. Frankly I've only skimmed the rules so far. I've absolutely no idea why, but whenever I try to concentrate on them right now my head just turns to mush.
>>
>>53633759
Assuming best rolls:
36 hits * 1/3 (S4 vs T7) = 12 wounds on average
12 wounds * 1/3 (3+ Save) = 4 wounds on average
Shit dude, really scary.
>>
>>53633818
It's not a balance problem. There's nothing "broken" about it. It just feels odd from a "realism" perspective.
>>
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Fear me.
>>
>>53633459
1850 point of 8th chaos, aka is marine spam viable?

5 marines, HB, 75
5 marines, plasma gun, power sword 82
5 marines, HB, power sword 75
6 marines, HB 88
9 marines, melta, power fist, rhino 224

5 termintors, combi-plasmas, powerfists, chainfist 332

DP, wings, tzeench, claws 180
Lord, combi-plasma power axe 94


18 cultists, heavy stubber, flamer 99

5 terminators, pair of LC, power sword, 3 power fists, reaper 255
Termi-soc, force axe, combi-melta 175

Havoks, lascannons, power axe 170


help
>>
>>53633840
Doesn't Smite target the closest unit? You can bubblewrap quite easily against that.
>>
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>>53633899

But follow!
>>
>>53633890
>It's not a balance problem. There's nothing "broken" about it. It just feels odd from a "realism" perspective.
This.

This is the issue people are having.
>>
That newfag anon here again. After getting some insight over a few playable races in 40k, I'm still not sure what I should pick. Maybe you can help me out since I've played one game so far and regarding that I might be in 7th even after 8th releases (at least the playgroup tends to be like this after the snippets of rules released).

Usually, we play on smaller scales (500 pts iirc), so what would be a decent starting army for that? Fluff so far I liked was Skitarii (Adeptus Mechanicus?) and the Harlequin. But both of them don't sound very beginner-friendly (and, for christ's sake, money-friendly). Is there stuff you'd recommend for factions? I know my playgroup already runs Orkz, Tau, and Imps, and I heard another one is running Elder or something alike.

Thanks in advance for the help anons, really appreaciating it as a full-time noob to 40k (but not to tabletop per se)
>>
>>53633840
Another cool trick you can do with GK Smite spam :
>Kill remaining models locking some of your units in CC with Smite
>Those units are now free and allowed to shoot in the following shooting phase

Maybe it's because I haven't played high point games yet, but even with the Rule of One in place the GK psychic phase still seems very strong.
>>
>>53633899
Hitting on 5+
I'd rather than Pathfinders barebones
>>
Does about have now food on Death Cults?

I was thinking about making a death cult army, and was wondering what to put in it other than DCAs. If death cult assassins are indictive of the cult as a whole, then poorly armored suicide stuff.

Maybe Scions and Rough Riders, modded or proxied to fit the theme?
>>
>>53633828

That's cool run them unprotected then, in this theoretical situation I'd be running ynnari dark eldar with 4 units of scourges with splinter cannons and blasters, you kill one squad the others get a free turn to blast more shit, also the rest of my army is attack from the other side thinning the crowd etc etc. Like I said it depends on your opponents and if you're willing to risk the broadsides going down before they get their points cost back in casualties
>>
>>53633890
A unit of burnas can pretty reliably knock half the wounds off of most flyers.
>>
>>53633932
Necrons are the easiest faction to pick up.
>>
>>53633840
It targets the closest unit. Lrn2screen.

8th edition was designed to REQUIRE screening units so that you have to actually play combined arms instead of spamming one efficient unit type.
>>
What's peoples opinions on space marine heavy weapons in tactical squads?

Now that it's just a -1 to BS and they can fire at different targets they probably have a use again.

What ones are looking good?
>>
>>53633914
Not with Flyers that have a minimum movement and can only turn up to 90 degrees before moving in a straight line.
And Purge Soul allows you to pick any target, even Characters because it doesn't happen during the shooting phase.
>>
>>53633914
it does.
Most things able to spam smite, (ie more than 3 uses) also have some restriction on how strong the smite can be.

Also, Denying is pretty common in a lot of non-hoard armies.
>>
>>53633774
nothing to fuck with
>>
>>53633932
For beginner-friendly you really can't go past Necrons. Piss-easy to paint, use, and the fuckers just won't die. In 8e they are going to be potentially getting back up every single turn unless you can wipe the unit out. They're a pretty foolproof choice, particularly if you're playing low points infantry games.

>T. Tau player
>>
>>53633936

>4 shots.

It's more likely to hit than firewarriors and have the same price in 8th. Markerlights makes them even better. Their only weakness is they can only shot to nearby targets in 8th. They are faster, and more resilient.
>>
So what is my best strategy when playing Deathwatch? (Also I appreciate those who answered my questions last thread). Asking so I don't die constantly in this new edition. I reckon Stalker Bolters are gonna be a good bet for me.
>>
>>53633977
those flyers are also fast, and smite has a minimum range of 18".

If you're charging that flyier at the smiter it's at risk of losing d3 wounds (most flyers have more than 6). But that doesn't seem like a major problem.
>>
>>53633818
>But the flamers auto hitting flyers is something they should have caught if they were actually play testing like they say.

That depends on play-testers having the stupid idea to use flamethrowers against aircraft.
S'why I suggested GW hire a few of the dumbest, most autistic and most intolerable WAAC-fags.
It's hard to foolproof if you don't employ any fools.
>>
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Updated Chaos Undivided Marines when?
>>
>>53634018
Keep dreaming, little faggot
>>
Just gonna toss this out and see if I get any advice on list composition:

In 7th I had a gimmick dread spam list because I love dreads. I had the following for it;


Librarian Dread with Melta.

Venerable, ranged weapons arm swappable, flamer glued to fist glued to body.

Regular dread in same state as the venerable.

The old 5th edition starter set dreadnought, arms stuck down.

Death company dread with arms removable.

Furioso with arms removable.

Calth contemptor with magnetised elbow.

Contemptor Mortis with twin Kheres and missile launcher.

Twin fist contemptor.

Standard equipment Deredeo.

Leviathan with magnetised elbows, flamers built into chest.

Unbuilt venerable I was thinking of making into a Mortis dread.

I also have a bike tech priest, three whirlwinds, three Vindicators, an all-las predator, 15 assault terminators and three drop pods, as far as marine stuff goes.
>>
>>53633914
>>53633963
The only thing I have learned in my test games against GK is that assault bikes are even shittier than I thought they would be and I should just spam more boyz.
>>
>>53634009
Or maybe they should have released the rules online like they said they were going to and let the world playtest/bugfix for them before they wasted so much money on books full of broken rules and bad wording/misprints.
>>
>>53633989
Yeah that 'can only target closest unit' rule is the dealbreaker for me. It's why I'm just replacing all the gun drones on my tanks with SMS.
>>
>>53633804
You're hired
>>
>>53634009

I think the good thing that we all say is that so far nothing seems irreparable. Everything is categorised by key words so all they have to do is release an FAQ saying X weapon has no effect on units with Y keyword.
>>
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>>53633975
Heavy flamers.

Oh, I forgot you can't have it!

GUFFAW
>>
>>53633954
>>53633988
Thanks guys What's your current opinion on Skitarii though? I really dig the lluff and I'm not sure if I'm going to build some 2nd army some time
>>
>>53633759
Against a 3+ save that's 3.x wounds per turn for 250(?) pts of unit + trukk
>>
>>53634024
I've seen your post before. I think you should be more specific and provide some example build, it's a lot of stuff to wrap your head around.
>>
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>>53634044

> Crimson Fist player.
> 30 Sternguard.

Guess again you red homosexuals.
>>
>>53634054
The models are certainly not for beginners. They're some of the most intricate and fiddly things available.
>>
>>53634044
>Blood Angels are the chapter that GW want to put first as they're the most profitable and most popular and best written but people are marketed on Ultrasmurfs so they have to get everything and GW wrote themselves into a hole with Sanguinius dying

Utterly baffling.
>>
>>53634029
They didn't. And none of this is broken.
>>
>>53634021
I WANT NON MARINELETS
>>
>>53634044
Sorry, can't hear over the sounds of out all the aircraft everyone but you can have.
>>
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Friendly reminder
>>
>>53634069
It's not about the paintjob so far (but that's a serious concern, thanks), it's more about how they tend to compete on the field against other stuff, especially in lower point categories (500/1000 pts)..
>>
>>53634091
BUY MORE ULTRAMARINES!
>>
>>53634108
You should be concerned about the paintjob, it can turn beautiful models into shitty plastic toys
>>
>>53634119
Same
>>
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In 8th how do I get bullgryns into combat? They will be S5 T5 W3 A3 with -1 rend and +2 save with power mauls and slabshields. I want to get 6 of these guys across the board but I don't think I can considering I don't have a transport that can carry 6 very bulky models. Also should I have a commissar tag along encase of battleshock or would that be pointless with such a high wound low model unit?

I was thinking maybe I could do 2 units of 3 with a primaris psyker with each to give them an additional attack and still have them ride in chimeras but that seems like a huge point sink to insure they get to combat.

Does anyone know what I should do?
>>
What the best way to raise money for more minis? I was thinking ripping off a drug dealer or convenience store robbery
>>
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>>53633800
Get on my level.
>>
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>>53633725
>>53633762
I AM THE LAW!
>>
>>53633620
>Janus, creator of Gray Knights is shard of Magnus

Basically, Gray Knights are something Magnus exactly as planned ten thousand years ago.
>>
>>53634133
Relic Spartan :^)
>>
Wait, what are people bitching about now?

8th is gorgeous, 7th edition lovers please kys.

Not trolling.
>>
>>53634133

What vehicle capacity do you have? You can take an understrength squad of them as per rules if you fit 5 of them in a vehicle but you'd have to pay for 6th guy.
>>
>>53634133
Split them into two separate unites and take two transports.
>>
>>53634139
1. A job.
2. Selling blood plasma.
>>
QUICK PICK AN IMPERIAL ARMY FOR ME TO BUY

IM ALLYING IN DEATHWATCH PROBABLY
>>
>>53634149
>Gray

Get out septic! REEEEEEEEEE!
>>
>>53634065

Hmm.

Well 7th I ran either whatever the armoured company detachment was called, with Techmarine and tanks forming the core and dreads as auxilliaries, or to go pure 100% dread Flesh Tearers detachment with Libby dread as the HQ and Cassor for the troops tax.

In the armoured detachment I'd form a unit of Contemptors and a unit of Venerable dreads with an ironclad in a drop pod, and in the Flesh Tearers I did a leviathan, the librarian and a frag furioso in pods and everyone else running up the board.

For 8th I guess I'd need to sit down for an hour with pen and paper first of all.
>>
>>53633774
Yeah its abusable RAW but only becomes an issue when you're too spineless to tell the other player to go fuck himself for being such a colossal faggot.
>>
>>53634157
The still pathetic admech range despite them making all imperial shit
>>
>>53634157
Memers who haven't actually played yet and don't understand how to read the new rules.
>>
>>53634174

Death Watch allied with Death Watch.

Double Death Rock Around the Clock.
>>
>>53634174
DEATH KORPS OF KRIEG.
FUCK.
>>
>>53634199
SHIT
>>
>>53634174
Legion of the Damned
>>
>>53634159
Chimeras carry 12 models and I believe very bulky currently means I can fit 4 bulgryns at a cost of 3 models each into a chimera. However that leaves 2 bullgryn unused and on my desk as you need 3 to make a unit of bullgryn.
>>
>>53634174
Dark Angels !
>>
>>53634174
Grey Knights.
>>
>>53634223
Oh fuck that is a good choice. Best way to start Dark Angels?
>>
>>53634133
Some anon last night was saying valks for ogryn for turn 1 charges
>>
>>53634133
Split them up. Take 2 Taurox regular models. 3 in each, 1 Commissar/Commissar Lord in 1 and 1 Priest in another.

What I'm doing is 2 Chimeras with 4, 1 Chimera with 2 Command Squads, Commander, Commissar and Priest.

I'm a little worried that the character chimera will be targeted heavily and blow up, making the 8 Bullgryn on their own.
>>
>>53634139

Buy Chinese recast titans/big models and resell on ebay for 4 times the price "I bought it second hand no instructions included"
>>
Melee-centric Space Marines for 8th.

GK or BA and why?
>>
So anons, what silly lists are you planning on running right off the bat?
>>
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So even though the plot moved on we are still in the 41st millenium... maybe
>>
>>53634174
If you can paint? Skiitari. Make them xeno tech hunters on orders from Girlyman to find the best alien tech or archeotech to turn into weapons. The Death Watch are sent to help fight and augment them against xenos.

If you can't paint? Imperial Guard. Have them as the 'human element' of the force in throwing off alien oppression so the civvies are scared shit of the Death Watch.

If you like Space Marines? Then Space Marines. Pick your choice. But that's a bit daft in my opinion.
>>
>>53633846
Run them empty and drive upfield blasting with multi-lasers.
>>
Rate my casual meta list.
Also, Mephiston is embarked on the Land Raider with the Terminators.


Blood Angels Battallion Detachment

HQ:

Commander Dante-215
Chief Librarian Mephiston-145
Sanguinary Priest with a jump pack, an infernus pistol, and a power sword-106

Troops:

Ten tactical marines with a meltagun, a heavy flamer, and a sergeant with two hand flamers-180
-Drop pod with a storm bolter-105
Four tactical marines, a heavy flamer, and a sergeant with two hand flamers-98
-Rhino Transport with two storm bolters and a hunter-killer missile-80
5 scout marines with sniper rifles and camo cloaks-90

Elites:
4 assault terminators and a terminator sargeant equipped with thunder hammers and storm shields-280
Terminator ancient with a thunder hammer-133
-Land Raider Crusader with a twin assault cannon, two hurrican bolters, and a multi-melta-301

Four Sanguinary Guard with Angelus Boltguns and Encarmine Swords-176
One Sanguinary Ancient with an Angelus Boltgun and an Encarmine Sword-106

Total-2,015 points
>>
>>53633707
https://en.wikipedia.org/wiki/Lagonda_flamethrower

Actual, this article is great:
>The results were depressingly similar to those of the first trial — the pilot never wavered in his attack, actually brushing half of his wing into the jet of flame.
>However, it was discovered afterward that there might be another reason behind the failure of the second test. The pilot chosen for the runs had worked in a circus prior to the war, driving cars through rings and walls of fire on a regular basis.
>In the belief that the Luftwaffe would have very few men with circus experience, limited production of the Lagonda naval flamethrower began.
>>
>>53634067
Crimson Fists don't have any chapter specific rules, you silly billy.
>>
>>53633419
>8 attacks, hitting and wounding on 3s, 6 damage each versus 4++ rerolling 1s. 5.33 hit, 3.2 wound, 1.4 unsaved for around 9 damage.
>7 auto-hits wounding on 3s, 1 damage each. 5.33 wounds, 2.5 unsaved.

Magnus loses good chunk of his HP, but he will still get to swing back. He would lose an attack, but he would still chew through majority of its hp. And he can just smite it to death next turn.
>>
>>53634233
Go get some big bikers and help them shoot their hot loads.
>>
>>53634259
Fuck tactical marines. Just take terminators.
>>
>>53634233
Begin with a little light butt play before you move on to serious penetration.
>>
>>53634256
Fuck yeah Skitarii. Best way to start Skitarii with £100? Two start collecting boxes?
>>
>>53634243
GK if you like small elite armies.
BA if you like augmenting units into unstoppable RIP AND TEAR machines

Both are pretty decent in psychic areas.
>>
>>53634233
If you can find somebody selling the DA from the Dark Vengeance starter kit that's a great start. And all icons are already molded on the models as well.
>>
>>53634267

Yeah but we have a detachment now for 3 elite and 1 HQ, and sternguard can take a HF.
>>
>>53634157
It's worse than 7th ed lovers. It's people who will never get to relive the glory days of 4/5th ed and that's probably the last time they played consistently.
>>
>>53634246
120 Stormboyz
>>
>>53634133
Bullgryns are Ld7 and the Bone'Ead is Ld8, they'll need to lose 3 models (9 wounds) in order for it to be even possible for them to fail a battleshock test. Commissars aren't really necessary.

Far more valuable is the Priest, who buffs their attack numbers. Take 2 squads of 3, each with a Priest, plop them in Tauroxes.

Or two squads of 4 and put them in chimeras with no priest. Either works.
>>
>>53634275
>>53634272
You two please me plenty
>>
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>>53634233
>>
>>53633941
>Does about have now food on Death Cults?
What did he mean by this?
>>
>>53633804
wait, aren't meltaguns supposed to have a chance against flyers? or too short ranged?
>>
How good is WAAC ynarri in 8th?
>>
>>53634288
8th edition is the best edition since 2nd. I know, I've played every single one of them.

Only comparing core rules, obviously the indexes don't hold up to the codexes, but those are on the way.
>>
>>53633846
I am left with 4 as well. 3 are in my Guard scheme, but 1 is unbuilt. I am using that one as an Inquisitor and Acolyte transport.

As for the other 3? I don't know. I have 8 Bullgryn and 4 Ogryn. Might do something like a Chimera Ogryn/Bullgryn rush.

Other than that, 3x Command squads per Chimera. 12 Special weapons coming out blazing.
>>
>>53634297
oh BOY
>>
>>53634309
kys
>>
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Screenshot of the Custodians taken from the latest stream. It looks like unit type was switched over to HQ. We did it /tg/!
>>
>>53634286
Maybe so, but any SM generic chapter can do that. BA get them on their tactical squads AND stern guard.
>>
>>53634291
I thought it was based on wounds, not models lost. So if you lost 1 model, that's -3 to your test.
>>
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>>53634297
stop it
>>
>>53634277
I wouldn't recommend that, really. Because you get x2 Magos's then, which is a bit odd. I'm not sure because I've not got my books yet and cba downloading them. It's obviously an option.

It'd leave you with 10 of each or 20 of one. It'd give you two Duners. So that's not bad at all. I suppose the Magos can be converted.

I want to do Skiitari cause I love their 30k models, which should be getting 40k rules when IA14 is out.
>>
>>53634328
They're troops in the index though, anon.
>>
>>53634290
Melee the vendettas.

Although that sounds kinda fun.
>>
>>53634297
HOLY FUCK MY SIDES

I WAS ALREADY LAUGHING AND THEN I LOOKED AT WHAT THAT POST WAS REPLYING TO
>>
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>>53633800
Ran this in a 1000 point test game against my AdMech friend. My rolling was pretty poor that game and I got merked.
PROBLEM: Badrukk's Aura doesn't work inside vehicles on anyone but himself.
>>
>>53634044
>no longer allowed meltas on assault marines
So what are you going to do with yours now, blood angel?
>>
>>53634246
Orks with the heavy support detachment. I will take ALL the toys and dont forget the nobz in a naut
>>
>>53634278
Augmenting through the use of blood chalices and psychic powers or are there more ways than just that?
>>
>>53634334
nope, models. Under moral rules.
>>
>>53634347
I never had assault marines ;)
>>
>>53634335
Take your false flag, dip in in peach flavoured lube and sit on it.
>>
>>53634334
Nope, it's based on casualties.

If it was based on wounds you could have a space marine captain dying of battleshock after a particularly bad round of melee.
>>
>>53634337
So what would a better option be? I mean, one dunecrawler is what, £40? so I'm basically spending £10 for a squad of vanguard/rangers

That reminds me, what is better, Vanguard or Rangers?
>>
>>53634335
>when two of your posts made it into the screencap
I'm so proud. And no they're not the cheetahposts
>>
>>53634339
We will probably get an update very soon.
>>
>>53634371
>>53634379
Hurray, I don't need them to be babysat anymore. I guess I can just rush Bullgryn up alone in Chimeras. Thanks lads.

Only issue is trying to get a Priest up there for that delicious +1 attack.
>>
Power or Points

How are you going to play your first few games of 8th ed?

What size game will you play?
>>
>>53634335
>he got banned AGAIN

For what?
>>
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>>53634321
You mean:
>>
>>53634339
So it's clearly being errata'd

Remember the indexes aren't even technically legally out yet, they'll probably have a day 1 FAQ on the website
>>
>>53634133

Have them in 3-4 man squads in a valk for a turn 1 charge
>>
>>53634392
Evading the first.
>>
>>53633582
not really
it's fucking obvious to anyone with a brain that this shouldn't work
>>
>>53634343
>Badrukk's Aura doesn't work inside vehicles on anyone but himself.
Really? Thats idiotic
>>
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>>53634391
>Assuming anybody in their right might would even consider using Powerlevels

Autism-play is the only way
>>
>>53634347
Meltaguns are not nearly as good as they used to be and we still get inferno pistols for our sergeants which are WAY better now, especially for an assault unit.

Nothing of value was lost. Assault marines should be assaulting, not shooting vehicles.
>>
>>53634412
90% of the FAQ clarifications are GW saying "stop being stupid no that doesn't work it should be obvious"

Some people are the level of autism that need that to be explained to them by an authority.
>>
>>53634343
Well, now I know what my next conversion project will be.

Fuck, that's 3 battlewaggons and 2 naughts of backlog.
>>
>>53634390
If you have 6 Bullgryns your better option is a Taurox or two with a Priest in each.

I dunno if War Hymns stacks but if it does it'll be killer. Otherwise a Company Commander can issue 'fix bayonets' instead.
>>
>>53633459
worst pic for a general in months
>>53633951
they are better against tanks (no malus to hit), and I don't see too many complains about that.
>>
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>>53634145
>tfw your conversion STILL gets respoted
Pic related is stuff I've actually worked on recently.
>>
>>53634391
points for if it's something planned a while in advance.
Power for throwing together a list and/or game that day.

Points are better, but power is so much faster so if I've got 2-6 hours of free time that lets me get games in.
>>
>>53634401
I have 8 Bullgryn with Slab and Power Maul and 4 Ogryn. I was thinking 1 Valkyrie, and 2 Chimeras. What's better in the Valk? The extra shots from the Ripper Guns seems pretty good turn one, but Bullgryn are much more durable against Overwatch.
>>53634437
I'm a different anon, I have more to handle. Though 3 with a Priest is still a good choice. Also, I don't think Commanders can give that order to Bullgryn. It says they giver orders to the same <Regiment> tag, but Bullgryn don't have that.
>>
>>53634437
Most aura abilities don't stack with other instances of themselves, they say things like "a model within range of one or more X gains Y bonus"
>>
>>53634358
Basically that, sadly. But some people like that. +1A to an entire unit is pretty good desu.

>>53634380
I'm not sure who are better. I like Vanguard because of their weapons. However you're right if you want numbers. You might be able to get 3 boxes for £100 if you go to 3rd party sites.... Oh no. I checked. You can get a Starting Box for £40 on some websites. Might be worth investigating. £120 for a good size army.

>>53634404
Which was for what?
>>
>>53634441
Did you ever finish the chaos boat? I'd like to see how it actually turned out.
>>
>>53633774
Except for the fact that they also need the Space Marines and Imperium keywords.

Nice try faggot.
>>
>>53634460
Screeching up 3-5 entire threads.
>>
>>53634451
Not sure on this one. Can someone post the page with orders on it?
>>
>>53634358
Blood Angels are "buff auras: the army" in the edition that is "buff auras: the edition". They are very good in a deathblob with all their supporting characters.
>>
>>53634417
Minimal work for BeerHammered 40k
>>
>>53634101
Dark Eldar?
>>
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>>53634482
>>
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>>53634486
Based
>>
>>53634477
Lmao. Fuck sake, lads.
>>
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>>53634486
top kek
>>
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>>53634486
I'm a fan of your work.
>>
>>53634391

>already played 3 games of power points
>everything was great
>list construction was quick and painless
>games felt balanced
>>
>>53634483
>implying the best army isn't Ultramarines cause of Girlyman
>>
>>53634482
he's right
they're auxilia and thus not part of a regiment
same goes for commisars
which is nice cause it allows all of us to bring yarrick
>>
>>53634335
People still care about this guy?
>>
>>53634401

Honestly, one bigger squad is going to be a better a assault unit because of alternating activations and command points

>charge with 2 units
>activate first unit
>opponent uses attack strategem and hits your second unit
>second unit is weakened or dead
>>
>>53634501
Good kill, trooper.

>>53634539
>>53634451
And you are correct. Since Ogryns and Bullgryns are Militarum Auxilia they can't be ordered (unless the Wu Tang Clan Trick works, which it really really shouldn't).

In that case you may be better off with 2 priests (one can heroic intervention to do some damage, and with first-round rerolls and an eviscerator they're pretty damn mean).

Alternatively you can airdrop an officer of the fleet so the valkyries can do more damage.
>>
How to join skavens if you human?
>>
>>53633707
>Expecting Flamethrowers to beat armour.
>>
>>53633707
>i dont know how flamethrowers work.jpg
>>
>>53634548
We love our keks here on The Fourchan
>>
>>53634571
The same way you joined the 40kg thread despite being AoS.
>>
>>53634554
That still eats 2 command points. But fair enough.

If we want a max size unit then the Doomhammer is probably the way to go. Can hold six 'gryns with room for two more. And they can fire from the top deck while the tank advances, too.

The Stormlord can hold a full squad of 10, a Priest, and then a heavy weapons squad AND another 3 dudes besides.
>>
>>53634554

True, but an early charge is vital against gunline armies to make sure they cant move forward with a bubblewrap. It really comes down to whether you're more afraid of other combat armies or of gunlines
>>
>>53634474
You only need to share at least 1 faction keyword to fit in the same detachment.

Not sure on the specific wording of guilliman's buff aura, but if its "friendly ULTRAMARINE units", then yes, RAW, it totally works.

Obviously anyone trying to pull this should be refused games.
>>
>>53633707
>Still not as funny as when Bombsquighs auto-hit flyers when they were only just introduced to the game, and Tankbustas where the best anti-air unit as a result
>>
>>53634599
It's been like what, a month or two already? The meme's gotten stale, not that I ever really found it all that intuitive anyways.
>>
>>53633774
At least this way non-human genestealer cults aren't completely screwed
>>
>>53634620
You can't put Imperium and non-imperium factions in the same list.
>>
>>53634218
Then just run three units of three, or buy some more.
>>
>>53634658
Prove it.

You need to share a faction keyword, in this case, that keyword is <WU TANG CLAN>

Again, RAW, its legal, but dumb, and you should refuse games against anyone trying to pull it.
>>
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>>53634636
>DA player detected
Just give in
>>
>>53634666
It's really easy to just dismiss everyone who disagrees with your point of view as your most hated nemesis, isn't it?
>>
>>53634656
Just play them in narrative games for now. Maybe in the future they'll add rules for Ork and Tau hybrids to Chapter Approved
>>
>>53634680
Necron player but ok. I'm not exactly the type that's uncomfortable with his sexuality.
>>
>>53634600
What the fuck AoS? Im from Киcлeв, Киcлeв suck.
>>
>>53633688
Telsa Immortals and Tomb Blades.

They are literally the most point efficient shooting in the game and can move 6+ inches around without giving a shit.

Tomb Blades in particular are gonna cause a lot of salt because they are so fucking fast, have Telsa to fire effectively at BS4+ in overwatch, have fly so they can disengage 14" while still shooting, each successful RP save give the unit back 2 T5 wounds and are Assault 4 S5 Fuck you guns that will wound everything in the game on a 5+
>>
>>53634682
You're just going to get more cheetahs.

He's more meme than man at this point, it's useless.
>>
>>53634707
I know. He's just a meme spamming newfag. He'll grow up eventually.
>>
>>53633977
Is they're any other mrntion of facings? I was initially thinking that about my doomsday arks, but the flyer movement is also easily abused now that I think about it
>>
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Why did they nerf ynarri so hard? They fit in perfectly with the fluff.
>>
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>>53634677
It matters for battle forged armies, but if you're not playing battle forged you can get the fuck out
>>
>>53634704
Oh and they can potentially ignore cover or have 5++
>>
>>53634715
how did they nerf them?
>>
>>53634677
clearly not intended.
Look at Deldar hq aura buffs. They specifically have three types of <Wu Tang Clan>. Why bother with that if you could give all of them the same name and buff from all three types of hq.
>>
>>53634724
Whatevs dude. Keep using avatars on an anonymous imageboard as an outlet for your lack of a social life. Your posts bore me.
>>
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>>53634722
Fixed hopefully
>>
>>53634722
you realize <CHAPTER> is a faction keyword right?
If you replace all instances of <CHAPTER> with <WU TANG CLAN>, and replace all instances of <CRAFTWORLD> with <WU TANG CLAN>, those units share a faction, and thus can be included in the same detachment.
>>
>>53634682
>nemesis
HOLY SHIT MY SIDES
>>
>>53634751
>taking a photo of your computer screen
This is shameful even by macfag standards.
>>
>>53634737
oh yeah, 100% unintended, and you should refuse to allow that, like I've been saying, but it is amusingly RAW legal.

One of the few things they need to legitimately fix in an FAQ / Errata
>>
>>53634787
Why do you feel a compulsive need to respond to every single post that hurts you? This is hilariously similar to how DAfag shitposts.
>>
>>53634761
They also need the Imperium OR Adeptus Astartes Keywords as well.

If a Space Marine Captain was part of a Detachment with the restriction that all units must be from the same Faction, all other units in that Detachment must either be from the Imperium Faction, or they must all be from the Adeptus Astartes Faction.

Again, nice try faggot.
>>
>>53634677

I would take the RAW as the keyword actually being <Chapter> or <Legion>, not what you actually put in it so no matter what you write in there it's more like <Chapter: Hive Fleet Dickbag>. But yeah if you wanna not play any games you could try and push it and nitpick flaws in wording like that.
>>
Fuck you all
>>
>>53634803
You're the one giving him (You)'s you dumb faggot. You're the one compulsively responding. Cheetah anon is just having a laff.
>>
>>53634787
>>53634724
>>53634666
Avatars are against the rules.
>>
>>53634761
<WU TANG CLAN> Would not fulfil both <Chapter> and <Craftworld>. They remain a <Chapter> and a <Craftworld> and so are different factions.

><Legion> Ultramarines
><Chapter> Ultramarines
><Hive Fleet> Ultramarines
You are retarded if you think is is allowed
>>
>>53634805
>They also need the Imperium OR Adeptus Astartes Keywords as well.
says fucking who ?
look anon, no one is saying that the wu tang clan is working as intented and that it should be allowed but RAW it is
>>
>>53634825
More like I'm laughing at him. Dumb fuck keeps on getting banned for avatarfaggotry and somehow doesn't even know how to ban evade lol.
>>
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Played my first two games of 8e, first as Thousand Sons and second as Tzeentch Daemons. Random thoughts on both armies now:

Thousand sons are durable as fuck, Ahriman is a surprisingly strong melee unit, AP-2 on every gun is nasty and can do a lot to help pepper down even high toughness units, and Magnus is an absolute goddamn Monster with his bigger version of Smite (took Gullyman down to 1 wound in a single psychic phase) and his melee profile is absolutely devastating. Warptime is an incredibly solid way to move a large horde of goats across the board quickly. Their primary weakness is a lack of long ranged, high strength weaponry which should be augmented with other units in the chaos codex or allies.

Tzeentch daemons are about as big of a disappointment everyone seems to say they are. They are overcosted almost across the board. Heralds are a waste of points whose only purpose seems to be to now follow a horde of screamers around on a disc. The Tzeentch psychic tree has returned to the pre-Warzone Fenris days of being a complete joke. Pink Horrors retain their role as objective campers, albeit at 10 points a model now, though they've lost most of their ability to hurt anything T4 or above but with a high volume of easily savable mini lasguns in exchange. Smite would be a complete waste of time to attempt to cast with them if it had any downsides with their 1d6 limit. The Lord of Change is better at melee, but with only 5 attacks (at full wounds), a huge points increase, and only the ability to double their smite range to make up for it (still can only target closest enemy unit), you're probably better off spending those points on a Bloodthirster if you're interested in killing things in melee. And, of course, summoning is more or less dead, but that's a postive change. At present, mono-Tzeentch armies do not seem viable for the foreseeable future. You need Khorne or Slaanesh shock troops to help offset their weaknesses.
>>
>>53634843
Yes he does. He literally just did below you.
>>
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>>53634824
Do a flip when you jump, faggot
>>
>>53634267
They could use Imperial Fists chapter tactics last edition, they'll probably get that back or something equivalent this time around. Rerolling ones to hit on all bolter shots was pretty damn good.
>>
>>53634845
So what's it like basically being a slowburn version of DAfag? I feel like half of the reason the jokes surrounding that guy stopped being funny so quickly is because we literally had his mini me running around shitposting 24/7 long after he left.
>>
>>53634831
Wrong.

You replace <chapter> and <hive fleet> with <WU TANG CLAN>.
>>
>>53634839
IT SAYS IT RIGHT IN THE FUCKING RULES ARE YOU BLIND?!
>>
>>53634855
He's phoneposting. That's his idea of ban evasion.
>>
>>53634846
>Warpfate allows Magnus 32" and still charge
>Prescience allows him to generate extra hit on 5s

How's Prescience, by the way? Having units hit on 2+ rerolling 1s with Magnus around sounds kinda brutal.
>>
The only way you can put Tyranids in the same list as Space Marines is if you're playing unbound.
>>
>>53634878
This is fucking amazing to
watch holy shit
>>
>>53634839
Are you actually retarded?
>>
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>>53634878
I find it interesting how your way of greentexting is a near carbon copy of the way DAfag shitposted. Same strawman greentexts designed to deliberately contort opposing arguments, same cliche 1 liners that follow them etc.
If it wasn't for the 100x100 cheetah images I'd probably mistake you for him.
>>
>>53634846
>Greater Demons
Its all about the Demon Princes and letting your units getting those rerolls anon
>>
>>53634904
Fuck me if I was DAfag I wouldn't want any association with you. Nah, this is my way of insulting him.
>>
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I can't believe there are people still getting triggered by Cheetahfag.
>>
Why do they never consider the autistic fucks when explaining the rules?
>>
>>53634812
Exactly.
You're effectively Chapter: Ultramarines
And Chapter: Ultramarines isn't the same as Hive Fleet: Ultramarines
>>
>>53634945
The try to, they just underestimate how weapons grade the autism is because the guys in the design team are generally chill dudes with some amount of social skills
>>
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Any idea when we'll get posable primaris kits? I want to make some Chad Templars already
>>
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Mods on point today, good lads
>>
>>53634892
Oh right. Lame.

>>53634937
>>53634918
They're the same person.
>>
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>>53634882
point me to it
spoonfeed me please
all i can find is pic related
>>
>>53634896
I used prescience on my rubrics so they hit on 2's, mostly, as Magnus and Ahriman already hit on 2s. Easy power to manifest with Ahriman and Magnus' bonus to cast and it just piles up the extra chances to wound.

>>53634933
I have not tried using a Demon Prince yet, but it can't do any worse than my Lord of Change did, so I'll see what I can do.
>>
>>53634984
Holy shit that would be amazing if DAfag was just a falseflag by Cheetahfag.

Say, a week or two before the DAfag shit wasn't there some shitfling between a DA player and Cheetahfag?
>>
>>53634831
Nope. There's nothing that says anything is added to your custom tags. It works by RAW.
>>
Corvus Blackstar worth it in 8th?
>>
>>53635010
You can replace <Chapter> and <Legion> with buttfuck whatever, they are still two different factions
>>
>>53634994
DAfag is Cheetahfag on a computer. Cheetahfag is DAfag on the phone. This is an old and easy way of shitposting. They're just trying to get an article on 1d4chan by shitposting constantly.

>>53634971
I suspect end of year. Why? Because people will want specific BA, SW and DA kits with iconography and shit of them. I hope they don't fuck up BA.
>>
>>53634255
That is hilarious, even now GW can give us sume good fluff.
>>
>>53633928
Flyers sans airborne fly very low over the field, like Tau's skimmer tanks. Hitting it with a flamer is you torching it as it passes overhead.

Still a bit strange, but I can kinda see how it might work?
>>
>>53634971
Probably a month after release.
>I think that's how long multi-kit Liberators took.
>>
>>53635047
BA survive baal
it's on the core rulebook
>>
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>>53634971
Sometime this year. Probably with the Space Marine codex and the Repulsor, Dread, and whatever else.
>>
>>53635036
<Wu Tang Clan> and <Wu Tang Clan> look indifferentiable to me.
>>
>>53635047
Fucking kek, what an attention whore. Feel sorry for the bastard.
>>
Checking, if I have 2 HQ and 6 FA, there's really no reason for me to take them in a single Outrider instead of two separate Outriders, as long as I'm being allowed two detachments in my army?
>>
Is it worth it to take a Primaris Psyker just to Deny and Smite?
>>
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>Be
>Fill Valkyries with Ogryns
>fly Valkyries to charge range
>disembark ogryns using grav chute rule
>get turn 1 charge

The only disappointment here is that you can't fit a Priest in there with them. But honestly if that WAS the case this would be probably the most OP tactic I've ever seen.
>>
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>>53634812
>>53634952
>>53635036
>replace all instances of <CHAPTER> with your chosen chapter.

thats it. all instances of <CHAPTER> become WU TANG CLAN.
thats it. it doesnt add any tags, it doesn't have a hidden "chapter:" anywhere in the text.

obviously GW meant to say that you only consider the base replacable subfaction when considering same faction detachments, but they didnt, so RAW its possible.

and I'll say it again, anyone trying to pull this in game should be laughed out of the store, but it is RAW.
Its an amusing thought experiment at most.
>>
>>53635089
Looks like it. You do only gain one extra cp.

It's how I'm planning on implementing Heavy Weapons Platoons.
>>
>>53635070
I know, that's exactly why I suspect Primaris BA specific kits.
>>
>>53635132
What took you so long to respond honey? Google searching "how to ban evade on 4chan"?
Oh well, since you're here, best that I entertain you while I still can.
>>
>>53635113
You can't be in a chapter if you're not already a space marine.

You have to already have the Adeptus Astartes keyword to get the chapter keyword.
>>
>>53635072
>titplate

they were so, so close to perfect
>>
>>53635103
>DS 5 CSM khorne terminators with icon, each with a combimelta, 3x power axes and 2x chainfists at 9" of enemy unit
>DS termie sorc near terminators
>Cast Warptime on termies
>Termies move 5" towards enemy
>5 meltashots
>Roll-2D6 charge with re-roll
>???
>Fuck your ogryns
>>
>>53635132
OH BOY HERE WE GO
>>
>>53635113
Chapter Wu Tang Clan is not the same as Hive Fleet Wu Tang Clan, even if the words are the same.

That's like saying my Space Marine Chapter called The Leviathans is the same as Hive Fleet Leviathan. It's not.
>>
>>53635157
>can't be in a chapter if you're not already a space marine.
Im a <Space Marine>
>>
>>53635157
You replace <chapter> with <WU TANG CLAN>.
Your tyranids also have keyword <WU TANG CLAN> so they share buffs.
>>
>>53635118
Thanks! And huh. It's a bit strange being able to fit multiple of a detachment inside of that very detachment, though I understand why they'd have the caps like that with the detachment-restrictions and the fact that it still allows you to get 6 of a special for 1 HQ if you want.
>>
>>53635012
help please
>>
>equal parts WU TANG CLAN and Cheetahfag

I fucking love this thread.
>>
>>53635157
Can we get a citation on that?

Additionally, even if that were the case where you must have preceding keywords to have subfaction ones, you could still do <Imperium> for plenty of shenanigans.

Disclaimer: This whole thing is stupid.
>>
>>53635183
Dude, you really really want this to be a thing don't you.

"I'd never use this but uh...you know, RAW it works guys!"
>>
>>53635200
kys
>>
>>53635181

Hive fleet leviathan.

Leviathan dreadnought.

COINCIDENCE?!!?
>>
Given the lack of faction-specific stratagems, is there currently no downside to mixing and matching various Imperium bits, aside from buffs not crossing?
>>
>>53635200
So yeah, you were google searching "how to ban evade on 4chan". Nice.

So what's the deal with you supposedly being the same guy as DAfag? Any comment on that? It clearly seems to strike a nerve or two with you.
>>
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By all rites, people who argue in thou thread are deemed automatically homosexual!
>>
>>53635181
>Chapter Wu Tang Clan is not the same as Hive Fleet Wu Tang Clan, even if the words are the same.
they both have the WU TANG CLAN keyword, even if different rules put them there.

All that matters is that they share a keyword
WU TANG CLAN is the same as WU TANG CLAN. thats all the game cares about.
>>
>>53635223
>COINCIDENCE?!!?
Tyranids confirmed for being one of the Missing Legions?
>>
>>53635234
Correct.
>>
>>53635095
For the deny mainly. Gives you some recourse against a few of the really powerful movement and buffing powers. Also why I like Greyfax. She's one of the best defensive psykers for her points and the "fuck overwatch" power is good.
>>
>>53635238
>Being this retard
It's a game not a computer program.
>>
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Quality thread
>>
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Explain this, 8th shills.
>>
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>>53635249
Swarmlord confirmed Primarch and perpetual!
>>
THIS THREAD

HOLY FUCK, I'M DYING

I'M SORRY MODS I DIDN'T MEAN TO LAUGH
>>
>>53635187
Yeah, I know. I'm still trying to shake off over a decade of Force Org Chart ingrained into my instincts.

These detachment rules seem pretty interesting to play around with. And maybe later on, they'll introduce new, funky ways to consume the CP we generate with these.

It just feels a bit unbalanced that some armies don't have cheap HQs so can't really go crazy with the detachments while a few armies have dirt-cheap HQs and can really go to town on detachments.

Supreme Command weirds me out the most - you can literally make an army composed of just HQs.

>15 hive tyrants in a 3-detachment army
>>
>>53635281
>Use Hive commander on guilliman
>All marines ignore morale because synapse
HAHAHAHA
>>
>>53635238
>>53635209

"If an ADEPTUS ASTARTES data sheet does not specify which Chapter it is drawn from, it will have the <CHAPTER> keyword. When you include such a unit in your army, you must nominate which Chapter that unit is from.

So to nominate a <Chapter> like WU TANG CLAN, you need to be an ADEPTUS ASTARTES first.

Imperium ---> Adeptus Astartes ---> Wu Tang Clan

That's how it works and that's how it was designed.
>>
>>53635303
So I guess you were lying when you said you weren't even halfway through your cheetah folder huh. Really makes me think.
>>
>>53635261
>It's a game not a computer program.
what do you think RAW is?

Obviously any sane player will say "fuck you" and walk away from the table, but as far as the Rules are concerned, this is legal.
>>
>>53635281
You need the <brackets>
>>
>>53635325
Yes, okay, but then you have
T'au -> Wu Tang Clan

And now your riptide shares a faction with your space marine captain.
>>
>>53635177
Yeah, how many points does that cost? I'll run my 'gryns with Brute shields and ignore half your melta hits, thanks.
>>
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>>53635281
8th is so fucked
>>
>>53635305
2k is the standard and has a limit of 3 detachments. An extra cp or two is useful, but it isnt going to make or break your army.
>>
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Would it be ok if one of you explained these rules to me please?

This unit has an Attacks (A) characteristic of 3, and It's Flechette Blaster can attack 5 times.

Does the A characteristic only apply to melee attacks?
>>
>>53635376
Yes.
>>
now that the dust has settled, are Tau as bad as everyone was predicting?
>>
>>53635376
Read the Fucking Rules.
>>
>>53635376
Yep. Welcome to 40k!

Apologies for the shitposting. Just put on a helmet and ignore it.
>>
>>53635386
Thank you very much, have a good day <3
>>
>>53635376
shooting and hitting are two different things, yes.

You shoot the amount stated in the weapon type, and hit in melee with the A characteristic.
>>
>>53635397
That's a lion not a cheetah.
>>
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>>53635281
Fixed
>>
>>53635354
~400 with sorc
how many points your filthy mutards and valk?
>>
>>53635394
Mid tier like most other armies.
>>
>>53635376
yup, a unit's A characteristic is just how many base melee attacks it does.

When it shoots with a ranged weapon, it uses the ranged weapon profile.
>>
>>53635325
I don't see the issue. The rule you just cited specifically applies only to Adeptus Astartes, and per that rule, you can legally change their <Chapter> to <WU TANG CLAN>.

Now let's say I have some genestealers I want to ally with them: I legally change <Cult> to <WU TANG CLAN>. RAW, there is currently nothing preventing me from doing such. The rule you cited does not apply, because I am not picking a chapter, I am picking my cult. However, the <Subfaction> for both units is completely replaced by what is selected, there is no hidden "-Chapter" or "-Cult" in either. They are exactly the same faction keyword now, and thus you can legally take the units together.

Disclaimer: This is all very stupid and no sensible player would allow it
>>
>>53634704
Not him, but how do Warriors vs Immortals seem in 8e? Immortals I think are cheaper points wise for some reason but I'm guessing that's because they can't revive as much since they're limited to 10 per unit.
>>
>>53635431
You have to buy the gun for the immortals m8.
>>
>>53635412
I can only imagine <<<who>>> could be behind this trickery
>>
>>53633786
>Lolno
He said, as the $60 core rules and $35 4 army codexes were released.
>>
>>53634971
Would Chad Templars use Librarians?
>>
>>53635259
I may have to proxy her for awhile. She seems awesome though. Thanks for the tip.
>>
>>53635394
Dust hasn't settled. But no.

Riptide is pretty bad though.
>>
>>53635415
328

Nice points use there senpai
>>
>>53635467
Well the primaris is half the points. So theres a reason to just use him too.
>>
>>53635394
>now that the dust has settled
Nigger we still can't even see the sky, dust is all we have right now, shit hasn't begun to settle
>>
>>53635459
i assume not? i wouldn't touch the fluff around primaris with a ten foot pole, i just want them for truescale kitbashing shenanigans
>>
>>53635376
Wait, does phrasing that Taser as "6+" not "roll of a 6" mean that if we ever get a way to buff To Hit we can start dropping double Taser? Well, I have a hope for IA14 now.
>>
>>53635356
>implying
Yeah, I guess if your a retard who can't read rules or who tries to abuse RAW bullshit that will be FAQ'd and will get you punched then the game sucks.

For the rest of us normal people it's really good
>>
>>53635510
Actually a better question is are there even Librarians or are the Chads too busy playing football?
>>
>>53635095
Holy fuck, I never realized how cheap of HQ choices Primaris Psykers were. I may have to take one just to fill out my Assassins detachment
>>
>>53635522
Those are the kind of people who play in tournaments. If you can't make a ruleset airtight, don't release it.
>>
>>53635517
Yep. Most "on a 6" abilities are worded 6+.
It makes Tesla Immortals with an Overlord very scary.
>>
>>53635394
Most people haven't had the chance to play more than a few 8e games yet, if that, so it'll be some time before the new rules and stats have been digested. Case in point: Half this thread is arguing over a wording mistake which leads to a stupid RAW interpretation.

As for T'au though, they seem solidly mid-tier, like everybody else. Vehicles and suits got price-hikes, but are suitably tough/dangerous. Drones are actually really good now. Crisis can have and fire three weapons, and don't need to pay for target lock or vectored thrusters. Railguns do very considerable damage. We're doing just fine.
>>
>>53635547
Psykers are fairly cheap in general now.
>>
>>53635547
AM Company Commanders are about ten points cheaper, but the Primaris is much more useful to non-AM armies.
>>
>>53635556
Sadly we don't actually have any way of using that right now because our codex is fucking tiny. Maybe some of the new shit will have some shiny synergistic buffs like those of lost 7E, 'cause all I can do at the moment is stick my 2/3 mandatory Reroll 1 bubbles near my shooty stuff.
>>
>>53635572
So where is exactly the wording mistake? There is no wording misake.
>>
>>53635426
They are not the same faction.
Yes, you can make the argument that the Chapter and Cult name are the same but you still need to have a faction.
At it's core what you're saying it's my space marine chapter and my gene stealer cult happen to have the same exact name but that doesn't magically change them into allies.
One is Imperium, the other is not.
The keywords you changed were <Chapter> and <Cult> not <Chapter> and <Chapter>

This will not work in matched play.
>>
>>53635576
I'm surprised at a lot of the price drops all around for a lot of the Imperial Agents units.
>>53635584
I play Dark Angels so it looks like the Primaris may be more useful. Although the Psykana discipline does end up leaning more to AM forcing me to always rely on the first two powers...
>>
So when GW was making a new rules system that necessitated massively upping the price of vehicles and other big shit do you think they were laughing at the idea of people with large collections of big stuff having to shelve half their army?
>>
>>53635612
>do you think they were laughing
No.

But its nice to at least some encouragement for smaller scale units.
playing mini-titans every games isn't really fun
>>
>>53633508
I always wondered what that little hook thing on the top of the flamer is
>>
>>53635446
T-thanks anon.
>>
>>53634882
it says "at least one" so your *WU TANG CLAN* is battle forged if you only take things with *WU TANG CLAN*.

If you needed more than one, you couldn't take Space Marines and IG in the same army, or craft world + Harlequins + Drew Carey in the same army.
>>
>>53635552
No they aren't. No tourneyfag would ever be dumb enough to waste his flamers by shooting at flyers, as it's a idiotic waste of flamers.

And if you think there's a TO alive who will allow the Wu Tang Clan bullshit, you've clearly never been to a tournament.
>>
>>53635612
No. In fact its contrary to their short term business interests.
>>
>>53634831
this HAS to work this way, otherwise your <chapter> blood angels units don't get bonuses from blood angels characters like the sanguinary priests.
>>
>>53635595
They failed to specify that the chosen subfaction keyword could not be any non-subfaction keyword, and cannot be used to ally with individuals from other factions, or something to that effect. It's pretty common-sense to play it like such, but it's not actually written.
>>
>>53635602

To play doubles' advocate, it does say they need to have one or more faction keywords in common, and there's nothing saying that some keywords are antithetical to others.

So a faction with the same <Cult> and <Chapter> name technically do have one faction keyword in common, the minimum requirement for taking them in a detachment or an allied detachment. Unless it says Imperium and Xenos/Tyranid can't be taken (assuming the exception of Genestealers and Astra Militarum) then I don't see why it would be disallowed by RAIM (rules-as-intentionally-misunderstood).
>>
Anyone planning to houseful templates back in? My group is considering it.
>>
>>53635475
>Laughing Bullgryn through respirators

I hate Valkyries, but it seems to be a good tactic.
>>
>>53633459
So does running Kharn or a Khorne Lord still make Berzerkers troops? I have 48 of them and I would like to field all of them at once.
>>
>>53635591
Yeah, as what was once a pure skitarii player, new canticles arent jack shit compared to doctrinas, and being forced to include (often multiple) tech-priest dominuses is really disappointing.

But man does a trio of Onagers with Neutron lasers do work when babysat by a dominus.
>>
>>53635602
>Yes, you can make the argument that the Chapter and Cult name are the same but you still need to have a faction.
<chapter> and <cult> keywords ARE faction keywords.
>>
>>53635672
Oh right because they share no other keywords.

Waste of fucking oxygen.
>>
>>53635690
Yes and no. It's keyword: World Eaters regardless of your HQ choice.
>>
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>>53633924
>bolter with collapsing stock
>>
Here's a question lads.

Are the negative modifiers to shooting cumulative? So, if a tank with multiple heavy weapons shoots them after it has moved does it take -1 for moving and shooting a heavy weapon and -1 for shooting multiple weapons on a vehicle?
>>
>>53635602
The <Chapter> and <Cult> are faction keywords. The rules for these detachments state that they must share a "Faction". Now, I can't seem to find a line anywhere actually defining what constitutes a "Faction" mechanically speaking, and as-such, any Faction Keyword counting as a Faction is not an unreasonable assumption, given that this is also how we'll be getting faction-specific stratagems. That said, if they specify that the "Faction" referenced by the rules for creating detachments necessitates top-level factions ("Imperium", "Orks" etc.), this is still exploitable as you can set your <Cult> to be <Imperium>, and you now have exactly the same Imperium keyword that the space marines do.

Disclaimer: This whole thing is stupid and no sane player would ever allow it
>>
>>53635602
they ARE the same faction. you replace the whole word, and it IS a faction keyword.

If you didn't replace the whole word and kept the <chapter> prefix, you wouldn't be able to get Ultramarine buffs from Robot Girlyman, since he is CLEARLY not from a chapter, he has just the Ultramarines keyword.

And if he WAS going to get a prefix... it would definitely be <legion> ultramarines since he's spent most of his waking life in the 30K like all the other CSM.
>>
>>53635602
It says right in the rules that you choose a keyword of your choice, if I wanted <Chapter> and <Cult> to be replaced with <Infantry>, then as written it would work, if I wanted it to be <Imperium> then it still would work.
Doesn't stop it from being stupid.

>>53635715
Are you're trying your best to appear illiterate so you can win this admittedly idiotic argument?
>>
>>53634255
Wasn't that the reason why check numbers existed in the first place?
I can imagine the date being lost during the Age of Strife; but during the Imperium?
>>
Guys, I can buff my Genestealers with a Blood Chalice because they are from Hive Fleet Blood Angels, which makes them Blood Angels!

RAW GUYS!!!

If you actually believe this you please kys.
>>
Please someone answer

Are Corvus Blackstars good ?
>>
>>53635780
yes to me at least
>>
>>53635780
wait for the next thread dumdum
this one has gone rotten as always
>>
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>Kill! Maim! Burn!: You can re-roll failed to hit rolls made for friendly World Eaters within 1" of Kharn the Betrayer
>on a model that always hits on 2+ and can never reroll ones
This ability is useless.
>>
>>53635746
>-1 for shooting multiple weapons on a vehicle?
Site your source.

but in general, yes, multiple shooting modifiers stack, with no upper limit.
This means orks can't hit fliers with heavy weapons if they move.
>>
>>53635762
it only replaces Faction keywords... so while you would be part of the *Infantry* legion, you wouldn't be able to bring in any other Infantry characters (unless they were generic "pick a keyword" scrubs)

but choosing the <imperium> legion definitely lets you take chaos stuff in your guard army (almost like they intended for a way to allow traitor guard mooks)
>>
>>53635793
What are it's pros?
>>
>>53635797
>for friendly World Eaters within 1" of Kharn the Betrayer
You're retarded and it's amazing that you even have the mental capacity to breathe.
>>
>>53635797
>World Eaters within 1" of Kharn the Betrayer


Do you know realize that it's a buff to be given to other models or are you just trolling?
>>
>>53635766
As has been being said, the current wording means that yes, RAW, this is how it works. However, also as has been being said, this is absolutely stupid and no sane player will ever try to actually use it.
>>
>>53635813
It's the only good looking flyer in the game
>>
>>53635829
Meh, I suppose.
>>
>>53635819
>>53635821
>only within 1"
Yup, useless.
>>
So how does <Legion> work for custom CSM warbands.
>>
How widely modifiable are the <Chapter>/<Household>/<Forge World> tags?

I'm asking this because I want to add a Knight to me AdMech army, will I be able to make his <Household> tag the same as my <Forge World> so he can share in abilities and buffs?
>>
>>53634337

With the way battalions work now he actually needs that second magos, so two start collecting really is the best way to go.
>>
I'm thinking about getting into the war game. Are Tyranids good? They seem cool.
>>
>>53635853
Your complimentary (You) is right this way sir.
>>
<CHAPTER> IS A FACTION "KEYWORD" NOT A FACTION YOU FUCKS.

Blood Angels are a faction keyword for Adeptus Astartes, it denotes a specific type of Adeptus Astartes but the prerequisite is that you must already be an Adeptus Astartes.

That would be like saying, my Genestealer cults are <Blood Angels> so they get to select things from the Blood Angels armory. Obviously that isn't how it works.
>>
>>53635881
Is that in reply to >>53635868
>>
>>53635868
RAW, yes.
RAI, fuck you.
>>
>>53635864
They're empty right now, all they do is allow for transfer of buffs as long as it's uniform across your army, which it should be. We'll be getting special rules for them with codices.

>>53635868
RAW, yes. RAI, no.
>>
>>53634380

Get two starting, you need multiple hqs for battalions, and the magos is the only hq we have besides Cawl, so you are gonna need a few.

Both vanguard and rangers are good, they just do different jobs. If you get them close vanguard hit harder, but having played both I really like the 30 inches on the rangers. Range is good.
>>
So how can you take non-faction allies in matched play?

I used to have an allied detachment of one Chaos Knight with my Orks.
>>
>>53635906
>>53635910
Sorry, what's RAW and RAI?
>>
>>53635881
How is a faction keyword different from a faction? what denotes what a faction is, if not faction keywords?
Does that mean Guilliman is a different faction from Ultramarine spacemarines?
>>
>>53635925
Rules as Worded vs Rules as Intended
>>
>>53635923
At the moment, you can't. We may or may not get rules for allying factions like that at a later time, but I wouldn't count on it, due to the potential balance issues raised by mix-and-matching. I think they may want to keep that sort of thing in Narrative, instead of the more competitive Matched.
>>
>>53635881
A keyword is a keyword.
>>
>>53635925
Rules as Written and Rules as Intended

>>53635936
Nein.
>>
>>53635936
Ah ok, so if I go ahead with it I'm technically correct but an arsehole for doing it.
>>
>>53635961
Precisely! What you suggest technically works, but is clearly against the spirit of the rules. Clearly in-world, Households and Forgeworlds are two separate things.
>>
>>53635910
I feel like it should be able to fit in as a "Legion". Example, my chaos lord and my entire army are all their own fluffy warband. All have a 13 marked on their left pauldron cause I have a chaos tattoo on myself with a 13 in the middle. I feel like my warband should be able to benefit from the Chaos Lord's bonus
>>
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>>53635941
That's what I was afraid of.
>>
>>53634018
Just put some spikes on a Primaris marine like any reasonable chaos player.
>>
>>53635961
>>53635982
Also worth mentioning that GW will shut this down with an FAQ in a matter of weeks at most.
>>
>>53635982
That makes sense, so I'll have to buy a proper Titan to be admech not-arsehole compatible?

But Knights look so cool.
>>
>>53635961
You're a cunt for even suggesting it, you WAACfag shitter
>>
>>53635804

Yeah I've re-read shooting and apparently there is no negative for a unit shooting multiple weapons.

Still, that answers my questions, modifiers do stack.
>>
For being a shard of the Eldar god of War Khaine's pretty chill https://youtu.be/MbxAY9lmWdg

Plastic Avatar when? Fuck that Ynnead shit
>>
>>53636006
I apologise, how do you want me to redeem myself?
>>
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>>53635879
Fuck you. All the SM characters have the same ability but with 6" range, while also having insane unique weapons that either give a shit ton of extra strenght, cause extra hits/wounds on 6s or do fixed damage instead of d3.

In comparison all Kharn gets is a shittier version of the chapter master aura, the inability to reroll 1s and gorechilds even shittier 'always hits on 2+' despite all HQs hitting on 2+ in the first place. All of this while removing his ability to deny on 2+, one point of strenght, one base attack and armorbane. You could argue that this is offset by the fact he can attack twice, but he will almost never get to do it now because he's still no more durable than a basic Chaos Lord.

Why did they nerf the shit out of Kharn?
>>
>>53636025
Join chaos
>>
Someone should call the actual Wu Tang Clan and let them weigh in on this.
>>
>>53636005
You can run a Knight with AdMech it just won't benefit from Canticles and auras. Which is fine because it doesn't fucking need to.
>>
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Anyone have any mathhammer stuff about Bullgryn with Power Mauls vs different things?
>>
Keywords go from big to small, general to specific

Imperium > Adeptus Astartes > Blood Angels > Death Company

Because Death Company are a specific unit in the blood Angels chapter which is a specific adeptus astartes chapter in the imperium faction.

You have to pass each one like a threshold.

You cannot get to Adeptus Astartes without going through Imperium first.

Chaos Marines are now known as Heretic Astartes to differentiate them from Adeptus Astartes.

A Hive Fleet could be called Blood Angels but it would still be Tyranids.

So to recap - Imperium ---> Adeptus Astartes ---> Blood angels

Tyranids ----> Blood Angels

Just calling yourself a blood angel doesn't get rid of the fact that you're also a tyranid.
>>
>>53636042
"Wu Tang Clan Trick ain't nothin to fuck with"
>>
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FW INDEXES LEAK WHEN
>>
>>53635881
>Obviously that isn't how it works.
you are wrong
what you meant was
>Obviously that isn't how it should work.
>>
>>53636046
True, I think I'm trying to milk these rules a bit lol.

Cool shit over numbers is the way to go.
>>
>>53636033
>but he will almost never get to do it now because he's still no more durable than a basic Chaos Lord.

Haven't been reading the new rules much but can't Kharn disembark a transport and charge same turn now?
>>
>>53636033
Something about going to chaos for no payoff.

Eat shit heretic
>>
>>53636059
I hope Zhufor is improved because GW nerfed the shit out of Kharn.
>>
>>53636064
Wait wait wait, are you actually asserting that Genestealers called Blood Angels can be affect by blood chalices???
>>
>>53633854
i'd like an answer to this as well, anyone have their hands on imperial index 2 can take a pic of the missing pages?
>>
>>53636059
this
>>
>>53635694
You've tried them out? How did it go? I'm thinking I need to get another two Start Collectings for 3HQ and 3 Onagers and a decent Vanguard gunline, how did all the units perform?
>>
>>53636059
After release
>>
>>53636017
>Plastic Avatar
Dear god, don't get my hopes up like that...
>>
>>53635989
I believe there's been past examples of GW providing options for completely homebrew sub-factions, but we'll have to wait and see. As long as they properly share factions and they all get to pick a <Legion>, it shouldn't be a problem.

>>53635993
Sadly, allowing allying like that in competitive ends up with stuff like 7e's Taudar, so Questor Traitorkis will have to live on in narrative. An unfortunate casualty of the rules-change.
>>
Vostroyan 8e list

1 × company commander
3 x platoon commander
3 x commissar
1 x command squad w/company standard, vox, and lascannon
8 x infantry squad w/grenade launcher and vox caster
2 x heavy weapon squad w/ heavy bolters
2 x heavy weapon squad w/ mortars
1 x heavy weapons squad w/ lascannons
3 × squadron of 3 scout sentinels /w missile launchers
>>
>>53636059

FW isn't like regular gw product, they don't send that stuff to stores to be marketed and sold. There won't be any leaks, that shit is gonna be held close to the chest until the time comes.
>>
>>53636073
So can any SM character. Oh and did i mention most of them can either deepstrike or move more than 6" while also being better at melee?
>>
>>53636033
don't forget that he also got an overall point increase while everyone else got a reduction in price
>>
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>>53636114
Taudar had to ruin things for everyone.
>>
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>>53636104
>>
>>53634615
It can be devastating, though. I've already seen it happen. Command points will give significant advantages, at LEAST enough for the brigade to be on par with the elite/fast/heavy detachments.

>>53634616
What does that have to do with not having a big unit? Spread out, declare a charge on all of them, eat some overwatch, and start the party.
>>
>>53636114
>I believe there's been past examples of GW providing options for completely homebrew sub-factions
They did this as recently as Kharadron Overlord for Age of Sigmar. You can take one of the existing 6 or 7 Skyports which gives you 4 bonuses, or you can make your own which lets you mix and match 3 bonuses however you want from a big chart.

If this is how the new Chapters, Legions, Regiments, Hive Fleets and so on play out, it's going to be fucking awesome. Basically the return of Doctrines mixed with Traitor Legions rules, for every army.
>>
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>>53636059
>>
>>53636091
If you believe in the WTCT its a natural consequence.
>>
>>53636033
it is a weird bit (not to mention it contradicts his rules on his own page).
>>
>>53636151
A Juggerlord is a better choice at this point, even without the relics.
>>
>>53636093
My friend, look here
>>53634328
>>
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>>53636059
A bonus
>>
>>53635534
Ya, new book mentions Primaris Librarians.
>>
>>53636173
Dat laser destroyer.
>>
>>53636215
What about terminators? Or is gravis the new terminator suit?
>>
>>53635993

RIP
Hopefully the ork codex proper comes with some slick rules for looted vehicles. I want to believe.
>>
>>53636033
Remember he ALWAYS always hits on 2+.
Regardless of modifiers, making him strong against tricky fuckers.
>>
>>53636167
PLEASE. This would be absolutely fantastic, especially if everybody got some version of it. I'd imagine coming up with and balancing all those options would be a pain in the butt, but the sheer flavor it would allow would be phenomenal.

My only concern is special characters, which seem to currently be locked into their original subfactions, without the option for renaming them as characters from your subfaction of choice.
>>
>>53635534
There has to be Chad Librarians.
The Chad Marines are better than Marinelets in every possible way.
>>
>>53636096
I ran:
2 dominuses
10 vangaurd with 3 plasma
2x 5 vanguard with 2 arc
3 units of infiltrators with tasers
3 units of dragoons with tasers
3 dunecrawlers.

vs tyranids with lots of hive tyrants, big gun bugs, and 2 swarms of gaunts.

It went well, dunecrawlers were MVP by far, annihilating the swarmlord and 2 hive tyrants, and generally taking chunks of wounds off whatever they shot at.
The melee units were a little disappoitning DESU. the lack of charge attack bonuses are really hurtful to them, because they fished for 6s, but they manged to tie things up for large portions of the game.
The vangaurd are slightly nerfed across the board (damage 2 instead of 2 wounds on rad carbines, assault 2 instad of assault 3 on plasma, loss of haywire on arc), but still managed to hold up well.
>>
>>53636033
Yeah he's so bad OMG! Why can't he destroy knights in a single combat? OMG it's just too awful!
>>
>>53636167

I swear, they had better do this, or I'm going to loose my fucking shit.
>>
>>53636236
>My only concern is special characters, which seem to currently be locked into their original subfactions, without the option for renaming them as characters from your subfaction of choice.
I think this is a good thing. It will make the game be less about spamming named heroes and prevent bullshit combos of special characters that would be too good fighting together if they both buffed your army.
>>
>>53636224
>Hopefully the ork codex proper comes with some slick rules for looted vehicles.

Wait for Chapter Approved. You'll get it there
>>
>>53636238
>The Chad Marines are better than Marinelets in every possible way.
Ok, how are they more flexible?
>>
>>53636049
>i pulled shit out my arse:the post
try posting the rules
>>
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>>53634438
>>
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>>53635993
At least our Nauts don't suck shit now, I'll probably be running pic related as a Morkanaut from now on
>>
>>53636261
Pretty simple, if you want Dante or Azrael paint your dudes as Blood Angels or Dark Angels.

Adhering to the fluff and painting them appropriately should be rewarded.
>>
>>53636033
TWELVE ATTACKS
W
E
L
V
E
>>
>>53636266
>Ok, how are they more flexible?
Who needs to be flexible when you're yuge.
>>
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>>53636173
>>53636211
MORE
>>
>>53636303
Glad you admit their tactical inferiority.
>>
>>53636261
I can see that. Even as-is it makes certain special characters incompatible, which is good news for game balance. It does however mean that if you're playing a less common subfaction you'll have fewer unit options than if you were playing the primary subfaction where most of the juicy special characters are. I'm wondering how they'll balance that loss of options such that choosing the main faction isn't just objectively superior in the majority of cases. If they do something like the set-4 vs pick-3, the flexibility could make up for it, I suppose?
>>
>>53636249
I was thinking of doing something similar, but with sniper Rangers with Arquebi instead of ArcGuard, only one Infiltrator unit but a squad of Kastelans and Datasmith. Less CP, but still nice quantities of dakka.
>>
>>53636222
Idk, haven't got that far into the book.
>>
Hey guys, I can't find the points cost for GSC Cult Icons. They aren't free are they?
>>
>>53636311
That it s you retard, you'd know if you ever crawled from that damp rock you life under.
>>
>>53636311
They were from todays community post stupid
>>
>>53636238
>The Chad Marines are better than Marinelets in every possible way.
>he believes this
They get BTFO on the table so far

The only viable way to run them is mixed with marinelets

This was obviously intentional because GW wants to sell the new kits but they also don't want to stop making money on all the existing marine kits of which they still have massive backstock. So Primaris sell to new kiddies who want that big cool looking model, and marinelets still sell to WAACfags who care more about winning, with some Primaris units purchased on the side as support.
>>
>>53636273

He's basically right though, sub-faction implies there is an over-branching faction that you must first be part of.

Anyway, it's all academic because anyone trying this will be ostracised.
>>
>>53636049
Citation, please? We've been told that this progressive system of factions will be how faction-specific stratagems are unlocked, but nowhere does it state that they are necessary dependencies, as far as I'm aware.

The whole matter is moot, though, as it'll be FAQ'd within a week or two, and until then the only people who will try to use it are assholes you don't want to play with anyway.
>>
>>53636342
They are, yes.
>>
>>53636253
actually, on a pretty lucky roll, he could potentially do it. so long as you don't hit any 1s, he gets between 12 and 36 points of damage. sure you need 5+ to wound, and with the -4AP, it goes to invuln save of 5+ for the knight, but with a series of lucky shots and unlucky throws for the saves, it could totally happen. the dice gods have done stranger things
>>
>>53636364
I'm not sure if "sub-faction" is every stated in the rules, is it?

[Agreement that this is all stupid semantics]
>>
>>53636364
>Anyway, it's all academic because anyone arguing this is just trying to be contrary.
>>
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>>53636047
Real fast, assuming a 4 man squad, since that's how many you can fit in a valkyrie/chimera:

GEQ (T3, 5+): pastes 11.8 of em on the charge and 9.0 every round after.
MEQ (T4 3+): pastes 5.7 on the charge and 4.3 after.
After this the 2 damage of the power maul comes into play.
TEQ (T4 2+): kills 3.8, even though they're W2, and 2.9 every round after.
Monsters (T7 3+): eats 8.5 wounds on charge, 6.5 after.
Tanks (T8 3+): deals 5.7 wounds on the charge and 4.3 after.
Land Raiders (T8 2+): chews up 3.8 on the charge and 2.9 after.
>>
>>53636211
So it can't shoot its claws AND anything else?
>>
>>53636421
Thank you a bunch, that helps a lot as that is what I will be doing. Now remove your pants so I can gobble you up as reward.
>>
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>>53636236
Pic related is the page in question.
>>
>>53636211
>give it a pistol weapon so it can shoot in melee
>and a special rule allowing it to shoot in melee
Forgeworld gonna forgeworld.
>>
>>53636456
Are you a dragon or snake? Otherwise fuck off.
>>
>>53636470
Its prolly because (for some unexplainable reason) they want you to shoot the main weapons OR the flamers, because you can't shoot both.
>>
>>53636229
That's a fucking joke compared to how high he was in the power scale and you know it.
>>
>>53636371
Dude, it's called common sense!

Also to put this argument to rest:

Rulebook page 175

9. Keywords
All data sheets have a list of keywords, sometimes separated into Faction keywords and other keywords. The former can be used as a guide to help decide which models to include in your army, but otherwise both sets of keywords are functionally the same. Sometimes a rule will say that it applies to models that have a specific keyword. For example, a rule might say that it applies to 'all ADEPTUS ASTARTES models'. This means it would only apply to models that have the Adeptus Astartes keyword on their datasheet."
>>
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>tfw someone buffed Tyranids
>>
>>53636470
you can't shoot pistol weapons and normal weapons at the same time though
so the pistol weapon is a moot point
>>
>>53636517
KEK
>>
>>53636462
I like! Not just interesting mechanically, but specifically trying to give personality to your subfaction through these choices. Yeah, I'm pumped if this is what we get in codices. Still, it'll be hard to get enough unique ones of these for each faction that would use them.
>>
>>53636253
Nice strawman you piece of shit. And for the record, most SM heroes have a higher chance of doing that now.
>>
>>53636505
<Chapter> is still chapter and <Hive Fleet> is still hive fleet even if they both use the word WU TANG CLAN.
>>
>>53636517
GOOD.

It's about time they had their proverbial two scoops of ice cream.
>>
Daily reminder:

MAGNUS DINDU NUFFIN
>>
Why are taufags so salty? Their rules seem fine. Friendly local taufag please help me understand
>>
>>53636531
Wrong.

They are both just <WU TANG CLAN>
>>
>>53636505
that puts nothing to rest anon
since <> words are faction keywords
>>
What's a good HQ for a scout-heavy raven guard army? Obviously I could just use telion for now, but that could leave me in the lurch when actual chapter tactics come out and the army needs to all have the <Raven Guard> keyword.
>>
>>53636302
More like 6 attacks and then get killed before fighting again. Did you even read the second half of my post?
>>
>>53636525
It shouldn't be too hard. Between every Chapter there will be 18 traits total, just mixed and matched differently to get your Chapter Tactics. If you read through the current 7th ed Space Marines Codex I think there are probably already close to that many.
>>
>>53636531
Citation where? The wording specifically states that you replace the <Chapter/Hive Fleet> with whatever you pick. You now have only "WU TANG CLAN". There is now exactly the same keyword on both units. Nowhere does it say there is a hidden "-Hive Fleet" or "-Chapter" appended onto your choice. Looking at the datasheets for special characters, we can see that there is no such additional word or specification.

RAW this is how it works. This RAW is stupid and will be fixed by the first FAQ. Can we just be done with it already?
>>
>>53636531
the rules in the idnexes tell you to replace all instances of <CHAPTER> with your chosen keyword.
So the datasheet no longer says <CHAPTER> it says WU TANG CLAN
>>
>>53636575
If your doing RG then a Jump Pack Captain is always fluffy
>>
>>53636577
If he charged, piling in and attacking doesnt stop him from charging. He can be selected to fight twice before your opponent can chose any units to fight.
>>
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>>53636472
how about a naga?
>>
>>53636541
They have some sucky stuff that happened to them, but so does everyone. Taufags were just riding the gravy train of OP 7th shit between a mass of ridiculously strong Formations, undercosted stuff, a billion synergistic army wide abilities, and so on. A lot of Tau players at the casual level were probably consistently winning games against slightly better opponents just because their faction was the casual-slayer, now that everything is balanced they're going to feel what it's like to get beat on for awhile until they learn to get gud without the training wheels.
>>
>>53634067
Crimson Fists are a wondrous chapter, to say the least. It's well known that red and blue make one of the worst looking couple of colours when put together. What were they thinking? It's just hard to look at them
>>
>>53636561
Honestly I think the people arguing against this are bigots.

Poor, disenfranchised Orks and Tyranids are moved to the ultramar sector to become part of it but these these bigoted imperials wont accept them as real ultramarines.
>>
Should I equip my Bullgryns with Brute shields or slabshields?

One is good vs low ap stuff and one is good vs high ap

Can you choose which save to take wounds to a unit on if the unit has both but not on the same model?
>>
>>53636584
I'm specifically thinking of non-SM factions. Everybody and their brother has a <Subfaction> now.
-Necron Dynasties
-T'au Septs
-Ork Clans
-Eldar Craftworlds
-Tyranid Hive Fleets
-GSC Cults
-Imperial Knight Houses
And so on and so on. Coming up with 18 traits for each of these factions, such that they're interesting and flavorful while still balanced and decent enough to take, is asking a lot.
>>
>>53636620
...

That is an acceptable level of snek.
>>
>>53636541
Taufag here. I'm perfectly content with the new rules, though I'm eager to see codices come out so everybody gets their artifacts and such again- everything feels a tad bland at the moment. But overall, we're a mid-tier army now, which is exactly where I wanted us to be.
>>
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>>53636517
NIDS DESERVE VENGEANCE REEEEEEE

IT IS NOT ENOUGH THEY ARE GOOD NOW, CRUD MUST BE PUNISHED FOR HIS CRIMES
>>
What's a decent cheap HQ for an Assassins detachment?
>>
>>53636632
I'd argue Slabshields are better overall. You have to her to meltaguns before they start getting noticeably worse. In close combat where most things are low ap or ap -3 at the higher end, a 2+ save seems more useful against more things
>>
>>53636470


The conditions are different. It can still fire it's pistols when locked in combat with non-infantry. Also, you can only fire one weapon or the other because of the restrictions on the pistol type.
>>
>>53636673
I've seen people saying the Primaris psyker is nice
>>
>>53636673
Inquisitor Greyfax
>>
>>53636277

That's some nice rust

What's your secret
>>
>>53636621

Their shooting is still to notch at least.

I think some factions like Orks actually got worse shooting this edition.
>>
>>53636673
Primaris Psyker. Buffs 4 cheep.
>>
>>53636665
>those huge plastic zombie hands.
That was the second kit I ever assembled. First was WHF Orcs.

You used to see those zombie bits everywhere.
>>
>>53636665
Crud's livestreaming a match of his Howling Griffons against GSC on the 9th, we will be avenged then
>>
>>53636299
Meh paint them however you want. Use a special character if you want and the model fits.

Custom chapters never get any special characters. So steal some if you want, just make sure your army fits the theme.
>>
So only vexilla bearer and shield-captain can carry a power knife? Correct?
>>
>>53636356
Yup. But the Marinelet kits will be retired, and as kits are sold out Chad Marines will get a "better" version. Until Marinelets are given as much support as SOBs. But never officially squated.
>>
File: harker and bullgryn.jpg (298KB, 1132x772px) Image search: [Google]
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>>53636632
I would magnetize the shields personally so you can switch to see what works best for you. My opinion is that Slabshield is better because it's better against common infantry guns and common infantry melee attacks. It's especially nice because if you take a 15 point Astropath, they can give the Bullgryn +1 Armor, making it the same effectiveness as a Brute Shield against -3AP. Getting that power off isn't automatic though.

Brute Shield might be better if you're putting them in a Valkyrie and sending them up against a unit you know has lots of -3AP so they can get the 4++ against all that.
>>
>>53636632

Give a slab shield then park them in cover neat an objective and have a psyker buff their armor save. Laugh as your opponent tries to shift a brick of t5 w3 models with a 0+ save for the whole game.
>>
>>53636617
The fuck are you on about? He fights once, the enemy fights back then he dies before fighting again. He doesn't get all 12 attacks from the start.
>>
thoughts on 1500 point nurgle list?

supreme command detachment
HQ
sorcerer with power sword
lord of contagion
malignant plaguecaster

Battalion detachment
HQ
2 heralds of nurgle
Troops
7 plague marines with 2 plasma guns
20 poxwalkers
10 plaguebearers with icon
10 plaguebearers with icon
3 nurglings
3 nurglings
Fast attack
4 plague dones
>>
>>53636763
Eventually yeah this will probably happen, I think we're a couple years off from that though.
>>
>>53635676
Im sure they will FAQ it in the first Chapter Approved
>>
>>53636781
plaguebearers have instruments not icons*
>>
>>53636777
If he charged he does.

All units that charged are selected to fight first.
If he fights, it doesnt remove the fact that he charged this turn.
thus he can fight again before moving to the "alternate selecting units to fight" part of the phase.
>>
>>53636797
The FAQ will be out day 1 or shortly after, Chapter Approved is expansion stuff for the end of the year.
>>
>>53636777
>Charging units go first
Kharn fights
>After all charging units fight, the player whose turn it is chooses a unit to fight with
Kharn fights
>Enemy attacks

Now if they spend 2CP to interrupt, welp that sucks.
>>
File: 1495919845262.png (374KB, 520x853px) Image search: [Google]
1495919845262.png
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>>53636816
...Are you sure?
>>
>>53636796
Exactly. But depending. The Whirlwinds, Predators, and Land Speeder kits are fairly old. I could see some Chad variations of those soon.

And the more old!Marine models get retired, the more flexible the Chads will get.
>>
>>53633459
Why do I need to be a subscriber to see Warhammer Live? Do they really need me to pay them to watch their announcements?
>>
>>53636845

Yes. You don't start going back and forth until all charging units have resolved their attacks
>>
>>53636744
I forgot he collected Griffons. Do they look good at least?
>>
>>53636831
Actually that's an interesting rules question there, since all charging models go first can you choose Kharn twice before the others go?
>>
>>53636845
Kharn:
can fight twice in the fight phase, instead of only once.

Rulebook: (paraphrasing)
any unit that charged or has models within 1" of an enemy can fight in the fight phase. All units that charged fight first. once units that have charged have fought, players alternate picking untis to fight until all units have fought once.

So you pick kharn to fight, since he charged, and then since hs still charged, and he can fight twice, you can pick him again.
>>
>>53636952
The only way he doesn't is if your opponent uses the 2CP interrupt so obe of his units goes first. But ya. It's going to hurt.
>>
File: 1487205797100.png (461KB, 1080x1061px) Image search: [Google]
1487205797100.png
461KB, 1080x1061px
>>53636907
...that changes everything. Wew thanks.
>>
Hemlock wraithfighter lose bs as they're wounded but they only have auto hit weapons.
>>
>>53636952
So do al zerkers :)
>>
>>53637006
>>53636987
>>53636952
This is fucking cool. But what if Kharn gets charged and I spend the 2CP? Does he stilm get his 12 attacks first?
>>
>>53637032
Yes.
>>
>>53637032
No. Then he fights once, enemy fights, then back to normal order.
>>
>>53636952
Couldn't that be cancelled out if the other player uses that counter-offensive strategem?
>>
>>53637032
>gets charged
did you mean gets charged, or gets the charge?
>>
>>53637057
That's why people been saying it constantly until now.
>>
>>53637082
>>53637082
>>53637082
>>53637082
new thread, i might have fucked it up though
>>
>>53637094
No subject, delete and do better.
>>
>>53637094
yah you didn't put a subject in, how's anyone meant to find it?
>>
>>53637062
Gets charged.
>>
>>53637128
This tbhfam
>>
>>53637032
kharn still needs to be selected to fight twice. he doesn't get to swing twice when he is selected.

So if you interrupt a charge with kharn, you'll need to wait until you get your first pick to fight with him again.
>>
I am comparing the basilisk and the manticore for 8th. they have the same d3 wounds at -2AP however the Manticore gets 2d6 shots, while the Basilisk is 2d6 dropping the lowest. The manticore is only 25 points more expensive. Is the Manticore the clear pick here or am I missing something?
>>
>>53637137
If you get charged and use the stratagem, then the enemy strikes first with one charging unit, then Kharn fights one time, then the rest of the enemy charging units fight, then they pick a unit to fight, then you can start picking units again, either other units that got charged or Kharns second fight
>>
>>53633707
appears to be autism
>>
>>53637094
>no subject
>no image to make it easier to identify
>shitty autisim hat OP image
Fuck off, delete it and try again.
>>
NEW THREAD LESS SHIT

>>53637197
>>53637197
>>53637197
>>
>>53637189
Competent New thread
>>53637189
No memes
>>53637189
Minimal Autism
>>
>>53637148
manticore "only" has 4 shots
which can be really meaningfull since it's indirect fire ability will most likely see it trough to the last 2 rounds
>>
>>53637148
Yeah I was noticing that too. I think it's cause you only get 4 Manticore shots. If turns can go 6-7 turns, then Basilisk might be nice because it can keep going longer.
>>
>>53637216
>>53637213
>>53637094
What have we done.
>>
>>53637213
>>53637216
LET THE BATTLE BEGIN

FOR THE PLEASURE OF KHORNE
>>
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>>53636624
eh?
>>
File: Laughing and Crying.jpg (97KB, 500x565px) Image search: [Google]
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>>53637227
>>
Anyone else feel like the new firing rules cripple vehicles

Most non marine vehicles are BS4+ and armed exclusively with heavy weapons, totally crippling their ability to hit anything. You can't have sentinels skulking around sniping because they're hitting on 5s as an example
>>
>>53637470
Sentinels get a pre-game move to get into position, and with heavy flamers they have no penalties.

Armoured Sentinels could probably use a Relentless equivalent rule though
>>
>>53637526
I think all walkers should get that.
>>
>>53637470
>non marine
there's your problem!
Thread posts: 647
Thread images: 80


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