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Warhammer 40,000 General /40kg/

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Thread replies: 739
Thread images: 71

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That feel when the Imperium is increasingly heretical... edition.


>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/05/31/warhammer-40000-faction-focus-necrons/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
Oh look it's a trashcan thread.
>>
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Quicksilver Swiftness
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>>53620485
What else would 40k general be?
>>
so whats the word on drop pods?

Utter garbage now that jump pack deep striking and terminator armor can do it flawlessly?

Multi Melta devastator squad for an expensive cookout?
>>
>>53620475
I don't like how they are making the Emperor seem like a total asshole even in the Dark Imperium.

He should have least had the honesty to explain to Guilliman why he thought the Primarchs were tools (which they totally are as creations) and maybe explained how he himself was also a creation too, or how his birth dad got killed by his uncle when he was some caveman kid pre-Emprahing.
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>>53620491
A cute!
CUTE!
>>
2000 points of conscripts vs 2000 points of fenrisian wolves - who wins?
>>
I'm thinking of building a casual SM army of salamanders, but I really like the HH power armors better. If I get a bunch of HH infantry, paint them salamanders, I'm sure I could use them in 40K, but would I be allowed to at any special event, league or GW tournament? Would they say that all my 30k men aren't allowed for use in 40k even if they're official? Would they not allow me to use a Contemptor as a regular dreadnought?
>>
With blasts gone, is Ork shooting penalized harder than it was before?
>>
I need to paint a bunch of dangles for my friend.

Normally i prime grey and then basecoat

are the gw or army painter sprays good for this purpose? Should I just use caliban green spray and call it a day or should I prime also?
>>
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I made an attempt at "my dudes" Primaris chapter. Will I get made fun of or will it swoosh in games just fine? Any change you reccomend? Also what's a good way to make the bell logo for the minis?

Fluff is they use the sound of huge bells when they go to battle together with lithanies and chants for morale, and eventually id like to make a conversion and make this big golden bell surrounded by servitors. I don't think I would actually field it as anything tho.
>>
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Xth for melee baneblade: >>53620367
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Any news on Corsairs? It looks like they won't be an independent army anymore. Fucking FW.

The sneak peak for the FW Index Xenos shows an "Asuryani" section with the Craftworlds Army List, and the Corsairs units, but no Corsairs Army List. I hope I'm missing something here and/or the Craftworlds Army List from FW can be used to make an all-Corsairs detachment. It doesn't look like it though... there's only 3 Corsairs infantry units listed and most of the rest is stuff shared with Craftworlds

FUUUUUUUUUUUUU
>>
>local store is doing 15 off 75
>play tyranids

Do I get a second SC!, 2 boxes of warriors, or a Trygon and a box of gribblies?
>>
>>53620514

Could be he does have subtlety left and is goading Guilliman to go find his lost brothers for help rather than relying on papa.

Could also be that Horus was actually put onto the Astronomicon in the Emperor's place, and the Emperor has been dead for quite some time already.
>>
>>53620537
I dig it. As for painting the bell emblem, you might be able to find transfer sheets for it. If not it's not too hard to freehand.
>>
>>53620537

Bell from Skaven might be a nice base, although you'd need to do some serious conversion work.
>>
I think a lot of AdMech players would agree that in 7th, these guys weren't really worth using. I think they got a buff in 8th- +1 shot, and S5. All of that with a points reduction.

For the faction, I'm not super happy about losing so many unique faction rules and gaining an incredibly weak version of canticles to make up for it, but it seems AdMech are on a similar power level to other factions, so I'm overall happy.

What do other AdMech/Skitarii players think about Electro Priests? How about the faction in general?
>>
>>53620537

...I must admit, "Bells of Terra" is actually a cool title. Bravo, anon.
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Reposting for critique
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>>53620478

thanks, I saw that but didn't see orks in tehre
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>>53620639
Then they haven't been implemented for 8th edition, yet
>>
Warhammer 40k General Discord channel invite: https://discord.gg/mjZcYAN

Everyone's welcome to join. You don't have to, no one's making you. The link is here whenever you want it.
>>
Any suggestions on where to order 40k in the US that gives a discount and hopefully isn't too far from the midwest?

Went to preorder my 8e stuff and discovered that my local store has suddenly decided to stop giving any kind of preorder/special order discount on GW products, starting now. Fuckin' cunts, and of course it's the only store within several hours that carries 40k.
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>Sorcerer 173pts
Staff, combi-melta

>5 C. Terminators 256
4 combi-bolters, 1 reaper cannon
2 fists, chainfist, power claws, power maul

>10 chaos marines 158
melta, plasma pistol, power sword
>rhino 81
Combi-flamer
>10 chaos marines 153
plasma gun, heavy bolter

>Keeper of Secrets 223
>herald of Slaanesh 66

>10 Daemonettes 125
Icon, Instrument
>10 Daemonettes 125
Icon, Instrument
>3 Fiends of Slaanesh 138

I'm going to try this list for my first game of 8th, I'm allowed to put all this in a battalion together, from what I understand, because they have the same faction.
>>
>>53620586
I'll try freehand, I was afraid of fucking it up because it will be my first attempt at it. Thanks
>>53620602
That is an awesome base indeed. I didn't knew about it, thanks a lot for sharing.
>>53620613
Thanks, I feel better about the general idea now. I was afraid it sounded too stupid. I love the Bell of Lost Souls lore and used it as inspiration.
>>
>>53620537
Not a fan of the name or the insignia personally, but that's a really good color scheme
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>>53620475
How are Dark Angels this edition? They were great in 7th, been nerfed now?
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>>53620537
Primaris are made from Heresy era men, Bjorn is no longer oldest space marine.
>>
i wish they'd stop calling them Primaris marines there still space marines just with a updated gene seed

>people saying and losing there shit that a techpreist outdid the emperors own work

he took what was already there and modified it bullshit like the custodes and primarchs are still unknowable to all but big E
>>
>>53620521
Halp
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>>53620702
No one knows, the edition is wildly different and no one has been doing the kinds of testing where we even understand what the meta will look like, let alone how individual units or armies will perform in that meta.
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>>53620671
Miniature Market is one of the biggest retailers and is located in STL.
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>>53620521
Nobody would bat an eye, esspecially if it's the plastic HH stuff and esspecialy for a first founding chapter.
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>>53620739
If it's GW plastic it's allowed in 99% of cases.
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What do you think of this guy now that hes not free bullshit?
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>>53620766

The best Marine model, since beakie.
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>Havent bought new models in years
>Need some more sisters with heavy bolters
>Impossible to buy
>>
Any 8th ed fluff photos?
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I've been thinking about picking up some WH40K stuff when the new edition comes out, figuring it's as good a time as any to jump in. I've never played any other edition, but I have experience with other miniatures games. I'm having a tough time deciding what faction to pick up, though I was thinking of splitting the upcoming two player box with a friend. He wants the Death Guard, so that would leave with me with the Primaris Ultramarines.

If, down the road, I were to get another Space Marine faction, could I field it with the Primaris Ultramarines, or can you only field one chapter at a time?
>>
>>53620534
Always prime first, chaos black is good for DAngles
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>>53620521

Forge World is just as legal as GW. You can use them as counts-as in any 40k official event just fine, as armor marks for basic Space Marines are just styles and don't really confer any mechanical bonus or penalty.

As for the Contemptor, it has Forge World rules for 40k, but I'm not sure if it has GW 40k rules. Still, it shouldn't be a problem since, even though its silhouette is a changed factor, it can only really work against you since its much taller than a regular Dread.
>>
So what is the meta looking like now
Apparently Eldar actually got bumped down a fair bit, orks are looking good actually and no longer need to meme about being bad anymore
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>>53620523
yes
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>>53620780
You can paint the Primaris however you want to, dude.
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>>53620773
I agree, it just felt like a shame leaving him in the army box all the time last edition.
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>>53620612
They remind me of the final boss in Bioshock.
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>>53620690
I understand, I went with an "easy" scheme that will collide nicely, or so I think, with blue and gold. Thanks for the imput, I feel content and will finally do this color scheme when I get the DC box.
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>>53620784
The Contemptor does have 40k rules, ever since they ported Calth into 40k.
>>
I've managed to collect a rather large Talons of the Emperor army for 30k and 40k (Using 30k rules, but now that 30k is staying in 7E, I feel kind of... Out of options? Feeling the lack of tools? I dunno how to express it. But do you guys think they might give the Talons some 30k gear with the upcoming Imperial Armour releases, or should I just pack them away on my shelf?
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>>53620784

>>53620521
The contemptor is IN the 8th space marine army book. So are those 30k terminators and seemingly most guns that were in 30k.

A lot of stuff will be missing but they said that forge world is full legal and books for the entirety of forge worlds history are coming out for regular 40k by the end of the month. They'll probably be identical to the rest of the books we already have except for forge world.
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>>53620687
i like it, but the lack of noise marines makes me sad :(
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>>53620790
It's much more even now across factions. Proper tier lists won't be out for a while though as it's all speculation currently.
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>>53620612
Unless you count tyranids, whom I played against with admech today. Lost top of 2 due to so many early game charges. Broken as shit.
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Can a unit move after disembarking from a moving valkyrie?
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>>53620846
Don't see why not.
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>>53620612

Well I always thought they were absolute shit that I would never buy or use, but after seeing the new rules I'm actually considering picking up some of the pure melee variant. I ffeel like they've gotten a lot better, and I'm going to need something to protect my other boys from the turn one assualt madness with and they just might fit the bill.
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>>53620846
It doesn't say they can't so they probably can.
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>>53620825
I dont own any yet.
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>>53620687
That's all Slaanesh faction alright but not a battalion your short 2 HQ's. Battalion requires 3 HQ's minimum.
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>>53620846
Yep. Unlike not!Deep Strike, it doesn't say it happens at the end of the movement phase. It's exactly like getting out of a Chimera or Taurox, they can still move.
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>>53620612
They remain to be hideous looking models, but their ability to hand out mortal wounds like candy makes them an extremely dangerous snowball unit that is effective against pretty much everything once they get their first kill.

You can definitely build a list around getting these guys into combat
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>>53620846
Disembarking counts as their movement
Read the rules
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>>53620846
Its a disembark not a 'deep strike' so yes they act normally after disembarking.
>>
>>53620509
It's tough to justify their cost, but keep in mind that you can put 2 5-man units in it
double devastators seems like enough of an investment to justify the pod
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>>53620485
>t. assmad infinity/warmahordes fag who realized 8th edition is going to kill all the alternative wargames now that GW stopped fucking around and released a genuinely good ruleset for once
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>>53620827

I remember not even a week ago orks crying and GKs rejoicing over the leaks
fun to see things pan out
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>>53620569
What do you have already?
>>
>>53620523
ork blast weapons are overall worse
however, everything that was previously twin-linked now chucks out double shots instead, which is better
so, little column A, little column B
>>
So why are grey knights still shit, because of lesser smite or low model count from terminator spam?
>>
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>>53620875

I actually like the models, so the appearance is definitely not a drawback. It's kind of frustrating how fragile these fuckers are in a faction with no transports.

>>53620861

I think delivery is the hardest thing about these guys, and likely will continue to be. Now that they aren't as expensive, they might have a reason to exist.
>>
>>53620837
Tyranids went from being a gimicky army that had to spam 1 unit to being OP in a single edition change. Man how writing can change an army
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>>53620895
>Read the rules

You act normally after disembarking from transports.
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>>53620895
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>>53620485
Go play your dying wargame instead of shitting up a better ones general
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>>53620790
Orks needed a buff, not go top tier with the new objectives rules. Ridiculous.
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>>53620922
>ork blast weapons are overall worse

All blast weapons in the game are worse in the same way, which is good for orks. Most of their vehicles are way tougher and are good in mellee. Most of their randumb garbage is just flat out better in every way now.

Orks are almost entirely column A, its just a question of how much.
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>>53620895
Im talking about 8th btw
sorry for not clarifying
>>
>>53620523
Being able to run screeching like a retard and fire a million shots is slightly better. Pistols in combat is better for other people than us but its not that bad

Our Bikes and Fliers shooting is way better than it used to be
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Casual list I'm thinking of, mainly because I like tanks and armour, for those who can't read my terrible hand writing

Hq
Pask, battle cannon, heavy bolter

Heavy support
6 leman russes, battle cannon, heavy bolter
3 Basilisks, earth shaker, heavy bolter

Fast attack
3 banewolf, chem cannon, heavy flamer
3 armoured sentinel, plasma cannon, saw

That's using the spear head formation, I know it's not massively optimised, but any thoughts?
>>
>>53620869
Sorcerer, KoS and Herald.

I'm allowed to run them in one detachment now, right?
>>
>>53620927
They're not shit, some GKfags are overreacting based on theorycraft without playing the damn game first.

That lesser smite NEEDS to be what it is, or they would be OP.
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>>53620790
FLG playtesters seem to think that most armies are pretty damned good these days. The only major armies they seemed down on were Craftworld Eldar and Daemons. Eldar can be run as Ynnari to make them a lot better though. Orks, Nids, and Dark Eldar are probably the most improves armies relative to 7th, and may be on top. Marines of all flavors are good and play pretty differently. Harlequins are apparently insane ninja clowns of doom now. Despite their small size they consider them one of the top armies easily. Still, this is only a few guys, so don't take it as gospel.

livestream this is from:
twitch DOT tv/videos/149230276
>>
>>53620895
>Read the Rules
>Didn't read the rules

No Shiggy Diggy.
>>
>>53620618
Anyone familiar with nids?
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>>53620976
Basis are good now. Battle Cannons suck, though.
>>
>>53620509
>Played the shit out of combi-plasma wolf guards in drop-pod from 5th to 7th
>8th edition happens
>I can do the exact same thing for the exact some point cost by giving jump packs to the wolf guards

I'm going to pointlessly throw away the lives of my wolf guards and there's nothing you can do about it.
>>
>>53620999
No one knows, duder. Game isn't even out yet. We can look at the rules and points and kinda maybe sketch out how things could maybe work kinda. You're not going to get useful advice without being a lot more specific in what you're asking.
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>>53620992
>The only major armies they seemed down on were Craftworld Eldar and Daemons.
Wow, the skill-less fags who played the two most OP races suddenly can't win when everyone is at the same level. Would you look at that.
>>
How big are bloodbowl miniatures compared to 40k? I have been thinking of using bloodbowl orcs as Stormboyz, adding a rocket pack to each one.
>>
I've always played a heavy mek ork list. I'm liking that I can actually take all the kans and dreds I own now
>>
>>53620475
New player getting into 40k for the first time since all my gaming buds are excited to play again with 8th edition.
I'm a poorfag and don't have shit loads of free cash laying around to build an army, so are any of the armies less expensive to buy into?
>>
>>53620537
I like the name, idea and emblem but the color scheme could use some work IMO, it's pretty boring.
Since they're associated with bells and Terra, maybe try a flashy and ornate look with burnished gold, copper or silver?
>>
>>53620550
Help, I want a Baneblade variant even more now. I used to hate super heavies and I still kind of do, but now I want one.

Not sure what one I should get. Probably Stormlord since I like Bullgryn and assault units.
>>
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Emperor's Children Warband, 1782/2000, Battalion Detachment

HQ - 249

Chaos Lord on Steed of Slaanesh, Power Sword, Plasma Pistol - 109

Sorceror on Steed of Slaanesh, Force Stave, Plasma Pistol - 140

Troops - 982

2x 10 Noise Marines, 7 w/ Sonic Blasters, 2 w/ Blastmasters, Noise Champion with Doom Siren, Power Sword and Plasma Pistol, Icon of Excess, Chaos Rhino and Combi-Bolter. - 682

2x30 Cultists, Autopistols and Brutal Assault Weapons, Cultist Champion, Autopistol and Brutal Assault Weapon - 300

Fast Attack - 386

1x 10 Raptors, 2 Plasma Pistols and Chainswords, Icon of Excess, 2 Plasma Guns, Raptor Champion, Plasma Pistol, Power Sword - 221

1x5 Chaos Spawn - 165

Elite - 165

Helbrute, Twin Lascannon, Power Scourge - 165

What to add to this to make up the points, lads?
>>
>>53620992
Also to add with regard to the other faction who are burning their models. They though Tau were pretty good. "The Greater Good" is very powerful in practice. The one thing they did say is the Riptide is pretty much dead, you want one at most, and eary charges are a thing. So you can't just expect to shoot your opponent off the table before they reach you. Tau players need to adapt, use screening units (Kroot!) etc. They seemed pretty high on a Crisis heavy "Ninja Tau" style army but felt infantry based lists could work too. Sniper Drones are apparently the best snipers around aside from the Vindicaire.
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>>53620972

But it just about made the Blitz-Bomma and the Waz-Bomma worse didn't it?


>>53621034

Yeah.

Too bad the larger Ork walkers have even less use now than they did before.
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>>53620938

Delivery would be an issue if I expected to try and get them to my opponent. I reckon I'll make a good amount and then keep them around for when I play my buddies who play nids, orks, and SW, so that I can use them as meat shields for my gunline, cause it feels like i'm going to need a way to keep them from getting into melee with my guys. But that's just me, and i'm really not that good at 40k so I may just be trippin balls.
>>
A Valkyrie filled with 2 units of special weapon squads armed with either meltaguns or flamers Is a amazing combo.
Fly the valk in and disembark the 2 squads 9" away from a enemy, then move 6" to get into flamer and melta range.
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>>53621003
I still just love the look of a battle cannon leman russ, it looks to good not to take them in my eyes
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>Ultramarines
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Mind the sorry excuse for formatting, there's literally no reason not to bring rending claws if you're planning to take down heavy armour
The most playtested edition ever
>>
>>53621088
>>53621003
Battle Cannons are good. Best long range gun on the Russ.
>>
>>53621003
I wouldn't say they suck. They are very okay like most Russ variants. I'm torn. Should I even bother bringing Russes? Manticores and Basilisks seem better for the cost. Or should I bother bringing transports? I feel like infantry and deep striking is more efficient.
>>
>>53621078
>But it just about made the Blitz-Bomma and the Waz-Bomma worse
The bombs they got are retardedly strong.
>>
>>53621040
Really there is no army thats cheap to get into new, but you could check ebay for people selling their already built armies for pretty cheap.
>>
>>53621108
TPrimes are the new meta. Lotsa dakka and can move Scions around.
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>>53621104

Tau alliance here we come. As if I didn't need a reason to hate them anymore, now they're borderline species traitors.

Girlyman has already consorted with Eldar, can we fucking excommunicate this cunt yet?
>>
>>53621081
>Not doing this with 6 demo charges

Casual.
>>
>>53620478
There are more than one you stupid faggot.
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>>53621110

But are they even going to hit most of the time?

Unless bombing runs are different now, I don't think Ork ballistic skill alone is going to make those worth while.

Especially in the case of the Wazbomma and I think in the case of any Bomma given most of those were using blasts before.
>>
Alright, So i was kicking around a scions list, about 1000 points, and I want to hear what you all think. I know I suck, and this is probably terrible, so if you see a problem with it then please let me know. I'm open to advice, just don't rag on me for choosing to play scions please, I like what I like and it ain't gonna change.

First up is a vangaurd detachment with one Prime and three command squads, two command squads with four plasma guns and one command squad with four meltas. The prime would have a plasma pistol.

Next is a Battalion detachment with two primes and three units of scions. Each unit of scions would have two grenade launchers, and each unit is in a Taurox Prime with missile launchers. The two primes would have command rods.

It comes out to a little under 1000 after everything is said and done. I figure with the missile launchers the Taurox can do decent against vehicles and infantry and place the squads where I need them to go. They have the grenade launchers because they are pretty cheap, and I feel like they are versatile.

The command squads are there to be inserted a little over nine inches from critical targets that I need taken care of.

What do you all think?
>>
So, how useful is the Tervigon after its price hike and that you have to pay to spawn a squad of termagants?

I really like the new Trygon, Carnifexes and Exocrine. Not sure about the Tervigon though.
>>
>>53621139
>nless bombing runs are different now, I don't think Ork ballistic skill alone is going to make those worth while.

Literally EVERYTHING in the game is different. Bombing runs are MUCH different now.
>>
>>53621139
How about you read the rules before commenting on them?
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>>53621139
You fly over a unit and roll up to 10 d6 and on a 4+ you do a mortal wound to the unit.
>>
>>53621078
I own 18 kans and 5-6 dreds. Are the meka dred and mega dred not good?
>>
>>53620976
You're low on anti-horde firepower. Consider swapping a few of those LRBTs out for Punishers with triple heavy flamers.
>>
>>53621069
Adding a chaos predator with lascannons and a combi bolter leaves you 2 points short

Could save 30 points on that with heavy bolters for various other upgrades like havoc launchers
>>
>>53621139
You kidding?
Flying over a unit gives you 10D6 that mortal wound on a 4+.
All of Ork fliers are crazy now
>>
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>>53621079

I would have thought Electro Priests of all variants were too expensive to use as a chaff meatshield unit.

I would think the derpy baymax robots would be a better damage sponge.
>>
>>53621165

Terv doesn't have to pay anything to reinforce existing squads, and now it cannot run out of larvae or roll low for spawns.

Stick one next to a blob or two of 25-30 termagants and they will never ever die until your opponent focuses down the steamy bitch.
>>
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why you all ignoring the last faction focus?

https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/
>>
>>53621112
Oh shit there are loads of great deals on ebay. Looks like I can play Orks after all.
Thanks anon!
>>
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2 Questions:

1) as far as I know, it aint out yet, so, what does /tg/ think the new mortarion´s fluff will be like? About time he got some new stuff.

2) IF every primarch got a model on 8th edition, how would their stats be like?
>>
>>53621165
Plop a tervigon next to a squad of 30 gants, about 350 points for a squad of gaunts that will never die and around 200 free points of gants a game
>>
>>53620995
Is this like the people who were claiming Tyranids were useless due to Rule of One despite the rule being nowhere to be found?
>>
>>53621220
Because we already know everything thats to be known, the fluff pieces are irrelevant now.
>>
>>53621202
>Terv doesn't have to pay anything to reinforce existing squads

Do we know that? I don't think the situation where 'replace models killed' is called out in the rules as needing to be paid for, but the language is kinda weird.
>>
>>53620978
Ohh sorry didn't see the KoS and Herald. Your good.
>>
>>53621220
What's the point if we already know the rules?
>>
>>53620982
I'd agree if GK didn't peril.
>>
>>53620900
they'll be useful for getting troops and other units onto objectives now that you can control when they arrive, even with matched play restrictions.
>>
>>53621201

Hey don't badmouth my beep boops, I love my beep boops. Thing is I don't feel they fit the role of meatshield well, because while it is true that they are much more survivable, they don't have the same presence on the table. What I mean by that is, you have a few models right? they're pretty big, but they can't really surround your other models like a line of electro priests could.
>>
I just ordered some Dkok Grenadiers from some chinacast ebay store. On a scale of 1 - 10, how disappointed will I be?
>>
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>>53621230
>>
repostin

so if i wanted a god aligned chaos space marine army and use the elite unit (noise marines, khorne beserkers, rubric marines) as troops i would need everything as world eater/emperors children/1ksons. but if i wanted daemons of that god in the army too it will no longer be that legion but instead khorne or slaanesh or tzeentch list making the elite units of the legion still elite correct and not troops?

so a army with all khorne, khorne berserkers and bloodletters, the berserkers would still be elites for example?
>>
>>53621245
Only applies when adding units not models.
>>
>>53621262

Well we actually don't know yet, because forgeworld hasn't been leaked I don't think, unlike everything else, but why would you ever be disappointed? Those models are beautiful. Who cares if they aren't top dog, if you like them you like them, be proud of it fellow Krieg fag.
>>
>>53621220
It's hilarious that they're snipping little tiny pieces of stat lines as if we can't effortlessly get all of them.
>>
My dad works at games workshop and he says that during the Konpr campaign, Guilleman kills Fulgrim off screen for good.
>>
Been away from the game for a few years. I got some Lychguard just before the new edition was announced since I thought I'd get into 7th. Given the new rules and such, how should I model them? Sword and shield?
>>
Why is the vanquisher so trash

And why is the GSC version better?
>>
>>53621283
Do you think that'll get FAQ'd?

I get that the terv has almost no combat potential and is expensive, so maybe the cost of the termy reinforcements is calculated into that, but it feels weird to just be able to pump 10 models into a unit in the new NO FREE UNITS edition.
>>
>>53620823
>>53620784
That's awesome. I'm really pumped to make a salamander 30k army then. That's awesome and surprising they're making rules for them in 40k. Kind of changes my opinion of GW alittle bit.
>>
>>53621292
my dad works at nintendo and he says ur gay
>>
>>53621245
Think of it this way. Space Marine Apothecaries can easily revive a single 40+ point space marine or terminator every turn.

A Tervigon can replace 40 points worth of gaunts in an existing unit each turn.

Similar general value, and both are countered by killing the squad faster than it can be replenished, same as with Necrons
>>
Can the Primaris into Deathwatch?
>>
>>53620837
Really? First game against them I won with my Tau.
>>
>>53621311
No, otherwise necron reanimation becomes pointless. The answer to it is to either kill the tervigon or wipe the termagants so it can't add to them.
>>
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Is the D-Thirster now the worst Bloodthirster variant? Keep in mind that all 3 are 340 points.
>>
Are the Tau gonna be a pushover now that they have been nerfed into oblivion, or do you guys think they have some ace we havent seen yet
>>
So is a wraith unit themed list still something a douche would do, or is Iyanden open for business again?
>>
>>53621311
See >>53621328

It's closer to reviving than summoning, which is fine.
>>
>>53621328
Yeah, that makes sense. I guess they couldn't also have it make free 10 man units without it being inconsistent with other non free units.
>>
>>53621346
They are solidly mid tier, like most armies.
>>
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>>53621346
"Leave the Gue'la to me."
>>
>>53621346
I think you'll be unpleasantly surprised when you find they're still very good
>>
>>53621353
D-Cannons aren't D strength anymore, so you're fine
>>
>>53621193
Thanks man, probably adding the Pred then.
>>
>>53621365
Actually, im surprised in a good way, since all armies should be good in their own way. But I dont know what you are taling about so if you´d care to explain please...
>>
>>53621251
Yea the fact GK Peril at all is dumb.
>>
>>53621331
It's tye list, most likely. Nids can have a lot of different lists, but I'm guessing in tourneys we're going to see a lot of stealer rush.
>>
>>53621378
That 2 point thing should also have included a havoc launcher, price is 214 which is pretty good IMO
>>
Also, wich would be the best armies now, according to what we have seen? Is there one that turbo fucks everyone and everything, or they are mostly equally matched?
>>
>>53621407
Orks.
>>
>>53621245

If it does than Apothecaries need to spend points to revive marines. And Necrons need to save points for reanimation.
>>
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>>53620475
CAN YOU ISSUE ORDERS OUT OF TRANSPORTS??
>>
>>53621386
>but I'm guessing in tourneys we're going to see a lot of stealer rush.

That army would get mashed by pure ork horde. I think people are really sleeping on 300 orks at 300 points. Same with mass guard. Hell, the sword and pistol eldar can stack some pretty good buffs now and are cheaaaap.

I think people are preparing these tyranid speed rush armies because the meta hasn't come in and people are still trying to shoot them off the table with small numbers of shooty elites.
>>
>>53621108

The Leman Russ are almost universally terrible. Their damage per point is pitiful.
>>
>>53621192
I could, but at 203 points each I lose a whole leman russ, and would rather have the extra cannon, plus horde armys will be crushed under the tracks of Imperial heavy armour, if in doubt charge closer and hit them with your sword
>>
>>53621338

I'm kinda regretting building mine with the super axe now that it turns out to be the only one with -degrading fucking weapon skill- but I mean, at least it has a Melta-axe.

If only it was S16 instead of S14, then it would unquestionably be worthwhile for wounding all on 2+.
>>
>>53621431
300 orks at 2000 points*

>>53621407
Necrons with reanimation buffs stacked and hordey troops seems overwhelmingly strong at low point values where you can't actually wipe a 20 man unit in a single turn.
>>
>>53621430
Orders are a bubble, Anon. So no.
>>
>>53621245

Everyone that has told you they dont have to pay is wrong.

Reece confirmed in an interview today that tervigon have to pay points to bring dead terma models back to life.
>>
>>53620559
No news as of yet, unfortunately.
>>
>>53621338
Same number of attacks but more damage in exchange for no ranged.

But, isn't Wrath completely superior to Fury?
Extra special rule to help it kill characters, has a heavy flamer and a marginally worse whip.
>>
>>53621470
So how do we know what has to pay and what doesn't?
>>
How will be the Death Guard be. And to that mater, how will mort´s model be like in the game?

On heresy he could teleport 10 fucking inches, and then move and charge. How will it be now?
>>
>>53621338
Honestly I think the Demon Prince is better. The reroll 1 bubble is pretty nice.
>>
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Ok, here's your guide to nurgle. Make me proud.
>>
>>53621451
It doesn't have degrading weapon skill?
>>
>>53621470

>Necrons have to pay points to bring back dead models
>Reanimation straight up doesn't exist anymore
>>
>>53621445
dmg per points is not the only factor.
Ability to keep up that dmg after taking hits is also a factor.
You can get more sledgehammers by mounting them on teacups, but those teacups aren't going to hold up long. That one sledgehammer on a brick wall is going to last.
>>
Keeper of Secrets or Daemon Prince? Can't make up my mind here for my slaanesh daemons.
>>
>>53621507

Maybe AP are exempt? How the fuck should I know.
>>
>>53621496

Yeah it does. Insensate Rage is the one with the single massive super-axe, and it's WS drops as it takes damage.

The other two only lose BS on their nearly irrelevant lash attacks.
>>
>>53621330
Primaris can into anything because they want you to buy a bunch of them.
>>
>>53621431
Actually i made a nid speed rush list because i played that all throughout seventh, it's just viable now which is fucking great
>>
>>53621163

Anybody? I know we haven't played the new edition yet so this is all just speculation, but is there no one who can maybe give me a second opinion. Please?
>>
Are infantry squads worth it?
>>
>>53621524
Oh right, when it takes damage.
>>
>>53621286
I meant more with the quality of the China cast models. I'm perfectly happy using them as scions in my regular guard army. Although it might be fun to try the krieg rules when they drop.
>>
>>53620559
Hi fellow Corsairs Player. I too am worried. I see reavers and cloud dancers which is cool. But where are my voidstorms? I was gunna make 5 of them out of Harlequins and have them use two dissonance guns for shenanigans. But to be fair, outside of Malevolents and our ranger option, our entire range was shared with craftworlds.

I'm seriously hoping we get a corsair faction, and we get stuff like using reavers and clouddancers for troops instead, with some generic units from Eldar/DE being taken with just adding on jumppacks.
>>
>>53621470
Source?
>>
>>53621515
Keeper.
Don't ask why.
>>
>>53621104

xenos allies when

>>53621331
quick army summary?
>>
So is it Eldar Crapworld edition?
>>
>>53621470

Do you have a source? I can't find this interview.
>>
>>53621512

I get what yourr trying to say, but that is the worst analogy i have ever heard. "Mount sledgehammers on tea cups". What?

Anyway, the problem is that Russ attacks arent even sledgehammers, theyre love taps. Having a unit that does high damage and then dies immediately is better then an expensive unit that is hard to kill but will also be ignored by good players because it doesnt do any damage.
>>
Why are chaos spawn so good now? Is GW still trying to make up for 4e?
>>
>>53621593
They might hit hard, but they break easily. It was clear enough for me, Anon.
>>
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>>53621540
Sorry anon, no one knows.
>>
>>53621554

Oh well I have no idea, but it seems a good number of people do it, so it can't be that bad. Who'd you order from and how much was it? I've wanted to make DKoK for ages, but I just can't justify the expense for the forge world models. I don't have as much disposable income as I used to when I got into the hobby and built my first army.
>>
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How many dice is a good number of dice to have for a Marine army?
>>
Did any of the traitor legions stuff transfer over, or are everything not thousand sons/death guard just back to being vanilla csm with a special character or two.
>>
>>53621515
Why not both? Though Daemon Princes of all variants are crazy good now. Stat buffs, cheaper than they were in 7th, and they dont degrade as they take wounds.
>>
>>53621612

Well thank you for the response at least. Do you think it's a reasonable strategy, or no? I know we don't really know, but a gut feeling or just your opinion would be fine. I'm just looking to get someones speculation besides my own really.
>>
Do supercharged plasma guns kill multi wound models on 1s?
>>
>>53620475
Anyone have a download for the new Dark Imperium book? I've been seeing screenshots from it online, so hopefully someone on here has it.
>>
>>53621621

Nothing for now, but Traitor Legion rules are coming later.
>>
>>53621454
At the same time, a Necron list focused on a single warrior blob and buffing it feels like it wouldn't do as well at objectives
>>
>>53621620
Usually 2 blocks of different coloured dice can have you set for a normal sized game with most armies.
>>
>>53621593
>Anyway, the problem is that Russ attacks arent even sledgehammers, theyre love taps. Having a unit that does high damage and then dies immediately is better then an expensive unit that is hard to kill but will also be ignored by good players because it doesnt do any damage.

Dmg per turn and dmg per game should both be metrics you consider. The russ doesn't put out a wall of bullets every turn, but it will probably put out shots for the ENTIRE game, while other options might get a few turns of full shooting then spend the rest of the game dead.

Alpha strikes are better than durability because killing an enemies guns means you're more durable by default, so testing will be required to see where the good balance is. If alpha strike was the only thing that mattered then dark eldar would have been viable at some point in an edition in the last few decades.
>>
>>53620702
I'll let you know when my Chaos index arrives.
>>
>>53621593
>Anyway, the problem is that Russ attacks arent even sledgehammers, theyre love taps.
they can take a lascannon in addition to their turret weapon, which is the biggest sledgehammer you can mount on your infantry squad teacup.
Basic battle cannon is D6 S8 ap-2 dmg d3. That's averaging 7 dmg at S8. That's just a bit weaker than 2 more lascannons.
Three lascannons is max your getting out of the HWT squad.

They're using just as good a sledgehammer, you just get less of them per points than using the infantry squad and HWT. In turn, they don't disappear like the infantry squads.
>>
>>53621642
I don't even know what a Scion is. I have very limited knowledge of the meta after 6th started because that's when I quit.
>>
>>53621523
Because it makes no sense

>Revive Space Marines with a medic, free of charge
>Revive Sisters of battle with a Doctor, free of charge
>Endlessly revive your enitre army of necrons, free of charge
>Revive 10 termaguants without any of their upgrades? That's gonna cost you!
>>
>>53620818
They're gimped though, since last I checked, they only include the weapon options sold with the plastic kit. You need the Imperial Armour rules for stuff like Mortis load-outs.
>>
>>53621643
Yes, the model just straight up dies. No wounds are taken.
>>
>>53621579
10 fire warriors
5 pathfinders
5 pathfinders
1rail Broadside
Farsight
3 crisis suits
3 steathsuits
1 Ghostkeel

Vs

3 venothropes
3 warriors
Tyranids prime
30 gaunts
Trygon prime
1 Tyrannofex
3 Raveners
>>
>>53621666
It does on the objective that gives points for just sitting on it every turn. If you spread the objectives out a lot you can game it so that he has to split up the blob, but a single warrior unit can stretch 60 inches wide so it can still be tough at like 1250. When they stand back up you just stretch them out to reestablish that line to the objective.
>>
>>53621431
Eh. Genestealers chew up infantry pretty well now. on a charge, 15 stealers with no upgrades or buffs will kill 20 orks or Guardsmen. That neuters a mob, although a conscript blob would be okay if they had a commisar.
>>
>>53621719
And he had 3 unit ripper swarms
>>
>>53621727
You can't conga line res'd models like that, they have to be placed next to existing models.
>>
>>53621620
You don't need more than 20 or so for any army.

To hell with the players that try to roll 60 dice at a time and roll them into models.
>>
>>53621698

New stormtroopers, with the nice copy-rightable name Tempestus Scions. Basically they shoot really well, and all of them have deep strike.
>>
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>>53621470
Source: your ass
>>
>>53621616
http://m.ebay.com/itm/192206884711?_mwBanner=1

From here. 30 bucks so if they really suck it's not that bad. That store seems to sell almost every krieg unit.
>>
>>53621702
Tervigon says the dead models are REPLACED. Apothecary says the dead models are RETURNED. Reanimation also says RETURNED.

I think that may be the big difference. There seems to be a pretty clear decision to use different language. Replaced is the same language you use in list building to do upgrades.

But that parts weird because when you replace an ork with a nob there is nothing in the points telling you how much to pay for it.

This editions cracks are showing.
>>
>>53621719

Hm... Who was putting in serious work for your side?
>>
>>53621727
okay, engage them at one end with an assualt, Only a tiny portion of it can assault back. So that unit basically does nothing but try to score points.
Then you take care of other things, and switch to wiping it out after you're done. The harder you make that unit to wipe out, the more points you can tie up with a tiny assault.
>>
>>53620520
Wolves
>>
>>53621003
>battle cannons suck meme

This needs to die.
>>
>>53621067
Doesn't matter, they're all one kit. Magnetize, my man!
>>
>>53621507
>>53621702
I can already image how much butthurt there will be if they turn around and say you need to pay for reanimation and medics.
>>
>>53621752
>7e
>30 hormas
>3 attacks because charging
>roll all 90 of my attacks in a tray we made because we're decent human beings
I don't see the problem
>>
>>53621737

Sure, but there are 280 other orks. You'll probably alpha strike two 30 man units screening the horde then get tabled on the counter charge.

Stealers put out good damage but aren't resilient and they die damn fast for how much they cost. A 30 man ork squad has 120 attacks.
>>
>>53621673
>2 blocks
How many dice is that?
>different colors
Is there a reason for that? Like how many different colors? Just assorted colors for identification purposes?

I was looking at just getting a few of those green dice with copper numbers I posted a pic of.
>>
>>53621780
I think the difference is that the Tervigon, fluffwise, is making new termagants, while the others are bringing something back to life.

Functionally though? They're identical, and it would be stupid to say that one costs points while the other doesn't
>>
>>53621789
My Crisis suits and Farsight were MVP. The Firewarriors may have well not been there. Broadside was kind of Meh.
>>
probably been asked before but here goes anyway.

GW had teased that you were going to have to purchase summoned daemons from your points total. I have not seen that anywhere in the book. Under Daemonic Ritual it just says you have to sacrifice your movement in order to attempt the ritual. roll 3 dice and your total is the power point cost of the unit that can be summoned (if you dont roll anything sufficient then it fails. {if Nurgle is your god, Nurglings cost 3 so you literally cannot fail}) you take a mortal wound if you roll a double, or d3 mortal wounds if you roll a triple.

Did I miss something about having to pay for the summoned daemons? Or is the cost the sacrifice of movement and the risk of mortal wounds? (in a Chaos army a Sorcerer can always cast warptime on the unit that didnt get to move so that they still end up moving)
>>
>>53621746
Yeah but don't you roll for reanimation one model at a time?
>>
>>53621824
They have to be in coherency with models that weren't res'd that turn.
>>
>>53621816
I think the difference is that all the units bringing things back from the dead for free use RETURN and the tervigon uses REPLACE.

Like, the rulebook doesn't explain the differences in terminology, but there is a pretty distinct difference there.
>>
>>53621821
So, 'FSE' is still rocking? Good to know
>>
>>53621823
it's under match point rules in main rulebook. Not the chaos book
>>
>>53621821

neat, what guns on the crisis
farsight is pretty beastly in melee apparently
>>
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What the fuck is up with Reece's voice? Why does it sound like his balls are held together with a rubber band?
I'm trying to listen to them speak about 8th, but this fucking lung cancer patient is making it so difficult to listen.
>>
>>53621780
Do you pay the points for a nob squad nob?
>>
>>53621696
>Basic battle cannon is D6 S8 ap-2 dmg d3. That's averaging 7 dmg at S8.
Average of D6 shots is 3.5
Average hits with 3.5 shots at BS 4+ is 1.75
At that point, assuming you 100% always wound and the enemy always fails their saves, you're still only averaging 3.5 damage.

What the fuck are you talking about?
>>
>>53621858
2 with 2 plasma and shield gen
1 with 2 Flamers and shield gen.
With 2 shield drones. Those Saviour protocols saved my ass.
>>
>>53620509
Flamer Pods (read: my favorite strategy with blood angels) are dead. Dreadnought pods no longer exist. Pods cost a fuck ton now.

All of these mean pods are far less spammable, and usually are a suboptimal transport option.

However, with meltas, and especially with plasma and multi-meltas, pods have a strong niche.
>>
>>53621702

How do you know the first 3 are free of charge? That's an assumption we've been making just like with tervigon replacing dead models for free.
>>
>>53621547
The better question is "Are vehicles really worth it when you could use those points to bring more infantry?"
>>
>>53621862
Nobody fucking knows
>>
>>53621854
stealth suits had a beacon and I dropped in the suits
>>
>>53621851
I'd agree with this.

Replaced and returned are fucionally synonyms in rule terms and are only there to reflect lore.
>>
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>>53621186

Well the Mega and Meka lack rules for now, but they'll probably be good when they're updated.

Not sure of Look Out Sir is still a thing, but since the Meka Dread would have wounds now, it could take advantage of that (though to be fair, sniper is all but useless against it anyway so).
>>
>>53621862
I DONT KNOW

They say that you can CHOOSE to replace a boy with a nob but it doesn't list points. It lists points when I replace a slugga with a Rockit Launcha, though. It uses replace usually to indicate that you have to pay for something, but not always.

This shit needed better proof readers.
>>
>>53621851
There is no difference, or at least shouldn't be. Crunchwise, a Tervigon having to pay points to bring back gants to an existing squad makes that ability equally as completely utterly worthless as Reanimation Protocols would be if that too had to pay points.
>>
>>53621622
Sweet. DESU I was just going to use the current shitty GW KoS for either, and eventually snag the FW
>>
>>53621854

>FSE is still rocking

I really hope marker drones are still as viable as pathfinders, I really don't want to switch over and break theme.
>>
>>53621239
You have to pay for the termagants you spawn so it's basically a transport.

A relatively fragile transport considering all the lascannon and missile spam that will happen that kills all the Gants when it dies.

Nids still suck.
>>
>>53620618

I honestly don't understand how you expect to fit 30 termagants within the restrictions of the Trygon tunnel. You have to place them within 3" of the Trygon (wholly, which I have been taking to mean covering their entire base), while also avoiding being within 9" of enemy models. You are going to lose at least 10 models due to not having room to place them, so just don't take those if you're going to bring them through the tunnel. Personally I'm reserving my tunnels for more elite troops that can still accomplish something with 8-10 models or less, as that's what I realistically expect to be able to consistently place regardless of where I choose to have a Trygon pop up.
>>
>>53621862
No. Squad sergeants are free unless they have a points cost listed in the back of the index. For example, Boss Nobs, Exarchs and Neurothropes are free upgrades, Aspiring Sorcerers for TS on the other hand are not free.
>>
>>53621055

Honestly, making the pauldron rims a dark copper would go a long way.
>>
>>53621906
>Replaced and returned are fucionally synonyms in rule terms and are only there to reflect lore.

Replaced and returned are not synonyms. They mean completely different things.
>>
So, despite having been on 4chan for many years and being one of this board's nextdoor neighbors for sometime, I never really explored the universe of Warhammer until a friend I met through 4chan and one of it's related communities bought me some novels for Christmas. I don't think this post would be tolerated on /lit/ as they have a pretty low-threshold for fantasy, sci-fi, adventure, etc. despite what others might think. Also, I'm not sure whether to post this on /toy/. Anyway, I'm not posting for the sake of lore or knowledge of the series, but I was thinking of buying a gift for my friend because 40k is...delightful. I'm just sad that I hadn't taken the time to get into it approximately 10 or so years ago when I began frequenting 4chan when was totse was dying. Ok, with that being said, where would be a good place to buy a gift for a Warhammer fan? I know of Forge World and of course Games Workshop. Is there anywhere else I can look? That's reputable or respected...I can google as well, but I would not want to drop money on something that's of inferior construction or of lesser quality or of a dubious nature. I have other questions but they can wait. Sorry, I'm not trying to hijack or be spoonfed, but I would rather not lurk for months on end. Yes, I mean a figurine for him. He plays the tabletop games. I have yet to invest money into it, but I plan on it.
>>
What's the point of IG veterans now?
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>>53621924
Don't spam Tervigons?
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>>53621881
>Dreadnought pods no longer exist

They'll be in the FW book you fucknugget.
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>>53621809
I mean... okay? A 30 boy mob is 180 points, a 15 stealer brood is 150. Yeah, if I send 300 points of stealers against 1800 points of Boyz, the boyz will probably win.
>>
>>53621937
To be jelly of Storm Troopers.
>>
>>53621943
There's basically no reason to take them at all.
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>>53621881
I noticed on the combi weapons, not only can you fire with both profiles for -1bs, they're not one use anymore.

How easily could one get a ton of combi-flamers in their face turn one?
I'm guessing that -1 BS means you can't for overwatch, how do the two rules interact?
>>
>>53621922
with Drone Controller they fire MLs at 4+.

If you put a Cadre Fireblade in a droneport, its drones will fire at BS5+
>>
>>53621933
GW has a few resellers that will give 10% off, but otherwise you're looking at illegal third party knockoffs. There are some pop up recasters in china that people like, but other than those you might as well just buy from Spikey Bits for its 10% off or just GW itself.
>>
>>53621882
Because otherwise it's fiddly garbage and useless at best.

The intent behind making you pay points for summons was so that your 2000 point army wasn't actually 3000 points by the end of your first turn.

All of these things that bring back models? They're not going to expand on your existing army. They essentially just allow you to give those models in those units an extra 'save' against whatever killed them to keep them in the fight.

The fact that they use the word Return and Replace makes it more clear that this is putting something back on the table that was taken off, rather than adding to it.

At that point you might as well argue Guilliman requires you to pay for him again when you revive him.

If that's the case, nobody is going to bother using this stuff. What Necron player wants to set aside 500 extra points just for the 1 in 3 chance his models will get back up when the Nurgle player just gets a 1 in 3 chance to not have those models fall down in the first place?
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>>53621882
All of those abilities become strictly worse than just taking more models in your army if they cost points. All of them. If they cost points they might as well be deleted from the rulebook, just black them out with a sharpie they are trap options that will never, ever be advantageous to you in a game.

Summoning costs points because it offers OPTIONS. You don't decide what you spend those points on until you summon, and it creates totally new units.

Reanimation, Tervigon spawning, all those things don't have options. They don't have the advantage summoning does of list tailoring during game. My tervigon can't decide to either spend points on more termagants or a unit of Zoanthropes.
>>
>>53621963
sorry, BS2+
>>
>>53621860
it looks like his throat has a scar on it, so somthing with that
>>
>>53621887

In the case of Orks, I don't think I'd be all that use to taking a lot of infantry over vehicles.
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>>53621960
There wasn't in any other edition either.
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>>53621851

But like mechanically replacing a dead marine is the same as returning a dead marine.

If a tervigon has to pay points for gants then it is absolutely worthless.

The advantage of summoning is supposed to be that you can choose what to summon depending on what you need but all a tervigon can do is create 10 of the least valuable unit, while paying 250 points to do so.
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>>53621077
>Sniper Drones are apparently the best snipers around aside from the Vindicaire

I don't understand how that makes sense.
How are they better than anything? They cant mortal wound and have the worst accuracy

>>53621880

Nice, looks like Protocols is a solid new addition for Tau
>>
>>53621863
I wasn't including the BS in there, because that applies to the lascannons in your infantry squads too, so it has no purpose in comparing the two guns.
Wounding is worse only against T8 so heavy vehicles, and the AP is worse, but AP-2 isn't shit.

Saying that guard infantry is able to put out lots of damage, but russes can't is bullshit because there russ can have a lascannon and a gun that's only a touch worse than 2 lascannons. Your infantry options are not carrying better guns than that, they just get more per points, which they pay for by being super fragile.
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>>53621956
The line of posts was indicating that it was a tyranid rush list, I was just mentioning that people maximizing turn 2 assaults are going to get mashed by hordier armies. If you're just hitting a single squad with another single squad then sure, but that's not really what the conversation was about.
>>
>>53621932
They are functionally synonyms in rule terms.
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>>53621031

Bloodbowl Orcs are noticeably larger than 40k Orks, and they also have different proportions. The 40k Orks in general have larger heads, proportionally.

I tried a headswap for one of the Black Orc Blockers with a spare Nob head, and found that the Nob head was absurdly oversized and that I was better off with a regular Boy head.
>>
>>53621912
That FW model is one of the most annoying things to put together. It would probably be better and less expensive to just buy a DP and an old KoS model.

Or just wait for GW to update the KoS, but that probably wont be for a while.
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>>53621984
Why would we laud them for not fixing problems?
>>
>>53621976
Agreed there.

I play Orks too and my old Speed Freeks list is going to be tough to run, anything with an engine got way more expensive.
>>
>>53621994
I thought the conversation was about a Genestealer horde up against an Ork horde.
>>
>>53621991
Not him, but Sniper Drones have really nice range, good strength, and can easily be brought up to the best accuracy if you have a Marksman, a guy with a drone controller, and possibly markerlights.

The only real flaw they have is that they can't get past saves, so they're only really good against lighter characters rather than warlords, but I'd argue that's the case for most of the non-vindicaire snipers
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>>53621970
>Because otherwise it's fiddly garbage and useless at best.

>gigantic high strength almost immortal model that gives large area of effect buffs and essentially gives termagaunts deep strike is fiddly garbage

No?

>The fact that they use the word Return and Replace makes it more clear that this is putting something back on the table that was taken off, rather than adding to it.

Return implies you already paid for it and are getting it back. Replace implies you are getting a new one. When something is returned to me I don't usually pay for it, but if I go out and replace something that tends to come with a bill.
>>
>>53621992
He's probably just mad that Russ spam isn't super OP anymore.
>>
>>53621937
Better than Guardsmen, but still cheaper than Scions. 6ppm vs 9ppm will go a LONG way toward netting you more dudes.

They're basically budget Scions...cheap enough to sacrifice, but a much better choice for melta/plasma than Guardsmen because of their BS bump. Standalone HWTs may be super cheap now, but veteran HWTs embedded in vet squads can benefit a lot from that BS as well, especially lascannon teams that normally have one shot syndrome.
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>>53621985
250 points while also being the most resilient unit in the book and having an AOE buff to surrounding termagaunts. It also has big arms to hit things with, but they'd take a while to do much.
>>
>>53621937
They still put out a lot of dakka. Taurox still has 4 autocannon shots. Vets can have tons of weapons. Heavy weapon, heavy flamer, 3 specials, one plasma pistol.
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>>53621933
Lots of non GW stores do discounts, a place near mean does a flat 20% off on all GW products. Just check around for independent stores.
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>>53622004
It isn't really one. Their gimmick requires that they are weak to focus fire, so work around preventing that.

Or would you like them to just be OP and require no skill to use?
>>
>>53621996
You have literally no idea if that's true so stop saying it. Unless you're one of the designers of this game then you have no basis on which to claim what is or is not functionally a synonym. Especially for a game that hasn't come out yet and has no errata.
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>>53620902
Are you retarded?
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>>53622049
It's a complete waste of time seeing as the other MC's are just better than a 10 unit transport.
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>>53622055
>Buh...Buh... SEMANTICS!

Don't be a faggety rules lawyer, unless it says something explicitly stop assuming it.
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>>53622027

The summoning rules still don't mention paying for models, only units.
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>>53622027
>No?

Yes. And I was referring to Apothecaries and Necrons with that too.

And having to set aside extra points on top of your already expensive MC (that isn't nearly as immortal and strong as you think) just to slowly poop out 40 points of fodder each turn isn't worthwhile. If you can bolter existing units for free? Sure, that'll help soak up some wounds while the gaunts you upgraded do the real work. If you have to pay? Just Ditch the Tervigon and buy 200+spawned gaunt points worth of gaunts.

>Return implies you already paid for it and are getting it back. Replace implies you are getting a new one.

Again, this is all fluff. There's no reason why bringing back a Space marine Centurion with the biggest guns available into a unit should be free, while putting a handful of gaunts without upgrades into a unit should cost points
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>>53621673
is a block 12 or 36?
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>>53622025
15 stealers isn't a horde. Are you running a horde of them or aren't you? Are you just sending one squad at me a turn..?

2000 points of orks is going to beat 2000 points of stealers because they are much more cost effect in an anti infantry mellee role and your speed advantage only matters on the first charge. After you kill that screening squad you're going to lose like six squads at once on the counter charge.

Or you could just send them in one at a time, but shootas are a free upgrade that most units will have like 10 of (so that they can overwatch then be taken off the table).
>>
>>53622081
That's, like, just your opinion man.
>>
>>53621857
thanks
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>>53621984
Are you fucking stupid? Tervigons were OP in fifth and they were solid in 7th during the time after we got obsec summons but didn't have the asinine MC cover nerfs.
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>>53622027
I have to pay a workman when I have something fixed and returned to me, it is a fact of life.

It doesn't make sense for Nids to pay to return a gaunt squad to full strength but necrons don't pay to return warriors.
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>>53621966
>>53622048
Thank you for the speedy responses.

Alright, seeing as you're the only that responded, I will ask you. This fella and I have been friends for a while, and I wanted to buy him something really momentous. Would a Forge World Warlord Titan be an inappopriate gift? I don't really care about the cost, but does it have any utility as a table top piece? Within the confines of rules and gameplay, is it stupid and unwieldy? Not having the played the tabletop game, I have no idea. Also, I know he plays Imperium forces, so at least it would be appropriate in that sense. I have other questions about the build as well.

I think for me that I will take your advice and go local and independent to get started, but he's been playing for years. I want to get him something really cool.
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>>53622106
Sure, but you'd have a hard time convincing me to take one other a haruspex or exocrine.
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>>53621998
We'll if GW does EC in the fall like I keep hearing, they'll probably do daemons of slaanesh right after, and coordinate it with sigmar's teased Aelves.

After that, I'll use the old KoS as a prince I guess. For the time being, me thinks I'll buy a prince and a trygon kits and make a snake body prince
>>
>>53622094
I'm not convinced it's just fluff, but I am happy to wait for a FAQ to see. I can see both arguments. They are very consistent with using RETURN on anything that is reanimating dead units, but they use REPLACE in list building.

Both just mean "put a thing back on the table" as is, but the correct design decision if you wanted no ambiguity would have been to only use one term, not several. Especially when those words mean different things.
>>
I'm having an extremely difficult time figuring out what scheme to give my Guard army. I don't really care for canon Cadian green, I like the blue they did with Scions as the official theme but I don't particularly want to just copy that either. Kind of considering purple, tried it out a bit and it's not bad but it's sort of a bitch to actually paint. Normally I'm really good at coming up with shit like this, but my mind is just blanking.

Suggestions? I run (or ran, thanks 8e) mostly mechanized Guard, so it needs to look good on Chimeras/Russes/etc.
>>
>>53622055
Says the hypocritical faggot arguing semantics.
If that's your stance them why are you shitting up the thread?
>>
>>53622027
>>53622045

Resilience isn't worth anything if you can't do anything with it, and you're better off buying another 60 Termagants with those 250 instead of getting rerolls to hit. And its not deep striking because you have to fucking walk where you're going. It would be a really slow land raider with a worse save with no guns that can only carry 10 guardsmen with bolt pistols.
>>
>>53622113
In 5th, they died to my 16pts per model stormtroopers, but I'd say they were pretty alright.
>>
Let's face it, If the Emperor had a Text-to-Speech device became canon, it would be better than what they have now.

Also who the fuck cares about fluff? How's the crunch and how are YOUR DUDES going to fare?
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>the new rules for SS Exarchs and Karandras that let you attack again for each hit you land

Scorpions have always been my favourite aspect, so I'm loving this ability.
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>>53621909
Boyz are 6 per model and nobz are 17. How is this hard to figure out? Since you're -replacing- a boy, you subtract 6 and add 17 for the nob.
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>>53622027
No you idiot, return and replace have no difference in context of the games terminology.

Look. This is very simple. There is a fool-proof way to tell if an ability should cost reinforcement points or not. Here's how it works:

If you use this ability to put units on the table, and somehow magically your opponent misses every shot and every attack all game and you never take any losses, do you end the game with more models, and therefore more points, than you started with?

If yes, then the ability costs reinforcement points. Basically they are a mechanic to make sure you aren't getting "free points" in the sense that a 2k vs 2k army could end the game with one side at MORE THAN 2k points.

If no, it doesn't cost anything. It's effectively just a different kind of save that you take after the model already died.

The reason the Tervigon causes so much confusion, is because unlike all the other abilities in the games that do these things, it has two different modes. Summoning is always type 1, Necron Reanimation is always type 2, but the Tervigon chooses whether to use type 1 or 2 each time it uses the ability. I think this is how Reece got it mixed up and confused everybody.

If you use the mode where the Tervigon spawns a NEW UNIT of termagants, it costs 40 points, because theoretically if you ended the game right there you would have 2040 points.

However, if the Tervigon replaces casualties in a unit of termagants that was already paid for, ie you had 20 terms, some of them died, you replace up to 10 of the dead ones up to a max that you started with, that doesn't cost anything, because if you ended the game right there after using it, you still wouldn't have more than the 2k points you started with. Very simple.

Now, is this ability strong? You fucking bet it is. It's basically a super-duper 1+ invulnerable save for 10 gants a turn. The counter is really simple - Shoot The Big Ones.
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>>53622121
>Alright, seeing as you're the only that responded, I will ask you. This fella and I have been friends for a while, and I wanted to buy him something really momentous. Would a Forge World Warlord Titan be an inappopriate gift? I don't really care about the cost, but does it have any utility as a table top piece? Within the confines of rules and gameplay, is it stupid and unwieldy? Not having the played the tabletop game, I have no idea. Also, I know he plays Imperium forces, so at least it would be appropriate in that sense. I have other questions about the build as well.

Assuming you are not a troll, but are just a wealthy guy then the titan would probably be ok. It takes up a lot of space and is annoying to transport.

Alternatively you could get something professionally painted for them. Your local independant store isn't going to sell forge world goods like that titan, that is direct order only, though they may be able to talk to you about it.
>>
>>53621775

The site wont let me link the video because it days its spam. Look up frontline gamings QA from yesterday, then eat shit.
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>>53622139
>Says the hypocritical faggot arguing semantics.

SEMANTICS ARE LITERALLY ALL A FUCKING RULEBOOK IS

>If that's your stance them why are you shitting up the thread?

Blow me?
>>
I need to cut 100 points somewhere but what do you guys think of this list I quickly made?

-HQ-
Catacomb Command Barge - Gauss Cannon, Warscythe - 169

-Troops-
Ghost Ark - 170
Ghost Ark - 170
Warriors x20 - 240
Warriors x20 - 240
Immortals x10 - 170

-Elites-
C'tan Shard of the Deciever - 225

-Heavy Support-
Doomsday Ark - 203
Doomsday Ark - 203
Annihilation Barge - Gauss Cannon - 153
Annihilation Barge - Gauss Cannon - 153

Mostly going up against an Ork and Tzeentch Daemon player.
>>
>>53621927
So you think warriors would be better to tunnel?
>>
Is everyone going to use points? I feel like power levels is probably best for casual games and just use the points for Tournaments.
>>
>>53622171
I'm pretty serious.
Laser blasters? OR Apocalyse launchers?
Plasma annihilators? Power claws? Volcano canons?
This will be a shot in the dark. I don't know what a good balance would be.
>>
>>53622189
Not him but,

I do believe it is actually RULES. If it cost points, they would say it costs points. I don't play filthy xenos scum and even I know this.

just see
>>53622162
>>
>>53622142
Resilience isn't worth anything if you can't do anything with it

I'm pretty sure that in objective games resilience matter a whole lot.

>And its not deep striking because you have to fucking walk where you're going.

And because they pop out of a giant monster they dont get mowed down before that.

> It would be a really slow land raider with a worse save with no guns that can only carry 10 guardsmen with bolt pistols.

Well, no. It'd carry like 60 guardsman but it'd have to let 10 out every turn.
>>
>>53621674

I am comparing damage over the game, as well as damage per turn. Russ are shit at both.

You can buy 6 lascannon HWS teams for the price of a single BC Russ. 6 HWS with las will do the same amount of damage in a single round of shooting as a Russ will do in 5 turns. That means that even if the HWS all die turn 2 theyll still have put out the same damage over the course of the game as a Russ that lives 6 turns.
>>
>>53621963

Not sure if that's useful for points sink unless the drones can fire whilst embarked.

Otherwise it's 4 t4 wounds then all that spending on character and fortification is gone.
>>
>>53622131
Replace in list building has no bearing here, because that's used when you're exchanging one gun for a different gun.

>Both just mean "put a thing back on the table" as is, but the correct design decision if you wanted no ambiguity would have been to only use one term, not several. Especially when those words mean different things.

Don't forget that Poxwalkers also effectively have something similar where they can Add models to the unit.

They use different words because they're doing slightly different things, but that doesn't make any of these different enough to mean one costs points and another doesn't.

Marines Return, because fluffwise you're bringing the guy back to his feet (even if he previously Fled due to a bad morale test) with full wargear.

Tervigons Replace, becaues fluffwise you're spawning more of them without any wargear, even if it's functionally identical to the above if the squad has no upgrades.

Poxwalkers Add, because fluffwise they're turning people they kill into zombies and can go above their max limit

They mean slightly different things, but the intent is pretty clear if you don't insist on trying to read it like a law document.
>>
>>53622220
60 models worth of points that you could lose because the tervigon dies is an awful idea.
>>
>>53622159
There is no entry for boss nob in the book. There are Nobz reffering to the nob squad, but that's not what the book says to use. I get that you are probably meant to assume Nob but if you're allowed to add or subtract words when finding units that's gonna get real fucked up real fast.
>>
>>53622205

Most likely, just plan for the fact that you're playing without two of your Synapse sources for a turn. They're also flexible enough that whatever soft target you want to hit, you'll have a good tool to do it with (melee or shooting).
>>
>>53620992
>Harlequins are apparently insane ninja clowns of doom now
Elaborate.
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>>53621927
It's actually fairly reasonable, though I prefer to have it be exactly 20 so that you can more easily move it around cover.
>>
>>53622162
Another counter is also 'wipe out all 30 gaunts in one turn'

Or heck, even if you can only manage 20 gaunts in a turn that'll still finish them off within 2 turns
>>
>>53621163
It's not a widely played army and no one has played the new rules yet so no one can say, I've no idea but someone else said taurox primes are now good so I'm sure it'll be fine.
>>
>>53622131

Consider it a matter of calculating kill points or whatever. A Returned model is not killed for the purposes of fulfilling a mission objective or scoring points. A Replaced model has originally been killed for the purposes of calculating casualties, but a new model has come back to take its place. Also Returned is in factions that often have characters attached to these squads, and you're likely going to be reviving them, which may be relevant to mission objectives, whereas Gaunts aren't characters ever, nor does the ability effect anything but the gaunts.

Also consider we'd have that much more faggotry over rules if it was all one or the other. Consider reviving a Replaced Celestine and then arguing it's not the original so you use the original Celestine's revive to essentially create a second Celestine from out of thin air. Someone's going to be a faggot about that.
>>
>>53622210
You're not supposed to count power levels, it supposed to be a system of put whatever on the table and then compare.

Matching power levels would be unbalanced as fuck.
>>
>>53621796
This. It's only said by people that don't use I played 2 games today as IG. My russ squad BC'ed Bobby G to death in one turn.
>>
>>53622268
Fuck that's a lot of gaunts being vomited up
>>
>>53622162
>No you idiot, return and replace have no difference in context of the games terminology.

>No you idiot, return and replace have no difference in context of the games terminology.

Except you have literally no evidence of that because the rulebook doesn't state one way or the other. You are just pulling that out of your ass and textalling with a lot of all caps.

Like, yeah, the tervy is expensive and if it cant shit out free gaunts then its a lot worse. But hey, maybe its a bad unit from a company with a 30 year history of making bad units.

The thing is, you don't fucking know. It'll get FAQd so calm the fuck down. No one is making you play games with shittier tervs.
>>
>>53621992

>I wasn't including the BS in there, because that applies to the lascannons in your infantry squads too

Then youre a fool.

The difference between a bs4+ guardsman with lascannon and a bs4+ leman russ is that the former is fucking 24 points and you can take 6 of them for the price of the latter.

Six lascannons is over %400 more effective against all targets then a battlecannon.
>>
How good would a Tau Auxiliaries army be? Thinking of fluffing it as a Kroot list with Ethereals as Master Shapes and Vespids as Winged Kroot.
>>
>>53622102
Um... stealers are more points efficient for killing power. 150 points of stealers beat 180 points of boyz

Now I'm not saying a pure stealer rush is a good list, but you keep on making weird assumptions, like me sending in 6 broods to kill 2 mobz, when I only need 2.

yes, those 2 would get counter charged, but I'll have lost 300 pts to your 360.

Boyz just aren't great on their own, they need force multipliers to really shine
>>
>Had my second game of 8th, 850 points
>Decided to bring 2 knights as a joke
>Opponent actually played the game to my complete surprise instead of us having a laugh about how stupid that would be like i expected
>Two squads of CSM, one with missile launchers one with lascannons
>Mutilators dropping out with Terminator Sorceror
>Chaos Lord on Juggernaut
>In the end he destroyed one knight and left one on less than half wounds before he conceded
Holy shit, that was... surprisingly balanced. The Knight weapons were not ideal for taking out MEQs, they generally seemed better at taking out things bigger or smaller than MEQs until they got into melee where their feet could work magic. The Mutilators dropped in, got warptimed up close then charged and shredded a lot of the knights wounds.

If the rolls had gone a little differently i would have lost, are Knights more reasonably balanced in low points games now?
>>
>>53622288
No, he's right. If the rulebook doesn't state that there's a difference, then return and replace have no difference in the context of the games terminology.
>>
>>53622227
>You can buy 6 lascannon HWS teams for the price of a single BC Russ. 6 HWS with las will do the same amount of damage in a single round of shooting as a Russ will do in 5 turns. That means that even if the HWS all die turn 2 theyll still have put out the same damage over the course of the game as a Russ that lives 6 turns.

Well that's good because it's pretty easy to kill 6 HWS in a turn. One predator can do like 3 at once. Will you get two turns of full shooting from those squads?

Fuck no. You'd be lucky to have any left at all after the first turn in this edition where twin heavy bolters come out of vending machines.
>>
>>53622260
With a trygon prime you have synapse given it survives. What are your thoughts on flesh hooks?
>>
>>53622191
Seems fine, but i'm not sold on command barges as they're hard to protect.
>>
Anyone else sad to see Vindicators be nerfed so hard they're relegated to the model bin now?

Against blob squads you're only ever going to kill a couple of guys where as before they could spell doom to an entire unit with some clever positioning and a bit of luck. Against vehicles you might do a wound if you're lucky , before you could wipe out a tank squadron or even kill a land raider in one lucky shot.

There's literally no point taking one of these over a predator that can deal out far more firepower.

They've been a staple unit for me since I started the game, and I've got a trio of them I use for my Iron Warriors.

I don't know why they were hit with the nerf bat so badly, they were hardly overpowered. The demolisher cannon should at least do 2d6 hits against units over 5 and d6 against anything else.
>>
>>53622301
Kroot still suck ass, but Vespids now have a good deep strike so take as many as you want.
>>
>>53622284


>haha, my anecdotes are an argument xD
>>
>>53622305
Knights have always been balanced unless you were playing against scrubs.
>>
on the topic of things reviving costing points, the rulebook only uses the phrase 'units' not models.
so many summoning or replacing a whole squad will cost you, but not replenishing d3 models
>>
>>53622332
Yup. needs errata ed. Would 2d6 shots be good?
>>
>>53622240
>60 models worth of points that you could lose because the tervigon dies is an awful idea.

You could also lose an entire terminator squad when the land raider explodes.

>>53622303
>Um... stealers are more points efficient for killing power. 150 points of stealers beat 180 points of boyz

And 90 points of boyz beats 150 points of stealers. Getting the charge is what matters when you have enough attacks to wipe the unit. You'll get one good charge then get charged by an ENTIRE army of boyz. You won't be set up to screen, the army expecting the charge will. You will hit one or two squads. He will hit six or seven.

It's not about whether or not one charge of stealers is enough to beat a unit of orks. It's about what happens right after they beat that unit.
>>
>>53622332
Generally, templates have been nerfed, anti-armor has been nerfed, and vehicles have been nerfed. That's basically the dictionary definition of the Vindicator.

And I feel like it's just a combination of factors. Templates are weaker so hordes can be strong, vehicles got points bumped up to make up for their new durability since they can't be one-shot, and anti-tank has been toned down so that vehicles stay that durable and its hard to one-shot things.
>>
>>53622318

Yeah, you will because its two different squads so its only killing one squad max anyway. By compwrisan those two squads WILL oneshot a predator with average rolls.

And this is where points are important. If your predator is shooting at my HWS then im winning. Yes please do ping wounds off some cheap infantry in the back while ignoring my 40 plasma scions in the front doing the real damage.

And this is where your lack of
>>
>>53622151

Well, it was going to be mostly cogboys attached to my Inquisitor, but since Primaris got announced I think a few of them will be seconded into my Inquisitor's service to help chase out the heretics, along with some cannon fodder for troops and maybe a few spooky tech-weirdos as well.
>>
>>53622268
If you lose 1 you forfeit the reroll bonus though, and with 30 loaded with toxin sacs you're getting a fuck load of dice getting rolled to wound.
>>
I fielded 2 Deff Dreads and a Big Mek with Kustom Force Field today and it wrecked face. So far I love 8th ed.
>>
>>53622387
There's a big difference between could and guaranteed.
>>
>>53622280
Buddy of mine managed to play a game with the power levels. Just picked an amount and filled in the spaces. Powerlevel 100 seems to be a good amount for medium sized games.
>>
>>53620537
Allied Ministorum detachment for maximum church bell action and giant pipe organ of death accompaniment.
>>
>>53622403
>Yeah, you will because its two different squads so its only killing one squad max anyway.

Pretty sure the pred can split fire and kill several of them a turn while being like half of their points. Also, the pred is good against literally everything else in your army, whereas if I am not spamming vehicles your lascanon squads are worthless.
>>
>>53622268

That's a nice chart, let's see it again with the actual models accounted for.

Those things have tails and arms, remember?
>>
>>53622340

Being this butthurt, that normal people don't hate the battle cannon
>>
>>53622191
If you want to cut 100 points just make the warriors groups of 15 instead. or ditch the Deceiver and take some Tomb Blades or Praetorians instead
>>
>>53622387
And who's to say the tyranids player didn't have a screen of their own
>>
>>53621948
And so many people own Lucius Pattern Pods, you fuck.

Yes, you can counts-as, but that's not a real solution
>>
>>53622268
Which gaunts do you prefer?
>>
>>53622284
It's weird, but I've had similiar games. I know that mathematically the BC is inferior, but it always seems to perform fairly well whenever I run it.
>>
>>53622440
It doesn't really fucking matter, because you're only going to puke up 30 max and their arms are in the air, if you can't position gaunts correctly then you probably don't play nids
>>
>>53622440
Termagants are really easy to thread together, they're basically thin lines.
>>
>>53622454
>And who's to say the tyranids player didn't have a screen of their own

You can't have a screen in front of a fast assault army trying for turn 2 assaults? No screening unit is that fast. Also, what would that screen even do once it got to me? Block all of your charges?

I don't think you've been following what's going on .
>>
How long before this game gets ruined by SJW's and liberals?

With 40k becoming more popular, it's only a matter of time before we have shit like gay space marines, tranny shit, unknown legion being female space marines.

This is like one of the few games left untainted by gay liberal shit
>>
>>53622483
Inferior to what?
>>
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I want to play an IG tank company
How absolutely buttfucked am I?
>>
>>53622475
Devilgants. They eat things alive on the drop turn and 9" charge is too finnicky to be reliable in most cases so I tend not to bother with it.
>>
>>53622440
Time to model my gaunts with their arms crossed
>>
What happens to tyranids left on a planet that they didn't fully consume and who were beaten back? Is it like an ork infestation thing, where the local guard/pdf will have to constantly deal with the fucking things basically forever, or will they eventually die off due to no support from a hive fleet?
>>
>>53622494
Punishers and HWTs for the most part.
>>
>>53622493
>>>/pol/
>>
>>53622493
>How long before this game gets ruined by SJW's and liberals?

I'm already here. I'll fuck you up in real life. Would that ruin your game?

>With 40k becoming more popular, it's only a matter of time before we have shit like gay space marines, tranny shit, unknown legion being female space marines.

One of the chaos gods is already a tranny and orks have no dicks. Go back to infowars you cuck.

>This is like one of the few games left untainted by gay liberal shit

You are going to get so fucked up when you find out about the Tau or Eldar
>>
>>53622440
That area accounted for over 60 gaunts. You need to place less than half that number. Unless your modelling them such that they take up more than twice as much space as their base, it shouldn't be an issue.
>>
>>53622509
Hormagaunts will lay eggs and burrow, Carnifexes go dormant.
>>
>>53622493
We already have pony marines.

I doubt shit can get anyworse to the point you don't want to play anymore.
>>
>>53622286
Every game of 8th we played yesterday people ended up blobbing their units since theres almost no penalty for doing so why unit champion and heavy guns up front.

Its nice not having to move my units super spread out to not get fucked by templates
>>
>>53622340
>mathammer is my God
>>
>>53622537
Dont forget about the weeby flower IG.
>>
>>53622483
The reason I think is that, while the averages on the BC look bad, the effectiveness curve climbs really steeply if you just roll well on the early rolls (number of shots and hits) and shoot it at a large target instead of trying to nuke infantry.

Basically forget that it was ever a pie plate weapon and imagine it as a really big autocannon. Then it can do sort of okay against the right targets.
>>
>>53622493
SJW here, playing and enjoying the game with my leftist SJW friends. The game already seems pretty inclusive, I don't see much reason to push changes for that sake.
>>
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>>53620537
>>53620688
Mount the bell on a Rhino or Land Raider and call it one of these guys. They exist in 8th already so you'd be good to go. Seems fitting to me.
>>
>>53622511
But they have good range Punisher needs to get up into melee range.
>>
>>53622279
You can't ever revive celestine though- You need to target an existing unit to bring back models, and celestine dying removes her whole unit.
>>
>>53622492
I actually haven't, I've just been playing horde nids forever and horde vs horde just turns into a big meat grinder focused on who can kill more important things faster, a turn two assault unit being destroyed the next turn is perfectly normal
>>
>>53622555
shockingly, cannons are great at wrecking big things and rapidfire guns are better at killing infantry.
>>
>>53622495
Good news: You may now run armies consisting entirely of tanks.

Bad news: they're kinda bad for their points. Not AWFUL (unlike most vehicles the Guard motor pool hasn't gone up too hard in points) but not great, either.
>>
>>53622509
>Is it like an ork infestation thing, where the local guard/pdf will have to constantly deal with the fucking things basically forever
Yes it's exactly like that. It took the Ultras 250 years to fully cleanse their fucking home planet on which Guilliman himself was lying interred in his stasis tomb of all the feral nids after Behemoth and they had help from the Blood Angels to do it.

Orks tend to be better organized after going feral than Tyranids are though, since they don't rely on synapse.
>>
>>53622529
what about synapse creature?
>>
>>53620992

>Even playtesters says Daemons are shit tier

Well goodbye ol'Tzeentch, hello DE
>>
>>53622329
I'm actually not sure what to take for an HQ. I'm up for suggestions.
>>
>>53622573
It's just really unintuitive for people who for the last 15 years heard the word "battlecannon" and immediately their brain conjured an image of the plastic large blast template nuking a full tactical marine squad with AP 3
>>
>>53622586
They'll garner a small following of lesser nids
>>
>>53622569
The difference is that charges make you go first now. Genestealers are a fast shock unit meant to kill valuable stuff very fast. Orks are not valuable and they put out about just as many attacks at the same strength. Except they're almost a third the cost.

In the new edition where orks charging means they go first that counter charge and meat grinder is going to swing towards them decisively.

I don't think an army of full stealers is actually a viable army you'd see on the tabletop, but I suspect you'll see a LOT of ork hordes. It's mostly just speculation.
>>
>>53622284
>>53622483
That's because the bc's power curve is steep. Mathematically it's average, but unlike old ork shit where you needed 6's with more 6's just to be average, rolling slightly above average with the bc nets huge results.

For example, rolling 4's across the board nets you 8 wounds, or a potentially dead dreadnought.
>>
>>53622600
Just a standard overlord would work, most of your army is going to be on foot anyway.
>>
Everyone trying to argue Battle Cannons don't suck please either post your math, or an argument for why one dead MEQ a turn qualifies as "not sucking".
>>
>>53622440
Joke's on you. My 'gaunts are all 1st/2nd edition models.
>>
>>53622586
Yeah, dormancy and burrowing are their instinctive behavior when there isn't any prey around.
>>
>>53622586

Chances are they change behavior and start lurking rather than outright fighting. They'd start placing a higher priority on breeding Lictors and Genestealers than making swarms or large creatures. They might even do their best to start a Genestealer Cult to turn the locals towards their defense.

Might be a neat base for a Genestealer Cult, though. They're not hoping for salvation to come down from the stars, but to burst forth from the earth and carry them to the stars.
>>
>>53622605
I think the genestealer hordes are gonna be confined to tournies, when i think horde nids i think 100/200+ gaunts
>>
>>53622493
Why so much pol fags here? Go start a new Reich and let this game for true players
>>
>>53621860
I knew a guy once who talked just like that, he had to be given an emergency tracheotomy when he was born and it messed up his speaking voice.
>>
>>53622582
Tyranids can't really muliply other than gaunts, and even then they'll just eat the environment then starve to death.

250 years is enough time for like two ork Waaghs. You'll have billions of orks if they don't spend the entire time killing eachother (which they do most of the time).
>>
>>53622647
They might actually manage better.
>>
>>53622615
4's across the board is really unlikely though.
>>
>>53622626
I explained in a previous post. If you roll exactly average with the weapon it totally sucks. But only a very slight increase over average makes a much bigger impact than you expect, it's not a linear increase. See >>53622615 for example.

So about half the time it will do nothing, but the other half of the time it will do a lot more than you expect from the numbers that are smack directly in the middle.
>>
>>53622660
Orkz do need resources to ramp up, you can keep them down fairly easily without ooutside support from an Ork Waaagh.
>>
>>53622650
There are SO many redhats talking about hitler in /tg/ now. It's like the perfect storm of MEN WHO ARE MEN (and look like nazis) combined without the need to actually work out or socialize. You just live out your /fit/ reich fantasy through fandom of 40k and since the fanbase is mostly people with zero social skills playing with their insular friends it works.
>>
>>53622660
Orks left alone fight each other. Ferals still have that natural instinct to kill anything that isn't green, especially with a warboss directing them.

Why they'll eventually overpower the PDF and if reinforcements don't arrive in time, evolve into Space Orks.

Most of the time Space Orks visit the ferals on the planet and recruit them for the Waaagh,
>>
>>53622660
>Tyranids can't really muliply other than gaunts, and even then they'll just eat the environment then starve to death.
That's not true, they have all sorts of ways to multiply. Brood Nests can theoretically spawn anything that was in the genetic seed that their original spores carried, and Rippers can metamorphose into many strains of more advanced Tyranids. Read Xenology, the Anphelion Project, or the back sections of the 3rd edition Tyranid Codex.

Hell as of very recent fluff we even know the Patriarch of a genestealer cult can create a living throne of biomatter that can birth symbiote weapons.
>>
>>53622713
would a brood nest continue to spawn tyranids if there was no hive fleet directing them though?
>>
>>53622603
Things are just different now. I'm shocked with how well my autocannon and HB HWTs are performing. I think in a couple of months after people have played enough, people will get used to weapons having different roles.
>>
>>53622740
Things don't go stupid when the Hive Mind leaves, they just turn into big animals.

They won't spew out a carnifex to deal with the growing tank threat, but they'll keep vomiting out more nids.
>>
>>53622740
Probably would instinctvely. Just poop out rippers, rippers eat stuff, come back and get absorbed, repeat.
>>
>>53622740
Read Anphelion Project
>>
>>53622740
Would a palm tree continue to produce coconuts if there was no hive fleet directing it? Would your fingernails continue growing if you didn't actively will them to do so?

Tyranid bio-engineering is fire and forget. It's just living things like everything else, it doesn't need to be "psychically controlled". The synapse web just gets them all coordinated and acting together.
>>
>>53622291
except you're missing the point.
the BS4+ did nothing in that entire caculation you just did, so you can leave it out. Like I did.

Second, the leman russ as closer to 3 lascannons (battle cannon counts for 2).
Third, the guardsman with the lascannon comes in a squad of 10, so that lascannon costs 60 pts, not 24. That extra 9 guardsmen adds wounds, but even with that is still so much more fragile than the russ.

you can take 4 lascannon squads for a cost of the russ with lascannon and battle cannon. That's 4 lascannons to slightly less than 3, with the second option having more durability.


Even allowing for ALL you your being wrong about the above, and just comparing six lascannons to a battlecannon, it's slightly over three times as effective. That's 300%.
>>
>>53622749
I'm really surprised that Autocannons are that bad against tanks. I feel really bad for my local IG player, he was so excited, breaking out his 20 Autocannon teams.
>>
>>53622626
Don't use them as infantry killers now. That's what the HB's are for. The BC is now good at hammering a single model.
>>
>>53622780
Well considering this might be Infantry Hordes: The Game, he might want to keep a hold of them.
>>
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>>53622526
>I'm already here. I'll fuck you up in real life.
>>
>>53622780
They're fantastic against necrons.
>>
>>53622807
But HB will just be better point for point against hordes.
>>
>>53622575

you already could do all tanks. I think punishers are the bee's knees now though. Pask hitting on 2s wounding anything. demolishers demolishing. I think these rules give other variants a better chance at being taken
>>
>>53622537
pony marines?
>>
>>53622786
also good at taking out more elite units.
Hitting a termy squad out of cover, that's wounding a 2+, save on 4+, and 2/3 wounds kill a full model. That's not bad.

A lot of bikes are 2 wound now, so again good.

Mid sized elite units are good targets as well as single targets.
>>
Can any unit hold objectives now?
>>
>wanted to buy grenadiers
>removed from store
>dont trust chinks
I hate this planet
>>
>>53622831
Autocannons have extra range and an extra point of damage. They are good for back line infantry killer, and multi wound or high toughness infantry
>>
>>53622754

It's possible that an intelligent instinct much deeper down would take over. They'd probably want to start by growing some synapse to gather what resources they can, then direct themselves towards building in that intelligence as well as growing their pools of resources and expanding their reach and territory, avoiding outright conflict where they can because every loss is precious to a vulnerable Tyranid infestation.
>>
>>53622868
The objective is claimed by the player with the highest model count within 3" of the center of the objective. Generally speaking that's easiest to do with infantry, but if you have a single tank sitting next to an objective and no enemy models are there then yes you are going to hold that objective.
>>
>>53622845
I'm running Paskisher with executioner buddies. 1d6+2d3 S8 -3 D2 shots is nasty as fuck.
>>
>>53621798
For real? For real real? That's so exciting.
>>
>>53622868
I think anything still can, but it's based on the number of models within 3", so infantry are way better at it and can just sneak-cap out from tanks.
>>
I really like the new daemonhosts and wants to do an army of bounded demons under control of a bunch of inquisitors. 3 wound 1 model units spammed as much as possible. probably won't do much but I really like the idea.
>>
>>53622868
It depends on the mission specifics, but yeah
>>
>>53622555
Gotta think of it as a tank main gun. Sure it can hit infantry, but it excels at punching holes in big tough shit
>>
>>53622668
But rolling everything 4 or better isn't unheard of.
>>
>>53622387

>You will hit one or two squads. He will hit six or seven.

How the fuck do you get this, Genestealer charge outranges the Orks. The Genestealer units that don't charge will be safely out of the Ork charge range barring freak rolls.
>>
>>53622971
>Genestealers charge Orks
>Beat that unit of Orks
>Swarmed by multiple cheaper units of Orks

Seemed pretty clear to me
>>
>>53622957
>think of the main tank gun as a main tank gun

I think I can handle that.
>>
>>53623004
kek
>>
>>53622669
>Either miss totally or rape face

Huh, it's almost like they designed it to behave similarly to a pie plate. You either scatter and miss everything and are lucky to hit one guy, or you get lucky and obliterate shit. Except this time it's better at "getting lucky" and obliterating monsters and vehicles and characters.

Also, there's shit tons of rerolls in 8e. Just reroll those rolls of 1 for number of shots with the battlecannon.
>>
>>53622964
Neither is winning the lottery.
>>
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>>53622301
Pretty terrible on their own, but great at their niche roles.
And Kroot hounds look pretty fucking solid now at 4ppm
>>
>>53622964
You really only need to roll decent on the first 2 rolls for the BC to kick butt.
>>
>>53622994

No, he'll hit the one or two broods that charged and killed 1 or two mobs, and the 5 or 6 he was somehow counting in his counter charge remain out of the Ork charge range.
>>
>>53623035
I still really want to run an all-kroot force now that they're separate units like that, but it feels like they just fold completely to the first tank that shows up and I don't want to make Kroot suits or anything
>>
>>53623035
>4ppm 2 attacks at ap-1
>12 inch move WS 3+
Holy fuck these things are guardsman chewers. Anything with 3 Toughness just gets fucked by them.
>>
>>53623033
>rolling 4 and above is impossible! It's impossible guys!

Maybe games that use dice aren't for you.
>>
>>53623062
Yes, very nice imaginary tactics you have there. The cheaper orks that enjoy blobbing up with eachother for benefits will get outnumbered and outmaneuvered and be unable to charge the guys who were just in melee with their own guys mere seconds ago.

God forbid they have Stormboyz or anything
>>
>>53623080
he's just a fuckin' retard, ignore him
>>
>>53622212
Not him, but a titan is a titan, especially the warlord.
It is without a doubt the most powerful model in game, so pick whatever loadout looks the coolest.
Volcano cannons used to be the strongest, but who know what will happen with the edition change.

Also, holy fuck anon, you're an amazing friend to your mate, a fucking warlord titan is insane.
>>
>>53623080
Rolling 4 and above 10 or so times in a row isn't likely.
>>
>>53623057
Exactly. People are acting like 4's and above never happen.
>>
>>53623032
I want to see more numbers of template weapons made on the assumption that you roll a 5 or 6, like you usually would have needed before to have the template land perfectly.
>>
>>53623074
>T3 W1 6+
They get fucked up in equal measure, looks like. Anything that kills a guardsman kills them just as easily.
>>
>>53620618
Is this an army builder like battlescribe and is there a link?
>>
>>53623086
Oh shit, 1800 points of boyz AND stormboyz? How many points is this game?
>>
>>53623096
But if the first 2 rolls are 4 or better, it will still average out to 8 wounds or so.
>>
>>53623136
Sure, the 5% of the time that happens.
>>
>>53623129
How should I know? You're the 'brilliant tactician' who has been assuming every detail of the game up to this point and how that means it's impossible for genestealers to get charged by Orks.

So I guess you say a number, and then we'll both pretend you won and you're the bestest little general ever, okay sweety?
>>
>>53623160
> rolling 4 twice
> 5%

Are you legitimately retarded?
>>
>>53623160
>2 rolls of 4 or better
>5%

Or, y'know. 1 in 4
>>
>>53623177
>>53623174
Except that makes no sense, if you roll a 4 for shots, then you're making 4 to hit rolls.
>>
>>53623160
Learn basic fucking math.
>>
>>53623086

I'm not saying the units that charge won't die on the counter charge. I'm pointing out that a counter charge isn't going to catch the entire army like you seem to think, because the remaining Genestealers don't need to expose themselves to a countercharge while still allowing themselves a counter-countercharge.

>God forbid they have Stormboyz or anything

Hahahaha ok nevermind, forget this, you're just going to keep moving goal posts to create the ideal situation for yourself. You've got a much better imagination than you think I do.
>>
>>53623062
The orks have guns. 300 orks with 100 of them being shoota boyz means 200 shots a turn.

You really don't want to try sending one or two squads a turn at that. You'll get tabled by shooting pretty quick.
>>
>>53623004
Lol yup. Makes more sense really.
>>
>>53623163
You were the one who kept claiming 300 orks at 2000 points buddy.
>>
>>53622151
My CSM seem like a solid mid-tier army at the moment, though I would like for the Traitor Legion stuff to be added back at some point. Looking forward to running a mass daemon engine list with my Warpsmith.

My warband is going to be flung around and get lost in the Great Rift and have to figure out where and when they are. The addition of the new Nurgle marines now means I have members from every Chaos God in my army.
>>
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I was really hyped to see how good Straken was in this edition. He was my go to take every game in 5th. He cost too much in 7th and only had a 4+ Look out Sir, so I rarely took him.

Now he's very okay. I mean, I guess stacking him with a Priest can give out 3 attack Conscripts. But he himself no longer ignores all armor, he's just -1AP which essentially makes him a slightly worse Bullgryn model that gives out +1 attack and for twice the cost.

Surprisingly, Harker is now my go to character. His AoE buff is really nice because it stacks really nicely with the re-roll 1s to wound order. Great character to stick with a bunch of heavy weapon squads since he also has that comfy heavy bolter.

Any characters you guys are surprised by or disappointed by?
>>
>>53623197
You're right, the bc is awful. Just irredeemably bad. You've won the thread. Tell your mum how many good boy points you get, have some tendies and enjoy a victory poo before beddie-bye time.
>>
>>53623113
Exactly. People are comparing the randomness of Heavy D6 to an assumption that the pieplate doesn't scatter and hit nothing.
>>
>>53623272
You're the one claiming it has a 25% chance to kill a dreadnought in one shot.
>>
>>53623210
I'm not saying the Orks will magically charge the rest of the army. I'm saying that the 2 squads of genestealers you send forward will kill less than their point value in Ork boyz before getting destroyed by the rest of the army, and that will continue for the entire game because Ork boyz are cheaper than genestealers.

I brought up storm boyz because I assumed you were implying that your genestealers would charge a unit of Orks and then be entirely out of charge range for other units of Orks.

>>53623248
I think you're getting me confused with >>53623215

I just get annoyed at armchair tacticians who pretend like they have this one neat trick for outsmarting their opponent when it has a very basic counter.

Yes, genestealers win on the charge. No, that doesn't mean you're going to somehow pick off an entire Ork army with them while staying out of reach.
>>
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Fought tyranids at 1500, got utterly fucking wrecked.

I had: Captain, terminator librarian, 20 tac marines, 5 sternguard in a razorback, 5 cataphractii, 5 vanguard, predator, contemptor dreadnought.

He had old one eye, flyrant, broodlord, 30 hormagaunts, 20 termagants, 20 genestealers, 3 warriors, 2 carnifexes, trygon prime, biovore.

I didn't physically have enough shooting to do anything. He won the seize roll so I only got one turn to try to shoot stuff; between their 6+ saves and Catalyst my tactical marines collectively killed 3 hormagaunts and about 5 termagants (termagants didn't have FNP so went down easier), assault cannon razorback got another 5. My plasma failed to do anything because they wound on 3+ now, I think the whole fight my lascannon managed three damaging hits because I kept rolling 2s to wound.

A carnifex managed to get 3 scything talon wounds past my contemptor's invulnerable save and blow it up, it had already taken 1 damage from a venom cannon. He had used 2 remaining termagants to charge it so I couldn't overwatch the carnifex.

The broodlord killed a combat squad by itself. My vanguard tried to charge it, but he used the stratagem that lets you immediately pick something to fight after something that charges fights, in order to let the broodlord kill 4/5 the vanguard squad before they did anything.

The stars for the fight for me were my terminators. I used a command reroll to get a deep strike charge off, they immediately killed a carnifex, then consolidated into old one eye and the warrior unit and killed them next turn. Sadly, he then put his genestealers into them and effortless killed them.

My librarian amusingly failed a perils check trying to cast might of heroes to desperately fight the trygon, resulting in him blowing up and doing 3 mortal wounds to it and killing 2 genestealers.

Overall, I got destroyed. Total kill count on my side was 3 warriors, 2 genestealers, a carnifex, old one eye, 12 hormagaunts, and a termagant unit.
>>
>>53623270
Bloodthirster of Insensate Rage
Arguably worse than before.

Skulltaker is actually pretty nice, only thing I'm disappointed with him is that he can't ride his mount anymore and that he only gives +1 To Hit to Bloodletters, but this is useless for my bloodletter blobs since 1+ to hit isn't legal.
>>
>>53623293
And I told you that you won the thread. Now you can go, victorious.
>>
>>53623248
He doesn't need storm boyz. Shoota boyz are a free swap for sluggas in the same squad. 20 sluggas 10 shootas. 40 overwatch shots per squad per charge and if you just send slingshot one or two squads at a time like you were describing you're going to get tabled by mass shooting over 6 turns. The orks can also just walk foreward the whole time.

Like, there is literally no way a full army of stealers beats a full army of orks. The math just doesn't work out. The ONLY advantage stealers have is speed, which doesn't matter after the first charge. You're not fast enough to outrange the shooting.
>>
>>53623298
Those are some insane rolls that Nid player got. 3 wounds with Scything talons against a dread?
>>
Venoms are fucking ridiculous now.
>>
>>53623349
Yeah. 5 attacks needing 3s to hit because of old one eye, but 5+ to wound and a 5++ save. Getting 3 through was damn lucky.
>>
>>53622471
Most people just use a standard drop pod as a stand in for the Lucius with no problems.

Especially if you conveniently forget to assemble the seats and leave it empty.
>>
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>>
>>53623119
Well yes, but at 4ppm all i can do is shrug.
>>
>>53623298
Took some time off from shitposting on SA to post here I see?
>>
>>53623119
If opponent diverts fire to shoot at 4ppm unit instead of my main forces, I call that a win.
>>
>>53623270
Anyone got any cool proxies or conversions they use for Harker? I'm not a huge fan of having a giant shirtless hulk-man catachan carrying a heavy bolter. What's a fluffy way I can add a Sgt Harker to a heavy weapon squad with a proxy?
>>
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>>53623535
>>
>>53623535
Not a fan of that model either. I have proxy models for all the Guard characters except Yarrick. I mostly used Scion bits, Command squad bits and some Scout bits.

For Harker I did the Heavy Bolter Scout with a Scion helmet head and I had a spare Sister of Silence shoulder pad, so I put that on his left shoulder. I'm not the best at conversions, but I like how it looks.
>>
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>>53623535
I'd nip the rotor cannon bit from that new Primaris Predator-like thing (the one that is basically a 40k M134) and greenstuff up a Catachan with a cadian chest and the best head you can think of. Make him the terminator.
>>
>>53623535
I'm personally looking for some giant shirtless hulk-man catachan models carrying heavy bolters to use as Heavy weapon teams, since now they can fire while on the move and I like the idea of them going full rambo.

Unfortunately Harker is metal and not the best sculpt
>>
>>53623606
I'd use Scout Marine heavy bolters. Mind there will be at least one turdbrain who'll give you shit for using heavy weapon models that small.

>WAAAAH MODELING FOR ADVANTAGE WAAAAH

Etc.
>>
>>53623606
You could use the Scout heavy bolter arms on a Catachan model. Only his right arm has a shoulder pad. You could either file it down or just keep it as a random shoulder pad thing. Some of the Catachan models have some straps across their chest that could look like it connects to the shoulder pad.
>>
>>53623641
>>53623649
Hmm, that actually might work pretty well. I don't mind the shoulder pad too much. It's certainly better than my current hunt for some beefy 3rd party arms to try and stick on something and then find a bolter for.

As for modelling for advantage, I was planning on still using larger bases for them and filling the spare room with an ammo box or something. HWT models feel like they don't usually take up that much space anyway
>>
Are Chaos Terminators good and how do i best make use of Plague Marines?
>>
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>>53623552
PP scale is a little bigger than GW.

Not alot, but enough that some people might not like it.

Here's a Spess Muhreen, random PP dude, and an Inquisitor, all I had, but you get the idea
>>
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>>53623566
>>53623535
>>53623641
This is what I ended up with.

Also just got done magnetizing my Bullgryn shields.
>>
>>53623734
The space marine is only shorter because of his power squat.
>>
>>53623270
I think Creed is pretty cool to with 3 orders and +2 cp.

Straken seemed a bit of a bummer.
>>
>>53623785
Yeah Creed is pretty awesome. I have a model for him that I like too. Straken is definitely a big bummer. The lack of some kind of Furious Charge bonus is really upsetting. I was genuinely expecting to have blobs of Conscripts hitting at S4. I was mostly surprised by his -1AP. I figured he would have had at least -3.
>>
>>53622191
-HQ-
Overlord - Warscythe - 112
Cryptek - Staff of Light - 104

-Troops-
Ghost Ark - 170
Ghost Ark - 170
Warriors x20 - 240
Warriors x20 - 240
Immortals x10 - 170

-Elites-

-Heavy Support-
Doomsday Ark - 203
Doomsday Ark - 203
Annihilation Barge - Gauss Cannon - 153
Annihilation Barge - Gauss Cannon - 153

Total - 1918

What do?
>>
>>53623854
Add some Scarabs. They are great for filling out those last bits of points. Or take 2 Res orbs for even more rerolls. Immortals in 2 groups of 5 for more area coverage too.
>>
>>53623898
Res orbs don't stack with ghost arks, so it's a bit of a waste.
>>
>>53623854
Help me out here, but why are the Warriors in large blobs of 20 if you're taking two Ghost Arks?

Shouldn't you have 1 group of 20 then the rest embarked?
>>
Trying to do an Inquisition force in this edition. How's this look?

+ Supreme Command Detachment +
Ordo Malleus Inquisitor w/ Nemesis Daemon Hammer: 80
Ordo Hereticus Inquisitor w/ Inferno Pistol + Incinerator: 87
Watch Master: 130
1 unit Ordo Malleus Acolytes (2 meltas, 3 flamers): 101
Chimera w/ 2 heavy bolters, 1 storm bolter: 93

+ Battalion Detachment +
Librarian in Terminator Armour: 145
Librarian: 107

Callidus Assassin: 85

5 GK Terminators (4 swords, 1 hammer, 4 storm bolters, 1 psycannon): 255
5 GK Terminators (4 halberds, 1 hammer, 4 storm bolters, 1 psycannon): 255
5 DW Veterans (4 Frag Cannons, 1 Combi-Melta): 234
- Drop Pod: 105

1 Interceptor Squad (4 Swords, 1 Halberd, 4 Storm Bolters, 1 Incinerator): 137

1 Dreadknight (Sword + Heavy Psycannon): 180

1994
>>
>>53623934
Ghost arks let you roll a second RP per turn.
>>
>>53623898
>>53623934
Need those sweet max sized squads to get the most out of RP.
>>
>>53622332
a lot of template weapons have been turned into d3 and d6 against 10 or more.
>>
>>53620514
It really sucks they've made him grey.

Having the emperor as one of the few actual good guys who wanted the best for humanity was a nice contrast to the shitshow the 40k universe became.
>>
>>53622332
The point of vindicators is as a tank killer not as a infantry killer, just like the stugg it's modeled after
>>
So I am trying to make an Eldar list and I don't own a single guardian. How the fuck do I do this?
>>
>>53622332
It does an amazing job as an anti-vehicle/big shit killer, which is what it really should've been in the first place.

It's hard to get the idea out of your head of a vindicator being tied to a fun template you get to use to eliminate a whole squad, but that's a change with the edition.

In return, however, it will absolutely fuck up enemy vehicles, monstrous creatures, and if you can clear the chaff, characters.

You know, like a cannon.
>>
>>53621470
Source?
That'd be rediculous, because people aren't gonna leave points off their list for a 1/6, 2/6 chance of bringing up a model. It'd only ever get used if you've gotten left with enough cap space.
>>
>>53624045
Run the alternate detachments that don't need troops.
>>
>>53624045
Buy Guardians.
>>
>>53624062
Thanks GDubs.
>>
>>53624060
do this
>>53624062
don't do this
>>
>>53624060
this

there are literally like 6 specific answers to running games without guardians in the core rules now
>>
>>53624026
In general, I think 40k was better served as a whole by having questions unanswered.

Was the Emperor really a good guy who cared for his sons, or was he just an autist with a vision who saw them as tools? Is he really alive on the throne with the potential to return, or is it just a quirk of his corpse? Is Chaos lying and trying to deceive people, or do they speak the truth that the Emperor turned their backs on them first?

That sort of nuance makes the setting more interesting, especially since GW has a bad habit of picking the dumbest explanations when they decide to answer stuff
>>
>>53623337
Nuhuh. Genestealers are the best. They can't loose.

Point for point best model in the game. Duh.
>>
I'm trying to make a 1500 points list for my Salamanders. A lot of these are old models I already own, except for the rhinos, second tac squad, and assault marines.

What else should I add here?

>HQ
Vulkan He'Stan (154)

Chaplain (92)
w/ Power Fist

>Elites
5 Sternguard (157)
2 combi-flamers, 2 combi-meltas, 1 heavy flamer
+Drop Pod (105)

5 Terminator (239)
Heavy Flamer, Teleport Homer

>Troops
10 Tactical Marines (193)
combi-melta, meltagun, multi-melta
+Rhino (72)

10 Tactical Marines (177)
combi-flamer, flamer, multi-melta
+Rhino (72)

>Fast Attack
5 Assault Marines (118)
2 flamers, thunder hammer

Total 1379
>>
>>53624045
Field Dire Avengers or Rangers?
>>
>>53624085
This. Unanswered questions was the best. The Horus heresy novels were A shit show that ought never have happened.
>>
>>53624090
Well, what else do you own?
>>
I'm new here and want to start collecting + painting while working towards a complete army. I'm pretty familiar with the 40k fluff. Is there a list somewhere that goes over the playstyle/strengths/weaknesses of each faction and subfaction? Are there any armies that you would recommend a new player (and painter) to avoid? Marines, Tau, and Necrons all look like they would be easy to paint but i have no idea.
>>
>>53624036
As a tank killer it gets d3 shots. A predator gets 4 lascannon shots for 40 more points. Or for like 10 more points gets 2 lascannon shots and 6 heavy bolter shots.
>>
>>53624123

Big thing is what you actually want to collect and build.
Nothing will look great when you start off painting but those 3 aren't bad for starters.
>>
>>53624100
Dire Avengers don't appear to be points-effective at all, and Rangers won't clear hordes/are really expensive for what they do as well.
>>
>>53624051
How does it do an amazing job as an anti big-shit killer

Vindicator: d3 S10 Ap-3 D6 damage shots
Predator: 4 S9 Ap-3 D6 damage shots
>>
>>53624165
The thing with Dire Avengers is relative durability, since you can easily get a 5+ invuln for the unit, and they have better basic guns and armor by default

Still probably not worth being double the price, but I can see where the points are coming from
>>
>>53624179
Because toughness 9 is a thing that exists in this world.

If there's Necrons locally, or anyone too attached to their land raider, it's very significant.

Or, doubly so, anyone smart enough to take a Fortification now that they're all but unkillable and the basic box is still just 100 points for t10 w10.
>>
>>53624208
What model has toughness 9?

And even against toughness 9 models a predator is getting twice the shots on average.
>>
How would a imperial guard regiment specialized in subterranean fighting kill something like a mawlock WHILE underground?
>>
>>53624241
Demolition charges.
>>
>>53620475
Can the next general be:
Spam buff bubbles, go forwards edition?
>>
>>53624241
While screaming
>>
>>53624241
Like >>53624246 says, explosive charges to collapse tunnels on it.
>>
>>53624140
Predator: Costs more, performs better
Vindicator: Costs less, performs worse

HOLY FUCK I THINK I'VE CRACKED THE FUCKING CODE BOYS
>>
>>53624208
Even then it's not as good, 1.5 shots average vs 4? not to mention lascannons have double the range. Blasts are simply shithouse.
>>
>>53624288
A predator with 4 lascannons costs 40 points more. But one with 2 lascannons and 2 heavy bolters costs about 10 points more.
>>
>>53624337
both vehicles have essentially the same stats
it's almost

almost

just almost

as if you can choose the one you like more

and if you pick the worse one

you don't

pay

quite

as

many

points

for

taking

it

as

you

do

for

taking

the

good

one

idiot
>>
>>53624114
Thats all the space marine stuff I already own, Im looking to buy anything else
>>
>>53624326
>d3
>1.5 average

u wot?
>>
>>53624373
It's almost, almost, as if the 10 point difference isn't enough to make up for how short ranged and shitty the demolisher cannon is.
>>
>>53624337
Actually, if a Vindicator is just d3 shots, couldn't you take a Pred with only the Lascannon turrets, get the same number of shots on average, and only being really worse against things that are toughness 9/10 while having much longer range?
>>
>>53624423
You could do that, yes.

Also I don't think toughness 9/10 models exist. Even knights and land raiders and baneblades and shit are toughness 8. The closest would probably be toughness 8 with some kind of +1 buff on it.
>>
>>53624447
Fortifications have T9-10.
>>
Is it heretical to not learn gothic? High or Low?
>>
>>53624407
Then don't take it, crybaby
>>
>>53624447
Only buildings have T9+, and the vindicator is fluff-wise meant for sieges, so that makes sense.
>>
>>53624462
WAIT A MINUTE

ARE YOU SAYING THAT THE DEMOLISHER CANNON

IS GOOD AT DEMOLISHING THINGS

FUCKING MIND BLOWN DUDE

WOAAAAAAAAAAAAAAH
>>
>>53624475
No, not really. But Low gothic is spoken most places, even if it's not the majority language of the planet. High Gothic is only for the highly educated.
>>
>>53624507
I mean it'd take all game to do anything but sure.
>>
>>53624423
Isn't it also worse against T5? Am I remembering that right? Demolisher will wound stuff like plague marines on 2+, or do you need more than double toughness?
>>
>>53624507
Not even that great, since a Lascannon pred is cheaper and can start shooting far sooner. That small extra chance to wound doesn't seem as worthwhile compared to 1 or 2 extra rounds of shooting entirely.

Why is it so hard for people to wrap their heads around the idea that the initial pointcosts in this game might not be perfect? It was the same with the whole Carnifex thing last thread where they cost a bit less than a dreadnought but suck in melee against vehicles or hordes
>>
>>53624550
it's twice (or more) than target's toughness, so yes it's better against all the T5 units in the game of which there are roughly 700
>>
>>53624574
Lascannon pred is not cheaper and +1 out of a maximum of five is not slight
>>
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Does tg have a consensus on whether the 8th edition valkyrie is any good?
I mean T7 with 14W seems pretty good but I haven't seen the points cost yet. Is it worth it? Are HK missile any good or are MRP better?
>>
>>53624601
Lascannon pred is 152 points demolisher is 160
>>
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So many good terrain pieces I can get from GW, what do I buy? The garden of morr/sigmarite mausoleum from AoS looks so nice, but so does everything else. The Chaos Dreadhold could be a group project with my buddies and we could have some invasion/siege missions, we could pick up the sector mechanicus or imperialis things for urban combat, and so much more. Or I could even do something like getting the necron terrain piece from FW. So hard to decide, I can't make a final choice.
Please help. With so many options, it's overwhelming.
>>
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>>53620475
Does anyone knows if the non-Primaris chapters still can't have more than 1000 Marines?

And if there was any news about the Segmentum Tempestus?
>>
>>53624182
other big thing with DA over guardians is they're reliably able to go from outside of your opponents basic shooting range, into the their own range in a single turn.
So they aren't going to go through a turns of mass shooting before they get to do their thing.

Given how much wave serpents cost, getting one just to move some guardians up into their range seems like a bad buy now.
>>
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How do I go about making a tech focused Chaos faction similar to Chaos Dwarfs in fantasy that bind everything to their will and demand dominion over all through the use of horrible machines? A lot of the chaos units look too crazy and Viking tier rather than organized and well crafted evil machines
>>
>>53624636
Wait for dark mechanicum
>>
>>53624633
Start with an Imperial Bunker to get used to it. Move up from there.
>>
>>53624647
Don't tease me anon
>>
>>53624604
It's 160 base and can put a unit basically anywhere it pleases. Either seems like an ok choice but the MRP is 9 points cheaper.
>>
>>53624615
oh okay guess you're right enjoy those two misses/failures to wound every turn you sure showed me
>>
>>53624580
So demolishers do have a purpose.
>>
>>53624635
Yeah. Dire Avengers are costly, but it feels like a lot of that price is wrapped up in utility and letting them survive longer. They feel well suited for rushing forward, unloading on some guys, then surviving the counter attack thanks to better armor and better overwatch.
>>
>>53624636
Literally just a Spearhead detachment with Warpsmith for an HQ and Defilers, Maulerfiends, and Helldrakes.
>>
>>53624666
fyi demolisher can miss and fail to wound too
>>
>>53624667
Of course they do. It's not the poor vindicator's fault that stupid whiners can't use their brains
>>
>>53624648
Do I just get them all over time if I can or something? They all seem so nice, I'd regret missing out on good terrain.
>>
Depending on how good terrain and cover is this edition, do you think the Eradicator is worth it? I really love the look of it.
>>
>>53624676
nope, literally impossible
>>
>>53624666
>heavy 2 vs heavy d3

Yeah, I'm sure the Pred will be missing far more often. And the failures to wound will only be different against fortifications really, and again, 10" move + 48" range can do a lot of work in the time it takes 10" move + 24' range to position itself.
>>
>>53624684
Yeah, GW doesn't really do limited edition, it'll be there when you need it.
>>
>>53624704
More importantly, the predator can stay still from the start of the game and plink away most likely, demolisher is going to be firing on the move and getting -1 BS
>>
>>53624704
Again, it matters against t5.
>>
>>53624604
Holy fucking kek that image
>>
>>53624659
Aren't there a couple of new possibly Dark Mechanicum units in the Forge World Chaos index? One of them has an abeyant which is a Mechanicum thing in 30k, unless there is something else also called an abeyant.
>>
>>53624664
So in that case it's good?
I mean if it isn't I've gotta shelve 9 of them until 9th edition.
>>
>>53624604
That one ork.
Gets me every time.
>>
>>53624752
It's not bad looking on paper at least, but like with all transports it depends on if you have useful stuff to stick in it.
>>
>>53623064

Maybe Forge World will have great rules for Great Gnarlocs or something and you could pick up one or two of those?
>>
New thread time yet?
We are autosaging
>>
>>53624636
>>53624647
I briefly considered a Dark Mechanicum force which worshipped Slaneesh. They would distort and amplify their senses, sell pleasure brain plugs, and make their subjects think of the world as if a dream.

They and their minions would have eyes and ears hidden within machinery and/or masks. Heretek auto-senses.
>>
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>>53624806
No such luck
>>
>>53624827

>FUG

Will the Imperium index at least have the Arvus Lighter and Power-Lifter Sentinels?
>>
Can someone clarify what allows you to shoot and charge?

All weapons? You can fire heavies and charge, etc? That seems to be the case.

Also what's the penalty for falling back out of combat. What happens to punish it?
>>
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Tfw you finally stage a vraks apocolypse battle using all your models
>>
>>53624862
All weapons can fire and then all models can charge unless it specifically says otherwise in a special rule.

A model that falls back cannot shoot in the next shooting phase unless it specifically says otherwise in a special rule
>>
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>>53624799
Well 1st of all it'll be deep striking probably and second of all how about heavy weapons teams or special weapons teams or vet squads?
Also pick related
>>
>>53624862
The only thing that prevents charging is advancing or falling back. Falling back from combat prevents you from any further action that turn unless you can FLY.
>>
>>53624827

I'm excited for the Manta's stats, I bet they are just obscene
>>
>>53624857
Just search Index on Forgeworld and they have Table of contents previews for all of them.

The answer is actually yes to both though
>>
>>53624894
Valks can't deep strike anymore but anything you want to put close to the enemy is good. Scions do deep striking better though if that's a concern.
>>
>>53624868
That's adorable. All the unpainted models, all the sad terrain. That's looks fun. I miss those times. We used to play on the carpet floor with tape outlines for the edges and random stuff for terrain too.
>>
>>53624899
So could a Flyrant disengage, shoot, and charge back in?

What's the exact wording on the FLY rule, cause I don't see anything on the model's rule that lets me do this.
>>
So I've always liked the idea of a Destroyer heavy Necron force. How viable do you guys think it would be in 8th?

Something like this...

-Outrider Detachment-

-HQ-
Destroyer Lord - War Scythe, Resurrection Orb - 135
Destroyer Lord - War Scythe, Resurrection Orb - 135

-Fast Attack-
6x Destroyers x3 - Heavy Destroyer - 201

-Heavy Support-
Heavy Destroyers x3 - 225
Heavy Destroyers x3 - 225

24 Str 5, Ap -3, D3 shots
12 Str 9, Ap -4, D6 shots

Re-rolling 1's to hit and wound for every unit and if something gets into close combat I have the destroyer lords with their 4 attacks at Str 7, Ap -4. D2 attacks each.

Everyone has a 10" move across the board. Only problem I have with it is that it looks very one dimensional. I'm not sure what to change up to keep the feel of a Destroyer cult. What units do they usually use anyway?
>>
>>53624960
You're not allowed to charge back in the same turn you fall back out of combat
>>
>>53624960
FLY is just a keyword it doesn't do anything but interact with other rules. A Flyrant can fall back and shoot, but can't charge or advance unless it has a special rule letting it do so.
>>
>>53624920
well valks could never deep strike before, but elysian valks could, so that's why I counting on them having deep strike
>>
>>53624960
It's mentioned briefly in the Movement section, and from what I understand you can disengage a model with Fly, and you're allowed to shoot with that Model.

Fly does not allow you to charge back into combat if you fell back.

Not sure about other armies, but Harlequins can fall back, shoot and charge due to Rising Crescendo rule.
>>
>>53625014
You'll have to wait for forgeworld to get that back. For now they can just grav chute which allows disembarking along any part of their movement and if you move over 20" you lose dudes on a 1.
>>
>>53625036
I'm glad grav-chute doesn't destroy an entire unit because one guy scattered into a rock now.
>>
As someone who wants to get into 40k for the first time but wants to play Astra Militarum, do I bother getting the dark imperium box, or should skip over that and just grab the start collecting plus whatever else.
>>
Can IG Tank Commanders give orders to themselves?
>>
>teleshunts behind you
>unloads 40 shots

NOTHING PERSONAL, HERETIC!
>>
>>53625069
I'm just frustrated that grav-chute kills shit since most of my army will be grav chuting meaning I'll consistently lose drop troops every time I disembark
>>
>>53625090
Get it if you want to have those models to fight against or with or whatever, don't get it if you aren't going to use them.
>>
Where is the "Sergeant Equipment List" In the Index Imperium 1 that got leaked? Can I just assume it's all the same stuff that tactical squad sergeant's were able to take before?
>>
>>53625097
I want to know this too. I've seen people say they can't.
>>
>>53625090
If you want to play Guard, then don't bother with the Space Marine-filled starter set
>>
>>53625069
You can also do it entirely safely. It's fantastic if you want to run Ogryn as you can dump them into combat from almost 30" away.
>>
>>53625090
If you don't have any use for the models in the Dark Imperium box just get the Start Collection box of the army you want to play and the rulebooks you need.
>>
>>53625118
Can Ogryn actually understand a grav-chute?
>>
>>53624976
After reading how excess damage from a multi-damage attack doesn't carry over when the model dies this list just got a whole lotta problems with it.

Horde armies would absolutely destroy this list. Maybe a couple blobs of warriors would do.
>>
>>53625097
>>53625107
They can't issue orders to characters of which they are one.
>>
>>53625103
Valks move a minimum of 20" and you only roll to lose models when you move over that. 20" will still get you where you're going pretty quickly.
>>
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>>53625106
>>
>>53625130
>>53625118
Can they assault out of the Valkyrie grav chute drop? If so I might have to reconsider using my Valkyrie.
>>
>>53625106
It's close to the front of the section in a black sidebar with all the other wargear shit
>>
>>53625157
All units can assault after disembarking so yes.
>>
>>53625156
>>53625159

Ah thank you sirs.
>>
>>53625157
Every vehicle is now an Ogryn Assault Vehicle, rejoice!
>>
>>53625137

Damn I see that now. Would have been awesome to take two LR Tank Commands and have them order one another.

Punisher seems very good this edition. Not sure about the other variants, really.
>>
>>53625185
>>53625179
Well, I don't like the Valkyrie, and I built it when i was young so it's poorly built, but I like the idea of shipping 4 power maul Bullgryn across the field turn one for a behind the lines assault.
>>
>>53625157
I'm not really sure actually. Usually you have to disembark before a transport has moved but as I understand it you jump out after the Valk has moved. I'd imagine you can still jump out and charge since nothing under the grav-chute entry says you can't, though you you have to set up your models at least 9" away from enemy units.
>>
>>53625221
Since they call it a Disembark, you get the rest of your turn as normal, which includes moving and charging.

Easy to drop outside 9 inches, move up to really close range, and then make a short charge in.
>>
Plasma Cannon sponsons on the LR seem actually fairly solid, avoid supercharging as much as you can. 36" D3 shots.
>>
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>>53624827
GROTZKRIEG
>>
Does anyone know when the new units in the Dark Imperium Starter Box will go on sale separately?
>>
>>53625250
I'm pretty sure that's the case, though it would be nice if they faq that or include it on the profile just to avoid arguments.
>>
>>53625271
no, read and understand the rules
>>
What happens in close combat when a unit has a number of close combat attacks in their stat line but don't have any weapons or ways to purchase them?
>>
>>53625286
generic close combat weapon, page 183 8th edition rulebook
>>
>>53625286
It's assumed to have a CCW.
>>
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Out of it for a while.

Can you fire heavy weapons (missile launcher or heavy bolter) out of a Chimera?

And are the rumors true that Gaurd Vets aren't going to be great in 8th?
>>
How do you resolve close combat between multiple levels in a ruin?
>>
>>53625309
Only if it has fire points listed on the datasheet which i believe a chimera does not.
>>
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>>53625286
>>
>>53625309
read the rules and decide for yourself
>>
>>53625309
Chimera has no firing ports

Guard vets can now carry a heavy flamer in addition to 3 special weapons and a heavy weapon, but they lost all their doctrines and are now elites
>>
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thoughts on vehicles now charging while we are seeing vehicles start charging irl in the UK and France?
>>
>>53625309
They were pushed to the side. They got more firepower, but now they are Elite and Scions are troops and can deepstrike. Scions also can take the best vehicle in the Guard dex, the Taurox prime. 106 points for 28 S4 shots.

Since they don't have models to push for Vets, they are still there, just less obvious of a choice.
>>
>>53625309
Can't fire from vehicles anymore.

Vets are no longer autotake.
>>
>>53625279
I understand the rules just fine, but it would be an incredibly minor thing that would prevent arguments in an edition where GW has supposedly gone out of it's way to clarify things so as to avoid arguing.

It's guaranteed that someone will argue after a unit is moved across the board, disembarks and charges a character on the backline turn 1.
>>
>>53625300
Thanks
>>
>>53625340
Does art imitate life? Or does life imitate art?
>>
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Played the free for all mission today with 4 people. Holy fuck 8th is fun as shit, guys. We just did 50 power level to get stuff moving quickly. Here's what I remember about the lists:

>Tyranids
Trygon Prime
20 Genestealers
Broodlord
3 squads of 3 warriors
20 hormagaunts

>Orks
Warboss
2 squads of 30 boyz
Bunch of grot artillary
Gretchin
3 Kanz

>Marines
Telion
Scouts
Landraider Crusader
Flamer vets
Tac squad
Thunderfire Cannon

>CSM
Lord
Jump Sorcerer
CP terminators
Raptors
CSM squad with Chainswords and PP
Dakka rhino

Things that we learned:
>Boys are terrifying
>Terminators are durable
>Dont assault land raiders
>Boyz are fucking terrifying
>CC CSM with plasma pistols are great
>MSU with alternating melee is bad
>Command points are stronk

I'm so fucking excited.
>>
>>53625357
you can still fire out of open topped vehicles
>>
>>53625358
READ AND UNDERSTAND THE RULES DUMBASS

YOU DISEMBARK BEFORE THE MOVE PHASE, NOT AFTER
>>
>>53625372
How did the kanz do?
>>
>>53625374
You are correct sir, I missed that.
>>
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>>53625372
fuck dog, i can't believe people still havent switched to the giant mousepad table mats and are still using shitty tables
>>
>>53621612
Carnifex w bonesword
>>
>>53625393
>They wuz Kanz 'n shit
>>
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>>53625392
Grav-chute insertion explicitly lets you disembark at any point of the valk's movement.

You should probably actually read the rules before telling other people to read them.
>>
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>>53625372
Oh, also add some AC havocs to the CSM and an honor guard to the Marines

I also did a 50pl against dangles. Predators are scary, and tac squads do work. It was 2 preds, 2 tac squads in rhinos, and interro-libby. Deep striking melta raptors with 5 dudes eat shit because it's not enough to reliably nuke a tank.

>>53625393
Really well. T5 5W makes them noticeably more durable and they're dangerous enough in CC that you don't want them there.

>>53625411
We're working on it. They're not cheap.
>>
>>53625436
fuckin rekt
>>
So how terrible is 8th?
>>
>>53625436
Oh sorry didn't realize you were talking about some snowflake vehicle that real players would never use

enjoy getting shot down
>>
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>>53625436

>>53625392 pic related
>>
>>53625455
If you play Craftworld, Tau, or plan to play Primaris, it's horrible. Otherwise, it's good.
>>
>>53625455
So far better in every way.
>>
>>53625455
It's actually a lot better than 6th and 7th. People are saying it's the best edition since 4th and 5th depending on which one they liked.
>>
>>53625438
Meltas seem really lackluster this edition, there just isn't enough reward for the drawback.
>>
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>>53625460
>I was BTFO'd and now I have to deflect and resort to name calling
>>
>>53621470
That's wrong though. What you're reffering to, at around 1 hour and 33 minutes in, is when he talks about units that are created, like summoning daemons or new gaunts.
Which we already knew to be the case, but replacing/returning dead guys does not cost points
>>
>>53625482
What's the drawback? Your powerful gun is short range but cheaper than lascannon?
>>
>>53625455
Amazing. I'm actually thinking about running a 20man squad of CSM with Chainswords and a few plasma pistols.

>>53625482
Legit, the ones that wound will sting, but you need more of them. That's where combi-squads like CSM termies or vets will shine, or even IG vets in a Valk.
>>
>>53625460
>I got blown the fuck out so now I have to call a vehicle with unique rules in an edition where a large number of units have unique rules a special snowflake

Just say you haven't read the unit profile anon

>enjoy getting shot down
>in an edition where vehicles are more durable than ever on a unit that has -1 to hit
Man you're not even trying.
>>
>>53625455
It's great. I've played like 10 games of it so far and it's easily the best edition yet, every game is fun, feels balanced and most every unit I've played with has been viable

Termies in a landraider play like the fluff/10
>>
new bread pls
>>
>>53625482
>>53625533
Thats why Im just loading up on 15-30 Meltas as my anti-big-shit arsenal

I'm not satisfied until I can nuke an Imperial Knight off the board in a single round of shooting.
>>
>>53625533
Not much need for Vets in Valks with Scions floating about. 74 points for pinpoint Meltas. Sure they aren't half range, but they are cheap and spammable.
>>
I'm kinda interested in getting into 40k with a small Ordos Xenos Strikeforce. Probably a Noncharacter inquisitor, some Deathwatch, and some new copy-right friendly stormtroopers.

If I try and make a force like this, how badly am I going to get my nuts stomped off?
>>
>>53625531
Having to put yourself within 12, or 6 for the bonus is a pretty big deal.
>>
>>53625455
I want to form an opinion but the one game I've played my opponent didn't realize you have to add in the cost of default equipment so I ended up being at like a 400 point disadvantage.
>>
>>53625560
And the bonus is pretty much garbage so it's less important to rush in after now.
>>
>>53625539

I just want to chime in here as someone who's played a few games of 8th, and I can't stress enough how much more durable vehicles are.

>waah my rhinos are 100pts!

GOOD! They're so fucking durable that having 7th edition numbers would be overpowered.

>>53625554
Just make sure you have enough anti-infantry. Front loading on AV will bite you in the ass.

>>53625555
Fair enough
>>
Do you need to roll 8 or 9 to charge from 9"?
>>
>>53625469
>Craftworlds suck
What happened to them? other than just not being Ynnari?
>>
>>53625592
8, you only have to be at least 1" away to be in combat.
>>
>>53625592
9 from deep strike, as you start more than 9" away.
>>
>>53625551
make one yourself then
>>
>>53625601
You need to be WITHIN 1" of the target's base.
>>
>>53625609
no u
>>
>>53625604
If you're exactly 9" away, won't you be within 1" of the enemy when you roll 8? Where does 8" end and 9" begin?
>>
>>53625557
Not at all. Acolytes are the best t3 models in the game, quarry is fucking great if you face your prey, and Deathwatch are decent with the new combined squads and only get better with their amazing characters.
>>
>>53625631
You can't be exactly 9" away when deep striking.
>>
>>53625614
>WITHIN
Within is a poor word choice here, because it's not clear whether or not within includes equal to. For example if you have a 24" range bolter and you are exactly 24" flat away from an enemy you could say that they are within the range of the bolter. What's more important for the 9" stuff is the rules say you must place the models more than 9" away, and that is clearly "greater than" and not "greater than or equal to."
>>
>>53625587
I'm playing Sororitas so my plan so far is pretty much just an even mix of flamers and meltas

Fire suits them well as an aesthetic so I've been seeing what I can make happen by avoiding Bolters, Heavy or non, as much as possible. Though it's making Cannonesses (accuracy buff means dick all to flamers) and Imagifiers (don't do shit in any turn they start in a vehicle) really difficult to use properly.

Backup plan is that if I have ENOUGH MELTAGUNS I can even dent hordes in an emergency, if my flamers are busy. Acts of Faith are neat.
>>
>>53625469
I don't plan to play anything. I gave up on GW years ago. I do miss my Night Lords, though...
>>
>>53625631

At the 9" line.
>>
Are heavy weapons on units effected by movement when in an open topped vehicle?

Say a group of flash gitz in a trukk move, do they still subtract from their hit rolls? And if they do can special rules, like what the battle wagon has, effect them as well?
>>
>>53625614
Within both means "inside" and "in range of" so it's arguable. Personally, for the sake of simplicity, I'd say if you're exactly 1" away then you're in combat range as I'd rather not argue that fraction of an inch.
>>
>>53625587

>>waah my rhinos are 100 points!
>GOOD! They're so fucking durable that having 7th edition numbers would be overpowered
This so fucking much.
Besides the fact that a ten man tac squad in a rhino is only 25 points more than it was in 7th (and that's ignoring that the fact that it comes with a vet serg base), the rhinos are so much better it's worth the 25 points. My tac squad can now drive up, get out and kick ass, like they always should have.
I've won semi-competive games with assault marines, termies in land raiders, tacticals and non-grav devesators squads. And both sides had fun

If you haven't played 8th, then don't judge it yet. It's completely different game from 7th in every good way, and the armies are nothing like the monstrosities of rules lawyering they once were, they play rather true to the fluff I've found, and combos once thought dead are now awesome.
Seriously, the changes are for the better, and besides WAACfag tau I think everyone will enjoy this edition so much more. And as for the WAACs, fuck them
>>
>>53625665
Which will put you within 1" of the enemy?
>>
>>53625672
I'd say yes to both but it's fairly nebulous about what exact modifiers and restrictions they want to apply,
>>
MIGRATE
>>53625700
>>53625700
>>53625700
>>53625700
>>
>>53625701
Yes.

However, when arriving from an ability that let's you show up on the board, you (almost) always have to start more than 9" away.
>>
>>53625672
>Are heavy weapons on units effected by movement when in an open topped vehicle?
The units inside the transport count as though they are the vehicle for the purposes of moving and firing weapons. So, if they have heavy weapons, they get -1 to hit if the transport moved, and can only fire assault weapons if the vehicle advanced at -1 to hit.
That said, they also inherit any of the vehicle's rules regarding moving and firing weapons.
>And if they do can special rules, like what the battle wagon has, effect them as well?
Yes. Heavy weapons are fired at normal BS by passengers in a battlewagon, even if it moved.
>>
>>53625631
You can't be exactly 9” away, you have to be more than 9". Even 9.1" is good enough, but that still requires a 9” charge.
In most every case, for charging out of deep strike you will need at least a 9 if not more
>>
What is stopping me from using the auxiliary support detachment to mix factions? Can I take a GK battalion detachment and supplement that with 3 tau auxiliary support detachments?
>>
>>53623298
Honestly it sounds like you both rolled poorly and played that game pretty badly.
>>
>>53625847
Matched play requires a shared keyword between all units in the army.
>>
>>53625847

GW anti-fun rules
gonna have to leave the fun ALLIES army for open/narrative
>>
>>53625847
No, thank fuck, thanks to >>53625862
Off to the kids table of open and narrative play with you.
>>
>>53625654
>>53625861
>>
>>53620702
Looking at the leaks I feel like death wing has gotten a major buff and ravenwing has kinda balanced out
>>
>>53621451
Unstoppable Ferocity or whatever special rule it has gives it +1S and +1A on the charge, when it gets charged, or an enemy hero does that intervention thing.
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