[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Warhammer 40,000 40k General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 635
Thread images: 103

Salamanders are the best edition.

Old thread >>53562631

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/05/31/warhammer-40000-faction-focus-necrons/

>Your daily dancan
https://www.youtube.com/watch?v=rGIw7xk3q-g [Embed] [Embed] [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata
>>
File: 762172.jpg (9KB, 251x239px) Image search: [Google]
762172.jpg
9KB, 251x239px
Best God
>>
File: Ork_Nob_Mega-Armour.jpg (281KB, 1106x1588px) Image search: [Google]
Ork_Nob_Mega-Armour.jpg
281KB, 1106x1588px
Second for Orks
>>
File: smite_and_ignite.jpg (71KB, 1920x1080px) Image search: [Google]
smite_and_ignite.jpg
71KB, 1920x1080px
Salamanders are really going to bring the heat, now that they can run and still fire their flamers and meltaguns.
>>
I KNOW this is going to start some bullshit, but how do the rules look? Planning on getting into 40k for the first time with 8th so can't really tell what i'm looking at or how it fairs compared to previous editions.
>>
File: 1293996739333.jpg (658KB, 968x648px) Image search: [Google]
1293996739333.jpg
658KB, 968x648px
hurrah for the new edition!
>>
File: Nocturne.png (993KB, 744x638px) Image search: [Google]
Nocturne.png
993KB, 744x638px
Speaking of Salamanders.

I am thinking of a starting a Salamanders army.

Any suggestions for good resources?

I have read through index astartes and the HH book Promethean Sun

It left me wondering what Nocturne actualy looks like.

What kinds of settlements were there?

The book just mentions kings and towns without talking about what kind of civilization existed beyond being blacksmith hunters.


Were they medieval europe level civ? Lower?

They do mention buildings so I don't think they are hunter gatherer only.

Lastly if you were buildling a salamanders army is it possible to do without buying a bunch of rhinos/razorbacks?

I was thinking of scratchbuilding drop pods. Is this a bad idea? Any links would be appreciated.
>>
File: 1495383963821.jpg (24KB, 540x304px) Image search: [Google]
1495383963821.jpg
24KB, 540x304px
Describe how you think the new meta in 40k will shape up.

Infantry heavy? Tons of bolters or tons of las? Walkers everywhere?

What's it gonna look like. Whats a competitive army now appear to be.
>>
>>53566273
If you're only going to get into it, then previous editions are irrelevant.

The rules are straight forward.
>>
>>53566273
>how it looks
People were freaking out more than they should have, there are so many rules changes it's hard for us to mental math it to figure out whether or not something is broken.

A LOT of the codexes that were very, very weak and/or mostly unusable are now viable and that is probably going to be good for the hobby even if it may have come at the cost of Space Marine dominance.

Chaos might still suck, though, I don't know, and I saw some guardfags were upset earlier.
>>
>>53566273
Rules seems solid and relatively balanced. Armies can be a bit bland though since a lot of the additional rules and sub-factions you usually find in a codex aren't in the index rules available at launch.
>>
>>53566302

Forced infantry and epic hero time
So infantry and characters everywhere
>>
File: 1268064005268.gif (48KB, 581x485px) Image search: [Google]
1268064005268.gif
48KB, 581x485px
>>
>>53566269
My only fear is I don't want to have to convert a billion heavy flamer/multi meltas to throw into tac squads.

Anyone know a good source for either of them?

Was gonna magnitize flamer/melta special weapon guy in each 5 man block of marines.
>>
>>53566273
Everything is a bit basic and most army rules have yet to be expanded upon, but it is immeasurably better than 7th edition.
The best way to find out if you like it is finding a LGS or GW store and trying a demo game.

But you should mainly start 40k if you like (some of) the fluff, assembling models, and painting. The rules have changed in the past and will change again.
>>
File: 8010554159587475351-account_id=1.jpg (678KB, 2048x1536px) Image search: [Google]
8010554159587475351-account_id=1.jpg
678KB, 2048x1536px
on a unrelated note, our display board for adepticon this year
>>
>>53566315
did only the low tier move up or did the top tier also move down?
>>
>>53566302
Heroes and tanks.
>>
>>53566358
What about heroes that are tanks?
>>
>>53566302
I think a lot of the focus will be on infantry. A lot of the basic footsloggers for most armies seem really improved now, and generally those basic models seem cheaper and can get special weapons.

I think you'll still see larger stuff and transports, but it'll be taken for a more specific purpose in order to get more mobility or something durable to help distract and shield your infantry guys.

It certainly feels like spamming those more elite armies will be less effective, since compared to a more mixed army you've gotten pretty steep price hikes in general.
>>
File: 9209889924115428629-account_id=1.jpg (336KB, 1536x2048px) Image search: [Google]
9209889924115428629-account_id=1.jpg
336KB, 1536x2048px
>>53566350
>>53566273
nobody knows yet, too early to tell. I'm an optimist so I hope everything moved to the center
>>
>>53566335
>But you should mainly start 40k if you like (some of) the fluff, assembling models, and painting.

That is mainly the reason I play these games, yes. Though I'd rather avoid trash games if I can help it, hence why I'm asking.
>>
File: Waepon Comp.jpg (33KB, 268x446px) Image search: [Google]
Waepon Comp.jpg
33KB, 268x446px
So it seems Guard get cheaper weapons now. With 7pt plasma is there a reason for Guard to take 5pt grenade launchers? Aside from being WYSIWYG

>>53566273
I like how the core rules are looking though there are a few units in the indices that seem half baked and will hopefully get ironed out in the full on codex for their faction.
>>
File: 1532454.gif (5MB, 560x303px) Image search: [Google]
1532454.gif
5MB, 560x303px
>>53566364
>>
File: 99550101490_HeavyFlamerSet01.jpg (68KB, 920x950px) Image search: [Google]
99550101490_HeavyFlamerSet01.jpg
68KB, 920x950px
>>53566329
Forgeworld sells lots and lots of weapon sets for marines. Have a look there.

GW also has a few, but most are finecast and therefor trash.

You can also look for third party bits, but quality may vary a lot.
>>
>>53566346
Are those valkyrie pilots screaming "Emprahu Ackbar!"?
>>
File: 563897583935473574-account_id=1.jpg (97KB, 512x384px) Image search: [Google]
563897583935473574-account_id=1.jpg
97KB, 512x384px
>>
>>53566383
Grenade launchers seem decent enough compared to plasma. Better for clearing chaff, and Krak grenades can deal multiple points of damage more safely than plasma
>>
Hey fguys, just want to tell you that the last thread was pretty comfy. It's good to discuss thigns with level-headed people!

>>53566364
Longstrike, pask and... that SM guy triarch of awesomeness!
>>
>>53566302
Shooting is going to congregate at even numbers since those help double up various toughnesses. T7 doesn't double anything that T6 didn't, sure you wound T6 and T7 easier but S6 has the same benefit against T5 and T6, so the overall benefit of a 1 S increase is larger on even strengths than odd strengths. That being said, if there is some huge T7 meta-threat then I could end up being wrong.

I think you will see a lot of hordes surrounding some kind of centerpiece unit like a 'naut, knight, etc. Multiple big guys seems like a mistake points-wise, because even though they are very tough they just don't have the horde clearing capacity they need Gorkanaut excepted, that mad bastard
>>
>>53566390
I think ill build the shit I have without em for now and buy some devistator squads after I try heavy weapons with proxies.

I could always use the Dev squads to build mm marines to put into squads and then run squads of missile devs from my old as space marine boxes I suppose.

Or is that retarded?
>>
File: 2339321834975499287-account_id=1.jpg (863KB, 2048x1536px) Image search: [Google]
2339321834975499287-account_id=1.jpg
863KB, 2048x1536px
>>53566404
nah man, that's a vulture doing a strafing run with a punisher cannon
>>
File: Dark Angels 8E List.png (43KB, 380x1002px) Image search: [Google]
Dark Angels 8E List.png
43KB, 380x1002px
R8?
>>
>>53566302
Ynnari will always be infantry heavy

Dark Eldar can have half their army with dark lances thanks to vehicle upgrades and scourges being able to take 4 per 5-man unit, so darklight spam is back. Their vehicles are now slower though; raiders are now beaten by wave serpents

Eldar I predict will be infantry heavy, too. Banshees got a big upgrade and Fire Dragons are awesome

Chaos sucks

I'm currently reading the Tau leak, brb
>>
>>53566421
It looks a bit late for them to pull up.
>>
>>53566408
feelsbadman i sold my tau last year to my bud who wanted to get into 40k. I loved my hammerheads.
>>
>>53566205
Had my first 8th edition game with a terminator heavy list with abbadon against deathwatch, ask me anything
>>
File: 8991648355056295360-account_id=1.jpg (949KB, 2048x1536px) Image search: [Google]
8991648355056295360-account_id=1.jpg
949KB, 2048x1536px
>>53566435
the one is a sky talon dropping off a buggy and lifting off, the other is a bit steep yes but vultures can hover man!
>>
eldar player (fuck you I like the lore), and I'm liking a few bits from the new rules.
move stat is of course sweat all around. Advance and new battle focus is more limiting (no jumping in and out of range) but that's probably an improvement.

New Serpent shield seems cool. Very focused is very good protection against mid power threats. Nothing against shear weight of light gun fire, and diminishing benefit as you close in on close range melta fire, but extremely good against autocannon level stuff.
I like focused abilities like that.

Speaking of autocannon, I feel they generally got a buff. New armor and wound rules give them more of a slot.
>>
>>53566418
That can work too, if you don't need a lot of the same weapon. Devestator squad box has two of each heavy weapon type if I remember correctly.
>>
File: 535026726045662916-account_id=1.jpg (699KB, 2048x1536px) Image search: [Google]
535026726045662916-account_id=1.jpg
699KB, 2048x1536px
the servo skull on the side was a working beer tap too
>>
>>53566302
Combined arms with hero characters is the only way to go. You need a little bit of everything now to compete.

There are very few ways to break infantry hordes now with big expensive powerful units because blasts were nerfed into oblivion, you need other infantry to fight them head-to-head with weight of fire or elite infantry to assault and drown them in attacks.

Tanks make very powerful support pieces on the other hand as they can move quickly and are TOUGH, so they are able to run down infantry, block movement, assault them, transport your guys where they need to go, and otherwise be a very difficult to remove obstacle. This necessitates getting anti-vehicle firepower, which tends to come on other vehicles.

We made a lot of memes about it but this might actually really prove itself to be the most playtested edition ever. I'm a little amazed.
>>
>>53566350
The top tier absolutely moved down, it's just a question of how much.
>>
>>53566451
In which year is humanity going to invent faster-than-light travel ?
>>
File: 7793856626614823039-account_id=1.jpg (350KB, 1536x2048px) Image search: [Google]
7793856626614823039-account_id=1.jpg
350KB, 1536x2048px
>>53566486
>blasts were nerfed to oblivion

small blasts went from waste of time to actually getting to hit stuff now.
>>
>>53566514
When we make contact with an alien species that already has
>>
>>53566451
how it was?
>>
>>53566383

stormtrooper command squads are gonna be the new meta.

4 dudes with whatever special weapons you like turning up wherever and whenever you like.

however hotshot lasguns are garbage because the rules always force them out of rapid fire range whenever they deploy via deepstrike.


what im mainly confused about is that whether you have to pay points to buy a hotshot gun THEN upgrade that to a special weapon or you can just buy the special weapons straight up.

the rules have a bunch of ambiguities like that which makes my autism tingle.


so its 72pts to deploy 4 hotshot volley guns (76pts if the rules suck) and you get 16 BS4 str 4 shots at -2 AP

meltas are 12ppm

plasma is 7ppm

grenade launchers are 5ppm

and flamers on stormtroopers are just for dingleberries who should hang themselves.
>>
Anyone done a $/ points analysis yet?
>>
>>53566423
Fire dragons were always awesome, but now their more generalist while not being as extremely good against a single thing (that being heavy vehicles).
Banshees, basically everything I wanted.

I want to try the new wraithlord, looks cool.
>>
>>53566346
Damn that's nice, a lot of work went into that clearly
>>
>>53566451
Who won?
Did you have fun?
Did you play points or power level?
What were the lists?
What was the scenario?
Did you like the scenario?
give me a battle report
>>
>>53566529
You only pay for whatever the model has.
>>
>>53566411

Most of the leaked Marines vehicles are T7. Vehicle toughnesses look like they're going to range from 5 (land speeders) to 8 (land raiders and monoliths).
>>
>>53566423
>Eldar I predict will be infantry heavy, too. Banshees got a big upgrade and Fire Dragons are awesome

Finally Biel-tan edition
>RIP Biel-tan
>>
>>53566530
No, but I can tell you right away that a lot of kits are going to give you a much larger number of points for your dollar.

For example, 3 Broadsides. That used to be maybe 250 points if you really stretched it. 60 points base, some drones, some systems.

Now, it's 240 points before you even buy them all their basic weapons, let alone upgrades
>>
>>53566546

well thats good because it means I can spam more stormtroopers.
>>
>>53566548
Is there anything with a toughness above 8 ? I haven't found any unit that has a higher toughness yet.
>>
File: SMug Manta.jpg (65KB, 408x436px) Image search: [Google]
SMug Manta.jpg
65KB, 408x436px
>>53566519
>waste of time

They were only a waste of time if your opponent doesn't understand spacing

mfw I was able to consistently pull off wins by exploiting my opponents shitty spacing,
poor understanding of terrain, and poor positioning of armor facings
>>
>>53566519
I suppose. I remember times where I've wiped a whole 5-man terminator squad with a plasma cannon because they were forced to be in base-to-base when Deep Striking. Now that's no longer possible, but then again, Deep Strike can be done however you like as long as you're in coherency.

Big blast weapons really felt the nerf though.
>>
File: EllysianMissileLauncherSquad01.jpg (40KB, 600x620px) Image search: [Google]
EllysianMissileLauncherSquad01.jpg
40KB, 600x620px
>>53566383
It really depends on how badly you need S7/8. Without templates both GLs and MLs are look extremely good now since before, with proper spacing, you usually couldn't get more than 1 or 2 hits, but now you can get up to 6. And then Krak of course being multi wound and it's hard to argue against the flexibility, especially for the price.
>>
>>53566548
That could make things very interesting, the choice between S7 and S8 weapons seems like a big army decision. Do you go for plasma equivalents or melta equivalents? or both
>>
File: 8247467354660708994-account_id=1.jpg (259KB, 2048x1536px) Image search: [Google]
8247467354660708994-account_id=1.jpg
259KB, 2048x1536px
>>53566536
thanks man! we actually ended up winning the display segment
>>
How's it look?

Dark Eldar
-1000-
6 CP

Battalion Detachment

HQ
68 Archon w/Blast Pistol and Agonizer
82 Succubus w/Blast Pistol and Glaive

Troop
90 Wyches x8 w/Blast Pistol, Hydra Gauntlet, and Agonizer
38 Kabalites x5 w/Phantom Launcher
38 Kabalites x5 w/Phantom Launcher

Elite
115 Trueborn x5 w/Blasters x4

Fast
150 Scourges x5 w/Darklance x5
77 Hellions x5 w/Stun Claw

Dedicated Transport
116 Raider w/Darklance and Shock Prow
116 Raider w/Darklance and Shock Pros
95 Venom w/Splinter Cannons x2

Wyches, Archon, and Succubus go inside one Raider, Both warriors in the other, and blasterborn in the venom.
>>
How viable does a party buss of possessed in a landraider aound right now?
>>
>>53566583
so you won because your opponent didn't understand strategy?
>>
>>53566623
Mutis and a Lord would be better
>>
Does anyone have the picture of that converted Heldrake from a few threads ago?
>>
>>53566346
>>53566421
>>53566454
So jealous, EDT+Imperial Navy is my dream army.
>>
File: surprised.gif (405KB, 500x246px) Image search: [Google]
surprised.gif
405KB, 500x246px
>>53566582
>Is there anything with a toughness above 8?
>immediately check Great Unclean One
>only 1 higher T than a trukk
>>
>>53566649
Mutis?
>>
>>53566615
4 lances, not 5 in the scourges. Typo
>>
>>53566529
You only pay for what you have not for what gets swapped. That's definitely strong and you can even toss the HQ guy in to give them the reroll 1s order. I'll be using Valkyries full of veterans myself.

>>53566407
>>53566602
Ya, probably stick with Plasma for vets in a transport and GL for line squads. Similar for Lascannon vs ML. use the ML or Autocannon for line squads and maybe take some Heavy Weapon squads with Lascannons if it seems necessary.
>>
GK or BA for assaulty space marines?

Also, I fucking love 8th and I hope all the people who are defending 7th quit the game.
>>
>>53566682
Mutilators. Yes they really exist

>I also like to pretend I forgot about them, those models are just horrendeous.
>>
>>53566608
Commissar is eating all of the platoon's rations.
>>
>>53566615
Your archon's trait won't apply to his stripper squad since cults and kabals are different things.
>>
>>53566524
It was a lot of fun, both armies were way more survivable due to most weapons not instakilling marines any more
>>53566545
>Who won
Black legion but it was very close
>Did you have fun
much more than 7th, there was way less fucking around with rules
>points or power levels
power levels
>What were the lists
I'm on my phone so I can't copy pasta but my list mainly consisted of terminators, raptors and bikers with basic csm running as support while maulerfiends ran around. His list consisted mostly of kill teams, a librarian and a captain.
>What was the scenario
Ambush, with black legion being ambushed
>Did I like the sceanrio.
Yes it was a lot of fun especially from a fluff perspective due to the tide turning when the raptors and termis showed up to turn the ambush around.
I'll post the battle report when I get home
>>
>>53566692
BA for the sweet DC
>>
>>53566717

He has nowhere else to go anyway, so he's a 68pt tax with a pistol and Agonizer
>>
>>53566691
so the price listed is the base price, and any weapons or wargear it has has to paid on top of that. or is the points for the base unit with all the wargear listed except for any options that have to be paid out.
>>
>>53566692
GK are somewhat overcosted, so BA. Even with the nerfs, Death Company are rockin
>>
>>53566724
how do powerlevels work exactly?
>>
File: 1496335963541.jpg (505KB, 1927x1445px) Image search: [Google]
1496335963541.jpg
505KB, 1927x1445px
>>53566653
The heldrake/maulerfiend one?
>>
>>53566749
You just don't pay points for wargear.

They turn out to be surprisingly accurate though. I made a 2000 point Tyranid list that came to exactly 100 power.
>>
>>53566749
Pretty much you just take what you want and use the power levels as a rough outline of how balanced things are, whoever has the lower number goes first
>>
>>53566749
You tally up the power level of your list and you can either make them equal between you and the opponent or they can be off. If they are off the person with less is declared the underdog and given the more advantageous position in certain scenarios. It's actually pretty cool and I think I might try to implement it with points since perfectly even points battles with symmetrical deployment zones is boring in casual games.
>>
>>53566749
they're a rough abstraction of the points system. 1 Power generally equates to a 20-30 points of unit if you try to max out upgrades.
>>
>>53566737
So your strategy is to put him in a tarpit unit? A little risky, but OK. A trick you can use is to have the raider move, disembark your archon squad, raider charge to eat up overwatch and perhaps even hopefully explode on the enemy, then follow up with the archon's own charge.
>>
Blood Angels 1215/1250

Vanguard detachment
Chaplin 90 pts (Jump pack, Bolt pistol and crozius)

Death company squad 248 (10 men 2 power fists 2 power swords 2 bolt pistols 8 boltguns jump packs)

Death company squad 248 (10 men 2 power fists 2 power swords 2 bolt pistols 8 boltguns jump packs)

Death company squad 248 (10 men 2 power fists 2 power swords 2 bolt pistols 8 boltguns jump packs)

Patrol detachment
captain 81 (plasma pistol and Power sword)


Tactical squad 121 (10 marines 7 boltguns 1, flamer. 1 heavy flamer, 1 power sword and 1 bolt pistol)

Tactical squad 129 (10 marines 7 boltguns 1, flamer. 1 heavy flamer, 1 power sword and 1 hand flamer)
Dedicated transports
Rhino 70

Rhino 70
God dammit why does everything seem to cost so much less this edition?
>>
>>53566582
Just fortifications so far.
>>
File: 1376057374035.jpg (72KB, 683x476px) Image search: [Google]
1376057374035.jpg
72KB, 683x476px
>>53566739
Models base price + the wargear it is holding

Most basic wargear is free, so a Guardman with lasgun is 4pt +0 = 4
With a grenade launcher is 4+5=9

A Tempestus with hotshot lasgun is 9+1
With a grenade launcher is 9+5

[frag and crack greandes are 0pt]
>>
I'm going to make a 2000 point Ravenwing list with Sammael and 36 Black Knights, then clump them all up into a murderball and overcharge 72 plasma shots every turn.
>>
>>53566797

Remember that he still has a 2++ save, which might deter people from attacking him. Honestly, I don't have anywhere else to put him without dropping the battalion. If I do that, I take the FA detachment with two squads of 10 hellions, DL scourges, Blasterborn, Wyches, and a succubus.
>>
>>53566837
You fucking madman
>>
>>53566802
>God dammit why does everything seem to cost so much less this edition?
What are you talking about, anon? My army increased by 301 points.
>>
>>53566770
>>53566781
>>53566784
but with certain unit options aren't the power levels wildly different with similar units.

I guess they figure that if everyone can splurge on wargear with out worrying about it then it all comes out in the wash.
>>
>>53566833
alright, it was mostly for vehicles it seems like the cost have gone up, but then again with them not being able to be one shot any more i guess that makes sense.
>>
File: IMG_2618.jpg (59KB, 500x400px) Image search: [Google]
IMG_2618.jpg
59KB, 500x400px
>everyone hates Admech now
>waacfags that can't spam War convo are selling models like they're going out of style
>tfw now I can cheaply double my army and kill the new wave of unpainted genestealer spam in style

>not electropriests though ;^)
>>
>>53566881
>with out worrying about it
powerlevels are for people who don't worry about it to begin with.
>>
>>53566881
Thats the idea, some of them are a bit odd, like scarab terminators being 1 power level less than vanilla chaos terminators for example
>>
>>53566841
Honestly, it's not a bad idea, but just remember that DE are supposed to be a target saturation army. You want to distract your opponent from the objective by presenting multiple targets that are all equally viable to attack, but because wyches were outted as a tarpit rather early in this edition, you can be guaranteed everyone will try to shoot your HQ first rather than get bogged-down in H2H. I suppose you can cover decent ground with the vehicles and use the scourges at present an immediate threat on your own terms, but I can't help but feel you're squandering the archon's trait.
>>
File: 1492997823928.jpg (473KB, 1199x942px) Image search: [Google]
1492997823928.jpg
473KB, 1199x942px
>>53566891
That and having split fire and being able to shoot all your guns in any direction Vehicles will be strong. Hell they are even faster while still shooting everything in many cases.
>>
As someone who plays militarum tempestus (and I mean exclusively I just have a full air assault and ground assault formations: valks, taurox primes, and a ton of scions)

What changes can I expect with my scions? Can I even run them now without my minidex?
>>
>>53566925
I think the factor there is that a squad of Chaos terminators could all buy powerfists or something and outstrip the point cost of scarab terminators that way.
>>
>>53566944
Yep. They're troops in the normal guard codex, so you shouldn't have any problems. The biggest thing is that you have to deep strike over 9 inches away, so deep-striking with melta or hotshots isn't as good. A Valkyrie is what you really want for those close-range drops.

They seem pretty good overall
>>
>>53566964
>Yep. They're troops in the normal guard codex, so you shouldn't have any problems. The biggest thing is that you have to deep strike over 9 inches away, so deep-striking with melta or hotshots isn't as good. A Valkyrie is what you really want for those close-range drops.

Oh yeah, I hadn't even though about the fact that melta drops are pretty much over. This really is a whole new game.
>>
Havent played since 4th ed where I had a fluffy Witchhunters list. Decided to dust them off and built a list. Is this even legal/viable? Will it win a game? Apparently sisters arent great in 8th ed

10 guardsmen (40), autocannon (15), grenade launcher (5) = 60

10 guardsmen (40), autocannon (15), grenade launcher (5) = 60

platoon commander (20) w/ power weapon (4) and 4x guardsmen (24), 3x with plasma guns (21), 1x with platoon standard (5) = 74

Leman Russ demolisher (132) w/ demolisher cannon (40) and lascannon (20) = 192

7x battle sisters (67), 1x with flamer (7), sister superior with power weapon (4) and hand flamer (6) = 91
Accompanied by 1x imagifier = 40
Accompanied by 1x ministorium priest (35) with eviscerator = 57
Accompanied by 1x Cannoness (45) with eviscerator = 67
Squad mounted in a Rhino (73) w/ 2x storm bolters = 81
= 336


712
>>
>>53566931

Where else should he go, then? Both warriors are minimum sized and sharing a raider, and Venoms are still 5 cap for whatever reason and not 6. Why they changed it from 6th, I'll never know.
>>
>>53566971
The difference between half range and full isn't as big.
>>
>>53566944
well, you use the same orders as regular guard (said orders are good, so that's not a bad thing). You can how take command squads without having a Tempestor prime in them. Tempestors with Command rods can give two orders.

Oh, and your special weapons have gone from 2 per squad, to 2 per 5 men in the squad.

So, generally you're a little better.
>>
Anyone have that screen cap where someone explains scale in 40k in regards to the Imperial navy? Something about how every cubic 8 light years or so has a fleet of like 25 ships but that ends up being something like over 10 trillion ships in the entire galaxy.
>>
>>53566964
>scions
>troops

jesus fucking shit what
>deep strike over 9 inches away
so does that mean you cant grav chute with the same change? The old wording was it was prettymuch a deepstrike with a small twist right?
>>
>>53567013
Grav Chutes is now like disembarking normally from a transport, except the Valkyrie can move 20" instead of having to be stationary.

That makes it pretty good for flying onto the board and doing troop insertions at the closer ranges you need for those shorter range weapons.

Plasma drop squads or ones with Volley guns would probably be fine though
>>
>>53566999
>to 2 per 5 men in the squad.

oh thats wonderful, just when I thought I was done buying models because i had the air and ground assault I have to buy more now just so I can round out my special weapons.

Fucking shit.

thats super dope though, ground assault with insane volleygun spam is gonna erase some shit.
>>
>>53566944
>>53567034

oh, that reminds me: Volleyguns are Heavy 4 now, so while you take -1 to hit when you move, you're still range 24" even then.
>>
>>53566753
Yeah, that one. I wanna try making it someday because it looks fucking amazing and my CSM could use a drake.
>>
>>53566623

Possessed are actually not that bad; though they're far from top tier. They're basically a Chaos Marine with a power axe and a daemon save plus M7 and the chance for extra attacks in melee.

A Chaos Marine with a power axe is 17 points, a Possessed is 22. I think they could be okay.
>>
Anyone been complaining about age of beigehammer yet?
>>
>>53567057
I'd argue that's better overall. Keeping the 24 inch range even while on the move is nice, and hitting on 4s with 4 shots is probably better than hitting on 3s with 2 shots anyway.
>>
>>53566911
>the new wave of unpainted genestealer spam in style
God dammit i didn't even consider this. i guess i am going to have to be that ass hole that denys people who dont have their army painted games. I am not fighting the grey tide dammit
>>
>>53566346
What's that huge Tyranid model? I want one
>>
File: 1491062799619.png (377KB, 498x497px) Image search: [Google]
1491062799619.png
377KB, 498x497px
>>53567057
I
AM
SO
HARD
RIGHT
NOW
>>
>>53566753
holy shit this is how the heldrake should have looked from day 1
>>
>>53567077
It is mathematically better, yes, the gun was straight buffed
>>
>>53567087
Do it anon, that's how you tell the bandwagonners apart from the real Tyranid players. We've had dozens of painted genestealers collecting dust on shelves for ages.
>>
>>53567110
It's amazing how you can make both the Heldrake and Fiend models look so much better just by putting the Drake's head and wings on a Fiend's body.
>>
What PDF viewer do you guys use for android? Adobe is decent, but I always get a crash error when it gets cached.
>>
>>53567013
>>53567034
Does the part of the grav-chute rule that says you must drop >9" away apply all the time, or just in the moving >20" situation?

This shit so is ambiguous.
>>
>>53567109
the taurox gatling cannon also went to 20 shots
>>
>>53567153
google pdf viewer
>>
>>53567153
I just open everything on my dropbox
>>
>>53566911
I mean, if there's one good thing about being a 8th ed Skitarii player, its that models wont be in short supply.

Still, im gonna miss my fighty-shooty tin men.

Speaking of; Breachers or Destroyers?
>>
>How do you address a god?

>Huron Blackheart was at the centre of the chamber, the energy at the centre of the room flowing through him from floor to ceiling. He was incandescent, his body flowing with light. It was neither psychic energy nor the burn of plasma from a cannon, or any conventional energy. It was something else, a boiling essence of creation. Huron had risen from the ground, and was flexing his form as the energy surged through him. Tendrils of energy reached out from the central column, making contact with the portals floating around the room, re-energising them.

>Anto had news for Huron, but did not know how to approach his master.

>He walked closer to the core, and the psychic part of Anto, his sorcerous ability to see the touch of Chaos with his mind, could see that the daemonic presence that had threatened to overcome Huron Blackheart was being scoured from his being. The flames of this new energy were burning the malady out from the Tyrant’s flesh. Anto had experience enough of pain, but could not understand how the fire coursing through Huron on a cellular level could be tolerable.

>Getting closer, he could see more. The energy within Huron wasn’t just cleansing; it was healing. The most recent wound the Tyrant had sustained, the cut beneath his chin where the Wolf Lord had stabbed him, was beginning to seal, something that should not have been a possibility with Huron’s dead, grey flesh. But then, even behind the blinding light, Anto thought he could see a hint of colour returning to that skin, a hint of… life?
>>
>>53567157
Applies the whole time.
>>
>>53567157
If you Disembark normally, you don't have to worry about it.

The key thing is that since you're disembarking from a vehicle, the unit inside should still be able to move afterwards, which means they could get closer
>>
R8 My Dark Eldar list for 8th?

HQ - Archon : Husk Blade, Splinter Pistol, 64 points

Fast Attack - Scourges, 4 with Dark Lances = 155 Points

Fast Attack - Scourges, 4 with Dark Lances = 155 Points

Fast Attack - Scourges, 15 with Shard Carbines = 210

Fast Attack - Scourges, 15 with Shard Carbines (Did I mention I Really, REALLY like Scourges?) 210

Fast Attack - Hellions, 10, Glaives = 170 Points

Fast Attack - Hellions, 10, Glaives = 170 Points

Flier - Razowing Jetfighter = Two Dark Lances, Twin Splinter Rifle = 155

Heavy Support = Ravager = Three Dark Lances = 155

Troop = 8 Warriors = 1500 on the dot
>>
>Sallie tac squads still can't take Hflamers

why
>>
File: Red_Corsair_Huron_Blackheart.jpg (863KB, 887x1102px) Image search: [Google]
Red_Corsair_Huron_Blackheart.jpg
863KB, 887x1102px
>>53567182
>Anto felt a lurch of betrayal. Was Huron intending to rid himself not just of daemonic infection, but of Chaos altogether? Could the great traitor be planning to betray Anto’s own gods, just as he betrayed the Imperium? Looking around, Anto spotted the Hamadrya, a creature of Chaos, hissing at the edge of the chamber, spurned. It knew many things even Anto did not about the Ruinous Powers– did it know that the depths of Huron’s ambition would cause him to strike back against the Dark Gods?

>As Anto approached, Huron’s gaze turned upon him. The Tyrant looked down, and both his organic and cybernetic eyes were blank spheres of energy, white hot.

-Tyrant of the Hollow Worlds

Huron put himself inside a strange and ancient machine that enveloped him in an unknown form of energy that's not from the Warp or of any kins known to mankind.

The energy purged the taint of Chaos from his body and started repairing his body on structurally and on a cellular level. But wait there is more! Huron gained the ability to manipulate space and matter across the system and according to him he is allowed to fully assimilate the energies of the machine, he would be able to reach as far as Fenris or Terra with his power.

So the question here is...who built this machine?
>>
>>53567182
Which God tho
>>
Quick newbie question, are orks considered a assault army? They have a lot of shooting mixed in and I think it might be better for me to just go khorne instead, but I really like orks! help
>>
>>53567201
Your prices are wrong
>scourges are 14ppm
>lances are 20
>14x5=70
>20x4=80
>70+80=150 for 5 man squads
>>
>>53566703
Nah, they all look well off for rations. Must be mustered in from an agri-world
>>
>>53567247
Himself. But if that's from the novel I'm thinking of, he gets interrupted before anything of lasting consequence happens.
>>
>>53567246
>So the question here is...who built this machine?

Old ones, probably the same that built the golden throne.
>>
>>53567246
Is that the end? Fucking cliffhangers
>>
>>53567246
Who cares. Huron and Roboute should be BFF's.
Baal best imperium secondus.
>>
>>53567246
>Huron getting story spotlight
Yeah right.
>>
>>53567250
Every army has some level of shooting, but Ork shooting is notoriously inaccurate. If you want to go for an assault army and you like Orks, do it and just take the assault options and ignore the guns
>>
>>53567246
So Huron is no longer going to be a traitor
>>
File: Huron_Blackheart_pic.jpg (211KB, 1399x908px) Image search: [Google]
Huron_Blackheart_pic.jpg
211KB, 1399x908px
>>53567265
>‘You are too late, dog,’ Huron was telling a prone Space Wolf. Others, Space Wolves and Red Corsairs alike, lay scattered around the floor, and Rotaka could see Garreon getting to his feet nearby. ‘I have control of this system.’

>Huron gestured in the air, and portals began to open.

>‘Where shall I start, Anvindr Godrichsson?’ asked Huron. ‘Do not be surprised– you are transparent to me now. So, where to start? Perhaps here.’

>A portal opened in the centre of the room, showing the Red Corsairs fleet floating in space around the Outer Dock.

>‘I could take my fleet, and let them in… here,’ said Huron, and another portal opened up, showing a world of forests and lakes. ‘Ressial, the throne world. I will bend the gravity fields around my ships, allow them safe passage to rain fire down on these mortals.’

>Huron dismissed both portals with a wave. He walked around the Space Wolf, and his footsteps echoed like thunderclaps, scorch marks smoking on the stone floor behind him.

>‘This is too little, isn’t it?’ said Huron. ‘Soon I shall be able to stretch the abilities of this system further, far further. How would you like to see Fenris reduced to molten lava, that Aett of yours falling into a chasm? Or the Eye of Terror and Terra itself joined together by an Archway, feeding daemons straight into the Emperor’s very throne room?’

I know, right? Damn Status quo and GW's love for it.
>>
File: 1420418771715.png (63KB, 493x387px) Image search: [Google]
1420418771715.png
63KB, 493x387px
>Daemon players so incredibly BTFO they're actually speechless

LOVING EVERY LAUGH
>>
>>53567292
What happened?
>>
File: IMG_2619.jpg (55KB, 472x344px) Image search: [Google]
IMG_2619.jpg
55KB, 472x344px
>>53567175
Both.

Destroyers will murder TEQs and lesser MCs, whereas vehicles get shrekt by breachers.

>Grav Cannon is godly, best against MEQs and TEQs
>Plasma is good too I guess, but D1 is kinda shitty and gets outclassed
Which side gun you take is your choice.

>arc rifle is Killy af, but an AP of only -2 means it's better against Rhinos and the like than really heavy stuff
>torsion Cannon does damn good damage, but only 1 shot with BS4+ sucks
>arc claw is great for mincing GEQs or fuckin over light vehicles
>S10 on the hydraulic is famtastic, but hitting on 5+ is a little lame.

Overall, I love them both. Fairly cheap for the damage they put out, park destroyers in backline cover for immunity to anything short of a lascannon, and breachers actually do well in a breaching role- smash out of cover kicking ass and taking names.
>>
>>53567287
Even with the taint of Chaos purged from his body. He was pretty much still loyal to the Chaos Gods. He said as much to the sorcerer and his daemonic pet which seemed to be annoyed at what Huron was doing.

>>53567270
No, Huron gets stopped by the Space Woofs and is forced to flee the system.

In the end, he plots with a traitor space woof to get his revenge on the woofs by stealing a prized ship called the Wolf of Fenris from them
>>
File: 17826734766.jpg (156KB, 1920x1080px) Image search: [Google]
17826734766.jpg
156KB, 1920x1080px
>>53567289
>Or the Eye of Terror and Terra itself joined together by an Archway, feeding daemons straight into the Emperor’s very throne room?’
The Emperor's face when
>>
>>53567252
Gotdamnit, I'm bad at math, thank you anon!
>>
So overall points costs seem to have increased, at least for the armies I run.

What do people expect the accepted standard sized game to be now? 2000 points? Something weird like 2250?
>>
>>53567328
>gets the power to bend reality to his will
>decides to use it to steal a boat for some petty revenge
Jesus fuck Huron, aim a little higher.
>>
>>53567365
2000 probably.
>>
>>53567365
Larger models have increased but most infantry is the same or cheaper.
>>
>>53567366

Space pirates gonna space pirate.
>>
>>53567328
Is this a new book?

I just googled the ship and the 4th ed CSM codex spoils the end
>>
File: IMG_20170602_000724.jpg (161KB, 720x719px) Image search: [Google]
IMG_20170602_000724.jpg
161KB, 720x719px
>>53567320

They're basically shit incarnate. These are 10ppm and have to pay 7ppm more for each split, which is even more worthless than the last.
>>
>>53566911
whats wrong with admech? was thinking of grabbing them for my first army.
>>
>>53567366
No, man. The woofs stopped him and blew up the machine. He ain't got no power no more.

He decided that the best way to get back at the space wolves is steal one of their ships.
>>
>>53567140
I at the same time feel bad because i just started playing Nids so i feel like everyone is going to think i am bandwagoning .
>>
>>53567320
They lost all their summon spam, super-psyker, FMC invincibility, along with their fucking retarded formations that would make them insanely un-fun to play against because on top of adding bonuses from the formations all their flippy-flappy-chaos tables and rules also had the high chance to make them even more of a pain to play against. AND IT'S ALL GONE! HAHAHAHAHAHAHA
>>
File: 1496338040773.jpg (209KB, 1073x669px) Image search: [Google]
1496338040773.jpg
209KB, 1073x669px
>>53567292
Slaaneshi daemons are fantastic, not one bad unit.
>>
>>53566529
plasma or volleyguns?
which is better overall?
>>
>>53567328
And according to Codex: Chaos Marines it takes them a whopping 60 years to bring that plan to fruition.
Also, aside from the name "Hollow Worlds", and the presence of Red Corsairs and Space Wolves, that novel had nothing in common in the worlds and event described in the codex. Normally from me that'd be a complaint with GW, but the Hollow Worlds/events in the novel were actually far more interesting for a change.
>>
>>53567389
what are power points?
>>
>>53567389
>Blue Horrors and Brimstone Horrors simply scrabble at anyone who comes to close.

Ahh, that's adorable
>>
File: Hollow Worlds.png (1MB, 834x586px) Image search: [Google]
Hollow Worlds.png
1MB, 834x586px
>>53567388
Kinda it was released a few months back.

>>53567269
Look at this. Does this look like something the Old Ones would have built?
>>
>>53567401
Good thing Slaanesh is my favorite chaos god. It deserves a bit of spotlight. I wouldn't mind collecting some EC or Slaanesh Daemons given they get Fulgrim and a new Keeper of Secrets.
>>
>>53567404
Rough approximations of the strength of a kitted out unit, used for narrative and open play games.

Matched play still uses points.
>>
>>53567395
Oh, okay. Makes a bit more sense. So Huron's free of chaos taint then? His soul's basically clean now? The Imperium will never take him back obviously but he should probably be smart about this and not fuck with daemons anymore.
>>
>>53567217
Because the universe is a cruel grimdark place.
>>
>>53567404

GW's "Don't worry about it, have fun :^)" balancing method for casual players.

Guaranteed to be forgotten by all as everyone refuses to play matches without a proper points list.
>>
>>53567402

volleyguns for mass armoured infantry. plasma for light tanks and tough pricks.
>>
>>53567394
Nothing much, they're a solid army with good all around rules.

Waacfags are mad because the arc guns can't instagib vehicles on a 2+, but we terrify light armor and infantry plus electropriests and Infiltrators are flat-out rape machines.

Hopefully Skitarii get HQ clarification, cause as is they're lacking in the HQ department
>>
>>53567404
Approximate power levels at a glance for when you don't want to worry about points.

>>53567407
Funny enough, that's all they do. The whole unit is worthless. They're 100pts minimum with 18" lasguns and have to smite on a 6.

>>53567400
I stopped playing my daemons with 7th edition even the 6th update wasn't fun anymore. I miss the 5th edition Codex where horrors were 17ppm with 3 S4 Ap3 BS4 shots and the occasional S8 Ap1 shot.
>>
>>53567446
weren't skitarii and cult mechanicus lumped together into a single faction?
>>
>>53567431
The true reason why Huron went to the Hollow Worlds was to look for a cure for his case of unwanted daemonhood. The Chaos Gods were slowly rewarding with daemonhood but with a small catch. He would be an all powerful daemon prince with the mind of a spawn (mindless).

Huron used the device to remove the taint of Chaos from his body and soul stopping his ascension to unwanted daemonhood. However, by the end of the novel his usage of the device made him more crazy and he gets back to his old ways of Chaos worship but this time he says he will get daemonhood on his own terms not anyone else's.
>>
>>53567420
>>53567440
>>53567464

Cheers lads, sounds retarded. Thanks
>>
>>53566451
Do Termies pair well with Sorcerers? I was thinking of one or two units deepstruck in, Warptime on one to assault, and the other stands back to unleash heavy firepower.
>>
Alright, finished my first 8th ed Guard list.

Battalion
Tank Commander (Battle Cannon, 3x HBolter)[213]
Tank Commander (Battle Cannon, 3x HBolter)[213]

Commissar (Bolt Pistol) [31]
Infantry Squad (Missile Launcher, Grenade Launcher)[65]
Infantry Squad (Missile Launcher, Grenade Launcher)[65]
Infantry Squad (Missile Launcher, Grenade Launcher)[65]

Heavy Weapon Squad (3x Lascannon) [72]
Heavy Weapon Squad (3x Lascannon) [72]

Vet Squad (3xPlasma Gun, Plasma Pistol, Shotguns)[86]
Vet Squad (3xPlasma Gun, Plasma Pistol, Shotguns)[86]

Valkyrie (Lascannon, Hellstrike Missiles) [170]
Valkyrie (Lascannon, Hellstrike Missiles) [170]


Fortification Network
Imperial Bastion (4x HBolter)[192]

Total 1500
6 command points
>>
>>53567440
I dunno pps seem kinda neat and it is a more flexible gamemode
>>
File: knights vs subjugator.jpg (307KB, 1100x607px) Image search: [Google]
knights vs subjugator.jpg
307KB, 1100x607px
>>53567400
daemon player here, i don't mind everything but losing the warp storm table. set up was a pain and remembering everything was a challenge at times. this will be much simpler and i'm kinda happy for it. hell we even got a side boost from all this

also everyone (perhaps even sisters of both kinds) will get DLC/supplement within a few years a la age of sigmar
>>
can anyone recommend me a place to find 40k audiobooks other then Youtube? I really want to listen to the Magnus novel while painting
>>
>>53566423
What banshee upgrade? Watch them die before doing anything.
>>
So combi-weapons are no longer one use only and you can fire both weapons at the same time at a -1 to hit penalty.

Would a Sternguard with combi-flamer only suffer the -1 penalty on his bolter shots? Flame weapons are still auto hit right?
>>
Help, I don't know whether to start a DE or a GSC army for 8th. I'm panicking.
>>
>>53567464
They don't seem that bad compared to Guardsmen. 18" assault 2 means their guns are more mobile and can be used to maximum effect at a safer distance. As Daemons, I'm assuming they have a 5+ invuln natively. They also seem to have better leadership by default, and the chance to get more back with an upggreade is a plus. And of course, they can cast Smite on a 6, though at least compared to 1k Sons it's a d3 smite instead of 1 damage.

While they might not be worth a full 10, I can see why they're priced that way.
>>
>>53566205
Is it weird that I thought that shoulderpad was at first glance a Gravis faceplate?
It made me hate Inceptors a little less.
>>
>>53567607
Which models do you like more?
>>
>>53567464
>>53567609
They smite on 5's, so there's that at least.
>>
Could some kind anons give me ideas on how to build around a army theme or just some random units that would work well if I wanted to field all 4 Assassins?
They are my favorite minis and I just finished painting them, itching for some more.
>>
>>53566205
So Salamaders are all a bunch of ridiculously huge, buff black guys who love fire? Do they wear loincloths and dance as strippers for old ladies, too?
>>
>>53567633
Aren't the 4 assassins only like 350 points?
>>
>>53567617
I enjoy the humanoid choices of GSC more, but I like the vehicle of the DE more than that of the GSC.
>>
File: lolretard.png (648KB, 589x590px) Image search: [Google]
lolretard.png
648KB, 589x590px
>>53567535
>>
>>53567558
move 8, charge after disembark always a thing now, always attacking first, -1 to hit in cc.
Plus the global T3 survivability upgrade of S5 only wounding on 4+.
Can benefit from conceal from warlock.
>>
File: 1344178472158.jpg (24KB, 335x352px) Image search: [Google]
1344178472158.jpg
24KB, 335x352px
>>53567602
>Check the sternguard rules
>Realize my all-combi weapon Sternguard Squads are illegal. Which is all of them.
>I'd be stuck with the shitty "special boltgun" default for half the squad even if I could field a legal Sternguard squad.
I'd probably be pretty peeved if I didn't play exclusively with friends who don't mind a little homebrew.
>>
>>53567642
Exactly, for them to shine I need an actual army to build around them.
I'm not sure what to go for. Mahreens? IG? Perhaps cram an Inquisitor on it?
>>
File: centurionweathering.jpg (107KB, 768x1024px) Image search: [Google]
centurionweathering.jpg
107KB, 768x1024px
Hey all, any main changes to centurions? After glancing over the new edition rules, are centurions actually viable for CC?
>>
>>53567389
You must suffer from some sort of mental retardation if you can't understand how utterly useful a 2ppm t3 4++ 1w daemon is that has a chance to cast smite for 1d3 mortal wounds.
>>
>>53567201
I also like Scourges :)

HQ
- Archon - Husk Blade, PGL, Blast Pistol
- Drazhar

Elite
- 8x Incubi
- Raider DL and Shock Prow
- 5x Kabalite Trueborn, DLx2
- 5x Kabalite Trueborn, DLx2
- 5x Kabalite Trueborn, DLx2
- Venom, SCx2
- Venom, SCx2
- Venom, SCx2

Troops
- 10 x Warriors, SC + PGL
- 10 x Warriors, SC + PGL
- Raider, DL + Shock Prow
- Raider, DL + Shock Prow

Fast
- Scourges, 4 DL
- Scourges, 4 SC
- Scourges, 4 HL
- Scourges, 4 HB

2,000 points.
>>
File: HowItFeelstoWorshipKhorne.jpg (122KB, 700x548px) Image search: [Google]
HowItFeelstoWorshipKhorne.jpg
122KB, 700x548px
>>53566205
>>
>>53567652
it wasn't like we didn't know this was coming. both from everyone bitching about 7th imbalance and what they salvaged from warhammer to make AoS
>>
>>53567662
Can't you just split them into 2 five man squads each?
>>
Getting back into 40K with 8th edition and some chaos. My LGS has a sale this weekend so I'm wondering what more experienced players will see as must haves for CSM?
>>
>>53567684
I would just like one or two marines to, after the battle, look at one another and say, "That shit was fucked up."
>>
>>53567666
I would go with an Imperial Agents type army. Inquisitors, scions etc.
>>
>>53567692
Sternguard squads can only have up to 2 combi-weapon now. Literally every single one of them, including my sergeants, used combi-weapons, because I like my gunlines and I love combi-weapons.
>>
>>53567609
>>53567629

They also smite on 1d6, which is not very likely, they're BS 3, which means they're hitting on 5s if they run and and gun, and their splits are actually worthless because they don't shoot, brimstones actually kill themselves when they manifest.
>>
>>53567157
Huh. So Scions air dropping in has the advantage of getting into rapid fire with their hot shots but you totally can't via deepstrike
>>
File: HowItFeelstoReadtheNewCodex.jpg (121KB, 700x548px) Image search: [Google]
HowItFeelstoReadtheNewCodex.jpg
121KB, 700x548px
>>53567684
>>
>>53567673

Brimstones suicide on cast
>>
>>53567535
I, for one, played Chaos Daemons pretty much for all the random tables. I'll admit it got really unwieldy at the beginning of games and I was expecting them to cut down on it. But so long as it's fully removed like so, I don't foresee my chaos daemons coming out in the near future.
>>
>5 termies with combi-flamer and lightning claws are only 155pts
>>
>>53567707
In the same piece, right under that shit rule is the ability for ANY veteran to replace his special boltgun with a combi weapon
>>
File: Goodbone (2).jpg (118KB, 483x547px) Image search: [Google]
Goodbone (2).jpg
118KB, 483x547px
>>53566205
I still want a Tau Auxiliaries book akin to Imperial Agents. Kroot, Vespid, Gue'vesa, Squats, Lizardmen, Skaven, and Psychic floating flatbears await me.
>>
>>53567731
Oh no, a 2 point model.
>>
>>53567493
>gets off drugs finally
>gets back on drugs like nothing have happened

Drugies not even once.
>>
what are everyones thoughts on 8E tyranids?
>>
>>53567756
I guess I'm a little retarded since I apparently can't read, but I still wonder then, why they listed combi-weapon in the above rule.
>>
File: Space Marines - 1390pts.jpg (337KB, 1800x1494px) Image search: [Google]
Space Marines - 1390pts.jpg
337KB, 1800x1494px
Trying to come up with a decent anti-Horde list that expands off of Dark Imperium. How is this so far? I'll probably add in an Eversor assassin.
>>
>>53567766
They are coming to consume us all.
>>
>>53567697
What's your budget? I would recommend grabbing Betrayal at Calth, getting some space marine plasma pistols to make into combi-plas for the terminators, and then getting some heavy weapons to make 2 5-man havoc squads. After that, grab some rhinos to transport your basic chaos marines and grab the stuff you like
>>
>>53567697
This edition changed everything so there's no conventional wisdom yet.
>>
>>53567771
No clue, amazing GW wording as per usual
>>
>>53567731
2 points per model,
If it casts odds are you're making back 5-10 times it's points in wounds
>>
Sniper comparison

10 ratlings 70pts
BS 3+
36'' range, 10 shots, S4 D1 mortal wound on 6

Against a T5 target, 36''
2.22 wounds plus 1 mortal wound

4 sniper drones+marksman 93 pts
BS4+
48'' Range rapid I, 4 shots, S5 D1

Against T5, 48''
1 wound
<24''
2 wounds

So is Tau now going to have inferior everything lel, worse than ratlings it seems
>>
File: download.jpg (8KB, 297x170px) Image search: [Google]
download.jpg
8KB, 297x170px
If 8th edition's weapon rules and wargear selection were a dinner, this is what it'd look like.
>>
>>53567712
It's 1 in 3 odds, and there's no risk doing so. Who cares if it's not very likely?

Similarly, running and gunning is an option they have over guardsmen. They can often get 2 shots where a guardsman might only get 1.

And splitting is pointless, but you don't really have to split, especially for matched play where points matter. In that place, it's better to just buy the units separately and deploy them to start with rather than setting aside points.

Again, guardsmen with 18" assault lasguns, a 5+ invuln save, and a 18" special weapon that fires at BS 5, wounds automatically, ignores saves, and does d3 damage sounds fine for 100 points
>>
>>53567802
I agree, I can't even give my Interrogator Chaplain a melee weapon from the DA armory. It has to be vanilla marine. Hopefully that will change in time though.
>>
>>53567802
Indexes anon, INDEXES. Wait for Codexes to get fancy shit.

Am I the only one in this thread who was around for the transition from 2nd to 3rd?
>>
>>53567446
>>53567474
You want a HQ, take a tech priest, like the Omnissiah intended.
>>
>>53567805
It's also a 4++ from ephemeral form
>>
>>53567822
To be fair that's almost two decades ago isn't it?
>>
>>53567535
I don't get your pic
>>
>>53567833
Yeah, that seems really good for 10 points per. I'm not sure what the issue is
>>
okay, distraction.
FUCK YEAH AVATAR OF KHAINE.
<10 wounds so still benefits from the character 'can't hit me if i'm not in front', while t6, w8, 3+/5++/5+++.
D6 damage, always roll 2 dice and take the highest.

Someones getting finished painting this weekend.
>>
>>53567805
A an actually tactical daemon player will probably keep some points in reserve for summoning flexibility.
And splitting is an option, not a necessity.
Players can decide if it's more useful to split and pile in some blue and brimstone horrors to keep red horrors in the game longer, or to save those summoning points to hard counter an enemy unit.
Just As Planned
>>
>>53567884
They're Slaaneshi titans and they want your butt
>>
>>53566724
>power levels
Opinion discarded
>>
>>53567902
True. I guess it's just not something I'd really factor into the point cost specifically when talking about Pink horrors.

That's still more of a bonus though, since that basically means they have a very narrow version of summoning if you really need it.
>>
Just want to double check something to make sure I understand.

A Knight Paladin costs 320 points base, that does not include ANY weapons, right?

Heavy Stubber: 4 pts
Rapid Fire Battle Cannon: 100 pts
Reaper Chainsword: 30 pts

320+4+100+30=454 points for a Knight Paladin.

I'm not complaining because A) they're Lords of War and B) they seem very strong, just want to make sure I'm understanding pricing.
>>
>>53567766
they look pretty good and any match with them will end in a fight. it's too early to tell

>>53567796
now do 5 eldar rangers who are 100 points and 5 scout snipers for 75

>>53567884
superheavy on superheavy rape is funny
>>
>>53567805

Thinking about it, splitting does actually have a purpose. If a squad of 10 horrors, 20 blue horrors, and 20 brimstone horrors takes 20 wounds, you lose 20 models, but if a squad of 10 horrors takes 2 wounds, you lose 10 horrors and replace them with blue horrors instead.

The real fucking problem with splitting is needing to buy 2 fucking boxes of blue horrors for every box of pink.
>>
>>53567822
Knowing GW a lot of armies are gonna have to wait literal years to get their special rules and gear. Shit's gonna suck because any gap in power now is gonna be even worse when that army has nothing while all eighteen flavors of marine get their rules first.
>>
>>53567925
You've got it right.
>>
>>53567805
>>53567929

Also, a horror with full split value is worth 24pts.
>>
File: objectives.png (64KB, 401x107px) Image search: [Google]
objectives.png
64KB, 401x107px
So with all of the talk about which armies are good/bad in terms of stat lines and points I think we haven't given enough attention to changes in the main rules. What do you think about the new rules for controlling and objective. Definitely seems like investment in cheap troops is something to think about for contesting objectives, gone are the days of a obsec drop pod taking an objective away from 20 guardsmen.
>>
>>53567942

Awesome, ty. Had a feeling I was missing something in regards to vehicle pricing.
>>
I have found an inconsistency with the Riptide and its Riptide Shield Generator.

It has it listed under the special rules of the model, BUT it is also not listed under its Base Wargear. This would not seem a problem normally, but the issue comes up that in the Points section of the Tau, the Shield Generator is listed as a Support System Wargear and has a Points Cost.

So the issue is, does the shield generator for the Riptide take up a Support System slot?
>>
Should I bother painting my Skyray turret on the hammerhead I'm working on, or no? The missiles seem REALLY disappointing now.
>>
>>53567931
I thought individual codexes were being replaced with the 5 new ones.
>>
>>53567964
Also, forgot to mention that if you want to pile your dudes into the center of an objective to contest it you will definitely have to end up in close combat, which is an interesting twist.
>>
>>53567984
Dear gods no. Those are Stop gap place holders to tide you over till they can release all the new codexes. They are meant to get people playing since all the old codexes are made incompatible with with new system.
>>
>>53567983
They are so fuckin bad. They need to be D3 damage at least. Especially with the points increase they got.
>>
>>53567931
>while all eighteen flavors of marine get their rules first.
That's literally never happened in any edition. Vanilla Marines usually get their rules first, then a Chaos or Xenos army (whichever was in the starter set, this time Death Guard), then maybe a second Marine Codex, then multiple non-Marine releases, usually one of those being non-Marine Imperium such as Guard, etc.

Lately the way they seem to like doing things is campaign books which will generally have two armies getting updates simultaneously, so they'll have at most one Marine faction and one non-Marine faction, and possibly the occasional two non-Marine factions.
>>
File: 635569864311932166_animated.gif (797KB, 100x100px) Image search: [Google]
635569864311932166_animated.gif
797KB, 100x100px
So with the recent leak postings I knocked together a battlescribe file for marines/knights/fortifications last night. still needs work but the major building blocks are there. Thankfully most of the rules shared among data sheets are the same.

https://www.mediafire.com/?wp5lxhhgjp879mx

I just don't have the time currently to learn to into Github to put up a file repository, but this should do for a preview build.

next up will be GK and BA once I have the regular SM profiles fully in, the terminator selection logic needs tweaks but should be servicable for the moment. after that I might do IG or xenos to do something different.

some rules have a shorthand for effect because of space or expediency.


Thank you whoever leaked the nearly full indexes, I can now mourn the passing of my GKs as a fully independent army. (in matched at least)
>>
I have seen people talk about genestealers being good, but what about genestealer cult as a whole? I really like neophytes and am thinking about picking them up.
>>
>>53567980
No, because the Riptide shield generator is different from the support system one. Presumably, it's just a special rule rather than warger, and it's built into the base cost
>>
>>53567964
>gone are the days of a obsec drop pod taking an objective away from 20 guardsmen.

My two five-man BA tactical squads sharing a pod with 2 heavy and 2 combi-flamers will doing that :^)
>>
>>53567980
It's not under the wargear list at the start so I would say no.
>>
>>53567964
>>53567985
This is a huge fucking buff to Orks and Nids.

It's not even just hordes, but *melee hordes* that are going to be top of the objectives game. Fuck turbo-boosting scat bikes.
>>
>>53567994
The missiles themselves went down in points, right, from 8 to 5?

Still not great though I agree. I'd rather them have been like 20 and do some actual damage

Also, the Sky Ray needed to have a +1 to hit targets with Fly.
>>
>>53567984
No, the five are so every army can play on day one. Things like Chapter tactics, Regimental doctrines, Tribes, etc. will be in later codices. Hell the Vendetta has no rules at this point, likely because no official model.
>>
>>53568033
>>53567994
I'll take it as a no. Makes me sad. I never got to blow it's load turn 1 on a flyrant or Daemon Prince.
>>
>>53568026
It's not to bad to defend at least as you can prevent them all from piling into 3".
>>
>>53567995
hopefully they don't do this because they are trying to get away from carrying a librairy
>>
New player here, I bought a bunch of CSM last year as my first army but never started working on them til now (8th is a big motivation for me to get started). Anything shockingly bad about this list I'm planning? I get the feeling I might be running a little low on infantry.

CSM Battalion

+++ HQ +++

Chaos Lord in Terminator Armor (Warlord)
>Combi-bolter, Chainfist

Sorcerer in Terminator Armor
>Warptime, Prescience, Combi-bolter, Force axe

+++ Elites +++

5 Chaos Terminators
>Combi-melta x5, Chainfist, Power fist x4

+++ Troops +++

5 Chaos Space Marines
>Plasma pistol, Power fist, Bolter x3, Missile Launcher

5 Chaos Space Marines
>Plasma pistol, Power fist, Bolter x3, Missile Launcher

5 Chaos Space Marines
>Plasma pistol, Power fist, Bolter x3, Missile Launcher

5 Chaos Space Marines
>Plasma pistol, Power fist, Bolter x3, Missile Launcher

+++ Dedicated transports +++

Chaos Rhino
>Combi-bolter, Havoc launcher

Chaos Rhino
>Combi-bolter, Havoc launcher

+++ Heavy support +++

Chaos Predator
>Twin lascannon, Heavy bolter x2

Chaos Predator
>Twin lascannon, Heavy bolter x2

Chaos Land Raider
>Twin lascannon x2, Twin heavy bolter
>>
>>53568038
So in other words, most armies will be complete dogshit for years?
>>
>>53568055
Forgot to add, this is 2k points
>>
>>53568058
Just the ones you like.
>>
>>53568017
how exactly do you plan to do that when drop pod rules explicitly put you 1" out of flamer range?
>>
How's my nigga Pedro Kantor looking this edition?
>>
Played my 1st game of 8th.
Me (Sisters) vs Dark Eldar, 1500 points
Im sure we fucked up some rules but you know first time and all

Game was Relic/Hammer & Anvil

>Elite & Heavy Support Detachments
>3 Retributor Squads w/4 heavy bolters , with supporting hospitaller and imagifiers
>2 Exorcists
>3 Foot slogging sister squads
>Celestine
>Canoness


Sisters turn 3
>All 3 heavy bolter squads get to shoot twice thanks acts of faith,canoness chills with them so they get to reroll 1s blow up 2 raiders, a ravager, and murder the squads inside.

DE turn 1
>Send in 3 units of scourges, move up remaining raider and ravager, do 6 wounds to a exorcist and kill 5 sisters out of a squad of retributors.

Sisters turn 2
>Remove scourges with 3 more divine guidance acts of faith
>3x disintegrator ravager brought down to 1 wound

DE turn 2
>Wyches try to charge but roll a whopping 3 inches when they needed 5.
>Ravager misses its ass off due to BS 5+

Sisters turn 3
>Game. Blouses.

Honestly was surprised how easy it was to blow up dark eldar shit even with 10 wounds, toughness 5 and 6 on your skimmers kinda sucks and dark lances had a hard time against toughness 8 tanks.

Of course I made a few bullshit 6+ shield of faith rolls and they couldn't roll 5+ for shit.
>>
File: FIx Chainbayonets.png (978KB, 714x717px) Image search: [Google]
FIx Chainbayonets.png
978KB, 714x717px
>tfw you order your Guardsmen to fix bayonets and they fight twice that turn
>>
>>53566703
They're not complaining. Harder to aim straight for your head when he's constantly huffing and puffing.
>>
>>53568077
I just have to weather a single turn of flashlights.
>>
>>53566287
Nocturne is basically a volcanic hellscape combined with some tropical jungles. Sparsely populated and hard to live on.

They were probably circa-19th century industrialized when Vulkan arrived. Since then, as the center of a legion, they've been fully developed.
>>
File: SatanResin2.jpg (1MB, 3264x2448px) Image search: [Google]
SatanResin2.jpg
1MB, 3264x2448px
Why are resin kits so fucking evil and mean and stupid??
>>
>>53568043
Yeah, the Sky Ray is in a weird spot because while it's relatively cheap as far as dedicated shooting vehicles go, it doesn't have that much going on.

The only advantage is that it's the only way to really get BS 4 markerlights.
>>
I put together some bigmarines today, I had a lot of fun lads.

The sculpts are very cool, I probably won't get a second set to avoid monopose syndrome in my army and just get the full kits when they release.
>>
>>53568043
The only place I see them working is spread among Longstrike and a pair of hammerheads. They help them finish shit off and are pretty points efficient hitting on 2+
>>
>>53568100
because you picked one of the most evil kits ever made by FW
>>
File: Baal Predator.jpg (38KB, 600x620px) Image search: [Google]
Baal Predator.jpg
38KB, 600x620px
How good will Baal Predators be in 8th? Considering the plethora of horde.
>>
>>53568114
No pics for /wip/, anon?
>>
File: SatanResin1.jpg (1MB, 3264x2448px) Image search: [Google]
SatanResin1.jpg
1MB, 3264x2448px
>>53568127
But now I get to chew up everything with the Squirming razor with legs
>>
>>53567927
Scouts are basically identical to the ratlings arent they?
Same gun and BS

Rangers 5 models, 100 pts
Same BS and gun stats as the ratlings too

geez, this isn't fun
>>
>>53568140
The BA community on the B&C is excited about them. They're currently the only models that still have overcharged engines.
>>
>>53568091
2x0 is still 0 :^)
>>
>>53567998
They'll be pretty good, I think. They saw a lot of nerfs compared to where they were at the end of 7th but everyone at that level of power did. They still have great flexibility, great psychic powers, and dangerous cheap hordes.
>>
>>53568100
>>53568127
Forgeworld kits seem reasonably good desu. At least my Terminators do.
But don't get me started on shit like the Juggerlord or a Cryptek. They seem to be more stems and vents than miniature.
>>
>>53568171
FW and GW resin are two entirely different beasts.
>>
>>53568171
most painfull FW kit I made was exalted greater daemon of slaanesh
>>
>>53568186
And both of them hate you
>>
>>53567994

yup, seeker and D are both shite missiles now
Unloading all D missiles at something lit up by MLs really isn't worth the hassle
>>
>>53568171
build three storm eagles, then you can truely say that you have conquered everything FW.

I'll wait (with the noose you'll ask for afterward)

I built a warlord titan on commission and it wasn't as fiddly or frustrating as those goddamn eagles.
>>
>No way to deepstrike Rubrics by traveling back in time and burying them beneath the planet

I just want to ambush some inquisitors at their super secret clubhouse like Ahriman
>>
I need a QUICK RUNDOWN on 8e orks. The thread I was in last night was giving me conflicting info.
>>
>>53568200
This right here, makes me the saddest i'll ever be about 8th.
>>
File: IMG_20170529_220005.jpg (98KB, 846x900px) Image search: [Google]
IMG_20170529_220005.jpg
98KB, 846x900px
>>53566700
Are Mutilators really good now? I converted a full squad from leftover metal terminators.
>>
>>53568050
No they're not, they don't care about selling you tons of books. They're just trying to get away from the core game rules being too long. They'll still throw optional supplements and expansions at you all day long.
>>
>>53568201
Reddit has a post about the leaks that has the full index linked from imgur.
>>
>>53568200
Actually, if you're playing Cityfight, there's a Stratagem to have units arrive from the sewers, so long as they show up the standard deep-strike distance away and do so in the middle of a street and not in a building.

Very easily fluffed as you burying them outside a building you knew would be key in the future
>>
>>53568201
OP has a mega link with full index pdfs compiled from pic leaks.
>>53568219
fucking shame on you
>>
>>53568186
What >>53568193 said tho

>>53568192
>>53568196
Please no, I still suffer from resin-related PTSD from the Juggerlord and the Cryptek, don't make me go through any more!
>>
I'm not too up to date on 40k. But I've read the leaked rules andI was wondering: Why are dark was at deemed to be op. Is it because of the large amount of dark lance they can bring since heavy and moving has such a low penalty now?
>>
>>53568141

Slipped my mind as I was trying to get as much done as possible before closing time. I'll post 'em tomorrow.
>>
>>53567822
>Am I the only one in this thread who was around for the transition from 2nd to 3rd?

Nope and I completely agree with you.
>>
File: 1383386233094.png (155KB, 375x380px) Image search: [Google]
1383386233094.png
155KB, 375x380px
>yfw Dreadnoughts can no longer be in a Drop Pod.

Grandpa gotta walk now.
>>
File: imgo.jpg (95KB, 800x310px) Image search: [Google]
imgo.jpg
95KB, 800x310px
>>53566744
GK are fucking dead because you're paying psyker tax for everyone and only get 1mw smites out of it with the 'psychic focus' rule in matched play allowing each power to be cast only once. Half of your army needing mandatory deployment also is a nutbuster for GKs, forcing you to pay transport tax to try getting your overcosted guys there in some semblance of order.
>>
>>53568256
Dark eldar *
>>
>>53568166
I think what I might do is take a few neophyte squads in trucks to capture objectives. Taking autoguns and a heavy stubber should provide some decent shooting when combined with the truck's twin autocannons and heavy stubber. Then take some purestrain and/or acolytes to cult ambush and melee. They can be supported by the three primus, magus, and patriarch.

Im not sure whether I should take lemun russes or goliaths for heavy support, but I do want to get a macharius because I have wanted to paint one up for a long time.
>>
>>53568269
Or take a flyer and drop him together with a squad of Tacs/Assault or Terminators.
>>
>>53567822
Started playing in third.

I miss all the old art.
>>
>>53568272
GW neutered psychics and good riddance.

It should always be a viable option to never include any psykers in your army.
>>
File: 1492825417971.png (96KB, 172x233px) Image search: [Google]
1492825417971.png
96KB, 172x233px
>>53568256
>Why are dark was at deemed to be op.
>>
>>53568210
Meh, they aren't too bad. They feel like the fat terminators they were always destined to be. My only problem with them is that their weapons are AP-D3 and they only get 4" move.
>>
Is Dark Imperium worth buying? Are the Primaris at all good?
>>
File: 2017-02-07 18.22.16.jpg (4MB, 5312x2988px) Image search: [Google]
2017-02-07 18.22.16.jpg
4MB, 5312x2988px
So here is a weird question.
Last edition that was a Power Lance...
This edition...What the fuck should I call it? A power axe?
>>
>>53568229
Really?
Cool
>>53568210
S 6-8
AP -1 to -3
D 1-3

They range from being overkill for GEQ to being able to tear a dreadnought to pieces. A horde will fuck them because they don't have the volume of attacks
>>
>>53567823
Alpha Primus' are a thing in the lore.

You can't tell me having some big, hulking humanoid Skitarii HQ loaded up with either melee or guns is appealing. Have Dominus' for buffing nearby troops and Alpha Primus' for tearing things a new asshole alongside the Skitarii.

>>53567446
Skitarii use Dominus or Cawl as an HQ now.

Vanguard were unfortunately nerfed a bit but at least they are cheaper. I don't even what the fuck GW was thinking with the new Galvanic Rifle though, but at least Rangers are the same cost as Vanguards now.
>>
Anyone built some of the Tau FW stuff?
You don't need to admit to trading a kidney for the Tau Titan
>>
>>53568272
Could take cheap allies for the 1/2 rule.
>>
>>53568303
Primaris don't get any special/heavy weapons beyond whatever is their standard issue wargear.
>>
>>53568272
Psychic focus specifically exempts Smite. Each power except smite may only be attempted once per army.
>>
Just played a game of 8th, definitely a beer and pretzels game. A lot more laid back and a little more dumb than 7th was.
>>
>>53568229

I'd say it's more fluffy for Tyranids, passable for Orks, par-for-the-course for Catachan, and awesome for the Mantis Warriors.

I mean, Tyranids burrow, Orks and Catachans love their traps, but the Mantis Warriors are so far the only ones who had the gall to use that stratagem on an entire starship.
>>
>>53568293
I actually agree, the thing is whoever did the rules for GK didn't get the memo and raised the costs on them across the board while hitting nearly every unit with pretty spectacular nerfs to ability to put out *non psychic* damage.

the best analogy I can think of is taking a cripple's power wheelchair away and then beating him on the floor with it.
>>
>>53568318
Oosh, so outside of maybe the plasma guys, they are trash?
>>
>>53568305
IG power lance it's the same as a power maul.
>>
>>53568305
Either a power axe or power sword should be fine

Also, RIP all the people who modeled their bikers with weapons in both hands and none on the handles
>>
>GKs are bad now
Weird, just 2 days ago or so everyone was raving about them
>>
>>53567101
Hierophant Bio-titan from the looks of it.
I'm excited to see it's rules in the new edition, even if it will cost me my liver and first-born child to purchase.
>>
>>53568303
Dark Imperium is great if you like Nurgle marines.

If you're interested in Primaris I'd wait until they release their own boxes with more weapon options and new units.
>>
>>53568335
That all depends on what you think of 5 guys armed with S4 AP-1 R30" bolt rifles with 2 wounds.
>>
>>53568329
Good, maybe the guy I play against frequently will chill the fuck out when his models die if it's more laid back
>>
File: IMG_1999.png (39KB, 1162x850px) Image search: [Google]
IMG_1999.png
39KB, 1162x850px
>realized that instead of shelling out $100+ for the 8 special weapon kasrkins I need, I can just say my guys have volley guns and literally nobody can tell the difference

When the exterminatus goes just right
>>
>>53568331
Yeah, but you could fluff it as a lot of things.

Until we get the rules for drop-sentinels, I could fluff it as then getting air-lifted in and set down in the only place there was really enough room, for example.

All the cityfight strategems and rules are honestly really cool and I kind of wish they were the default.
>>
>>53568345
FOR 20 POINTS
>>
>>53568340
Other thing that's bugging me...I lost my Combat Familiar. I went to all the trouble to model my familiars on my sorcerer and lord...and they can't take them any more.
>>
>>53568322
you missed the point, that is exactly what I am saying. rites of banishment caps smite output to one mortal wound, even for characters.

the sanctic discipline is now 3 powers, I don't even get hammerhand anymore except on one unit, per turn (if I roll it on the table, fixed powers are gone)

no unit has the ability to draw from any other discipline, and my only transport options are eye wateringly expensive in an already elite army, where everything raised in price compared to last edition, while being less capable.
>>
>>53568341

Whoever said that is completely stupid
>>
File: 1495117765015.jpg (84KB, 500x660px) Image search: [Google]
1495117765015.jpg
84KB, 500x660px
>>53567607
Neither, play guard and fight for the Emperor.
>>
>>53568269
Forge World will fix you right up soon enough
>>
>>53568364
How much is a vanilla marine with a bolter?
>>
>>53568345
I think they need a transport.
>>
>>53568375
13
>>
>>53568356
>I dunno anon, that looks like a mkVi pattern hotshot lasgun from the forgeworld of calous, you can tell by the distinctive coupling behind the trigger, not a volley gun
>>
>>53568340
I modeled my Chaos bikers with special weapons on the handlebars. Only problem is that I'd rather have them in their hands so I could shoot those AND the bike guns instead of having pistols with no CC benefit.

In some good news though, my Warpsmith now fires 2 melta shots per turn forever
>>
>>53568380
Lol, I guess the Primaris are at least better than Grey Knights then.
>>
>>53568272

You pay for a force sword and essentially get the storm bolter for free, faggot.

Also rhinos are good for GKs because we can charge out of them now and they won't pop turn one.
>>
>>53568363

You could include a short list of multiple available strategies that would play well against each other for specific missions in a campaign. You might have purchased one, but your opponent might have purchased another. You might even have purchased one powerful stratagem one while your opponent bought two less powerful ones.
>>
>>53568250
Shame on me for trying to help someone. I dont understand everybody's Lorgar-Tier bitch fitting over reddit. If it has something immediately useful to answer someones questions, you should use it, instead of screaming about it
>>
>>53568391
Grey Knights are 19 points with stormbolters and their nemesis weapons (nemesis weapons are free now).
>>
File: Leman Russ Annihilator.jpg (70KB, 844x497px) Image search: [Google]
Leman Russ Annihilator.jpg
70KB, 844x497px
So, about Vindicators.
Did GW just killed weapons with Blast templates and armourbane?
Shall we dig up and adapt forgotten FW designs now?
>>
>>53568332

What the fuck are you smoking? Literally every single gun grey knights had got buffed.

Storm bolters are better, force swords cause 2+ saves to become 5+, psycannons aren't garbage salvo anymore, incinerators auto hit, psilencers do D3 damage, halberds and staves are 0 points and daemonhammers hit at initiative

Oh boo hoo your librarian isn't spamming cheese powers anymore.
>>
>>53568356
are you using literally no basic troopers, or what
>>
>>53568420

21 with storm bolters

Although because you only pay for what you take, psycannon grey knights are only 33 instead of 35
>>
>>53568417
you don't have to send someone to the north pole for ice when there's ice in the fridge (our leaked index mega link in OP)

for someone who wants to help you sure are bad at it.
>>
File: doot doot.gif (1MB, 375x212px) Image search: [Google]
doot doot.gif
1MB, 375x212px
>Another 2 weeks until you can play because you have a personal rule of "If it isn't painted, it doesn't get played"
Oh well at least i'll be able to play 8ed from Day 1 i suppose
>>
>>53568368

Is anyone going to tell him he can pick his powers now, or do we just let him stew in his bitterness?
>>
File: IMG_2011.jpg (2MB, 5312x2988px) Image search: [Google]
IMG_2011.jpg
2MB, 5312x2988px
>>53568432

You know scions are troops now right
>>
>>53568390
So you replaced his bolt pistol with a combi-melta? Nice
>>
File: blackswordtypo.png (40KB, 950x75px) Image search: [Google]
blackswordtypo.png
40KB, 950x75px
Just noticed this. Haven't really looked hard for any others but still quite funny.
>>
>>53568445
>tfw I do the same
I started 40k in March and I only have like, 5 CSM painted. I guess I can do a kill team or something this weekend.
>>
File: IMG_1793.jpg (21KB, 236x194px) Image search: [Google]
IMG_1793.jpg
21KB, 236x194px
>>53568432

Sorry misinterpreted your question

I have 20 kasrkin so I need 4 (good) special weapons per squad, 8 total
>>
>>53568458
Confirmed for best weapon in the game. I can't wait til some retard tries to argue "RAW" at the LGS.
>>
>>53568256
Not OP. Just good. As for why? Mostly they stayed about the same while everyone else got nerfed a lot. DE never had any formations for example, They used Realspace Raiders who's special ability was just lots of FA slots and 8th ed. detachments are far more flexible than that. That means while other armies were losing tons of free power in formations DE lost nothing. The only unit that really got nerfed is Reavers with Cluster Caltrops, and they're still fairly good, just not amazing like before. On the other had Power from Pain is much better, starting bonuses from turn 1, and Wyches are both much better and can pick their combat drugs. Also Raiders are really awesome. They're fragile for a vehicle, but that's still fairly tough and they are both open topped so they can still serve as gunboats (basically the only ones still around) and awesome assault transport that love charging into melee alongside their passengers to soak overwatch (Wyches LOVE this), only to fall back and shoot next turn if they survive. That's just some of the highlights. There are other sweet things too.

Incidentally, Craftworlders seem pretty good too and Ynnari soulburst arrived intact making them great as well.
>>
What's the real scoop on orks? From an ork player? They seem fairly shat-upon from what I can see but everyone at the LGS says they're hot tits. What am I missing?
>>
>>53568426
you're also missing the point. any competently designed army has been capable of blowing grey knights off the table for the last half of an edition. an increase in the effectiveness of melee weapons doesn't help when on the average 25% of your force at best will make combat T1 (assuming averages for charge rolls and half reserved as able)

the rest will get annhiliated. I've played 3 test games with them last night with the leaks, and thier supposed resiliency just isn't there. They have and still do suffer from the problem of too few wounds hiding behind a strong armor save, and fold like paper to any kind of shot volume or high rend weapon. Yes I even took apothecaries to try and mitigate that. Even the "mighty landraider" will die to focused fire when you don't have enough points to spread around to two more than two.
>>
>>53568478
Based Luth.

Another thing I like about the new DE is that just about everything has some sort of invuln and the new PfP is pretty nice.
>>
File: ThinkingGradualAwesome.gif (996KB, 290x231px) Image search: [Google]
ThinkingGradualAwesome.gif
996KB, 290x231px
>>53568026
>>53568048
I was thinking about it, and in order to steal an objective from and entrenched unit in a turn you almost *have* to go into melee. So let's work it through

>radius of objective is 3"
if your enemy is holding the objective intelligently they can easily have their dudes piled up so that you can't get within 3" of the center of the obj marker. So you won't be getting it just by walking in, since by the movement rules you cannot move within 1" of an enemy model.

>phase order is move, psychic, shoot, charge, fight, morale
The only phases in which your dudes can move forwards are move, psychic, fight and charge. However if you are a shooting army you'll notice that you have to shoot *after* you get movement from either base M or a psychic power, which means that even if you completely wipe them off an objective you still can't move onto it and they'll have another turn to entrench it. The reason that you can move in the fight phase is because it always ends with a 3" move to consolidate, and only the player whose fight phase it is gets to do this. So if you want to clear an enemy from an objective *and* score it in the same turn you must engage in close combat so you can use consolidate to get to move after doing damage to an enemy unit.

It is worth noting, however, that the defending player gets to remove models from the back of the unit if they wish to so you will either have to wipe out the enemy or reduce their numbers such that you can encircle them with your consolidate, and thus take the objective.

On an unrelated note the consolidate rule keeps looking better and better the more I think about it, because a melee army can use it for two purposes, either they can move 3" to entrap further units in close combat, which people had ben thinking about. But if the defending player insists upon removing models from the rear of the unit he will yield the opportunity to be fully surrounded by a consolidating horde, no longer able to back.
>>
>>53568445

I use playing a motivation to build. Painting is far more laborious, and if I didn't play with what wasn't painted, I'd likely never play because I'd have no motivation to paint. I'd rather have a grey army that gets painted one squad at a time.
>>
File: 20170505_154435.jpg (3MB, 4032x3024px) Image search: [Google]
20170505_154435.jpg
3MB, 4032x3024px
>>53568462
Go to FW and get the hostile cadians special weapons. They're cheaper
>>
>>53568462
Are you saying your volley guns will look exactly like your basic hellguns? That's questionable, man. At least give them a converted muzzle of some kind.
>>
>>53568496

Sounds like you sold all your rhinos
>>
What are the stats for the IG nuke Deathstrike
Mobile so I can't download the leak
>>
>>53568533

Hellguns are fat as fuck and it's less jarring than saying my Flamer is a plasma gun
>>
File: file.png (49KB, 475x81px) Image search: [Google]
file.png
49KB, 475x81px
The souped up weapon list does not exist

Nice job
>>
>>53567917
Don't forget a unit can be bought mismatched. It's perfectly acceptable to have a unit of 10pink with 10 brimstone.
And since the controlling player can decide which units to remove on a wound, rather than removing your 10 point pink horrors you can sacrifice the 2 point brimstones.
They're a pretty survivable harassment unit.
>>
File: maxresdefault.jpg (70KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
70KB, 1280x720px
Can I just say

Even though I know it's really not terribly relevant and won't prove to make them more useful than any other weapon option to a unit that can take them

I fucking LOVE the half-range shotgun bonus. It is just a fucking cool rule and makes me even happier about my squad of shotgun/flamer neophytes.
>>
>>53567500
From my experience giving them +1 to hit with dark presence when paired with combi plasmas are certainly dangerous
>>
File: soup or salad.png (645KB, 1010x450px) Image search: [Google]
soup or salad.png
645KB, 1010x450px
>>53568546
>hurr
>>
File: wargear.png (675KB, 527x736px) Image search: [Google]
wargear.png
675KB, 527x736px
>>53568546
>>
>>53568576
>missed an opportunity to filename nosoupforyou
I have shamed my famiry.
>>
File: 20170530_180959.jpg (5MB, 5312x2988px) Image search: [Google]
20170530_180959.jpg
5MB, 5312x2988px
>>53568546
>The souped up weapon list does not exist
???
>>
>>53568559

Looks bretty cool anon.
>>
>>53567900
Outmatched by SW storm shields dreadnaughts
>>
>>53568575
>>53568576
>>53568586
Im retarded and thought it would be on the points datasheet. Thanks
>>
>>53568548
True. Loading up on Brimstone horrors as meatshields seems really effective. Shame they don't still have 2 wounds, but 20 points for 10 wounds costs you as much as 2 more pinks and gives you 5 times the survivability
>>
>>53566563
Fire Dragons got weaker without melta but can probably still get the job done.
>>
>>53568478
>>53568497
Okay, sounds great!

A bit of a shame that reavers are nerfed slightly, since I love the models. But i'm glad wyches got their grenades back, so i can finally start using those again!
>>
>>53568588

Not mine, haven't got a moment to round up the actual squad in question. I just grabbed something off google. Mine are all painted up already.
>>
>>53568515
I had bought a bunch of these to run as a vet mechanized list but I'm probably going to run them as a scion mechanized list instead. The Taurox Prime seem as lot more appealing than Chimeras now.
>>
File: 1405451094965.png (64KB, 346x319px) Image search: [Google]
1405451094965.png
64KB, 346x319px
>>53568534
not him, but last I checked terminators can't ride in rhinos, which I will assume he is using because that's been the core of GK forces for years.

He's right though, the new landraider is good, but suffers from the same problem it used to in 5th and 4th, which is you can never really take more than two at best and that means it's going to get focus fired to hell.

The biggest thing I think is missing from his argument is that most GK players (at least here in my area) relied on 7th ed psychic not for offensive power, but to shield units from the worst effects of volume fire and high-strength weapons via biomancy or telepathy. That crutch is gone, so the elite army style now has a huge hurdle to climb as it is no longer propped up by that ability to shield from focus fire (which you can't escape if you fail charges)

The fact that you can potentially get half your army stuck in to mitigate the worst effects of this change turn 1 will help, and is the same thing I will be relying on with my jump-pack heavy marine army. My Raven Guard look like they'll be kinda fun at least
>>
>>53568599

Blues are the weakest link it seems.
>>
>>53568322
Which page is psychic focus?
>>
Did they... remove Deathcult Assassins and Crusaders from the inquisition?

The two most signature henchmen of the inquisition?
>>
File: 「Too Much Monkey Business」.png (106KB, 346x327px) Image search: [Google]
「Too Much Monkey Business」.png
106KB, 346x327px
GW really doesn't make shit clear sometimes
Do the new Reaver Caltrops activate when they fall back, or when a enemy unit falls back?

The former is great, the latter sucks and the Talon will be used everytime
>>
>>53568627

They're Ministorum now
>>
>>53568272
What psychic focus? Where is this rule?
>>
File: psychic focus.png (322KB, 609x285px) Image search: [Google]
psychic focus.png
322KB, 609x285px
Was this rule discussed already? It seems like this will kill a lot of psycher armies. How will Grey Knights deal with only 1 hammerhands attempt/turn? Is non-Khorne Chaos totally fucked?
>>
>>53568636
How can crusaders even be useful if they can't tank for other noncrusader models anymore?
>>
>>53568635
I feel like it's supposed to be enemies, but either way I'd just as soon take the Grav-talon and frontload the damage

The best part of Reavers was crashing in and having a really explosive charge, then hit&running away.

With the Grav talon, you can still kind of do that, but you'll have to fall back and shoot between charges
>>
>>53568661
>>53568272
>can't read
nevermind, I guess I'm just late to the party
>>
>>53568661
I've heard people talking about it, but the consensus is more that things will just get kind of boring with everyone spamming Smite all the time.
>>
>>53568661
FUCK YOU GEEDUBS WHAT THE FUCKING FUCK YOU TAKE AWAY FLAVOR NOW YOU TAKE AWAY PLAYSTYLES DIE IN A DIKE
>>
gotta say, i'm a little sad at the loss of ku'gath the plaguefather, i really liked him more than the standard great unclean one.
>>
>>53568661
It is kind of weird, since they said they wanted psyker armies to scale up better.

At the very least, they could have said that rule only applies if you chose your powers for more than half your psykers or something. That way you couldn't just spam the best power as easily without that degree of randomness.
>>
>>53568368
>rites of banishment caps smite output to one mortal wound, even for characters
Not against daemons, and it doesn't affect purifiers who have a better smite at melee range

>the sanctic discipline is now 3 powers
Same for everyone

> I don't even get hammerhand anymore except on one unit, per turn
With the way warp charges worked last edition you rarely got to attempt it more than once anyways, it's more reliable now

>(if I roll it on the table, fixed powers are gone)
The hell are you talking about? Fixed powers are finally IN, no one has to roll for powers anymore.

>blah blah units are weaker
All your weapons were buffed, your Wounds counts were buffed, your psychic powers, despite rule of 1, are stronger overall, rule of 1 barely affects you because you don't have tons of units to begin with, all your shit strikes first on the charge, you don't need reserve rolls, you don't mishap... so many things got better.
>>
>>53568677
I honestly haven't read any of the indexes other than orks yet, but surely some units that worked predominantly through psychic powers will now just have some kind of built in power right? Otherwise Zoanthropes and Pink Horrors are completely useless.
>>
>>53568694
I'd expect to see him as part of the upcoming Deathguard release. Probably in a pack with Morty and Typhus
>>
>>53568696
ONLY A RETARD THINKS IT SCALES UP WTF GEEDUBS YOU BRING 2 PSYKERS OR 10 IT DOESN'T EVEN MATTER???
>>
>>53568670
I noticed that they don't even have HnR, shit.
Well i'll just fluff that the Caltrops on model are custom Grav Talons.

Oh well at least they're effectively Plague marines on speed - 2W T5 with 16" is nothing to complain about
>>
My LGS is doing a battle royale today, where people build a single death star to I think 1200 points, last man standing, as a farewell to 7e.

I feel like there's a joke in there about none if the eldar ones being fully painted.
>>
>>53568715
They don't really need hit and run, since every unit can fall back now. If you fall back at the start of your turn, they can fly really far, shoot at something, and then just cool their jets while waiting to charge next turn. Not a huge deal.

The boost in durability is really nice. 2 w, T 5, 4+ save. They feel really sturdy compared to their previous paper versions
>>
>>53568496
>Even the "mighty landraider" will die to focused fire when you don't have enough points to spread around to two more than two.
Yeah I feel like you're fucking lying and having played any test games at all. Most people are having trouble killing Rhinos.
>>
>>53568705
They both use Smite variants so focus isn't an issue. Things work fine as long at you aren't trying to spam HQ psykers, in which case you run out of spells to cast fairly quickly.
>>
repostan for visibility

New player here, I bought a bunch of CSM last year as my first army but never started working on them til now (8th is a big motivation for me to get started). Anything shockingly bad about this list I'm planning? I get the feeling I might be running a little low on infantry.

CSM Battalion 2k

+++ HQ +++

Chaos Lord in Terminator Armor (Warlord)
>Combi-bolter, Chainfist

Sorcerer in Terminator Armor
>Warptime, Prescience, Combi-bolter, Force axe

+++ Elites +++

5 Chaos Terminators
>Combi-melta x5, Chainfist, Power fist x4

+++ Troops +++

5 Chaos Space Marines
>Plasma pistol, Power fist, Bolter x3, Missile Launcher

5 Chaos Space Marines
>Plasma pistol, Power fist, Bolter x3, Missile Launcher

5 Chaos Space Marines
>Plasma pistol, Power fist, Bolter x3, Missile Launcher

5 Chaos Space Marines
>Plasma pistol, Power fist, Bolter x3, Missile Launcher

+++ Dedicated transports +++

Chaos Rhino
>Combi-bolter, Havoc launcher

Chaos Rhino
>Combi-bolter, Havoc launcher

+++ Heavy support +++

Chaos Predator
>Twin lascannon, Heavy bolter x2

Chaos Predator
>Twin lascannon, Heavy bolter x2

Chaos Land Raider
>Twin lascannon x2, Twin heavy bolter
>>
>>53568701
Wound counts going up means very little when points costs went up massively, and now that matched play will force you to deploy half your army you will be eating transport tax, or trickling in 1 unit or character per turn via gate.

You will get the charge advantage less than half the time (average of 2D6 is 7) and the hit rate of all infantry borne heavy weapons went down because of the -1 while fire rates remain the same.

>>53568616
Hit the nail on the head pretty much, it's not offensive power that's the real problem, it's surviving and getting there with a low wound/model count
>>
>>53568736
True, but it would have been nice charging a different unit every turn to maximuse Mortal Wounds
I wonder if the Caltrops will have a place desu, i could see them being used to disinsentivise Fall Back

>Zoom Reavers up the board
>Charge something like Devastators/Heavy Wep Team
>They wound you on 5s
Typing that oout actaully makes me prefer the Caltrops - you'll only be charging every other turn really
>>
File: 1494864607493.jpg (62KB, 426x521px) Image search: [Google]
1494864607493.jpg
62KB, 426x521px
>>53568496
Not the person you are responding to, but could you give a quick rundown of your test games?
>>
>>53568751
Multi meltas on fast vehicles (land speeders) lance weapons both fucking shredded mine with focus fire before I could get more than a single turn of movement out of the thing. Sure if you're shooting a rhino with an autocannon it'll shrug it off, but dedicated anti-tank makes things dead fast
>>
>>53568705
Pink Horrors are completely useless. They cast on a single die instead of 2, so they can only get smite off a third of the time.

You could argue that split might make them a somewhat decent objective holder but you have to pay points for the blue and burning horrors and I'd rather use Plague Bearers for that purpose anyway.
>>
>>53568839
We've already been over this. They're guardsmen with a generally better gun, a 4+ invuln save, and a free 1/3 chance of getting those extra auto-hitting unsavable wounds

They're fine
>>
>>53568493

The Good:

>For the first time in nearly 10 years, Boyz are permanently S4
>We won't be screwed by Morale like we were in 7th unless we play like idiots
>CC is a desirable rather than completely necessary place for us to be
>Hidden Klaws are back and STRIKE FIRST
>despite the loss of templates, shooting potential didn't take as much of a knock as expected
>A lot of our fluffy, previously shit units are surprisingly good now, including the 'Nauts
>Blitza-Bommas are brilliant, absolutely brilliant

The Bad:

>Like everyone else, our vehicle options all got a lot more expensive, but most of the things that ride in them stayed around the same cost or only got very slightly cheaper, so a mechanized force will be even smaller than before
>Wargear options are a joke, but pretty much all the index updates seem to be
>New transport rules make planning assaults with passengers awkward

The Ugly:

>They took away Looted Wagons again. If you have some, fielding them as Battlewagons is prohibitively expensive, especially since our vehicles drop to hitting on 6s at half wounds or less, so they're a pretty awful gun platform
>We're still on the "No Saves for Orkz" train, we have basically nothing for any Invulnerable saves, no upgraded armor options besides prebuilt Mega Armor selections, and our already negligible FnP option got even worse

Mostly just went over stuff that applies to my own army, I glossed over a lot of stuff more pertinent to units I don't field currently, I'm sure there's a few more points to add in each of these categories.
>>
Okay, who would win with the current 8E rules as we know them - 2000 points of Guardsmen and a Commissar, or 2000 points of Fenrisian Wolves and a Wolf Lord? My gut's telling me it's the guardsmen just due to sheer volume of fire coupled with the commissar making sure their fear losses are kept to a minimum.
>>
>>53568667
Lol calm your tits, they're still one of the best units in the game
>3++
>2A
>Power Swords
>Reroll misses in the first round of combat
>Access to acts of faith
>15 ppm

They're great. A priest nearby makes them even better with +1 attack.
>>
File: file.png (991KB, 1121x784px) Image search: [Google]
file.png
991KB, 1121x784px
ALRIGHT YA GITZ HERE IS THE ULTIMATE ORKY BATTLEWAGON

Big Mek 95
Kustom Forcefield
Kombi Rocket


Kaptain BadRukk 92
2 Ammo Runts

10 Flash Gitz 294
6 Ammo Runts

Battlewagon 200
Kannon
4 Big Shootas


30 S5 Hitting on 4's rerolling 1's shots.
3 S7 Hitting on 4's rerolling 1's shots.


Is this or is this not the greatest idea?
>>
I feel like all the people bitching about Psychic Focus are not considering how ridiculously overpowered their armies would be if they weren't limited to one of each power. You're already getting 3 unique abilities every turn in a phase that some armies don't even get. Also think REAL HARD about whether it's worth it for you to be able to cast Hammerhand a few more times if it means Tyranids can give 3-4 units Feel No Pain or Run+charge instead of 1.
>>
>>53568823
I'll type up a proper run down later when I have more time, but the short version is that I'm currently feeling like LoS and area denial for drop zones will be more important in 8th than it ever was in 7th (drop podding multi-meltas are seriously unpleasant, and so are fire prisms)
>>
>>53568853
They can shoot? I don't remember their sheet saying they have a shooting attack?
>>
>>53568898
i'm so happy that it got hit like it did, my buddy had a game in a tournament where he got to play for about 45 minutes at most because the tzeentch daemons player took forever trying to get his psychic nonsense done.
>>
>>53568891
Oh my god I had this pirate ship as a kid, I loved that goddamn thing so much.

I lost it a decade and a half ago. Why did you have to make me so sad and nostalgic anon?
>>
>>53568876
Isn't this "invuls don't matter" edition.

Also 1 wound in woundspam edition.

They can't protect other models so what's the point of taking them instead of better offensive units in a rhino?
>>
File: 1422379737892.jpg (108KB, 1024x569px) Image search: [Google]
1422379737892.jpg
108KB, 1024x569px
>>53568340
>RIP all the people who modeled their bikers with weapons in both hands and none on the handles
>>53568390
>I'd rather have them in their hands so I could shoot those AND the bike guns instead of having pistols with no CC benefit.

Why would this matter? Is there some WYSIWYG rule baked in now?
>>
>>53568903
It's right here >>53567389

They've got 18 inch assault lasguns, essentially. That means they get more shots at a longer range, and also can be more mobile with them compared to a typical guardsmen.

Add on better saves and the psychic power potential to that, and yeah, they're worth the points.

I can understand the confusion though, if you thought they were just stuck fishing for 5s endlessly
>>
File: gun.jpg (142KB, 995x827px) Image search: [Google]
gun.jpg
142KB, 995x827px
>>53568903
>>
>>53568903
They have an assault 2 18" lasgun
>>
>>53568925
It's just generally good practice. I may actually end up simply strapping some extra bolters to the sides of the bike though. Make them really look up-gunned
>>
File: 1455819263950.jpg (31KB, 600x462px) Image search: [Google]
1455819263950.jpg
31KB, 600x462px
>>53568899
thanks anon, i'm legit curious (GK player myself)
>>
>>53568903
>>53568853

Fuck I can't believe I missed that when I read it, I thought they were melee only and was disgusted when I saw that datasheet. Thank you anon for enlightening me.
>>
>>53568860
>They took away Looted Wagons again. If you have some, fielding them as Battlewagons is prohibitively expensive, especially since our vehicles drop to hitting on 6s at half wounds or less, so they're a pretty awful gun platform
The Battlewagon stays BS 5+, only its speed and physical crushing power go down as it falls to pieces.
>>
>>53568969
Literally no vehicle goes down in shootiness as it loses wounds, only close combat.

Ork fliers are absolutely disgusting now on a side note. Ground vehicles are all pretty bad however.
>>
>>53568966
Yeah. It's weird because there isn't a lot of consistency between psychic shooting squads as to who got what. Pink horrors got theirs as normal shooting with smite as an occasional bonus, Aspiring sorcerers got a reliable ping for 1 damage. Zoanthropes got the ability to do supercharged smites, but only when they have a large unit, and Grey knights are just all over the map with how theirs works.

I like that they tried to make it nice and uniform so everyone was using Smite as their basic attack power, but it's just really messy and confusing in a lot of ways
>>
>people are arguing that you don't have to pay for the points cost of basic wargear.

8th isn't even out yet and people are already being retarded about basic concepts.

>>53568989
>Literally no vehicle goes down in shootiness as it loses wounds, only close combat.

I hope you are specifically referring to orks because there are vehicles that lose BS as they take wounds.
>>
How is it that the new acolytes(with hot shot lasguns) are superior to primaris marines and cost 8 points less?

>primaris BS 4, WS 4, W 2, A 2, have bolters, cost 20 point
>acoltyes BS 3, WS 3, W 3, A 2, have hot shot las guns, cost 12 points
>>
>>53568966
Don't forget they can be mixed with the little brimstone shits. meaning a unit can have a cheap 20 point 10 wound meatshield built in.
Fucking hell
>>
>>53569007
Oh your right, none of my armies had any but I looked up guard and they do.

My bad
>>
>>53568954
I'm determined to make them work somehow, I have 50 terminators of various types fully painted, and a couple land raiders. Seeing a LR die in one turn to multi-Melta spam from podded devs and speeders after all the hype was one of the more significantly demoralizing things I have ever experienced in this hobby, and plasma and Melta are still cheap and prevalent enough to create the same problems we had before. the wounds on terminators going up doesn't help when 90% of what's being fired at you does D3 and forces you to take invulns just the same.

Post will probably be tomorrow, along with a 4th test game result
>>
So what are the tier lists like now
GKs dropped from their high ranking on Monday, anyone else shuffled about?

Fun to see perceptions change daily
>>
>>53569027
Ammo runts are absurd for this now. Flash Gitz can buy wounds and rerolls for 4 points a pop.

You can mix and match slugga and shoota boyz too.
>>
>>53569027
And don't forget that you can buy an Icon, so that when you're testing battleshock from nasty casualties, you have that chance to get models back instead.

Blobs of pink horrors seem pretty great for just being obnoxious shooty tarpits
>>
>>53569004
I really don't like what they did with the psychic phase, I also play Necrons so I get not having psykers sometimes is a disadvantage, but now it just seems so tacked on. Psykers just seem to be a gun that do 2 Mortal Wounds™ every turn.

With also having lost all the flavor in the chaos book, I've lost a lot of interest in playing my Tzeentch and Thousand Sons, even if the TS units themselves are much better than before.
>>
>>53568923
Mortal wounds aren't THAT common.
>>
>>53568559
>Same, but veterans.

Gives me the ability to get those meltaguns as close as possible.

Not sure if I want to start taking heavy flamers in every unit now though
>>
File: 1496159813627.png (245KB, 377x469px) Image search: [Google]
1496159813627.png
245KB, 377x469px
tfw a nurgle list with the new death guard sorcerer, a regular chaos sorcerer, and a herald of nurgle in it has access to more disciplines than tzeentch can get
>>
>>53569039
DE, Orks, and Nids seem to be on top. Then I think comes Marines, IG, Necron, and Tau. Then Chaos (marines and daemons) seem to be in a bad place along with GK. This is just based on what I'm reading though.

I'm still curious at where BA will be, as the Baal Predators will be great for hordes.
>>
>>53568590
not a character, so can shot even if not the closest model. (except bjorn who can't take the shield).
no 5+++. (except bjorn who can't take the shield). Venerables have 6+++ but only vs wounds not mortal wounds.
Great wolf claw and DCCW both more likely to wound but less AP, and more importantly don't have roll 2d6 and take the better one.
if you take those options you can't take a shooting weapon as good as S8 AP-4 2d6 take the best wounds.

Outmatched only in a one on one melee brawl. And that isn't a given.

They are cheaper though.
>>
>>53569004
Sure it's simple,
Psychic power selection is barebones now.
So, the one new major gimmick they created needed to have different ways to make it feel unique for different armies.
Fun™
>>
>>53568989

My bad about the Battlewagon.

>>53568989

You're flat out wrong though, and you even mention the very vehicle that does it - all of the Ork fliers drop to BS 6+ as they become damaged.
>>
>>53569081
>in a bad place along with GK
GK units looked amazing until we saw the psychic focus rule so it's been a real up and down experience there. CSM and Daemons just look bad.
>>
>>53563848
So GW is an Emperor if the Emperor was a company and not a real vegetable?
>>
Hey, everyone who has noticed typos, anomalies, possible mistakes, or ambiguous rule wordings in the new rules or indexes, give me what you got. I'm trying to collate a full list of FAQ shit to send GW's way before release so hopefully by the 17th we can nip all these problems in the bud and get on with the gaming.
>>
>>53569081
Speak for yourself. Psychics might be a shit, but rubrics are a sex.
>>
>>53569079
Eldar also get 9 powers across due to Runes of Battle still being 2 powers combined.

I'm probably gonna ask my playgroup if we can just agree to use secondary tables that make sense, like my Slaanesh Sorcerers getting Slaanesh Daemon powers (even if the third is useless)
>>
>>53569081
Having played CSM, I'd put them in mid-tier, it's just Daemons that dropped horrendously. In the few games of 8th I've played they've been relegated to being supporting units with the odd Lord of Change rearing his ugly head (for the price of a Knight now too!)
>>
>>53569081
>DE, Orks, and Nids
The NPC proletariat revolution has commenced.
>>
File: IMG_3849.jpg (103KB, 600x620px) Image search: [Google]
IMG_3849.jpg
103KB, 600x620px
>>53569068
What you say?! Come at me, Brah!
>>
>>53569072
Unfortunately even with the buff you're probably better off just having an officer near the vets for FR,SR or Bring it Down! for the meltaguns.

At least they're a bit better.
>>
>>53569116
>Making a FAQ list using illegally leaked rulesets
Boy are you gonna make some friends.
>>
>>53569137
GW's not going to give a shit where people got the info, they'll just be glad to have an easy organized list of problems to be able to deal with as soon as possible.
>>
File: amit is not amused.jpg (54KB, 476x432px) Image search: [Google]
amit is not amused.jpg
54KB, 476x432px
>>53569039
>tier lists
>>
>>53569137
What are they gonna do, ban his email from playing 40k?
>>
>>53569039
Nids and DE are certainly top tier but everything else is hard to say.

Vehicles got more expensive and slightly worse. Psychic spam got worse but 1 support psyker is pretty solid now.

It feels like most transports are dead weight now with many outcosting the units they contain.
>>
>>53569064
as an eldar player, I'm probably going to go for the -1 to shooting against any unit within 3"
or Reroll hits, reroll wounds, or 5+++ save.

Sure I could get 2 mw, but I think that's a backup for when i've got less army left to buff.
>>
>>53569068
we need a list of who does mortal wounds

>>53569128
i get the feeling there was one guy on the dev team that either cashed in a lot of favors or snuck in some late changes to make this unloved unit OP
>>
File: image.jpg (20KB, 251x201px) Image search: [Google]
image.jpg
20KB, 251x201px
>>53569116
Why in the ever living fuck can I not put a dreadnought in a drop pod like the last FOUR editions
>>
>>53569120
i would do the same if i wasn't spoiled for choice, the way the have it is kinda wonky if you ask me.
>>
>>53569137
FLGS owners said GW told them to push the stuff out there, they didn't even care about NDAs.
>>
>>53569137
The NDA for people who got books early ends Saturday I believe.
>>
>>53569116
A lot of people seem to be confused about whether or not you have to pay points for stock weapons or not.
>>
>>53569137
>illegal
Just violation of contract, for those who leaked, which is not itself illegal. Being in possession of something that was not meant for you is not itself illegal, otherwise everyone who read a tabloid that published private pictures would have the cops at their door.
>>
>>53569039
Yvraine is all eldar bullshit rolled into a nice package
Then theres the individual Eldar varieties, Guard, Nids, Orks, manlet Muhreens (individual types of marine i havent looked at in detail, but marines, as ever, can pull off a lot of different styles of lists)
Then Crons and CSM for being very monobuild and regular marines -1 respectively
Daemons, Primarines, Grey Knights, Tau, admech, various smaller factions are all bottom, they might have their place but its not at the top

That said, this tier list's high/low variance is the 7ths powergap between marines, admech and necrons-all armies are viable.
>>
Vehicles still can't overwatch right?
>>
>>53569167
There's always a FW dreadnought drop pod resin kit you can buy. Or a storm raven.

t. GW
>>
>>53569176
>primarines not even released yet and already are deemed as shit
>>
>>53569177
walkers could in the last edition so its up in the air until we see the advanced rules section of the book which nobody has leaked yet so far as i know.
>>
>>53567292
What drugs are you on, I was just asleep, not speechless. My Slaanesh Daemon army is looking better and faster than ever.
>uh bluh bluh Tzeentch
Tzeentch needed a nerf the fucking cunts.
>>
>>53569168
Yeah. It feels like for a lot of them they just needed to have them share with another army as a stop-gap measure.

Give Daemons and Chaos marines the same tables according to alignment. Nurgle still gets 9 to the 6 of the others but whatever.

Give Tyranids genestealer powers, give genestealers guard powers

Have Grey knights and Inquisition share

Just generally stuff like that so that everyone has a few more fitting things to pick through, even if some of those powers would only work if you took allies.
>>
>>53569176
>all armies are viable
more than I could have hoped for, desu
>>
>>53569179
FW doesn't sell the Lucius Pattern anymore.

>>53569189
The entirety of all of the books has been leaked for days now.
>>
>>53569160
Every single Ork flier gets a bomb for free which does a mortal wound per model on a 4-5+. Shits hilarious
>>
>>53567418
>Fulgrim
>new Keeper of Secrets
Do you know something I don't? I've been hoping for those models.
>>
>>53569023
Are you an idiot?
>>
>>53569172
Right, I'll add that in, even though it's been clarified already by Pete Foley.

The answer by the way, is yes.
>>
>>53569179
I'm going to use the dread pod rules from the IA index when it drops, because jeebus that's a massive oversight.

the storm raven actually looks more usable this edition because of being able to start on the table, same will likely be true of the storm eagle and fire raptor
>>
>>53568923
They are pretty offensive. If they're the only act of faith unit you've got they're swinging 4 times in combat 6 with a priest. They still tank for characters.

Mortal wounds aren't that common, since armies don't get any.

And being 1 wound in wound spam edition is good.

>>53569023
Not strictly better a 3+ save us going to mean more than a 5+ with an extra wound.
>>
>>53569202
deffkoptas get a 5+ bomb for even cheaper, but is capped at 5 dice rolled, where as fliers are capped at 10 dice.
>>
>>53569188
The mono build nature is why, as that changes things should improve.
>>
>>53569116
-this >>53568458
-Also AM vs. GSC Vanquisher Cannons
-It would also be nice to get clarification explicitly disallowing the I name my <HIVE FLEET> "Imperium" and similar shenanigans.
>>
Something I haven't seen anyone bring up yet - Warlords are still a thing, and there are three generic Warlord traits now from which you can PICK instead of rolling.

1. Warlord gets +1 attack on the charge
2. Friendly units within 6" of the Warlord get +1 Leadership
3. Warlord gets a 6+ FnP

CHOOSE.
>>
>>53569238
>Playing Orks
>Warlord gets +1A on charge
sure, but really meh
>Friendly units get +1LD
useless
>Warlord gets 6+ FnP
Painboy's around anyway
>>
>>53569234
>-It would also be nice to get clarification explicitly disallowing the I name my <HIVE FLEET> "Imperium" and similar shenanigans.
Lol yeah the Wu Tang Clan Conundrum was the first one on the list.

I got the vanquisher cannons and demo charges thing. Thanks.
>>
>>53569230
Im really tempted to run naked 61 point Koptas whose sole purpose is to T2 Kamikaze bomb enemy units
>>
>>53569238
Depends on army, if you've got leadership issues take leadership, if you're choppy you take extra attack, if you're guard you take the FnP
>>
>>53569205
New Keeper has been a rumor for about half a year and they've been updated Greater Daemons recently so seems plausible. Fulgrim just makes sense given we already got Magnus and are about to get Mortarion.
>>
>>53569264
You want to talk about suicide bombers? How about psychers that can attempt enough spells to get them reliably blown up.
>>
>>53569136
2D6d1 dmg is better than S8+D6
Would still prefer 2d6 damage though.
Gives more incentive to close.

Reckon the Bane Wolf is worth it?
>>
>>53569238
What page is that? I didn't see it when I was going over the rules.
>>
How exactly is DE top tier?
>>
>>53569238
>Tyranids
FnP sounds nice on a Tyrant

>Chaos
I'll have to pick between my several HQs, but I'll probably just go leadership since my Chaos Lords can't grant Fearless so easily

>Tau
I have no idea here. My HQ is a Cadre Fireblade that tags along with a Pathfinder team. I always rolled on the Strategic traits table for something fitting and stealthy for him.
>>
>>53569290

>>53568478
>>
>>53569290
Splinter cannons are rapid fire 3 for starters. Lances are AP-5. Wyches can pick their combat drugs. Honestly it just comes down to all their units being good.
>>
How do you deal with DE now?
>>
>>53569116
You are doing a great work anon. Hopefully 8th ed will be better than a previous one thanks to people like you.
>>
I find the idea that you could name your Tyranid Hive Fleet <Ultramarines> hilarious. Hoping that GW clears this keyword thing up otherwise I'm sure WAACfags will have a field day.
>>
>>53569286
I meant compared to the shotguns, not the flamers.
>>
>>53569190
I play Tzeentch exclusively and I'm alright with the new changes. Heralds look pretty good when next to a bunch of screamers and on a disc, horrors can be something besides 90 point warp charges, and Lords of Change are pretty monstrous, even if they cost as much as a knight.

Flamers and the burning chariot are kind of lackluster which makes me sad, but at least Rubrics aren't garbage anymore.
>>
>>53569160
electro priests are fuckin cool, so whatever
>>
>>53569324
This is the dumbest shit noone could actually think this. Please tell its just one autist shitposting?
>>
>>53569355
The problem with rules lawyers is they WILL try something like this.
>>
How does this new points system work?
>>
>>53569279
Don''t get my hopes up like that, I thought you actually knew something for certain.
I have been wanting a new Keeper model, I've been holding out on getting one because I don't like the heads for the current model and I don't want to fork out for a FW model just before a new GW model comes out.
Fulgrim daemon Primarch would be great.
>>53569343
You did get a bit of a nerf though, I didn't say you were unplayable now. Though it is strange that your Lords of Change are tougher than a Great Unclean One.
>>
Am I missing something or are dreadnoughts banned from drop pods now
>>
Looking at the canonness, she makes a better inquisitor than inquisitors.

Also Cypher and the fallen are chaos and imperium which is neat. I hope in later books we get rogue inquisitors who are both too.
>>
>>53569314
Lots of shots/attacks and the durability to not fold to an alpha strike. DE are very fast and have good damage but they're all still pretty fragile. DE particularly like seeing small numbers of very power attacks since invulnerable saves and Power from Pain is all over the army. On the other hand something like a Leman Russ Punisher or Khorne Berserkers is a huge pain in the ass.
>>
>>53569314
Kill them. They're low toughness, both infantry and vehicles. Lances might be great AP wise but they're weak strength (I think S6), so high toughness vehicles might actually be a problem for them since poison only wounds vehicles on 6+. You should probably be more afraid of Ynnari who get to kill you because you kill them, assuming their rules work like before.
>>
>>53569370
Same as the old one except you pay for models and wargear separately.
>>
>>53569376
>>53569388
So Baal Predators should be good at dealing with them?
>>
>>53569255
if it's anything like AoS, the various feel no pain alikes stack. because they're special rules.
>>
>>53569310
They either strike first or sit there and die. I don't see the problem.
>>
>>53569409
Wait, so a lord of contagion warlord can get 4++, 5+++, and 6++++?
>>
>>53569409
True. The various FnP sources in the Ork book actually specifically say they don't stack and you can't take both.
>>
WAIT

FUCKING RUBRIC MARINES DON'T GET THEIR OWN PSYKER TREE

THE FUCKING PSYKERS OF 40K

AND DEATH GUARD DO? WHAT THE EVER LOVING FUCK FUUUUUCK
>>
>>53569371
Oh no I definitely think we needed one, I'll be happy to bring my Tzeentch stuff to my LGS and not have people deny me games thinking I play screamer-star or summon-spam.

Yeah, that one really confused me. I'm praying they update the datasheet when the inevitable plastic GUO comes out soonish (if GW does to Nurgle what it did to Tzeentch after TS came out.)
>>
>>53569432
welcome to the party
>>
>>53569439
I don't like it

I have a set of unpainted Rubrics

I don't even want ot paint them. Fuck me. What the fuck.
>>
>>53569408
I don't know if it's good or not, but I would say that that looks like the right way to approach the problem.
>>
File: keeper.jpg (723KB, 970x2420px) Image search: [Google]
keeper.jpg
723KB, 970x2420px
>>53569371
Also the illustration of the KoS in the Chaos Index shows a forgeworld style giant daemonette similar to what's rumored for the new KoS. Not an illustration of an old style keeper, like starfish-head, that are also around. Still, only rumored at this point.
>>
>>53569445
if it makes you feel better, people are reporting that their rubrics actually do well on the TT now.
>>
>>53569432
Pray that we get one in the codex brother. Lord Tzeentch shall surely provide for his most favoured sons.
>>
>>53569373
You read correctly, it's bullshit
>>
File: 1496266751841.gif (2MB, 480x271px) Image search: [Google]
1496266751841.gif
2MB, 480x271px
>Assembling kabalites
>only 9 splinter rifles in box
>mfw
>>
>>53569432
Well these indexes are just a stopgap measure until the codexes come out, anyway. They probably are still working on a bunch of stuff
>>
File: 1483632841838.png (88KB, 386x386px) Image search: [Google]
1483632841838.png
88KB, 386x386px
>>53569432
I know, right? It sucks. I wanted some psychic variety and fun. At least the army I started with before joining Tzeentch, my Crons, seem like they might be decent.
Hey, at least the models look nice and still will be enjoyable to paint and assemble though. I just feel a bit cheated, I was hoping that my magic space egyptians would be as fun as my tech space egyptians.
>>
>>53569432
Dont worry though mate you just had a release. So you can expect another faction focused event in 3-4 years.
>>
My Slaanesh List
Battalion Formation
HQs
1 Chaos Lord on Bike - 113
w/ Bolt Pistol -0
w/ Power Axe - 5
total 118

1 Sorcerer on Bike 130
W/ bolt Pistol 0
w/ Force Sword 12
total 142

1 Deamon Prince 146
W/ Warpbolter 9
w/ Hellforged Sword 42
Total 197

Troops
6 man CSM squad (CQC) 78
w/ Swap Bolter for Chain Sword x4 0
w/ Flamer 9
w/ Lightning Claw (champ) 9
Total 96

6 CSM Squad (Gunner) 78
W/ Meltagun 17
w/ Swap Boltgun for Chainsword (champ only) 0
Total - 95

10 Daemonette Swarm 90
w/ Flag 25
w. Horn 10
Total 125
10 Daemonette Swarm 90

Elites
5 Terminators 155
W/ x1 Combi Meta 19
w/ x3 CombiBolter 6
W. x2 Power Axe 10
W/ x2 Power Fist 40
W/ x1 Power Maul 4
W/ x1 Reaper Autocannon 18
Total 252

Fast Attack
7 Bikers 217
w/ x2 Plasma gun 26
w x5 Combi Bolter 10
w/ Champion Lightning Claw 9
Total 262

Heavy Support
5 Havock Squad - 65
w/ x4 Lascannon100
Total 165
Soul Grinder 235

Dedicated Transports
x2 Rhino 140

Army total...1620??
>>
> Inquisition nerfed into oblivion

My sadness can't be measured
>>
>>53569455
Can confirm. Rubrics last twice as much now and the Aspiring Sorcerer is incredibly useful. Deals 1-D3 free mortal wounds every turn and is very useful for DtW. Tzaangors are also just better daemons with their 5++ and the Scarab Occult can put down a shit ton of dakka.
>>
>>53569455
>>53569457

Man, I never even got to cast spells from all the goddamn trees in the generals handbook. I"m fucking broken.
>>53569477
Yup. Feels bad. Well, atleast I decided on making Tyranids next. Time to bring out my 10 year old metal Biovore..
>>
File: selling1.png (231KB, 489x664px) Image search: [Google]
selling1.png
231KB, 489x664px
>>
>>53569408
>>53569449
Okay, so I looked up the Baal Pred stats, and now I can say that that definitely looks like a DE killer. T7 means as much as a land raider's T8 since darklight spam is S6. Twin assault cannon is heavy 12 S6 AP-1, which can tear up DE infantry, wounding on 2+. You'll just need something that can take down their raiders to set them up for the Baal Pred blender. A little lascannon spam would go a long way there, either on another pred on in a dev squad.
>>
>>53569460
Convert the shredder arms to use the loose splinter rifle if you really must have 10 rifle elves out of one box.
>>
>>53569453
They do the same thing with the Great Unclean One in almost all illustrations. I think that has less to do with a new model coming and more that GW just knows the old Greater Daemon models look like ass,
>>
File: 1494111720434.jpg (60KB, 800x800px) Image search: [Google]
1494111720434.jpg
60KB, 800x800px
>>53569509
good stuff m8

at least he painted them
>>
File: selling2.png (427KB, 506x899px) Image search: [Google]
selling2.png
427KB, 506x899px
>>53569509
>>
>>53569509
It begins.
>>
>>53569436
Now that I think about it, Keeper of Secrets is comparable to Great Unclean One, while Bloodthirsters are closer in power to Lords of Change.
Maybe before release Great Unclean One and Keeper of Secrets will get updated models and their stats will get better.
>>53569453
Aw yes, I do hope we get a model like that.
Hell even something like a horrifying minotaur head would be better than the starfish thing, which would double as a neat callback to 1e KoS.
Speaking of new models, do you think they'll release Lord/Sorcerer on Daemon Steed models for 40k? I'd love a chaos lord/sorcerer on a Slaanesh Steed.
>>
Which should I play: Guard and Imperial Agents or GSC and Tyranids?

Make up my mind for me, /tg/!

Which will get more 8E love?
>>
>>53569509
Are you trying to be a meme?
>>
>>53569526
At least it doesn't have 3 riptides.
>>
File: 1496300441548.gif (73KB, 1200x1200px) Image search: [Google]
1496300441548.gif
73KB, 1200x1200px
>>53569509
>>53569526
Good shit, keep it coming
>>
>>53569534
GSC and 'nid, because with GSC you get to also play guard, so it's three out of your four armies you want.
>>
>>53569512
>darklight spam is S6
Wrong - Darklight is S8 AP-4

Only Heat lances are S6 and even then they're no longer AV - they're anti TEQ
>>
>>53569445
wait for the codex dum dum, the only reason death guard do is because they are the box set for 8th and have rules already
>>
File: 399.jpg (71KB, 900x635px) Image search: [Google]
399.jpg
71KB, 900x635px
>>53569509
>>53569526
the rats are all jumping ship
>>
>>53569549

No admechs though. :'(
>>
>>53569530
We'll have to wait for the full Death Guard release. If there's a Lord/Sorcerer on a Palanquin model, odds are likely Slanesh will have a steed. If there isn't one, probably not.
>>
>>53569238
For DE the only one that matters for Archons is 1
Succy/Haem is 1 or 2
>>
>>53569550
My mistake, I thought they were the same thing. In that case you'll need to survive a pretty fierce alpha strike, because that takes T7 tanks from being wounded on 5+ to 3+, doubling the wounds taken, and you're not going to have saves against AP-4.
>>
File: selling3.png (119KB, 501x653px) Image search: [Google]
selling3.png
119KB, 501x653px
>>53569526
>>
>>53569534
Do you like big monsters and Shadow out of Innsmouth cults or do you like Catholic Nazis more?
>>
>>53569563
I've always wanted Chaos Lords and Sorcerers on Daemonic Mounts, the rules have always been there but I didn't feel like kitbashing a Chaos Biker Squad and a Daemon Cavalry squad just to make 1 HQ unit.
I hope if they do that the Steed model is a Boobsnake model like that one they used in Fantasy for that Slaanesh Lord.
>>
>>53569574
I'm pretty sure i need to retest Deep striking with my DE, having only Reavers, Warriors in venoms and Talos on the bored will be good since i can then DS my Trueborn where i want them T2
But it also gives my opponent a stronger set up phase

Can't wait for the 17th desu
>>
>>53569584

I've always played Guard before, but I'm pissed off about having to turn my Veterans into Stormtroopers. Seriously, I have to re-write my fucking Only War tie-in campaign now...
>>
>>53569575

All I got
This is from the Tau group, not a buy-and-sell place.

I kinda wanna grab a SS now, I like my suits. But I don't wanna use something painted by someone other than me.
>>
>>53569196
>all armies but grey knights are viable
Silver is the new green
imperial knights aren't a real army
>>
File: dirty tau.jpg (738KB, 2016x968px) Image search: [Google]
dirty tau.jpg
738KB, 2016x968px
>>53569555
I'm actually thinking about dusting off my ancient tau army I haven't touched in years.
>>
File: Dread Knight.png__thumb.jpg (13KB, 240x351px) Image search: [Google]
Dread Knight.png__thumb.jpg
13KB, 240x351px
>>53569624
Once they get their actual Codex, they will probably be better - remember, Matt Ward got rehired.
>>
>>53569645
Jesus stop spreading this bullshit. He was commissioned to temporarily work on some Age of Sigmar stuff. He had nothing to do with 8th, he doesn't work for GW.
>>
Does anyone have a Dreamforge Leviathan?

It looks like it's way way too big to be a Knight and too weedy to be a Warhound, I'm wondering if it could be a credible Knight Magaera.
>>
File: We just don't know.gif (999KB, 250x251px) Image search: [Google]
We just don't know.gif
999KB, 250x251px
>>53568083
>AoF rule: Each turn, on a 2+, one unit gets to use one AoF ability.
>You: So I used three of the fucks all at the same time, lol. Man, why is it so easy to kill stuff when all your guns shoot twice?
>>
>>53568038
Vendetta has a forgeworld upgrade kit though.
Are they allowed to just undercut eachother's business like that?
>>
>>53569658
No wonder AoS turned into a disaster.
>>
>>53569526
>>g gib mo money for muh conversions.
As if someone would pay more for some moron's mangled garbage he spent 8 hours jerking onto instead of painting his fucking models.
>>
>>53569658
It's okay Matthew nobody blames you.
>>
>>53569673
>what are imagifiers
You should probably read the Sisters rules before making a fool out of yourself.
>>
>>53569691
Lore-wise who are imagifiers supposed to be, what is their job?
>>
File: IMG_3850.jpg (174KB, 800x600px) Image search: [Google]
IMG_3850.jpg
174KB, 800x600px
>>53569639
Awesome dude. Get more drones for 8th
>>
So going over the rules Necron and their C'tan are the only casters in the game who can use their powers more then once. Their powers arent psychic powers and are done in the shooting phase so arent effected by the Psychic Focus.

Not that this appears to be useful in any way but it is odd.
>>
>>53569388
>PROTIP: To defeat the Dark Eldar, shoot at it until it dies.
>>
>>53569494
Lol fuck having power armor and yknow any other wargear mirite?

Hope you like carapace, combi weapons, and deez nuts.


Why do they hate us.
>>
>>53568083
Heavy Bolter Retributors seem like one of the better sisters units now. They're easy to keep supported with Imagifiers because they're not in a transport or running around as much, and heavy bolters (especially ones that shoot twice with some consistency), are generally great for mowing down a lot of stuff. Plus, they're one of the cheaper weapon options
>>
>>53569708
oh god
>>
>>53569704
I think they're basically just standard-bearers
>>
>>53569713
>t. The Imperial Infantryman's Uplifting Primer
>>
>>53569713
We're T3, so most things will be killing us on 3s
However we kill things stupid fast

I wonder how we're going to play against a dead hard Nurgle list
>>
>>53569704
They carry around holy relics.
>>
File: gfsdgfsdg.jpg (314KB, 978x1040px) Image search: [Google]
gfsdgfsdg.jpg
314KB, 978x1040px
>>53569639
take advantage of this time-- as i said the rats are jumping ship and selling their unpainted shit
>>
>>53569639

My Enclaves have no rules and the characters don't even exist in the index
lol
>>
File: Capture.png (272KB, 297x485px) Image search: [Google]
Capture.png
272KB, 297x485px
>>53569691
I misread the "must be used to perform each act of faith" as needing to choose different acts when using multiple a turn. Neat. New AoF are hard as fuck.

>>53569704
Since the dawn of time, girls carrying big skeleton sticks that improve AoF in one way or another.
>>
>>53569708
Holy fuck, my dick.

I'd play the shit out of Tau regardless of rules if their model releases were more focused on their infantry, drones and vehicles but nope, have another giant robot shoved up your ass once a year.
>>
I hope everyone is okay with me putting the apothecary on the list of deathwatch Sanctioned units because I'm bringing my red scorpion doctor, paying the point cost I now have, and god nor man will stop me.
>>
>>53569639
Look at all the animu

Also nice Tau. Orange works well with mech units
>>
>>53569681
Compared to what? AoS was never good to begin with.
>>
>>53569744
Does ebay have some kind of search function or .api so that you can tell how much more of a product is being offered over time. I want to calculate the stats off Tau armies available for sale before and after the leaks also the number that offer exactly 3 riptides
>>
I wish celestine had abilities benefitting all imperial factions. I want to run her with my Black Templars. I dont want to buy a bunch of shitty ugly metal tranny models
>>
>>53569762

Orange is terrible
Meph red all the way
>>
>>53569790
My SoB buddy was just over and I was showing him the leaks. He was really excited to do a 2v2 with my IG.
>>
>>53569779
i'm not sure bud, but i'd like to see that too. Type Astra Militarum or IG and there won't be 1/3 as much shit avaliable. The majority of Tau players were vermin... I've always said it. Glad that they are leaving...
>>
So Warp Spiders can flickerjump away from close combat, right? If not then they're fucked, they have no fly by default and if they run away 6" they will just get assaulted again wtf GW?
>>
>>53569754
I really love the look of fire warriors.

Hell I dont even hate their robots, its their tanks that I have always hated the look of.
>>
File: 39 - 3vmiMX6.jpg (5MB, 5312x2988px) Image search: [Google]
39 - 3vmiMX6.jpg
5MB, 5312x2988px
>>53569824
It's just a -1 to hit from ranged. And sometimes they explode!
>>
*Archon w/blaster - 69
*Succubus - 72
*9x Wyches W/ 1x shardnet and impaler. Hekatrix with Agonizer - 90
*5x Kabalite warriors w/blaster - 50
*5x Kabalite warriors w/blaster - 50
*Raider w/dark lance, shock prow - 116
*Raider w/dark lance, shock prow - 116
*Venom w/extra splinter cannon (Archon's personal ride) - 80
*5x Scourges with 4x darklance - 150
*1x Ravager
*6x reaver jetbikes. 2x cluster caltrops, 2x blasters. Arena champion with Agoniser - 194
***total: 982

Does this look alright for a 1k list? It might be a bit too heavy on the dark lance spam I think, but i'm uncertain if that's a good or bad thing
>>
>>53569840
Sorry I meant use Warp Jump Generator.

Also, how do you stop people from rolling every single fucking weapon independently because they want to avoid overkill?
>>
>>53569847
It looks scary because of all the dark lance spam.
>>
>>53569849
You have to choose how shots are assigned before rolling.
>>
>>53569847
Yeah looks good, enjoy cutting the cuck races the pieces
>>
Why does a Renegade Knight cost 6 dollarydoos more than its Imperial counterpart?
>>
>>53569862
So can you use Warp Jump Generator to get out of close combat?
>>
>>53569849
>>53569887
I'd say that the warp jump giving the unit FLY would still let it shoot, even if it's only for that phase. It's something that needs a FAQ though.
>>
>>53569858
Oh okay, if it ends up being too cancerous i'll just remove some dark lances from the list.
>>
>>53569892
>>53569892
>>53569892

Migrate
>>
>>53569877

Spikes aren't free, cult-brother!
>>
>>53569708
I've something close to 150 drones.
>>
>>53569137

They had stuff (maybe just the core rulebook, not sure) floating around my GW store today.
I don't think they're too bothered at this point.
>>
>>53569453
Keeper of Secrets really are the best looking greater daemones. They actually look kinda terrifying while the others look kinda generic and ones a bird.
Thread posts: 635
Thread images: 103


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.