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Warhammer 40k General /40kg/

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TAU BTFO EDITION

>Warhammer 40k 8th Edition: "Leak" Compilation
http://bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/

>Lastest news :
https://www.warhammer-community.com/2017/05/27/warhammer-fest-live-blog/

>Your daily duncan
[YouTube] WHTV Tip of the Day - Transonic Blades. (embed)

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf

Prev. Thread

>>53498742
>>
First for reasonable Tau. I'm leery of some of the nerfs, BUT I WANT MY RAILSIDES.

Actually first for the Dark Eldar and "cultural exchange".
>>
>>53503481
why are fishfags so butthurt

your shit was op and it has been balanced
>>
>>53503510
I haven't seen much butthurt here. I, for one, am very pleased with the changes and look forward to playing on a leveled playing field with other factions. More fun for everyone this way.
>>
>>53503541
apparently tau lovers on dakka dakka are sperging out hard
>>
>>53503556
What over?
>>
Nth for 8E is just AoS in space.

7th was a clusterfuck, but they didn't need to drop it to "babby's first wargame" level.
>>
>>53503509
I'm pretty hype for new Tau. While they needed some of the big stuff, there are also a lot of cool changes to some of the lesser used units (tanks, ethereals, kroot) that I'm super hyped to play around with
>>
>>53503510
They were more annoying to fight than OP. Tau have had immense trouble making an impact in competitive scenes, but all of the units that people liked using were the ones that are very good against non-competitive lists.

I welcome the changes (I think the new broadsides are going to be ridiculous to be honest) and am excited to get a game in where I can use the units I like and not get immediately labeled a power gamer.
>>
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"Shot at me."
>>
Those tau support things are pretty solid.
Advanced targeting on, well any battlesuit will be scary.

Stormsurge with cluster+pulse+SMS weapons and advanced targeting

daaaammmmn

add multitracker and the cluster rockets become
4D6 S5 AP -1 range 48'' reroll 1's, hit on a 3+ if stabilized
>>
Is relic wargear for all factions gone? How about faction specific warlord traits? Sure seems like it
>>
>>53503566
Riptide got nerfed pretty hard.
>>
>>53503566
That they can't just put Riptides and marker drones on the table and instawin
>>
>>53503572
Kys
>>
How common are mortal wounds?
>>
>>53503541
Not to mention there's hope that we won't be the automatic "fucking Waacfags REEEEE" faction, so we may actually be able to have reasonable discussion without the anti-Tau frothing at the mouth.

>>53503573
I hope the nerfs/readjustments change up the playstyle a bit. Currently I'm thinking it'll still be JSJ, but more refined. Also pretty hyped to use my Ethereals on the Fire Warriror gunline while suits become the vanguard.

>>53503556
Are we on dakkadakka?
>>
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How do you feel about elite armies going first? Definitely going to hurt those horde armies that take an extra turn of shooting before they get to cc.
>>
>>53503566
Tau suits have all gotten substantially tankier, but at the same time have had their price increased by 30-50%. Broadsides are now 150-250 a model but in turn have 6 wounds and toughness 6.
>>
>>53503593
>>53503594
That's it?

I've been out of the game for years now (Start of 6th) but even I heard how stupid Riptide spam got.

That and marklight on overwatch seemed stupidly broken.

>>53503606
That doesn't seem too bad.
>>
>>53503592
Seems like they are gone for now and will come back when the codecies are made.
>>
>>53503601

Railguns cause them. Sunshark causes them. Seeker missiles causes them. Destroyer missiles causes them.
>>
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>mfw I want to run Orks in 8e but can't stand boyz disgusting gorrila butts
New orks models fuckin when
>>
>>53503601
More than we thought, since they seem to be on a lot of special attacks along with powerful weapons and psychic stuff
>>
It says broadsides are 80 points but I take it that doesn't include the cost for weapons?
>>
>>53503592
Oh fuck. Oh fuck! Is that what happened to the Onager Gauntlet? Fuck me right in the conversions
>>
>>53503510
>why are fishfags so butthurt
>implying its all fishfags
It's mostly the unfun tourneyfags (on here anyway) who think the balance should always be in their favor (read: the pricks who pulled the Riptide spam all the time).

>>53503556
>dakka dakka are sperging out hard
Best quote: "I have seen the codex leaks. Tau are dead as a viable faction."
>>
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>>53503606
>6 wounds
>T6
>can be oneshot by a Lascannon
>Tougher
>>
>>53503586

Also, ethereal buffs apply to suits now too,
a stationary suit near an ethereal gets to rerolls its 1s to hit

So ethereal buffing your backline, essentially giving every unit and model a free multitracker without any caveat
>>
>>53503603
I'm personally liking the idea of an Ethereal on a hover Drone to tag along and support the battlesuits more directly
>>
>>53503645
>Not painting Baboon asses on your Ork buttz
>>
>>53503645
how tasteless can you be
>>
>>53503659
Correct, you now pay the base plus any wargear they have.
>>
>>53503601
Really common it seems but most sources won't do a lot of them.
>>
What is the split going to be on the imperium / xenon books?

SM / Everything Else?
Elder & Tau / Everything Else?
>>
>>53503664
>all that accumulated dust
>>
Am I the only one in this thread who doesn't even play this game? I just like how comfortably everyone talks to each other and how quickly information is dispersed, unlike in certain other threads where people immediately do the gayest shit possible.
>>
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>"taufags btfo lol"
>implying im not about to laugh at astartes surrounded by my shiny new thiccsides, behind a tidewall rampart
hahahaha
>>
>>53503601
like 1/10 attacks you roll are going to be mortal wounds
>>
>>53503637
>That doesn't seem too bad.
Easy mode is gone. They may still be pretty good, but it's no longer CLEAR that they are one of the best armies.
>>
>>53503665
For 210 points:
Broadside w/ 2 High Yield Missile Pods, 2 SMS, and an Advanced Targeting System.

This Broadside is T6 with 6 wounds, has a 1+ save in cover and puts out 8 S7 -2 D3 damage shots and 8 S5 -1 1 damage shots a turn.

Without any drones, on average it takes Space Marine firing 9 lascannons (9 fire, 6 hit, 4 wound, 2 are saved) to kills a single one of these broadsides. Adding a single shield drone (8 points) requires another 4.5 lascannons to be fired at them.

Lascannons instant-deathed Broadsides before.
>>
>>53503665
>can be oneshot
>instead of is oneshot
Yeah Colbert that's how it works.
>>
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>>53503684
>>
>>53503572
totally agreed
>>
>>53503670
Apparently less than some orks players
>>
>>53503667
That, too. They can actually keep up. Just imagining an Ethereal floating behind some suits shouting shit about the greater good while bullets whizz by and explosions bounce off the shield generators gives me a chub.
>>
>>53503605
Given how much the new wounding system benefits shot number and how much more generally effective hordes are with auto fallbacks? eh, I'll let it rock
>>
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>>53503684
>>
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>>53503709
>all these Tau leaks
>nothing about Orks, Nids or GSC
>>
>>53503726
Yes taufags are an abomination
>>
>>53503709
>>53503718

Half right I guess. Thanks.
>>
>>53503726
where are all the loyal ork players
>>
>>53503696
Thats good.

I never really was one for power gaming (I ran A BT counts as army with max crusader squads) so the markerlight and overwatch shennaniganry combined with the big suits kinda didn't seem that right to me....As did the detatchments and free things.
>>
Mono pose, mono list, needs a special character to even function.

Can you guess the 8th faction?
>>
>>53503746
There are no loyal Ork players, only people who pretend they know how the game works.
>>
>>53503605
I like it a lot. I think it's one of the best mechanics of AoS. It provides a lot of tactics with deployment and gives a pretty huge reason to not just MSU everything.
>>
>>53503755
nigga fite me
>>
>>53503749
Sisters.
>>
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Tau btfo
>>
>>53503763
That's not how you play 40K either.
>>
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>>53503726
>tauplayers stick together
>npcs just fuck around
>>
>>53503746
They didn't got books. Remember the rumors? The rules where written with help of the waacfag tournament players.

Guess what armies are in the tournament scene? Not orks
>>
>>53503598
I've played AoS, 8E is basically a prettied AoS.

Then looking at unit/weapon profiles it's just more of the same shit that AoS has.

>almost no USRs
everything has it's own special-snowflake rules. Which will end up like AoS having fucking 50 different rules for what a shield does
>"power" system
Matched play points are a fucking mess to navigate, and the "power" rankings are arbitrary.
>Smaller unit sized armies go first
Fucks over anything that isn't an elite army. (see: Space Marines)

it keeps going on.

So much for "years of development"
>>
>>53503703
>>53503704
Oh, they were T4 before, right.

Excuse me while I eat my hat.
>>
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These leaks make me sad as a Guard player. We can already see the trend of all vehicles becoming more expensive. This is going to mean less Guard tanks on the table. And our base infantry literally can't do shit against most other armies.
>>
>>53503755
>>53503768
Why is there one autist in these threads always trying to start a shitstorm with Orks involved
>>
>>53503763
Kinda proving my point, ain'tcha?
>>
Do Drones not count for Morale in 8th ed?

Because I'm picturing a scenario where I give a riptide -1Ld and kill his drones only for him to roll a 6
>>
>>53503760
Unless you stick half your army in reserve to get that first turn.
>>
>>53503771
But Reecius has personally crafted the ultimate gaming system! didn't you hear 8th can do no wrong
>>
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ORKS ARE BACK BABY
>>
>>53503795
Drones are always separate unit. They take their own morale tests and don't affect the units they took hits for.
>>
>>53503795
Drone Support ability. They are deployed as you normally would if you bought drones, but then they are treated as separate units. Saviour protocols let you kill a drone instead of taking a wound on X unit within 6(I think)inches.
>>
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>>53503605
>How do you feel about elite armies going first? Definitely going to hurt those horde armies that take an extra turn of shooting before they get to cc.

Seriously? That's completely kills the idea of balance on the battlefield.

>>53503792
>Why is there one autist in these threads always trying to start a shitstorm with Orks involved
Zogged if I know, but 'e iz one annoying lil' git. Probably a snotling hiding behind a keyboard or sumfing.
>>
>>53503814
>>53503816
Okay, that's good

Morale tests when Droids died was weird
>>
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Would you look at the time!
>>
Looking at the Space Marine point costs at 3500pts I can get

2 HQs
60-70 marines
3 Land Raiders
3 Drop pods
3 Dreadnoughts
3 Rhinos/Razorbacks
3 Grav Centurions

Looks ok, I think making some transports more expensive is perfectly fine and it stops the game from needing too many models as a 1500 list will be less models than before and that is always a good thing.
>>
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>>53501978
>Am I the only one who thinks Primaris would be perfect for Mentor Legion?
No.
>>
>>53503803
Each of those still counts as a "drop", or atleast it does in AoS. For example, rather than deploying a unit, you would "deploy my assault marines in reserves". Then you opponent would place a unit.
>>
>>53503788
Hold fast, trooper. It'll be a cold day in hell before the Leman Russ is bad for its points, and if anything can wound anything, that makes the humble lasgun better than ever at its job.

Sure, you won't kill a Gargant with a volley of lasguns, but you'll never be wasting your shots, either.
>>
>>53503605
>Definitely going to hurt those horde armies

it might not. Hordes doesn't always mean more units. The ork player with huge mobs might still have less total units then a Marine player with MSU's
>>
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>>53503835
Is ot time, brother? Is it time to AMPLIFY?
>>
>>53503749
Numarines.
>>
>>53503749
numarines
>>
>>53503835
this feels like it should be a .gif
>>
>>53503605
What the fuck. So as guard, unless im playing against nids or orks I'm only get to go first 1/6 games? That's fucking gay.
>>
>>53503775
Oh look, it's another of those uninformed shitposters.

You're fake news buddy.
>>
>>53503605

How does this work with transports?

Do I have to deploy the transport empty, then wait a turn and deploy then the squad in it?

What about reserves? Do I not deploy them at all, or do I take a turn to "deploy" them in reserve?
>>
>>53503875
>>53503881
Wrong
>>53503764
Almost
>>
>>53503788
Our base infantry is fucking frightening when you have decent numbers, which you usually do. Especially with the new frfsrf.
>>
>>53503605
It's not model count, it's unit count. A few blobs surrounding characters all starting in transports would deploy after a lot of elite armies, unless you put them into one unit.
>>
>>53503893
Depends on units, not models. See >>53503863
>>
>>53503893
>guardsmen
>leading the charge instead of digging in
The fuck kind of guardsman are you, leave glorious death to the SM
>>
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>>53503890
It was. I tried to crop it on my phone.
>>
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>>53503866
SCREAM TO BE HEARD
>>
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>>53503866
All that and MORE
>>
>>53503917
If it works like AoS, then yes.You take a turn to "deploy" each unit, whether that be in a transport, in reserves, or on the table.
>>
>>53503944
I DON'T EVEN LIKE CHAOS MARINES ALL THAT MUCH, BUT I LOVE ME SOME NOISE BOIS.

THREAD OST: https://www.youtube.com/watch?v=HsGRsDe3iRw
>>
>>53503917
>transports
unclear

>reserves
I recall the deepstrike rules we keep seeing read something like "you may choose to deploy them in a teleportarium/hangar/ship/whatever" which at first I thought was just fluff but now I think actually means that you take your deployment turn to deploy it there.
>>
>>5350378
Don't fret. Guard willing be great in 8th
>>
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>>53503961
THINGS WILL GET LOUD NOW
>>
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>>53503917
Yeah all reserves state that you "set them up" in some alternative location during deployment. Whether that's "in the skies", "under ground", "in a teleport chamber", etc. So there's no advantage for turn order to holding things in reserve or not.
>>
>>53503924
And before anyone talks shit about wound counts, let's do some math.

>50-man fireteam
>45 lasguns, 40 with flamers for overwatchin'
>100 shots at close range, 200 with rank fire
>100 hits
>16.67 wounds vs anything
>5.56 wounds vs 3+, 2.78 vs 2+

Supplemented with traditional Guard heavy weapon density, a big ol' pile of nothing this ain't.
>>
>>53503930
>>53503863
Well I'm going to go out on a limb and say it'll definitely fuck with nids who have a bunch of synapse creatures they need to deploy in addition to their blobs. Alternatively nidzilla just got that much better.
>>
Since poxwalkers have replaced the old plague zombies and their new models are fucking heinous, where do I get cheap packs of Sci Fi zombies? I'm struggling a bit to find something that would fit in 40k.
>>
>>53503577
Okay.
>>
>>53503910
Look at even simple stuff like how terrain is utilized.

It's a simple "Is every model in terrain?"

No difficult terrain, nothing to slow people down, no soft vs hard cover. Nothing.

So someone has a horde of 'gaunts in a building, but one model has the edge of his base out on the backside. TOUGH TITTIES, NO COVER.
>>
>>53503991
Sorry, that's exactly what it is. Terrain often forbids you to concentrate that much firepower on a single unit all at once.

And 8th looks like it's going to allow a vast plethora of options to get into assault on turn 1 or 2 at the latest. Guardsmen are fucked and cucked this edition, pure and simple.
>>
>>53503689
How do you feel about 170+ pts per Broadsides?
>>
>>53503605
I'm not going to do that. We are going to roll off.
>>
>>53503991
Especially if we can get a psyker power that lets us re roll hits. Might be unlikely looking at the powers so far though.
>>
>>53503917
Transports are separate units, so by RAW it seems like if you deploy the transport and unit together rather than individually (like if you wanted them in different locations) it will help you go first.

Keep in mind finishing deployment first isn't pure upside. if you have more units you can hold off on deploying critical units in order to try to react to the opponent's deployment.
>>
>>53504042
See >>53503703
>>
>>53504039
Good thing mech armies are still a thing huh?

Also remember that getting into close combat with 50 Guardsmen is no small deal, especially if sergeants can take power weapons again.
>>
>>53504039
Cruddace is that you?
>>
when do primaris marines get the rest of their toys? theyre going to be their own army and will be getting the heavy support, flyers, elites and the rest eventually.
>>
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Here's a compilation of all of the leaks that have come from some italian dude over on DakkaDakka.
>>
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>>53504007
Mantic plague zombies.
>>
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>>53504039
I'm still smilin' if my heavy weapon squads are left untouched.

And I'm grinnin' like a fool if my pal the Vendetta gets the buff I think it does.

>6 lascannons for less than 200 points
>>
>new edition won't kill WAACfaggotry
>>
>>53503991
It's 95 shots at close range, 185 with FRFSRF, when using full lasguns. Sargeants use laspistols, which do fuck all. Now, a blob of conscripts...
Really hope we are still allowed to give sergeants bolters. Even though with the changes to the game, it might actually be preferable to give them lasguns to benefit from that sweet FRFSRF.
>>
>>53503769
>he thinks Tau aren't an NPC faction
>>
>>53504095
Mate those look fucking perfect, thanks!

>>53504091
>Astra militarism
>Regiment keywords

HNNNNNNNG I feel some Chinaman vostroyans coming my way soon.
>>
>>53504078
>>53504078
Nah, just a disgruntled Guard player who bought into the whole "Wall of Light" theory, painted 100 guardsmen, went to a local tournament, and lost EVERY SINGLE GAME (six of them) that day.

I promised myself if I ever started playing again (which I might be for 8th ed), then I'd be doing mechanized with as few troops as possible.
>>
>>53504074
>Also remember that getting into close combat with 50 Guardsmen is no small deal

Yes but if one squad of bad guys manages to get to your lines, you can bet three or four are soon to follow in the coming turns. Plus your dudes can no longer fire once they're all locked into an assault, make it easier for the enemy to join in the gangbang.
>>
>>53504018
Terrain is getting its own datasheets, which we haven't seen yet, with all the rules of what it does on it.

Outside of that, there are more things that make 8th different from AoS than similiar, or used to be a thing in 2nd edition.

But don't let an informed opinion get in the way of your shitposting.
>>
So is the reason that games take 90 minutes now that everything costs 50% more?

Land raiders cost 350 points, predator annihilators over 200, rhinos like 80, what is this shit.
>>
>>53504016
>tfw when your an Ork player and you Looted a Basilisk one purpose: FUCKING WITH TAU
>seeing IG use it for the exact same purpose
Feels good anon.

>>53504091
>Ork Battlewagon M12" W16 T7 Save 4+, can get T8 but loses Open-topped. Deff Rolla hits on a 2+, 6
attacks S8 Ap -2
Welp, I know what my next purchase is going to be after the rulebook!

>No leaks regarding SoB
Not sure if this is a good thing or a bad thing...
>>
>>53504091
>Scatter lasers are 36" Heavy 4 Ap0
>>
>>53504190
Troops cost the same.
>>
>>53504190
Careful anon, be sure to breath through your nose lest you choke to death on those cocks.

Damn near everything got a price drop except vehicles
>>
>>53504190
Most infantry seems to have become cheaper though.

But mostly it's that the rules are way more streamlined and clear to understand. There are also a whole lot less exceptions to rules already in the core rules themselves. All units treat heavy weapons the same for example. Exceptions are mostly listed in the unit profile, and at most there are barely a handfull of them.
>>
>>53504123
I wish we could take sergeants with lasguns, but I doubt we will be able to. So I hope they can take power fists or sword. Backed up by a priest and commissar with a power weapon, that would be one scary ass unit to assault.
>>
>>53504055
T5 with BS4+ but yeah, seems like an ok unit.
>>
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>>53504137
>mechanized with as few troops as poss
im hoping an army of pic related will be viable supported with some chad marines and maybe some of those new dreadnoughts
>>
>>53504082
Probably in the next SM codex. They probably need it too, right now they're a confused hybrid of Aspect Warrior-tier overspecialization with SM costs and even smaller unit sizes. And since their characters are the only melee-specialized units they have available they're boned if they get caught in melee.
>>
>>53504226
The base loadout got cheaper. Wargear got more expensive.

Missile launcher devastator squad in 7th? 130. In 8th? 165.

Terminators in 7th? 35 points each. In 8th? Over 50 for a storm bolter and power fist.

The only thing that costs about the same is troops without wargear. Once you start giving them melee weapons and shit they generally cost more.
>>
>>53503605
Wha-wha-whaaaaat!? you mean armies with more bodies will take longer to marshal! and coordinate!? OUTRAGEOUS! except for nids where it actually is unfluffy
>>
>>53504091
>Eldar Distortion weapons are just Str 10 AP -4 now

And nerds around the world breathed a sigh of relief.
>>
>>53504127
As far as has been shown, those keywords will likely do nothing and only serve to restrict you further. In the Tau leaks, the <Sept> keyword is just something you pick for your army that doesn't actually do anything.
>>
Does this sum up every interaction between Nurgle and Slaanesh?
>>
>>53504196
>>53504196
>tfw you've always hated Trukks and own 3 Battlewagons already
>>
>>53503829
>Entire army is inside transports or huge biker mobs
>Only have 6-8 units to deploy

Not really a huge deal.
>>
>>53504262
Don't get the impression that I don't like it, I do. I just want to know what y'all had to say about it.
>>
>>53504137
Gotta do hybrid Guard. Mech blows and infantry blows. But together they win games.
>>
Like. 7th edition: Tactical squad with a missile launcher, plasmagun, combi-plasma, and a rhino: 215 points

8th edition: Tactical squad with missile launcher, plasmagun, combi-plasma, rhino: 255 points.

It's not just heavy support and elites that cost more.
>>
>>53504314
That's the rhino that makes most of that difference though.
>>
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>>53504137
you were 150 guardsmen short of a tournament winning list son
>>
>>53504299
That's exactly the Army I ran back then.

VS assaulty armies, they were in my lines on turn 2 or 3 at the latest, and once that happened I lost the game because there's nothing I could do for my guys tied up in an assault, and my Leman Russ tanks pie plates worked to my disadvantage since scatters took out my own guys as well as the bad guys.

VS shooty armies, I simply could not out-shoot them if they dedicated themselves to such. They killed more of my shit than I did theirs.

Guardsmen are very squishy and pathetic creatures who DO NOT get much more powerful in great numbers.
>>
>>53504287
I preferred deploy first, go first. This seems really annoying if you only have 1-2 more units then an opponent.
>>
>>53504314
But for those 40 points the Combi-plasma can be fired every single turn, the missile launcher actually can do some damage even against monsters, the plasmagun no longer gets hot by default, and the Rhino can't be oneshot or glanced to death that easy anymore.
And the unit can fire all its weapons and still charge, and move and fire with the missile launcher without being reduced to 6+ to hit.
>>
>>53504314
Might just be a boost to SM costs. What's your source for the points costs anyways?
If we're being honest here I'm just assuming GW is being retarded and putting no thought into pts costs because they want to shill their retarded unbound mode.
>>
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Am I the only one wondering what's the deal with Admech?

They're getting no attention, few leaks, reveals, etc.- I wonder what GW's planning
>>
>>53504345
It was only 1500 points. Unless I skimped on infantry squad heavy weapons, there's no way I was going to swamp that board with that many Guardsmen. Plus, I had just about had enough of painting and just wanted to play.
>>
>>53504345
Or conversely 100 too many and not enough tanks.
>>
>>53504314
Sounds to me like they want transports to be a decision and not an auto-include, which is fine by me.
>>
>>53504109
Of course not, min-maxing has always been and always will be present in games like this. The power gap between a casual, fluffy army and a min-maxed WAACfag army is much smaller now. What was once a complete massacre is now an actual game of 40k, and a better player with a mediocre list will win more often than a mediocre player with a fotm netlist.
>>
>>53504268
For most armies all it does right now is explicitly divide up sub-faction special characters.
>>
>>53504374
This is the way I'll be going if I decide to jump into 8th.

I would like better chances of hurting shit instead of having to chuck literal bucketloads of dice just to take out 2 or 3 marines. Fuck that noise.
>>
>>53504367
You brought too many infantry squads and not enough conscipts son. Wall of Guardsmen doesn't work unless you literally max your points on Guardsmen. After all, where is that tank going surrounded by 50 conscripts?
>>
>>53504108
lascannons are 25 points each in marine lists. your laughing if you think they will be cheap enough to make vendettas under 200 points in the guard list.
>>
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>>53503605
Question:
Do units deployed in transports get deployed all at once? Or is it "I deploy Battlewagon. Your turn. Now I put Boyz in the Wagon"
That former makes fitting your entire army in 5 or 6 transports tacticool.
>>
>>53504126
We all know NPC factions lose, and when Tau come up against Marines, Marines lose, so...
>>
>>53504270
Slaaneshi here, don't see the Nurgle bit?
>>
>>53504190
most to all infantry have been substantially cheaper so far.
>>
>>53503605
Less units go first, not less models. An army of dreadnaughts might go after boyz in decked out transports with a few aoe buffing characters tagging along. Could also keep an ungodly herd of stormboyz in reserves.
>>
>>53504384
It's all vehicles.

A stock predator went from 90 points to 151 points.

A stock land raider went from 250 to 356.

Vehicles are more durable in some ways sure but lascannons will still chew the fuck through their wounds doing d6 damage each.
>>
>>53504257

Viable I wouldn't worry about, auto win is more of a problem although they don't seem too crazy so far. We'll have to see their special rules
>>
>>53504281
deploying in a transport counts as deploying.
>>
>>53504314
Basically the Rhino costs double. Not the dudes.
>>
>>53504419
Define substantially.

Tactical marines are 1 point less but much of their wargear is more expensive now.
>>
>>53504399
It looks like leman Russ exterminators are going to be the new business. I just painted up two autocannon turrets I had from sprues.

An army of leman russes is going to be stupid hard to kill this edition, especially with techpriests.
>>
>>53504447
Tau infantry all lost 3-5 points
sisters went down 2-4 points
nids went down, altho I don't recall how much.
>>
>>53504404
As if standard BS 3 guardsmen weren't already pathetic enough at hurting anything.

Now I need to flood the board with an assload of troops with worst killing stats than grots?

Yeah I get that there needs to be sacrificial lambs in any good strategy. I'm just outright allergic to bringing any unit to the board that literally can't hurt the army at all - and only serves as some kind of meat shield. Fat waste of points, especially if the enemy figures out a way to tie up your conscripts and relegates them to doing jack-all for the entire game. Not a hard thing to do from what I've heard.
>>
>>53504366
They just haven't gotten to them yet. Nothing nefarious.
>>
>>53504438
>>53504413
I'm assuming if you have a battlewagon with 1-2 squads inside it, deploying the BW deploys the units inside as well. I can't see you having to state that you're now deploying the occupants separately.
>>
>>53504366
Crossing my fingers here Anon, just got into the game after a decade away cause of 8th and a friend pointing out how rad Skittles looked. Got most of my first SC box painted and ready to go, gonna grab another when I see what the rules are.

Vanguard are so good but Rangers have such style...
>>
>>53504351
I'm dumb, please explain to me how deploy-first go first is different from "finished setting up models first go first," cause it sounds the same.
>>
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Can we have some Chaos leaks for once? I'm tired of hearing about NPC factions and their irrelevant units.
>>
>>53504491
Chaos already got a lot of leaks
>>
>>53504481
IIRC the transport section in the BRB uses wording that means you DO deploy in the transport separately
>>
>>53504484
If you have an near equal amount of units, it benefits one player much more than the other as going first is a huge advantage.
>>
>>53504491
There have been heaps of chaos leaks m8. Abaddon/havocs/land raider/obliterators etc etc
>>
>>53504413
At once. Transports rules say you announce what models are inside when you deploy the vehicle.
>>
>>53504491
We just did. Check the catalog.
>>
>>53504472
>Not enjoying having more models than they have bullets
>>
>>53504461
Termagaunt is less points than a meltabomb

Genestealers will be 12 points per model

No idea how much points eithr is right now.
>>
>>53504491
Seriously what's it take to get some fucking info on a soul grinder

Probably almost 200+ points now though
>>
>All these leaks...
PDFs when?
>>
>>53504484
The new way is alternating deployments, each player takes turns deploying a single unit at a time. The player that finishes first, goes first.

>>53504504
Total unit count is known before deployment, so the player knowing that they are going second still has the advantage in terms of deployment knowledge. They can place their moss valuable units last, after they know where their enemy's deadliest units are deployed.
>>
Some Chaos Daemon info would be lovely.
>>
I've been tempted to make a Slaanesh cult army themed around a parade. Like. Bond Villain tier I guess? Parade float disguised tanks. Marching bands that are actually cultists. Dancers that are daemonettes. Etc.

Yes no?

This is the song in my head for it right now.
https://www.youtube.com/watch?v=f5M3R2WvFQk
>>
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>>53504502
No. You have they option of deploying them embarked at the same time or not embarked and individually.
>>
>>53504508
Ammunition isn't a thing at the tabletop.

Yeah I know you were trying to be "fluffy" but I don't get any special kick out of plunking over individual figs down on the tabletop (in fact, it's a pain in the ass to do so, then pack back up when the game is over). Especially if I'm likely to lose with those 200+ troops. I'd like to win the OCCASIONAL game, you know.
>>
>>53504523
It's an advantage but not nearly as much as knowing your entire opponents deployment and less again than getting first turn in an edition where deep strike is completely risk free.
>>
>>53504538
*Over 200+ individual figs
>>
So psychic focus is rule of one for matched play. Guess I'm not making that Thousand Sons army for 8th.

I dont understand unless characters are getting their own psychic powers here otherwise whats the point of someone like Magnus? Ahriman will probably get around I though with his black staff.
>>
>>53504556
Deep strike isn't risk free, they're likely to not get the charge off and be in prime position to get shot off the board. Also all deep strike lists can't exist anymore.
>>
>>53503605
>>53503917
>>53504413
>>53504534
Well there you go, transports with multiple units will take one deployment turn to set up. So orks stuffed into a battlewagon are good to go.
>>
>>53504586
Smite can be cast multiple times and there are likely multiple tables that psykers can pick powers from.
>>
>>53504534
Jokes on you, If I know I have more units than you even if I do deploy in transports I'll just drop everything individually to maximize the amount of my army deployed after yours.

Hell if i spam deepstrikers I'll just deploy all my deep strikers first, in deep strike.
>>
>>53504587
Being able to deploy as you like isn't a risk. Not every deep strike is for the purposes of first turn assaults.
>>
i still haven't seen any reason to take anything other than 1 wound models and just go full horde. the amount of weapons doing 2+ or d3 wounds is just ridiculous.
>>
>>53503605
>goy why aren't you buying space marines?
>even the rules are written to benefit space marines!
>don't forget your primaris marines too!
Oi vey.
>>
>>53504640
There should be more weapons that do extra hits vs large model count units, but so far there's basically nothing. Like 2 or 3 weapons spoiled so far out of all of the leaks.
>>
>>53503775
Kys
>>
>>53504640
Consider the amount of weapons that allow multiple attacks every time they shoot. Consider that twin-linking isn't a reroll to misses, but double the amount of attacks. Consider that weapons that use to use templates now are simply multiple attack weapons.

Your horde army idea isn't a guaranteed win.

-t. Guard player
>>
>>53504640
...Congrats anon you've found the crux of the issue

Lots of 1 wound models to avoid the expensive multi wound weapons. No one brings these weapons and suddenly multi wound models have value because they just giggle at small arms. People start bringing multi wound weapons and multi wound models start to disappear.

The pendulum goes back and forth until a meta is established
>>
>>53503781
Hit that shit with a Battlecannon then.
Heavy D6, S8 AP-2 Damage D3 will ruin it
>>
>>53504427
>inb4 the stock Russ is still 150
>>
>>53504603
>Smite can be cast multiple times
d3(Or 1 for an aspiring sorc) untargetable wounds with a perils result likely to do more damage to you then you do with it all game. Yay.

Seriously I dont understand why 40k needed this rule. The new psychic tables look weaker anyway.
>>
>>53503594
Have we seen the actual numbers on Riptides?
>>
>>53504682
Hitting it with a battle cannon is easier said than done

Most battle cannons are BS3. You get 3.5 shots on average, which is 1.75 hits. Good luck. If you're lucky you might do 4 wounds.
>>
>>53504717

Yes.
>>
>>53504534
shows how much I remember.
>>
If a model comes with a weapon does it still need to pay for it?
>>
>>53504669
D3 wounds is significantly less than what a pop plate could remove.
>>
>>53504720
If tank vets are a thing then they will be way better, but I don't think there will be.
>>
>>53504735
A lot of leaks reveal that former blast templated weapons are actually d6 attacks now.
>>
>>53504705
I'm hesitant because we don't know casting values

If they're 7+ or higher then the risk reward is tremendously underwhelming
+1 S to the unit on an 8+ and perils 1/18 times means I'm just blowing my brains out for trivial benefits
>>
>>53504733

Yes
>>
>>53504735
The argument is that it can POTENTIALLY deal 18 wounds. But in reality a lucky roll might net you 4-6.
>>
>>53504705
A 1 in 12 chance is smaller than the chance smite will deal damage. And the reason the rule exists is to prevent players from always picking the best power. If you could cast the same power multiple times, there would be no reason to not pick the best power and spam it. This rule forces you to use a variety of powers.
>>
>>53504720
Oh, and when I mean "if you're lucky" that also means that they failed their 4+ armor saves.

On average, a battle cannon fired at a broadside will cause 1.45 wounds if it's not in cover.

>>53504751
Tank vets at BS4 take it from 1.45 to a whopping 1.93 wounds per battle cannon.
>>
>>53504770

But D3 can still only kill 3 models.
>>
Riptides are still Monsters.
>>
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>>53504717
>>
>>53504769
that seems pretty retarded. it just makes list building take more time for no reason
>>
>>53504786
God that's fucking gay. Oh well another variant will always take its place.
>>
>>53504701
It should be with how garbage the Battlecannon is. I'd rather stick to the Executioner for the "blast" Leman variants.
>>
I kind of want to do scythes of the emperor as an all primaris army. Would that be a bad thing?
>>
>>53504786
Oh shit, I'm wrong!

I was calculating these for T4, not T6. At T6 a battle cannon wounds on a 3+.

So, battle cannon at BS3 is 1.16 wounds, at BS4 is 1.55 wounds.

I hope the 200+ points you paid for that leman russ was worth it.
>>
>>53504815
source or collection?
>>
When is advanced targeting a bad idea, it seems sick
>>
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>>53504717

Here's points cost.

>>53504809

Just hella expensive monsters.

>>53504816

It is so they can adjust points down the road if they need to. It does take some extra time but I'm sure it'll become wrote just like most other things.
>>
>>53504759
That's still less.
Is there any reason why I shouldn't put my dudes on a tray for faster movement now?
>>
>>53504815
Damn, it's as inaccurate as a fucking Ork.
>>
>>53504705
And there was totally a leak last week or so by someone playing 8th (using Tyranids, iirc), mentioning that the Rule of One was not in 8th. Goddamnit GW, what niche will GK and 1KSons have?
>>
>>53504827
Yes, primaris marines are most likely going to be a low tier army.
>>
>>53504832

Just the stuff I saved from the previous 40kg thread. He was posting it from a closed facebook group IIRC.
>>
>>53504816
>Codex entries are two pages each
>Picture and fluff on one side of the spread
>Stats, options and points on the other

WHY IS THIS SO HARD GEEDUBS. ITS BASIC BITCH DESIGN SHIT.
>>
>>53504809
Over priced and with useless additions to make them seem worth it.
You now lack the fire power to stay off a charge, and anything in melee is essentially dead.
I mean you can pull them back out if they live but they won't and you know it.
>>
>>53504534

So firepoints are out?
>>
>>53504856
So you buy two books instead of flipping back and forth.
>>
>>53504837
I think it is rather convenient that all point costs are on the same pages, rather than having to flip back and forth between the unit entry and the wargear lists.
>>
>>53504108
wont all flyers get a nerf because skyfire has been removed?
>>
>>53504870
t. Games Workshop
>>
>>53504778
Or, ya'know, GW could've actually succeeded with balancing the game, and had a score of reasonable psychic powers for armies to use; kind of like how it worked in 7th for the non-deathstar armies. This just seems incredibly unnecessary.
>>
for 8th im putting together a rogue-trader themed force of imperial guard, and while im waiting for full rules drop to pick and model my units, what do you think would be a good colour scheme for a combined arms ig rogue trader force? something nice but not too garish.
>>
>>53504853
Wait until oldmarines without primaris tech get turned into spawn en masse in a few years because they weren't chaos resistant enough.
>>
>>53504815
>4+
>5+
>marker lights are useless so you can't even land a damn hit anymore
But hey, it's fair now right?
Right? You savages.
>>
>>53504882
Psychic in 7th was a totally unbalanced clusterfuck and don't deny it.
>>
>>53504856

They don't appear to be 2 pages. They're 1 page and then a universal upgrades page - seems pretty efficient to me.
>>
>>53504877
hard to hit for fliers is -1

>>53504864
riptides look bad now, what are they good for now
>>
Looking at the crisis suit photo it seems like they need to be taken in squads of 3 at a minimum. Is that right? No one else has mentioned this and that seems like a huge nerf for the suicide suits
>>
Serious lore question. Do space marines lift or does their geneseed make them swole by default?
>>
>>53504902

I know you're memeing but I can't get enough of this.
>>
>>53504921

>Is that right?

Yes.
>>
>>53504912
>what are they good for
Absoluuutly
Nuthin
Say it again
https://www.youtube.com/watch?v=dQHUAJTZqF0
>>
>>53504933
Both. They lift and geneseed gives phat gains.
>>
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>>53504902

Here's the marker light rules.
>>
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>>53504882
>GW could've actually succeeded with balancing the game
>>
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>>53504895
Man I love how primaris marine cocksuckers already have to use vague arguments like "B-b-but GW will make old marines shit in the future ! Jus you wait"

Surely GW is going to support a barely selling army in favor of one that single handedly kept their company afloat.
>>
>>53504483
I'm hyped af for rangers in 8th. 30" S4 AP-1 will actually be threatening, and combining that with whatever faction-wide buffs Skitarii get, I'm imagining they'll be quite a force to reckon with.
>>
>>53504933
pretty sure geneseed just supercharges all their muscles. an auto-response to the conditions required. kind of like when they go to desert worlds they all become super-tan almost instantly to better absorb radiation.
>>
>>53504941
You're overreacting. They still make a nice centerpiece for your T'au army. Excellent for narrative play when you need that extra "oomph"
>>
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is it me or is the new Perils of the Warp pretty harsh??
>>
>>53504912
Humor me for a moment. I don't play Tau. How is this a downgrade? It looks pretty shooty and survivable to me.
>>
>>53504258
But seriously though, the NuMarines so far are a bad joke. They have the GKs' issue of expensive models, crippling overspecialization, and no dedicated melee units at all. Aren't they supposed to be the "super Marines"?
>>
>>53504933
I don't think I've read anywhere about them lifting weights but they do train for about 10 hours a day.
>>
>>53504820
Keeping the Leman Russ at around 150 points would be the only redeeming value it could possible have left. Plus it would be very fluffy for the guard to be able to have about two tanks on the table for every one any other army brings.
>>
>>53504972
It's pretty tough but its firepower is anemic for its point cost.
>>
>>53504882
It is impossible to make different powers equal in all circumstances in all armies without assigning some cost to them. Rather than make the player pay to take powers they instead went this route to prevent players from spamming the power that was most useful for their army. Would you prefer we rolled on a table to get random powers?
>>
>>53504973
When the inceptors multipose kit gets released, I bet there will be options for melee weapons.
>>
>>53504903
Not universally -- there were a lot of blessings that led to degenerate shit (and summoning), but I don't think the system was inherently broken. And even if it was, shouldn't overhauling the warp charge system have fixed the problem? By getting rid of warp charges and implementing the rule of one, they've gutted the phase. Seriously, what is the point of spamming psychic specialists now? I don't want that to be an OP tactic, it's just fun and fluffy to have a bunch of Zoanthropes, for example.
>>
>>53504992
Inceptors look like trash, though.
>>
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>>53504839
>Is there any reason why I shouldn't put my dudes on a tray for faster movement now?

No. In fact, that's exactly what I was going to do, too. Packed in nice and tight no less.
>>
>>53504867
Not sure if we've seen a datasheet for a vehicle with firepoints yet. Just tau stuff and Chaos Land Raider. GW has said Passengers can fire freely from open topped vehicles though. My guess is fire points are now a special rule on each individual vehicle.
>>
Are you allowed to have different weapons within a single unit in 8th? Can I have say, 3 immortals with gauss blasters and 2 with Tesla carbines and it still count as one unit?
>>
>>53504997
Too late, we EasyHammer now.
>>53504998
I think they are pretty cool. Nothing like hydraulic super mario shoes to help you get that extra jumping boost.
>>
>>53504952
Nice, I can earn my coinflip on a unit that should be more accurate than an or
>>
>>53504839
>That's still less.

No, 4 models or so is typically what a battle cannon would hit before when you consider squads are usually spread out and getting it to hit exactly where you wanted it to go is a difficult roll to make.
>>
>>53504990
Yeah, I would; if random powers means that I can cast shit more than once a turn (and not waste points in an army with psychic shenanigans), sure.
>>
>>53504971
>1 wounds psykers insta-die to perils now
What did GW mean by this?
>>
>>53504877
If anything it's easier to kill them because generalist weapons will work just fine. You don't need dedicated anti-air firepower.
>>
>>53505004
Packed in tight now that blasts aren't a thing. Movement trays seem like a viable, just beware of exploding vehicles.
>>
>>53504997

Eldar/Marine player detected.
>>
>>53504972

The firepower for its cost is terrible, bearing in mind its BS too.
Tide+ion is like over 300 pts for 3 shots S7 Ap-3 D1
Stormsurge on the otherhand seems to now blow it out of the water
>>
>>53505027
2 wound héros have 3 or 4 wounds now and cant be targeted unless they're closest
>>
>>53505034
I thought the explosions we've seen said "units within x"
>>
>>53504682
No it wont.
Heavy d6 is ass. 1.75 hits on average. So many points of failure of it doing shit all.
>>
>>53504992
A fat lot of good that'll do on a 3-man squad that doesn't even come with a sarge. So far the only decent Primaris unit we've seen so far is the Hellblasters, and even then they're not much good against large blobs or anything which can outrange them.
>>
>>53504967
>narrative play
So you agree they are all better off dead and buried.
>>
>>53505017
Yep; rather than armies like GK and 1Ksons having distinct identities, they're now just boring Marines+.
>>
>>53505047
Ok...
>>
>>53505048
They might be, I haven't looked too much.
>>
>>53505025
If you don't like it house rule it or don't play matched play. The vast majority of players thought random powers was horrible.
>>
>>53505027

Psychic powers are dangerous.
>>
>>53505004
>Tfw making movement trays for nearly 100 Guardsmen

Fuck it I'll just glue magents to the bases and spray some flat sheet metal black.
>>
>>53505047
and have nothing to tank wounds for them when targeted by snipers.
>>
>>53505049
is there any reason to use a battle cannon now?
should we all just use exterminators?
>>
>>53505042
You got me. Ever since they stuck Zoanthropes in the Eldar codex, I've been cheesing out with them nonstop. Seriously, faggot; I said deathstars and summoning shenanigans are OP. But what the hell is wrong with fucking warp blast?
>>
>>53505074
They need to reprint their wotr bases.
>>
>>53505043
Not surprising. First they lured in the faggots with Riptide Wing and a single Stormsurge. Now with 8e the lure is to buy another Stormsurge or two while their Riptides rot in the cabinet.
>>
>>53504990
They don't have to be equal in all circumstances, just have enough of a niche.
>>
>>53505079
>snipers now finally have a use
or
>what are command squads
>>
Reminder that Nids need to get the Necron treatment.
>>
>>53505087
we've had the tyrannic psychic powers leaked, warp blast is not on the list.
Guarantee it'll be a zoanthrope specific shooting attack.
>>
>>53504997
The warp charge system itself sucked because it lead to degenerate armies that you buy piles of cheap "battery" psykers just to power some assfucker like Magnus up to ungodly levels. Yes you're unlikely to simply win the game is the psychic phase only now but psykers are still potentially very powerful. Something like Warp Time is going to be a welcome addition to any army that can take it.
>>
>>53505085
If Exterminators are Heavy 8, and the chaos version is, then yes, fuck battle cannons, aquire autocannons/heavy bolters.
>>
>>53504867
They probably have that on the data cards for the transport
>>
Am I the only one didn't like the assault changes? The idea that an Ork boy gets to swing before a Champlain just because he charged seems so silly to me.
>>
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>>53505074
That's legit.
>>
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>>53505110
>>
>>53505110
Are you suggesting we give them personalities akin to saturday morning cartoon villains?
>>
>>53505110
What? Crushed by the ultramarines in a paragraph?
>>
>>53505087

Crazy, you've seen the Zoanthrope rules? You know they won't have warpblast as a shooting power instead? Or that them casting Smite isn't also a good choice?

Pics please!
>>
>>53505135
Is this some kind of a joke because the nids literally got crushed by guilliman in a paragraph in the new fluff
>>
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>>53504972
Taufags are upset that it's not broken OP shit, but actually balanced and fitting of the fluff which describes it as "powerful, but rare, unstable and extremely hard to produce"
Now they'll actually have to play fluffy armies and make tactical and strategic choices and cost benefit analysises rather than just "spam these models, shoot, move out of LoS and win"

Now, there are tau players who are happy about this, and to you taubros, I salute you few who actually want to play fluffy fun armies and welcome these changes, and I look forward to crushing fluffy lists in fun games under the powered armored heel of my blood ravens or 1k sons. But we all now that many many faggots are upset about this change, so don't start shit saying "not all tau players" and acting like your army isn't hugely popular with WAACfags
>>
>>53505122
You apparently have never felt the pain of having half a squad wiped before they get to swing even though you outmanuevered your opponent just because of 1 number on a profile
>>
>>53505114
link?
>>
>>53505122
Warhammer Fantasy operated like that for many, many years. It works fine.
>>
>>53505149
Well, Guilliman fights them off, and a daemon kills the entire tendril.
>>
>>53505119
Especially since autocannons are 2 damage.

Even if you unload battle cannons on a bigmarine or terminator squad there's always the 1 in 3 chance of your d3 damage coming up short on them
>>
>>53505152

it wasnt balanced before I know, but now it is just plain bad
just look at the stats, seriously
>>
>>53505152
Eh, the riptide is 7e gorkanaught tier.
>>
>>53505165
from an earlier thread.
>>
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WHERE MY CHAOS BROS AT????
>>
>>53504971
no, because you will always only be rolling 2d6
>>
>>53505122
>The idea that an Ork boy gets to swing before a Champlain just because he charged seems so silly to me.

Makes sense to me. Maybe the champion got blind-sided.
>>
>>53505149
Oh my bad, I thought the order was reversed. Necrons getting the Nid treatment and all that.
>>
>>53505093
The problem is that the players that care about matched play aren't going to take that niche power, or if they do, they'll look for ways to take advantage of it. Otherwise, why take the power that may not even be helpful, when I can take the ability that is generally pretty good always and just spam it? And if I do build a list that takes advantage of that power, chances are it's gonna be on all of my psykers and I'm going to try and cast it 5 times a turn and not care about any other power.
>>
>>53505183
Playing Dawn of War 3
>>
so do I have actual reason to use seeker missiles now? I like the updated models of them that broadsides have.
>>
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>>53505183
Hey there. Which god are you?
>>
>>53505191
The other result is that you don't bother taking more psykers than needed to cast that one power.
>>
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Can anybody else that has had time with the leaks tell me if this is right or even good? I didn't list anything that didn't cost points.

Blood Angels Vanguard 2,000

HQ (2)
Chaplain with Jump Pack 90, Inferno Pistol 20 110
Librarian with Jump Pack 116, Combi Plasma 15, Force Sword 14 145

Elites (6)
Death Company (x10) 170, Power Axe 5, Power Sword (x2) 8 183
Death Company Dreadnought 128, Blood Talons 65, Heavy Flamer 17, Magna-grapple 5, Meltagun 17 232
Death Company with Jump Packs (x10) 200, Hand Flamer (x2), 16 Power Sword 4 220
Death Company with Jump Packs (x5) 100, Hand Flamer (x4) 32, Power Sword 4 136
Dreadnought 70, Twin Autocannon (x2) 66 136
Furioso Dreadnought 122, Frag Cannon 19, Furioso Fist 40, Magna-grapple 5, Meltagun 17 203

Heavy Support (2)
Vindicator 160
Vindicator 160

Dedicated Transports (3)
Drop Pod 103, Storm Bolter 2 105 (DC)
Drop Pod 103, Storm Bolter 2 105 (DCD)
Drop Pod 103, Storm Bolter 2 105 (FD)
>>
>>53505176
The Ion accelerator might be bad, but the Heavy Burst Cannon with Advanced Targeting System is pretty damn solid, especially considering, it has another 2 shooting weapons that it can fire at different targets.
>>
>>53505215

That's fine - there is literally nothing wrong with that. You take the amount of a thing you need to accomplish something.
>>
>>53505205

doesnt seem like it
hit target with 2 markerlights in order to raise hit chance from 1-6 to 1-2 all in order to inflict 1 mortal wound with that single use thing
>>
>>53504846
Orks hit on 5+
>>
>>53505176
I have, and it's fine. It's 200 to 300 points depending on how you equip it.
That puts it in the same price range as a landraider, with about the same resilience and better damage output.

It's far far from useless, it's just not broken like it was. You're paying 209 points for a T:7 W:14 Sv:2+ model. The land raider is 239 points, and it's T:8, W:16 Sv:2+. The riptide is exactly where is should be in terms of cost
>>
>>53505119
>heavy 8, 2 damage
>plus 3 bolters each for a further 9 1 damage shots
>max out heavy support
>24 shots at 2 damage
dakka dakka dakka
>>
>>53505183
Waiting for alpha legion shit
>>
>>53505257
Land raider is 350 points. I wish it was 200 to 300.
>>
>>53505232

Yeah, nova burst cannon + advanced targeting plus multitracker or ethereal buff and it isn't terrible.
12 shots ap -3 D2 reroll 1's
Cost of 1 wound that can be FNPed

So maybe it isn't just all around terrible, just that HBC >> IA
>>
>>53505247
Exactly, which is the one casting per turn is fine, it limits potential abuse and promotes variety in your list, whether it be in the form of multiple powers or simply not spamming psykers.
>>
>>53505152
You know, I'm more excited that I'll be able to discuss Tau in general with an extremely low chance of being called a WAACfag more than anything. My main gripe is that I'll have to learn a new playstyle and I'm already GARBAGE at tactics in general. Silver lining is that at least I can say I'm a half decent painter so my I can at least look cool while getting my dick kicked in.
>>
>>53505298
If anything, it'll be interesting to see a Riptide without an Ion Accelerator for once.
>>
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>>53505186
>trukk driving straight at him from the other side of the table
>massive horde of 30 boyz comes blistering out and run at him while screaming at the top of their lungs
>m-maybe the the chaplain got blindsided!
Kill yourself.

>>53505170
>>53505163
Yeah but it doesn't make any realistic sense. A charges B, who just lets him swing and hit him. When he's done, B attacks back, and A takes the hits like a retard just the same. B then starts running away, while A stands there like an idiot letting B escape.

A then attempts to charge again, but changes it's mind along the way and goes back on it's steps back to where he started.

Random charge ranges were already retarded, now we also have to deal with fixed weapon skill values and no initiative which is even more unrealistic and stupid.
>>
>>53505247
Why is it fine to spam everything else but not psykers?
>>
>>53505295
It's 239, 350ish with weapons. Just like the riptide is 209 starting.
>>
>>53505319
I like the look of Heavy Burst Cannons more anyway.
>>
So am I reading this right that BA Command Squads are gone unless you want to use three elites to buy the Novitiate, the Champion and up to 5 Vets separately? If so, that is shit tier.
>>
>>53505320
>realistic
>in 40k

You've picked the absolute worst wargame for realism, pal.
>>
>>53505322

It isn't fine to spam anything else. They need to make rules that discourage spamming things.
>>
>>53505170
Fantasy is dead.
>>
>>53505295
I think Landraiders will be just fine for their points. 6 lascannons and a heavy bolter is a lot of firepower and I think popping a landraider before it spits out its charging terminators is gonna be nigh impossible for most armies.
>>
>>53505085
I'm sticking to Exterminators, Punishers and maybe Executioners. I hope Vanquishers are good despite being one-shot wonders, but I guess if I need damage there's always Vendettas for 6 flying lascannons, HWTs and upgrades to the Lemans themselves.
>>
is the anon who was making an excel sheet here?

have you made a super-sheet with all the leaked melee weapons?
>>
>>53505348
No other unit is restricted in its wargear choice.
>>
>>53505295
That's rough. Depending on how they price Custodes I might end up with like 13 models on the field at 1850.
>>
>>53505320
>BAAAAAWWWWW my little plastic army man bad ass has a blemish on his otherwise awesome ability to poke other people with shiny objects

Kill yourself.
>>
>>53505319

I glued on the IA since I thought it was cooler before painting. Guess I can always proxy in a HBC for it if I ever want to play using it.

>>53505257

raider is useful for other things though, like a transport
>>
>>53505320
>Yeah but it doesn't make any realistic sense. A charges B, who just lets him swing and hit him.

And I bet you have absolutely no problem with people suddenly becoming lousy shots just because a dude with a knife is running straight at them.
>>
>>53505367
Because psychic powers are free and wargear isn't. All psychic powers cost the same, all guns do not.
>>
>>53505359
Primaris Marines would like a word with you on that.
>>
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>>53505183
Death to the False Emperor!!!
>>
>>53505358
Maybe land raiders will be fine. What about the 171 point predator destructors and 202 point predator annihilators?
>>
>>53505320
Well if the Chaplain saw them coming, why didn't he charge them first?
>>
>>53505419

You mean Ultra-Ultramarines?
>>
>>53505425
He wanted to see how things developed.
>>
>>53505261
so much better than average 1.75 hits. SO MUCH BETTER.

Unless battle cannons have a significant price drop.
>>
>>53505367

Whut? Yes they are - literally every unit is restricted in its wargear choices - that's how army building works.
>>
>>53505442
>Imperium
>Waiting for anything
What kind of retard are you
>>
>>53504971
>Perils is now a guaranteed death for at least one psyker
Well, time to get wyrdvanes
>>
>>53505412
They don't prevent other units from taking the same wargear choices though.
>>
>>53504533
That sounds awesome, Anon! You could have floats with heralds on them as chaos chariots
>>
>>53505421
Vehicles in general are pretty tough to kill and both predators put out a good amount of damage. Can't say whether they are overcosted or not, but fast, durable weapon platforms seem pretty good.
>>
>>53503481
Am I insane or are these leaks making it look like almost every model is more expensive? Are we going to see a serious reduction in fielded models or will battles become 2500-3000pts like HH?
>>
>>53505460
Taking wargear on one unit doesn't prevent another unit from taking the same wargear.
>>
>>53505464

You aren't prevented from taking the same psychic power multiple times you fucking dumb dumb.
>>
>>53505345
>what is internal consisency
Fuck off.

>>53505392
>so clinically assblasted his post doesn't make sense
Wew.

>>53505409
I actually do, faggot. They should be forced to give up their entire shooting phase in exchange for overwatch at full BS.
>>
>>53505461
Not as stupid as a marine captain.
>>
To the people freaking out about the rule of one psychic thing wait until we see a powerhouse like a Lord of Change so we can see if they have unique spells like in AoS.

Besides theres going to be several tables you can choose you powers from now.
>>
>>53505476
Troops are cheaper
Everything else is more expensive, yes.
>>
>>53505480

That's now that fucking works you idiot. Every psyker can take the same power, you just can't cast it multiple times.
>>
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>>53505183
AMPLIFIED
>>
>>53505502
Yay, the worthless cannonfodder hurts the points less.
>>
>>53505487
>Being so stupid he didn't understand.
It's alright, Anon. I understand why you're coming up with those idiotic "arguments"
>>
>>53505476
chaos chosen dropped from 18ppm to 14ppm

chaos chosen master race
>>
>>53505350
But sigmar just got skirmishes
>>
>>53505476

Everything that isn't a regular trooperdude is def. more expensive.
>>
>>53505535
Fuck you.
>>
>>53505514

HEAR THIS DIRGE
>>
>>53505513
Wait so it's the same as 7th? I thought people where bitching about rule of one.
>>
>>53505313
>My main gripe is that I'll have to learn a new playstyle and I'm already GARBAGE at tactics in general
Eh, the new tau playstyle doesn't look to be too hard to learn. It's all about coordination of your units and prioritizing of threats, exactly like the tau fluff describes their style of warfare.
The biggest challenges will definitely be:
-awareness of the battlefield. With the loss of units that can wipeout whatever you want and the nerfs to ML and overwatch, any tau player will have to carefully plan their turns. If you fail to make use of your units and allow something like termies, zerkers, gaunts or boyz into your lines, you will have a hard time doing well, because they will anhilate you and drag your whole army into CC
-running to far. the fly keyword on suits may seem nice, since you can just run away from fights, but people forget there's a minimum move. If you keep running away, you will be force off the table with your minimum move and lose your models. If you flee from combat, you must take out the unit right then. Falling for the trap of "I can just run away" will lose you games
-relying on big guns. The increase in cost means you will be fielding few big suits, and the enemy will target them first. Any good tau player will have to utilize their entire army, relying on a single crutch unit will result in that crutch getting kicked from under you and your losing.

Those looks to be the three biggest weaknesses of tthe tau from my quick read through of this edition. Just be aware of them and you should do fin.
>>
>>53505502
Finally my hordes of footslogging Iron Warriors can shine.
>>
>>53505487
>I actually do, faggot. They should be forced to give up their entire shooting phase in exchange for overwatch at full BS.

HAHAHAHAHA lame. Boy am I glad you don't write rules for GW.
>>
>>53505464
They do if they are expensive and you can't afford it. I can't afford to take lascannons on all my tacticals because I'd end up not having enough points for other things.

The point is that different guns are different in how powerful they are; to counter this they are priced at varying point costs to make the choices less skewed. If power fists and power swords were the same cost, you would rarely take a power sword.

Psychic powers, do not have point costs. Any power that is more useful, more often will be taken more often and taken as much as possible. To prevent this, rather than give each power its own points cost, they limited your ability to cast it multiple times in a round. This way players would be less inclined to take the best power for their army, and only the best power for their army.

Additionally you are not prevented from taking the same power multiple times, only casting it multiple times in a single round.
>>
>>53505531
>spergs out in a fit of incoherent rage
>surprised people can't make sense of his autistic screeching
Lmao
>>
>>53505549
Minimum move is only for Flyers that actually have it listed, like the Sunshark being 20" to 30"
>>
>>53505547

The rule of one only states you can only cast a psychic power once per phase regardless of how many psykers you have that could cast it. Every fucking psyker you have can have the same power, but once you successfully cast it the rest can't cast it.
>>
>>53505439
Yeah, the guys with a max squad size of 5 who can't field anything with a range longer than 30" and can't fight in melee with anything short of their characters, which are much more useful cowering in the back and buffing.
>>
>>53505556
It's more realistic than what we have now, deal with it.
>>
>>53505575
So it's exactly the same as 7th and people are complaining about nothing?
>>
>>53505549
tl;dr: don't play tau.
>>
>>53505568
>N-n-no! YOU'RE the stupid one! Ha!

Do you often accidentally hurt yourself when you type?
>>
The fuck happened to Ahriman?
He's 131 for all his gear but a basic Sorcerer is 90 before any gear

I assume you still have to buy Master Levels
>>
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Here we see the earliest Noise Marine weaponry.
>>
>>53505566
Why would you take the same power multiple times if you can only ever cast it once.
>>
>>53505589
Are you from the FATAL school of realism or are you just trolling?
>>
>>53505594

It isn't exactly like 7th. In 7th if multiple psykers knew an ability they could all cast it (i.e. multiple psychic shrieks, etc). A unit could only cast it once but you could cast invisibility twice if you had 2 psykers with the power. The only difference is in 8th if you had 5 psykers with invisibility you can only cast it once per phase.
>>
>>53505575
>The rule of one only states you can only cast a psychic power once per phase
Nah its worse then that mate you can only attempt to cast each power once. Meaning if you fail that roll you cant use a back up psyker to try again.
>>
>chaos terminators (5-10)
>Land Raider can fit 5 terminators

So I cant fit a lord in with my other termies? Fucking gay.
>>
>>53505614
Models can be in different parts of the battlefield. Weirdly, some models might die.
>>
>>53505616
>slaneeshi armies can't roll for anal circumference and stick chaos dreads up their ass-ginas
Gay.
>>
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>>53504902
kek
>>
Any news about Admech?
>>
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>>53505183
Bro I'm ready. Are you?
>>
>>53505635
I still wouldn't take multiple lascannon devs if only one could shoot at a time, it's not worth the cost.
>>
>>53505642
That implies salt can make it work.
Nothing can now, should have used stormsurge.
>>
So people have their hands on the books now and are posting pictures.

What is the new faction? I'm not believing that it's the NuMarines.
>>
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>>53505611
>>
>>53505631
Why waste points on a landraider when you can pin-point deepstrike in the exact turn you want
>>
>>53505631
Dont worry though Nu-GW has way for you to make it work. All you have to do pay for 5 but not bring 1! Easy.
>>
>>53505645
We got news some time last week or so that they're one faction now, and in the earlier leaks today, that was more or less confirmed.

That is all.
>>
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Here's a picture of my wraithknight

Am I eldar yet?
>>
>>53505203
NO CHAOS NO BUY
>>53505213
Slaaneshi here.
>>53505266
But who was Alpharius
>>53505420
Damn straight Khornate Brother.
>>53505514
THINGS SHALL GET LOUD NOW. Also that csm can't amplify anything; he has a bolter pistol and a powerfist.
>>
>>53505653
Sure, but the psykers can also cast smite and do mortal wounds to shit.
>>
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>>53505596
>being a massive faggot who can't into strategic and tactical thinking
>mfw
>>53505571
That makes more sense. I was confused as to what stuff like the crisis suits or jump pack marines minimum moves were. Guess I didn't read the BRB close enough.
>>
>>53505657
It is numarines.
>>
>>53505631
I'm really annoyed that they changed around minimum squad sizes like that. I've got a lot of small squads like that across a lot of armies and now I just can't bring them unless I do >>53505667 and waste points on extra models I'm not bringing
>>
>>53505656

the surge plus advanced and maybe something else
Anchor it and you can annihilate tons of stuff, hordes with cluster missiles, pulse for elites

It seems like the superior choice since it no longer even cost more than a tide at base
>>
Can't decide between Salamanders and Imperial Fists. Pls send help.
>>
>>53505653
You might if those lascannon devs could also have a missile launcher without having to pay for it. They're already said that various psykers can know multiple powers on top of smite.
>>
>>53505674
Only if smite is worth paying for on its own. If a psychic power isn't worth taking you won't bring a psyker with it. So there won't be any more diversity in powers, just less psykers.
>>
>>53505117
Wrath of Magnus was a clusterfuck of rules-writing, regardless of the actual usage of Magnus or not. When you have an entire book that's about "The Thousand Sons are back in force" and every list that comes out is "How can I avoid taking Thousand Sons in order to field Magnus", you know you done fucked up game design 101. (Not to mention their not-Decurion was basically "Please buy our Scarab Occult Terminators. Pretty-please?")

Considering this was about 6 months ago, I seriously doubt "New GW" suddenly developed competent game design 101.
>>
>>53505689
Depends on whether you like yellow or green more. My favorite color's green so I'd probably say salamanders
>>
>>53504447
>Tac marines are the same cost as CSM
fucking bullshit
>>
>>53505689
Well, what do you like about them?
>>
>>53505678
What a let down.
>>
>>53505677
>rebuy your army is strategy
Good goy.
>>
>>53505691
The only time I can see that happening is if one psychic power is so impactful you have to have back ups of it.
>>
>>53504837
>These random as fuck points values
It's like we're really back in second edition
>>
>>53503645

>Buy sigmar orks.
>convert with some 40k bits
>?????
>profit
>>
>>53505678
But they don't even have enough stuff for a full FOC. And do I have to bring up the whole "nothing capable of shooting further than 30 inches" or "no dedicated melee units that aren't characters" thing again?

Because I'll do so.
>>
Got a source where GW or the 40k Community calls them this? I've looked over the pages and never once do they mention it. That's why I'm thinking there is something else....
>>
>>53505689
I recently painted up Vulkan and god is his sculpt a piece of shit
>>
>>53505741
GW said they will be fleshed out to have units for every FOC slot.
>>
>>53504837
>Unit points costs, weapon points costs and the unit datasheets are all on different pages
fuck you GW
>>
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What are the CSM/Loyalist rivalries?

From on top of my head:

Thousand Sons and Space Wolves
Iron Warriors and Imperial Fists
Night Lords and Raven Guard
Black Legion and Ultrasmurfs


Anything else?
>>
>>53505734
>(Does not include wargear or drones)

Once you add it all up it might be more familiar to you.
>>
>>53505737
>supporting Ass of Shitlords
>>
>>53505773
>Black Legion and UM
Why the fuck do the UM hate BL? Other than being chaos in general

Word Bearers and UM
>>
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>>53505183
>now have magic, more knowledge, and daemons to use for my plans and exploits
>can even use warp magic to change how I look because change and stuff a la Pavoni or Kairic Acolytes outside of mutations
>can change fate on top of some of these precognitive dreams I've had for years
>only risk is being turned into dust if I don't go along with the changer of way's plans
ALL IS DUST
>>
>>53505715
They also don't have as many free benefits. ATSKNF is rerolling morale, while Chaos gets extra attacks on 6s in close combat.
>>
>>53505773
Dark Angels and Dark Angels (i'll let you choose which side is which)
Also the rivalry between UM is Word Bearers
>>
>>53505773
Iron Hands and Emperor's Children
>>
>>53505773
Rivalries are fucking gay if they're all expected to haul ass around the galaxy at a moment's notice.
>>
>>53505773

>black legion and ultrasmurfs

No, weirdly enough sons of Horus never had a direct rivalry with any other legion in particular

Ultramarines are rivals with word bearers and alpha legion
>>
>>53505773
I think Blood angels and the Black Legion would have more bad blood than Ultras honestly
>>
How are nids shaping up?

Flying circus still going to be a thing?
>>
>>53505765
Riiiiight. Is that why the rules we've seen so far barely even let them field a full army in their own starter kit?

>>53505773
Black Legion and Blood Angels
Word Bearers and Ultramarines
Iron Hands/Salamanders/Raven Guard and the legions that turned traitor in the Drop Site Massacre (Night Lords, Word Bearers, Iron Warriors, and Alpha Legion)
Iron Hands and Emperor's Children
>>
>>53505823
Not as much as it was, but it's still pretty hard to balance wings so they aren't an auto take. You'd have to make them exclusive with another option.
>>
>>53505773
Night Reapers and Red Hunters
>>
Excited to actually start up a Tau army and throw in a Riptide without people getting mad at me!
>>
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>>53505651
Working on it, man
>>
>>53504108
>expecting anything out of the points costs when so far the points for existing things have changed by utterly random incomprehensible amounts in every direction
>>
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>>53505534
Whered you get the leaked point costs for the chosen?
Im digging through op but not making much headway on a mobile device
>>
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With all of this "vehicles are expensive as fuck, troops are cheaper" and the fact that psycannons and psilencers are actually decent now, I'm starting to think GKs might not be shit anymore
>>
>>53505865
Riptides will be cheap on Ebay too.
>>
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>>53505885
Lol I didn't even consider that.
>>
>>53505865
>Woah dude Kroot Hounds?
>fucking cheap Tau man, Bullshit
>>
>>53505883
there was a leak earlier of all the chaos stuff.
>>
>>53505852
Any word on devourers?
I actually liked flying circus but only because it was visually more interesting than a majority of armies in my opinion.
>>
>>53504091
>Monolith is W20 S8 T8 3+
>If charged, roll dice, 4+ means charging unit takes D6 mortal wounds

Good god, they brought back the vacuum.
>>
>>53505866
Nice WIP mate
>>
>>53505913
Haven't seen any leaks regarding nids.
>>
>>53505823
Need more data.
>>
>>53505924
If those leaks are true 3e style crons are going to be popular.
>>
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>>53505183
I'm loving the look of butcher cannons, time to slaughter my foes and turn up the noise!
>>
>>53505946
what style is that? silver tide?
>>
>>53505865
Yep only shit you'll get is for fielding multiple ghostkeels
>>
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>>53505905
Any infantry get two(or more) wounds?

I'm overjoyed that the melee obliterators might be playable since melee seems viable.
>>
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>>53505320

>Horde of insane 400 lb linebackers combat-leap out of a flaming monster truck and charge at a chaplain with the force of a psychotic freight train

>Th-the chaplain should get to swing first, before getting hurt, desu-ne!

Kill yourself
>>
>>53505958
Yeah blobs of 20 warriors with monolith support.
>>
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So are characters better or worse this edition
>>
>>53505967
What's wrong with the 'keels now?
>>
>>53505884
It's actually made me pretty happy as a Guard player because I have a ton of unpainted infantry. I have 70 now, but about 60 left.
>>
>>53505976
ChadMarines
>>
>>53505986
Generally better
>>
>>53505986
Hard to say, but on the whole I'd guess they're better.
>>
>>53505976
>melee obliterators
anon, don't make me give you bad news
oblits don't have powerfists anymore
>>
>>53505773

Night Lords don't really have beef with Raven Guard. The two have a similar theme, but as far as I recall they didn't really interact very much in the Horus Heresy.

Night Lords wooped Salamander ass and got their assed wooped by Dark Angels.
>>
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>>53505673
>Slaaneshi Here

BROTHER!
>>
>>53505979
>freight train
>str 3
>are unwieldy
Yeah they should, fuckhead.
>>
>>53506024
He obviously meant mutilators
>>
>>53504864
>Not having a sniper drone unit 3" away pegging enemy captains and then sacrificing themselves to save a riptide in melee.


You fail.
>>
>>53505995
Retarded volume of fire, there's more but I can't recall.
>>
>>53505074
>sheetmetal
Why not just some light plastcard or wood with foil or magnetic primer sprayed on it?
>>
>>53506029
orks boys are now s4 actually

>>53506034
shit, if they changed oblits they probably changed mutilators

>weapon strength is 5+d3, attacks 2+d3 and ap is 1+d3
>>
THIS IS IMPORTANT!

Any leaks on the Rough Riders?

I have like 50. Waiting for Glory since 5th.
>>
>>53506047
>melee
>drones have shit bs you can't even improve that
Yeah no.
>>
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>>53506026
Remember when Noise Marines use guitar sonic weapons and that screamo/metal was the de facto noise marine theme?
>>
Dont buy riptides, whip out the storm
Dumpster what else
>>
>>53504864
>A 14 Wound Toughness 7 2+/5++ (or 3++) model will never survive close combat for a single round
Literally kill yourself
>>
>>53506074
Are Rough Riders finally going busty?
>>
With the points being rebalanced I'm curious as to what they'll do with Custodes. Will they nerf them and let you run a shit load or are we going to see a single Custode dice up a Primaris squad and cost 300 points?
>>
>>53505755
Looks great anon. I like how the colors from the base are shared with parts of the model
>>
>>53506086
It can fall back, but it's pretty easy to chase down and you sunk a lot of points into it.
>>
>>53506073
WS 4+ or 3+?
It'll be silly to hit guard the same way as I hit marines.
It's 4+ isn't it
>>
>>53506074

You that queef that posted his RR in here and his army was full of nazi imagery?
>>
>ork speedfreak army
>all of the trukks are looted model drifting kars
>warboss has a AE86 battlewagon.
Y/N?
>>
>>53506086
>toughness 7 mattering diddly dick to a powerfist
Off yourself.
>>
>>53506084
Don't bother with pathfinders.
>>
>>53506120
Do it Ya Git
>>
>>53506073
Considering Mutilators are hot garbage, that might actually have them see play. I'm glad they toned down Obliterators, not that they were OP, but they kind of did everything, especially with mark of nurgle to stop them from getting instant-deathed.
>>
>>53506074
>Any leaks on the Rough Riders?
>I have like 50.

Oh Jesus, what ever convinced you that an assault-based Guard army could EVER work?
>>
>>53504864
Your tears are delicious
>>
>>53506095
option 2

>>53506074
none, i'm waiting on information about chariots myself
>>
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>>53506079
https://www.youtube.com/watch?v=LE1wSSZ-iFs

Yup.
>>
>>53506148
That man is a hero of the Imperium, you fucking salute those horses
>>
>>53506134
Why are pathfinders bad now? They are cheaper and don't die to bolters. I've heard other people saying they suck now, but I'm not seeing it.
>>
>>53505913
I saw some info on devs, but not completely sure of the veracity of the information. Anyway, they're now S6 Assault 3 if the information is to be believed.
>>
>>53505717
I like the salamanders dedication to the people of the imperium as well as their promethean cult and the imperial fists sense of duty and stoicness.
>>
>>53506077
Do it you idiot. Even hitting on 5s those drone are going to be a pain for characters. Still not unconvinced? Just take markerlight drones instead.

>Melee
I'm saying you should keep the drones nearby as a contingency for the likes of deepstriking genestealers and other sudden threats (which, if you've paid any attention at all, are very possibly going to get into your lines as early as turn 1.

Not only that, but the drones can take ANY incoming unsaved wounds. They'll take lascannon shots, battle cannon shots,berzerker punches, genestealer claws...the freaking deathstrike could be nullified if you brought enough drones to counter the wounds. As long as they can do something useful besides, you may as well take a dozen to hide behind your heavy hitters.
>>
>>53506149
I wait my turn to drink in yours come a future edition.
Unless you play marines because GW is never going to nerf them.

>>53506167
Lights are shit.
>>
>>53505976
obliterators strangely got nerfed into unplayability, they lost all their wargear in exchange for a point increase and two weird 24" shots
>>
>>53506120
https://www.youtube.com/watch?v=XCiDuy4mrWU
>>
>>53506094
No, GW confirmed they were getting buffed in the guard faction focus. No specifics yet though
>>
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Hey guys, since I keep hearing 8th is going to be a bit less bloated, I'd like to start 40k in the coming months. Currently, chaos seems like my best bet.
I love the forge world Keeper of Secrets (amazing model), and was thinking of doing something to do with slaanesh. Marines seem to be my best bet though. What's the best early buy list? I'm not looking for a hoard. Just an average game size.
>>
>>53506193
>in a future edition

8th is going to have rolling updates annually m8. See you in a decade.
>>
>>53506183
>suggests using nu-markerlight
Good to know your entire post is as worthless as the riptides.
>>
>>53506148
Worked great in 5th. I ran Straken and a 50 man squad with power weapon sgts and power weapon commissar. It was devastating. Melee Guard will come back with Bullgryn being cheaper and assaulting out of transports. Straken will be a beast again. Blobs with Commissar nearby will be great again too.
>>
>>53506120
Only if you play eurobeat on your phone while fielding it. Pivoting the vehicles to represent drifting is also recommended
>>
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>>53505034
>>53505074
Yeah lads tray em up
>>
I feel like I may as well sell my vehicles off.

I play Iron Hands. I've got 20 tactical marines, 10 terminators, 2 devastator squads, 8 tanks, and 2 dreadnoughts.

If I'm lucky I might be able to field 3 vehicles in a list and that includes my rhinos/razorbacks. Vehicles just cost too damn much, I need to load up on foot slogging marines just to have models to deploy.
>>
Im crying tears of joy

the time of tau and eldar is over

the time of chaos and assaulting is upon us
>>
>>53506122
>3+ to wound
>3++ save
>Takes 5 powerfist wounds to kill the Riptide
> Takes 16.88 power fist attacks to kill a Riptide from full
> Can leave combat and shoot them afterwards

Seems like Riptides will be just fine.
>>
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>>53506160

https://www.youtube.com/watch?v=tYKUa0iREwE

THINGS SHALL GET LOUD NOW
>>
>>53506209
See you then, when the pendulum swings again.
>>
>>53506199
My main problem will be sourcing kars to loot.
Any suggestions/amazon links?
>>53506231
Better idea: Put a bluetooth speaker with lights on it in one of them, make it a trikked out kar.
>>
>>53506243
>Riptide has full wounds
>Riptide has a 3++ save

I think you need to take into account that 5/6 failure chance
>>
My buddy and I kinda want to get some new models through boxed sets just for extra things to paint since we enjoy painting together and for small little sample armies we can use (or if someone joins us we can use these to introduce them to the game or something like that). Should we pick up DV or the new boxed set?
>>
>>53506243
>only 5 fists
>implying nobs or other dedicated assault troops won't bring worse to bear
It's dead.
>>
>>53505955
That's a lovely conversion, but that rock looks like shit.
>>
>>53506202
It really depends. 40k allows for a lot of combinations of units and wargear, so there really isn't any best list. Best advice I can give you is to start with an hq and two troops and build out from there with things you like.
>>
>>53506193
>Lights are shit.

What? On average a 10 man pathfinder squad will allow all units shooting their target to hit on 3s, reroll to hit rolls of 1, ignore cover, and move and shoot with heavy weapons.
>>
>>53506202
I'd wait for a while as the core identity of Slaaneshi CSM are the Noise Marines and they are finecast upgrades for regular CSM right now.

Wait a few months until hopefully Fulgrim and the Emperor's Children are released.
>>
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>>53505651
You ready nigga?
>>
>>53506267
Battle for vedros is pretty good, if you like SPESS MARINES or orkz.
>>
>>53506193
>Lights are shit

Seem pretty good to me, especially since the wording seems to indicate they are used freely by everything until the phase ends rather than consumed per unit.
>>
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>>53506236
i wouldn't let down your guard just yet. eldar have some good cqc units

>>53506148
charge of the light bridage
>>
>>53506278
In that case, I might have my friend help me convert up a half snake daemon prince for a leader
>>
>>53506282
Id give my left nut JUST for newer cheaper models
>>
>>53506243
PFists are incredibly underwhelming now I thought
>>
>>53506165
I guess being a hero of the Imperium is as easy as sacrificing yourself in vain.
>>
>>53504971
So wait, does this mean when the Aspiring Sorc perils that his rubrics take the mortal wounds or does it not include his own unit? I recall in another thread the consensus being that his own rubrics didn't take it but I can't be sure.
>>
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>>53506236
>The time of Orks and assaulting is upon us
FTFY

ITZ TIME FOR A WAAAAAAAAAAAAGH!!!
>>
>>53506243
Forgot that powerfist give -1 to hit. It actually takes 22.5 Power Fist attacks in order to deal 13+ wounds to the Riptide.

>>53506261
There is no failure chance on the nova reactor. And if the riptide isn't at full wounds, than it clearly wasn't just the combat that destroyed him.

>>53506273
That's 5 wounds after saves, to wound, and to hit. Besides, most dedicated close combat units that threaten it either cost just as much, and will get shot at for at least a turn + overwatch.

>>53506321
They are still the main melee weapon meant for dealing with high toughness, low save, high wound count models.
>>
>>53506280
>10
A nonsustainable number just to apply a bandaid.
Just get more fire warriors and hope to thin the horde.
>>
>>53505673
>who was Alpharius
Not omegon
>>
>>53506282
Who's Fulgrim?
>>
>>53506348
>There is no failure chance on the nova reactor

You're right. It's just 1 mortal wound for each use, no saves.

>And if the riptide isn't at full wounds, than it clearly wasn't just the combat that destroyed him.

Right, it was the Riptide.

Thunder Hammers also seem more reliable for this, since they do 3 wounds garunteed without having to deal with the d3 powerfists have.
>>
>>53506361

Basically head of the Iron Hands
>>
>>53506348
>5 wounds
Nobz on the charge shit out 4 attacks, you are not dealing with 12 of those plus the other gits and that's just an example.
>>
>>53506345
that suave motherfucker with the afro.
>>
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>>53506361
Call me daddy kiddo
>>
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>>53506361
Daemon Primarch of Slaanesh and the Emperor's Children, a Slaaneshi legion of Chaos Space Marines.
>>
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>Think that 8e might be worth playing
>Order a few units for my nid army because a couple of leaks sound good for it
>Learn that rule of one is in 40k now
>Nid powers got even worse

Would I have been better off just flushing my money down the toilet instead?
>>
>>53506295
We're both mainly Chaos (except for my side army of Crons and his side army of Nids), me being TS and him being NLs.
With the options, we were thinking
>Nurgle skirmish size army + IF or AL skirmish size army using Primaris
>Use CSM for his NL, make Fallen or DA mini army utilizing the DA
>>
>>53506348
Who's going to try to assault a tide when lascannons exist?
>>
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Which is the best faction to destroy all normies?
>>
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>>53506387
DELETE THIS FILTH
>>
>>53506395
No you fucking retard. Nids seems actually good.
>>
>>53506370
Oh I thought power fists already did 3 damage. If it's d3 damage, than on average you need 31.5 power fist.

>>53506380
See above for how many power fist attacks you need to throw out. But you're also assuming pretty hard that those nobz don't cost way more than the riptide. 12 power fists/klaws alone are 300 points. no idea what the cost of the body is going to be.
>>
>>53506408
Why would you waste time shooting a riptide unless it's the only thing left worth shooting at.
>>
>>53506408
No idea, but the argument being made was that the riptide was terrible and will just get eaten alive in close combat. Getting shot to death by lascannons is much more likely.
>>
>>53506424
What? 3 nobz with claws give you 12.
>>
No DE Leaks yet?
This isn't even suffering i can enjoy
>>
>>53506202
Well you only need on troop and an HQ to fill out a patrol detachment. The chaos half of Dark vengeance is a good starting place. Nice chaff with the cultists, a lord, Vrosh Tattersoul, and some Chosen (basic elite marines). Hell the chosen with a mace even makes a good Dar Apostle.

The basic CSM box comes with a plasma gun, melta gun, and heavy bolter. All useful guns especially now that Havocs are making a comeback and they are just a Maren squad with more heavy weapons.

Noise marines look like they will be good but there is speculation on them getting a new kit so maybe don't go whole hog on them just yet.

>>53506282
The Forge World Kakophoni make good proxies but $$$
>>
>>53506410
Alright, let's not lose our heads.
>>
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Is it wrong if I masturbate and cum on my daemonette army and polish them with my semen before playing?
>>
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Hey guys, put this picture into google image search.
>>
>>53506444
Gives you 12 what? Attacks? You still need ~20 more power claw attacks, that's 5 more nobs for a total of 8. 8 power claws nobs is 200 points + whatever a nobz's cost is.
>>
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>>53506457
Keep it up anon!
>>
>>53506444
you dont get bonus attacks for charging or dual wielding anymore. Unless nobs get 4 attacks base or a rule that gives them a bonus attack on the charge, you get 3 attacks each.
>>
>>53506429
So you don't waste your time chasing and getting overwatched and fall backed from an assault unit that would serve better mopping up anything else in the army in one turn
>>
>>53506395
>Learn that rule of one is in 40k now
What's the rule of one?

>Would I have been better off just flushing my money down the toilet instead?
Dude: In the grand scheme of things, you're dropping over 30 at a time on toy soldiers and tanks that you yourself have to paint up. Even if Tyranids were the flavor-of-the-month army that decimated all comers, do you think playing 40k is the wisest money decision you've ever made?

No judgments here, though, given I play it too.
>>
>>53506457
Silly, you're supposed to drink the cum of your opponent.
>>
>>53506370
Is there a downside to Hammers in comparison to fists?They both have the -1 to hit thing right?
>>
>>53506487
>What's the rule of one?
(not that anon, but) you can only attempt to cast each (non smite) psychic power once per turn.
>>
>>53506457
Only if you let children touch them
>>
>>53506457
I thought that was standard operating procedure for all Slaanesh players?
>>
>>53506497
More expensive
>>
>>53506479
I wouldn't bother doing that either, I'd just ignore a riptide until the end of the game.
>>
>>53506477
>no more attacks from charging
This is the age of the assault and orks how?
>>
>>53506457
>not painting your models with the brain fluids of tortured nuns
Pleb-tier.
>>
>>53506457
Serena D'Angelus? Is that you?
>>
There been any info on Dark Angels? I need to know how my boy Azrael and the Deathwing Knights are doing.
>>
>>53506503
HALLELUJAH!
>>
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>>53506487
Rule of one:

Basically, in the current state of AOS, a certain spell can only be cast one per turn, even if you have multiple characters who can cast it. Basically ruined summoning.

>>53506463
I really wish I didn't
>>
>>53506449
At least you fucks got a faction focus already.
>>
>>53506526
Not yet. Besides that they can get Primaris Marines.
>>
>>53506464
That's still just the claws.
>>
>>53506512
Stupid levels of Tau overwatch are now gone. Also, the fact that chargers go first is an insurmountable boon for every ork unit.

Even the issue of not being able to tie units up is not really a huge issue for orks. As a long time ork player I'm well aware of the fact that if the boyz can't get the job done in round 1 of combat than they probably aren't going to get it done at all.
>>
So any confirmation on these leaks?

>Monolith can deep strike in not within 12" of enemy unit. It can move and fire all heavy weapons with no penalties. Reserves can come in from eternity gate.
>Overlord, Lords and Dlords all have Living Metal granting them auto healing. Dlords come equip with Phylactery which heals D3 instead of 1.
>Res Orbs can be used to roll RP again immediately after an RP roll.
>Crypteks give 5++ and also +1 to RP.
>Lords have "My Will Be Done" (srsly it's that) that gives plus 1 to advance, charge and hit.
>Lychguard 2W. 4++ with shield. Can 2+ LoS! Within 3" for necron characters.
>Spyders can respawn for EVERY swarm within 6" but cannot bring it above starting size.
>Scarabs wound everything on 5+ the worse case scenario.
>Wraith whip coils enable them to attack even if they are removed as casualties beforehand. After they attack they then die.
>Wraiths still have 3++
>Tesla rules remain the same.
>Quantum Shielding works by rolling a dice after multi wounds. If you roll LESS than the wounds causes you ignore all those wounds.

Got them from reddit but would really like more necron leaks.
>>
>>53506497
>>53506506
I was going to say cost, but according to the leaks, both are 20 points. I'd assume you have to take a storm shield with the thunderhammer, but that's still only 5 points and is really good on its own. I guess you are giving up the stormbolter.
>>
>>53506424
>12 fists
>300 points

Try 240. You seem really insistent on fudging the numbers slightly in your favor.
>>
Any math wizards here?
BS4+ with reroll with 1 is 58,33% chance of success, right?
>>
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>>53506496
I thought I'm supposed to eat his mother's pussy

>>53506504
Only Emperor's Children ;)
>>
>>53506553
It's better to have them stuck in combat and the finish the enemy off in their turn so they don't get shot to ribbons.
Otherwise you are trading a unit for a unit.
>>
>>53506512
>no more attacks from charging

Furious charge will be reverted back to its old form. +1 S and +1 attack in round one of combat.
>>
>>53506540
To be fair it wasn't like the FF was any good
>Wyches
>Incubi
>Vehicles are fast, gee who would have thought
I'd honestly prefer if GW had just released a few statlines and special rules
>>
>>53506547
Anything else that is attacking just makes the unit more expensive, and 8 nobz with powerclawz is already over 300 points probably.
>>
>>53506573
No, anon. That's just rude. You consume his essence so that he becomes weaker and possibly more unwilling to beat you, gaining his strength at the same time.
>>
Is it okay for a Khorne worshipper to kill civilians?

I want to tear screaming normies limb by limb after cutting down their protectors in front of them.
>>
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>>53506414
Not for psykers, they don't. I just bought some zoans and a malaceptor just because it sounded like it wouldn't end up being a completely worthless purchase. Lesson learned, there.

>>53506487
If it ain't smite, you can only cast it once. It's Psychic Focus at the moment, but we all know it's the rule of one. And it's not the spending on miniatures, but the fact that basically I have bought myself an expensive paperweight set.

>>53506536
This makes summoning completely kill, doesn't it?
>>
>>53506592
Khorne doesn't reward the cowards who kill things that can't even fight back properly. What are you, Slaaneshi?
>>
>>53506590
And by "consuming his essence" we mean give him a blowjob and drink all his spunk.
>>
>>53506568
Sorry I thought they were 25 each, just looked up that they were 20. But still, that without even including the cost of the nob itself.
>>
>>53506592
Nu-Khorne yes
Old Khorne, not really since they didn't offer a good enough fight

But also yes
>>
>>53506599
Yes he does.
>>
WHERE ARE THE GUARD LEAKS
>>
>>53506609
That's the joke, anon.
>>
>>53506587
Around 320, assuming Nobz are still around 20 points.

8 Nobz with 3 attacks each is 24 powerfist swings, 12 hits, 8 wounds, about 3 unsaved with the 3++ invuln, averaging 6 wounds against the Riptide, not counting the one it took to get to that point.

They might squeeze out enough damage to bring it down to half and affect its statline, but Nobz don't seem like the ideal to go after this thing.
>>
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>>53506599
I don't care about rewards, I just want to give normalfags their just due.

And I'm far too bitter and hateful to be a slaneeshi.

>>53506611
Nice. Kill maim burn!
>>
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>>53506595
>but the fact that basically I have bought myself an expensive paperweight set.

Once upon a time I fell for the "Wall of light" meme (that is: Shitloads of massed lasguns will destroy anybody who approaches). After racking up a 100% loss to any marine or marine-equivalent armies, I gave the game a rest for literally a decade.

Although, you buying models BEFORE THE BOOKS EVEN CAME OUT AND YOU HAD A LOOK AT THEM really should make you re-evaluate your purchasing decisions, amigo.
>>
>>53506627
Blowjobs are funny!
>>
>>53506675
>>53506627
>>53506609
>>53506496
Didn't know Slaneesh was the god of faggotry now.
>>
>>53506595
Man youre dumb.
>>
>>53504091
>6 inch orders
FUCKING GODDAMMIT
>>
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>>53506636
God I hope Nobz aren't that expensive still, I'm just excited to field Meganobz all day this edition

I gotta get my hands on a Grukk model too....
>>
Here's an example of a 7th ed army I use, 1850 points. The elites are a detachment but just including the basic unit costs.

HQ:
Jump pack chaplain (105)
Librarian in terminator armor with force stave and combi plasma (100)

Elites:
5 cataphractii terminators (2 chainfists, 1 with heavy flamer, sgt with grenade harness) (205 pts)
6 sternguard with combiplasmas in a TL asscan razorback (267 pts)
5 vanguard vets (2 PF+SS, 3 double lightning claw, jump packs) (190)

Tac squad, 10 marines with grav cannon, plasmagun, combi-plasma, rhino (235 pts)

Tac squad, 6 marines with meltagun and combimelta, razorback with lascannon + TL plasma (193 pts)

Devastator squad with 4 lascannons (150 pts)

3 predator destructors (285 pts)

Vindicator (120pts)


This list in 8th edition, using the heavy support foc:

HQ:
Jump pack chaplain with crozius (90)
Librarian in terminator armor with force stave and combi-plasma (174 pts)

Elites:
5 cataphractii terminators (2 power fists, 2 chainfists, 1 power sword, 1 grenade harness, 4 combi bolters, 1 heavy flamer) (271 pts)

6 sternguard with combi plasmas in a TL assault cannon razorback (268)

5 vanguard veterans with jump packs, 2 storm shields, 2 power fists, 3 double lightning claws (179 pts)

Troops:

10 tac marines with grav cannon, plasmagun, combi plasma, rhino (258)

6 tac marines with melta, combi-melta, razorback with lascannon and TL plasma (224)

Heavy support:

3 predators with autocannon and 2 heavy bolters (513)

Vindicator (160)

Devastators with 4 lascannons (165)

Grand total: 1850 in 7th ed, 2302 in 8th edition

Guess I better buy more tac marines and scouts.
>>
Damn you rough rider anon, now I want to play them.
>>
>>53506710
Fuck off, retard. If you dont have something nice to say then don't say it.
>>
>>53506708
I mean sex, excess, and all sorts of weird degeneracy would involve diving deep into the realm of fetishes and at least trying to blow a man once or twice.
>>
>>53506718
>meganobz
That extra wound sure will help against instant death.
>>
>>53506708
Didn't you know? That's how the Dark Angles fell to chaos
>>
>>53506708
He's been that way since day 1. Remember, he's a Chaos god that was born out of Eldar decadence. Which should clue you in to how Eldar roll. Not even considering Dark Eldar.
>>
>>53506750
There is not instant death anymore just attacks that do more damage.
>>
>>53506750
>>53506718
Yeah meganobz don't sound much more useful to be honest. 5+ invul against lascannon with D6 damage or whatever it is, not going to be that useful.
>>
I'm wanting to get into 40k with these Primaris Marines. Which Chapter has the easiest color scheme to paint?
>>
>>53503605
>not using trays

O Anon
>>
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>>53506750
>Instant Death in 8th
>>
>>53506716
Hopefully voxcasters will increase that or make them infinite range.
>>
>>53506718
Knowing all the good shit the horde armies are getting in terms of buffs, cheaper nobz & meganobz wouldn't be that far-fetched an idea.
>>
>>53506718
Well, I think what we saw of leaks suggested that they might have still been the same price, but also got 4+ armor default now, so that combined with some of their other improvements would help.

It's strange though. You feel like we'd have seen something better at killing really durable units in close combat. Even Chainfists and Thunderhammers are simply more reliable versions of the powerfist.

Granted, they do much better against a Riptide that's only got its 5+ invuln available, but even then it's expensive to try and kill it in one round. Plus the 3++ invuln is just so easy and convenient to spam

The saving grace, of course, is that a Riptide won't be putting out nearly as much damage. An Ion accelerator is basically just a few shots of plasma no matter what. The Heavy Burst cannon itself is nice, but even that's still pretty much just a few heavy bolters.
>>
>>53506745
Slaneesh was never a god of drugs or sex. He's the god of pleasure, pain, excess and obsession. Sex is just a vital function, blowing off men is barely entry-level perversion for him.

Nail a priest to an upside-down cross, set it on fire, then blow him off after having injected him with drugs that make him laugh hysterically, and then we're talking.
>>
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>>53506775
I'm still aware that they probably won't be god tier units, I field Meganobz because they're my favorite unit in 40k and what finally made me stop searching for my soul army.

Guess I shoulda explained that first
>>
>>53506810
I think that's a general trend, that everything will live a lot longer now.
>>
>>53506723
My Death Company came out about even.
>>53505224
>>
>>53506786
it feels like Guard are gonna get shafted again
>>
>>53505090
just like they did with CD players regarding flamers and screamers back in 2012?

damn GW, so clever
and we'll still fall for it in the future
>>
>>53506849
Yeah. It's just that my hope was that things would be generally more durable against shooting thanks to hit penalties and cover adding to armor, and that melee would be the best answer, since you could easily get in close and dish out a lot of pain to ignore all that.

I guess in some ways it still is, since against most targets a few attacks with a powerfist or whatever is gonna do more damage than a single shot from a Lascannon, but Riptides still feel like they'll be rather hard to pin down without something bigger.

Maybe a Deff Dread or a 'Naut would fair better as far as chopping up giant robots goes.
>>
>>53506863
Don't worry! Now we can take Primaris Marines to fill in all of our weak spots!

I just wanted to run an all Guard army but I guess mono-faction lists don't push the models GW wants to push
>>
>>53506761
>>53506784
We really are AoS now.
>>
>>53506812
I know. That's why I'm saying if he's going to do any sort of perversion for an advantage at this game then he should start from the basics and mess with his opponent through faggotry.
>>
>>53506896
You can STILL run a legit all-Guard army!

An all-tank mechanized army :^)
>>
>>53506888
>I guess in some ways it still is, since against most targets a few attacks with a powerfist or whatever is gonna do more damage than a single shot from a Lascannon
Sorry to burst your bubble, but most things are getting 2 attacks at most with a fist, since we don't get bonuses for charging nor dual wielding anymore.
>>
>>53506888
>the thought of being able to field my Dread Mob without worrying about fucking over my opponents because they didn't bring enough anti tank
>>
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>>53506926
Yeah, the Slaaneshi player should

Offer to hold hands with the opponent. This can be as subtle as a good handshake before and after the game.
>>
>>53506957
Hence why I said a few attacks
>>
>>53506926
Now you got me wondering how a Khorne, Nurgle or Tzeench player would act.
>>
>>53506943
The way these point costs look, and all tank mechanized army should get you about 5 leman russes at 2000 points, and that's it.
>>
Would the new Narthecium be able to bring a PotW'd Librarian back from the dead?
>>
>>53506973
Two S8 Ap -3 Dd3 attacks is nowhere near as good as a S9 Ap -3 Dd6 lascannon shot then.
>>
>>53506993
No because there is no unit to add the librarian back to.
>>
>>53507004
Hence why I said a few attacks
>>
>>53506978
Oh Jesus I can already tell you how Khorne players act, and chances are you already knew this: Just shout "BLOOD FOR THE BLOOD GOD" in real life for ANY fucking reason whatsoever.

Charging into an assault? BLOOD FOR THE BLOOD GOD!
Getting charged? BLOOD FOR THE BLOOD GOD!
Shooting an enemy? BLOOD FOR THE BLOOD GOD!
Moving closer to an enemy? BLOOD FOR THE BLOOD GOD!
Disembarking? BLOOD FOR THE BLOOD GOD!
etc. etc.

I thought it was only one That Guy that ever did that. But then I moved, found another local gaming store, and found TWO MORE faggots who do that shit.
>>
>>53507004
2d3 averages 4, d6 averages 3.5, hth

The way the wound chart works, S8 vs S9 only matters against a T8 target
>>
>>53507004
>min 2 damage is worse than min 1
>>
>>53506409
Obviously chaos you idiot
>>
>>53507005
He is/was his own unit and he was slain during battle?
>>
>>53506989
Things do seem to be headed in that direction, but until we see any leaks of Guard points values, there is still hope that we can field an intimidating number of tanks for a modest points cost.
>>
>>53506943
I look forward to owning so many Leman Russ'!

All Exterminators, throw in an occasional Punisher or Vanquisher depending on what army you're facing. Maybe an occasional Executioner.

>>53506989
But haven't you heard? Vehicles are so tough now! They tank so much damage!
>>
>>53507034
The fact that the basic CAD equivalent only has two heavy support slots makes me assume that GW considers HS units a lot more powerful now, at least enough to make it harder to take more without using larger detachments.
>>
>>53507010
So you're just shitposting then.

>>53507015
>tfw I actually do it too
I knew I was not alone, kek.

>>53507018
Which means the lascannon is just as good, but with a higher theat range, and is not limited to close combat even though it can still be fired on it.
>>
With all the tweaks we've seen to Tau hopefully all the armies will be more balanced. Can't wait to have a decent game with my Orks without spamming bikes.
Its too bad that Tau player with the book hasn't uploaded the other armies.
>>
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>>53507020
Why?
>>
>>53507063
>I knew I was not alone, kek.

And doing that makes you a bigger faggot than anything Slaanesh has ever produced.
>>
>>53503510
I'm butthurt because broadsides just needed mobility but instead they got double durability and firepower and they tripled the cost.
>>
>>53507061
The Battalion is 0-3. Its the old CAD with +1 Troops required.
>>
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>>53506657
>Wants to give normalfags their due
>Doesn't care for honorable combat
>Too bitter and hateful for slaanesh
Anon I know just the legion for you
>>
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So, uh, kind of a downer, but...

Does the new system make battlescribe useless?
>>
>>53507041
Nah, you'll be starved for points better to go with the 0pt battle cannon over whatever the Exterminator will cost.
>>
The new tau look fun but the riptide having to nova charge for the 2d6 jump move kinda concerns me since I mainly play tau for the mobile battlesuits. Hopefully jetpack moves are just 1d6 instead of outright removed
>>
>>53507082
Battalion also requires 2 HQ minimum.
>>
>>53507097
For now.
>>
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>>53507078
>slaneeshqueer intimidated by manly high-energy khornates
Like pottery.
>>
>>53507082
No it's not.

CAD was 1 HQ 2 Troops required, up to 2 HQs, 6 Troops, 3 Elites, 3 FA, 3 HS

Battalion is 2 HQ 3 Troops required, up to 3 HQs, 6 Troops, 6 Elites, 3 FA, 3 HS, 2 Flyers

It's quite a bit different.
>>
>>53507063
I said a few attacks. I didn't say a couple attacks.

Not sure why you're having a hard time with this
>>
>>53507110
There's nothing intimidating about a fat neckbeard like you screaming that shit every other minute in the gaming store.
>>
>>53507099
Depends on how effective the battle cannon actually is with it's random number of shots compared to the exterminator's guaranteed number of shots.
>>
>>53507097
Yes, and GW will have their own official army builder app up probably long before Battlescribe updates.
>>
>>53503637
The riptide spam issue was from the formation, which is now moot. Riptides also cost 50% more AND take an automatic wound for nova rolls, with seemingly little in return other than more wounds.

I don't know why people always say overwatch markerlights were such an issue. You still needed sides to apply them, and they couldn't be shared between units even in a hunter contingent. If two squads of pathfinders light it up you get 1 unit overwatching at bs3 or two at bs2.
>>
>>53507110
>Intimidation and annoyance are equivalent
>Shouting is manly

This is what Khornates actually believe.
>>
>>53507075
>Bitter resentful fucks forced to live in hell
>Only venture out to fuck up other people's stuff out of sheer hatred
>Worship of dark gods
>>
>>53507102
They're gone.
We have the full tau rules and core rules and there's nothing there.
>>
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Am I the only one who will keep using Obliterators? They might fill a different role now, but they're not bad. Precision, at-will deepstrike means you can drop them exactly where you need them to be, and your opponent can't ignore them because the turn he does will be the turn you roll all 3s and cripple his Knight.
>>
>>53507088
I get where you're coming from, but IW are too range-focused for my taste. I want to rip normies apart with my bare hands, because brutal retribution is the only proper retribution.
>>
>>53507130
Inconsistency is always worse, and average shots with the BC is 3.5.
>>
>>53507152
Do we know what the jetpack keyword gives us then?
>>
>>53507159
How about night lords then?
>>
>>53507136
Often 1 unit overwatching at BS 3 was all you really needed though. Most melee units weren't durable enough to stand up to an extra shooting phase like that, and Tau had enough firepower that attempting multiple charges in one turn wasn't that easy either. Add anything from the snap-shots on top of that, and you ended up with a lot of failed charges due to casualties cutting down the range, or just generally assaults not working out because half the squad was dead.
>>
>>53507162
Nothing. Most keywords don't do anything on their own.
>>
>>53507165
>>53507165

Let's go bake some bread
>>
>>53506978
nurgle player just laughs a lot like papa nurgle, also is fat.
>>
>>53507162
Interaction with transports
>>
>>53506582
Why the fuck didn't they tell us about pfp or combat drugs?

Instead it's just
>craptastic unit got ever so slight buff.
>klaives and demiklaives got nerfed
>your vehicle's 3+ cover save was replaced with a 5+ invuln save
>and also you can go fuck yourself

Unless pfp is some stupid op shit I feel like DE are going to be the uncontested weakest faction this edition. It's obvious why they're doing it too.

Think about it Ynarri was no random brainfart, they're trying to slowly convert DE players to craftworlders so they can eventually can dark eldar entirely.
>>
>>53507157
>dat pic
>maximum kek
>fukken saved
>>
>>53507130
For me it's the cost if the BatCannon really is the cheapest gun it's versitil enough to just keep things cheap and get more men and armor on the field.

>>53507157
Relatively new to chaos so I might play with them before getting any models to see how they shake out.
>>
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>>53507088
>>
>>53507162
Dunno. I think jet pack might come up in the paid rule book
>>
>>53507135
I doubt that.

GW will also have their app be phone only,and charge you $1.50 per month.
>>
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>>53507159
Hmm, I guess the next logical question is, what is your stance on skinning-pits?
>>
>>53506592
>>53506599
Khornes modus operandi after Skulls For The Skull Throne Is Khorne cares not from whence the blood flows. However is you want to start climbing the ranks you gotta kill dudes that can put up a worthy fight as well as murdering civies.
>>
>>53503481
So when does 8th come out?
>>
>>53504016

Projectile bounces off and hits you. Mortal wound.
>>
>>53504091
Those Necron rumors

12 S5 AP-2 gauss weapons? Deletes whole units when charged? 20 fucking wounds? Regains wounds every turn with living metal? Heavy 6 S8 -3 1d6 fucking dmg partical whips?

IT"S BACK!!!
https://1d4chan.org/images/1/18/Monolith_song.jpg
>>
>>53507993
>all this
>plus the ability to teleport a unit of 20 immortals within rapid fire range right into the enemy's asshole
>>
>>53508151
>plus the ability to teleport a unit of 20 immortals within rapid fire range right into the enemy's asshole

All after deepstriking.
The Necron Alpha strike is real.

Also a model gets WBB every single turn. So unless you completely wipe a unit it will be at full strength again in about 2 turns... And they still have universal 10 fucking leadership when morale is taken on 1d6 now.
>>
Was away for the last 7 hours, any new leaks?
>>
>>53508699
Sisters in the next thread
>>
https://www.youtube.com/watch?v=lfZ8XmMkR-c
This is whats in the box if you haven't seen it already.
>>
>>53506989
dude a land raider is 240 ish points, why the hell would a leman russ cost 500?
>>
>>53503863
Well, true. An ork player with two 30-boy hordz will finish before a space marine player with three combat squads.
>>
>>53505605
Not him but that was weak.
>>
Ok, Necron Leaks. In Italian, so I'm translating.

GENERIC SPECIAL RULES

Living metal
Each round regenerate 1 wound. Vehicles and characters have it. A Phylactery make you regenerate 1d3 wounds instead.

Reanimation protocols
As leaked. At the start of your round roll a d6 for each dead model in a unit that has not been wiped out. On a 5+ you restore it. Resurrection Orb allows you to roll again once per game. Arks have the same effect for embarked or models within 3".

Quantum shielding
This is HUGE. Basically each time your vehicle take more than 1 damage roll a d6. If you roll under the number of wound loss you ignore the damage. So for example if a lascannon hit you Barge and does 5 damage on a roll of 4 or less you ignore it.


Gauss
NO special rule, but Gauss weapons have an addictional -1 to AP. For example Gauss Flayers are AP-1 while the Immortal gun is S5 AP-2.

Tesla
The same as before, on a 6 does 2 extra hit. Now it works again in overwatch, but it doesn't if you get a -1 to hitk, like if you shoot after advancing. Annihilation Barges have an Assault 8 Gun.
>>
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7" charge out of a drop pod confirmed.
>>
>>53503481
does anybody else write fanfiction?
I'm doing it just to keep my hand in, I have no idea how GW selects its authors. I'd really like to work for them professionally.
>>
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> Can finally build the fast as fuck Ork biker/buggy/dakkajet army of my dreams
>>
>>53509398
I remember going to cambridge, they had a whole box full of novellas. There were only like 5 or 7 of them in there. I remember thinking that I had to cut 50,000 words from my first novel to bring in in under 300k.
>>
>>53509692
I was like, wait, you PAY people to write longer novels? I was like, "ffffffu-!" That shit was my bread and butter, and here I am with 30k word novella trying to market it to people who had a whole box full of them!
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