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Board Game General /bgg/

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Thread replies: 310
Thread images: 45

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>Last thread
>>53358882

Pastebin
>http://pastebin.com/NA2W929q

which are the three games that hit your table the most?
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>>53406694
A long 4 hr game can only get one play every 4 hours, while a 15-min filler will get 16 plays in the same amount of time.
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>>53408725
Ok...was there a reason you said this?
>>
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>Go to my local game shop

>Seventy (70) Euros

>For this

How
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>>53406694
>hit your table
>>
>>53409022
How often a game gets played depends mostly on the time people have available to play it. So, the games that get played the most are usually shorter, lighter fare that some people may consider 'bad', 'unimmersive' or 'casual'. So for example, no matter how much you like fucking TI3, you'll be lucky to play it twice a year, and no matter how much I hate ONUW, I'll have to fucking play it 4 times a night.

>3 most played
Bang! Dice Game
ONUW
Coup (G54 if I'm lucky)
>>
>>53409301
Because there are people who will pay 70 euros for that.
>>
>>53409458
>>53409301

Because some people don't have a choice.
Ausfags will confirm.
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>>53409458
I can tell you for a fact that

a) I won't pay 70 euros for that

b) I'd pay 30 euros for that

And therefore they lost a sale.
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>>53406694
>Not Twilight Snuggle for OP pic
We agreed on this!
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A guy is selling this edition of El Grande for 20 bucks. Good deal? Good game?
>>
>>53409870
Yep and yep if complete and in good shape.
>>
>>53409301
Because it comes with four, differently colored anal play toys that double as game pieces.
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>>53409301
I like the camel piece.
>>
>>53409870

Fucking amazing deal if you're American, good deal if you're in Europe. Assuming you can read German or are willing to paste up the cards.

The only alternative is the ~$90 El Grande Big Box where your paying for expansions of questionable value.
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>>53409340
>flat pixie
Eww

>>53409743
Blame me I've been doing paperwork all day and someone else did the OP. Good news is I'm caught up for the month, and ahead on this week's so Friday is fully off and I'll have time to do the group rec chart, maybe update pic related, and start on the schadenfreude chart
>>
>>53410236
Yeah, it's in German and I can't read it. There seems to be quite a bit of text.
>>
>>53410479
The game itself has very little language dependency, and the manuals can be found online.
>>
>>53406694
I understand gencon/summertime is when most games come out, but is it just me or has this year been a little lackluster?

gloomhaven, and century spice road look good though. i hope crusaders journey is good.
>>
>>53411115
Always feels that way between GAMA and Gencon, you might see 1-2 releases at Origins, and the big hype machines don't get rolling til July.
>>
>>53406694
Sentinels of the Multiverse, Small World, and... probably Elder Sign, but the first two are the most played by far. Been looking for a new game - I also own Tales of the Arabian Nights and Eminent Domain. Was thinking of another FFG game, not sure. Definitely not Settlers of Catan, that's all I know for sure. Any recommendationw from BGG?
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>>53410460
>not appreciating chestless qt
pleb
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>>53412471
Flat is suffering
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>>53412336
player number, time of play, etc
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>>53412581
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>>53409527
yes but if other people will pay 70, they don't need your sale. You see if they sell it for 30 they need to sell over double as many as if they sell it for 70. So so long as they drive away less than half their potential sales raising it to 70 is a better move.

tldr; they don't care about losing your sale.
>>
>>53410021
Eight, actually, in 2 players game each gets 2 pieces of the same color.
>>
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>>53406694
I play almost strictly 2 player because I can never get my friends together anymore.

1. Arkham horror lcg hits the table the most. Gf and I play 4+ times a month consistently. We also buy all the mythos packs.

2. 7 wonders duel is up next, coming in consistently at around 3 times a month

3. Patchwork is 3rd, at around twice a month.

I don't get to play games nearly as often as Id like
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>>53412471
>>
>>53406694
Cosmic Encounter is in the lead for being the game that got is into boardgames. Can't even keep track of how many times we've played that in the past 8 years, but it has slowed down in recent years as I've broadened my horizon. From there it's either amount of times played which is a tie between Onitama and Santorini, or playtime to number of times played which is Seasons and Baseball Highlights 2045.
>>
>>53412336
mansions of madness is worth a peak. it has the same feel of elder sign where you take on one scenario, but there is just more "immersion". it will, however, kill elder sign for you.
>>
>>53413833
>kill glorified Cthulhu Yahtzee.
Good. That crap shoulda been declared dead on arrival.
>>
>>53413892
I liked elder sign because its a shorter version of arkham and eldritch (games that never seem to finish).
however, mansions of madness is longer by aboput 50%. but it steps up the theme alot more.
i found that setup and gameplay etc for elder sign took 2 hours. whereas for mansions you are lookin g at 3, depending on scenario.
>>
>>53413833
>>53413892
Elder Sign was the fast playing replacement for Arkham Horror, until Eldritch came around 2 years later, it's already been killed once, plus it was also killed later in the same year by King of Tokyo as a Yahtzee. Not to mention the app killed it, and then it was brought back by expansions copying said app, but not as well.
>>
>>53413975
****mansions of madness is longer than elder sign by about 50%****
>>
>>53413975
If Elder Sign is taking you two hours you need to get faster at setup/tear down/up keep. Ideally the game caps out at 90 minutes, keep yourself at 1-3p and max 4 investigators.
>>
>>53414063
ya i got some expansions that make it take a bit longer. this also includes time to explain to people palying for the first time.
>>
>>53412336
Carcassonne
>>
>>53409743
Oh Lawd! I've created a meme. Heh!

>>53410460
>time to do the group rec chart

Oh Hell Yes! (And thank you too!)

>>53406694
>three games that hit your table the most?

We typically play a casual filler like:

Dixit
The Grizzled
Forbidden Island

For Meat & Potatoes...

7 Wonders
Roll for the Galaxy
The Arrival (And I will shank a biotch if I don't get to play this again soon...)
>>
>which are the three games that hit your table the most?
From my collection? Rarely anything, although Shadow Hunters and Ankh Morpork got quite a lot of play a while back
>>53413984
So, wait, which app should I get again?
>>
>>53414818
>So, wait, which app should I get again?
Yeah me no English good when tired, post is a clusterfuck. Elder Sign + dlc bosses app beats the snot out of the analog version though; better thematic feel with the sound and no fiddly bits to track. I'd buy the recent expansions for the tabletop version to get it back to par, but at $25 each...... better to finally break down, get KoT and Bang the Dice Game, gives more choice among my dice chuckers.
>>
>>53415906
I've always wanted to pick up a copy of King Tokyo or one of its variants. Is there one that's preferred over the others?
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>>53417406
I'd say get a copy of the 2nd edition of KoT, KoNY has more game/depth to it, but I think that keeps it from hitting the table as often; it's great because it's a quick dice chucker, and that comes from being simple and easy to teach. Iello doing the reprint was for app copy/pasting art, but they're also doing a better job of setting up expansion/character pack/integration between the two with the 2E. If you want the baby Gigazaur version (only difference is the art) that's still Target exclusive for another couple months I think.
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>>53413013
Valve proved that less is more. If their game is good and not too expensive it will sell far more than an overpriced meeple collection.
>>
>>53417494
Exactly. But with the difference that digital distribution of videogames costs literally pennies, since there are no physical components and packaging. And board gamers loooooooove their high quality components, which are costly, so finding a good quality/price ratio is trickier.
But yeah, fuck greedy french bankers.
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>>53414528
What's The Grizzled like?
>>
Help!

Is there anywhere to get the BSG expansions for a reasonable price? I really wanted to get Daybreak someday but holy shit, it's going for almost $100 on eBay...
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Thoughts?
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Is Arkham Horror Card version really worth spending 35 euros (yes, yuropoor here) for? Heard it was one of those recent hit games and it seems to be depleting quite fast, but I don't have much money recently.
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>>53422334
There really is no such thing as standards for publishing anymore, is there.
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>>53422334
Yes, thoughts of suicide
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>>53422776
Its not a game you should ever bother with unless you have an expendable income desu. Its probably the best thematic rpg like 2 player game ever made, but only because of the steadily released content every month. You can only get a few plays out of the core box before you want more.

Right now Im
Core x2= $80
Dunwhich =$30
Mythos x 4 =$60
SAP x2 = $30

Total of $210 USD

By the time dunwhich is finished I will be in for $240. And when carcossa is finished $360.
>>
>>53420300
I wish I could help anon, but I don't know. I'm sorry pal
>>
If one is interested, a Jaipur app has been released for download
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>>53420300
>every ebay board game listing
>"buy used game for more than you could buy it new for on Amazon"
>sometimes more than you could buy it retail even
Literally why do people do this? Are these shit listings actually selling?
>>
>>53422334
My thoughts are that this is a joke. IT HAS TO BE.
>>
>>53422787
>standards for publishing
Anon you are really behind the times.

https://www.amazon.com/Helicopter-Man-Pounds-Dinosaur-Billionaire/dp/1517103150/

https://www.amazon.com/Jennifers-Throbbing-Intergalactic-Dinosaur-Invasions-ebook/dp/B071YRMFYX/

https://www.amazon.com/HALF-MAN-HALF-HORSE-LOVE-Stix-Hiscock-ebook/dp/B01FSUNM74/
>>
>>53420300
>>53424936

Use the boardgamegeek market. I've gotten killer deals on stuff new and old.
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>>53425162
So, now amazon made autism self publish their fetish?
>>
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I am confuse /bgg/. I like Heroes of Normandie, and I do like 40K (but haven't played / collected since 5th edition). Can't tell if interested or not...
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>>53425879
>Shit, people are buying our overpriced wargaming cancer anymore, what do we do?
>Metastasize!

I have no plans on buying any product made by or stamped with the name of Games Workshop.
>>
>>53425879
What the damn hell?
>>
>>53424936
People want to sell their games because they didn't like it, but since it's usually in good condition and shipping is so expensive, they charge close to retail.
The best option is really to math trade, but that can take months or years, if it ever gets traded at all.
>>
>>53425879
Not surprising, the base system and the army building are both really solid and could be easily ported to any number of games. Didn't expect 40k, but I did figure we'd see it in either a generic fantasy or sci-fi universe before long.
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>>53413138
Six. Only the Blue and Pink ones have two pieces. Black and Orange there's only one each.
>>
>>53426415
Agreed, the system can only benefit from a greater variety of units and abilities that a non-historical setting invites. I've got no particular brand loyalty to 40k, especially a core set as bland as ultrasmurfs vs orks, but knowing DPG they'll branch out pretty aggressively. I hope.
>>
>>53426589
Yeah, I'm also convinced they could easily change the scale either up or down, making one of those army frames a single person with skill/weapon/magic/etc upgrades, or up to Commands and Colors/Memoir scale; without too much work.
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>>53426704
They've always referred to the engine as "Heroes System: Tactical Scale" so there's certainly an implication that they've thought about adapting it for other scales.
>>
>>53426014
Chaos in the Old World is legit good game though.
>>
Opinions on Sellswords? Anon from last thread never responded
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>>53426053
I figured you might be interested in that.

>>53426415
I can see that. I'm just not sure how well the 'every army has there own "special" rules' GW mentality will port over to the HoN system. That said, if the artwork is good and the system ends up being fun to play I'd be interested. Between the train-wreck the rules became with 5th on forward *AND* the retarded prices of the minis I dropped 40K. Still play using the old 4th ed rules occassionally along with Necromunda, but I just couldn't justify getting anyone else into the newer 40K versions, nor continuing to play myself.
>>
I have tabletop sim on Steam and I googled like "best solo tabletop games" and everyone said Mage Knight

The rules are very complex, is it actually any good?
>>
>>53429306
I think so, but for some people it's too much of a smorgasboard of inter-related mechanics and systems. But yeah, it's a little complex and the rulebooks aren't the best.

There's a spiritual sequel to it, Star Trek: Frontiers, that has better rulebooks and slightly cleaned up mechanics, but it's still close enough that I wouldn't recommend it over Mage Knight if you're not into Trek.
>>
So, does /bgg/ hates starlit citadel because they are womyn or because they are lesbian?
>>
>>53430618
What? No.
If we hate a review show it's because they're insufferable to listen to. We're not prejudiced, just hateful.
>>
>>53427861
I enjoy it a lot. I don't get it played very often because I almost never have just one other player.

If you like any of the 'Triple Triad' games from the Final Fantasy series of video games then this would probably serious tickle your fancy. Has the same base premise of using numbered cards to flip opponents cards but each card has a unique ability and it's about area control instead of just raw number of cards held.

Good and cheep.
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>>53430618
Because they're Canadian
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>>53406694
can someone recommend me a game to play for 6 to 9 players?
there is a group i play with once a month that just plays resistance/avalon all the time, and its gotten old.
i do already have mysterium, captain sonar, and shadows over camelot, but that does not always work.

some games I am looking into are space cadets dice duels, cosmic encounter, telestrations, beyong balderdash.

ideally something on the lighter side.

thanks in advance anons.
>>
>>53430618
Lesbian is my #1 searched porn tag. Why should I hate them?
>>
>>53431198
cosmic encounter
citadels (fantastic with 9)
>>
>>53430618
I use their physical store but don't watch their reviews because they're aligned with SUSD whom I consider to be SJW pandering retards.
>>
>>53431238
played citadels, wasnt enamored by it.

for cosmic encounter:
what would you say the best expansions are? seems like these are good: Cosmic Incursion, Cosmic Dominion.
from what i hear its phenomenal at 6, is it also great at 7 or 8 players? also, if i get to that 7 or 8 player count its in a more "party setting"
>>
>>53431198
Cash N Guns
Wits and Wagers
Any number of social story/selling games like Snake Oil.

Or just, ya know, split into two groups?
>>
>>53431198
>>53431309

Dice Duels is solid if you want Captain Sonar but with a lot more yelling. The expansion for it is also great.
Cosmic Encounter really starts to suffer at larger playercounts. By the time you're up to 8 the game can easily end before the last player gets a turn, and most won't get more than one.
Cosmic still handles that better than most games would, because players can be so involved in each other's turns, but a great many of the unique aliens powers are only used on their own turn, so players with those are likely to feel glossed over.

Mostly for that many I'd be recommending social deduction games. Mafia de Cuba, One Night Revolution, Avalon, Deception: Murder in Hong Kong, Cash and Guns, Mascarade, Dead Last, Not Alone, Saboteur, are a few I don't feel bad about recommending.
>>
>>53431364
>Dice Duels is solid if you want Captain Sonar but with a lot more yelling. The expansion for it is also great.
is it more streamlined and simple? and jesus, really more yelling?

>Cosmic Encounter really starts to suffer at larger playercounts.
does it suffer at 7? or is it at 8 or 9 where its bad.(idk if thats possible). i heard 5 is good, 6 excellent idk about more. if you elaborate you are doing me a favor.

thanks for the other suggestions.
>>
>>53431309
>for cosmic encounter:

CE is dogshit.
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>>53431571
didnt know /v/ browsed /tg/
>>
Anyone tried out the Dark Souls boardgame? How's is it?
>>
>>53409426
Plenty of truth to that.

I have a big problem with anything that adds length to a game without adding a proportional amount of depth - for exactly this reason.

>>53409527
>And therefore they lost a sale.
If it's priced at 70, your lost sale may well have been at a loss. "You missed an opportunity to sell me your product at cost" is not convincing anybody.

>>53417406
>I've always wanted to pick up a copy of King Tokyo or one of its variants
I have the original one. It's a pretty good fast casual game.
>>
>>53431505
Dice Duel doesn't have the hidden information and deduction of sonar, instead it has everyone repeatedly rolling dice over and over as fast as they can to get the results they want to power up the ship systems they're assigned, and then yelling at the engineer to roll HIS dice faster to give them more power to roll more dice. It's incredibly chaotic. I love it.
And no, it's not simpler than Sonar either, unfortunately.

>Cosmic
It's still playable at any of those counts (except 9, even with all the +Player expansions you only get to 8), just each player gets progressively fewer turns the more people you add.

>>53431579
He's not wrong the game DOES have issues. Too often the endgame is just a question of who does or doesn't have the right asspull fuck you card, a problem shared by the rightfully-derided Munchkin. CE fares much better in the early to midgame, but it's still not what anyone would call a refined or cerebral experience. Whether that matters to you is a matter of taste. I loved it eight years ago, and while I've mostly grown out of it, I'm still glad to see it hit the table on the occasion that I'm in the right mood, usually to finish off the night after something with more meat on its bones.
>>
>>53430618
They aren't too bad in my opinion. What I really like is how the don't spend fucking 15 minutes teaching me to play the game. They gloss over the general gameplay which takes only a couple of minutes and then they talk about the pros and cons which goes beyond "I had a lot of fun so it's great"
>>
>>53432015
Yes, I also like that the reviews are like 10 min videos instead of 30-40 minutes.
Is a shame they cancelled their reviews and don't make anything since like a year
>>
>>53431669
thanks. last Q. is this good for people who are somewhat familiar with games? i.e. they have played catan, resistance, dominion and other entry level stuff and ready for something more.
>>
>>53431571
Aspie with no social skills detected
>>
>>53432067
Either of those would be fine for a group with a little experience.
>>
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What is your favorite gipf project game?
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Need opinions on the recent Teenage Mutant Ninja Turtles game? Is it just another dice chucker dungeon crawler?
>>
>>53433342
Yinsh, but Lyngk looks sexy as hell

>>53433376
General opinion is yes dice chucker ameritrash but fun. Also of note it's IDW not Cryptozoic, less chance of it being awful
>>
>>53433342
>no ZERTZ
absolutely disgusting
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>>53434024
>>
>>53420300
I've had the BSG core game since it came out, but I never bothered with the expansions until I noticed they were out of print (week before last). I live in the Bay Area, so I just drove around to every FLGS until I found them all for MSRP.

feelsgoodman.jpg
>>
>>53430618
I quite like Starlit Citadel, but I stopped checking them out because they said that they were quitting. They aren't still producing content, are they?
>>
>>53433376
It has some unique thematic twists with the dice, but yes, it's completely dungeon crawling dice chucker.
>>
>>53430618
Literally who?
>>
>>53435716
Pair of reviewers, originally paid for by the store they worked at, later crowdfunded, then closed because "reasons". Their reviews are decent, but they didn't do a whole lot (somethin like 90 total over 4 "seasons") and most were games that people already knew about or had seen a dozen reviews from more known gamers and skipped over them. Was basically one more thing for a LGS to put on the tv/monitors other than FFG commercials or Dice Tower, but nothing special.
>>
>>53434898
It's making me so sad!

Are they never going to print more? What a damn shame.
>>
>>53427972
>Between the train-wreck the rules became with 5th on forward
I don't play 40k. What changed?
>>
Is it worth it to get a copy of Forbidden Stars if I already own a copy of Starcraft and Brood War expansion?
>>
>>53437158
Sure. You can unwrap it if you ever get really tired of starcraft, and if you don't after a couple years it'll be worth a fair bit.
>>
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so why havent you all gone out and bought and then played this amazing fucking game into the ground? Its phenomenal.

Also anyone else who's played it, have you and your group encountered the suicide strat? My groups seems to just run with 2 clans, spam out epic tale cards and the OTK on like the 3rd-4th season after suiciding their clans into an advantageous position.
>>
>>53438340
I do really want this game. I haven't seen a board game that quickly piqued my interest from just the artwork alone before. I really love the guys style.
>>
>>53438340
Because never again will I pick up FFAs unless it's a party game.
>>
>>53438351
fun fact. same guy who did Inis art did pic related.
>>
>>53438434
FFAs?
>>
>>53438340
I play 3 player games, so maybe my experience is different than yours, but it seems like most of the time one person starts grouping up basically all their clans in one place before making a sudden huge migration.

In general though, one of my favorite parts about the game is the fact that no matter how badly anyone is doing at any given time, you can absolutely come back within like, one, maybe two turns if you're really behind. It gives the game a great amount of tension and makes you never feel like you should just give up. I've also seen that usually if I'm about to go for a win condition, at least one of the other guys probably is too. It's very neck and neck.

The only thing I don't like that my group does way more than I'd like to admit is stall out with passing. Yes, it's an entirely valid strategy, and it can take some thought as to when to pass and when to play, but we've run into situations where someone gets a win condition in the turn super early, and then just passes infinitely until something upsets that. This leads to them having tons of cards left and us with none. It's the only time the game isn't very satisfying.

Anyway yeah, agreed, this game is fucking fantastic and it's been hitting the table with my group every week.
>>
>>53438647
Interesting you're getting that from the game!

I've played ~15 games now, mostly at 3 and 4 and havent really noticed much difference.
Agreed with the tension. I love love love it bc you can suicide over and over into a good draft and still win.

Personally I love the passing meta. My group has developed a couple of ways around it. Calling bluffs is always intersting. When people are stalling, sitting on 4 actions you just play one or two and then pass with everyone who is trying to stall. The new season starts and you're 2 actions ahead.
>>
>>53438490
Free For All
>>
>>53438434
>>53438708
you dont like free for alls?

Jesus christ anon are you that bad at board games or are your friends just that much better than you?
>>
>>53438818
I don't know why but for some reason only board gamers are retarded enough to think FFAs require skill.
>>
>>53438952
t. a sophisticated eurogamer with a 140+ IQ
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>>53438340
Game is shit
Hurrdurr around making whatever moves you feel like since you can't pin down a strategy due to being drafted against. Someone gets ahead, gets dogpiled and second place goes and wins. Tedious snorefest with a schizophrenic aesthetic.
>>
I want to buy a game that has some nice miniatures for painting. It could be a coop dungeon crawler or even a skirmish game, i have narrowed it down to:
- D&D temple of elemental evil
- Descent 2nd edition

- Blood bowl or Guild ball?
- Malifaux has nice minis

What do you guys recommend that won't break the bank(like 40k)?
I painted some War if the ring minis recently.
>>
>>53439525
In general skirmish game minis will be a lot higher quality than minis from board games at the expense of having to assemble them.

Of the skirmish games you have listed I like guild ball and Malifaux, though my preference is shifting more and more to guild ball. Model bloat is beginning to be an issue in Malifaux in my opinion.
>>
>>53439525
Super dungeon explore has a bunch (the game is kinda trash tho)
>>
>>53440651
Is the Kick off starter good value for starting Guild ball? What about the teams in it, masons and brewers, are they interesting? Or is it like in the blood bowl starter that has boring vanilla humans?
>>
>>53439525
Warhammer quest silver tower?
>nice minis
>coop
>>
>>53433014
It's exactly the other way around, it's the aspies who need a crutch in the form of a game to talk to other people. Normal people will just talk without forcing a bullshit "game" on their company. (And if normal people chose to play a game then they'd rather chose something that activates actual challenging skills instead of just the babby-tier skill of talking.)
>>
>>53438340
> Another bullshit game that tries to fix shitty design and shitty gameplay with negotiation
No thanks.
>>
>>53442153
Is it good with two players?
>>
How's Fealty?
>>
>>53442659
I think it provides the most challenge for 2 players. with 4 you can just slaughter every monster before they can act. Need to tweak the difficulty for more players, but with two we won and lost some games as well.
>>
>>53442337
So far your entire position can be summed up with "RRREEEEEE! Stop liking what I don't like!!" Do you have anything intelligent to add to the conversation?
>>
>>53442770
I like it. Easy to play a game fast, and the mechanics are interesting enough.
>>
>>53442153
>ugly dungeon tiles
>oversculpted minis that contrast with above
>my hero app
Nope
>https://www.youtube.com/watch?v=eE3BFAXAXTw
>>
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>>53438473
>assume /tg/ is full of shit, as per usual
>check, just to make sure
>post yfw Anon was right
>>
>>53442770
Like all Asmadi stuff, flew under the radar; production quality isn't great (but nothing of theirs is) but it's a nice little abstract/area control. Different enough I wouldn't think it overlaps with any other abstracts in a collection, but not something you're going to knock people over with, so it might not be worth buying unless you're getting a really nice deal on it.
>>
>>53445226
What would you say would be the key difference between worker placement / area control?
>>
>>53445326
>From last thread

Worker placement
>Lords of Waterdeep
Putting your meeple/wood block/whatever the fuck occupies said space, only you are taking actions for it this turn

Not worker placement (in this case area control)
>World's Fair 1893
Everyone can put their cubes anywhere, whoever has the most in a space at the end of each round gets to take the action/score for it

In the case of Fealty it's more an abstract where your pieces eliminate others at the end of a round, resulting in control of an area.
>>
>>53445360
so basically El Grande would be the prototypical area control game. Would it be fair to add that in worker placement games you shouldn't be able to remove other people's workers so it's something akin to an engine builder?
>>
>>53445514
El Grande is absolutely the definition of area control; as for engine building? There's a lot of similarity and overlap in games that have worker placement. The difference being sometimes it's less about building an engine and more about exchanging resources in a worker placement, so it's more of engine planning if that makes sense.
>>
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I'm going to waggle my collection until you like me!
>>
>>53445821

Do you like Exodus or Eclipse more?
>>
>>53445911
Exodus, for sure. Eclipse is a bit more dry and takes longer.
>>
>>53445326

Those are completely different mechanics; that's like asking the key difference between an apple and an aardvark.

Worker placement: Players take turns drafting actions from an available pool. The draft occurs over multiple rounds so choices from one round block choices in future rounds (disqualifying, say, Puerto Rico where each player drafts a single action but then all actions are made available again).
The interaction doesn't need to be strictly "blocking" per se, but picking an action in one round of the draft should affect people who want to pick that action in a future round of the draft.

Area control is either "several simultaneous contests for majority usually with a geographic aspect (such as pieces can only move through adjacent regions). See: El Grande, Dominant Species" or "players are literally trying to control areas. See: Eclipse, Scythe".
>>
>>53439525
Guild Ball has incredible minis and, arguably, a better system, but I played a shit ton of Blood Bowl in college and I'm very fond of its stupid, frustrating and (sometimes) hilarious gameplay and fluff.
Black Orcs 4 lyfe!
>>
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Which to get? Personal experience advice welcome.
General consensus on the net seems kony is more interesting and varied mechanically, but the games slows down and it starts to lack what made kot so popular.

Also fucking hell how can some imported cardboard be so expensive.
>>
>>53446753
I got KoNY after playing KoT and feeling it was a bit too simplistic. No ragrets, it's still a light game but has more interesting decisions, IMO.
Still, if you're gonna be playing with kids, non-gamers, drunk people or just want a sleek filler, KoT may be better for you.
>>
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Yet another giant robots KS game, but at least this one isn't designed around minis.
Rules look not entirely unlike Stratego with stealth units. Anyone looked into it? Can we call it shit yet?
>>
>>53447021
I can call it shit based on generic art alone

Western designers are braindead
>>
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>>53447021
>2-4 players
>2 pencils (DRY ERASE function included)
>core box
>dice
>>
>>53447199
The unit card art isn't that bad. Generic, sure, but not bad.
That map though. Holy shit. I've seen more artistically compelling ASL boards.
>>
>>53445821
Nice collection, I can see almost 3 dozen games I either own or would gladly sit down and play. (You may want to trim off the top next time you screen shot your BGG collection - unless you don't care if everyone knows your BGG handle.)
>>
Someone please talk me into buying Descent.
>>
>>53447508
I don't mind, it's not /b/.
>>
>>53431198
Secret Hitler, it's made for large groups.
>>
>>53447550
It's decent.
>>
Looking for a game that's somewhat casual, that's fun with 2 players or a bigger group. I'm looking for something to play with my girlfriend that would also be fun if I have friends over (doesn't have to be a party game). Carcassonne fit the bill well, is it worth investing in expansions?
>>
>>53447915
Traders & Builders and Inns & Cathedrals are both good 'big' expansions
River and Ferries are my favorite mini expansions.
>>
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Speaking of artwork, which game has the best artwork that's stylized?
>>
>>53448140
Define 'stylized'?
>>
>>53446831
Thanks
>>
So has anyone her played "Vast the crystal caverns"

It looks fun but I have no idea if this is something that´s only cool for one game.
>>
>>53447550
Aside from the price ATM it's awesome and with the app nobody having to be overlord is pretty awesome and makes it completely coop which I enjoy
>>
>>53448385
He probably means "art grad work that looks as if it was drawn with swishes of elegance and is also digitally painted and shadowed"

stuff like bloody inn etc
>>
>>53448140
I want to play Tokaido so badly
>>
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>>53445821
>VtES

Nice
>>
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Anybody play Vampire: Prince of the City?
How would you do a VtMB / WoD board game?
>>
I've got an ongoing infestation of silverfish.
Any tips on how to store my boxes so they don't get eaten?
>>
>>53448140
Is that game good or gimmick

The only good japan themed game I saw so far is samurai spirits

So how's Tokaido and Yokohama?
>>
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Why aren't you playing the game of the decade?
>>
>>53445821
It's like 50% solid gold and 50% low quality meme games. Are you schizophrenic by any chance?
>>
>>53452306
Because without painted gears it looks ugly and I do not have time for another project right now? Either that or I'm trying to get input from my niece and her roommate on Gencon events and a straight answer from a woman under the age of 35 is like pulling the teeth from a rhino.
>>
>>53448385
"not that ugly medieval eurogame look"
>>
>>53451996
A horde of commando-trained Wolf Spiders.
>>
>>53453198
This sounds like a good premise for a boardgame.
>>
>>53449382
>nobody having to be overlord is pretty awesome

HERESY
>>
>>53445821
What are Legendary Encounters and the Warhammer card game like? I've been interested in both of these games
>>
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Do any of you own games which you exclusively play houseruled or with a custom variant? For me it's pic related. I love it and I think it's a fantasitc abstract but I never liked the random tile draw. Not because the draw is random but because there is no way to prepare for it.

So what I changed is:
Before you place your starting pieces, you draw a fourth tile at random from your bag and place it next to the board. After that, set-up happens as usual. You put your duke on one of the two center squares of your homerow and the two footman tiles adjacent to him. Now remember that fourth tile you drew and placed next to the board? It's like a middle step between drawing and placing it on the board. This is how I diminished the swingy part of the random tile draw. Both players know what they get next and also what the opponent gets next. And after placing that tile, you draw a new one and place it next to the board. That way you know what to expect and can still prepare even if your opponent has a much more useful tile lined up than you. The draw itself is still random, but both players always know what's coming before it hits the board. When you make your move you analyze the board and also consider the piece your opponent has lined up. It makes games more predictable and calculable as well as less swingy while still keeping the element of randomness.

Also Cosmic Encounter. Instead of drawing two aliens at random and choosing one we always draw four aliens.
>>
>>53453722
B-movie ameritrash dreck by Cryptozoic?
>>
>>53456033
Your tweak of The Duke is a lot like what Onitama does
>>
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What theme would you like to see in a board game and how would it be executed?
>>
>>53452507
It does not look ugly
>>
What's wrong with the blind booster purchase model? I mean outside of fucking MTG
>>
>>53458340
That the answer for "How do I git gud?" is nearly always "Gibe mor moni pl0x".
>>
>>53458340
"Uuuh you cant have all of the game but here have a random part of it, some of which you may already have. Also sone of the cards are harder to get than others"
>>
>>53458387
>>53458544
I know the question sounds all retarded but I need to convince myself and a friend to drop dice masters and move to something else. Something less expensive in the long run
>>
>>53458704
Buy Quarriors desu, it's a dice deckbuilding game. If it's imperitive you need an expandable game then I reccomend one of FFGs co-op LCGs, either LOTR or Arkham Horror TCG

I don't know what else to tell you other than it's a business model for gambling addicts, you might as well just go play blackjack
>>
>>53456033
I've seen this method (or variation) in every abstract with some form of random draw.

>>53458340
Two examples of why it's stupid
>Krosmaster
This really only applies to US/Can, everyone else was blind from the start. They created a game with season boxes, buy 1 get all the models you want (or 2 if there's a common you need a pair of). See the entire lineup, convince more people to play, you know what you're sinking into the game up front. S3 they moved to blind, and the casual side of the game completely dropped off the planet.
>Destiny
FFG dropped the fucking ball here, let's say you get a rare card that's good (Vader) he comes with 1 die so you can play him, but he really needs 2. That second one only comes with his card, so now you have to buy over and over til you find another one, and you're left with an extra card to trash, but who the fuck is gonna buy it without the 2 dice it needs?

>>53458704
Dice masters is less awful because if you get a common version of the hero you want you still get the dice for them as a rare version. Still fucking terrible to buy a game piecemeal, expansions are a big enough pain.
>>
>>53452507
> I won't play something that doesn't look fabulous
Serious question: are you top or bottom?
>>
>>53458785
Maybe I would drop the game in the sense of following the comic based releases, d&d sets are really nice so I don't really mind paying for them. I'm tired of Batman having like 4-6 diferent versions of himself
>>
>>53458704
Heroin
>>
What are some good games to get people interested in board games?

I'm looking for games that has some depth to them too.
>>
>>53461165
Carcassonne for more gamey people

The Resistance Avalon for more social
>>
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>>53456033
I'm not sure where I heard it, but I thought the normal way to play this was to wait for all the markers, discuss your thoughts with everyone and then go around the table either guessing or passing. I think I like that way more than talking during the marker placement and having people throw down their badges at any time.
>>
>>53452358
I can enjoy all kinds of games and if my friends come over and want to play something light, I'm not going to whip out Imperial.

>>53455861
Legendary encounters is like any deckbuilder but with an option of a hidden traitor. If you played the Marvel version, they added two new mechanics and toned down on the combos, but because new enemy cards get added to the display face down, there's real tension to the game since a single bad scan could mean you get a chestbuster and lose the game. Not many options to KO cards so it's less gamey and more about what you do with your cards.

WHQCG was really fun but the amount of content doesn't merit its price and there will be no more content after FFG and GW broke up. It doesn't have the lasting appeal to merit getting into it right now. I just hope FFG is going to retheme the game and release it again.
>>
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This is so blatant

I love it
>>
>>53452306
not even game of year material t.b.h. famalamadingdong.
>>
>>53461165
The usual intro games are things like catan, carcassone, king of tokyo, ticket to ride, takenoko.
>>
>>53456033
When I'm playing the 2016 version of Star Wars Risk, you roll as many combat dice as you have ships - if you're moving a fleet across the board, you will FIGHT like a fleet, damn it.
>>53461165
Gemblo is great for normies. I played a game with my sister- and niece-in-law today, and they enjoyed it (although my niece made the rookie mistake of not using the 5-hex pieces first, meaning I actually used all my pieces. I didn't MEAN to trounce her, honest...)
>>
>>53463167
I dunno. I'll take it over the real GOTY winners these days. Whose ready for Pandemic game of the year season 2.
>>
I need a list of like 5 genuinely good deduction games (not social deduction/lying games).

Deception: Murder in Hong Kong. What else?
>>
>>53465065
Pandemic Legacy lost to Isle of Skye though. Hell Pandemic didn't even win the year the original was released; Dominion did.
>>
>>53465633
. . . But deception IS a social deduction / lying game.
>>
>>53465949
Is it? I saw it presented a while back as like a non-shitty Clue. Damn.

What are some good actual deduction games? I'm set for social deduction and I want to feel like Sherlock Holmes or some hardboiled detective.
>>
>>53465980
Consulting Detective? Witness?
>>
>>53465980
Tragedy Looper is mostly deduction with a bit of reading/bluffing element to it. It's really fun if you can get past the fact that a large chunk of the game is spent looking at a spreadsheet.
>>
>>53465980
>non-shitty Clue
Haven't played them but saw this with some suggestions a bit ago, may help you
https://youtu.be/RI2Cs9VwYiE?t=28m56s
>>
How's 7 wonders: duel?
>>
>>53465633
Alchemists
>>
>>53465980
Watson and Holmes is the new Hotness there
>>
People who play arkham horror LCG - How do you guys feel about the balance of the game? I often find myself cursing the chaos token for always dicking me over right as I commit a bunch of cards to a check, only to fail and lose it all. Or I'm cursing the amount of enemies that swarm me and prevent me from completing objectives in time.
>>
>>53466469
I know that I want it
>>
>>53465744
>Pandemic Legacy lost to Isle of Skye though.
Isle of Skye is great.
>>
>>53406694
>which are the three games that hit your table the most?
Carcassonne, Castle Ravenloft and Omega Protocol.
>>
>>53467852
It was my experience too. But I only played the core campaign and have only 1 core set to play. Maybe the luck factor is mitigated with 2 or with the expansions.

But fuck the tentacle token, I draw it at least 3 time a game and it's never fun or enjoyable like an "Epidemic" card can be in Pendemic. I'm seriously considering replacing it by another -4...
>>
>>53467852
Chaos tokens are very fucky but it's very rare you should lose a game just because of them, they essentially provide that moment when your opponent counterspells you in another game, just more often.

Who are you playing as and what's your deck?
>>
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>>53467852
Buy a 2nd core and build better decks. Streetwise and Higher Education are your friend.

T. Owns and played every inch of this game and rarely fails skill checks

Hell i have a jenny deck based around making the skill checks twice as hard
>>
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>It's game day
>one member of the group has family stuff on, another has to study and the 3rd says he has to get some "work" done
>Steam shows he played Eve Online for 10 hours
Fucking hell, I just want to play some games.
>>
>>53471756
>It's game day
>No one is avaliable
>Repeat for 2 weeks and then game day never happens again
HA HAAAA
>>
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Onirim app is free to download this weekend, grab it if you'd like
>>
Hi everyone, I've got a question: what do you guys think about Mices & Mystics? The system seems easy enough, and the minis are not horrible, but how is it when played? Is it boring? Unclear? Does it have replaying potential, expansions aside?
>>
>>53471992
Awesome, I'd been planning to add this to my collection. Thanks!
>>
>>53465633
consulting detective is this 100%. time stories is kind of this, but the deduction stuff is only part of the whole thing.
>>
>>53406694
>which are the three games that hit your table the most?
Currently Clank! Tyrants of the Underdark and Villages of Valeria.
>>
>>53446753
KoT for a quick and easy introduction of board games, add the power up if you wnat more.

KoNY if you only play with gamers that would find KoT a bit to easy going and still want a bit of easy going gameplay.
>>
>>53473771
How does Clank compare to Tyrants? I've been loving Tyrants recently.
>>
>>53452306
I do need to get myself to play that..
>>
>>53473819
Clank is basicly a racing deck building game (DungeonQuest the Deck Builder, in and out befor everyone makes to much noise/clank and gets eaten by the dragon), though with out actually being in a rush, and TotUD is area control.

I like them both quite alot, though I think TotUD will stick around for a longer time for me but Clank will get more play a sit's more inviting of a theme and grafic design.
>>
>>53473819
>>53473873
Tyrants expansion deck (necro and.. something) coming up soon too. Yay.
>>
>>53471756
Find some other folks interested in board gaming. That's a pretty uncool thing to do - tell someone you'll be there and then ditch them for online gaming instead.
>>
>>53472851
Currently playing this with my friend if your looking for a diff story every time you won't get that but the way you set up mobs and choose characters that sense will be diff, the rules are very easy to understand and the game feels balanced. We are enjoying ourselves and have made it through 1 chapter so far starting 2nd chapter tonight.
>>
What is the best board game with Arabic theme?
>>
>>53475385
Bomb squad
>>
>>53475385
Tales of the Arabian Nights is pure Arabian theme, but some people don't like calling it a game.
>>
>>53475559
I presume Alhambra is good since its so popular?
>>
>>53475716
I'm asking about Big Box Special Edition
>>
>>53475385
>>What is the best board game with Arabic theme?
>>53475538
>Bomb squad

Rekt! My sides = orbit.
>>
>>53475732
Alhambra is a pretty good game and the expansions really add to it, though it's spanish themed rather than arabian.
>>
>>53475732
Big box would be the way to buy it these days (Queen does so many modules/mini expansions it seems like they ONLY do big box these days), no reason to try and track down all those extra bits later. It's quite good, might be showing it's age just a little, but it's maybe the best Monopoly replacement game out there. Get money, buy shit, try to dominate in 1-2 categories.
>>
Oh another Alhambra question: the Big Box I found has

Granada
The Gardens of Alhambra
Alhambra: The Card Game
Alhambra: The Dice Game

expansions. Are there other, superior big boxes? I thought you get first five expansions in it, not additional Alhambra games/variants.
>>
>>53476079
Yeah there's a box that includes all 5 expansions, not more variants.
>>
>>53476437
well fuck it then I don't need this variant shit
>>
>>53406694
>Which are the three games that hit your table the most?

Recently:
Pathfinder Adventure Card Game
Imperial Assault
Descent

Overall:
Pathfinder Adventure Card Game
Eclipse
Legendary
>>
>>53475385
please return to aco and never come back
>>
>>53417406
Both KoT and KoNY are great games. New York is a bit more in-depth and requires more strategy, but I find that most of the time we end up getting killed by the board itself.

I personally prefer Tokyo a bit more because it's simple to play and it's a straight fight between the players.

Grab whichever you want, both are great choies, though Tokyo is a bit easier to get into so you'll find you play it more often. Whatever you pick, make sure you get the Power Up! expansion.
>>
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Hello my friends it's the GAME-BOY-GEEK-HERE
why are his videos so comfy bros?
>>
>>53470794
I was playing the basic daisy walker deck from the core set, and I felt extremely limited.
>>53471331
I love the game a lot, but getting a whole other core set doesn't sound like what I want to do. I'd rather take that money and get the deluxe expansions and mythos packs. I already have the curse of the rougarou and carnivale one. I won the curse of the rougarou with Roland, and the carnivale I failed (but saved three innocents) with agnes.
>>
>>53479685
>killed by the board
take care of the units or move away to safer areas
>>
>>53480000
>JEN'S GOT BLUE JEN'S GOT BLUE
>by the way I love Rahdo
Because he doesn't take himself (or anyone else) seriously and there's slightly less sperg in him than the Dice Tower guys. Also that intro video/music is really cozy.
>>
>>53471992
Nice, downloaded that onto my tablet
>>
>>53480182
Daisy is kinda trash on her own, play her two handed with roland.

Or just play roland on his own, he's basicly the most competent investigator out of the box and great for learning the game with. Unfortunetly both Agnes and Daisy lack in solo with one core/no expansions because they really need spells to help compensate. Daisy is fine in two player though
>>
>>53445821
>tfw Kemet and Twilight Struggle are OOP and a pain to buy for a sensible price
kurwa mać
>>
Anyone here play Ashes: Rise of the Phoenixborn? Been thinking of trying it.
>>
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>>53480182
Quit this game and sell it off now if you aren't willing to buy 2 cores. Youre just cheating yourself out of the experience. Im not sure why people buy other content before they buy a 2nd core, thats not how the LCG model works. Even after the path to carcossa cycle is over there will STILL be cards from the core you will be frustrated you dont have a playset if because they are from the CORE.
>>
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>>53481990
Twilight struggle is $37 on amazon right now, which is a great price.
>>
>>53471992
I clapped when I saw this. Played it it is a good solitaire game and a great mobile adaptation. 7/10 going to rate it on bgg
>>
>>53482276
>defending the LCG model
Fuck FFG, not including enough cards so your game is effectively crippled unless you buy a second core is an unapologetic middle finger to the customers. My middle finger to FFG is not giving them any cash.
>>
>>53482276
>Quit this game and sell it off now if you aren't willing to buy 2 cores
Or proxy the shit out of it.
>>
>>53483280
What does that mean?
>>
>>53483331
means you make a copy of the card you need
scan and print the face of a card and stick it to another card so they have the same backs, then sleeve so you can't tell it apart from the original
>>
>>53480000
I don't know, he bothers me. Like he's mixed a little too much cocaine into his coffee.
>>
>>53444394
ikr, how fucking nuts is it
>>
>>53483382
I'm way more inclined to do that then buy a whole copy of a core set. Espeically since you only really NEED it for four players. You can still use the basic decks with a single core set, you have the limited deck building options, but that is how FFG decided to do it, so that's how I'm keeping it.
>>
Are board games over produced these days?
>>
>>53484984
Some are, but there's also a big push of underproduced games too, it's very stylish to make really tiny compact simple games that are still worth playing. It probably evens out, though of course the big flashy ones get more press.
>>
>>53485403
I really really really like little games.
The Japanese are really good at this.
I can't stand it when you buy a game and it is a huge almost empty box cos they think the boxes need to be big
>>
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>>53482604
It makes sense from a business standpoint desu. They'd have to raise the games price to $50 msrp to print those extra 75-100 double sided cards as well as making a more elaborate insert to fit them. The idea is this is a game like lotr lcg or netrunner. Its not meant to be like the other standalone boardgames you own, its meant to be expanded upon. Its a ccg you dont have to booster gamble on.

Just because you are poor and/or went into it with different expectations (expected it to be like a board game) doesnt mean its a bad model.

Honestly LCGs should have their own general
>>
>>53486264
1 core - $40
2 cores - $80
>vs
1 core with 75-100 extra double sided cards and more elaborate insert to fit them (non-issue, btw) - $50

I know what I'd pìck.
>>
>Make board game
>Do 7 months of playtesting and refinement
>Everyone who tries it now loves it
>Hire artist
>Artist has me friend him on steam
>he's three weeks behind schedule
>Says his other contracts have him too busy so he hasn't done anything
>Check his steam profile
>He plays 40 hours of games a week

i'm so frustrated. This is the second artist I've worked with who turned out extremely lazy.
>>
>>53486769
Are they the sort of games that it might make sense to afk in them?
>>
>>53486606
You dont get it. At the higher entry price they are cutting themselves out if a larger market of people. Theres a big gap in peoples mind between what is worh 40 and 50 dollars.
>>
>>53487137
No, not at all. They put 35 hours into that new players unknown battlegrounds game this week alone and another 8 or so in rocket league.
>>
>>53487155
Well, the way I see it, if people actually did some research to find out they absolutely MUST fucking buy a second core to not "cheat yourself out of the experience", then they'd take the $50 option too. Why the hell would anyone buy an incomplete game?
FFG is cutting itself out of a larger market with these fucking shady business practices.
>>
>>53487472
can confirm, I haven't bought any of the LCGs I've looked at because of the near requirement to buy multiples of the same item. Seemed antithetical to the idea of the game format.
>>
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>>53487472
No its not. Its a tested and successful model that has proven profitable across 4 diferrent games with MASSIVE fan bases now. The average joe (who believe it or not friendo, is most of the market) sees a 40 dollar card game in a box that has 5 characters and 3 scenarios and goes "oh that seems like a good deal" and picks it up thinking he got an ok deal. If it was $60 or even $50 many potential customers would not buy it because thats getting into the price range of a new AAA video game or a large table top game with minis.

The amount of potential customers they would lose is not worth makimg the cores more expensive. Now what they should do is make. $30 box with the extra core players cards ands tokens (for 3-4 player), but why the fuck would they? Thats just throwing away money on their part, amd they already know the business model is widely sucessful (netrunner, lotr lcg, etc.)
>>
>>53487472
Youre not factoring in all the people they want to try and get to buy one core based on the cheap entry point who werent going to buy more than the core anyway (which netrunner has proved to be quite a large number of people). Making the box more expensive (while admittedly more complete) would be cutting themselves out of far more customers than they would be gaining otherwise.

FFG are still jews for not offering a $15 expac with the core player cards. Although I suppose you wouldnt have enough tokens for 3-4 players without a 2nd core
>>
>>53487603
>>53487654
Exactly my point. A $10 pack with all the cards they fucking deliberately left out of the core would make a lot more sense than making you buy a second $40 core packed with useless cards just because you need that third copy of whatever.
Good business sense my ass, it's pure fucking greed.
>>
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>>53487731
Yeah but if you owner ffg and you knew for a fact that your business model works and is highly successful despite, youd probably do it the same way. I know I fucking would. Id be on a yacht in the bahamas instead of shitposting about board games on a czechnian goat herding forum.
>>
>>53474253
They're the only people I've found willing to play longer / more complex games. So I'll put up with it for a chance to play something heavier than social deduction.

>>53471992
Thanks for the heads up man.

>>53478239
if you can recognize that from a sfw screenshot you've clearly visited aco yourself.

>>53486769
What sort of art are you after?
>>
>>53488243
I need some basic lighthearted style art for about fifty cards. It's a game about goofy wizard shit.
>>
>>53451007
Just played a competition today, scored 1VP on table 1 and table sweep on table 2.
>>
>>53488341
I might be able to help you out with that, got some way to contact you?
>>
>>53487603
>they already know the business model is widely sucessful (netrunner, lotr lcg, etc.)
Let's not ignore that rather than the business model being successful, it is the game themselves that are good enough that the players ignore or tolerate the business model. It is generally agreed that while the LCG model is cheaper compared to blind boosters in the long run, the initial buy in is a very steep hump to get past.

Which is why I always advocate proxying for LCGs when I can. In Netrunner you're expected to know and *own* the entire card pool, so proxying cards you need is a far cheaper option over buying a pack for 2 - 3 specific cards. You know, atleast until you decide to join official tournaments. And there's literally no reason not to for the co-op LCGs.
>>
>>53486769
Just fire him, there's an abundance of good artists that actually finish on time professionally and need work.
Unless you aren't paying him or being professional yourself, in which case don't complain.
>>
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I saw a board game based on The Crow in my FLGS - anybody know if it's any good?
>>
>>53488341
>goofy wizard shit
I'm already intrigued
>>
>>53449382
Does the App only work for campaign things or can you do one_offs also? I picked it up on the weekend but haven't opened.
>>
>>53489592
Never seen or heard of it.

On the plus side - got to play some more Blokus with the family including visiting relatives from out of town. ;)
>>
>>53418946
Not the anon you asked, but it is a cooperative card game that takes place during the First World War. However, it is absolutely not a wargame, but rather a game about war, from the point of view of a group of friends who try to help each other in order to survive together until the peace comes.
I did not get to play it many times, but timing seem to be very important:you have to take some risks and discard/play as many cards as you can, but also know when to retreat and support your friends.
>>
>>53431309
>for cosmic encounter:
>what would you say the best expansions are? seems like these are good: Cosmic Incursion, Cosmic Dominion.
I want to know this, too, as a new player..
>>
I realized that most boardgames are not worth your time and money. Their only appeal lies in attractive looks that stir the imagination. But the rules of play are always too abstract and never support the lore or athmosphere like for example RPGs do. Rules of the boardgame are there for the math's sake, they got into the way of actual fun. I was pretty much obsessed with boardgames back in the day, but now I see that the only game that passed the test of time is Talisman. It's very rules lite, so for the most part you can focus on adventuring.
>>
>>53492348
> OMFG, it turns out games are, like, all about gameplay, shock, horror, hopes and dreams DASHED!
You are one retarded slowpoke, hombre.
>>
>>53492348
The rules are the games. Without an elaborate set of them them all you have is some sort of unconstrained social activity. While the meat of board games is in the interactions between players, without a constraining framework you have nothing to work with, no goals, no strategy, no resources, no balance.
If you don't care about them at all, I think you'd rather be doing some team rolepalying/writing or whatever instead of playing games.
>>
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>>53492348
>now I see that the only game that passed the test of time is Talisman. It's very rules lite, so for the most part you can focus on adventuring.

Worst troll evar! Talisman isn't 'rules lite'. It's 'Lol-randumb dice rolls' the game. I do in fact own 2nd Edition and most of the expansions. And it's still an incredibly bad game design with almost zero player agency.
>>
>>53492379
RPGs also have rules, but they support immersion. Boardgames' rules don't.
>>
>>53492820
Yeah, but RPG's aren't games, they're drama club for nerds.
>>
>>53492820
'Opinion' stated as 'fact' doesn't magically become 'fact'. Sorry Anon. You'll have to do better with your trolling.
>>
>>53493396

[snip]Callois defined a game as an activity that must have the following characteristics:

fun: the activity is chosen for its light-hearted character
separate: it is circumscribed in time and place
uncertain: the outcome of the activity is unforeseeable
non-productive: participation does not accomplish anything useful
governed by rules: the activity has rules that are different from everyday life
fictitious: it is accompanied by the awareness of a different reality[/snip]
>>
>>53494156
That's pretty bullshit. Football is undoubtedly a game (the most popular game in the world, in fact), but it's neither light-hearted nor fictitious.
>>
>>53494634
>Not fictitious
I don't know, most football fans seem pretty well-insulated from reality.
>>
>>53491369
There's an infinite dungeon thing I think for non-campaign play
>>
>>53494634
There's a tenuous line between sports and games.
>>
>>53494709
>insulated from reality
Yup; there is no one more delusional than a Jets fan at the draft every year.
>>
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>>53492348
>>
>>53471756
Eve Online is work.
>>
>>53492348
Bad bait
Really bad
You shouldn't have mentioned Talisman and maybe it would have worked
>>
>>53495293
Kek
>>
>>53495293
There's a horrible truth to that...
>>
New /bgg/ thread is up at:
>>53495806
>>
>>53494956
O rly? Tell me, o wise one: is dodgeball a 'sport' or a 'game'? What about backyard softball?
Thread posts: 310
Thread images: 45


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