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/swg/ Galactic Conquest on a Budget Edition

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Previous thread: >>53329106

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
>>
Is that fucking consular book out yet?
>>
>>53402436
>They're out of production for the time being. They'll be back after wave XI


Huh, well at least that explains why I cant fucking find them.
Actually that's a lie, I can find occasional Scum Y-Wings but no rebel ones.

Why are they out of production though?
Was there something wrong with the mould or something?
>>
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>>53397207

Not sure if it's DECENT...

X-Wing: · Luke Skywalker (28)
Expertise (4)
Advanced Proton Torpedoes (6)
· R2-D2 (4)
Integrated Astromech (0)
X-Wing: · Wedge Antilles (29)
Crack Shot (1)
R5 Astromech (1)
Integrated Astromech (0)
X-Wing: · Biggs Darklighter (25)
· R2-D6 (1)
Integrated Astromech (0)
Veteran Instincts (1)
-- TOTAL ------- 100p. --
>>
>>53407475
>>53397207

Also technically not MOVIE accurate but features Luke and Rey. I made it in graituitous acknowledgement of/call it "The Last Jedi"

YT-1300: · Rey (45)
Wired (1)
Stealth Device (3)
· Finn (5)
· C-3PO (3)
· Millennium Falcon (Segnor's Loop) (1)
X-Wing: · Luke Skywalker (28)
Expertise (4)
Advanced Proton Torpedoes (6)
· R2-D2 (4)
-- TOTAL ------- 100/100p. --
>>
>>53403465
I played 40k for years before X-Wing. My first X-Wing tourney was a regionals event in 2013. There were 8 players. I took Turr Phennir, Krassis Trellix, and 2 academy pilots and managed to get 2nd place, only losing to the winner of the whole thing.

>>53406290
They produce things in big batches. There's a long turnaround time so if things sell out before the next batch is made there's a long wait. Ks and Ys are the victims this time around.
>>
>>53407588

Yeah, I had noticed that K-wings seemed to be out as well in a fair number of places, but since I hate the design I wasnt bothered about picking one up.

Fair enough I guess, I'll just make do without the Y-fu for now.
>>
>>53405830
Does anyone know of any resources for playing EotE/FaD in the old republic?
>>
>>53407626
If you're super desperate for a Y, the scum Y ship and dial is completely interchangeable with the Rebel Y. All you'd need to do is borrow/proxy pilot cards and bases.
>>
>>53407718
Im not that desperate in particular, there's no rush.
Just planning some canon games with my gf, so I wanted to go old school T65s and Y-wings.
It's no real biggie though.

Might go and grab that one K-wing I saw in the store the other day though. The parts might be nice, if nothing else.


Oh hang on, doesnt K-Wing have the TLTs?
Yeah, might definitely go pick that up then.
>>
>>53407645
Knights of the Old Republic Campaign Guide for Saga- basically pick out the bits you need and convert them over
>>
>>53407645
Like what era of the Old Republic? That's a pretty large chunk of time. Like KoTOR era? Just use the saga book with converted equipment.
ToJ era? Use the old WEG book, also with converted equipment
Prequels era? Use the many saga books. Half of the gear is already statted or identical to the basic EoTE stuff
>>
>>53407841
>>53407919
Thanks. I'm trying to draw a new group away from D20 systems, but they're more interested in the SWTOR-era.
>>
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Post Sith Ships please

Ships appropriate for lone sith, or Inquisitors, that sort of spooky dude. Iconic angular shit that spooks the party when it shows up.

For the record I think pic related is absolute garbage (and takes up most of the google results), I'm just posting it to get it out of the goddamn way

Will settle for ships larger than one person, will even settle for obvious answers like Darth Mauls PM ship because hey, who doesn't like looking at em

I actually think most OR ships look pretty good, it's just this one looks like total ass
>>
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>>53408362

I like the decimator as an Inquisitorial ship.
It's got just enough space aboard to house an Inquis and maybe his closest agents - trusted pilot, tracker, etc - and it's menacing and sturdy.
>>
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>>53408362
Some of the old republic stuff I don't mind
>>
Anyone have a PDF of the Bespin Gambit Campaign Book (not log, book) for Imperial Assault? It's not up in the pastebin.
>>
>>53408062
There is a fan made Swotor guide for D6 over at D6HOLOCRON. Use the fluff stat your own stuff (or find some brew online).
>>
>>53406262
Last I heard its supposed to come out June 1st. About time, too. My Healer really needs a signature ability.
>>
Yo, gonna start my AoR game in the base on Yavin, Anyone got good pics of it?
>>
>>53410992

This site has lots of caps of the films, and this page is the point they hit Yavin in R1 - might be worth a check.
https://starwarsscreencaps.com/rogue-one-2016/9/
>>
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>>53410992
Its a pretty big place for you!
>>
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>>53410992
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>>53410992
>>
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>>53410992
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>>53410992

Here's a map.
>>
>>53405830
In northern chicagoland, is Pastimes the only store/club with a consistent X-wing group?
>>
>>53411184
>>53411279
>>53411365
>>53411489
>>53412731
I really hate how the Rebels and Empire culturally appropriate those ancient temples for their own pathetic war. There was kings in those temples.
>>
https://www.youtube.com/watch?v=iGsprNq-WxI
This video is mostly to gauge what people think of this editing style. Let me know what you think.
>>
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Our group is running Jewel of Yavin, and one of the Force-Sensitive PCs wants to run off with it and make a lightsaber.

Since, in-universe, the Jewel of Yavin is a spectacular example of a type of gemstones that make spectacular lightsaber crystals, how would you stat it using lightsaber rules?
>>
>>53413916
Warfare has a kind of pragmatic approach to inanimate objects that we don't see in the same, appreciative and genteel way when people aren't shooting at us.
We had a LUP in western Iraq which would have been a camel-caravan walled fort probably dating back to the time of the silk road era or possibly even more ancient as all there was remaining where some of the walls. Even they where mostly falling down, so heavily blasted by wind and sand to have removed any trace of markings.
I seriously doubt was ever even looked at by an archaeologist as it was so damn remote, dry, obscenely hot and even the locals had forgotten about it being there. Heck, I'd almost bet that no ones ever been back there since either.

>>53414995
All rules disputes are best resolved with light sabres, or lengths of garden hose or if you're really going ad-hoc, wrestling, screaming and biting.
>>
>>53415281
>All rules disputes are best resolved with light sabres
That's for when FFG puts Nationals on TV.
>>
>>53415210

Go for whatever the best/rarest gem is in FaD - Ilum I think?

And then give it a fancy colour.
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>>53415281
>wrestling
OHHH YEAAAAAH
>>
>>53415210
It'd be pretty damn powerful, considering what the Jedi in the module expected from it. Krayt dragon pearl would be a good base. Breach and Crit 1 are standard. To make it unique, I wouldn't give it the Vicious that the dragon pearl has. Instead something force-related. I read someone else's idea of rerolling force die, and that works really well.

So, the block would probably be:
Base Damage 10
Base Critical 1
Replace Quality (Breach 1)
Quality (Sunder)
Reroll 1 Force die per Force power check.

Not bothering with mod options because the idea of modding lightsaber crystals is fucking weird. Assume the crystal is considered fully modded.

This block, while not quite the overwhelming force in offense that the dragon pearl is, would make you really fucking good at using the Force, which I think is consistent with canon depictions of corusca gems.

>>53415633
Pretty much all crystals are either 9 or 10. Of the rating 10's, krayt dragon pearls are the most expensive, which is why I used 'em as a base.

IIRC Jacen Solo's lightsaber is the only Legends one we see with a corusca gem, and it was green.
>>
>>53415857
>and it was green.

Yeah but I'd say a fancy green.
So not just the normal green, but like maybe leaf-green, or a very bright core which edges out into green.

Just something to make it sound fancier
>>
>>53415210
Mephite's are quite a spectacular bit of rock, very high damage and critical, though the Ilum isn't far behind and potentially a 1-hit kill anything walking when its fully modded.
Lorrdian's are also quite an interesting stone if you want heaps of defence and that's not a bad thing to have in a light bat fight.

Personal favourite is the Barab, because being dismembered AND set on fire is pretty damn hilarious

>>53415631
I would totally watch that go down.
>>53415855
I have seen it, oh for the days when warhams took things personally and it ends up with 2 fat blokes full of sugary treats, pawing at each other in the gutter outside the game store.
It sure ain't pretty.
Funny yes
Never elegant
>>
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>>53416392
>Barab
Top-tier taste in saber crystals.
>>
>>53416020
Like one of these?

https://torf.mmo-fashion.com/crystals/#Green
>>
>>53416020
>>53416924
Well, corusca gems are purple, so why not green core with a purple corona?

Call it the Daily Dose.
>>
First time on /tg/, post in the sw /toy/ general.

Why haven't FFG released/made a Death Star turret?

Seems like something that's a no brainer.
>>
>>53417449
it's something that only very few people actually want.
>>
>>53405830
How do I deal with this list? I've lost to it two times in a row now.

It's Classic Paratanni, aka

Asajj-Latts, Mindlink-40
Fenn Rau- Mindlink, Autothrusters, CDP title-32
Manaroo-Mindlink-28

I can do anything Imperial, but my scum and rebel collections are much more limited.
>>
Have 2 x-wing lists I'm running through my head for this weekend, help me decide which to run.

100/100 H8ful 8's
>Col. Vessery
Tie/D
Tractor Beam
Tie Mk.ii
VI
>Backdraft
FCS
Pattern Analyzer
LWF
Spec Ops Training
Adaptability
>Omega Leader
Juke
Comms Relay
Stealth Device

100/100 The D Squad
>Col. Vessery
Tie/D
Tractor Beam
Squad Leader (or snap shot?)
>Delta Sq. Pilot (ps1)
Tie/D
Tractor Beam
>Delta Sq. Pilot
Tie/D
Tractor Beam

The thought for the second list was I can use squad leader to provide actions for the ps1 guys who bump, or to give a someone a new lock for dessert to switch targets on. Goal is to have locks always up. Snap shot is just an idea to preemptively get a lock.
>>
>>53418153
Shove everything down fenn or asajj's (whichever isn't starting immediately next to Manaroo) throats turn 1. Don't stop till they are dead. Manaroo can pass buffs around, but now only at R1 and even with her bumping/repositioning potential, she can't punch back in the late game and can only run and bump. Omega leader can blaze through her (once she's alone so you keep your lock), or several deadeye torpedoes can do the trick. 2 gamma squad vets with chips, deadeye, extra munitions, plasma and proton torps can down her in 1 turn without risk of losing locks. Then burn down asajj when she's toast. (Or go the other way, whichever comes into R3 first)
>>
>>53417530
Why though?

I mean you can simulate base attacks/ The Trench Run?


The Quadjumper got made and nobody wanted that.
>>
>>53417449
>>53418727

Make your own. I'm sure one of your 40k friends would jump for a conversion opportunity.

Just give it the turbolaser gun from epic ships and have it target the closest ship it can each turn.

Maybe give the target a second extra green die to simulate its poor targeting of smaller ships?
>>
>>53418727
>you can simulate base attacks/ The Trench Run?
>implying that many people play narrative play.
People do play the narrative modes, but not enough to justify narrative-only products like that. just buy some from Shapeways.
>>
>>53405830
I need help finding a good case for my X-wing big ships.

I had recently moved across the US, and mailed my x-wing stuff to myself. I kept my large ships in their foam case. The ships made it fine, but the case itself is fucked to hell and back.

What's a good case that has a soft interior/can have foam put in it (the ships are repainted)?

I need to store the following ships-

1 Decimator
1 Falcon
1 YT-2400
1 Firespray
1 Lambda
1 Upsilon
2 IG-2000's
>>
How much seperatist tech do you think the consortium would have
>>
>>53418877
I know 40kers but don't like it myself. I collect SW stuff so could probably cobble together one.

>>53418900
Surely it spices up gameplay no?

Put a few Turbolasers down and suddenly we've got a planet base assault... combine with Imperial Assault and the RPGs... win.


I've not actually brought any X-wing stuff just wondered why it hadn't been done., was planning to at some point.
>>
>>53419387
Depends. Do they have their vidya-wank ability to steal entire planets and shit out dozens of battleships at the drop of a hat?
If so, probably none, they don't need it.
I'd you're talking a less silly incarnation, probably a fairly decent amount in the hands of the pirates and mercenaries they employ
>>
>>53419475
>Surely it spices up gameplay no?
I'd say no, it wouldn't.
>>
>>53419545

A static emplacement which doesn't interact with 50% of the game? Yeah, that's a great thing to make.

If they ever felt the need to do so, it could be packed as a cardboard insert for a mission booklet, and would piss off WAY less people.
>>
>>53419618

I personally would actually quite like a mission against a base or something with a set objective you had to get to.

A trench run of some kind would be great fun.

But yeah, definitely just as little cardboard setups, fuck actuyally buying something new and expensive.
>>
What's a good 26 point ship loadout to complement a standard 48 point Corran Horn and a 26 point stressing Y-wing? I was thinking maybe Jake Farrell with refit, autothrusters and proxying that new intensity upgrade but I've always been disappointed by A-wings when I use them. Other options I was considering were Biggs, who I don't really want to use but is probably objectively the best choice, a nearly-naked T-70 or a B-wing with a cheap cannon.
>>
>>53420270
If you can't strip points off of Corran to afford a better droid, the probably Biggs with an R5 astro and Integrated Astromech.
>>
Damn it feels so good to get back in the cockpit in TIE Fighter. Good feeling due to completing a mission on my first try after taking a break after dozen+ attempts

Also does anyone think that a Starviper ace pack will include Zann Consortium elite pilots (like Tyber Zann, Urai Fen, Sirli, etc.) and Buzz Droid missile/bomb card?
>>
>>53420323
What would I take off of Corran though that wouldn't be points better spent on him than Biggs? I mean if I took R2-D2 off him to give Biggs regen instead that just seems like a straight downgrade since Biggs is more likely to go down in one volley and be unable to leverage the regen.
>>
>>53418153
It's a tough nut to crack. Fenn Rau and Asajj are hard to put down and key to the list, but Manaroo is hanging around tossing tokens around.

Pick one and kill them ASAP. Fenn Rau is susceptible to bombs, auto damage, and getting blocked and focused down. Asajj is nigh impossible 1v1, but can get burned down and she loses out the most once mindlink buddies start droppung.
Roo is by far the easiest to kill.

Pick the easiest ship to kill and go for it. Roo is a good first target unless he fucks up and gives you Fenn Rau.
>>
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Does anyone have stats handy for a seperatist assassin probe? It was shown in the Clone Wars series during the Mandalore arc in Season 2.

I thought they'd make a pretty cool enemy for my players. Melee wise they could hold their own against a group of clones and managed to have Anakin on the ropes for a while.

Then when they die they release a bunch of smaller droids to finish the job.
>>
>>53420839
forgot to mention, it's for Edge of the Empire
>>
I would borrow the statline for a larger battle droid of some type, maybe with some different abilities, then do the same for smaller droids with some kind of basic combat ability.
Also, new chapter here: http://archiveofourown.org/works/10943235/chapters/24489816 It's real short, but there's some plot coming up, so I wanted one more lewd break before then.
>>
>53420895
This isn't really anything on you, just a general pet peeve, but has ANYONE, EVER in the entire goddamn history of star wars pornography included a twi'lek character who WASN'T a current or former sex slave?
>>
>>53421007
There's one in my story. Though she's only appeared in one chapter very briefly.
>>
>>53418153

Focus fire one ship, whichever your opponent gives you, its a combined arms list so once it loses a ship its power drops really quick
>>
Forgot to link
>>53420895 for
>>53420839

Also, let me know what else you want to see in the story: https://strawpoll.com/8a69e8r
>>
>>53419618
>>53419770
A scenario pack type deal with a bunch of turret counters and various ground targets plus rules for same could make for a nice product to add some variety to the game rather than all deathmatch all 24/7
>>53420839
>>53420853
Hrm, not sure if the master droid should be a rival or nemesis-tier enemy, but releasing a bunch of minions on death would be interesting to represent mechanically
Maybe overkill advantage could kill some of the minions before they deploy?
>>53420895
>>53421007
Same here, that revelation actually kinda killed my interest in this story
I mean your writing quality is fine, it's just that traumatic sexual pasts in porn stories never fail to massacre my boner like the imperial japs got a hold of it.
>>
>>53421466
Trap/tomboy, but only if it's wholesome.
Otherwise lesbians
>>
>>53421466
X-Wing/Y-wing
All meatbags are filthy casuals
>>
>>53421533
I think you mean TIE/A-Wing, pleb
>>
>>53421559

X-wing/A-wing is lewdest pairing
>>
>>53421603
Counterpoint; Z-95/ARC-170
>b-but we're cousins
>t-that's forbidden love
>>
>>53421603
And it's canon!
>tactic literally called the "A-wing slash" with them and X-wings
>>
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Just curious but what actually happened to the planets that joined the CIS? I'm guessing during the wars they were just put under martial law but what about after the war?
>>
>>53421919
The lucky ones were put under martial law, Geonosis was "sterilized."
>>
>>53422039
Dunno if that's in nu-canon. I know from the Tarkin novel that the first Death Star was built with a primarily Geonosian and droid labor force.
>>
>>53422224

That's why the planet was sterilized- to help prevent the existence of the Death Star from leaking. Workers can't blab if they're dead.
>>
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>>53422224
It's from the recent Vader comics set immediatly after A New Hope.

Genosians got wrecked.
>>
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>>53420839
Get the oggdudes software, you can whip up NPC's really quickly with it.
The little buggers though it pops out might be a bit hard to stat up to actually do any damage without something like a contact poison or maybe another mechanic like Pierce 2, but you sort of run the risk of a bit of a TPK with them if they get too good.

>>53421919
Outer Rim Sieges where sort of the last death throws of the CIS- Boz Pity, Saleucami, Felucia etc
Very bloody affairs and had the effect of moving most of the Clones and Jedi out there, away from the core worlds so Palps could O66 them without too much resistance.
>>
>>53422295
Its also in one of the Season 3 episodes of Rebels with Saw in it as well
>>
>>53422224
>>53422271
https://www.youtube.com/watch?v=dwxYlAx_6bY
>>
With all the talk of increasing automation in the real world, how is it that meat bags keep their jobs in a society with advanced robotics technology?
>>
>>53422622

Droids seem to be sentient half the time, so outside the fact that the films never deal with the vaguely unsettling fact that its basically slavery of a sentient but its okay becuase theyre metal, you could quite happily say that most people just dont want to deal with that shit.

Plus, the galaxy just came out of a large-scale war involving countless billions of combat robots.
Perhaps that leaves people less willing to leave everything to robets?
>>
Dear X-Wing players:

What would it take for you to switch to Armada? (whynotboth.jpg)

I'm sure that for most of you the answer is something like "well, nobody near me plays", right? What would it take for you to evangelize? Are your friends not that into tabletop and like X-Wing for it's short games? Are you into that "MtG feel" X-Wing has that Armada doesn't? Have you never gotten a chance to try Armada (or never anything beyond the old core set)? Is it price? Something else?

I never got that into X-Wing but immediately fell in love with Armada, so I'm curious what the view is like from the other side.

In return, I humbly donate this tribute to the /swg/ bizarro TIE gods.
>>
>>53424614
The game would have to be a larger scale (multiple ISDs, flotillas of VSDs, etc) and play quicker. Love the minis, but the game is just boring.
>>
>>53424614
For me it was definitely the price. I love everything FFG has done with Star Wars so far and I'd love to give Armada a try, but I'm already spending too much money on other stuff (SW Destiny, the rpg and X-Wings)
>>
>>53425073
So in other words, not that the price of Armada itself is too high, but rather that the gaming budget is fully tapped?

Out of curiosity, how much are you spending on X-Wing? Are you in the "acquiring everything" or "just keeping up with new stuff" phase?

>>53425051
>The game would have to be a larger scale (multiple ISDs, flotillas of VSDs, etc) and play quicker. Love the minis, but the game is just boring

Larger scale AND quicker? Jeeze.

What's quicker mean to you? The "speed of play", or the length of a game? How quick would be quick enough?

As a data point, a 400pt game between experienced players currently takes around 1.5 - 2 hours, usually closer to the former (tournament games tend to take longer because of the increased pressure to win).
>>
>>53425219
Speed of play, mostly. 2-3 hours can fly by if players are involved and doing stuff. I was at Worlds. I saw the Armada final. That turned me off so quickly
>>
>>53425291
Don't take the World's final as representative!

Those two were playing mirrors of an incredibly hated archetype that's already very slow and defensive by nature, on top of taking as much time as possible because of the setting. That game bored *me* to tears, and I love Armada.

Basically, both of those lists were squadron heavy carrier fleets (slows game down), with Commander Rieekan (slows game down), tailored to a very defensive and reactionary playstyle (you get the idea), in the World's finale (blah blah).

Casual or store tournament games of Armada move WAY faster. Like I said, closer to an hour and a half.

I didn't mean to try and convert anybody, but definitely don't read into that fucking hell of a match.
>>
>>53425443
Yeah, I figured. We have a few folks locally who play and I have some stuff (can't say no to the ISD and Interdictor) but I never got around to playing.
>>
>>53425219
Even if I had the money, $115-130 is a lot to spend on a game I would have little to no time playing (and definitely nobody to play with)
I try to buy one of everything in X-Wing, one new small ship every 2 weeks, larger ships I get once in a while. I'm only missing some of the less exciting ones.
>>
When do we get rules for using X-Wing to resolve the Armada squadron phase as part of an EotE campaign?
>>
>>53424614
Honestly practically everything I dislike about armada is a basic element of how FFG designs games, so really there's not a thing that can be done
>>
>>53405830
https://docs.google.com/document/d/18igKj3UcxzTV55OZohhgJ_KZPGfJ1fO9lgEy1AgcO5k/edit
>>
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>>53426500
Umm, what?
>>
>>53426605
I have more
>>
>>53426500
>>53426605
>>53426623
https://docs.google.com/document/d/1K0rKzZVN4m_EIrAPDV8oSD7gMfzGLo7KjAMMWbxxhZY/edit
>>
>>53426643
https://docs.google.com/document/d/1GALKl2oPxp-dFZ5ZdNC8xE63qFImQ2doX5EUQg47OQ8/edit
>>
>>53426676
Cringe dump?
>>
>>53426725
Maybe it's pain train fodder.
>>
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Hey does anyone have any good lists honoring the 40th Anniversary of Star Wars, preferably involving three Y-Wings?
Also please no TLT
>>
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>>53427247
Biggs Darklighter [R2-D2, Integrated Astromech] (29)

Gold Squadron Pilot [BTL-A4 Y-Wing, R3-A2, Ion Cannon Turret] (25)

Gold Squadron Pilot [Ion Cannon Turret] (23) x 2
>>
>>53427247
Y-Wing: •Horton Salm (38)
Guidance Chips (0)
Autoblaster Turret (2)
Extra Munitions (2)
Proton Torpedoes (4)
•R2-D6 (1)
Expertise (4)

Y-Wing: •"Dutch" Vander (36)
Guidance Chips (0)
Ion Cannon Turret (5)
Extra Munitions (2)
Proton Torpedoes (4)
Targeting Astromech (2)

Y-Wing: Gold Squadron Pilot (26)
BTL-A4 Y-wing (0)
Twin Laser Turret (6)
•R3-A2 (2)

Total: 100/100

I do have a TLT in there, but fite me it's really good.

For our 40th anniversary fun we're playing 77 Plus with a draft and everything
>>
>>53424614

Ive played it a bunch on TTS and loved it, but I just dont know anyone who wants to play it more than they want to play X-Wing.

And thus, I cannot play.
>>
I'm thinking of bringing Shara Bey along with my Biggs/Norra squad, and I'm just wondering about Norra + Shara's ability interaction.

Say they both have the same ship targeted, Norra shoots first and blanks. Can Norra spend Shara's target lock to re-roll her dice and then spend her own target lock to add a focus?

If I have weapons engineer on Shara, can Norra spend both of Shara's locks to re-roll and add a focus?

I can't see any reason why they wouldn't work like that, but I'm also not that well versed. If I can squeeze her in, Shara seems like the perfect addition to my squad but if they don't interact like this then I might have to look elsewhere.
>>
I live in Stockholm Sweden and I can't find Imperial Assault stuff anywhere!
FFG website says not available and most sites I've looked at have no or very limited stock.
What the heck?
Do they not sell it anymore?
>>
>>53427547
Check FFG's upcoming section. It's probably just temporarily out of stock.

FFG manufactures stuff in large batches with long run-up times.

>>53427504
Have you ever played it in Vassal? If so, which do you prefer between Vassal and TTS?

I've never used either.
>>
>>53427519
Shara does work that way. Just a note on Weapons Engineer though, you can't have both locks on the same ship. She's a decent wingman to Norra, though I'm not crazy about investing 30+ points into a pure support ship. Check out the Stele Open winner's list, he had Norra, Shara, and Jess.

>>53427547
IA never shows in stock on FFG's website because of licensing. IA is considered a board game and FFG isn't allowed to sell Star Wars board games. The game is very much alive and well, but you have to go through retailers to get it.
>>
>>53427601

I dont actually know what Vassal is to be entirely honest
>>
>>53427601
>Have you ever played it in Vassal? If so, which do you prefer between Vassal and TTS?
I am not an armada player, but have some experience with both TTS and Vassal. TTS is better, hands down. Vassal overall is not user friendly and can be a pain just to get working properly. TTS is extremely smooth-running and works great with every game I've thrown at it (mostly x-wing and 40k, but some other board games too).
>>
>>53427705
Good to know.
>>
>>53427607

Yeah I was just tallying the points and I noticed the text on weapons engineer. That's a bummer. I just had an epiphany in work today and thought it would be an amazing combo.

I'm hoping to have her carry her weight though. She'll have her target lock if Norra needs it, and if Norra doesn't need it Biggs can use it (or she can use it herself). She'll definitely be an upgrade from poor old Kyle, who I really wanted to work.

I'm watching the Stele Open final now, thanks for the tip. Funnily, I was going to build my Shara similarly. I was going to have Adaptability, BB8, title, weapons engineer. Since weapons engineer doesn't work how I thought it would, having Jan on Shara and Kyle on Norra seems good and also thematic.

Norra Wexley (41)
ARC-170 (29), R2-D2 (4), Push the Limit (3), Kyle Katarn (3), Alliance Overhaul (0), Vectored Thrusters (2)

Shara Bey (32)
ARC-170 (28), BB-8 (2), Adaptability (0), Jan Ors (2), Alliance Overhaul (0)

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)
>>
>>53424614
-Time
-Space
-Players
-cost of entry

All of these things.

Also the game boils down to dice manipulation which is what I hate most about X-Wing too.
Movement is what makes X-wing fun, which is why the turrets have fucking killed my excitement for the game.
>>
If I roll dubs, Disney makes a Wedge Antilles movie.

https://youtu.be/V2LGrDFF05k
>>
>>53425570
This is actually why I think Armada isn't doing well, X-wing will cost you more money over time but you can space your purchases easier and it's much more palatable to spend $15-$20 at a time than the larger $50+ chunks Armada demands.
Epic ships in X-Wing do shit as well for mostly the same reason.
>>
>>53427964

Im still dreaming of a live action Space Above and Beyond but with X-Wings and being less bad
>>
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What are some good names for civilian speeder manufacturers and models? I've already looked at the lists on the Wook and they sound a bit too bland/generic. Faux-Italian names in particular would be appreciated.
>>
>>53430212
Try SWTOR; they've got a lot of speeder names
>>
>>53430212
>Sinnas
>Urabus
>Dahon
Could make for some hutt space speeder companies.
>>
>>53430212
Toscan is an old fighter line name in legends, could easily be revived for a speeder company later on
>>
>>53430212
Sicoursii
Gramaan
Kvarra
Tsenti
>>
>>53430212
DelMerle Repulsor & Axel
>>
>>53430212
CAAB (Corellia Aero AktieBolaget) - A now-defunkt sister division to a minor snubfighter comany based on northern corellia

Ovlov - makes decent, safety-centered speeders for the modern family. Downside is that they are as sexy and sporty as a 60 year old man in drag.
>>
Happy 40th, Star Wars fans.

>https://www.youtube.com/watch?v=vP_1T4ilm8M
>>
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>>53430212
Nero Cazzo
Finest Naboo and Gungan engineering outsourced to precision Nemoidian part manufacturers and assembled on Gamorr
>>
>>53421007
Aayla Secura

Negating those comics issues.

Hera Syndulla.
>>
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>>53421007
Made ours a used car salestwi'lek. She...
>pornography
Oh. Sorry, missed that. Nope.
>>
>>53434073
>Aayla Secura
Well, before Ostrander showed up at least
>>
>>53405830
/swg/, can you help me build my X-wing Epic list?

I have most of it decided upon already, I'm just not sure how to finalize it.

I know I'm putting in

- 6x Omega Squadron TIE/FO's with Weapons Guidance and Crack Shot

- A raider with a Tactician, 2 Quad Lasers, an Ion Cannon Battery, Optimized Generators, and Cluster Bombs.

- An Operations Specialist in the list somewhere, to make good use of all of the missed attacks.

My first question is as follows-

Should the Operations Specialist go on the Raider in the place of a Shield Technician, and my leftover ~40 points go towards an Ace, or should the Operations Specialist go onto an Upsilon Shuttle?

How important is the Shield Technician on the raider?
>>
>>53406290
Barnes and Noble of all places usually has Ys. Haven't even seen a K in person before
>>
>>53428006
I agree completely (I think the core set is a travesty), but only the most expensive ship - the ISD - is $50. Most are $20 or $30. Nothing's above $50.
>>
>>53435224
Take the bomber pilot captain jonus, give him shuttle and op spec. Have him follow the raider. He'll supply rerolls to all of the raider's guns and focuses as well. Not sure if it works the best, but it'll help.
>>
Just got a second Defender (first Defender expansion; I have Vets)

How does this look?

TIE Defender: · Maarek Stele (35)
Marksmanship (3)
Homing Missiles (5)
Ion Cannon (3)
· Experimental Interface (3)
TIE/D (0)
TIE Defender: · Rexler Brath (37)
Predator (3)
Homing Missiles (5)
Ion Cannon (3)
Stealth Device (3)
TIE/D (0)
-- TOTAL ------- 100p. --
>>
>>53435378
I would prefer to not use jonus, as he doesn't provide the opspec to the TIES if he is staying safely behind the raider.

Also, in my 2 epic games I've seen with jonus, he got ganked quickly. Both times he was LWF+captive too.

I'm torn between 3 options-

- An ace for late game cleanup(Probably the Rexpert or the like), putting the opspec on the raider in place of the shield tech. I'd also get a bigger initiative bid.

- Opspec and Captive on Dormitz, along with sensor jammer, pattern analyzer, and Hyperspace, so that I can deploy everyone really far forwards with tokens and alpha strike t1. (End turn 1 680 mm away from my board edge)

- major Stridan with the same loadout as Dormitz above, but without the captive. This makes the Opspec bubble 1-3 instead of 1-2, I can still kinda alpha, albeit not very well(down to 440 mm), and now every ship in my list is PS 4.

Thoughts on those 3 list ideas?
>>
>>53435829
2 defenders is way too soft defensively. They have way too many upgrades, and inefficient ones at that. Honestly, when working with TIE/D defenders, I would avoid missiles. It makes them too expensive, and they have enough attacks to struggle moddling fully.

Predator or Expertise are the best EPT options.

Stealth Device is also inefficient if you can't get multiple defensive tokens each turn- Tie/d's either want mk2 engines or no mod.

In short, you made the beginner mistake of overloading the ships you have. Cheapen them up and add more ships.
>>
I bought the armada core set when it launched and played it a few times with a couple of my friends but I eventually lost time to play and it got put to the side. I've just recently started to buy the ships that I missed during my exodus from the game due to an increase in free time and money and would really like to get back into the game. Does anyone have any resources that would help me remember and brush up on the game mechanics and also help to learn some solid strategies for a fleet?because I am currently feeling overwhelmed.
>>
>>53436113
All-star ace+flotilla lists seem to be the current meta, unfortunately
>>
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/swg/ I've run into a problem

I've been fleshing out the Inquisitorious for an early Imperial AoR campaign(5 years ater RotS) and I was statting out some troopers who served alongside inquisitiors and are designed to fight Jedi.

But I can't come up with a great name for them. "Inquisitorial Stormtroopers" is already taken by 40k. I've also thought of "Dread Troopers," but that seems a little too close to Death Troopers. Any ideas?
>>
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>>53438850
There was really only ever one specific, Military specialisation that was trained to fight Jedi in the Empire era- Imperial Senate Sentinels who got deployed around the former Jedi temple on Coruscant to keep looters and any remaining jedi* away and they're just sort of red senate guards with a bit of extra training.
Anyone else is just going to get punted out of the park
Got to remember the Inquisitors are really just a mix of detective and sword fighter, they get a little bit of force training enough to do their job, violent enough with a laser bat to be dangerous to badly and untrained force users. Their main 'clout' so to speak is that they've got a direct line to Darth Vader, so if they need a couple of company's of troops, boss star destroyer captains about as a taxi and get heavy on governors to do their job, they're fully authorised to do so.

>*delay an actual Jedi long enough to get Darth down there to fuck them up, or provide an orbital strike on the location- by being the location!
>>
>>53435243

Yeah, annoyingly my local bookstore used to have a bunch of X and Y wings, TIEs, and a smattering of other ships - but they literally just this last week changed up their tabletop stuff displays and seem to have got rid of 90% of the x-wing stuff.

Right as I went to go and fucking buy it.
Just my luck.
>>
>>53438850

Night Troopers.

Because they hunt Knights ya see.
>>
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>>53439343
You've had enough buddy, time to go
>>
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>>53439373

YOU JUST DONT HAVE THE VISION FOR WHAT IM DOING.
YOU'RE JUST LIKE ALL THE OTHERS.
>>
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This usually happens about this time every week
They work all week in the fields and on vaporators
Spend all their money on blue milk
By 9pm we're dragging 10-51's off the sidewalks and moving them off to the local speeder bus home

Course, there's always that one guy that gets so loaded he thinks he's a sith lord or some shit.
>>
>>53434231
What is this, where is it from and are there more like it?
>>
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>>53424614
Armada is super fun, don't get the X-Wing players into it, they'll turn it into a 30 minute dogfight, like how in Darksaber the Crimson command can wipe an ISDII in moments once its shields are down. Started playing Armada, because I wanted a longer more complicated game.
>>
>>53436113
http://cannotgetyourshipout.blogspot.com/p/welcomewhere-to-start.html?m=1

>>53436707
That list has not won a store tournament yet this season.

It may still be the top competitive list, but the meta at World's is not relevant to someone who is only playing casual games or at local tournaments. The store tournament meta is absurdly diverse.
>>
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>>53438850
>I've also thought of "Dread Troopers," but that seems a little too close to Death Troopers. Any ideas?
go full ham
>>
>>53440428
>>53438850
Dread + Doom + Death = Dream Troopers

Believe in yourself
>>
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>>53438850
Snooper troopers, because they only hire the most inquisitive kind of trooper.
>>
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>>53438850
Inquisitorium Dark Trooper
>>
>>53441219
OP; Woops too late

Clone Shadow Troopers?
>>
Noticed that a new source book for engineers just came out.

I've barely dabbled in SWRPG - it says it has resources for both DMs and players. Are DMs expected to have memorized every source book for every character class at their table? How's that work? It sounds like DnD syndrome.
>>
>>53442869
>Are DMs expected to have memorized every source book for every character class at their table?
Depends on the GM and players. In our group, I'm the guy who memorizes the rules from every book and I help the GM keep it straight. But you physically can't master it all without an index or a cheat sheet.
>How's that work? It sounds like DnD syndrome.
It is. D&D supplement treadmill is *insanely* lucrative.
>>
>>53440441
>>53440428
>>53439343

These are all good suggestions, but I think I'm gonna go with Dream Troopers-"the Jedi's worst nightmare." It's just hammy and silly enough to belie their calculating menance. Appearance wise they look like the Senate Sentinels mixed with Shadow Troopers. They're also all clone veterans who carried out Order 66 with the most success.

Thanks /tg/.
>>
>>53442869

Depends. While some of the advice is general, most of the new rules and content is specific not just themes of the career but campaign themes. So, not every guardian will need to go on a grand quest, not every Bounty Hunter will actually sit down and hunt bounties, not every colonist will start a homestead.

But, should they come up you can flip to the back and look up some stuff.
>>
>>53405830
Between Careful Planning and Utility Belt, is the Engineer Scientist as memetic as it seems?
>>
I'll be attending my first Armada tournament next week. It'll be my first time playing a tabletop game at a FLGS period, actually.

What sort of list should I take? I'm wracked with indecision.

I play Rebels and own one of anything, plus a second Squadrons 1 and second flotila.
>>
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I'm building an AoR session that plays off the plot of Star Wars Annual 1 (tl;dr Dude tries to assassinate Sheev, kills a body double instead).
The players are going to Kamino to get information for their own plot to kill the Emperor. I like to give major villains PC stats with earned XP being equal to that of the players.
My planned enemy-PC is a Mengele-inspired Kaminoan who is obsessed with Force Users (Palpatine in particular) and is currently working to create a perfect body double of the Emperor through cloning and research into infusing clones with The Force.
Can anybody give me resources, preferably FFG-official, on running in Kamino and artificial Force-infusion? My draft says that Space Mengele will have a bunch of deformed mutants with highly unstable powers, but I need to make sure my ideas fit the lore.
>>
>>53444337
You pretty much described Ko Sai
http://starwars.wikia.com/wiki/Ko_Sai
>>
I want do try and make ruthlessness work. How does this look?

Scimitar Squadron pilot with tie shuttle, operations specialist, and weapons engineer

Countess Ryad with Tie/D, Tractor Beam, and Ruthlessness

Colonel Vessery with Tie/D, Tractor Beam, and Ruthlessness
>>
>>53405830
I am planning in runnung a Star Wars tabletop game. I have never played nor GM a SW game (but I am not a newbie in playing/gming in general). What is the best system to run a SW game? I dont know what is going to be the plot but the use of the force is mandatory.
>>
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>>53444760
There are three Star Wars systems, and while all of them have various advantages and disadvantages, most people agree that one stands head and shoulders above the rest.

The first one is Fantasy Flight Game's Star Wars RPG, which shares a common ruleset across three games: Edge of the Empire, Age of Rebellion, and Force and Destiny. Each of these games has different narrative and character themes(scum, rebels, and force users), but are united by a unique dice system which emphasizes cinematic improvisation over hard number crunching. Basically each roll of these dice represents both binary success as well as "advantage and disadvantage," which represent narrative consequence. If you are shooting a blaster for example, it is quite possible for a character to succeed with disadvantage, and describing what that means is a collaborative experience between GM and player. The FFG system is the most popular not only because it's the newest, but also because its dice system comes closest to representing the movies. Think of when Luke blasted the control panel on the Death Star to seal himself off from stormtroopers: he made a success in locking the door, but the disadvantage meant that the bridge was out.

The second most popular system here is the old West End Games D6 system. It was the first SWRPG and a big trailblazer for the expanded universe as a whole. I don't know much about it, but it's relatively rules light, completely free via the website D6 Holocron, and contains heaping tons of sourcebooks for basically every Star Wars setting you would want to run up to the 1990s(so OT and Legends).

The least popular system is the D20 system, based upon 3rd edition DnD's open game liscense. While it has sourcebooks for prequels and the Old Republic, the system itself is generally agreed to be quite clunky and unbalanced.

For you, I would definitely recommend aquiring the Force and Destiny core rulebook as long as you don't mind working with funky dice.
>>
>>53444925
Oh thanks. I will check the Force & Destiny one. If I dont like it I will use the d6 (I like the idea of having lot of books)
>>
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>>53444442
Take a fleet officer instead of weapons engineer, and then Mk.IIs on the bomber. You don't have any meat at the front and so your defenders are going to be taking lots of shots, so they need focus tokens to survive.

You'll make any biggs list shit their pants. You can kill Rex through him.

>>53443813
Have you played before? What do you like about Rebels? Hard to give advice without knowing these things.

>>53427952
>Also the game boils down to dice manipulation

Says a man who has clearly never played Armada. Movement and positioning are even more important in Armada than in X-wing.
>>
>>53443451
>They're also all clone veterans who carried out Order 66 with the most success.

Make them the 66th Legion.
>>
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>Nym's going to be in X-wing

Hell yeah!
>>
>>53441245
Legends wise, the ISB had its own retinue of Stormtroopers. Granted they were used as plants in other stormtrooper divisions and provided security to ISB instillations. That creates a precedent for other Imperial organizations to have their own detachment of Stormtroopers.
Your idea to Clone Shadow Troopers could work well. You can even throw some ARC troopers into the mix of their ranks
>>
A squadron of clone troopers led by a Jedi Knight, a squadron of First Order Stormtroopers, an Order 66 survivor, a group of Rebel pilots, and one of Revan's corrupted rogue Jedi are marooned on a jungle planet by Hyperspace related time travel handwaving.

What happens?
>>
Oh jesus guys, the Decimator I bought for my girlfriend just arrived.
Fucking christ its huge.


Hold me lads, I'm scared.
>>
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>>53445806
>>53438850

The Clone Assassins from the RotS game would work too. They were created to fight Jedi, after all.
>>
>>53445952
I think it's one of the largest large ships in the game

your gf has good taste anon
>>
>>53445952
Are you talking about a space ship or a dildo here?
>>
>>53445952

I mean, it is the ship with the title that makes you want to ram into things.
>>
>>53445087
Thats what the list used to be, to double up on focus tokens. I'll be taking focus actions rolling in, so I should be ok, right? Then I can essentially have 3 focuses a turn if my shots are missing.

The 1 point engine being gone is what keeps Vessery on the board. Otherwise I need to retool the list.
>>
>>53446060
Can we keep the sexism toned down, please? Your mind shouldn't immediately go to "dildo" just because a woman was mentioned.

You and I both know anon is more than likely already using a Raider as a dildo himself.
>>
>>53446035
She's also going to wipe out my poor x-wings.
But yeah, shit's damn cool.

>>53446060
Well I mean the spaceship, but if she whacked out a strap-on with prongs like that I'd be a little scared.

>>53446060
>>53446077
>is it a dildo
>makes you want to ram things
Im kinda seeing a pattern here.
Should I be more worried than I already am, guys?


>>53446097
>raider

I'll have you know that if I was going to jam something up myself other than an actual sex toy, it'd be one of those big x-wing toys
She's the best shipfu and always will be
>>
>>53445087
>Says a man who has clearly never played Armada.

36 games with my friends models.
It's just token management and dice manipulation.

Movement is important but hardly difficult and much easier to predict.

Best lists are always what you took/how you manage your defenses, not how you fly.
>>
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>>53444337
Speaking of mutants, anything about having infectees of The Sickness in our games?
>>
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>>53445937
Assuming all parties are in close proximity to each other, Mr. O66 probably tries to hook up with Team Clone Wars. If sane, he tries to telepathic communications or diplomacy to inform the CW Jedi about the events of RotS. If not sane, he might try picking off the clones to "rescue" his colleague. The FO troopers might try to shoot everyone or fangirl over the honest-to-Force Revanite, depending on how educated they are. The Rebels, seeing lightsabers and white armor all around, hide and repair their starfighters. If Luke is around, he might try to make contact with the Jedi. If Wes Janson is around, it becomes Vietnam with more Ewoks.
>>
>>53405830
Which is the better size for Epic- 300 or 400 points?
>>
I wanna use Star Wars sound effects and songs, what do you guys reccommend?
>>
>>53448357
300. Only do 400 if you're both taking large epic ships and still want to have some meat at the front, or you're doing a 2v2. It tends to make the game drag quite a bit.
>>
>>53444337
Kaminoans are apparently going to be in the Engineer book. There's a bit about them in the preview.

https://www.fantasyflightgames.com/en/news/2017/5/3/built-to-spec/
>>
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So we all know how effective standard "Baby Blue" t-70 4 ship x-wing list can be, and with the soon to be released aggressor, I had an idea that works out perfectly points-wise.

Could falter a bit with some token stripping mechanics, but other than that has 15 raw red dice, 30 health, and moderate defensive potential (at least when compared to t-70s)

I'm looking at 5x Scimitar Sq. Pilots all with Lightweight Frame and Unguided Rockets.

No shenanigans, no gimmicks or wonky interactions. Just raw dice and health in a standard Imperial Swarm.
>>
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Apparently it's a huge bomber and not a frigate
>>
>>53449635
Compare to 5 Scarif Defenders with LWF- better dials, more maneuverable, doesn't need a focus token to attack with, gets a 4th die at Range 1, 2 more PS, in exchange for 2 less hull each.

I think UGR is a bit of an underwhelming upgrade.
>>
>>53449463
In that case, how important is having Jonus to buff a raider if you are taking it?

I want to bring a Raider and tie swarm, but i also want a support ship to fly alongside the swarm to buff it.
>>
>>53449682
huh. I guess there will be a FO counterpart soon?
>>
>>53449687
>>53449635

But also has a 5 k-turn, the ability to slow roll, doesnt give out bonus dice at R3 and has 10 extra health.

Don't count it out just yet, bomberanon. Its not winning any tournaments, but it can take and give a few punches. I have a few throwaway games tonight, I'll fly it out for you and see what it can do.
>>
>>53449682
Gunner pods are the best
>>
What's a good way to complete Norra + Shara in a list? I currently have Norra with PTL and both with title. Any suggestions on how to fill both gaps would be great
>>
>>53449682
It's like they replaced the B-Wing with another larger B-Wing that is now big enough to be mistaken for a corvette.

How much ordinance do you reckon it could carry?
>>
>>53450176

It's a self-escorting B-Wing, obviously.

As for how much ordnance, clearly the only answer is "enough".
>>
>>53411184
Now I want to get into the vents for the underground portion and fortify the position. Look at that, its huge. Rebel fucking shits shall be btfo
>>
>>53450445
>You can shoot the fighter munition racks from the air vent
>>
>>53418363
I wouldn't run 3 tractor beams, unless you are running meme dreams.
I'd turn the last one into a x7 and drop something a little extra elsewhere
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>>53449682
>brb, going to reap the whirlwind
>>
>>53439802
Its funny, this is the exact reason I don't play. Longer games in general turn me off
I used to play tons of 40k but stopped because of how long normal games are.
i love x-wing because its an easy hour or less to play after work, grab some beers and chat after.
>>
>>53449682

So, assuming the lore on this sort of thing is "First Order Fortress Worlds", I'm gonna say this was a wasted opportunity to canonize the K-Wing again. Unless there was a really pressing design need to make it so hueg.
>>
>>53451078

>deliberately recanonising the K-wing
Why, its pig ugly.

This new thing is shite, too, dont get me wrong.
>>
I've been playing x-wing for a little over a month now and having a blast. Is it worth going to the store champs at my local store? Im seriously thinking of going.
If I do go, this is my list
The Inquisitor (31)
-AutoThrusters
-TIE/v1
-Push the Limit

Tomax Bren (27)
-Lightweight Frame
-TIE Shuttle (for fun)
-Crackshot

Maarek Stele(42)
-Stealth Device
-TIE/D
-Predator
-Tractor Beam
>>
>>53451226
Looks ok, I'm not sure about Tomax since you've got nothing really going for him except the crack shot

Maybe try Omega Leader instead? If you don't have one the Tie F/o is basically a one blister deal - Omega leader plus the upgrades it comes with Juke and Comm relay is pretty decent.
>>
>>53451226
swap the stealth device off of stele and put some shit onto Tomax or give inq prockets.
>>
>>53449682
so there's still a chance of seeing some New Republic, or Resistance capitol ships, like the Star Hawk
>>
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>>53451914
here's a fan made concept
>>
>>53451619
What about something like Pure Sabacc with Lgihtweight Frame, AA, and PTL?
I can spring for a ship, but I just bought the prototype. the champs is on the 10th
>>53451844
is stealth device that bad? I've had it work really well on a 3 agi ship before.
and isn't prockets counter productive to the quis? he should be keeping his distance?
>>
>>53452368
Stealth Device is best when you have defensive tokens- Stele will probably spend them on offense, and he can't evade.

Inquisitor tries to keep distance normally, but he doesn't control where his opponents go. If I'm flying, and I see Inquisitor has no prockets, I'll just make a beeline straight at his face. They change him from "Stay at range 3 to survive" to "Stay away or else"

Strikers cannot use PTL effectively. They cannot AA move when stressed, and their greens are poor.
>>
>>53450131
Biggs or Jess, most likely.

>>53451226
There's really no reason not to go. Store Champs are casual events where you get to play a bunch of games in one day. You'll meet new players, make local rivalries, and get some swag to show for it.
>>
>>53452496
>There's really no reason not to go

Yeah definitely go. It's a fun time and you get the free promo card.

I took a dual Firespray list to my store champs, not the most competitive but I surprised some people.
>>
>>53452406
Okay that make sense.
Skipping coffee next week and Ill get me a TIE/fo

Omega Leader with Juke and comm Relay (while switching stealth device for prockets on quis) puts me at 99 points.
1 point left. Twin Ion engines on Maarek, or save it to buy initiative?

>>53452496
>>53452572
Okay cool. Im worried about paying the entry and getting nothing but games (which I dont pay for usually haha)
>>
>>53410658
Signature abilities seem like something Jedi would be hard-pressed to acquire, what with Force Powers eating up such a huge amount of the XP budget. How experienced is your character?
>>
>>53452702
If you are anywhere near me, I can loan you a TIE/FO as well.

as for mk2 engines, that's totally up to you.

make sure you practice with your list- you'll do better with a worse list that you know how to fly better.
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>>53451041
Yea, I just stared playing 40k before the whole 8th edition stuff, and I was so happy reading through the rules and playing games. I'm annoyed my HP, and armor facing is gone, but I'm really in the minority so I don't complain. I totally get why people want quicker and simpler games, but I just get bored.
>>
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Why did the Death Star not clear the gas giant before leaving hyperspace?
Why did it move so slow if it can go as fast as hyperspeed?
Why didn't it shoot the gas giant in the way of Yavin/shoot through the gas?

Why do people pretend the OT doesn't have ridiculous movie breaking lazy nonsense just like the PT?
Rhetorical question by the way. The answer is that people are stupid.
>>
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>>53453903
Anon, you've got better things to do with your evening.
>>
>>53453927
?????
It's objectively lazy writing.
You can't handwave it away. It's just bad screen writing when a device to create tension fails to make sense. The tension is gone.
>>
>>53453903
If the EU is any indication, everything you nitpicked could be explained one way or another, but there's no reason to
>>
>>53453960
> It's just bad screen writing when a device to create tension fails to make sense. The tension is gone.
https://www.youtube.com/watch?v=qzVBqBosf5w

It's not objectively anything. It's the genre. If Lucas had said "I want to write a hard sci-fi military drama" and included stuff like the Death Star then yes, absolutely, that'd be lazy and terrible.

And the damn thing /does/ create tension. You have to suspend your critical analysis, but you have to do that anyway when starships fly like WWII fighters, samurai knights with laser swords dance around the place, princesses escape trash compactors, plants explode, and a giant teddy bear with sausage fingers fixes starships.

The tension works. It's not /realistic/ though,
>>
>>53454030
If you go by this logic you must not have an issue with any of the plotholes/contrivances etc in the PT.
Because according to you lazy writing ISN'T lazy writing.
>>
/swg/ I have a really, really bad idea that I want to do, and I need to know if there's any change of salvaging this. I want to put a Star Wars spin on the Age of Worms adventure path for Pathfinder, and run it via Saga Edition.
I love this AP, haven't ran it in 10 years and seeing as how the current PF player base won't touch it unless it's a 'lewd kitsune game' I feel as if I could talk my SW players into doing a galaxy wide hunt for Sith artifacts and high adventure.
So there it is, Have I lost my damn mind, /swg/?
>>
>>53454002
>but there's no reason to
Then why do people parrot the exact same style of nitpicks from Plinkett about the PT? (And I didn't say that's ALL he does in those reviews, so don't dodge the question).
>>
>>53454079
I don't know because they're fucking stupid? I never said anywhere that plinkets nitpicks we're valid and yours weren't you fucking moron
>>
>>53452809
yeah, I've started practicing tonight.

Maarek Stele with the Tractor Beam is amazing.
Thank god for nice players letting me proxy cards
>>
>>53454030
>lazy writing is only lazy when it's in a certain genre

There are people that actually believe this.
>>
>>53454100
if your rude to me again ill fucking kill u nigger step off
>>
>>53454111
fuck it's almost like different styles and practices work differently within various genres fuck even someone who takes film 101 at their shitty community college would know this fuck
>>
>>53454144
see
>>53454063
>>
>>53446097
Holy fucking Christ, go suck a cock, you tumblrite faggot. Get the fuck off this site.
>>
>>53454166
see
>>53454100
you fucking retard
>>
>>53454063
>>53454166

Well, we don't know if they think the examples of the PT lazy writing are lazy writing, genre convention and framing or... anything for that matter - since neither you nor they provided any.

My god, it's almost like you came in to pitch a shitfit or something.
>>
>>53454063
>>53454111

>Because according to you lazy writing ISN'T lazy writing.

Not at all. Lucas set out to write a space opera / political thriller in the prequels and failed at both. Most of the plot holes wouldn't have been an issue if he'd just stuck to space opera, but introducing politics was like introducing logistics or military organization. It asked the audience to view the films in a different, more realistic light. And in that light, they're lazily written.

But yes, in opera, a certain degree of "laziness" is expected, I guess. It's like saying "These fucking postmodernists, look how shit they are at painting" or "These romance novel sex scenes are so unrealistic. Nobody ever farts or bonks their head on the bedside lamp." Yes, by one standard - a highly realistic standard -, but not by the standards of the genre.

>>53454077
I have no idea what systems/details you're writing about, but look. If you're excited and motivated, if your players are excited and motivated, and if your system of choice isn't actively hindering your fun and goals, go for it.
>>
>>53454193
>bringing in politics is bad

I wish the politics of the PT were better written, because politics in Star Wars are a fascinating thing to explore.

I'm honestly convinced they're not so popular among some fans because with realistic political analysis and introspection you pretty quickly realize that the good v evil siding of the OT was the exact opposite of what it was portrayed as, and we all know that rustles up jimmies on /swg/.
>>
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>>53454167
>>53454144
>>53454183
>>53454166
>>53454115
Ok, you need to take 'er back about 20% there bud(s).

This might be a thread about a fantastical universe with the space ships and the warring and all, but there's no need for that kind of language. If you can't be civil, you'd better go visit the /5E/ threads and let some steam off.
>>
>>53454222
shut up faggot we can talk however we want
>>
>>53449682
Makes sense. Star Wars never had XBAWX HUEG strategic bomber equivlents-there was never a space superfortress. This "fills in" that gap.
>>
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>>53454218
>I wish the politics of the PT were better written, because politics in Star Wars are a fascinating thing to explore.

I think they are, but only if you subscribe to the "examining space opera through the lens of realism" is fun camp.

Space Opera politics are fun. Oh no, the queen is pregnant with her own timeclone! Oh no, the evil vizer has seized power! Oh no, the Red and the Green factions can be shown that they aren't so different after all by a guy in a yellow shirt, his elf friend, and a drunk doctor.

But personally... I'm not that interested. Real life history is so much more fascinating and (in some cases) even less plausible. That's how I get my political kicks.
>>
>>53454222

Nobody should ever feel the want or desire to go into a D&D thread. It's just not cool there.
>>
>>53454193
>and failed at both.
What?
The films chart Palpatine's rise to power fine.
And the space opera aspects are great.
>>53454193
>But yes, in opera, a certain degree of "laziness" is expected, I guess
see
>>53454111
>>
>>53454218
>I wish the politics of the PT were better written
What exactly is lacking about them, to you?
>>
>>53454269

Yeah, because "let's spend 20 minutes of screen time we don't have explaining why the death star does what it does" is great cinematography. Leave the overly complex wankery to novelizations.
>>
>>53454239
>shut up faggot we can talk however we want

You new here or something? Trying to fit in with the cool kids? Trying to post on the 4chan that you've seen so many screencaps from? Going to clear your browser history after so your mom doesn't find out you've been using her laptop again?

I mean, you /can/ talk however you want. But... why? Hostility's not going to get you anywhere.
>>
>>53454287
>cinematography.
You just exposed yourself you fool.
>>
>>53454294
why'd you greentext that?
>>
>>53454306
Stop pretending to be me.

>>53454287
Anyway, that's not an argument. That would be fine if the plot element made sense, but it doesn't.
The Death Star has absolutely no reason to park there and move slowly.
Exposition wasn't what was needed, it was a re-writing of the scene so it made even a modicum of sense.
>>
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>>53454269
>The films chart Palpatine's rise to power fine.

Can you explain, in a simple way, what the fuck his plan /was/? And then can you explain how that fits into a space opera setting? It's a ludicrous plan, start to finish. It's not presented with any real menace or punch. It's just scheming for the sake of showing that he's an evil schemer.

I mean, we in this thread are so steeped in the plan and the lore that Sheev's Schemes make sense, god help us. The clone army, the droid army, all of it. We get it. We get what the plan was. But that doesn't mean it was well presented, well written, or in genre.

>see
>>53454111

Saw, examined, posted about here:
>>53454193
We seem to be going in circles. Maybe defining what you consider "lazy" or "objectively lazy" would help?
>>
>>53454294
>Hostility's not going to get you anywhere.
Who cares?
>>
>>53454347
>It's just scheming for the sake of showing that he's an evil schemer.
And?
Protip: Palp does nothing as stupid or convoluted in the PT as the way he tries to go about turning Luke in the OT. THAT's bad writing.
Luke had ZERO incentive to join him.
Turning to the dark side=/=joining Palp as his student.
>>
>>53454341
>The Death Star has absolutely no reason to park there and move slowly.

To introduce tension. All good final acts need tension. That's it. That's why.

And sure, realistically, it could have gone anywhere else or blown up the plant but fuck it, this is opera. The act called for tension, so tension we get. Realism is not a factor that was considered.

I mean don't you think it's "unrealistic" that the torpedoes hit /just/ as the countdown clock reached zero. What are the chances? A huge long space battle, and that just happens to be the exact second it all comes together?
>>
>>53454341
they didn't explain how bathrooms worked in SW either, it's sooo unrealistic, totally took me out of the film

immersion ruined!
>>
>>53454369
>Luke had ZERO incentive to join him
Except it was the path that his father chose and that's one of the central themes to the whole saga, also palp said he'd kill his friends or something if he didn't right?
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>>53454369
>Luke had ZERO incentive to join him.
Save his friends?

But yeah, it's an objectively silly plan. "Let's bring my apprentice and his son into a room and make them fight to the death. Surely this will end well." But hey, space wizard! Doing evil space wizard things. Corrupting the youth and tempting them and threatening them.

And the scheming in the PT would have been better if he'd done more evil space wizard scheming and less "trade disputes" and "motions of no confidence".
>>
>>53454372
>that the torpedoes hit /just/ as the countdown clock reached zero.
This is what you are talking about. Tension.
Contrived writing is the opposite of tension. It detracts from tension.
Movie moments like last minute saves=/=too obvious lazy scenarios that expose the mechanics of a very basic script
>>
>>53454403
>and less "trade disputes" and "motions of no confidence".

this
>>
>>53454369

It's almost like a test or temptation offered by an obviously evil figure in the final hour is an archetypal feature in a story or something.

Like, humans have been telling stories with the same elements since before they had writing and assholes on European Cave Painting forums showed up to pick on aspect that existed long before they were born and will exist long after they are dead like they're doing something new.

nihil sub sole novum
>>
>>53454403
>>53454448
>and less "trade disputes" and "motions of no confidence".
And what is wrong with these?
>>
>>53454415
I always assumed that the death star was in that position was because it was the only opening where a hyperspace lane ended or something, and it couldn't go warp speed within a system. Really not that hard to imagine and if it were explained would lend nothing important to the story
>>
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>>53454415
I'm not sure if you're agreeing or disagreeing with me.

So yes, tension is important. It's introduced in ANH by having a countdown clock. Blow up the death star before it blows up your friends.

And the mechanism of that tension is lone fighter in a desperate trench run/dogfight vs huge station slowly and inexorably moving into position.

The fact that this tension requires some sacrifices to realism isn't really important. The genre doesn't give two figs about realism. And it doesn't suspend your disbelief either. It certainly didn't when the films came out. Only really die-hard nitpicking nerds seem to go "hey, wait a second..." unironically.
>>
>>53454463
they were essentially in orbit around a gas giant, the gravity well of it and the orbits of the other moons must have made for one hell of a hyperspace calculation to come out anywhere near the right area
>>
>>53454449
And...?
That's tantamount to the "poetry" defense.
Ancient legends were not well written.

>it's okay that the OT has bad writing because of poetry with myth

Made me think.
>>
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>>53454379
Bathrooms are part of the wars in Star Wars too!
>>
>>53454472
>And it doesn't suspend your disbelief either.
But what if I say that almost nothing in the PT broke my suspension of disbelief when I first saw them?
Am I, like you, offering a defensible point that can be used as an argument for quality?

>>53454463
Hand waving would not be accepted for something in the PT that was accused of being lazy though.
>>
>>53454490
at this point I'm guessing you're either legit autistic or being deliberately obtuse. You do understand what suspension of disbelief is right?
>>
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>>53454520

Or he's come to fuck with us because the thread clearly isn't doing anything else right now.
>>
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>>53454489
>>53454463
I like explanations like this because they forget something important.

We're not discussing history. We're discussing a story. The reason it happened was "because the story required it"

path of inconsistent and frustrating half-answers.

Do you really think Georgy-boy gave a half-second's thought to gravity wells and hyperspace lanes at any point in ANH?
>>
>>53454520
>You do understand what suspension of disbelief is right?
see
>>53454518
>>And it doesn't suspend your disbelief either.
>But what if I say that almost nothing in the PT broke my suspension of disbelief when I first saw them?
>Am I, like you, offering a defensible point that can be used as an argument for quality?
>>
>>53454518
Why do you keep bringing up the PT? I literally never mentioned it. Are you ok?
>>
>>53454537
>Or he's come to fuck with us
In a sense I guess I am, but I am in no way being disingenuous about my opinions.
>>
>>53454547
Please don't start with this stuff. Can you answer the question or are you just going to post more posts like this one?
My entire point hangs in the shadow of the PT.
>>
>>53454222
Grow the fuck up, shitstain. You have to be 18 to post here.
>>
>>53454544
so basically the answer to my question is no

fair enough, I hope you eventually find something you like anon. Maybe try an engineering or physiology textbook
>>
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>>53454518
>But what if I say that almost nothing in the PT broke my suspension of disbelief when I first saw them?

I'd say... OK?

I mean, what do you want me to say? "No, you're wrong, I was there, and I know how you felt and what you thought?" You could tell me you're a bisexual blonde from Florida and the best you're going to get is "OK"

>Am I, like you, offering a defensible point that can be used as an argument for quality?
Wut.
>>
>>53454294
No one believes you. Just shut the fuck up already.
>>
>>53454585
>so basically the answer to my question is no
Don't be an asshole. I replied to you.
>>
>>53454580
I was talking about the death star "plot holes" and then you come in and start blabbing about the PT I have literally no idea what you're talking about. If you like the PT that's great theres no reason why it has to be OT vs PT you fucking faggot
>>
>>53454591
>>Am I, like you, offering a defensible point that can be used as an argument for quality?
>Wut.
How is that hard to understand?

>>53454613
nibble ur nuts bby
>>
>>53454610
you did, and I replied back, what's your point?
>>
>>53454541
>george lucas didn't give a shit about the movie so neither should you
>>
>>53454631
gargle my gonads gayboy
>>
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>>53454594
>No one believes you. Just shut the fuck up already.
>>53454582
>Grow the fuck up, shitstain. You have to be 18 to post here.
>>53454352
>Who cares?

I might have hit a nerve here, boys.

>>53454336
Jiminy crickets, you really are new here? I'm quoting him. Makes my post easier to read in context.
>>
>>53454622
>>53454647
when out of bait just swear a lot, that's a good trick
>>
>>53454632
>>george lucas didn't give a shit about the movie so neither should you

George Lucas and everyone else working on it didn't give a shit about "realism" or "canon explanations". He cared a lot about the movies though.

You're free to care canon and realism in Star Wars, of course, but it's not a happy and satisfying path. You'll get angry when people make phone calls in hyperspace. That seems like a remarkably weird thing to get angry about.
>>
>>53454676
More like I just got frustrated with people being annoying and usual-4chanlike in their attempts to really converse as much as be confrontational.

Also, there I didn't actually curse, technically.
>>
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>>53454720
>annoying and usual-4chanlike in their attempts to really converse
Wait, are you mad about people swearing and being dicks to each other, or are you mad about people /not/ swearing and being dicks to each other?

I'm confused.
>>
>>53454704
>realism
realism=/=things that are TOO obviously only there to move the plot along

A good script writer would write a movie in such a way that things move along with out obvious(keyword) contrivances.

Scenes like "door's locked, move on to the next one" are just unacceptable in how OBVIOUSLY they are showing Lucas writing himself out of a corner.
>>
>>53454665
Why do you think you need to quote the entire post? You're already replying to it, theres no point you idiot.
>>
>>53454754
>Why do you think you need to quote the entire post? You're already replying to it, theres no point you idiot.

Makes for a better reddit screencap.

>>53454748
>realism=/=things that are TOO obviously only there to move the plot along

Opera, anon. The plot isn't moved along by things occuring. Things occur to move the plot along.

It rains so the lovers can meet under an umbrella.

But the lovers do not meet under umbrella /because/ it's raining.

>A good script writer would write a movie in such a way that things move along with out obvious(keyword) contrivances.
You know how this goes. I'll name some films that are considered "good" that have the same issues. You'll counter. We'll end up debating Roman Polanski or something off topic.

But needless to say, that's a pretty arbitrary standard. "Move the plot along without contrivances" is... nearly meaningless, especially in this genre. Obvious contrivances, sure. The coincidences in "The da Vinci Code" feel lazy because it's supposed to be a realistic setting. The contrivances in Tosca, less so.
>>
>>53454825
see
>>53454748
>Scenes like "door's locked, move on to the next one" are just unacceptable in how OBVIOUSLY they are showing Lucas writing himself out of a corner.

>>53454825
>Opera, anon. The plot isn't moved along by things occuring. Things occur to move the plot along.
My above example would also be bad writing in an opera.
An opera writer wouldn't put his characters in a scenario that needed that transparent a piece of band aid dialogue to remedy.

There are good operas and bad operas. And quality of writing is not irrelevant to that distinction.
>>
>>53454825
>"Move the plot along without contrivances" is... nearly meaningless, especially in this genre.
No?
Anything that makes someone think about the writing in a negative light instead of the movie is far from meaningless.
Whether or not the movie falls into your fairytail category of being insulated from having to have a good script, the audience is going to groan at moments such as the infamous "not shooting the lifepod scene".
These things are just too transparently indicative of the lack of skill of the screenwriter.
>>
>>53454901
>the audience is going to groan at moments such as the infamous "not shooting the lifepod scene".

that would be the imaginary audience of autists anon?
>>
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>>53454871
>An opera writer wouldn't put his characters in a scenario that needed that transparent a piece of band aid dialogue to remedy.

Have you ever SEEN an opera?
>>
>>53454914
No?
You're being disingenuous if you don't think that scene is lazy but do think Yoda's retreat in RotS is lazy.
>>
>>53454918
Can you or can you not refute this statement?
>There are good operas and bad operas. And quality of writing is not irrelevant to that distinction.
>>
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>>53454871
>There are good operas and bad operas.

Anon, your idea of a good opera would be a recitation of a VCR manual set to Ravel's "Bolero".

>Scenes like "door's locked, move on to the next one" are just unacceptable in how OBVIOUSLY they are showing Lucas writing himself out of a corner.

Or trying to induce some tension and failing? Or trying to add some comic relief?

Also... it's a <5s scene. It's a throwaway bit. It's a single gag. It's not... important. You're fixated on it though. You've made something unimportant into a really huge issue.

Nobody thinks of Star Wars as "that movie with two droids hiding behind a door".

>>53454914
>that would be the imaginary audience of autists anon?

That'd be the one. We are in the Star Wars thread after all.
>>
>>53454918
>>53454944
Lucas could have written that scene (and the others I have mentioned) in such a way that it didn't require band-aid hand-wave dialogue/lazy scenarios and Star Wars would still be an Opera in your eyes, would it not?

Would the movie/opera not be better for more seamless scripting?
>>
>>53454926
>You're being disingenuous if you don't think that scene is lazy but do think Yoda's retreat in RotS is lazy.

I don't think any of those is "lazy", I don't even bothering over-analyzing how it's written because I'm enjoying the experience and I'm not a theater/screenwriting buff
>>
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>>53454938
>There are good operas and bad operas. And quality of writing is not irrelevant to that distinction.
>Can you or can you not refute this statement?

The sound you just heard was the goalposts moving past your head at 60 m/s.

Not to worry. I give up. I can't. I can't refute that there are good operas and bad operas. It's a statement of opinion, and can't be refuted. There are some people out there who unironically love every single book produced for the EU. There are some people out there who think the Trench Run was "unrealistic and broke suspension of disbelief, 1/10, would not watch again"

So... while operas vary in quality, you're insisting that good operas are the most realistic and coherent and consistently designed, while bad operas have the fewest contrivances and coincidences, right? That's your metric?
>>
>>53454969
name one movie that had "seamless" scripting
>>
>>53454977
>you're insisting that good operas are the most realistic and coherent and consistently designed, while bad operas have the fewest contrivances and coincidences, right
see
>>53454969
>Would the movie/opera not be better for more seamless scripting?

A metric, yes. Of course. The ONLY metric? Of course not.
>>
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>>53454969
>Would the movie/opera not be better for more seamless scripting?

Oh probably, but in a really negligible way. Like I said, that one scene doesn't matter at all. You're the one who's making it matter, by making it the crux of your argument.

So sure, delete or rewrite that scene. What next? The escape pod? The stun setting? R2-D2 explaining how he avoids getting sand in his treads? We'll be in proper realistic documented territory in no time. What fun.

Also, this is /tg/. Don't like it? Rewrite it. Get out there anon. Produce some content. Create your "Jefferson Bible" for Star Wars.
>>
>>53454982
>MORE seamless scripting
When placed in certain sequences, words in a sentence take on varied meanings.
>>
>>53455004
>but in a really negligible way.
And this, my good friend, is merely your opinion. I doubt that many would agree with you that Operas are exempt from plain old bad scripting due to thier genre. That's completely illogical.
>>
>>53455008
point still stands, name a movie that meets your autistic standards, that doesn't have any of those "unrealistic" things like plot points or suspension of disbelief
>>
>>53455027
*their
typing too fast
>>
>>53455027
>I doubt that many would agree with you

the fact that this is said without a trace of irony in a thread where multiple people are disagreeing with you makes me worry for your mental state anon
>>
>>53455033
Well, ESB has less glaringly OBVIOUS contrivances.
They're there of course, but they are less in your face and are more background things that don't quite add up. There is certainly nothing as shameless in ESB as the escape pod not getting shot scene.
>>
>>53455027
>And this, my good friend, is merely your opinion

Ok, popular vote.

Who in this thread thinks the scene in ANH where the two droids hide behind a door and the stormtroopers go "it's locked, move on to the next one" is a negligible scene?

And who thinks it's an important scene?

Please place your votes here: http://www.strawpoll.me/13050735
>>
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>>53455051
Well yes, I qualified with MANY because I know that battl lines have been drawn in this thread. You're only disagreeing with me because you feel invested in this internet fight. You're not that guy and I doubt outside of this internet fight you would agree with his "Operas are exempt from clunky scripting" theory.
>>
>>53455077
see
>>53455091

That's not going to be accurate. But you know that. Your game isn't logic, its winning an internet fight.
You disappoint me, anon.
>>
>>53455091
>You're only disagreeing with me because you feel invested in this internet fight

Wow, now this is conspiratard levels of thought
>everyone secretly holds my exact views but they're not cool enough to admit it like me!
>>
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>>53455109
>not knowing how 4chan works
>pretending to not know how 4chan works
>>
>>53455132
so you're that out of bait huh?

better luck next time autist-anon
>>
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>>53455077
Come on, twi'lek tomboys!
>>
>>53455137
>so you're that out of bait huh?
We've already established that my opinions are genuine, my good phoneposter.
>>
>>53455148
genuinely mental yes

I'm wondering how you even live autist-anon, does the asymmetry of items on store shelves make you cry?
>>
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Well this thread went to hell in a handbasket...

Anyway, question. Is it more interesting if Imperial succession is handled by:

1. Late Byzantine style. Nomination by army/fleet from among generals/admirals/random tax collectors we found

2. Early Roman Imperial. Bloodlines, designated by consulships or other prestigious offices.

3. Middle Roman Imperial. Nominate a co-emperor, rule for a bit, and then resign.

4. Late Roman Imperial. Utter fucking chaos.
>>
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>>53455171
:(
Why do we have to play the last word game?
I feel like i'm 10 years old again.
I think 4chan makes people less mature than they were before they found this site.
Because the mature thing to do would be for me to just stop posting, as you're clearly just going to keep posting forever because you need the last word- but because of the way 4chan words with the person who gets the last word feeling like they've "won", I then also feel the immature need to get the last word, just to deny you the satisfaction.

4chan sucks and doesn't make anybody happy.
>>
>>53455234
>words
*works
>>
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>>53455234
>4chan sucks and doesn't make anybody happy.

Be the change you want to see in the world. Ignore bait, retreat from flamewars, post on-topic pictures and OC, and, if you just have to respond, be polite.
>>
>>53455256
You right, you right.
>>
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>>53455077

Maybe they're just a lazy squadron that has been overlooked because they're patrolling a shithole town on a backwater planet where nothing important has happened in all of their 3+ tours there.

"This one's locked, and our superiors are bottom-barrel fuckups sent here directly from Prefsbelt just so they don't fuck up something important. Let's go get wasted at the cantina."

>>53451078

The K-Wing should be the B-58 to the new thing's B-36.
>>
How does this list look? Drew it up in about 5 min

X-Wing: · Garven Dreis (26)
· R2-D6 (1)
Integrated Astromech (0)
Veteran Instincts (1)
ARC-170: · Norra Wexley (29)
Push The Limit (3)
· R2-D2 (4)
· Kyle Katarn (3)
Alliance Overhaul (0)
ARC-170: · Shara Bey (28)
Targeting Astromech (2)
Weapons Engineer (3)
Alliance Overhaul (0)
-- TOTAL ------- 100p. --
>>
>>53449682
>>53451036

I'm honestly diamonds
>>
>>53456521
It's not bad, just seems like a lot of work to make Norra get 1 good attack in per turn.
>>
Why is there hardly any greentext stories on here?
>>
>>53457533

No one actually plays any star wars games here.
Except Chum, of course, but there's footage of his games.

Everyone else just gets mad about spaceships and yells at each other all day.

Shitposting aside, I dont actually know - I figure that with X-Wing you'd want actual detail which doesnt gel too well with the greentext format.
I have no idea why people dont tell stories from their EotE and etc games though.
>>
>>53456521
It works, but it might be a bit too norra-centric.

If I see that list]m playing my go-to (5 ship /FO crackswarm), I'll just make a beeline for Norra and make her eat red dice ASAP.

If norra dies, does the list function well?
>>
>>53457533
Can't green text xwing unless something really exciting happens which is hard to convey in text
>>
>>53457533
>X-Wingan
>Omega Leader, Vessery, Quickdraw
>Deploy opposite corner to force them to commit first
>Fly Quickdraw into them with OL/Vess flanking
>Implying they won't shoot Quickdraw first
>BTFO by Quickdraw

Or my other game
>Omega Leader rolling defense
>mfw they correctly target her first
>6/7 natty evades
>That's what I'm Tarkin about

I don't greentext because I'm bad at it.
>>
>>53457559
>>53457860
>>53457928

I was hoping more people played EotE, but it seems to be mostly about ships here. Where are the stories of shenanigans people's groups get into?

t. Someone who can't play for the time being
>>
>>53458026
My AoR game is on hiatus until June.
>>
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>>53457533
>>53457559
Here's one, but I generally don't don't do them because my group doesn't do all that exciting things.
>Running trouble brewing
>players don't give a shit about rodian girl at the bar
>just fight the guy because they jumped at the chance for a bar brawl
>find the busted droid, ignore it
>get into the ambush with the smugglers, stuff a guy in a waste bin and toss a grenade in with him
>find the other droid, scrap it for parts
>after a half hour of aimlessly wandering eventually get to the asteroid hideout
>by sheer dumb luck wipe the sentry droid on the first pass.
>attempt to depressurize and space everyone in the hideout
>shoot the rodian with an agonizing crit injury, and literally who at him
>realize that they can ransom him for more cash and bludgeon him to unconsciousness
>finally take down the Aqualish pirate unceremoniously
>bring him back to the hutt and ransom kentucky fried greedo for the girls speeder bike. No healing is done, despite one character being a doctor.
>>
>>53458026

I run an EotE game for some friends, its just hard to distill down to a greentext since the average 'story' so far happens over 3 or 4 sessions.

I'll try condence down a recent one though.

>the gang land on Ryloth to try and sell off some of their ill gotten gains
>turns out that those gains have a molecular signature on them which identifies them as belonging to a powerful cartel, which they CERTAINLY werent stolen from
>as such, any of the few people who might buy them want nothing to do with it
>there is, however, one guy who is at odds with the cartel - hates them and they hate him back
>he'll buy some of their stole- i mean legitimately acquired loot, with his discretionary funds
>however
>if they help him with a problem, he'll point them at some others who can buy the rest

>what's the problem?
>the cartel found his daughter under her assumed name, and have taken her to be a slave
>free her, get them off world, and he'll divulge his list of friends who fucking hate the cartel and will work with the party to sell shit off and work at contacts for future shenanigans

>they ask around the city for a bit, find where the cartel's ships operate from
>head there and find a sail barge, used to transport slaves across the face of the world - mostly kidnapped women, but more than a few men as well
>they stow aboard after stealthily killing their way past a couple of guards

>the barge runs out to a hidden base out in the middle of Ryloth's deserts - think a bigger jawa sandcrawler but older, junkier, and full of angry fucking slavers

>they sneak off and start fighting their way through - find the local boss and murder the fuck out of him and most of his seconds, as well as most of the guards one by one
>they find and free the slaves with the help of the lat couple of guards, promising not to kill them
>they throw them down in amongst the slaves after disarming them
>the slaves literally disarm them. also disleg and dishead them
>>
>>53458552
New thread
Thread posts: 337
Thread images: 84


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