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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Revised Subclasses:
http://sgiz.mobi/s3/6a608a27c7c9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Last time on /5eg/...
>>53200740
>>
So I'm trying to think of a way to make light sources more relevant and I feel like darkvision and cantrips kind of shit on that.
I was thinking of removing darkvision and things like the light spell, but then I realized it wouldn't make any sense for monsters to be hanging out in the dark if they couldn't see either.

Should I just straight up say darkvision is NPC exclusive? Should I not even bother with this crap?
>>
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I want to play this class. Is it OP?
>>
How to include mind shattering horror into 5e?
>>
>>53208922
The thing about darkvision is it's not perfect in-the-dark vision. You see as though the room was dimly illuminated, so you can rule that dim light imposes disadvantage on perception and investigation checks in areas, thus adding necessity to proper light sources.
>>
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I've been thinking of running a game with the sanity stat from the DMG.

On a failed sanity save I'll do the usual madness table roll, but I was also thinking of actually giving a buff on a successful save a-la Darkest Dungeon.

Any ideas for this sort of thing?
>>
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What's the best way to play as Caim from Drakengard? Straight Fighter?
>>
>>53208938
There's always that Sanity ability score from the DMG....
>>
Post your in-game romance stories.
>>
>>53208977
Level 20 Barbarian Zealot.
>>
/5eg/ What is the way to make a character this weeby and powerful? Should it be in another system?

https://www.youtube.com/watch?v=IrVZW3gTxMs&ab_channel=Hyun%27sDojo
>>
>>53208938
Psychic damage and int saving throws. You can also make use of conditions like paralyzed or frightened.
>>
>>53209001
>playing Curse of Strahd
>friend is playing a bisexual sorc who's happy to screw anyone attractive
>run into Victor
>he's instantly smitten with our sorc's amazing good looks, confidence, freedom, and life outside Barovia
>but he's super shy about it and doesn't say anything (even though it's totally obvious)
>proceeds to help us out again and again, turn the whole party invisible, and save our lives more than once
>ghost erases sorc's memory
>we get Van Richten to restore it
>Victor finally kisses him, right on the fuckin lips
>>
Am I asking for a TPK if I put a sea hag in front of a level 1 party?
>>
>>53209048
Are you forcing them to fight it?
>>
>>53209061
Yes
>>
>>53208973
>>53208983
Is there any easy way to make the optional stats from the DMG more relevant?
If I was ever playing a game with them I would probably just dump them.
>>
>>53209048

they should be able to handle it but may take some damage
>>
>tfw you only get to play in person once every month
I'm tired of online games!
>>
>>53208922
get rid of the light cantrip and then all you need to do is follow the rest of the rules
>>53208954
this. darkvision isn't perfect.
>>53208938
besides mechanically, do your best to make your players feel disempowered when they're still as powerful as they've always been. have an ever looming threat so where they can't rest often or for too long. stretch their resources. make them choose to avoid enemies instead of always going in gung ho. your party will still be the fighter who can cut down 12 people a round but he's going to be wounded, out of action surges, and second winds. your wizard will have no more spell slots, your barbarian has just one rage left, etc. break your party but reward them greatly.
>>53209001
nothing surprisingly. the closest any of my games got to romance was the paladin kissing an unconscious woman (semi-long story).
>>53209048
an optimized party? probably ok if they can get their disable on her early. your average mish mosh of player? probably dead.
>>
>>53208938
No tentacle stuff, it's played out.
>>
>>53209146

same here my man

I DM 5e once a month for a group, and my best friend and I do a solo campaign where i use multiple characters at the same time in pathfinder. I have so many character concepts and ideas to try out and wish i had more people to play with in person.
>>
>>53208831
Isn't this the situation where a passive check would work best?

Unless of course they announce that they're searching.
>>
>>53209255
Yes.
>>
>>53209036
>bisexual
Degeneracy. I hope the paladin of your party smites him.
>>
man, 4e sure is great. I sure wish we were posting about 4e right now.
>>
If a creature turns invisible and runs away, and then the party tries to make a Perception check what should I do?

Just get them to make it but no matter what tell them they can't see it?
>>
>>53209336

Agreed.

I'm using a paladin and I am constantly scowling at degenerate gamblers and imbibers of alcohol and its been a lot of fun. only reason they aren't properly smited yet is because the archbishop specifically assigned me to escort the party.
>>
>>53209036
that is not suitably tragic.
he would have to turn him into a vampire.
then he would get bored with him cause he is immortal, and they would have to fight it out until one of them became the new master.
>>
>>53209369
If your in Ravenloft, the archbishop is either a vampire, a werewolf, or both.

Paladins don't last long in Ravenloft.
>>
>>53209369
that or hes just a corrupt scumbag. Like all paladins. Historically
>>
>>53209411

na, homemade realm but come to think of it we ended the last session preparing to enter a haunted mansion
>>
>>53209242
I don't get to play 5e!
I only get invited to play Pathfinder!
I only get to DM 5e (and Pathfinder too)!
I hate my life!
>>
So how is playing online with people you don't know? My friends and I are just getting into D&D, and we're considering looking for a DM to run an online game. With the assumption that we are all friendly, mature and stable people, what are the odds we end up with something worthwhile?
>>
>>53209441
>>53209457

I'll play with you guys, never tried online before
>>
>>53209441

I've never been a PC before. Ever.
>>
>>53209362
They might still be able to hear it, maybe make a per check with disadvantage, I don't know.
>>
>>53209336
Our paladin is completely fine with it.
>>
>>53209514
Paladin is a disgrace to his order and deity and should be converted to oathbreaker
>>
>>53209559
There is literally nothing wrong with being gay.
>>
I need some input, /tg/.

>DMing game
>party gets roped into not-haunted mansion
>butler NPC gives rundown of the house with some vague "oh, don't go here" IE half the house
>instantly start finding oddities
>furniture reminding them of a player's home
>reading books composed of previously written materials of the PCs, or random things written in their handwriting
>specific clothing from a family member
>players immediately catch on to fuckery
>begin piecing together the odds and ends
>players who attempt most detection magic get a "you blink hard" or "wipe away at your eyes" type detail before revealing nothing
>they get exhausted after running between three rooms relearning the same basic facts for about 2 hours of session time
>one player goes "what we're doing isn't working, so it can't be done"
>prod again with friendly NPC to go "yeah, it gets pretty weird in some segments of the house; be careful"
>even drop extra hints through a fucking pet that things are being odd and they should poke around to find things
>non-complaining player goes "yeah, the magic thing was pretty obvious, but I didn't want to be meta-gaming"
>they're set for dinner next session

What can I do to better ease them into exploring? Or are they just being stubborn?
>>
>>53209593
yeah, except when its your kid
>>
>>53209593
If he serves a degenerate god or degenerate religion, sure. no problem
>>
>>53209619
t. lawful evil
>>
What's the appropriate response to someone giving you anime when you ask them for character art?
>>
>>53209599
Dinner gives them all an upset stomach or something, which forces them to find a restroom?
>>
>>53209369
You post made me want to play a grumpy old paladin.
>get out of my lawn before I smite you little whippersnappers
>>
>>53209618
everybody thinks they will be okay with it. Then one day, you catch your kid wearing his moms clothes. What are you supposed to do about it?

Beat him? What good would it do? By then its already too late. Once your kid loses his masculine identity, he can never get it back.

You can kill a thousand commies, and people still forget to throw you a parade. You suck one cock and you're a cocksucker forever.
>>
>>53209641
If it fits their character there shouldn't be a problem, but if it's just some random anime then maybe ask them to change it. Then again, why does it matter so much?
>>
>>53209652
But we were discussing Paladins, and their stance on homosexuality for some reason?
>>
>>53209641
kick t hem
>>
>>53209641
"Okay now does your character look 100% like this? What difference are there? Could you ask someone to draw this person? I prefer a more ___ art style than this as it clashes with the world I have set up/what the other characters look like."
I assume this is for roll20 for tokens? If not then it does not matter quite as much.
>>
>>53209641

Take the art in your hands and crumble into a ball and stare at the person dead in the eyes while you toss it into the fucking trash
>>
Why is it I feel like my current party is so unconventional it just works? And I'm having fun?

>Not-paladin mercenary with the subtlety of a jackhammer airhorn that makes his voice like Reinhardt from overwatch
>Dude weed druid who loves trees but in actuality acts like a fraternity member from a druid college who forsake his wisdom stat and instead opted for 18 strength as well
>half-orc "Bard" who has 18 strength and 16 charisma but never sings songs or inspires people and only uses his charisma for intimidation
>southern Louisiana sounding "pathfinding" rogue who is supposed to be a cartographer but is shit at his job and instead resorts to sneak attacking people
>farmer boy hexblade who has rolled the worst stats out of everyone, stumbles upon a magic sword housing a witty but incredibly clingy elvish sorceress who proceeds to be the best at doing the rogue's job at the price of being the loudest and most obnoxious asshole

On paper it just sounds like we're a bunch of that guys, but we just spent and roleplayed the entirety of last session dealing with the local racism toward our half-orc bard.
>>
>>53209671
>I assume this is for roll20 for tokens?

Yeah, really I don't actually care all that much it's just everyone else's token has a similar painterly quality and his sticks out like a sore thumb.
>>
>>53209700
Ask him to find a picture of that anime character drawn closer to your vision or take it into your own hands and find something better.
>>
>>53209700
Maybe discuss this fact with him and try and see if you can find something more fitting together?
>>
>>53209647

>investigate a village house to house
>find friendly half-elves who brew their own wine
>chaotic neutral rogue decides to get drunk
>mfw its only 10:30am gametime roughly
>tfw open hand slapping him across the face and call him a filthy fucking degenerate drinking in the morning while we're on the job

one of my favorite characters in quite some time
>>
>>53209638
Then he should gas gays. Its Chaotic that care about individual freedoms and muh feelings.
>>
My group fucked up, and now my Paladin and Monk got chained in the Raider's Camp of HotDQ.
There's only me (Warlock without spell slots) and our Sorcerer (firebolt, thunderwave) left.

They're gonna die in maybe 8 hours, does anyone got any good non-metagaming plan to save them?

Sorc already convinced an important NPC that there are enemies incoming, so there may be some moviment across the map, and he put fire to the biggest tent too. My Warlock is oblivous to that plan still.
>>
>>53209834
Our paladin is neutral good. I was saying that anon was arguing a lawful evil stance.
>>
What would you put on a steampunk styled lightning glaive?
>>
>>53209978
A bunch of cogs that do nothing.
>>
>>53209978
Brass. Whoever's queen at the time.
A clock. An inscription of your favorite literary quote.
A emblem of great personal significance. A symbol of your religion.
A penis. A vagina.
>>
>>53208872
What the hell is this, Wand of Gamelon?
>>
>>53210064
I have no idea, I just thought it was a fun fantasy illustration.
>>
/5eg/, I have a murder planned and I want one of my players to be the first to discover the victim. Victim is a high priest of Torm in Waterdeep, PC is a paladin worshiper of Torm. Getting the pally there shouldn't be too hard, but how do I do this while making it seem as if it was their idea to just go there and pray? And how do I explain no one found the body before?

>>53208973
You could take some ideas out of low level buff spells. Heroism and Bless come to mind. So on a save they could get some temp HP, 1d4 bonus to attacks or to saving throws or to ability checks; once or for a 1 minute depending on how well they save.
>>
If I throw a fire bolt at a dude in a (very flammable) wooden house and miss, the spell should still set the house on fire, right?
>>
>>53210393
Depends how the DM fluffs it. If he has a shield he could block it with that instead of dodging.
>>
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Are there any good-ish aberrations other than pic related?
>>
>>53210532
No. All aberration must be killed. Put them to the sword, burn the remains, and salt the earth where they died.
>>
Hey fa/tg/uys, I need a good picture for my warlock. Preferably a young man who would probably be handsome if not for the fact that he has really dark circles under his eyes from lack of sleep. Basically he looked in the wrong book, saw past the veil, now is constantly haunted by nightmares so he just stays awake constantly.
>>
Alright, I've got my first few sessions planned out here.

First session they're all mercenaries who have been contacted by a woman to help find her lost children. Once they get to the town after a small roadside fight it will be a day before their meeting with her. Tavern's currently closed because of a Giant pest problem and the Bar Keep will hire them to clear it out for some gold and a free stay. They have to go through the basement with Giant Rats, attic with Giant Bats and finally fight a Giant Cat (Lion) where they then find a dead Wizard who was performing experiments. After they're done level 2.

The strange woman comes looking for her kids and then I basically run Sunless Citadel with some things changed around. After that they're level 3.

When they return to town to meet with her and she never shows up. I assume they will try going to her manor house a little out of town and when they enter it will be based off Death House.

How's that look for the low levels of my game?
>>
>>53210600
That's racist.
>>
>>53209742
>>53209700
If it actually is an anime character I'm sure searching "realistic *name of character*" could yield more positive results.
>>
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>>53210600
>>
>>53209696
That's the magic of DnD. Everything depends on the dynamics of the players (and the dm). Maybe you would have been that guys if each of you were in another party. But it's fine, you're having fun.
>>
>>53210624
Its named "aberration" for fucks sake, how do you think it should be dealt?
>>
What's a good race for pirates?
>>
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Return of Anon's quest to build a ridiculous amount of scaling weapons and armors.

Too strong? Too boring? What would you all change?

>>53210019, >>53210051 There will be cogs that do nothing but channel lighting through them for flavor, spin, and look cool. I will also add a symbol of the kingdom that forged the weapon.
>>
>>53210716
It's also good aligned, you maniac.
>>
>>53210716
Aren't aberrations just anything planar/outsider that isn't a demodevil, angel or elemental?
>>
What's that one wizard UA everybody keeps bitching about called?
>>
>>53208937
Bump for this. Is Binder OP?
>>
>>53210871
Lore Master from UA - Warlock and Wizard.
>>
>>53210848
i mean, if your campaign is super high powered and epic, sure why the fuck not, but i don't know, i don't feel particularly compelled by stuff that is just combat number/mechanical improvements.

this shit is getting you +X/+YdZ+X and X extra attacks and you really have to wonder, why do you even have a class when this shit does what a fighter does through all his life of leveling just by existing.

might as well give your fighter another fighter and call it a day, at least that other fighter can soak some damage as well...
>>
>>53211007
It was designed to be a group killer, taking out troops and squadrons. And I do agree with on the combat part as I don't like a lot of my stuff always being super combat focused but this was designed in-universe as a tool for war so I feel more compelled to make it a little strong.

Do you think I should drop the bonus action attack? Drop the extra damage to a 1d8?
>>
>>53211007
You just explained why Beast Ranger is shit even after revision.

>wiz- "I channel the powers of reality to zap niggas ded!"
>rogue- "I'm so skilled at sneaking and stabbing bitches I literally haven't failed a stealth check in months"
>barb- "Through the power of SWOLENESS I can engage even the mightiest of foes in 1 on 1 combat"
>fightman- "I can shoot 7 motherfuckers in the face from stupid far away in one turn using a hand crossbow"

>Beast Ranger- "I have a dog. Oh and I guess I can fight as well as any other martial half my level?"

Even Artificer is better as a pet man because he's not reliant on Mechanical Servant to function, so he isn't crippled if the servant isn't around for whatever reason.
>>
>>53210848
>>53211047
Drop the bonus action attack, since most likely your fighter already has other uses for their bonus action or other means to make a bonus action attack. There is also no need to increase the lightning damage in exalted form.

Here's my suggestion on how to scale it (aside from the +1/+2/+3 bonus):
1st form:
>extra 1d6 lightning
>Haste spell 1/day
Awoken
>resistance to lightning
Exalted
>10ft reach whirlwind attack

Since Awoken is now just the resistance you could also give it Lightning Bolt 1/day, which I feel is in line with what this weapon is supposed to do.
>>
>>53211185
>Lightning Bolt, Drop the Bonus action, Keep it at a 1d6
Alright! I like it!
>>
Is the Unearthed Arcana Path of the Zealot as busted as it first appears to be at level 15?

Path of the Zealot: Rage Beyond Death
Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.

While raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends.

Persistent Rage
Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

The way I read this, once you're level 15 you literally can't die while raging, except if you're hit by Disintegrate or something.

What?
>>
>>53211185
Thanks, anon!
>>
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>>53211256
>level 15 ability
>can't die
>an ability that only works when you're dying/dead
>>
>>53211371
*14, with Persistent Rage being that extra oomph. Implications aside, it's a limited case of power compared to the usual end-all of power level: bard.
>>
>>53211371
You're misreading it.

At 14, when you drop to 0, you don't fall unconscious. You still make death saves and the like, but you can't die from failing death saves until your rage ends.

At 15, nothing can stop your rage unless you choose to end it.

So, you can't die unless you choose to, or you're killed by an instant death effect like Disintegrate.
>>
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Finally get to run my players through this bad boy come Sunday.

I'm looking forward to it.

http://media.wizards.com/2017/dnd/dragon/DRA12_barbersilverymoon_jbt.pdf
>>
>>53211413
Or your rage wears off after a minute.
>>
>>53211256
It's pretty strong, nothing too powerful though. Basically it lets you last 1 minute without knealing over and dying.

Probably one of the best Path capstones when combined with the fact revive spells are free on them. They will never die unless hit by something really unique.

On the other hand different Paths get combat boosts which will give them a flat increase in damage.

Personally I think Zealot's the best damage focused barbarian because it doesn't even need to worry about dying or being swamped by attacks while it can still do damage and use their aura which is awesomely powerful. Another Barbarian focused on defence will likely never go die before level 14 though.
>>
What's the best wilderness adventure you can think of?
>>
>>53211556
Fuckin you are mum
AYOOOOO
>>
>>53211589
I have a feeling one of us is missing a core piece of this discussion.
>>
>>53211599
fuckin you are
fuckin you're
fuckin your
mum
>>
>>53211599
It's a wilderness adventure because of her nasty unshaven pussy.
>>
What could serve as minions to a magic Lion? Other then normal Lions of course.
>>
>>53209897
Convince them you are awed by the glory of the beautiful and amazing Tiamat, and you want to become one of her subjects. And, if they want another two really powerful people to serve her, they should let you take a crack at convincing the Monk and Paladin. If they don't come over to the side of the Draconic Goddess, you will kill them yourself.

Throw in bits about wanting to break your Warlock pact and knowing tiamat is the only way etc.
>>
Bugbear Barbarian 2/Assassin X. Should I?
>>
>>53209897
What cantrips do you have? There might be something you can use there.

One of them could also try to wriggle out of their bonds during the cover of night, most likely the monk. Since you have no spell slots, consider trying to bribe a cultist or merc. Not all people in the camp are fully devoted to the Dragon Cult, many are just initiates or sellswords.
>>
Anybody here got the "A Touch of Class" from the Kickstarter project?
If yes, what do you think of those classes and how they're balanced?
>>
>>53211880
I want to call you a faggot because it's really strong, really though that seems like a highly likely class choice for a Bugbear and makes perfect sense.
>>
>>53211829
Depends on how powerful this magical lion is. A chimera at CR 5 might be too powerful for a minion, but you could have a weaker chimera.

>REDUCED-THREAT MONSTERS a reduced-threat monster uses a normal monsters statistics, but it has half the normal hit point maximum and takes a -2 penalty on attack rolls, ability checks, saving throws, and saving throw DCs.
>A reduced threat creature that is based on a creature bigger than Large is instead Large. Some specific reduced-threat creatures also make changes to the abilities they can use. A reduced-threat creature is worth half the normal XP earned for defeating it.
>>
I've seen all the shit about people arguing over surprised and thought I must have been missing something because it seems simple.

1. You determine if anyone's surprised. Normally a Stealth vs. Perception check.

2. You roll initiative.

3. Once your turn's over you're no longer surprised and can take reactions.

Isn't it that simple?
>>
>>53211880
Barbarian to 8th.

Standard array, 15 in Strength for 17/+3 at first level. Athletics as one of your proficiencies. At third level, take Path of the Totem Warrior, any animal will do. At fourth level, Brawny from UA 34: Feats for Skills, raises Strength to 18/+4. Sixth level, take Bear as your totem beast. Eighth level, ASI Strength to 20/+5.

Your carry weight is 20 x 15 x 2 (Powerful Build) x 2 (Brawny) x 2 (Aspect of the Beast: Bear) for 2,400lbs. Lift is twice that, so 4,800lbs (one 2013 Dodge Durango) with +11 to Athletics and advantage for lift/drag/push. You lift like a fucking giant - actually, you lift BETTER than even the strongest giant (29 Strength x 15 x 2 (Large) x 2 (Huge) is 1,740lbs carry/3,480lbs lift - you've got a full thousand pound deadlift advantage)

Things that lift more than you: the Tarrasque, the Kraken, Ancient dragons, and your future self after some fool of a DM lets you access a manual of gainful exercise or belt of giant strength.
>>
>>53212119
...I just want to reenact this scene on someone though. Besides wouldn't any other Powerful Build race do that better then a Bugbear with their stats?
>>
I'm having trouble wrapping my head around what the player levels mean lore/storywise, is there a chart or anything?

I know 20+ is epic meeting god's and stuff but like what's level 5? Or 10? Or 3? 1 is just a bunch of above average adventurers right?
>>
Encounters in the sky on an airship voyage.

What do?
>>
is tales of the yawning portal on the trove?
>>
>>53212139
Bugbears have +2 Strength, which is as good as it gets.

Plus, Brawny Bugbear Bearbarian. Goliath just doesn't have the same punch, yaknow?
>>
>>53212146
Tiers of Play. This is in the DMG, pages 36-38
Levels 1-4: Local Heroes
Levels 5-10: Heroes of the Realm
Levels 11-16: Masters of the Realm
Levels 17-20: Masters of the World

In the DMG you'll find a more detailed description of each.
>>
>>53212195
Awesome exactly what I was looking for thanks my man :)
>>
>>53212157
Yeah, it's in the Adventures section.
>>
So, I have this problem /5eg/. I don't even really know if I should call it a problem, but a situation.

I tend to avoid DMPC's at all costs, but still have NPC's interact as much as possible to help with immersion. Thing is, my players really REALLY like to ask NPC's to accompany them. Everywhere. And usually multiple.

I don't really have a problem with this per se, and they obviously dont or they wouldn't have asked them to tag along, but I'm always sorta tiptoeing with them as to not take their spotlight in combat but still make them part of it.

Should I just beef up the encounters a bit so the NPCs have less of an impact but are still in it with them like they want? Anybody else deal with a similar situation?
>>
>>53208872
Alright: Houserule idea: Tell me if/why it's terrible. I recognize that it ups the starting power level of my players to some degree, and that it gives them an extra ~3 feats over 20 levels.

>Racial Modifiers increase maximum ability score.
>Starting arrays: (Choose one of the three) 19,14,13,12,10,8; 17,17,13,12,10,8; 16,16,16,11,10,8.
>ASIs can only be used for feats, no +2 Ability Score option. One feat is given free at L1.
>>
>>53212249
That's the default, but it's not the only option.

You can deliberately change it up if you're looking to change the tone of the campaign world. I know that's not the tone I go for, but I like a world where the players aren't such a big deal at low levels; and are just people taking a risky high paying job (I design my plot hooks accordingly as well).

I've been told that this change makes my games play more Shadowrunny. After that was pointed out to me, I started also lifting XP distribution rules from Shadowrun. I give them for task completion by difficulty, as well as per session - and calibrate said XP to give an approximate levelup rate based on how long I expect the campaign to last (in sessions).

Here's the one I use, to show one way you can change it up to change the game tone:
>Levels 1-4: Apprentices
This is your highschool kids, and college summer interns.
>Levels 5-10: Entry Level Professionals
This is someone fresh out of college with no work experience.
>Levels 11-16: Seasoned Professionals
This is a competent professional.
>Levels 17-20: Leading Experts.
This is your Einsteins, Stephen Hawkings, your Special Forces/Black Ops leaders, and your Olympic Athletes.

This is a higher powered world than real life, naturally, but I want the players to have access to all the in-game options, without the ridiculous power gap between them and the rest of the world that the default assumes.

For a more grounded campaign I might cut the level ranges in half and cap the game at 10 (or even lower)
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>>53212440
My examples are the low ends of each range, except for 1-4. With 1-4, Level 1 would be your highschool kids, and level 4 would be the college intern.
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>>53211414
ホビットの冒険じゃないのか?
>>
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>>53212352
>standard array is a total of +5
>first array is a +6
>19 starting stat guaranteed
>feat at level 1 no matter the race

You are going to birth the most powerful Half Elf Bard into your world and you will only have yourself to blame.
>>
How dead would a loved one have to be for reviving them to be more then a matter of money?
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>>53212497
Is bard really that much better than the other classes?

Is there a better way I could remove ASIs and have them be only for feats? I figured if I left them at standard array, the players would struggle numerically.
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>>53212591
Your affinity towards feats makes me feel like you are coming from 3.5 or PF, is this true?

Feats are much bigger in 5e and are a special thing, they arent what defines your character like previous editions.

and Lore Bard is arguably one of the strongest possible archetypes in the game
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>>53212281
If the NPC is a hard hitter perhaps they charge a fee/retainer from the players. Then, if the NPC shines in combat, then the players get value in hiring NPC and you can always price them out of the service if need be.

If NPC is more squishy, they might try and avoid combat or even run away if things get dicey. Perhaps they hide in combat and only try and provide healing/stabilizing if they feel it safe to do so. Give them commoner stat block so they're easy to kill. If you want to make them a bit more capable in fighting use the Noble's stat block.

Another option is give a player semi-control over NPC in combat. You tell the player what the NPC does but the player figures out how best to resolve it. Depending on the player it can work well or fail badly.
>>
>Assassin 3/ Bladelock 7
>Moon Bow, Improved pact weapon, Thirsting Blade
>Surprise enemy, blow warlock smite and deal 18D8+4D6+5 (assuming +4 dex)
>Deal 100 damage in one arrow
>Second attack is only 9D8+5
>one turn kill a Lich at level 10

yeah ok i think im gonna rule the warlock smites dont benefit from crits
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>>53212614
>surprising a lich
>multiclassing UA
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>>53212281
Honestly, your party sounds like the type that love seeing a DMPC get in there and fuck some people up in a quest. I say go for it, see how your party reacts to it. No matter what, have the NPC at the end of the quest say that it's all too much for them so they're going to go back to leading a normal life, at which point your party will likely make it clear how they feel about the situation by letting them leave or asking them to keep accompanying them. Just make your NPC relatively weak so they can be involved without stealing the spotlight.
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>>53212651
>surprising a lich
good point. plus they'd only end up coming back and disintegrating you
>>
>>53212614
>Oh wow, if an assassin-warlock uses ALL their invocations to focus on damage and uses ALL their per-rest resources, they can kill an already not awfully tough monster in one round, IF they get surprise!

It's fucking nothing, senpai
>>
>>53212614
Just to play Devils Advocate here, Bugbear Assassin 3/Paladin 7 can already do 2d8+4+4d6+4d6+8d8, then 2d8+4+8d8 twice with Dual-Wielding against a Lich.

That's 175 damage without using UA and still has first level slots to spare.

Personally I believe Warlock smites shouldn't even exist and that the weapons should all just get the Hexblade's "You can use Charisma" thing because Bladelocks are fine aside from being MAD.
>>
I did notice feats seem to be about twice as good in 5e.

>>53212603
Lore Bard did seem pretty good.

My players are coming from 3.5/PF, yes. They're also accustomed to starting PF at L6 or so because that's when they say their characters start to finally hit their stride.

>"5e Character's are so *bland* and *samey* in comparison to PF."
>"I really wish 5e had more Customization."
>"5e Character's just don't have enough options on hand unless you're a wizard."
>"It really sucks that I need to spend my first few feats keeping up with the math instead of getting something interesting"
etc.

But I just don't like GMing PF - it's too prep-heavy if you're not just using stock monsters out of the bestiary, I don't like the hassle of WBL, and their WBL alternative is unsatisfying.

And for giving them more options, well, more feats was one option I considered (and seemed by far the easiest). Others included a variant 5e Gestaltallowing them to collect 2 classes worth of class features but using one of them for proficiencies and numbers, doing up a custom 5e 'Mythic' ruleset to give them more features & customization at each level.

Feats seemed the simplest option to try to start with and get them into it.

>I want to run 5e.
>I don't want my players to be bored or disinterested, I've been gaming with them for like 9 years, and they're great when we play other systems.
>I used to do a lot of PF Homebrewing, and am generally pretty comfortable with it.

Hence the post & question re:likely issues.

So, why will this make HE Bard so much more OP than usual, Higher Save DCs at low level?

I'd assume that I could address this by Raising average AC and saves by +2 for the 1-3, then by +1 for 4-7, no?
>>
>>53212614
>>53212775
Oh also
>You have to win initiative
>If you don't hit, it won't work
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>>53212803
Here is the option I suggest, which will take some work on your part and will probably ease your players.

Remove the 5e skill set. Replace it with the 3.5 set. Assign each 3.5 skill to a 5e stat accordingly.

Every level (or whenever that character would get one in 3.5), allow them to select a 3.5 feat. Whatever they select, convert it yourself to 5e rules.

Instead of ASI at like 4/8... or 6/10 - just allow them to take the option increasing their skills every other level or something.

Does something like this seem good? Allows them to still be able to somewhat play with the customization they want, but you still get to work in 5e which is a fucking godsend for DM prep
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>>53212803
>FEats seem to be quite as good
STill not good enough
compulsory weapon feats still exist, even if only to a minor extent, and need to be swapped out.

The book should encourage customizable feats more.
Also more feats an and alternate rule for 'characters get free extra feats'
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>>53212838
>compulsory
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>>53212799
I like that idea, just a shame it takes an invocation and using a specific kind of summoned weapon to get it that way.

I guess that's alright for the sake of letting hexblade have it's place as best bladelock pact, which is kind of the point
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>>53212775
Except there is always some player who's going to do that.
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>>53212838
If you throw a party of martials with "compulsory" weapon feats against a deadly encounter they will completely demolish it.

If you throw a party without the feats against a Deadly encounter it's a rough fight and it's likely at least one person goes into Death Saves because the monster lasts more then a single turn.

People bitch feats are compulsory to play, then they complain enemies are too weak because they die fast and then they complain they have to rest too often so casters are better.

If you stop taking those feats and fight encounters that the DMG's says should make up most of the days encounters rather then over leveled ones. People will have less of a reason to blow all their slots and won't lose as much HP. So the day goes longer meaning the added consistent output actually matters.

I'm not even saying remove the feat but I believe they need a slight nerf.
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>>53212803
I enjoy high-powered games as well, but even to me it seemed like your arrays were a bit too much. My suggestions (if you use point buy):
>1 free feat at level 1 to everyone. (you may want to restrict GWM/PAM/Sharpshooter from these, or not)
>30 points to buy your stats with
>+1 to your highest stat after using all the points (15 becomes 16, 14 becomes 15, if you have more than one highest stat you choose which one gains this bonus)

And there ya go, that makes for decently powerful PCs early on with more breathing room for feats.
>>
How would you stat out an Engineer (Prometheus) in 5e?
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>>53212908
Only if you play a lich as if it didn't have 20 Int. They're smart as fuck, no way they'd allow adventurers to get the drop on them. High level spells, traps, minions, magical traps, alarms, etc.
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>>53212835
>PF style skill set.
They'd like that, I imagine, rather than using proficiency for skills. If I do that I'd have to work out how many skill points to give out and where to set skill caps.

I don't think that would address the issue though. They're complaining more about the reduction in class feature choice opportunities, quantity, and variety.

>Convert over all the PF feats they want and use those instead.
I mean, I could, but that adds a lot of work on my end, and reducing work on my end is the main reason I want to run 5e over PF.

Btw, PF characters get a feat every odd level(assuming no bonus feats). Taking 5e feats as double feats (based on how gwm is cleave+power attack) that's equivalent to 5 feats over 20 levels, which is what 5e gives by default, if all ASIs went into feats.

I kindof like your skill point idea, but I don't want to convert over a whole bunch of feats. I'd much rather find a way to give them more existing 5e features for variety, than convert a ton of stuff as part of my campaign prep.

Unless most PF feats somehow work as-is in 5e, with minimal conversion required... Presumably the ones that give passive number bonuses would need to be cut though.

I'll take a look at that tomorrow.

I have also considered maybe giving them 2 subclasses instead of one, for that variety.
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>>53212924
I was actually considering removing the two "power attack" feats, while giving them more feats overall by way of no longer needing or getting ASIs for ability scores.
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>>53212939
They will still feel a need to put all ASIs into their main stat until it's capped, all the while complaining about how they have to do that instead of getting something interesting in order to keep up with game math.

Way I see it, my options are to either frontload the attributes and remove attribute scaling entirely (as I suggested above), or I separate ASIs from feats, give feats in the normal ASI slots, and then give 2x +2 to ability scores (or 4x +1s), by level 8.

The array i listed above is the standard array with two ASIs out of the gate, to get it to a 19. By my reverse engineering, 5e pointbuy is PF pointbuy but everything starts at 8 instead of 10, and those are therefore all 5e style 41 point arrays (I used points to come up with the more MAD arrays).
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>>53213124
>>53212939
>>53212835
>>53212603
But, aside from +2 to hit/spell DCs/damage at the low levels, is there anything major that I should look out for if the PCs are essentially starting with two free ASIs for attributes, in a game where they can't get more ASIs for attributes?
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What do you tend to use for generic soldier grunts for earlier levels (1-5), /5eg/?

The thug, tribal warrior, guard, or scout stat block?

I don't mean a general or warlord or anything, that has its place, I just mean a generic soldier?
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>>53212651
>Uses UA invocation
>multiclassing UA

Use your reading comprehension.
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How much gold would you charge for a flying mount, like a hippogriff?
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>>53213218
>e for generic
Guards and thugs
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>>53212908
That's going to do what? Dedicate themselves heavily to something and then do well at what they dedicated themselves to?
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Is knight (the fighter archetype) any good?
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>>53213124
I mean, my suggestion already gives them one free feat. Then instead, how about
>Up to character level 10, whenever you gain an Ability Score Increase, you can also pick a feat on top of +2 to stats.
This way every character who would use their ASI at 4th and 8th level to get their main stat to 20 can also get 2 feats. And fighters and rogues keep their edge, with extra feats.
>>
>>53213218
I don't really bother with any. Just make one myself, it takes only a few moments. Or, if you have to do it on the fly, you can just imagine it in your head.

>>53213314
You could just go a tunnel fighter sentinel battlemaster/champion/EK and it'd be just as good at the same thing, generally. But it's not bad, I suppose. It's nothing you'd severely regret over taking a normal fighter archetype.
>>
Are there any melee classes thaf have an AOE attack?
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>>53213363
Rangers at level 11
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>>53213124
>>53213316
Oh, and definitely take a look through the recent UAs with Racial Feats and Feats for Races. More options that you can allow at your discretion.
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>>53213314
The main draw is giving out disadvantage on attack when you hit something, gives you real mechanical control to stop things hitting the backline. Works all day which is awesome once you have 2 attacks.

Gets a scaling super strike that is really strong and gets advantage.

Hold the Line is basically +5-+10 damage on OA.

Defenders Blade is good.

Honestly it's one of the better Fighter subclasses and depending on your party could be better then Battlemaster. It doesn't really work well with Sword and Board though and does a much better job with Greatweapons.
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>>53201936
>Kind of like with ball-and-chain flails
But those are definitely real. Youtube told me so.

>>53202602
Arguably, the champions crit benefit encourages you to ignore other options and attack all the time since it only improves attacking for damage. The BM dice can be burned quickly or used for a few things other than attacking, so it gives you freedom to use other avenues without missing out on any of your subpath's benefits. The champion's +1 AC, queen of physical trades, and regen are its most outstanding features though, and they can all impact creative play as much or more than the BM's dice. The champion's level 3 feature just kinda sucks at level 3.
>>53203533
Why not have some aspirations and become a Mastermind? I'd also approve of inquisitive and appraising the value of every thing.
>>53206958
>beast conclave
>can never be magic
Insignia of Claws. It's from the worst adventure, but it's a simple model that could be repurposed for anything.
>>53206986
If you're all dragonborn, the other options are bard, fighter, barbarian, and vaguely warlock and sorcerer. Paladin/cleric/bard would make a mighty trio.
>>53208831
Isn't this one of the situations where you use the passive score? Because you want to keep it a secret?
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>>53209358
You have to be more specific. Also, there has been a 4e general sometimes, of late.

The 4e DMG has some excellent, timeless advice. The important lesson from skill challenges is that you can earn rewards or setbacks without fighting.
>>
Besides the Pugilist and the Remasterd Four Elements monk, are there any other third party classes that are worth considering?
>>
>>53213363
>>53213377
>Rangers at level 11
>Implying anyone would be stupid enough to go melee when ranged is a direct upgrade in that instance
>>
>>53213363
>>53213666
Also, long death has an at-will AoE frighten and sun soul monk has an at-will ranged AoE, while monk itself is still a melee class because you have to melee to stun.
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>>53213607
gunslinger
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>>53211103
Revised rangers should all get extra attack, and the beast conclave can have a commander's strike thing. It helps balance the with/without pet contribution.
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>>53213607
Blood hunter or whatever it was called.


Pugilist is horribly bland and doesn't bring anything to the game. It only serves to fill the 'I want to punch things but NOT be a monk!' gap.
Blood hunter actually tries to do what bladelock was supposed to be properly (Self-harm / more vulnerable melee damager, glass cannon-ish) though I only skimmed over it once and I might be slightly off the mark.

I still don't think it's all that great and artificer (especially once they fix it) is better than any of the third-party shit I've seen, and the mystic is better than any of that third-party shit too.

The revised WOT4E monk is an archetype rather than class and while it's great because it's hard to be as bad as the original WOT4E it doesn't quite work the way I want perfectly. The getting a cantrip at every stage is nice, but I guess I'm a bit of a faggot with wanting it more like 'You can only learn abilities relating to the elemental cantrips you've learnt so far' and giving some extra things you can do with those cantrips.
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>>53211103
>He's not reliant on Mechanical Servant to function
But he pretty much is. Their damage is barely above a cantrip's and the mechanical servant practically triples their total damage output.
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>>53211438
>They will never die unless hit by something really unique.
Like the Sleep spell.
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>>53213794
Level 14 Barbarian's being hit by a sleep spell powerful enough to knock them out isn't even possible mate.
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>>53208922
I think there was a lindybeige video on light and vision. There could be things from that you could glean.
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>>53213847
But it does raise a good point, that there are plenty of other things that can potentially incapacitate a target.

Seriously though, taking the Zealot seriously is bad. It was a 'Okay, let's try something aboslutely fucking bonkers and see what feedback we get' archetype.
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>>53212049
But muh assassins.
Yes, it's that simple.
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Just got Complete Warrior for 3.5, was expecting about 4 prestige classes not 20+ fucking hell.

>Sausage Knight isn't a class
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>>53213930
And you're here because?
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>>53213940
There's no 3.5 thread and the pathfinder thread is full of anime
>>
What are some ways to improve my saves? What is the highest I can get my saves?
>>
>>53209641
Print out the picture, put your erect penis through the mouth/face of said picture, take a picture of that and show it to them.
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>>53213951
Level up.

Improve your ability score.

Avoid having to make saves.
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>>53213794
>>53213904
To be fair while the status effect's up the Barbarian's still allowed to rage at 15th level. So let's say you kept the effect on him for a minute, he's received no aid, he's burned through his CON save to stay at 1 HP ability, he's failed all his death saving throws and he's now considered dead. A third level caster can bring him back as an action.

You can't deny a high level Zealot Barbarian's one of the hardest things to ever remove from the game and because he's still raging while afflicted by a status condition everyone within 5ft of him while he's taken out is still taking 1d6+7 damage.
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>>53211960
balancing is def wonky, also looks like they put all their attention to Alchemist, Cardcaster, and Morph
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>>53213930
3.5 master race, all the customization you could want
>>
Should a DM allow the PCs to keep heavy armor donned during long rests or would it be unrealistic?
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>>53214028
And less than half are viable in any given game.
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>>53213666
>hurrdurr muh minmaxing
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How is Out of the Abyss? Could a semi-new DM run it successfully?

We've already done Tyranny of Dragons and Princes of the Apocalypse, so we're looking for something new but a little more beginner DM friendly.
>>
>>53214101
if you wanna munchkin cheese it, sure
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>>53214115
Viable as in 'not a waste of time that will get you useless or killed'
>>
>>53214134
half the subclasses in 5e are a waste of time
also depends on setting(dm) really
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>>53214106
Its not what you look for, sorry.
You have to juggle a ton of NPC, a city awfully described, and need to prepare a ton of travel events beforehand.

I ran it as a new DM, but it's not friendly.
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>>53214096
It's unrealistic but asking them to fight naked in case of an ambush it's pretty unfair to melee fighters.
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>>53214163
>half the subclasses in 5e

Sure why not. But then why be here then?

Anyone wanting a 3.5e home should head to pfg. After all 3.75e fans are the closest thing to kin you have.
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>>53214168

Gotcha. What would be a good module then?
>>
All right /5eg/, my DM wants to run a religious party campaign, and here's the amount of shit I've found so far for religious character options, am I missing anything?

>Zealot Barbarian
>Any Cleric
>Any Paladin except maybe Oathbreaker
>>
>>53214190
Don't forget Theurge wizard, and Favoured Soul sorcerer.

There may be others as well, depending on what god you're looking for.
>>
>>53214273
All right, was hoping there's some kind of religion oriented wizzyman or sorc
Thanks pal
>>
>>53214190
You don't have to be a religious class to be part of a religious organisation. A bard of Sune or Lliira wouldn't be that uncommon for example
>>
>>53210614
Nothing will go as planned

>>53210816
Humans

>>53211880
You must, for those whipping-good times.

>>53212155
Sky Pirates
Dragon flies above the ship and shits on it just for giggles
A group attempts to hijack the ship and throw it into the king's palace

>>53212352
It's shit. Just give a feat on top of ASIs at the adequate levels, keeps the curve smoother.

>>53212590
Asmodeus-claimed-my-soul dead
>>
>>53214190
What religion?
>>
>>53210816

Minotaur. The ones from Krynn can be used outside of that,and they love naval bullshit.
>>
>>53214307
As far as I know the DM's story is that "gods of various religions had to bundle up together, against some greater threat, thus their followers, no matter how much their religions clash, are forced to work together to defeat whatever is the new thing", so I haven't picked a diety yet.
>>
Anyone else here choose God as a god?
I mean there are Celtic gods in the handbook, why not the Catholic one?
>>
>>53214325
Because the game is make-believe. Celtic gods aren't real. Our Father in heaven is
>>
>>53214325
I never thought about it. Would there be issues with Jehovah/Yahweh being around? I'd have to assume it worked within ancient limits, like He exists (this being a fact in fantasy) , but so do other gods. It's just He is really powerful and has a chosen people.
>>
>>53210614
>Tavern's closed because of a giant pest problem
>"Ok we'll go somewhere else then"
And then your whole plan falls apart.
>>
>>53214325
That is perfectly valid.

3e rules for God were LG, with the following domains: Good, Heaven, Law, Knowledge, Protection, and Strength.

5e domains would likely be Knowledge, Light, and Protection (UA). Maybe War as well.
>>
>>53214381
That or they'll groan because 'its a giant rats in the basement' episode. That shits really common.
>>
>>53214357
Makes sense. Blessed be the Father
>>53214374
Either than always getting laughs from my party and meeting no other fellow worshipers, I've encountered no problems so far
>>
>>53208938
Non-mechanically.

http://suptg.thisisnotatrueending.com/archive/12130366/
>>
>>53214190
You can have a christian metal valor bard
>>
>>53214438
>You can have a christian metal valor bard
Well now you have my ears.
>>
>>53214404
Well it wouldn't be too hard to have a Hebrew like people with a god that favors them.

The bible actually seems to say other gods exist but they're not that great. Like the Egyptian gods. When the Plagues started they ran away because they couldn't stop them and the angry deity scared them.
>>
>>53213951
Invite a pally buddy to adventure with you, never leave his side.

>>53213967
This, honestly, senpaiília

>>53214096
Plate is pretty comfy when you're used to it. I'd let them rest with it a day or two, but not make it standard practice.

>>53214106
If you survived Tranny Dragons, you can run this.

>>53214186
SKT is in faerun and is bretty good, but might require quite some preparing as well.

>>53214190
Anything, just roleplay praying and stuff.

>>53214324
Sounds like a shitty pitch for a campaign.
>>
>>53214190

>>53214281 has the right answer. Be a ranger or thief or anything really who is also religious. Thats what the acolyte background is there for.
>>
>>53214324
I'd play it if they had to fend off an incursion from a Pantheon of Peace™ from another continent (or plane, for that matter).

>>53214381
"Uhh... Uhhhh... T-there's only t-this tavern in town"
>>
>>53210614
Make the encounter less avoidable. Have the animals burst out of the tavern into the town when they try to open its door.
>>
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>>53214530
>"Uhh... Uhhhh... T-there's only t-this tavern in town"
Original guy here, there literally is. I have a map of the town I stole and everything, plus the guy's going to offer them money straight up to take care of it.

The player's already told me they're all mercenaries so if they ignore a man offering them easy money I'll have to ask them out of character what kind of mercenaries are they playing here.
>>
>>53214530
>one tavern
>not having a bunch with each tavern have a progressively worse enemy infesting it and the players are only allowed to deal with them when they have dealt with the ones with weaker enemies
>>
In my next session I'm sending the party into a beholder's lair. Since its a beholder, its going to use holes in the upper parts to move around, greatly hindering anyone else.

Is there anything I could do to make moving through these holes less obnoxious for the party?
>>
>>53214597
wow I think I had a stroke there. holes in the upper parts of walls I mean.
>>
>>53214579
Actually that's a good idea, I might make the whole village gathered around the barricaded front door when the party gets there. Some kinda of giant animal jumps from the window or something and attacks.

Could even put the Giant Cat on the roof to pounce and carry away a child or halfling. Do cats kill their food quick or do they play with it?
>>
>>53214585
>trying to railroad them so hard you take it OOC
Why? Just nudge them a little harder. Dangle a carrot for them to chase that isn't just gold. Let them into the tavern and have the barkeep complain about some crazy old coot that went to stay downstairs and there's been lots of noise and commotion and flashes of light streaking up through the floorboards, but he comes up every day to pay his keep, so nobody bothers him. Except he hasn't come up today. Have one of the giant rats burst up into the tavern while they're having drinks and make it clear that it's burst up from downstairs. Hell, have the man die while they're in the building. Have them be sitting and having a drink when they start hearing him scream and panic downstairs. Maybe they can actually save him and get rewarded with a spell scroll or some shit. Pique their curiousity beyond just "I'll give you 10 gold"
>>
>>53214658
Up to DM discretion I suppose. Though I'd suggest not starting the campaign with a child being murdered before they can even react. Maybe have the Giant Cat be the reason kids have been disappearing and they track it to wherever you want them to go.
>>
>>53214658
>Do cats kill their food quick or do they play with it?

Obviously not a cat owner here.

>>53214597
Does the party know they're going up against one? They should invest in a rope and piton set.
>>
>>53214597
No, fuck them. Beholders are highly intelligent and you should portray that.
Just let them know that they're after a flying genius aberration and should have a plan to pin it to the ground, like Earthbind, harpoons or something like that.
>>
>>53214696
This is going to sound weird but it literally depends on the cat. Some outright kill others will in fact toy with their prey.
>>
>>53214682
Nah, I'm thinking it carries the kid off and makes it a race against the clock.

Though I should probably just use a Gnome or Halfling and make him the Mayor or something. I'd rather my players failing to rescue the victim to not end with "You see the cat disembowel the child".

>>53214696
I had a cat when I was like 6? I own a rabbit though.
>>
>>53214719
Who the fuck is going to hire a mercenary party that just let their town's mayor die though?
>>
>>53214696
>>53214699
Yes, they know its a beholder.
The one issue is that the only real spellcaster they have is a cleric.

I am going to include some things they can do to gain an advantage in combat, such as cutting off its eye stalks and I'm going to place a feeblemind scroll somewhere in the dungeon, so they can use that if they remember it.
>>
>>53214734
Honestly? A ghost. At least that's where the game's heading down the line.

That is a good point though and if they fail to rescue him I'll probably have him escape himself. If they do though discounts and maybe a magic item.
>>
>>53214102
>Is given the choice between a X and Y where Y is better than X in every single way but not broken
>Picks X 'because flavour'

D&D isn't supposed to be a 'being useless' simulator
If you want to do that, just ask if you can not make a character sheet, not contribute and instead just play a peasant.
>>
File: beady.jpg (25KB, 460x276px) Image search: [Google]
beady.jpg
25KB, 460x276px
Anyone have the certs for DDAL 05-10 Jarl Rising? Normally I'd just buy the mod off ((((DM's Guild)))) but the site is down and I wanted to print some off for my players (yes, yes I know AL is for fags, it's the only large scale TTRPG where I am and tfw addicted to being ForeverGM)
>>
>>53214761
Well a melee Ranger with a Two-Hander technically does more damage in a smaller area then an Archer. Also they can get Zephyr Strike to make them a fair bit better.

I agree an option that is complete shit (Standard Human) should never be picked but there's normally a good thing about most options.
>>
>>53214761
I mean, to respond to my own post, this is to say 'If you're going to do something, at least have a mechanical reason to do it'

It's like all the people who want to punch slimes in the face wtihout having magical fists. Why? 'Because it looks cool?' Yet the game had decided that in the setting it's not very effective, and thus more idiotic than cool.

At the very least you can ask your DM to throw you a line and say 'Okay, I'll buff whirlwind attack to at least allow you to make attacks against everything within 10ft'.
>>
>>53209016
Mystic
>>
I want to make goblins more feral, creepy creatures than the usual hide armor-wearin', scimitar-wieldin' ones you usually see.

What would fit a 1d6 damage die better?
A feral goblin raking you with its claws or it going for a bite with its razor-sharp teeth.
>>
>>53214710
True enough. There's also the whole "bringing the half dead animals in to try and teach their owners how to kill their own food" thing as well. That can be easily confused with playing as well.
>>
>>53214797
Well, technically. Yet once you consider sharpshooter and archery the gap closes a bit because archery is giving a +2 to hit and the weapon damage dice doesn't matter much because it's essentially reduced by the -5 to hit.

If it was a niche 'It's a lot harder to use, but deals more damage' case then maybe I'd accept it as a valid thing to try, but it barely even makes a mark in terms of damage, as well as having a smaller radius and only being used in melee range and so forth.
>>
>>53214798
>>53214833
The real solution to Whirlwind attack is to allow the old RAW way it worked. Where you can move during the attacks to hit a larger group of enemies.

Also Crawford said it's "One attack with multiple attack rolls" so something like Zephyr Strike would give advantage on them all. I'm sure there's other ways to break that as well.
>>
>>53214760
Just make sure you have some encounters ready to replace the giant animals. I guarantee they don't follow your path.
>>
>>53214849
Hm. It'd actually be broken to allow both zephyr strike and the old RAW at the same time as they'd not take any reaction attacks, get extra movement and be able to hit pretty much every enemy with advantage.

Question is, can you use something like a smite on every hit?


It shouldn't have to rely on a gimmick or UA spell to be effective, really. Perhaps if it's 'You can use whirlwind attack, move, then use whirlwind attack only targeting enemies you haven't attacked yet' it would be better, though again you'd need a gimmick such as mobile to be able to do that without taking a load of extra hits on you.
>>
>>53214833
Depends I mean with GWM, Horde Breaker and Whirlwind you can probably get 3-5 Attacks where the damage gap goes between 6-10 at the cost of accuracy.

I'm not saying it's better because it's much worse but it can still be an alright pick. Really if you want to be a melee revised Ranger then any option's better then Hunter for you though.
>>
>>53214761
>>53214798
Yeah, you're right. Guess I'll just play variant human Sharpshooter/GWM fighters, Lore Bards and Divination Wizards from now on. Can't be holding the party back because I want to play a character a certain way in an RP based game, that would just be insane.
>>
>>53214912
Well Hunter's do have an option for enemies to have Disadvantage on OA's against them.

It would make it a higher risk but have a decent chance of higher damage.
>>
>>53214922
You're missing Forge Clerics, Arcane Tricksters and Paladins.
>>
>>53208872
Anyone know a super decent place with homebrewed stuff for this edition?
>>
Could someone explain the encounter building rules this edition? How does it all work?
>>
>>53215026

anon theres literally a handful of links in the OP that will help you
>>
>>53214914
If you compare a longbow to a greatsword, it's a damage difference of +2.5 and then GWF for 3.88
Once you account for the -5 to hit, that +3.88 is effectively reduced by, I don't know, about *0.66, perhaps. So it's probably a +2.6 damage or so per hit.
If the greatsword does an average of about 23 damage on a hit, the longbow is likely doing about 19.5 and the +2 to hit really makes a different at that point. These values would be higher with a magic weapon or if it's a favoured enemy or if you're adding some other bonus on, which pushes things more in favour of the +2 to hit. Though of course, eventually if you deal enough damage you won't be using the -5 to hit because it won't be worth it anymore, but dealing more damage only makes the +2 to hit more valuable.

>>53214935
And I'm saying that without a gimmick there isn't a 'decent chance of higher damage'. If you're lucky you might deal an extra point of damage or two, and that's it.
>>
>>53215071
>And I'm saying that without a gimmick there isn't a 'decent chance of higher damage'. If you're lucky you might deal an extra point of damage or two, and that's it.
I was responding to a thing about Homebrewing a fix... but okay.
>>
>>53215038
It doesn't. Party power level varies wildly depending on class composition, minmaxing and player experience. You basically throw them some medium-hard encounters while you get a feel for their capabilities, until eventually you more or less get to know what your party can handle.
>>
What's an interesting god for a Good aligned Half-Orc War Cleric?
>>
>>53215090
Oh, right.

Yeah, it could really use something like that.
I just ran the numbers for GWF greatsword versus longbow archery. Turns out it fluctuates.
>>
>>53208872
Our party decided to switch from 3.5e to 5e. I've just finished reading the books and have to admit I think this decision was long overdue. While everything seems simpler, everything seems nicer as well.

The only problem is, we will switch mid-game. Therefore any character will be converted to the new rules. I'm not afraid that this will kill immersion too much, since we only play once a month. Furthermore we simply accept some logical problems as players being absent one day even though we were within a dungeon.

The only problem I see is converting the gear of my group. Is there a good guide on doing conversion from 3.5 to 5?
>>
>>53215199
So just wing and have fun, bro?
>>
>>53215235
Gruumsh
>>
>>53215347
I don't know about guides, but you could probably ask reasonable ways to translate an ability into 5e terms here if you get stuck on anything.

Though there are some general things you need to be aware of, especially considering 5e is more conservative with its magical gear than 3.5e. Though that's really what the guide is for since I won't be able to list every single one of those. At the very least I can say 'Avoid inflation of values such as AC and hit chance'
>>
Would it be okay to give Paladins and Rangers access to all fighting styles?
>>
>>53215384
Hahaha no, don't listen to this guy. Literally any good aligned god with the war domain. You could even go Corellon for that added insult.
>>
>>53215384
I thought about actually doing that because some gods you can get away with following the dogma while refusing the alignment. He doesn't seem the one though.

On the other hand a perfectly nice Half-Orc of him could be interesting.
>>
>>53215358
Pretty much. Start with something that have their lv as CR and slowly up to see where they break
Use minions, a single enemy easily gets gangbanged
This site here can provide expected difficulty on the fly, but it's just a guideline really.
https://kobold.club/fight/#/encounter-builder
>>
>>53215416
might as well remove the TWF style while you're at it. No one is going to use it
>>
>>53215416
Give them more trap options wasting book space?
Sure, why not.
>>
>>53215416
No because then the FIGHTer does do anything special
>>
>>53210897
Doesn't seem too bad; it's basically a variant warlock, though much less focused on being a spell warrior and more focused on physical attack. I mean, you have like 3 spell slots at highest level.

I would say that bound minor spirits' cantrips need cantrip scaling with level, but other than that it looks pretty solid. I like that the class is heavy on customization, and like the warlock it's entirely made of story hooks and roleplaying opportunities.

but yeah, mechanically it needs at least minor spirit spell level scaling, which is an easy fix. otherwise it's pretty solid.
>>
>>53212590
You need a whole body for raise dead and you have ten days.

If you have a body at all you have a century with resurrection.

If they've been made into an undead or you have no body at all, it has to be true resurrection and you have 200 years.

In all cases, the soul must be free and willing to return.

If they died of old age, reincarnate seems to work but you only have 10 days for that. Raise dead too, but that does nothing to stop them just dying of old age again.

With the penalty for casting it, resurrection might need more than money to convince an NPC to provide it.
>>
i'm looking for an excel workbook for character creation in 5e
>>
>>53212799
>Bladelocks are fine aside from being MAD.
Their high level damage doesn't keep up with eldritch blast without a better magic weapon, they probably are spending more invocations on "just damage" than should be required, and they don't have obvious in combat use for their high level spells and extra spell slots. Changing them to CHA just makes their issues more obvious without making melee any more of a primary option.
>>
>>53215394
reading it again, since it grants you cantrips, it would make sense that it would scale. what i should have said was that some scaling on the 'bonus action' abilities of your minor spirits could use some scaling, since they swiftly become rather weak, although some of their utility is potentially strong.
>>
>>53215449

I've been tinkering with dual wielding and this is what I've got thus far:

Whenever you hit a creature with a melee weapon attack using the Attack action, you can use a Bonus Action to perform a follow-up strike with your offhand weapon, rolling the weapon's damage die against the same creature.
The offhand weapon has to be light and it's not considered an attack, so no proc-ing effects like Hex or Hunter's Mark.

Still a work in progress and it wouldn't be replacing the existing 'bonus action to make an offhand attack roll' feature, just an alternative.
>>
>>53215444
Cheers heaps bro.
>>
>>53215571
Don't know any excel, but there's the mpmb automated charsheet pdf in DM's Guild, it's free pay what you want.
>>
>>53215571
>>53215630


>Auto Calculating PDF

https://www.dmsguild.com/product/186823/Character-Sheet--MPMBs-fullyautomated-Printer-Friendly-character-generator
>>
>>53210816
Triton
Lizardfolk
>>
>>53213847
Sleep counts current hp, mate.

Eyebite can also knock one out if they aren't in dead hp range yet.

>>53213992
>A third level caster can bring him back as an action.
And that's the punchline.

Unconsciousness still ends rage.
>>
>>53215588
>Their high level damage doesn't keep up with eldritch blast without a better magic weapon
Thirsting Blade and now they have a pact +3 Weapon. With the incusion of them using Charisma for weapon attacks they'd have access to Sharpshooter and GWM.

>they probably are spending more invocations on "just damage" than should be required
They have 2 more they have to pick up at levels 5 and 11 compared to EB. Trade invocations for higher average damage seems fair to me.

>they don't have obvious in combat use for their high level spells and extra spell slots
Greater Invisibility, Fire Shield, Armour of Agathys, Elemental Weapon, Spiritual Weapon, Death Ward, Aura of Life are all the obvious combat ones.

Everyone except GOO and Seeker get at least 1 really good spell for Bladelocks, and aside from using those they can still be using control and damage spells like an EBlock. Except now they don't need 3 stats high to cast spells.
>>
>>53214096
It's unrealistic even to wear it for 16 hours in a day, 8 more at night won't hurt my suspension none.
>>
>>53208937
>Flavour
Literally just a warlock.
>Proficiencies
Done correctly.
>Mechanics
It's.. A clusterfuck? Well, let's see.
>Trusted Vestiege
The wording is stupid. You can get to level 2 without meeting the requirements, thus completely losing this feature. But fortunately you can get it at a later level-up, I guess.
Why is there all this shit about good pacts and bad pacts when you just get this trusted vestiege stuff anyway? It's unnecessary.
>Adamant mind
I don't really think the damage clause is necessary. This is about having a tough to crack mind, not having a psychic deflector that punishes enemies for casting AoE charms. If you had a party of binders and an enemy used an AoE charm, they'd suddenly explode in gore. Why? Because, uhh, they somehow reflected an effect that didn't originate from you but instead from a spell you've cast. Imagine storing a charm spell for a century and then suddenly this fucker walks by it and kills you in your old age while you're in a pocket dimension.

I could go on, but..

Overall, it could use polishing but as long as you don't purposely try to abuse any downfalls of its design it looks like it should be balanced, if maybe a little underpowered (but I only skim-read the rest).

It's actually kind of interesting, I guess, though flavour-wise it doesn't fill any gaps that aren't already filled by existing classes.
>>
>>53214396
Gotta have Tempest in there. Maybe Death, too.
>>
How would you even pad out the 7-8 encounter adventuring day? Just give them high cr fights?
>>
>>53214096
Only restrict heavy armour wearing at night when they're outside of usual business and under no threat, i.e. in town and don't expect a fight.
In those circumstances, you can also impose penalties on literally everybody else to get their ki, spell components, staves charged, etc.
>>
What's /5eg/ opinion on Giths?
>>
>>53214096
In the PHB and DMG there's art of PCs camping with armor on, I think that makes sense, you'd rather be uncomfortable than dead. But in towns and taverns, take that shit off.
>>
>>53215865
some guy further up posted about animals bursting into a tavern, I'm keeping my armor on thank you very much. also assassinos/bounty hunters
>>
>>53211413
your character probably has to sleep. when that happens their rage ends and they die "peacefully"
could be an interesting way to go honestly
>>
>>53215302
Ranger doesn't get GWF style, probably takes defense instead, but I think the availability of melee advantage and the cleave attack typically favors the GWM. Can't imagine finding a whole group of prone enemies often though unless they're dropping prone to give a Volley ranger disadvantage.
>>
>>53215913

Bump for my gamefinder game here. Continuation (homebrew) of the game I ran 2 weeks ago (horror at havels cross) which went successful

Drop in/out style, running this sunday at 19:00 CEST. 3/6 slots filled
Come join us in the discord if interested: https://discord.gg/82FzbCK
>>
can't decide between 11, 16, 12, 11, 16, 12 or 7, 17, 11, 8, 13, 14 statlines for my rogue

the well roundedness of the first one is really nice especially for rogue since they use so many skills but the second one is also pretty good because 18 dex for a level 1 rogue is bretty gud.
>>
>>53213218
Depends on what they're fighting. Conscripts get to be thugs, soldiers are guards. I fiddle with the weapon they have to get the right thing I need, then add any pertinent or major racial features if needed.

The party doesn't pick fights with dragonborn soldiers anymore.
>>
>>53215729
With their bonus damage, they shouldn't actually use sharpshooter or GWM.

They would be getting thirsting blade, lifedrinker, magic weapon, and special Cha weapon invocations to deal basically the same damage as eldritch blast with no magic implement.

Melee discourages concentration spells and advantage has more effect on eldritch blasting. Fire Shield works, but I don't know what any other patron would practically use slots 3 and 4 on. Hellish Rebuke, maybe though.

Hexblade is better off blasting because their curse favors multiple attacks even more than usual.
>>
>>53215795
Use the 3-6 encounter adventuring day instead.
>>
>>53215795
You can also use longer rests so you can have 7-8 encounters over a week, but that might slow things down.

>>53215921
People really need to drop prone more often to avoid ranged attacks.
>>
>>53215953
18 dex for a level 1 rogue is being a stat-rolling faggot.
>>
>>53213316
Yeah, that could work.

>>53213385
Will do, thanks.
>>
>>53215795
>>53216158
>playing OotA
>DM is doing a 1-2 encounter adventuring month
>>
So we all agree that Brawny and Powerful Build don't stack, right?
>>
>>53216285
not rolling for stats is being a faggot
>>
What's the best class for playing a delinquent with a heart of gold?

I'm thinking paladin or kensai monk
>>
>>53216341
>Not rolling for stats is being a faggot
Maybe if you were actually playing a system where rolling for stats actually made sense.
>>
>>53216287
>T-that's just atmosphere building.
I'm sorry. I think the book might even recommend that.
>>
What would a space druid look like? Space is a part of nature- Just a very isolated, hostile form.
>>
>>53216348
Being delinquent is about not following the rules, and both monks and paladins are about following the rules.
I'd say literally everything but a paladin or monk.
>>
File: xorn.jpg (140KB, 702x800px) Image search: [Google]
xorn.jpg
140KB, 702x800px
So how much does it take to bribe a Xorn? My players are going to run into one in a mine full of skeletons, how many GP worth of gems until he's satisfied and gives them a magic mace? How much is he going to want to help them smash some skeletons? I just need some ballpark numbers, we're all new to D&D and I don't have a good grasp on the economic aspect yet
>>
>>53216437
one party member to sacrifice should do it
>>
>>53216386
I don't know but I like where this is heading. Just need to figure out a good spell list for it.
>>
>>53216386
I know WoW gets a lot of shit, but they have some dudes that are made of starlight and constellations. I'd imagine that space druid beast forms would look comparable. Look up a picture of Algalon the Observer.
>>
>>53216437
Enough that the players are clearly invested. If the xorn is supposedly not too powerful and can't just swim through earth for millions of GP worth of gems eaten every day, they'd actually probably want the skeletons gone so they can inhabit the mine more freely. But they couldn't naturally trust an adventurer.
So, enough that it's a sign of friendship and actually takes at least a small amount from the player's pockets rather than 'No, I want to hoard all my money for plate armour!'
>>
>>53216386
Well, it'll be a form of Land Druid. (With hints of GOO stuff)

3rd - darkness, levitation
5th - fly, hunger of Hadar,
7th - dimension door, Otiluke's resilient sphere.
9th - contact other plane, teleportation circle.
>>
>>53212281
Your question can be heavily dependent on the theme of the campaign. Some campaigns you may avoid combat npcs like the plague. Others, They can be an integral part.

IE: my last campaign was a based around getting the players to like a variety of NPCs on two sides of a conflict(and then force a situation in the penultimate act where they were asked to choose sides). I found the best way to make them care was to make them fight along side them a few times. To minimize chance of "DMPC syndrome" make thier stats slightly worse than the player characters so they are useful but not overshadowing. Also: make a small stat card and give it to a volunteer to have them run their combat as long as they are reasonable, leaving you just to roleplay them.
>>
>>53216341
>He rolls for stats
>Not using cards for random stat gen in d&d.
I mean, maybe in a one shot. Or if your going to recklessly kill yourself off for the party until you get one with decent stats.
>>
>>53216437
75 gp worth for a smash fest. (They probably want to do that anyways.

At least 1000 gp for a magic mace. Magic item economy is always tight.
>>
>>53216437
Personally, I'd say it depends on how nice the jewels are.

Think about it like this, he's a Xorn, he swims about in the earth, eating gems every day.

But these humans, they're like consummate chefs without a sense of taste. They string together gemstones on metal chains, they polish them so they shine. They even cut off the less nice bits to get a really fancy gemstone.

In mechanical terms, I'd say 1000gp's worth of gems and jewellery is enough to please one.
But the fewer the gems are per value, the more pleased they'll be. They'd prefer a single well cut sapphire to a bag of a hundred blue quartzes.

(And of course, you can negotiate by trying to make the stone sound as appetising as possible.)
>>
I want to throw the tomb of horrors into curse of strahd, can I do a dream sequence maybe? From the night hag
>>
>>53214912
>smite
If you could get Smite on every hit then Volley could get Hail of Thorns on every hit.
>>
We're playing a level 8 one shot with silly over optimized builds

So far we've got the
Heavy Crossbow Sharpshooter Heavy Weapon Master
For 40 flat damage if both attacks land.

Half Elf 5 Paladin 3 Champion critfisher with Elven Accuracy

Halfling 2 Diviner, 6 Lore Bard support bard

Are there any more ridiculous level 8 builds?
>>
>>53216760
Doesn't GWM requires a melee attack?
>>
>Playing OotA
>Get to the maze engine
>Get sent back in time to start of the game
but why
>>
>>53216825
Because fuck you, that's why. Also demons.
>>
>>53216825
If you forget your memories:
Everything happens exactly as before and you get to the maze machine again and either it doesn't send you back in time again or it creates an endless cycle where your characters are essentially erased from existence.
If you don't:
You can do just ask your DM to land you at any point at all you wanted before ('We'll do exactly as we did before up until X') and then correct your wrongs.
>>
>>53216817
so this is the silliest part of the build
you need 3 feats to pull this off
Tavern Brawler to gain proficiency with improvised attacks
Sharpshooter
Heavy Weapon Master
Archery Fighting Style

Archery Fighting Style and Sharpshooter are worded as attacks with ranged weapons, not ranged weapon attacks.
So you can take a -10 penalty to hit for a +20 bonus to damage, for both attacks. If you want you can take barbarian for the ability to use reckless swing for advantage to compensate.

Very rules lawyery and wouldn't be allowed in standard play, but we're playing Read as Written for this silly oneshot
>>
>>53216675
Don't make it a dream sequence, just have it as another domain of dread that they get pulled into by travelling too far in the mists.

After all, Acererak's enough of a dick to become a dark lord.
>>
>>53216873
Time didn't revert, we were sent back in time as ourselves, current level and gear, into the prison where the drow put us at the start
>>
>>53216880
TEchnically you could probably get away with not getting proficiency on your improvised attack but at the point you have -10 to hit do you even really care?
3 strength, no proficiency and +20 to damage. Get elven super-advantage + reckless attack + champion for maximum critifsh. Okay, 13 strength then.

Really though, that isn't 'super optimized' that's suboptimal memebuilding.

Instead you should use netfighting - melee attack with a net that deals 1d4 damage and thus allows you to add sneak attack onto it.

Also the half-elf could try going warlock instead - 2 level 3 spell slots with invocation smites which deal 12d8 on a crit. But either way paladin 8 would be more optimized, oathbreaker especially.

Nuclear druid is also 'overly optimized', I suppose.

You could do a hill dwarf with the tough feat barbarogue, bear barbarian 3 / rogue 5 for excessive tankiness. This seems to be more in line with 'meme builds' than 'super optimized' builds that you- Well, I guess you can call them 'super optimized' builds, considering they're optimized for one specific thing even if they're shit at everything else.
A better term for it would be 'crippling overspecialization'.
>>
>>53216966
yeah, they're not really gamebreaking, they're more hyper specific memebuilds
>>
>>53216999
Oh, also, necromancer wizard that wastes all their slots maintaining skeletons.
>>
>>53216348

Don't let anyone discourage you from picking a delinquent paladin. They follow THEIR rules now, not a god or anyone else's unless you or the setting specifically mandate it (Which is still perfectly reasonable).
>>
>>53217019
I wouldn't let a person play that unless I knew they were someone that can deal with controlling lots of shit on one turn and can do it quickly. Having a druid that would constantly conjure 4-8 allies and spend 5 mins deciding what to do has made me hate shit like that
>>
I am going to run tomb of horrors what is a cool initial place?

also how many and which level should players be?
>>
>>53209559
>Paladins
>Giving a shit about their church's patronage
Smelly, dumb, fundamentalist scum.
>>
So how do some background features work in Curse of Strahd? For example, what are the odds you'll find a Spy Contact in Ravenloft?
>>
>>53208872
Would it be redundant to give the Grudge Bearer feat to a Dwarf Hunter Ranger? How would this scenario play out?
>>
>>53217458
He begins to hate elves even more and comes up with a plan to deal with them once and for all.
>>
>>53217088
Yeah, you mostly just need to block them up and have them all take the same action, use them out of combat or fuse them into one big skeleton.
>>
>>53217516
OK, but mechanically speaking.
>>
>>53209559
>Paladin is a disgrace and so should get power from fiendish entities to make them this highest DPR class-archetype in the game
Yeah, sure, whatever fucko.
>>
>>53217567
>>53217458
They would both work with each other. It isn't redundant, but it isn't a great mechanical feat to begin with. You'd pretty much know everything about the monster type though, with advantage on your rolls + double proficiency
>>
>>53208872
Is the UA Artificer any good? Reading over it, it seems pretty shit.
Looking at the UA Eberron Artificer, which is an alternate wizard, and didn't really impress me much either.
>>
>>53218149
It's shit. I've been debating all week if I should go for it anyway, but it's just really, really shit. It doesn't even appear to have anywhere close to an interesting amount of utility. It baffles me that they can't even learn Animate Object or Creation. I cannot see any point in playing one.
>>
>>53218194
Shit, oh well. Doesn't seem to be any good utility 6th level casters in this, apart from bards.
>>
>>53218149
It's a great design idea but it needs polishing.

It relies too much on the level 6 feature and aside from the base utilities it gets (Magic items, the few spells, the couple of rituals, tool expertise) it doesn't really go much further than that.

Also gunsmith is just.. Lacking.

Alchemist could use fairer options, too, such as the health potion being not an absolute 100% required pick.

It's a servicable class and can easily reach 18 AC with a breastplate+shield (At the expense of shit initiative and some things) or 16 AC, and there's some tactics you can do with at-will AoE prones, but, eh.

Hopefully they'll make another version in the future that's better.
>>
>>53218251
There might be a homebrew floating around that's usable, but I have yet to find it.
>>
>>53218287
It is a great idea, a utility 6th level caster that isn't so music focused.
>>53218294
I hope so, the Monk of the 4 elements homebrew is great. I also like the Mercer Witch Hunter.
>>
>>53218149
It's okay when you can combo it with a 2 level rogue dip and the Downtime UA.
>>
File: Alchemist - Touch of Class.pdf (1MB, 1x1px) Image search: [Google]
Alchemist - Touch of Class.pdf
1MB, 1x1px
>>53218294
>>53218251
This has some utility stuff, only up to 5th level spells tho
>>
>>53218508
>>53218508
>>53218508
>>
>>53218454
nvm it's mostly Self stuff
Thread posts: 350
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