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/hwg/ - Historical Wargames General

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Last Shot Of The War Edition

Previous thread: >>53124785

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
Modern Spearhead
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13th May in military history:

1568 – Battle of Langside: The forces of Mary, Queen of Scots, are defeated by a confederacy of Scottish Protestants under the Earl of Moray, her half-brother.
1779 – War of the Bavarian Succession: Mediators at the Congress of Teschen negotiate an end to the war.
1804 – Forces sent by Yusuf Karamanli of Tripoli to retake Derna from the Americans attack the city.
1846 – Mexican–American War: The United States declares war on Mexico.
1862 – The USS Planter, a steamer and gunship, steals through Confederate lines and is passed to the Union, by a southern slave, Robert Smalls, who later was officially appointed as captain, becoming the first black man to command a United States ship.
1864 – American Civil War: Battle of Resaca: The battle begins with Union General Sherman fighting toward Atlanta.
1865 – American Civil War: Battle of Palmito Ranch: In far south Texas, more than a month after Confederate General Robert E. Lee's surrender, the last land battle of the Civil War ends with a Confederate victory.
1912 – The Royal Flying Corps, the forerunner of the Royal Air Force, is established in the United Kingdom.
1940 – World War II: Germany's conquest of France begins as the German army crosses the Meuse. Winston Churchill makes his "blood, toil, tears, and sweat" speech to the House of Commons.
1941 – World War II: Yugoslav royal Colonel Mihailović starts fighting with German occupation troops, beginning the Serbian resistance.
1943 – World War II: German Afrika Korps and Italian troops in North Africa surrender to Allied forces.
1958 – May 1958 crisis: A group of French military officers lead a coup in Algiers demanding that a government of national unity be formed with Charles de Gaulle at its head in order to defend French control of Algeria.
1972 – The Troubles: A car bombing outside a crowded pub in Belfast sparks a two-day gun battle involving the PIRA, Ulster Volunteer Force and British Army.
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It is 449 years since the Battle of Langside, one of the more unusual contests in Scottish history, bearing a superficial resemblance to a grand family quarrel in which a woman fought her brother who was defending the rights of her infant son. In 1567 Mary, Queen of Scots' short period of personal rule ended in recrimination, intrigue and disaster when, after her capture at Carberry Hill, she was forced to abdicate in favour of James VI, her infant son. Mary was imprisoned, while her Protestant half-brother, James Stewart, Earl of Moray was appointed Regent on behalf of his nephew. In May 1568 Mary escaped, heading west to her remaining supporters, and the safety of Dumbarton Castle with the determination to restore her rights as queen.

Mary's army was commanded by the Earl of Argyll, who was to show little in the way of real military skill: it is even suggested in the sources that he fainted at one point, though this is almost certainly a rumour spread by his enemies. With her army engaged the Queen stood some distance to the rear. As her troops attempted to force a passage through Langside they were met by close fire from hackbutters. Many in the front ranks were killed, throwing the remainder back on those following, and adding to the general confusion. They pushed on, finally reaching the top of a hill, only to find the main enemy army drawn up in good order. Moray's border pikemen advanced to intercept Mary's vanguard. Both sides now met in 'push of pikes'. The forest of inter-locked spears was now so thick it is said that if those behind threw their discharged pistols at the enemy the weapons simply rested on the shafts as on a carpet, rather than falling to the ground.
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>>53202757
The battle was now at its height and the outcome still doubtful, until Moray saw that the right wing of his force was beginning to lose ground. He immediately galloped to the main battalion and brought reinforcements. This was done so effectively, and the counter-attack pressed with such force, that it broke the enemy ranks. Moray, who hitherto had stood on the defensive, repulsing Mary's cavalry, now charged at the main enemy battalion, the fight now joined all along the line. The Queen's men crumbled, the fugitives being closely pursued by a party of Highlanders. The battle, which had lasted for some forty-five minutes, was over. In all some 300 men had been killed, a figure that almost certainly would have been much higher but for Moray's decision to avoid further bloodshed by ordering a halt to the pursuit. Many prisoners of note were taken. Mary and her escort rode off, eventually arriving at Dundrennan Abbey. From here she left for England, never to see Scotland again.

This is a great bit of Tudor-era hack'n'slash, encompassing all the fun of pike and shot with strong medieval touches. The forces range from knights with the most advanced technology of the time to rough and feral Scots kerns.

http://www.mediafire.com/download/rtcf3koojhabka3/Osprey+-+ELI+167+-+Scottish+Renaissance+Armies+1513-1550.pdf
http://www.mediafire.com/download/d6zjpu68z2cc8z6/Osprey+-+ELI+179+-+Pike+and+Shot+Tactics+1590-1660.pdf
http://www.mediafire.com/download/c72hal73cbbmuri/Osprey+-+FOR+046+-+Castles+and+Tower+Houses+of+the+Scottish+Clans+1450-1650.pdf
http://www.mediafire.com/download/ql61fnj89d9l59l/Osprey+-+WAR+104+-+Tudor+Knight.pdf
http://www.mediafire.com/download/xsa52ol1112b64b/Osprey+-+WAR+154+-+Border+Reiver+1513-1603.pdf
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It is 152 years since the Battle of Palmito Ranch, which is generally regarded as the final battle of the American Civil War since it was the last engagement involving casualties. It was fought on May 12 and 13, 1865 on the banks of the Rio Grande east of Brownsville, Texas. It took place more than a month after Robert E. Lee surrendered the Army of Northern Virginia at Appomattox Court House, Virginia.

Union and Confederate forces in southern Texas had been observing an unofficial truce, but Union Colonel Theodore H. Barrett ordered an attack on a Confederate camp near Fort Brown, for reasons unknown (some claimed he wanted to see combat before the war completely ended.) The Union attackers gained a few prisoners, but the attack was repulsed near Palmito Ranch the next day by Col. John Salmon Ford, and it was claimed as a Confederate victory. Casualty estimates are not dependable, but Union Private John J. Williams of the 34th Indiana is believed to have been the last man killed in combat in the war.

Union forces consisted of 250 men of the 62nd U.S.C.T. in eight companies and two companies of the (U.S.) 2nd Texas Cavalry Battalion, 50 men without mounts. At first their attack was successful, although it failed to achieve the desired surprise. During the afternoon, Confederate forces counterattacked with less than 100 cavalry, driving the Union troops back. Fighting stopped for the night and both sides sent for reinforcements. The next day Union forces advanced again and scattered skirmish actions grew into a fierce and confused fight Eventually they retreated once more, losing a fair number of prisoners. Total Union casualties were 4 killed, 12 wounded and 101 captured; the Confederatew suffered 6 wounded and 3 captured.
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>>53202810
In July 1865, Barrett drew charges of disobedience of orders, neglect of duty, abandoning his colors, and conduct prejudicial to good order and military discipline against his immediate junior, Colonel Morrison, resulting in the latter's court martial. Confederate Col. Ford, who had returned from Mexico at the request of Union Gen. Frederick Steele to act as parole commissioner for disbanding Confederate forces, appeared as a defense witness and assisted in absolving Morrison of responsibility for the defeat.

This battle is small enough to make for a good skirmish yet large enough to be played as a battalion-sized action. It's an intriguing example of the Civil War in the West, something that usually gets overlooked; this battle involved Caucasian, African-American, Hispanic, and Native American troops. Also there's a certain novelty to fighting the very last action of a war.

http://www.mediafire.com/download/6r1arzudlij0w85/Brother+Against+Brother.pdf
http://www.mediafire.com/download/04a4sd90ma8otqm/Terrible+Sharp+Sword+%28TFL%29.pdf
http://www.mediafire.com/download/d8212atguu2cpfa/They+Couldn%27t+Hit+An+Elephant+At+This+Distance+%28TFL%29.pdf

http://www.mediafire.com/download/ahau1xuyo04e2xj/Osprey+-+ELI+140+-+The+American+Civil+War+in+the+Indian+Territory.pdf
http://www.mediafire.com/download/s59lvwkl1rcwa2q/Osprey+-+WAR+105+-+Native+American+Mounted+Rifleman+1861-65.pdf
http://www.mediafire.com/download/7b4d4i88vrqypin/Osprey+-+WAR+114+-+African-American+Soldier+in+the+Civil+War.pdf
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BMP (well T-55 really) for a free Africa!
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Small image dump of various things
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Pikes may be.
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Warlord straight up copied the T-44's description in Konflikt '47 from wikipedia.
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Bolt Action campaign is starting soon. This is getting hung up at the FLGS tomorrow.
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Sd.Kfz 222
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>>53207833
wooooo! that's gonna be off the chain.

I am somewhat concerned about that tech center in Spain - US is essentially going to have high tech straight away. I suppose that could be partially balanced by their lack of close production centers. Essentially US will have Shermans right off the bat, and lose all the fun of playing early war with stuarts and half tracks.

Also you will probably want to increase movement distances since there are many squares - 2 squares of movement per turn probably wont be enough, unless you want to spend at least 2 turns moving around before anything happens....
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>>53205621
Well, what else is there to write about it?
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>>53209537
The first three turns are going to be moves with no combat, and everyone starts with 1000 points in their center square. We'll just do those the night we open the campaign, so players will have six squares of movement before turn 1 begins. It's true that the US will probably have extra tech from Madrid, so I'm sort of hoping that the Germans and British try to rush it. Since they're apparently formed an alliance, they won't be busy with each other.
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>>53205621
You know what copying means, right?
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>>53210124
nice, be sure to take a photo once the action starts going down! If I were you I'd make the first 2 or 3 turns before things kick off not count towards the changing period - so essentially the start of hostilities is the start of early war.
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Question for knowledgeable anons:
What material would mid 1600s artillery pieces mounted on ships (specifically, cannons and swivel guns) be made of? The ones you see nowadays are generally painted black, but what about back then? Would they be painted (and would it be black) or left natural? How much of the paint would have been removed due to firing and handling?
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>>53212996
Probably Bronze, maybe cast Iron.
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>>53212996
Well that varied somewhat depending on the piece, but back then they were genuine black iron (and bronze in the earlier years), with the smaller pieces (like swivel guns) being bronze or copper.
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>>53205621
Copied, hey? Adapted would be more like it, but what, pray tell, would you have written?
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>>53207833
Can you post a link to the custom rules you are using?
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>>53205621

What do you expect from "Soviet Hordes ARRR" K47? I found the Anti-soviet bias to be a tad strong in K47, but maybe it's me. And of course, the T-44 was already a old design for soviet standards by 1945: pic related, your t-54 ancestor in March 1945. But I guess German idolizers like BA players would die of a stroke to get such tanks for the Soviets.

>>53213455

If one of my young students did something like that for a test, I'd throw his exercise away. Copy pasting from Wikipedia is a sign that they don't care.
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>>53215791
Used to be plagiarism was an excuse for disciplinary action. We talking college kids or just middle school/high school?
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>>53212996
Bronze was the best metal for smoothbore artillery. It's relatively easy to work, sort of cheap, but more importantly, it's soft enough that it can easily absorb the shock from firing a cannonball. An equal thickness of cast iron from the same time period would heavier, enormously more expensive, and much more likely to burst when firing. As metallurgy improved, iron guns improved, but bronze was still in common use as late as the 1860s in smoothbore guns. Bronze, however, is way too soft to take rifling - any rifling grooves you cut will be stripped away after just a few shots, so the introduction of rifling in the early 1800s necessitated a move to iron and eventually steel guns.
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>>53217038

This raises a question I've been pondering for a little while. Is there actually a hard line between iron and steel? What defines steel? If you work iron in charcoal does that make it "steel"? Is pure iron even useable as a sword or is every iron sword technically a form of steel, even if lower grade than post-industrial revolution steel?

I've come across the issue in the context of ancients wargaming, and trying to decide how many of my dudes to give iron armour vs bronze armour. We know non-bronze armour was used in the 400s+ BC, but a lower proportion than bronze, so it must have either been more expensive or less useful, right? Well some people say less useful, others more expensive, and most of the ones who say less useful are arguing that it was soft and heavy because iron, while those who say more expensive are arguing that it was more difficult to make because steel

All I could find for sure was that "steel" was made by the Hittites well before the Hellenistic era, but this doesn't really prove anything conclusively; I've also seen some say that you can't consider anything before the early Renaissance to actually be "steel", and Wikipedia gives vague and conflicting definitions. I don't really want to read a whole book on the history of metallurgy to figure it out...
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>>53217280
Steel does not undergo eutectic reaction during its production whereas cast iron does. I.e. the components do not melt homogeneously.
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>>53217280
It has to do with iron arranging itself in a crystalline lattice around carbon. Iron worked in charcoal is wrought iron, which isn't steel, but is still harder than regular iron. Wish I could offer more, but that's the little I know.
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>>53217448
>>53217529

Thanks for the answers, clears up a couple of the questions.

I realize it's mostly autism but it's one of those things that bother me because I can't figure it out. I assumed "iron" armour was superior and more expensive because it eventually replaced bronze, until I started reading people say how much harder and lighter bronze is than most assume.

Geography also plays a part in this equation, as independent of utility, some regions had more iron and less tin in the ground, which made bronze scarcer and therefore iron armour likely to be present in higher proportions for regional warriors. Spain and Anatolia had large iron deposits which is probably why the Iberians and Hittites were notorious iron/steel-workers

There also seems to have been variance of skill even within the same culture, as some Romans write of the Gauls/Celts as producing "iron" swords superior to the Roman in strength, while others say that Celtic swords would bend during combat and had to be straightened with the foot after a few blows. This then led some historians to conclude that the Celts went into battle wielding essentially a cast iron bar with which they bludgeoned their opponents, which was almost certainly not the case. More likely some tribes had excellent smithing techniques and others crude.

The scarcity of concrete information from the era is always frustrating
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>>53217719
>I assumed "iron" armour was superior and more expensive because it eventually replaced bronze, until I started reading people say how much harder and lighter bronze is than most assume.

This is more because iron is usually easier to get at than the components for bronze, less expensive to produce, and while it's not AS hard or good as bronze most of the time it's still capable of producing weapons that serve well enough to kill one's enemies or armor that can capably turn the enemy's blows.
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>>53217804
>while it's not AS hard or good as bronze most of the time it's still capable of producing weapons that serve well enough to kill one's enemies or armor that can capably turn the enemy's blows.

I think I read somewhere that it either holds an edge better or is easier to sharpen than bronze (or both) which is why it was adopted for weapons much faster than for armour. Also I assume it's easier to form into rings which would explain it's near-universal use for chainmail throughout the Hellenistic and Roman eras.

It only really matters in a wargaming context because I would paint more elites with silver armour and weapons if it were superior, or more mercs and levies with it if it were cheaper and less effective. This is kind of mitigated by the practice of silvering and gilding both iron and bronze so in a worst-case scenario I can just rationalize it away
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>>53217280
>I've come across the issue in the context of ancients wargaming, and trying to decide how many of my dudes to give iron armour vs bronze armour

Naturally it depends a lot on the precise date and culture of your dudes.

Bronze continued to be used in armour well into the Iron Age for a number of reasons. The most important is that ancient metallurgy simply could not produce large sheets of iron with any sort of reliability or quality if at all. Greaves, helmets and breastplates tended to be bronze since these items are best made from one or a few components. Even in the Early Middle Ages when use of bronze in armour has long since vanished, helmets were made from multiple panels riveted together and it's only with advancing technology that it becomes possible to raise a helmet from a single piece of iron.

Early iron armour tended to be made from many small components, the earliest being scale. Mail is a huge game changer as it allows the production of very high quality armour in iron.

As a base material iron is cheaper/more abundant than bronze, but how suitable it is for a given item of armour is very dependant on the tech/skills available. Items that could be made from iron usually were and it's only when that is impossible or the resulting product would be greatly inferior that the more expensive but easier to work with bronze is used. In many cases that means a given warrior might have both iron and bronze armour; a Roman or Gaul
with an iron boss on his shield, a mailshirt but a
single-piece bronze helmet.
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>>53218020
I am talking directly from memory, but I seem to recall that you CAN'T sharpen bronze, at least not in the same way as iron. When the edge gets dull, your only option is to essentially reforge the blade. Hence why iron was much preferred for swords, knives and such.
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>>53202757
>Both sides now met in 'push of pikes'. The forest of inter-locked spears was now so thick it is said that if those behind threw their discharged pistols at the enemy the weapons simply rested on the shafts as on a carpet, rather than falling to the ground.
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>>53218310
>very manfully
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Bump
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Hey /hwg. It's the guy from ChargeBlog aka the man writing all those posts about technicals/rules comparison. More recently I've done some stuff looking at the Foxhound and MRZR in 28mm (see picture).

I'm expecting to have the piss taken out of me for a post like this but i'm wanting to ramp up what I'm doing with my blog. To help this I'd like to increase the eyes on my stuff. I've setup a Facebook page so you can get your wargaming dose straight in your news feed (look for ChargeBlog on Facebook). The blog is also running (look for ChargeBlog on google) and support RSS feeds and email subscription. It's also has Ada but it's just small AdSense blocks that adblock loves to turn into yellow squares.

This will be the only post I do like this but I really like reading /hwg and I'd love to keep writing stuff you guys like.
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>>53222718
Huh, autocorrect messed some of that up
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>>53222718
Cool stuff.
Are you thinking about focusing primarily on moderns?
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>>53214852
He posted a google document a few thread ago, they are essentially adapted from the Ostfront campaign rules, but with secret movements and attacks, and some rules for scorched earth and rebuilding areas.
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>>53214852
>>53225265
Here you go: https://docs.google.com/document/d/1i8uFRqfB0zzFi993U7Piu_ufbXggAq3hmZHrWPVKsd8/edit?usp=sharing
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A sleepy crossroads in Karelia...(1/6)
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>>53225850
In the spring of 1944, most of the snow has melted, but the standing pond is still frozen solid
>>
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>>53225868
The soviets have brought almost an entire platoon of infantry, as well as two T-34/85s and a terrifying IS-2
>>
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>>53225890
The Finns have assembled a few squads of infantry, including an elite Sissi recon squad, a German howitzer, and a motley collection of tanks. A modern T-34/85 captured from the Russians, an elite StuG III Ausf F, and a behemoth KV-1 stolen in the first months of the war
>>
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>>53225930
For all its size and armor, the lumbering, outdated KV-1 was destroyed by the very first shot from one of the Soviet T-34s
>>
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>>53225939
By pairing up, the StuG III and the Finnish T-34 were able to keep the IS-2 suppressed, but weren't able to destroy it in time to save the Finns.

I didn't take any more pictures from here on, but the Soviet forces played their part with skill. My Finns died hard, but they died, until their morale collapsed(a pair of unlucky FUBAR rolls) and the Soviets rolled past them and back into Finland.
>>
>>53225930
In case anyone's curious about the dice colors, my group does a thing where, if you're fielding multiple platoons(in this case both an Armored and Reinforced platoon) you use two separate dice colors, and can only activate units from the appropriate platoon. It cuts back a bit on the advantages gained by adding an armored platoon to a reinforced one, and represents the difficulty two forces with separate chains of command would have with close coordination.
>>
>>53223495
Thanks! Its what i mainly play and have the most interest in so yep, that will be the focus. Although some of my friends I play with have mentioned WW2 or Napoleonics
>>
>>53226462
Okay, that makes sense.
Modern isn't really my thing, but it's always interesting to see new/different kits even if I'm not too interested in the period at the moment.
>>
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Playtesting Hind & Seek...

Search and destroy mission - Soviets have intel on Mujahideen whereabouts, send in a small unit to deal with them. Hind, 2 BTR-60s, T-62 and 2 solid infantry squads.

Mujahideen realize they have no RPGs at the start of the game, but the T-62 hits a roadside mine straight away (a Mujahideen asset) so not too worried any more.

Mujahideen stinger teams show up on the high ground, targeting the Hind, but the BTRs focus fire on them, and although a single stinger is loosed, it misses the Hind, and the 2 units scatter in the hills never to be seen again.

The BTRs swerve past the burning T-62, but mujahideen goryunov MGs open up from the surrounding hills, causing the front BTR to bail out - the infantry inside hit the deck, suddenly under fire from 3 Mujahideen infantry units, the rear BTR dismounts the infantry inside and reverses hard to attempt to get enough distance to target the Mujahideen on the high ground (above its weapons elevation...)

Meanwhile the Hind conducts attack runs on the Mujahideen infantry, they have no way to take it down, so just try to ignore it while pinning the soviet infantry and trying to take out the rear BTR with the Goryunov MGs - the Goryunovs prove ineffective.

Command control completely breaks down for the front Soviet infantry squad, and they dig in next to the bailed out BTR, hoping help will arrive...
A Mujahideen mortar squad targets the 2 soviet infantry units from the distance, turning a pretty bad situation into a really very bad situation. The Hind is the only decent thing on the table at the moment for the Soviets...

An easy search and destroy mission has turned into a fight for survival for the beleaguered Soviet infantry - its uncertain if they will complete their objectives
>>
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>>53227499
Turned out Soviets deployed almost half the amount they should have - which accounts for the total rapage (the infantry were annihilated and Soviets lost at least 50% making the game a Mujahideen victory)
We'll have another game this sunday at the club, this time with correct points. Definitely learned a bit from the play-test though, and the game runs pretty smoothly. Helicopters a terrifying when you don't have any AA weaponry!
>>
>>53225939
HA!
>>
Any tips on figuring out what uniforms were used in each battle of WOTR?
>>
>>53228852
There were no uniforms.
>>
>>53228860
Each commander had logos and colours. So yes there were unit uniforms of a sort
>>
>>53225799
Thanks anon
>>
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>>53228852
Well it's pretty easy to discover the various heraldry of the different lords, it's well documented and there's a couple of good Ospreys in our Medieval folder, for example. But there are many more detailed books on the subject. Then you just line up the relevant lords who participated in each battle and there you go.
>>
>>53228883
Uniforms!=insignias.
>>
/v/ wouldnt know history if it bit them in the ass so i come to you /hwg/

im trying to think of the name of a somewhat recent wargame that sits somewhere between the tactical and strategic level. It uses NATO counters and plays in real time, focused around ww2.

probably published by slitherine

any ideas?
>>
>>53229465
Order of Battle: WWII ?
>>
>>53229565
>Order of Battle: WWII
nope. not turn based
>>
>>53229465
I'd say you're refering to Command Ops 2:
https://store.lnlpublishing.com/index.php?route=product/category&path=66_91
>>
>>53229628
>https://store.lnlpublishing.com/index.php?route=product/category&path=66_91

Yes thank you!
>>
>>53227859
Where can I find the most up to date PDF of this? I've gotten my Soviets based and I'd like to give it a try.
>>
Is there a complete pdf of the WW2 Warhammer Historical?
>>
>>53229956
We're still in the very early playtesting stages, but post your email in this thread and I'll email you the latest PDF:
http://www.thewargameswebsite.com/forums/topic/hind-and-seek-rules-for-the-soviet-war-in-afghanistan/
or just email me at [email protected]
>>
>>53230170
Just sent you an email. Cheers lad!
>>
>>53230033
You mean Kampfgruppe Normandy? I don't think we have that but Battlegroup Kursk and co. is essentially a spiritual successor (written by the same guy)
>>
>>53229465
Commander: The Great War is also a fun game if you've got a mate
>>
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I briefly passed the hebrew command models from Warlord games and I got this huge mindboner about creating an army based around the Kingdom of David.
What models would fit the part? We're talking 11th and 10th century BC.

And if I want to stretch the timeframe and continue going with the kingdom of Judah(10th-6th century BC) can I use the same models? Would the soldiers look mostly the same?
>>
>>53230697
Thanks! I'll check it out.
>>
>>53231086
also, the scale is not wholly important. As long as I can kill some infidels and recreate the United Kingdom I'll be glad
>>
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>>53231086
>>
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>>53231086
>>53231178
Foundry have some Canaanites and other Biblical-ish stuff that might suit in 28mm

Magister militum also have a fairly extensive Biblical range in 15mm.
>>
>>53231178
>United Kingdom
>Jews

Oy vey :^)
>>
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I've got some 1/144 scale WW2 aircraft from ground combat games.

What would be a good ruleset to use these with for actual air combat?
Preferably something that plays nice and quickly.
>>
>>53232761
Lacquered Coffins?
>>
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>>53232806
All the stuff I've seen for that had larger numbers of smaller minis.

Would it work with 1/144 stuff?
>>
>>53232841
Generally aerial games are pretty scale-agnostic.

Worst comes to worst you've just got to fiddle some distances. Since you don't even really need terrain and a blue cloth will do as a game mat, shouldn't be too hard.
>>
>>53231464
The kingdom of Israel is sometimes called the united monarchy and I was being funny.
>>
Not wargame related, but are there any good historical RPGs? Roman, Napoleonic, WW1, and WW2 are my favorite periods.
>>
>>53233952
there are supplements for some rulesets like GURPS.
>>
>>53233952
There are OneDice games for WW1 & WW2, and Duty & Honour was shared recently for Napoleonics.
Depends what roles you want the players to take in the conflict. Achtung Cthulhu uses WW2 as a setting.
>>
>>53229235
When I've googled names involved in the battle I'm looking for all I'm seeing is reenactment photos and most of them only show 1 side in any real fashion.
>>
Does anyone have a pdf for Rome the Life and Death of a Republic?
>>
>>53230170
I've dropped you an email too - would love a chance to dust off my 6mm soviets
>>
>>53227499
Where are your figures from out of interest?
>>
>>53232761
Maybe Check Your 6? It's a derivative of the Blue Max/Canvas Eagles rules.
>>
>>53232841
It would work fine for 1/144. We only use large numbers of aircraft because its so quick it can easily handle them. Its still lots of fun with just a few aircraft a side. You can involve ground targets too, giving bombers and ground attack aircraft a reason to exist. For example your sturmoviks and stukas could dive bomb things, while the Fieseler Storch conducts recon (which can actually help the outcome of the game)
>>
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>>53235961
Heroics and Ros.
The infantry are kind of average in quality compared to GHQ, but the vehicles are passable, and the whole lot are cheap as chips, so suits me and my "build a large army of both sides in order to test a game and have a lot of fun" attitude
>>
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if any one ever gives you shit for playing historicals (SS, Confederates, Colonial powers and the like)...
....
remind them:
Skorne Supports Slavery
Chaos in 40K has mass murder and warcrimes
(slanesh/dark eldar have rape)
and DnD is all about racial and religious supremacy.

cheers!
>>
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Warlord's Ruined Farmhouse sets are nice
>>
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>>53239253
>>
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>>53239277
>>
Is there a place to get good (or even better, cheap) 1/72 terrain?
>>
>>53239253
Seems like they are made out of some ultra think plastic too.
>>
Possibly? A lot of pre-made or kit wargames terrain is focused around 15mm or 28mm though. What would you be looking for specifically?
>>
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Hi, I'm never going to be available to purchase.
>>
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>>53240369
Just bought the mounted samurai and a pair of samurai warbands in anticipation. Thinking of painting them in Shimazu clan colors.

Speaking of, anyone know where to get some good, cheap 1500's Europeans. Specifically artillery and arquebusiers.
>>
>>53240369
>>53241029
How are the new sculpts? The old WGF sprues were a pain in the ass to glue together and looked quite stiff.
>>
>>53241029
Shimazu was always my favorite clan in Shogun 2. Nice.
>>
>>53241029
Perry sells mercenary infantry boxes that include a dozen arquebusiers. Might be a little steep if you solely need the gunners though, but it's perfect if you can find a use for crossbowmen and pikes. Warlord games sells some pewter landsknecht arquebusiers too.

I have no clue where you'd get 16th century artillery.
>>
>>53240240
Yeah, so they're like a scale foot thick. It's nice to have houses that actually look like they won't blow down in a stiff breeze. And of course, won't snap if dropped.
>>
>>53233952
>Roman
http://www.mediafire.com/file/gkp11551eij1lup/Centurion+RPG.pdf
http://www.mediafire.com/file/y0i7da7mfvl9n7f/Rome+BRPG.pdf

>Napoleonic
http://www.mediafire.com/file/jocks3057t55m95/Beat+To+Quarters.pdf
http://www.mediafire.com/file/isojzldxlu4pnk3/Duty+and+Honour.pdf
http://www.mediafire.com/file/lkaxa3e906say32/Duty+and+Honour+-+1809+Miscellany.pdf
http://www.mediafire.com/file/6i1oslexq75rs2n/Duty+and+Honour+-+1810+Miscellany.pdf

>World Wars (not hard to convert WW2 stuff to WW1)
https://www.mediafire.com/folder/5yo566j0oi61s/GURPS_WW2
http://www.mediafire.com/file/u05c69kr34f7rx3/Behind+Enemy+Lines.pdf
http://www.mediafire.com/file/cgw81qj4199g5mt/Behind+Enemy+Lines+-+The+Guns+Of+Navarone.pdf
http://www.mediafire.com/file/oma98131893ylui/Night+Witches+RPG.pdf

I also recommend Twilight 2000 for world war roleplaying; while it's obviously set in the "modern" era it would require little effort to use it for WW1/WW2 gaming.
https://mega.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>>
>>53241476
They require a bit of creativity but they're not as stiff as the older kits. They haven't been to much of a pain to work with. I've definitely worked with worse kits.

I'd say they're a solid 8/10.
>>
>>53239340
You can find Airfix's resin stuff on sale regularly.

Check Matakishi's Teahouse to make your own.

>>53241476
Guess what, they are the old WGF sculpts, reboxed.
>>
>>53241778
Houses with foot-thick walls are weird? Around here we call those bits "the new annex."

wifi is fucking hell ;_;
>>
>>53242138
Another good RPG for the modern era is Recon
https://en.wikipedia.org/wiki/Recon_(role-playing_game)
>>
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>>53244362
How could I forget that one! While it was initially designed for the Vietnam War it grew to include mercenary actions of the 60s-80s and could easily be rejigged for the world wars.
http://www.mediafire.com/file/7715dc2vmqjb1w1/Deluxe+Revised+Recon.pdf

On a similar note there is FGU's Merc, unfortunately the core rules are my old mangled scan and not a complete set.
https://www.mediafire.com/folder/kmkondfv7ualm/FGU

There's also TFG's Delta Force, which would make an interesting system if you wanted to play retro operators of the Chuck Norris era. (see also TSR's Top Secret).
https://www.mediafire.com/folder/c8be89mmrjs9r/Delta_Force_RPG

If you're going to do any jungle-related combat than you can't go wrong with PDF related, either.
>>
>>53244435
What i did years ago with Recon was instead of Special Forces types, the players were ordinary grunts doing their tours in the Nam. Rather than the Rambo antics that were popular at the time, these guys had to hump and hump day after day until it was time to get on the Freedom bird back to the World.
>>
hey /hwg/, for your money which ruleset do you like the best for the French & Indian War?

I'm asking as I've got a box of WGF/Warlord Woodland Indians kicking around and nothing to do with them.
>>
>>53238548
People still get hung up over that stuff?

Most I've ever experienced was some guy telling me that I shouldn't be "glorifying war" and that "real people died". I just kinda shrugged and went back to rolling dice.

And this was in Southern California. I got yelled at while walking a pug once.
>>
>>53245311
Folks around here really seem to like Musket and Tomahawk. No experience with it personally though.
>>
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What are some of the most recommended rules-lite systems for creating modern small scale skirmish type game? (5-6 guys vs 5-6 guys and maybe a single transport)
Think of it like kill team in 40k where you control individual models.

It would be interesting to paly some scenarios like breach and clear, hostage situations etc.

And also who produces the best looknig 28mm moderns? I saw warlord having some operators in its warz line but i couldnt be sure of its scale. Models seem a bit smaller and thinner than regular.
>>
>>53245663
Fivecore pretty much meets your definition to a tee

>>53245663
>And also who produces the best looknig 28mm moderns?
I'm gonna stand up right now and say Spectre Operations, whose ruleset you might also like to look at
>>
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>>53232761
>>53232841

If you are looking for fast playing games you could go with something hex-based of course, which takes away most of the measuring.

I recently tested Bag the Hun (which is in OP) and while it was fun, it was just lacking too much for me personally. Version in OP (and tested) was v1 though and the one currently being sold is v2, which is like three times the page size and has a lot of feedback incorporated it seems, so that might just be great.

Check Your 6! (CY6) is also hex-based, wasn't able to test it out, yet.

Also I recently stumbled over a hex-conversion/hybrid thingy that combined the free (and rather nice) Sturmovik Commander with CY6. It was called Sturmovik Your Six and can easily be found.

If you're not down with hexes, Stumovik Commander and Scramble! are both worth checking. Lacquered Coffins has been mentioned already.

You could play most chit-based air games like Air Force with models as well, I guess.
>>
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>>53245663
>>53245685
Oh and Skirmish Sangin too, definitely worth a mention
>>
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>>53245685
>Spectre Operations
nice ones
>>
>>53245806
Do we have Skirmish Sangin in our archive, I found a pdf elsewhere but in ours it's nowhere to be found by me
>>
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>>53246223
It is DMCA'd on Mediafire
https://mega.nz/#!DtVXyDAL!mLc_38BtPl3Y7uFgGRc6eGmWczKvDywFr4AApTtrbNY

There are also lots of free scenarios avaliable from their website
>>
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>>53245685

Will check that out, minis look very nice but most of the stuff is sold out, anywhere else that sells them ?
>>
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>>53247297
Dude keep your animoo shit out!
>>
Is the warlord Pike and Shotte range noticibly inferior to the Perry one? Theyre box deal seems like a nice advantage since Perry doesnt have one
>>
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> Matrix releases their ECW game recently
> One of my favourite periods
> Supposedly 'the most accurate game released' on the subject
> Not even that expensive (16 britbux)
> No reviews to let me know if it's gud or not

Guess I need to keep checking RPS until based Tim Stone gets around to it.
>>
>>53248446
I heard their proportions can be a bit iffy and some other complaints like hats/helmets not fitting onto heads properly and the like. Really their biggest advantage over Perry is they are plastic.
>>
>>53248446
They're not as nice to paint, take extra time to assemble, in places are just not as well sculpted, and are stylistically more 30 years war than ECW styled.

Otherwise they are ok.
>>
>>53248680 Continued:

However you don't have to buy pikes separately for the warlord ones... I'd still recommend doing so because those plastic pikes tend to snap about 2/3rds of the way up fairly consistently and the pikes levelled pose is a pain, catching on terrain and other units.

If I were to do the era again but still be forced to do it in 28mm, I'd go with Perry or whoever else does it in metal, and have my units based in 3 blocks of 9s (9 shot/pike/shot) rather than fall for the more plastic miinatures = always better meme.
>>
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>>53248846
>forced to do it in 28mm

Tiny pikes best pikes
>>
>>53247911
>tfw you will never ride a churchill mk VII to a beach for a tea party with fellow little girls.

Why even live?
>>
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>>53248901
Unassailable truth.
>>
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>>53249057
Truly there is a greater feline menace than Tigers or Panthers.
>>
>>53248902
I'd mock you but I unironically read Stalker fanfic starring anime girls, so

(that's stalker as in the zone, not as in stalking, and they are not for lewds)
>>
>>53249082
They've finally built a big cat that doesn't spontaneously combust! It still breaks down for naps every few miles though.
>>
>>53249128
Yes, but look at it chew through that cover. Although, I daresay I don't think it could be operated in conjunction with a Maus.
>>
>>53249057
>>53249082
>>53249186
> Sturmkatze Ausf. D rampaging through London during Operation Sealion, 1940 (colourised)

https://www.youtube.com/watch?v=E07OsHiTSyU
>>
>>53248846
Perry it is, Thanks y'all
>>
>>53248547
looks like ageod, which all run on a vert similar system. Have a look at reviews for their other games, especially 30yw games and see if the mechanics seem like your thing.
>>
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>>53245311
Muskets and Tomahawks is fun. A lot of people like SP2, but you will need a lot of Indians for a SP2 force of a reasonable points total.
>>
>>53253517
Go my sweet boys. It's a shame they all died.
>>
>>53245663
Spectre is good if you want quick and easy rules for a squad or two or want to go all out building cool tactical armys

Skirmish Sangin is my preferred for squad vs squad. Downside, it can be a little intimidating to begin with but you'll remember every game. Never had a mediocre battle using Sangin.

Figures wise, Spectre for operators, Empress for line troops, both for OPFOR
>>
>>53239253
>>53239277
>>53239313
Nice pics. I've got a couple and the only problems are the pieces being a bit bent and the joins not being the best for gluing however once all pout together and a bit of filler they make a pretty spicy bit of terrain
>>
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>>53254114
They had a good go of it, I'm sure they'll be back for more.
>>
>>53243115
That website for terrain-making is awesome! I am usually overwhelmed with other guides.
>>
Hey Hind And Seek anon, have you thought about adding checkpoint scenarios to the game? Muj attacks on soviet checkpoints would make for a very different and I think interesting gameplay dynamic
>>
>>53257371
Just spitballing ideas here, but what if you had a mechanic like this:

> Muj player has a set of cards, 5 or so maybe
> All but one are marked 'civilian', the other is 'attack'
> At the start of the game the Muj player chooses an order to lay the cards face down
> Once per turn, a card is flipped over to represent a vehicle or group passing through the checkpoint
> Civ cards pass as normal, the attack card triggers the battle (and maybe a VBIED or something goes off)
> Meanwhile the muj player moves his other troops into position using a hidden movement mechanic of some sort

In essence the Mujahideen player is setting themselves a time limit to set up their attack. Too soon and their men won't be in position, too late and maybe Soviet reinforcements show up or something.
>>
>>53257798
>too late and maybe Soviet reinforcements show up or something.

Also I should add maybe taking too long increases the risk of getting spotted and thus the soviet player gets the initiative instead.
>>
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>>53257371
>>53257798
Interesting idea, did this come from The Bear went over the mountain or The other side of the Mountain, or just an idea you came up with?
I do plan on adding more scenarios as I come across interesting ones in the above 2 books.
There is a scenario for a raid on a soviet fire base, and civilians do feature in regular games (will lose a faction reputation if they fire at targets close to them, or fire at them...), Civilians can also turn into Mujahideen squads if the Muj player has the Weapons Cache asset.

I've started the "raids" part of The other Side of the Mountain, and got up to the "Application of Tactical Air Assaults" section of The Bear Went over the Mountain, so should be some interesting battles coming up.

Definitely sounds like an interesting idea for a scenario, I'll keep it in mind for when I add the next batch.
>>
>>53258127
Just something I came up with. Although the more I think about it the more I wonder how it could be made fun for the Soviet player.
>>
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>>53258231
yeah that is important. I'm aiming at the scenarios being all action from the start, like large operations planned and executed at a certain time, or Muj ambushes or raids. The game lends itself to campaign play - each battle influencing the next - so important to have somewhat balanced scenarios, and with players fairly free to do what they want.
Our playtest shows that hit and run tactics are really viable for the Mujahideen player, cause damage on the Soviets and get out of there before taking too many casualties. The Soviets do have ways of stopping them though, things like airborne insertions or air-blocking elements, so its often a game of cat and mouse.

Looking forward to doing more playtesting over the next few weeks. Hope to finish my first batch of Mujahideen soon as well
>>
>>53258127
What about a mujahideen attack on a soviet airbase? Like as a high-points scenerio, the afghans gotta blow up as many aircraft on the ground as they can and run before the helis get airborne
Maybe the afghan player pays points to buy fixed-wing craft on the ground, more points for the lower their readiness is, each worth lots of VP if killed, while the soviet player can buy units but especially helis at a discount based on how long they'll take to get into action
Combined with hidden movement and alert rolls and you could get a LOT of repeatability out of the scenario
>>
Awesome my operation sea lion book for bolt action is on the way. Can't wait to do a BUF force vs. Home Guard.
>>
>>53259244
Any digital copies available yet?
>>
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>>53215791
Konflikt 47, other than it's shitty sci-fi story, has such a shitty reason for a '3-way conflict' emerging. It was never in the interests of the Allies to start fighting - especially not when the Germans suddenly have fucking mecha-armour. Why would Stalin, who was incredibly paranoid of a US equipped reformed Germany army, or a British backstab, try to make it happen? If anything, the powers would've drawn even closer together, probably to the point where they'd be fighting on the same battlefields.
>>
>>53245806
>>53246287
>>53246223

While we are on the Sangin subject, has anone ever found their Skirmish Afrika PDF?

Its supposed to be AK-47Republic style setting with multiple african imagi-nations fighting each other .
>>
What game would be best for playing the 1830 July Revolution? I was thinking Song of Drums and Shakos.
>>
>>53259408
>Konflikt 47, other than it's shitty sci-fi story, has such a shitty reason for a '3-way conflict' emerging.

Expecting such a rules set to be anything other than shitty is nothing but errant nonsense. You might as well expect an orange to be an apple.

Like Bolt Action, K47 is little more than a way for WarHamster and other fantasy gamers to pretend they're playing something which is remotely "historical". While it may be a comforting lie for them, it's still a lie.
>>
>>53259391

Not yet I don't think so.

>>53260084

Eh' I look at bolt action essentially distilling ww2 down to an action movie. Lot better than flames of war though.
>>
>>53260084
>Like Bolt Action, K47 is little more than a way for WarHamster and other fantasy gamers to pretend they're playing something which is remotely "historical".

Mate, that's just a little unfair, don't you think? Bolt Action's main problems are really in list-building and the fact the to-hit/wound mechanic is basically cribbed from 40K. But it's at least SET in a historical period, and a non-WAAC group can play historical scenarios just fine.

K47, meanwhile, is out-and-out fantasy, just set in a world with roughly 1940's-era science.

If historical wargaming is to grow at all, I'd rather have a ton of newbies playing BA than K47.
>>
>>53259408
>>53260084
>>53261314
Honestly, I never expected anything else. It's best to just think of K47 as an expansion to Bolt Action for those people who want generic Weird War Two stuff. Since I'd already seen people houseruling Zombie Nazis and such before K47 got announced, it's a good decision to add.

Nothing wrong with it existing.

>>53260181
That's exactly the right way to look at it. Bolt Action is "Saving Private Ryan: The Tabletop Game"
>>
>>53261855

Personally I just like BA because they don't really buy into the national memes some other companies buy into when dealing with ww2. K47 does that but mainline BA doesn't seem too.
>>
>>53262230
I like it because 28mm is a fun scale for big, good looking battles. Also the rules are fun.
>>
>>53262271

I agree with you on both.

Now if I can get a popular 10-15mm scale ww2 or ww3 game that isn't shit... look at FoW and TY.
>>
>>53259244
just got mine, the units are very varied but the platoon selectors are shite as many of them basically are single unit, you cant mix and match the different units together.

For example: the ldv 'platoon' only allows inexerienced ldv squads, a single veteran ldv squad and a civilian truck.
>>
>>53262682

>Going by the platoon choices and not just doing it thematically

Anon do what me and my friends do. Just have some good tongue in cheek fun. Oh and also do the BUF look any fun?
>>
>>53262742
The BUF are actually quite runnable having an antitank and a 'mortar' option, also an abwher agent.

but seriously why they made the lists so restrictive is beyond me, one list only is allowed a single unit with molotovs which is that platoons only anti-tank option, a single medium sized tank would completly massacre a fully kitted out ldv platoon with all the options.
>>
>>53262873

Any idea when we're getting the releases for it this? I know we just got some LDV I believe and some support options. Any idea what we're getting for the next couple supplements as well? Next is Aussies and New Guinea right? Then what's after? Would love to see an operation unthinkable book.
>>
What war would you like to play a game for but don't have a satisfactory game to play based on it?
>>
>>53262947
>Any idea when we're getting the releases for it this?

Buf next week i'd reckon
>>
>>53262955
The conquest of Mesopotamia by Sargon.
>>
>>53262955
a Civil War rpg game like Recon
>>
>>53261855
>Nothing wrong with it existing.

There's nothing wrong at all with games like BA or K47 existing. However, there is something wrong when we expect games like BA and K47 to be something they're not and are then disappointed.

BA and K47 are what they are: simplistic faux historical silliness for minis players who are hopefully finally growing beyond their WarHamster addiction.
>>
>>53263766
Also: People who want a historical flavor but also enjoy a simplistic, not-necessarily historical game.

Not everyone is trying to be you.

Side note: Stop trying to make WarHamster happen, Regina, it's not going to happen.
>>
/hwg/ can you recommend some movies/series that cover the war in Africa? Or even a documentary, just something I can watch while I'm painting up some Desert Rats.
>>
>>53264229
I'm sure history channel once did a good series about Rommel
>>
>>53264229
"The Desert Rats" with Richard Burton
"Tobruk" with Rock Hudson
>>
>>53264119
The fuck is warhamster?
>>
>>53264484
Some guy who hates anything less complex than Axis and Allies trying to make Warhammer seem childish.
>>
>>53264119
>Not everyone is trying to be you.

I'm not saying they should. I am saying they should accept rules for what they are.

>Side note: Stop trying to make WarHamster happen, Regina, it's not going to happen.

Sorry, faggot, but the term "WarHamster" has been around since the early 90s at the very least. I first heard the term in '91 or '92 at a con outside of Chicago so it predates 4chan, Moot, and, most likely, you.

WarHamster happened before you were out of diapers and perhaps before you were out of your mom's womb. Live with it.
>>
>>53264229
>/hwg/ can you recommend some movies/series that cover the war in Africa?

There are plenty which are entertaining, but none that are of any use for historical wargaming.
>>
>>53264508
>make Warhammer seem childish.

Seem childish? That boat has already sailed.
>>
>>53264520
Weird, I thought the retirement home turned off the internet at nine.
>>
>>53264550
Being over the top childish and violent was the thing I loved about it.
Then age of sigmar came out and went from silly to absolutely putrid.
Of course people ate that shit up and vehemently defend it.
But on the bright side it was the right push to begin looking into alternatives to play.
>>
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>>53246287

Jesus wept, that is a *fantastic* little ruleset. Thank you for uploading that. I'll be buying the book from the company at the end of the month, cause they deserve it.

Also, if the secret santa who gave me a blister pack of Taliban this year reads this: thank you again. Now I have something to use them with.

>I'm surprised US infantry don't have the option to reduce suffered Wounds by 1 point if they're modeled wearing their reflective PT belts, though. Top wouldn't have lied to us about their protective qualities, would he?
>>
>>53264580
>Being over the top childish and violent was the thing I loved about it.

Being over the top childish and violent is what I love about the Three Stooges and Bottom too.

I don't. however, complain that the Stooges and Bottom aren't Kurosawa and Bergman.

WH40K, BA, and K47 are what they are, so accept them for what they are.
>>
>>53264903
I think you are confused.
>>
>>53264229
'Ice Cold in Alex', my favourite film.
>>
How is Bolt Action?
>>
>>53265635
A good, fun, excessible game not heavy on the historical rules stuff but it's flexible.
>>
I picked up quite the haul at my FLGS. Two copies of Warmaster Ancients ($3 each) and a couple Warhammer Historical source books ($3 each) on kind of a whim.

How's Warmaster Ancients compared to say... Hail Caesar or Field of Glory or any other mass combat historical rule set (looking to play Biblical 10 mm or 15 mm).
>>
>>53265853
I'm jelly.

Hail Caesar AFAIK is kind of a spiritual ancestor of Warmaster.
>>
>>53265635
>How is Bolt Action?

It's a nice entry in the "Babby's 1st Real Wargame" category. Game play has a lot in common with WH40K, the army lists are easy to min-max munchkin, and there isn't any real emphasis on history apart from labels. It's a nice tool to wean people away from WarHamster.
>>
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>>53266359
>>53265635
Exactly. I was always interested in WW2 and BA was my first miniature game. was a nice way to learn painting and modelling and get a quick game done. I'm no gradually shifting over to Chain of Command and Battlegroup in 28mm.
>>
>>53262327
Coffins for 7 Brothers fits that. It's the same scale (as in model count) as Bolt Action I think.
>>
Hey guys, which ruleset would be best to crib for an Ace Combat (console animu flight simulator) game?

Or looking at it from an another angle, which game mechanics would be good?
>>
>>53266888
I saw someone mention X Wing would be an ideal basis for it the other day.
>>
>>53266888
Check Your Six Jet Age maybe?

Or whatever Planes n' Mercs used back in the day.
>>
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>>53266888
One of the more rules-light modern air sets perhaps, like Air War C21 or Mercenary Air Squadron (both in our Modern/Games folder).
>>
BRDM
>>
>>53266359
>Game play has a lot in common with WH40K

With 40k 2nd and 3rd edition that is, i.e. 40k how it was like 10+ years ago.
Todays 40k has nothing to do with either.
>>
>>53264520
I don't think Adepticon existed that far back.
>>
>>53264520
>>53269434
Side note if you're around Chi, what /hwg/ do you play? I want to try Saga and maybe some sort of renaissance-era game. Pikes, cavalry, guns, etc.
>>
>>53262955
Fall of the ming dynasty & shimabara rebellion.
>>
>>53269143
Considering most of us that played 40K back in the day played 3rd or 4th ed, the comparison is still valid.

Just looking at the games system and seeing strength, toughness, rolling to hit then rolling to wound, etc. The basics are 40K through and through.
>>
LAV-75
>>
I'm a /hwg/ noob. Are there good 6mm games from medieval to, I don't know, Napolenoic era? I'm less interested in recreating specific historical battles and more just embracing the theme and going to war.
>>
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>>53271849
Yes there are a whole lot of games that cover medieval period, or the napoleonic period.

I play Napoleonics myself so ask away. There are at least 3 others that play Napoleonic here.
>>
Hey guys, I have been doing some DIY terrain and would like some ideas. I have stripped all the copper from this coaxial cable and have been using it to make trees and stuff, but does anyone have some suggestions for using the plastic black tubing? It would be good for some highly industrial things (like Ork terrain) but I'm looking for either smaller scales or more universal.
>>
>>53272001
Cool! My ideal game would be something in 6mm with a 17th century theme. I come from a WM/WH background, and would like something with pitched battles or scenarios, where opponents point-buy armies and then basically wage war, with rules that are decently stream-lined. Basically something I could teach to board game friends, and kind of make an afternoon or evening of on a big kitchen table but could scale into a full day brawl.

Is that a thing?
>>
>>53272137
Set it in some greenstuff or foam and make a ditch, use it as part of a culvert.
>>
>>53272610
Yeah, seems to fit the bill.

You could also take a look at Impetus and Basic Impetus as well.
>>
>>53272790
>culvert
Cool, I already have a little bridge made up so that could work. I have loads of the stuff though, only so much scope for that.
>>
>>53272821
Which fits the bill? or is Napoleonic the name of the game?
>>
>>53273006
Hail Caesar for ancients/medievals, Black Powder for Nappies.
>>
>>53273006
Impetus and Basic Impetus are ancient era games, not napoleonic. I don't know if Black Powder is good for 6mm, but Blucher is for sure.
>>
>>53273134
It has a version for the Black Powder era, Baroque.
>>
Guys I need help deciding on future projects. Got my aussies coming in for BA and trying to decide where I should go on from here hobby wise.

Options are
>Home Guard or Free French vs. BUF or Germans for bolt action to go with my now shipped sea lion book
>Spectre Operations with say Spetsnaz vs. generic eastern European militia
>SAGA: Crescent and the Cross with the militant order of the Knights Hospitaller vs. the Saracens

Left field
>Pick up Blood and plunder and two starting forces with boats. Dutch vs. the Brits or Pirates sounds fucking awesome.
>>
>>53273183
Baroque looks great so far. What companies make models that would work for it? I guess I'm open to 6 or 15mm...I kind of just want to avoid 28 since I feel the scale doesn't work as well on a reasonably-sized table.
>>
>>53273528
What about 10mm? That opens up some more possibilities.
>>
>>53273565
Yeah or that. Really just smaller than 28.
>>
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>>53273486
I'd suggest going with Blood & Plunder. System is nice, models are atrue joy to paint, ships are all kinds of awesome.
>>
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>>53273590
Take a look at Pendraken, Magister Militum, Baccus and Old Glory.

Pic related is from Pendraken's War of the League of Augsburg range (a favourite period of mine since you get both fancy hats AND pikes)
>>
Does anyone know how military units get assigned their designators? Like why was it the 101st Airborne Division (the US didn't have 101 para divisions) and why were they regiments 506th PIR? The US didn't have 506 regiments of paratroopers. Who comes up with this shit? Germany didn't have 116 Panzer divisions but Windhund still had that number. How do they fuck this up?
>>
>>53274094
I thought the 101st were named that to trick the Germans into thinking there were more divisions than there really were.
>>
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>>53271849
6mm Napoleonics are truly the patrician hwg choice.
>>
>>53274094
https://www.quora.com/How-do-military-units-get-their-number-designations

>Like why was it the 101st Airborne Division
wasnt the 101st airborne division but it was the 101st division commisioned since the civil war

>why were they regiments 506th PIR
again...they are numbered that way in order of commissioning. this shit goes all the way back to the civil war. at the time the 506th was commissioned-it was the 506th regiment to have been commissioned since the civil war

not that tough. thought everyone knew this
>>
EE-T4 Ogum
>>
>>53264614
Enjoy, it really is my favourite system. Never had a forgettable game of it
>>
>>53259840
I wrote a scenario for it. It's a good little book, great if you want something non-Afghan.

Might have a pdf some where
>>
>>53274562
>not that tough.

Very true. The answer was just an easy google or bing search away. An easy search if you're not a lazy fuck wanting to be spoon fed that is.

>>thought everyone knew this

Not everyone does and not everyone wants to make the effort to educate themselves.
>>
I am looking for good ww2 sea battle game.
I had been only played Vicotry at sea.
Any suggestion?
>>
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>>53279751
Check out Naval War. It's a free system that's in development. It's a bit more complicated than VaS, but plays quickly and is fun as hell.

https://www.naval-war.com

If you want something more complex but still playable, go to the naval mediafire in the OP and find General Quarters 3.
>>
>>53265635
Bolt Action is fun, good, and as far as platoon-company scale wargames go, cheap.
>>
>>53274562
I didn't know this either. Other than being a condescending neck beard it is much appreciated.
>>
>>53274141
>I thought the 101st were named that to trick the Germans into thinking there were more divisions than there really were.
The 101st already existed when it was converted into an airborne formation, but this tactic was actually a thing. The New Zealand Division in WW2 was renamed the 2nd NZ Division in order to trick the Germans into thinking there was a 1st around somewhere (although it was just some guys at a desk in Wellington). I think this happened with some other British/Commonwealth units too, generally as part of Operation Fortitude and similar schemes.
>>
>>53281794
Similar: SEAL Team Six was the third team formed, they just wanted the Soviets to think we had more of them.
>>
Speaking of the British, I have a book that is basically an encyclopedia of German AFVs in WW2 - diagrams, penetration tables, interior pictures, etc. I'm looking for something similar for Commonwealth equipment. If anyone knows of any gems, recommendations would be much obliged.
>>
For those of you that play Napoleonics, what is your go-to source for OOBs and working out how many mens were present at each battle from their respective regiments? I'm in the process of working out a project using a 1:10 figure:man ratio and while sources are fairly available for the French I am having trouble getting their opponents. Cheers.
>>
>>53273652
I like the bases.

Troop types?

Post your ships, I wanna see em pls.
>>
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>>53282408
Nafziger is your man. Check out PDF related and follow the links
>>
>>53269458
>Side note if you're around Chi, what /hwg/ do you play?

Sorry, I attended the 'con while stationed at Great Lakes. There was a FLGS outside one of the gates which had fliers up. The con itself was at a small business hotel out near O'Hare.
>>
>>53283172
The ships, sadly, aren't painted yet, just hunks of resin and a bag of metal parts (and wooden masts)

The troops in the image is my Guarda Costa: 8 Milicianos, 2 x 8 Marineros and 4 Lanceros.
>>
>>53282408
For Waterloo use this site
http://centjours.mont-saint-jean.com/

It's in baguette but it's quite easy to use.
>>
>>53265654
>>53266359
>>53266562
>>53281100
Thanks guys.

I was basically just looking for WW2 40k, so this ijs right up my alley.

Now to find out if there are actually people playing it in my area...
>>
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>>53285471
Oh, and a commander, of course
>>
>>53218310
Is it weird how much easier that became to read when i started reading it in a scottish accent?
>>
>>53266359
I absolutely hate what 40k has become now, but it feels like your emphasis on "WarHamster" stems from some kind of dumb elitism.
>>
>>53285669
Then you'll love Bolt Action. You should look into Disposable Heroes if you want to expand into a more historical game with the same models.
>>
Does anyone have a painting guide for Continuation War finns?
>>
>>53286588
http://www.flamesofwar.com/hobby.aspx?art_id=331
>>
>>53286622
Well that was useless. I fucking hate the asshats that just write down the base colours and think that's an actual guide.

Thanks for trying to help however.
>>
>>53286763
It used to be better, before Battlefront decided to make their own (shitty) paints. Before that, they had Vallejo paints listed.
>>
>>53286887
I have the paints but I'd like to see how others paint their miniatures.
>>
>>53286513
Thanks, do you know if the Chindit minis come with their bases? They don't look too bad for metal.
>>
>>53287789
Bolt Action minis usually come with a correct number of bases in their blisters.
>>
>>53285677
Very sexy.

If they're pirates you should have cut off a hand and given him a hook + painted his coat red.

I'd love to see the ships once you've finished them. Be sure to post em Anon.
>>
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I don't have the space or the models for Hind & Seek right now so I made a rudimentary Vassal module for it (it lifts some assets from Vassal 40k for the moment).
I have the old rulebook but it's a rather fun game despite some obvious imbalances and stuff that I assume are being sorted out.
>>
Anyone have a recommendation for historical war games or board games that simulate ancient battles? I've looked at CC:A, but that seems fairly generic -- if very popular. I want to find something that has the feel of classical battle, though I know that's a pretty contentious subject.
>>
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>>53288589
>If they're pirates you should have cut off a hand and given him a hook + painted his coat red.
Well, I do have another one of those, I might just adapt him.

Will post a ship as soon as it's done. Meanwhile, have Milicianos
>>
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>>53290280
CCA is a great system, if albeit a bit generic, but it is hugely popular and you can find games being played at pretty much any tournament.

for more in depth ancients systems in the hex and counter variety, there is pretty much 1 designer to go to for them. and I am loath to even recommend him but he is about the best for ancients (i admit begrudgingly)

Richard Berg. Used to be one of the big shot designers for SPI back in the day and is one of the more prolific game designers.

His 'Great Battles of History' series (published by GMT) cover 15 games so far and cover a wide range of ancients warfare

the BGG write up on them https://boardgamegeek.com/geeklist/15074/comprehensive-great-battles-history-geeklist
>>
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Breaking news: man building demo board finally realises how big a 1:48 C130 is.
>>
Ontos
>>
>>53293153
is the 4MB image to make it clear how large the plane is? sort it out mate
hot plane tho
>>
>>53293197
Sorry, uploaded straight from phone so will correct in future
>>
>>53293153
Spectre Operations?
>>
>>53293843
It's going to be for a Skirmish Sangin board but will probably be reused for Spectre games
>>
>>53291329
You are confusing Richard Berg (who designed for SPI and designed the Great Battles of History series) with Richard Borg (the designer of the Commands and Colors series, who never designed for SPI)
>>
>>53291329
>>53294079
or perhaps I am misinterpreting what you wrote before
>>
>>53294079
you are misinterpreting.
>>
>>53274094
Some regiments result from a split and have inflated numbers as a result.
For example, the french 299th RI was simply formed from the 99th RI.

Also, you can get wierd results from administrative changes, like a division getting named the 65th division because its formed by the 65th regiments and other elements; then the next division gets named 66th division to follow the series, and so on.

I'm just glad we didn't get that 2000 mania.
>>
>>53291329
How about Philip Sabin's "Lost Battles"? I have a copy, but have not made the time to play it yet. Not touching CCA, because I am a solo gamer.
>>
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>>53294549
not personally familiar with the title. but a cursory look over at BGG shows its probabley easier than Bergs 'great battles of history', and it looks like its not that bad of a game. Maybe a bit abstract like CCA

ill admit im not familiar with the deisgner-but if you have a copy then go for it! nothing to lose
>>
>>53291329
Why grudgingly?
>>
>>53295490
I used to lurk in the Consimworld fora a decade ago. Berg is a disbarred lawyer who interjected himself into a payment dispute between Critical Hit and one their designers. CH then exposed GMT's founder as a convicted pedophile and tried to smear Berg by association.

Oh yeah, and Berg was a troll too, but so was Ted Raicier, Lee Brimmicombe Wood and a few other designers of repute. 4chan is a far friendlier place, no kidding.
>>
>>53295671
Ah. That sounds like a weird situation.
>>
>>53295671
>so was Ted Raicier,

I've been acquainted with Ted since his designing for XTR/Command days. While he was always opinionated, he became more of a "troll" after having to regularly deal with "That Guy" hobbyists. The internet has only made things worse because "That Guy" can 'talk" with a designer more easily and frequently.

I remember sitting ans chatting with Ted at the '93 AvalonCon while we watched two other guys play his 1918 design for XTR. Some guy realized who Raicier was and began screaming about what he perceived to be flaws in Ted's WW1 Eastern Front game. IIRC, the "issue" was a lack of armored cars in the late war Russian OOB. Ted tried pointing out that the cars amounted to a few companies and the game was corps scale. Ted's explanation wasn't sufficient and, again IIRC, Don Greenwood of AH had to step in and ask the "fan" if he wanted to leave.

While the terms neckbeard, sperglord, and Comic Book Guy lay in the future, Ted definitely was a neckbearded, sperglord, Comic Book Guy back in '93.

That being said, Berg has been neck deep in feuds, vendettas, smear campaigns, threats of lawsuits, and actual lawsuits since the 1970s when all that had to be carried out in the Letters to the Editor columns of various hobby mags. He always seems to be in the middle of whatever shit storms are brewing, occurring, or fading.
>>
>>53296979
>Ted definitely was a neckbearded, sperglord, Comic Book Guy back in '93.

Fucked that bit up. It's supposed to read:

Ted definitely was accosted by a neckbearded, sperglord, Comic Book Guy back in '93.

Sorry.
>>
>>53296979
Hmm, I did not know about that dimension. I was more familiar with the proto-/pol/ mudslinging that was common in the 2001-5 time period of 9/11 and early Iraq War.
>>
>>53295490
Berg is the leftwing version of /pol/ incarnate, He has been kicked out of several FB wargaming groups-including the SPI FB group. you know..the company he designed a ton of titles for. they dont even want his ass around.

narcissistic, self-absorbed, holier than thou doesnt even come close to describing him. he is a toxic individual and a blight on the gaming society. hes recently gone over the edge in calling anyone who voted for trump-an ignorant back woods redneck nazi and, as has been stated before-loves to insert himself into everything because he thinks he is always right and never wrong

man can fuck right off
>>
>>53296979
>That being said, Berg has been neck deep in feuds, vendettas, smear campaigns, threats of lawsuits, and actual lawsuits since the 1970s when all that had to be carried out in the Letters to the Editor columns of various hobby mags. He always seems to be in the middle of whatever shit storms are brewing, occurring, or fading.

Sounds like a helluva guy

>>53297177
>I was more familiar with the proto-/pol/ mudslinging that was common in the 2001-5 time period of 9/11 and early Iraq War.

man, those were the days...
>>
>>53297682
>Sounds like a helluva guy

As ASLAnon explains, even the people he's worked for don't want Berg around. While I can sort of understand developing a "proactive" troll mindset after being shit on by "That Guy" hobbyists, Berg was an arch troll addicted to trolling decades before the terms were coined.

Berg is an absolutely reprehensible human being. A gifted game designer but an utter failure as a man.
>>
>>53289504
Wow! interesting. Could you post the Vassal module? I can provide you the latest rules if you like, just email me at:
[email protected]

Also which obvious imbalances did you find? I'm interested to know, even if they are old
>>
>>53294549
The card mechanics actually help. You may have to tweak one or two things, but it's really good solo.

It's also incredibly pretty if you like that sort of thing.
>>
Hind & Seek-related - is there a good brief overview, osprey-level perhaps, of what russian units looked like and what they did? organisational stuff.

no, nothing about bears and mountains, that's on my reading list anyway.
>>
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made a little graveyard.
>>
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>>53299695
There is the osprey MAA 178 - Russias War in Afghanistan.
It was published in 1986 so doesn't have anything about stingers, but a decent overview.
>>
>>53300017
Yeah, I skimmed that. The copy in the mega trove didn't let me download it, weirdly, but googling found a copy.
>>
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>>53300017
>so doesn't have anything about stingers,
>>
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>>53300060
This should have all the organizational info you're looking for:

https://fas.org/irp/doddir/army/fm100-2-3.pdf
>>
>>53300113
Well considering the first hind brought down by a stinger was in September 1986, after that osprey had been published, its understandable. Its only from late 1986 that stingers become more widespread.
>>
>>53290435
Did you get two crews + ships and you're painting them both?

Must have cost you. Spanish and pirates?
>>
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>>53301236
Went completely nuts, 5 crews (english buccaneers, french boucaniers, pirates and 2 spanish guarda costa), 3 ships and 3 longboats. Yes, it was expensive.
>>
>>53301322
Wew m8.

Wish I was friends with you. Please tell me the whoever you plan to play with bought the rules and is doing terrain.
>>
>>53301345
Got the rules as well (it was in the package). Terrain won't be a problem, I know of at least one who is quite willing to make terrain for this, and that just from rumour about the ships (wait 'til he sees them for real)
>>
>>53301398
It must be a long way off but I'd like to see you post a game here desu.

Looks like lots of fun.
>>
>>53297923
Sure! I actually sent you a mail for the rules a couple days ago, but maybe it got stuck in the spam folder. It was an openmailbox.org address.
I'm sending you the module in a bit. Post here if you don't receive it of course and I'll send it from another address.

Some of the imbalances or weird stuff:
-it might be because I suck at making army lists, but I arbitrarily decided on 100 points for the convoy mission (so 150 for Soviets), which allowed the Soviet side to take all these vehicles with them while the Mujahideen's RPG teams were not sufficient. Maybe only tanks and trucks are allowed and I misunderstood this? The first time I tried the scenario I got 2 tanks and the rest were trucks only, and it turned into a bloodbath. The problem there was that the convoy was barely able to advance as trucks die even if you look at them wrong, lel.
-Sniper teams are useless as DshkM teams do the exact same thing for cheaper and with better performance against infantry and vehicles. It seems to be the same for DshkM vs. mortars but I assume mortars have indirect fire capability?
-infantry transported inside vehicles only get hit by a +2 "attack" if the vehicle they're in is destroyed, while as far as I know IRL if the vehicle actually explodes the odds of survival are more or less 0. People may manage to not die but they'll be injured and incapable of fighting afterwards. The way damage works against transported infantry is a bit weird because of that.
>>
>>53301322
Great to see someone heartily embracing pirates wargaming
Takes me back to my earlier gaming days
>>
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>>53299855
>>
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>>53302400
thx!
>>
>>53293153
Planes are huge.
I learned that as a kid when i played with 1/72 revell soldiers, the according tanks in 1/72 and then got a couple of planes..
>>
>>53299855
It serves its purpose i guess, but i'm not a big fan.
The grass and the earthen path makes no sense.. Why are the graves overgrown with grass? Why is there a path if the yard isn't maintained?

The walls itself look neat though. Did you cast the segments yourself or did you buy them?
>>
>>53304128
wut?
>>
>>53301596
Cheers for the feedback, I haven't received anything yet (checked my junk folder as well), but I'll check again tomorrow morning, as its bed time now. (almost 3am here in NZ)

The scenarios need a lot of playtesting, especially the convoy one, and I've already altered it a bit, but it will likely need more tweaking, and brute force playtesting.

I made sniper teams cheaper, and made it so infantry embarked in a vehicle that is destroyed are also destroyed, although this will mean a very bad time when Mujahideen show up from ambush positions with RPGs and all your infantry are embarked inside transports... May just mean that RPGs become more expensive.

I've almost finished painting my Mujahideen, should finish the bases tomorrow night, will post photos. Almost 1000 points in the games system, so more than enough to get started with;
12 Infantry squads
6 Dashika DShKM Teams
6 Goryunov MG Teams
6 Stinger Teams
4 RPG Teams
4 Technicals with PKMs
4 Mortar Squads
1 Zu-23-2 Team
>>
>>53304128

I'll second >>53304270:
Wut?
>>
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My friend and I are looking to get into the ancient/classical setting and I'm curious what systems we should try. I looked at the Hail Caesar rules but I feel like that game's no fun until you get a gorillion models.

Guide me laddies
>>
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>>53305025
If you want a low model count but still a 'pitched battle' sort of feel, try DBA.
>>
>>53297757
>Berg is an absolutely reprehensible human being. A gifted game designer but an utter failure as a man.

I was just kinda floored (as someone born in the 80s) by the idea of somebody who has been shitposting since you had to do it in magazine letters columns 4+ decades ago. He certainly sounds like a shithead, but at a certain point being that dedicated a shithead is impressive
>>
>>53304270
>>53304671
Hes saying the dirt path doesn't make sense.

If a person was walking there often enough to ware a path, why are they not maintaining the grave stones themselves.
>>
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>>53305271
Has he ever been to an actual graveyard I wonder?

Because they look pretty much like that, just bigger.
>>
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New thread: >>53305290
>>
>>53305271
My response is pretty much this >>53305315

That's how rural graveyards look, at least in Britain.
Thread posts: 322
Thread images: 101


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