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Warhammer 40k General /40kg/

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Thread replies: 532
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Iron Father Smashbane edition

Previous thread
>>53173437

>Daily Dunc
https://youtu.be/fkjC_VaOmPM

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2
>>
my dudes > your dudes
>>
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>tfw new edition can't make you any more random because you're already full random
>>
2nd for Riptides aren't OP you're army just sucks
>>
>>53177899
>6d6 range
>1d6 shots
>2d6 S
>1d6 BS
>the tank is old and no one know what do :^)
>>
>>53177899
Roll 10d6, then roll another d6 and divide by that number, rounding down. Then roll another d6, on a 1-3 subract three hits, on a 4-6 add three hits.
>>
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>mfw I want to build lists and strategize but 8th's announcement has made 7th lame duck. No one wants to play or spend money, and I don't have enough info to even begin making an 8th list.
>>
Who else is waiting for the other shoe to drop?
Been way too much good stuff revealed so far, just can't shae the feeling there's something big and bad looming.
>>
>>53177940
I have all info you need right here
Pick couple of HQs, several troop squads in transports and some walkers for support
There, done. You will be able to play a little
>>
>>53177960
>the entire point
_______________
>anon's head
>>
>>53177940

What are you some kind of faggot who buys shit based on how good it is instead of picking and army and playing what YOU think is cool as shit? Any battleforged army that is legal right now has been said by GW to be legal in 8th, so how about you build and paint shit that YOU want to play.

Faggot
>>
>>53177983
Okay so how much of that do you think is stuff he said compared to shit you just made up on the spot?
>>
Man I hope Da dead shiny shoota makes it into 8th.
Assault 6 Twinlinked gun for 5 pts.
Yes please.
>>
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MFW assault terminators with thunder hammers will be able to delete an entire unit before it can react.
>>
>>53177983
What's the point values then?
The same, higher, lower?
Or are you some ADD open play faggot?
>>
>>53178005
>inb4 thunder hammer spam is the new riptide spam
>>
>>53177841
>shooting buffed with twin linked
>shooting buffed with split fire
>shooting buffed with battleshock
>shooting buffed with disengagement
>shooting buffed with cover saves in close combat not working only on chargers

>melee buffed with 1" more of charging distance
>melee buffed with ????
>>
>>53177994
>>53178005
>they know point-costs and rules of weapons
pliz gib moar info New GW(tm)
>>
>>53178017
>shooting buffed with multiple overwatch

>shooting nerfed with automatic look out sir
>>
>>53178012
Hope fully they are 50 points each or something absurd like that.
>>
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Good night, sweet prince.
>>
>>53178017
Melee buffed by being able to shoot while you melee
>>
>>53178040
I'm pretty sure Unwieldy weapons will get some sort of initiative modifier.
>>
>>53178017
buffed with melee weapons according to their Facebook posts.

>Q: So a number of guns got even better. Is there no love for melee weapons? As an asside at some point will there be an article discussing how (or possibly if at all) Shooting and Melee have been balanced against one another because at the moment from what has been shown the already dominant shooting phase seems to have gained even more and the major weakness of melee, namely getting into melee before being shot to peices, has not really been addressed?
>A: We haven't seen many melee weapons yet, but trust us when we say some of them are.. well...rancid. Just wait until you see what Kharn the Betrayer's axe does...
>It's...graphic.
>>
>>53178017
Harder to kill transports
Universal assault vehicles
Combining cover saves, ones that make you harder to hit without physically hiding behind things granting negative to-hit modifiers while hard cover adds to armor value
Always hitting first on a charge
The removal of blasts and templates keeping hordes from being wiped out as easily

And we're still waiting for extra transport rules as well as reserves.
>>
>>53178017
There's the whole "can only shoot pistols while within 1" of an enemy" and "Cannot move within 1" of an enemy unit without charging them or consolidating into them".
>>
>>53178069
So it looks like melee weapons get better stats in general than shooting weapons.
>>
>>53178057
The initiative stat is gone though
My bet is on reduced number of attacks and/or chances to hit
>>
>>53178055
that's actually a nerf

previously you had an additional attack for having a pistol in the same close combat phase you charged in, now that attack will be a shooting attack you can only do in your next turn, when the enemy will have, more than likely, disengaged
>>
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>>53178086
>mfw chainswords are AP-1
>mfw choppaz aren't
>>
>>53178078
because you obiouvsly can just walk 1" within close combat now
>>
>>53178040
They are 45 now.
>>
>>53178107
And lo, everything was right in the world.
>>
>>53178102
it makes plasma pistols and similar upgrades really interesting though, and it's much more intuitive
>>
>>53178112
It's relevant here though because if an enemy unit is 1" away from your intended target you have to declare a charge against them too and take overwatch from them.
>>
>>53178117
choppa reduced armor when armour modifiers were a thing
>>
>Melee weapons get insane damage and buffs
>Never get the chance to get into combat to use them
>I have no mouth and I must scream
>>
>>53178107
Bring back "ded killy" choppas!
Capping enemy saves at 4+.
>>
>>53178125
Which is dumb and should not happen.

A fucking whirring chainblade is in no way the same as a shitty oversized rusted knife.
>>
What if Slaanesh becomes a good guy because it is problematic to portray non-binary people as evil
>>
>>53178017
3" pull more units into melee.
>>
>>53178069

Seriously guys... Seriously. Melee is fine. Wait until you see this special character who's always been good in melee. Just fucking wait. Melee is fine.
>>
>>53178107
I could live with Choppas being AP4 but granting 2 attacks instead of one and making the model S4 (at the expense of no furious charge)

My Orkz always drown the enemy with swarms of low initiative attacks, but one way that Space Marine player in my Meta messes with my chi is charging my Mobz with Tactical Squads when I get close so I don't get the bonuses of rage and furious charge.

I'm interested to see how Mob Rule works in this edition, seeing as battle shock is a thing.
>>
>>53178128
All transports are now assault transports and turn 1 assaults are now a thing, you'll make it there just fine.
>>
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>>53178138
>implying we didn't already know this was going to happen
>>
>>53178138
>(you)
How about you go get fucking bent
>>
>>53178128
So do you just not have los-blocking terrain or transports?
>>
>>53178138
Like joins the Tau?
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>>53177950
Bad stuff like shooting being buffed, charges still being random, bigmarines etc.
>>
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>>53178135
Choppas arent knives.
Choppas are inches thick slabs of sharpened steel, even space marines struggle to wield.

Not to mention the buzzchoppas

Momentum and enthusiasm makes up for a lot.
>>
>>53178211
I fail to see how this would cause even close to as much damage to armor as a chainsword.
>>
>>53178208
How exactly is shooting buffed? Blasts and templates are no longer a thing and most guns have lost their AP.
>>
>>53178217
Orks are a mass psychic race my dude. If they think it chops through armor better, it does.
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>>53178232
>meme magic
>>
>>53178217
because S4
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>>53178232
>weaponized autism
>>
>>53178217
Your failures are your own responsibility.
>>
>>53178135
A chainsaw does not seem like the ideal armor-penetrating weapons. For that you typically want big and heavy, even if it doesn't punch through the armor it still has the shock of something that big and heavy impacting you. There's still a dude inside the armor, and hurting him without actually ripping the armor apart is a thing.
>>
>Lady Atia's blog actually made an entire post showing GW's 'epic' FB responses to people making perfectly logical points about how stupid some of the new rules are.

It's confirmed by now that she's a literal paid shill right.
>>
>>53178217
if you want to apply real world physics then chainswords should be even worse than sharpened dagger
>>
>>53178250
literally who?
>>
>>53178217
Because a chainsword has no edge to focuse power on,.
The axechoppa is FAR superior in terms of armour penetration, chainsword is only better vs meat and hide, it'll skid off metal and ballistic cloth will foul it up in seconds.
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>>53178217
your grasp of physics is pretty shitty then. chainswords were never a compelling idea from the perspective of physics. cutting through anything remotely hard with a chainsaw is slow as shit, and even an "enhanced chainsaw" and "monomolecular teeth" etc. is still fucking bullshit. a chain is only as as strong as its weakest link, and the chain in a chainsword would fucking break.

of course if you're prepared to accept that a chainsword is hot shit in *this magic universe*, then there's no particularly good reason to suppose that a choppa can't also be mad haxx damage.
>>
>>53178232
that's not how it works, their meme magic is overestimated. Don't believe 1d4chan

>>53178250
who is this Atia and why should I care?
>>
>>53178250
it was confirmed when she stopped producing rumours exactly when gw started handling them by itself
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>>53178289
>>53178264

Probably some tranny
>>
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>>53178250
Who now ?
>>
>>53178250
I have no clue who the fuck that is but I agree with some of that. However it's generally not a burn. The one about the guardsman in front of Guillaman was a bit fucked because being able to kill a guardsman has nothing to do with prioritizing, but still.

And now that ICs can't join units they're still tanking things if they're the closest just like before. If they're behind the units then they'd never be able to eat a shooting attack for their unit.

The blogger seems like a cunt that's trying too hard to find epik burnz xdxd ecksdee, but who the fuck cares about some literally who with a twitter?
>>
>>53178289
Naw it just nudges reality rather than break it.

So they are more likely to hit soft armour, find a crack or get it at Juust the right angle.

Waagh power is equal parts dumb luck, duct tape and wd 40.
>>
>>53178320
>>53178289
I miss when they rolled down their windows to shoot. In space. How long ago was that? It feels like forever.
>>
>>53178250
Literally who and why the fuck should I care?
>>
>>53178250
>epic xd
>le burn
>let me take a photo of my screen
>>
Ok so I looked up that Atia because I had no idea who the fuck she was, found some dumb blog, but one post was interesting though: apparently the Japanese can now buy random boosters of 3 "Marine Heroes".
Pic related.
Don't they look like the bigmarines?
>>
>>53178383
Yeah, instead of that they die from sympathy shock during the Morale phase.
>>
>>53178385
Theyre space marines on bandai-style sprues to try to appeal to japanese collectors
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The new tractor terrain kit is actually pretty nice to put together in spite of being chinese shit like the sigmar terrain

The toolbox bit is my favorite thing
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>>53178385
no
>>
>>53178422
that only been out a couple of week hadsn't it?
good work
>>
>>53178250
Lady Atia is a man who poses as a woman to get more attention from autistic manchildren.

At least Natfka admits to being a dude.
>>
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>>53178422
Look at this itty bitty toolbox that comes with the set. Loved painted it.
>>
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Do you guys think Grey Knights will get revamped soon or am I safe to invest?
>>
>>53178518
They're getting Agents'd, just like the Sisters of Battle.
>>
>>53178525
What do you mean?
>>
>buying any kind of marinelets just before they're replaced with spiritualliegemarines
>>
>>53178532
>getting turned into an irrelevant allies faction with only 2 or 3 units
>>
>>53178542
So you're saying they are becoming obsolete and it's pointless for me to bother investing in them? That's a shame.
>>
>>53178549
He's talking out of his ass.
>>
>>53178542
How'd you figure that?
>>
>>53178549
Yeah, and if you buy any GK units starting from the release date of 8e you'll be permanently banned from entering any FLGSes in your area and your IP will be banned on 4chan.
>>
>>53178516
d'awww
>>
>>53178549

I wouldn't believe this. They are their own faction on the new website. Your safe to invest.
>>
>>53178570

*you're

(fucking dyslexia)
>>
>>53178532
Do not belive the words of the heretic, brother, for those who's will has been poisoned by doubt have strayed from the Emperors path.
I'm pretty sure you'll be fine to invest in Grey Knihts now. We just got a new character model, so I doubt we'll be squatted in any way. Also, we are usually unaffected by marine updates, much more so than the other marine codexes like dark angels or blood angels, since our basic marines are radically different from your basic tactical marine. Plus, our Terminators are a relatively new kit (I think?), and are IMHO, the bestlooking Terminators in the entire GW range.
>>
>>53178586
matt ward pls go
>>
>>53178570
GW team has already said that the factions shown on the website are not representative of the factions in-game.
They're there for narrative representation.
>>
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>>53178597
You cannot fathom the amount of hatred that burns inside me for that faggot and his daemonspawn of a Supreme Grand Master Kaldor Draigo.

Never question my faith again, or I will see to it that you burn for your sins.
>>
there a mega link for books and short stories?
>>
>>53178586
I agree with them looking the best. Which is why I want to invest. I managed to get a squad of GK's for £8 on sprue from a car boot sale. The only thing wrong with it was one had been part assembled. It also came with 5 pots of paint. Was pretty happy. Thinking of getting more as they look so cool.
>>
>>53178518
Doubt they'll get scrapped, but they're quite limited in terms of units and gear so you might be better off taking them as allies
>>
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>>53178597
Also, post Grey Knights. This thread belongs to us now.
>>
>>
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>>53178628
>>53178654
>t. matt ward
>>
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Which part of Titan are you lads from?
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>>53178692
The gay orgy part.
>>
>>53178692
Machine-room #179213, near the Vulcan megabolter
oh wait, wrong titan
>>
>>53178217
Chainswords would be crap in real life as evidenced by team that made a real working one. They had to remove the blade housing if they wanted to cut anything deeper than a 2 inch gash.
Chainswords are a thing because they're cool looking.
Bolt guns would also be shit in real life. Stop trying to explain why your imaginary dudes should be better than all the other imaginary dudes.
>>
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The following is a test, to reveal your purity and faith in the Emperor.
What is the first thing that comes to your mind upon seeing this?

Is it to purge the daemon? Well done, brother, your rightousness has been affirmed
>>
>>53178714
I don't like piercings :/
>>
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>>53178699
you too?
>>
Is there any redeeming grey knight fluff? Other than the fact that they're demon hunting space marines, which is cool in concept (but from what I've seen poor in execution)?
>>
>>53178714
I CAST SMITE EVIL with my dick
>>
>>53178713
Boltgun isn't an awful prospect.
>>
>>53178053
>you

Sponson LRBT are now back
>>
>>53178714
>earrings
>piercings
Fucking dropped, eat my plasma cannon dumb whore.
>>
>>53178713
>Bolt guns would also be shit in real life
Bullshit. They are a straight up upgrade, seeing how the main difference between them and a normal gun is the bolt.
That said, there is no reason and need to invest into bolters and all the associated technological advancements we would need (mostly into appropriate materials) as they would not fill any roles we currently have or can foresee.
>>
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people on here have said loyalist marines dont mix and match their armor but how come alot of artwork has marines in mk7 armor with mk4 helmets?
>>
>>53178787
>people on here have said loyalist marines dont mix and match their armor
You really think people would do that? Go on the internet and tell lies?
>>
>>53178799
im not calling lies, i was wondering if there was a reason some wear mk4 helms with current mk armors
>>
>>53178823
They just like to mix n match those parts man.
>>
>>53178736
The Grey Knight books by Ben Counter and Aaron Dembski-Bowden are pretty good.
Also, alot of complaints about the Grey Knights stems from the "muh purity, cannot corrupt me, chaos" part of the fluff, which, IMO, is more speculation due to there being no corrupted Grey Knights until now. Why would each Grey Knight have to go through 666 rituals and tests to prove their strengh of will if it were impossible to corrupt them in the first place? Even in the codex it states that not even Grey Knights are immune to the Black Blade of Antwyr, with Crowe being the only guy who's able to handle it at all, and even then he struggles with it too.
I think Grey Knight fluff becomes alot more appealing if you step away from the "muh invincible super-astartes mary sue".
>>
>>53177841
I have a 1250 point game against skitarii tonight, and i have done my best, but its probably noy good. Help!
CAD
Magus, lvl2, 2 familiars, crouchling 95
11 hybrids, lascannon 80
16 hybrids, 2 sismic cannons, 2 grenade lauchers 120
Russ extermintor, lascannon, heavy bolter 160


Allied deatchemnt
zoanthrope 50
Old one eye 220
15 dev gaunts 120

First curse
20 stealer 280
patriarch, lvl 2, 2 familiars 125
>>
>>53178102
It's a straight buff for space marines though. Tactical marines are listed as having both a boltgun AND a bolt pistol. If this stays the same they will be able to shoot both of them in the shooting phase as per the wording of the new shooting and they will also get a shooting attack while locked in combat.
>>
>>53178834
That and the story of the knight in grey armour who gets corrupted by Slaanesh shows that there might very well be corrupted Grey Knights, they're just spectacularly rare.
>>
>>53178339
They still do.
Orks are resillient and can survive limited exposure and thatd without the bubbletech, orks dont really do spacesuits so meks just harden the fields and extend the atmosphere when they need to make outdide repairs, it's also a efficient way of dealing with rivals.

Hell their pilots strap their aircraft to the outside of landing crafts to be the first in the air.
>>
>>53178516
The best part of the stompa kit are the riggers it comes with.
>>
>>53178823
Mk 4 is one of the most advanced mk helmets with superior autosenses, its also a mark of honour to wear legacy armour, often they are relics of fallen heroes.
>>
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Hey lads it's Americans here just waking up, what have we missed?
>>
>>53178392
No, seeing their mate turned into chunky salsa breaks their nerve and they run away.
>>
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>>53179087
Data-sheet example is out.
>>
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https://www.warhammer-community.com/2017/05/09/warhammer-40000-faction-focus-adepta-sororita/

Plastic Repressors bitches!
>>
>>53178154
what if gorechild straightup ignores cover/armor saves
>>
>>53178713
>bolt guns a shit
You're telling me you wouldn't want a grenade launcher as a side arm?
>>
>>53179108
>url has the date from two days ago
0/10 you didn't even try.
>>
>>53179099
>force weapons are D3 wounds
>power ratings (???)
>inferno bolters just took a major hit in AP
>soulreaper cannons are good now
>warpflamers are actually not that bad now
>new Death to the False Emperor and All is Dust rules
Fucking nice.
>>
>>53179108
People have been doing this for weeks, noones gonna fall for it anymore dude
>>
>>53179122
Pretty sure the power rating is for the narrative game type.
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So Games Workshop is teaming up with Max Factory.
Unbelievable...
>>
>>53179122
>inferno bolters just took a major hit in AP
No they didn't, they're still AP3 (Equivalent)
>>
>>53177940

>people complain about GW maintaining radio silence
>people complain about GW not maintaining radio silence

They really can't win, can they?
>>
>>53179140
I'd unironically buy a figma Space Marine.

>>53179144
Yeah but they don't mow down MEQs as well as they did now.
>>
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>>53179099
I got one question.

Why Heretic Marine, and not just chaos marines? Is that a hint of renegade marines (for even more marines) or just random name change as usual?
>>
>>53179099
Where's the link if this is real?
>>
>>53179140
>Feet built into bases
Hate hate hate hate this. Also wtf is this. Also why is the missile launcher so far forward on his base.
>>
>>53179164
https://www.warhammer-community.com/2017/05/11/new-warhammer-40000-datasheets-may11gw-homepage-post-4/

Here comes the aeroplane!
>>
>>53179177
>404
>>
>>53178641
one of the ones in op has good lot.
under "background"
>>
>>53178823
Your dudes are your dudes do as you like.
From a canon perspective MKVI,VII and VIII armours are all cross compatible where that ain't necessarily so with previous marks. Although MK V is described as an amalgamation of previous marks with re-enforcement tacked on and sometimes helmet parts robbed from the terminator programme.

I'd say that so long as you fluff it up there's no reason not to use them, Like maybe you're chapter is like the Concecrators where they've been given a whole bunch relic gear by their parent chapter. Or maybe a know chapter has had a chunk of one of it's companies taken out (like the Fists 3rd and DA 4th during Fall of Cadia) and they need push the old suits into service while the new ones are being manufactured
>>
>>53179164
>>53179177
>>53179183


The GW website put the article out in advance and then took it away five minutes later. Probably a mistake on their part.
>>
>>53179156
Nothing mows anything down as well as it did.

Nerf everything and you haven't nerfed anything.
>>
>>53179187
I've still got it open. Do people want screenshots?
>>
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>>53179177
>Broken link
Yeah that's what I thought
>why would you do this when I haven't even had my tea?
>>
>>53179187
They can't use basic webpage technology and people still some how hope for half working rules?

I wish I had this much delusion
>>
>>53179156
Of course cover isn't as effective either, the easy availability of 4+ cover was part of what made rubrics shite.
>>
>>53179194
Yeah because I think you guys are taking the piss
>>
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>>53179203
Incoming
>>
>points are now power rating
wat?
>>
>>53179099
Is this saying that weapon upgrades/options will no longer cost anything?
>>
>>53179099
I hope the psychic powers are like in AoS where you can also pick a power from your factions discipline(s) in addition to the ones you already know.
>>
>>53179215
Age of Sigmar literally pointless!
>>
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>>53179214
Data sheet directly above this.
>>
>>53179215
Power rating is for narrative play, I guess they'll either have a seperate sheet for "matched" or have point values listed somwhere else.
>>
>>53179217
This is most likely the narrative levels, not the points for matched play
>>
>>53179215
>>53179217

They are the average points for narrative games. Basically you either go for points which you pay for everything, each extra model, each weapon etc or you go with power level for when you don't want to make a precise list and just take what you want.
>>
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>>53179224
>>
>>53179217
Remeber how GW has been mentioning 3 ways to play? Well one of them is what we all know and love/hate, the other is totally pointsless and the last one will use a simplified points system and that's what this is.
>>
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>>53179099
>Heretic Astartes
>not Traitor Astartes
Edition fucking ruined
>>
>>53179237
>>53179224
>>53179214
Well I'm decidedly BTFU'd, but it was worth it to get a confirmation
>>
>>53179108
Fuck you, I fell for it and now I might kill myself!
>>
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>>53177841
>Brings a Titan formation to a "narrative" game
>T 20
>W 50
>SV 2+
>each
>Opponent sends fabious bile into combat with them
>he hits first due to assaulting
>hits
>wounds on 6+ (because everything can do that in 8th
>I fail my save
>His weapon is Instant Death
>Remove Titan from the field
>Remove other 2 Titans after failing battle shock

Wow guy's 8ed look's so much fun can''t wait.
>>
>>53179257
Kys
>>
>>53179099
Lol. Aspiring sorcerer only knows one spell and cant even cast it properly.

Thousand Sons are you even trying?
>>
>53179257
Look ma! I posted it again!

>>53179263
>Giving him (you)s
Follow your own advice
>>
>>53178959
At the end of Pandorax they capture an original Grey Knight from the Horus Heresy and he becomes imprisoned in the eue of terror.
>>
>>53179254
see >>53179240
and >>53179234
>>
>>53179099
>power rating
Oh boy, I just can't wait for all the "fancy a OVER 9000 game?" memes.
>>
>>53179108
Nice OSL on those models though. Subtly done, as it should be.
>>
>>53179275
Thank god I dont live in the UK if someone asked me to fancy something I'd be inclined to punch them in the face

https://www.youtube.com/watch?v=UZQpNlnKpRg
>>
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'Rubric Marines' is a keyword, not a faction keyword? Also, same name for the unit, the model and the keyword; no chance for confusion there!

Still no sign of weapon keywords.
>>
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>>53179257
We got a time traveler here
Can you tell me how the British elections went? I'm really curious
>>
>>53179291
>OSL
>just airbrush some colour around each light
>close enough
>>
>>53179347
He thinks we need time travel to know that
>>
>>53179347
Farage becomes first independent PM in shock landslide
>>
>>53179347
Labor won and Jeremy Corbyn is the leader of new Soviet Britain.
>>
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>>53179257
Run along now, b8fag.
>>
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>Special weapons seem to be even more important than before, with basic smallarms being less effective and good AP able to punch through cover
>Don't pay for them in default game mode
>Most balanced edition ever!
>>
>>53179387
>Labor
Fuck off colonial wanker
>>
>>53179347
Shock Labour win with a 5 seat majority over Tories but just enough to form a minority government. 8 Labour MPs resign before Corbyn can form a cabinet
>>
>>53179347
Jeb! Bush becomes PM with a landslide 80% majority
>>
>>53179423
LOL soccer hooligan
>>
>>53179384
You have to get elected as an MP first m8 and he's failed loads of times
Anyway he is too busy claiming MEP expenses
>>
>>53179418
There is no default game mode you mong, besides this is for narrative and pretty much everyone only plays matched (normal points costs) in AoS so It'll probably be the same here.
>>
>>53179435
Amazed a fat fucking yank can take the time out from watching cuck porn
>>
>>53179442
I like a good narrative game, honestly.
>>
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>>53179453
Taking time out from cleanin' muh guns which you can never have LOL
>>
>>53179453
Different anon here, I'll be in the south U.K. For a bit in a month, how much do they shit on Americans? Will they play 40k with me? Should I stay quiet that I'm pro brexit?
>>
>>53179257
You deserve it for bringing a Titan formation to a narrative game.

Also, I would happy to lose like that. Fuckin hilarious. A toast to the victor!
>>
>>53179441
Weirdly not actually true, you can be a PM as a Lord so feasibly the Tories could make him a Lord (which as far as I know doesn't interefere with being an MEP) and then they elect him as PM
>>
>>53179464
>wanting an useless gun
>wanting to need a gun
>needing a gun
>>
>>53179460
I run a narrative game weekly at my LGS, if it works it'll be pretty cool to do
>>
So 'power level' is just old points cost divided by 20 and free upgrades?

Because upgrades are never significant are they? Devastators getting free lascannons is basically the same as flash gits getting free nothing at all.
>>
>>53179467
>discussing politics
>with strangers
Yanks are weird

Any indication if the 8th release date will be announced at warhammer fest?
>>
>>53179467
Where in the South?
>>
>>53178781
The lore suggests the main reason for bolt guns is stuff like orks and other xenos or even cyber stuff - simple bullets aren't enough you have to literally blow orks apart to stop them
>>
>>53179442
>pretty much everyone only plays matched (normal points costs) in AoS so It'll probably be the same here.

How much do you pay for upgrades in AoS 'matched' games? Is it... nothing?
>>
>>53179480
t. can't into reading comprehension
>>
>>53179480
Use points then?
>>
>>53179493
aos
>upgrades
>>
>>53179467
Best keep quiet in the south, most of it was pro remain.
>>
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>>53179475
LOL jealous
>>
>>53179473
>needing some sort of class status to become PM
What a fucking bourgeoisie culture, I'm glad in America any idiot over a certain age can become our president, and I mean any idiot
>>
>>53179480
by looking at the force weapons listed I'm assuming they are trying to balance the various weapon options an unit can get as all being equally viable, as if they all costed the same
>>
>>53178959
It was a knight in silver not a GK - a real grey knight would have burnt up due to his runes engraved on his bones immolation him
>>
Is paint a meme?
>>
>>53179480
Have you maybe tried reading the thread or the article that was posted?
>>
>>53179329
>Also, same name for the unit, the model and the keyword; no chance for confusion there
Well no, how could that be confusing?

The unit has its name as keyword just to make it more explicit if they want a rule on one unit to reference a specific other unit.
>>
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>Power Level
>Totally different to points!
>Points are medium sized numbers you have to add up
>Power levels are small numbers you have to add up
>This is better for getting the kids that don't count good into Warhammer 40,000
>Now known as Warhammer 4
>>
>>53179515
of what exactly?
>>
>>53179515
No, I don't want to need a gun
>>
>>53179520
Always has been
>>
>>53179467
Try not to be a complete stereotype and you'll be okay, but absolutely do not get into brexit or any politics really. People will not take kindly to an American getting political one bit, especially if you don't know exactly what you're talking about. They'll play definitely 40k with you as long as you don't pull any dick moves like loading dice or playing Tau.
>>
>>53179531
Powerlevel is the narative game types looser quick and easy point system.
Using a different term is good to avoid confusion.
>>
>>53179488
Oxford and London, I know London isn't anything like the rest of the country cause it's an international city, then I my be heading up to Sheffield and then Manchester, just depends on how long I want to spend on that rainy little island before I head to Scotland or back to the mainland
>>
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>>53179511
Actually, no.
>>
>>53179517
Power and force weapons were always meant to be roughly equivalent, or at least different tools for different jobs.

The soulreaper cannon is a straight upgrade from an inferno boltgun and one which seems worth +1 power level too, so it's not just a case of rounding off the costs.
>>
>>53178123
Do I? I haven't seen that anywhere.
>>
>>53179564
Then yes, keep quiet about Brexit, you'll get nothing but angry screeching n London.
>>
>>53179566
Welsh leavers still astound me. Good luck with those sheep when you lose all your grants Daffyd
>>
>>53179566
>Scotland is all yellow
Man could you have cucked the scots harder?
>>
>>53179532
>>53179537
You dickheads realize you're probably feeding some British troll roleplaying as an American, right?
>>
>>53179566
Now overlay a population density map onto that and see what it looks like.
>>
>>53179583
It's not like there's any British people in London
>>
>>53179529
So, if a rule says 'all rubric marines within 12" gain +1 to hit rolls' does that apply to the aspiring sorcerer in the unit or not?

If a rule affects all psykers, does it affect a unit of rubric marines? What about if their aspiring sorcerer has been killed?
>>
>>53179467
Being American is fine as long as you don't act American. Don't bring up brexit, there's very few places that aren't mixed about it and talking politics with strangers is a very weird thing to do here.
>>
>>53179597
and compare it to EU payouts by region and see how hard the brexit folks scammed the union.
>>
>>53179603
Pretty sure the keyword applies to the entire squad.
>>
>>53179516
you don't need to be a Lord, it's just a possibility of you're not an MP (although obviously there are political ramifications to take into account as you know "not elected" but it can be useful in instances where you need a theoretically non-partisan PM)

>>53179564
In that case I'd keep you political allegiances to your self. Oxford, London and Mancs should be pretty accepting you your yankyness just try not to be to loud and fat. Dunno about Sheffield
>>
>>53179603
With the rules we have just seen, they are all considered TS and psykers, even if the sorcerer dies
>>
>>53179264
TBQH famalma ding dong, the AS was always bas. at least now he is mediocre by design reather tan by accident
>>
>>53179603
Going by this, yes, the aspiring sorcerer is a rubric marine. Scarab occult terminators will probably also have the rubric marine keyword. As far as rules as written go, the entire squad is counted as being made of psykers as far as "target psyker" abilities go.
>>
>>53179478

I like narrative games too, but if you're going to the trouble of preparing a cool scenario, surely you can add up the points of upgrades etc. to get better balance?
>>
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>>53179532
>>53179537
MUH FREEDOMS!!!
>>
>>53179575
the soulreaper cannon is 1 every 10, not everyone can get it, additional models are tied to additional points.

the option everyone can get, the warpflamer, is a sidegrade, not a straight upgrade
>>
>>53179630
name one country that such "freedom" has been shared with that enjoys anything close to a reasonalbe quality of life.
>>
>>53179329
Rubric would then cover normal power armour and the terminator rubrics and maybe even dreads
>>
>>53179562
Was anyone actually struggling with the existing points system?

Seriously, if you're too stupid to add up a few dozen numbers in an age when every single person carries a device capable of working as a calculator, I'm not sure I want you in my hobby.
>>
>>53179626
Yeah, was thinking that honestly. The guy hasn't been useless for several editions, now he can actually do something.
>>
>>53179652
>he doesn't know about WW2
>he doesn't know about America preventing Russia from invading the west
Literally all of Europe should be licking america's boots
>>
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>>53179652
Japan!!!
>>
>>53179652
Japan, and that was a whole lot of freedom

Checkmate Athiests
>>
Alright lads, from what we have seen so far, i think we i can derive the melee weapons:

S ap D
p.sword U -3 1
p. axe +1 -2 1
p. maul +2 -1 1
Chain axe +1 0 1
Chain sword U -1 1
p.Fist 2X -3 D6
Chain fist 2X -3 2D6 pick highest
>>
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>surprise : /pol/ is creeping in 40k threads again
Fuck off /pol/
>>
>>53179629
Narative scenarios are rarely balanced in that sense. Thats kinda the point.
You just need an idea of aproximate power level.

There will probably be several scenarios where each side gets different power levels due to the asymmetry built into it.
>>
>>53179661
You have too much faith in the average american mathematical skills
>>
>>53179636
It is a bit of a big sidegrade though, as is it costs +7 points, bringing them from 23 to 30 ppm, and current ed it's only AP4, while now it's AP -2, significantly better, while the bolters are pretty much the same. it also no longer buffs your opponent.
Soulreaper cannon also got a buff from AP4 to AP2 equiv. As long as the points don't get hit too hard when we see the real points, they look like a solid buff.
Still, weird stuff to put on the "one true resource for rubric marines", only narrative points and no explanation of the icon of tzeentch.
>>
>>53179676
>sexless culture
>lives with parents
>hates their jobs
>retire after hitting triple digit age
>Otaku cancer infesting them
>westerners only know their culture from Chinese stop motion
Those bombs really fucked them up
>>
>>53179473
Theoretically yes
In practice no major cabinet position has been held by a Lord for decades and certainly not a PM
Think about it - how would they be able to answer questions in the house?
>>
>>53179683
>MUH /POL/ MUH /POL/
>shitty poorly drawn image that's vaguely meant to offend
Wew, reddit police is in the house!
>>
>>53179683
Nigga it's just America waking up, its only 9 here, just wait until all the NEETS start to stir from their cheeto induced slumber
>>
>>53179661
I don't think its them trying to cater for the stupid.
Its just seeing that narative scenarios don't need as strict balance and that divorcing your army building from traditional points could put players in a less competitive mindset for their non competitive game. At worst it makes no difference.
>>
>>53179661
no faggot but say its half hour til close and the host says "hey guys, quick narrative game 'siege of faggots anus' , power level 8" it takes literally 2 seconds to know what is or isnt allowed instead of flipping pages and adding costs
>>
>>53179694
>retire after hitting triple digit age
I know you're just a fagot trying to bait an argument, but literally every company in Japan forces retirement between 60 and 65.
>>
>>53179684
>You just need an idea of aproximate power level.
>There will probably be several scenarios where each side gets different power levels due to the asymmetry built into it.

But couldn't you just use regular points for that, they have zero disadvantages other than an extra minute or two of maths?
>>
>>53179714
Dude just don't take the b8
>>
>>53179636
>the soulreaper cannon is 1 every 10, not everyone can get it, additional models are tied to additional points.
But it costs you the same amount per extra guy regardless of whether he gives you a SRC.

If it had been:
+5 guys +7 PL (five guys for 6 and 1 SRC)
+10 guys +13 PL (ten guys for 12 and 1 SRC)
+15 guys +20 PL (fifteen guys for 18 and 2 SRC)

That would at least make sense to me.
>>
>>53179562
Umm...what the fuck are you all talking about and where can I read about it?
>>
>>53179681
I wouldn't be surprised if they go D3/D6 for powerfist and chainfist damage.
>>
>>53179729

>>53179023
>>
>>53179729
see
>>53179224
>>
>>53179693
>It is a bit of a big sidegrade though

>inferno boltgun: s4 ap-2 rapid fire 1 24" (hits on 3+)
>warflamer: s4 ap-2 assault d6 8" (hits automatically)
they seem roughly equally useful to me considering the second is powerful but situational
>>
>>53179729
The 3 different game types and having different sorts of points systems was mentioned in the FAQ that came with the 8e announcement.
>>
>>53179652
Germany. East Germany to be exact.

The fact is that back in WW2 time we actually stuck around and rebuilt countries we delivered Freedom by war to. We restored their infrastructure made their governments, worked with their people, and in general made things better than when we got there.

Then we fought against Korea, and let it end in a stalemate and pulled out. We started fighting these little wars and forgetting the most important thing we did generations ago. Rebuild the countries we blasted back to the stone age.
>>
Can someone explain this power level bullshit to me in a sensible way? It looks really gay and oversimplifed and I'm no longer capable of knowing if I'm hating this stuff sensibly or just because I'm an autist who hates any and all change
>>
>>53179697
I know I was just saying that technically it's possible

>Not really a thing anymore
Wasn't Lord Falconer Justice Secretary for a while during the Blair years or am I imagining things?
>>
>>53179714
If you can play a game so quickly that adding up your list takes a significant portion of the time, then they have seriously speeded things up.

My housemate and I played a game last Sunday and it took all afternoon for a 1,500 point match. About fifteen minutes of that was figuring out lists and most of that was deciding what units to use, not adding up numbers.

Will be interesting to see how much faster the new game is. Rumours are that it had a lot of input from tournament players, so hopefully that will translate to speed without sacrificing detail.
>>
>>53179796
Power level is for giving a rough idea of the strength of an army, for narrative play. Traditional points are still in.
>>
>>53179114
>>53178781
>>53178755
Guys they tried it in real life a few times.

https://www.youtube.com/watch?v=W3IiWjdbUZg
>>
>>53179796
Its easy generalised points for narative play that isnt focused on having a balanced competitive game.
>>
>>53179796
Tomorrow we'll have more information, but basically it's the points you'll use for narrative games
Matched games, the normal warhammer points, will be still the same
>>
> Faction Keyword: Xenos
Taudar is back, bitches!!!
>>
>>53179815
Bolt guns are not fully Gyrojet though,they get lobbed out of the barrel by a conventional charge (which also presumably cycles the system) and then the rocket ignites. Sort of how the RPG-7 works but without the recoiless aspect
>>
>>53179815
Bolters aren't really gyrojets, they're closer to rocket assisted artillery.
A relatively traditinal bullet and charge is augmented by a rocket more in flight to increase range, accuracy and stopping power at a distance.
>>
>>53179166
They are collectible display minis.
>>
>>53179812
>>53179819
>>53179824
What's stopping people from insisting power ratings should apply to competitive matches as well?
>>
Russes are going to absolutely shrek former MCs and walkers now, and god help any character that they get a clean shot at. People should stop worrying.
>>
>>53179796
It's literally just points, but with smaller numbers and some stuff being free.

Going by the rubric marines datasheet it looks like one point of power level is about 18-20 points in the old system. Probably because that's about the level of the cheapest units in the game (officer of the fleet, mek, single basic mek gun, warbuggy... probably a few others)
>>
>>53179753
I guess when compared in a vacuum with the new flamer rules, you're right, but if we were supposed to consider their last edition stats warpflamers have had a huge buff while inferno bolters are pretty much the same. Warpflamers used to be
8" S4 AP4 hits automatically but randomly makes the enemy tougher instead of killing them, for +7 points
now they're
8" S4 AP 3eqv hits automatically for 0 points as far as we know
>>
>>53179748
Ahh a link to a 404. Great.
Guess I'll have to wait an hour to see this article then.
>>
>>53179099
Pretty pumped Sorcerers can take non staves now. Hopefully Exalteds can too.

>Exalted Sorcerer kit comes with Swords, but 7e had no way to use them.
>>
>>53179855
Because matched play (competitive games) still have points.
Probably part of the reason for using a different term, so there's no chance of confusion.
>>
>>53179661

It's not struggling. It's more that some people just can't be assed to math out every plasma pistol when they're more concerned with making cool models and playing stories. Seems reasonable to me.
>>
>>53179855
What's to stop people from trying to run unbound armies in competitive matches? Being laughed out of the tournament.
>>
>>53179796
the power level is practically a point system that takes into consideration only a rough and simplified average cost of the unit as a whole

so that you can eyeball whether 2 armies sit near balance if you don't want to go calculating each upgrade


it's point costs for people with no prep time, attention span or little patience with numbers going over 2 digits
>>
>>53179866
Just scroll down a little
>>
>>53179857
Fuck off Reece, you cunt. Give us back our blammogun. 1 marine kill on average is not ded killy. And taking upwards of 5 turns to kill anything tough is a crime.

Battlecannon went from, Jack of All Trades to spudgun9000.
>>
>>53179879
Probably the fucking sign up process? How the fuck do you remember how to breathe?
>>
>>53179885
Fuck off Jervis. You had your chance to make a decent edition.
>>
>>53179872
>>53179879
But people might agree that certain units are undercosted and insist to use power ratings instead. Everyone will complain about Eldar jetbikes, I'm sure.
>>
>>53179885

Why are people so astounded by the idea that the battle canon may have had a shift in role? It's obviously not great against hordes at this point, but it's got the potential to seriously mess up multi-wound models now. Stronger in some areas, weaker in others.

The Punisher still exists for people who want anti-horde Russes, and the heavy bolter sponsons got a huge shot in the arm.
>>
>>53178053
The fuck are you on about? There's been no time in which adding pintle-mounted weapons and sponsons to a tank was more useful!

Now you can have tanks with anti-tank guns and add a storm bolter for point defence from infantry that actually does the fucking job it's supposed to do instead of choosing whether to waste your anti-tank shots on infantry or your anti-infantry shots on tanks. Assuming you were able to fire both of them without snap-shooting in the first place.

Now I won't feel stupid any more for having added a storm bolter to my multi-melta immolator.
>>
>Introduce a system where you don't pay for upgrades.
>There's no way people will try to abuse this!
>Certainly won't see people who benefit most from free upgrades insisting on 'narrative' games all the time.
>No way that units used in 'narrative' games will always have maximum upgrades.
>Calling them 'narrative' means that people will totally forget about being competitive.
>>
>>53179824
Right, cool, I'll just completely ignore it and play points like a sensible person then.
>>
>>53179905
Because their mind is still firmly entrenched in one paradigm and anything new that doesn't resemble that old paradigm is immediately dismissed as inferior.
>>
If an 1850-point Wraith Host is over 9000 on the power rating system while the rest are below 5000, you can bet people will insist to use power ratings.
>>
>>53179915
Why do you play with these people?
>>
>>53179915
Just refuse to play anything different from matched games

Is it so difficult?
>>
>>53179905
But the problem is it HAS no role. It's terrible against low quality stuff because of the low number of hits you will get. It's not that great against medium tier stuff like Marines because you're getting 1-2 hits on average which they still get a 5+ for and despite being able to do multiple wounds to models, it's also bad against termies, because same problem as above, but they get a 4+ save and then you also have a 1/3 chance of only giving 1 termie a booboo.

Also implying that Termies don't get some bonus to their wound roll or armour when shot at by high S weapons to represent their invun.
>>
>>53179937
Hence the reason competitive is called competitive and narrative is called narrative. If someone wants to play narrative thats fine they can go RP as their favorite general/leader but nobody is forcing you to join them
>>
>>53179905
Exactly this especially when it says in the article "Explosives tend to work pretty well now against both numerous infantry and large individual models, but not as well against either dedicated anti-infantry or anti-tank weapons."
>>
>>53178714
Where'd she get that shirt?
>Brunch so hard
This has to have come from an asian shop...
>>
>>53179954
Whatever they're called doesn't remove the fact that players will choose which points system to play based on what they feel is more balanced. If jetbike spam was over 9000 points PR and you can't even break 5000, will you play against it since you're both 1850 in competitive system?
>>
>Tfw Warbikers are the new scatterbikes
>6 s5 shots per model.
>>
>>53179991
Hitting on 5s
>>
>>53179162
It's Copyrightable. Space Marine has become generic and you can't copyright renegade marine because it's too generic. Heretic Marine is much less, and much less to be a term used in books outside of GW products that are owned by GW's motherland's Military.
>>
Lore question

How do feral orks eventually get technology or become spacefaring orks on a Waaagh?
>>
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>>53179959
From here. It's in Taiwan.
>>
>>53180030
They don't. The more technologically inclined might take them along for a space ride, but orks rarely change from the roles they were literally born in to. Because character development in 40k is for pussies.
>>
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>>53180041
>>
>>53178714
I want to fuck that daemon
BLOOD FOR THE BLOOD GOD
>>
>>53180041
Taiwanfag here, where the fuck is this fucking shop?
>>
>>53179855
Because there's regular points, and Matched play won't allow for it.
>>
>>53180061

Well that sucks. I thought that even if you killed every Ork in a Waaagh eventually the new feral ones that spouted up would be just as bad some day.
>>
>>53180030
there's some stuff about it on GorkaMorka with Orks having a sort of genetic memory. Dunno if it's still canon, aside from that Ork warbands will sometimes pick them up when they take over their territory
>>
>>53180073
I have no idea. Just Google "Taiwan Nigger King" and do your own detective work.
>>
>>53180030
They tend to steal it from imperials, once they've been around tech long enough meks start spawning.

But on a barren techless world they don't progress above stoneage tech.
>>
>>53180082
They will, they just have to start from spears and bows again. Unless they meet advanced Orks, then you might get Madboyz.
>>
>>53179885
>In Ao40k, tank models actually have spud guns built into them
>you fire it during the shooting phase and any models knocked over are ID'd
>Citadel Potatoes are $10 each
>>
>>53180106
>turns out that they changed their name from nigger king to niggah king because of cuck court ruling
>they sell ooga booga bix nood muhfugga rap music clothing
Lame/10
>>
>>53180082
No - you're still right. The freaks might drop a few spores for more technologically inclined orcs even if the parent is a feral. Of course they might be pariahs in their tribe, and often get killed off. But those pariahs might find those likeminded and join up to separate and make their own clan/tribe/gang/waaagh
>>
>>53180082
At least in the 4th edition codex it was said that some of them know on a genetic level notions of medicine or technology, that's the way a painboy or a mek is born
>>
I don't know why you people are saying the battlecannon sucks now. It's essentially the go-to to fuck up TEQs and any MCs/Vehicles. Up to 6 hits for 3 wounds each, man. You can punch a car-sized hole through anything, potential for -18 fucking wounds- !!
>>
>>53180102

It is, Kroot learned to build their first space faring ships after eating Orks that landed on their home world.
>>
>>53180147
Feral Orks they end up Pig-doks, sort of Dok-mek hybrids that take care of the tribe's warboars.
>>
>>53180158
no, you see, if it doesn't kill in one hit the strongest piece the enemy has on average, it is shit
>>
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>>53180186
It does on average 1.75 wounds per firing.
>>
>>53180158
Let's say we're shooting at terminators:
3.5 shots average turns to 1.75 hits which wound 1.458 times with armour saves reducing that to 0.729 thus inflicting an average of 1.458 wounds.
>>
So if Mortal Wounds ignore invulns and the AP system is gone (invulns only existed to give a backup save to stuff that ignores your armour save), what the fuck do they do now?

Perhaps they'll allow us to take both saves?
>>
I think people are over-hyping the new twinlinked rule.

There's potential to get more hits but on average you'd end up doing only a couple more hits.

It only really matters on BS 3+ or better.
>>
>>53180211
Actually now that I think about it, it could just be a fixed save. So if a rubric is reduced to 6+Sv with a weapon, he falls back to the 5++.
>>
>>53180211
We don't know what invulnerable actually do right now

It may be an additional save like a FNP or a cap to the armor reduction (like reductions over -2 aren't considered)
>>
>>53180174
Huh that's pretty cool, do they actually run on Orkish tech or are kroot a now psychic in the same way that Orks are?
>>
>>53180226
Yeah that's the feeling I get too.

Granted, there'll likely be some more rules, like in AoS, that allow you to discount wounds and mortal wounds alike like feel no pain does now.
>>
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>>53180221
>It only really matters on BS 3+ or better.
:^)
>>
>>53180221
Becuase it a strght up grade
rolling 3 dice and then re-rolling missing is strictly wore than rolling 6 dice
>>
Has GW ever completely redesigned a model? I'd play GK if Dreadknights weren't so ugly.
>>
>>53180244
>implying anyone is NOT going to have combi-weapons
SPECIAL WEAPON TEMRINTORS HO!
>>
>>53180235
Rubrics have a 5++ though
>>53179099
so I doubt things like 'reductions over -2 aren't considered' are possible - well, maybe they ar, but they're not the invulnerable save
>>
>>53180221
>previous twin linked: higher chance of hitting with all shots
>twin linked now: average chance of hitting that number of shots
>>
>>53180266

Twin-linked was more consistent.

The re-rolls allowed you to deal with a batch of bad rolls.

The new way obviously doesn't.
>>
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So are Rubrics good now or are we still hoping for a price drop on points?
>>
>>53180242

I don't think it ever went into huge amounts of detail, just that the Kroot who ate the Ork Meks learned to build warp drives from their genetic memory.

Ork's psychic field isn't as big a deal as most of the memes make out, their tech still works.
>>
>>53180199
that's hits, not wounds, it inflicts d3 wounds
>>
>>53180305
Kinda works, without it. Much more prone to breaking.
>>
>>53180294
Oh shit, we've got another guy that doesn't understand statistics
>>
>>53178211
I hope that Buzzchoppa and just Choppa will be different just like in Shadow War armageddon. Also Nobs could use a two-handed Buzzchoppa, they already have a very sick looking bits for it that are just +2STR AP5 lameness
>>
>>53180303
both
they are "good" depending on what points everything else is
>>
>>53180294
Phew lad, pease try knowing something about the topic before posting
>>
>>53180221
Nah, It's a major boost from the old twinlinked rules no matter what you BS is.
BS 1 got a 109% boost to shooting, BS2 got a 120% boost to shooting, BS3 got a 133% boost to shooting, BS4 got a 150% boost to shooting and BS5 got the biggest boost with a 171% boost.
It certainly is a better change for the higher BS models, but it does benefit everyone.
>>
>>53180270
There's nobody forcing you to actually use Dreadknights. I've been playing GK for years now withouth them.

>>53180303
I am very excited by the changes, but will indeed hold out celebration untill the point costs are known.
>>
>>53180294
That's wrong though. Statistically speaking, more shots is always better than rerolling.
>>
>>53180335
I don't want to suck. What's your list at 2000pts look like?
>>
>>53180294
You must be an USAfag, no one is that retarded. Specially regarding basic math
>>
Do you tryhards seriously use statistics in your games? I just throw scatter lasers at everything below AV13/T8 and D-weapons for everything else.
>>
>>53179953
It's better against terminators than it is in 7th.
>Also implying that Termies don't get some bonus to their wound roll or armour when shot at by high S weapons to represent their invun.
Invulnerable saves are still a thing.

It seems likely that it will be as effective as melta weapons and lascannons against most vehicles, which is a relative improvement on it's current performance and it needs fewer shots to wreck two of the three vehicles we have seen so far than it does in 7th.
>>
>>53180362
Nah, he's probably the yuropoor from the Inantry rules reveal thread that couldn't understand basic statics because he didn't understand that the more dice you roll, the less chance you have for them to all be 6s, and that the more dice you roll the higher probability that the result will be the average dice roll.

Was quite a hilarious thread, he got really upset about it.
>>
>>53180405
>eldarfags are too dumb to understand basic math
>>
>>53180405
Only WAAC players use statistics. Normal players rely on faith for good rolls, and prefer to spend some quality time with their friends instead of tourneyfagging to death with like-minded individuals.
>>
>>53180435
> too busy having fun building and painting the chillest models and winning and laughing at cryfags
>>
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OK, I'm painting my skittles and everybody is in bright red robes. Looks quite nice, pretty easy to do.

But now I've got to my infiltrators and I don't think that scarlet is really suited to the whole sneaky theme and I have no idea what to do with them.

I'm thinking of just metal and black, with glowing red eyes and power swords. Does that seem like it would work?

>Image is not mine, but illustrates glowing red swords.
>>
>>53180458
When you play wargames for decades you end knowing basic statistic almost by instinct
>>
>>53180359
I switch things out to keep things interesting, but the units that work the best :
At least one librarian, usually 2 at 2000 points, specially because they can get psychic powers that aren't sanctic
One or two units of terminators, always split them into 2 unit, one with both psycannons that usually footslogs, other half will deepstrike or run foward asap to get into melee.
One strike squad with psycannons to camp objectives in own deployment zone, another with 2 incinerators that usually deep strikes in an attempt to flame troops off objective and claim them.
One unit of Interceptors (still have to paint the 2nd one) with incinerators, because Shunt is like deep-strike but less random.

All units have at least some halberds, and the interceptors and terminators have 2 daemonhammers. Almost always split everything into combat squads, makes it more easy to min/max firepower and allows one half of the squad to be more melee focussed and run to places whilst the other half with psycannons can shoot.
>>
>>53180405
How does it feel that you can't do that anymore?
>>
>>53180477
Looks fine. Alternatively, you could try using a black and white "digital" camo pattern.
>>
>>53180491
Now I just throw scatter lasers at everything. Thank geedubs for 5+ to wound the largest models.
>>
>>53180509
>He doesn't understand the new to wound chart
>>
>>53180527
> 5+ against T7-10, no reason to believe a lot of models will exceed without situational buffs
>>
https://www.warhammer-community.com/2017/05/11/new-warhammer-40000-datasheetsgw-homepage-post-4/

Thought I should post the article again for the cheap seats.
>>
>>53180575
T10 is not double of S6, autist.
>>
>>53180458
The joy of lucky rolls doesn't exist if you don't know that said roll is lucky to begin with

someone who doesn't compare averages with the reality of the game may as well not be playing
>>
>>53180602
I know when my scatbikes glance AV12, that's pretty damned lucky.
>>
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>We’ll be using the Rubric Marines Datasheet, as requested by Marco Tonino on our Warhammer 40,000 Facebook page.

Isn't that the guy who said he would like to see the faction focus CSM re-written to include some actual info? Then they said 'no, but how about we post something we were always going to post?'
>>
>>53180627
A rule similar to All is Dust will make my Wraithknights immune to small arms fire, won't it? Thanks geedubs.
>>
>>53180663
They may have used a different not-shit unit for that
>>
>>53180674
But your Wraithknight isn't made of dust.

Checkmate Aelf
>>
So, thousand sons aspiring sorcerers can take a force axe, an option which was not included in any of their kits?

>cautious optimism
>>
>>53180675
Speak for yourself.
I just started my Thousand Sons. So pretty pumped seeing that sneak preview.

>Also pumped they showed the Melee Weapon profiles
>>
>>53180699
> Wraith Construct: Add 2 to armor save against weapons that deal 1 damage.
>>
>>53180713
Once again take the force weapon options they used to have for ages, including the one that the aspiring model before the plastic version had you mean.
>>
>>53180713
Wasn't there a metal T-sons sorcerer with an axe?
>>
>>53180750
At least with a sword. Which I like more than the axe for 8th

>New to wound chart means you'll wound up to T7 on a 5+
>Bigger save modifier than the axe
>>
>>53180729
>"Wraith Construct" not "Wraithbone" so it can be applied to all Wraith units, vehicles, and jetbikes
>Not fully embracing your superiority to all lesser races
>Wraithbone: Add 2 to armor save against weapons that deal d3 damage or less.

You're a failure as an Aeldari. Go spend some time with your inbred cousins in Commorragh
>>
>>53180779
I don't want vehicles and jetbikes to be stronger, the whining will bring them down. Jetbikes as they are right now are fine. Vehicles need some save modifier for being fast skimmers and we're good.
>>
>>53180795
Phil Kelly is disappointed with your lack of dedication to the cheese.
>>
>>53180776
someone mathammered it, check the results >>53180483
>>
>>53180776
Just looked it up. I guess it was just a regular sorceror I was thinking of. Not an aspiring one.
>>
>Thousand Sons look even fucking worse than we were before.

I'll wait for Points but seriously, this is just sadism by now. I never thought they could possibly have us even worse.
>>
>>53180992
Explain how they are worse, because I think you're delusional.
>>
>>53180992
>Flamer isn't shit
>Cannon can threaten vehicles
>Have a 2+ save against 1 wound weapons
>Bad
Nice b8 m8
>>
>>53181011
You forgot no penalty to moving and shooting with heavy weapons
>>
>>53180992
What do you mean?
Only really bad thing I can see is the psyker ability being weaker than the standard.
>>
>>53181011

Also you can overwatch and run now too
>>
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>>53180992
>>
>>53180321
Ill take:
Choppas s user/1
Big choppas s+2 rend 1
Powa choppas s +1 rend 2
Power klaws sx2 rend 3
>>
>>53180992
HAHAHA, good b8 sempaï.
>>
>>53181058
>>53181054
>>53181011
>>53181002

>>53181002
>Worse Invulnerable Save
>Slower
>Guns are objectively worse against anything with 3+/4+ save, which will be far more common than 2+ saves which they admittedly have a bonus against
>No mechanic to protect against Morale/Battleshock (Death to the False Emperor will almost certainly be 'lol re-rol to hit in melee against Imperials in the first round')
>All is Dust only works against weapons with Damage, ironically a single Battlecannon will like Blow Us the Fuck Out
>Only revealed Psychic Power thus far can't be cast as efficiently as other armies can, and we have no way of knowing if the Lore of Tzeentch will be good (but probably not, based on past experiences)

There are certain aspects that are better but unless they get a far more reasonable points value they're awful.
>>
>>53180468
Too bad its all fincrap.
>>
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Is it just me, or did force / power axes just become the best overall option out of the generic force/power weapon types?

Guess which one my skitarii can't have?
>>
What if all is dust is the stock standard wording for all those things that can regenerate at a small level?
>>
>>53181097
As a Space Wolf, I'm fine with that
>>
Me and my local garage dwellers who pay together somehow by happenstance all play chaos. We have Night Lords, Black Legion, Khorne Daemonkin, and one guy who 50/50s on his Vanilla CSM and Thousand Son. Every now and then I'll break away from the Eye of Terror and drive an hour to the local shop. But Its never as fun as all out chaos on chaos violence.
>>
>>53181113
Now you know why Chaos hasn't done much in 10,000 years.
>>
>>53181097
Yup. Looks like it.
>>
>>53181097
None because we have no psykers.
>>
How the fuck does All is Dust interact with invulnerable saves? Do you add all modifiers and then change to 5+ if worse, or add modifiers to the invulnerable but ignore AP and then check if that's better than your armour save?

>Most playtested edition ever!
>>
>>53181082
>Worse invuln save

We don't know what those do yet, nor can we compare to what other stuff has.

>Guns

-2 AP makes 3/4 saves 5/6saves. Not bad.
>>
>>53181082
>Slower
of one fucking inch per turn
>Guns are objectively worse against anything with 3+/4+ save, which will be far more common than 2+ saves which they admittedly have a bonus against
they're less efficient at killing Marines and better at killing Termis, I think it evens out
>No mechanic to protect against Morale/Battleshock (Death to the False Emperor will almost certainly be 'lol re-rol to hit in melee against Imperials in the first round')
no one would be insane enough to charge a squad with 10d6 overwatch auto-hits at S4 Ap-2
>All is Dust only works against weapons with Damage, ironically a single Battlecannon will like Blow Us the Fuck Out
>you're obliged to use big guns to remove them
>that's somehow not a buff
>Only revealed Psychic Power thus far can't be cast as efficiently as other armies can, and we have no way of knowing if the Lore of Tzeentch will be good (but probably not, based on past experiences)
so you're basing your opinion that they ARE shit on SUPPOSED shittiness
>>
>>53181097
why did you use those fucking colours, that's not where words are supposed to be read on.
>>
>>53181113
lel, that sounds fun
>>
When do they usually post faction focus articles?
>>
>>53181277
Not sure I normally only see the one article in the morning and see the faction focus on my lunch break.
>>
Looks suspiciously like a bonus to saves is going to be the generic defensive buff. Good if you're 3+/4+, not so much otherwise. If painboys do that rather than adding toughness or something, they become doubly useless after the new sniper rules made them a serious liability anyway.
>>
>>53181277
Shortly after the other one, so about 4:15-4:30 british time.
>>
>>53181223
We also have to remember that although they're less effective against 3+ saves than before so is everything else that had AP 3.
>>
Do you guys think rules like Fleshbane and Poison will stay?
>>
>>53181443
No idea...I really can not begin to guess. We shall have to see if they post up a Nid.
>>
>>53181443
Maybe, might see some of it become mortal wounds.
>>
>>53177983
> Legal = Squatted
>>
>>53181223
we musnt forget that insane dmg output by the flamers
>>
Aspiring sorcerer gained force weapon options, but lost gift of mutation and melta bombs as choices? Wonder if there are even rules for grenades in the new system? Kind of sucks if there aren't.
>>
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lets say I've got a unit of large models with 3 wounds each and after some events they have to suffer a total of 6 unsaved wounds that inflict multiple damage, respectively rolling
>1
>3
>1
>3
>1
>3

how many models die?
4 because they suffered 12 wounds or 3 because a model that got hit by the shot that inflicts only 1 damage then need the next one (that multiplied into 3) to die and wounds do not carry over?
>>
>>53181529
If its from a single enemy, 4.
>>
>>53181082
>No longer battlecannon bait
Sad, but it means their role has changed, that's all.

>Psychic powers
Are intense and awesome in 8th, we're going to do fine.

>No Fearless
Yeah that sucks shit. Beware the fleeing rubricae

>Worse weapons
Still better than a boltgun. Might even net us a price drop.

Things you didn't mention:
Sorceror is LD 8 instead of 9(10)
>So no more VotLW

No more rapid fire + charge
But also no more overwatch cull.
>>
>>53181522
Thats the semi-premade narrative datasheet.
Point based one is yet to be seen.
>>
>>53181590
Literally pointless!
>>
https://www.warhammer-community.com/2017/05/11/warhammer-40000-faction-focus-eldar/

Called it!
>>
>>53181529
Wounds don't carry over, 3 die.
>>
>>53181623
another article with no substance
>>
>>53181608
There's a power cost.
AoS was Literally Pointless, I should know, I made the fucking slogan.
>>
>>53181652
Is life made particularly more difficult when you're so blind?
>>
>>53181623
>those wailing doom stats
Fuck off.
>>
>>53181652
Well we did find out the stats of an Avatar of Khaine's weapon.
>>
>>53181623
Meh the article.

We all want to know if they are releasing proper SoB. So we can spend the money save up in something else or not
>>
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>>53181623
Mandiblasters shoot mortal wounds.

Also this.
>>
>>53181623
My Great Axe of Khorne better have some good shit like that.
>>
>>53181652
Eh, we got a tiny bit, though not as nice as the IG one. It looks like flesh/armorbane is just using Melta's roll-two-damage-dice-and-drop-the-lower thing, from the Wailing Doom statblock. Also that striking scorpions deal mortal wounds (meaning that non-psykers can have access to them), and that Phoenix Lords got a buff.

But really that's about it.

We've done a full Chaos->Imperium->Xenos rotation now, so I'm calling next will be another Chaos faction, probably daemons.
>>
>>53181716
And Asuryman deals mortal wounds and gives nearby units invuln saves.
>>
>>53181700
And the fact that they can dish quite a few mortal wounds and the special rules of a few units
>>
>>53181652
What?
Theres select stats, special abilities of Asurmen, scorpion mandiblaster, the banshee aspect, theres even a weapon statbox on the avatar.

Way above CSM's "everything will be awsome, i am very positively about that" smear.
>>
>>53181716
Wait, do melee wounds spill over?
>>
>>53181623
Wow, such revelations.

>Phoenix lords have 2+ saves!
>Striking scorpions are good in close combat!
>Several abilities use the same names as abilities in the previous editions!
>>
>>53181750
Faction Foci:
IG>Eldar>CSM
>>
>>53181750
But, at the very least, that guy was nice enough to tell us which army would have come next, while IG and Eldar are just egocentric assholes
Which fit for the latter, but still


Also they acknowledge the scatterbike problem, so we can expect a rebalance for that. It may end up not being enough, but at least we can expect it to not be the same level of retardation
>>
The 40k facebook page seems to have an awfl lot of people saying something like
>I'm concerned that melee will continue to be a poor choice, as it is difficult to get troops into contact with dedicated shooting units without getting blown to pieces
and being told
>don't worry, melee is great. If you take the specific named characters who are great at melee, they can do a lot of damage with their big damaging relic weapons
>>
>>53181623
Did they just buff Eldar more?
>>
>>53181759
How many fucking times do we have to repeat this?

Damage (D) = amount of wounds inflicted onto a single model

Weapon type X/Attacks (A) = number of models hit by D wounds
>>
>>53181908
It looks like selective buffs to the units that were rarely fielded, with some nerfs on things like the "infamous" scatbikes.
>>
>>53181898
I don't even play Melee heavy or much Melee at all beside gimmicks. But having random range and overwatch is horrible.

You can have random range and no punishment for it or punish Melee with overwatch but give them at least a base make it more constant like I don't know movement + d6 or something
>>
>>53181898
I mean, baseline power weapons alone seem pretty good in melee. Even a couple attacks from a sword or an axe ignores a lot of armor and can handle things with multiple wounds. It's also more flexible since a Maul isn't useless against a terminator.

That said, damage in melee isn't the problem. The current rules encourage you to kill the enemy you assault as fast as possible anyway, since they'll just fall back. The issue is getting them there.
>>
>>53181922
That and I think they didn't want to plaonly put "Well we just nerfed you guys across the board, suck on that nerds."
I don't play Eldar, but even I can see why they wouldn't want to obviously give the finger to a fanbase. Imagine if your "Faction Focs" was nothing but nerfs. That'd be annoying to say the least.
I'm not saying they didn't nerf them, I'm just thinking they didn't say it out loud.
>>
>>53181910
Once a thread until 9th edition.
>>
>>53181937
Movement+d6 is crazy, mainly due to the fact that a lot of units are going to have 12+ inch movement or something stupid.

I do agree that Overwatch is completely unnecessary in this edition, since you already have a way to leave combat, so dedicated shooting units don't need any more extra protection from dudes with swords than they do for dudes with guns.
>>
>>53181910
Every day, the entire edition.
People are just that dumb/lazy.
>>
>>53182001
They also mostly said things are 'good' now, rather than really hyping things up. And of course, point costs will alter a lot of that. Scatbikes could stay the same if they were really expensive, for example.
>>
> mechanized eldar army, as opposed to footdar
Scatbike spam is back, boys!
>>
>>53181908
Yes, time to give up and sell your army cheap.
>>
>>53182020
>mainly due to the fact that a lot of units are going to have 12+ inch movement or something stupid.
Which ones?
>>
>>53182001
I mean nids faction has been nothing but nerfs so why cant the eldar get the same treatment.
>>
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>>53182075
>>53182020
If it's hormagaunts, then there's nothing stupid about it.
>>
>>53182075
Bikes, Beasts, Jump infantry. Probably certain normal infantry as well. Might go pretty high too.

Either way, I don't want to deal with things have a consistently accurate 25+ inch charge range.
>>
>>53182050
No one will want manlet marines in NuMarines edition
>>
bonuses for CC armies in 8th thus far supposedly:

You deploy 6" closer to the enemy
You remove models from the back now instead of front.
No more spreading out to avoid templates.
You can assault out of transports.
You may be also able to assault from deepstrike.
Deepstrike doesnt mishap anymore.
Dedicated fast assault units will have a high movement distance.
You may be able to charge after running.
You get 1" extra on charge distance.
You get to strike first in combat if you charged
Turn 1 charges are still a thing
Maybe even charges from reserves and outflank.
Cover gives makes you harder to hit instead of just another save

Anything else im missing?

I don't know why people are bitching so much.
>>
Pretty much confirmed that Farseers, Wraithknights, and Warp Spiders will still be good. Potential nerf on scatbikes, but I'll take it. Thanks geedubs!
>>
>>53182168
I think they confirmed that charging after rnning still wasn't a thing.

Aside from that though, despite all we've seen of the shooting changes, things do seem faster and harder to kill across the board.
>>
>>53181630
Correct
>>53181571
Incorrect. Doesn't matter if it's from a single warrior or not. Excess wounds do not carry over. It's why in the first weapons article they pointed out that shooting a marine with a las cannon was near pointless overkill as the excess wounds wouldn't bleed over into another squad mate and just be wasted.
>>
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>>53182124
> I don't want to deal with things that have a consistently accurate 25+ inch charge range
> I don't want to deal with things that would force me to think of a strategy, and to apply it if needed
> I don't want to deal with things that would force me to think about how I should play
>I don't want to deal with...

Then don't. Stop playing, and sell your army already. Wargames are not meant for you.
>>
Where did the pysker Primarchs fall on the grading scale?
Magnus goes straight to Alpha Plus or whatever, but where would Corvus fall for instance?
>>
>>53182230
You should allocate killing wounds (Ie the 3's) first.
otherwise you could allocate 2 single wounds and then finsih off with a 3 wound chunk, leaving the fourth warrior with 2 wounds remaining.
>>
Am i the only one who is mad they scrubbed every mentions of points or something from that thousand sons datasheet.
>>
>>53182255
Unspecified for most.
>>
>>53181759
No. No they do not. But things like Terminators and Characters have multiple wounds. SO you need to dish out more wounds per hit to kill them in one blow.
>>
>>53182303
Points tomorrow.
>>
>>53182303
it's the narrative sheet.
>>
>>53182253
> I don't want to deal with things that would force me to think about how I should play

So what everyone is asking for with Movement+d6 charge range?

There's no strategy in getting your assault unit 25 inches away from the target, especially if they have jump packs and just leap over all terrain to get there.

What's the counterplay there? Focus even more on even longer range weapons so I actually get to shoot them because boltguns can't?
>>
>>53181529
You as the attacker gets to allocate wounds (at least in 7e)

So allocate that the 3s get resolved first.
3 models die. Now resolve the three 1s and a fourth dies.
>>
>Can't make a new bread
>Not until I make a feelsogood Khaine memepic

oh wait, I can't art.
>>
>>53182331
They already said run+Charge will be very rare.
Likely just Seekers of Slaanesh, maybe Rough riders but not jump infantry.
that means max threat distance is 25 inches but honestly who has made a 12" charge ever? The odds are so against you, you are playing melee lottery.

Your safe not worrying about it just keep your gun lines safe and keep shooting as they get into position to charge.
>>
>>53178714
I'd fuck it
>>
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Has anyone else noticed this yet?
>>
>>53182377
What is funny is that appearently Striking Scorpions do mortal wounds in close combat ... and the Avatar of Khaine does not.

Almost sounds like nothing has changed about Eldar in the upcoming edition : Avatar is shit, the rest is OP.
>>
>>53178714
Can i purge it with my penis?
>>
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>>53182331
>not fortifying your position, so that fast units come crashing against your lines with their meak attempts at hurting your entrenched units
>not advancing one of your units to take the brunt of the assault, then retreating its survivors to immediately let your other units gun down the assailants
>not taking out its VIP units with your sniper team to stop them from joining the melee
You have many options, and your anwser will always depend on what your opponents will be, because there's no universal winning moves anymore. Just use your head.
>>
>>53178714
"Oh hey, an Abhuman... or maybe someone with gene-mods. Looks a little too aesthetically pleasing for random mutations."
>>
>>53182008
>Once
I fucking wish
>>
>>53182292
Or allocate the 1 to the first guy, then the 3 killing him. This wastes one of those wounds.
Then allocate the 1, to the next guy and a 3. Wasting a wound.
Then allocate the last one and then the 3 wasting the left over wound and only 3 guys bite it and 3 are the 4th is left uninjured.
>>
>>53182417
No, I'm talking about people suggesting that charge range be movement+d6 instead of 2d6

That means that if you have 12" movement, you can start your turn 25 inches away and be garunteed to make the charge. Max distance is 31.

At that point anything with a range of less than 48 inches that can't sit in a corner and cower in fear isn't going to be good against all the fast melee. If there's some units that have 18" move speed? Then you can just forget it.

I'm all for changing charge distances so they suck less but holy hell is that not the way to do it.

You'd be better off just giving everyone 12" charge ranges

>>53182461
>Fortify a gunline
>Everyone swept up by multiple assaults because they can charge from 25 inches away behind a building

>Advance a squad forward
>They're ignored and everyone just runs past them towards the actual threat

>Taking out VIP units with snipers
>When most snipers are 36" at best and will have one shot before they're also caught into melee

>Just use your head.

You too
>>
>>53182444
2d6d1 dmg is cute
>>
>>53182086
Well, they still don't actually say that they are nerfing nids. They don't release a new model and go 'check it out; this thing is totally shit and can't achieve anything', they hype it up as if it was the best thing since sliced bread.

Still, if they are smart they will buff everything but buff the stuff they want to nerf less rather than actually making it 'worse'. People still fall for that; look at all the ork players getting excited because their twin-linking improved even though everyone else's improve more.
>>
>>53182491
If they are getting your snipers in Melee you fucked up in placing them.

best place for snipers is a rooftop of a building or top of a tower with no doors. Some place where there is no room for bases around them and they are elevated. Then fire on the foe. Honestly. Learn to sniper. Plus sniper rifles will likely have effects that let them do multiple wounds per shot. So scout snipers and ratings snipers, eldar snipers will probably be d3. Sniper assassin d6.
>>
>>53182557
>If they are getting your snipers in Melee you fucked up in placing them.

Not when their average charge range is 30 inches~

>best place for snipers is a rooftop of a building or top of a tower with no doors

And you don't always have that in a deployment zone, and the former won't save them from Jump infantry anyway.

Honestly, you seem like you're trying to explain to me how to use snipers to counter dangerous assault units within the current rules, rather than this Movement+d6 charge range suggestion that I've been talking about this whole time.
>>
>>53182594
"Oh no I'm 9 inches up and there is no place of your guys to stand around me. Or even get within 1 inch of me. How ever did that happen when I'm standing on this smoke stack."

Movement +10d6 won't help them if their guys can't get within 1 inch of you.

and 8th ed charge distance is 2d6"
>>
>>53182531
I feel for the ork players...but half a loaf is better than none.
>>
>>53182594
>their average charge range is ~30
oh fuck off repeating this untrue, unsubstatiated meme over and over again
BLOOD
FOR
THE
BLOOD
GOD
>>
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>>53182491
>Fortify a gunline
>Everyone swept up by multiple assaults because they can charge from 25 inches away behind a building
Who is "everyone" ? Some flying infantry dudes ? Those that tend to be nice little glass cannons ?

>Advance a squad forward
>They're ignored and everyone just runs past them towards the actual threat
If they ignore it, then your opponent probably just let himself be sandwiched by your dudes next turn. Also, how come the unit that you sent forward isn't a threat ? It should be. And if you play marines, even your basic SM troops are resilient enough to stop an assault from many other unit types.

>Taking out VIP units with snipers
>When most snipers are 36" at best and will have one shot before they're also caught into melee
How come your snipers got in melee ? If the opponent uses deep-striking units, then I understand. But the situation you are describing seems a little bit weird.

Anyway, crying tears of blood because of charge distances, and then disregarding viable options because they could be counteracted in some very situational ways, will do you no good.

You have to accept the concept of necessary casualties, of acceptable loss. That's the idea that sacrificing smartly some of your units will help you to achieve victory. Is that clear enough for you to grasp ?
>>
>>53182168
>You deploy 6" closer to the enemy
Not confirmed and it's 3" closer, unless the enemy is stupid enough to push as far forward as possible against a melee army.
>You remove models from the back now instead of front.
Not confirmed.
>No more spreading out to avoid templates.
Removing the ability to minimise damage is not a bonus.
>You can assault out of transports.
Not confirmed and most melee armies already could assault out of their transports or didn't have any.
>You may be also able to assault from deepstrike.
This is just wishlisting, isn't it?
>Deepstrike doesnt mishap anymore.
Not sure if that's confirmed.
>Dedicated fast assault units will have a high movement distance.
Most of them do already.
>You may be able to charge after running.
Pure wishlisting.
>You get 1" extra on charge distance.
Actually valid.
>You get to strike first in combat if you charged
Good for orks, useless for most other assault armies.
>Turn 1 charges are still a thing
Not confirmed and probably difficult to do.
>Maybe even charges from reserves and outflank.
Now that they removed the ability to lock units in close combat, this is no longer necessary to ensure melee units get shot up.
>Cover gives makes you harder to hit instead of just another save
No, it adds to your save. Most of the melee armies which are really struggling have shitty saves and get little benefit from the new cover rules. This basically benefits SW and CSM only.
>>
>>53182643
Wobbly model syndrome buddy and if the fucker is standing on a smokestack, then it's one guy whereas most snipers are squads.

I imagine you're the kind of person to say "Nuh uh, your Carnifex can't fit under the building I'm in, so you can't charge."
>>
>>53182650
>I feel for the ork players...a opaque bread bag stuffed with used tissues is better than none.
>>
>>53182668
>you may be able to charge after running
They said in the fb page that you cannot.
>>
>>53182643
>How ever did that happen when I'm standing on this smoke stack."

The same way you managed to get a 5 man squad of snipers standing on such a small platform while still being in coherency.

>and 8th ed charge distance is 2d6"

Good thing I'm not talking about that. I'm talking about the people who keep suggesting that charge distance be changed to Movement+d6.

>>53182653
To clarify

>I'm talking about the people who keep suggesting that charge distance be changed to Movement+d6.

>>53182655
To clarify

>I'm talking about the people who keep suggesting that charge distance be changed to Movement+d6.
>>
>>53182679
Exactly
>>
>>53182517
Opponent has to fail a save first. There's no defense against mortal wounds as far as we know, and from the sounds of it Striking Scorpions do those mortal wounds before the combat phase started.
>>
>>53182683
>M+d6
Which only a select few people in their basements will be using. Anyone playing pick up games at the game club is not going to be using it. Worrying about it for you is like worrying about what I ate for breakfast. Pointless.

If your arguement against anything is based on a house rule that you will never use you might as well be arguing about what cheese tastes like on the moon.
>5 man team not using you the only available area on a tall feature to prevent an enemy from charging them.
Yes you take up all the area so their bases have no where to go. If the lower level is 8" down and they have no where to stand charge fails unless they are a carnifex and tall enough to reach you in which case the lascannons should have brought that fucker down.
>>
>>53182750
Just to be clear, my entire point this entire time is that such a houserule is stupid.

You showing up and telling me I'm bad for not knowing how to counter a normal assault when I was never talking about normal assaults is what was really pointless here.
>>
>>53182750
>M+d6 charges
After seeing the eldar focus article I think we need all the help we can get to compete.
>>
>>53182742
There's one defence against mortal wounds, and it's Khaine.
>>
Is there any indication that monstrous creatures are going to keep their generic AP 2 attacks? If not, that's a much-needed nerf to a lot of them and makes options like the giant fucking sword on the wraithknight more worthwhile.

On the other hand, it seems kind of crazy that a marine can just shrug off being stomped on by a thirty-foot war-machine as easily as an ork with a club.
>>
>>53182809
>After seeing the Eldar focus article, I think we should use a houserule that makes the Eldar even faster and more consistent with their charges

Brilliant idea
>>
>>53182780
You talking about a house rule that will never be encountered is no better. Because it isn't ever going to see the light of day.

I mean I know in 7th the house rule we had at the gaming club was "if you draw an objective card and it is impossible to meet, you can discard it and draw another. If you draw a card to kill a specific unit (i.e. Warlord) and you already have and that objective is now unattainable you get the VP.
>>
>>53182742
That's really strange that they went for Mortal wounds there. Mandiblasters never struck me as that Deadly, just as a sort of extra Hammer of Wrath attack with a face laser.

It also doesn't fit them very well, since Scorpions were the more anti-horde option, while free mortal wounds makes them seem better as anti-elite.
>>
>>53182855
It'd supposed to be a hail of needles covered in very nasty poison.
>>
new thread when
>>
>>53182809
Yes let's give an army that has a lot of slaughtering melee weapons, buffs, and cheese and buff to make getting into assault even easier for them.

Yes that won't make cheesedar any less Cheddery.
>>
>>53182846
So what? I'm not allowed to reply to someone's suggested houserule and explain why it's a bad idea?

How about instead you just read the thread and what people are replying to and just ignore 'pointless' discussion?

I've never seen someone be so smug about not paying attention before.
>>
>>53182855
I'm hoping that it's either a very low hit chance, or only mortal wounds on a 6 to wound or something. And even then it's nothing like what it seems to do in the fluff.

So far it seems like Kelly had his way with the Eldar rules once more, playtesters be damned.
>>
>>53182882
>>53182830
>implying I'm not playing eldar.
>>
>>53182884
I've only seen that come up since it was first suggested back on the Assault preview in mockery of it.
>>
>>53182884
No, because the op made an example of movements+d6 as an idea.

It could be movements+d3 or half movements or 6" range as has been for some time

But noooooo you had to sperg out about it like a fucking autistic cunt
>>
>>53182885
It being only on a 6 would be fine, I think, but it's still very odd.

Mortal wounds struck me as something that should be for warp bullshit or really, really big and deadly attacks.

Like >>53182869 says, if it's just a hail of really poisoned needles, then that should just be dealing a certain number of automatic wounds without needing to roll to hit or roll to wound at best (since the spray is like a flamer and Poison would would almost anything) and then they'd still get any armor save.
>>
>>53182935
>I-it was just an example
>y-you're a sperg!

I'm not the one who kept trying to defend a houserule without actually knowing anyone was talking about houserules.

And now you're calling me a cunt for just voicing my opinion? Yeah, sure, whatever.
>>
>>53182946
It's a real headscratcher, specially with the comment that "Weapons do what you expect of them" during the live Q&A.

I mean we probably all assumed they were talking out of their ass on that, but I didn't expect them being proven wrong before release.
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