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/WMG/ Warmachine and Hordes General

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Thread replies: 322
Thread images: 35

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Conversions Edition

Mk3 list building:http://conflictchamber.com

Warmahords chat:https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader<dot> com / da46m
PP Youtube
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata: January 2017
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:
http://files.privateerpress.com/op/errata/Theme%20Forces.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Fluff wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk

>Mk3 Trollbloods Command
http://www20.zippyshare.com/v/1tLOuOW7/file.html
>Mk3 Protectorate Command
http://www20.zippyshare.com/v/LToez2J8/file.html
>Mk3 Circle Orboros Command
http://www20.zippyshare.com/v/dAMPtJKy/file.html
>Mk3 Cygnar Command
http://www104.zippyshare.com/v/aG3otFxu/file.html
>Mk3 Legion of Everblight Command
http://www93.zippyshare.com/v/cJMBctzR/file.html
>Mk3 Khador Command
http://www92.zippyshare.com/v/JI62A5Ll/file.html
>Mk3 Cryx Command
http://www42.zippyshare.com/v/kAGpNygA/file.html
>>
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post them
>>
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How is this?
>>
That Elara Forges of War list in the pevious thread is starting to look pretty good.

I just realized a marshaled Manticore under her can pull off four POW24 attacks.
>>
>>53095605
Sorry, five attacks.
>>
>>53095572
The game is quite fun and it's nice to see the characters and Warjacks from the tabletop moving around in 3D, but I experienced massive technical problems which forced me to stop playing. The FPS dropped like a stone if there were more than ten or so units on the field at once. I'd say it's worth a fiver or so as an experiment, but don't pay more than that.
>>
>>53095572
Only worth less than $5.

They sell units as DLC, it's disgusting.

They STILL haven't delivered on their kickstarter promises for more single player campaigns.

As far as I know, the single player campaigns still have slideshow cutscenes when they were paid with kickstarter to have fully animated ones.
>>
Just tested out the Storm Strider last night with Beth. That thing is a beast now that it can actually boost its shots, and the RAT fixing bubble is great with the Stormblades, so they can actually hit with their assault shots. I still think it's lacking in melee capabilities, but as a gun platform it fulfills it's duties satisfactorily. I no longer look at it and think "that coulda been a stormclad".
>>
>>53095572
Hot Garbo. Warmachine/Hordes deserves better.

Then again, I think a Warmachine games would really like to be a real time action game.

3rd person brawler/shooter depending caster, jumping from warjack to warjack during play. It'd be glorious.

And 40k gets more than its share of games. Then again, does warmachine have a much more American playerbase? That might inhibit that sweet vidya money.
>>
>>53096703

>3rd person brawler/shooter depending caster, jumping from warjack to warjack during play.

I'd pay good money for a good adaptation of this. They'd have to hire a few half-decent writers to not write cringe-worthy dialogue and story though.
>>
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>>53096703
I'd personally like to see a Warmachine/Hordes RTS or even an action adventure game in a similar vein to Saboteur set in Occupied Llael.
>>
>>53096703
>>53096921
>>53097159

>not knowing that the only way to capture the warnoun experience is through Platinum-style character action
>>
>>53096703
Dragon's Dogma.

You can climb on the Monsters/Jacks and hit them until they die and shit.
>>
>>53095572
Complete garbage. Imagine playing wmh where you move each model with a cluncky interface with each action taking between 2 and 5 clicks.
>>
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>>53097462
WASH AWAY THE ANGER
>>
>>53097462
>blindly dismissing the cult hit known as Steam Roller Solid 5: The Occultation Pain
Depends on the warnoun.
>>
The only good gameplay for a IK RPG if you want an Action would be something similiar to Kingdom under fire.

You control the caster, you can cast spell to influenze your troops and you can control Warcaster and Jack jumping between them.
>>
Wouldn't Titanfall work? You run around with NPC grunts and by pressing a button, you get to control your jack.
>>
>>53097821
I'm thinking that 'jacks would have to be ai, albeit ai that you have to micromanage heavily.
>>
>>53096703
It's kind of sad. Even that RPG that Confrontation got was better than Warmachine Tactics. Maybe they will get someone else to make another game later on down the line.
>>
Gentlemen Thieves ik rpg campaign. Great campaign idea or greatest?
>>
You guys all have no idea what you are talking about. The perfect WMH game would be something like Sacrifice. Look it up.
>>
>>53097462
>character action

Stop using this stupid term or kill yourself. Allso, https://www.youtube.com/watch?v=sM8ExWoG6Y8 is what the game was supposed to be like at first.
>>
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>>53098703
Obligatory
>>
So a friend wants to get into Warmachine/Hordes and I want to join him as well. He's played Warhammer before and is interested in Trollbloods, but I have no experience in any tabletop wargame.

I've been looking through the faction list and the Convergence of Crisis seems very intersting to me. I've heard they're not recomended for new players but I still want to play them. However it doesn't seem like they have a starter box available like the other factions do. I think my friend is going to get a Trollblood starter box, so what would I have to buy to be on the same level as him?
>>
>>53099869
Get the two-player battlebox. You both get a starter box and a unit of decent troops for the same price each as just a battlebox. Skorne are p fun, Persian samurai hobgoblins.
>>
>>53099869
Unfortunately CoC doesn't have a MkIII battlebox. If you can find the old MkII the models are still good but the cards will be out of date and you don't get a mini rulebook. The core rules are free on PPs site and the War Room 2 app for Android and iOS will get you the faction rules for about 6 bucks.
>>
>>53100800
Out of curiosity, do you need to either have official print cards or something on the app for sanctioned events? Or can I just photocopy them from a rulebook and print out the stat cards?
>>
>>53099869
CoC's "suggested starter battlegroup" is:

-Forge Master Syntherion
-Monitor
-Galvinizer
-Diffuser

How good that is or whatever is for CoC players to pitch in on.
>>
PrivateerPress has given you the chance to design a new warcaster/warlock for your faction however, you must use the IKRPG/IK Unleashed system to build this character. You have:

>150 exp
>enough money to gear the character appropriately
>can use any legal combination of race/career
>any field marshal ability transfers over appropriately
>A feat can be any 4 cost spell (including those not available as an option), or 2 cost spell applied over the friendly faction models instead of a unit.

What do you build?
>>
>>53101303
>No Corollary
Get out
>>
>>53101271
You can just print them if you can find them. They'll all be online within the next five weeks or so.
>>
>>53101664
That sounds good. I generally don't like having to use a smartphone while playing a game, so I will either buy the cards or just print them out if need be.
>>
>>53099690
Steal Toruk's Heart(stone)

Deadline: The release of the Banez CID
>>
>>53101572
Corollary wasn't in the original starter either. Plus, it's three vectors and Syn has free upkeeps.
>>
>>53095605
>>53095637

This is interesting.

Thinking about something like this:

https://conflictchamber.com/#b51bgx4G1g433y3y3y3J0v3J0v2V31hM

Retribution Army - 75 / 75 points

!!! Your army contains a pre-release entry.

(Elara 2) Elara, Death's Shadow [+28]
- Aspis [6]
- Chimera [8]
- Discordia [18]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Dawnguard Sentinel Scyir [4]
- Manticore [14]
Dawnguard Sentinel Scyir [4]
- Manticore [14]
Dawnguard Sentinels (max) [18]
- Dawnguard Sentinel Officer & Standard [4]
House Shyeel Arcanists [7]
Running Sents with Scyirs as the marshals looks better since you run them near Disco for the extra ARM, and the Scyirs give them a Vengeance move if they shoot any of the Sentinels.
>>
>>53101572
You don't need a Corollary until you're running like 5+ jacks.
>>
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What 4 point Solo should I add here? The Assault Kommando Kovnik would be pretty cool, since giving them CRA and Relentless Charge would be super dope, but unfortunately, that model doesn't exist.

---

A Forge Seer could help with Behemoth's power up.

The Marksman works well with Sentry and fixes damage.

Reinholdt could let me smoke twice or shoot 2xd3 times.

Sylys could extend the range of Battering Ram (meh) and allow me to upkeep Occultation the Kommandos (okay-ish?)

Koldun Lord for hitting

Ragman for damage

Gorman for hitting and damage (also, running that gasmask-only army? Hell yeah)

Manhunter for the lolz? Upgrade the Marauder to a Jugger?

>>53102818
>>53095605
That does sound powerful in a pinch, but is it really worth all this effort you guys are putting in here? Just having more Battlegroup Jacks and fueling them with more focus is probably just easier to manage and more consistent to pull of than going for this convoluted all-in-on jack marshal plan.
>>
Is High Command dead? I got the demo deck in one of the MK3 army boxes, and want to try it out. I know when it first released there were a lot of expansions that seemed to drop all at once, but not so much since then.
Follow up questions:
Which is more fun, Castle of the Keys or Invasion of Sul?
I'm not familiar with "deck builders." Do you come to the game with a premise deck, or make your selections during the game?
>>
>>53103493
I'm not familiar with High Command, but most deck builders are centered around the concept of choosing cards and building the deck as the game goes.
>>
>>53103493
It's pretty advanced for a Deckbuilder and needs some base rules rebalancinings...With em...Its not bad.
>>
How is lesser Zaadesh and a set of a drake and a krea? It feels like a nice set-up to throw in a list if you want a krea, but the lock is already heavy on beasts.
>>
>>53104913
Haven't tried it but I like the idea. Will become a lot more popular if we ever get a "have some free shit" theme force.
>>
>>53104958
I know scarab swarms and reptile hounds are popular with him, but his looks good with basilisks too. P+S 14 weapon master on MAT 8 with the krea can hurt.
>>
>>53105025
It's only POW16 non-WM. But I'd give it a try with Zaal1. If you're bringing a Krea anyways, that is. I always wanted to try a low-model-count Zaal1 list, but not being able to cast Last Stand via Marketh anymore hurts the concept rather horribly.
>>
>>53105046
Flank gives an additional die on damage, the +2 is only for attack rolls.
>>
>>53105119
But it's not flank.
>>
>>53105119
>>53105122
Oh fuck, right. Zaadesh gives not-gang. Krea gives herself flank. My bad.
>>
>>53105122
The krea has Flank: Basilisk Drake.
>>
JAAAAAANK

https://conflictchamber.com/#b91b4r4A4A6V6u6u6u6Hea4v4x5Rft5U
Skorne Army - 75 / 75 points

(Zaal 1) Supreme Aptimus Zaal [+26]
- Cyclops Savage [7]
- Cyclops Savage [7]
- Tiberion [22]
Ancestral Guardian [5]
Ancestral Guardian [5]
Ancestral Guardian [5]
Hakaar the Destroyer [7]
Tyrant Zaadesh [4]
- Basilisk Drake [8]
- Basilisk Krea [7]
Immortals (max) [15]
- Extoller Advocate [4]
Paingiver Beast Handlers (min) [5]
>>
So do most Ret players go with Shyeel or Vyre jacks?
>>
>>53107853
Depends on caster really.

Vyros2 goes Shyeel due to Griffons/Imperatus
Issyria goes Shyeel due to Hyperion/Hermera
Rahn goes Shyeel due to wanting arc nodes
Ossyan can play more lockdown by going Vyre due to Hypnos/Banshee
Helynna goes Shyeel for obvious reasons
Thyron doesn't really care and can go either way but of note he likes the Banshee since Assail affects the gun
Vyros1 doesn't really care outside of Imperatus
Garryth doesn't really care
Kaelyssa doesn't really care
Ravyn doesn't care for the most part but gets a lot of mileage out of Discordia/Hyperion

To be fair, its not really a good comparison considering there are only 4 Vyre warjacks and all are heavies compared to Shyeel's 13 (2 colossals, 6 heavies and 5 lights). Once Vyre gets some lights you might see more mix up.
>>
>>53108027
Alright. Just wondering if people see more use out of the heavier, sturdier Vyre jacks, or the lighter Shyeel ones. I notice a lot of emphasis on cheap currently, but Ret doesn't really do cheap jacks.
>>
>>53108027
My local Ret player just runs 2 Manticores with Rahn and relies on Sentinels getting work done. Spoiler alert, they get the work done. He just uses his feat to get the range on Rahn on a vital turn.
>>
>>53103366
>That does sound powerful in a pinch, but is it really worth all this effort you guys are putting in here? Just having more Battlegroup Jacks and fueling them with more focus is probably just easier to manage and more consistent to pull of than going for this convoluted all-in-on jack marshal plan.

I am the guy that posted the Elara list in the last Thread.

The whole point of that list was that you had 7+ Shield Guard in play, your Jack Marshal was fairly resistant, he was free and he had only a Griffon.

This means that you just need to invest 8 point to have a light Jack acting like a solo, but that can wreck your enemy heavy from 13" away so your opponent have to manouver around it.

Meanwhile you have 2 Manticore and 2 Hydra shooting at your opponent and your Jack Marshal makes all your squishy support immune to blast.

Add to that the fact that in SR 2017 having the chance to send Jack solo not depending on the BG is really powerfull.

It's not really hard at all to play.
>>
>>53108088
The Griffon is one of the better lights in the game. It's pretty impressive how much of a beating this 8 point model can take.
>>
>>53103334
you need a corollary as soon as you start desu. free focus that can be moved to all your 'jacks is broken af
>>
>>53109236
>free
Not if it costs points.
>>
>>53109274
sorry, it's a 'jack that costs 6 points, increases your control range, can move focus around for free, and with each caster can perform a different task. my bad.
>>
>>53109523
Better. Next we'll have Skorne players talking about how the Willbreaker basically gives all of their beasts +1 fury.
>>
>>53109274
ᴵᵗ'ˢ ᶠʳᵉᵉ ʳᵉᵃᶫ ᵉˢᵗᵃᵗᵉ
>>
(Morghoul 1) Master Tormentor Morghoul [+30]
- Archidon [10]
- Rhinodon [12]
- Titan Gladiator [15]
- Titan Sentry [15]
- Aptimus Marketh [5]
Mortitheurge Willbreaker [4]
Paingiver Bloodrunner Master Tormentor [4]
Paingiver Bloodrunner Master Tormentor [4]
Tyrant Zaadesh [4]
- Cyclops Savage [7]
- Cyclops Savage [7]
Paingiver Beast Handlers (max) [7]
Praetorian Karax (max) [11]

Seems dank AF.
>>
>>53103366
2x tinkers or min mechaniks. 6 jacks with no repairs = you gonna get crippled a lot.
>>
>>53110661
That doesn't matter. Except Behemoth, the jacks are fire and forget.
>>
BE niggas
>>
>>53111591
Battle Engines are dank now. I'm going to be testing out my Beth!Strider more today.
>>
>>53111591
The battle carriage is ass.
>>
>>53111936
u ass
>>
How's it feeeeeeeel Vyros

to be a

BITCH?
>>
>>53114743
Someone needs to ask Ossyan too.

>tfw it won't be long before based Ghyrrshyld deep dicks Helynna while Ossyan cries in the corner.
>>
>>53115123
Ossyan's only goal was the redeem his house after Goreshade's betrayal.

Goreshade getting the blessing of their goddess is basically his dream come true. We don't know what the man thinks of him personally, of course, but this is everything Ossyan could have wanted.
>>
>>53115123
Is he wearing a superman costume?
>>
>>53112189
Only because he's a Gun Carriage.

Man PP really wanna cram a Hammer into a Gun Shaped Hole with that model.
>>
As a Skorne player, I firmly believe that only a small amount of casters and lists are competitively viable. These casters are:

>Rasheth
>Makeda1
>Makeda2
>Zaadesh2
>Xerxis1

Basically, the exact same guys as before the errata. Skorne isn't crushing, Skorne isn't even doing great, Skorne is just mid tier. Take Hexeris1 or Mordikaar to a tournament and you'll get smashed.
>>
>>53116445
And what's stopping Zaal1, Xerxis2, Morghoul2, and Hexeris1 from being viable?
>>
>>53116500
>Zaal1
Crumbles to guns.
>Xerxis2
Huge based casters are VERY unwieldy. You don't see Reznik2 anywhere either. Also fury 5 is shit.
>Morghoul2
When your best list is a gunline in Skorne, something's awry.
>Hexeris1
Obliteration is a terrible spell and it's his big gun. If he swapped it for Hellmouth he'd be great. Also that narrow as all fuck feat.
>>
>>53116538
X2 is unwieldy, but I think you underestimate his capability to alpha. And he has tons of tools to deal with his Fury 5.

Morg2 has plenty of decent lists that don't need to be gunlines to be good. He's a fairly effective assassin.

And Hexy1 might have a narrow feat, but it's incredible when it applies. Against Ghost Fleet, for example. Beyond that, he can be built to be incredibly effective even without the feat coming into play. Parasite in a faction that can bring some decent guns is a hell of a thing.
>>
>>53105273

I'm not seeing the jank, anon.
>>
>>53116642
>Xerxis2
Sure he can alpha, but I'd argue that Morghoul1 does it better, and no one talks about him. Abuse is a retarded spell.
>Morghoul2
I just don't think he can hang and bang in high level competitions. He's a walking Mortality and feat bot.
>Hexxy1
Like I said, the feat is just too narrow.
>>
>>53099869
So I found what appears to be an old Mk2 battlegroup for CoC at my LGS. I'll be balanced with my friend if he gets a mk3 horde battlegroup, right? (probably trollbloods).
>>
>>53117158
Pretty much. The points won't be quite right since all Mk 3 battle boxes are exactly 0 points (which is a descision I'm not happy with)n and if he does get the trollbloods one he'll be at a bit of a disadvantage even if he had a couple more points than you.
>>
Why is Legion so shit compared to Cryx? Why do they insist on Everblight getting his shit pushed in all the time by everyone, yet pretend he and the Legion are a threat to Cryx at all. Niggers can't even beat the Circle.
>>
>>53117273
Well hes doing pretty well for a new Faction. Subverting an entire species in less then a century is pretty impressive. Toruk had to do his shtick for Thousands of years before his army grew to the size it is now.

That's why they fear Everblight. He may be the weakest, but the most potential to just consume it all. And unlike Toruk he isn't dependant on Raids or killing things. Everblight could re-write the whole ecosystem to be under his thrall.
>>
>>53115186
This.

House Nyarr is the one getting shafted. I guarantee you that Vyros is fucking livid. Ravyn is probably sort of pissed, too, since she's famous for scoring some major victories against Goreshade's armies during the Iosan civil war.

Whether any of that will ever come up is questionable. Ravyn is the woman time forgot of Ret.
>>
>>53117158
>I'll be balanced with my friend if he gets a mk3 horde battlegroup, right? (probably trollbloods).

Yes, but not the battle box battlegroup.

The Trollbloods battlebox is notoriously bad on its own. The models in it aren't bad, they just don't work well together.
>>
>>53117273

Legion's the scrappy underdogs of the setting.

Every other faction has significantly more infrastructure, manpower, and resources and has had them for way more years. Considering Everblight for the most part is an angry rock with a vision the Legion is doing pretty well for themselves.
>>
>>53117340
Aren't they pretty much scattered like rats in the current fluff having got wrecked by Cryx and the Circle? Plus Toruk getting to eat another dragon.

Honestly I'm getting pretty tired of Cryx losing and it turning out to be "just as planed" and being better than ever.
>>
>>53117448
Unlike other factions being scattered like rats fundamentally doesn't matter for them.

Cryx needs necrofactoriums for their Jacks and Armies. All Everblight needs is another town to transform into whatever he wants.
>>
>>53101303
It's decent for a 0 point game with new players. The first thing to add to it as you get points is a corollary. If you're mildly flush, there's a 150 dollar army in a box with Iron Mother that's pretty solid.

CoC is considered "Advanced" because you have to rely on induction to keep focus on your vectors. The corollary makes that less of a pain in the ass.

The nice thing bout CoC is that the vectors use the current MAT and RAT of the warcaster, which means you get a lot of crossover functionality on your models.

The terrible thing, is that there is nothing new on the horizon for them. I expect we'll see something eventually because they are fairly popular in the tournament scene. I believe a CoC player took 4th at the Las Vegas Open this year.

As a beginner, I jumped in with CoC as my faction, and after getting over the learning curve, they're great. They're just far more reliant on moving your units in a specific order than other factions,
>>
>>53117239
It comes out to 1 pt. As long as his friend isnt' a total sperglord it'll be fine. If anything it can be written off as a bonus for playing the more finicky faction.
>>
>>53117448

Last I heard, the Legion was making a menace of themselves in Rhul, with the Rhulic forces being unable to apparently root them out.
>>
So, how are Skorne now?
>>
>>53120185
Better than they were at the beginning of Mk3. But not top tier.
>>
>>53120185
Better, but not great.
>>
>>53120185

Pretty good.
>>
>>53120325

If you know how to play Skorne.
>>
>>53116538
>You don't see Reznik2 anywhere either.

Reznik2 was popular for a while, then the Eye of Truth came out, stole his lunch money, and gave it to every other caster, so there's not much of a point to him.
>>
Any tips on using the Cygnar Sword Knights? Is their attachment any good?
>>
>>53120949
I think the answer is you don't
>>
>>53120949
Play them with Haley3. DEF17 with Steady annoys people to no end.
>>
>>53121639
Pretty much. You protect them from shooting with the cloud wall, then engage the other guy with DEF 17 vs. melee.

They hit reasonably hard if you can get a jack to engage their target, which is easier when you're using them as a roadblock behind the cloud wall.

Outside of Haley3 they're pretty bad, though.
>>
Dozer&Smigg any good with Gunny in mk3?

I've got a 50 quid voucher to an online store, along with some store credit, and thinking of getting Wardens and Dozer to fill out my mk2 madrak2 and gunbjorn lists.
>>
>>53092155
>>53101510
Whell, that character stay rather far fron classik wargame warcaster.
Archetype benefits: Combat Caster, Fast Caster, Rune Reader, Feat: Powerful Caster
Arcantrik Bolt
Polarity Shield
Banishing Ward
Boundless Charge
Iron Flesh
Freezing Grip
Rift
Razor Wind
Superiority
Overmind
Frostbite
Obliteration
Telekinesis
Battering Ram
Overmind
Feat: All frendly characters in control area weapons gains Magic Weapon and Blessed for one round.
>>
>>53124122
anything? anyone?
>>
>>53117343
>Ravyn is the woman time forgot of Ret.
Such a waste. They could have done so much with the elven version of a paladin and they just forgot she existed in the fluff since the forces book. Pretty sure her rules just got the find/replace update in MkIII too. Fucking shame.
>>
>>53094293
that looks cool
>>
haven't been paying attention to the game for like a year. wtf happened to the forums?

No faction tactics?
>>
>>53125610
Nope, they got nuked. Sounds like the Facebook groups and lorehammer are where people go for discussion now.

>>53125183
Chill dude, it's a slow general
>>
>>53120619
>Skorne are pretty good
>If you know how to play Skorne.
What does that even mean?

As much as people gripe about faction balance, it's still mostly a skill game. EVERY faction is borderline useless in the hands of a newbie, and fucking terrifying in the hands of an expert. (admittedly, the learning curves between those two points have a variety of shapes)
>>
>>53120267
>>53120269
>>53120325

Did they improve the Warbeasts any?
>>
>>53127527
Yes.
>>
>>53125263
>Pretty sure her rules just got the find/replace update in MkIII too.

Yeah, they were. Which is a travesty because she's become completely vestigial with Ossyan around.

She needs a complete overhaul to be good.
>>
>>53127784
I might try my hand at one just for poops and giggles.
>>
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>>53127766

Siege Animantarax too?
>>
>>53128897
+1 PC, +11 Boxes, counts for the theme.

It was in a decent place already, it's just fairly boring.
>>
>>53125183
Friendly reminder that there's a chat channel here associated with the general here: https://discord.gg/KmXzbwD

That gets more text through it than general (albeit it has its slow spots during the day).
>>
>>53128959
Its almost like another flavor of beast wasn't a good Battle Engine Idea.
>>
>>53130685

It's better than a good idea, it's a necessary idea. But niche. Noises are that they want a substantial amount of lists being made with Battle Engines, and a strong, fast, durable attack-buyer that is free and clear of control range considerations and doesn't interact with the fury budget- while something you should be rightly grateful to have as an option- isn't a requirement in most lists you're going to make.
>>
I want to make Sorscha2 work, and I like MoW. What do?

Forward Kommander Sorscha - WJ: +27
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
- Kodiak - PC: 13 (Battlegroup Points Used: 13)

Greylord Forge Seer - PC: 4
- Destroyer - PC: 14
Man-O-War Kovnik - PC: 5
Kovnik Jozef Grigorovich - PC: 4

Winter Guard Infantry - Leader & 9 Grunts: 10
- Winter Guard Infantry Officer & Standard - Officer & Standard: 4
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
Widowmaker Scouts - Leader & 3 Grunts: 8
Man-O-War Shocktroopers - Leader & 4 Grunts: 16
- Man-O-War Shocktrooper Officer - PC: 4
>>
>>53131412
Sorcha 2 isn't bad and doesn't need help to work.

Your list is fine as is as solid mixed powers force.

I would recommend mechanics though. At least a Minimum Size to keep it all going.
>>
>>53131120

It's about the strongest Battle Engine in terms of having both strong melee and decent range isn't it?
>>
>>53132007
Yes she is, arguably the worst caster in the faction.

Everything save for her feat is a fucking mess ever since freezing grip left the spell list.
>>
>>53132007
When you say she doesn't need help, do you mean I should be actively looking for the assassination and saving her feat for the kill?

I struggle a bit with her game plan beyond buffing MoWs to ridiculous ARM, I don't feel like I'm being active with her. I'm considering swapping the WGI to Rifle Corps to better leverage shatter storm, but it seems like a weaker use of a potential feat turn.
>>
>>53132559
Shes mainly a decent buffer with some assasination potential.

Shes way more concise in perpose relative to OW1
>>
Ghost Fleet is fucking dumb.
>>
>>53133742
yep
>>
Awwwww yeah!
>>
>>53134560

Meaning?
>>
>>53134560
>Blessed EVERYTHING
Fuck it. What were buffs?
>>
>>53134560
LEAK ANON GIVE US MORE LEAKS
>>
>>53134560
Brutal.

>battle engine CID
Got all butthurt that Skorne SA was 18 points, then I realized it's got 35 boxes and included for winds of death freemium theme.

Very well, proceed!
>>
>>53134560

Blessed gunline, praise Menoth and pass the ammunition.
>>
>>53134643
Only warjacks though, so it's not entirely terrible?
unless it's Amon LMAO
>>
>>53134763
Don't a lot of the exemplars have blessed anyway?

Eye of truth btfo
>>
>>53134560
Haha, wow.

That's getting nerfed so hard. It won't even last a year.
>>
>>53134925
I think it's just ok really. The theme does nothing for exemplars besides give them 2" of extra deployment. The warjack benefits are nice, but it locks you out of characters and doesn't give you free models unless you take Exemplars. It's ok, but not great.
>>
>>53134560
>scrutator model/units
What is that supposed to be?
>>
>>53131412
Wgrc instead of wgi would be better here.

If you like mow wait for mow theme. Sorscha 2 is best in wg theme currently.
>>
>>53135220
The only thing that irks me with S2 on WGK is the fact that unless its a blast heavy army Iron Flesh gets wasted on Winterguards
>>
>>53135421
It helps them survive against pow 10. You also can put it on Sorscha herself and play more forward.
>>
>>53134560
I dunno, it looks pretty shitty to me. The only use seems to be Vindictus or a blessed gunline. I was hoping they'd make Kreoss2 at least playable.
>>
>>53134560
GIVE ME A SKORNE THEME LIST YOU FUCKS
>>
>>53127527

The Titans are better now, the non Sentry Chasis should still go back to DEF12 though.

Aradus are still fucking terrible, even more so that "no AD for your opponent" tier benefits are becoming more and more common to play against. Scarab swarm is also still dumpster fire material along with the reptile hounds.

Archidon's pretty meh, same for the Rhinodon. Both feel better if you can get their animus off each turn but normally don't have the spare fury to do it.

Krea got fixed, thank fucking god. Drake's still a Drake.

Paingivers are arguably better than they were in mk2.
>>
>>53132262

Yes, also the most mobile.
>>
>>53135593

Amon you dense motherfucker. Free blessed weapons for his entire army and an extra 2" of deployment for an already obnoxiously fast army.
>>
>>53136482
>The Titans are better now
No, Titans are considerably worse than when they were 12/19, largely owing to the fact that they're now 10/19.
>Aradus are still fucking terrible
Soldier is strong with Zaadesh2, Sentinel is a complete mess of a model. PP still don't realise that Skorne lost Ancillary Attack. I know Skorne isn't allowed ROF greater than 1 on any non-huge based models, but come on just this once.
>Scarab swarm is also still dumpster fire material
Because you don't play enough Makeda1.
>along with the reptile hounds
Blame Pastrami for crushing their fuck awful internal playtesters with 26 Reptile Hounds. They make a nice cheap dedicated node for Hexeris though.
>Archidon's pretty meh
Now you're just trolling.
>same for the Rhinodon
Once infantry comes back you'll change your mind. It's a very solid model at what it does.
>Paingivers are arguably better than they were in mk2.
Not with that point cost they aren't.

>>53136562
Oh look, another theme that supports warnoun spam because PP refuse to acknowledge its existence.
>>
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Is the dream still alive, boys?
>>
>>53136562
It definitely works for him, but it's not always a clear-cut slam dunk (depending on the list).

Amon really wants a hierophant, which he can't take with this theme. Every focus to him is important, as he's very focus-strapped.

Reposition on the choir and solos also helps a lot to clear lanes and make buff positioning less awkward.

He's also not going to be getting his free Vassals/Covenant from this theme, as he pretty much wants nothing to do with Exemplar models.
>>
>>53135593
Harby 2x bastions with free seneschals.
Kreoss 3 with 2x ponies.
Reclaimer 1 and 2 infantry spam.
Errants should be playable in theme since they're not competing with idrians anymore.
>>
>>53136562
Is there some matchup where snyregy by itself isn't enough and you need blessed?
Amon seems better in jack theme. More free support, better support (book and hierophant).
>>
>>53136665
needs two nomads and a talon for a harder spine to the bucc barrage.
>>
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>>53136665
Try this on for size.
>>
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Post what you're working on /wmg/
Kriel Warriors are coming along nicely
Shame they'll all die on like turn two
>>
>>53121667
Jakes2 in Heavy Metal get a lot of mileage out of them as well. Feat Turn gives them 2" melee for flanking with jacks that also have 2" melee. A lot of things will die to them.
>>
>>53128070
FM: Dual Attack, Locomotion becomes Energizer, Vortex of Destruction becomes Firegroup. Maybe Veil of Mists becomes Fog of War.
>>
>>53127784
Want an overhaul? Here:

>Drop Hellbore gun entirely
>Add Blessed to the Blade
>Drop Dual Attack, Quick Work, Swift Hunter
>Add Protective Aura, Shield Guard, Taction [Faction Warrior]
>Drop Locomotion, Snipe
>Add Restoration, Chasten
>Feat is now Unyielding and something else.

Congrats, you now have a Fane caster.

Other than that the only real other option is to basically turn her into a Kara Sloan/Caine style sniper. ie. gun mage shots or something.
>>
>>53138374
No pics, but got a Ret battlebox to start cleaning and assembling. Also a ton of Skorne stuff.
>>
>>53137125
Wow, for a meme this looks like fun.
>>
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>>53138374
Potato cam activated.
I really need to clean off my worktable and start assembly lining shit. My routine of jumping from model to model every ten minutes leads to very little progress, and I can't bring myself to play games with half-painted models regardless of how much bare pewter is across the table from me.
>>
Dead thread.
>>
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Torch fought at Strakhov’s side in the attack on Point Bourne in 608 AR and was nearly lost there. Strakhov and Torch were among the first to be ambushed by Cryxian attackers, even as the Khadorans were concluding their successful invasion of that Cygnaran city. Torch valiantly intercepted the Cryxian helljacks sent by Wraith Witch Deneghra that otherwise would have set upon its master, but it was torn apart in the process.

Other high-priority missions occupied Strakhov for some time, including his daring mission to rescue Kommander Karchev from the Thornwood necrofactorium. Thus, it wasn’t until nearly a year later—amid escalating fighting between Khador and Cygnar—that Strakhov had the opportunity to go recover Torch’s cortex, calling upon a handpicked team of veteran kommandos. They infiltrated a warehouse holding recovered military spoils in Point Bourne and retrieved what remained of the warjack. Returned to captured factories in Merywyn, Torch was soon rebuilt under Strakhov’s watchful eye. The warcaster insists the machine is even more clever and ferocious than it was before, having learned a degree of selfpreservation from this setback.

>Cool, I didn't know about this lore.
>>
>>53139579
Why would you drop the gun? Not only is it blatantly on the model but her whole gunkata shtick is the coolest thing about her. She should get more tools to emphasize the combined-arms nature of the faction and maybe not die as easy in melee.
>>
>>53142409
It's a neat little snippet, yeah. I remember Torch getting destroyed (by Nightmare, IIRC) and just assumed it had been rebuilt at some point, but Strakhov getting his sneeki breeki on to recover the cortex is pretty cool.
>>
So, I can revive the members of the Legends of Halaak that aren't the officer right?
>>
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>>53103366
>The Assault Kommando Kovnik would be pretty cool
how many more years must I wait

strakhov2 only slightly dulls the pain
>>
>>53143358
Yes.
>>
>>53143358
No. Revive can only target grunts, which they are not.
>>
>>53144106
This guy is correct.
>>
>>53139579
I dunno, she's clearly meant to be a mobility based caster.

They just need to make her genuinely good at something. Right now she's in an awkward place between combat caster and support caster, where PP kinda just assumed Vortex of Destruction could make up for her abysmal defensive stats for some reason. The result is she doesn't do too much for her troops and she can't get work done herself, as sitting anywhere near the frontline is suicide for her.

She either needs an additional point of focus to do more screening/positioning shit or she needs her combat abilities, particularly her ability to survive, boosted dramatically.
>>
>>53142409

Does Cryx not do anything with Warjack Cortices or something then?

I thought they salvaged and dragged back anything they destroyed more often than not?
>>
>>53143677

>Assault Kommando

Since their gas cloud works on all living models, does that mean it works on Battle Engines like the Throne of Everblight and Siege Animantarax and all Gargantuan?
>>
>>53144960
I believe so? I don't often play against hordes so I've never had it come up, though.
>>
>>53144960
They also hard-counter Skorne, but don't tell anyone or I'll have to adapt my lists.
>>
>>53135160
I hope a new Menoth unit. Maybe some spellslinging dudes that love to punish you.
>>
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>>53125263
>>53139579
>>53144310
>>53142833
So I put this together fairly quickly based on the following ideas:

>Ravyn is a Fane Knight of Scyrah, extremely devout and highly skilled. She earned fame during the House War with her tactical acumen and personal combat prowess. She joined the Retribution in an effort to do something to save her ailing god.

>Ravyn's focus should be on closing with the enemy and personally attacking troops. Her spell list should be able to support troops or her own combat ability. Snipe should remain given the likely Snipe tax a lot of Retribution models paid during development.

I'm not entirely happy with it yet. I struggled to come up with an offensive spell worth having and just landed back on Arcantrik bolt. In theory she can put Sure Foot on herself and start tearing in to infantry but as a result she may have ended up just as unfocused on the current version. The feat I'm also a little unsure of, Assault seemed thematic but Assault on Retribution jacks seems too strong. As such she ends up with almost no jack support at all (not necessarily a bad thing but I'm not sure the rest of her kit makes up for it yet). The idea is supposed to be that she can close in the midst of her army and help get work done with them more than being a Butcher-style super solo, though Wrath of Scyrah can enable some assassination potential and ties her thematically to the Retribution.

Thoughts?
>>
>>53145371
>that spell list
keep dreaming, friend
>>
>>53145371
Annnd it just occurred to me that the Feat and Guardian get her to DEF 21. That's probably a bit much, maybe drop Duelist off the feat for something else.
>>
>>53145371
I already told you a long time ago.

Ravyn Fix :
1]Model in control Area make an extra attack plus hit boost;
2]Change Veil of Mist with Mage Sight.
>>
>>53145197

How so?
>>
>>53107853
Speaking from personal experience, Sphinx is only 13 points which can be really nice if your battlegroup isn't super important and you just need to fill it with cheap reach heavies. If points allow I'll also just use two banshees if my points allow for it. I still haven't found a use for Matt Daemon yet.

But generally Shyeel are more specialized and those shields really help against shooting on the advance.
>>
>>53145895
They clouds prevent healing.
>>
>>53145403
Are you implying that spell list is amazing?

It's really not. There are three solid spells in there and two situational but mostly meh ones. It's not even close to the incredible spell lists PP gives casters like Haley, Kreoss, Denny, etc.
>>
>>53146850
Out of curiosity, which ones do you consider meh? Arcantrik Bolt I assume but what's the other?
>>
>>53147057
Wrath of Scyrah. Oh look, one one model can have an extra die against a niche target!

It's something you would only ever cast on an assassination run. In 90% of other interaction it's strictly worse than Vortex of Destruction, which is already pretty meh.
>>
There's a picture of the grymkin army box on wayland but nothing on the privateerpress site?
What gives?
>>
>>53147138
Hmm, fair enough. I was afraid it would be too much if it was a unit. What if it gave a mode/unit Purgation?
>>
>>53147154
Not out til July.
>>
>>53147312
Edit: Thought Purgation was additional-drop-the-lowest, so stick with single model.
>>
>>53147373
Yeah, but how come there's a picture of it on another website but not in theirs?
>>
>>53147511
Wayland put up their listing early. Happens a lot, since retailers will take pre-orders in order to gage how popular a product is and see how many they need to order. PP doesn't really need to, since they are not directly selling.
>>
>>53147154
>>53147511
>autism detected
>>
>>53127527
Titans are worse than in MK2. Only Ret and Minions get to keep 12/19 it seems.

Light basilisks die if you look at them wrong. They need at least +1DEF or +1ARM. The drake finally has an animus.

Aradus are okay. Loss of RNG 6 on Far Strike is a pain for the sentinel though. Wish they'd give it at least 12 RNG or reload 1 or something. At least it has an animus now though

Scarab pack is maaaaybe useful with Makeda1 or maaaaaaybe Mordikaar (I remember fondly when I could revive those buggers in back arcs and snack a bunch of warriors. Still a bit salty they lost snacking)

Archidon's okay. It's cheap and one or two of our 'casters like sprint.

Rhinodon's okay. Still needs rush though.

Cyclops raider is Reload [1] away from being a viable option.
Shaman's okay.
Brute's okay. Still a little bit salty that the nephilim and troll counterparts have MAT 6 and he doesn't.
Savage is okay, but you'll rarely have points left for it

Wurm's a good Hexy arc node if nothing else.

Reptile Hounds are... not worth taking IMO
Not even in swarms. Enrage/prodding tax and all that

Beast handlers remain a point too expensive IMO.
>>
>>53149988

What about the infantry then?
>>
>>53149988
>Titans are worse than in MK2. Only Ret and Minions get to keep 12/19 it seems.
Only on paper.
>Light basilisks die if you look at them wrong. They need at least +1DEF or +1ARM. The drake finally has an animus.
Yup.
>Aradus are okay. Loss of RNG 6 on Far Strike is a pain for the sentinel though. Wish they'd give it at least 12 RNG or reload 1 or something. At least it has an animus now though
What hurts the Sentinel is that it does absolutely nothing into jackspam. It needs 1-2 more range on the gun and +1pow on its melee weapons. It really sucks when your 16p beast only goes to P+S16 with Enrage.
>Scarab pack is maaaaybe useful with Makeda1 or maaaaaaybe Mordikaar (I remember fondly when I could revive those buggers in back arcs and snack a bunch of warriors. Still a bit salty they lost snacking)
Yup.
>Archidon's okay. It's cheap and one or two of our 'casters like sprint.
It's usable even with others. I like them with Zaadesh just to have some flanking pieces and to fuck with Stormlances.
>Rhinodon's okay. Still needs rush though.
I just don't see what people like about this ugly, terrible beast.
>Cyclops raider is Reload [1] away from being a viable option.
It worked well for me so far.
>Shaman's okay.
>Brute's okay. Still a little bit salty that the nephilim and troll counterparts have MAT 6 and he doesn't.
>Savage is okay, but you'll rarely have points left for it
>Wurm's a good Hexy arc node if nothing else.
>Reptile Hounds are... not worth taking IMO
>Not even in swarms. Enrage/prodding tax and all that
>Beast handlers remain a point too expensive IMO.
The rest is spot-on.
>>
>>53149988
>The drake finally has an animus.
What? It got changed in January to be self cast only.
>Aradus are okay. Loss of RNG 6 on Far Strike is a pain for the sentinel though. Wish they'd give it at least 12 RNG or reload 1 or something. At least it has an animus now though
The Soldier is okay. The Sentinel is awful.
>Archidon's okay. It's cheap and one or two of our 'casters like sprint.
The Archidon is undercosted as fuck. Sure some casters don't have use for it, but when this thing is good, it's crazy. Mordikaar loves sneaking a POW15 spray onto casters.
>Rhinodon's okay. Still needs rush though.
Against infantry it's very strong. Again, it's another beast that loves certain casters, which isn't a bad thing. Morghoul1 makes this thing into a threat 12 POW19 monster.
>Cyclops raider is Reload [1] away from being a viable option.
Again, certain casters can use him fine. Zaal1 struggles to get any use out of his gun, but with a Raider you're firing off POW18 shots against heavy warbeasts from 12". Similar deal with Mordikaar. The fact that the Raider lets you use your caster's gun too means when you bring a Raider, you're getting 2 extra shots.
>Brute's okay. Still a little bit salty that the nephilim and troll counterparts have MAT 6 and he doesn't.
Intuition is underrated, especially with Set Defense. This thing is arguably as hard to kill as a Titan Sentry, except much cheaper and with a more useful animus.
>Reptile Hounds are... not worth taking IMO
Cheapest nodes for Hexxy.

Everything else I agree with.
>>
>>53150437
Oops I mean the Rhinodon becomes threat 13, and 14 if you just need the tail. For a 12 point 11/20.
>>
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>>53103493

It's boring as fuck.

Imagine playing solitaire but you can sit next your buddy and ruin his game. And it's unbalanced.
>>
>>53150437
The animus picked up Pathfinder though. So one can argue it kind of has an animus. 1 fury for pathfinder and bushwhack isn't too bad a deal.

That said, its usage is debatable.
>>
>>53142409
Don't forget Strakhov getting pushed off an Orgoth Ruin's walls by Jakes in WMT.

It's canon, Matt Wilson wrote the game's story.
>>
>>53136482
>>53136636
>>53149988
>>53150164
>>53150437

How do Titans and the rest of the Skorne warbeasts look after buffs versus before?
>>
>>53152351
Wrong Warnoun thread buddy
>>
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>>53143677
We exist only to suffer, Assault Comrade. (I am hyped for the Officer/Gunner leak tho)

>>53144898
>They infiltrated a warehouse holding recovered military spoils
I assume this means Cryx hauled their loot off but got ambushed by Cygnar/Llael. Who then got raided by Strakhov and friends.
>>
>>53153148
A New release would mean that even the Assault Komand and Bros would be put through CID.

So the suffering will eventually end.
>>
Is there ever a reason to take Cylena and the Nyss hunters in Khador? I'd stick Valachev with them so they'd benefit from buffs, and they'd be useful facing cloud heavy armies in terrain. I'm just not sure they're better than WG Rifle Corps with Joe.
>>
Talk me out of playing Mordikaar/Naaresh. ADR is Skorne's best theme list right now.
>>
>>53154005
Neither of those are Skorne's best caster.
>>
>>53153803
Nyss Hunters benefit immensely from Iron Flesh, and they play both the ranged and melee portions of the game.
>>
>>53154113
40 points of specialists per list though. And that's on top of their lists being diametrically opposed, which with the specialists makes my opponent's poor list choice an effective auto-loss.
>>
>>53153803
Strakhov2 does some fun things with them if you bolt Valachev onto them.
>>
>>53154005
Zaadesh is a better choice.

But the real issue is that Zaadesh/Xekaar/Naaresh all do the same thing, and Mord really only brings a janky assassination to the table.

I'm considering Naaresh/Xekaar myself, but I don't think it will come to anything impressive
>>
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What are some underrated models in your faction /wmg/?
I think sluggers might not be as bad as they seem. They just need to be under very specific warlocks.
>>
Just something funny happened...

I have played since mk1, have about 900 models across all factions. Moved to middle of nowhere and for the last 5 years haven't found anyone local to play.
,y wife thought we should get new furniture.
One of the delivery guys saw my painting table and asked if had heard of a game called warmachine.
Played two games in the garage last Saturday, looks like we're playing this weekend.
Who-da-thun-kit
>>
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My Circle Trash Dove
>>
>>53154979
I'm admitting defeat and buying Zaadesh. Mord/Zaadesh it is. My last Mord game ended in a grindy win so I disagree about 1) him needing to assassinate, and 2) his assassinations being janky. Having two diametrically opposed lists is always a good thing, especially when you have specialists on top of it.
>>
>>53160157
>Void Seer Mordikaar - WB: +29
- Archidon - PC: 10 (Battlegroup Points Used: 10)
- Archidon - PC: 10 (Battlegroup Points Used: 10)
- Cyclops Raider - PC: 9 (Battlegroup Points Used: 9)
- Despoiler - PC: 19

Void Spirit - PC: 4
Void Spirit - PC: 4
Mortitheurge Willbreaker - PC: 4
Extoller Soulward - PC: 3
Swamp Gobber Chef - PC: 1

Nihilators - Leader & 9 Grunts: 15
Paingiver Beast Handlers - Leader & 3 Grunts: 5
Praetorian Ferox - Leader & 4 Grunts: 20

SPECIALISTS
Basilisk Krea - PC: 7
Cyclops Brute - PC: 8
Orin Midwinter, Rogue Inquisitor - PC: 5
Extoller Soulward - PC: 3
Paingiver Bloodrunner Master Tormentor - PC: 4
Paingiver Bloodrunner Master Tormentor - PC: 4
Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
Praetorian Karax - Leader & 5 Grunts: 7

>Lord Tyrant Zaadesh - WB: +28
- Aradus Soldier - PC: 16 (Battlegroup Points Used: 16)
- Agonizer - PC: 6 (Battlegroup Points Used: 6)
- Titan Gladiator - PC: 15 (Battlegroup Points Used: 6)
- Titan Sentry - PC: 15
- Bronzeback Titan - PC: 18

Cataphract Cetrati - Leader & 5 Grunts: 18
- Tyrant Vorkesh - PC: 6
Paingiver Beast Handlers - Leader & 5 Grunts: 7
Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2

SPECIALISTS
Basilisk Krea - PC: 7
Tiberion - PC: 22
Paingiver Bloodrunner Master Tormentor - PC: 4
Paingiver Bloodrunner Master Tormentor - PC: 4
>>
>>53153803
They're your best general purpouse unit after wgrc. So if you want second one, you take them.
Or just play wg theme like everyone does.
>>
>>53153148
>Officer/Gunner leak
wot

oh shit

Time to dust off my fuckin' warmachine shit.
>>
>>53164113
>>53164113
I came a bucket when I saw this in the Khador book.

Then, I noticed that AKs are absent from the book as a whole, meaning I filled a bathtub. (Assault Kommando Theme Book yooooo!)
>>
>>53164627
>literally just put my old ten man unit in paint stripper
time to prep an army for the first time since mk1
>>
>>53165587
Reminder again that Theme Book also means CID.

So Maybe even Vanilla AKs will become great. And Strakhov 1 Could be altered as well so what they get from him doesn't limit the #Designspace.
>>
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>>53166538
I'm not sure I'd be able to give up strakhov 2's elite goons, though. That's two whole extra kommandos on the table.
>>
>>53166954
You won't.

The AKs Stats aren't the problems. Plus Strahkovs 2s Aks are ELITE models with different guns. So they can have separate rules.
>>
>>53166538
>>53166954
>>53167055
Relentless Charge. That's all I'm asking for.

Some way to get around cover boni? That would be dope too. A better way of Pathfinder? Absolutely.

But at the bare minimum, I DEMAND Pathfinder during charges.
>>
New BE CID is up. Gun Carriage is back to being ridiculously good since it can make impact attacks if it moves less than 3", it can make multiple impact attacks, and the non-impact mount attacks now just slam d3". Also guns went up to range 10 and price was decreased to 17 points.
>>
>>53166954
Wow, Khador is really going full steam ahead on the evil empire aesthetic.
>>
>>53167705
Banes?
>>
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>>53167908
>>
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>>53167908
And this
>>
>>53167937
Yesss, I'll fuck those Legion swordsmen up this time.
>>
>>53101801
YOU'LL NEVER SEE IT COMIN'!
>>
>>53167705
That's excellent threshing. But if it fails to kill even 1 infantry in its way it stops hard flat right then and there.

And it's not necessarily doing anything all that new.
>>
>>53167055
nono, I mean I won't be able to go back to strakhov 1 even if he gives a bunch of sweet buffs

strakhov 2 just looks cooler
>>
http://cards.privateerpress.com/
It's up
It seems to be broken, but it's up
>>
>>53169026
I'm fine with the fulcrum changes, since we'll need to play in theme ( effectively)anyway for sr2017, them making it so you need to take wolds is no issue since that's the only place you'll see it
>>
>>53167908
These are some big changes.
>>
>>53166954
qtπ detected
>>
>>53169644
4u
>>
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>>53169644
>>
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Has anything been said about that Man O War Battle Engine yet?
>>
>>53173213
Apparently it's gonna be a dozen or so MoWs gripping one another's arms and legs to form some kinda voltron type thing.

It'll be ARM 17.
>>
>>53173213
It will be like the Winter Guard Gun Carriage. As in it will be a horse pulled cart thing.

That's all we know. Hopefully it's different enough from the Gun Carriage.
>>
>>53173213
Man I can't believe more people don't use these guys, they're cool as hell
>>
>>53173726
They are. The Shocktroopers see use the other guys still need help.

But I can't wait until I get to play a fully medium Sized Khadoran Army.
>>
Thoughts on this beginner skirmish list?

System: Hordes
Faction: Legion of Everblight
Caster: 1 / 1
Points: 35 / 35
Lylyth2 (Lylyth Shadow of Everblight) -28
- Nephilim Bolt Thrower 11
- Nephilim Bolt Thrower 11
- Ravagore 19
- Succubus 4
- Naga Nightlurker 8
Strider Deathstalker 4
Blighted Nyss Shepherd 1
Blighted Nyss Shepherd 1
The Forsaken 4
>>
>>53173672
Where was this said? The Primecast only mentioned a battle engine and large based MoWs with some kind of amazing gun. They haven't stated the style of the engine yet as far as I know.
>>
>>53173726

Well, it's said MK3 improved them quite a bit over previous iterations.

I believe they also got a Grey Lord - Man O War solo recently.
>>
>>53174694
It was mentioned somewhere or other:

https://youtu.be/os-OPsHAEx8

Here I believe
>>
>>53175167
Skip to 11:50 In order to get the jist of it.

Regardless if it has horses or not, Im making it into a steampunk spider walker.
>>
>>53175177
Got it. Now I'm wondering if they're going to pull a colossals 2.0 and just make a bunch of dual kits for the new round of battle engines. We've seen a preview of what I assume is the trencher engine, and it's a 4 legged walker, just like a storm strider. Hopefully the MoW isn't just a gun carriage with some extra MoW bits...
>>
>>53175849
do you have a pic of the "trencher battle engine"?
>>
>>53175849
4 Legged Walker? I only saw that cannon looking thing. It looked way too short to be like the Storm Strider.

Also, how can you assume that's the Trencher engine?
>>
>>53174501
That's fine for a beginning list. It's going to have some problems into lists with a lot of heavy warbeasts/warjacks (and you'll likely want to fit in a Carnivean immediately), but it's a start provided you're playing people who aren't out to crush you.
>>
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>>53175903
>>53175926
This thing here. I don't know what the runes say, but someone translated them into a vaguely trencher-centric teaser.

It really looks like it's going to be a 4-legged walker, and how easy would it be to switch out some bits from a storm strider? I'm hoping it's something completely different, but dual kits wouldn't be the worst thing in the world.
>>
>>53175903
>>53175926
>>53176545
Also what looks like Siege2
>>
>>53176545
Looks nothing like a Storm Strider. If it's a storm strider base it would mean replacing all its parts including the legs (because they have those electro generating holes).

That cannon would look really awkward if placed high atop a stormstrider.
>>
>>53176602
Sure it would look awkward, but it's not impossible. Take a look at the new colossals. The arms on many of them are very different, but not so much on the old kits. A slight redesign would allow for different armor plating to represent the electro-holes.
>>
>>53176665
My point being is at that point in time that's like 70% of the Model. Ontop of that it would look stupid in the same pose as a stormstrider (A Cannon that big would knock itself off balance) so it would also need to be posable.
>>
Okay niggers faggots and queers, I want you to help me with my lists and specialists. I'm only really debating what to do with the 20 points of Karn + Chef in the Zaadesh2 list. I'm debating a Bronzeback. Nonbo with Battle-Charged, but much better with the ARM bubbles I can bring, and helps with fury so I could drop the Handlers to a min unit and have 4 points for a solo or something.

>(Zaadesh 2) Lord Tyrant Zaadesh [+28]
- Agonizer [6]
- Molik Karn [19]
- Tiberion [22]
- Titan Gladiator [15]
- Titan Sentry [15]
Swamp Gobber Chef [1]
Cataphract Cetrati (max) [18]
Paingiver Beast Handlers (max) [7]

>Specialist candidates
Krea - It's a no brainer
Orin Midwinter - Duh
Feralgeist - 2 points that some lists literally cannot deal with
Tyrant Commander - For tables with troublesome terrain
Tyrant Vorkesh - Against spell heavy lists you just make Cetrati into asstwats

>(Mordikaar 1) Void Seer Mordikaar [+29]
- Archidon [10]
- Archidon [10]
- Cyclops Raider [9]
- Despoiler [19]
Extoller Soulward [3]
Mortitheurge Willbreaker [4]
Void Spirit [4]
Void Spirit [4]
Nihilators (max) [15]
Paingiver Beast Handlers (min) [5]
Praetorian Ferox (max) [20]

>Specialist candidates
Krea - Still a no brainer
Orin Midwinter - Duuhhhhh
Extoller Soulward - The gun is sort is stupid against heavy warbeasts and useless against warjacks, so it seems like the ideal specialist
PGMT - For matchups where Void Spirits would struggle like Troll infantry or Ghost Fleet as Ghost Shot doesn't ignore stealth
Bellows Crew - Excellent flag contesters, low points help with granularity
Handlers (max) - Sometimes you need those extra dudes, and you can't bring part units in your specialists
>>
>>53169026
Where's the Legion stuff?
>>
>>53175849

>Hopefully the MoW isn't just a gun carriage with some extra MoW bits...

I was kind of just expecting a very large, Warjack like machine that's operated by a Man O War who can exit it when it's destroyed, similar to how the Drakhun can dismount when his steed has been felled.

To be honest, I'm wondering why Khador hasn't already done that given it's mentioned they have an abundance of resources, save those necessary for cortices.

I'm surprised Rhul hasn't done something like that either.
>>
How is the game doing popularity wise? Can you get pickup games in most places?
>>
I'm looking into making a Retribution gunline, but I can't decide on my warcaster. I'm stuck between Ossyan and Kaelyssa. As far as I can see, each have their upsides, and I'm not experienced enough to know which will be better in the long run.

Ossyan
+Field Marshal (Future Sight) lets you stretch your Focus further, and this seems essential when using Manticores (which I'm using).
+Fortune lets me buff my entire unit of Invictors
+Feat seems made for shooty lists
+Chronophage Cannon hits somewhat hard and debuffs

Kaelyssa
+Ignores LOS/stealth and has a spell that lets a warjack ignore LOS/stealth/etc. which seems like a must for shooty lists
+Energy Siphon seems useful, especially against Horde lists
+Energy Siphon also meshes well with Reload, letting you throw out extra shots at a net +1 focus if you don't have a reason to use Dispel/Mechanical Seizure instead (and you reliably hit, of course).

wat do /WMG/?
>>
>>53181684
Ossyan doesn't love warjacks (usually you just bring Hypnos and a Banshee) so his FM i relevant but not as much as you might think. That being said, Fortune on any shooting unit is pretty nice and his feat is murder when taken with the correct things. Keeping him alive post feat turn is usually the issue.

Kaelyssa is actually great at delivering melee troops to fight most other armies, non-Sloan gunlines included. Kaelyssa can probably play as a gunline caster because she's a great generalist, but she usually excels at getting hard hitting troop like Dawnguard Sentinels into your opponent's face with minimal losses. Between those two, Ossyan is the actual gunline caster.
>>
Is it ever shown what a Warjack Cortex looks like and what the Cortices of Warjacks from each faction look like?

I've been thinking they were just a sphere with some magical elements floating inside of a solution within it, with wards and runes inscribed on the outside of it.
>>
>>53181483
It is the third most popular game, behind Xwing and 40k. I don't know it's popularity outside of NA, but you shouldn't have too too much trouble finding pickup games, and I think most urban areas have a facebook group dedicated to that purpose.
>>
Do the Skorne get away will pillaging the Protectorate at their own leisure?

I've heard of the Skorne taking Iridians as slaves, yet I've only heard of the Protectorate responding o that maybe twice.
>>
>>53181956
My list has both DG Invictors and DG Sentinels, plus the Sentinel solo that lets the former safely shoot through the latter. Right now I have the Arcantrik Force Generator, but I'm thinking of dropping it in favor of a stronger frontline with more DG Sentinels. If I did that, would that change your opinion on Ossy vs Kaeyl? I'm starting to think AFG just isn't a good choice for a 50-point list.

My current working list is 2x Manticores, 1x Arcantrik Force Generator, 1x Dawnguard Sentinel Scyir, 1x9 Dawnguard Invictors, 1x5 Dawnguard Sentinels, and 3 points left over for some solo, probably a Ghost Sniper.

Anyway, thank you for the advice! I'm leaning towards Ossyan at the moment.
>>
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>>53182615
I'm working on a Ret list now that sounds similar, but it's pretty heavily combined arms.

My plan is to use Discordia + Blur + Feat to deliver the Sentinels to hard targets while shooting with the rest of the list.

Into Warmachine, Kaelyssa can Stationary up to three jacks, and then I've got three sources of Focus denial (Eiryss2, 2x Electromancers) that if applied to a Stationary jack deny it an activation.

The Electromancers provide a lot of anti-infantry that's easy to get into position with feat (beyond the anti-jack fuckery above), and the AFG is pretty awesome now, and can benefit from Refuge if I don't have it on Kaelyssa herself.
>>
>>53175167

Now what does a Man O War battle engine bring to the table exactly?

Doesn't Khador already have quite a few high strength guns?
>>
>>53185882
Fucking Bucketloads worth. That was part of their intention with theme lists allowing new models to be made and have more of a niche inside a unique theme force.

Thats shit, but at least its some solution to model bloat and allowing each faction to retain some identity.

Hopefully, it will be something new.
>>
>>53185882
It would be interesting if they went down the route of making it a big repair platform - something that could advance behind your wall of Men O' War, patching them up as they take damage and spitting out a big AoE each turn to break up the enemy attack.
>>
Will grymkin dominate ?
>>
>>53186368
No. They're the pubstomp faction essentially. If you're new to the game, and don't have much experience - they'll catch you off guard. But anyone who's been through Mk2 should be fine.
>>
>>53186456
So thay have no chance with veteran players and wont ever win any tournaments in MK3 ?
>>
>>53186479
Kinda like Skorne.
>>
>>53186479
Winning tournaments does not necessarily mean domination. Of course veteran players at the helm will do well. But veteran players have done well at the helm of factions that are even lacking - which isn't exactly the best way to judge domination.

Domination doesn't really happen that often in the grand scheme of things on the competitive scene. There's been spits here and there - Morv2, Bradigus' Wold War, but generally these have either faded fairly quickly or been addressed by PP in an errata. And even then, it hasn't stopped people from say, playing Skorne and doing well.

That isn't to say all factions are equal in competitive play - only that domination is a lot harder to determine.
>>
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So which of these is typically seen as being more useful as far as Legion Gargantuan go?
>>
>>53187053
I'd say the Blightbringer. I wish the Archangel was good, that model is amazing.
>>
>>53187234

I thought they had improved it with MK3
>>
>>53187280
It did, but you still get stuck with questioning "Is it worth 2 heavies?"
>>
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>get Grissel1
>it comes with her old mk2 feat
>see that feat
>mfw
Jesus that shit got nerfed to the ground.
Was she really that bad?
>>
>>53187460

It can be depending on how you build can't it?
>>
>>53184225
I like the list, but not sure on some of some of the application. Refuge on the AFG is not a good strategy, as it's place is in the back dumping shots on your opponent. If anything Refuge should always be on Kae or Eiryss. I actually prefer pEiryss with Kae, as she provides a better assassination threat and Jack hate. I like Electromancers and it looks like the meta is returning to more infantry. I don't see what Kae does for the Electromancers, but your list has enough KD for them to land their e-leap shots. Between Blur, feat and Iron Zeal; your Sentinels really should not need more help for delivery. Discordia is a solid Myrmidon so not faulting that decision at all, but the reason you bring Disco is for the spray and you already have plenty of infantry hate with the Electromancers. I think the list has plenty of potential, so have at it.
>>
>>53190294
>>53184225

For the record, this is my kae tourney list:

https://conflictchamber.com/#b51b0G0w0w3y3y3y3We127272V313ubC

Retribution Army - 75 / 75 points

(Kaelyssa 1) Kaelyssa, the Night's Whisper [+29]
- Hydra [15]
- Hydra [15]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Eiryss, Mage Hunter of Ios [7]
Elara, Tyro of the Third Chamber [4]
- Gorgon [9]
- Gorgon [9]
Dawnguard Sentinels (max) [18]
- Dawnguard Sentinel Officer & Standard [4]
- Soulless Escort (1) [1]
Arcantrik Force Generator [16]

It's main strengths are assassination and control. It's a higher skill cap list due to the low model count and the potential to lose a ton of points should you make a positioning error (lose Elara and you've effectively just lost 22 points). The assassination threat is insane. Range 17" Hydra's can threaten most of the board in aiming; add in Phantom Hunter and your opponent has a tough time positioning their Caster. I love the yo-yo'ing Elara has in this list, as I will load up the Gorgons with two focus each, take a shot at my opponents heavies to slow them down then advance back due to Speed of Death. KD said heavy that was just shot with the Gorgon with the AFG, followed up with a Blasted Earth shot and you have neutered a Heavy or two. pEiryss always starts with refuge and is a big fucking problem the entire game. 7" preposition is damn strong on a Rat 9 gun that can disrupt a Jack or strip the focus/fury from your opponents Caster. I have been saving pEiryss for the late game lately with better effect (kept losing her turn 2, though my opponents would have to over dedicate to kill her).

I've played his list at 4-5 tournaments and have lost two rounds with it. One loss was because I thought her sword was p+s 10 (it's not, an had I used her p+s 12 sword I would have won that game), and the other loss was be derping it early in the mourning where I put her within 4" of the AFG where Caine 2 Trick Shotted her to death.
>>
>>53188048
I feel that question is the biggest issue with all the Gargatuans. Its got to either provide something you really can't get from your normal beasts, or be really efficient at it. The Archangel feels like it doesn't fall into either of those categories, and what advantages it does have don't work well with it. Its fast, but finding a spot for its huge base to make the most of it hurts it.
>>
>>53190294
Kae does two things for the Electromancers: Gives them a turn of stealth to get better position for their short-ranged shots, and gives them Stationary jacks to energy leak.

I haven't gotten this on the table yet, and expect Refuge to stay on Kae most of the time, but it seems useful to have a 5" Refuge on the AFG if needed.
>>
>>53191282
Lylyth3 in particular gets a lot of mileage out of one or two of them.

https://conflictchamber.com/#ba1b_-0tcVcqcqbvbfbubbbbb9b9br

Legion Army - 75 / 75 points
[Theme] Oracles of Annihilation

(Lylyth 3) Lylyth, Reckoning of Everblight [+29]
- Archangel [37]
- Archangel [37]
- Naga Nightlurker [8]
- Nephilim Bolt Thrower [11]
- Succubus [0(4)]
Blighted Nyss Shepherd [1]
Blighted Nyss Shepherd [1]
The Forsaken [0(4)]
The Forsaken [0(4)]
Blackfrost Shard [9]
This is a list that works quite well, I have found. The Succubus is largely interchangeable with a Sorc on Hellion, depending on playstyle. When the gunline element faces the lines closing Archangels threaten 14" on a charge under Lylyth3 and hit like a ton of bricks.

Conversely because of the nature of Legion theme lists and warrior model/unit points costs in-faction the Blightbringer has been much harder for me to work into a list, aside from Saeryn and Rhyas to help keep them alive.
>>
Why does lormahordes exist?
>>
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>>53192373
it is a mystery lost to the ages
>>
>>53167957
>Vault nerf

But why
>>
>>53193431

God loves me?

>I'm going to go with "God loves me."
>>
Can Xerxis2 and 2 Desert Hydra work?
>>
>>53193711
Sure. If you can find a way to transport that list without going insane.
>>
>>53192373
So faggots like lanz and gay templar have a place to jerk off with the furries like magnus in the card player thread. Still don't know wtf the name lormahordes is supposed to mean.
>>
>>53192373
Why does /wmhg/ exist?
>>
>>53193892
Why do people hate on Khador is a better question.
>>
>>53194202
too much theory and not enough playing
>>
Are there any games similar to warmahordes in terms of scale besides warhammer? All the other games seem to be miniscule skirmishes and that's weird.
>>
>>53194202
Highest attainable stats per point in the game. Have pieces to ask all questions and pieces to answer all questions none of which require investment in support to go off.
>>
>>53194629
>MAT7
>SPD6
>RNG2
>PS13
>CMA
>Shield Wall
>Crit Knockdown
>Just 15 points for 10
I know exactly why I hate Khador.
>>
>>53194709
Pretty much.

That said most units require a CA, a solo, or both to really be able to be relied upon.
Winter Guard without Kovnik Joe have a hard time doing anything but dying.
MoW Shocktroopers have a hard time fighting without a kovnik and moving without their CA, and otherwise are just a super gross roadblock.
Widowmakers can't really threaten jacks, or hurt much besides totally ideal targets without a marksman.

Then again, this is true of every faction. And I've never heard of anyone complaining about Khador's Mechanics or Grey Lords, possibly the only dedicated support pieces I can think of. (why don't mechanics see more play? I wanna pick up a squad. I feel khador would get better dividends out of mechanics than most.

>>53194202
their no-frills nature makes them look like total bullshit on paper. Its easy to look at their warjack's card, see that it has higher health, higher strength, more armor, and was cheaper and just get pissed off.
Khador has fewer tricks and frills, but in Warmahordes the frills are the whole game.

Without the gameplay gimmicks khador is forced to rely on cost effective models with hilariously high stats (or low cost. Love you Winter Guard.)
>>
My FLGS has been selling off all of his WarmaHordes range, apparently it just doesn't move anymore, and no-one seems to play it at the local game club. Tell me anon, wtf happened to the 'warhammer killer'?
>>
>>53194990
There is a difference between having the averagely priced marksman with your relatively cheap widowmakers to have a team capable of removing an expensive solo/crucial support unit like choir or even killing a 10 man tough infantry unit before it gets to melee range with them and having to field both krea and agonizer (which do fuck all on their own) and then clumping all your models around them not to get demolished.
>>
>>53195243
Widowmakers cannot shoot terrain and they are functionally dildos against hard targets.

That said, I don't play against any Protectorate. Perhaps protecting choirs from widowmakers is a serious problem.
>>
>>53195088
>wtf happened to the 'warhammer killer'?
You either die a hero, or live long enough to see yourself become the villain.
>>
>>53195088
Its a little too complicated. Its hard to get into and its community isn't very friendly. It is also often a hard sell thematically. Also its possible to lose on turn 2.

Its just harder to get into than most games, and doesn't lend itself easily to bringing in new players. I can't get people to try with me due to the game's percieved difficulty. It does contain a shitload of stuff to keep track of.
>>
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>>53195311
I wish I had any contrary evidence, but there's really nothing for me to say when the only two regulars left at my shop that didn't jump ship to Sigmar are smug newbie smashers.
>>
>>53195461
>the only two regulars left at my shop that didn't jump ship to Sigmar

I didn't think such a thing was possible. My Warmachine group was largely formed from people who jumped ship to get away from having to play AoS.
>>
>>53195521
AoS is kinda fun and after they got rid of the early bullshit rules like talking to your models and stuff it got better.
Plus it is engaging enough to play and fell like you are doing something and in the same time relaxed enough that you do not get headaches over turn planing.
Plus again most of the ppl playing AoS are more chilled and relaxed that the average tourney obsessed WMH tryhard and much more pleasant to chat with.
WMH main problem is the community not the game itself
>>
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>>53195554
>headaches over turn planning
This honestly happens to me in most of the tabletop games I play. I've had people try to hype up Sigmar as the solution, but I just can't get invested in the setting after burning out on 40k's similar style of wank years ago. And since every game I've tried to pick up or start up in the past four years has been dead on arrival, I'm starting to consider giving up on the gaming side of the hobby entirely as a pointless endeavor.

fuck this pathetic middle of nowhere life
>>
>>53194202
Because nobody plays Cryx or Spell Assassins. Both Cryx and Spell Assassins shit on Khador.
>>
>>53195243
Widowmakers get DEF-skewed like crazy. I have never seen anyone with access to a +2 DEF boost complain about them.

They also barely do anything relevant against Cavalry or other multi-wound models.
>>
>>53187501
No, she wasn't. There was NO reason to nerf her. Especially in this anti-infantry meta.
>>
>>53195554
>Plus again most of the ppl playing AoS are more chilled and relaxed that the average tourney obsessed WMH tryhard and much more pleasant to chat with.

In my experience AoS players are overbearing shitheads who constantly look down their nose at you as though you've committed a grave sin by not playing a GW game.
>>
Kingdomcon Masters MK 3 2017 May 05, 2017

2nd: Scott [Khador]

Butcher 3 [Jaws of the Wolf]
Ruin
Spriggan
Greylord Forge Seer
Destroyer
Greylord Forge Seer
Destroyer
Kayazy Assassins (max)
Kayazy Assassin Underboss
Kayazy Eliminators
Kayazy Eliminators
Widowmaker Marksman


Irusk 2 [Jaws of the Wolf]
Demolisher
Juggernaut
Greylord Forge Seer
Destroyer
Kayazy Assassins (max)
Kayazy Assassin Underboss
Kayazy Assassins (max)
Kayazy Assassin Underboss
Kayazy Eliminators
Kayazy Eliminators
Widowmaker Scouts
Widowmaker Marksman

>wew lads
>>
>>53197165
And here I thought Infantry was dead?
>>
>>53197435
Played with Amon against a Strakov 3 Lance spam list with a collosal on his side. Fucking hardcore playing against singlewound infantery with arm 25 and countercharges and crit knockdowns.
>>
>>53197918
Quick someone make a new thread
>>
>>53195243
Dunno, at my store Warmachine has about a dozen and change regulars, 40k has half a dozen, and Sigmar is dead.
>>
>>53197989
on it
>>
>>53197990
>>53195088
Whoops replied to the wrong post
>>
>>53198082
>>53198082
NEW THREAD
ARISE YE SAINTS
Thread posts: 322
Thread images: 35


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