[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Infinity General: Knauf Appreciation thread

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 319
Thread images: 66

File: Knauf in color.jpg (3MB, 2457x3387px) Image search: [Google]
Knauf in color.jpg
3MB, 2457x3387px
Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where they give you as many Mercenary Snipers as you want, and more than you need.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread
>>52751489
>>
File: 1463525121484.png (412KB, 823x899px) Image search: [Google]
1463525121484.png
412KB, 823x899px
Universal JSA list?
>>
>>52801746
Keisotsu everywhere
>>
>>52801746
Domaki link with a couple of missiles, a ninja or two, maybe another HI or Raiden, and a few cheerleaders. JSA can make a bunch of lists though, aggression is generally favoured but it depends very much on your playstyle.
>>
>>52801746
The only one that matters: Full Keisotsu Link team, then all the ninjas you can fit.

>>52799408

You secretly write down which of the three models is the real one, and you move your three models keeping that consistent, until you reveal through an action that is not movement (or by being discovered/shot at by the enemy). Also bear in mind that at the start of the game you can combine the effects with Holo L1 and project as a different load-out or unit entirely. This can help to initially disguise your Holoprojector troop as some three innocuous regular troops of which the jig is up when you move/reveal. After you've been revealed, you can "recloak" with the Holoprojector to have two echoes in B2B contact and have a new chance to write down which of the three models is the real one (this can result in a small 1" movement/re-positioning or bigger if you're the Lu duan). This can happen as the result of a long skill in your active turn, or for free at the beginning of the enemy's tactical phase if no one is in sight of the holoprojector troop. This can result in cheeky actions like being at the corner of a building out of sight but in suppressive fire and then using the enemy's tactical phase to re-position yourself 1" and end up in sight of the enemy.
>>
File: Fat_Yuan_Yuan_Review_21[1].jpg (173KB, 1024x510px) Image search: [Google]
Fat_Yuan_Yuan_Review_21[1].jpg
173KB, 1024x510px
Anyone painted up the Fat Yuan Yuan yet?
>>
Knauf is a gay.
>>
>>52804525
And? It's the future, you can rub and stick your genitals anywhere you want.
>>
>>52804525

> From PanOceania
> Homosexual

P O T T E R Y
>>
>>52804549
Stop rubbing your balls on miniatures and tricking people into picking them up.
>>
>>52804549
You can also do that right now, actually.
>>
File: 280724-0656-MajorLunah.jpg (335KB, 2576x1080px) Image search: [Google]
280724-0656-MajorLunah.jpg
335KB, 2576x1080px
Blah.
>>
>>52804698
That is uninspiring.
>>
>>52804698
That face is hideous.
>>
>>52804698
Show us the profile already you god damned Falkland Islanders.
>>
>>52804836
No.
>>
>>52804698
I like the gun a lot. Might steal that for some conversions.
>>
>>52804698
Butterface.

>>52804525
>Knauf is a gay.
Wonder, if they'll make that Japanese guy as well.
>>
>>52804698
Show me the rules. THE RULES!
>>
File: Phalanx02.png (404KB, 500x1291px) Image search: [Google]
Phalanx02.png
404KB, 500x1291px
>>52804525
He knew he was since the day he was sent to take out Wallace.
>>
>>52805325
>Knaufadai fanfics everywhere
>>
>>52804525
>>
>>52804698
Wow, that model is absolutely ...boring. I mean, jesus, it's not only yet another character sniper, but the pose is uninspired and the face is hideous.
>>
Are finally any Outrage scans out yet? Really wanna know if they produced something nice there.

Cause worst case it's some cringy presentation that I will have to actively ignore.
>>
>>52807929
Haven't seen a scan yet but reviews are coming in, from what I've seen of those reviews (reading Spanish and German) it seems adequate.

IDK, maybe somebody who also browses /a/ or /co/ can make a scan.
>>
>>52808582
>>52807929
In the back there is apparently a small section for a glossary of infinity terms, a couple notes from Victor Santos, a portfolio of the process of making the Manga with sketches/notes from Kenny Ruiz. Something somewhat cutesy as can be seen in this page, where he had a moment debating with some infinity creators/designers (like Carlos Gutier) about wondering if Pistols cock in this universe and being told various answers like yeah go for it if its cool, or there are no shells for bullets so cocking would be useless.
>>
>Corvus Belli have told Modiphius to rejig some of the lore sections they already signed off on
Outrage support?
>>
>>52808582

link to the german review?

>>52804698

I'm mostly let down that Angel didn't produce some sick sick painting magic on the cloak regarding the croc(?) skin in the dossier.
>>
File: maxresdefault[1].jpg (98KB, 1280x720px) Image search: [Google]
maxresdefault[1].jpg
98KB, 1280x720px
>>52804698
Well, what d'ya know, Ana came sooner rather than later.
>>
>>52804698
Im not that surprised since i know her face would be Fussilier level of hideous since the her 3D preview.....

But i also think that Angel's shadings wouldn't do much help either, its too deep and pronounced. Its wierd that the previous girls like Gorgos pilot, RV Ghulam girl and Bunny Moderators are qts, but this....
>>
>>52809007
That's either a huge stretch or the tamest 'hommage' CB has ever done.
>>
>>52809192
And her cloak is fucked too. It just looks bland and boring, concept art looked much more interesting. Pretty mediocre paintjob anyway.
>>
>>52809445
Yeah, i think that his attempt at speed paint this piece kills it badly.
>>
>>52809192
>>52808826
>>52809556
>>52809445
Is it even Angel painting? Could be one of the other studios or DAF.
>>
Is the setting dark or light?
>>
>>52810058
I'd say grey. Lighter than 40k, darker than Star Trek.

All the factions are technically at peace (except with the Combined Army), but most of what the skirmishes take place in are covert and sanctioned grabs for power, resources, and knowledge by governments and corporations (in a few cases both government and corporation being the same). Most of the weapons that do explosive and shredding damage are banned (think direct template weapons and ammunition that make you do more than one roll for damage). People die, some who are exceptionally rich or worthy get resurrected with technology in the setting. There are few occasional bits of really dark/messed up fluff like Ariadna residents intentionally getting pregnant women attacked by aliens native to the planet Dawn so that their babies come out strong enough to survive the planet as a genetic hybrid (hence the werewolves in this setting) or people paying to see Pupniks (those animals that accompany the Catgirl Uberfallkommando) fight, and at the end of the fight have the chance to have sex with them (not to mention how Pupniks themselves are abominations of genetic splicing to produce beings of near human intelligence).

Also, you may think that Aleph, the AI overlord, would be written out as something more sinister but it turns it really does have a decent, almost compassionate interest in humanity.
>>
>>52810921
>like Ariadna residents intentionally getting pregnant women attacked by aliens native to the planet Dawn so that their babies come out strong enough to survive the planet as a genetic hybrid
Lemme guess, that one was written by Modiphius?
>>
>>52811280
CB have to sign off on everything Modiphius write, so...
>>
>>52810921
>Also, you may think that Aleph, the AI overlord, would be written out as something more sinister but it turns it really does have a decent, almost compassionate interest in humanity.
I see our resident Deva functionary forgot its name. Don't believe the AI's lies, a true living being isn't created by evolves, thus EI is the superior entity. Just ask the Tohaa once they break out of their religious conditioning they receive on their home planets.
>>
>>52810921
Aleph being kept deliberately ambiguous has always been a nice touch. It's not an evil AI, it's just a shifty fuck like everybody else.

The Concilium Convention banned weapons have never made a whole lot of sense though.

>>52811280
Pretty sure that one's always been there. Ariadnan governments wants its super soldiers.
>>
>>52808582
If people are really that thirsty for the manga I can just take pics of mine and put it on imgur really quick
>>
>>52811313
Maybe, but things slip through cracks. Also, stuff someone else wrote and the original author said "eh, good enough" isn't the same as the original.

>>52811327
I'll have to read up then.
>>
>>52812234
Wouldn't that take crazy long?
But it would be spectacular.
>>
File: JustLikeMyJapaneseAnimes.jpg (52KB, 382x353px) Image search: [Google]
JustLikeMyJapaneseAnimes.jpg
52KB, 382x353px
>>52813439
http://imgur.com/a/UHP3E
Well as it turns out, yes.
>"Oh, I'll just take the pics in 15 minutes, upload them, then crop them, it'll be quick!"
>Imgur puts all of my pics out of order so I have to rearrange them
>Instead of quick edits it takes 5sec per pic just to rotate them because of the loading size of large files
Already more work than I wanted to put in, so excuse my wonderful hand and desk in every pic, if anyone wants to crop all the pics feel free.
>>
>>52813918
>http://imgur.com/a/UHP3E
Still waiting for my copy to arrive. Thanks for making the waiting a bit easier.
>>
>>52813918
>>52814655
Oh my god this translation job is atrocious.
>>
>>52813918
Thanks for the pics anon, waiting for mine to come in is torture.
>>
>>52813918
Yikes, authors didn't have much love for LE Druze hacker.
>>
>>52816614
I know honestly I would prefer taking shots to the chest rather then getting apart.
>>
>>52804698
What is an Aristeia in infinity?
>>
>>52817029
A sport.
>>
>>52817145
A something like sport shoting?
>>
>>52817029
Basically gladiator combat sport, because you gotta have gladiators in every setting.
>>
>>52817280
No, it's an underground fighting circuit.
>>
>>52817326
Aristeia! is legal, Aristeia! Underground is the illegal Nomad equivalent.
>>
>>52816959
>Entice people with limited edition model.
>Have her character turned to flying mince.

Nicaraguan logic
>>
>>52813918
>Buy manga from 3 different stores to ensure getting it first.

>End up reading photo scans before either order has updated
>>
>>52817622
>>
Let me pitch this idea. Let's call it a Genin.

A JSA Warband, a bit like a Shaolin Monk with CC 23 and Martial Arts L3, but instead of the usual Warband Chain Rifle, we give it a Tactical Bow, reduce PH to 12 and we add ODD to boot. Make it about 8 maybe up to 9 points as its hard to estimate. AVA 4 at most to result in a sort of Warband/Shikami hybrid. Think there's a place in Yu Jing/JSA for it?
>>
>>52818723
>ODD
>at less than 20pts


No fuck off
>>
>>52818723
Its basically a myrmidon. Should be 17-18 points.
>>
>>52817622
But her model has already been sold out a year or so ago.
>>
>>52818894
I bet you really hate pi-well who gets ODD for about three points compared to the other FO remotes he's basically identical to except in shape. Or Miranda Ashcroft who's 18-19 points.

It was considering those examples that I was thinking 4 points would be fair.

>>52819073
Myrmidons are much more expensive than I'm proposing because they are regular instead of irregular for one, and Frenzy instead of extremely impetuous.

A chain rifle is roughly six points less than a combi rifle on a warband, and a tactical bow is comparitively 8 points less than a combi rifle on a ninja so ballparking a hypothetical 4 point warband with a tactical bow to discount the PH difference and the Tac Bow, otherwise like the Shaolin monk but with some four points for ODD would have been a fair estimate for a troop who is still Irregular and Impetuous.

Any other thoughts? Like, is it a niche to be filled? I mainly just want to think up about a non-character source of smoke for JSA that's like a Ninja in training.
>>
>>52818723
Honestly seems to good
>>
>>52819462
An irregular extremely impetuous ODD warband with no smoke and a bow instead of a chainrifle? I could see it costing 9 points, especially with ph 12 and cc20 with no martial arts and a DA ccw
>>
>>52819462
>>52819633
Ah, no senpai, ODD and smoke will run you up to at least 12 points

Mimetism and smoke is another story
>>
File: kitty druze.png (227KB, 574x895px) Image search: [Google]
kitty druze.png
227KB, 574x895px
This was drawn a long time ago in /co/.
Guess now we need Dudley as Domovi
>>
File: uhahu bio.jpg (54KB, 686x386px) Image search: [Google]
uhahu bio.jpg
54KB, 686x386px
>>52813918
>Your disorder makes you look like kids
W-what did he mean by that?!
>>
>>52819840
It means the Loli isn't a Loli at all.
>>
>>52820214
Still creepy, just not illegal.
>>
>>52819462
Why would they give ODD to such a unit? From what can be gleaned, it's expensive technology and giving it to a disposable dude runs counter to Yu Jing's MO.

Balance wise no. That's not a design space that needs to be filled, especially with Yojimbo.

Irregular only nets a 1 or two point discount and dropping to x impetuous from frenzy won't get you that far from a myrmidon.
>>
File: Uhahu has seen ArachneChan.jpg (162KB, 509x432px) Image search: [Google]
Uhahu has seen ArachneChan.jpg
162KB, 509x432px
>>52820244
I want a topless Uhahu pic because I am really curious about that robot arm of hers
>>
>>52819840
Nomads, and a particular Moon is a Harsh Mistress reference. That's why.

Also, we can't be sending children into battle right? Little 9 year olds can't be KHDing people's faces off.
>>
File: Infinity-Knights-of-Santiago.jpg (140KB, 976x555px) Image search: [Google]
Infinity-Knights-of-Santiago.jpg
140KB, 976x555px
>>52813918
Not a bad read at all. Not a super good one either, but mediocre is fine for what amounts to gratuitous fan service. You can tell someone at Corvus really loves the Takeshi Kovacs novels. Infinity Cubes are basically ripped straight out of them and the 'twist' in Outrage is pulled right from Woken Furies.
>>
>>52821025
Santiagos always knew how to dress right.
>>
>>52819840
How does one pronounce her name?
>>
>>52821025
The presentation is really nice. I got the feeling there were definitely a few places where it could have tonally shifted and expanded the setting. Going from operators operating operationally to a more noire like/Altered Carbon theme. Overall a pretty comfy read, wish there was more.

>>52821606
oo-hah-oo ??
>>
>>52819840
The little girl is actually a 300 year old vampire so fucking her is ok.

The concept art in the back showed they initially intended her to be an Otaku with a skirt.
>>
>>52821025
I don't know what that spoiler means so I'm going to try to do my best to not look it up.

I am curious about the scene with the Knight of Santiago though, heard they had to tone it down from a character killing five of them with a knife.
>>
>>52821025
Aren't cubes supposed to be similar to cyber brains from ghost in the shell?
>>
>>52822534
They show them in Outrage. They're just a little storage device attached to the spine near the neck, pretty much identical to Altered Carbon's cortical stacks.
>>
File: 1370398610885.jpg (23KB, 336x229px) Image search: [Google]
1370398610885.jpg
23KB, 336x229px
>>52822269

> heard they had to tone it down from a character killing five of them with a knife.

Oh jeez the outrage from Military Order players would have been absurd.
>>
So I bought the operation red veil to play with buddies but does anyone have a suggestion to make both sides bump to 300 pts? Should I just use what they suggest in the book?
>>
>>52822630
I remember Bostria mentioning this in a BoW vid. He didn't specify Santiagos, but said how they quickly contacted the scriptwriter to tell them how killing a bunch of 50pts guys effortlessly with a knife is not gonna fly.
>>
>>52822660
Ehhhhhhh the suggestions in the box are sort of ok but not exactly great. The Dire Foes pack is great and the units in it are fantastic. However, buying two TAGs to round it out is questionable. For 300 points, you'll want at least 10 orders, and that route you gets only 9. It really depends on your budget and what you think looks cool. I think getting a sectorial starter for each faction will round out quite well though. Imperial Service or JSA for Yu Jing and then QK or Hassassins for Haqqislam will give you lots of options.
>>
>>52822660
>Should I just use what they suggest in the book?
No. That's almost laughably far from optimized.

The Dire Foes box is actually a decent buy if you've got a buddy to split it with, as it helps both sides round up close to 200 points, and the units are highly optimized (like the equipment Xi Zhuang has gives does not add up to twenty points, it should be more but it isn't).

Otherwise, I highly suggest both sides get a support box (the JSA support box is the better option for the YJ side), and a remotes box (Yaokong Husong/Weibing and Rafiq/Sihab have a lot of value for beginning players).

After that I suggest Saladin, and a Hunzakut and/or Al Hawwa Hacker for the Haqqislam side (followed up immediately by Ghazi Muttawi'ah and a Fiday if you can).

Guilang Combi-Rifle (to field as a FO/repeater or AHD), Shaolin Monks, Raiden Seibutai, and the Rui Shi/Lu Duan box for the Yu Jing.

That'd cover just about every "essentials" while also having mostly good looking models. You're not going to field everything at the same time, but neither should you.
>>
>>52819742
>kitty
Oh you sweet summer child.
>>
>>52820496
I WANT TO SEE UHAHU's HOO-HOO!
>>
>>52822660
You mean the "TAG + something" CB suggestions? Those are retarded.

The new ISS+Haqq Dire Foes box is very useful, so split one. For YJ you want a combi Guilang, I'd recommend a HRMC Yan Huo but you already have 2 HI in the box. Yaokong/Yaoxie drone boxes are very good, Aragotos are great blitzkrieg options.
Basically seconding most of >>52822837
except I only take Raidens in a JSA list.
>>
Did CB change printers recently or something? I just got some new boxes and the print quality is quite shitty, less clear, worse contrast, misaligned colors in concept art, pretty shoddy.

Also, I hope Bostria happens to read this so he can kick whoever redesigned the iconic YJ weapons in the nuts. Didn't the shitstorm after the microguns of 2.5gen teach you anything? FFS, CB.
>>
>>52822269
>>52822630

3 of the the 4 Santiagos got downgraded to Order Sergeant mooks (Mixed Santiago OS links when) and without spoiling too much, MO fans should not hate the portrayal of the knight.
>>
>>52813918
So, that was entirely ...okay. Not exceptional, not horrible, just straight middle of the road.
Domovoi dying like a chump was predictable, and neither Beba nor Naruto had much hope in my expectations, either. Kinda surprised Knauf didn't make a heroic sacrifice or something. The rest of the story was predictable and the characters as such didn't stray at all from their archetypes, but that was mostly a given, considering how Infinity works.
Art felt a little like mid 90's Adam Warren, which is always appreciated. The fights were mostly well-choreographed and on point.
Overall, I enjoyed it and I don't regret spending money on it.
>>
>>52825869
I thought it was really good with exception of how callous it was to the side characters. They were diverse and interesting, seemed like there was an established group dynamic that we barely got a glimpse of before it didn't matter.

Everything else was on point. I hope there is more, and if this is the size they will operate on I hope they have one that spans multiple volumes. It should get easy on Kenny and Victor after the RPG gets translated to Mexican.
>>
>>52825835
The Santiago acquitted itself as a CQB HI as should.
>>
>>52825835
>>52826040

> Gets into melee
> Proceeds to waste a bunch of orders accomplishing nothing

Seems about right.
>>
>>52825936
>side characters
>interesting
Beba, maybe, from what little we saw of her, but the dude whose entire character was "I'm a ninja" and the other dude whose character was "I'm a werewolf" were not particularly interesting or compelling. And, honestly, neither was Uhahu.
Emily and Snake managed to piece together a personality by the end, but even that was very generic.
Weirdly,I thought the villains were a lot better in that regard.
>>
>>52826040
Getting shot to death after doing fuck all? Sure.
>>
>>52826104
Bro actually made all of his armor rolls unlike my heavy infantry
>>
File: ZnA84JH[1].jpg_1.jpg (2MB, 5312x2988px) Image search: [Google]
ZnA84JH[1].jpg_1.jpg
2MB, 5312x2988px
>>52826104
He got up after being spitfired and was alive watching the Dolly Dagger depart, I can understand you being too stupid to read but being blind on an image board is surprising.

I've posted the image anyway so other people can see what a dumb cocksucker you are running your mouth without a clue.
>>
>>52809007
>Seeing a crouched sniper - Inmediatly suggesting it's an Overwatch reference
>Not even knowing about the Djanbazan Sniper in the same pose released 7 years ago.

CB 69 Blizzard
>>
File: CBlizzard69.jpg (210KB, 501x900px) Image search: [Google]
CBlizzard69.jpg
210KB, 501x900px
>>52827875
>Any guy with a hood - "They copied Hassassin Creed"
>Any guy in green armor - "They copied Halo"
>Anything - "That's X from Overwatch".
>>
File: CBlizzard69-2.jpg (71KB, 501x966px) Image search: [Google]
CBlizzard69-2.jpg
71KB, 501x966px
>>52827875
>Any newcomer to the game - "This is like a cheap copy of XCOM"
>N1 released in 2005
>>
>>52827920
>X-Com released in 1994
>>
File: 1395511758644.jpg (19KB, 418x362px) Image search: [Google]
1395511758644.jpg
19KB, 418x362px
>>52827875
>GW, FF or PP releasing pics fo their new products 600x400 pixels size.
>-"Oh wow! that looks great!!"
>CB showing their stuff in 2000 HD size
>-"I don't like... the nose of that female sniper character... they should change her inmediatly..."
>>
File: PerceptionStrip.jpg (143KB, 900x272px) Image search: [Google]
PerceptionStrip.jpg
143KB, 900x272px
>>52827977
Pic related
>>
File: Umi Bozu.png (114KB, 594x387px) Image search: [Google]
Umi Bozu.png
114KB, 594x387px
Good enough for government work?
>>
>>52827875
Not so much a reference to Overwatch, but to Bostria making one FB comment about Ana from Overwatch, and how to make an old sniper lady the right way. I don't have the screencap of it though, but I do know one anon does on his imgur folder.
>>
>>52827920
This is the only similarity I find suspicious.
>>
File: whaaa.png (378KB, 397x600px) Image search: [Google]
whaaa.png
378KB, 397x600px
>>52828459
>Bostria making one FB comment about Ana from Overwatch, and how to make an old sniper lady the right way. I don't have the screencap of it though, but I do know one anon does on his imgur folder.

Ahm... sorry, what?!
>>
File: CBlizzard69-3.jpg (88KB, 501x966px) Image search: [Google]
CBlizzard69-3.jpg
88KB, 501x966px
>>52828480
This one also seems prety suspicious to me.
>>
File: Darksector[1].jpg (20KB, 256x323px) Image search: [Google]
Darksector[1].jpg
20KB, 256x323px
>>52828530
The Vorpal blade reminded me about "that one videogame with the glaive throwing" which surprising enough was easy to find by googling that exact phrase because I forgot the name of it.
>>
>>52827977
>>52828357
Why are Infinity players so obsessed with GW?
>>
>>52828843
Oh gee, why are players of a tabletop 28-32 mm scale wargame concerned with the world's most popular tabletop 28 mm scale wargame? I'd have no idea. It'd be like asking why are indie cinephiles concerned with the trends set by the Marvel Cinematic franchise. Or like asking Why IDW or Darkhorse readers also keep up with the brand of DC or Marvel? I have absolutely no idea.
>>
>>52828843
I'm seeing more Overwatch obsession here lately if you ask me...
>>
>>52826090
>Weirdly,I thought the villains were a lot better in that regard.
I assumed that's what that anon was referring to. Even the jobbers who got 2 lines before dying seemed more interesting than half the team, it's pretty weird.
>>
File: glaive.jpg (17KB, 600x600px) Image search: [Google]
glaive.jpg
17KB, 600x600px
>>52828626

It owes more to that Kull movie from the eighties. A "glaive" is in fact a polearm; the fact that it's a three-pronged throwing weapon in some media (including Warcraft) is a direct result of some weirdness in an 80's sci fi/fantasy action movie.
>>
>>52829218
>Even the jobbers who got 2 lines before dying seemed more interesting than half the team

Its because they're also designated jobbers, the team mains are only Emily and Knauf, and Uhahu as a Russian loli sidekick.
>>
File: VyAtuae.png (102KB, 540x514px) Image search: [Google]
VyAtuae.png
102KB, 540x514px
>>52828459
>>52828496
thank me later
>>
>>52831267
Kull was another Conan. You're thinking of Krull.
>>
Can someone give me a good vanilla Nomads list? I can't win a game with them, while my PanO and Tohaa do fine.
>>
>>52801474
serious question here, why do people like infinity so much? is the gameplay really that great? because the miniatures look almost all the same for me. factions give little variety to my eye
>>
>>52832397
>is the gameplay really that great?
Yes it is. Infinity is one of the best systems in terms of gameplay. 40k is a boring, bloated and outdated shitshow compared to Infinity.
>because the miniatures look almost all the same for me.
That's because there aren't any space elves, space orcs, space superhoomans and other shit. In fact, each faction has it's own distinguishable design while keeping the general direction. This is how it happens in real-life armies.
>>
>>52832397
Gameplay for me. Dynamic, highly lethal and full of shenanigans. Not to mention the game is balanced.
>>
>>52832397
Gameplay is great, and it's probably the most balanced wargame game I've played. Sometimes miniatures can look samey compared to other games but it doesn't take long to get used to the more subtle differences, and they're very detailed.
>>
>>52832397
It's fast, deadly, and balanced gameplay that all depends on your tactics.

As for the minis: a lot of people say the the same, but once you actually build and paint them, the subtle differences in design stand out a lot more
>>
>>52832397
Yup, it's very good. Tactics trump lists and faction tiers are very close and highly disputed.

The difference is there but it's subtler mechanics-wise, just like a difference between 11 and 13 in a stat is much bigger than it seems due to the FTF roll mechanics and the like.
>>
>>52831790
That's cringeworthy
>>
>>52832865
This. Even this year we have seen two of the worst sectorials win major tournaments (Caledonian and Shasvastii) due to the players skill. You would never hear that from a WH tournament.
>>
>>52833017
>Caledonian
>worst
What makes Caledonia worse than outdated baguettes?
>>
>>52833072
I said 'of the worst' for a reason. The frogs/bees are not much better of.
Ariadna suffers from the fact that they got many sectors, and not a single one really feeling finished.
>>
>>52833017
>>52833072
They aren't even that bad.
Frogs get a number of good links, great infiltrators, some very nice defensive units and loads of disposable DEPs on disposable platforms.
Scots also get good links, a variety of angry irregular warbands that can be made regular with Wallace, good defensive units and SAS.
Neither is anywhere near as fucked as Shasvastii, where quite a few units barely function and there's only 1 viable link team. They have units for most roles and can play in a number of different ways.
>>
>>52832397
>serious question here, why do people like infinity so much?
Lots of reasons, many individuals. Weebs liking weeb based things. Hobbiests liking well detailed minis. Ex-40k converts looking to have a couple of sci-fi skirmishes that make sense. The actual gameplay with a reaction system that makes you feel involved.

>is the gameplay really that great?
It's very detailed, lots of shenanigans can happen like you can lean out from the side of a building to shoot and there are actual rules for that. There's an "Active player" and the "reactive player" who also chooses actions in response to that, usually some kind of overwatch shooting or dodging, but it can also be using future tech to stun them or hack their bodies if they've got power armor or are robotic. Setting up to stop your opponent in the reactive phase can be an art in itself, as well as using the tools in your hand to avoid getting shot in the active (like rules for casting smoke, cautious movement). It has quite a lot of depth, and isn't as dependent on what you field from netlists as much as other games but rather what you do. The balance is indeed rather decent. Most factions can field varied lists with almost everything available to other factions, but with room for flavor as well.

>miniatures look almost all the same

I think the main problem regarding that is how infinity is scaled to smaller proportions instead of the "heroic" scale a lot of popular wargames are used to. Hands and heads are actually a reasonable size compared to the body instead of being roughly the size of watermelons. "Heroic" scale minis (like that of PP and GW) tend to have bigger details like that which make it easier to paint and distinguish heads and hands, as well as generally being thicker, so stuff like faces, helmets, and shoulder pads are exaggerated and cartoonish. So couple that with mostly humans and you get a bunch of factions that you recognize as "the human faction" instead of knife ears etc.
>>
>>52832397
>miniatures look almost all the same for me. factions give little variety to my eye

True Scale + 6 Human factions = Most of the human soldiers have same look.

I know that this doesn't happen in games that have multiple races and heroic scale, but that's a totally different setting.
>>
File: ImpossibleStandards.jpg (128KB, 900x507px) Image search: [Google]
ImpossibleStandards.jpg
128KB, 900x507px
It's funny how right now every GW fan feels like they can claim that 40k is the best thing ever.

Like the years of plain straight ABUSE of the company over their fanbase have never ever happened.

GW has made a remarkable comeback, that's for sure:
- New Army list free online tool. WOW!
- Some fan friendly moves. Woah!

It's like GW is actually behaving like... the companies that have been steping firmly in the wargaming scene for the last 10 years!

Like you know... among others, CB, releasing their books for FREE online, creating FREE online support tools and delivering... (wait for it) ...FEMALE miniatures!!

[These lines seem to come from a 2006 internet forum but they are a thing again today.]
>>
>>52836402
did you copy this from your facebook, or something
>>
>>52836402
New edition announced, by the way. How's the last four years of Codex Tax feeling?
>>
>>52837230
>How's the last four years of Codex Tax feeling?
But the rules and army builder are free? I don't get it.
>>
>>52837230
To be fair if you really couldnt afford the codexs you could pirate them. Also I'm still a fan of codexs in how they present fluff. The infinity fluff seems almost indecipherable and without a general feel for a lot of units.
>>
>>52837525

Have you read the fluff books? It's all in there...
>>
File: gecko pilot.jpg (152KB, 900x636px) Image search: [Google]
gecko pilot.jpg
152KB, 900x636px
https://m.youtube.com/watch?v=P10oZfbtREs
>>
>>52837813
Most of the infinity unit-by-unit fluff amounts to 2 paragraphs about how they are X nationality do X weird task and have the best equipment possible. It usually has nothing to do with their equipment or roles in an army.

40k codex fluff though? Oh this unit uses this tech because this reason, fills this role, has these rules because it makes sense.

Compare the fluff for a farzan or al hawwa to 40k units like pathfinders or scouts.

In HSN3 there are 3 paragraphs on farzans, one talks about what their name means in arabic and that they are teachers, another says how they got their name, and one about how they can take command on the battlefield. Ok then, CoC makes sense, but what about camo, infiltration? Al Hawwas have 2 paragraphs saying how they are info warfare specialists, and infiltrate economic blocs ect ect. So camo infiltration hacker? Makes sense, but half of it is spouting keywords about the silk trade that has no relevance.

Scouts are straightforward, does what it says it on the tin. The scout out the area and have camo cloaks to give them well, camo, goes into their training, role, organization ect. Pathfinders are similar, they're scouts and mark targets for the rest of the army and have a part in the overall structure of their army.

Overall infinities units just feel much more gamey, isn't bad for the game just severely disconnects the fluff from the rules, and it doesn't help models look nothing like the equipment they carry.
>>
>>52838176

I think you're biased because there's 30 years of fluff for WH40k. If we compare 1997 40k to Infinity now it's looking pretty good.
>>
File: lizard list.pdf (650KB, 1x1px) Image search: [Google]
lizard list.pdf
650KB, 1x1px
I've got my first infinity tournament coming up soon, the missions are deadly dance, firefight, and supplies. Is this list fine or irredemable trash?
>>
File: suppliesfirefight.pdf (693KB, 1x1px) Image search: [Google]
suppliesfirefight.pdf
693KB, 1x1px
>>52839039
And this one
>>
>>52838176

As someone who plays 40k, Infinity, and Warmahordes and doesn't hate on any of them:

40k is the best hobby with the worst game. No one is ever going to beat 40k on the hobby aspect without at least 20 years of books and fan content behind them. 40k gameplay is about rolling as many dice as you can against your opponent, while preventing them from rolling dice at you. Maybe 8th edition will fix it but the game play felt dated 13 years ago when I started. They also need to fix codices, I still remember the "I like my codex like I like my women; twelve years old" memes.

PP is FINALLY trying to attack 40k's hobby base with books and RPGs and all that. The unit fluff in the army books was good and the pseudo novels were interesting. The models are fun and easy to paint. I've personally grown tired of the ruleset, but I'm probably salty from Pirates being complete garbage since release, and 3rd edition being kinda meh.

Infinity has gorgeous minis, and is one of the cheapest, if not THE cheapest, tabletop game to get into. You can get playable 300pt lists for well under $100, rules are free, the army builder and wiki are fantastic, and you can print all the tokens for free. The fluff is garbo and the translation makes it worse. The main story isn't bad, though. What makes Infinity a better 'game' than others is that it's balanced, you have tons of options within each factions, and the game is cheap enough that you can start a side army less than the price of WM Battle Engine or a 40k troop choice.
>>
>>52837950
Still should have had a sister or at least another twin.
>>
>>52839538


What makes Infinity 'balanced' is not that the designers are ultra-geniuses, but because everything is, essentially, the same. Every model has the same stat block, with tweaked numbers, and different equipment. You don't have to worry about being 'the jack faction' in an edition where jacks are shitty, or having 20 chimeras collecting dust because lol glancing blows. You might think this makes Infinity is generic or all the armies play the same, but the equipment in this game is crazy and inventive.

You also don't have to worry about factions being overshadowed by others because the most important changes are done to weapons and equipment. Every faction has access to ALMOST everything, but each faction has it to varying degrees, on different stat lines, with different weapon options, and different equipment along side it.

For example, every faction has access to Camouflage. PanO only gets it on a few very expensive, elite models. Ariadna has it on over half their models, but they're cheap with very few frills, and have bad stats. Nomads have cheap camo on basic statlines, and the all have Infiltration, but no really good elite choices. Haqqislam has no access to Camo outside of limited mercenary choices. Yu Ching runs the gamut with one or two choices for light, medium, and heavy infantry.

This means that play PanO feels a lot different than Nomads or Ariadna, while also making sure that no faction is going to get hard shafted.
>>
File: 1484572081301.png (320KB, 531x943px) Image search: [Google]
1484572081301.png
320KB, 531x943px
>>
>>52839916

>For example, every faction has access to Camouflage.

Morats say hi.
>>
File: geckopilot.jpg (75KB, 1238x361px) Image search: [Google]
geckopilot.jpg
75KB, 1238x361px
>>52837950
>>
>>52840023
He said faction, not sectorial. CA doesn't hurt for camo.
>>
>>52839916
>Haqqislam has no access to Camo outside of limited mercenary choices.

Look again.
>>
>>52840212

Stupid gunblades aside, that's a pretty model.
>>
>>52838870
>>52839538
I'm not talking about the physical game at all, quite the opposite. It seems like the design process for infinity is: statline -> model -> fluff, while 40k is fluff -> model -> statline. You don't need 30 years of fluff to go: here is a farzan, this is where it fits in the military of hasassins, here is why it has the abilities and equipment it has, but instead infinity says: farzan means X in arabic, this is where they fit in the social structure of hasassins, this is how they feel about something political, oh btw they sometimes fight.

Infinity is a WARgame, and even with all the political espionage stuff it deals with, I still want to know how my units fight, their tech, their weapons, ect. and how it pertains to the missions on the scale you play in infinity. I don't need to know every units nationality or how they fight in huge regiments like TAGs. I want to know why this dude is doing whatever spec ops stuff that infinity is all about. None of the fluff actually forms a cohesive whole together.
>>
>>52840578

> It seems like the design process for infinity is: statline -> model -> fluff, while 40k is fluff -> model -> statline.

Infinity does both, according to the interviews with the creators.

>Infinity is a WARgame, and even with all the political espionage stuff it deals with, I still want to know how my units fight, their tech, their weapons, ect. and how it pertains to the missions on the scale you play in infinity. I don't need to know every units nationality or how they fight in huge regiments like TAGs. I want to know why this dude is doing whatever spec ops stuff that infinity is all about. None of the fluff actually forms a cohesive whole together.

Part of the issue is that the game is supposed to represent spec ops/covert missions mostly between nations that are officially at peace... political espionage is particularly relevant to what they're doing. Reading the supplementary fluff books that come with the rulebooks will clue you in a bit, I'm sure.
>>
>>52840441
He can't Discover again until next turn.
>>
>>52840731

goodone.jpg
>>
>>52840731

Have a +1, you earned it.
>>
File: 1368967774392.jpg (156KB, 600x400px) Image search: [Google]
1368967774392.jpg
156KB, 600x400px
>>52836402
I just don't get why so many people seem to think they must only enjoy one game from one company, and completely trash other games / companies. One of the 40k pages I follow recently posted this, and half the comments were just calling Infinity ugly and generic, or a shitty game with stupid rules. Like, really? The only actual generic faction is Ariadna, but they also have werewolves. It's even more ridiculous that they don't see Imperial Guard or Space Marines as generic. I mean Chaos Space Marines are just Space Marines with more spikes. They need to stop sucking GW's dick so hard. I like 40k, I hate GW. On the other hand, I like Infinity, and I fucking love Corvus Belli. I wish more companies were like them, instead of basically seeing their player base as a cow they can milk for as much cash as possible.
>>
>>52840830
But we already have a +1. to WIP
>>
>>52840865
It's a mix of sunk cost fallacy (miniatures do cost a lot, although not as much as people often think) and confirmation bias, if that is the right term. Basically no one wants to feel they have made the wrong choice. It may also be underlined by the fact that this is a very niche hobby with very limited playerbases, so no one wants to risk losing theirs. So they must paint the other side as worthless.
>>
>>52840865
This. I play Infinity and love it, I play Malifaux because it scratches other places in game mechanics and model aesthetics, I wanted to get into some naval/space wargame but I don't have the time for another shiny.
>>
>>52840578
Keep your fluff out of my balanced fun to play game please.
>>
>>52840723
I understand that's the point, but what I'm doing on the tabletop has nothing to do with politics. I don't mind hearing about politics about factions as a whole, but with individual units I just want to know why they have the rules/equipment they do. Why does a farzan have camo and infiltration? the model looks like generic hassasin armor with a BSG. They describe camo as being like memetic cloths and tech, but it just doesn't make sense to me why camo models have no indication that they actually have any camouflage.

With 40k You could read a unit's fluff and probably can pick that unit out of a lineup. Scouts have light armor and camo? here's a guy with a cloak and light armor. Assault marines? jatpacks and swords, devastators? heavy weapon unit, honor guard? ornate armor.

Infinity on the other hand, while not having totally samey units, seems to just disregard what the model has 50% of the time. Sometimes the nisse has a cloak and special visor for msv2 mimetism, but then other units with similar cloaks have no mimetism, and units with similar visors don't have msv. Hexas have the hexagonal pattern cloak for TO, but almost no other unit does. I can excuse some stuff like the swiss guard since it's supposed to be the most advanced thing ever, but how would you know that say, a taureg has TO camo, at all?
>>
>>52840934
On the Infinity side, a lot of the hate for 40k comes from the fact that many used to play 40k, and got burned by their horribly anti-consumer practices and terrible game balance. Now They play a much smaller game that they enjoy a lot more, an want to see it grow. They begin to see 40k as a rival to be brought down rather than just another option for people looking for a different kind of game.
>>
>>52840960
There has to be some balance between engaging fluff and walking statlines. One thing nice that comes out of the walking statline approach is that you rarely have people complaining about "fluffy" armies and such, but there still are people that use suboptimal units because they look cool. *cough, bolts*
>>
>>52841006

There's a store in my area where like half the people play Tohaa with all their viral bullshit, the PanO player there's like "Welp, no reason not to run Bolts all the fucking time then."

Usually suboptimal, though, I agree.
>>
>>52841006
>Bolts
Next time I'm playing NCA I'm going ORC Haris and no one can stop me.
BTW, BSG ORC is surprisingly big for an older female HI.
>>
>>52841045
I guess that's true, although tooling lists in infinity REALLY bothers me. Like one of my friends just happens to start running 2-3 more msv units than usual because he knows I use a ton of camo and smoke, great.

>>52841049
Your funeral, but more power to ya for not only using suboptimal units, but ALSO using suboptimal units with bad models.
>>
>>52841101

Well in tournaments you get two, and if you know something about the playerbase you can be all "play this list into Tohaa." I agree that tailoring your list in a casual game is generally pretty annoying.
>>
>>52839916
>Haqqislam has no access to Camo outside of limited mercenary choices
Al Hawwa. Hunzakut (or the Hunza-cutie), Farzan, Tuareg. None of which Mercenaries. Like, what Haqqislam are you thinking about?
>>
>>52841260
>(or the Hunza-cutie)
Which one?
>>
>>52841469
Anon, c'mon.
>>
File: ORC Orc.png (290KB, 600x689px) Image search: [Google]
ORC Orc.png
290KB, 600x689px
>>52841101
>suboptimal units with bad models
No one expects ORCs to be pretty, they expect them to have the dakka.
>>
>>52841049
The BSG Orc was always 'Tallest woman in the sphere' and still a good model.
>>
>>52841524
C'mon yourself. I'm gay for the sniper.
which doesn'
t change the fact that the fem-Hunzaqt is 5/5
>>
>>52841132
>I agree that tailoring your list in a casual game is generally pretty annoying.
Define casual game. Pick-ups? Maybe. But if I arrange a game beforehand (which is usually the case because I have to commute ~1 hr to the city) I fully expect my opponent to prepare a list specifically against my faction. Bonus points for researching my usual faves and tactics. 3 of my factions got started specifically to counter-troll.
>>
>>52841673

I'm unfortunately very easy to tailor against, beucase I run two lists just because they're super fun for me to run.

And that's vanilla Ariadna camo shell game; and QK Hafza Holo Shell Game.
>>
>>52842091

QK Holo shell seems pretty trolly. There's a guy at my store who plays vanilla Haqq who's working on painting up multiple Saladin models so when a Bashi Bazouk walks on he can be like "Three Saladins show up. ARO's?"
>>
>>52842122
>There's a guy at my store who plays vanilla Haqq who's working on painting up multiple Saladin models so when a Bashi Bazouk walks on he can be like "Three Saladins show up. ARO's?"
No, no, no, you gotta think bigger. There was a list floating around with 11 Saladins in a courtesy list. You gotta run that and run the "aladeen" joke into the ground with terrible Arabic accent.
>I shoot the Saladin.
>Do you mean the Saladeen, the Saladeen, or he Saladeen?
If your opponent doesn't want to kill you to stop it by the end of turn 1, you failed.
>>
>>52842122

It's great, man. 4 Hafzas and 4 Bashis makes for the most fun of times; it's unfortunate that they can't pretend to be azra'ils anymore or be in a link team with them, that was my faovrite N2 shell to play; but even with what we've got it's great. Oh, and Switch. We can bring him, too. I should do up an ALIVE for that reason alone.
>>
File: derp.jpg (180KB, 1280x1022px) Image search: [Google]
derp.jpg
180KB, 1280x1022px
>>52841049

BSG orc is my favorite loadout. Pretty good in the haris as you can move them up the board with the HMG and then mow things down with BS20 shotguns.

>>52841260

My bad. I don't see much Haqq so I looked it up in the army builder app, and the only thing that popped up was Saito Togan. I just checked again, and I'm seeing [pic related]. I think I need to reinstall it.
>>
>>52842205

If they make a Zhuge Liang recreation, that should be his schtick, what with the feng shui army and all.

Funny stuff, I like that Infinity lets you be this silly sometimes.
>>
File: TheDude.jpg (75KB, 625x352px) Image search: [Google]
TheDude.jpg
75KB, 625x352px
>>52839916
>>52840578
>>52840961

From your texts I assume that what you would want is Infinity to be more GW40K-ish.

Anyway, what I've been seeing for the last seven years is people, wargamers, RUNNING AWAY from GW. Seeking for fucking shelter. Complaining about 90% of the stuff like fucking refugees from a fascist country.

Is not that just other companies have been developing amazing games, making plain better decissions with their companies, is that GW has treated their fanbase with total abusive behavior. Milking them with no respect.

For the last 10 years, any other wargaming company had an obvious basic policy to succeed it was to become as different from GW as they could get.
>>
File: reallyyyyy.gif (567KB, 300x191px) Image search: [Google]
reallyyyyy.gif
567KB, 300x191px
>>52839916
>everything is, essentially, the same. Every model has the same stat block

Said the guy who defend the game with 8000 cloned Spess Muhreens armies and miniatures.

I'm not saying that A is better than B.
I'm pointing that GW has a past, and it shouldn't be forgotten.
>>
>>52842277
Yup your install is fucked or something. I have stopped trying to use the downloadable program because it's never worked properly for me/
>>
>>52842505
I'm
>>52840578
>>52840961

Sorry for sperging using gw as an example, I just want the fluff to be more immersive. With 40k I can go as deep as I want with fluff, and it generally leaves room for more "your dudes" fluff wise. When I want to get obsessed with infinity all I can basically do is make lists and delve into the more gamey aspects. I really hope the RPG books fix this, although I assume it's going to be more general fluff and tech rather than army and unit fluff.
>>
Kaplan, Njjarun, or Cordelia (taking into account having to bring scarface) as an engineer in a QK list?
>>
>>52842840
Cordi. If not her, Kaplan. Scarface is a good beatstick and mimetism makes your specialist more survivable.
The Najjarun is the "I really need an engineer but have no points left over" option.
>>
>>52842720
Infinity has a lot tighter correspondence between the fluff and the crunch... so... "my dudes" have their narrative that has grown out of the actual games I have been playing rather than making shit up that has nothing to do with what actually happens on the table.
>>
>>52842614

I didn't defend 40k. I sold all my GW a while back. My personal opinion is that it's the best game for the hobby aspect, and the worst for the gameplay aspect.

I love Infinity, but that doesn't change the fact that every model operates the same way. In 40k, characters are different than troops are different than tanks are different than psykers are different than walkers. With PP, warlocks are different that warcasters, beasts are different than solos, jacks, troops, battle engines, etc. They all have different systems.

With infinity, there's very few differences in the way a Fusilier and a Cutter are activated or responded to; one is hackable and the other is not. There are no differences in the way that MSVs, Camo, or Hacking works between factions. Weapons are the same between factions. Even the way the game is built, everything is designed with a point buy system.

I don't think that's a good or bad thing necessarily. It makes the game a much more even playing field. If you play a PP game, and they nerf Warjacks, then it screws you over if you play the Warjack faction. If you play Infinity, and they nerf Smoke Grenades, then you just pick different profiles.
>>
File: 1433111496773.gif (1MB, 320x240px) Image search: [Google]
1433111496773.gif
1MB, 320x240px
>>52843356
You have exposed your opinion politely and without getting sucked into nerdrage or a toxic conversartion.

I salute you with all respect, sir. Internet needs more people like you.
>>
>>52843356
>I don't think that's a good or bad thing necessarily
You need to stay away from Infinity. So so far away.
>>
>>52832397
>factions give little variety to my eye
You might want to get your eyes checked, I'm an unregistered Internet Optometrist and you might be legally blind.
>>
>>52837230
>New edition
Call me when they simultaneously update 100% of the rules content after hiring an entirely new design staff, preferably having also thrown their old design staff into an active volcano as a blood offering.
Then, maybe, there is a slight chance I'll give them the benefit of the doubt. Like 20% tops.
>>
>>52843547
I'm touching my minis right now, anon.

How does that make you feel?
>>
I have a need, /tg/. A need for VIOLENT FREEDOM SPEED. How do you think?

USAriadna Ranger Force
──────────────────────────────────────────────────

GROUP 1 5 / 5 / 10
MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19)
MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
MAVERICK Boarding Shotgun / Pistol, Knife. (0 | 21)
MAVERICK Molotok / Pistol, Knife. (2 | 29)
MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13)
DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13)
DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13)
DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11)
DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11)

GROUP 2 7 / 1 / 1
DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
FOXTROT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 20)
FOXTROT Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
GRUNT Lieutenant Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12)
GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10)

6 SWC | 294 Points

[url=http://army.infinitythegame.com/index.html?l=MwBgLAPqIRCMICkB2YA2RAmArHTiBCBFdLXOQ41DHYopaskATkodNoqLBW2DOQZuvfjkGUeyPgKFxJ0sdgkiBSgAJyViwv2SZWmMMx4Fd+rEfymU5w835EbyCwA4uFPc8PIXlJxeRWR08A/jU1IA]Open in Infinity Army
>>
>>52843356
>I love Infinity, but that doesn't change the fact that every model operates the same way.
If you honestly think a Keisotsu operates even vaguely similarly to a Yan Huo, or that either of them operate even vaguely similarly to an Oniwaban, or that any of those three operate even vaguely similarly to an Aragoto, then I'm not sure what world you're living in.

> there's very few differences in the way a Fusilier and a Cutter are activated or responded to
No I'm pretty sure there's a massive fucking difference. Just because they have a unified system rather than one being cordoned off into it's own arbitrary subsystem doesn't mean they're similar in any way.
>>
>>52843948
>>52843547

I totally get what >>52843356 is saying, in comparison to 40k, warmahordes and the like. Honestly, though, I think that it's because of the low model count. HGB is similar in its homogenous play with every model having a similar baseline and weapon/gear set choice being the big variance.
>>
>>52843948

Your tone is rather hostile, anon. I'm just presenting an opinion, no reason to get upset over anything.

>If you honestly think a Keisotsu operates even vaguely similarly to a Yan Huo ... then I'm not sure what world you're living in.

Comparing the HMG Keisotsu to the MultiHMG Yan Huo: The Yan Huo has a two-inch shorter second movement. It is 20 percentage points less likely to take a wound against normal ammo. It is 20 percentage points more likely to succeed on a normal BS roll. It is 5 percentage points more likely to succeed a guts check. It has access to Shock, DA, and Stun ammo. It costs 1 more SWC and 37 more points. It has a larger silhouette and is hackable.

They are activated the same way; one order for two short skills or one long skill. They are responded to in the same way; wound them, or dodge their LoF. The biggest difference in the way the operate, and the way they are responded to, is that the Yan Huo is vulnerable to the Hacking subsystem.

>Just because they have a unified system rather than one being cordoned off into it's own arbitrary subsystem doesn't mean they're similar in any way.

That's exactly my point, anon. They both use a single, unified system. Infinity has one stat block (differentiated only by Wounds or Structure), weapons, equipment, SWC, points, lieutenants, impetuousness, ir/regular, hacking, and pheroware subsystems. Every single profile uses all of them, except for if they can or cannot use, or be affected by, hacking or pheroware (also wounds or structure).
>>
>>52845260

Compare to PP: Warjacks, warcasters/solos, warlocks, grunts, colossi, and warbeasts all use different subsystems for taking a tracking damage. Focus based magic versus fury based magic. Troop movement versus solo movement. Different warcasters/locks get special bonus points for taking jacks and beasts. Light and heavy cavalry subsystems. Jack/beast special attacks, and differences between one, two, or zero open hands. Warbeasts can vent fury and shit. Warjacks get a free focus if they're within range of the caster.

Each of these things change the way you activate and react to these units. If there's a big jack over there, let me throw him out of command range so he can't receive focus! Better be careful of that warcaster's feat! If I kill that warbeast, the warlock can't cast that spell anymore!

Having 50 subsystems isn't good or bad, it's simply a design choice. Warjacks are not Warbeasts, so when they change Warjacks to get a free focus each turn, it does not affect Warbeasts. Battlegroups are another subsystem; the Avatar can't be in a battlegroup, so it doesn't get the free focus buff, and can't use the free warjack points in list building, or use battlegroup spells.

If the game designers are aware of every interaction of every subsystem, it's fine. If not, there can be abuse and imbalance. My point was that, because Infinity DOES NOT have loads of subsystems, there's better balance.
>>
>>52828372

That's 5 camo/to camo bodies and a Marut. Pretty good.
>>
>>52836402
Go on /v/
>Faggots whining about how has the better console, but I own them all
Got on /t/g
>Faggots whining about which game is better, but I play them all

40k and Infinity don't even overlap, they are not even the same game you dumbshits
>>
The bitching killed it. Talk about waifus instead.
>>
>>52848169

Gonna play my second game with my Onyx Contact Force. What do ya'll think of this list?

Nexus Operative Hacker Lt.
Fraacta with Boarding Shotgun
Unidron Forward Observer
Unidron Forward Observer
Unidron
Q-drone with Plasma Rifle
Rodok Paramedic
Imetron
Imetron
>>
>>52845274

40k took it too far; I remember back in 4th when they moved Wraithlords/Eldar Dreadnoughts over to being monstrous creatures instead of vehicles and they became amazing when everyone else's dreadnoughts were meh, it's a clunky design choice. Things in warmahordes are closer to what Infinity has, and your comments about units activating differently applies to fireteams in Infinity as well. Infinity has plenty of variety, the main difference is the turn structure; because units perform orders, they kind of all have to follow the same task resolution system.
>>
>>52848374

Take the HMG Q-drone unless you're trying to play close up with an objective room or something.
>>
>>52848614

That's my plan. Use it as a room wrecker.
>>
>>52843356
>With infinity, there's very few differences in the way a Fusilier and a Cutter are activated or responded to; one is hackable and the other is not. There are no differences in the way that MSVs, Camo, or Hacking works between factions. Weapons are the same between factions. Even the way the game is built, everything is designed with a point buy system.

But this is just wrong.

A Fusilier can be in a link team

A Cutter hidden deploys with Thermoptic camouflage.

Those are game-defining differences.

You, clearly, don't know the game well enough to see the differences.
>>
>>52845260
>Your tone is rather hostile, anon. I'm just presenting an opinion, no reason to get upset over anything.

No. You are shitting on our game. Fuck off out of here.
>>
>>52848655

Cool. Also, why the Rodok paramedic? Seems like a weird choice. Are you limited in model selection? I'd get a Malignos in there or something.
>>
>>52848655
You have no long range weapons. Absolutely take the HMG. Also if you're going to be playing Onyx you should try getting that Unidron link up to a 5 man with some missile launchers/plasma rifles.
>>
>>52845260
You're looking at nothing but the mechanics in a vacuum, not their wider impact on gameplay. Small differences in stats mean a LOT more in Infinity than in other games because of the scale.

I've played 40k and WMH, I know how both those systems work like the back of my hand, and models in Infinity have a wider variance in gameplay experience than most things in either of those games. The fact that the statlines look similar is merely superficial.

A HMG Keisotsu and a Yan Huo, despite both being infantry dudes with roughly similar move speeds and high-burst high-power weapons with similar range bands, will provide as much or more of a differentiated experience than all but the most extreme examples of unit disparity in those other games.
>>
>>52842205
I think the number's up to twelve now because of switch from the Alive AE Group
>>
>>52848782

Basically I had 20 points left and wanted another specialist. Wip 13 with superjump isn't terrible for button pushing. And yeah, I only have the 300 pt Army box plus change. I could proxy a Malignos, though he is a little pricy for a 150 point list- what profile would you suggest?

>>52848793

I fear that if I make the Q-drone the defensive long range support I won't have anyone beefy enough to actually get up and engage. And sadly I only have the three I got in the starter box, but I'd like to get there.
>>
>>52848169
Who is the best Ariadna waifu, Uxia or Maverick girl?
>>
>>52804698
So is the model's front arc decided by the foot/body direction or the gun/face direction?
>>
File: tuff dog warrior.png (82KB, 542x495px) Image search: [Google]
tuff dog warrior.png
82KB, 542x495px
Fresh from /co/.

>>52849874
Puffy Wulver
>>
>>52849952
The model's front arc is decided by however you draw it on the base.
>>
>>52849952
The model's front arc is defined by either painting an arc on the base or using those plastic arc markers Customeeple makes. Or you declare a default during game setup and mention when it changes due to gun barrel and terrain collisions.
>>
>>52849965
I remember that show being the blandest shit ever.
>>
>>52850036
People still waifu the cat.
I think they waifu her mother even more
>>
>>52848767
Not him but fuck off
>>
>>52851646
Fuck you.
>>
>>52851665
No u
>>
>>52849952
I usually decide front arc perpendicular to the direction the model is facing (with the gun) or across the shoulders.
>>
File: theparanoid.jpg (65KB, 500x666px) Image search: [Google]
theparanoid.jpg
65KB, 500x666px
>>52849952
Yes.
>>
>>52849099

Probably the FO profile.
>>
>>52849099
>TIL paramedics are button pushers

That's legit...
>>
I sometimes wonder if there's enough data from the posting I do to make a recreation of me in the far future this is based on.

I mean, if they did Sun Tze, then probably.
>>
>>52858151
It wouldn't be you, it would be the internet mask version of you.
>>
File: BlackMirrorSocialguy.jpg (36KB, 634x367px) Image search: [Google]
BlackMirrorSocialguy.jpg
36KB, 634x367px
>>52858151
That's from Black Mirror.
>>
File: image.jpg (200KB, 935x1323px) Image search: [Google]
image.jpg
200KB, 935x1323px
Got some stuff doneish
>>
So I got the yu jing half of dire force pack and am having huge problems with assembly. I am no expert, but I already assembled the red veil set and the ISS starter, so am not a total noob. I cleaned the model, washed in in soap water etc. The back pack was easy. The leg was a horror to glue on, it kept falling off no matter how I held it down. And the arms, specialy the combi weapon are just too heavy to be supported by such a small area. The only thing I manged is to glue my fingers to the arms, when I tried to use more of it. Now I moved on to the back pack fins and there is just no way for them to fit, either my are totaly bent I am doing something wrong and I realy tried like 4 different ways of assembly. Is there an easy way to assemble to model, I know that my friend is having the same problems with his model and with the civilian chick he won through rolling.
>>
File: image.jpg (358KB, 1200x1942px) Image search: [Google]
image.jpg
358KB, 1200x1942px
>>52859164
>>
File: DefiantTruth.jpg (454KB, 1600x761px) Image search: [Google]
DefiantTruth.jpg
454KB, 1600x761px
>>52859187
You are talking about the Dire Foes Mission Pack #6: Defiant Truth, right?

Are you having problems with a miniature that doesn't have both hands holding the rifle? seriously?
>>
>>52859262
yes the orange dude. for example the fins I have do not fit on the shoulder+back mount, not matter how I turn them or on which side I try to put them on.
>>
>>52859187
What superglue are you using? If it's not Loctite precision, you are being ripped off.
>>
>>52859541
I am sure that brand is not sold in my country. Again I have already glued all red veil and all of the ISS starter. So the glue is not the problem here. It is just the outstreched arms are hard to hold, specialy when they are big an heavy.
>>
>>52859164
>>52859200

How long does each model take you? I ask because I have a similar painting style (though not as good), and it takes me an unpleasantly long time to get through a model.
>>
File: image.jpg (246KB, 975x1563px) Image search: [Google]
image.jpg
246KB, 975x1563px
>>52859655
About 8 hours on average.
>>
>>52859827
how do you make it that armor and the coat look lighter in some places and darker in other?
>>
>>52859827
If you were to start your scheme from an airbrushed basecoat, which color would you use? the tan?
>>
File: image.jpg (255KB, 1175x1362px) Image search: [Google]
image.jpg
255KB, 1175x1362px
>>52859937
I just higlight in strategic areas to get a good amount of contrast. Mixing colours up to white and stuff that that goes a long way for contrast.

>>52860341
I'd start with the tan for sure. In this case if you use GW paints or know an equivalent of start with zandri dust.
>>
>>52859187
>>52859597
Sounds like an ID-10-T error to me.
>>
>>52859187
>>52859597
You should try pinning those pesky appendages. Then fill any gaps with green stuff/ whatever modeling epoxy you have.
>>
File: 2806430317azul.jpg (379KB, 900x630px) Image search: [Google]
2806430317azul.jpg
379KB, 900x630px
Anyone know what they used to make those spider things on the base?
>>
File: Hellcat.png (124KB, 223x381px) Image search: [Google]
Hellcat.png
124KB, 223x381px
Question for the room.

Is the Hellcat helmet a black visor with blue light or full helmet with eye holes? Planning a cosplay and I'm torn between what would be easiest and what would be accurate.
>>
>>52861919
Dead spiders.
>>
>>52861976
I painted one. It looks more to me like a helmet with eye holes
>>
How would I make a list based around the Father Knight model? Im a wh40k player and my friend gifted me one because I thought he looked badass. I like the rules of infinity so far and hes been trying to convert me.
>>
>>52861919
That's a spider thing? Looks more like some kind of shrubbery.

>>52862347
Luckily it's not so much making a list based around the father knight like you would a TAG or a heavier infantry, but rather making lists with a father knight in them. The best part about the icestorm one (I'm presuming because that's the more popularly gifted/bought one) is that it is a universal loadout because only the sword is visible so you could use it for just about whatever you want, like a hacker, specialist, or heavy weapons platform. The father knight FO profile is especially interesting to me because of the nimbus grenades, which can be used to mitigate your enemy's burst when shooting back at you, especially with mitigating the +1 Burst and +3 BS from link team bonus (you can ask more about that later). With BTS 9 he or she's also particularly hard to hack in the game (something Heavies are often vulnerable to). As an actual close quarters combat specialist the father knight isn't top tier. Think like B+/A-. With CC 23 (or 20 when using the assault skill) the knight can almost guarantee a kill against squishies, but other CQC specialists worth their salt can best you, due to superior martial arts, better damage Close Combat weapons (like AP+DA, monofilament, or E/M) so like 80% of the time you're better of shooting from cover instead of charging.

That being said, Father Knights fit easily enough into a generic army list or sectorial army (Military Orders). They're a mid tier power piece with lots of survivability that can either carry a big gun of your force (the spitfire usually) or do objectives and be general nuisance with the FO or Hacker.

When fielding your army you'll at least want some remotes, a support pack, and some "cheerleaders" like fusiliers. Take that, follow general rules of thumb like having at least one combat group with ten orders in it and having roughly 4/10 of your troops be specialists you'll be fine.

P.S. Don't take Teutonic knights.
>>
>>52862807
Ah he only gave me the father knight. Whats should be my next purchase? The start collecting for Pan O?
>>
File: image.jpg (140KB, 1221x2048px) Image search: [Google]
image.jpg
140KB, 1221x2048px
>>52863394
Pan o starter would be a Good staring place, but there is also the sectorial army's to consider such as "military orders" check out the infinity forms and you can also find the books for free online.
>>
>>52863394
The PanO starter is a pretty good place to start. I'd also recommend the Dronbot box and a Croc Man.
>>
File: y'all niggas need Jesus.jpg (62KB, 900x506px) Image search: [Google]
y'all niggas need Jesus.jpg
62KB, 900x506px
>>52862347
Okay, so in 40k terms PanOceania is like Tau with an allied detachment of Space Marines (the knights). They like long range weapons, they shoot really well (for most factions Ballistic Skill 13 is a lot and all our HI bar one have BS14 or 15), they are bad at close combat, with the exception of knights (who still should be shooting first and using their CC skills mostly against non CC models, because Yu-Jing or Haqqislam CC units usually outskill them).

Father-Knight is an all purpose Heavy Infantry with mid-range cost (43-50pts; usual point limits are 200 or 300pts). He can be a great door-kicker (Shotgun or Spitfire profiles), a fast and durable specialist for taking objectives (Hacker and Forward Observer profiles, the most popular choice) and a decent long range ARO piece/TAG hunter (Missile Launcher, usually derided, but I found it useful in a TAG-based scenario). Assault skill lets him basically charge at the enemy with great force and Kinematika move very fast when shot at (an additional inch of movement for Dodge in reactive turn). However he has no Martial Arts, so don't go fighting Domaru or Ninjas with him.

In generic PanOceania you're allowed to field 2 Father-Knights and in Military Orders you can have 3. In MO you can take one profile with Fireteam: Duo to have two of them moving at the same time. You can also have that in vanilla, but to use that you need to field an EVO Hacker model, spend an Order for TeamPro program and then spend a Command Token to form the link, which is a lot of hassle for minimal gain. Usually it's better for the knights to run around alone anyway, as the Duo profile only has a shotgun. FK is not that popular in MO, because he does not have Fireteam: Core skill.

There's a tactica for PanO in the OP, but note that in this game lists are not as important as skills. You can make an auto-lose list (if you take too many AD or Hidden Deployment or just not enough troops; always have at least 10), but no auto win ones.
>>
File: icestorm father-knight.jpg (60KB, 720x447px) Image search: [Google]
icestorm father-knight.jpg
60KB, 720x447px
>>52866567
I'd recommend going with generic PanOceania. It's easier to understand, you get access to best PanO troops (Nisse, Croc Men, Swiss Guard, all the TAGs) and you can still use Fusiliers in MO later, if you decide to switch (and use the rest of the models as proxies). So generic PanO starter, Croc Man, maybe second FK and second Nisse and a box of Dronbot Remotes or Auxilia.

I would not recommend getting Military Orders starter because 1. it has some pretty useless shit (a Magister Knight you will never use because there's a box of 4 and you won't be fielding more than 4 and the very weak Teutonic Knight) and 2. they already announced a new starter to be released later this year and it will replace the useless Teuton with the very good Hospitaller. If you want to go MO anyway, get 4-man Magister box, HMG Hospitaller and the Order Sergeants box. Dronbot Remotes come recommended too.

If you already have a general idea of how the game works, use the Army Builder app to basically create a shopping list.
>>
>>52866672

As a counterpoint to going vanilla off the bat, restricting yourself to a sectorial list means you can focus your purchases more. You're right about particular things being outdated in the MO starter though.
>>
>>52866567
Shotgun and by extension duo is a waste imo. If you're paying 40+ points for a premium HI, you might as well get a decent gun or specialist profile. FO is only 3 points more and comes with specialist status, suppressive fire, nimbus grenades and flash pulse. You still have melee and the breaker pistol for close range stuff anyway.
ML is okay though, Father Knights are annoying to get rid of and that's a valuable thing for an ARO turret. 1.5 SWC is nice too.
>>
>>52866690

Yeah, the Montesa duo is just kind of better with the ability to deploy upfield and better weapon options.
>>
My friend wants to run a list that's just an Aquilos, and 8 of those Forward oberver Fusiliers with heavy flamer bots, the aleph hacker, and some remotes.

Is that viable?
>>
Thinking of JSA, how is this list? Would I be better off with a Keisotsu Fire Team and an O Yoroi?

GROUP 1 10 / 3
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
DOMARU Chain Rifle, E/M Grenades / Pistol, DA CCW. (0 | 26)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (0 | 29)
HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)

GROUP 26
KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
RAIDEN (Minelayer, X Visor) Heavy Rocket Launcher, Antipersonnel Mines / Pistol, Knife. (1.5 | 21)
KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
YÁOZĂO Electric Pulse. (0 | 3)

4.5 SWC | 300 Points
>>
>>52867017
Yeah probably. Depends on what the remotes are. He might be a bit fucked if that Aquila goes down though, and it's a bit of a waste to not have a link team in a sectorial list.
>>
>>52867017
Aquila, Naga Hacker, some remotes and Auxila spam? Yeah, sure.
Take a Bulleteer or a Peacemaker and a Sierra.
>>
Which version of Pan'O is the most efficient. I seems like military orders are hard to play. My friend started yu jing with ISS, but now moved to vanila as it seems to work better for him.
I like how the fusilers look, but they seem to be in all armies, so it ain't a problem. Right now am pondering between the jungle and ice planet dudes. From what I understand the jungle bros are weak, but I like the models, and the high tech ice planet dudes are OP, but require the use of a lot of ugly models. So my question is, how bad are the jungle Pan'o faction ? Realy bad, or is it more like marines in w40k, not top tier, but playable.
>>
>>52868782
Tiers in Infinity aren't like tiers in 40k. You can win with the worst armies against the best ones if you're more skilled, though of course luck and list building plays a factor.
ASA jungle dudes are pretty good, they don't have any units that can see through smoke but they make up for it with quite a few mines and great midfield options, as well as some very good link teams.
Ice guys don't have a sectorial army and won't for a while yet. They're only available in vanilla PanO, and only have 2 units even then. Both those units are good though, the Nisse is one of the best multispectral visor units in the game and the Jotum is a very tough gundam.

Oh, and as a side note Fusiliers aren't available in ASA.
>>
>>52868782
>So my question is, how bad are the jungle Pan'o faction ?
They have the literal best link team in the game (Bagh Mari) and one of the best HI in the game (Guarda De Assalto), and one of the best TAGs (Tikbalangs), as well as access to a great Camouflage Skirmisher with Dogged and they're overall not bad, close to pretty good even.
>>
File: large[1].jpg (211KB, 1200x1200px) Image search: [Google]
large[1].jpg
211KB, 1200x1200px
Damn, I was really looking forward to some new ORC sculpts :(
>>
File: Name's Law, the Auxbot is Order.jpg (458KB, 1000x1100px) Image search: [Google]
Name's Law, the Auxbot is Order.jpg
458KB, 1000x1100px
>>52868782
First off, don't listen to this guy >>52869239
Second, Ice guys don't have a sectorial yet; they are only in vanilla PanO and their signature unit (Svalarheima Nisse) is an awesome Sniper/HMG platform.

About Acontecimento (jungle guys): they are an odd bunch, because they don't have access to some of PanO's best-of, they don't even have Fusiliers. But Bagh-Mari core link is pretty powerful, Tikbalangs are dope and Dragao has the biggest gun in the game (HMC). They can also take some ALEPH units for atypical for PanO shenanigans (e.g. Scylla makes a large Hacking bubble, Nagas are regular Camo troopers with Dogged etc).

Montesa Knights and ORCs make for good secondary links to a cheap Bagh-Mari one or a defensive Regulars one (linked Regular Sniper is a pain to get rid of). Guarda de Assalto is weird, in that he has Eclipse Smoke, but is also pretty expensive and fragile, while being short-medium ranged. I guess he's a Rambo that uses smoke cover to get in Spitfire/Multi Rifle range. Personally I'd go with Montesa or HMG ORC.

"Not top tier, but playable" describes them pretty well; they are still PanO, which means they shoot really well. They don't have Croc Men, Swiss Guards or Nisses, but they have other good units.

>>52869347
Meh, not even in Varuna colours. I'm glad I got the BSG ORC recently.
>>
>>52869347
OMG the O-Yoroi pilot is way better looking than the Luxumbra exclusive. So glad I was patient.
>>
>>52869347
Those are some cute mini-Maruts.

Would lather and wipe down them ears any day of the week.
>>
>>52869347
A total waste of effort on the Orc repaint. He didn't even paint an orc face on a helmet :(

And holy shit the non-LE pilot is so much worse. I was afraid for a moment that my extra KS ones wouldn't sell at profit, good guy CB to the rescue :v
>>
>>52869671
Looks on a similar level, if not better than the LE if you ask me. Same sculpt, just posed more actively. I prefer the Katana BS over the dainty pistol holding. But I guess opinions are subjective.
>>
>>52869419
Aggressive Regulars are good too. Spitfire+hacker+2 paras+minelayer is a good link with loads of utility.

In my experience most people just don't know how to use the AssGuard properly. His auxbot isn't like all the others, it isn't some disposable lackey to make annoying suicide attacks. It's an inseparable partner that lays down smoke and then attacks simultaneously with the big guy. Those 2 extra shots are a fucking nasty addition to an already shooty unit, and if you're feeling confident you can even use it to engage multiple units with one order. Or lay down smoke and kill a fool with one order.
Intuitive firing out of your own smoke with the flamethrower is also fun.
>>
>>52869881
Face seems worse, and the 3 flimsy parts protruding in 3 different directions make her pretty untransportable unless you use magnets. She just needs Yojimbo's Separate Sword Solution as a cherry on top.
>>
>>52869347
As much as I like the qt jap pilot, they missed an opportunity to make it look like Shinji so we could yell at him to GET IN THE FUCKING ROBOT after he's done booping an objective.
>>
File: 280292-0659_3.jpg (180KB, 900x506px) Image search: [Google]
280292-0659_3.jpg
180KB, 900x506px
>>52869347
Re-Packing such dated miniatures instead of delivering a box of 4 ORCs with Varuna scheme seem like the worst idea in the sad history of bad ideas.
>>
File: 280684-0658_3.jpg (183KB, 900x506px) Image search: [Google]
280684-0658_3.jpg
183KB, 900x506px
>>52869347
Re-Packing Zerats instead of dleivering new upgraded 3D sculpted Zerats more coherent with the rest of the Morat range seems like the worst idea in the sad history of bad ideas.
>>
File: 280854-0646_2.jpg (212KB, 900x506px) Image search: [Google]
280854-0646_2.jpg
212KB, 900x506px
>>52869347
Re-Packing Dactyls instead of packing them with Acmon and a 4th one to make a decent Fireteam seem like the worst idea in the sad history of bad ideas.
>>
File: 280186-0635_4.jpg (162KB, 900x506px) Image search: [Google]
280186-0635_4.jpg
162KB, 900x506px
>>52869347
Minutemen are fucking ACE!
>>
File: O-Yoroi Pilot LUXUMBRA 30mm.jpg (780KB, 2576x1080px) Image search: [Google]
O-Yoroi Pilot LUXUMBRA 30mm.jpg
780KB, 2576x1080px
>>52869481
Disagree... I prefer the Luxumbra one... No fidly bits.
>>
File: 280724-0656_2.jpg (168KB, 900x600px) Image search: [Google]
280724-0656_2.jpg
168KB, 900x600px
>>52869347
Lunah is a great miniature.
>>
File: 280391-0642_2.jpg (140KB, 900x506px) Image search: [Google]
280391-0642_2.jpg
140KB, 900x506px
>>52869347
O-Yoroi Pilot reaches now the Uxia/Joan of Arc status of being a charcater with 3 models!
>>
File: 280585-0637_3.jpg (145KB, 900x506px) Image search: [Google]
280585-0637_3.jpg
145KB, 900x506px
>>52869347
Ok, this is badass despite being Nomad scum.
>>
>>52870495
Don't forget the giant one. That makes four.
>>
File: 280930-0639_3.jpg (140KB, 900x506px) Image search: [Google]
280930-0639_3.jpg
140KB, 900x506px
>>52869347
Really sexy!
>>
>>52870531
You are right!
And if we count the Luxumbra Bust, Joan of Arc has reached how many?
Classic HI, High Mobility, Giraldez exclusive, Bust and new upcoming general release version... 5?!
>>
>>52870598
Bear in mind the upcoming general release could be a box of two like Mushashi. She has a concept with a helmeted version.
>>
If the jungle dudes arent the best pano thing then what would be the best? I understand that someone with a lot of skill can play even a tier 2 army to victory, but I would rather have something easier to play. As long as it wins a lot am ok with it. Well aside for yu jing, we don't want to play mirrors all the time.

How hard to play are the plant people, no one plays them here, so either they are crap or very hard to play with. But if they are good, I could buy a discounted big box at my store.
>>
>>52870449
What faction are those and does that faction have all dudes looking simiular?
If they are easier to play then pan'o it would be a huge bonus.
>>
>>52871080

Those are Ariadnan; specifically ,they're Minutemen, the USAriadnan 'generic' HI. If you want modern tacticool, you want Ariadna--though itm ixes it up with screaming scotsmen with giant swords, werewolves, half-werewolves, alien wolf monsters (that make the werewolves), french operators operating operationally in operations, russia pirate-smuggler-engineers, the most badass emergency services in the human sphere (tied with nomads), and lots of low-tech, high-impact, tricky cheaty shell-gamey bullshit.
>>
>>52871080
Ariadna, USAriadna to be specific, and, yes all of their models have a more contemporary look to them.
>>
>>52870406
I think this desicion was temporary, given that Varuna wouldn't come out until next year at best.

>>52870440
Support combination boxsets are practiced by CB for years, what are you talking about?
>>
>>52870406
>>52870425
>>52870440
Re-posting the same post instead of writing a new one or adding something to the thread seems like the worst idea in the sad history of bad ideas.
>>
>>52869671
>And holy shit the non-LE pilot is so much worse.

I think its fine, the face are a bit ankward for me but it was the same face as the LE one. And this is a game piece, not a pinup, so this pose is understandable, for me at least.
>>
>>52871031
There is no best by simply picking a faction. Pan Oceania does have a lot of nice "blunt force" units like the Swiss Guard or Jotum, but they have their own line of tricks as well.

Sounds to me like you'd be better off starting "vanilla" and learning the game picking units from the faction and sectorials you like and then getting into fireteams later. Acontecimento's sectorial is actually rather solid as it has a few excellent units and then many average units, like the rest of Pan Oceania.

Tohaa are fine, the 300 point box isn't a bad place to start with. They cater more to elite units with exotic equipment (symbiomates and symbiont armor with like viral weaponry) and lots of fireteams which would take it a bit of extra time to learn about fielding , but it's a bunch of rules you'll be learning about anyways so in the end the difference isn't that big.
>>52871080
That's the good ol' U. S. of A. They've had a lot of love recently with many modern models. To me most of those units look almost too similar, at a particularly quick glance I wouldn't immediately tell the difference between a foxtrot and hardcase or Marauder and Minuteman.
>>
>>52870463
Actually both are nice. It's one of the best limited / non-limited releases they have done because there is no need to be frustrated regardless of which one you own...
>>
>>52871866

Easiest way to tell a foxtrot from a hardcase is to remember that hardcases only have bows, foxtrots don't.
>>
Grunts, Mavericks, or Minutemen for your core link in USARF?
>>
>>52871031

NCA is considered the best sectorial of of PanO and emphasises what PanO does best. Shooting really good and being hard to shoot at. Lots of TO camo and heavy weaponry, and even heavy weaponry with TO! Oh, and some good Aleph units too I guess...

Acon on the other hand, is still strong, but in a different way. It hits fast and dirty (Shock army, who would have thought).
It relies less on their weapon and more on abilities of the units, which is why they feel more like a low tech faction. Really strong Alpha strike potential, and good (for PanO) specialists.
I would personally put them at tier 1.5, but I am biased towards them.
>>
>>52873935

>Mavericks

Oh man, I'd love it if Mavericks could link. Would be something special.

For me, I'm not so much a fan of the Minutemen link compared to the Marauders... Marauders just get so much cool stuff. Grunts obviously are budget so they would slot into a different list than a Marauder/Minutemen link.
>>
>>52874698

Ugh, yeah, linkable mavericks woudl be great; I did mean marauders, though.
>>
>>52874846
Man, could I get linkable Aragoto against your Mavericks? With a Haris option preferably.
>>
>>52875003

I feel like every faction except for PanO and Tohaa should get bikes of some sort. Because fuck PanO and Tohaa, but Morat bikers are long overdue.
>>
>>52875023

Don't most? I guess Nomads don't, but it wouldn't make sense for nomads to get bikes, I feel, they're not that useful on spaceships... so, yeha, I guess it is just Haqq, Ariadna, and Yu Jing. Huh.
>>
>>52875023
Yeah, a Morat biker does sound pretty rad. But you have jump packs dudes or guys with movement 6-2 superjump so I guess it balances out.
>>
>>52875190

Weren't all the 6-2 superjumpers Exrah?
>>
>>52875239

Umbra Samaritan is a 6-2 superjumper. Terrible in missions with terrain zones, though, sadly.
>>
Speaking of super jump, how does difficult terrain affect it? Do you just kind of stop at the border of it like you just jumped into a wall of jello with the first movement from outside of it into it like you would normally, or can you "jump" over it until you end where your full movement can land you?
>>
>>52874127
what should I buy first to get lets say 200pts of NCA ?
>>
>>52875768

You interact with it like walking, so you stop at the edge and move within it at your second movement value. Unfortunately, by default terrain features have infinite height, so you can't jump over them in tournaments and so on. It's kind of bullshit.

>>52875804

First get the PanO starter pack, and the fusiliers box... what else do you like in NCA?
>>
>>52875804
Go for the NCA starter, the fusilier box and the support box. Those will bring you to 200-250 points and you won't have any useless minis.
>>
>>52875804
NCA starter already exceeds 200pts and basic PanO starter is almost an NCA one. Fusilier Box always comes recommended, as do Auxilia. You can try playing Bolts, but they really shine only against Haqqislam or Tohaa.
>>
>>52875804
Starter, fusi swc box, auxilia for sure then take your pick on a big unit like Swiss aquila
>>
>>52875768
>>52875933
In some respects it does make sense. Say you are fighting on a spaceship and there is a section with Zero G. Dense Jungle stuff with some tall ass trees....uhhh there is a very abrupt and small mountain in the way??

2 out of 5 terrain types are easy to account for, the rest you need to get creative with for why superjump wont work by jumping over.
>>
>>52877511

If the trees are physically modeled on the tabletop and you can jump over them with your dude, it's silly to me that it stops them from doing so.
>>
>>52875933
>>52877511
Infinity has some abstractions that are just to make things clear. This is one of them.

That said, difficult mountain terrain is generally snow, ice or scree, ravines, etc, where jumping/landing safely would be more difficult, but anyone trying to be a bitch if you are trying to super jump completely over an area that is like that without actually landing in it is being a Rules Lawyer dickbag who deserves to be beaten with a sock full of nickels.

>In game terms, Special Terrain areas have infinite height unless otherwise specified.

Yeah... That is so you don't have to worry about WYSIWYG for a jungle saturation zone, not, "you can't superjump over a ravine"
>>
>>52871031
>As long as it wins a lot am ok with it.
You see, even with the "top-tier" army you are going to lose a lot until you learn how to git gud. It's not the army that wins a lot, it's you.
In Infinity tactics trump stats every time. It's not like in 40k where you can take two Riptides and something to drop Markerlights and you will win 90% of the time. If you setup badly or use your units wrong, your elite ALEPH or NCA troops are going to be chewed up by Nomad furries or jumped by Shasvastii.

That's because factions in Infinity are actually balanced. Yes, Shasvastii or Caledonia are harder to play than Steel Phalanx or ISS and MO or Morats have trouble with specialists while Haqqislam ones run circles around them, but anyone can win with anything without much strain.

And to get back to "how easy they are to play": PanO is one of the easiest, because they don't use many "tricks" like cheap suicide troops, Holoprojectors, multiple link teams etc. They are good at long range shooting and denying people their Camo/Smoke covers thanks to wide access to Multispectral Visors. That makes them easy to wrap your head around.

You also expressed interest in USAriadna: they are also pretty simple, albeit with low-tech tricks instead; they have a lot of ARM3 dudes that are just hard to kill (their basic 10pts guy, the Grunt, has ARM3 and you can link them), biker specialists and a camo guy that drops fake camo tokens just to mess with the opponent. They are not as straightforward as PanO, but pretty straightforward nonetheless. Their main weakness is lack of hi-tech toys like Multispectral Visors above level 1, Holoprojectors, TO Camo etc. and 0 BTS faction wide, meaning they are fragile against Viral or Breaker ammo.
>>
>>52879441
Thread posts: 319
Thread images: 66


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.