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Warhammer 40,000 General /40kg/

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All quiet in the 40k front edition.

>previous thread
>>52540991

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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Favorite Tau caste?
>>
>>52548091
the thicc one
>>
>>52548091
Trick question.
0.The greater good as whole
1.Ethereal
2.Your own caste
>>
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Anyone else vaguely paranoid at the idea of 40k 8th not letting you have HQs join units anymore, a l a Sigmar?
>>
>>52548114
while were on the subject of the nids, id like to repeat something another anon said a while back
the outer colonies of the imperium dont actually have cockroaches, just really tiny tyrannids that eat pets and small children
i just thought that could actually be a thing
>>
>>52548131
AoS will eventually turn back into old fantasy before the clusterfuck that was 8ed, GW have realized that people get interested if they actually have a game to offer and not a 4 page rulebook and overpriced miniatures
>>
>>52548123
i mean they never encountered it in other galaxies
>>
>>52548131
Well on the one hand it would undo some of the super friends stuff. On the other hand, it's my least liked part of AoS since you can just hero snipe the fuckers with artillery. With the massive amounts of shooting in 40k, I think it's unlikely
>>
>>52548160
shit. meant to reply to>>52548123
>>
>>52548131
That would be the end of a lot of armies, like CSM and Orks, and I think (or hope) that they know enough now to try to buff underpowered armies.
>>
>>52548123
>The two remaining Daemon Lords then led a final mad charge against the Tyranids. However the Hive Mind had by this point absorbed their opponents strategies, using Tyrannofexes and Trygons to meet them. The Daemonic lines soon collapsed, and as the Bloodthirster Hak'Vasha was dragged back into the Warp he was still wrestling with three Trygons. The last of the Daemons had been defeated, and the Hive Mind now turned its attention to the rest of Shadowbrink.

God tyranids are such a boring faction. OH YOU USED YOUR ABILITY ON ME? WELL MY FACTION JUST ABSORBED KNOWLEDGE OF YOUR ABILITY SO YOU LOSE.

God, even Chaos corruption is more interesting,
>>
>>52548154
Unfortunately I've met several people that like having super simple rules and refuse to play 40k because "It's too complicated and takes too much time". These same people are utterly convinced that 40k NEEDS to go the way of AoS to "bring in new blood" despite the fact that 40k has consistently outsold AoS.
>>
>>52548154
I hate to say it, but AoS has some interesting ideas when it comes to combat and i would love to see them change it up a bit more like whfb
>>
Anyone got Slaughter at Giant's Coffin?
>>
>>52548188
we call those people "autistis"
>>
Organic codex updates when?
>>
>>52548183
I agree. Tyranid lore is as miserable as playing against tau.
>>
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>>52548183
Now this is what I call bait
>>
>>52548200
It's so if you swap your boltgun for a bolt pistol you get +1 attack

Also fluff.
>>
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>>52548230
Sorry I don't find swarms of insects intellectually stimulating.
>>
>>52548183
thats why you git gud and wipe the tyranids out before they can adapt to you. the fucking orks had a stalemate with them on octarius and the swarmlord was fighting there. chaosfags really are worthless
>>
>>52548197
>ideas when it comes to combat
For example? There were many changes, which ones appealed to you?

>>52548188
Time will tell, but most likely we'll se AoS going back to it's fantasy roots due GW pretending to hear the fan base and a big chunk of them are still not happy about most changes
>>
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>>52548091
Any dead tau is my favorite tau caste. Filthy xeno scum.
>>
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>>52548091
Dead tau are the best tau

This anon get it>>52548283
>>
>>52548275
the way charges are done and extending melee weapon range. magic is okay, same with damage and lot of other stuff
>>
>>52548259
>implying the Tyranids aren't basically biological automata under an hyper evolved life form influence
>>
>>52548363
Flat to wound rolls are shit though
>>
Are combi-flamers on CSM termies worth it at all? I'm doing a footslogging terminator bodyguard for Typhus and can't decide between combi-plasmas and a reaper or a heavy flamer and combi-flamers then converting something up to be some kind of bile-spraying device.
>>
>>52548363
I'm not convinced about the fixed hit and wounds personally, it makes the game a little more two dimensional and weird when a chaos warrior have to make the same effort to hit a dragon and hit a goblin, also measuring from the miniatures, many miniatures literally can't hit archaon or the new dwarfs airships
>>
>>52548394

If you're foot slogging, I don't know that I could ever recommend flamers.
>>
>>52548381
>>52548426
oh, there's a lot that AoS does wrong. i feel like with AoS they held back a lot and you could easily put out expanded rules, more then just warlord traits and more weapons
>>
I hate that Lord Duncan pronounces Abaddon [Black] as Uh-Bad-On Black
>>
>>52548426
at the same time the to hit chart in melee 40k currently uses is kinda shit.
>>
>>52548394
They're fine if you're trying to eliminate a blob unit from deep strike, but it's a waste if that's what you're using the Terminators for.

As for protection, give them a Land raider, foot slogging termis are sorta crap, they'll get shot to shit before you leave your deployment zone.
>>
>>52548183
>Intelligent Hive-Mind realizes that the enemy's main strategy is to just rush in and melee using their two biggest guys
>pumps some resources into making a bunch of equally big guys to stall them so they can focus on the other dudes

How is this even remotely weird? You're implying that the Imperium wouldn't do the exact same thing if they had the ability to mulch civilians and guardsmen and turn them into Imperial Knights over the course of hours or days.
>>
>>52548478
How?
>>
Might want to add this mega link until an official full scan becomes available.
It's for SW:A
https://mega.nz/#F!Pg0nmCTb!gLkbxonP3bWUpjj8Cscr6A
>>
>>52548394
If you're slogging, I would say Plasma and the reaper. The extra heavy weapon range is more valuable, and plasma also has the furthest range of all the combis (24" standard, 12" rapid fire, while flamers have around 8 and meltaguns want to be at 6.
>>
Does anyone have a pdf version of the imperial guard epub? The actual pdf IG codex is a really shitty scan.
>>
>>52548146
That's dumb. Really tiny Tyranids would escalate pretty quickly to a full blown incursion.
>>
>>52548091
I'm assuming it's
Water, Fire, Earth, and the tall thin one is Air
I like Earth, the 3rd one
>>
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>>52548629
>>
>>52548394
If you can wait out a while before getting those termis, then wait till the deathguard releases come out in a month or so since it will have special deathguard termis. Also, footslogging termis never works, they just get shot to hell before getting into melee.

>>52548617
Namely to-hit capping at a 3+ and 5+. There is no reason why a bloodthirster at WS 10 shouldn't be smashing WS 3 guardsmen on a 3+ and the guardsmen stabbing it back on a 5+. Most other CCs are 4+ vs 4+ to hit or 3+ vs 4+ to hit. It's odd how inaccurate most CC specialist squads are
>>
>>52548617
It's inconsistent as shit for one thing.
WS4 hits on a 4+ against 4-8 (so 5 different situations), but WS5 hits at a 4+ against 5-10 (so 6 total situations) but WS3 hits on a 4+ against 3-6 (so 4 different situations).

It's not like, say, the to wound chart where you just compare S to T, start out on a 4 and then add or subtract the difference.
>>
>>52548702

I really like the 2nd/SWA way of rolling competing weapon skills to determine hits. I'm sure there's a way to streamline it for larger games.
>>
>>52548444
Okie doke.
>>52548546
Will they? I'm running them in the decurion. I kinda figured they'd be pretty durable and I have two relentless autocannon havoc units marching next to them to draw fire.
>>52548699
I'm converting mine using the FW kit and the Deathshroud termies, I'm not a huge fan of the new DG models I've seen so far.
>>
What if the to hit chart for WS was the same as BS?
>>
>>52548837
Tau would actually be shit in melee against all things. Being blind would make your opponent effectively invisible. Marines would be a lot better on average, and high weapon skill would actually mean something.

It also means that people would be getting hit more often, which means melee fights would typically get resolved faster.
>>
>>52548699
The accuracy is meant to balance out against the number of attacks you get, seeing as how you get two assaults for each shooting phase you get.
>>
>>52548876
But so do they. That makes literally no sense.
>>
>>52548265
>the fucking orks had a stalemate with them

Nope, Planetstrike, Overfiend series, and the Ghaz supplement said that Orks were losing bad.
>>
>Cruddance is to play a major part in 8th
>nids being shit to be officially incorporated into BRB
>>
>>52548876
That's a bit silly to worry about now that the game has such insane amounts of shooting.
>>
>>52548912
>>52548954
Sure, but it's a legacy problem, which GW is always reluctant to change.
>>
>>52548804
>Will they? I'm running them in the decurion. I kinda figured they'd be pretty durable and I have two relentless autocannon havoc units marching next to them to draw fire.

Yeah, even if they're durable, they won't really get many things accomplished if you're marching them up on foot. Having them in a transport protects them against most things and allows them a decent way, but expensive way into combat.
>>
>>52548867
So a net improvement, then?
>>
>>52548964
But the current hit chart got re-done to get rid of 2+ rolls.
>>
>>52549002
When was that? 2e?.
>>
>if I give scourging chains to my NL sorcerer with force sword he effectively has a force lightning claw

This tickles me the right way.
>>
>>52548988
Pretty much. Non-dedicated units would be able to dish out more damage to things trying to kill them in melee. Dedicated melee units would have to spend fewer points trying to kill their targets. 5 turn tarpit slogs between unkillable monstrosities get resolved much faster, since everyone in those is usually WS 6 or something and goes from hitting eachother half the time to hitting eachother almost all the time with a re-roll, effectively cutting the length of those fights in half.
>>
Got into an argument in a game earlier today. Can a Tech-Priest Dominus repair himself while in an assault? I figure that he can't because the point is that he's giving up a shooting action to repair, and since he can't shoot while in an assault, he wouldn't be able to repair himself. Am I right?
>>
>>52549095
It says "instead of firing one of his weapons" but considering you don't fire melee weapons I would assume that it is only by replacing a shooting attack. So no, he can't repair himself while in assault.
>>
>>52549030
Like 5th?
>>
>>52548131
I mostly worry about my Guard blobs being no longer fearless beat sticks. I have hope that they will make Bullgryn and Straken great.
>>
>>52549215
What? Only time I've ever seen a 2+ melee roll is Kharn and I've been playing since 4th.
>>
Hey, just as a rough estimate, how much do you think I'd get for a 5th edition IG army that was about 2k points, mostly infantry, and built as Lost and the Damned?
>>
>>52548916
The NPCs vs the "we trained him wrong as a joke" faction.

Did anyone honestly believe they could win?
>>
the current 40k tournament scene is cancer

2017 lvo and adepticon prove it

age of sigmar is the better game at the moment, but i am hopeful about the new edition

make 40k great again
>>
>>52549344
>We trained him wrong as a joke

Top kek m8
>>
>>52548916
It's ok, when Abaddon finally takes his rightful place as Emperor of Humanity and uses the powers of Chaos to empower the armies of the Imperium he'll spray those bugs like a black man appearing in a bukkake video alongside a bunch of Japanese guys.
>>
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Non metallic metal and wet blending are the devil
>>
>>52549404
Non metallic metal is literal meme and I don't know why people keep falling for it.
>>
NMM is not worth the trouble - never really understood why people would put in 3x the time and energy

Actual metallics look better, imo
>>
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>>52549410
because its basically a requirement for showcase painting
>>
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>>52549404
>mfw I want to go over all my GK's halberds with the formula in the daily Duncan
>mfw I remember I suck at blending

Daily Duncan: https://www.youtube.com/watch?v=ACT-RNk2GkY
>>
>>52548629
What is SW:A??
>>
>>52549404
wet blending isn't so bad but i've painted on canvas. the trick is keeping it really wet then adding in small parts of the next color

>>52549376
it's tournaments, what can i say? it's about cut throat min/max and giving orks silent guns as you can get
>>
I have no desire for anything other than Duncan level painting.

I call it tabletop+
>>
>>52549427
But why? It always looks stupid. Maybe it's just subjective but I always preferred photorealism.
>>
>>52549034
If you really want to make him into a melee beatstick, might as well spend the extra points for Curze's Orb
>>
Can you really only take a Cyclopia Cabal as Black Legion? That seems really odd
>>
>>52549483
Its about the technical skill and mastery of lighting. Its why people who do stuff like the crystal brush or golden daemon use NMM instead of regular metallic
>>
I hope the new ruleset comes soon. After playing AoS for a few months I can say 40k will only benefit from being more like it.
>>
>>52549497
Yes, but nothing stops you from taking just that lone formation and throwing it in with the rest of your army as a stand-alone formation
>>
>>52549557
Yeah, I know that. Just kind of annoying since I figured the update would have made it available to any legion.

I guess that would have been a bit silly with Night lords to just get cheap HQs to give squads Stealth though.
>>
>>52549148
That's what I thought, just wanted to make sure. Thanks!
>>
Tournaments are cancer
>>
Based Lorgar here.

Chaos Sisters soon, lads.
>>
>>52549339
this is gonna sound weird, but Pedro Kantor for all intents and purposes is imperial fists.
>>
>>52548188

I play both and AoS gets a lot of unnecessary flak. The GHB added points so the whole retarded "play 13 Nagashes" meme isn't really an issue anymore. AoS is a good beer and pretzels game and takes less time to learn or set up than 40k. 40k is simply a larger game, although AoS is more friendly to including a fuckhuge centrepiece model at low points values (11 model Vampire army at 1k is entirely viable, for example).

Both games have their places. The real problem with AoS is its shit-tier lore. I sincerely hope they don't AoS-ify 40k's lore, but the actual rules probably could use some simplification (and the removal of stupid shit like the 1 grenade FAQ).
>>
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>>52549601

I'm going to a small tournament next week, any pointers to giving my opponents more cancer?
>>
>>52549215
5th uses the exact same weapon skill chart as now.
>>
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>>52549619
Thanks, friend. I was sticking around in the dead thread waiting for an answer. I think I should still paint him in crimson fist colors though don't you?

>>52548081
Reposting from previous:
I am tinkering around with the idea of pedro kantor, sternguard, and drop pods to make use of his abilities. I have come up with the attached list.

Should I put a locator beacon on a drop pod to try and reduce scatter here?

Also I am trying to decide what would be best to take as combi weapons for the sternguard.

I figure I can park the tac squad on an objective, and then send the rhino out to pick up a footslogger that survives the drop site massacre. It has enough transport to pick up the cents/kantor if needed.
>>
>gf is interested in playing warhams
>Has painted a few nids and some terrain
>Doesn't look great, but not terrible either
>We go down to the local club and I loan her some Guardsmen
>Ends up being paired against some new guy I hadn't seen before before
>He brings out his grey tide Tau
>The first thing she say is
>"Why haven't you painted anything? Even I managed to paint some space bug guys"
>He just spergs out and mumbles something under his breath
>Mfw

My fucking sides holy shit.
>>
>>52549750
expected a cuck story, to be honest family
>>
>>52549750
My God-Emprah, marry that one. She's a keeper.
>>
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>>52549750
I'll take "Things that never happened" for 500, Alex
>>
>>52549625
The thing is not everyone wants to play just a beer and prezels game. I can understand people wanting a lot of the bullshit trimmed down but the people I'm referring to want 40k to basically copy paste AoS because they want it to be just a simple pick up and play game.

I agree both types of games have their place but there isn't any reason to expect both games to suit you perfectly and demand that one changes when it doesn't.
>>
What should i start after selling my orks?
>>
>>52549792
Is that a

>Females
>Playing Warhammer

Or

>Anon
>Having a gf

?
>>
>>52549823
Another Ork army.
>>
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>>52549823
orks cosplaying as another army
>>
>>52549823
30k Orks
>>
>>52549844
Is that a thing?
>>
>go to GW shop
>with my gf
>she goes down the table and sucks me off while I talk to the stuttering gw employee
>fat smelly retard who plays tau challenges me to a duel
>I accept
>my gf transforms into my nid army
>I steamroll him with flyrant spam
>fatfuck starts farting and raging and dies from a heart attack while falling atop his tau riptide army
>walk out of the store with my gf
>GW shop explodes

How was your day, anons?
>>
>>52549823
nids
>>
>>52549863
No
>>
>Having a girlfriend

I just paint models

and jack off to gradually more depraved doujins
>>
>>52549881
Oh, that makes me sad. Ork players deserve more fun.
>>
>>52549867
Had a pretty good day, don't think I could top that though.
>>
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Got this sweet dude as part of an eBay bulk deal. Cracked up when I saw it.
>>
>>52549867
I call bullshit
>>
>>52550017
[Color Guard intensifies]
>>
>>52550017
It's not really sweet, original or even hard to make.
>>
>>52548131

I'd almost enjoy that because I hate how important characters are at the moment. On the other hand, it will probably just lead to everyone using even tougher super-characters who can tank an army's worth of shooting. Probably all special characters... and the only one available for orks will be Ghaz, because why the fuck wouldn't you play goffz? They are the official studio clan.
>>
>>52550209
That's the joke you fucking idiot. Jesus, the average intelligence of 4chan users has take a nosedive over the last few years.
>>
>>52550287
>I'll unironically say something really lame is "sweet"
>Hurr I didn't mean it you retard
>Muh intelligence
>>
>>52550310
>>52550209
See this guy?
Don't be like this guy.
>>
>>52550315
Have a (you)
>>
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Rate my "for fun" 2k Imperial Guard list
I want a huge unit of servitors actually but gw only sells shitty resin ones ;_;
>>
>>52550351
Why dozer blades instead of camo nets on the russ'?
>>
>>52550351
Also
>tfw managed to build two wrecks of old-style Leman Russes into one completely fine one
I'm pretty damn chuffed about this
>>
>>52550360
They're cheaper, I like how they look, and I figured not getting immobilized would be nice for them.
AND I figured since the sentinels are made of paper they'd need the cover save more.
>>
Am I the only one that can't download stuff from the Mega anymore?
>>
>>52550388
The re-rolling of dangerous terrain isn't really that big of a deal but there are worse things.

Also do you have any particular attachment to the heavy bolters? Autocannons are just all around better and cost the same.
>>
>>52550351
If you are up for a bit of converting, grab a box of skitarii. I haven't personally tried it yet but it's on my to do list. They look like they would make some great servitors.
>>
>>52550399
Got the necron 7th edition from a mega on the 2nd. (Using mobile) can't confirm it's the same mega as the op but it looked to have all the books.
>>
>>52550310
>Cracked up when I saw it

Yeah clearly I was overwhelmed with how sweet the model was that I laughed at it's awesomeness. I know sarcasm on the internet is difficult but I'm sure you'll figure it out one day.
>>
Looking for The Red Path (complete). Can anyone help a bro out.
>>
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>>52548131
Just generally paranoid over 8th here, but that's just because I don't think the current team is any good.
>>
>>52550436
I have a couple heavy bolter servitors, and one servo-arm servitor, but they're all missing bits. Not sure how I'm gonna build them.
>>52550432
Yes I do, I'm using steel legion models.
>>52550455
It's almost like it's really hard to convey tone of voice on an internet forum!
>>
Post your lewdest SFW 40k picture
>>
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>>52550544
>>
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>>52548475
How do you pronounce it?

>>52548702
It's consistent. If you're higher, you hit on 3+. If they are more than double you, you hit on 5+. It is different though, and I wouldn't hate it being changed up a bit.

>>52548837
>>52548867
... That's much better than I thought it would be. Good job Anon.

>>52548954
It's left over from 3e, where assault was a much bigger deal.

>>52549215
Nope. It hasn't changed since 3rd.

>>52549823
Looted Jetbike Eldar.

>>52550544
pic related
>>
R8 my Mob Rule Replacement

>Mob Rule
Units with mob rule have Stubborn if they meet at least two of the below criteria, and fearless if they meet three or more:
>At least 10 boyz in the mob*
>At least 20 boyz in the mob*
>At least 30 boyz in the mob*
>Have a bosspole in the mob
>Are locked in melee
*Big Unz: Models with Mob Rule count as their maximum wounds value for this.
>>
>>52550614
It's shit. Where are the boyz squabbling and hitting each other in that?
>>
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So, in light of the fact that this appears to be a no news week for 40k, lets speculate on what we will hear about next week.

I'm hoping for Death Guard stuff.
>>
>>52550708
>Where's the single biggest complaint about the current mob rules in that?
>>
Alien Auxiliary supplement when?
Make Kroot great again!
>>
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>>52550708
The fearless units should automatically charge the stubborn one for being cowards. And if they lose enough guys in that fight, they get charged themselves. So you can geht first turn, roll one gets hot, and diintegrate your whole army in your own turn. This way you opponent can't defeat you. Cunning.
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>>52550751
We all do.
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>>52550815
But killing each other is what orkz is all about.
It's always been a part of orcs and goblins as far as I know.
>>
I like shooty armies with big guns that suck at melee and that won't make me become an hobo building them so I'd really like to start a Tau army
but should I wait for the next edition?
will i be bullied for playing tau?
>>
>>52550885
Yes and hell yes! If you want big guns and suck at melee you can play orks.
>>
>>52550885
>will i be bullied for playing tau?
In reality? No, most people will talk shit behind your back if they're really autistic
Here? Fuck yes.
>>
>>52550911
but aren't orks pricey? I mean afaik they need a shitton of units
>>52550914
well I don't care a lot about being mocked on here... normally I wouldn't give a shit IRL too but I'd like to start playing minis to have fun with people that share my hobby in the first place and it would be hard to achieve if I become "that tau guy"
>>
>>52549443
>keeping it really wet
i.e. shitloads of paint retarder
>>
>>52550930
Eh, you can get a 1000 point (footslogging) army for under 300 euros of Orks. I almost did it but then decided to buy 600 points of steel legion for 330 euros instead. Don't know about Tau.
>>
>>52550885
AdMech has really good shooting too if you want a more b-movie sci-fi look.

Whether or not you wait until the next ed to start building anything is up to you.
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>>52549867
Does this mean your flyrants sucked you off? I don't get it.
>>
>>52549427
not particularly, and high level painters who use true metallics well aren't unheard of
>>
>you will never be a male Wych
>providing some good fucking off-spring for the female members of the Wych cult
>>
>>52550950
I actually already have some AdMech stuff... I've been broken for some time now so I just brought mini occasionally here and there when I had some money to spare. In the last year I got a vanguard squad, a ballistarius and a kastelan squad because I really like how they look (I immediately understood how unfeasible it is to field them). For starting seriously to build an army I considered switching entirely but well I can go on with the AdMech I guess
>>52550946
Thought it would have been much worse, thanks
>>
>>52550882
40k orks haven't had it until real recently. Didn't play 1e but I'm 90% sure it's not there. Not in 2e, 3e, most of 4th. 4th gave us a bosspole that could kill one boy for a reroll, but that was both (a) optional and (b) a buff. It's only the latest iteration that's added it in 40k.
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>>52550969
The start collecting Skitarii box is a good place to start. You basically get a free tech-priest dominus along with a squad of skitarii and a dunecrawler. Mono Skitarii or Cult are both perfectly viable in casual games if you only want to focus on one.
>>
>>52550973
Well that just makes orks less funny altogether
The one game I had against orks it seemed to work almost the same as a commissar, you get to automatically pass any leadership check for the mere cost of one boy dying, it didn't seem to hinder him at all.
Granted I didn't bring nearly enough dakka to get rid of as many trukks and boyz my opponent brought, and it was a casual game.
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>>52550980
I'll keep that in mind... the way the dunecrawler looks makes me so fucking moist
>>
>>52550930
Depends on your strategy. You could take 5 units of boyz in transports, but only deploy 2 and keep 3 in reserve. Drive them forward as fast as possible an snap shot at something. Your opponent will blow the truck up and kill them/they kill themselve. Now you can being the same models back in your turn, after rolling for reserve.
>>
>>52550885
Imperial Guard are also a shooty army. With quite big guns as well. It's not like wanting a shooty automatically means you HAVE to play Tau.
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>>52551046
I know but I automatically ruled them out due to needing too many units. I figured that Tau was a nice compromise between the tactics I like and my finances. If I could afford IG I'd go for a blitzkrieg army because I really like tanks in general
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>>52551060
Squad of Guardsmen: 23-35 euros
Chimera: 30 euros
Cadians with a Chimera: 45 euros
Command Squad: 25-ish euros
Leman Russ: 39 euros
You need one command squad and a chimera, two squads with a chimera, and a leman russ
180~ish euros for a starter army, if you're fine with using Cadians. Then just add 8 Leman Russes
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>>52549824
Someone painting their models.

Also 8 Captcha without option to skip?
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>>52551074
That's pretty informative and I thank you for that. Looks way more doable than I previously thought... and sure, I like Cadians
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>>52551087
He failed to mention that a mechanized list like that almost requires the guardsmen to have special weapons, which is probably another 30 per squad. A single squad of guardsmen vets with just lasguns isn't particularly shooty.
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>>52551106
Anon special weapons come in the guardsmen kit from over 10 years ago.
Oh wait nevermind I forgot I just glue Melta/plasma tips to the grenade launcher


Poster boy need to go and stay go or we will end like fantasy
>>
>>52551106
I honestly forgot about that
But everyone has spare meltas and plasmas lying around right?
You might also want to buy a heavy weapons squad to spread them around your veterans, but that's only like 30 euros more.
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>>52551122
Remember when there was a fluff explanation for why some guards squad only came with certain special weapons?
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>>52551074
more like
Imperial guard start collecting!
Imperial guard start collecting!
Imperial guard armored assault
Command squad
Command squad

Boom, that's two tanks, 20 basic guardsmen, 10 veterans, a platoon command and company command, two commissars and two of each special weapon to dole out to your command squads and veterans. Maybe add another chimera, one or two more units and you have a nice infantry heavy list for *only* 200 euros (look for discounts online.)
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>>52550999
I'm not against some team-killing, but I think it needs to be funny AND brutally effective. I'd consider something along the lines of the old 4e bosspole (which was in use as late as early 7e) as wargear. The current mob rules are a nerf instead of a buff, to one of the weakest units in the game.
>>
>>52551087
The start collecting box could help here as well. Take 3 and you got a full platoon, 1 HW team and a Leman Russ Squadron.
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>>52551136
He could just check out his flgs and see if they do the 20% off orders thing.
>>
>>52551144
To an outsider automatically passing your leadership check that you have to make on a shitty leadership most of the time is a buff, even if it costs some worthless ork lifes.
>>52551136
I considered the start collecting sets, but thought it would get too expensive to buy chimeras for all the squads, but looking at it, yeah two start collecting sets and two chimeras with an extra command squad would also be a good veteran army starter set.
>>
>>52548378
And that's supposed to be interesting...How?
>>
>>52551177
It's interesting to me as a thing to fight against
Too bad no one I know is even remotely interested in playing them
I miss the battle for macragge
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>>52551134
For the shitty decade old kit?
No I don't remember that.

Or you mean when the books came with lore, rules and images for shit that they didn't sold, but could be made, assuming you where not mentally retarded?
>>
>>52550593
>How do you pronounce it?
He probably pronounces it. AB-uh-don. Dota2 has the same pronunciation argument. And that's a very common way to say it for some reason. uh-BAD-n is correct to the hebrew though.
>>
>>52551158
>To an outsider automatically passing your leadership check that you have to make on a shitty leadership most of the time is a buff, even if it costs some worthless ork lifes.
Except that if you're making checks, the unit is already really low on models, so another d6 S4 hits often means it ceases to be relevant just as much as failing a leadership check would be. Additionally, you will have the same happen if you fail a pinning test, meaning you can lose more models to your own attacks than the enemy. Pinning tests, like when 5 of your boyz die when the trukk explodes so you take d6 S4 hits then, and another d6 S4 hits at the end of the phase even if nobody shoots them.

The shitty leadership is also a legacy issue. The 3e ork codex had Ld7 nobs with a wargear upgrade to Ld8, as their version of the veteran sergeant upgrade. It also had mobs of 12 or more boyz having a psuedo-fearless that was better than fearless in many ways. That was replaced by 4e mob rule which gave us true fearless at more than 10 models. The cowardly gitz we have now are a real recent thing.
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How do we make SoB the Eldar tier of the Imperium.

Or simpler option make AoS not shit.
>>
>>52551158
Don't buy chimeras for all the guys, just run an infantry swarm.

The only reason to buy the command squad is for the special weapons and the bits.
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>>52551253
mechanized lists are fun though
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>>52551253
I just notice that veteran and command squad do not come with default 4+ save.
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>>52551261
Armoured assault got your back senpai, but you still gotta buy extra chimeras.
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>>52551272
You have to buy it for them.
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>>52551282
Well that is retarded.
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>>52551248
To answer that we need to look at what makes SoB under perform, and what makes Elder over perform. Then see how we can interweave them.
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>>52551285
>>52551272
>all vets have carapace armour
But thats wrong you retard
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>>52551194
I mean, for example, when the Tallarn squads and steel legion squads come with missile launchers and grenade launchers, there was a line in the fluff that went "the regiments from these planets prefer to use weapon x because reason y".
I don't know if Cadia ever had preferred weapons in the fluff.
>>52551217
For me it came up when I destroyed my opponent's trukks, which caused only one ork to die on average, and then they didn't even get pinned for it, or when I should have won in close combat but the gits stayed glued to my squad thanks to mob rule.
I guess my problem is I'm used to fantasy O&G and seeing orcs fight each other is as natural to me as a Sister of Battle jilling off to the Emperor.
>>52551272
Obviously they don't, only storm troopers have default carapace armor.
>>52551253
The guy said he wanted a mechanized army though. Personally even though I am playing a Steel Legion army I only have one chimera, and I have never even used it in a game.
>>52551314
SoB seems to underperform because of a lack of options and poorly synchronizing melee units.
The only way you could improve SoB for me would be to release naked women
Or just release the plastic figures already
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For me to legally use Celestine with my Custodes, do I have to have her allied in with one troop squad?

If so, I'm thinking a squad of basic Sisters would work.
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>>52548081
Anyone here excited about Dawn of War III?
>>
>>52551106
>>52551123
>>52551136
>>52551147
>>52551151
>>52551158
Sorry guys I had to go afk (I'm the tau guy). I know it's late but I really want to thank you all for having helped me more or less directly. This board has always been one of the best in the whole sites based on the quality of the posters and you prove the standards right.
I will remember you all while fierecely crushing my enemies' armies
>>
>>52551337
>For me it came up when I destroyed my opponent's trukks, which caused only one ork to die on average, and then they didn't even get pinned for it, or when I should have won in close combat but the gits stayed glued to my squad thanks to mob rule.
Thats... real unlikely. Average number of deaths from a trukk going is 5 for a full trukk (12 orks, 12 S4 hits, 6 wounds, 1 save). Mob rule is only likely to kill a couple boyz each test but they can take a lot of tests and they can quite easily cause a unit to vanish suddenly.

>>52551337
>Cadia ever had preferred weapons in the fluff.
The Late 3e codex had Grenade Launcher/Autocannon listed.
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>>52551356
>Sisters
Cute.

>>52548081
Out of curiosity, what is the most hated Space Marine legion with the most obnoxious players?
>>
>>52551408
Is there a problem with a basic squad of them for fluffiness?
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>>52551194
I mean, for example, when the Tallarn squads and steel legion squads come with missile launchers and grenade launchers, there was a line in the fluff that went "the regiments from these planets prefer to use weapon x because reason y".
I don't know if Cadia ever had preferred weapons in the fluff.
>>52551217
For me it came up when I destroyed my opponent's trukks, which caused only one ork to die on average, and then they didn't even get pinned for it, or when I should have won in close combat but the gits stayed glued to my squad thanks to mob rule.
I guess my problem is I'm used to fantasy O&G and seeing orcs fight each other is as natural to me as a Sister of Battle jilling off to the Emperor.
>>52551272
Obviously they don't, only storm troopers have default carapace armor.
>>52551253
The guy said he wanted a mechanized army though. Personally even though I am playing a Steel Legion army I only have one chimera, and I have never even used it in a game.
>>52551314
SoB seems to underperform because of a lack of options and poorly synchronizing melee units.
The only way you could improve SoB for me would be to release naked women
Or just release the plastic figures already>>52551403
>Thats... real unlikely. Average number of deaths from a trukk going is 5 for a full trukk (12 orks, 12 S4 hits, 6 wounds, 1 save). Mob rule is only likely to kill a couple boyz each test but they can take a lot of tests and they can quite easily cause a unit to vanish suddenly.
>12 S4 hits
What? Units don't take that from escaping a wrecked vehicle?
Also, the only trukk I managed to "explode" wiped up half of my squad that caused it to blow up in the first place.
>>52551408
Ultramarines
>>
>>52551360
I just hope they bring back the building based battles of the first, I really didn't like the 2nd with all those special characters and customizations
>>
>>52551419
the fuck happened to my post
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>>52551314
Is not that SoB underperform is that the top cheese overperforms more cost efficiently than SoB can dream.

A bad marine/tau/Eldar player will still have an easy time against a good SoB player
>>
>>52551360
Carefully optimistic it isn't going to suck ass.

>>52551421
The little PvP gameplay I've seen had buildings that had to be placed in it. But it was VERY little, couldn't even tell if you have to build a whole base or just one building and some towers or something.
>>
>>52551489
It feels like a StarCraft II costume map. That is my main issue with DoWIII
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>>52551419
>What? Units don't take that from escaping a wrecked vehicle?
>Also, the only trukk I managed to "explode" wiped up half of my squad that caused it to blow up in the first place.
Sorry, thought we were still talking explodes. If they just wreck it, it's just a pinning test. (Which has a 5/6 chance of having a couple lads die, and the variance required to force a leadership check isn't /that/ unlikely). However, trukks explode real easy. A single lascannon hit has almost a 50/50 chance of exploding one.
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>>52551514
How? After the "ramshackle" save, possible cover save, granted almost automatic penetration, but even then you need to roll a 6 to explode the damn thing.
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>>52551457
Ahh okay there you just mentioned a baseline army. Marine. So I guess we could start by cutting the points cost. Maybe 8 points a girl.

Next, we change how Acts of Faith work. Acts of faith are no longer once per game. They are now treated like psychic powers. They are activated in the Psychic phase.

They unit generates a number of "faith" charges 1 for being on the table, +1 for a Sister Superior or VSS, +1 for their sister with banner thingy. The unit may only use the faith charges it generates to activate it's acts of faith. Acts of faith not subject to deny the witch as they are not truly psychic powers.

Does that help them?
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>>52551524
I admit I forgot Ramshackle and was discounting cover. However, a penetration is easier than that since open topped gives +1 and ap2 is a further +1 on the vehicle damage chart. (I think I managed to count Open Topped twice though for 50/50 - I was thinking it was bad but was surprised how bad my quick maths gave me).
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>>52551530
They don't need help. They need plastic kits.

OP armies need taken down to mid tier; mid tier does not need dragged up to OP tier
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>>52551530
The cost for girls right now is fine.

Also when the base line are supposedly elite soldiers (marines) and not the grunts (Guardsmen) there is a design problem.

To be fair I like the idea of count as psychic power phase. Maybe if they moved all the special gimmick to that phase.

Like IG orders, ¿tau markers?, Ork waaagh thingies, Psyker bullshit, etc
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My predator just came and my list is complete.

I've just got to paint it now.
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I will never not love the silly bat helmets.
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>>52548394
Footslogging them sucks. Land raider is ok but deep strike is better. Combi melta and chainfist is best.
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>>52551600
Marines should be Mid Tier, that means mid tier needs to be moved up, and OP tier needs to be moved down so they meet in the middle.

And of course they would get Plastic kits. No reason to fix the army if they don't get that.

>>52551620
Marines and Guard form the baseline. Guard is a high model count army It makes up for not having stellar performance per guy by having quantity over quality. How many guard equal 1 marine is a part of the baseline considerations.

>>52551620
I agree about putting all the army special rules and stuff during that one phase would make things easier on the players, plus that would even speed up the game a bit.
>>
>>52551600
The basic SoB list
1x cheap priest/Cow or Celestine with Seraphim
2x BSS HF+F Immolator with TL-MM
2x Melta Dominion Immolator with TL-MM/HF or Repressor
0-1 Double pair of Flamer pistol Seraphim in 6-8 girls squads
2-3x Exorcist
0-1 Retribution with HB or HF in Repressor

Works well even against Not over cheesed up top tier armies.
The issue is that is like the only list that works in 7th with very little variation.
>>
>>52551665
>Marines should be Mid Tier
That means murdering certain formations.

Grav isn't the problem but all the things such a drop pods and relentless bikes are too much to remove, grav will just have to eat a nerf.
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>>52551665
The thing with marines is that Grav Spam and its high rate of fire exist. To the point that taking other options is just bad and stupid.

Then the formations that give free units and upgrades should go and stay go.

When you are basically playing with more points than your opponent just because you took a formation there is a huge problem
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>>52550593
The fucking head of a Riptide, it is so tiny it looks purely comical, also how much vision that thing got?
I mean can it even see units hacking it's knees off?
>>
>>52551686
Or putting a points cost on formations.

Plus maybe releasing some new units for SOB. Seems like they could use it. When was the last time they got a new unit? How about a Novices troop choice, and SOB bikers? Maybe even some heavy armor Sisters as a heavy support choice give them heavier weapons to go with it.
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>>52549483
same reason that actual painters don't use gold flecked paint in their portraiture
>>
>>52551707
So that's another change that needs made.
Gravy Gun is now AP- and Salvo 1/2

Gravy Cannon Ap 4 Blast 1

Does that help fix Grav a bit?
>>
>>52551723
Latest White Dwarf golden demon award winner used non-metallic paint to create a metallic looking mini. It looked amazing.
>>
>>52551665
>Marines should be Mid Tier, that means mid tier needs to be moved up
What kind of logic is this? All armies should be mid tier. If marines are currently top then drag them down.
>>
>>52551718
Or Elite worth a damn. We luck out by GW incompetence in IA that the decent command squad ended as elite.

Maybe if Penitent Engines where Elite and not heavy support I would use them more often.
Right now I just use them against Necron or lower tier armies because everyone else can just destroy them before turn 2
>>
Getting back into this fucking shit. Haven't played the game since 5th edition.

Despite my better judgement, I'm going to be building Tyranids. I know they're shit but, well, they're my favorite faction lore-wise. Building any other army just wouldn't feel right.

Here's some lists I've cooked up that I plan to start building towards:

HQ
Flying Dakkarant - 230
Flying Dakkarant - 230

Elite
2x Zoanthrope - 100
1x Venomthrope - 45

Troops
30x Termagaunts - 120
Tervigon w/ Miasma Cannon - 205

Heavy
Trygon, Toxin Sacs - 200
Exocrine - 170
DISTRACTION TYRANNOFEX, Fleshborer Hive - 180

First Curse
20x Genestealers - 280
Patriarch - 90

How do they look? Anything I can change/make better?
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>>52551744
The "All armies except mine should be mid tier so I can win without any real effort and masturbate to my own image in a mirror" kind of logic.
>>
>>52551744
I don't think you can ever make this game purely balanced. Give all races on the downward slope a minor buff, and then give Marines a nerf. 5 minutes later, the community has bashed out more scenario's in that time than a year of planning could ever achieve. The game returns to being unbalanced while the guys making the rules scratch their heads. Age of Sigmar's generals format looks very aesthetically pleasing from my p.o.v. right now.
>>
>>52551767
Second list, more GSC-focused (GSC are fucking cool too, love that downtrodden plebian rising up against the system aesthetic, plus their guerilla playstyle is right up my alley)

Cult Insurrection

Brood Cycle
1 Acolyte Iconward - 65
10x Acolytes w/ Cult Icon - 90
10x Acolytes w/ Cult Icon - 90
10x Acolytes w/ Cult Icon - 90
20x Neophytes w/ 2 Heavy Stubber, 2 Grenade Launcher - 120
10x Neophytes w/ 2 Seismic Cannon, 2 Grenade Launcher - 100
10x Metamorphs w/ Claws, Cult Icon, Leader, Bonesword - 150
10x Genestealers w/ Scything Talons - 170

Patriarch, ML2, 2 Familiars - 125
Magus, ML2, Crouchling - 85

Tyranid CAD

HQ
Flying Dakkarant - 230

Troop
Mucolid Spore - 15
Mucolid Spore - 15

Elite
3x Zoanthrope, Tyrannocyte - 225

Heavy
Mawloc - 140
Mawloc - 140
>>
>>52551733
I don't mind the AP2 but the sheer amount of shot they can put. Make every other option worthless.

Plasmaguns S7 Ap2 gets hot rapid fire
Meltaguns S8 AP1 melta
Heavy Bolter S5 Ap4 Heavy 3

I'm not even considering range here but Grav can do all the above without problems. By either glancing, over wounding and/or just ignoring armour.
>>
You have ten seconds.

To create a new army for each faction:

Orks, Tau, Necrons, Tyranids and Chaos.
>>
>>52551809
Feral Orks

Tau Auxiliaries

Tyranid Slave Races

Chaos Sisters (both SoS and SoB)
>>
>>52551809
fuck that

I spend the money on a plastic inquisitorial acolyte box
>>
>>52551759
I could see that move.
Of course a low AV, low Hull Point, Open topped Walker is only worth taking because there are many of them. Probably move them into Elite too, maybe buff them up a bit while we are at it. HP4, and IWND.

Speaking of Elites choices what would you like, if you could have something improved or new in that slot? New weapon? Special Ammo?

Sister's Repentia Buff? Maybe FnP and 5++?
>>
>>52551809
Orks: Klanz
Tau: Septs
Necrons: Dinasties
Tyranids: Hive Fleets
Chaos: they already have it.

You know what Marine over 9000 codex.

You want variety? Just make a base codex and second codex [Insert army name] Special Snowflake
>>
>>52551837
>IoMfags
>>
>>52551829
>tyranid slave races
>>
>>52551855
Zoats n shit
>>
>>52551744
Because no matter how much you try to balance everything, unless you make everything exactly the same on both sides with just skin swaps (Warcraft 2 approach) you will see subtle variations in power. That means if we have unique units and abilities someone will always be a little higher and someone will be lower, the trick is to make the higher and the lower closer together so that there is a High tier but no OP GOD MOD tier.

And part of that is establishing what should be the basis for comparison.
>>
>>52551838
Repentias are a Melee unit, with no reliable way to get there. With a weapon that hits last and no save worth a damn to keep survive till they hit.

Maybe give them a permanant feel no pain of 3+ so even S6 weapons can nuke them, but won't die that easily to stray bullets and things like that.

Or bring the old Repentias. They where an upgrade of a squad that basically lock enemy squads in combat so the rest of the squad could run away while the Repentias keeps them there.
>>
>>52551869
Zoats are a blight upon the fluff, it's a good thing they're gone.
If only the swarmlord could be removed as well.
>>
>>52551878
>FnP
>3+
wat

Also, way to make them ungodly tough.
>>
Are Thousand Sons flamers ever worth taking? I see zero use for them.
>>
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That feel when i cannot make up my mind between either having a iron warriors army or a world eaters.
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>>52551889
>ungodly tough
>T3
>>
>>52551878
And maybe a Transport unit that they can assault out of?

Okay so a 4+ FnP, a 5++ and a assault transport which is a modified Soritas rhino. that sound good? They are small enough that those doors are pretty big to them.
>>
>>52551893
>Str 4 ap 4 flamer
>Pay 7 (SEVEN) points to replace bolter with AP 3

You do the math.

I don't know what drugs the GW rules team is on, but it must be hella something alright.
>>
You have 10 seconds to fix Tyranids.

Ready GO
>>
>>52551809
Kult of Speed
Farsight Sept
'Nids already have GSC but fuck it - make a supplement that lets 'Nids and GSC work together with benefits and not needing to bring them in as allies.
Unbound C'tan and their enslaved Necrons
Chaos already has a lot of shit now but give the Red Corsairs a supplement, fuck it.
>>
>>52551904
>You need strength 6 or higher to reliably wound cheap melee units

It's worse than horrors (ignoring the warp charge they generate).

Chaos Lords and the like would get raped by a bunch of cheap scantily clad women.
>>
>>52551921
Bring back the Crudd.
>>
>>52551921
I'm going to need more than 10 Seconds....
But a short patch fix
Copy Pasta 4th ed Codex, and update warlord trait that gives FnP after wound to kick in Instantly after it take a wound.
>>
>>52551936
That's why I felt it should be a 4+ FnP.
>>
>>52551921
Instinctive Behavior no longer makes your units eat themselves, they just become harder to control (you know, like, in the fluff)

Point adjustments for everything.
>>
>>52551936
T3
I1
A2
WS4
S6 Ap2
14 points

If that is cheap I have no idea what expensive
>>
>>52549823
Blood Axes.
>>
>>52551936
>cheap
These are elite units with eviscerators, armourbane power fists.
>>
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>>52551898

Hope you're not thinking of using those 30 year old plastic Berserkers kit for a WE army...
>>
>>52551921
1. Bring back Crud
2. Pyrovores explode and kill all friendly units on the table
>>
Is it a Deep Strike Mishap if my models Deep Strike below a flyer?
>>
>>52549736

Why dont you take 10-man units of sternguard.

You can also take 10 man devastator units and combat squad them
>>
>>52551980
>14 points
>for power fist infantry
Give them their 3+ FnP but increase them to 20 points.
>>
>>52551937
Nerf them so hard everyone uses a fandex?
>>
>>52551767
Tervigons are a waste of 200 points. All they do is spawn basic gaunts that you could just buy for less and they kill all the gaunts near them when they die.
>>
>>52551980
Ok the 3+ FnP was too much maybe a 4+ could work. Or 5+ outside of combat and 3+ in Melee.

Crazy naked bitches after all.

All is this is considering there is no decent assault transport for them. Hell even a mediocre one could help the current Repentias.
>>
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>>52551921
Put another Wraithknight in the mix to make it a little more challenging.
>>
>>52551645

Why would you spennd points on a Company Champion that's useless or on storm shields for the rest of the command squad?

Spend those points on making them all special weapons on a drop pod.
>>
>>52551842
>>52551935
>Chaos has a lot of shit
>only supplements
>Chaos Marines Chaos Daemons and Khorne Daemonkin are there only cod-

Fuck, you guys are right.
>>
>>52551645

Too many points wasted on meltaguns when you can simply equip melta bombs on the high mobility units and spend the rest of the points in more marines.
>>
>>52552036
Company champion is mandatory in a blood angels command squad, the shields are for survivability.
>>
>>52551767
The Tyrannofex is hot garbage and the fleshborer hive is probably the worst gun it has if you insist on using the thing use the acid spray for cover ignoring S6. Exocrines arr also only mediocre and do best in a living artillery node.
>>
>>52551898
World Eaters have an easier Demon Primarch model, so they'll most likely come after the Death Guard and Emps kids.
>>
>>52552045
CSM needs psychic abominations, maybe as an elite khorne unit
>>
>>52552053
>more marines
>over special weapons
That's the complete opposite of what I've been told, other than people saying that the power weapons are a huge waste.

What about blowing up transports and charging the guys inside or shooting terminators and multi-wound t4 models?
>>
>>52552017
S/T3 walking infantery with no save.
>>
>>52552091
>Psychic abominations
>Khorne unit
>PSYCHIC

Dude, do you even know what a Khorne is ?
>>
>>52552118
Their save is no better than a space marine in the sights of a battlecannon, the greatest weapon in the universe.
>>
>>52552111
Marines are overcosted, always take special weapons over marines
>>
>>52552127
You can use magic to make the blood flow. Same as guns. Khorne just like melee more

Blood for the blood god. Not hurrr for the hurrr god
>>
>>52552127
Do you even know what Psychic Abomination is?

We're talking about nulls or blanks. As in they have no soul, and psykers shit their pants just from the sight of them, something Khorne would love.
>>
>>52551798
Good point I over nerfed the Grave gun...
Still let's keep that down to 1 shot, 2 with the optional upgrade.

Grav Cannon I'm still thinking a small blast 1 shot AP3. Ap2 with the upgrade.
>>
>>52552133
Not sure if meme I miss or just stupid.

S8 AP3 large blast is good against anything with T4 3+ or worst
>>
>>52552148
Magic is quite literally the only thing Khorne disallows, m8. Shooting, traps, trickery, melee, all that is fine. Sorcery is not.

>>52552157
Chaos cannot have blanks due to the fact that having no soul means that chaos cannot into stealing their soul. As well as blanks harming chaos as well, iirc.
>>
>>52552168
Isn't there a different in 40k between sorcerery and other types of magic?

Like I'd imagine Khorne would be okay with (literal) divination or navigators, as well as telepathic messages. As long as you're not "stealing power" and using it in combat.
>>
>>52552165
It's a meme, some guy was shitposting that it doesn't make sense that other factions other than guard exist because "they can just blow everything away with battlecannons".
>>
>>52552168
>Not wanting to summon Khorne deamons because magic is gross.
>>
>>52552189
He also uses magic to create magic weapons to use in combat.
>>
>>52552198
No Magic is for NEEEEEEEEEEEERDS
>>
>>52552165
But isn't it a pretty good cannon for MEQ removal
The most important removal
>>
Any one think Ward was behind Gullimans return?
>>
>>52552189
Old fluff yes, new fluff sometimes. Like, he used to be fine with Psykers, but hated Sorcery since it was not your own power. Nowadays no magic at all.

>>52552198
Khornate Daemons can be summoned through battle and blood. It used to be that way, and the KdK codex does it right.
>>
>>52552255
Not really since even though the writting is not excelent, is not Ward-levels of shit.

I mean, the man at least had some problems and got saved by Cypher.

And if he is behind it, well, at least he has improved somehting.
>>
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>>52548091
>>
FUCKING SPACE ELVES GET THE FUCK OUT
>>
still, it looks like they are trying to build him as second only to big E.
>>
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It's pretty hard to come up with alternative Steel Legion officers
>>
>>52552045
Why is Khorne the only one who gets daemonkin? What's the point of them? Why not roll them into CSM and CD?
>>
>>52552416
They were released so they could publish the new bloodthirster variant rules in a codex.
>>
>>52552410

Put binos in the left hand and green stuff a pointing index finger on the right hand.
>>
>>52552410
Give him a whiskey flask in his left hand
>>
>>52552416
To balance summon spam. Khorne couldn't flood the table with free units like the other daemons. So GW balanced it with blood points in their infinite wisedom. And while they were at it they gave khornate csm another chance to shine, by making their worst units more expensive and upping the minimum squad members for zerkers, because MSU is for cowards.
>>
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playing this list in a tourney next month, it's supposed to be a "5th style" list with just a CAD and no LoW, supplements, or FW books, just your codex.

our meta consists of orks, dark angels, tzeentch daemons, tau, eldar, dark eldar, and CSM, most of the missions are based around holding objectives at the end of the game, how fucked am I bringing CAD necrons?
>>
Why do terminators not have 2 Wounds?
>>
>>52552558

Why should they?
Obliterators have 2 wounds and are more expensive.
>>
>>52552558
because they cant be this perfect unkillable unit every oldfag wants them to be, also the armour just increases defense, it doesnt add extra vitality to the wearer
>>
>>52552569
>>52552563
Fair points. Alright, conceded.
>>
>>52552569
Imagine Nurgle terminators.
>t5
>2+/5++
>w2
>5+ FnP rerolling 1s
>stealth
>fearless
>>
>>52552494
Do steel legion routinely throw whiskey at their gas masks?
>>
>>52548629
A legend among men.
>>
>>52552569
They should be more immune to small arms, but not to heavy weapons. Give them a 4+ secondary armour save they can take after one fails, but only if they could normally take a 4+ save. So they're still weak to anti-tank stuff, but can't be drowned in buckets of lasguns.

Then, just overhaul every codex so their weakness (ap2) isn't fucking everywhere and is properly costed. >Easy.
>>
>>52552569
>because they cant be this perfect unkillable unit every oldfag wants them to be
Why not?
>>
>>52552606
next edition where shit like autocanons will have -2 rend that wouldnt be too bad, but year right now that would be miserable cancer
>>
>>52552610
He would be washing his face with the alcohol
Also they're all modelled with hip flasks Yes with hoses to use with gas masks
But I'm too much of a scaredy fag to actually build my models differently
>>
>>52552198
Want some daemons? KILL SOMETHING LET THE BLOOD FLOW AND THEY WILL COME.
>>52552204
Khorne is forging his daemon weapons good old way by angryly smashing hammer or his fist on piece of warpmetal.
>>52552189
Khorne hates all the witches, the most basic rule of khorne worship is not being a fucking witch.
>>
>>52552633
b a l a n c e

who do you think you are? Tau?
>>
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>>52552606
There will be a nurgle terminator unit with the death guard release... Grave Shrouds or Death Wardens or something with plague. What else than an extra wound could GW give to them.
>>
>>52552667
and they will cost retarded amounts of points per model just like grey knight paladins
>>
>>52552667
3+ FNP that rerolls 1s
Eternal Warrior
A nerf aura
>>
>>52552629
Might as well just give them a refillable armor save or toughness 5 in that case.

Really I think toughness 5 would be better overall
>>
>>52552646
Those are oxygen containers like how they were in WWI.
>>
>>52552675
>Chaos getting nice things
>>
>>52552629
Maybe to problem will solve itself with rend in 8th. Whenyou don't need dedicated ap2 anymore to kill terminator reliable, there is less demand for it, so you wont have a plasma/grav/whatever in every unit, and that makes terminator more scary for them. Or they become completly pointless.
>>
>>52552674
But they won't die to melta as easy.
>>
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>>52549391
What does "we trained him wrong" reference?
>>
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>>52552705
You mean this? I've looked at a lot of WW1 pictures but I've never seen an oxygen container like this.
>>
>>52552753
https://www.youtube.com/watch?v=d696t3yALAY

Literally googled "trained him wrong as a joke" and this was the first result.

But people who don't watch Kung Pow at least once a day are fucking casuals you fucking casual.
>>
>>52552729
It depends a lot on what Rend values look like. If Bolters get a -1 for some reason, it won't really be much better, since then basically any gun is removing a lot of value from their armor.

If AP 4 stuff gets translated to the -1, I think it'll be better. Those weapons tend to be higher volume, so I could see the likes of autocannon becoming more preferable to take out heavy units, especially if plasma only becomes a -2 or something.
>>
>>52552759
That's what it is anon, what did you think he was walking around with a petrol cannister of whiskey? This isn't the Royal Scots Regiment.
>>
>>52552787
If it starts at -1 for AP4 and goes on from there we're left with what, -4 Rend for an AP1 weapon? We would have to make AP5 weapons -1 Rend, I think, so that AP1 equivalent weapons cannot be saved against with armor.
>>
>>52552800
No, but it looks like a water can that every other guardsman carries. Can you post an example of those cans you're talking about? Anything I could google didn't look even remotely similar, while it certainly looks like a flask.
It's about the same size as cadian round flasks too.
>>
>>52552831
>>
>>52552776
Jesus, that really is the current state of Orks
>>
>>52552820

It should really follow the AoS trend, otherwise units will die very easily.
The highest save modifier should be -3.
>>
>>52552871
That nob better be in a naught.
>>
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>>52552759
>>
>>52552855
That looks like what they already have attached at the end of their mask hoses, to me.
Meanwhile, while I did my conscription we did have similar annoying-as-fuck straws to drink water through our horrible gas masks.
>>
>>52552877
I hope you're right. I also hope they do something about vehicles, by I think by virtue of changing rending we may see a decrease of overall high AP weaponry, since right now vehicles are in a laughable state as well as high armor elites like Terminators.

I just want a land raider to be a useful transport and not a 250-pt liability that's gonna get shot to shit as soon as it pokes its head around the corner.
>>
>>52552877
shit already dies easily in AoS, fucking 10 wound models can melt in one turn of combat

compared to a bionic nigga with 4 wounds and a fancy shield in a command squad lasting all six turns against anything that cant stomp
>>
>read the DEldar codex
>Kabal of the Thirteenth Whipser
>Lady Malys talking to a voice

We Slaanesh Chaos Eldar soon, lads
>>
>>52552920
i hope vehicles get buffed too

i have a parking lot guard army and a single pen on a vehicle can just spell disaster, especially considering most artillery is open topped
>>
>>52552953
When that rumour about the Girlyman three model box first came out it was also claimed an Abby, Morto, Vect box would come out as well. I wouldn't be surprised if we Deldar civil war soon.
>>
>>52552975
what if blast weapons always full scattered even on a direct hit when a crew shaken result is rolled? that would help a ton
>>
>>52552975
All the same, I do want their points costs raised slightly to compensate for their higher power. At least for some. Rhinos shouldn't be as cheap as they are, potentially. They absolutely should never be given out as freebies.
>>
>>52553003
how do you get free rhinos even?
>>
>>52552820
I was thinking -1 for AP 4, -2 for AP 2/3, and -3 for AP 1. Mainly to fit with what the other guys said, but also to generally make sure this is an improvement.

With this, everyone gets armor saves more often. Guardsmen only miss out against the likes of plasma, and marines still get a 5+ against it. Melta being a -3 isn't a huge loss. Marines still only save on a 6, and terminators get a 5+ regardless.
>>
>new faction
>Sons of Girlyman

What the fuck? Are the Ultramariners gonna get their own codex? Like we need more marine codexes. I am sick of this guys. I can't take it any more. Do something.
>>
who the fuck still thinks AP isn't gonna be replaced by STR4 = -1 armor save?
>>
>>52553040
>Ultramarines
>own codex
>what is the Codex Astartes
>>
Could a terminator captain weild two thunder hammers and get the +1A due to specialist?
>>
>>52553063
yes but you want to give him TH and a lightning claw so you have the option to hit at I and save points
>>
>>52553040
what the fuck
where
no
>>
>>52553061
>>52553075
you guys are getting epic b8'd in the gay butthole
>>
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>>52553040
Oh my god.

That makes no sense. No fucking sense at all. Ultramarines are the vanilla space marines by excellence, the Codex Astartes covers them and the rest of chapters by definition.

If they wanted to make an own codex for a codex astartes chapter, that should be as much the Black Templars.
>>
>>52553030
Gladius Strike Force
>>
>>52553125
Second
>>
>>52553061
>>52553075
>>52553125
>>52553040

Guys chill.
They just changed the ultramarines name to copyright them.
>>
>>52553030
jesus how long has it been since you played? multiple armies get free transports/upgrades/rules
>>
>>52553125
At this point, the only marine factions with separate books should be Space Wolves and Grey Knights. Grey Knights can get a codex, Space Wolves can get a supplement.

Everything else can easily be folded in, as long as they actually put in the effort to not kill off options.
>>
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Is this a good loadout for a tanky melee oriented Dark Angels company master?
>4 S6 AP3 attacks on the charge
>2+ armor save
>3+ invuln
>6+ FNP, 5+ if in a command squad
>5+ cover save in the open if not in command squad
>>
>>52553174
the last I heard of this was when some assault marines could drop out their jump packs and get a free rhino instead. Formations that give you free UNITS is just cancerous.
>>52553187
>Everything else can easily be folded in, as long as they actually put in the effort to not kill off options.
We're talking about GW here, not putting in any effort and cutting off options is their bread and butter. Their Tea and Biscuits. Their MO. THE ONLY THING THEY KNOW HOW TO DO WITH ANY CONSISTENCY.
>>
>>52553202
> still thinking GW is 6th edition cancer

yeah you just need to get yourself familiar with current events and come back when you know anything
>>
>>52553040
Anon you're retarded. That's for the Shadow Wars game which is set on Armageddon.
>>
>>52553059
But only in melee. And nobody will get there when pulse rifles have S 5 R -2
>>
>>52553229
I haven't actually seen any recent Codex releases from them, I've even only heard of supplements. I only started coming back to the hobby in January, and I'm pretty happy with most of the new releases and changes I've heard of.
But bringing back Guilliman and working him in to replace the emperor is just the height of retardation. I'm still sore about what they did with AoS so I'll be happy with them after they've proven not to fuck up with the 8th edition.
>>52553263
I couldn't say anything about that since I've never played against Tau.
...Or maybe I did once? I remember dying to shooting by turn three, but that was early 6th edition.
>>
>that one time Vect got pissed off at the Alpha Legion trolling him that he sent Lelith and his whole fucking Kabal to nuke their stronghold
>>
>>52553240
That game is taking codex armies from the main game and porting them to its system. So why write down Sons of Gilyman instead of Ultramarines or just marines?
>>
>>52552981
Abby starts a civil war against vect in commoragh? He must have leveled charisma and seduction for 10.000 years to convince the cabalites to follow him.
>>
>>52553313
Because the Ultramarines weren't at Armageddon during the 3rd War. Their sucessor chapters were, such as the Sons of Guilliman. Notice how the Angels of Redemption are there instead of the Dark Angels.
>>
>>52553317
GS states there is already a civil war.

Slaanesh daemons burst through the gate and are invading the dark city, naturally DE's first response was to point fingers at each other.
>>
>>52548867
so a good thing?
christ almighty why don't we have this already
>>
>>52553357
>Because the Ultramarines weren't at Armageddon during the 3rd War.

And the Tau
And the Necrons.
And CSM
And Daemons
And yet they are in the game.
>>
>>52553313
The Sons of Guiliman are a chapter, which has 6 companies stationed on Armageddon, so they are quite a force, and it males sense for them to be playable.
They are Ultramarines descendants though.
http://wh40k.lexicanum.com/wiki/Sons_of_Guilliman
>>
In a CSM Legion army can I take one artifact from the main CSM codex and the Legion armory in one character?
Like say I want to get a Bike Lord with Fleshmetal and the BlackMace, would that be possible?
>>
>>52553378
>Daemons
>in the game
Nope, for some reason.
>>
>>52553378
No. They are not in the base game, of which is fluffy. The expanded factions are just for fun. The base game factions adhere to the fluff.

And Daemons aren't there. Hilariously enough, them not being there actually is fluffy.
>>
>>52552010
I didn't realize that was a viable option, never used sternguard before.

Thanks for the idea.
>>
>>52553403
What the hell?
>>
>>52553407
>>52553417
Daemons were banished from Armageddon during the 1st war which resulted in the =][= and GK removing the original population, which angered the SW.

The other factions are included so you or your friends can use their collections of other armies in the game. The base game core armies are 100% fluffy to the 3rd war, and it makes sense for there to be no Deathwatch team since there were only 2 squad for the whole war, oddly enough.
>>
>>52553417
A GW manager gave me a sarcastic "they're too overpowered".

I think it's because they didn't know how to fight daemons of all four factions in to one team and said "fuck it, we'll add 'em later".
>>
>>52553450
But in the Gathering Storm book 3, the southern pole of Armageddon turned into a warp rift that is about to spew a daemonic incursion.
>>
>>52552705
>>52552759
>>52552855
>>52552900
>>52552890
Those are external filters you asses. WWI filtration technology was barely in its infancy and everyone was using the most hideous chemical weapons they could devise, so they needed giant canisters full of filtration media to stop their lungs literally dissolving from chlorine gas.
>>
>>52553378
Make your own fluff reason then.
Tau experienced a warp mishap, since the space around their third expansion is a daemonic firewall.
Some Necron Overlord thinks Armageddon actually belonged to his dynasty once, so he sends forces to reclaim them/kill teams to soften up the defense.
Chaos factions have a fluff bit about a warp rift opening up on Armageddon, and Angron was there once, so they decide to show up.
Eldar don't really want Chaos there or have some other mysterious objective.
DEldar use the confusion of the war for small raids to aquire slaves.
Orks and Imperial factions are self explaining.

There you go, you can now create additional fluff reasons for your dudes.
>>
>>52553485
That flask certainly isn't, unless you can find me an official line from Games Workshop attesting to that. They clearly have external filters on their masks.
>>
>>52550210
Goffz are the best in general because they understand that orks are ment to be serious.
>>
>>52553403
Do daemons even do any kind of scouting missions? Fluff wise I mean. I always thought there thing was unyielding tides of warp fuckery.
>>
>>52553471
Gathering Storm is set after the 3rd War.
>>
>>52553471
STOP TRYING TO DESTROY MY FAVORITE SYSTEM, GW
>>
>>52553506
Actually, the 3rd war is ongoing as the Gathering Storm was happening.
>>
>>52553402
Yes raw its possible, you should tell your opponent, but most people love herohammer, so most wont care if you double your hq points cost for some gubbins.
>>
>>52550210
Not anymore, it seems! Look at the new and recent Ork releases. Bad Moons and Evil Sunz, m8.
>>
Is it worth dropping an assault unit, in my case asscents, in a drop pod or going for the LR for the assault ramps?

I've got 3 assault centurions and pedro kantor in a drop pod. If they drop they can flame/shoot, orbital strike, but cannot assault.

If I grab a LR then I can get the assault on the same turn. I am just afraid that they will get blown to bits if they have to sit for a turn.
>>
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>>52553498
Replacement filter, they only last for so long. It's the same shape as the one officer miniatures wear on their chest. The infantry have theirs in a carry pouch, which everyone still paints silver for some fucking reason.
>>
>>52553402
No, you aren't allowed to double up on relics. One relic per character, sadly
>>
>>52553600
That's your opinion and it's fine for you, but I don't believe a word of it. Every other imperial guard model has a standard kit of a knife, water bottle and ammunition, and I don't think the Steel Legion is any different.
>>
>>52553485
What are you (you)ing me for? I was saying it was quite clearly related to the gas mask.
>>
>>52553624
Yeah, but that's not a fucking water bottle. It's like half the size of his torso.
>>
Eviscerators Y/N?

I was gonna run a jump pack squad with an eviscerator and a tac squad in KT.
>>
>>52553523
Hopefully super customize-able plastic Kommandos with better rules in the works for Blood Axes eh?
>>
>>52553732
Might be a bit wasteful in kill team for anyone but the Sergeant. Could take him with one and make him a specialist.
>>
>>52553664
No it's not. It's noticeably smaller than even the cadian water bottle.
>>
>>52553742
>>52553742
>>52553742

MOVE
>>
Where's the dumbfuck who had an autistic attack when somebody said that ORIGINALLY 40k was designed as an extension of the fantasy universe? Read White Dwarf 93 fucktard.
>>
>>52551248
Where the fuck do all these SoB cosplay waifus live and why aren't there any in my city
>ywn have a gf that is willing to wear 40k attire during sex
>>
Is there any threat that could make the 1k sons and space wolves work together, even briefly?
>>
>>52548937
>proofchicken.jpg

Son, am disappoint. NuGW wouldn't fuck up that badly. Look at how effective Orks & Tyranid Warriors are in SWA: someone decided to pull Crud's plug.
>>
>>52555011
Nids?
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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