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/5eg/ Fifth Edition General: "Warlords when" edition

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Thread images: 44

>Latest UA: A Trio of Subclasses
http://media.wizards.com/2017/dnd/downloads/UAThreeSubclasses.pdf

>A survey on wizards
http://sgiz.mobi/s3/9d26907ef733

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previous thread
>>52502698

Arcana is today. Or tomorrow for some of you. What do you expect?
>>
>>52507349
Hopefully races, spells or feats. I feel like we've gotten enough Classes and Archetypes recently.

Some exotic weapons might also be cool.
>>
>>52507349
At this I expect a UA called "Why we won't be warlording."
>>
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Druids are NOT gay.
>>
>>52507397
What IS the orientation of tree fuckers?
>>
>>52507397
ayyyy u beat that dude to the punch nice job
>>
>>52507397
They're not gay. They're furry as fuck though.

Bestiality is one rung higher up on the ladder than homosex.
>>
>>52507349
>What do you expect?
BATTLEMASTER SORCERER
UNDEAD BARBARIAN
FEY FIGHTER
>>
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>>52507395
>>
>>52507349
More classes and archetypes, we REALLY need those.
>>
>>52507425
>he actually spelled "bestiality" correctly
Something you want to tell us Anon
>>
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>>52507408
carnivore
>>
Fuck Warlords; 4Eshitters get the fuck out and stay out.
>>
Ideas for games set in not-greece and that use the greek pantheon?
>>
>>52507442
That really takes beating the meat to a new level.
>>
>>52507397
Should I be a Moon Druid to live out my Furry fantasies or a Shepard Druid to speak with my animal pals?

>>52507425
If your both does it average out or just add together?

>>52507426
The Barbarian and Fighter sound kinda cool honestly.
>>
>>52507408
Well, I'm pretty sure all plants technically have both 'male' and 'female' reproductive organs so... bisexual?
>>52507425
>Bestiality is one rung higher up on the ladder than homosex.
Is it really bestiality if you're also an animal?
>>
>>52507349
>What do you expect?
A "starved YouTuber" class and a link to Mercer's Patreon.
>>
>>52507441
>Something you want to tell us Anon

That taking my Major in English was a mistake.
>>
>>52507456
Also what if the animal has been Awakened?

Fucking hell I thought I already didn't like the idea of druids.
>>
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>for months the party has a butcher their way to the orc stronghold
>encounter the BBEG
>fight the avatar of violence's big toe
>the toenail of the avatar's big toe is an annoying dog
>yelps
>everyone roll constitution
>4 out of 5 players roll 17, DC18
>they instantly fall to the ground at 0 HP
>last player stands his ground
>roll charisma, fail
>the toe siphons his soul and traps it into one of his warts forever
>TPK
>>
>Our champion fighter half orc tries to be quiet during the entire encounter
>DM pushes him to talk anyway
>Champion callss the general a bitch
>They do nothing but roll yahtzee at each other
>Champion tries actions like disarm, dm fucks that with a sword that flies back to the general's hand
>The fighter's ring of spell storing is banned by some last second "honor duel rules"
>DM is so cocky he says "If you defeat me champion, you may become the leader of my order"
>Suddenly the bard starts throwing around inspiration and cutting words
>DM looses his shit
>THAT'S INTERFERENCE"
>Dude. Bard.
>That bullshit is magic man, them catching you means a forfeit
>Then he should have really picked a Second when I mentioned it over and over again and told me to fuck off. They are exactly to cover this type of nonsense
>"He said "No magic", they're looking at you if you try it again"
>Sulk. Pull out players hand book. A couple of rounds go by
>"Bardic Inspiration and Cutting Words, man, right here. It's literally just cheering. I'm allowed to cheer, right?"
>"The Bard can cheer? Please?" says the champion
>DM looks like I've taken a shit on his cereals. I'm going to pay if I interfere
>Fuck it
>Champion is almost down. Cutting words to reduce the damage. Save him from his relentless rage feature for just one more round
>DM goes livid.
>"Last one, I promise!"
>Ran out of Inspiration Dies
>hedoesntneedtoknowthat.jpg
>Champion Fighter crits twice in a row
>He wins
>DM doesn't know what the fuck all to do now that he gave a roaving band of undead paladins to the group
>"THAT WAS CHEATING AND YOU KNOW IT" says the DM
>"Dude.. True Neutral, Charlatan Background..."

I'm going to have a combatative DM for the rest of the campaign, but it was worth it
>>
>>52507451
Theros is a decent source for ideas.

Also make it more focused around monsters then evil overlords. Players should be fighting Minotaurs and shit not bandits.
>>
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>>52507466
Some day.
ha ha like trump even knows who the fuck shakespeare is
>>
>>52507451
Sounds ripe for tales of Herculean heroes journeying to the realms of the Gods to do battle with Hades, Zeus, etc.
>>
DMs: how do you keep track of large amounts of enemies? Specifically their HP.
>>
>>52507466
Ha ha jokes on you fag I dropped that major as soon as I could.

Along with college all together ;_;
>>
>>52507478
your dm is a tool
>>
>>52507506
With a piece of paper and pencil.
>>
>>52507506
I play on roll20 and never have problems with it.
>>
>>52507506
pencil and paper and basic mathematics.
>>
>>52507506
I usually use Roll20, even when playing IRL.
>>
>>52507477
>A Quentin Tarantino campaign
>>
>>52507506
Notepad file. I write down the names of each monster, then initiative. On the line below that is hp (if there's multiple monsters of the same type, like 5 skeletons, i put all their hp on the same line separated by commas). Line break, then the next monster.
>>
>>52507545
No, that's what the demilich acernig does. He whine wails, then he sucks on someone with his teeth
>>
>>52507407
>>52507433

Okay I'll explain my reasoning a little bit.
Conjuration - obvious, I'll skip it
Shepherd druid - Based around animal summoning and animal spirits. Your conjured animals get bonuses.
Warlock - as pact of the chain you get a familiar that can actually attack (although it is kind of shit). But more like you would use it to deliver powerful touch attacks if you wanted to use it offensively. Generally though, it just provides a lot of good utility. But lots of this utility you can get from regular find familiar. As a warlock if you're willing to risk losing the con. you can also summon an elemental once per day. Still, conj wizard does this much more safely.

Beast master ranger was also pretty self explanatory.

In my mind it seems like beast master is the least "annoying" because your pet will be a regular party member and won't require much planning.

The conj wiz and the druid seem a bit more complicated in regards to management.
>>
>>52507506
I only pretend I do. HP isn't real - I run my game through an elaborate amount of lies and bluffing.
>>
>>52507523
>>52507528
So if the enemies are moving around on the board, do you mentally designate which ones they are on paper?

I don't have enough unique miniatures.
>>
>>52507569
Quentin Tarantino has a foot fetish, anon. The joke was lost on you.
>>
>>52507586
Not that anon but it was also lost on me.

Got me thinking about how a Tarantino campaign would do shit like start at the end, have random flashbacks to the beginning, and end in the middle.
>>
>>52507584
You name them. If you're using miniatures, just tape a little paper tag to the underside of the base that says A or 4 or some shit. And purposefully don't use them in sequential order, because it really worries a party when four Orcs show up but they're numbered 3, 5, 6, and 9.
>>
>>52507584
Yeah, you can just mentally note which is which. Alternatively, buy a bag of colored rubberbands and put them around the base of the minis to keep multiples of the same type separate.

Or attach one of those tiny page marking post its to it, with a letter or number written on it.
>>
>>52507570
Conjurer is actually rather decent with those UA Demon summon spells. Most are for a single powerful creature and the low level ones can't be controlled but disappear as soon as concentration breaks. Meanwhile the Conjurers concentration buff is amazing at keeping the high level ones in check.
>>
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>>52507586
>>52507625
It's an older /tv/ meme but literally all of his films have a foot scene.
>>
Has anyone actually seen or played as an Artificer? Is it any fun?
>>
I want to have my BBEG invade the dreams of my PCs (cliche I know), because it's been a few sessions and they have yet to meet him.

Is there a version of the Dream spell that can be used on multiple targets at once to make it into a coherent shared dream? Am I overthinking this and should just do it even if there isn't?
>>
>>52507746
Just do it. If any party members get upset that it's not a real spell then make the homebrewed spell "greater dream" and offer to let them take it.

No one will actually take it.
>>
>>52507746
Just do it like Nightmare on Elm Street. It's a common enough cliche that the players will roll with it.
>>
>>52507746

Sure, chose a creatue with Telepathy as your Dream medium

That or get a Night Hag
>>
>>52507735
Just started a campaign with an artificer gunsmith in my group today, actually. Its not half bad.
>>
>>52507746
Not that I know of, but there's no reason why you can't say the spell targets the whole party for this thing.
>>
>>52507746
If you think it will be interesting, and think that your players will enjoy it, just do it even if there is no actual spell that says you can.

The goddess of dreams interfered with the spell and caused their dreams to merge.
>>
>>52507746
What >>52507770 said, though if you want to be completely RAW, BBEG could have a bunch of Subordinates individually cast Dream on each of the party members and give them the same Dream.
>>
What kind of utility does Cleric bring to the party? Their spell list look pretty weak for out of combat usage.
>>
>>52507579
I do this half the time too. I'm used to GURPS
>>
>>52507472
The moral issue mostly goes away in the case of awakening, assuming it's well after the more suggestible initial period when they have more independence and experience.

Still weird af though. Maybe slightly less weird in animal form?
>>
>>52507579
There are a few UA option that let PC know enemy current hp though... and even if you stick to PHB, Battlemaster Fighter can do it too.
>>
>>52507834
>buffs
>is buff
>high Wis
>good-aligned godbotherers are double-trusted by most people
>>
>>52507834
Many of their spells are tailored to utility.
>>
>>52507834
Healing and buffs inside and out of combat. Out of combat, they're good at things like detecting nearby sources of magic, and then dealing with that magic in a safe way. Being a cleric is about knowing that you're the best protected from the dark magics in the world, and you'd never allow you idiot companions to endanger themselves.
>>
While we're on the subject of clerics, how does /tg/ feel about Forge clerics? How do they stack up against Life cleric with some extra spicy goodberry cheese?
>>
>>52507885
> no flight or spider-climb
> no illusion
> no charm / dominate / detect thought
> no comprehense language or identify
> tailored to utility
>>
>>52507945
Forge Cleric is the best option if you want to be an old school self buffing Cleric who can beat the shit out of the unworthy.
>>
>>52507879
Sure, sure. I'll just make up a number on the spot if they try it. My players never play fighters though because they know it bores me and is a good way to draw random effect table rolls.
>>
>>52507945
Probably one of the best domain out there. Solid AC with shield spell. Fun channel divinity and good spell list.
>>
>>52507966
>charm / dominate
Not utility.
>>
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>when the DM has you make a Con saving throw during a meal at a noble's house
>>
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>>52508005
>Dinner party at a noble's house
>BBEG has an invitation
>>
>>52507981
> implying mystic player won't constantly asking for enemy hp after every attack.
>>
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>>52508005
>roll low
>"You feel fine."
>>
>>52508005
This is why I always eat my own goodberry.
>>
>>52507706
>UA Demon summon spells

Where is this? I can't find it in the MEGA Trove.
>>
>>52508055
Gothic Heroes might be the UA? Check spells in the 5etools and search Conjure to find them.
>>
>>52508071
>>52508055
The old black magic UA
>>
Is the Nature Cleric as shit as people say? Getting Shillelagh for free, resistance to elemental attacks and there's some decent spells they get (Spike Growth). Their Channel Divinity sucks ass but it's not the worst.

Can it be any good?
>>
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>>52508005
>mfw im a pally
>>
>>52508123
It not shit since Cleric is a good chasiss.
But you might be better off just playing Druid.
>>
>>52508149
Yeah I am kind of feeling that. I honestly just want the Heavy Armour because I'm planning to be a Firbolg.

Also I'd like to be able to duke it in Melee sometimes but I guess Flameblade's a pretty decent spell.
>>
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>>52508132
>mfw i know the noble's alignment is evil and we're sharing a plate
>>
>>52507746
I'm going to have my Lich BBEG trap the party in their minds where they go through a dungeon and once they kill the boss they are released but 10 years have passed
>>
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>CHA 9 fighter constantly interrupts my CHA 16 clerics with his shitty speech checks
If you don't put points into it just don't even try honestly because you're wasting people who want to conversate's lives
>>
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>>52508005
>playing a Dwarf
>in a perpetual WISH A NIGGA WOULD mode while dining
>>
>>52508306
>not getting huge circumstance bonuses for making persuasive arguments
hurr i have 20 cha so everyone must love me
my idea of seduction is "nice tits bitch"
>>
>>52508325
>are you an archaeologist?
>>
>>52508306
>not playing a low CHA low INT fighter who lies compulsively but is shit at it
RP more senpai
>>
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>>52508306
I have the exact same issue in my party.

But it's fitting because the player asks stupid questions and never gets anywhere with the NPC.
>>
>>52507451
Ever heard of Titan Quest? It's a diablo clone set in mythical Greece & Egypt (and bizarrely and rather unfortunately, China). Maybe you could get inspiration from there
>>
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>>52508351
>I must ruin the game for everyone else because it's what my character would do

Ok. I will hold person you next fight bitch.
>>
>>52508313
>dwarven "fighter"
>totally-not-cultists serve up a meal for the party
>it's full of KO juice
>everyone passes out but me
>decide to play act and zonk out
>baddies strip everyone and take their weapons, throw us in a jail
>wait until most of the cultists are out of the room
>SPRINGFLIP
>SILENCE SPELL
>PINGPONG AROUND THE ROOM AND TRASH THEM
>party and cultists can't comprehend how they're getting wrecked by a naked, bare-handed Fighter
And that's how the party learned I was actually 1 Fighter / 5 Shadow Monk wearing armor the whole time
>>
So because it's better then Nature Cleric and so many people have never seen someone play a Druid other then people doing itt just for Wild Shape, what Archetype?

I can't decide between Land for that short rest recharge, Dreams for support, Twilight for damage and Shepard for going full Bestiality.
>>
How do you differentiate a Hireling from a DMPC?
>>
>>52508306
Plot twist: you are actually metagaming like a fag, and your fighter friend is actually a master of roleplay by being true to how a low charisma fighter would behave :^)
>>
>>52508396
Make nuclear druid
>>
>>52508372
>having a character making lies so obvious that NPCs just think he's an idiot ruins the game
You are bad at RP
>>
>>52508422
No.
>>
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>>52508351
>I was hunting bugbears with my uncle in Evereska
>>
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>>52508425
It's like this nigga ain't ever seen Columbo.
>>
>>52507488
Well if you're making it REALLY not-Greece PCs fighting gods is completely out of the question unless it's temporary power-ups from another god or if they're among the higher end of demigod. Even then they shouldn't be able to kill gods, as being a god in greek mythology involves a lot of fate bullshit besides the immortality and power
>>
>>52508390
Did the DM know? Because that situation seems tailored made for you to kick ass.
>>
Playing a Wu yen what starting disciplines should I take?
>>
Because I can keep Concentrating on a spell while wild shaped, does that mean I can Flameblade and turn into something small and evasive? Or Call Lightning and turn into a rat?
>>
>>52508513
Of course. He said he figured I and at least someone else in the party wouldn't get drugged and we'd fight (and probably lose) to the cultists. Didn't anticipate everyone failing, me faking a failure, and then successfully bamboozling three guys in a Silence field with no backup.

I mean, my naked AC is only 13, I'm still a Strength-based Fighter-type. Spent the rest of my ki on Dodge bonus actions so they couldn't hit me anyway. Bonus Dodge is underrated.
>>
Where can I read up on the Dragon vs Giant war?
>>
If necromancy is so evil, why wasn't necromancer listed as an evil PC option in the DMG like death clerics and oathbreakers?

Checkmate, paladins.
>>
>>52508603
Because WotC are necromancers.
>>
>>52508574
Dragon ate giant. Giant too big and dragon choked on BONES. Dragon blame giant. Giant blame dragon.
>>
>>52508325
If your character like to talk then your stat should reflect that. If your character has dump CHA that mean he shouldn't be comfortable with social situation.

Also that's not how persuasion work. Good RP could lower the DC but definately no bonus, since you decided that your character should be autistic.
>>
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ahem...

druids
are
GHEY
>>
>>52508744
No.

Charisma = people like you, listen to you, and acknowledge you.
It has nothing to do with being chatty. A near silent person could have high charisma, a talkative person could have low charisma.
>>
>>52508803
I was fucking your mom, and some air got in the pussy and it was like SKORT SQUISH SNOK
And she was like "it's talkin' to ya daddy"
So what Cha score does your moms pussy have
>>
>>52508853
Like 12 at best lmao. Eskimo brothers eh give me five dude
>>
>>52508883
you fucked your own mom...?
>>
>>52508050
I had a character who would never touch food other than his own goodberries. It was a matter of principal, not wanting the sweet taste of expensive food, and having survived on goodberries for as long as he can remember.

The GM threw a fit 20 sessions in when my character politely refused good from a noble, even rolling 22 on the roll to convince him that I meant no ill will. The GM wanted to do a counter roll to see through my persuasion roll, but the rest of the players talked him out of it.

He ended up just pulling a "rocks fall" as the other characters fell asleep during the dinner, making like 7 rolls that I had to pass a DC20 con save to avoid falling unconscious.
>>
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>>52508894
>he's not alpha enough to fuck his own mom
>>
>>52508899
Why not just have the poisoner(s) confront your character? Is that so fucking hard?
>>
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>>52508917
>>
>>52508917
I now realise why that face looks familiar. It looks like my old step-father.
>>
>>52508917
Don't fucking remind me, I had an awful dream last night.
>>
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>>52508973
>>
>>52508744
being good at something, and thinking you're good at something can cause different results from the same action
>>
Stone Sorcerer is fucking awesome I'M SO TANKY UGHHH
>>
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Just hit level 6 of pheonix sorcerer, thinking of MCing out of it.
would it be worth going into either fiend warlock or undying light. All my spells are 100% firebased.
>>
>>52508899
Did you call him out for rail roading the game, then explain that D&D is a collaborate story telling?

He sound like that type of DM who think that the game is about "his" story.
>>
>>52509103
>multiclassing UAs
nuclear druid lol
>>
Do you show your players each other's health bars? I figure there's no reason not to, as they'll just communicate their HP OOC anyways. NPCs I leave off, regardless of their relation to the party, though.
>>
>>52509084
Cast shield every turn senpai?
>>
>>52509103
Undying light.
Spam scorching ray with hex for 3d6+CHA+CHA for each ray.
>>
>>52509236
Probably Dwarf with 16 CON and tough feat.
>>
>>52509103
Why are people always acting like birds are cute in recent years?
Did jontron start this or some shit?
Have any of you ever had a bird?

Stupid fucks do nothing but shit and scream all day, they're fucking insufferable.
>>
>>52509277
>not having a based african gray parrot giving you life advice
>>
>>52509277
>not teaching a raven to say faggot on your smoke break
>>
>>52509236
Rolled a 17 yeah sue me, bumped it to 18 and put it in Con, went variant human and took Tough. Pseudo d12 hit die on a Sorcerer and 19 AC with a shield. That's 13 HP at level 1.
>>
The party attempted to take on the Hobgoblins in their keep, and were handily repelled.

The main reason was that the gnome bladesinger (allowed due to homebrew setting) charged in on his own and got wrecked.

I want the hobgoblins to chase after the party, with the BBEG using Locate Object to track the Wizard's magic mace.

I need a system for long distance running - I plan on overrunning the party like in Fellowship of the Ring in the Skirmish of Amon Hen.

Any takers for suggestions?
>>
>>52509235
We play online, so we have access to each other's sheets anyway. I'm not sure if anyone else in my party has them handy when we play, though, but for me it's a necessity since I like checking on people every so often, being all we have for healing.
If not, we simply ask OOC and nobody has a problem with it.
>>
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>>52509418
I'd cross it between a skill challenge and a series of set pieces/locations where, due to player ingenuity or knowledge, they might be able to speed up their retreat or slow down their Hobgoblin pursuers.
>>
>>52509368
Cheese and rice!
I did point buy and went half elf for a nice 16,10,16,8,8,16 spread.
I stay healthy by using using a shield most of the time. Mirror Image is also nice, and can be stacked with Haste.
>>
>>52509481
I love this idea. A bridge to cross, a river to ford, a treant to negotiate with.

Any other specifics?
>>
>>52509515
It depends on the location around this Hobgoblin warband; that is all up to you.
>>
>>52509512
I also rolled a second 17 and a 16 all in front of the DM.
>>
Does your party have nicknames for each other? Any favorites?
>>
How can anyone stand to have a large group? I'm in one with 7 players, it's horrible. The sweet spot is 3 or 4.
>>
>>52507464
>successful unionized voice actors
>actively contracted with a AAA game studio for work on tent pole IP
>starving youtuber
Look, I'm sick and tired of Mercer at this point too, but at least get your facts straight.
>>
>>52509556
Our Wizard player is terminally lazy and usually refers to people with shorthand of their names - usually one or two syllables. It extends in-game to my character, since it's the only name that can be shortened into something resembling a diminutive.
My character wasn't thrilled, but most of the group took to it after some time. I thought it was pretty funny.
>>
>>52509671
It's more on the people rather than it is the amount. Seven people who all take reasonable and fair amounts of time to describe what they do is infinitely better than a group of 4 people where one guy with 8 charisma spends 20 minutes trying to convince an NPC to hand over all their valuables.
>>
>>52508747
Genuinely surprised you haven't forgotten how to breathe at this point.
>>
>>52509672
whats wrong with mercer?
>>
>>52509892
It's a meme
>>
>>52509672
What's wrong with Mercer? Guy puts a lot of work in for his players and they enjoy it and thousands of others enjoy it as well, he even makes homebrew content for the community.
>>
What would be a good class to play all the Yawning Portal adventures with in Adventurers League? I'm starting Sunless Citadel this Sunday and I need something that'll survive it. I was thinking Druid or Dex based fighter multiclassing into rogue.
>>
>>52509892
>>52509916
Mercer's cool. But his show isn't, more to the fault of a few players who don't seem to understand how to pull off a show like this.
>>
So I'm in an 5 to 6 plus DM sized group, we're all old friends new to dnd, a few sessions into lost mines. One of our members bought a 3d printer. Any idea on good places to go to find model files to print figurines?
>>
>>52509927
how does AL work?
>>
>>52509935
It's a cool show, my dog
>>
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>>52509935
Aren't they the most (only) successful DnD show ever though? How are any of them pulling it off incorrectly?

Let's be real, the only player who truly sucks on critical role is Marisha. Oh my god is Keyleth annoying.
>>
>>52509935
yea i feel it, some of them really ruin the show hardcore
>>
>>52509965
honestly you're 100% right,
everything she does is cringy or just downright stupid.
>>
>>52509965
I find high rollers to be much more enjoyable. It's a smaller group of 4 regulars, and they start from level 1 so you're not starting off in the middle of a story going wtf is happening. And while I find Kim to be insufferable, I feel like Trott and Matt more than make up for it.
>>
>>52509965
It more bothers me how she never seems to pay attention to the shit that's going on in the narrative. Like, someone else in the party asks an NPC a question, or the NPC is describing something, and then five minutes later she asks the same question.
>>
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>>52509935
Sam, Travis, Taliesin, and Liam make the show really fun for me.
>>
>>52509965
>(Only)
Isn't ProJared doing something, too?

Besides, there are some good podcasts. The Adventure Zone is fun, if rules-lite, Indoorsmen is just really fun, and although it's PF, The Glass Cannon is fucking great. And those are just the ones I know about. There are a lot more I don't.
>>
>>52507349
>5E warlord fags
Jesus christ, just play a battlemaster already!
>>
>>52509965
Woman, I understand that you want to do cool shit with your spells. I get that, I really do. But please be aware of what your spells actually can and can't do. Being creative is neat, but making sense is neater.

>>52510008
Dice, Camera, Action DM'ed by Chris Perkins
It's pretty cool and I like how bits of CoS poked into SKT
Rip Simon
>>
>>52509989
>so you're not starting off in the middle of a story going wtf is happening

I agree with this as a flaw of critical role. While I think it might just be because the format itself (from a viewer standpoint) is terrible for telling a story. I tried watching all the episodes, couldn't follow along, so I just skipped to the newest ones and basically missed nothing, really, since only one character changes as a result of the story and the rest are just gone as a result of cast changes.
>>
>>52507584
My DM has a fuckton of d6s. For the "mini" with a "1" they have in their notes: "1"
>>
>>52510006
liam has been mr.moody for litterally almost 50 episodes each being 3 hours long. He really needs to cut that shit.
>>
>>52507945
I don't allow them in my game. I don't like "-1 bounded accuracy" as a class feature.
>>
>>52508123
Nobody ever said it was bad.
>>
>>52509418
>>52509515
Out of the Abyss has some rules for a long-distance pursuit. Essentially, it's a number that's ticking down, but if the party leaves traps or difficulties behind them, the number is increased, giving more time.
>>
>>52508985
...did you dream you fucked your mom anon?
>>
>>52510045
Do you really expect anything different out of a Rogue/Warlock MC?
>>
>>52510103
Rogue/Paladin my dude
>>
>>52509965
>>52510008
There's also Acquisitions Incorporated, which is about the only DnD podcast/webshow I've seen with players who can hang.
>>
>>52510147
Eh, Warlocks and Paladins are the same. One makes pacts, one takes oaths.
>>
>>52510147
Wait he's a fucking rogue/paladin? This is what i get for skipping like 80% of the episodes.

Didn't know the Raven Queen had paladins.
>>
>>52510168
Assassin/Vengeance pally
Found some artifact armor of the Raven Queen and did some shit with it on, then got swooced into her service.
>>
>>52510081
I've heard a lot of people say it's bad.
>>
>>52510098
God fucking damnit.
It wouldn't be the first time, but this time it was something else. It involved lactation and breasfeeding.
>>
>>52509949
No UA, no Homebrew and you can only use the PHB and one other book. So if you're playing a goblin (Volo's) you can't get Booming Blade (SCAG).

Maybe I should just go cleric to keep the rest of the team alive.
>>
>>52510267
You really didn't need to reply to that.
>>
>>52510352
Pussy.

I got through sunless citadel with a 12 dex 10 con Bard in a leather armour.
>>
>>52510390
Anonymity is a hell of a drug.
>>
>>52507478
that DM sounds garbage my man
>>
>>52510228
I've never heard it was amazing, but anything granting heavy armor and shillelagh can't be all that bad.
>>
So if I'm not using Strength or Dexterity and have Heavy Armour, should I just dump Strength and pick up the mobile feat?
>>
>>52510581
Ring mail is the only heavy armor without a str requirement. Chain is 13, sprint and plate are 15.
>>
>>52508044

I do this as often as possible to my players. Keeps 'em guessing.
>>
>>52510581
You were half way there.

>>52510591
The "penalty" for not fulfilling the STR "requirement" is just -10 speed.

Most builds operate just fine at a speed of 20 ft in my opinion
>>
>>52508571
>bonus dodge is underrated
I was doing a wargame-type thing where a monk elf was surrounded by six or so orcs, and he did the Ki dodge. It was on Roll20 so I got to see how I got multiple natural 20s and upwards on hitting him, but none of the low rolls made their mark. It ended with him catching a javelin and throwing it back at the guy, killing him.
>>
I'm trying to get some friends onto 5e, what are your opinions of the system having run or played it?
Does it do anything better than other systems? Does it do anything worse than other systems?
>>
>>52511032
wtf are you for real
>>
>>52511046
Are you an autist?
>>
>>52510782
I was honest to god considering houseruling dodge to only work against 1 attack/dodge (but you can also replace an attack with a dodge).

Help only works for one ally. Disengage (although it entirely stops them) only works for the AoOs. Dodge is just ridiculously good in comparison to all other non-offensive "normal" actions.
>>
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>>52508313

>Highest CON in party
>everybody is a gentle elf except for me, so they are extra carefull with everything
>I barge on through since I'm a dwarf and made of bricks
CHOO CHOO
>>
>>52507506
paper and pencil my man
>>
>>52509556
I call them by definition+race.
Example the wizard is the puniest human and the fighter puny human.
I am a barbarian anc illiteracy is my class feature
>>
>>52511046
What? I want to try convincing some friends to play 5e.
>>
>>52511253
it's a good system
don't play monks or druids
now go away
>>
>>52508414
DMPC has class levels and is played like another player character
>>
>>52511261
Not him but you must not have a lot of friends or you do terribly socially.
>>
I'm new to 5th edition DnD and like to know how exactly I should handle situations in which players like to attack objects.

Would they roll a normal attack dice? Or something else?

For example. The party fighter decides that he wants to smash the lock of a door with his warhammer. What am I supposed to tell him?
>>
>>52508286
That sounds really cool
>>
>>52511313
Athletics or strength check. Set a difficulty based on how hard the lock should be to break. If he's using a magic weapon, add its bonus maybe. If he's using tools especially not fit for the job, give disadv.
>>
>>52511311
>projecting this hard
>>
Anyone else having trouble downloading from Mega?
>>
>>52511342
Okay.

If he does that am I supposed to roll passive wisdom for people in the nearby area to see if they hear it? Or is passive wisdom not suited for that?
>>
>>52511358
It's actually evident from your screeching reply.
You can't even deny it it's that true.
>>
>>52511313
The Dungeon Master's Guide has a section on this on pages 246-247, including AC based on materials and hit points based on size and durability.
So a lock would be a Tiny Resilient object made of iron. That'd put its AC at 19 and its HP at 5 (2d4).
>>
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>>52511373
Ooh my reply upset you, huh lad?

The only thing lonely in my life is my own loneliness, because I'm so social irl it's always alone.
>>
>>52511374
So that means the DC for that particular action in your example would be 19, right? He would need to complete a strength/athleticism check of 19.

If he fails the check once should I allow him to roll again? The player handbook seems to state that in any given area if you try a certain action and fail (like bartering with a trader or lockpicking a specific lock) you can't repeat that action until you've leveled up.

Or is that rule nonsensical. How can I explain to a player that they can't retry their action even though logically they'd have as many attempts as they want?
>>
I got two women in my bed right now.
>>
two women in the bed
two women in the bed
one for gettin' beers
and one for givin' head
>>
>>52511367
You don't "roll" passive perception. Just assume the guards within earshot are alerted and come check out what the commotion is about imo.

If you want to really overcomplicate it, consider breaking the lock as "noise" of the same level as the lock's DC (a harder lock would make more noise, obviously) then set up a distance where it counts fully, a distance where you'd get disadvantage on your perception (counts -5) and a distance where it just can't be heard based on surroundings (i.e. caves/wind may carry the voice. but a nearby waterfall would muffle it).

>>52511399

PS, I'm not >>52511374, he's just saying you can just attack the lock.
>>
>>52511399
No, this'd be an attack roll, since he's using his weapon to break a lock as he would bash an orc's head in. Hence the presence of armor class and hit points.
>>
>>52511398
Haha, nah, but your blathering and nonsensical rambling only further reinforces the fact you have no friends whatsoever.

Cry harder, edgelord memester.
>>
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Straight Outta Luskan
Crazy motherfucka named Lice Cube
From a gang called halflings with attitude

>>52511432
the only thing that reinforces anything itt is me reinforcing my superiority over you via posting
>>
>>52511399
>you can't repeat that action until you've leveled up

wut?
>>
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Haha, nah, I've actually made sex with a woman. But nice try memelord.

>>52511399
nigga u dumb
>>
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Shit! I failed at picking this lock! I guess I come back in a year and try again!
>>
>>52511438
Whoa, we got a badass over here.
So you're not denying you have no friends whatsoever. Good to know.
>>
Who let the spergs out?
Fuck that noise, man. I'm going to bed.
>>
>>52511459
the logic isn't "I roll on this try", the logic is that you roll to see if your character can do it. You can't retry on something that the roll determined you can't do.

Otherwise people could just continuously roll on anything until they roll a 20 if the difficulty class is 20 max.
>>
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>>52511461
I don't have to prove anything to you, Chum, except One. Little. Thing.

How much better of a poster I am than you. And I believe I've already done that. Keep the change, kiddo
>>
>>52511468
That's where the DM comes in, bucko.
>Thief: Fuck, I failed at picking this lock. Fuck! I did it again!
>DM: A passing guard sees you fondling your lock and sounds the alarm.
>DM: You get arrested and your tender elf ass gets passed around jail and everyone gets to fuck it and cum in it and shoot a load in it EXCEPT this guy>>52511461
>>
>>52511459
I've always seen rolls for picking a lock as not just a single attempt, but a number of attempts, with the higher number above the DC, the less amount of time it takes to pick.
>>
>>52511480
Nice headcanon Travis, but seriously shut up while the lads are chatting
>>
>>52507495
>Your unarmed damage scales up as you gain levels.
>Your unarmed strikes bypass resistance to nonmagical attacks as you gain levels.
Stop this.
>>
>>52511479
in some situations the DM can't do this shit. That's why dice rolls are not handled as "I failed this one time, let's try again". You can't roll multiple strength checks to see if you can lift a boulder. Otherwise unless the DC is 20+ for that action even the weakass faggot gnome wizard in your party can eventually lift it provided his ability modifier on strength isn't lower than 0.
>>
Considering the Cunning Hands or w/e feature can allow you to try and pick a lock on your turn, that means each attempt takes less than 6 seconds. So the whole idea that one "attempt" actually comprises a number of attempts is both faggy and gay.
>>
>>52511469
Good shit, though the only things you've managed to prove are that you have no friends whatsoever, you do terribly socially and you can't interact with real people for shit.
And the fact you're trying to prove you're better than on an anonymous Tibetan basketweaving board means you're not over 18 on an over 18 board.
But continue trying, it's highly amusing watching you continue to go full autist and full retard.
>>
>>52511504
>anonymous Tibetan basketweaving board
Oh no, Ace, no, please tell me you didn't use this tired old meme. Please. That's too cringey
>>
>>52511509
Did it get up on your grill, champ?
>>
>>52511500
That's apples and oranges, Hans
>>
So I'm making a magical pawn shop for my campaign where all of the goods on offer are defective in some way, save for one or two that are actually incredibly powerful, but that the players are unlikely to spot amongst all the rubbish.

This is what I've got so far:

>Wand of Magic Missile (no charges) - 50gp
>Micro-Bag of Holding (holds contents equivalent to its size) - 25gp
>Love Potion to be drunk by two people (1 dose) - 100gp
>Ring of Binding (Wearer is unable to remove the ring) - 25gp
>Cloak of Intangible Invisibility (Invisible, Intangible) - 500gp
>Sphere of Levelling (Determines whether a surface is level when placed upon it) - 20gp
>Ring of Immediate Fire (Casts Fireball centred on caster, 3 charges) - 200gp
>The Indeterminate Rock (It's a rock) - 70gp
>Someone's Eye in a Jar (Eye of Vecna) - 900gp
>"Ancient Gold Piece" (Fool's Gold Chip) - 10gp

The Eye of Vecna is buried in there because I like there to be unscaled rewards available in my world for those who look hard enough.

How many more dodgy items do I need to make it more hidden, and has anyone got any other ideas for pointless items that sound like they'll be useful? Can throw in a couple with slightly useful properties.
>>
>>52511517
It would technically be "up in your grill" you dummy dumb dumb

>>52511519
Well that's dumb
>>
Is it true combat in 5e really needs the DM and the players to be creative to not feel samey?

Some friends might be coming over from 4e, would they find the combat comparatively lackluster?
>>
>>52511529
>proving you're an autist.
Please continue.
>>
>>52511532
4e players are beyond help
let them play their little game while us big boys play ours
dont bring them here
i cant take any more dumb questions like this >>52511313
>>
When two men fuck does it feel "samey". Who the fuck says "samey".
>>
>>52511539
You have to be over 18 to post here.
>>
>>52511539
he's new to DnD. That's not a dumb question for someone who is new to the game.

I hope you'll get purged by mods. People like you don't belong in this general. Go to /v/ if you want to shitpost.
>>
>>52511551
I'm 47 and black. Feel bad now?
>>
>>52511550
People who are actually literate.
>>
>>52511555
>I hope you'll get purged by mods.
Look at this shitskin who can't speak English.
>>
>>52511532
>Some friends might be coming over from 4e, would they find the combat comparatively lackluster?

Absolutely.
>>
>>52511532
>Some friends might be coming over from 4e, would they find the combat comparatively lackluster?

Nope.
>>
>>52511532
If they liked 4e combat, yes.
>>
>>52511574
Is it because 5e lacks the versatility of the 4e combat powers?
Are there easy conversions of the powers into 5e?
>>
>>52511583
>Are there easy conversions of the powers into 5e?
Seriously fuck you.
>>
>>52511588
Get some actual friends.
>>
>>52511583
Yes. The most brainded classes in 4e (Essentials Slayer) are basically the most "complex" a fighter/rogue can get.

Roles like Defender just plain don't exist as they did in 4e. Board positioning matters very little (although optional rules help with that), repositioning hardly exists.

Mystic has some stuff that's almost 4e-like though. So I guess there's hope.
>>
>>52511597
no u
>>
>>52511583
It's because 90% of combat in 5e is doing the same damn thing every round (unless you're a martial, then it's 100%)
>>
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>>52511597
I have friends, see?

http://vocaroo.com/i/s06mdvEaNUnu
>>
>>52511598
>>52511605
Thanks bros, our group might need to change our mindset coming into playing the system. But the fact that each class does the same damn thing every round is really disappointing. We wanted to move away from 3e and 3PF's mechanics.
>>
>>52511625
then keep playing 4e, stupid
>>
>>52511625
>But the fact that each class does the same damn thing every round is really disappointing

To be fair, this is only really true for martials and warlock. Casters usually have some options. You are still only going to be using one or two "big" spells per encounter at best though.

But yeah, it's a lot more 3.PF-like in combat mechanics so far.

>>52511634
There's a bunch of upsides to 5e. It's being supported, it's streamlined, it's got some great modules and open content. I honestly don't fault anyone for switching, or at least giving it a go.
>>
>I want to play 5e as long as it's just like 4e!
>4e was a gigantic failure
>5e is a huge perfect success
Yep, stupid is the right word.
>>
>>52511645
Thanks dude, any ideas for a one-shot that we could all try? We're new to the edition but not to D&D. Basically to get a feel of how the game runs in actual play.
The fact the game is really streamlined and you could just rule on the fly is really good though.
>>
>>52511690
You could try one shot to your head.
>>
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>>52511621
This guy's a baller
>>
>>52511621
All I heard was an audio soundtrack of a crowded room being played in the background, while you spoke to imaginary people. In fact those people never said a word, those women that you pretend to talk to are inaudible, and obviously non-existent.
>>
>>52511703
...that's the joke
that's the whole point...
>>
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>>52511703
>Falling for b8 this hard
>>
>>52511690
Make something up, as I'm assuming you're the DM. Take an encounter from one of the Modules in the Mega in the OP, and re-fluff it or something.
>>
>>52511690
Well, the streamlining is more in cranking down on the numbers (bounded accuracy, advantage/disadvantage), you could run 4e pretty well with improvised actions too. But yeah, I prefer not having to use a self updating sheet to calculate the to-hit bonus of every sort of combat action as well.

But anyway, Lost Mines of Phandelver and a Potent Brew are the usual starting adventures I see recommended. Played LMoP and had fun, for how much that is worth.
>>
>>52511713
Have you never heard of playing along with the joke?
>>
>>52511715
Whoops, you asked for oneshots. A Most Potent Brew then.

http://www.dmsguild.com/product/186488/A-Most-Potent-Brew--A-Basic-Rules-Adventure
>>
>>52511719
But you're the joke.
>>
>>52507478
I don't understand these DMS who actively play against their players. Isn't the idea that you're all playing together, the DM just tried to make it challenging and engaging?
>>
>>52511733
No, I'm just talking to myself on the internet.
>>
Further proof I've got friends

http://vocaroo.com/i/s0YGX2KGqsRf
>>
>>52511519
Spoon of Returning (Returns to your hand when it comes to rest after being thrown) - 80gp
>>
>>52511913
>ranged pudding eating
>useless
>>
>>52511927
I never said it was useless
>>
>>52511714
>>52511715
Sweet, thanks heaps lads.
I'd also imagine the game plays differently to how it looks on "paper"?
>>
Spiked Chain
YES/NO
>>
>>52508917

Finally, things get a little bit less boring around here.
>>
>>52512162
Do you really want to?
YES/NO.
>>
>>52512192
Maybe
>>
>>52508917
... Didn't know Graves had Oedipus complex.
>>
Is 5e Storyteller edition?
>>
am i banned
>>
Why can't the gods breach into Barovia/Ravenloft?
What's stopping them?
The Dark Powers are also different to how they originally were.
>>
>>52512258
Yes
>>
>>52512279
As of 5e, the answer is "because". Whose bright idea it was to put stuff from Domains of Dread into Sword Coast?
>>
>>52512279
Breaking into Barovia is the easy part - some of the NPCs in CoS are there on purpose. Leaving is hard.
>>
>>52512195
I don't know.
>>
How do you deal with problem players that constantly like to split from the party?
>>
>>52512449
Sneaky bugbears.
>>
>>52512334
How's that? Aren't there many methods of entry?
>>
>>52512401
But this shouldn't be the case for gods, who exist on an entirely different playing field.
>>
>>52512401
raep
>>
>>52512560
>Gods
>Ever actually doing anything or achieving anything
This is not Time of Troubles.
>>
>>52512612
>best god who achieved a lot.
That's how you spell Lathander.
>>
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>>52512627
Latawat?
>>
>>52511498
Relying on unarmed attacks are not feasible at later levels without a way to bypass magical resistance. What instead would use suggest?
>>
>>52512449
Remind them that a few sneaky monsters can brutally murder you before you even have the chance to act when you're alone, or you can get in many situations like a sleep trap that a teammate could have helped them out of.

By demonstration.
>>
>>52512694
>>52512449
Oh, and, since I like to play monsters having a sense of self-preservation, they're less likely to attack an entire party of players, but a single player character would be all too tempting for them to murder and loot.
>>
>>52512688
The DM can easily give you anti magic resistance gauntlets or something if they wish, or you can suck it up for trying to be special and fighting things with your fists.

Other weapons don't scale as you level up.
>>
>>52512279
1. Ravenloft is where the Dark Powers live. It would be as difficult for the gods to invade it as it would be for them to invade any other god or godlike being's domain. You might as well ask why the good gods can't conquer the Lower Planes. Presumably the Dark Powers are able to co-opt divine spellcasting in Ravenloft because they're unusually focused on an unusually small area.

2. There's no good reason to. The Dark Powers are content to abduct and play mind games with the Prime Material planes' most evil mortal/undead assholes. Neither the powers of good nor the powers of evil have much of a problem with this. Sure, there are also a few thousand innocent locals trapped in Ravenloft, but they're harder to get to than a much greater number of much needier mortals in the Prime Material.
>>
>>52512449
While you can make them suffer with sneak attacks, simply putting them in and near situations they can't handle themselves should suffice. Big monsters, enemy parties, problems another class is needed to solve, etc. Also moving on with the main party while giving terse descriptions of what the wayward soul is up to could help. Make it boring.
>>
>>52512738
ao wouldnt allow it
>>
>>52512721
I'm okay with other weapons scaling.

It's less bullshit extra rolls than getting extra attacks.
>>
>>52507349
If 5E and DnD is unironically considered babbys first game for mainstream kiddies, why is that? What are the actual reasons? Im new to ttrpg, so I have barely played anything else. Also, what is on the other end? Babbys last game, for obscure hardcore autists/connosieurs?
>>
>>52512721
Well if you work something out with your DM, fine. The game isn't designed with non-monk like fisticuffs in mind however and if you specialize in something as a pc it should at least be viable. Granted the barbs attack there isn't really a primary form of attack so maybe it doesn't matter, but there's nothing inherently wrong with it. Scaling damage one die is largely irrelevant, as well.


...I think the whole idea of emulating a badger to slash at throats with your hands is dumb, mind you, but your complaints aren't particularly valid here.
>>
>>52512802
I've never heard that, but its probably thanks to its relative simplicity.
>>
>>52512802
It's the mostly widely known and used ttrpg, simple as that. For most people it's the only one they've ever heard of so it's pretty unlikely they'd start somewhere else.
>>
>>52512842
To be honest, the game never intended it to be viable.

You can already do it. 1+STRMOD+Ragedamage, and you can have two grappled enemies and still use it. You could take someone out with it, though it's not great.
It's not supposed to be viable because it's really just punching someone, which isn't supposed to be as good as using a proper weapon. It's kind of in 5e's style to not allow things like 'strapped shields' which don't make a lot of sense.
The only way you can viably use melee combat is if you train for years and years in such arts, and then at lower levels you should still be using a weapon, and you deal less damage than everyone else.

But, then, obviously if you want to include it in an option I'slike monk then it should be more viable, but...
It'd be firstly easier to keep irrelevant features like 'scaling one die' out of a class. But..
If your DM allows homebrew or weird UAs, I don't see why they wouldn't include suitable magic items, too.
>>
>>52512802
There isn't any kind of an ultimate gaming system, just a lot of varied and specialized sorts catering to different tastes. Some are more complex than others, but only thing you could really see as "advanced" is fine tuning a game to better fit what you want out of it. Sometimes that's also d&d.
>>
>>52512843
>>52512864
What I meant is, they say it is babbys first mainstream kiddy game, and therefore is bad compared to grown ups obscura dramatica
>>
>>52512887
DnD has a lot of bad content and subgroups of its community that don't understand what makes DnD interesting in the first place.
>>
>>52511128
Fuck you. Monks already suck enough without nerfing the shit out of one of the only good things they can do (beyond stunning punch).
>>
>>52512885
So advanced means the game's mechanics suit a particular style of play / setting? That seems awfully umbrella-like. So it has nothing to do with complexity of mechanics or their emergent behaviour? What I dont understand is that the games are called "roleplaying"games, if anything shouldnt that mean that facillitating roleplay is a must?
>>
>>52512887
Condescending geeks can look down on anything really, but most reasonable sorts don't pay that any mind. I doubt gamers of crunchy rulesets much respect narrativist and rules light systems or vice versa, but neither is superior to the other or has a better reputation overall.
>>
>>52512933
Ah but that's the thing, the storytelling and character involvement isn't really the same thing. Sure the rules can inspire and promote certain kinds of play, or even make the story a mechanism in itself, but the quality of play depends entirely on the people involved.
>>
>>52512939
If you wanted to play a tabletop game where players roleplaying was not important, but rather the games mechanics sort of automated it, what would be the best system? Im talking very simple, crawl through dungeon and/or journey through continent etc.
>>
>>52512909
I'd buff monks to compensate (if I had a monk player I'd buff monks anyway). It mostly annoyed me because the cleric could keep up concentration spells and a bonus action heal without monsters being able to do shit about it, even when he was surrounded by like 5 of them.
>>
>>52512959
Do you want mechanics only dealing with combat, or some simplified non-combat elements as well?
>>
lol that ghey druid who hates the idea of druids shifting got ran out of here so he posted a thread about it on GitP

whatta fag
>>
>>52512957
Thats not really saying much. Of course a game about humans playing pretend depends on how well the humans pretend together, but given a group that is consistent at this, there must exist a distiction between a game that has bad mechanics for roleplaying or good?
>>
>>52512988
And telling us about it is pretty much shitposting as well. Do you mind?
>>
>>52513006
no i don't mind
>>
What are some good feats for a land druid?
>>
>>52512979
Simplified barebone stuff for travelling and interacting with puzzles and one dimensional NPCs would be great. Obviously combat and journeying would have to the most important to make such a game interesting so these mechanics have highest priority.
>>
>>52513025
oh here he is now
>>
>>52513036
>>52513025
Like clockwork, please ignore.
>>
>>52513028
I think Torchbearer is kinda like that, but don't quote me on it.
>>
>>52513005
Some games are focused around roleplay elements in clever ways, and you might get greater results from a group that goes along with such a system. Others have an assumed playstyle that both limits and promotes certain things. A poorly designed game can screw with the narrative or just be cumbersome and distracting.

And the very rare few are nightmares on every level. FATAL is infamous for this.
>>
>>52512972
>I'd buff monks to compensate (if I had a monk player I'd buff monks anyway)
Got any good ideas?
>>
>>52513057
>I'd buff monks to compensate
delete monks
>>
>>52513065
Delete all other classes, then monks will be the strongest.
>>
>>52513057
Someone post the monks are gay streetfighter class. Basically, monks get access to attack techniques, but have to carefully resource manage them. It sounds like KI but the good part was that enemies would learn to guard themselves against the technique once they had observed it, so you had to save it for when it mattered, or have a lot of different techniques.
>>
>>52513057
Not him, but I'd give them more ki to throw around. Probably some minimum amount they can take an action to refresh.

Mind you, that can mess with the ki-casters power so it might need to be more complicated than that.
>>
Should I dip a level of Cleric on my Wizard? Not being able to use healing word in a pinch give me an anxiety.
>>
>>52513057
More Ki, use the 3rd party Wot4E fix, redistribute abilities a bit to be a more even progression instead of getting mad saves only at higher levels.

Also, some sanity fixes like letting them use Acrobatics for grappling.
>>
>>52513148
no
>>
>>52513148
lvl 1 cleric dip is probably one of the better multiclass options in the game.
>>
>>52513097
>More ki
>Monks just use it all on stunning fist, as you'd expect
>>
>>52513148
Just for healing word?
No
>>
>>52513148
Your DM shouldn't let you, because it's overpowered.
>>
>>52513052
Torchbearer? Ive seen threads on Hex Crawls, is there a system for that? It kind of looks like somethinf I would have in mind.
>>
Do you roll for damage when controlling creatures against PCs, or do you use the average provided?
>>
>>52513172
Well that's why I was saying maybe an easier minimum ki, being able to charge it a little in emergencies and between battle rather than stockpiling
>>
>>52513277
roll
>>
>>52513277
I roll, but I might jump to averages with a particularly large crowd. Doing it mostly for unique and significant creatures seems prudent.
>>
>>52513277
Average if they're mooks, roll if they're actually a threat
>>
>>52513277
Only if it can oneshot them. I like killing PCs by being a fair judge. And its perfectly possible to do it just using monster CR, and no dm fiat.
>>
Would you say Changeling's Polymorph and additional language is on par with a Feat?

Looking at it the race is basically v.human but with the Feat and ASIs picked for you.
>>
>>52513359
It's on par with an invocation. Would say it's worth a feat, considering the 'actor' feat exists.
>>
>>52513359
Maybe, but I wouldn't hand out "being a changeling" as a feat.
>>
>>52513359
Pretty much. It's like an at-will very good Disguise Self which could be amazing on some characters and worse on others.

Changelings make the best Assassins.
>>
>>52513359
Changelings are not PC races.
>>
>>52513277
I roll, but I pick the average if its higher than the roll.
>>
>>52513388
Nah, I don't expect it as that, I'm just trying to wrap my brain around what the fuck they were thinking with those UA races.
>>
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>>52513396
haw haw haw FAGGOT
>>
>>52513396
Think it was the in ther first UA mate.
>>
>>52513398
Non standard races aren't treated with the same care and balance as default pc races, don't try to hammer them into that idea.
>>
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>>52513396
>>52513406
shit wrong UA

Now my smug laughter just makes me look like a dumb shitter.
>>
>>52513397
Dang, you're mean.

>>52513328
Harsh, but within the bounds of fairness.

>>52513316
That seems pretty reasonable.

>>52513313
Probably going to do this.

>>52513286
(You) for the input.
>>
>>52513420
UA is not iterated design tho
>>
>>52513406
3pp/homebrew is cancer
>>
>>52513398
It was the first UA so the balance was wonky. Changeling was better then Warforged or Shifter though.
>>
>>52513447

3PP would be okay if people stuck to doing campaign materials or modules but dear god some of he rules enhancements that people try to publish are garbage
>>
>>52513447
I find I make balanced stuff... that's fairly boring. Just can't win.
>>
>>52511519
You need some more expensive fake things to throw off the scent. Otherwise I'd just buy the eye as it is the most expensive thing.
>>
>>52513789
Alternatively, just make the eye in a jar 20 gp.
>>
>>52513789

I did wonder whether a higher cost or a lower one would be more prohibitive. I don't want it so low they buy it as a random purchase, but not so high that it looks valuable and worthwhile.

How's this - made some additions:

>Wand of Magic Missile *(no charges)* - 50gp
>Micro-Bag of Holding *(holds contents equivalent to its size)* - 25gp
>Love Potion to be drunk by two people *(1 dose)* - 100gp
>Ring of Binding *(Wearer is unable to remove the ring)* - 25gp
>Cloak of Intangible Invisibility *(Invisible, Intangible)* - 500gp
>Sphere of Levelling *(Determines whether a surface is level when placed upon it)* - 20gp
>Ring of Immediate Fire *(Casts Fireball centred on caster, 3 charges)* - 200gp
>Indeterminate Rock *(It's a rock)* - 70gp
>Someone's Eye in a Jar *(Eye of Vecna)* - 600gp
>"Ancient Gold Piece" *(Fool's Gold Chip)* - 10gp
>Locksmith's Folly *(Ring that locks a door/container when waved across it)* - 300gp
>Illusory Sword *(Passes through objects and creatures)* - 100gp
>Wooden Key *(Doesn't open anything)* - 50gp
>Bag of Fairy Dust *(Causes sneezing when opened)* - 25gp
>Ring of Dispel Curse *(Cursed, cannot be removed until dispelled, causes -1 modifier to all stats, 1 use)* - 75gp
>Unidentified Potion *(Spoiled 2d4+2 Health Potion, causes boils and sores)* - 50gp
>The Immovable Shield *(Unmovable)* - 200gp
>Sticky Boots *(Can walk on walls and ceilings, but all movement speeds are reduced to 10 feet maximum, and it takes a DC13 STR to get them off or take 1d4 bludgeoning damage)* - 300gp
>Pacifist's Longbow *(Deals 1d6 Radiant Damage, but -2 to hit)* - 200gp
>The Self-Writing Diary *(Can only see events when opened)* - 50gp
>Helm of Discouragement *(+1 to AC, occasionally tells wearer how they'll never succeed and that it's all a waste of time)* - 400gp
>Ring of Teleportation *(Ring teleports to chosen destination)* - 200gp
>Juggler's Glove *(Wearer can juggle anything they can live, has proficiency in Performance while wearing it)* - 250gp
>>
>>52513954
If it's actually magic a micro-bag of holding would actually be useful since magic items are resistant/immune to a lot of wear and tear.
>>
>>52513954
>Ring of Dispel Curse *(Cursed, dispels all effects when put on, can't be removed until the Dispel Curse is lifted)*
>>
Tales from the Yawning Portal pdf when
>>
>>52513954
Scroll of Turn Undead - turns you into an intelligent undead
>>
>>52514058
>tfw when I played Morrowind for the first time as a kid I thought that's what Turn Undead would do
>>
>>52514056
It's in the mega you muppet.

>>52514013
Noted.

>>52514008
Interesting. I'll consider it to be one, they don't all have to be useless, just essentially things people have thrown away.

>>52514058
>>52514072
Me too.
>>
>>52514008
>>52514113
>things people have thrown away.
Must be one ugly indestructible bag
>>
>>52514113
Was looking in 'supplements'.

Thanks my dude.
>>
>>52514132
Not "Indestructible", just more durable. For example, if you got slimed by a Black Pudding it'd wreck your gear, but magic items aren't affected.
>>
>>52513954
Orb of Silence - makes no sound on impact with something, doesn't stop other objects from making sound
>>
>>52514132
Well, not thrown away, either. It's a pawn shop with a sleazy owner, so the items are supposed to be the odds and ends that have ended up on the scrap heap for whatever reason.

>>52514168
Cool shit. Added.
>>
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>>52514168
>Wand of disintegrating
>>
I can't remember off the top of my head: Is there a wealth by level chart in the DMG?
>>
How would DMs of /tg/ handle a jousting match?
>>
Is the mega trove not downloading for anyone else?
>>
>>52513954
Blackrazor - a barber's razor with a black unreflective surface. Allows you to shave creatures resistant to non-magical damage normally. Might or might not talk to its owner
>>
>>52513954
Magic Longsword, 100 gp

It's definitely a magic longsword, but has no actual magic effects on it.

It was the first enchanted weapon by an apprentice artificer for magic school, so it's got the equivalent to

#include <stdio.h>

main( )
{
printf("hello, world\n");
}

but in magic. At least you can hit ghosts with it.
>>
>>52514335
Non-lethal lance attacks followed by handle animal checks or str saves (whichever you prefer) to stay in the saddle
>>
>>52514279
Didn't really do a thorough search but is this what you're looking for?
>>
>>52513558
>>52513540
Yeah, but thats rarelly ever happens. It's purely a matter of time until 5e 3p.o. material descends into some pathfinder tier shit.
>>
>>52514369

Yes, thank you.
>>
>>52509942
https://www.shapeways.com/designer/mz4250
This guy has moddelled the entire monster manual, and lots of key npcs and shit from the adventures. Its good stuff
>>
Does anyone else like putting really subtle jokes into their world? Like, jokes the PCs might possibly notice, but aren't intended to? Like Easter Eggs.

I've currently got an alcohol store called Wine Bright next to a Jeweller's called Lyka Diamonds, but they'd have to notice them in that order to pick up on it.

I've also got two magic shops in different cities run by the same guy, both called the Chimera, but one is the Snake's Head Chimera and one is the Lion's Head. There's a magical door connecting the two.
>>
>>52514335
rip off Pendragon.
>>
>>52514368
>non lethal
>>
>>52514541
There's jousting and there's combat
>>
>>52514368
I don't think handle animal would really apply, since the horses should be properly trained and a basic knowledge of horseriding should do you fine, so it'd be strength saves there.
>>
>>52514578
I wrote Ride first then I remembered it's not a skill that exists in 5E. Though there's Vehicle stuff, so maybe something of that would apply
>>
For the jousting, what about rounds? Participants do bouts until one is 0HP, or do we go for a predetermined number of bouts and whoever gets struck the most (or of course unhorsed) loses?
>>
Is there a UA coming out today?
>>
>>52514381

Granted however at least with 5e you don't have the the problem that exists with PF which is that Paizo seems to have zero problem releasing more and more sketchy as fuck mechanics to bolt onto a core that is essentially Buhlman's homebrew 3.5
>>
>>52514660
Probably whoever loses more HP in 3 bouts or gets unhorsed first
>>
Are the Aasimars in Volo's balanced? They seem a little on the strong side.
>>
>>52514694
What about this? Found on leddit

>Jousters roll initiative to see who strikes first each pass and roll vs target AC. Tournament lance functions as a martial lance, but deals d6 bludgeoning damage and breaks on a successful hit. Receiving a hit triggers an Athletics/Animal Handling vs (5 + damage dealt) to stay in the saddle. Breaking a lance on target earns one point, while unhorsing a target earns three. First to three points wins the joust.
>>
>>52507451
We're playing one of these right now and it's going pretty well. We're trying to unite Greece against a Persian invasion.
>>
>>52514721
Don't see much point in initiative but seems okay
>>
>>52514713

I have one in my current game and haven't had any moments that felt like it was a problem.
>>
>>52512972
Well, first
>a healer using their bonus action on healing
>healing in combat period

If you're worried about Dodge actions and never-ending Concentration, the solution is attacks that don't target AC.
Dodge doesn't help if they have to save against a disable or damage from a nuke. Even if you don't have any casters or spell-like users in your enemy group, pretty much ANYTHING can attempt to grapple or prone a Cleric, whether they be bandits, goblins, or fucking wolves. A prone and zeroed Cleric spamming Dodge is just wasting his action.
>>
>>52514713
ours is faring normally, but we haven't gotten to lv3 yet.
>>
>>52514800
whoever goes first has the chance to unseat their opponent before the opponent gets a chance to attack
>>
>>52514856
doesn't dodge also give advantage on DEX saves?
>>
>>52509235
Absolutely. I also show them fudged enemy "health" bars once they've killed one of the enemies and could reasonably have sussed out the health of an enemy by adding up damage totals.

At least two of my players are always doing this anyway, so being upfront with it puts the rest of the party on equal footing and also lets those two fucks WORRY ABOUT COMING UP WITH THEIR FUCKING TURNS INSTEAD OF TRYING TO CALCULATE THE HP OF EVERY BUTTSCRATCHER THEY'RE FIGHTING HOLY SHIT GREGG

By fudged, I mean I still have the actual health totals on Roll20, but I display the blue bar for them instead which only goes up to 4 and is tied to enemy health through a calculation which makes it only decrease in increments of 1 when the baddies are at 75/50/25/0% HP.
It's a painless way of representing the general "bloodied-ness" of enemies and avoids all of the wasted time that comes with "okay which of these goblins did the Wizard blow up last round? And which one did the Fighter hit? Is this guy next to me weak? What kind of shape is that archer in?"

Characters can see all of this shit and DMs will communicate it to them, same with party health. Just because the players have wandering attention spans or get confused doesn't mean the characters, in-universe, don't notice who gets shot by what and whether this goblin looks like he's on death's door is in peak condition.
>>
>>52514924
You can nuke without targeting Dex.
Also, grappling an enemy instantly ends Dodge.
>>
>>52514971
Oh damn, that's actually a really solid idea. Thanks for that. I was using the extra token spaces as AC and movement reminders for myself, but I'm sure I can drop the speed reminder for that.

>>52509426
I don't think I'd ever give the players access to each other's sheets. A lot of the fun is in the deception of not actually knowing if the guy who says he's good is actually good.
>>
>>52514832
Thanks.

>>52514866
Yeah it's definitely the level 3 ability that concerns me.
>>
>>52512627
>tried to reshape the cosmology because "wah Good isn't being proactive enough"
>killed a Good God
>empowered Evil further
>now his own fellow Good Gods think he's a twat
>>
>>52514604
I don't really think riding is a massively big part of jousting, though I could be wrong.

The horses just charge straight past each other. That's all.

As the jouster, you're focusing on hitting the opponent and staying on the horse.
>>
Time to stare at /tg/ till the UA comes out

or gets pushed to next week
>>
>>52515125
"Staying on the horse when you get hit" is generally what the Ride / Animal Handling skill is for.
>>
>>52515153
BATTLEMASTER SORCERER
UNDEAD BARBARIAN
FEY FIGHTER
>>
>>52515168
BARBARIAN SORCERER
UNDEAD FEY
FIGHTER BATTLshit this doesn't work
>>
I want to add some more fightyness to my Blade bard, since he has to get his hands dirty often. So I've been thinking of dipping into a fightier class (multiclassing is allowed in our group).

Should I dip into Fighter or Paladin? Fighter seems like a pretty good choice, what with Action Surge and whatnot. High charisma makes me think that Paladin would be well supported,, but I'm not sure the first couple of level have anything that good.

How do make gishy Bard bashier?
>>
>>52515055

My group just reached fourth level, so my player has had some time to play with the ability it gets and while useful, it hasn't really been game breaking. The additional damage is minimal and the fear hasn't been much of a problem either.
>>
>>52515155
The PHB actually says you use a dexterity save throw to stay on a horse, page 198.

I'd expect animal handling to be for animals that don't want to be ridden and vehicles to be for long-distance travel, getting over bumps or hurdles, keeping the horse in good working condition..But also animal handlign can cover some of that, too, along with making your horse do flips and whatever.

You're not controlling your horse much at all in jousting, so you don't need those skills.
>>
So what should I do to amileurate the deathly boring first two floors of Death House?

I'm thinking that giving a high performance check on the conservatorium should result in foreshadowing of hearing hundreds of mice feet on the wall, or maybe dropping an Instrument of the Bards there, to really point out how wealthy this family was

Maybe also doing something that keeps actually luring the players to the upper floors, and dissuading them from going back down
>>
>>52515508
>amileurate
What?
>>
>>52515415
Yeah the dex save is one of the things I houserule away. I ride horses a lot, and staying in a saddle is way more of an exercise in strength than dexterity.
>>
>>52515055
DM for one and it doesn't come up too much, also the damage is minimal and could be detrimental for any caster using charm spells.
>>
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>>52515153
>until the UA comes out

shit, i got work in like 2 hours. think it'll be out before then?
>>
>>52515547

remedy. Improve upon
>>
>>52515547
Make mo betta'
>>
>>52515335
It seems that either way, you're looking to commit at least 2 levels to one of those classes.

Both classes give you d10 hit dice and the same proficiencies. Are you hitting the 13 STR requirement for being able to multiclass into paladin?

2 levels of fighter nets you Fighting Style, Second Wind, and Action Surge.

2 levels of paladin nets you 10hp
of Lay on Hands, a Fighting Style, Divine Smites, and I don't know how half-caster spell slots interact with full-caster progression.

Both of those are great, but the Divine Smite option is pretty great considering you'll only end up having 1 Extra Attack.
>>
I've posted this before - but it's more concrete

Players in LMOP have done subquests and murder hobod a shopkeeper. They killed venomfang as an adult.

They arrive at cragmaw with all of the goblins dead and the castle in ruins. when they return to phandalin it's surrounded by tents - military is there and a group of paladins have already completed LMOP. The leader - who has already been introduced to the party - gives them a deal. They can redeem themselves and clear their name if they complete a task that bears unreasonable losses for the military and more expendable forces are needed to solve these problems.

I'll give them a plot hook for tomb of horrors, plume mountain, or they go to jail and I'll homebrew them on the run.

They really should know how tough this guy and his 4 knights are as they killed a chimera in front of the party pretty easily. So I'm hoping they don't get TPK, but I gave him reverse gravity and forcecage spells so I won't need to actually kill kill my players
>>
>>52515556
It's better that way.

Overall due to all the above I'd do it as a strength save DC (that isn't affected by things such as aura of protection) of the opponent's attack roll (But they don't add strength, just straight proficiency to-hit?), but you get a slight buff (+2, maybe) if you have obvious riding experience (proficiency in something relevant, or a background that suggests it, such as a knight or cavalryman)
>>
>>52515547
>>52515618
>>52515623

He meant ameliorate.
>>
All the archetypes last week were really good. I'm excited.
>>
>>52515656
speling gud is 4 fagz
>>
megatrove is broken bullshit
>>
>>52515721
mega is kinda shit, desu.

I'm glad it exists, cuz it lets us do stuff like the trove, but it's really garbage for downloading more than one thing at a time.

>>52515683
I just want more Artificer subclasses.
>>
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>>52515683
>really good
>pacifist paladin that kills people with their abilities or uses non-viable weapons to turn everyone into peace-drones
>boring drunken monk with mechanics unfitting for the archetype
>ranger archetype that pretty much just says 'DM, give me the monster manual' or else the DM has to explain shit every time.
>>
>>52515348
Which subrace is he?
>>
>>52515744

It's straight-up not working anymore. Can't download anything.
>>
>>52514660
Traditional jousting scores by where the lance hits (miss = 0 pts, shield = 1 point, helm = 3-5 points) and whether the lance breaks (a bonus point or two if it breaks, but tournament jousts use "tourney lances" that are designed to break). I'd say best of 3 rounds.

Jousters square off at a distance, and make attack rolls as they pass. DC = character's AC -2 (for shields), or they can attempt a head/helm strike at DC = AC & disadvantage. If the attack roll beats the DC by 5 or more, the tourney lance breaks.

Sneaky players can attempt Deception checks (psy-ops to "get in the enemy's head") to mess with the DC (opposed by Insight, successful Deception check increases the DC of the attack roll by 2, failure means regular attack roll has disadvantage because you were busy trying to be a sneaky bugger instead of exercising proper jousting form and gamed yourself).

Bastard players can attempt to hit the mount--usually considered poor form and it turns the joust into a 2-person melee, not what the audience wants to see, but only really against the rules if someone can somehow prove it was intentional--by just making a straight attack roll against the mount's AC (the Mounted Combatant Feat can come into play, here, if the rider of the targeted mounted has it). Damage is calculated as normal for a lance attack, and if it's a tourney lance, it breaks if the attack beats the AC by 5 or more. I'd say this would grant disadvantage to any Medicine checks to treat the mount.
>>
>>52515744
I'm looking at what I allow in my game and what's worked, I wouldn't mind some better Warlock archetypes. I'm on the fence about the last round of Wizard archetypes ATM, but they have enough core archetypes that I don't feel like they're suffering at my table for lack of outside choices.

>>52515788
It's an interesting new flavor of paladin, and the monk is a solid archetype, whether it's a good "drunken master" or not. Both the monks at my table just hit level 3 and took that instead of Sun Soul or Long Death just so they could survive more combats with that disengage feature. Ranger was the weakest of the archetypes, but I think Wikipedia Ranger is a pretty neat idea. Better than our sorcerer making a million arcana checks to hope he isn't wasting spells.
>>
Thinking about a tempest cleric that is seeking the storm giants aspiring to get to them and learn from them what's some cool stuff I can do with this I'm a first time player to dnd so I've only read the handbook and seen some pictures of some giants
>>
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>>52515683
>All the archetypes last week were really good. I'm excited.

You best be trolling
>>
we page 10 now
>>
>>52515857
Be a dwarf, use a war hammer, tell your DM about what your character's goal is and hope he writes something decent.
>>
How do you convey to a party that a side tunnel they're in connects to the underdark?

I want to have a tunnel leading from Hundelstone to Ironmaster that was abandoned after people kept getting attacked. I figure that Umber Hulks would have dug a tunnel leading into the trade tunnel. But if my players investigate those tunnels I don't want them going into the underdark.
>>
>>52515788
I think the ranger definitely requires a lot of tweaking, but could be good fun. Some mechanic that makes their ability do more the more times they encounter the same creature could be good.

So the first time they meet a Shadow, they might only learn it has immunity to necrotic, but the second time they'd learn that it has necrotic and poison immunity, plus a few resistances, and so on.

>>52515855
Warlocks have a lot of archetypes. By pure volume, Rogue and Artificer both could use more, though I think Artificer should be reworked entirely. It feels super weak thematically, specifically as a half-caster.

>>52515829
It's working for me.
>>
>>52515966
Warlock has a lot of archetypes yeah, but I find a lot of them to be out of balance with their other archetypes, so I'm not allowing them as of right now. I've only got The Undying approved. I agree with Rogue, there was a really awful one recently. I've got Mastermind, Swashbuckler, and Inquisitive approved at my table. I haven't reviewed Artificer or Mystic as a base class DESU, not really sure they fit with what I like to run to begin with, and it's enough of a pain in the ass referencing the revised ranger pdfs at the table, I don't know how much I'd appreciate having an entire class only in my pdfs.
>>
>>52515953
If any of them have a relevant knowledge, good investigation, or good perception, roll some dice behind the screen and say "You think this tunnel likely leads to the Underdark." If they persist in going them that way, tell them they know this shit is dangerous and give them the ol' "Are you sure?" If they persist, apply dangerous encounters as appropriate. If they beat that and keep going, well, guess you're playing an Underdark campaign now.
>>
>>52515821

She went with Fallen and chose Vengeance Paladin. I have them going through Phandelver since we have a first time player, so the Celestial Resistance hasn't come up at all yet, so I can't say much in that regard. Necrotic Shroud hasn't proven to ruin anything despite most encounters not being strong with Charisma saves.
>>
>>52515953
Blood spattered markings on the wall spell out in Dwarves:" KEEP UNDER, OUT DARK"
>>
Imagine if we get more weapons in todays UA!
>>
>>52515855
>Just so they could survive more combats with that disengage feature
It's called mobile. Yes, it's hard to take on monk because of how much they want ASIs, but it's great on them and they really didn't need to shove it into an archetype.
It's literally 'Whenever you use flurry of blows, you get the mobile feat for a moment'. Which is honestly stupid sounding, I think. And, not that you said otherwise, but it doesn't fit the flavour of anything but 'Gotta go fast' monk.
Level 6 ability is far too situational. Attack must be a melee attack, there must be a second target next to you, they must miss and you can only use it once a short rest. Compared to some other monk abilities it's not so bad, but really it feels like a boring ability to me given how you don't really choose when to use it, it's just a thing that happens when it happens. The level 11 ability is... You already get an ability to reroll a saving throw. You don't need more of that. And then lastly you get intoxicated frenzy which is cool, but it's level 17 and again goes for a 'gotta go fast' monk best.

The redemption paladin sounds like they'd have ot take a jail wagon everywhere with them, would get into fights with the rest of the party over how the party does things... The dexterity paladin idea is actually quite nice but feels like it'd be better represented through an ability like 'sancturary when unarmoured' and the bludgeoning to knock people out has anti-synergy with dexterity, though that-
>>
>>52516045
I guess I just want an artificer that's more "collects and tinkers with shiny stuff" than what we have, which is literally just crafting magic items.

Neither the gunsmith or the alchemist feel like what I want. Alchemist feels like it's leeching from the alchemist's tools which were already in the game, and gunsmith is both out of place and boring.
>>
>>52516045
>it's enough of a pain in the ass referencing the revised ranger pdfs at the table

here you go anon.
https://5egmegaanon.github.io/5etools/classes.html#Ranger%20(Revised),
>>
>>52515855
>>52516102
Is probably a good thing to keep them from using it all the time.

Yet, they're still best off probably going shield+quarterstaff+PAM or something. Oh, then again, shields don't work with the unarmoured feature, which is both good and bad - it encourages two-weapon-fighting, but that's also against the flavour. A shield-bearing paladin would make more sense than a two-weapon-fighting paladin.
Aura of the guardian is ripping off of oath of the crown, but it is a nice ability.
Protective spirit is trying to take the piss out of champions with survivor.

And emissary of redemption along with the channel divinity is more of a 'wrath' thing than 'redemption'. How is 'Okay, you killed a guy, so we're going to kill you now' anything to do with redemption? That feels pretty against flavour, especially when a completely harmless opponent who's attacking you anyway can kill themself because of it. Something like >>52515966 if it wasn't a faf to implement.


The ranger isn't so bad, though. Actually quite like it. It's really just the constantly checking everything.
>>
>>52515966
>try to download
>goes to queued
>stays there
>does this for every brower and system I try

this is fucking infuriating, what a shitty website
>>
>>52515836
That sounds overly complicated, I would rule a critical hit as a blow to the helm.
>>
>>52515829
Reboot your machine.
>>
How do I Bard /5eg/
>>
>>52516053
>>52516069
Excellent ideas! Thanks y'all!

If the tunnels were abandoned years ago, would it make sense to have the party encounter Umber Hulks or other underdark monsters? I feel like it'd be anti-climactic if they just walked into blank caves, but it also doesn't make sense for monsters to be patrolling in areas that haven't seen victims in multiple years.
>>
>>52516276
Rust monsters.
>>
New thread lads >>52516308
>>
>>52511443
Attack goblin, miss
Well see you at lvl 2 mr goblin man
>>
>>52516276
Maybe let them see one lurking in the darkness below a cliff or something. Gives them extra incentive not to go that way.
>>
Convince me to not buy Sword Coast Legends.
>>
>>52516345
You know that trend over the last few years where games have been not only overhyped but actually terrible? It's one of them.
>>
>>52511399
The more they fail, the longer consecutive attempts take as they've tried the easiest thing and it hasn't worked.
If someone else tries, they won't take any penalties for the first attempt, but they would have to have proficiency to even attempt in the first place.

With enough time, they can get through pretty much anything, however. The main problems however are if wandering monsters might find you or if you're going to alert people on the other side from all the noise.
>>
>>52516345
It's basically Neverwinter Nights, except with a worse story and a less-active modding community.

Also isn't the developer defunct now?
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