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/btg/ Battletech General!

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Thread replies: 341
Thread images: 96

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---------------------------------
Take your retarded cousin to work day, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52358891
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE
>>
>>52386592
ha ha purple burd
>>
Haha, I believe in Devlin Stone
>>
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>>52386611

CA CAW!
>>
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>>52386671
the strongest and most awesome.
>>
Looking at the variety of selection and production, would it be accurate to say the Lyran Commonwealth and Free Worlds League had the best mech options in the 3025 era?
>>
>>52386592
I think a "don't talk to me or my wife's son" edition would fit the pic more.
>>
>>52386790
Probably.
>>
>>52386790
Lyrans have a nice spread of just about everything, Free Worlders have nice mediums including the 55 ton trio and nice heavies, plus the Awesome and BattleMaster for assaults. So I'd say yes.
>>
>>52386790

If you go strictly to 3025 and no further, maybe.

If you go to 3026+ when the Suns is getting an influx of Lyran shit to go with all their flashbulb House specials, they leap out in front.
>>
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>>52386039
>>52386059
Mah literal sibkin. I did a Dark Caste Hellbringer a few years ago. Had a star of Dark Caste stuff painted up, though now I might repaint them into a mismash of Clan Burrock and Oberon Confederation colors because the Burrock Confederation is my favorite thing lately.. I think it's pretty interesting how many parallels there are between our designs, like going Fuel Cell and including IS parts. I didn't go full Patchwork though. Also bigger engine.
>>
>Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment.
-SunTzu Liao


What did he mean by this?
>>
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>>52386790
In the Third Succession War, yeah. Not so much in the Fourth, if only because the FedCom blows the FWL out of the water in every respect at that point.

In terms of domestic production, the Caps are >fucked< in the late SW; the FedSuns and Kurita are patching holes in their shite production with weird, but fun, customs. I'd honestly give the edge to Kurita in the Heavy category though. The QKD and Dragon may be shitty, but they're better than Riflemen and Jagers. Yeah, the Davs get the Marauder, but the Kurita Archers and Lancelots are actually a pretty decent answer to that.

Davs have the advantage in Medium production and quality, they're about tied in the Light arena, and the Davions sort of get an advantage in Assaults because Victor. By the time Quentin changes hands, the FedCom outclasses the fuck out of the Dracs though.
>>
>>52387585
>It's cool if you're starving now, because we're going to win the war and make shit awesome for everyone later. So, like, think of the children and shit, and get back to making iPhones.
>>
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>>52387609
Just got back from a battalion-level game in Tacoma. Took control of a flanking Level II of light hovers, knocked out most of the enemy's LRM Carrier parking lots. Admittedly, the Lucy and Chippy's kamikaze strafing runs helped with that a lot, but I still had half my boys intact at the end of the day and killed a good 5 times my tonnage (3 LRM Carriers, two Hunters, an Infantry truck, and successfully dodging 5 Carrier's worth of LRMs on the last turn).

Yes, those are LAMs. And yes, it got ugly in the center.
>>
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>>52387671
Shot of the furball around the HPG tower. No, those aren't the WoB's powered armor.
>>
>>52387585
ayy
>>
>>52387671
>tacoma

Shit son where do you play, that store over by pacific near Dorkies?
>>
>>52387622
>So, like, think of the children and shit, and get back to making iPhones.

>TFW Macintosh is an Outback world
>>
Out of all the merc generation/accountanttech systems, which would you all say would be easiest to teach to a new player?
>>
>>52387791
Not teaching them accountantech? It's not really a new player thing. Or if you do, keep it to introtech only and consolidate ammo of the same type (LRMs/SRMs).
>>
>>52387814
I meant new to accountanttech, they know the fightin part well enough already
>>
>>52387791
Make them a state unit and give them control of their quartermaster. That's a good set of training wheels for managing supplies and crew without worrying about hiring, payroll or scouting.
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>>52387156

I think I got the idea from you, actually. And yeah, this Clan Burrock and Oberon Confederation idea has me hard for dark caste shenanigans. In light of that, heres a few HAllbie configs you might like- X tries to make the Hellbringer worthwhile by clan Coyote in 3085+, I answers the armor problem by keeping itt the fuck away from everything, K answers teh armor problem with Modular armor and melting everything close, and M is because Rocket Launchers on clan mech's is horribly funny.
>>
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>>52387716
I mostly play at Gabi's (Olympic Cards and Comics) down in Olympia, but the main group games at the Game Matrix on Tacoma Way. I swing by every so often to hang out with them. There's a Facebook group, and Game Matrix sells BT minis.

Here's my (loaner) Chevy and Drillson hiding from the massive Condor patrol after killing their third and fourth victims
>>
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>>52387875

Continued.
>>
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>>52387999
>omni
You fucked up. Get on my level.
>>
>>52387999
>>52387875
I'm a big fan of the I and M versions. Heavy Lasers and RLs are my jam.
>>
>>52388011
>SocietySecurityTrashcan.png
>>
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>>52388064
Watch this drop out a point or two of TERRIFYING VIRO INFANTRY.
>>
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>>52388091
Or this Ares.
>>
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>>52388091
>Rotunda
>no LL
Meh. The Society would put some kind of large energy weapon on to replace it. This is too conservative.

>>52388155
This on the other hand is a pretty good Society force padder.

>>52387999
>>52387875
Here, have a Burrock Confederation trooper left over from Operation Klondike.
>>
>>52388262
>Meh. The Society would put some kind of large energy weapon on to replace it. This is too conservative.
Both ERMLs do an IS Large Laser's damage for one ton. Anything larger means I lose the Nova.
>>
>>52388290
Oh I know it's efficient, but it's not MAD SCIENCE enough to label as a Society machine in my humble opinion. It's actually fine.
>>
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>>52388322
I forgot this, though I doubt the Society could get a hold of one.
>>
>>52388347
>2200BV hovertank
I wish those could be ERMPLs. Or a single iHML. But it's pretty Society. If they made their own though it'd have an XXL engine. You know it to be true.
>>
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>>52388384
Better BV?
>>
>>52388501
>Merrimack
I feel like I recognize this. Is this an older design of yours?
>>
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>>52388536
Yes.
>>
>>52388739
Ah okay. Man Clan vees are fucking terrifying, especially missile boats. Half-weight launchers and no heat? It needs no fuel but freeborn tears.
>>
>>52387671
>>52387688
Looks fun and nice setup, I have not played a tabletop game of BT since 90's. Any groups in the northern VA/DC area?
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>>52388898
You ain't seen nothing yet.
>>
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>>52389542
Or this, which I thought I posted initially. Guaranteed to get the people playing against you to tell you to fuck off.
>>
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>>52389542
Now in diet size.

>>52389635
A logical conclusion to the party.

Also, put your name back on CA, you're not fooling anyone.
>>
>>52389819
But I am fooling myself.
>>
>>52388091
>Viro infantry

U wot m8
>>
>>52390047
>>52388091

That's about as far as your want to dive into the rabbit hole, (:^)) oooah - declare yourself an inferior combatant
>>
>>52390047
The Society went full retard and made virotherapies that could emulate the effects of the Elemental boosts in normal people, then gave the infected a whole bunch of combat stims and pointed them at the Clans.
>>
>>52390101
I never knew I wanted a clan faction until this exact moment. How do I into society?
>>
>>52390292
The Wars of Reaving Supplemental has their force organization, but beyond the Cephalus, Septicemia and Osteon, it's mostly second line gear and Omnis they scrounged, plus their bandit allies. My players know a Society game is in the offing when I start talking about Yuri's Revenge, because they basically are his faction. In fact, they refuse to have BA against viro troops ever again because of the footage I described involving 3 Septs (63 "troopers") and a point of Elementals getting torn to bits, in armor.
>>
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>>52390333
Thank you for the response. I have images of something akin to RIFTS juicers in my head for these things. I'll find Wars of Reaving and check it out.
>>
>>52390355
You'll need both books (that is, Wars of Reaving and its Supplemental) to run them effectively, because they have several Protomech designs, as well as the combat items in the main WoR book. Plus iATMs, God's gift to missile launchers.
>>
>>52390371
I've only heard of iATMs - what's so good of them?
>>
>>52390391

Work like Streaks but have a shit ton of variant ammo types.

Combine with Nova C3 for better results.
>>
>>52390391
They're streaks for one, which is pretty nice to get an automatic 36 point hit with a 12 launcher. Then there are the IIW rounds, which are streak infernos. Then we have IMP rounds, which inflict an ECM penalty, and a +1 to hit per 3 missiles, plus getting hit with those three reduces a 'Mech's walking *and* jumping MPs by one, to a total of +2 to hit and -2 MP for each. And they also add 1 heat per 3 missiles. IMP missiles are why the IS Clans don't have the iATM, and why I had to redo a half dozen designs for the TRO.
>>
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MAD battle bump
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>>52387609
>two states btfo of one
Well like no shit, Scoob.
>>
>>52391864

Even before then both the Lyrans and Feddies are ahead of the Dracs.
>>
>>52390455
Welp that might just make me try out dark age era stuff. Tell me more stories of awesome shit, I headed off on holiday and didnt set up VNC so no battletech for the next two weeks. :<
>>
>>52392947
iATMs aren't DA, the Wars of Reaving were happening in the Kerensky cluster at the same time as the Jihad was going on in the IS, since the catalyst of both was the 2nd Star Leagues' collapse.
>>
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>>52391598
>MAD battle bump

We're all MAD here.
>>
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>>52392581
How were the Dracs supposed to be credible villains again?
>>
Anyone have Grasshopper upgraded variants from the 3050s or 3060s to share?
>>
>>52392947

as >>52393115 says, Wars of Reaving are "different" from the Dark Age as after 3072 the Clans in the Inner Sphere are completely cut off from the Homeworlds and aren't allowed to return without threat of outright death. You will likely love the WoR tho, cause it has all of them regress socially to the point where entire bloodlines are being reset simply because someone decided to add a few new alleles to the DNA at some point. Also, Clan Blood Spirit does the smart thing and expands the Kerensky cluster but a fat lot of good it does for them.

And Before I forget, iATMs also can be fired indirectly too- you loose streak lock, but gain a *meager* +4 on the cluster table. SHUCKS.

>>52388091
>Fitting two tons of insane, juiced up infantry dregs into a combat vehicle made to resemble a sedan.
>I declare a trial of possession to return my sides to me.

>>52388262
Neat! You could also make it a Marian Hedgemony 'mech too.

>>52388322
That's the hard part with making a 'mech truely "Society"- you want it to make some funny choices in the name of SCIENCE but its all too easy to make it a bad unit in doing so.
>>
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>>52387156
>>52387875
>>52388262
>Post random idea about Pirate/Dark Caste Republic like that in the Bahamas
>Two threads later and people are making mechs for the Burrock Confederation
Thank you based anons
>>
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>>52395498
>How were the Dracs supposed to be credible villains again?
For starters, better morale. They also supposedly had better individual skills, though the Feddies/Elsies had much better tactical leadership and the Feddies had better strategic command. Their 'Mechs, while not exactly the best on the market, work well in swarms, and they can afford to focus troops on the borders if need be. Of course, that involves giving utter dicks like Samsonov more political/military power, but it's still a possibility. Hell, that's why Teddy K made the Ghosts in the first place - he needed a force that was dependable and not beholden to one of his Warlords. It's also why he pissed off the Warlords so badly.

In the late SW-era, the Burds were going to cornhole the Elsies if they did anything serious, so the Lyrans mostly flung mercenaries at any problems the Dracs sent their way. The FedSuns had their own problems, especially in that the March Lords had a bad habit of going off half-cocked any time any one of them got let off the leash. Or the Haseks/Sandovals would withhold troops in a snit-fit if they didn't get to go poo in the Ancestral Enemy back yard.

Something a lot of people forget is how important individual personalities and skills were in early BT fluff - we >are< talking about feudal lords here, and many of them insisted on leading from the front.
>>
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>>52395544
>Anyone have Grasshopper upgraded variants from the 3050s or 3060s to share?
Nah, the only ones I have right now are Jihad variants and a Royal NSS/CLPS assassin unit
>>
>>52396205

So Burrock Confederation Anon, what are you thinking your society is like? I'm thinking its situated near Nueva Castille and made up of Burrock Expirates, Dark Caste members who fled and Rim Worlds civilians who fled to the deep periphery to escape the Elsies when they gobbled up the property in ~2780 and have been living like Outpost #27 for 200 some years.
>>
>>52396626
> Their 'Mechs, while not exactly the best on the market, work well in swarms

Having Light formations with PPCs outta their asses certainly helps when you're usually up against nothing but Mlas and LRMs10s-15s.
>>
>>52397187
Yeah. The dragon and panther actually do pretty well against the machines the 3sw suns would actually be throwing at them
>>
>>52389021
I'm in NoVa, but I literally only have the rulebooks. No miniatures or anything.
>>
>>52396846
I'm actually >>52354308, the anon who responded >>52354413 is the one came up with the idea of the Burrock Confederation and we spiraled from there.
Also,
>The first two khans were RWR expatriates looking for a new beginning
Like pottery
>>
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>>52395544
This is all I've got.
>>
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>>52397680
>Like pottery

Hath not the pottery power over the clay, to make one vessel unto honor, and another unto dishonor?
>>
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>>52398202
>Clan Christians
Cloud Cobra please keep saving genetic legacies
>>
>>52395498

The books said they were credible villains...

>>52396626

... but then portrayed them as a bunch of retards. We were told they were badasses who legitimately threatened the Suns and Lyrans, then shown a bunch of idiots who couldn't fight their way out of a paper bag.

And that applies even to the 3rd SW. 4th and beyond is even worse.
>>
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>>52397187
>>52397399
>Yeah. The dragon and panther actually do pretty well against the machines the 3sw suns would actually be throwing at them
If you put the Dragon in context (as a thicc Centurion) it's not bad at all. Hell, it's better than the Shadow Hawk it was designed to compete with, although I'd have dropped the extra ton of AC ammo for one of LRM rounds or another ML. And given it its damned hand actuator..
Once they switch over to Grand Dragon production exclusively things get even better, because the tactical mobility and armor boosts it has over your average trooper are quite nice. I mean, it's still fodder but it's >usable< fodder.

On that note, I've run a couple of Panther and Dragon company games IRL, as well as several in MegaMek, and they get mean fast. The combination of low BV and deep fields of fire they both have makes it easy to concentrate your shots. It's also really easy to get strung out in broken terrain, of course, and the Dragons really suffer in mid-range combat compared to most mediums, but if you play cannily against a timid opponent they're hellacious.
>>
>>52398612
Any tips for using Panthers? I understand that they're basically a cheap, disposable PPC, but 4/6/4 always makes them feel like a sitting duck and their armour isn't *that* great. The Jenner at least has the mobility to stay out of trouble and feels like the far more superior Drac light.
>>
>>52398612
>Kurita Centurion

The Wolf Trap is a really good Centurion, IMO. It even has a SBG-variant that can team up with the gauss-variant.
>>
>>52397187
>>52397399
>>52398612
This has probably been done has anyone made Dragon or Panther variants for if they were pressed into service for another House?

Like I know the other House could just use the standard variants but alternate 3rd/4th SW variants are always fun for pickup games.
>>
>>52398709

Use em to hunt other lights. Use your JJ as much as possible to keep out of LoS to bigger scarier mechs.
>>
>>52387585
Mostly he meant that he could now increases the population limit of your bases by two, and increases your society’s tolerance for use of police and military units (+1 POLICE).

https://www.youtube.com/watch?v=YO_xh7xIabk
>>
>>52398766
>OUT goes the PPC AND THE SRM IN goes the ERLLAS and the LRM
>MARIK!

>OUT goes the SRM in goes the VIBROSWORD
>LYRIAN

>OUT goes the PPC IN goes the PLASMA RIFLE also STEALTH ARMOR

>YOU GET TWO FREE STORMCROWS FOR EVERY PANTHER
>FEDSUUUUUNNNNNSSS
>>
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>>52398709
>Any tips for using Panthers? I understand that they're basically a cheap, disposable PPC, but 4/6/4 always makes them feel like a sitting duck and their armour isn't *that* great. The Jenner at least has the mobility to stay out of trouble...
So, the Panther isn't a tank, or a recce unit. It's more of a tank-hunter doctrinally; fragile, but maneuverable, and designed to swarm.

Either draw the enemy forward and string them out so you can get clean shots from several units onto one enemy, or hide the Panthers behind heavier, faster stuff that's a more tempting target. And hammer those jump jets. Seriously, they're there for a reason.
Move in self-supporting packs. If one has to run/jump to keep up, it's okay. You're moving 4 PPCs, not one individual 'Mech. If one gets wounded in a non-critical location, you can either rotate it to the back or sling it up front and lame-duck it to draw fire while the rest keep shooting. If someone closes too much, never, ever forget how fucking nasty those SRMs are. You can jump in and backstab, or just do the classic hail of kicks.

>>52398804
>Use em to hunt other lights.
Honestly, I only use them on other lights if it's a ToO. They get outmaneuvered too easily if you focus on the lights, and if you're enough of a pain in the ass they >will< come to you. It helps to make the company commander a Quickdraw or similar (it's a perfect role for the damned thing), which has the same general speed profile and logistics needs as the Panthers but enough firepower to go knock down anything that's bullying you without compromising the unit's main goal - killing enemy troopers and focus-firing brawlers to death.

>>52398751
>The Wolf Trap is a really good Centurion, IMO.
True 'dat, but it's not available for a long while. good when you have 'em though.
>>
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>>52395544
I have a Clan Invasion era one.

Hope it's what you're looking for. Feel free to rate it.
>>
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>>52398766
>This has probably been done has anyone made Dragon or Panther variants for if they were pressed into service for another House?
Yup. For the Dragon, I have a standard FedSuns "drop the AC/5 for a pair of LLs and a single sink! This cannot possibly go wrong!". Lyran version adds flamers and sinks instead of a second LL. Liao version upgrades the AC/5 to an AC/20 with 3t of ammo, because Liaos.

The Panther is honestly pretty solid between the -8Z and the -9R, but you can pop an LRM-5 in either for the Liaos. If you want to go mugging with your Lyran Commandos, drop the Peeper for a pair of SRMs-6 and a ton of ammo, or strip a few sinks on the -8Z and upgrade the SRM launcher. The FedSuns already have an equivalent - the Valkyrie - in quantity, and probably wouldn't waste the manpower on upgrading the Panthers. The Mariks would probably slap in an LL and some LRMs on a -9R, and keep an -8Z as-is.
>>
>>52398766
I have an OA variant that pulls the AC for a LL and second LRM rack, which is remarkably useful for killing common pirate mechs
I imagine a lyran model as using the PPC arm, swapping the LRM-10 for a SRM-6, and adding armor and SHS
>>
>>52399389
>Liao version upgrades the AC/5 to an AC/20 with 3t of ammo, because Liaos.

1 ton of regular, two tons of precision: Fun for YOUR whole family.
>>
>>52399494
>I imagine a lyran model as using the PPC arm, swapping the LRM-10 for a SRM-6, and adding armor and SHS
Yeah, the Lyrans would know what to do with a Grand Dragon pretty much immediately - turn it into a TDR-5SS. Although you could also still go with the LL, and pop an SRM in the LA (the Commando option) or LT (the "we stole this off a Wolverine/Beemer" Banshee-3S option) to beef up its short-range punch. Not sure how happy that would make the quartermasters and/or techs, but it'd certainly give the Wolverine a run for its money. Probably go for the former based on the looks of the models though.
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>>52395544
For when you just want everyone to hate you
>>
>>52399389
>Liao version upgrades the AC/5 to an AC/20 with 3t of ammo, because Liaos.
I'm guessing the LRMs go in that case?
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>>52399725
Yeah, only way to make it fit.
>>
I'm trying to mount a supercharger to a fuel cell industrial mech and meklab keeps rejecting it thinking its MASC. Is this supposed to happen?
>>
>>52400333
Superchargers are Fusion and ICE only.
>>
>>52400459
Thank you, thought when it mentioned fuel based it also meant Fuel-cells
>>
I got some mechs from warhansa, would it endanger a good source of knock-off mechs to post pics of them and talk about where I got them from?
>>
>>52402238
Warhansa is the worst-kept secret here.
>>
>>52402238
We've had pics of them posted before, so I doubt there's an issue.
>>
>>52402238
Post away. Talk about paint schemes.
>>
>>52402238
He's kinda effectively insulated from legal action right now. Although unlike Dave the Toymaker, it's because he's in a country that waves its dick at the US when we try to shut shit down, instead of the cousin of Uncle Porchbuxx. And unlike Dave, TPTB have actually said on the forums that they want to go after him but can't afford to do it.

TLDR, post mechs.
>>
>>52402314
>>52402329
>>52402334
I was more referring to other social media.
>>
>>52402418
That's what I figured but Yury is a cool dude and I don't want him to get the banhammer dropped on him.
Haven't got them yet, but I got an Urbie, Griffin, T.Bolt, Marauder, and a King Crab for my wife.
>>
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>>52402427
>I was more referring to other social media.
Stay the fuck away from the official pages and Lord of the Battlefield/No Guts No Galaxy. Those guys are really shitty about the topic. I know some of the local groups are pretty chill about it, but on personal blogs and stuff I'd just keep the sourcing to PMs or comments.
>>
So what are the differences between Draconis Combine and Capellan Confederation?
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Can you do anything with prisoners in MekHq?
>>
>>52402983

The Dracs get shat on by the BT authors literally every second of every day as they smoke cigars lit with the burning remnants of misplaced regiments, while the Capellans have had an unbroken string of victories due to XIN SHENG that started with the Big Bang.
>>
>>52403083
If the Big Bang was some time after the 4th SW then I agree with your claim. The Capellans didn't always have a pocket author.
>>
>>52402983
Mildly racist Weeaboo bullshit with heavy overtones of WWII, versus mildly racist Chinkaboo bullshit with heavy overtones of the Great Leap Forward mixed up with the aesthetics of the late 19th Century.
>>
>>52403233
Where exactly is the racism?
>>
>>52402983

Combine: Formed around Edo-period feudal Japan mixed with the corporate zaibatsu culture. The nation is ruled as a one-man dictatorship police state by the Coordinator, normally a Kurita family member, though the regional Daimyo have considerable power. The population has many different ethnic origins but the state is extremely biased towards its idea of proper Kuritan (i.e Japanese) culture, though some elements from other cultures still exist as a substrata on most worlds. For centuries the Combine's warfare was based around the individual excellence of mechwarriors who preferred to fight one-on-one (even in a chaotic melee with dozens of mecs), but since the 3030s they began to incorporate more modern tactics and combined arms.

Capellans: While the core of government is loosely based on various old Chinese dynasties, it's really only a veneer. The Chancellor, always from the Liao family, is an autocrat with nearly unlimited power. There is a parliament of sorts filled mostly with appointed nobles but it's mainly only advisory. The Capellan megacorporations are powerful and have influence over most Chancellors (all except the craziest and most dictatorial Chancellors like Romano Liao). Capellans live in a police state comparable to modern day China. Chinese cultural elements are common but certainly not exclusive. The Capellan military was historically rather weak. Since the 3050s it improved and came to be seen as the guys that used a lot of sneaky Stealth armoured mechs and scary TSM-brawlers, though it wouldn't be until the 3080s onwards that these became more than a small minority. The Capellan military is infamous for brutality and resorting to extreme tactics if necessary.

Honestly though bruv, your best bet is to read the two handbooks for these nations. There's a lot more nuance than I can really give in one post. I feel like I've left a lot out even in this wall of text.
>>
>>52403295
European people winning.
>>
>>52403295

Neither one of them has completely subordinated the white race to the superior Oriental stock. Therefore, the setting is racist.

Any setting where white people are dominant is racist.
>>
>>52403304
>resorting to extreme tactics if necessary.
I think you mean "when the writers need an erection"
>>
>>52403152

If you agree with that then you haven't been paying attention. Most Capellan victories since 3050 were partial at best (couldn't retake the Sarna March despite help from FWL mercs, had to use Periphery allies against tiny St Ives, couldn't hold any worlds taken during CELESTIAL VENGEANCE), and they got rocked back on their asses four times before the DA (WoB invasion, Republic border war after the Jihad, Victoria War, Capellan Crusades). They're looking set to get slapped by Julian Davion too.

The memes about Xin Sheng fiat are the same kinds of popular misconception that you get about any real historical major war.
>>
>>52403414

No, I don't. Unlike you I don't stop at cynical superficial analysis, patting myself on the back for having been smart enough to see through the writer.
>>
>>52403427
Yeah I kinda agree. The "fiat" they've exhibited is not dropping dead. Most of what they've been doing is holding their own and avoiding annihilation.
>>
>>52403427

You can call them partial if you like but their victories have been by wider margins than anything aside from the 4th SW.
>>
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>>52403485
>The "fiat" they've exhibited is not dropping dead

But that's exactly what SHOULD have happened given then position they were in at the end of the 4th Succession War. There's no reasonable explanation for their survival and subsequent resurgence in the face of the opposition forces they faced, except for the aforementioned fiat. Look at the FWL, which broke apart into rump states under MUCH less catastrophic circumstances. What's the difference? The FWL didn't have a patron writer(s). The CapCon breaking apart and being absorbed by Davions and the FWL should have been their best-case scenario (St Ives and Sarna commonalities to the Davions, Capella and Tikonov to the FWL, and Sian commonality split between the Anduriens and Canopians). The worst case would have been being completely and totally absorbed by the Davion war machine that had absolutely no reason to stop what they were already doing.

In a reasonable universe, with reasonable writers who actually care about verisimilitude and who are willing to look past their own biases to produce quality product, the Capellan Confederation would no longer exist.
>>
>>52403699
>St Ives and Sarna commonalities to the Davions, Capella and Tikonov to the FWL, and Sian commonality split between the Anduriens and Canopians

Oops, I meant St. Ives and Tikonov to Davions, Capella and Sarna to the FWL. I was looking right at the map and still got them wrong.

Maybe if the Capellan map was bigger it'd be easier to read.
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>>52403699
The Clan invasion saved the Confederation. It distracted the FedCom and helped lead to its dissolving.

It's not really worth getting hot and bothered about.
>>
>>52403295
>>52403336
>>52403359
>Where exactly is the racism?
Mostly in the heavy stereotyping by the paranoid fantasies of Detroit circa 1985 and 1960s popular film. Later retconned as being "hey, that's where Kurita came up with the idea in the first place". And reading Loren's work about the CapCon has that slightly odious feel or reading bad, allegedly non-sexual fanfiction that you >know< the author jerks off to.
>>
>>52403972
What are you talking about?
>>
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On a completely different topic, this is what plastic Cruds can look like if you give half of a shit.
>>
>>52404009


I am assembling and painting this crap for a commission and I swear they such ass! Like half the shit doesn't wana stick together and they are utter crap

10/10 would avoid RoboTech forever!
>>
>>52403969

There were 20 years between the end of the 4th Succession War and the Clan Invasion. "The Clan Invasion saving the Cappies" is not an excuse. The CapCon should have ceased to exist no later than 3045, and more reasonably by 3040. 5 years from 3030 to rest and refit (and for the FWL to get its shit together), and 5 years for an invasion from both sides to wipe them from the galaxy.

It's not really getting hot and bothered. It's just calling the oldest and most blatant instance of authorial fiat in the game what it actually is. No harm in calling a spade a spade.
>>
>>52404061
Nah, these aren't Robotech minis. I just stole the heads. These are cleaned-up 3e boxed set Crusaders.

..the Armored f*ing Valkyries aren't even out yet anyway.
>>
>>52404080
>nothing is an excuse
>but i'm not bothered

yeah ok. Want to move on to a new topic?
>>
>>52395631
>Marians
>ChemLasers
... huh. I didn't think this was a thing I thought would make sense but it does, kinda.

>Society
Yeah, it's a fine line.

>>52396205
Glad you enjoyed them. It's fun to bandy ideas about such things around with the few people around here that appreciate them.

>>52396846
I've actually been looking at a map of the Dark Ages/3100s to see what might make sense, since I think incorporating some of the Chainelane Isles and/or the old Oberon Confederation, which seems at the moment to be mostly unclaimed after the Ferris Rebellion. Also the Grimmfort was rebuilt on Oberon IV for unknown reasons for the burgeoning New Oberon Confederation in 3095. At least, according to cursory digging on Sarna. I'd have to look deeper to see if it were ever explained, but since the remnant "New Burrocks" were defeated on Tanis in 3074 and driven out of Clan Space, it stands to reason that they could, like the Scorpions, drift someplace and settle, re-establishing old ties with the Dark Caste which is confirmed to be highly active all around the Occupation Zone/New Clan States. And since the Hell's Horses moved out after 3086, things line up rather well, at least for the information I have at hand. There were also ties to the Society via Tanis/the Tanite Worlds.

I like the idea of them hooking up with long-lost RWR expats too. More fuel for the fire.
>>
>>52404097
>it's impossible to point out something you don't like and not be mad about it

What is your problem? Saying that the CapCon shouldn't have survived into the Invasion period isn't being mad about anything. It's like saying a Stalker is 85 tons, the sky is blue, or that Herb is fat. It's a statement of fact. Emotion has nothing to do with it.
>>
>>52404153
>It's a statement of fact.
that's nice, I'm sure you believe. Are you done complaining about fiat now?
>>
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>>52397440
I think I got minis covered
>Its not even all of them
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>>52404412
I see a lot of Intro Box, 3e, and CityTech stuff in there, as well as some FatMechs, but that's still a LOT of stuff man. Goodly number of vees too, to my surprise.
>>
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>>52404412

GLORY BE!
>>
Has anyone here ever ported battletech mech designs over to another giant robot setting/system?
>>
>>52403699
I don't know. It fits with my feeling of the succession wars that there's only so much any one major power can gain before it has to stop, recover and digest the world's it has eaten. Fedsuns might have marched everywhere in the CC kicking people in the teeth but they no longer had the people to garrison and acutely hold any new territory they took.

The limits to how much you can occupy and hold are the reasons the great houses all survive even when they have retard leaders and bad luck. They are too huge a meal for anybody to conquire.
>>
>>52403070
The rules for prisoner handling are in the ATB manual at the bottom of the Campaign System tab. However there is a bunch of stuff the manual doesn't explain:

- MekHQ rewards you 50k c-bills for each prisoner that you take, this is added automatically after a battle and appears in the finance tab. MekHQ also automates the dice rolls for determining prisoner defections.
- When you capture prisoners there will be an entry on the event window that tells you if they are willing to defect. Prisoners who wish to defect are marked with a star next to their rank (Prisoner*). If you wish to recruit them you have to do that within 1-2 days of capture.
- You are allowed to ransom personnel back to their families/employers, however MekHQ does not handle this automatically. You need to count your prisoners and their ranks and then work out the total ransom based on the figures listed in the manual. Then go to the finance page and use the GM tools to add that much money into your account. Afterwards you can simply drag select the prisoners and right click to free them from the personnel list.

If your campaign includes a lot of enemy vehicles it's not uncommon to end up with a couple hundred prisoners at the end of a long contract. It's a lot of paperwork so if you don't want to deal with them just take the initial 50k c-bills and mass-free all of your prisoners after a contract is over. Or you can simply turn off prisoner capture entirely.
>>
>>52404586
No. The mechanics are the best part of Battletech. You steal designs from other places and put them in Battletech, not the other way around.
>>
>>52404667
Pretty much.
>>
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I wonder how long until Andurien returns to the Confederation.
>>
>>52404825
It's like you never read any of the material on the current boss Humphreys. Somewhere between never and ever.
>>
>>52404842
People said the same thing about Sarna, Tikonov and Chesterton.
The Humphreys are punks. Always have been, always will be.
>>
>>52404435
I actually have 0 intro box stuff and citytech stuff. Everything I have is metal and majority old ral partha lead. I had citytech box long ago but sold it cause I never used it. Left cab is my painted or WIP. I been trying to finally get around to painting at least half.
>>
>>52404881
Humphreys is second best FWL boy behind Lester. Any man as politically-savvy as he is and that rides a space dragon in his spare time while playing the MoC and Confederation against the Oriente coalitions is just great. The only way he'll go down is some George Hasek II level retardation.

Also, the Swordsworn losing Tikonov offscreen in ER:3145 was bullshit.
>>
>>52404908
Huh, thought a bunch of the stuff on the right was from those sources. Guess I can't into photos very well.
>>
>>52404981
>George Hasek II level retardation
Then I think we both know it'll happen. Although I forgot Duke Humphreys was a branth rider. That is pretty cool.
>>
>>52400737
Submit an errata request to Xotl. I see no reason why Fuel Cell engines shouldn't be able to use a supercharger
>>
>>52405081
ICE supercharger is just a regular forced induction supercharger. Fusion is basically overclocking the core.

Fuel Cells are basically just big chemical batteries.
>>
>>52405146

You could overvolt the batteries, but that runs the risk of them exploding.
>>
>>52405146
Fission can use superchargers as well, right?
>>
>>52405214

I don't know about the magical reactors that battletech uses, but for a normal fission pile, you just take the control rods out a little bit more, so the reaction gets hotter and your turbine runs faster. This may or may not be a terrible idea, depending on how good your engineering is.
>>
>>52405214
As long as you got some kind of setup to regulate the heat produced like control rods, then yeah.
>>
>>52405207
Significant? Yes. Majority? No.
>>
>>52404412
Fug. You know of any places to actually play in NoVa, I'd love to have an in person game to really learn the system? The only place I can think of closed late last year.
>>
>>52405214
Superchargers for fission and fusion engines aren't really like the "superchargers" you see in vehicles and aircraft, they just turn off the limiters preventing the engine from overloading. So yes, they should work for both.
>>
>>52405214
On the topic of fission engines, given you can only have a limited amount of heat sinks while using them, especially with industrial mechs, what are some good energy weapons to use with them?
>>
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First stackpole; might've singed my eyebrows.

Not really sure where the 6 engine hits came from, my hatchetman is the only thing that hit it that firing phase.
>>
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>>52405317
No, Id like to find a group, all groups seem dead. There was 1 I heard of in central Maryland and one near VA Beach.
>>
Where would I look for a decent listing of clantech mechs sold to IS forces? Just see what Clan Sea Fox makes, or is that a crapshoot?
>>
>>52405623
>haloofdicks.jpg
>>
>>52405504
It's the CT destruction that did it.
>>
>>52406247

That counts as "as many hits as it takes to do cool shit?"
>>
>>52406104
Space Jews don't sell everything they make, but they sell a lot of it. And sometimes they sell IS tech versions of clan mechs even though they're clanners.

Off the top of my head though.
Madcat II
Madcat III
Madcat IV
Crimson Hawk
Dasher II
Solitaire
Project Phoenix Phawk IIC
Project Phoenix Warhammer IIC
Project Phoenix Marauder IIC
DA ugly ass Black Hawk
DA Koshi

IS tech
Ha Otoko

Probably a couple others I'm forgetting.
>>
>>52406301
https://www.youtube.com/watch?v=1Cy9HeM8QQc
>>
>>52389021
>>52397440
>>52404412
>>52405317
>>52405623
I also don't have a BT group, but at the western edge of NoVa here. There's got to be one around here somewhere, hiding...
>>
>>52406369
Since I'm in there twice, we can at the absolute least have a 3 person group, so that's better than nothing. Right?
>>
>>52403727
>Maybe if the Capellan map was bigger it'd be easier to read.

top kek
>>
>>52406993
As a pre-Xin Sheng Cappie, I also keked. When Mad Max's ranting can keep his subjects awake at night even in the furthest reaches of his realm, shit be tiny yo.
>>
>>52402418
>TPTB have actually said on the forums that they want to go after him

Lol fuck those niggers.

If your system is so overrun by jewish corruption and trademark circlejerking that you can't manage affordable good quality products, someone else from elsewhere will pick up that opportunity.

It's called the free market.

And they fucked up their chance.
>>
Rate my DA lance:
1x Blitzkrieg 3F
1x MadCat 3
1x Verfolger VR6-T
1x Deva Indominus
and yes, I know the Deva is non canon. It doesn't matter we're just doing pickups.
>>
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>>52407566
Stormhammers/10
>>
>>52407673
I have no idea what that means.
>>
>>52407882
>“We were there for one reason and one reason only. We were there to shoot anything with a Wolf on it until it stopped moving or died. I’m pretty sure they were there to do the same."

>—Lieutenant Sigurd Halvorford, formerly of the Stormhammers, 3138
>>
>>52404412
Where did you get those cabinets? I am in need of some decent cabinet storage and that looks like it would work.
>>
>>52405623
I live in Virginia Beach. There is no group here.
>>
>>52408028
So I'm assuming you like my lance?
>>
>>52408155
Tidewater Battletech Club
>>
>>52408167
Republic shit, Steiner shit and desperate enough to grab anything else no matter if it was used by Wobbies or whoever.

Kinda standard Stormhammer MO. It should do fine on the table if he doesn't outarmor you too much and you don't have stuff like the Blitzkreig die before it closes in and pulls its weight in damage.
>>
What up 757/NoVa. Where the fuck were you guys when I lived there?

>>52408155
There's at least one, my dad has played with them a couple of times.
>>
>>52408648
Durr, swear I put my name on but w/e
>>
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I'm gonna release a set of drag and drop batch converted .pngs of the default MM sprites for those who enjoy astigmatism free Megamek fun times and don't feel like dealing with all the bullshit of rewriting mechsets and renaming thousands of .gifs. Had to level up my powershell skills but totes worth it.
>>
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>>52409408
It's pretty poor form to include the original non fucked sprites but in a non-usable (changed names, different extension) without a ton of work form imho.
>>
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Thought I'd refine the vapor eagle doodle from earlier. Still a work in progress, though.
>>
>>52409711
I really can't wait till I'm done with my drudge work backlog of 3025 and can sprite more of your stuff
>>
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>>52409736
I might not be able to do this for much longer, considering I got laid off thanks to management incompetence last week.

As we say back home... fug. :-DDD
>>
>>52409815
Yeah, I'm just coming off an 8 month freelance gig so I can just do personal art and develop my portfolio for a few months before I have to look for work again. Though doing pixel art for 8+ hours a day isn't really a vacation.
With your ever growing skills you really should be push into more freelance work. Fanstasy Flight is always hiring freelancers and they pay on time.
>>
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Thread seems slow.

Just an idle request, but would anyone like to come up with a name for factory/company making mechs small-time?

It's for a campaign I'm doing that the PCs will have to defend. The Successor State it's in isn't super important. It's from the Star League era and was never blown apart, but all the advanced tech is gone since the 2nd SW, stripped or mothballed, for lack of replacement components. Right now it's just making Wasps and Locusts.
>>
>>52411092
Lady "Bug" Incorporated
>>
hi..i recently got a job and i wanna get into BT tabletop to play with my little nephew..where can i buy the stuff to actually play?
is there some sort of starter kit box that i can buy and that has everything needed to play?
>>
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>>52408046
Not sure where he got those, but Ikea does a couple of really nice glass-fronted cabinets that are easy to light up.

>>52407882
They were a minor Steiner-inspired faction in the first few months of the Clix game. Later absorbed by the state military.

>>52411092
Brenten Security and Racing Industries. Sell mostly "civvie-legal" SecurityMechs and hand--built supercharged racing designs for the racing market.

>>52411503
>is there some sort of starter kit box that i can buy and that has everything needed to play?
Mostly. You want the intro Box Set that has the Atlas (big, skullheaded 'Mech) on the cover; the minis in that one are higher-quality than the other boxes, and it's still in print. Shop around a little online, sometimes it's hard to find. You shouldn't pay more than $50 for it online.

If you can't get it there, head into your local game store and ask to special order it. It runs about $60 in-person.

Either way, it's one of the best damned deals in gaming.
>>
>>52412150
Agree with your opinion on the box set, but it's definitely not still in print. There's some still floating around in game stores and other secondary channels here and there, but they're getting quite scarce and the price is already climbing on them.
>>
I'm using megameklab to make mechs for the first time and I'm surprised how damn heavy ACs are. It makes the light two types useless because light mechs can't adequately carry any and on bigger mechs you don't need AC2s and AC5s.

What are some good weapons to use on light mechs?
>>
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>>52408046
I believe it was Ikea, but newest one is 10 years old at this point so idk if they carry them anymore. They came with only like 3-4 shelves but you could add more, needless to say I added alot.
>>
>>52411092
Pajeet Farbwerk
>>
>>52412621
>What are some good weapons to use on light mechs?
Medium lasers. Maybe SRMs or a LL, but mostly MLs
>>
>tfw no Clanner GF
>>
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>>52412621
>What are some good weapons to use on light mechs?
Light or snubbed PPCs, Light ACs, Medium Lasers (ER, Pulse, or standard), rocket launchers. Pulses on backstabbers. The odd Large Laser or PPC. SRM racks to take advantage of their speed, and you can use Inferno ammo or flamers/MGs to deal with infantry and vehicles. Anything heavier and you're basing the design entirely around it. Most VS-pulses are sadly too heavy to use reliably, but on a backstabber they can be nightmarish in skilled hands.

On post-3050 designs, you're retarded not to take DHS, at which point you can get some pretty nasty damage with a flashbulb design. Also, since Lights tend to have a limited weapons array, you have the crits to get away with stacking Endo/Ferro or one of the above with TSM/MASC/iJJs for extra speed and tonnage.

Clanners get WAY nastier with Lights, since the HML is basically a sawed-off PPC and they get a 5-ton headcapper with absolutely ludicrous range.
>>
>>52412415
>New players are actually trying to come in
>CGL is just killing their own game
Why don't they just release the Alpha Strike box set? Its been more than a year and we know they have the capabilities to make the miniatures. They can just release what they already have now and I'd be happy, this is just preventing new people from getting into the game.
>>
>>52413076
>5 ton headcapper

What weapon is this?
>>
>>52413302
Heavy LL?
>>
>>52413329
But heavy LL is 4 tons?
>>
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>>52412932
Where would the MechWarrior, Elemental and AeroSpace Pilot phenotypes fall on this chart?
>>
>>52413557
Clan MechWarriors go over a range, from 'regular' to larger and more muscular.

ASF would be the smaller ones, with larger heads and large eyes.

Elementals wouldn't be on there since they're much larger than the normal person.
>>
>>52404009
Got the Cruds based and base-coated. Heartbreaker Stillson still needs to go have her date with silicone before I mount her hurrhurrhurr. Picked up a Z-scale ranch house, gonna get a couple more next week and do up a suburban subdivision for the next BTPalooza. Also I'm still ridiculously proud of the "cloud" base for the Antonov, although I need to do more work on the base itself and seal it. Off to by some budget water effects and matte clear-coat.
>>
>>52413557
>Clan mechwarrior
Fit/ Athletic, Thick Athletic, Ripped/ Muscular. Edge cases Average and Hourglass.

>Clan Elemental
Ripped/ Muscular but even taller and wider for the vast majority of them. Smallest fit in the thick athletic category, but those are really fringe cases.

>Clan aerospace pilot
They are more commonly in the skinny and thin categories, some edge cases having average or thin w/ assets types of bodies. But all of them would have slightly larger heads and eyes compared to the other clan warrior types.
>>
Man, what is going on? We have more OC coming than ever before and the threads are still this slow?
>>
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>>52415056
Maybe everyone is reading or something.
>>
>>52413289

>Why don't they just release the Alpha Strike box set?

Because they're a bunch of incompetent shit gremlins more interested in stroking their e-peen on forums while siphoning as much cash out of the company as they can before it folds.
>>
>>52415056
Been playing older RPGs on my computer tubes. Can't bother with BattleTech right now. Also I only play BT like once a month or something.
>>
>>52413076
>Rocket Launchers

Not the same guy, but any idea on how many RLs is a good number to mount? Do you spend like 3 tons and then wait for a perfect backstab to use them? Or is it more just one or two to replace MGs?
>>
>>52415298
What games? I'm about to hit an augmented version of Wizardry 8 in a few days.
>>
>>52415686
Dragon Age: Origins and its expansion, Awakening. Wanted to replay them again and see if they held up (they do). Really disliked the sequels but the original is quite good.
>>
>>52415722
Whoa. I went a little farther back than you did. I never played DA:O was good before it went down poo-poo station.
>>
>>52415722
Damn, I'd almost forgotten about that game. Now I want to replay it.

Human, elf or dwarf?
>>
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>>52415056
Sorry, anon ;_;
Have a custom Canadian Wolverine
>>
>>52403070
Some are recruitable, but you just dump the rest of them.

Remember, dumping them when you're in transit is spacing them.
>>
>>52415797
Human mage goody-two-shoes, natch. Probably gonna do a scumbag Human Noble replay though as a rogue or something.

>>52415749
It was in fact decent. Has a very slow boil to it, but it's quite good.
>>
>>52416114
You should feel bad for having fun this way.
>>
>>52416114
Got any more? Say, a Cyclops?
>>
>>52416471
Even Plog had fun with that one. Later today I'll post the stats. It even has Reinforced Structure!

>>52416525
Sorry, just this one. I have something that will make some people very angry, though... (And since I fucked up the stats the mech looks a little different than the original robot. It doesn't look bad, that's why I didn't tell Plog to change it )
>>
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>played a two-on-two game this weekend
>our team as Steiners, opponents were Mariks
>didn't stipulate mechs, just era and BV
>get to LGS to set up game
>opponents going over what they've brought
>my teammate shows up
>I'm ready to see what assaults he'll be using
>brings almost entirely Lyran lights and mediums
>only has a couple heavies
>no Zeuses, Banshees, BattleMasters, Stalkers, Atlases, Fafnirs, Hauptleute, Devastators, Nightstars, Thunder Hawks
>not even a Salamander
>ask him why
>"I prefer more mobile mechs."
mfw

We still won, my Thunder Hawk and Hauptmann carried the day against the plague pigeons.
>>
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>>52416661

Someone needs to learn how to Steiner.


What was the OPFOR running?
>>
>>52416803
Standard Marik mixed weight force. Their assault lance had an Albatross and Grand Titan back by a Thunderbolt and Perseus, and that was what attempted to go toe-to-toe with my assault lance of a Thunder Hawk, Devastator, Falconer and Penetrator.

Nothing against the players but I don't get how the Mariks build their assaults. When their ability to maneuver is reduced and it comes to brawling those things can't stand the heat.
And for the record, yes I was eating a big chunk of my team's BV. The Marik players tried to spread theirs more evenly.
>>
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>>52416803
Anon, he DOES know how to Steiner. Lightning Companies all up in this mutha fucka.
>>
>>52417021
Honestly? You sound like an ass to play with. You eat more of your teams BV then complain about what they picked up.


You are not a huge ass, more like a small, power gaming one. Nonetheless, I wouldn't like to play with you
>>
>>52417325
Hah, ok dude. For the record we agreed on our lance selections and divvied up the BV based on what we wanted. Believe me, if I'd been power-gaming I'd have gone in with four assaults.
>>
>>52417021
>muh goose

Bad play by the Mariks, and you seem like a shitheel
>>
>>52417887
What?
>>
>>52417021

I love the Mariks, but the Albatross and GT are just so trashy.
>>
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Goshawk done.
>>
>>52417887
Goose?
>>
>>52415056
I'm busy building a couple of model kits, and I try not to vomit customs down everyone's throat every thread.

>>52416427
Arcane Warrior is the only answer anon. Along with Morrigan for primo Claudia Black tsundere.

>>52418288
A little too festooned with gubbins, but it's nice
>>
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>>52415459
>Not the same guy, but any idea on how many RLs is a good number to mount? Do you spend like 3 tons and then wait for a perfect backstab to use them? Or is it more just one or two to replace MGs?
Really you can do either. But in my experience, RLs really aren't particularly reliable unless you stack the fuck out of them. They're more of a "I need another five damage STAT" thing than an actual secondary weapon. Still better than their tonnage in MGs, though, unless and until you're trying to pry infantry out of a farmhouse or something. If you want to compare the two strategies, the Reseen Wasp -3L is a stealthy backstabber with an emergency ten-rack, while the LCT-1V2 has a quad 10-rack replacing the MGs. The Ostsol -5D also uses a quintet of -10s to give it some emergency punch.

>>52416114
Damnit, Plog.

>>52416661
Good man, plays Steiner my way.

>>52417369
>>52417325
>>52417887
>>52417946
They're saying you sound like the GAUSWALLAN NEVARMOVAN INNAWOODS asshat we all were when we were ~18-20 before most of us got tired of jerking off with robots for three hours and started playing with scenarios and maneuver warfare. And yeah, when Marik assaults (other than the Awesome) get prevented from maneuvering they die pretty fast, because they spend a LOT of tonnage keeping up with the Heavies.
>>
>>52418288
Really like the hand-blaster. Also, please take comfort in the fact that you're >already< better at this than at least two of the official artists.
I'm pretty sure you could make the Blood Kite suck less.
>>
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>>52418288
>>52418346
Here's a version with less gubbins.
>>
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>>52418528
>I'm pretty sure you could make the Blood Kite suck less.

I dunno, the last time I did a doodle of it, there were mixed feelings.

I'd need to refine the design a bit more.
>>
>>52413289
The only reason I can think of is money issues. Box sets are expensive to make and, being big, expensive to store. I'm guessing CGL is cash-shy, and/or interested in spending the money required one of the many other games they support.
>>
>>52418346
>Arcane Warrior is the only answer anon.
Got it too late to be useful. Ended up using it heavily with Battlemage in Awakening though.

>Along with Morrigan for primo Claudia Black tsundere.
Leliana4lyfe. Morrigan's next though.

>>52418288
Spicy as fuck, I like it.
>>
>>52418496
I get it, and I get the hate most of /btg/ has for them. But a couple of gausszillas are never bad to have on your side. The important thing is we all had fun.

Truth be told I was happy the Marik players didn't bring in a few Awesomes. Those things holding a position are like to ruin my day.
>>
>>52418939
>brings gausswall
>is nervous about Awesomes
You're scum.
>>
>>52419189
It's why I main Steiner. How many constitutes a gausswall, for the record? Two or more?
>>
>>52418528
>take comfort in the fact that you're >already< better at this than at least two of the official artists.

Uh oh, I smell a shitstorm a'brewin'.
>>
>>52419356
Well he -is- better than Huda in my opinion. Dunno what other one he's talking about. Vohwinkel?
>>
>>52419402
Huda is fine.
Nelson and Loose are way worse
>>
I'm using MegaMekLab to design and for "Engine Free" Heat Sinks it says 12 but is adding weight for any over 10.

Is this normal?
>>
>>52419547
That means you can have 12 heat sinks in the engine, so they don't take up critical slots. You still have to pay tonnage costs for any heat sinks over the 10 that come with the engine.
>>
>>52419547
"Engine Free" refers to critical space. Free sinks still cost weight, but they don't take up any space.
>>
>>52419547
Yeah. That number refers to the number that don't have to have crits allocated, you always get 10 weight-free, but the number of crit-free sinks depends on the size of the engine
>>
>>52419576
>>52419581
>>52419610
Thanks guys. New to this and thought it meant free weight too.
>>
>>52419523
See now, I think you're as silly for finding Huda acceptable as you likely think I am for finding Loose acceptable. Loose's main issue is that the two main contributions he had to make to Battletech TRO art were a book of doctored up copies, as ordered by art direction, and a book of terribly art directed designs, as ordered by art direction. I'm also nostalgic for Loose's 3025 art because I'm a bit of a grog.

Basically what I'm saying is Battletech has normally had bad art direction, and it can make good artists perform badly as a result. Fatwhacker is art direction's fault.
>>
>>52419830
What about THICCwacker?
>>
>>52419402
>>52419356
Chris Lewis and Justin Nelson.

>>52419830
Yeah, I agree, the art direction frequently sucked ass. If you look at Loose's original designs for, say, command and Conquer, they're much more organic and original. Same thing with Chaffee getting screwed on the Protos and his 'Mech stuff - they just took his first drafts and fucking slapped them in the books.
>>
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It never ends.

Biggest ones I've got a draw towards refining are the Hauptmann, the Avatar, the Lobo and the Pirahna.
>>
>>52419983
Avatar plox, I'm driving one in a campaign right now and would love to see a rework.
>>
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>>52416525
>>52416645
Here it is
>>
>>52420430
Whelp it's DOA. Cute though, love the little touches to the artwork like the 181 and the snkt on the blades. Well done.
>>
>>52419258

0 or more.
>>
>>52420551
anon, feel free to make your own stats. I am not attached to them and I basically commissioned him because I thought it was funny
>>
>>52420626
And if SSW liked my computer I would (though it'd basically be the same, I go by the art and that's all the art has). I wasn't expecting it to be good, I was expecting it to be amusing and it succeeded.
>>
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>>52420679
have fun with this one

>Could Blake, and his mighty wisdom, have ever thought our hated enemies could be also our greatest allies? The so-called Kerensky's children are ruthless killers, but among them there are bright minds, the cabal of scientists and their Society, whom objective is to stop those brutes. After months of talks and technical collaborations, we present you a weapon created to help our blessed cause, and now the cause of our brothers-in-arms. We present you a BattleMech that will make Khans and House tremble! We present you the Tau!

yeah, it is stupid. yeah, it is literally inspired by WH40k. I don't even know if the rules allow Nova and iC3 in the same unit. But hell yeah, I love the idea of crazy wobbies and crazy society scientists working together. It doesn't help that the Society doesn't have any Heavy mechs nor battlemechs, only omnis

pls don't bully
>>
>>52421120
Isn't the Nova just a combined package of Laser AMS and Guardian ECM? If so, it should be fine, since friendly ECM doesn't affect C3 or C3i.
>>
>>52421212
No, NOVA is ECM, C3, and turns SSRMs into regular SRMs. It also lets you change your network on the fly, but it only handles 3 mechs.
>>
>>52421212
the Nova CEWS also work as a 3-node iC3. Haven't read they are incompatible, but it feels wrong you being able to connect in 2 networks
>>
>>52421120
>18-unit C3i/Nova nets
Jesus christ

imagine the BV multiplier
>>
>>52421294
Oh shit, I must be thinking of the Watchdog.

Well, unless the rules explicitly say you can't, I don't see why not. Though I'd rule that the two networks can't exchange information, so no using 'mechs to link networks together.
>>
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Design Challenge: Mini Me

>Reproduce an Assault or Heavy mech at a weight class that is 2 smaller than the base while maintaining a similar loadout.
>>
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So bored while waiting for paint to dry, but here's a Nova/C3i star.
>>
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>>52421512
An adorable challenge. Sadly this is a repost, but it certainly applies.
>>
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>>52421512
semi-related, a heavy Albatross IIC that's basically the same as the original
>>
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>>52421512
Already did this one a few years ago.
>>
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>>52421918
>>52421512
And the Jihad version.
>>
>>52421437
Watchdog is active probe and ECM, but with really short range, IIRC. No C3 or AMS benefits.
>>
>>52418665
Your Blood Kite, in whatever version, looks pretty good to me. Faithful to the original design concept while doing away with all the poor art choices.

Of these two, I like the one on the right a bit better. The shortened cockpit 'snout' and the SRMs integrated into the shoulders look good. So does the left arm laser mount being shorter, makes it look like it's actually built into the arm weapon mount and not hanging out of it. I think keep the longer 'barrel' for the shoulder mount laser and move it forward some to make it look more like the not-quite-turret of the original. Maybe bulk the right arm SRM launcher up some to look more like the torso launchers.

If I could get any version of your Blood Kite in mini form, I would.
>>
So my friends have been talking me into trying Battletech on tabletop, and I looked through the pdf's but there's so many fucking files its not even funny and I'm not going to download everything to find what I need.

Is there just like a basic rule book? The guy who's hyping us into it says we should focus on playing around the clan invasion first most likely, if that even matters.

I tried to find this out myself off the stuff in the OP but I'm so lost.
>>
>>52421512
The Anvil variant in TRO 3063 is called the "Little Awesome"
>>
>>52417021
>>52418242
>>52418496
Are there any Marik assaults besides the Awesome that aren't shit?
>>
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>>52418575
bueno.
>>52420430
>>52421120
These are great dude, are you the same guy that commissioned Metal Gear?
>>
>>52418342
He's making fun of you for your gauss rifle obsession
>>
>>52422236
Battletech Manual Beta is nice and compact, as is the older Master Rules.

Total Warfare has the all units rules, but since it covers everything from infantry to spaceships, it's not very compact.
>>
>>52422236
http://bg.battletech.com/downloads/
quick start rules.
>>
>>52422356
>senpai Sprite-anon noticed me :$
Yep. Who else commission stupid/funny mechs here? Paf-apult and other Plog mechs not made for /btg/tro were also me.

Amazing sprite!
>>
>ITT Steinigger btfo

Warms my purple heart
>>
>>52422288
Battlemaster, Stalker, etc.
>>
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>>52422431
Wouldn't have been made if it wasn't for you, so feelgoodman. Same with Dakkapult sprite. Your legend grows, in my heart at the very least.
>>
>>52422431
How much does Plog charge for a TRO sketch? I've been tempted to get a few done because none of my stuff will be in the /btg/TRO and I have a few designs that I am really attached to.
>>
>>52422236
>Is there just like a basic rule book?
So, there's the quickstart pack, which is free but doesn't cover the Clan Invasion. It'll still let you get your feet wet and figure out the basics.

Catalyst are also (as in, within the next 2-3 months) >fucking finally< releasing a pared-down and updated version of the main rulebook, the BattleMech Manual. The beta is in the OP, and it basically covers everything you need to know to run 'Mechs.

The main rulebook is "Total Warfare", which is errata'd to hell and back and has a bunch of unnecessary shit like air units and ProtoMechs (an incredibly niche product that like six people actually use) plus seventy pages of mid-tier fanfic rammed into it. So it's a little dense and hard to work out at first.
The construction rules are in another book, the Tech Manual, and then there are four more books of optional rules, all well over 2-300 pages. So, uh, it's a bit of an uphill climb to try to get everything at first. Fortunately, most of that shit is the GM's problem, not yours. Just focus on reading the Battlemech Manual or the Quickstart rules and ask us any questions you might have.

For a basic intro to the world, download Technical Readouts 3039 and 3050. They have a lot of incidental background and fill you in on the robots. There are also a bunch of sourcebooks you can read later that will fill you in with more details, but Era Report 3052 is a quick-and-dirty history of the first waves of the Invasion. It's another good place to poke around.

Despite being a prickly bunch, we actually want new
>>
>>52422373
I don't get the meaning of Goose. I thought it was a Top Gun reference or something. It's weird that anyone would make fun of another player for liking good weapons.
>>
>>52422446
He won his game and all that happened ITT was name calling and saltiness over good assault designs...
>>
>>52422523
Full TRO level art is 30 dollars.
>>
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>>52422528
Liking good things?
>>
>>52422288
>Are there any Marik assaults besides the Awesome that aren't shit?
Plenty. Beemers, Stalkers, Crocketts, what they salvage from other people..
>>
>>52422575
That's not too bad. Based Plog.
>>
>>52422523
Around 40$ a piece, it depends on what you ask. Price more than fair for his work, he's also incredibly fast. Contact him via deviantart, he answer in one, two days most.
>>
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If anybody is up for a small megamek aero game, I wanted to test out some of the Marik DA fighters. 6K BV, newtonian movement. Should be enough for about for two lances. Good opportunity to learn some aero if you haven't or to throw down a couple brickfighters and thrash some Regulans if you do.

Just ask for the server in the irc
>>
>>52422288
Juliano
>>
>>52422523
Can you stop passive agreessively whining about not getting into the TRO?
>>
>>52422547
>>52422528
Samefag
>>
>>52422288
BattleMaster, Thug, Stalker, Longbow.

Albatross and Grand Titan aren't shit either. Like any weapon you just need to know how to use it.
>>
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>>52423114
1) No.
2) What would it matter? They're separate replies to separate people.
3) My points >>52422547 still stand.
>>
>>52423098
Can you stop letting posts get to you? People like you are why we get trolled on a regular basis.
>>
>>52423204
And with some weapons the best use is selling it and buying something better. Such as literally anything else.
>>
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>>52419918
I'll buy it.
>>
>>52423098
What makes you think I've posted about it before? I think you're shouting at shadows. If it irritates you, sorry, it was meant as a joke. I'll refrain from doing it in the future. But seriously, this >>52423291. Don't get triggered so easily. What do you care?
>>
>>52421512
Great, now I have to resurrect my designs for a 20t Atlas and a 100t Locust, this'll take a bit...
>>
>>52423557
>20t Atlas
Oh I gotta see this.
>>
>>52422524
>shit-tier fanfic
FTFY
>>
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What's the Blakist mech/variant in this pic?

And are tactical robes effective for infantry?
>>
See you next time, cowboys.
>>
What's a good mech in the Introductory Box set to pair up with the Grasshopper?
>>
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>>52423575
Behold, the horror! Think of it as the UrbanMech's smaller, sillier cousin.
>>
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>>52424015
Meanwhile, at the other end of the BizzaroMech scale... Unlike the Atlas, this might actually be useful.
>>
>>52423946
Any of the 5/8/5s or the 4/6/4s really. It does alright at long range so it doesn't really need to be shored up that way, and it's an amazing brawler so it's not weak that way either. And hell, even fast-movers pair well with it because they can backstab whatever it ties up in a brawl. It's really one of the more solid rides in the box. I'd only avoid using it with the JagerMech, really.

>>52424015
It's fucking adorable. I was curious how you were going to represent the AC/20; I had this odd image of a 20t 'Mech with an AC/2.
>>
>>52421298
Seems pretty clear, to me, that you can only link Nova to Nova. 2nd sentence of the rules for the Nova CEWS.
>>
>>52413804
I've seen that plane
Hey Doc https://docschottslab.wordpress.com/2017/03/09/model-review-1288-6mm-eastern-express-antonov-an-71-madcap-awacs/#more-1958
>>
>>52424064
I was considering the AC2, but the weight didn't work out.
>>
File: Locust II LCT-2V1.png (54KB, 645x868px) Image search: [Google]
Locust II LCT-2V1.png
54KB, 645x868px
>>52424038
Yours is better, but I felt like doing my take. GOTTA GO FAST 100T EDITION.

>>52424108
Aww. Yeah 7 tons of weapons is already hard to cram into a 20t chassis.
>>
File: 1472925439617.jpg (67KB, 478x800px) Image search: [Google]
1472925439617.jpg
67KB, 478x800px
>>52424038
>not giving it a Blazer
Come on anon..

>>52424095
Ayup. It's not that hard to find me if you do a RiS. And hi.
>>
>>52424064
Based on our BV limit for the game my options are the Assassin, Panther and Spider. Which might you recommend?
>>
>>52424095
>madcap
Okay this doesn't mean what I think it means, does it?
>>
File: Hunchback IIC 4.png (26KB, 84x72px) Image search: [Google]
Hunchback IIC 4.png
26KB, 84x72px
Such a shitty robutt
>>
>>52424196
Personally, I'd go with the Spider or Panther. The Panther is going to last, and it matches movement profiles. The Spider is the best backstabber of the lot. The Assassin is only if you're looking to score style points. It's almost as good at backstabbing as the Spider, but it's fragile with all that ammo. Still, 2 LRM5s while you close, then the SRM2 to exploit holes isn't the worst you could do, especially on a 7/11/7 chassis. What's your playstyle like?
>>
File: Hunchback IIC 2.png (26KB, 84x72px) Image search: [Google]
Hunchback IIC 2.png
26KB, 84x72px
>>52424229
I guess it's cool that it is fluffed as a ubiquitous "Prove you can die for your Clan" mech, but much wow, such shit.
>>
>>52424175
Well, you managed to get the speed right. I was tempted to put MASC in mine, but that would've interfered with the dual 20s. Just had to have those.
>>
File: Hunchback IIC 3.png (26KB, 84x72px) Image search: [Google]
Hunchback IIC 3.png
26KB, 84x72px
>>52424255
A Malak D maybe?

>>52424255
the ATM one while shit, is less bad then the rest.
>>
>>52424251
I'm fairly new so I wouldn't quite say I have a playstyle. My friend and I have been testing out mechs in one against one fights, and we're going to be trying a BV fight with two mechs against two. I tried the Grasshopper once before and liked it so I know I'm going to use it again. We agreed on a BV limit of about 2250 so it kinda left me with those as options. I've seen the Spider in action so I know it is really good at backstabbing.
>>
File: Hunchback IIC.png (26KB, 84x72px) Image search: [Google]
Hunchback IIC.png
26KB, 84x72px
whoops
>>52423841
Malak D maybe

>>52424294
king shit itself.
>>
>>52424300
Alright, well if you're familiar with the Spider and the Grasshopper, you'll probably do a bit better since you know what they are capable of. Familiarity can contribute to victory quite a bit.

>>52424270
Yeah I almost went RAC/2s to even further emulate the machine guns and do some better range-matching with the ERPPC, but eh, UACs are funnier because they're garbage. The idea of a 100t 'Mech moving at 10 hexes though... yikes.
>>
>>52424187
It's actually because I follow your blog, love your 1/400 Gundams>>52424229
>>
>>52424341
That was my first thought. I'm looking at the record sheets of the Panther and Assassin to compare and armor and consider what advantages they might offer. It's interesting. I love SRMs after using them before so I'm tempted to keep one. Got two criticals in a row with a Commando and destroyed my opponent's gyro once.
>>
>>52424404
Ignore the reply, messed up.
>>
>>52424411
Well you could do worse than the Panther then. Just be careful and don't get outmaneuvered. Let the Grasshopper get ahead of the Panther so it can hang back and spam PPC fire. 4 jump doesn't seem like much but it can prevent you from being trapped if you use it wisely.
>>
>>52424469
>>52424411
Oh also, fire the Grasshopper's LRM5 every turn you can. Even if you need 12s to hit. You want to use up that ammo so you don't have that powder keg waiting to go off.
>>
>>52424469
>>52424483
I think that's what I'll go with then. Thanks for the advice.
>>
>>52424578
Sure thing. Good luck in your game, anon.
>>
>>52424483
Or alternately, if the enemy isn't using jumping mechs, load it with Thunder LRMs and mine the crap out of his neighborhood. Either his legs get nickle-and-dimed off, or his movement gets messed up having to dodge the mines.
>>
File: IMG_20160906_111803_588.jpg (229KB, 1674x642px) Image search: [Google]
IMG_20160906_111803_588.jpg
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>>52424214
It's the NATO reporting name for the AN-71 experimental AWACS. Never really got off the ground (if you'll forgive the pun) - the program got cut during the economic collapse in 1988. The reporting names follow a schema where each class of craft/tank/whatever gets a name with the same starting letter. AWACS and command birds got "M". So it's no relation.

>>52424411
Yeah. The Panther is generally a better choice. It's hard to really keep up with an ASN and it's got a really anemic combat load for its weight.

>>52424404
Awesome, I'll have to post more stuff at some point. Been neglecting the blog for a while, and on a Frostgrave kick of late. Just got in a Magella and a Type 81 for casting.
Plus I still have this terrible idea to play around with..
>>
>>52424305
You call it king shit. But wait until you get a head cap on a Daishi from a successful alpha strike. Then see who's taking the king sized shit.
>>
>>52419983
I would like to make a suggestion. If you can, add the name of the mech under them when you add them to the wall so new people can sarna the mechs name and appreaciate your art even better, when they have offical baseline to compare them to.
>>
New thread.
>>52426290
Thread posts: 341
Thread images: 96


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