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Warhammer 40,000 General /40kg/

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Thread replies: 534
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Terminators terminating terminators.

>>52220663
prev

>Actual Daily Dunkan because he deserves it:
https://www.youtube.com/watch?v=iXnxbAxKs2g [Embed] [Embed [Embed] [Embed] [Embed] [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
First for Skaven eat gold in front of captured dwarven prisoners to piss them off.
>>
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>>52223114
You are fucking scum, kys.
>>
BANSHEE ASS
>>
>>52223114
Where's the fucking Duncan?
>>
>>52223114
Oh look, another OP is an autistic faggot edition.
>>
>>52223141
>>52223158
>>52223207
When you learn to make your own threads you will be free from me, phone posters, but until then I must punish you.
>>
>>52223229
I've made plenty of threads, but autists always make new ones with shit memes the moment they get the chance so I gave up.
>>
>>52223229
I'm in the same boat as >>52223247
I killed Duncan and gave reasons why, in fact I even added an unabusable link to the pasta to root out this shitmeme. Faggots like you have to excuse.
>>
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Here's an image for the next thread
>>
Why are you getting so upset? You went from zero to shitposting in five posts.
>>
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Are the Night Lords the 40k equivalent of ISIS?
>>
>>52223364
No, that'd be GSC
>>
>>52223364
I'm pretty sure ISIS isn't gay.
>>
>tfw people remember the 3.5 Chaos codex as being OP as fuck and nothing else
>they can't even specifically remember what was so nasty
>people complain about daemon princes with 200pts of wargear even though that was illegal
>>
Are power mauls good?
Even vs a space marine army?

>>52223409
Double lash?
>>
BLESS SLAANESH
>>
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>>52223400

They are gay? Wtf i hate the night lords now
>>
>>52223417
Lash of torment was 4th ed though, wasn't it?
>>
>>52223427
I'm pretty sure he's just got them mixed up with the Dark Angels.
>>
Let's talk about Space Wolves.

Why do you guys hate them so much?
>>
>>52223428
Third. Along with Basilisk and Oblitarator spam.
>>
>>52223417
Power mauls are pretty decent.

They'll do well against anything worse than a 3+ save, which is quite a lot of armies, and even then they'll do well.

If you do run into marines/meq, keep your maul guys away from their dedicated melee guys with ap3, etc. and you'll be golden.
>>
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>>52223446
Also, fucking mary sues
>>
>>52223446
They were ok when they were vikings with wolf theme, now it is just wolfwolfwolfwolf frostwolf.
>>
>>52223446
In 5th edition they were Marines+1 and garnered a lot of autistic hate from Marinefags.

Also >>52223477

Russ and 30k Wolves are legit though.
>>
>>52223446
I can't speak for everyone else but
>Vikings
>Wolves
They're the epitome of autism
>>
>>52223492
Vikings are massively overrated; I'm surprised there's no space samurai too oh wait that's tau
>>
>>52223503
Aren't those the Eldar? Tau are anime protagonist and mechas.
>>
>>52223503
Mercifully GW have kept Japan out of Imperial themes. Look to the Tau and Eldar for that.

>Farsight and The Eight
>not literally space samurai
>>
>>52223503
Some fa/tg/uy should make rules for Space Wolves V Black Templars V Tau and call it For Honor
>Autistic screech
>>
>>52223503
>I'm surprised there's no space samurai
http://warhammer40k.wikia.com/wiki/Emperor%27s_Shadows
>>
>>52223364
I would say the Alfa Legion if they are even something
>>
>>52223531
>not Fantasy Chaos Warriors vs Melee Tau vs Imperial Knights

>implying this would not be a more accurate parallel
>>
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>>52223540
Alpha Legion is more like an intelligence agency that's gone rogue and splintered.
>>
>>52223537
Oh fuck I didn't know these guys were considered canon.
>>
>>52223364
I doubt there are any space marines that'd be like ISIS, because generally marines don't blow themselves up in a wasted effort to make a point.

This guy >>52223382 has it right, Jeanstealer Cults are all about that mass suicide and being deluded idiots.
>>
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Since thread's temporarily dead, how's this looking?

Lias Issodon (175p) is Warlord and gains Master of Ambush. Gonna stick him with Cents and Celestine with MURDERWINGS then infiltrate everything.

Too few models? Not enough anti-armour? Rhinos a waste of points? Bad idea altogether? If I remove Rhinos I'd have 130 pts to spare. Maybe throw in something else? A Dread with two TL Autocannons?
>>
>>52223666
Aren't Chaos marine the most deluded of all factions? Thinking they are something more beside the cumbuckets of the Chaos gods
>>
>it's another nidsfags vs chaosfags episode
>>
>>52223691
Nah most Chaos marines are all about personal riches and power.

And let's be real, if a God of questionable principles told you he could make your dick 5 feet long and 10 inches thick if only you'd sacrifice some of those annoying toddlers, what would you do :^)
>>
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>>52223691
>(you)
there it is, savor it, enjoy it.
>>
>>52223691
Do you really think Satan is going to admit that? He probably plays CSM.

He's right though. They're deluded zealots but they are mostly selfish and unwilling to sacrifice themselves. Chaos cultists maybe, but not CSM.
>>
>>52223570

For a second I thought he meant alfabuse and it's fanfic chapter.

You know, it's a pity that that board is, for all intents and purposes, a dead place. I had quite a few laughs there. It's depressing.
>>
>>52223356

>non-retarded Taurox.jpg
>>
>>52223356
Having BORDER PATROL painted on the side is the most dumb thing ever.

They should have written FREE CANDY and just sit there as their targets run towards them
>>
>>52223718
That's assuming all legions are the same, which they're not.

That's also assuming all the legions only care about glory and power, which they don't.

Don't spout untrue bullshit when you haven't bother to read the lore.

Just look at Thousand Sons for example; their primarch fucked up really bad, and so as a last resort to try to save his legion after he fucked up again, he made another deal with Tzeentch.

Each legion fell (some are even non-chaotic, Alpha Legion never went into the Eye) because of their own inadequacies, not necessarily hubris.

The only legion that fell because of personal glory was the Sons of Horus.
>>
>>52223455

No, Lash was 4th edition. Siren was 3rd.
I remember because despite gutting 90% of the options and 100% of the fun, it still managed to be ball-bustingly overpowered and the crowning failure of Gav as a rules writer.
>>
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>rewatch TTS
>alfa's shitty fanfic inserts
>>
>>52223781
>implying this is about why the legions fell
Nice goalposts. Let me preface what I'm about to say with how this is talking about 40k, not 30k or any of that bullshit.

Generic Chaos Marines (yes, that includes renegades just as much as traitors) are selfish shits who are usually in it for personal goals and the acquisition of greater power. GENERALLY SPEAKING, the only truly devoted/batshit fanatical Chaos Marines are Word Bearers, and the fact you didn't even mention them when religious devotion is the subject matter shows your lore knowledge is lacking.
>>
>>52223800
>TTS
>good
The 1d4memes should have been your first clue.
>>
>>52223810
I actually like it
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>>52223781

> Alpha Legion are not Chaos

Reminder that Legions are both very big and very old. Expecting 100,000 people to hold the same ideas for 10,000 years is silly.
>>
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Is it technically legal to use this as my Kairos Fateweaver?

Would it be too telling that I'd have a recast if the Aetaos LoC had two heads like Fateweaver? I think it'd be a good idea to buy two of the same cast regardless in case the wings on one are good but not on the other.
>>
so there's a new edition coming this summer right?

Any idea what changes to expect? besides plastic sisters
>>
>>52223114
Prisoner obviously. How else am I to start the violent gang rape group? First i'd offer my own hole as a release for the lads then after a few weeks warm them up to the idea of taking turns. Eventually the guards are going to get jealous of our hole stretching sessions and willingly submit to our group. One by one they will be corrupted and have their holes violated until everyone has joined.

There will be no division, no hate, no pain.
Only the holes and filling them will matter.

And they shall be led by me, The Great Gape Anon the First.
I shall lead their minds into the light of pleasure and their shafts into holes of dark.
>>
>>52223828

>look mom, I did it again!
>>
>>52223828
wrong thread, please ignore.
>>
>>52223803
>Doesn't mention one thing
>"You must not know about it"

>>52223814
The Alpha Legion was split roughly in two during the heresy; half were loyal, the other were traitor but hated chaos.

The Alpha Legion was the most splintered of all the legions after the heresy because they were never that well unified.

Yes, groups of Alpha Legion have fallen to Chaos, but they don't represent the legion as a whole, in fact no Alpha Legion splinters do whatsoever.
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>>52223439
Fuck off
>>
>>52223670

You can't ally with your own faction.
I don't understand why the rhinos have 2 stormbolters.
Your Sternguard should have special weapons to deal with vehicles.
Celestine and Grav Centurions are not sufficient enough AT.
>>
Are there any good space marine colour schemes where the main colour is a sort of bone shade?

And yes I know Deathwing, I mean for a chapter not a specialist scheme for first company.
>>
>>52223455
>>52223428
>>52223794
Late 4th. You can tell, because it was the one with the stripped back daemons.
>>
>>52223837
Go back to wherever you came from guy
AoS general, /tg/ from another chan, /pol/, wherever
I'm amazed people didn't see this was gaybait when it was posted a day or so ago.
>>
Worth building a SM army now should I just wait for 8th Ed? HQ's and troops would always be useful, right? They can't break something that badly.. Can they?

>>52223868
Raptors as CAD, Raven Guard as allies.

But alright, I'll get rid of the rhinos and get some more AT. What do you think is sufficient for the Sternguards? Just throw in two heavy bolters each or should they get a Missile Launcher?
>>
>>52223872
Angels of Absolution.
>>
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Are there any armies that would benefit greatly from having guaranteed night fighting? A Murder Talon is only 380 points minimum so I was wondering if there are any armies that would benefit from them.
>>
>>52223868
>>52223929
Forgot to mention, as Raptors, all Bolters gain Rending when stationary. Do Sterns still need anti-vehicle?
>>
>>52223929
>Worth building a SM army now should I just wait for 8th Ed?
i'd start with the basics, especially now that they have such sweet transport+troop deals

if you want dark angels, get the current starter and sell the chaos stuff once its no longer available. wont get cheaper marines
>>
>Chaos players think they should get Tartaros even though it doesn't look Chaosy at all
>>
>>52223850
>fails to mention the religious fanatic legion when a direct comparison to a militant cult of religious fanaticism is made
>I-I just didn't mention it, n-n-not like it m-matters!

Fuck off. At least be graceful when you are reminded of something you missed. If any Chaos legion operates like ISIS, it's Word Bearers, but even that is something of a stretch compared to GSC, who are literally space terrorists.

>Muh Alpha Legion
AL don't blow themselves up, they co-ordinate rebellions and manipulate governments from the shadows, and that goes for both sides of the split of the legion. They don't go into battle safe in the belief that if they martyr themselves they become DPs or live in a Daemonette paradise, do they?

I need to go to work, so I'll have to drop it here. Do some research before you make a comparison next time.
>>
>>52223970
>even though it doesn't look Chaosy at all

what did this idiot mean by this
>>
>>52223957
tau as they ignore it for cheap
DE as they don't care about it
>>
>>52223991
he probably things csm should have a uniform and orderly appearance

he thinks wrong
>>
>>52223364
night lords don't try to hold onto real estate
I'd say they're just plain ol space pirates
>>
>>52223986
You're either a shit troll or autistic; I mentioned a few legions as examples, and I never acted like the word bearers didn't exist.

I didn't feel the need to go through every single legion and list why they fell, and how they act now, my point was that they're all different.
>>
>>52223991
That the armour doesn't look like it is in service of Chaos Space Marines.
>>
>>52223962
Rending bolters are not that reliable at taking out vehicles.
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>>52223439

What did he mean by this? What is gay about the Dark Angels?
>>
>>52224042
Ah got it, ty
>>
>>52224032
What if they stole it? I mean if the point that people make is "they're shit at maintenance" then how do they have fuck-old autocannons that were phased out thousands of years ago but they've got brand spankin new suits of terminator armor?
>>
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Wot Ork Klan iz da best?

pls help i cant decide between Blood Axes, or Bad Moons
>>
>>52224061
>What if they stole it?

Still doesn't look to be in the service of Chaos Space Marines.
No Chaos marks, no warping, no horns or tusks or trophy racks, no crests or eyes.
>>
What's the difference between the Renegade lists in IA 13 and 5?
>>
>>52224050
>What is gay about the Dark Angels?

Look up Lionel Johnson.
>>
>>52224050
The Rock, is a gay bar
Men shooting hot loads at other men
I don't know why would anyone think DA are gay
>>
>>52224090
>"This multi-part plastic kit contains the parts necessary to assemble 5 Tartaros Terminators, ready to be added to any Space Marines or Chaos Space Marines collection."

>"ready to be added to any Space Marines or Chaos Space Marines collection"

>"Chaos Space Martines"

???
>>
>>52224069

From what I learned playing eternal crusade, probably blood axes.
>>
>>52224069
I like goffs too.
>>
>>52224090
Alpha Legion, Iron Warriors or Night Lords could feasibly have warbands that field uncorrupted armour
>>
>>52223417
Maul wins vs sword against everything, but 3+ MEQ.

MC? Maul
4+ or worse? Maul
Vehicles? Maul
2+? Maul
>>
>>52224116
You can add them to your collection, doesn't mean they fit.

>>52224132
Nah, look at any canon image of AL, IW or NL. They're all spiked up.
>>
>>52223409
Iron warrior basilisk spam
>>
>>52224136
With how much re-roll of the re-roll 2+ invulnerable feel no pain of a +3 on 2d6. I rather make sure I can hit and wound than try to ignore the armour.
>>
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When will they make the sisters great again? Theyre literally worse than orks right now
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What are some changes you'd like to see in 8th edition?

I have no idea how balanced these would be but I like the idea of some more fluffy rules. For example:

Shotguns should fire at full ballistic skill in overwatch.

Chainswords shouldn't be lumped into CCW and should actually have some rules and a points cost. AP6, maybe or shred.
>Sarg with the chainsword has as much punchy power as the dude pistol whipping besides him

Vehicles with hull mounted flamers should be able to use them in overwatch when being charged from that facing.
>What's the fucking point of having a flamer on your tank when the bumblefuck at the trigger is too slow to 'Bring the weapon to bare' on a goddamn flamer?
>>
>>52224180

More units.
Small book is not the same as weak book. They're playable, just dull and monolist.

> Frateris Miltiia hordes
> Witch Hounds
> Thrones of Judgement as an actual unit
> Cavalier bikers
> Initiate Choir
> Book burning Destroyer unit
> Holy crusaders
> All the weird micro Orders like Hospitaller
> Living Saint as a DIY LoW
>>
>>52224192
CORSAIR ELDARS
>>
>>52224192
I'd reduce the costs of power weapons and pistols across the board. 5 pt power weapons and 5-10 point plasma/inferno pistols mean they might actually be worth taking on fucklechuck sergeants.

Also, vet sarge upgrade should only be 2 points instead of 10.
>>
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>>52224192
Sweeping advance should ONLY be allowed on a very few select units, typically those which are melee only. This will nerf a lot of units which are meant to be shooting, and buff melee units.

Also, it should be based on a total percentage of wounds in a unit.

This way a player doesn't lose two models out of fifty in a melee, just for the entire unit to die. This will also stop players from just putting wounds on a few random troops (with multiple wounds a character) to avoid the model loss.
>>
>>52224180
>Implying shitsters were ever great
>>
>>52224192

I'd shuffle the turn sequence around to avoid moving a model 3 times every turn. Imagine playing a Green Tide where every model has to Move, Run and Charge. Minimize this by putting Run and Charge into the Movement phase.
Alternating activations could have a massive impact on the game.
> Player A Move
> Player B Move
> Player A Shoots
> Player B Shoots
> Player A Fights
> Player B Fights
> Roll for Initiative
>>
>>52224180
>Worst than Orks

Confirmed for never actually playing SoB
>>
>>52224257
Someone had an interesting idea to play it like Bolt Action (I think that's the game?) where there is a dice for each unit that is drawn randomly from a bad, which decides who goes when.

Or I think allowing both players to go simultaneously, one action at a time would be fine.
>>
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>>52224101
>>52224107
>Men shooting hot loads at other men
Implying other chapters don't use flamers, plasma, melta
Implying another chapter is not even more gay (hint nipple armor) and uses more of above named guns
Implying First Legion/successor players care
Sorry i don't hear your bitching above the sound of heretics dying from my Fuck huge hammer.
>>
>>52224277
Bag, not bad.
>>
>>52224283
Was referring to the love of plasma weapons DA have.

Also their Primarch name, bitch please
>>
>>52224257
X-wing style initiative determine who moves when and who attacks when.
High initiative models move last but shoot/attack first.

Additional idea: Models who shot in their previous shooting phase can't fire overwatch. Suddenly Melee is more viable.
Also charging is a flat 6" again OR 6+d6.
>>
>>52224305
>Also their Primarch name, bitch please
Implying a 20+ years old joke is still fun
And what's the matter with gay joke anyway ?
I sexually identify as an attack helicopter, problem ?
>>
>>52224320
Well I identify as a SAM-site so I naturally hate your oversized fans ass.
>>
>>52224320
Well I guess you are a 20+ years joke too.

Marines are a closet gay joke.
>>
>>52224069
Freebootaz
>>
>>52224313
Overwatch should be full BS if that's the case.

Would make it like Space Hulk overwatch.
>>
>>52224221
Wargear cost should scale with BS, S and attack characteristic:
25 point for a power fist for a SM captain is fine;
25 for a SM sergeant is not;
25 for a guard sergeant is ridiculous.
>>
>>52224313

I'd personally avoid the Init thing, because seriously fuck keeping track of that in an Apoc game with embedded Characters everywhere. Also Eldar do not need another buff.
Simple D6 roll. Particularly brilliant characters can have a +1 roll, and maybe something like 'Controlling more Objectives gives +1'.

I was thinking that if you are charged in Movement phase, you'll also fire Overwatch then. And thus have already shot that turn so no full-BS shooting phase for you.

Move is 6" standard. Run is 10". Charge is 6+2D6".
>>
>>52224320
>Implying a 20+ years old joke is still fun

Fun or not it's still the joke lalaman.
>>
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>>52223156
Sweet, sweet Banshees.
>>
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>>52224439
Flat/no ass, Lord Commander does not approve this.
>>
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>>52224128
ZOG OF YA GROT, EVIL SUNZ RISIN'!
>>
>>52223818
anyone
>>
>>52224257
>he just described how AoS is played
>It's actually a great system
Random turn orders and alternating sequences is what needs to happen in 40k.
>>
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>>52224468
Do you have any idea how hard it is to fit into skintight armour, mon-keigh?
>>
>>52224493
I really dislike when they photoshop up cosplays.
>>
>>52224512
Most photography tends to be touched up.
>>
>>52224525
And it sucks.
>>
>>52224069
Depends what you prefer, sneaky, smart orks who are about being treacherous and camo... go blood axes

Want the fattest orks who have the shiniest gear and most bitz, bad moonz
>>
>>52224541
The photography would be pretty poor without it.

Most cosplays like this look decent, but the edits are what make them pop.
>>
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>>52224493
You withered as necron wench, why can't you take lessons from Yvraine or that 3ed curvy banshee? Guilliman wasn't resurrected for that.
>>
>>52224546
Git gud at taking photos.
>>
>>52224192
I'd overhaul overwatch. Now you can elect to overwatch at full or maybe -1 bs. But doing so forfeits your unit's shooting phase for one turn. If they're locked in combat for the first turn and win combat the second, then they still have to skip a shooting phase before they can fire. This represents the unit unloading all their ammo into the charging enemy in a panicked attempt to stop them, and needing to reload afterwards. In-game, this means that even if a single berserker charges an enemy, he can still effect the outcome of battle by stoping a unit from shooting.

Then I'd drop the assault transport rule in favor of everyone being allowed to assault out of transports.

Finally, assaults are now 4+d6 inches. Statistically the same average charge range of 7" but with far less variance. Rules that let you reroll charges now let you reroll & take highest.
>>
>>52224587
Touching up an image is no different from doing highlights on your miniatures. It makes a good picture look even better.
>>
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Even Machine Spirit adores Bobby.
>>
So I haven't played until 6E. I'd like to get back into it, at least through VASSAL if that's still a thing. How far is the 8E release? Should I just hold off on learning 7E instead of having to learn one and then the other all over again? What factions would qualify as terrible nowadays?
>>
Would adding movement stats be a good idea?

It seems strange to have Eldar running as fast as Guardsmen.

Maybe only for KT/combat patrol?
>>
>>52224141
>canon

You can model your IW in mk3 if you want, what's to say the most mechanically adept traitor legion couldn't maintain those suits?
>>
>>52224659
>Work helmet
Well, I guess it's technically not wrong.
>>
>>52224667

Eldar have battle focus.
>>
>>52224373
This. It'd give me a reason to kit aspiring champions out with something other than when the unit is kitted out for melee.
>>
>>52224692
I'd rather have them get better movement than run and shoot.

It's better to have someone be better within the rules rather than allowing them to break the rules.
>>
>>52224192
Bikes lose jink, jump packs gain jink.
>>
>>52224639
That would be pain; Tau would never win or even survive an assault so they could always elect to overwatch at full BS with little to no repercussion.

We need less overwatch, not more.
>>
>>52224729
Or se could remove the Tau is not like the matter.

There might be more Comissars than Tau.
>>
>>52224729
Okay, I've been out of the loop for way too long, because I still have no idea what this 'overwatch' thing is.
>>
>>52224729
Only specific weapons can overwatch?

These would be "defensive weapons"
>>
>>52224662
Nobody really knows if 8th is coming. It was supposed to be coming last year too, everyone was sure, but it didn't.
7th really isn't that hard to learn. it's hard to memorize, but within a few games you'll mostly know the rules that affect your faction, you'll only be referring to the rulebook occasionally. Don't wait for something that you don't know is happening.
Orks are widely considered horrible, but you wouldn't lose every game. Nids are also considered bad but there are a few builds that work well for them.
>>
>>52224377
move 4"
run 8"
charge 4+1D6"
>>
>>52224761
When you assault a non-vehicle unit, that unit may shoot at you with a BS of 1. Tau override this by shooting markerlights first and shoot you at full balistic skill anyway.
>>
>>52224777
Everyone get infinity movement stats?
>>
>>52224639
More crazy rule changes:

Vehicle weapons are now divided into primary and secondary. Primaries like a battle cannon cannot overwatch. Secondaries such as hull heavy bolsters and Flamers can fire overwatch, but follow the out of ammo rule mentioned before. If a vehicle uses its secondaries for overwatch, then only the primary weapon may fire next turn.

Units that deep strike can now charge

If you haven't figured it out yet, I'm trying to give shooting units a chance against turn 1 charging while also giving more melds units the ability to charge turn one AND making depleted melds units still be useful against shoots troops.

Merge psychic and shooting phases. They serve no purpose being separate.

Monstrous creatures use AV values and roll on the damage table. The table results are now:
Shaken
Stunned
Weapon/Arm destroyed
Mobility kill-leg or track removed by shot
Critical hit
>killshot
>>
>>52224543
See that's the problem. I like both ideas. On one hand i could mimic military tactics with blood axes or i could do some blinged up orks with bad moons.
>>
>>52224789
2nd edition movement stats.
>>
Is there any reason for IG to use pptimaris sykers outside Mont'ka Psykana division anymore?
IA Astropaths seem much more viable now that they can be gotten 25pts cheaper than primaris psykers.
>>
>>52224729
The idea is that tau currently use marker lights to turn overwatch into a free shooting. Now they don't get that. You shoot now or later but not both
>>
>>52224801
Why not both? Some Bad Moons go on a WAAAGH!!!, some Blood Axes found out about it and with nothing better to do, they joined in.
>>
>>52224192
Dynamic points cost.

All the codexes come out with their units and rules. Then a GW app or website keeps the points cost for these units and upgrades up to date. If one unit sells bad lower the points cost. If one unit or upgrade becomes overpowered, raise the points cost.
>>
>>52224775
Thanks for the reply. I mostly enjoy CSM (specifically, BL) and Tyranids. SM (Dark Angels, Ultramarines, Lamenters) and SoB are nice as well. I'll try to get back into it.
>>
>>52224795
You can charge turn one agter deepstriking but doing so is always a disordered charge.
>>
Hey /tg/. I've been wanting to start up a Space Marine army for a while and thought I might as well pick up Guilliman. I also own the start collecting box. Would Rhinos or Drop Pods be better to suit the transportation needs of my troops?
>>
>>52224851
Fair enough. You did just recover from falling out of the goddamn sky.
>>
>>52224795
Either get rid of the vehicle damage table, or hull points. One of the two needs to go away.

Also tank shock should be: when a vehicle tank shocks,each model that would be hit preforms an initiative test, if the test is failed, the model is removed as a casualty. If the test is successful, the model moves aside. If a model cannot be moved aside without violating it's normal movement rules, it is removed as a casualty regardless of weather it passed it's initiative test. A vehicle must move flat out to tank shock.
>>
>>52224873
Also would like some general army building advice keeping in mind that I want to use Guilliman.
>>
>HUGE NEWS DIS WEEK GAIS
>LOOK OUT FOR THEM THEY'LL BLOW YOUR MINDS
>only 40k stuff was confirmation of the Necromunda remake that everyone was anticipating already anyway

Thanks, GW.
>>
>>52224818
This would make listbuilding a pain in the ass. I just want to go to my lgs with my already-completed list and play. I don't feel like fiddling with BattleScribe for 30 minutes just because they suddenly made plasma pistols 10 points and meltaguns 15!
>>
>>52224816
That or just mix 'em up as a group in a Freebootas Warband. We can still do that right?
>>
>>52224818
>digital rulebook

We can dream anon.
>>
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>>52224069
guess
>>
>>52224890
As an IG player I like that. Keep the vehicle damage table, or just do hull points. But as long as monstrous creatures and vehicles are treated more equally I'm
happy
>>
>>52224900
Probably restrict it to a 3 or 6 month cycle. 4 times a year gw could update the game for balance.
>>
>>52224914
They're Orks, they do whatever they want! They're fired up!

>>52224917
AoS does it, kinda.
>>
Is having two allies WAAC?
>>
>>52224951
Depends, are you winning?
>>
>>52224951
Depends on the reason.

Tau + eldar + sm so you can use riptides and pull warp shenanigans?

Pretty gay.

Cultmech+skitarii +iron hands w/ no war convocation?

Fluffy, so excusable.
>>
>>52224956
kek

>>52224979
Thinking Raven Guard + Raptors + Astra Militarum. Pretty fluffy, patches holes etc.
>>
>>52224816
I think i'll do Blood Axes. I just need to learn how to do camoflage. Kommandos and Stormboyz and Tank Bustas are cool.
>>
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Who Ian the worst HQ in the game and why is it belial?

Seriously why is this guy so fucking over priced and really crappy. 190 points for a captain with precision shot and a teleport homer.
>>
>>52224997
>how to do camoflage
Paint them purple. Ever seen a purple Ork? No? That's why.
>>
>>52224439
>tfw too ugly to play Eldar
>>
>>52224997
Have fun with that. Just remember to buy some purple paint. After all, according to the Orks, purple you invisible.
>Youz nevah seen a purple Ork, 'ave ya?
>>
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>>52224659
Lol.
>>
>>52223818
no, it's too big.

>>52225001
skulltaker and changeling are also bad
>>
>>52225001

> That fucking leg pose

Genuinely triggers every fucking time.
>>
>>52224979
War convocation is fluffy tho.

I probably wouldn't even bring all of the weapon upgrades I possibly could, due to autism.
>>
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>>52225009
>>52225024
Ha, that's a good 'un, boss. Yeah, I'm definitely going with Blood Axes.

Maybe some sort of purple camoflage on trukks or something?

Also what's more fluffier, shoota boys with big shoota or rokkit launcha, or slugga boyz with rokkit launcha? Trukk or no trukk?

Pic related makes me really like Blood Axes.
>>
>>52225092
>>52225084
I just don't get why he is so crappy, like tops he is worth 120 points but 190, he is still just a terminator captain.
>>
>>52224094
Anyone?
>>
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>>52224997

Do flesh coloured orks to mindfuck your opponents.
>>
>>52225092
>Call Asmodai for my penance, I think I peed my powerpants again
>>
>>52225106
You are correct in that it's fluffy, but it's also fucking cancer.
>>
>>52225142
>an army of nightmarish burn victims.
>>
>>52225106
Cohort Mechanicus and Conclave Aqcuisitorius are just as fluffy and not nearly as bullshit.
>>
>>52224094

IA:5 is the newer one and trumps the one printed in IA:13.

It has a few rules and points costs tweaked. Notable changes:
> Different upgrades for your Demagogue, allowing different army builds
> Spawn and Psykers are now standard units rather than locked to specific builds
> Purge and Host detachments
> Cannot have Slaanesh or Tzeentch any more

If you are playing Undivided, Nurgle or Khorne, I'd say IA:5 because it's basically the next Codex for them.
For Tzeentch or Slaanesh, asking to be squatted is kinda shitty so discuss with your opponent?
>>
>>52225142
H-hideous!

>>52225107
I mean, if you wanna go fluffy you might as well bring some Trukks for your boys, and while a slugga enjoys a good shooting like everyone else, he's probably more busy getting into choppy range. Rokkit launchas I'd stick on shoota boys.
>>
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I think I know how to fix Orks lads

Besides the obvious small tweaks, like initiative, strength (maybe) or a FnP, I propose they have unit rules based on how many models are in a unit, ala Cult Mechanicus canticles. The more models in a unit, the more meme magic, the stronger their abilities become. Kommanods getting stealth, Boyz getting fearless and/or a stat boost, tankbustas losing tank hunter if the unit is too small, etc. It would be fluffy, fun for Ork players, and it would encourage people to buy more models, making (((investors))) happy.
>>
>>52225185
Give commandos stealth for 10 points if you give them purple camo.
>>
>>52225202
shrouded i mean
>>
Do people still use Daemon Princes? I feel like the only time you're going to see them is twin Nurgle princes flying around shooting psychic powers.
>>
>>52224892
I hate ultra marines but I'll help you anyways. You'll need both rhinos and drop pods, they serve different purposes. You'll likely be taking rhinos or razorbacks every game and only using drop pods when you tailor the army for them. Units you want to put in pods are shooting units, rhinos can carry anything but are best with shooting units as well. Never put melee units in a pod as they will not get to charge the turn they arrive and will almost always die.

Build your army up by following the codex, have a good foundation of troops, elites, and heavy support. Ultramarines have good abilities for shooting that can give you a lot of momentum if used properly.
>>
>>52225152
>>52225172
Oh I get it, you bio Bois are just mad all your wimmins want the big tin cock
>>
>>52225202

>10ppm, +2S when mob rule takes effect
>"They're all stealthier up!"
>>
>>52225225
That or a tetrad/magnus' flying circus
>>
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>>52225185
>The more models in a unit, the more meme magic, the stronger their abilities become.
Zoggin' brilliant mate!
Seriously, if anyone knows the twitter handles of GW employees, someone should pass this idea along to them. Couldn't hurt I guess.
>>
>>52225107
For trucks and other flat panels consider signs saying "not a trukk", "not an ork", "definitely friends" and so on. Paper masks are also a popular choice.
>>
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>>52225236
>implying some tinhead can ever keep up with the nobility of the Imperium
>>
>>52225236
Yeah, no.
I have admech/skitarii/ih/Knights, but I think war convocation is stupid as fuck. It's a shitty crutch for an army that can't hold it's own without formations.
>>
>>52225269
Reminds me of that one noble in Souldrinks who made herself look like a little girl.
>>
>>52225236
>implying I don't own an army of fucking machines myself

There's no need to rely on abusing a singular tactic when the entire scope of the Omnissiah's greatness is available to all his servants, you foolish Servitor.
>>
>>52224811
Astropaths are limited to Telepathy.
PPs get PM2
Inquisitiors get Carapace+, and mor3 Wounds
>>
>>52225185
> tankbustas losing tank hunter if the unit is too small

I fucking love this meme. The absolute inability for anyone on this planet to give Orks anything remotely good without a downside.

Its absolutely ridiculous
>>
Orks need boar riders and more reliable ap2
>>
>>52225283
>>52225313
I know, I'm being a dick. I just planned on doing my AdMech with those units from all 3 armies anyway, only I'm not sure if I care for ruststalkers.
>>
>>52225350
We need shooting ability that can support our advancing I2 melee number superiority.

AP3 in a few places would also be nice.
>>
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Making a Raptors army, thoughts? Lias Issodon (175p) is missing because FW.

Squads
····Carnifex············Saint Celestine, MURDERWINGS
····Heavy Dakka:····Lias Issodon, Centurion Devastator Squad

Issodon as Warlord gains Master of Ambush and can Infiltrate 'Carnifex', 'Heavy Dakka' and the Sternguard Squads. CAD & Allied gains shrouded first game round. Stationary boltgun users gain Rending.
>>
>>52225365
We got burnas, that's nice.
>>
>>52225333
m8 I like Orks, I'm just wondering how to do the unit with bonuses such as tank hunter for having enough models, maybe add armour bane at a certain model count?

It's not like they would be the only good unit anymore if they fixed everything else.
>>
What about a chapter tactics/traitor legion style thing for ork clans?
>>
>>52225185
Orks initiative is fine, buet yeah I can get behind this, if squad is 15+ they get add +1 to runs, at 25+ they become fearless
>>
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>>52225402
>Orks initiative is fine
>>
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I won this art print for coming third in a tournament - what chapter are these space marines? Love the old school art.
>>
>>52225366
Is there a template for that list format somewhere or did you make that manually?
>>
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>>52225333
>The absolute inability for anyone on this planet to give Orks anything remotely good without a downside.
Nice trips. Also, if they give us back our ability to actually Loot other armies weapons/vehicles, that'd be just peachy.

I'm not asking for the Boyz to be able to use the blueberries for target practice with their own guns (although they've already done that a few times in the fluffl), but I'd love to have mah Boyz able to take Imperial weaponry/vehicles again.

The old rules for this were around a few editions ago, bring them back GW!
>>
>>52225418

The need back their initiative boost only on a turn they charged gimmick it makes so much of a difference.
>>
>>52225402
Should get a special frenzy rule where they double their initiative when they charge.
>>
>>52225418
Boo Hoo orks are initiative 2, they are also 2.5 times cheaper than a marine, come with 2 attacks base, a cc weapon and pistol, furious charge and T4 all for 6 points... theyre still amazing CC
>>
>>52225423
>https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
>>52225446
No, people cant do balance at all, making them same initiative as space marines, for significantly cheaper, while being the same strength and toughness and having double the attacks on the charge?
>>
>>52225447
That point cost is from a time when Orks actually did extra extra initiative on the charge thanks to furious charge.

You underestimate how much hitting first (or even at the same time) matters.
>>
>>52225399
Not him, but I'd rather they just give orks some decent formations/decurions so they can at least compete.

Like a formation where you take a unit of commandos w/ some Boyz/lootas/whatever and you can infiltrate the whole thing and get shrouded for 1 turn. No downsides, just some reasonable shit.
>>
>>52225456
Thanks.
>>
>>52225464
You act like a blob of boyz is actually going to get close enough to charge said marines and not die from Overwatch or losting six inches every shooting phase, leaving them forever in the back of the board.
>>
>>52225464
>On the charge

Key word there. After the charge, they go down S 3 I 2 and only have weight of attacks to rely on to keep up.

>for significantly cheaper

Which is reflected in their poor ballistic skill, lack of an amazing leadership fix in the form of ATSKNF, and not having power armor.

Right now, an Ork with Heavy armor and a Shoota is 11 points. That's nearly as much as a standard tactical marine, and all they have to show for it is a few extra attacks in melee. Everything else is just flat out worse
>>
>>52225447
>Its a /tg/ retard compares a unit to MEQs that are regarded as useless in the game to prove how good they are edition
>>
Ynneads Net

3 reavers 1 blaster 1 caltrop
2 skyweavers with haywire guns
3 windriders with scat
Warlock

Triumvirate
Yvraine
Visarch
Avatar

Reborn Warhost

HQ
+Court of Archon - 3 sslyth and a venom w/ splinter cannon
+Autarch no upgrades

Elite
+3 Incubi in a venom

Troop
+3 windriders with scat
+3 windriders with scat

Fast
+razorwing w/ nightshields
+3 reavers with blaster and caltrops

Heavy
+Void Bomber w/ nightshields

Opinions?
>>
>>52225500
If you intend to footslog 30 boys in the open with no cover or transport then you deserve to lose them
>>
>>52225239
>D6-3 for Breaking Heads
>Where'd they go?
>>
>>52225514
>30 boys
>Transport

Laughinggrots.jpg
>>
>>52225510
Haywire guns are inefficient on skyweavers, in my opinion, but zypherglaves are mandatory.

As long as they're not super vehicle heavy your strength 6, blasters and void bombers should be enough.
>>
>>52225474
All units from this formation get Flashy Bangs.

Grenade 8 inch range, s1 ap0 distraction: any unit hit by this must take an ini test, if the unit fails the test it fights at initiative 1 until the end of its turn. Furthermore any unit that fails it's initiative test moves as if it's in difficult terrain.
>>
>>52225474
>some decent formations/decurions so they can at least compete.

Most armies have that problem. Formations are either super effective and reasonably priced (Eldar, Tau, SM, Necrons, Daemons) or shit (SW, IG, Orks, DE, Tyranids, GKs)
>>
>>52225575

Okay I've never used them before, I jus feel like the list lacks anti tank, I'll juggle some points around.
>>
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>tfw GW thinks this is a reasonable unit tax to balance having both Canticles and Doctrina Imperatives on your units

Even the awful Cohort Mechanicus seems reasonable and powerful in comparison with its low, low cost of 1960 minimum points.
>>
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I'm currently planning out a custom Mechanicus airship to use the Manta rules on the tabletop.
What would be good substitutes for the guns?

Planning on Leviathan Storm Cannon for each of the twinlinked Ion Cannon, and the Missile Pod is just an autocannon that I can mount on a turret with the Markerlight on the other half, but what's a suitable Mechanicus replacement for the Heavy Railguns?
Also the 16 Long-barreled burst cannon - S5 AP5 6 shots is a profile hard to find a counterpart for. Especially 16 of said counterpart.
>>
>>52225643
You're paying 5 points to swap a 3 shot 24" s6 rending gun for a single hullpoint stripped per turn which it would achieve anyway vs av11.

Just watch out for leman spam.
>>
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>>52225655
Like, seriously.
>>
>>52225662
If you have MEGA bucks you could use the ordinatus sonic cannon to make things LOUD, or use the the ork stompa lifta droppa. Both look like crazy techno cannons
>>
>>52225514
>footslog 30 boys in the open with no cover or transport
Only the most inexperienced Ork player does this sort of thing. They learn quickly that you either have an Orky version of Distraction Carnifex to draw enemy fire (a trukk full of Nobz in Mega armour charging headlong at the enemy has worked for me in the past, especially against Tau. +2 saves are a blessin' from Gork n Mork I tellz ya!), and some good fast attack units to provide cover while the footslogging boyz close the distance.
>>
>>52225662
Have you taken a look at the new AoS dorf ballon-ships? they have a bunch of small cannon and dakka guns that might help for the mall guns. That and they come with metal flotation spheres that would work on the bio-beast thing
>>
>>52224192
Heavy Bolters should be AP3 or rending.
>>
>>52225733
No they shoudent, they are an anti-hoard MMG
>>
>>52225225
A night lord demon prince of tzeench with wings and stormbolt plate is pretty fun. 2+ rerollable armor save fmc with 2+ rerollable cover save when jinking.
>>
Anyone here actually done Nobz in a Naut or is it a strategy beyond simple mortals to comprehend?
>>
>>52225733
Then we make them salvo
>>
Just bought a start collecting space marine box. I'm going to buy something else at around $60 or below. What should I get that best complements the stuff that comes in the start collecting box?
>>
So I'm playing Sisters of Battle
I wanna take a Land Raider so I need an Inquisitional Henchmen Warband. Does it even make any sense to take an Inquisitor with a sisters of battle squad since the ordo hereticus inquisitor allows you to do that? If you're asking "why not just take DCA + Crusaders?" the answer is I don't have access to those.
>>
>>52225733
I don't think its damage should be buffed but I think it should have pinning - make it more of a suppression weapon
>>
>>52225366
why would you pay premium for special issue ammo and even pay extra to lose one bolter per squad? get rid of those missile launchers
>>
>>52225768
I've actually shoved nobz in a naught before. Somehow my Gorkanaught was able to fight off both a maulerfiend and a daemon prince in close combat so they didn't come out until turn 3 so they could try and mop up the last of my opponent before he summoned a Bloodthirster.
>>
>>52225744
No they aren't, they're the most awesome killing machine devised by mankind
>>52225784
Another squad of tactical marines and a Rhino or a Drop pod. Or a Devastator squad, but you need to buy at least two of those to get optimal loadouts.
>>
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>>52225687
Huh, even a minimum filled out Grand Convocation is not even half as expensive. Holy crap.
>>
>>52225709
I'm not that rich, or I'd just buy an Ordinatus instead. Certainly not two. Perhaps something Volkite, or a Titan plasma since they can also drop 10" blasts down.

>>52225729

Not in detail, no, but I'll have a closer look. Seems like I don't really want the spheres, but they might be nice for parts. Planning on either proper balloons or biological ones a la Leviathan.
>>
>>52225832
Fair, the volkite for knights is pretty balla, might be a bit small
>>
>>52225794
Wouldn't help much on Snap Shots. Should get some sort of pinning effect without actually hitting something.

>>52225796
Because earlier I got told Sterns needed anti-armour.. Imo I've got enough tho so no problem removing them
>>
There are rumors SM are getting new models right? I thought SM have some of the newest sprues though.
>>
>>52225872
Heard something about Mark X but seriously, rumours are rumours.
>>
>>52225870
just slap on some combi meltas, easy way to keep vehicles away from them.
>>
>>52225872
They'll most likely be a new range of SM and not a sprue update. Think similar to Space Wolf, Dark Angels and Blood Angels differences.
>>
>>52225872
The rumor is that it's a whole new army, probably created and lead by Bobby G. So old marines will exist next to nu marines.
>>
>>52225872
>>52225885
It was a kitbash that started a dumb, dumb rumor. And even if there were "Mark X" power armors, that would hardly suddenly invalidate all the others..
>>
>>52225812
What's the optimal set up you're talking about with the two devastator squads?
>>
>>52225924
Probably one squad with all lascannons and the other all gravcannons.
>>
>>52225924
You need 4 of each heavy weapon. One devastator squad only comes with 2 of each.
So you need to buy 2 boxes to get 4 lascannons, 4 heavy bolters, 4 grav cannons, etc.
>>
>>52225924
Meaning you need 2x kits to get 4 of the same weapon, as the kits only come with 2 each.
>>
>>52225951
Does that count for Havocs too?
>>
>>52225906
Indeed a good solution but is it really worth the 10pts/model price when the unit would just stay in cover? It's not like the vehicle would drive close enough for it to be fully effective

>>52225907
>>52225908
Ultrasmurfs?
>>
>>52225978
Ultra-ultrasmurfs
>>
>>52225906
>>52225978
>to keep vehicles away
Never mind me

>>52225989
Every Ultrasmurf gets Centurion armour?
>>
>>52223872
There are 1000 chapters. Make your own, fucker
>>
>>52225974
Not sure, but you should buy havocs, they're way too expensive; just buy forge world weapon kits, they're compatible with normal arms.
>>
>>52224136
But what about ace vs maul
>>
>>52226001
It's like a space marine stacked on top of another space marine to form double space marine.
>>
I won a decent amount of money on the lottery a few weeks back - and i want to spend some of it on something really special.

I was thinking of getting a warlord Titan along with 2 warhounds. Will i ever be able to use them in any game or are they just for show?

Conversley i saw a picture of that one guy who collected the entire ultramarines chapter, and that seems cool as fuck to do as well. Maybe buy an entire chapter of Blood Angels or something
>>
>>52226023
*Shouldn't
>>
>>52226030
Double-manned Dreadknights?
>>
>>52226038
Titans are cool if you play a lot of apocalypse, otherwise they just collect dust. Also they're a bitch to transport.
>>
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>out of the loop for a while
>find out about traitor legions supplement and the different formations
Is this as awesome as it seems when I read it, in practice? I'm really hyped about this shit.
>>
>>52226051
With double twin linked grav cannons, and two hideous whirling mechanical cocks.
>>
>>52226059
Out of the loop? Getting raped in a Dakota man camp?
>>
>>52226038
>Titans
Will never, ever get to see the light of day in normal 40k, unless you arrange it beforehand with an opponent.
>an entire chapter
Don't you mean a company? It's a pretty cool idea, if you can find a definite list of what a company has.
>>
>>52226057
Thats the issue, ive only ever seen one apocalypse game, between the guy who owned the local store and some other guy who was his friend. I dont think alot of people have 20k points of dudes
>>
>>52226079
I'm the anon who drifted out of wh40k during 6E, picking it up again just now.
>>
>>52226092
Any which way you go it's going to be a lot of organizing.
I think you could drop down a titan or two on a 3-6k match of apocalypse?
Or are those just really big games of 40k still?
>>52226100
Are you me, I just came back like a month ago.
>>
>>52226085
No i mean a literal chapter. Take a look: http://www.belloflostsouls.net/2013/09/omg-its-here-12k-of-ultramarines.html
>>
>>52224192
Chainswords need AP5.

Assault Marines should be as good in melee as Tactical Marines are at shooting.
>>
>>52225420

Mantis Warriors.
>>
>>52226023
Mean like these things?
>>
>>52226129
>only AP5
Fuck that
Everything already penetrates Flak Armor
Only AP3 and lower matters
>>
>>52226120
Oh, that's cool too, if you can afford it.
Just choose a less faggy chapter than Blood Angels.
Like Flesh Tearers
Or Charcharodons
Or that one chapter that eats human flesh
>>
>>52226038

A single Warhound is the only thing you'll ever be able to use. Reavers are banned in most places and Warlord are too expensive for normal games.

I would just get one Warlord with both shoulder options, or just one Warhound and invest the rest of the money in stocks or buy more normal 40K stuff.
>>
>>52226076
Why stop there?
>Two Guardian Spears
>Two Hurricane Bolters
>Carapace-Mounted Twin-Linked Grav-Cannon
>Can shoot while locked in combat.
>>
What's the closest real life equivalent to World Eaters?
>>
>>52224439

Daily reminder that ANY Eldar art that depicts them as having non jet-black eyes is trash.
>>
>>52224811
Primaris psykers have 2 wounds and access to more powers and have force weapons. IA astropaths are good too though, especially for cheap prescience and access to invisibility and a shrouding.

>>52225320
That's ccs astropaths. IA astropaths have access to divination as well.
>>
>>52226183
The UN peacekeeping force.
>>
>>52224069
You know what pisses me off? All these cool fucking Ork Klanz and none of them got their own codex.

Where the fuck is the Evil Sunz and Snakesbites one?
Squiggoths when?
>>
>>52226174
6 wounds, whenever they lose a wound they emit a strength D apocalyptic mega blast with ignores cover which only hits enemy units.

Called Ultraburst.
>>
>>52226220
SNAKE BITES FUCKING WHEN
>>
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>>52226220
>i2
>>
Anyone got pictures of Gue'vesa, either fanart or conversion? Need some inspiration for my dudes
>>
>>52225107
Sounds familiar...

https://en.wikipedia.org/wiki/St_Nazaire_Raid
https://www.youtube.com/watch?v=QjfErR81sQA

Quick rundown:
>Tirpitz threatens North Atlantic
>Allies can't take it out
>decide to destroy the only dock on the North Atlantic that could repair it
>get an old ship, some wooden patrol boats and 600 commandos
>modify ship to look German
>use stolen codes to fool German security
>pack ship with explosives
>ramming speed towards dock gates
>ship crashes on top of the gates
>commandos spread out, guns blazing and go about destroying key installations
>some escape, some die, some are captured
>in the morning, before the Germans realize what's going on, the ship finally explodes, taking out the dock gates (which weren't repaired until years after the war)
>Tirpitz cannot operate, has to be stationed elsewhere until it's destroyed, never really doing anything
>>
Why is forgeworld having such a boner for the hobbit suddenly. That and bloodbowl stuff should be gw. Are they trying to squeeze a few more bucks from the ip?
>>
>>52226224
When they finally 'die' they split into two Ultrasmurfs in Terminator armour. Can spend shooting phase to call down a new suit of armour for free.
>>
>>52226059
depends which legion you like.

Death guard got lucky with a MASSIVE power boost while word bearers are just chapter tactics: ally in a better codex.
>>
>>52226235
>he's actually an ork player.
>those are tears of sadness.
>he laughs to hide how dead he is inside.
>>
>>52226220
What the hell do snakebites get, war paint invul saves and poison weapons?
>>
>>52226327
Mostly Black Legion and Thousand Sons.
>>
What if for my Troops I had two mobs of slugga boyz with a rokkit launcha in trukks with rokkit launchas and boarding planks, and a mob of shoota boyz in a trukk with rokkit launchas to hold an objective? That way they'll have increased survivability and won't die on their way to a charge?
>>
>>52226344
Cheap Squiggoth spam, bro

they fucking love squiggoths
>>
>>52226344
No you see
We take their guns away
Literally all of them
And give them squiggoths
>>
>>52226129

Tactical Marines aren't good at shooting without giving them things like special weapons. You basically have to give Assault Marines some kind of gravsword.
>>
>>52226317
>3 wounds each.
>2 ultra pwr fists which hit at initiative (7)
>ultra shield gives rerollable 2++ and 3+++
>ultra charge; at any time during your opponent's turn you can declare a charge, rolling 6 d6 for charge range.
>>
>>52226344
Squiggoths, Warhogs, Poison.
>>
>>52226358
Thousand Sons just use all rubric marines. Magnus is the only good thing to come from them.
Black Legion are kinda iffy, good for standard games but don't use their Decurion unless you plan on using a lot of Terminators.
>>
>>52226402
Did you even read my post? Tac Marines shoot with S4 AP5. Assault marines should assault with S4 AP5. That's all.
>>
>>52226408
>Ultra Strike
>Infinite S10 AP1 Assault 4, Barrage, Large Blast, Oribtal
>>
>>52226038
Do an apocalypse sized green tide, fully painted.
>>
>>52226141
yeah
>>
Are sonic dreadnoughts any good?
>>
>>52226344

> Bikers can trade Bike and Dakkagun, for Cavalry and Rage
> Any unit in the army can purchase Poison for +Xpts
> Cannot contain more vehicles than infantry units
> Increased access to Squig Herds and Squiggoths
>>
>>52223417
I only bring mauls on my Salamanders, and they work quite well. What kills I miss out on from AP4, I make up for by wounding on 2s.
>>
>>52226475
>ultra cannon: 72" S:D assault 4 twin linked shred
>>
>>52226534
>Any unit in the army can purchase Poison
>Purchase

Sighhh.....

>>52225333
>>
>>52226494
Dreadnoughts are vehicles and vehicles are bad, so dreadnoughts are bad. But you should bring them anyways because dreadnoughts are bae.
>>
>>52226534
>can purchase
Fuck that, give them poison for free.
>>
>>52226534
>>52226560
If you were drafting up some real Clan traits, I'd say any benefits should be free.

For snakebites, having Bikes become Cavalry with Rage would be nice. You could probably just give them poison by default. I will say that the Cavalry upgrade should give some other benefits as well, like +1 toughness so they can still match bikes, along with feel no pain to make up for the lack of Jink

Adding the more vehicles than infantry restriction is kind of pointless, since there would be no reason to run a vehicle heavy list if your infantry and bikes are what is improved.
>>
>>52225350
orks need BS3. Or remove the bullshit random component from like half the heavy weapons and have it always hit the highest value. Then an amount of shots worth a squirt of piss might actually hit the fucking target.
>>
>>52226311
Forgeworld is handling the production of the Hobbit line and the Bloodbowl Line, are they not?
>>
>>52226543
Don't forget Ignore Cover & Master-Crafted
>Ultra Grenade
>8" 3 - Assault 1, Large Blast, Blue Justice
>Blue Justice: Deep Strikes an Ironclad Dreadnought instantly killing any enemies located within 3"
>>
>>52226670
There are lots of ways they could fix Ork ballistic skill. Put Gitfindas on more units, make certain weapon options twin-linked for no price change, add a rule on vehicles for Grot gunners to make them BS 3 for some/all weapons, toss preferred enemy on some units.

The means are there outside of just giving them BS 3, but they definitely do need a boost.
>>
Okay Ork players, Here's your squiggoth
500 points
Twin-Linked heavy shoota
Transport Capacity 5
AV 13-10-10
Don't Press Dat!
You can buy a rokkit launcha for 20 points, but you lose the transport capacity
>>
Are there even any "heavy" tanks other than the Leman Russ variants?
>>
>>52226698
>if there are 3 ultra iron clad on the table they can use ultra combine
>ultra combine: 3 ironclad dreadnoughts within 5" of each other combine to become 1 blue ultra imperial knight.
>2 ultra imperial Knights can use "go go ultra rangers"
>go go ultra rangers: 2 ultra imperial Knights within 5 inches of each other can combine to become 1 ultra warhound titan.
>>
>>52226762
Yesterday, actually.
>>
>>52226724
Please don't give GW any more ideas.
>>
>>52226724
Only 500 points? Sweeet!
>>
>>52226670
They definitely need BS3 on shooty units. Normal boys can be 2 though.

They just need more dakka across the board. Army-wide twin linked or more shots per gun or something. They should be quantity>quality in every aspect, even guns. More dakka. It's irrelevant if their inaccurate if they output a lot of shots.
>>
>>52226762
Monolith iirc
>>
>>52226795
>>52226793
Feeding Frenzy:
If a Squiggoth is within 6" of an ork unit at the beginning of a turn, roll a D6. On a roll of 1, the unit will lose D6 wounds, no armour saves allowed. Roll separately for each unit, including the unit inside the transport.
>>
>>52226193
Really? I just naturally assumed it followed the same logic. That's stupid. Honestly not much besides +1W
>>
>>52226796
>boyz can dual wield for 1ppm, doubling their shots.
>>
>>52226773
>Ultra Warhound Titan has a 'Ultra Gatling Cannons Battery'
>60" 8 3 Heavy 42, Rending, Shred, Twin-Linked, Ultrakill
>Ultrakill: Excess wounds are spread to the closest enemy units
>>
>>52226831
Feel like it would be more like Squiggoth Rampage:
Roll a D6 at the beginning of the movement phase and on a 3+ nothing happens. On a roll of a 1 or 2 the Squiggoth charges the closest unit be it friend or foe.
>>
>>52226796
I think having them get re-rolls on shooting during a Waagh would be a nice change.

>>52226851 is also a pretty good suggestion. Let Orks buy 2 guns if they have the points for it, and fire both. Why not two shootas?
>>
>>52226866
Type: Heavy Walker
WS2 BS2 I1 A1 S7
>>
>>52226344
squig/(goths) out the ass
>>
>>52226220
Ork codexes for each klan is stupid and bloat.

Release an Ork Klanz: An Ork Codex Supplement (similar to Angels of Death and Traitor Legions) that gives each major clan a tactic + WL trait + detachment and call it a day.
>>
>>52226883
3 HP and if you run the people inside have to take a dangerous terrain test.
>>
>>52225441
I've mentioned that the lootedwagon be a unit who's characteristics change to gain the advantages of and counter the faction they face. The reason is that it's very hard to convince people to take bs2 versions of other vehicles at full price.

Maybe they get a slight price reduction?
>>
>>52226344
Battle Brothers with Tyranids
>calling themselves the "Wyrm-Killa" tribe. Having had so much fun hunting the Tyranids in space, the tribe had kept some alive and released them on the first world they came to. While the rest of the Orks bashed the human inhabitants the Wyrm-Killas made sure the Tyranids had time to multiply, so they would make good hunting.
>>
>>52226891
Yeah. That's all you really need. At most, you might want a supplement if one of them is really weird and different, but these days it's nothing you couldn't cover in a Traitor Legions style book.
>>
>>52226891
>"durr its stupid and bloat"
>Blood Angels, Space Wolves and Dark Angels exist
Eat shit.
>>
>>52226920
>Looted Wagons may purchace preferred enemy for the faction they are looted from for 50 points

:^)
>>
>>52223288
What's wrong with Duncan?
>>
>>52226847
True it's not much. Coteaz is much more worth it for 25 more points than an ML2 primaris.
>>
>>52226942
And? They're bloat and should be removed too. Literally can be folded into Angel of Death easily.

But hey let's also Split Daemons into 5 books (Tzeentch, Khorne, Slaanesh, Nurgle, Undivided) and make the game more bloated.
>>
>>52226935
Pretty sure that should only count as Preferred Enemy (Tyranids)
>>
>>52226861
>ultra deuce: at any time the ultra marines player may drop trou and ruin 3 decades of lore, balance and joy in the hobby.
>to represent this, turn a single model around and, using a can of citadel [tm] poo Brown spackle texture spray paint, spray everything behind the turned model.
>>
>>52226942
No one said those weren't bloat and shit either.
It should be:
Codex:Faction (Spess Mehreens)
Supplement: Subfactions (BAs, DAs, SWs, etc.)
As they currently have with CSM

You could even do different regiments easily this way.

The only ones I wouldn't do that with are Dark Eldar because they are mechanically different from Eldar.
>>
>>52226995
Isn't that kinda what they tried to do with Khonre Daemonkin?
>>
>>52226905
>each time you lose a hull point, you lose 1 attack
>>
>>52227026
Uses the Catastrophic Damage Table, no scatter dice is needed, it always lands onto the closest unit.
>>
>>52226942

Those factions existed since day 1 of codexes. They've existed since before CSM and other entire factions like SoB and GK/Inquisition.
>>
>>52227021
Unfortunately kinda. Again it's stupid bloat.

But I feel KDK was a cashgrab to give their new Bloodthristers rules in 40k
>>
>>52227086
>it always lands onto the closest friendly unit.
ftfw
>>
>>52227005
Was gonna toss the glove after that one but Ultrasmurfs are such a goldmine.. Should totally get a job at GW.
>Ultra Agent Smith
>Independent Character, T6 W4 Sv2+
>Desecrate: Whenever this unit successfully charges a model, that model is replaced with an allied Ultra Agent Smith. If there are ever more than ten Ultra Agent Smiths on the table, proclaim the Ultramarines victorious!
>>
>>52227104
>Minimum unit size: 3 Squiggoth and a Runtherd
>If the Runtherd dies the opposing player starts controlling the Squiggoths
>>
>>52227092
Bullshit. The original Rulebook had SoB, Inquisition and Assassins on their own separate armies.

Special snowflake marines where a footnote.

I consider 40k existing since 3rd, second edition was another game altogether. We have basically the same game since 3rd
>>
>>52227137
>The original Rulebook

A rulebook isn't a codex you dumb faggot. Read the post again. It was written very specifically.
>>
>>52227137
All the shit you're trying to roll existed in 3rd edition too. You have no argument other than "abloobloo I don't like this thing GW has done since day fucking 1"

Roll random marines for all I care, I couldn't give less of a shit, but if you're going to roll Space Wolves and DA who have MULTIPLE unique units instead of rolling stupid shit like Harlequin or MT who literally shouldn't even exist as their own faction, then you're a complete fucking retard and it's obvious you're either stupid as fuck or simply hate marines because you're a faggot.
>>
>>52227179
>implying puppies are a super special unique thing worth a damn

The is literally no need to for codex BA, DA, SW and DW. Maybe GK but even then it should just be some bullshit like Agents of the Imperium and not entire codex on their own.

Hell fucking roll DW, SoB, GK, I, A and MT inside one massive fucking book of super special Imperial crap.

Make codex marine and codex super special snowflakes if you so fucking want a slade being pull by dogs.

Same shit with Eldar crap. There is no need to 8 billion codex for shit that are at most 3 units with different weapon loads outs at best.

Reduce the fucking supplements for the codex supplements for the Custodes of free paid datasheet crap.
>>
>>52227179
Harlequins have 6 unique units. They could just add those six pages to the codex though, in the same way you can add thunderwolf cavalry or whatever to the core codex.
Hell, at that rate you could even add obliterators and mutilators and cultists and daemon engines and just make traitor Legion into chapter tactics.

Militarum should never have been their own thing.
>>
I was just reviewing my 750pt Tzeentch list on Battlescribe, and noticed that after an update it says the Herald of Tzeentch is no longer able to take any Hellforged Artefacts. Is this correct? When did this happen, and where is the rule for such? I want my Endless Grimoire D:
>>
>>52227252
Funny, I remember around 5th edition when everyone wanted little "DLC" booklets so they could better represent their specific niche armies.
And even then people were complaining about codexes not getting updated on time.
>>
>>52227347
Tons of mini-booklets would be neat, if they actually were produced at a decent rate. Given how slow codices come out though, would definitely prefer the larger compendiums.
>>
>>52227341
This is why you need to know your codex properly before resorting to battlescribe
>>
>>52227408
I'm very new to the game, and was quite confused when Battlescribe said this, as my understanding was that the Grimoire was used by Heralds only, so it makes no sense for them to be unable to take ANY Hellforged Artefact. I was just checking that there wasn't some errata or new book that just came out that I wasn't aware of that may have changed this. So I take it that it's just a typo on Scribe?
>>
>>52226670
I prefer giving them 17% more shots instead of 17%
better ballistic skill
>>
>>52227347
That was back when certain codexes hadn't had updates for up to 9 years and the idea of a supplement was just a small singular addition of rules for your force, not the current Codex + Supplements + random book about an event + random formations + dataslates + etc.
>>
>>52227432
You are correct. When in doubt, assume battlescribe is incorrect. (but obviously do your own checking too)
I don't know if I can stress enough knowing your own rules before relying too heavily on battlescribe. Pen and Paper lists should be what your doing until you have the army down.
>>
>>52227432
because you don't take hellforged artefacts; you take an exalted reward then swap it for the hellforge artefacts

it's semantics but it's the same thing for any reward since you swap for the 0 option
>>
I wish 40k had better ways to play it solo

it really sucks not having friends and to not be near any gaming club
>>
>>52227511
You can play with yourself. It's just kinda sad and takes a lot of time when you have to run to each end of the table.
>>
Ahriman, Ahriman
Tried to save his band
But just fucking sucks
>>
>>52225733
Shred and pinning would suffice
>>
>>52227511
they really should make some boardgame based on 40k that you can play with only 1 player.
>>
>>52227489
But now there are alternate costed Helforged Artifacts that you specifically buy from the Curse of the Wulfen book, so thats not 100% true anymore
>>
>>52226183
Boko haram
>>
>>52227489
Huh. Upon further review, it would appear that you're correct. Why does Scribe list different point costs for different Artefacts, then? Shouldn't they be listed as the flat 30pts that it would cost to get the Exalted which you swap for them?
>>
>>52226670
i think the best way would be

1. gitfindas are just +1 bs. instead of that cant move bullshit.
2. ammo runts allow re-rolls for the entire unit for 1 turn.
3. grot gunners on vehicles for bs3.

regular orks should have bs2.
>>
>>52227637
that and give the option to take gitfindas out like candy, albeit relatively expensive candy when purchased in large numbers
>>
>>52227529
I've tried, but it always feels like I end up favoring a side, I don't really have great terrain, and it just makes me feel even more alone

The best way I've found to engage the game solo is to read and re-read through codexes, crunch numbers, and build shitty lists, but it is a rather hollow activity after a while, once it sets in that you are 1) constrained by the models you have, 2) will never get to play with another person anyway
>>
>>52227625
see
>>52227610

There are two different sets of helforged artifacts.
Those from the codex, which all are a swap for an exaulted reward, and those from Curse of the Wulfen, which are bought directly and have their own points cost.
>>
>>52227666
sure.

i see no reason why you shouldnt be able to upgrade regular ork shoota boyz with gitfindas.
>>
>>52227701
>making already overcosted shootaboys even more expensive
>>
>>52227637
>>52227666
Make gitfinders "shoot one weapon with +1 bs, works even with snapshots". Stops units counter-charging them when trying to get in range to charge and take advantage of furious charge.

Make infantry and vehicles allowed to buy it so you can give it to, say, a squad of kans and have Bs4 mega blastas or put it on a naut to buff it's best gun.
>>
>>52227722
That's just the grot gunner upgrade. Just have the walkers take it.
>>
>>52227460
>pen and paper
Get excel you scrub! :)
>>
MORE CODICES
>>
So, Haemotrope Reactors in a War Convo with Plasma Destroyers is pretty sick, ain't it?
>>
>>52227722
>Bs4 units in an ork codex? Now your just being silly! Only hqs are allowed to aim!
>>
>>52227740
grot gunners dont work for snapshots and this could stack with grot gunners, if you're willing to pay the points.
>>
Alright, so say I'm a retard who wants to do something "fun" and run a Sekhmet conclave as a core formation for a Grand Coven. Bear with me, I'm still trying to understand how it all works. How do I make it at least sort of work? I'm fond of predators, so I'd take a couple as auxiliary for the grand coven. Should I squadron them or take them solo?
>>
>>52227874
Warconvo doesnt feature a fortification slot iirc
>>
>>52227974
Of course it does. The Mechanicus War Congregation has one.
>>
>>52227993
huh, so it does.
Never seen any one fill the slot before.

Then yeah, spamming plasma could possibly get quite dirty
>>
>>52224890
>Sweep an ork or necron army in a single with rhinos.
>>
>>52227874
Plasma Destroyers don't have Plasma weaponry as stated in the 7th Edition rules. They don't count.
>>
Emperor class Titans when?

I want to build a model that's taller than I am.
>>
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>>52225228
Sorry I got back to you so late. Thanks for the advice.
>>
>>52228074
why do you want a 6 foot tall model? points would be insane, painting would be a pain and no one wants to play apoc like that.
>>
>>52227637
I'd be fine with Gitfinders being affected by Slow and Purposeful / Relentless

And giving them to Aspekt Boyz (Kommandos, Tankbustas, Lootas, Warbuggies, Deffkoptas, MAYBE Mekgunz, etc.)

As well as optional purchases for Vehicles (stacking with Grot Gunners, for BS4)
>>
>>52228134
What if I made a costume of it and climbed up on the gameboard myself?
>>
>>52228134
Not that Anon but I just want a Titan that's big enough got those pedestals or balconies for models to stand on and shoot their guns out of.
>>
>>52228171
See, this guy right here gets it.
>>
>>52227690
Okay, got it. And the Endless Grimoire is one of the god-specific ones, so it's bought individually, at 35pts. So it's just a typo on Battlescribe that it's saying that the Herald can't take it. Got it. Thank you! I would report the typo, but the only way to contact the maker of the data file that I can find is through his github.
>>
>>52228170
then you have become dakka

>>52228171
fuck, that does sound cool
>>
>>52228171
Like a Lord of the Rings Mumakil? :^>
>>
>>52228067
The Inquisitorial FAQ from fall 2016 specified that any weapon with Plasma in its name is considered a Plasma weapon for their Plasma Syphon, which has the same "as defined by the Rulebook" wording the Reactor has. They're absolutely allowed to benefit from it.
>>
>>52228196
That's just Squiggoth-sized. I'm talking so big you have to put the models on it. Enough to hold at least two tactical squads.
>>
>>52228211
I gotcha, I was just memeing about a cool model I wanted 10 years ago when I thought I would play LotR FBG
>>
>>52228209
The wording on the Plasma Syphon are different:
>Models firing plasma weapons (as defined in Warhammer 40,000: The Rules, including combi-plasma weapons and other plasma weapons such as the plasma rifles of the Tau Empire), while within 12" of a model with an Uluméathi plasma syphon will count as Ballistic Skill 1.

The reactor doesn't say, including. Its just
>plasma as defined in the rulebook

Now, the INTENT is probably yes, all plasma weapons work, but RAW, hes not wrong
>>
>>52228211
I always wanted a Lord of War like that, too, but I'm not sure that a Titan is the way to get it. My Custom Manta i've mentioned far too much is going to have a big open top deck, so I can crew it, have transported models actually being transported and possibly write homebrew rules and missions about deepstriking/dropping onto it and attempting to destroy subsystems while the crew, Skitarii and Enginseers try to stave off the invaders, fix the ship and last as long as possible against the respawning enemies and flyers. Like the Guns of Icarus survival mode, but with Chaos Space Marines and boarding.

Idea is that you have the flyers doing actual damage, but the boarders can break stuff like the Shield Generator, gun power couplings and engines and such to make it easier, and those can be fixed up later by the crew.
>>
>>52228235
Please no this. Tau pulse weapons are plasma.

Burst weapons are plasma.

Heavy Burst Cannon is plasma.

3 riptides could shoot 72 s6 ap4 rending blasts per turn.
>>
>>52228235
The original wording for the Syphon is "Models firing plasma weapons (as defined in Warhammer 40,000: The Rules) while within 12" of a model with an Ulumeathi Plasma Syphon will count as Ballistic Skill 1." while the original wording for the Reactor is "Any plasma weapon (as defined in Warhammer 40,000: The Rules) fired by a non-vehicle model within 2" of the Haemotrope Reactor...".

The FAQ didn't Errata it, they just clarified it, meaning it still doesn't include anything outside the core rules if we go RAW, as that clarification was never actually printed as part of the rules either. As that was a clarification for the wording on the wargear, which is identical to the reactor, that clarification is meant to elaborate what that sentence means in general, which is any other plasma weapon.
>>
>>52228312
Check current FAQ, dont quote something outdated.
>>
>>52228292
I think it's important that it's a Walker. I haven't honestly been following what you've said about it and I think boarding missions would be cool, but being a ground-based vehicle is a really big part of the feel of it for me.
>>
>>52224890
Except they already stated the point of tank shocks isn't to destroy units, otherwise you would have rhinos running over great unclean ones and instantly killing them.
>>
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>>52228348
I did. This is the current FAQ and it'S a "clarification" not a plain errata.
>>
Buddy has built and painted almost the entire clan company Raukaan. The problem is that there doesn't seem to be a transfer sheet with squads numbers 1-10 in white, and he wants to keep their knee-pads black. He could paint the knees white and put the black numbers from the Ultramarines transfer sheet on there, but it would be better if he could find white ones.

Actually there is the FW Iron Hands transfer sheet, but that only has one set of 1-10 transfers for some bizarre reason so it's useless.

Anyone have a clue?
>>
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So with the rules for girly man out do we know if mac daddy can beat him in a one v one
>>
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>>52227954
>>
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>>52228415
Oh hell naw. Don't even need to do the Mathhammer to see that.
>>
does anyone have the pic that shows how much you save from buying start collecting sets?
>>
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>>52228351
Perhaps some kind of giant crawler, then? Titans that big have very little room to put stuff on besides the shoulders, surprisingly. Warlord has one small back platform, but when they get too high they can't even shoot anything, so it's a little pointless.

Manta will look something like this, but huge, more Mechanicus and with a bunch more guns on. Also got to build a VSG in there somewhere.
>>
>>52228577
the skitarii one is about 30 bucks
>>
>>52228415
there's not a lot that can take Guilliman in a fight. The avatar of khaine, if it gets to combat, could do it in a few turns but only because guilliman can't hurt the avatar in return due to immunity to soulblaze
>>
>>52227954
>>52228430
The one thing you desperatly lack with the sons is ap2. preds aren't the worst choice in the world for them.
>>
>>52228577
http://twoplustough.com/start-collecting-40k/
>>
>>52228612
A lychstar can do it.
>>
>>52228612
>The avatar of khaine, if it gets to combat, could do it in a few turns
about 9 full rounds of combat, before considering guilliman's reincarnation.
>>
>>52228612
Can you link the flameproof rule of avatar? Cant remember how its worded.
>>
>>52228655

The Avatar is a character, you could issue a challenge, lock Gulliman into it then charge with other stuff to blend him.
>>
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>>52228646
wraiths in formation and given shred could possibly do enough damage

>>52228677
here you go
>>
>>52228646
So can all other 1000pts deathstars. Your point was? Guilliman can solo 99% of single opponents outside of titans.
>>
So I would like to start a deathwatch army. Could I take a Space Wolves Dreadnought as well? Sorry I'm new
>>
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Its up
>>
>>52228718
Deathwatch can take dreadnoughts if I recall, and it could be a dreadnought that was borrowed from the space wolves, but it still still be a Deathwatch Dreadnought and not a Space Wolves Dreadnought

If you want a true Space Wolves Dreadnought, you will have to take a formation or detachment of Space Wolves to fight along side your Deathwatch. There are many different ways to do this. The core rule book and space wolves codex have more details.
>>
>>52228768
link?
>>
>>52228768

What do Custodes price bracket as in GBP?
>>
>>52228715
What can handle him in CC wasn't specified. A 500pt lychstar can take Guilliman on in CC.

>>52228718
I play Deathwatch. You can definitely run a dreadnought covered in Space Wolf stuff. However, you cannot run DW dreadnoughts with SW special equipment.

Also, here are some things to know about Deathwatch:
1. They are killy as fuck at 12" or less.
2. Their basic infantry can threaten just about anything with a toughness profile
3. They're expensive
4. They are not a strong codex on their own
5. They are an *excellent* ally
6. If you want some basic support take a look at Imperial Agents

this guy >>52228785 provides a great example of how you can use your SW dreadnoughts with their special stuff.
>>
>>52228768
Jesus, is that Aussie money?
>>
>>52228768
I swear the Custodian rhino was painted mustered yellow on the frontal glacius on accident. Maybe its the angle, IDK.
>>
>>52228809
worse, Kiwi
>>
>>52228809
New Zealand.
>>
>>52228794
https://www.games-workshop.com/en-NZ/New-Exclusive?Nu=product.repositoryId&N=2510756053+3129408095&qty=12&sorting=rec&view=table&categoryId=catnewexclusive

>>52228809
its kiwi
>>
>>52228701
Jesus christ that's a good statline, I thought eldar players said this thing was crap?

It's like a greater daemon but it's not paying for any of it's wargear.
>>
>>52228785
ok thanks a lot
>>
>>52228768

That monopose contemptor standing in for the glorious Custodes Contemptors triggers every autistic bone in my body something fierce.
>>
>>52228794
Just- just go to the games workshop website you... you... double heretic.
>>
>>52228828
>I thought eldar players said this thing was crap?
it is compared to the wraithknight, which it competes with for the lord of war slot.
>>
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Have you praised Nurgle recently /tg/?
>>
Can anyone suggest a decent Grey Knights army which does not involve wraith knights? Can i just use imperial knights instead?
>>
>>52228855
Them Trips and Dubs
>>
>>52228768
>60$ for sisters of silence
>80$ for custodes
jesus christ
>>
>>52228828

It's half because it has a 6 inch move, half because even the stuff Eldar players think is shit is really good.

>B-but Storm guardians!

Decent chaff for the points. Even have a formation that free-wargears them up to chaff that can do a little damage as you spend it.
>>
>>52228843
It's like it took the best bits of a keeper and and bloodthirster and smashed them together AND make it immune to 'fire' as a bonus.
All for 20 points over a bare bones keeper.

To be fair, it's not a psyker though an a bare bones keeper could roll invisibility and spank it with some luck...
>>
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>>52228855
Majestic
>>
>>52228855
I didnt need to see that today. Or any day ever. Hnghhdafjköfjöäööäåööäå.
>>
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Custodes for individual sale.
>>
>>52228898
Don't forget it has furious charge, rage, and fearless (and gives the same to all eldar in 12")
>>
>>52228855
>Blur his buttcrack
>Hideous sores and oozing pustules are left visible
>>
>>52229013

how much is that in real money?
>>
>>52228855
Never use a wet cloth, will just ruin the skin
>>
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>>52228855
holy hell i think i'm scarred for the rest of the day. how is that lady even keeping a straight face? that's the kinda shit that would make me quit on the spot
>>
>>52229068
Nurses and carers aren't generally squeamish people.
>>
>>52229101
also I've heard nurses and carers usually do a LOT of drugs to get them through the day
>>
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>>52229040
'Merica
>>
>>52229041

230 New Zealand dollars is $161 or £130.
>>
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>>52229065
We are far past that point
>>
>>52229101
i am not looking forward to getting old and feeble or needing someone to wipe my ass

>>52229155
if ever there was a profession i was okay with people drinking heavily...
>>
>>52228828

Eldar players say a lot of things are crap, despite the fact that there's NO bad units in their army. Even a build with 60 Storm Guardians will wreck face. How many times do you see Eldarfags insulting others and saying "I don't play cheese, my Aspect army/etc is super fluffy". Just because you throw some banshees in your Eldar army doesn't make it not a bullshit army. You can make THE WORST ELDAR ARMY IN EXISTENCE and still be better than things like Orks.
>>
>>52229068
Eat shit
Ooze shit
>>
>>52229188
Go to /pol/ if you're gonna post gifs of nazis anon
>>
>>52229173
What
150 euros
>>
>>52229221
You can still build a bad eldar list, it is just really hard

if I were to ever play eldar I would want to use striking scorpions and that goofy looking war walker
>>
>>52224655
Well no, not at all.
>>
>>52228879
6 inch move + run with fleet.

Battle focus also allows it to run and shoot, right?
>>
I was expecting some cute Nurgle girl and now I can't get the disgusting taste of that webm out of my mouth.

I'd stop clicking spoilered images but the ratio of tits and other delightful images compared to things I shouldn't have clicked is like 99:1.
>>
So custodes is a whole 2 new kits?
>>
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>>52229232
>>
>>52229253

War Walkers were one of the best units in 6E.
>>
>>52229232
I hope you're shitposting
>>
>>52229013
It is a set of 10, but you knew that didn't you :^)

so it is about 70 dollars for a set of 5. Quite premium, but still much cheaper than MANz which are twenty dollars a model for no reason
>>
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>>52229262
Dont Worry anon, my spoiler image has a pretty girl in it
>>
>>52229286
read the image name >>52229276
to find out
>>
>>52228855
Imagine the stink and forcing that on your family.
>>
Is it possible to make a battleforged imperium list that uses only walkers
>>
>>52229348
yes, just spam knights :^)
or that formation of dreads
>>
>>52229348

I can think of two off the top of my head.

Three ways to do that with Dreadnoughts, one with sentinels.
>>
So, Sisters of Silence. Worth maybe adding a squad or two to my Black Templars or AdMech to fuck with those filthy Psykers or not worth the effort?
>>
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>>52229348
Yes. As long as by imperium you mean orks. And not battleforged. And due to I2 not good against actual walkers/monstrous creatures then yes.
>>
>>52223991
>>52224008
>>52224032
He was sperging out in the last general that if the model doesn't specifically have spikes and chaos stars everywhere, it's not Chaos and we shouldn't have rules for it.
>>
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>>52229348
Add/remove Knights and Ironstriders as required, and/or mix in some Dreads. Actually quite effective due to Dragoons being cheap, scoring, stabby and fast, and the shooty ones handling AA and AT very well, with knights for everything else. A min Baronial Court and the rest Cavaliers might actually be quite effective.
>>
>>52229384
What kind of loonie would buy 5 nauts though?

At least buy a morkanaut for that shield.
>>
>>52229384
>>52229365
>>52229358
I put together an 1850 list on the quick that would have an MSRP of nearly 1200 US dollars

3 knights in whatever loadouts
3 skitarii ballistari
12 skitarii dragoons

sprinkle with upgraades as needed

>>52229423
I had the same idae
>>
>>52229286
>>52229276
>a fat Iranian is the new face of the alt right
I mean what else is there to do once we get bumped to page ten? I'm just waiting for someone not on mobile to deliver us from page 10
>>
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>>52229427
>buy 5 nauts
build them out of stuff, or just change them around. it looks fucking amazing on the field, and if someone is not ready for all armor all the time its a steamroller.
>>
>>52229446
I think in terms of points-per-dollar dragoons might be the worst unit in the whole game
>>
>>52229466
too true, i only have my single dragoon because it came in the battleforce box
>>
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>>52229466
u wot?

The real versions of these are 50 dollars for 18 god damn points.
>>
>>52229423

Never take more than the minimum number of Balistari, they're incredibly inefficient as an autocannon/lascannon platform and given the ranges of those weapons they really don't need the 9 inch movement.
>>
>>52229449
He makes some good point, though sometime he gets ahead of himself a bit
>>
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>>52229348
Would be entirely legal, not really bullshit and even lets you have a Warlord.
>>
>>52229491
Yeah, I was just sticking in maximum stuff. 10 Knights isn't exactly meta, you're already pretty all-in with three.

Although in a list like that you might benefit from a couple Lascannon ones for anti-air and such, never hurts.
>>
>>52229518
now this list I like, except I have never been a fan of double autocannon dreads
>>
>>52229503
Oh jontron? Yeah he's kinda shit at debating, not really his thing, he's a comedian and that guy was using some solid yet faggoty tactics, another YouTuber named Sargon of Akkad did a follow up debate with the same guy and raped his asshole raw
>>
>>52229533
I never used more than one dread in my entire time playing, so I really had no idea what to give them.

Didn't Clan Raukaan also have a Chapter Ancients formation with Ironclad Dreadnoughts or something?
>>
>>52229536
Pretty much it but was worth it for him to drop the black crime statistic bomb.

He should stick to his memes and Sargon steams though.
>>
>>52229518
>Storm Meltagun

I'd be down for that. I would be very down for that, even if it would probably translate to just giving is Armourbane instead of Melta.
>>
>>52229553
double autocannons are good, they are just boring

drop podding multimeta dreads can be fun too
>>
NEW BREAD
>>52229608

>>52229608
>>
>>52226183
The soviet army going through germany.
>>
>>52229155
Can confirm
>>
Is there anyone in 40k that could be described as idealistic (that hasn't immediately been killed for not believing everything is shit and will remain shit forever like the rest of the people in the setting)?
>>
>>52229725
Big E.
>>
>>52229753
Does he really have any expectation things will get better since he would need to do all the work himself and he's a dying skeleman?
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