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EDH/Commander General

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Thread replies: 323
Thread images: 65

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Speed Metal edition

Last time on /edh/: >>52177519

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/


CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

>Thread question
Do you have any decks that are meant to go balls-out FAST?
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>>52196858
First for spicy secret tech
>>
>>52196858
>Do you have any decks that are meant to go balls-out FAST?
I always consider this, but given my playgroup/meta it would be a bad idea. I'm already the dude to beat, I'd rather have fun than fire off super quick. Especially since the playgroup is all family. They're pretty mature about games not bruising their feelings, but ig I went for real tear-drinking "you all die" fast decks we probably wouldn't play Magic anymore.
>>
>Do you have any decks that are meant to go balls-out FAST?

What ways are there in UR to protect my commander and maybe give it haste that don't give it shroud?

Niv-Mizzet Firemind does not mind holding a Basilisk Collar so shroud stuff like Clout of Dominus is usually out because I want to be able to play protection ASAP and sometimes I don't see the deathtouch equipment early

I have

Lightning Greaves
Swiftfoot Boots
Darksteel Plate
artifact tutors to get the above equipment
a fair amount of cantrips, cycling and library manipulation bcuz blue
>>
>>52197034
oops, I forgot to answer the thread question
>Do you have any decks that are meant to go balls-out FAST?
no
>>
Anyone ever play pic related? Was it worth it? Someone on leddit mentioned how butthurt people got over it, and I do enjoy a good instakill/fog split card.

Secondary question, any suggestions to dick over my buddy's Rashmi control deck with like 20 counterspells and infinite mana ramp? I was thinking of returning to my Sydri control deck, but wondered if there was a different/better way.
>>
>>52196858
>Do you have any decks that are meant to go balls-out FAST?
Motherfucking Zada. She can go NUCLEAR.
>>
>>52197034
>plays Niv-Mizzet combo
>"no none of my decks kill fast"

Something seems amiss here...
>>
>>52197057
Tainted strike is baller

And build creatureless counterspells and draw talrand to dick your buddy
>>
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>>52196858
>thread question
It really depends on how FAST is defined. I have Ghave infinite combos that can end the game fast, but my most Sanic deck is probably Skittles, as the deck has been able to kill on 2nd turn multiple times. Needs a god hand though.
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>>52196858
>Do you have any decks that are meant to go balls-out FAST?
Xenagos Ramp
Gets really nasty with Rapacious One and Mosswort Bridge
>Why can't I hold all these Ulamogs?
>>
>>52197057
Yes. I used it once on a friend's buffed-to-fuck Zurgo Bellstriker to kill a Memnarch player and hoo boy, if seething rage was on the visible spectrum, that guy would have been saturated with it.
>>
>>52196858
It was a nut draw and far from astounding but I closed out a 4 man game by turn 5 with a R/W commander.
>>
>>52196964
A staple in Marchesa
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>>52196858
>Do you have any decks that are meant to go balls-out FAST?
"Fast" is a relative term with my group, but this guy can get going unreasonably quickly. Ghave can also shit out tokens at horrifying speed.
>>
>>52197081
>assuming I play cards that actually win the game
it's all mana rocks, card draw, deathtouch for niv-mizzet, counterspells and mindslaver lock eventually.
>>
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Fast decks?
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>>52197063
Yeah, pretty much. I don't have all of the best mana accelerators yet, but she can go from "a treasonous ogre" to "you're all fucking dead" at the drop of a hat.
>>
>>52197255
Building Ghave as tokens instead of combo feels like forcing a gourmet chef work at McDonald's.
>>
>>52197267
OK that's respectable. A guy at my college plays Niv and he's both an obnoxious douche and plays full hands-on-dick combo.
>>
>>52197345
My group would fucking despise me if I ran it full of infinite stuff. I have things like Geralf's Messenger/Ashnod's and the classic Mike'n'Trike for infinite, but that's it. I usually just swarm with a busload of Saprolings.

I'm also retarded and can't figure out the Boonweaver combo
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>>52196858
Fast tits
>>
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Buildng Boros Hyper-Damage. What are the best or most effective damage doubling cards in red and lifelink cards in white?
>>
>>52197438
boonweaver ETB
equip pattern of rebirth
sac boonweaver, get karmic guide
reanimate boonweaver, equip pattern of rebirth, sac and get revi
revi reanimate karmic guide, which reanimate boonweaver
sac everything, get blood artist
revi returns karmic guide, return boonweaver
sac boonweaver again, get something like saffi
loop saffi and revi/karmic guide and drain with blood artist or ETB/dies trigger of your choice.

>>52197429
I'm not a fan of infinite combos that auto win the game. I have 0 cards like curiosity because IMHO, they're unfun. If someone executes an infinite win combo, I move onto another game. I want to actually play a game where we interact and my opponent has a chance to kill me. Niv, 4 polymorphs and a couple board wipes are my only real interaction other than counterspells.

Unfortunately, when I play with randoms they target me really hard because they think I'm going to curiosity them to death. I'm not. Just going to ping every creature to death and eventually mindslaver/emrakul them and make it so pinging them every turn is BG because dying super slowly isn't GG :)
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>>52197556
This is good for one-shot commander damage kills.
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>>52196858
Which thread would be the appropriate one to ask about a casual/flavor/funtimes deck that isn't EDH and uses regular build rules but doesn't aim to be competitive?
>>
If I want to just attack with large creatures, is Atarka World Render dragons or Xenagos monsters better?

Casual but not low-powered. No budget.
>>
>>52197624
Xenagos gives you more freedom to play other creatures, and his ability is dope.
>>
>>52197645
what must includes are there for GR Xenagos 10+ power tribal?
>>
>>52197556
You want to include chandra's ignition, true conviction, brightflame, manabarbs
>>
>>52197612
Chaos. Run Choas Lord and Warp world, Scrambleverse, Goblin Game, Confusion in the ranks, Possibility Storm, game of chaos, grip of chaos, planar chaos, Thieve's auction, etc.
>>
>>52197693
Mine actually is a Confusion in the Ranks deck, I'm just wondering where I should go to get build advice on it. It's hilarious when it gets going but it gets there too slowly for now.
>>
>>52195409

Well I'm not really sure about building a Mogis deck because I've never done it, but there are plenty of fun things you can do in mono black that are augmented by red. For example:

> play hellcarver demon
> play insidious dreams/doomsday
> stack World at War, gratuitous violence, final fortune, other big fat fatties on top
> win the game

I also recommend demonic consultation, it's great.
>>
>>52197686
Apocalypse Hydra for sure, I'd suggest all the really bad Eldrazi, all the artifact collosi, along with stuff that doubles damage and gives double strike. I'd want to be able to deal 40+ in a single combat.
>>
Why is EDH the best format?
>>
>>52196858
You don't need speed when your opponents can't play cards ;)
>>
>>52197740
Few card limitations, huge variation with decks being singleton, fun to build thanks to the mechanic of generals, conceived as a multiplayer format, which is leagues more enjoyable than 1v1
>>
>>52197588
You don't need saffi. She's usually just backup. Reveillark and Karmic Guide go infinite by themselves with a sac outlet.
So
>>52197438
Boonweaver ETB -> search Pattern (or Gift of Immortality if you have means to win with it, like sac outlet, Altar of Dementia or something, or generate infinite mana, or just have something that does something with death- or etb-triggers) and sac the fucker
>process is the same as other poster but you only need Guide and Reveillark along with something that benefits from it.
>search for Gift and proceed to drain life or whatever you do.

Just need to keep in mind that unless you have Blood Artist or other wincon on field, you need to fetch Guide and Reveillark to get a wincon, after that you can use Gift. Saffi is really good but it's redundant in this combo, but as stated earlier, it's a emergency switch if someone decides to kill one of your guys in middle of the combo. Usually Boonweaver is killed before his ETB can resolve so there's that.
>>
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>>52197721
Throw in A bunch of mana dorks and rocks. Rust Myr is nice plus possibility storm let's you play low cost stud for zany effects. If your group allows it get Strategy Schmategy, the card is fucking amazing.
>>
>>52197693
>no wincon lol so random xD
Fuck off
>>
>>52197820
Avatar of Slaughter, inferno Titan, Thundermaw hellkite, Hostility, etc. Play big nasty red dudes with damage doublets for maximum carnage and chaos.
>>
>>52197740
A format that has access to most of the cards all throughout Magic's history, plenty of interaction and fun plays due to being geared towards a multiplayer format, allows creative or competitive deck building as well
>>
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What are the best "do you really dare to attack me when I have mana up" combat tricks?
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>>52198170
Mirror Strike, Reflect Damage for maximum salt against Blightsteel users.
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>>52198170
No, you.
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Suggest me a commander that can be built well for under 150$ including manabase. I already have breya, sigarda, krenko, colfenor, sygg RG, olivia OG, Ezuri CoP, Sidisi, brood tyrant and ghave.

I want to build a new one and cant decide, help me /edhg/
>>
>>52198496
how many players do you usually play with?
>>
>>52196858
>fat
>not a real creature
>does nothing on its own
>only gets worse with a bigger board
>bad against all colors

give one good reason why he isn't better as a 99 in boros or norin
>>
>>52198549
3-4
>>
>make zurgo
>game one is over in 10'minutes because of cards like aggravated assault, seize the day, temur battle rage, uncaged fury and grappling hook
>game 2 takes longer, but I keep casting board wipe after board wipe until I can drop zurgo and slam until I win

Good god. I'm really proud of myself for not playing a lot of EDH staples too. I mean, I have the guild lands (Boros garrison) and signets, as well as mardu banner and the mardu land. But in 3 colors that's manafixing and not "staples".

I also don't consider Wrath or Blasphemous acts to be "playing the staples " either because it's part of the plan. I have 6 or more other board wipes in the deck.

Anyway, I came to post : what do you guys think or Kusari gama for Zurgo?
>>
>>52198568
You've never seen a good Purph deck in action, have you?
>>
>>52198676
try OG Selvala untap shenanigans. I haven't updated it for awhile, but add paradox engine.
http://tappedout.net/mtg-decks/01-10-16-tap-that-ass/
>>
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>>52197806
It was conceived as a Viashino tribal deck with a light equipment theme, calling back to the Mana Rig guys. The basic notion is use Confusion to swap the Viashino for their guys, then the Viashino return to my hand, rinse and repeat. Current list looks like this:

•Larceny Lizards•

Claws of Gix x2
Lightning Bolt x4
Skullclamp x2
Spark Elemental x4
Viashino Sandscout x4
Lightning Greaves x1
Viashino Sandstalker x3
Seething Song x4
Grafted Wargear x2
Whispersilk Cloak x1
Viashino Cutthroad x4
Zirilan of the Claw x2
Confusion in the Ranks x3
Conjurer’s Closet x2
Dragon Mage x1
Dragon Tyrant x1
Mountain x22

The closets are definitely going to go, probably the Mage too, the Cloak is just there until I can find another set of Greaves. Considering swapping Sparky for Hellspark Elemental for its superior synergy with Confusion. Want to get some card filtering, maybe Faithless Looting or Wild Guess? Claw is there to sac things I don't want stolen, get rid of Confusion when its served its purpose, pop things for Skullclamp procs, et cetera. Currently need a way to deal with the blocker issue, maybe Goblin War Drums. Zirilan is a wincon, dropping a fat Dragon Tyrant for a quick massive swing using the Graves. Hivis is on sideboard such as it is.
>>
>>52198568
>>only gets worse with a bigger board
In what way?
>>
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So I'm building Tasigur. I don't wanna be a completely degenerate so I was just gonna build a deck around casual milling and various goodstuff. Anything you'd all recommend?
>>
>>52198496
I just built three budget decks: Mogis (~$40), Patron of the Moon (~$70), and Emrakul (~$100).
>>
>>52198770
Are you lost, friend?
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>>52198953
Yeah, like I said in my first post, I'm trying to figure out what thread I should be posting this in. One anon was throwing out general suggestions so I figured I'd just go ahead and type it up. I apologize for doing this in the wrong thread but I'm not exactly sure where it goes. This thing sure as heck isn't Standard or Modern material.
>>
>>52198496
>10 decks
>want an 11th
>low budget

It's time to stop
>>
>>52198568
>>does nothing on its own
So I guess Leovold, Yidris, Animar, Arcum, Brago, Karador, and Yisan are shit then?
>>
>>52198711
>only 8 board wipes
you are like a little baby
>>
>>52198496
Zurgo, Helmsmasher
Zada, Hedron grinder
Kruphix, God of Horizons (the first iteration I built was fairly cheap. It was once I started getting cards like cryptic command that it started to get expensive. All the X spells are fucking C H E A P)
>>
>>52199064
It's all I have ese. I literally built it off of what I had at home and then I hit up a friends trade binder. I'm hoping it's fun enough that I don't really need to upgrade it anymore.
>>
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What should I drop from this to bring my average CMC down? 3.8 is a bit much I feel, and I'd like to bring it to like 3.5 if I could

http://tappedout.net/mtg-decks/lyin-lion/
>>
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>>52198733
exactly my point

>>52198773
meet toxic deluge my good friend
>>
>>52199318
Reya Dawnbringer is wicked expensive, easily removed, only starts giving value on the next turn, her job is done by Emeria, the Sky Ruin, and you don't seem to have a way to cheat her out so you'll only see her maybe once every five games. I love Reya, but I only play her in my angel tribal decks where she can be cheated and recurred with ease.
I'd just replace her with Darksteel Plate or something so you can save an important creature from the wrath of Mageta.
Or just normal Wrath of God because why isn't that in there
>>
>>52199026
Its an addiction.
>>
Mana echoes is a beautiful card
>>
>>52199944
I run a thopter tribal deck, so a bunch of my stuff just becomes broken rituals
>>
>>52199026
Not him but deckbuilding and pub stomping are the only two aspects of this awful format I enjoy?
>>
>>52197254
How so? I feel like most of the time I would rather have a cheap counterspell. It's more versatile and accomplishes the same effect of saving a guy that doesn't already have a counter.
>>
>>52200512
Undying can recur a sac effect, yes? Counterspells can't.
Works with on-death, works with things that want counters on them.
>>
>>52200512
Saves you from up to two removal spells (reanimate through Undying then reanimate through Marchesa)
Gives you 1-2 extra Grave Pact/sac outlet/ETB effects
Unlike a counterspell, can be used and let a board wipe resolve to wreck everyone else but keep your own board state
Counterspells won't be unconditional at that CMC

It's not perfect since it needs a sac outlet to protect from exile/bounce/gain control but it's still very good
>>
>>52196858
>Do you have any decks that are meant to go balls-out FAST?
GW Selvala is a deck that she is cast on turn 2, taps on t3 netting 7+ mana and either comboing out, locking the board or starting to make big threats depending on the deck.
>>
Commander Theme Song?
https://youtu.be/HVKZoBX8L6g
>>
>>52200921
I'll let you guess.

https://www.youtube.com/watch?v=mKV3GC0RERs
>>
>>52200945
Hanna?
>>
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>>52200945
>>
>>52200945
Kalemne?
>>
>>52200945
Saffi.
>>
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>>52200921
Casual, proliferates EVERYTHING but has a heavy Energy component.

https://www.youtube.com/watch?v=IZ7Aif5aXlQ
>>
>>52201035
Bingo
>>
>>52200945
Karametra or the Red white precon giant
>>
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>>52200921
Rains chaos upon the table and has explosive turns

https://www.youtube.com/watch?v=3I12E-vkXek
>>
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>>52200921

drain and pain

https://www.youtube.com/watch?v=vSjLEJbsHrI
>>
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>>52200921
https://m.youtube.com/watch?v=GX3ENRaEPFU
>>
>>52199009
There's not really a thread for kitchen table stuff. Not one that's around often, at least. You can sometimes catch the "Casual Magic General", that'd be the ideal place for this.
>>
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>>52200921
https://www.youtube.com/watch?v=vkOJ9uNj9EY
>>
>>52201611
I've considered making a "Casual/Kitchen Table General". I would imagine there probably won't be enough traffic for a regular thread though. I'll try putting one up every weekend maybe and see how it goes.
>>
>>52201717
It's been made before, rarely goes anywhere.
>>
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>>52200921
https://www.youtube.com/watch?v=vFwYJYl5GUQ
>>
>>52200921
Thanks for ruining the thread, again.
>>
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>>52200921

https://www.youtube.com/watch?v=Gz1WpCEeBaI
>>
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>>52200921

https://www.youtube.com/watch?v=9nNF9aQ_BhE
>>
>>52201291
I'm in the process of building an Athreos deck right now.
Got any spicy tech?
>>
>>52202003
Shut up, fuckface.
>>
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>Commander theme songs
>cringy metal songs that make obvious puns on the commander or deck theme

Get taste.

https://www.youtube.com/watch?v=f_gTAJrH0p0
>>
>>52202343
Kill yourself faggot.
>>
>>52202291
just the usual sanguine blood + exquisite blood + tutors out the ass
>>
Would this decklist benefit from Vendilion clique at all?
>>
>>52202437
http://tappedout.net/mtg-decks/oona-edh-considerations/
Would help if I linked it of course.
>>
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>>52202370
Neck yourself, dipshit.
>>
>>52197255
Got a list for Godo?
>>
>>52202418
Sorry mate, but that's the opposite of spicy.
>>
>>52202453
Vendilion Clique is good for disrupting tutors and Tunnel vision of course. You need to consistently bounce it or grab a riptide laboratory.

You are running too many lands that ETB tapped. Cut the evolving wilds/terramorphic expanse/guildgate/storage land/bad water. Replace them with basics or utility lands. Excessive taplands will make the deck extremely slow, especially if you are only packing 3 mana rocks. You might want to add at least 3 more rocks.

You are only in 2 color and only 1.5 of your spells require UUU or BBB. No need to go overboard with the mana fixing.
>>
>>52202528
>>52202291
Corpse Harvester + Utility Zombie Suite
>>
>>52197057
Yeah, my panic button on Prossh if someone is being an ass. Used that once in a Zurgo (The mardu one) that a friend of mine had on his table, guy getting attacked got so fucking upset he died this early.
>>
>>52197034
I always imagined running a Niv-Mizzet deck based off whirlpool warrior and co but 6 cmc ÷ is too slow, especially for a non infinite combo. Is Niv a good commander so I can run off that concept with wheel spells or is it too little damage per spell in a multiplayer game?
>>
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>>52202366
https://www.youtube.com/watch?v=8nt7L3_eVVs
Talk about actual taste.
>>
>>52197057
I really want to play this in Karlov but I just can't find room and I don't know 100% if it's worth it.

Play Dosan as your commander
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>>52200921
https://youtu.be/Oc2Z38zVlQE

1/3
>>
>>52202997
Any in particular you can think of? Chalice and Caged sun seem like good options given the chance for high bursts of mana.
>>
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>>52203276
https://youtu.be/5SWGRsZai28

2/3
>>
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>>52203306

https://youtu.be/Hfi3-9R6Obk

3/3
>>
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Is she quite posssibly the most fun spellslinger commander?
>>
>>52203294
Depends on how fast your meta is or if you want to ramp into big stuff or just be a turn or two ahead.

On the expensive side Mana Vault and Mana Crypt.

Cheap 2cmc stuff like Mindstone, Coldsteel Heart, and Thought Vessel are always good for getting ahead quickly.

3 Cmc is usually Chromatic Lantern and Commander's sphere or Darksteel Ingot for budget.

Thran Dynamo, Gilded Lotus, Hedron Archive are usually what people go for when looking above 3cmc.

Caged Sun is usually only played in mono. Chalice is actually used as a 2 drop frequently.

If your Plan A is to go infinite with Oona I would focus more on tutoring or drawing the combos out rather than including explosive mana doublers like Caged Sun because it in a competing CMC with Oona.
>>
>>52203500
Yeah you're right about the sun I think. Thanks for the help, I guess I wasn't really thinking about how Oona can be taken care of with either blue or black, so the use of so many dual and etb tap lands was going to hinder me.
>>
>>52203539
I did the same thing when I first built Oona. Plus more basics keeps you safe from Ruination.
>>
Friend has a hope of ghirapur ramp deck that I can't for the life of me win against with atraxa stax. When he pops off I can do nothing until I deal with the hope of ghirapur, and even then he always seems able to drop blightsteel/big anhilator like turn 4 so by the time I can fucking cast spells, I'm dead

How do I deal with this short of making my deck half artifact hate (even then I dont get to cast it :^/)
>>
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>sitting to the left of the control player
>everything of mine being countered
>other players getting away with all the absurd shit whilst the control player just goes "Opps, should of saved that counterspell"
>>
>>52203986
How early are you reliably getting a Smokestack or other sac effect on the board? Regardless of how fast monobrown ramps he shouldn't have the CA to keep up with consistent removal.
>>
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>>52204063
I know how you feel man.
"Rakdos signet"
"Negate it."
"I.. alright. Pass."

player 3
"Cast paradox engine?"
>>
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>>52197057
Xenagos with Prossh is baller af
>>
>>52196858
>Do you have any decks that are meant to go balls-out FAST?
I didn't really intend for them to go balls out fast, but I only recently started playing EDH online and two of the first decks I built were Nekusar and Leovold. The first I was able to outright win with turn 3 or something stupid like that, and the second I was able to shut my opponents out of the game with just as fast.
>>
>>52204063
>>52204120
Control decks of any kind should be outlawed for dumb people.
>>
>>52204063
Its funny you say this. I was listening to the command zone and somsthing camr up about how vedalken orrery lets you effectively play around blue players setting next to you in turn order. I was like I dont fucking get it, how does that help? I didnt piece it together until just now. The idea of the counterspell players just countering the first thing they can often enough to the point that its a benefit to avoid it is so stupid I couldnt understand it.
>>
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I got this idea from the last thread, but I want to try mono-black stax with marrow-gnawer. I've also never played stax before so can anyone help me with suggestions? Stax cards that would work in monoblack. I like contamination.


>>52202247
>Type O Negative
Nice taste anon. Peter Steele died outside my hometown.
>>
>>52202247
>>52204454
ment to repley to
>>52201938
>>
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>>52197556
A good damage doubler, as it's essentially one-sided.
>>
>>52197556
i'm sure you knew about it already, but true conviction is hella good if it doesn't eat a disenchant the instant it hits the board

blood mist and duelist's heritage are also decent
>>
>>52203194
I've found wheel effects are good. I'm not into them personally but I've played around with them and they fuck up tutors and Consecrated Sphinx lets you draw 43852734 cards. You may want to consider Mind over Matter with an Eldrazi to not deck yourself.

If you want to play Wheel effects, you may just want to play Nekusar. That seems like a better wheel commander.
>>
>>52204063
>>52204120
>>52204271
I'm the niv-mizzet guy. I find myself letting a lot of things go through because I want to be able to counter Paradox Engine or whatever is going to end the game.

I've countered a Thought Vessel before, but only because I just Rift'd and he had to discard like 10 cards.
>>
If I have 18 floating mana,4 experience counters with mizzix on the board, and both comet storm and reiterate in hand.
What combination of reiterates and paying for X and kickers on comet storm would be the most efficient way to deal damage to 4 other people?
>>
>>52204691
Can you not do the math yourself?
Reiterate is RR, cometstorm targeting 4 with x=0 is RR. So, you have 16 Mana to spend on X and reiterate. The best you can get is 40 damage per person, with X=10 copied 3 times, or X=8 copied 4 times. Try to math next time nigger
>>
>>52204778
>>52204691

Actually, it's x=9 copied 4 times for 45 because I added an extra kicker for cometstorm. Too drunk to math
>>
>>52200921
My Glissa theme is better than yours!
https://youtu.be/us8Qojiy5J8
>>
>>52197588
I've been playing the Boonweaver combo in my Karador deck and I can tell you this is a bit off.
Getting Blood Artist in step 7 ends the combo. As Reveilark is in your yard, and you'll have no way to return Karmic to the board. You'd have to fetch Saffi first to return Karmic to the board, which returns Reveillark. Then you sac Saffi targetting Rev, sac Karmic, sac Rev which returns to the board and grabs Saffi and Karmic, Karmic returns Boonweaver. This is now an infinite combo that can get any creature from your deck on the board.
>>
rate my minotaurs deck?

http://tappedout.net/mtg-decks/horny-bastards/

i aimed the deck to be minotaur tribal with a bit of punishment in there just to be an asshole
>>
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>>52202003
Why you be so fag?
>>
>>52202366
>Testament
>Cringy
>Hurr Durr I have taste
>>
>>52205862
>replying to a 7 hour old post
For what reason?
>>
>>52203365
Yes
Riku also is fun
My favorite is Jori en ruin diver though because I enjoy flavorless incremental card advantage
>>
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Been playing online for a short while, don't have anything in paper. I'm tuning a splinter twin deck
All I have to ask is why the hell is Mana drain legal if the green Titan and primordial are not legal?
What's the general consensus on Mana drain? I personally play it but it feels like cheating.
>>
>>52205884
>Why reply to any post, that's interaction and this is the edh general, that's not allowed.
Sorry, forgot.
>>
I'm building baby's first Xenagos deck.
This is what I have for ramp. I think it's too much. Am I forgetting something vital? What don't I need?

Sol Ring
Somberwald Sage
Rishkar
Selvala, Heart of the Wilds
Chromatic Lantern
Oracle of Mul Daya
Xenagos, the Reveler
Seedborn Muse
Vorinclex, Voice of Hunger
Nature's Lore
Farseek
Sakura-Tribe Elder
Kodama's Reach
Cultivate
Wood Elves
Farhaven Elf
Skyshroud Claim


>>52205928
other blue mages can counter it easily
dispel, negate, any hard counter, etc
it's hard to boseiju it
it's 1/99 cards. you're a fucker if you're tutoring for it IMHO
you generally don't want to fire it off early, which allows for people to start doing their thing

The commander site says they don't want to have a huge ban list and local playgroups can ban mana drain if they don't like it. And if people have a problem with it, they can include cards in their deck that counter it or can't be countered.

Prime Time searches any two lands, which have effects and can combo kill you easily. If they're just searching up Command Tower and a dual, I feel for them because that's super fair.

Mana Drain requires you to have other cards and doesn't produce colored mana.

To your point, there was one game where I Mana Drained a Sharuum then cast Mindslaver and Emrakul in the same turn on both my opponents.
>>
>>52205671
I'm not going to tell you it's a lost cause from the start because, you know, whether a deck could ever be viable is highly meta dependent

>Didgeridoo
OK you got rule 1 of Minotaur tribal

>Shitty Fast Mana
OK, you have 32 lands and a grand total of 3 mana rocks. Industry standard is 35 land and at least TEN rocks/dorks so that you can play your cards reliably and potentially even ahead of curve. When your curve is on nearly a full 4, you need to be playing on that level. Get Fire Diamond, Charcoal Diamond, Coldsteel Heart, Fellwar Stone, Mind Stone, Talisman of Indulgence, and Commander's Sphere in there alongside 3 more lands, it'll make a huge difference. Those are all CHEAP options so you have no excuse

>Polluted Bonds
Costs 5 and triggers on enemy land drops. At least with your deck as it is this is NEVER going to come out in time to have the impact you want. Run Ankh or Mishra or kill the slot.

>Decree of Annihilation
Why? You aren't positioned to take advantage of it. True it can reset a terminally fucked up board, but you can do that cheaper or accept that (with most of your deck) as the dude going wide, you're not the one who wants the board state zeroed. Pain is better, it draws you cards and leaves Mogis, so I won't gripe about that

>No Eldrazi monument
Come on, you're going wide with creatures. At least make them indestructible.

>Stalking Vengeance
Shit unless combo, which you aren't. True, it punishes dorks for messing with you, but it costs 7, they already messed with you.

>Those spot removals
Playable, but if you really need the slots...

>Animate Dead, Disentomb, and Dread Return
To what end? You have barely anything worth reanimating and basically no way to get it to your yard except via the battlefield. If you want recovery/value rely on the Palace Siege, Patriarch's, and stuff like Oversold Cemetery and Oath of Ghouls. Even fucking Death Denied would be better since at least it would earn you positive Card Advantage.
>>
>>52205928
Because people in this format usually won't shell out 200$ for a single card, also sheldor is retarded with bans.
>>
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>>52196858
>if he turns around you can see the giant bullseye tattooed on his ass
quickest win deck I have though, pings repeatedly until everyone on the table spontaneously combusts
>>
>>52206015
Also, how many big fatties should I include? 10? 15? 20? 30?
>>
>>52205928
Fuck that. Let's talk about why Primeval Titan is banned. Is getting two lands on etb and every time you attack really that powerful?
Reading it now I realize it is, but it is certainly not as powerful as Mana Drain, which enables more explosive plays and is a lot more cheaper.
>>
>>52206017
>>52205671

>Temple Bell
You are not group hug. Nor are you Group Slug. I don't care if I take a damage from Spiteful visions, I'd rather have the card. Cut this. Add alternate draw power if you must.

>Tyrant's Familiar, Inferno Titan, Kazuul, Master of Cruelties & Hidetsugu
Minotaurs don't have a good top end, I understand. But that's why you're playing a wide strategy: Coat of Arms, Obelisk of Urd, Eldrazi Monument (Again, good. It would be a nice synergy chain with Siege/Oversold/Oath and Door to get more charge counters)... these are your top end. Hidetsugu I kind of respect for the combo kill with Wound Reflection, but is that really how you want to win? Similarly Master is a hilariously fun card, but I'm not totally sure this is the place for it. Since you need cuts for better mana and better recursion, consider cutting here.

>Spike Jester
Just... why? Like, I'm one to talk about shitty-ass pet cards and you can have one most decks, but if you don't have an irrational soft spot for this guy he should go.
>>
>>52206083
It's because Prime Time is format-warping, we've had this discussion a thousand times. Decks start becoming parasitic on the card, focusing on finding an enemy's Prime Time or fishing and recurring Prime Time or cloning any Prime Time you see.

There are two-land combos that define games, such as Cabal Coffers + Urborg, Tomb of Yawgmoth, or Kessig Wolf Run + Inkmoth Nexus, or Gaea's Cradle/Serra's Sanctum + Deserted Temple.
>>
>>52206083
Prime Time would be fair and unbanned if it said "Basic" like 90% of land search effects. In the right deck, fucking Crop Rotation is terrifying because there's a combo involved.

Honestly, I'm more surprised Scapeshift ISN'T banned, but I guess Primeval ups your count while also fetching combo lands and can, in theory, do it forever if you still haven't killed everybody yet.
>>
>>52205960
Just post your theme song anon.
>>
>>52206015
>other blue mages can counter it easily
So unban Griselbrand?
>requires you to have other cards
so?
>colorless mana
artifacts are insanely powerful, probably the strongest card type based on the current ban list.
>>
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>>52200921
https://www.youtube.com/watch?v=znVtUJDaI9g
guess what the deck does
>>
>>52206126
>It's because Prime Time is format-warping
and yet mana drain, all the non-power moxen, mana vault, mana crypt and sol ring are all legal and completely warp the format.
lets put it this way, you don't see prime time as a wincon in vintage.
The banlist needs to reflect the powerlevel of the game. If its supposed to be casual, they should take efforts to make it casual.
>>
>>52206626
Prime Time is different than the cards you list

>Prime Time is colored. ANY deck can run non-power moxen, vault, and crypt. basically every deck DOES run Sol Ring. Prime Time actually advantages specific commanders over others. Do that too much and you warp the format. Push EVERYONE forward, regardless of who they are, and at worst you create levels of competitiveness in the meta.
>Prime Time isn't just mana, it's combo tutoring and wincon

A ban never would have even been considered if it said basic, or even listed the basic types to let you grab shocks/duals. Drain was the better comparison, but then Mana Drain's payoff is, once again, nothing but mana. Which is really good, but if you think prime time just grabs you your command tower and city of brass you're not thinking with prime time.
>>
>>52206626
is this turning into a sol ring post
>>
>>52206018
>Because people in this format usually won't shell out 200$ for a single card
There's always tryhards but eh, most people don't play that sort of thing indeed.

>>52206620
Mindslaver loop?
Anyway you have great taste
>>
>>52206626
>and yet mana drain, all the non-power moxen, mana vault, mana crypt and sol ring are all legal and completely warp the format.
None of those warp the format.
Do you see people prepare Acquire in every possible deck to nab their fucking Chrome Moxen? Because when PT was unbanned you saw people bringing Bribe in every possible deck to nab PT.

Mana Drain fundamentally cannot warp the format because it's just Counterspell DX. For it to warp the game means all counterspells must. All it is is a BETTER counterspell.
>>
>>52206626
Your silly. Manadrain is just a cheaper plasm capture, and no one bitches about that card. It's more powerful as a 4x inclusion due to repeatability and one turn game ending plays, but it isn't as strong as actually putting lands into play untapped because you only get one use, which means you need a good hand on your next mainphase or you wasted your drain.

You know what puts any land into play? Prime time. You know what Prime time isn't? A non-permanent, which means it's inherently more versatile.
>>
>>52206626
>I don't know what format-warping actually means: the post
>>
>>52206822
>None of those warp the format
My local meta is nothing but turn 3-5 combo decks and stax (including my own deck) because of the fast mana, about 90% of cards printed in the history of magic are completely useless in this format if the meta decides to use certain legal cards. At this point primetime/sylvan primordial are just too expensive to cast anyway when most games end before you could reasonably play primetime.
the only thing that seperates your playgroup from mine is a social contract and about $2,000.00, this is my problem with the format.
>Manadrain is just a cheaper plasm capture
by half and plasm capture adds a green requirement, not as close as you think it is.
>>52206867
>I don't know what format-warping actually means
Yes I do. If you don't run those rocks and have a way to win consistently by turn 4 without disruption, your deck is bad.
I personally don't like that, I am absolutely sick of playing in a meta that either needs to be stax'd out of the first handful of turns only to grind out an eventual win or just ends before turn 5. The RC should face the problem of needing a social contract in order to play edh the way it was intended.
>>
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Recommendations for building this guy in a way that isn't cancerous Counterspell Tribal? I mean, I run some counterspells, of course, maybe even a frustrating lot of them, but when you've got 4 opponents you can't counter everything anyway.
>>
So maintaining casual edh is kind of just a general game of mitigating power-creep before everyone is running combo v stax
>>
>>52206960
At least you understand counterspells won't win you games alone- I run him as more of a support rather than the commander, but just stock your deck full of blue sorceries and jank with some meat for backup (fancy meat, like True Name Nemesis) and go to town
>>
Are wheels unfun? I built Yidris with a few and my god the salt I got the rest of the game for making a player discard some cards he wanted. He was more upset about that than the giant waste not advantage I just got. Although he was being a giant baby about it but im curious how the rational adults of /tg/ feel about wheel effects.
>>
>>52206960
>instant and sorcery cards you cast cost one less
I'd build off of that first senpai.
I would also consider putting him in the 99 instead of on the throne but thats on you.
>>
>>52206991
>player getting salty over discarding
>player doesn't have a backup plan
that's a playgroup thing not a card thing
>>
>>52206942
>about 90% of cards printed in the history of magic are completely useless in this format
10% of all cards in the history of magic is north of 1600 cards. VIABLE cards.

Standard -- ALL OF IT -- is ~1400 cards big right now, and only a fraction of those are viable. In reality, probably a smaller fraction than the fraction of all cards ever that are viable in EDH.

Even by your screaming doom-and-gloom analysis, EDH is a huge and diverse format.
>>
>>52206960
Talrand, Delver's ultimate form, Voracious Reader, Trail of Mistery/Fleeting Memories/Tamiyo's Journal.
>>
>>52207017
Im pretty much done with the group after that game.
>>
>>52206960
Flusterstormstorm
>>
tfw someone hosts a commander game on cockatrice and doesn't say 'no inf' and has a mono G commander that makes mana somehow
>>
>>52207030
The difference is without fast mana you open up the format for all sorts of different things
1600 viable cards in 5 colors is a pitiful pool for an eternal format that is designed to be casual.
If EDH is not designed to be casual I will concede my point, but a large portion of the community and RC seems to think otherwise.
>>
>>52206990
>>52207007
Thanks for the advice. I figured I'd lean Spellslinger thanks to that discount. Got any spicy tech? I figure Sunder can find a home here...

>I would also consider putting him in the 99 instead of on the throne but thats on you.
Yeah, he's probably better in the 99 of a U/X spellslinger like Mizix but I like the character, have the Prerelease foil and the Prerelease was on my birthday so I figure I can give a good faith try at making him work.
>>
>>52207030
>EDH is a huge and diverse format.
and that's what it's all about man
>>
>>52207084
Sunder+Windfall is gonna make some people salty
>>
>>52207084
>>52206960
Time Spiral and other cards that untap lands. Also more cost reduction effects. Sapphire Medallion and the like. And uh... Hightide?
>>
>>52206942
>If you don't run those rocks and have a way to win consistently by turn 4 without disruption, your deck is bad.
That makes them format staples, not format-warping, fuckwad
>>
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>>52207129
The moment where I realize that's all of 6 mana to pull off with Baral, which is way more reachable than 8.

Blue MLD best MLD. It even refills my hand.
>>
>>52206991
That sounds just as stupid as those who complain when a card they like gets milled away
>>
>>52207075
>without fast mana you open up the format for all sorts of different things
Where you open a door, you close a window. You'll make midrange better but combo is only going to clock a couple turns slower so the 6+ mana stuff that's borderline feasible now because you've got a shitton of rocks avaliable? It's all dead.
>>
>>52206942
>waaah everyone at my table plays combohappy counterblue
So play Surrak Dragonclaw and aggro their shit
>>
>>52207183
and these "Staples" push out a large amount of strategies and push the format into very fast decks. A card can both be playable in every deck and format warping.
>>52207239
>aggro their shit
If you have a list that can take down 3 opponents with agro before one of them combos out I would absolutely love to see it. by and large the combat phase is pretty much unused unless you have infinite tokens or your commander is Narset, Zur or Jeleva.
>>
>>52207075
There's still a metric fuckton of vanilla, french vanilla and strictly worse garbage, it's not as if the floodgates will open and everyone will start playing Kithkin tribal and 2 mana sorcery speed Lightning Bolts
>>
>>52207294
for sure but at least the combat phase will be more useful.
we are talking about a format that at the top of the tier list has zero decks that utilize the combat phase outside of getting triggers for attacking.
ZERO.
Edric is probably the best deck that still uses attacking for damage and its pretty far from the top.

granted this isnt a problem most groups will have, I just happen to be in a town where the people who play MTG pretty much only play legacy and edh.
>>
How good is Zur voltron? No stax, no bullshit, just cool auras and enchantress and the like?
>>
>>52206626

Mana Drain, non-power moxen, mana vault, mana crypt, and sol ring are wincons?
>>
>>52207479
no they are fuel
fuel that allows for much faster wins than a regular deck playing big dumb green creatures could ever dream of.
the problem with the format is that there are people who see its a vintage power level game and people who don't.
>>
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>>52200921

https://www.youtube.com/watch?v=qFfybn_W8Ak
>>
>>52207388
Less stable than Bruna, which hurts. Shielded by Faith makes it a little more viable than it used to be (He can't tutor Indestructibility). Diplomatic Immunity grants Shroud and has Shroud itself which is nice. These are probably your first two tutors since he puts auras right on the field so they don't target., and together they'll insulate him against almost all removal

But ask yourself: What's the clock? You need to do 21*opponents damage with Zur. He's not going to be swinging before turn 4 (either coming out on 3 or on 4 with Lightning Greaves -- he has tricolor requirement which makes coming out on 2 require a real godlike hand) and might not swing until 5. If you fetch him Indestructible and Shroud, you're using your first two attacks on things that don't ramp his damage. After that you can get Daybreak Coronet, Empyrial Armor (hold cards!), and Battle Mastery on subsequent turns but until the last of those he doesn't eliminate a player, and he gains 1-shot powers if Empyrial is getting a full 7 (not impossible since you can even hold your lands after dropping Zur). He has flying, but no other evasion yet, so you'll probably need to pull Cloak of Mists to start killing players. So you can make your first kill on turn 7, just in time for him to have eaten a panicked All Is Dust, ruining your whole scheme since he doesn't tutor from GY like Bruna and now you have to find your Replenish and cast it with Zur alive.
>>
>>52207603
>turn 7
Turn 9, I miscounted (4 shield; 5 Immunity; 6 Coronet; 7 Empyrial; 8 Mastery; 9 Cloak)
>>
>>52206942
Sorry your local meta is shit. Sheldon doesn't ban to try to curb the behavior of people who don't understand the format.
>>
>>52207627
>>52207603
Anyway, takeaway? You can pull it in a casual meta. Also, you don't need a ton of enchantments, since they're crap if you draw them with a shrouded Zur. You need responses to protect him from anything that gets through Indestructible + Shroud.
>>
>>52207632
>who don't understand the format.
the problem is that a social contract is needed, that is nobody's fault other than the RC.
>>
>>52207567
>there are people who see it's a vintage power level game and people who don't

There are people who build casually and don't try to break the format and people who can't fathom not being a tryhard and focusing every bit of their self worth on winning a card game.
>>
>>52207658
Social contracts work fine for non-autistic metas. I'm involved in five different metas with no issues. Have friends all over the country who play MTG involved in many different metas and they have no issues. If your meta isn't having fun, come to an agreed term as to what is fun and go from there. If you can't come to an agreement then that meta isn't for you.
>>
>>52207603
>a panicked All Is Dust
Zur is Esper, he can run cheap counters and has access to stuff like Replenish as you said. Also you can always tutor Glistening Oil/Phyresis.
>>
>>52207658
The RC wants EDH to be enjoyed by everybody. This means Spikes who like to push forward into the territory of making optimum builds too. They're not going to maintain a miles-long ban list down to whatever "Craw wurm.dec works now!" level little timmy newcomer wants, they'll assume that as with any 'casual' M:tG it will work when you play with like-minded players.
>>
>>52196858
Iroas is my go-to speed commander, with tons of 3/1 two drops and anthems
>>
>>52207660
and both people should be allowed to do as they wish, but sticking your head in the sand and pretending that tryhards (myself included) do not exist is bad for the format.
>>52207697
you can play optimum builds without fast mana and mana drain.
>>52207690
>Social contracts work fine for non-autistic metas
that contract is undefined and when playing with new people, or having a revolving door of a meta, it does not work because that contract is different with different people. How the fuck hard is it to just balance your format around what is abused as opposed to some shitty local meta like the RC does?
>>
>>52207598
>not https://www.youtube.com/watch?v=Ey5GItze-BY
pleb
>>
>>52207745
>you can play optimum builds without fast mana and mana drain.
And you're still going to need a social contract to make this a format where linear, finite damage dealt via the combat step is a major avenue for victory. Unless you get really, psychotically ban happy.

Fast mana isn't causing your woes.
>>
>>52207789
>Fast mana isn't causing your woes.
duel commander disagrees with you.
>>
>>52207789
>>52207801
All ante/dexterity cards
Ancestral Recall
Ancient Tomb
Balance
Back to Basics
Black Lotus
Cataclysm
Channel
Crucible of Worlds
Gifts Ungiven
Grim Monolith
Grindstone
Hermit Druid
Humility
Imperial Seal
Karakas
Library of Alexandria
Loyal Retainers
Mana Crypt
Mana Drain
Mana Vault
Mind Twist
Mishra’s Workshop
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Natural Order
Necropotence
Oath of Druids
Protean Hulk
Sensei’s Divining Top
Serra Ascendant
Shahrazad
Sol Ring
Strip Mine
The Tabernacle at Pendrell Vale
Time Vault
Time Walk
Tinker
Tolarian Academy
Vampiric Tutor
Winter Orb
Yawgmoth’s Bargain

now clearly some of these are banned because its supposed to be 1v1 but duel commander does have a much healthier meta as far as agro vs control vs combo goes... in that agro actually exists.

its a better banlist imho
its just too bad that format is totally rip'd because they cant stop fucking with it. did you guys know the life total is now 20 for duel?
>>
>>52207745
>the contract is undefined when playing with new people

"Hey anons. What are the commanders you play? What is about the average cost of your deck?"

Wow my palms were sweating thinking about having to socially interact with someone instead of just trying to fuck them to death with my Doomsday combo deck.

This argument constantly used about revolving door metas is horse shit. Modern players (en masse) don't bitch when they show up to a new meta with a sideboard full of graveyard hate and that meta has lots of affinity. Why the fuck should this be different for commander? No shit your not going to be familiar with a new meta. Familiarize yourself or recognize that people who hop from meta to meta are either a minority not catered to with the social contract notion or they are likely cancer because they can't find a meta to tolerate them.
>>
>>52207801
>duel commander
Is an entirely different, if related format.

Getting ahead in 1v1 by leading with Sol Ring results in the steamroller effect. Doing the same thing in a multiplayer table leaves you the Priority Target of players with decent threat analysis, self-correcting the issue that becomes degenerate in 1v1.
>>
>>52207832
>what do you mean you don't have a deck that dirdles around for 20 turns
>>
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>>52207830
>duel commander has a healthier meta
>>
>>52207830
>as far as agro vs control vs combo goes... in that agro actually exists
Having to chew through 40 life rather than 80, 120, 160, or even more will do that.
>>
>>52207834
I'd say about 1/4 of EDH players have good threat analysis skills
>>
>>52207830
i heard about the 20 lp change. What's up with leviathan 30lp? I see notes on cockatrice that just say 'leviathan 30lp'
>>
>>52207834
kinda hard to do "threat assessment" with 60 copies of tendrils on the stack on turn 5
>>52207845
agro exists in duel it does not have a place in high tier standard commander, you do see how this is a problem right?
>>
>>52207857
It's something the community could stand to work on, yeah.

But the thing about formats is that they don't correct for poor player skill.
>>
>>52207860
http://www.duelcommander.com/2016/11/leviathan-announcing-leviathan-commander/
>>
>>52207860
You appear to be lost, anon.
>>
>>52207841
The problem is you, not the contract.
>>
>>52207890
what is this "contract" you are always talking about?
It seems like you just assume everyone thinks the way you do and to go against that is breaking said contract.
>>
>>52207847
>40 life
Or 30, and now they're down to 20.

Wow, it must be banning Sol Ring that lets Aggro happen.
>>
>>52207873
>>52207910
Bait or stupid. Enjoy one final (You)
>>
>>52207912
banning fast mana slows down the game
makes agro much more viable (see rafiq)
makes ad naus, necropotence and suicide black cards in general much more risky. It would be a net positive.
>>52207921
>I cant think of a good response so it must be bait
nice. I guess my question is, why do you feel like you need sol ring? Why do these cards that push entire archetypes out, let alone walk all over green's color identity, NEED to be legal?
who is being autistic here? It seems like its the guy who is so resistant to change that he cant understand that the meta outside of his LGS is not as healthy as he thinks and that MAYBE some fast mana needs to be banned because of it.
>but starting with sol ring is fun
this is undoubtedly true, but whats not fun is having extremely short games completely dominated by mana rocks and ways of mitigating them.
>>
>>52197063
Arcbond
>>
>>52197686
Savageborn Hydra as well. X for a doublestriker that you can pay to pump counters into.
Trample is easy to get, Nylea, Rancor, etc.
>>
I heard the Rules Committee doesnt like out of color fetches

they wouldn't fuck with those right?
>>
>>52198496
I'd go with Zada or Ally tribal.
Both can be made for under $60 easily and end up being rather fun.
>>
>>52208191
They've hated them for a while, but there's no graceful way to fuck with them.
>>
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>>52199352
You don't attack with purphoros. The tokens served their purpose just by entering the battlefield when he is on the field.
>>
>>52208268
>You don't attack with purphoros.
thats right! you animate him and rite of rep him!
but also he has that often forgotten active ability that can win you games pretty fast.
>>
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>>52198170
Delerium,
>>
>>52208349
to be fair this only works before they attack
>>
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>>52208349
>opponent play Serra Avatar
>>
>>52208191
It's less the RC, and more that Sheldon specifically thinks it's "against the spirit" of the game. That said, either he realizes it'd be a stupid thing to force onto other people, or he's not able to convince the other members, because he's mentioned it for years and nothing has come of it.

Hell, I remember reading a "game report" of his where he chided one of the RC members for using off-color fetches, so I doubt it'd actually get changed anytime soon.
>>
>>52208483
I agree it's pretty against the spirit so I only run them in my "competitive" quality decks that already toss the spirit into the trash
The banlist would be a mile long if it banned everything "against the spirit" of the format though. Forbidding commander casts with effects like Nevermore, pinning commanders to zones with effects like Song of the Dryad, etc. are all un-thematic but unworthy of restricting.
>>
>>52208389
Do you have brain problems?
>>
>>52208513
Personally I think it's absolutely fine to buttfuck a Commander with an effect like Nevermore or blanking them with Song. I've always felt like if your deck literally cannot function without access to the Commander, that is a glaring weak point that your opponents can and should exploit. Decks should be BETTER with their Commander, or be aware that their Commander is so necessary that they put in steps to protect it from effects like that. Whining about "that's against the spirit!" when someone Nevermores your Prossh is, to me, equivalent to throwing a tantrum when someone drops a Tormod's Crypt or a Crawl Space. Learn to deal with your counters or shut up and scoop.
>>
>>52208549
I'd only complain about spirit in an explicitly labeled casual game where everyone is expected to play jank: the jankening. As I said, while it may be un-thematic, I don't think any actions should be taken against it in serious play.
>>
>>52201667
>not https://www.youtube.com/watch?v=nf0oXY4nDxE
>>
>>52208191
I'd rather they enable hybrid cards than screw over fetches as well.
>>
if anything deserves a ban it's doomsday
>>
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>>52208528
it appears so
>>
>>52208513
Honestly, I think off-color fetches are less against the "Spirit of EDH" and more just against the spirit (rather than the letter) of the color identity rules. Even Wizards treats them as "Dual" lands, giving them a two-color text box and edging of duals rather than the generic grey that goes on most lands not capable of producing colored mana (or the gold of anycolor lands) Compare Khans Bloodstained Mire to Eternal Masters Wasteland to Aether Hub.

But again, no graceful way to 'fix' it. The color identity rules are autistic bullshit though and could use touchups for things like "Reality Twist and Naked singularity are 5c" and "Hybrids have to be played in dual color decks" anyway.
>>
>>52208688
Just ban all fetchlands then. They're an annoying waste of time
>>
>>52207857
I'd say the MW player and I do, while the rest of my 20 person meta base decisions on grudges and friendships.

Which makes it 1/10.
>>
>>52208707
Ban all "search your library" cards while you're at it
>>
>>52208707
Rainbow decks almost don't function without them
>>
>>52208707
The most elegant solution, but possibly the least graceful.
>>
>>52208722
>Rainbow decks almost don't function without them
my 5c basic land deck would like to have a word with you
there are so many ways to fix colors without meme lands its not even funny
>>
>>52208722
not him, but i actually doubt that rainbow decks dont work without fetches. work better, yes. but im sure there are reasonable ways to get one to work without them
>>
Why does Mardu just lend itself to boardwipes? Zurgo is Boardwipe.dec and Queen Marchesa can run like 6 of the damn things and still function. Is Mardu truly the patrician's tri-color? It has no UG cancer but still makes cool decks.
>>
>>52208773
It's interaction central while being the most flavorful colors in Magic.
>>
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>>52208751
>my 5c basic land deck would like to have a word with you
post .dec
>>
>>52208773
>Why does Mardu just lend itself to boardwipes?
It has the boardwipe supreme identity, Orzhov, within it. It then adds the speed of Red to get back on its feet and hit the ground running immediately after a wipe.

Orzhov is the identity of greatest removal, naturally. Orzhov can get rid of anything and everything.
>>
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>>52200921
https://youtube.com/watch?v=qwLN-Btd12o
>>
>>52208917
http://tappedout.net/mtg-decks/16-08-16-mana-mastery/
>>
>Decide to build BG Glissa eggs for fun
>Play it on cockatrice
>turns it I wreck the room

I mean, I suspect the other players were pretty bad, but jesus, that thing went way better then expected. I could actually build this deck without shame

Also, Walking Ballista is baller as hell with Glissa. probably won me the game by itself.
>>
>>52208773
Well, you have the three colors most fond of the phrase 'destroy'.
>>
>>52208751
Your deck either devotes way, way, way too much of its bulk to using Rampant Growth effects as color-fixes (rather than as ramp), or it's not nearly as good as you think it is.

Or both.

God, I get sick of these "MY 11 DOLLAR DECK IS UNBEATABLE, DUALS AND FETCHES AND GOOD CARDS ARE CRUTCHES FOR LESS SKILLED PLAYERS" stories.
>>
>>52209077
You know theres a difference between unplayable and t1 right?
I mean especially in EDH
>>
>>52209077
>MY 11 DOLLAR DECK
who's down for a deck building challenge?
>>
>>52208984
>5 deck
>Not using Maelstrom Archangel.
>>
>>52208984
This seems like a pretty mediocre rainbow goodstuff deck. I thought you meant based around the basic lands as a theme. Mildly disappointing.
>>
>>52209141
yeah its deceptively strong though
the only real interaction between basics is allied strats and ruination
both of which are very strong
>>
>>52209106
For sure, but "a 5 color all-basic deck is 'playable' if you devote another 20 cards to color fixing" is a far fucking cry from "lol who needs fetches"
>>
>>52209159
>It's deceptively strong
That's code for "Everyone at the table ignores you because your deck sucks, and every 5 games they forget you have Ruination".
>>
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Do you guys know anything fun I can do with these ladies? I just made a shell this morning, and I'd like some ideas.
>>
>>52209192
sh..sh shut up lol
>>
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New thread when?
>>
>>52209208
>big mana
>everyone blocks SOSD
>???
>profit!
Seems like b/g steals to me but I'm an uncreative shit so what do I know? /shrug
>>
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>>52208191
If that happens i'll just have to send all my 5/3 elementals at Sheldon.
>>
>>52209208
just build jarad instead.
>>
>>52209339
I already have a Jarad deck. I want something that's not the typical Golgari two-step plan.
>>
>>52209360
What does Sisters of stone death really offer? Maybe stealing a few creatures at like turn 7-8, if you live that long? I'all admit Her effect is cool, but she's so incredibly overcosted.
>>
>>52208191
The people replying have no clue what they're talking about. RC (not just Sheldon) thinks it's a loophole in the color identity principle; however, unlike the tuck rule which was a simple anywhere from play to command zone errata, it would require an exception ruling that ironically defies the color identity ruling. In addition to a subsect of players being very vocal about not wanting that Sheldon has chosen to let sleeping dogs lie. I don't expect fetchlands to get restricted any time soon as the RC, despite the bellyaching of some people, have a pretty hands off approach with managing how the format is played.
>>
>>52209339
>Can I get some fun stuff to do with [specific commander]?
>Yeah senpai, just build [different commander] instead!

Never gets old.
>>
>>52209435
If your group has "casual" decks, she's a great option.
>>
>>52209452
>anywhere from play to command zone errata
Few things. First, 'errata' only applies to cards. For the rules, it isn't 'errata', it's just a change to the rules.

Second, it's not 'from play'. Any time your Commander would go to any zone other than the stack or the battlefield, FROM any zone at all, you can ship it to the Command Zone instead.
>>
Is there a way to generate a bunch of mana in RG similar to Cabal Coffers + Urborg that isn't just Staff of Domination + mana dork that taps for 3+?
>>
>>52209529
Seeker of Skybreak+Dryad Arbor+That one equipment that doubles abilities
>>
>>52209208
>Nettling Imp and friends
>Lure to save mana
>Darksteel Plate
>Something to regenerate her with
>Mindslaver/Worst Fears for stealing a REALLY spicy creature or a commander
>>
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>>52209208
well she costs 8 so I would run at least 12 ramp spells/rocks
I wouldn't count on putting a creature removed with her into play but what she can do is free up your other creatures to attack often and maybe remove some opponents creatures.
Lightning Greaves are a must
might even pack darksteel plate, you really dont want to pay that commander tax if you can avoid it
unfortuneatly theres not much to build around here its just GW goodstuff with a very expensive commander who has some pretty novel activated abilities
maybe use a heartstone to make that last ability more manageable?
def big mana though, HUGE mana liek Boundless Realms huge.
might want some deathtouch blockers so you can just sit back and ramp also flavor points for deathtouch.
Im assuming you have a casual group to play with btw
>>
>>52209243
>>52209553
>>52209611
Thanks for the pointers fellas. I'm gonna definitely put in some indestructible and Lures.

Should I be running activated ability doublers like Illusionist's Bracers? Or are they needless?
>>
>>52209681
Just play Jarad
>>
>>52209681
I think Bracers is very strong here. Lets you go GGB to nuke two creatures and then pay 2B to get two creatures back.
>>
>>52209681
For me it usually comes down to how tight the slots in the deck are, but I imagine Illusionist's bracers couldn't hurt. Effectively halve's the cost of her abilities.
>>
>>52209681
I wouldn't
you dont need winmore cards you need to ensure you get to your commander more than anything else >>52209712 is right thought they would be powerful if you could get them out.
>>
>>52209681
Illusionist's bracer's are amazing with any commander with an activated ability. Like with it, krenko now quadruples your tokens, feldon makes two copies, borboyrmos now like one shots everything. For only 2$ it's worth it.
>>
>>52209529
Mana reflection + grim/basalt monolith.
>>
>>52207830
Yawgmoth's Bargain isn't banned in french though
>>
>>52209933
thats true
but its also significantly harder to get to 6 mana in french.
Certainly some things are not tuned for multiplayer, like baning winter orb, but I think this list is far closer to a healthy list than the RC's.
>>
http://tappedout.net/mtg-decks/kerplowtm-1/

im at a loss as to what to fill this out with
>>
>>52210218
luminate primordial
>>
>>52210218
http://tappedout.net/mtg-decks/shrewd-negotiator-1/
take advantage of your early mana and the ability for your commander to tap for mana
>>
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>>52206960
>>
>tfw brewing an old-bordered deck
>was looking at Hanna but realized quickly it would just be another enchantment deck and I already run one of those

Any ideas? Advice? I'm feeling nostalgic.
>>
>>52210357
>5 mana
>doesn't reduce colored
>helps opponents

it's shit fampai
>>
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>>52210567

how about *THIS*
>>
>>52210028
I meant to say because you had it on the list you posted.
>>
>>52210494
Volrath with a bunch of the old Phyrexian cards and reanimation spells.
>>
suggestions?
http://tappedout.net/mtg-decks/babys-first-xenagos-edh-deck/

I play casually. Casual doesn't necessarily mean low power. No budget. Please no infinite combos.
>>
>>52210598
>Izzet
>creatures
pick one

nah jk that one is decent if you're slinging big spells
>>
>>52210601
must have posted an old one because balance isnt banned either
>>
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Quick question, /edhg/: How does one build this bad boy without it being a cancerous combo deck that everyone will loathe?

I figure something like an enchantment toolbox type of deal? But I don't know what the wincon would be.
>>
>>52210898
I threw together a shitty first draft of it. It's heavy on Auras instead of non-Auras (half because I already have an aura-light Enchantress deck) to 'solve' various problems. It's not very good, but it's definitely not the usual cancerous Zur.
>>
>>52210218
>Eternal Witness
>Skullwinder
>GSZ
>Chord
>Rev/Karmic
>Birthing Pod
>Eldritch Evolution
>Survival
>Sylvan Reclamation
>Aura Mutation
>Fauna Shaman
>>
>>52210953
I'm not really fond of going the voltron route as I already have a Sigarda enchantress voltron deck.
>>
>>52211064
Honestly, unless you're assembling some kind of Enchantment-based combo, your options with Zur are "Go Enchantress Voltron" or "just use him to slap Pacifisms on fucking everything and kill them 2 damage at a time"

If you already have an Enchantress Voltron and you don't want to build Combo Zur, probably don't build Zur.
>>
>>52210898
>Zur deck
>Not cancer
You'll start it as a fun deck, then as upgrades come, it'll become cancer. When you've finally built this deck and played with it for years, and noticed it for the unfun trash that it is and how nobody at your playgroup will ever let you have anything, just remember this post. I've seen six Zur decks do the exact same fucking thing.
>>
> opponent slams down mycosynth lattice, confident that they just locked up a win on their next turn
> I cast overloaded vandalblast on my next turn

Holy shit the salt was biblical
>>
>>52210898
Control

Zur can fetch Ghostly Prison, Propaganda, Aura of Silence, Arcane Laboratory, Rule of Law, and Stasis. Since he doesn't care much about casting shit once he's out, he can run Thorn of Amethyst, Sphere of Resistance, Static Orb, Winter Orb, Trinisphere, and so on with impunity. His native power is 1 which lets you run Meekstone and, if you can fetch any +1/+x effect for him first, Juntu Stakes and never let anybody else untap dudes. He can run Angel of Jubilation and Ethersworn Canonist to help slow folks down and disable some combos. Leyline of the Void, Leyline of anticipation, Damping Matrix, Null Rod, Cursed Totem, Hushwing Gryff, Torpor Orb, Aven Mindcensor, Mindlock Orb... these are all go. And you can fetch Bottomless Pit, Necrogen Mists, and if you want to top those off, why not fetch Waste Not too?
>>
>>52211266
Got a problem that needs spot removing? Zur can go ahead and grab O-Ring, Journey to Nowhere, or (to add insult to injury and potentially lock a commander) Claustrophobia and friends.
>>
>>52211266
Other fun stuff to fetch: Be Tax Man.
Authority of the Consuls, Blind Obedience, Gonti's Machinations, Quest for the Nihil Stone (With Bottomless/Necrogen), Contaminated Bond, Liliana's Caress (Again, with the discard package), Sanctimony, Underhanded Designs (If you're artifact heavy), Underworld Coinsmith, Athreos, Curse of the Forsaken, Forsaken Wastes (If someone is better at gain than you), Grim Guardian (Fun with coinsmith!), Hissing Miasma, Liability, Moonlit Wake, Orim's Prayer, and Path of Bravery. Basically, whenever anything happens anywhere either you gain life or someone loses life. You can reinforce this with non-searchables like Blood Reckoning and Marchesa's Decree and mana taxers like Propaganda/Ghostly to ensure Zur is ALWAYS paid his due.
>>
>>52211198
>Every red player's wet dream when they hear about Mycosynth Lattice

An actual cool story about that:
>Sharuum player drops Mycosynth Lattice and pretty much threatens the entire board
>Godo player drops Bludgeon Brawl and Vulshock Battlemaster on the same turn
>Proceeds to swing at the Sharuum player with the entirety of the table
>>
>>52211572
Oh shit that's awesome, thanks for the spicy tech.
>>
>>52210898
Regardless of your list you will become everyone's highest priority kill as soon as they see Zur. He's really not very good outside of 1v1 for this very reason.
>>
>>52211819
>He's really not very good outside of 1v1 for this very reason.
doomsday usually gives a pile that kills the whole table, lad.
>>
>>52210986
i have a karmic and a pod, but i have none of the other cards in that list, i ran out of eternal witnesses, sadly.

>>52210266
i found some things to add from your list, working on it now
>>
>>52211572
Well, except the Equipment.
>>
>>52211954
...creatures. I meant "creatures". No clue why I typed Equipment.
>>
>>52211266
>>52211446
But what's the wincon? Everyone else scooping?
>>
>>52212213
To be fair, "existential despair" is the wincon of my Enchantress deck.
>>
New Thread

>>52212333

>>52212333

>>52212333
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