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/5eg/ Fifth Edition General: "Disappointing arcana" edition

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Thread replies: 376
Thread images: 51

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>New Unearthed Arcana: Food and Provisions
http://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf

>Official /5eg/ Mega Trove v4b:
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools:
https://5egmegaanon.github.io/5etools/5etools.html

>Previously on /5eg/:
>>52170304

What do you expect from the next arcana?
>>
UAMystic4: epic mystic
>>
>>52174100
That looks like a rich man's meal.
>>
I wish I had some freshly baked bread.
>>
>>52174100
Maybe we'll finally get mystic

;^)
>>
>lembas doesn't heal
MEARLS!
>>
>>52174100
Hmm... We'll probably get more random stuff, but Spelljammer rules would be pretty awesome
>>
>>52174139
Somebody's gotta stop these Christ killing kikes!
>>
>>52174139
Non-casters can't have healing, anon. That would be unrealistic.
>>
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I kind of want to give my game a high fantasy feel, more so then normal DnD with its whole 'rare wizards and magic' thing even though more then half the classes have spells. How could I accomplish this?
>>
Is it bad that I mostly feel a L1 game only really works if the characters are still really young; apprentices, students, street kids and members of the minor orders. They've probably seen some shit but not so much that they can fill much of a backstory.
>>
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>>52174173
Forgot pic
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>>52174100
Something with planes would be cool. Maybe they'll provide an easy way to traverse them without needing to know magic, like some kind of caster-run public transport that costs money to use.
>>
>>52174181
It's not healing, it's recovering from mental exhaustion, duh. That sword didn't damage me, it just shook me up real bad.
>>
>>52174194
Work magic into the setting.

Heat Metal is used for most mainstay metalworking, Clerics are often creating food for the poor, etc.
>>
>>52174100
I do not expect Spelljamming rules, but damn do I wish it was it.
>>
>>52174194
no martials
>>
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>>52174217
The poor can feed themselves.
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>>52174235
Oh shit, wrong pic. Meant to post this.
>>
Best spells for the Wu Jen to dabble in?
>>
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so I'm fairly new to DMing and one of my more experienced players wants to use the Runeseeker vecna homebrew.
Is there anything I should watch out for with this, balance wise? It seems like a fighter and wizard with a bunch of passives rolled up in to one.
>>
>>52174151
>Psionics, in terms of monsters alone, have added to the setting more than monks ever will.
You mean the other way round, of course?
Mind flayers weren't even initially psionic, their brain powers were attributed to their unique metabolism, not some special kind of non-magic/meditation techniques. The psionic variant came later.
Also I've never really debated which powers got more exposure during the whole life of D&D as a board game, but conceptually Ki IS more defined and has more ties to the already existing cosmology than the psionics.
>>
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My players have taken over a flying island with a large castle. It's in pretty good shape apart from the walls and the rest of the exterior. They however need some way to make money to actually maintain and fix the thing.
It belonged to giants so they would also need to make some modifications, like build some extra walls inside and maybe halve the rooms height-wise to double or quadruple the room count so walking across a bedroom doesn't take 10 seconds.
Any good ways to make money to get them started? Business ideas?
If it was a regular castle they could collect taxes or something from nearby villages but I doubt birds have much gold. The island can move 3 miles per hour so the location can be changed.
>>
How do you make a good setting?
>>
>>52174139
You don't run every UA through a Anti-Mearls session?
>>
>>52174299
The only non-psionic version of the Mind Flayer were the version that was published in Mags before OD&D was fully compiled, and the first run 2e version that appeared before Complete Psionics was finished writing (and that was corrected in a later reprint)
>>
>>52174315
legalize gambling and turn that motherfucker into Gold Saucer
>>
http://www.strawpoll.me/12527550
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>>52174315
Don't lease it out as apartments. Rent it out as a weapon. At a speed faster than an army can move, it can fly in and squash any fortification.
>>
>>52174315
Can always have them go in on existing businesses in the world, like if they have a favorite Smith or Magic shop they always go to, he might offer a take of the business for trying to negotiate new locations and such. Another thing is have them start a Merc company selling out low level services and completing the big jobs themselves.
>>
>>52174335
We call it session 0 and we symbolically break a pair of glasses.
>>
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Are there any homebrew/3rd party conversions of the 3.5 Ardent to 5e available?
>>
>>52174352
Nomad is more flavorful, Wu Jen is one of the things I'd consider if I was to ban Wizard and Sorc at my table.
>>
>>52174299

>Mind flayers weren't even initially psionic

Wrong. Got The Strategic Review, vol.1 open, PSI from the getgo. Doubt there's an earlier source.

>not some special kind of ... meditation

Move dem goalposts yo!

>The psionic variant came later

Honest question: Are you intentionally spinning a yarn or do you honestly not know better?

>Also I've never really debated which powers got more exposure during the whole life of D&D as a board game

How many ki monsters or ki encounter tables have you ran into?
>>
>>52174381
Yes it's called use the Avatar disciplines.
>>
>>52174315
offer local kingdoms the glory of using it as a mobile staging point for sieges. You could float it over castles and have your armies fastrope inside the walls. Alternatively they could use it to ship massive amounts of trade goods to turn a profit.
>>
>>52174387
>Got The Strategic Review, vol.1 open, PSI from the getgo. Doubt there's an earlier source.
Huh, I thought the strategic review version had no psionics.
>>
>>52174381
The entire Mystic schtick.
>>
>>52174397
Completely didn't consider the idea of using it like an airship for trade. That's not a bad idea
>>
>>52174390
>>52174404

Where can I find more about this? Sorry I don't keep up with 5e stuff very well.
>>
>>52174196
I kind of agree desu.
>"I have dedicated half my natural life to the arcane, now feel the power of my 1st level magic missile you goblin scum!"
>>
>>52174434
It's the UA linked in the fucking OP you goddamn retard
>>
>>52174434
Look up the UA on the official website
>>
>>52174332
Step 1) Make a setting
Step 2) Improve it
>>
>>52174441
This is pretty much the reason I usually double or triple commoner HP unless it's intended to be a kid. Yes they'll still die from a bad sword hit (especially crits), but they won't get killed by a fucking house cat that gets feisty.
>>
>>52174284
>At level 1, you can cast a level 3 spell through your runic weapon because lol minor properties
>Or +1 AC I guess or resistance to a damage type (These are sensible because as long as you don't allow them to multiclass they can't stack it with the +1 AC fighting style)
Though
>The weapon is indestructible
Gee, giving level 1s indestructible items. A wizard's spellbook can be destroyed. A blade pact's pact weapon can be destroyed. Why not this one?

Also it seems kind of stupid to have a weapon act as a spellbook. Why not just give them a fucking spellbook instead of a weapon that has some mystical spellbook hidden in it?

>Elemental burst
Literally divine smite but better.

>Extra attunement
Gee whizz another ability we never needed to see printed, ever.

>Eyes of the rune keeper
You put this in there because it had 'rune' on it, right? Well, I suppose it's okay. The warlock can pick something else.

an-


You know what?

Tell your player to just go hexblade or something instead, seriously. Actual official (playtest) material, UA warlock.
>>
>>52174441
He wanted to get his doctorate before he started putting his wizardry to practical use
>>
>>52174399
It predates psionics as a thing, but Mind Blast is noted as a wave of PSI force, a Helm of Telepathy allows an early version of psychic counterattack (if you pass your save, the mind flayer is stunned instead), and the table for the effects of Mind Blast greatly resembles the DMG table of psionic combat, with death, comas, stunning, sleeping, feebleminding, etc.

>the 5e psionic mind flayer variant doesn't have feeblemind

Why would they do such a thing?
>>
>>52174444
>you goddamn retard
>it's linked as a joke UA specifically to fuck with people
I think it is you that is the goddamn retard here.
>>
>>52174332
Steal shit from other good settings, and then tweak it all until it fits.
>>
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>>52174485
>>
>>52174434
Its free and in the link. You could probably argue that 5e psionics are now primarily a conversion of the 3e ardent and also greatly resemble the 3e binder.
>>
>>52174335
Anti what, now?
>>
I am DMing for the first time for a group of 5 completely new people. We just finished LMoP and the dragonborn fiend pact warlock politely asked if I would allow changing pacts.
I obliged, under the requirement that it make sense in the narrative.
Any ideas on how to change the pact of a fiend warlock with the chain pact to pact of the tome?
I was thinking I would give him a bit of solo-time in a dream sequence to battle the familiar or have him sacrifice the familiar itself like he used to sacrifice chickens for the summoning ritual.
>>
>>52174485
Oh jeez, I apologize; I'm so sorry. I didn't realize you couldn't read. It says UAmystic3.pdf
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>>52174476
You'd think the studying for a wizard doctorate would get you at least a few levels
>>
>>52174538
...

I'm the retard.
>>
>>52174345
>>52174353
>>52174360
>>52174397
Thanks for the suggestions. I'll tell them to the players as examples of what they could do and see what they decide.
We wouldn't even have this whole money problem if they players didn't burn the five airships (airships are 20k per ship) that came to the island with them, but they hated the captains because they were pirates so they thought mass murder and arson would be sensible options.
>>
>>52174526
Skin the familiar for a damn leatherbound tome.
>>
>>52174100
I know it's a joke but I kind of want to homebrew some supplies and provisions now, things like variant rules on using them and special food items that provide minor buffs.
>>
>>52174235
The good thing about that sentiment is it's completely true. The poor that can't feed themselves become the dead. And the ones remaining are able to feed themselves.
>>
>>52174208
The orc scores a critical blow on you, slashing his sword clean through your resolve to live!
>>
>>52174550
Congratulations

At least you're self aware, and maybe the monthly stipend is nice
>>
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>>52174576
> The entire campaign is about cooking and feasting
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>>52174543
Have you been to college
>>
>>52174560
Aaaw Shit man of course.
That makes so much sense.
>>
>>52174454
>>52174503

Thanks m8s

>>52174444

I read the title, not the filename. Could you find it on your heart to forgive me?
>>
>>52174441
I once played an elderly gnome librarian who just went and picked up wizardry for shits and giggles.
>>
>>52174576
I have a special type of honey in my campaign that's healing plus a full meal.
>>
>>52174332
"Good" is a very vague word. You must consciously choose a standard to evaluate your setting by, and the one that makes the most sense is how enjoyable it is for the players. Other standards, like some clever idea you had that you think will really deconstruct other medieval fantasy settings, aren't as important. Save that kind of shit for a novel.

Perfect example: I thought it would be really clever to make a setting where humans aren't the dominant race, where they only live in significant numbers in two of the world's many nations and they're the majority in only one of them: a tiny island chain. Humans would be stereotyped by all the other races as sailors and pirates, and dwarves would be the "normal" race by which all the others are judged. Of course, I thought it was really clever, but it was garbage at the table. Everyone wanted to roll up a human (unless they wanted to roll up a tiefling or a dragonborn, two races I didn't want to include at all,) and they had a tendency to go deep into uncharted territory where no human had ever set foot, have a PC die, and have the player demand to roll up a human rather than any of the races native to the area.
>>
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>>52174552
>We wouldn't even have this whole money problem if they players didn't burn the five airships (airships are 20k per ship) that came to the island with them, but they hated the captains because they were pirates so they thought mass murder and arson would be sensible options.

Why would you do that? You could have set up a fucking trade empire with that easily just invite the pirates on land for a victory feast then wipe them. Holy fuck I would hate all of them if I were at that table.
>>
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>>52174576
I do too. It'd give some value to the Gourmet feat and cooking tools proficiency, at least.
>>
>>52174552
>We wouldn't even have this whole money problem if they players didn't burn the five airships
Somewhere a gnome wept
>>
>>52174352
>Order of the Nomad is first?

Holy shit. I mean, I was really interested in the flavor of it personally but I didn't figure that it would be /tg/'s top archetype as well.
>>
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>>52174552
>Burning 100,000 gp because "muh moral dilemma"
>>
>>52174382
I'm actually thinking about doing this. Ban Sorc and Wizard, remove the dividing fluff lines between magic and psionics. Casters are now either beholden to an outside source (Cleric, Druid, Paladin, Ranger, Warlock) or generate power from some sort of more nebulous innate ability (AT, EK, Mystic, Sorc). Is this a bad idea? I've never liked the Vancian conception of wizards. Mystics as eccentric hermit types with a limited set of unusual abilities falls more in line with my conception of wizard than the Wizard class.
>>
>>52174778
At least they're not spelljammer ships
Which could be worth well damn near a million with the helm and shit
>>
>>52174806
Why ban them, though? Enough people will want to play the Mystic without requiring that you shove it in their face.
>>
>>52174524
How else do you catch subversive Mearlism?
>>
>>52174827
Who or what is Mearl?
>>
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Best domains for Theurgy?
>>
>>52174884
Domain of suicide, because if you remotely think that playing a theurge is acceptable, you should fucking kill yourself.
>>
Meralfags are truly the fucking worst.

Post the shit you hate worst about Meralfags.

>martials only able to hit really hard x per day or rest

lol

>throwing two javelins in exactly the same way, with only one sending people flying backwards

lol

>unarmed strikes are not monk weapons

lol!
>>
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So, if im reading this right, you have 1 Talent and 1 Discipline at level 1.

So Adaptive Body is the first on the list. If you choose Adaptive Body, that is your 1 Discipline. Then one of the choices under Adaptive Body is your Talent?

Just making sense of this. I'm sick and reading comprehension is fucked rn.
>>
>>52174898
I don't see anything that would make it unacceptable?
>>
>>52174869
Meral is a fucking rainbow pride jew who shits up everything, a modern day Lorraine Williams.
>>
>>52174820
Because the point would be to alter the fluff and tone of the setting by removing normal D&D wizards? Also my players are less flavor of the month oriented than most - one of them will want to play a mystic for sure, but the others aren't gonna jump on it right away. There's tons of other UA stuff they still haven't used. They just aren't the types to quit a character unless the situation warrants it.
>>
>>52174474
thanks. I figured there was some stuff that wasn't right but like I said, fairly new to being on this side of the table.
>>
>>52174869
A Wizard employee who somehow became the head of their D&D department despite having no noteworthy achievements to his name other than a broken d20 variant.

He's also basically Reddit incarnate and manages to make Paizo blush with his college liberal politics.
>>
>>52174941
Oh I see.
>>
>>52174913
Talents are the equivalent of psionic cantrips, you can find them on the last two pages. Don't forget that you also start with two disciplines from your chosen order.
>>
>>52174986
Unless you're a soul knife.
>>
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I know I'm gonna get in trouble with this one but...

Basically my group is disappointed about the lack of Sorcerer bloodlines. Would it really be so bad to let them use the pathfinder ones just to keep things fresh and interesting for them?
>>
>>52174986
Ohhh I see. So baseline I took Adaptive Body, i have access to everything within Adaptive Body as long as I have the psi points to cast it?
>>
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>>52175007
>>
>>52175024
Yep
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>>52175002
In which case you get the most overpowered weapons in the game, dip into any class that gets Two Weapon Fighting and you can obliterate any other class in a single round.
Still waiting on a d6 light bludgeoning weapon.
>>
>>52175007
>>52175007
what do you even think this means? like what are you asking?
>>
>>52175064

The core rulebook for DnD 5e only has two Sorc bloodlines.

Why not let players use the Pathfinder ones if they want something different?
>>
>>52175007

Pretty much the only way to play 5e is integrating as much Pathfinder stuff as possible, so yeah go nuts.
>>
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>>52175051
>hey if you use a variant rule with a variant class that explicitly points out its not balanced to be used with that variant its kind of strong

Are you retarded?
>>
>>52175051
UA ARE NOT FOR MULTICLASS
>UA ARE NOT FOR MULTICLASS
UA ARE NOT FOR MULTICLASS
>UA ARE NOT FOR MULTICLASS
UA ARE NOT FOR MULTICLASS
>UA ARE NOT FOR MULTICLASS
>>
>>52175071
wtf anon. you seem retarded so just go for it and have fun.
>>
>>52175072
I'm not a fan of 3.pf but I do agree that 5e is lacking in so fucking much despite having been out since 2013.
>>
>>52174931
Then you can definitely kill yourself.
>>
>>52175007
No, bolting elements from two classes in different games together won't go well. If the Unearthed Arcana bloodlines don't cover what he wants, use homebrew.
>>
>>52174954
OVerall it's not a clearly bad homebrew.

But it's... The best way of putting it is it's very much like a hexblade warlock or something.

If the player takes pact of the blade and uses the new invocations that gives you a special patron-related weapon, they can be their weird gish thing they want to be.

It doesn't seem horribly unbalanced if they really insist on playing it, though.
>>
>>52175106
oh no, but without my precious bloat, how will I finagle my way into being better than everyone else?

if you count UA, 5e releases at about the same rate 3e does, but you don't have to allow it since its unofficial, its good shit
>>
~5 hours and two threads ago.
>>52170386
You could play a conjuror.
>>
>>52175051
I honestly think there are stronger weapon options elsewhere in UA, since Mystic lacks multi attack, you won't be getting much mileage out of it until level 8, minimum, and at level, your 3 point Psy point cap means that you'll be stuck using it as +1 to hit, +1 to damage. In order to get the whopping +4's, you need to hit level 9 with Mystic, raising your level total to 14, at which point a samurai fighter would be attacking 3 times per turn with advantage on every strike and potentially a magic weapon of his own if the DM's nice.
>>
>>52175073
>hey guys here's this class that blatantly outperforms every other class no matter how you cut it, we'll release it anyways, but we said it is op so it's okay and you're not allowed to criticize
>>
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How much gonzo would you accept in a 5e game?

Would you be upset or not interested in a game if the DM was not including any core races, though maybe using their stats to balance the races?

Do you prefer if DMs only use the core races with a few extra bolted on, or use wholly original races, or something else?
>>
>>52174941
Seems like Mystic is making Sorcerer irrelevant anyway.
>ability to generate 4+dex armor with a piddly cost for 8 hours
>melee cleric's weapon boost combined with the spellcasting bonus sorcerer gets, but for every mystic "spell"
>a 20th level ability that's super good, and not "4 free sorcery points on a short rest" dogshit

Why WOTC hate sorcerer so much?
>>
>>52175071
Teah him how refluff work. Draconic bloodline can easily be refluff as Fiendish or Elemental.
>>
>>52175198
If, say, you did it with FF races and I never played FF, I wouldn't be.

If I had played FF, I'd still be a bit skeptical, as lots of homebrewing can result in weird campaigns.
>>
>>52175196
>hey guys, there's this class not for multiclassing... that kinda overperforms if you are fucking retarded and forget its not for multiclassing
>>
>>52175204
Did you read their UA on Sorcerers? Did you compare it to what Wizards and Bards got?
>>
>>52175198

I don't mind but even by animu standards that iteration of the moogle is fucking cancer
>>
>>52175071
How is it that you visit this general and don't know about Unearthed Arcana
>>
Would Mystic 3 (probably awakened) be balanced for a GOOlock?

I want it mainly for flavor but in my experience UA shit isn't really made for multiclassing.
>>
>>52175166
>Bloat
We still don't have any stronghold rules, one of the staple downtime activities since OD&D.
>>
>>52175198
>How much gonzo would you accept in a 5e game?
I would love this.

>Would you be upset or not interested in a game if the DM was not including any core races, though maybe using their stats to balance the races?
So long as they aren't severely unbalanced power-wise, I'll take it. Heck, it'd be interesting having a game where there are no playable humans, elves, dwarves, or halflings.

>Do you prefer if DMs only use the core races with a few extra bolted on, or use wholly original races, or something else?
Whatever fits the world best. Generally I enjoy it if all sapient humanoids in a setting are playable, but culling extra races for a more thematic party is more than acceptable.
>>
>>52175204
Sorc has better damage and best offensive support, what more do you want?
>>
>>52175072
>Pretty much the only way to play 5e is integrating as much Pathfinder stuff as possible, so yeah go nuts.
>I MUST be able to play my special snowflake kitsune ninja classes or I'm not able to have any fun
Oh man why are D&D players so terrible.
>>
People suggesting multiclassing, are you making sure to take into account the Psi Point limit? Not the Psi pool, the limit on how many points you can spend per spell. You have to be pretty fucking high level to use some of the stronger options, and at that point a lot of the other classes have scaled as well.
>>
>>52175198
I would play the cute rabbit girl.
>>
>>52174933
Reminder that Lorraine Williams did nothing wrong and kept the 1e line alive well into the 90s for the grogs even when it was running at a loss.
>>
>>52174284
I got to the instant death at 20 HP and limb-severing criticals and gave up.
>>
>>52175166
>bloat
Translation
>I'd rather everyone else mature enough to have options does not, because I'm not mature enough to have said options.
>>
>>52175253

It literally just adds four more shitty bloodlines. Another elemental fire one if dragon wasn't enough, a water and stone elemental one, and then a favored soul which is alright but it's kind of trashy that that's all we get.

Nothing even implies any of the interesting potential human bloodlines tainted by magic of so many kinds of creatures. No aberrant style bloodline from ilithid/aboleth slaves? No wind or storm element?

It's lame. Don't try to use UA as a defense.
>>
>>52175307
The sorcerer UA is by far one of the worst ones put out too. The only cool option in it is the Water sorc. The others are either boring (earth), bad (fire), or completely imbalanced, wtf were you thinking mearls (favored soul).
>>
>>52175259
And what rules for PC strongholds did OD&D have?

Not "you get truly horrendously useless flunkies, oh wait you can already get flunkies and probably have been getting them the entire game," you can already get NPC subordinates in 5e, and you can get veterans for building a stronghold in 5e as well.

Strongholds tended to come at the ass end of a campaign as well.
>>
>>52175071
>>52175007
Pathfinder isn't basically compatible with 5e like it is with 3.5. It's built on a completely different set of assumptions, including bounded vs. unbounded accuracy, completely different spells and feats, different levels at which you gain subclass features, and a million different subsystems like spell keywords and how damage resistance works.
>>
>>52175307
Storm element was covered in a separate expansion. As for tainted bloodlines, that's more the realm of warlocks, and even ignoring that you can just reflavor shit since the rules are guidelines and not the fucking bible.
>>
>>52175307
Storm bloodline is in the SCAG, and there's a shadow bloodline in the Underdark UA.
>>
>>52175305
The meta is a thing whether you like it or not.
>>
>>52175270
Shadow monk with rogue multiclass, there you go a ninja.
>>
>>52175166
>but you don't have to allow it since its unofficial, its good shit
You don't have to allow anything you don't want to allow, as the DM
>>
>>52175305
>I'm so autistic that if you don't let me play my rainbow sprinkled twenty-class snowflake I'll scream.
>>
>>52174669
So... Either pirate humans are awesome or your other races were shit?
>>
>>52175344
>meta
>in a cooperative storytelling game you play with your friends
>>
>>52175307
m8 he said there were only two. Calm down.

I'm not saying the UA fixes sorcerer. He's not complaining about power level though, just options. And they're not any worse than wild mage.
>>
>>52175259
>implying name level strongholds weren't hot garbage
Birthright was literally the only attempt to fix that and it was still kind of shit.
>>
>>52175320
>completely imbalanced
>favored soul
What the fuck are you talking about, it's not even the strongest option in that UA
>>
>>52175350
>You don't have to allow anything you don't want to allow, as the DM

Its infinitely preferable to selectively allow or disallow variants and options than to ban default shit.
>>
>>52175366
Tell me about it, I have indeed ran a complete 1 to 20 campaign using Birthright rules and PC regents.

Shit was so time consuming for even small domains that I was just glad it ended.
>>
>>52175357
Sounds more like they are just more common.

That said, I'm not sure why they're automatically perceived as pirates instead of just sailors.
>>
>>52175357
Oh yeah, none of the human PCs the players made were pirate-themed. One specifically wanted to play a "foreigner" with the Far Traveler background, requiring me to make up some bullshit about him being adopted by sasquatches, but he didn't display any evidence of coming from a different culture; he just sort of went with the flow of everything. Another human was a barbarian with the opposite problem - he wanted his entire motivation being "wanting to be left alone" and "having enough of the world's bullshit," and he could never even pretend to answer the question of what this recluse was doing in an adventuring party.
>>
>>52175244
>what wizards got
You mean "can I refluff this spell" munchkinry the subclass? The most broken wizard thing since theurge?
>>
>>52175355
No. I'd rather that the players and DMs have options to ban, rather than nobody have options at all.

A buffet is always better than starving.
>>
>>52175425
Because if it bleeds, it leads. Everything is judged by the most bloody, sensationalist example that can be found.
>>
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>>52175307
>Get invited into a Campaign.
>Friend tells me the DM home brewed most of it using rules mixed in from multiple editions.
>Assures me that it's actually pretty well put together.
>Sure whatever, talk with the DM turns out in the party I am the only one to also have DMing experience. Seems like a cool guy.
>I am introduced...
>Everyone is an anime character, everything is anime themed.
>NPC tokens are literally anime pics.
>"Well maybe it won't be too bad, must just be ascetics."
>The DM literally breaks out and tries to talk in his best weeb voice, at one point he literally goes "Nyyyaaaaa!"
>Get really uncomfortable as everyone is just acting like a cartoon and not a damn character.
>Other players are making overly-dramatic battle cries and yells only just to fail their attack roll.
>DM messages me a day later and asks for some advice on this new campaign he is thinking of.
>Sure, why not?
>Same shit, he keeps relating all countries, cities, NPC's to stuff and characters from some Anime.
>Tell him I am not all that deep into anime so I am not the best person to talk to.
>Also tell him I won't be back to play again.Their style is not really something I am interested in but tell him that he did a good job DMing seeing as everyone else was having fun.
>Calls me a baka and and unfriends me.

Strangest group I ever joined.
>>
>>52175443
I didn't even get the impression that anything about the Lore wizard was supposed to make any kind of fluff sense other than a vague notion of spell alchemy and bestestness, was there some provision about the player being supposed to make it make sense?
>>
>>52175484
>>52175307
Wasn't meant to be a reply.
>>
>>52175366
>>52175421
Man stop it, I loved Birthright. No bully.
>>
>>52175452
>A buffet is always better than starving.

Tell that to 3e and PF. Or to 4e's feat system.
>>
>>52175366
Also Cyclopedia's rules were pretty good, at fucking over your PC's.
>>
>>52175438
First game me and friend's played in 5e one played a fighter skinned as a samurai (preUA release). Acted nothing like one and got his head slammed into a table by an NPC chick for going up and putting his hand on the small of her back to flirt. Then throat punched when he went to apologize.

Currently there are two options for the campaign I'm running for "leader of the group" one is a loner Raven Queen paladin and the other is a tribal ditz.

It's a fucking nightmare because I'm gonna start having monsters run tactics, such as ambushes and spying and I see a TPK coming up quickly.
>>
>>52175500
Conceptually it's fun. But you could easily spend an entire session on a single turn. And while, yes, a turn is three months, it's a lot of time spent on not so much.

It was like fantasy diplomacy with clunky rules (and the awnshegh were imo a retarded concept)
>>
>>52175438
>Another human was a barbarian with the opposite problem - he wanted his entire motivation being "wanting to be left alone" and "having enough of the world's bullshit," and he could never even pretend to answer the question of what this recluse was doing in an adventuring party.
That's a terrible character no matter what the campaign. After a couple incidents like this, I don't let players play a character unless either they or I can provide a good reason for that character to be with the party. Sounds like you might need to exercise veto authority on character concepts a little more.

>>52175459
Fair enough.
>>
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Speaking of Sorcerers-

I don't like any bloodlines. At all, I just think they're kind of a boring version of class specialization.

What's a totally original or homebrew option to give Sorcerers instead?
>>
>>52175500
>oh so you're a Birthright fan? name 3 of its songs

What was the longest Birthright campaign you've ran in or played in, and what was the session to domain turn ratio like?
>>
>>52175494
Yes, there was a sidebar encouraging it. Not mandatory though.
>>
>>52175516
3e isn't comparable to PF, 3e didn't have the same buffet culture, almost nobody used more than a couple of rulebooks. Stop this mythical splat overlord bullshit.
>>
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>>52175484
Holy shit that sounds painful.
>>
>>52175545
Make a bard or a fucking wizard then.

Ideally wizard since you're already trying to shove schools into Sorc.
>>
>>52175545
Warlock.
>>
>>52175545
Could you try explaining why you don't like them, so we could offer solutions, you absolute retard?
>>
>>52175519
>slamming a samurai's head for touching a girl's back

He should have sheathed his katana in her.
>>
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>>52175198

Our group is traditionally a core races only kind. We're all old people accustomed to lower fantasy styles I guess. I find the commonality of people on here with their magical cat-girl character strange and frightening.
>>
>>52175578
It would've been fun to watch, especially since she was a mid level wizard quest giver and we were 1s. Also we had a cleric that was lawful so he would have jumped in. I wish he had tried though.
>>
>>52175556
>almost nobody used more than a couple of rulebooks

I care literally nothing for "muh anecdotes."

Even making a fucking single classed human fighter that is better off holding a sword in one hand and a shield in the other -- quite possibly the most tame and mundane S&S char imaginable -- is a Herculean task involving tons of splats.
>>
>>52175556
Are you kidding me? Our group had 8 books primarily composed of PC options, most of which were frequently used, and took various minor things from other splat books. Not to mention the n+1 PDFs and eventually DnD tools.
>>
>>52175558
Did I also mention all the characters were girls and either Human, Aasimar, and one Tabaxi that just looked like a human but hat cat ears, fangs and a tail?

No wonder the DM was so against me wanting to play a Kenku Cleric.
>>
>>52175484
I got into this hoping to see how they must have inevitably fucked up making the system, but then it devolves into some anti-weeb-shit.
>>
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>>52175519
I mean, I'm sure real samurai were just as shitty to women as real knights, but shit, he wasn't even trying. I bet he doesn't even refuse tea twice before drinking it.

>my PCs are going to die because they're a bunch of dysfunctional loners who can't work together
I remember those days. I thought there could be nothing worse - then our group got exactly one player who strategizes to the point of over-analyzing every single decision and trying to boss the party around even when his character isn't there. He's taking over the table and I constantly have to keep him in line. It was a lot more mellow with a tableful of idiot slackers.
>>
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>>52175608
>a wizard that doesn't like to be touched softly on the back by a dashing noble swordsman

Prude alert.
>>
>>52175624
I guess if that's what floats their boat but it sounds like a horrible thing to play.
>>
>>52175624
> one Tabaxi that just looked like a human but hat cat ears, fangs and a tail?

Vastly superior than the default.
>>
>>52175625
Actually to be perfectly honest the system was fine. For some reason they tried to simplify it way past the 5E standard but it fit well with the kind of campaign they were playing.

And that campaign was essentially "lets be weebs."
>>
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>>52174594
We can do it.
>>
>>52175516
You mean games with tier lists for easy decisions on what to ban and what is appropriate to play, depending on the desired power level of the game?

Hmm. That seems better than fifth "lol enjoy your low magic campaign where somehow casters still reign supreme" edition
>>
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>replace Halflings with Opossum people
>replace 'Brave' with 'Plays Dead' ability

r8
>>
>>52175666
But how

If you're going to do that sort of thing, you'd think they're all going for 'Let's make a super special system where everybody gets to be a special snowflake'

Well maybe they were reasonable weebs.
>>
>>52175198
I love gonzo, but gonzo really only works when you take and familiar and twist it.
>>
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>>52175674
>EATING NICE MUSHROOM PEOPLE

By the great meld, how rude
>>
>>52175652
/pfg/ is that way.
>>52169370
>>
>>52175652
sauce?
>>
>>52175704
Could be that some of them weren't so familiar with RPing and were just weeb friends.
>>
>>52175689
>decisions on what to ban

Dude. You already have your dream RPG, two in fact, 3.x/PF, where its perfectly tailored to your style.

>fifth "lol enjoy your low magic campaign where somehow casters still reign supreme" edition

Cool imagination
>>
>>52175648
I do not doubt but it was the zero effort of it that was insane to me.

Luckily we've been friends for years and have no problem telling the others off. Yeah that has crossed my mind, all I want is an attempt, even if it fails atleast try. Also my opinion is if one person is making it unfun for everyone else they have to change, if they don't they can go to another table.

>>52175652
I think it was more the lack of any effort, my character manage a couple decent flirts but we got Narniad to the next adventure before anything came of it.
>>
>>52175719
>pfg

Softly touching a girl on the back isn't really magical realm or whatever you're getting at, dude.
>>
>>52175697
padfoot settings already exist
>>
The Awakened disciplines seem oddly out of place compared to all the other orders. It's like they just wanted an order to dump all the generic psychic shit and legacy references into.
>>
>>52175756
>Dude. You already have your dream RPG, two in fact, 3.x/PF, where its perfectly tailored to your style.

That's the thing: when you have options, you can tailor the entire edition to your style. Having options wouldn't hurt you because you can just ban the bad stuff. But not having options hurts the people who like that sort of thing. The only possible motivation for your position is you think you have a duty to police the fun of people who AREN'T playing with you. Which is autistic as hell.

Also, pretending 5e isn't starvation mode content wise is just ignorant.
>>
>>52175697
I'd play Tunnels & Trashrats
>>
>>52175806
>Also, pretending 5e isn't starvation mode content wise is just ignorant.
You've never played a game that wasn't D&D/PF, have you.
>>
>>52174806
>ban sorc and wizard
>or generate power from some sort of more nebulous innate ability (AT, EK, Mystic, Sorc)
>>
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>tfw too intelligent to play D&D
>>
>>52175704
Easy, the basically made the proficiency bonus higher starting at level 1 to 4. The damage modifier was doubled and criticals were instant kills (against mooks) Everyone got the Rogues "Expertise" so their chars could be REALLY GOOD AT TWO THINGS! Also I forgot to mention if the DM really liked how you described an attack he would sometimes let you hit again.
That's just to name a few of the changes.

I said this was a good system. Because it is for what they were playing which looked like everyone was an anime super hero with crazy attacks.

Outside of that, yeah, it's trash.
>>
>>52175856
to*
>>
>>52175828
I find a lot of people seem to think they're starved for choice in 5e when they've only played one or two classes.
>>
>>52175828
5e has been out what, 3 years?

And the only released character options have all been shit in the SCAG.

>battlerager
>mastermind
>purple Dragon Knight
>lightning sorc
>undying

All of these are among the worst in their class. The only good or average releases were Bladesinger and Long Death Monk. We're definitely starved for content.
>>
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>>52175484
>get invited to a campaign
>everyone is anime as shit
>neon hair, weapons are all fluffed to be toasters on sticks or some shit that makes no sense, no one has a japanese name though
>DM gives us rules for making up a special attack for each character
>got a laser that traces the ground and creates a glowing line that explodes at the start of the initiative second after mine
>everyone's doing backflips and calling out attacks
>an entire continent is obliterated
>turns out the church is evil
>party acquires ancient robot from before the apocalypse and has a giant mecha fight with god
it was pretty amazing desu
i guess the difference is my group wasnt full of faggots
>>
>>52174806
>casters either draw their power from an external source or generate it internally
This is different how? If you really dislike Vancian casting just use spell points or something.
>>
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>>52175856
>>52175887

Whomst'd've made posts like these in a thread specifically created for discussion of D&D could not truly be intelligent, as Whomst'd've been wasting their time around people who did'nt've shared their opinions.
>>
>>52175806
The more options available, the more processing and sifting through options has to be done by both the GM and the players. More isn't always better. There's a cost to be paid, and not just in terms of literally buying books.

I don't care if Pathfinder lets me play any of a thousand varieties of anime cliches, and in fact I don't want to be bothered looking through all that shit to keep up with the rest of the group and the challenges of the campaign.
>>
>>52175902
Sunsoul Monk and the Swashbuckler were in the SCAG as well
>>
>>52175806
> But not having options hurts the people who like that sort of thing.

It doesn't "hurt" them. They already have at least 2 RPGs which is exactly this, 3e and PF. What is the point of demoting 5e to a backpack o' splatbook tier RPG when we already have fucking two of those that cover virtually the same thing?

>Also, pretending 5e isn't starvation mode content wise is just ignorant.

D&D worked fine before you needed (not "would find helpful," NEEDED) an armload of splatbooks to play a "human fighter who uses a sword in one hand, shield in the other, who is in fact better off doing so than not using said shield."
>>
>>52175902
Eh, I wouldn't say battlerager is bad. It's basically just berserker but a bit weaker but without all the problems at level 3. Though berzerker probably gets better later level features if I remember right.
But then there's shit like eagle barbarian (Eagle barbarian's fly ability should really be at level 3) and those extras like elk.

Can't deny the other ones are shit, though. Granted, a lot of those archetypes are on already kinda meh classes.
>>
>>52175934
Not that anon but
Should have been Whomever*.
>>
>>52175832
Oops, yeah. I'm on the fence about banning Sorc. It fits okayish fluff wise. I think it might be more interesting to not have them but I'm not sure if the change is big enough to warrant getting rid of them.
>>
>>52175732
Kaleina: Tales of Elven Tongue by Ricegnat.
>>
>>52175927
I will never understand the appeal to anime.
>>
>>52175902
>battlerager
>bad

They're one of the best options for a barbarogue.

>undying

To be fair, they're decent for 4-6 levels.
>>
>>52175277

Viera Assassins are awesome
>>
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>>52176032
There's more than one way to have fun.
>>
>>52175974
>What is the point of demoting 5e to a backpack o' splatbook tier RPG when we already have fucking two of those that cover virtually the same thing?

Because finding a game for an edition that isn't the latest edition of DnD is hard you moron. Adding options certainly wouldn't be a demotion either, nor would it harm your precious "I want champion fighters for everyone! metagame, if you were selective with bans.
>>
>>52176112
Telepathy requires the target to have a language. You can't use it on birds, for example.

Mind Meld works on just about anything alive and also lets you share a memory from it.
>>
>>52176112
You need to start with the underlying assumption that mearls is incompetent.
>>
>>52176112

The details of each ability are different.
>>
>>52175277
You're cute anon.
>>
>>52175928
Wizards do neither of those; they perform rituals which are engraved into the mechanics of the universe to create predictable results. This is why they can copy each other's notes.

I don't care about Vancian spell casting mechanically (hence why I'm okay with clerics). I dislike the fluff behind it.
>>
How upset would you be if the DM limited you to core?
>>
>>52175320
You should just expect this shit from mearls now.
>>
>>52176149
>shit player detected
It should not be that hard to find games for 3.pf at all, it's still way too fucking popular.
>>
>>52176200

The mass majority of content is in Core, so not very.
>>
>>52176149
>Because finding a game for an edition that isn't the latest edition of DnD is hard you moron

that's fucking it? Christ, what a petty reason to ruin a whole edition, just because you're lazy.

>Adding options certainly wouldn't be a demotion either,

We already have two fucking RPGs for that absolute garbage.

>nor would it harm your precious "I want champion fighters for everyone! metagame

You don't seem to know what "the meta" is.
>>
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>>52176183
t-thanks
>>
Hey /tg/, I played in the beta of 5e and the first year it as public.

Are some of the class paths still terrible? e.g.: elemental monk
>>
>>52176200

Only reason I'd play a non core char (battlerager or bladesinger) is for nostalgia.
>>
We need food and provisions rules
>>
>>52176149
This reminds me of the old argument about 3.x and caster supremacy.

"If you ban the right things (a lot of things) wizards are balanced with fighters!" Yeah, well, no shit. If you make enough house rules you can fix anything. Meanwhile, I'd prefer to have a game that more or less works out of the box. 5e is wonderful in that regard.
>>
>>52176112
>Am I missing something here?

No you are not missing something, and its good that you noticed it. Make sure to tell WoTC in the Survey to help with the progression into the next redesign phase after this public playtest.
>>
>>52176264
Elemental monk is still terrible. Ranger got fixed though.
>>
>>52176264
Yes, elemental monk fans are still shrill, entitled subhumans. Their fevered bleatings have reached a crescendo as of the Mystic. I am hoping that they simply play Immortals and shut the fuck up.
>>
>>52176335
They really should. Wu Jen disciplines do anything the avatar monk wanted to do but better.
>>
>>52176294
goodberries
>>
>>52176264
From the PHB (Not considering UA revisions and all that)
REALLY bad tier:
WOT4E (It's never, ever good.)
SuperNiche tier:
Beastmaster (Only really works with netfighting)
Blade pact (Only really works for rogue multiclass or with allies who give bonuses to melee attacks)
Berserker (For being a barbarian while also having charm/fear immunity)
There Are Better Options Normally Tier:
Valor bard, (Go lore)
Land druid (Go moon)
>>
>>52176294

Every day, you need a sentence of food to eat. But it has to be long enough.

So you can't just eat 'some shitty old crackers' or 'flank of venison'. That's not enough food for your character for today. This is where meals come in though, as more detailed (and flavorful) food is considered more filling.

While some characters may get by today with 'sparse stale crackers and molded cheese, washed down with ice-cold stream water.' others simply need to eat a single 'stir fry bowl of mushroom soup, sprinkled with basil with the soft, tender bull tongue'.
>>
>>52176403
Out of these, Blade Warlock and Beastmaster Ranger have been fixed in Unearthed Arcana to be good.

Speaking of which, how balanced is nuRanger? Is it okay to multiclass with? One of my idiot party members is playing a character without darkvision in an underdark centric campaign and I would like for him to take Underdark Ranger.
>>
>>52176245
>keeps referring to "the meta"
>doesn't realize he's the cancer killing all RPGs

You really are retarded. You do not have to use an option if presented. That will never not be true, no matter how many mental gymnastics you perform to convince yourself so.
>>
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I fixed Way of the Four Elements.

>pick a Wu Jen discipline at level 3, 6, 11, and 17
>you spend Ki instead of PP and use Wis for DCs instead of Int
>all PP costs in the discipline are halved, rounded up

Where do I go to receive my Blowjobs For Life?
>>
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>>52176460
dnd has been and always will be a 1v4 moba
>>
>>52176306
5e doesn't work out of the box though. Martials are shittier than they were in 4e, nearly every class has a trap option, races are completely imbalanced, combat is never interesting due to the balance around basic attacks/cantrips.

Out of the box, 5e is the shittiest edition of DnD since 2e, with some good ideas attached.
>>
>>52176456
It's not okay to dip with.

It's terribly frontloaded, the wording on the beastmaster pet shouldn't let it scale with total player level and..
Honestly, it's mostly about the level 1 feature. It gives a whole load of extras you should shift to later levels.

Keep favoured enemy. Maybe keep natural explorer. Don't keep the 'ignore difficult terrain / advantage on initiative / et cetera' crap.
>>
>>52176501
>DM vs. Players attitude
jesus, you really are cancer.
>>
>>52176527
No one cares about your objectively wrong opinions, grandpa.
>>
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>>52176264
>>52176330
>>52176335
>>52176358
>Tfw just wanted to play a muscle wizard and cast fist
>Class is meh unless finding weird multiclass combos

I just want to punch things and not be useless.
>>
>>52176403
>going moon druid or lore bard
Moon druid is overrated and only actually overpowered if your dm doesn't reign in the autist who thinks it's an onion, and valor is perfectly fine. Cutting words is good, but praising more magical secrets on a class that already has a solid spell list is threeaboo retardation.
>>
>>52176527

You are mistaken.
>>
>>52176559
>>>/4eg/
>>
>>52176501
Realize this, threeaboo: if you make this DM vs player, there is nothing you can do that will allow you to win against a DM who stops pulling punches.
>>
>>52176559
5e is a casters edition. If you want to punch things and not feel useless, you should either try munchkining hard, or choosing a new game.
>>
>>52176403

Dunno, Valor bard doesn't seem too bad.
>>
>>52176604
Have fun trying to replace the rogue and failing lamentably because none of your spells are either subtle or competent enough to replace talent.
>>
>>52176540
>>52176586
i was being sarcastic
>>
So I'm about to play my first real DND campaign and I just realized our party of 5 is made of 100% melee characters. I'm considering switching my paladin for a wizard or a warlock just to get us some ranged support.
>>
>>52176613
Valor Bard is only hated by retards who think they need to know the entire spellbook to be useful because otherwise their brain completely freezes.
>>
>>52174669
>unless they wanted to roll up a tiefling or a dragonborn
All of my players are new and this is literally what they all did. What's the allure of these two races?
>>
>>52176559
See if your DM will let you use this, it's a pretty good Wot4E rebalance.
https://drive.google.com/file/d/0BynZ5AY3Ze1_WVFSdVdUT1I3Vmc/view
>>
I am am idiot and cant find if people know when you use psionics on them? Can I use stuff without anyone knowing? That seems good.
>>
>>52176528
Yeah, I see what you're saying.

I'll see if I can help that player and the DM work something out. I don't want to be carrying a beacon that'll attract every baddy in LoS just for his dumb ass. Just had to have that fucking feat.
>>
>>52176613
Lore is probably a little better overall, but Valor is still really good. Just depends on your playstyle.
>>
>>52176639
Unless the ranged classes actually appeal to you don't, I made that mistake with my current Ranger.
>>
>>52176629
>pick sorcerer
>just meta my spells to be subtle
>>
>>52176788
>sorcerer
>utility spells
You and what spells known, mate?
>>
>>52176776
They do, after I made my first character I got excited and made a GOO warlock and a diviner wizard and they both seem like a lot of fun to me
>>
>>52176811
Why would I take damaging spells when you can just metamagic a cantrip?
>>
>>52176812
Probably a good idea then
>>
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So is it bad to use the "starting village is in the thrall of a mean as fuck cult" trope? I was thinking of making it appear to be "the not catholic church is evil" schtick (when in reality, the ToEE at least doesn't appear to be a postmodern critique on Christianity) and how a lot about air cultists looks very normal high fantasy (gryphon riding knights, priests that lecture you about freeing yourself of material desires, etc).

What is the best execution method for air cultists, incidentally? Lightning bolts, throwing people off buildings, asphyxiation, something else?
>>
http://media.wizards.com/2017/dnd/downloads/TYP_SCIntro0313.pdf

Preview of the Sunless Citadel intro is up.
>>
>>52176812
Then it wouldn't hurt, otherwise a DM can throw anything with a fly speed if they are a dick and it'd be hard to fight.
>>
>>52176713
Shit I forgot they had dropped that, I'll see if I can roll one up and if it's any better.
>>
>>52174100
Are the mystics any good?
>>
>>52176527
>5e doesn't work out of the box though.

Works great out of the box, doesn't work so great if you aggressively hallucinate scenarios in which you are persecuted.

>worse than 3e

Full retard.
>>
>>52174315
It's practically Mother fucking Base, what other incentives do your players need to become an army without a nation other than a cool fuckoff base in the sky
>>
>>52174315
Remove the chaos emmerowd keeping the island afloat, sending it crashing down on the biggest city possible unless they make you king
>>
>>52176884
Aparently not good enough for us.
Dn't be tricked by individual thinking, anon.
>>
>>52176604
>5e is a casters edition

Less so than any edition (other than 4e, which has a nebulous as fuck dividing line), and hit points are still the primary currency of 99.9% of combat, like 4e and unlike any prior edition.

The irony of your post is that the Wot4E monk IS a literal spellcaster, while the Open Hand monk is great.
>>
Is there a community website of some sort where people can advertise for starting up an RP group? Only one of my friends is interested in pen-and-paper RPGs, and when we've put up fliers on our campus bulletin board we've only gotten prank calls or found them torn off (not ours specifically, jackasses like to just clear the boards every couple of days).
>>
>>52176834
>So is it bad to use the "starting village is in the thrall of a mean as fuck cult" trope?
I don't think so.
What is the best execution method for air cultists, incidentally? Lightning bolts, throwing people off buildings, asphyxiation, something else?
Asphyxiation feels like the most appropriate for a bunch of people that worship air stuff. It's disconnecting the victim from the cultist's god in a way. Like water cultists hitting people with Blight.
>>
>>52176910
>what other incentives do your players need to become an army without a nation other than a cool fuckoff base in the sky
Revenge for their first floating island getting blown up.
>>
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>>52174100
>incoming
>>
>>52176884
Needs more options for disciplines and I would have made the class path be at
1-3-6-10-14-18
That would grant an even greater diference between the archetypes, while keeping the player exceited to gainmore levels.
>>
>>52177013
https://twitter.com/mikemearls/status/841442577073111040

Not on your life.
>>
>>52177013
Boy, I sure hope so.
But i hope they take their time to make sure everything turns out perfect.
PERFECT. AD&D style.
>>
>>52176834
Only if the starting village is on a supply road, or is a well-known community. If your party is starting out in the village, they could be individuals who have doubts about the messages of the cult when one of their NPC friends is executed for a minor offense, which causes them to get into more troubles.

Alternatively, they could be amateur mercenaries who ended up getting the caravan they were escorting completely lost by making a left turn at Albuquerque, and have found themselves smothered by the attention they're getting as members try to make them into cultists as well. Taking this path allows you, as the GM, to use the merchant NPC they're guarding to advance the plot if none of the PCs are able to see the danger of the cult's ruse.
>>
>>52177013
>that third picture

I can't look at Wayne Reynolds anymore without just seeing Pathfinder.
>>
>>52176834

http://goblinpunch.blogspot.com/2017/03/sky-executions.html
>>
Does anyone have any tips on doing a labyrinth dungeon? How to present it to the players?
>>
>>52177068
same thing here. i can spot his art from a fucking mile away i've seen it so much. he's not too bad tho at least but i hate some of his anatomy and some of the more stupid designs he's done.
>>
>>52177041
Fucking Mearls.

- Dex+2, Wis+1
- Can make the use object action as a bonus action with smaller arms
- unarmed bite attack, at 5th level gains a poison that deals +1d4 poison damage or gets the target poisoned (or both) DC = 8 + Con mod + prof. bonus
- wacky weapon proficiency
- long jump without running
- AC 13 like lizardfolk
- no need for sleep, can only perform light activity on long rest

What else? I mean, it wouldnt be hard for him and his fucking team to come up with something good and well polished.
>>
So I'm new to DND and starting a campaign soon, gonna play a wizard, but I'm a bit overwhelmed by the number of spell choices available. Can anyone recommend some of their favorite spells? I'm school of divination, if that makes a difference.
>>
>>52174576
D U N G E O N M E S H I
>>
>>52177058

>and have found themselves smothered by the attention they're getting as members try to make them into cultists as well

Both sound very interesting, but I never considered the idea of the cult trying to suck up to the PCs. That sounds really good.
>>
>>52177091
>it wouldnt be hard for him and his fucking team to come up with something good and well polished.

Based on what evidence?


Your stats seem legit though, would thri-kreen again A++
>>
>>52175545
Sorcerers draw their magic from powerful worldly sources, while Warlocks request them from otherworldly sources.

So for Sorcerer, we're pretty much restricted to elements and powerful creatures and gods. So obviously, Dragons are pretty fucking powerful magic creatures, but after that you mostly have planar brings like Balors and Celestials. Favored Soul as it is right now is skewed for the Goodly side of things, but it could probably be adapted to be more in line with creatures of the Nine hells.

I think a big problem is that the bloodlines are too inclusive. Draconic is basically like 10 bloodlines in one with just flavor swaps. If they gave us a domain setup like clerics have, then there wouldn't be so much complaining.

We also don't want people drawing their power from the furries of Arborea. Or was it Elysium. This kills the game.
>>
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Joined encounters and we rolled stats
>for the first time since 2nd edition Ive rolled higher than a 14
Granted reroll ones saved my bacon
>>
>>52177020
More options? There are 40 disciplines already and 178 effects within them not including focuses and talents.
>>
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currently making a halfling nature cleric for the purpose of riding animals and bashing in enemies shins with my shillelaghs

should i stay nature cleric or go druid?
>>
>>52177126
Magic Missile is always good. Garunteed (1d4+1) *3 damage.

Thunder Wave is strong to fight with, and Find Familiar is practically a must. The benefits of a Familiar will be so large in terms of scouting, touch spells transferred through them, ect.

But what level are you starting at?
>>
>>52177126
Magic Missile, Detect Magic, and Identify make great 1st level spells. Light removes the need for carrying torches (usually).
>>
>>52177198
They're fresh characters, starting at level 1. But the DM has said we're gonna be pushed up to two after a quick prologue.
>>
>>52177082
Oh, I like the "considered more honorable if you walk off the cliff yourself" angle.

The idea first came to me when reading in the +mmortals +andbook about the grey KKK looking guys (tornado heads) who execute people by catapulting them, but this could be reasonably dramatic.
>>
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>an all-Mystic campaign based on Naruto
We can do it, /tg/. We can go full anime.
>>
>>52177126
mage armor is a must if you don't already have armor proficiency from somewhere. shield and absorb elements are your main defensive tools. sleep is a great early level control spell that is basically an insta-win against low hp enemies. fog cloud is great for forcing ranged enemies to either completely reposition or move closer into melee. for blasting, ice knife is probably your best bet. don't bother with burning hands, if you're within 15 ft then your prime directive is to get out of dodge.

witch bolt is also a trap. if you're creative, silent image can be good. tasha's hideous laughter is the best single target disable. magic missile is also good for damage early on but quickly falls off and doesn't scale entirely great, but it's an auto-hit so it's worth keeping. find familiar, identify, and detect magic are great ritual spells. i'd honestly recommend you grab a familiar for the utility.
>>
Just how dumb would a barbarian kobold be? I need to know for reasons
>>
>>52176703
Being a seven foot tall lizardman that breaths lightning sounds rad as hell, and fiendish races allow for a lot of edgy backstories I guess.
>>
>>52177254
Dex barbarogues are highly workable.

On the other hand, the main advantage of kobolds and barbarians both is permanent advantage...
>>
>>52177254
The only thing that bothers me is the Kobold's racial isn't barbariany
>>
>>52177254
Well level 1 you'd start with 13 Strength.

So unless it's a Dex Barbarian you're going for, you're in for some choppy fucking seas.
>>
>>52177252
>witch bolt is also a trap
For wizards or in general? Because that shit is probably my best spell as a warlock, even with fireball
>>
>>52176827
And this is why I dropped Scorching Ray. I can just quicken or twin a firebolt for even better damage.
>>
>>52177126
Cantrips: Fire Bolt/Ray of Frost, Minor Illusion
1st Level: Mage Armor (unless you wear real armor), Shield, Ice Knife
2nd Level: Mirror Image, Flaming Sphere, Suggestion
3rd Level: Fireball, Haste, Counterspell
>>
>>52177254

When did playable Kobolds become a thing?
>>
>>52176613
A lore bard can achieve the same by simply getting the 'moderately armoured' feat.

A lore bard's cutting words is better than valor bard's use.

A lore bard's magical secrets is great. Just get a spell that means you don't need extra attack, one of the 'you can use your actions for a minute to make attacks' ones.

Then later they can inspire themself and all.

Also all those extra skill proficiencies. And honestly, cutting words for 2d4 wis save isn't much worse than two longbow attacks for 2d8+2xDEXMOD hit chance based on dex vs AC when other guys should be doing the damage for you. Also dex probably isn't going to be your main stat.

What extra attack does give you is the ability to make two grapple/shoves in a round (Works well with expertise in athletics) and you do get war magic later on.

So... I wouldn't say valor bard is massively worse at all, but lore bard is generally the best.

>>52176560
>Moon druid is only overpowered if you don't houserule it out
>Magical secrets isn't good when the bard has a good spells list
There're a lot of great things to dow ith magical secrets, but I'll admit people do tend to overrate it a bit. As said above, lore bard isn't 'massively' better, but it's like swashbuckler in that you can steal its main gimmick simply by taking a feat.
>>
>>52177254
str barbarian is already a no go because of the -2 racial penalty. pact tactics is redundant with barbarian advantage and sunlight sensitivity hurts. dex barbarian would work though.
>>52177312
volo's i believe
>>
>>52177180
I would say stick to nature cleric. You'd be able to start controlling animals at 2nd level, whereas druids can, at best, summon animals when they get to 6th level as Shepherds.
>>
>>52177318
>A lore bard is wasting a spell known slot on blasting because muh secrets, meanwhile the valor bard uses it for utility or control
>a lore bard's cutting words are more or less the same except applied differently
>the skilled feat doesn't exist

>>52177318
>>Moon druid is only overpowered if you don't houserule it out
Not allowing onion druid isn't a houserule unless you think a proper level of literacy is considered houseruling now. I wouldn't be surprised based on 3.5 theorymancy
>>
can classes like Druids swap out their cantrips like they can other prepared spells?
>>
>>52177343
ok thanks
>>
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So... I just made this. How does it look? Is the CR calculation correct? Would you use it against your players?
>>
>>52177407
Nope.
>>
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I had an idea for a homebrew race I wanted to run by you guys. Basically crab men. There's some overlap with tritons admittedly, but hopefully not too much.

Ability Scores: +2 to CON and STR, -2 to DEX. The idea is that these aren't ghost crabs, they're big meaty claws like pic related. I know most races don't have negatives, but try doing anything dextrous with BIG! MEATY! CLAWS! and it needs something to try and balance out the fact they get +2s. Maybe consider a -1 to CHA or INT as well? BIg dumb crabs kinda makes sense.

Unarmored Defense: Ac=13+CON bonus. Similar to the Lizardman's 13+DEX, but where armor normally takes into account dodging and such, the crab men just absorb blows with their hardened carapaces.

Size: Roughly human sized, but bulkier. Medium.

Speed: walking speed 25, swimming 30. Again, they're ungainly on land but comfortable in water.

Amphibious: Breathe air and water.

Big meaty claws: Some bonus to unarmed strikes, but I can't really figure anything decent. I want to say d8+STR for damage, but that seems a bit much. Maybe a bonus to grappling?

Languages: Common and primordial(?) Can communicate with sea life.
>>
>>52177363
>Wasting a spell known slot
It does not count towards spells known

>Skilled feat
The 3 proficiencies is hardly lore bard's main gimmick. It's good, but it's not great (You already have jack of all trades and plenty of proficiencies, probably). Not worth taking the skilled feat for, and moderately armoured gives +1 to a stat unlike skilled.
At level 3, valor bard gets two things:
>A much worse cutting words
>Medium armour proficiency + shields, though if you up dex a lot you didn't need medium armour anyway and if you use ranged weapons you don't can't wear shields anyway
>martial weapons proficiency (+1 to damage with weapons)
At level 5, vicious mockery is simply better.
At level 6, extra attack for valor bard is pretty good. More damage than vicious mockery, but no other benefit. Also, beginning at level 11, its potency drops off again. Might as well have magic initiate for eldritch blast + GFB/BB. Extra attack, again, is good for grapples though.
Then the lore bard gets, what, counterspell (Stop the party from being fireballed/banished/disintegrated/etc), aura of vitality (automatically revive all downed players into combat), find steed (Mount shenanigans) or whatever else?

I don't really get what the whole 'onion druid' thing is, but it sounds like not making it so the druid's health is changed by wild shape or however it works, which unless I'm mistaken isn't really it. I'd like something a bit more specific though.
>>
>>52177252
>witch bolt is also a trap.

It offers DPR to PCs that have a fucking ATROCIOUS record on DPR.
>>
>>52177555
>It does not count towards spells known
Yes, secrets count against spells known

Also valor gets both extra attack and vicious mockery.
>>
>>52177587
No, it doesn't.
>>
>>52177531
>Ac=13+CON
I'm hesistant about this, because it's kind of double dipping - your CON prevents you from getting hit, but when you do get hit, it helps you resist damage. This is of course fine as a barbarian ability, since they're all tough fuckers, but it's a bad racial ability.
>>
>>52177318
>A lore bard can achieve the same by simply getting the 'moderately armoured' feat.

Oh wow, "all" he has to do is give up a fucking precious feat? Still doesn't get second attack.

>other guys should be doing the damage for you

Second attack and proficiency is fine for pretty much everyone else.

>two grapple/shoves in a round

Good idea.

Some decent points, I suppose. Elemental Weapon almost justifies Lore Bard by itself.
>>
>>52177603
Magical Secrets count against Spells Known.
Additional Magical Secrets from lore bard, however, do not.
>>
>>52177290
It's actually even more shit as a warlock
>>
>>52177288
I hate myself so I roll my status. Good news is I now have 20 Dex. Bad news being I rolled three "1"s so I could have a barbarian with 1 strenght
>>
>>52177635
>Elemental Weapon almost justifies Lore Bard by itself.
Elemental weapon at 10 kind of makes up for the lack of style on Valor but yeah, Elemental is definitely fairly good.
>>
>>52177424
Looks pretty balanced to me from just a CR standpoint. His defenses are insane, but his damage is pretty mediocre. Should be an agonizingly long, drawn-out fight.
>>
>>52177612
Hm, I see your point, especially since they get such a large CON increase, but I'm not sure how to better represent it. Maybe their shell just adds the constant benefit of a shield?
>>
>>52177683
Good news, you have advantage on strength checks so you still have a 10% chance of beating a DC 15 check.
>>
>>52174315
If it's anything like your pic related, sounds like a great opportunity for them to find every likeable npc of every profession and convince them to to live there and provide service. Imagine Dark Moon 2, but instead of having people from your home town settle in other weird places, they're all coming to your specific weird place.

And then, once they've built the perfect homebase full of all their friends threaten to take it all away from them , they'll love it!
>>
>>52177531
i'd make their unarmed damage 1d4+STR. adding anything else on top of that would make the race a bit too strong i feel, but if you really want to add something else make it to where the next grapple attempt they make before the end of their next turn has advantage maybe? might make them TOO good for grappling builds though with the 13+CON AC.

otherwise they seem really cool. i'd play the shit out of them and i typically don't like sea races.

>>52177583
i would much rather spend a 1st level spell slot trying to give my big stupid fighter advantage or to disable a pesky enemy then some 1d12 damage a turn that basically lets you do jack shit else. it's okay if it's toward the end of the fight and you're trying to focus down a single big enemy but besides that it's just kinda meh at level one when you could be using other spells to disable enemies or give your allies the edge in combat.

>>52177612
i don't think it's that bad. i thought the lizardfolk ability was OP at first but in reality it's not entirely that big of a deal. only issue i see is it basically lets casters dump their dex for con. hurts their initiative but give you better concentration and good HP as well as what equates to free mage armor. could just give them the warforged +1 AC ability and call it done.

>>52177717
yeah, a free +2 AC isn't bad either and having it take the place of a shield keeps it more balanced since you can't use a shield with it too. they could make for some fucking insane barbarians, fighters, or paladins honestly.
>>
>>52177363
>cutting words more or less the same
Pls explain how you reduce initiative with valor bard inspiration, how you prevent an enemy from evading a grapple or a web spell.
>>
>tfw you're a halfling warlock and you can't take dimension door because the rest of your party are all larger sizes than you
>>
Is there any spell like the Mystic's Incite Panic? That seems kind of OP.
>>
>>52177828
Do it anyway just to fuck with everyone
>Oh hey everyone thro-
>Oh yeah, well bye.
>>
>>52177761
>i'd make their unarmed damage 1d4+STR
You're probably right...d8 would be huge early on, but then become useless in later levels when you're getting better weapons and magical shit anyway. Unless you go monk, in which case...ok, yea, d8 is way too much. Probably end up with grappling advantage.
>>
>>52177669
I require some explaining, because I don't see how it's not the best damage for a single spell slot and attack roll, especially for a class like warlock that has so few slots to use, at least for single-boss encounters
>>
>>52177857
alternatively if you want to give the impression that their claws are very strong, you can give them a d8 or d10 but call it a weapon attack instead of an unarmed attack like what they do for minotaur horns. minotaurs of course only get +1/+1 or +2 so it might be a bit strong still in the context of the rest of the abilities.
>>
>>52175007
Using the bloodlines as-is? Fuck no, the games are completely different and don't mesh with each other.

Using the bloodlines as inspiration for homebrew 5e material? Absolutely. Sorcerer needs all the help it can get, and some of PF's material is salvageable. 5e alchemist when
>>
>>52177635
Extra attack either means you're using a ranged weapon (No +2 AC from shield) or something like a rapier+shield (Have to be in melee, can't cast using somatic/material components without dropping weapon)
As opposed to a vicious mockery bard, who can still use a shield and cast while doing their stuff, gets damage boosts earlier than valor bard does (It still does less damage, but it still has a secondary effect, it's ranged and while overall it isn't much better it doesn't really matter, especially when you have more spell slots to burn at later levels or can just use a spell that gives you an attack action every turn)

Forgot about elemental weapon.
Elemental weapon would be great if you could combine it with more attacks somehow, which the valor bard has. I guess you can pick up PAM for bonus and reaction attacks, I guess, and shillelagh (charisma). That'd be a pretty interesting lore bard build, at least.

Though really the bard should stay as a support character.


If you can fully utilize extra attack for athletics expertise grappling or you almost never get your spell slots back or want to focus on upping charisma and not getting silly moderately armoured feats and keep getting bullied by the DM or get given a magic weapon or manage to decently use war magic later (And not having something like bigby's hand using the bonus actions) or you're multiclassing rogue, or...
It has its niches, but I'd say lore bard is generally better. Cutting words is great.
>>
>>52177860
because it takes time to build up the damage needed to make witch bolt valuable when encounters are typically fairly short. your basic eldritch blast damage scales far better than it anyways and witchbolt doesn't scale besides the initial damage. also it has a range of 30 ft, putting you close enough for an enemy for them to move+attack you. and as a warlock or wizard you wanna stay as far away as reasonably possible.
>>
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>>52177707
So what you're telling me is I should lower his HP and increase his damage output? Possibly lower Hit Dice to 14d8 and add another d6 to cold damage or a 4th attack.

But I mean, 51 DPR doesn't sound too bad for an NPC.
>>
>>52177860
>I require some explaining
Just cast EB every round for a minute, more damage, no slot used, can't be cancelled.
>>
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Should I swap out agonizing blast for silent image invocation?

I'm sick of every turn being eldritch blast spam
>>
>>52178013
New thread.
>>52178013
>>
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>>52178040

>I'm sick of being useful and good

Interesting idea, patrick.
>>
>>52177984
Personally, increase the Hit Die to 23d8, lower the AC to 13, drop his CON to 15, give him resistances instead of immunities, and boost the damage output. Give Unarmed Strike 8 bludgeoning / 11 cold, Ice Knife 10 piercing / 9 cold, and water whip 8 bludgeoning / 11 cold.
>>
>>52177761
>or to disable a pesky enemy then some 1d12 damage a turn that basically lets you do jack shit else

The only thing that "disables" the enemy at level 1 is Sleep, which will delay roughly, one goblin and one orc. Its no longer a no brainer. A cantrip's average damage is something like 3 a round, and Witch Bolt means you're dealing 6.5 a round. That aint bad at all.
>>
>>52178007
I doubt it. Let's take a level 5 warlock

>Eldritch Blast
>requires 2 successful hits every round
>Only does 2d10 (11 average damage, 20 max), assuming both hit

>Witch Bolt
>needs just 1 successful hit on the first round to get going
>does 3d12 (average 19 damage, maximum of 36) every round, don't even need to roll to hit later rounds

Even if this hypothetical warlock got the necessary invocation to give his +4 bonus to damage, witch bolt still wins out because it has a better chance at hitting above its average damage than eldritch blast. And that's assuming both attacks hit. One miss and you've halved your output, two and you might as well not done anything
>>
>>52178314
>EB average
Hit chance * (2d10+8) = hit chance *19
>witch bolt
Hit chance * (3d12) = hit chance * 19.5

> more chance to hit above avg
More chance to hit below too

Wew lad, really worth a spell slot
assuming it wasn't cancelled :^)
>>
>>52178314
Witch Bolt is a concentration spell, that takes up your action on each turn. This means it can get disrupted, and if you were to get into a bad spot, you couldn't Dash or Dodge to save yourself, as doing so drops Witch Bolt.

Compare this to using EB and Hex together. True, it's still a concentration spell, but it gives your EB rays a bonus 1d6 damage with no additional action required, and if you needed to you could dash or dodge without dropping the spell.

Hex, along with Agonizing Blast, are things any self-respecting blasty warlock should have by level 5. So your EB calculations should look more like 2d10+2d6+Cha x2. witch bolt would also get the hex damage on the first round, but not on subsequent rounds as no attack rolls are made.
>>
>>52177178
So, you are saying that it is perfect?
OK, MEARLS.
>>
>>52178314
You can't increase witch bolt's damage except its initial, first round damage.


Also, it'd be better to compare it to hex+eldritch blast.

2d10+2d6, with hex potentially persisting whilst witch bolt does not (unless you call 1d12 a round 'persisting')
>>
>>52178314

The damage is is only boosted by spending a spell slot the first round you retard
>>
>>52177020
make 1 - 3 - 5 - 6 -14
So we can get extra attackat 5th with soulknife.
>>
>>52177114
looks ok, but not quite there.
...
but yeah, if some fuckers online can do it, why not the professionals that are being paid MONEY for it?
>>
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https://5egmegaanon.github.io/5etools/classes.html#Mystic%20(UA),

https://5egmegaanon.github.io/5etools/spells.html#adaptive%20body%20(psionics)

The Mystic and its related talents and disciplines have been added to 5etools. Shoutout to Bob from the Discord for helping with discipline data entry.
>>
Are people really unaware where effects come from? Since there are no components to Disciplines can you use them without getting caught?
>>
>watching last two PAX Acq Inc. shows
>Perkins STILL doesn't understand the rules

Goddamn this triggers me so hard
>>
>>52179383

They greatly simplify the rules for the live shows. In the series they shot in Fehlauer's basement, he's much more of a stickler.
>>
>>52179469
The cases not of simplifying but simply getting dead wrong. Makes me so buttmad
>>
>>52178812
Is there a character sheet in those tools? Like, auto calculating etc
>>
>>52177126
http://www.enworld.org/forum/showthread.php?450158-Treantmonk-s-Guide-to-Wizards-5e
>>
>>52178497
>Dash or Dodge to save yourself, as doing so drops Witch Bolt.
Do you think concentration breaks when you dash or dodge?
>>
>>52179497
He says outright that they make things up for the live games. Don't watch if it triggers you.
>>
>>52180256
Read Witch bolt's description again.
>>
>>52179351
I am ok with this. i always expected mind guys to be about on par with Enchanters. Of course, anyone who figures out you're a Mystic is likely to be distrustful...
Thread posts: 376
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