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/hwg/ - Historical Wargames General

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Thread replies: 320
Thread images: 96

Mapuche Edition

Previous thread: >>52073241

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
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12th of March in military history:

538 – Vitiges, king of the Ostrogoths ends his siege of Rome and retreats to Ravenna, leaving the city in the hands of the victorious Byzantine general, Belisarius.
1550 – Several hundred Spanish and indigenous troops under the command of Pedro de Valdivia defeat an army of 60,000 Mapuche at the Battle of Penco during the Arauco War in present-day Chile.
1689 – The Williamite War in Ireland begins.
1811 – Peninsular War: A day after a successful rearguard action, French Marshal Michel Ney once again successfully delayed the pursuing Anglo-Portuguese force at the Battle of Redinha.
1864 – American Civil War: The Red River Campaign begins as a US Navy fleet of 13 Ironclads and 7 Gunboats and other support ships enter the Red River.
1885 – Tonkin Campaign: France captures the citadel of Bắc Ninh.
1920 – The Kapp Putsch begins when the Marinebrigade Ehrhardt is ordered to march on Berlin.
1940 – Winter War: Finland signs the Moscow Peace Treaty with the Soviet Union, ceding almost all of Finnish Karelia. Finnish troops and the remaining population are immediately evacuated.
1942 – Pacific War: The Battle of Java ends with an Allied surrender to the Japanese Empire.
1947 – The Truman Doctrine is proclaimed to help stem the spread of Communism.
1993 – North Korea nuclear weapons program: North Korea says that it plans to withdraw from the Nuclear Nonproliferation Treaty and refuses to allow inspectors access to its nuclear sites.
1999 – Former Warsaw Pact members the Czech Republic, Hungary and Poland join NATO.
2003 – Zoran Đinđić, Prime Minister of Serbia, is assassinated in Belgrade.
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It is 467 years since the Battle of Penco, fought between 60,000 Mapuche under the command of their toqui Ainavillo with his Araucan and Tucapel allies, and Pedro de Valdivia's 200 Spaniards on horse and afoot with a large number of yanakuna including 300 Mapochoes auxiliaries, defending their newly raised fort at Penco. It was part of the Arauco War.

After toqui Ainavillo's defeat in the Battle of Andalien he gathered tens of thousands of warriors from the Arauco and Tucapel regions to reinforce his depleted 15,000 man army for an attack on Valdivia's new settlement at Penco. Meanwhile Valdivia's force took eight days to construct a fort with a circuit of 1500 paces around his new settlement with a ditch 12 feet deep and wide. The excavated earth was used to fill in behind a wall of tree trunks driven into the earth above the ditch. It had three gates with well built bastions provided with artillery. Following the construction of the fort, Valdivia established the city of Concepción del Nuevo Extremo there on March 3, 1550. He also sent out patrols of his cavalry to call on the local Mapuche to submit to Spanish rule and provide food and service to the Spanish.

On March 12, Ainavillo's army of sixty thousand warriors advanced against the fort at Penco in three separate bodies with 5,000 skirmishers covering their advance and deployment. Once they had arrived they surrounded the fort on all sides but were not equipped to storm the deep ditch and the wall above it. They could only fire arrows and stones at the walls and shout threats leaving the Spanish safe inside. Inside the fort there was some discontent among the conquistadors at being so hemmed in and letting the Mapuche gain courage thinking the Spaniards were afraid of them by not fighting in the field where their cavalry had always been able to defeat these enemies.
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>>52150315
Meanwhile Ainavillo's command that had been previously defeated at Andalien, was recognized by the Spaniards, and they also saw that the Mapuche divisions were separated from each other in a way that prevented them from aiding one another easily. Jerónimo de Alderete without Valdivia's permission picked out Ainavillo's division for a vigorous charge by his cavalry but the Mapuche had learned to close their ranks, presenting their copper tipped pikes and this repelled the Spanish charge with some injury to their horses leaving the Mapuche untouched.

Valdivia realized that Alderete had forced his hand and sent out Pedro de Villagra with the rest of the cavalry and directed the softening up of Ainavillo's command by volleys of their firearms and artillery. Jeronimo de Alderete and Pedro de Villagra then led a new charge that broke Ainavillo's disordered division at the first onslaught and they fled with the Spanish in pursuit, followed by the rout of the other two commands of Mapuche upon seeing the spectacle. Where the fleeing Mapuche entered terrain the cavalry could not follow the Spanish foot and Michimalonco's warriors followed killing many. The battlefield was littered with discarded weapons, 300 dead Indians killed in the clash with Ainavillo alone, according to Vivar, 4,000 was the total Mapuche loss after the pursuit, according to Lobera, and 200 were captured including many leaders of the army. Valdivia had the nose and one hand of each of the prisoners cut off and sent them back with a message that the Mapuche should now submit to Spanish rule.

http://www.mediafire.com/download/c21fjlui9gnhc17/Osprey+-+MAA+101+-+The+Conquistadores.pdf
http://www.mediafire.com/download/ay07xilhp4tybb7/Osprey+-+WAR+040+-+The+Conquistador+1492-1550.pdf
http://www.mediafire.com/download/k0xb5q64tdbbs8m/S%26T+058+-+Conquistador.pdf
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The community project this month is an obsolete unit or vehicle.
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To the anon who shared the Britrex site - thanks, it's awesome.
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>>52150331
>300 dead Indians killed in the clash with Ainavillo alone, according to Vivar, 4,000 was the total Mapuche loss after the pursuit

It's always during the rout AFTER the battle when the real killing gets done.

Poor bastards.
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>>52150347
does this just mean any ww2 vehicle
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>>52150870
No. Unless you plan on running it post ww2.
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>>52151062
Like basically any ARVN or VNA vehicle in Vietnam.
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Thought I'd share some thing I've finished recently. Late Roman Cav I've just, a field surrounded by wattle fencing and a thatch house.
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>>52151516
Looking good anon!
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>>52151516
Is the roof of that house made out of teddy bear fur?
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Hey /hwg/, I am considering getting into historical wargames and I started saving money for my first miniatures. I would like to collect AWI Continental forces but I am not sure if I will be able to find people to play with me. Isnt AWI sort of limited to Continentals vs Brits or can you mix other napoleonic armies as well?
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>>52152842
> Isn't AWI sort of limited to Continentals vs Brits

Not really, you can include French and Hessians as well as natives to spice things up.

> can you mix other napoleonic armies as well?

Napoleonics is a totally different period, it'd be like using Wehrmacht models in a WWI game.
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>>52152842
>Isnt AWI sort of limited to Continentals vs Brits
AWI is pre-Napoleonic (just)
There are also the French and German (Hessian) forces as well, not to mention the various Indian tribes that got involved
You could stretch it back to French & Indian War although I believe the Brit uniform was slightly different
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>>52152876
The Spanish and Dutch were also involved on the continental side to a certain extent.

An interestingly different campaign idea might be Brits vs Spanish in Central America for the San Juan campaign.
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>>52152876
I see. Do you usually play certain scenarios with historically accurate forces or make up your own?
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>>52152916
I generally find it's best to build a force along historical guidelines and then scenarios will generally fit around that.

I.e. build an infantry regiment from the period, then if you know a certain action you wanted to refight involved say two battalions, you'd have the stuff to do it already.
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>>52152940
>I.e.
e.g.* My autism will not let this slide.
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>>52152842
>AWI
>napoleonic

Two different eras Anon. Two different methods of fighting and vastly different uniforms too. That last bit is very important seeing as you're going to be painting.

If you're interested in AWI, a little research should be your first step. There are links at the top of the thread to a bunch of Ospreys and other books.

As for the different armies involved, France sent a force of ~5K to fight in North America, both sides had native allies, both sides had militias and other irregulars, and the UK hired mercenaries from several German principalities; i.e. Hessians.

Spain and Holland fought against the UK too, as did the Kingdom of Mysore, and battles associated with the war took place in the Caribbean, Central America, the Gulf Coast, Europe, Africa, and India. Gibraltar, for example, was besieged by Spanish and French forces for over 3 years.

There's a LOT you can do in the AWI era. You just need to learn something about it first.
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>>52152916
>Do you usually play certain scenarios with historically accurate forces or make up your own?

If they aren't historically accurate you might was well call them Orcs and Elves.

Strangely enough, the whole idea behind historical wargaming is to use history.
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>>52153024
I guess he meant "the exact number of regiments with their relative strength factored in" by "historically accurate".
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>>52152992
The French also unsuccessfully tried to invade the Channel Islands.
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>>52153033
>I guess he meant...

Seeing as he thought AWI was Napoleonic, I wouldn't give him that much credit.
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>>52153061
>The French also unsuccessfully tried to invade the Channel Islands.

Yup. Lots of places to place a battle.
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>>52153064
>>52153024
Alright dude, I already said I am new to this. I found the AWI miniatures under the napoleonic tag in some sites and got confused. I didnt mean to insult you or anything.
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>>52152462
Yeah

>>52152405
thanks Anon, first time painting horses
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>>52153115
Ignore that guy, if you can find a guy to play with you should try a skirmish game. Skirmishes don't need to be 100% historical they can just represent small battles set in the period that were never written down.

Skirmish games are cheaper (less miniatures needed) and let you know if you've got an interest in the period.

Good rules for that period are Muskets and Tomahawks and Sharp Practice
M&T
https://www.youtube.com/watch?v=qjrVRg9TzOg

SP
https://www.youtube.com/watch?v=Z00knWPFOBo
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>>52153182
>Skirmish games are cheaper (less miniatures needed) and let you know if you've got an interest in the period.

At first, you don't even need miniatures either.

Any rules set will have basing requirements; that's the size and shape of the base the miniature is mounted on. What you can do is cut out pieces of cardboard to the proper base sizes, mark them as representing various figure types, and then use them to "test drive" various rules. It's just a stop gap, not something you'd use all the time.

Once you find the rules you like, you start collecting & painting your miniatures and throw the cardboard bits away. That way you don't get stuck with miniatures for a rules set you eventually realize you don't like.
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>>52144545

Cold War/Modern East Euro terrain is a big hole in the market. You can re-use some WW2 houses for small villages but I don't think anyone manufactures ready-to-go stuff. I'm busy with work and new baby otherwise I've considered giving it a go myself.

There is a guy that makes modular apartment building pieces in 1/87 scale
http://redstarrailways.com/kubikirsr.asp
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>>52151516
I like how that fence turned out.
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>>52152955
Yep

i.e. - id est "in other words"
e.g. - exempli gratia "for example"
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>>52153500
>Cold War/Modern East Euro terrain is a big hole in the market. You can re-use some WW2 houses for small villages but I don't think anyone manufactures ready-to-go stuff.
Shit mang, tons of railway models in 1:87 that can be used with a bit of a stretch of imagination.
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>>52153549
I'm going to blame it on the fact that I haven't eaten yet today.

Who can possibly expect to get their latin right on an empty stomach?
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>>52153521
Cheers Anon. I made a couple Its actually all my first attempt at making terrain and I'm happy it ended better than I expected.
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>>52153904
Playing games set in Australia?
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>>52153551
Sure, for fairly generic stuff. No one makes specifically Eastern European/Soviet architecture though. There's enough of a difference I'm sure you've seen a picture before and said to yourself "that's definitely from Russia" and not just because of the drunk guy squatting

>>52153904
You might give those roofs a drybrush of slightly lighter brown/tan
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Two vehicles completed recently - an Armourfast M10 Wolverine with a fair amount of stowage and crew added...
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>>52154247
...and a Revell Cromwell, almost totally OOB with the exception of a small stowage item on the side of the turret from a GW IG tonk.
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>>52154247
>>52154279
Please clean up the rims of the bases but otherwise top notch.
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>>52154097
>No one makes specifically Eastern European/Soviet architecture though.

This is kind of a big problem, though I suspect it's better covered in 6mm. I was looking into those standard soviet pre-fab buildings in 28mm for doing Chechen wars or maybe a little STALKER a while back and there's basically nothing there either.

I suspect that it's down to all the stuff being expected to take place in West Germany, which conveniently also just ties into WW2 (tons of buildings available for that of course) so no need to make anything more fancy than perhaps a more modern looking shop front and petrol station. Or generic bombed-out ruins and industrial buildings.
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>>52155094
Protip: Monopoly pieces make decent cheap scenery for very small scales.
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>>52154879
I'll do it, thanks.
>>
got a game of ASL in Saturday. played "Death Throes" from the module Poland in Flames. I was the poles and some highlights from the game

My first trip line of defense-2 squads got overran pretty quick and were locked in melee and both were reduced to 1/2 squads with no casualties inflicted in return. the next turn both half squads killed off the germans attacking them to a man. A german squad goes berzerk and charges one of the 1/2 squads locking them in melee. The german playes shoots into the hex with the polish half squad and the berzerk squad and rolls a K2 result killing one of the units-random selection kills his own berzerk squad!

the next turn 2 german leaders and 2 polish squads are taken prisoner-and later in the game 2 more polish squads would be taken prisoner.(Ive never seen that many prisinors taken in all my games of playing ASL all together) no prisoners ever managed to get freed. the germans stumbled next to my hidden squad with a medium MG and my guys couldnt do shit on the 16 column with a -2 dice roll (Rolled a 12-i rolled 4 12s that day)

The german advance was going well until I got my reserves on and i managed to slide them into 2 of the building hexes I was holding and my dice rolls turned around. I had a broke leader and 2 broke squads all under DM and managed to rally the leader and one the squads.(rallied the leader on a 3 and the squad on a 2) and my defensive fire that turn managed to break or kill a couple of his stacks moving into position to assault one of the buildings. he just didnt have to time to take both of the buildings and I managed to eek out a win! I think thats the first win i have gotten down there in over a year!
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>>52155094
I'm the anon from last thread and yeah I haven't found any Soviet architecture in 15mm. I might just grab some German stuff and place the game in Berlin and Western Europe.
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who here plays bolt action with themselves?
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>>52156585
Played it a couple of times solo, but i prefer 5 men in kursk for solo play because of the smaller force sizes which makes games more "rpg-like".
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>>52156585
...
Did that guy pretend to have a wife by putting a wig and some make up on?
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>>52156656
the teeth are different and i think there have been more pics of the couple on facebook.
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>>52154279
Another Revell one, finished the base now
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>>52156841
And a random Fujimi T-34.
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>>52156841
>>52154279
Nice stuff there.

Got a pic of your entire collection?
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>>52156869
Thanks. Not yet, but I'll eventually take a photo once the painted vehicles are properly based.
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>>52156710
It's a real Milhouse's parents situation right there.
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>>52152992
>Two different methods of fighting

Not that different except the Yanks used guerilla tactics a lot more. When the regulars actually outright met it was good ol' line infantry tactics.
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>>52157575
I think he means that there are tactical differences in the way line infantry operates in both eras.
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>>52157750
Undoubtedly a handful but it still ultimately results in people standing shoulder-to-shoulder volleying musketry at each other.
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I wrote up and posted the battle report for Naval War that I mentioned last thread. If anyone is interested in reading, and/or checking out the system, it's available here:

>https://www.naval-war.com/navalforum/battlereports/59-java-sea-night-clash
>>
BRDM
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>>52157575

>Yanks used guerilla tactics a lot more

please tell me more about The Patriot
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>>52157575
>guerilla tactics
No

>>52157750
This lad has it. It's to do with spacing and the control of said infantry spacing.
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>>52150870

It could mean any ships. Gun/torpedo-oriented combat ships were fielded in some numbers during WW2, even though the entire concept of a ship meant for gun combat is obsolete when aircraft exist. So pretty much every combat ships from WW2 would qualify. For that matter, so would things like "every modern naval vessel", because cruise missiles exist and therefore naval combat vessels shouldn't.
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>>52162437
That's not really in keeping with the spirit of the theme you pendant
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>>52162078
>militia literally used the terrain and their knowledge of it to let them ambush and harass British forces, because they knew they'd get their shit kicked in in a stand-up fight
>not guerilla warfare
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>>52162553
>pendant
>pedant

Pick one.
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I was gonna do a lefh18 for the monthly challenge but then i found videos of people using it in syria the madmen
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>>52162707
To be fair I don't think there's a single piece of hardware made in the past century that hasn't been used in Syria by now.
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>>52162078
>This lad has it. It's to do with spacing and the control of said infantry spacing.

Exactly. That, more light troops/skirmishers in a given force, and other changes.

Royal French in the AIW did NOT fight like Republic/Empire French in the Revolutionary/Napoleonic Wars. In fact, the French army began making tactical changes after the AIW thanks to their experiences in that war.

Herping & derping that 1780 French = 1800 French because "French" ignores the reasons behind historical gaming. If you just going to ignore the facts and make shit up, you might as well call both sides Orc and Elves.
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>>52157897

Nice report Thank you for the link.
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>>52162574
But it's not the deciding factor of the period or war. It was used but it wasn't particularly important all the major battles were fought generally in the 'European' manner but with a slightly modified system.

It's the same with the French and Indian war people think 'muh rangers' when yes they were useful in scouting and helping avoid ambushes butthe the campaigns were about controlling area and the associated sieges of forts/towns. All done in a European manner.
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I thought one of the biggest changes in the Napoleonic Wars was innovation in command structure and logistics that allowed for larger armies.

You wouldn't have gotten battles the size of Leipzig or Borodino in the SYW.
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>>52162855
>But it's not the deciding factor of the period or war

That guy never really said it was, though.
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>>52162754
Yep. We haven't even touched on different methods of manoeuvering that develop i.e. French vs Prussian systems.
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>>52153579
How about we just blame it on arrogance and delusions of intelligence
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>>52163119
> I made a typo
> delusions of intelligence

ok
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>>52162754
>In fact, the French army began making tactical changes after the AIW thanks to their experiences in that war.

Oh what, did the men standing shoulder to shoulder while trading musket fire stand an extra bloody inch apart after 1790 or something?
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>>52163119
Geez, who shat in your cornflakes this morning? It was me, I shat in your cornflakes. I've been shitting in them every morning for months now, and you can't stop me.
>>
>>52163148
Don't take me very seriously. My particular strain of sarcasm doesn't translate well to writing.
>>
>>52163163
Well after the institution of the metric system they would've started standing centimeters apart, not inches.
>>
>>52163176
Jokes on you tastes like nutella
>>
>>52163119
being this autistic lol
>>
>>52163551
where do you think you are, just because most people here are in their 50's doesnt reduce the autism level
>>
Anyone got a scan of the new Saga book (Aetius & Arthut) ?
>>
>>52163767
go buy it poor faggot
>>
>>52163163
>Oh what, did the men standing shoulder to shoulder while trading musket fire stand an extra bloody inch apart after 1790 or something?

While you're trolling, it's good for the new anon to begin learning this.

There was a huge difference between the "linear clockwork" tactics of the SYW era and the more fluid formations of the Napoleonic period. Tactical maneuvering - how you got your troops to the point where they would fire standing shoulder to shoulder as you sneeringly troll - was no the ponderous & geometric Prussian system but instead became the surprisingly quick & fluid French system.

Just how a regiment or brigade fought changed too, especially with light forces and their tactics being more integrated into all formations. There was also a shift towards what we'd call combined arms down to the division and even brigade level.

As Anon >>52162925 also points out, command and logistics changed perhaps most of all. During the Danube campaign of the 1740s, for example, the French army's operational movements were constrained in part by how far it was from the BAKERY DEPOTS it had earlier constructed. A Napoleonic era force would have used mobile ovens among other logistical "methods".
>>
>>52164012
>ponderous & geometric Prussian system

Fucking Germans.
>>
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>>52163574
I think when we polled it we're mostly in our mid 20s to late 30s, though we do have a significant bunch older than that and relatively few younger than 25.

/autismlol
>>
Any NZ anons? What do you play?
>>
>>52155422
I think one of the things that consistently blows my mind about ASL is the sheer amount of content for it. Every time I think I have a decent vague comprehension of the different modules I stumble into something new.

Never heard of Poland in Flames, nor the publisher BFP. Shit, 45 scenarios? I feel like for a 3rd party module that's monstrous.
>>
>I am ANGRY. Angry about MUSKETS.
>the thread
>>
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>>52167303
DID SOMEBODY SAY MUSKETS
>>
>>52164391
delet that picture!!!
>>
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>qt warrior girl expectation
>>
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>>52169243
>qt warrior girl reality
>>
>>52169243
>>52169255
IMHO the Bad Squiddo minis are...pretty bad. Or at least nothing outstanding.

Also, are you allergic to rotating pictures?
>>
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Hey /hwg/, what's the best Medieval/Crusades miniatures game in your opinion? Been taking a look at both Deus Vult and Crusader so far but I was looking for some informed opinions on both miniature and rules quality.
>>
>>52169403
I got Deus Vult Recently but haven't read it yet. If by Crusader you mean the game that covers everything from Ancient times, I'd say g with Deus Vult. It has some pretty interesting mechanics regarding individuals, scouting and so forth. The game was written with medieval times in mind, something that's really missing from the market as it always gets bundled together with ancients.
>>
>>52165754
Pretty much exclusively games that we write and publish through ostfront publishing; Ostfront, Westfront, dogfight! NZ Wars, Lacquered Coffins.
Going to have a game of Lacquered Coffins this Sunday down at the wargames club, likely RAF vs Luftwaffe
>>
>>52169570
Always thought you were a one man team. Where you based? I just move so to Taurangaand doubt I id find any grogs around here
>>
>>52169663
We're usually a 2-5 man team. Main design team these days is just me, but I have a guy in Poland who is vital and helped us get everything published / organize the website etc. He also writes the fluff and formats most of the army lists for Ostfront, so big help there.
I'm based in Dunedin, there's a pretty decent club down here, every 1st, 3rd and 5th sunday of the month - 'OMTS'
>>
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>>52165754
I'm the usual OP of these threads and I live in Taranaki. Play a bit of Squad Leader and other old h&c games from time to time; been trying to get a Through the Mud and Blood thing going with some friends for a while.
>>
>>52150292
Are there any simple enough, high production value hex and chit games to ease my friends into gently?

I don't want to scare them away.
>>
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Anyone seen this? British plans to build their own T-34s,

http://tankarchives.blogspotdotcodotuk/2013/04/bovington-t-34-and-kv-1-impressions.html
>>
>>52170242
Combat Commander Europe my dude

Heard good things about Conflict of Heroes - with its higher production values it might be be more appealing to newbs
>>
>>52169378
Yeah I agree people seem to fawn over them when they are, by modern standards, rather poor in quality.
>>
>>52170401
"But it's women miniatures in sensible boots, you gotta love them or else you're sexist."
>>
>>52170337
That T-34 is sexy as fuck with the 17 pounder.
The URL doesn't work, though.
>>
>>52169403
Soldiers of God is an option, don't know much about it but it was made by Warwick Kinrade who did pretty good on Battlegroup.
>>
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>>52169403
>>52170584
Also for minis I'd recommend Legio Heroica for some nice 15mm.
>>
>>52170458
Change the 'dot's to .
>>
>>52170925
Sorry, 5am start today.
>>
>>52150292
Anybody got scans for Blitzkrieg Commander II?
Or Cold War commander?
>>
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>>52171233
Cold War Commander
https://mega.nz/#!jwcXSY6Y!_jMaHQU9JEnPvrNp54ZOtF5SdQnp8aNb9o4nmUOMCFk
Blitzkreig Commander (1E only I think)
https://mega.nz/#!2p8yTQbA!EIZTUGcO9WT1YSm7sz6GrEUQ-bYP0-p4tnrbkMFjFeg
>>
>>52167560
Did they really go around with only the top button hooked like a vato?
>>
>>52170346
>Conflict of Heroes

Was just gonna recommend that
>>
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>>52166515
there are a few companies that work on putting out content for ASL. Fortunately there was a huge court case back in the 90s between a guy named Ray Tapio and Hasbro who managed to set the standard for 3rd party products being published for ASL. Unfortunately, Ray catches A LOT of shit from a good chunk of the ASL community, which is a pity because without him there wouldnt be this massive catalog of 3rd party product out there.

and there is a lot of them out there. Which is a good thing because MMP cant seem to get more than 1 title out every couple of years. Hell it took them over 10 years to get Hakkepelle out and the Korea module is still being worked on and thats been in the works for over 10 years as well.

There are 3 other big companies that do ASL stuff
Bounding Fire Products-there modules usually have a massive amount of scenarios in them. Most well known for their "Into the Rubble" scenario packs and now most recent the "Poland in Flames"

le Franc Tireur-french company that started off doing a magazine but then started to do modules and play aids. Think they also absorbed publishing for another smaller company "The Lone Canuck" and publish their stuff as well

Critical Hit-the first of the 3rd party publishers. they have a MASSIVE catalog of products and put out more than MMP, BFP and LFT put together. however they are hated by a good chunk of the ASL community for what is perceived as shoddy quality control and a lack of editorial oversight. but despite this they still are hugely popular with fans.

and of course the ton of smaller companies out there that have done a few titles each. Hell even one of the guys from my ASL group has published a scenario pack and is working on his 2nd pack now

there is even a chinese company that puts out as ASL magazine called Dare Death-buddy of mine who lives in Hong Kong does some editorial work and works on getting the issues translated into english.
>>
Is anyone willing to give me a quick rundown on ASL? I'm interested in getting into Hex and Counter games and it seems like a damn good one.
>>
>>52172888
>quick rundown
bogdanoff.jpg

In all seriousness though...I think there's a few points that really makes ASL standout in the eyes of it's true fans. One of them, as was touched on above, is the sheer level of content. Not only is every single core module expansive and extensive, but if you can imagine pretty much ANY squad-level WW2 combat situation, some ASL scenario out there has it. Running firefights between Chinese and Japanese in the ruined streets of Nanking, Finnish human wave hordes, Jewish insurrectionists during the Warsaw Uprising, Danish saboteurs in Nazi-occupied Copenhagen. If you can think it, ASL most likely has it.

All that comprehensiveness makes for a significantly complex game. Hardened veterans will tell you ASL really isn't that bad. Quite frankly, I think they're lying. ASL is difficult to get into. It is not a game you can just bring over to a friends house and get a game going (although the starter kits do significantly help in this regard). You WILL play many, many games making mistakes over basic rules. You WILL forget time and time again what the difference between ATT and ITT ordnance firing is, how rout phase movement works, how multi-level LOS checking works, etc.

It's a complex game that is extremely rewarding. One last thing that's appealing about ASL is the replay value. No two games will be truly the same. And if you're as autistic as I am, there are always those "emergent" little stories that keep you coming back for more. Like that lone soviet lieutenant who held off a squad of germans with nothing but the butt of his papasha. Or that fallschrimjager demolitions team that charged through an open field to get in range to toss their satchel charges into an emplaced british AA gun.

If you're interested in getting into the actual rules, below is the link to Jay Richardson's excellent forum post tutorials on the ASL starter kit series.
https://www.boardgamegeek.com/thread/157922/aslsk-tutorial-part-1
>>
>>52170656
Just cross-posting the campaign rules for Fear Naught.
>>
>>52169403
>game

SAGA
>>
>>52171547
>Expecting a bunch of rebels to not be scruffy
>>
>>52173570
Brilliant, thanks! The complexity shouldn't be too much of an issue (one of my favourite games is Phoenix Command), but the scenarios look really damn interesting.
>>
Stop talking about ASL you're just reminding me I tried to play it with miniatures 4 failed projects ago
>>
>>52170337
There's no fucking way you could use the 17 pounder in a T-34, the thing barely fit into a sherman.
>>
>>52174483
Would the 77mm HV fit?
>>
>>52174427
not to make you feel bad ASLMinisanon.....but yeah..one of the guys from my group have a set up.....
>>
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>>52174624
>>52174427
For translating ASL senarios to other rules sets, is one chit generally a section or squad?
>>
>>52174624
That looks a lot nicer than what I do have set up, Im thinking of starting from scratch actually, terrain wise at least. Id love to play on that table for sure but I kinda want it to look like a regular wargame at a glance. (eg closer to full squad sizes). However Im still at a loss for how id use the counter info, id either need to have a stack of seperate counters on each hex or failing that just fall back on the"everythings numbers and use a list" plan which is less than ideal.

Either way its back to 5 men at kursk for now.

Ive failed you ASLanon

>>52174940
Each chit can represent either a squad/halfsquad/weaponemplacement or vehicle.
>>
>>52175268
Only a failure if you never come back to it. Otherwise "postponement" works nicely.
>>
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>>52174940
vehicles and guns are individual units.
Squad chits can be a squad, 1/2 squad or a crew
and there are the single man leader counters


>>52175268
you could never fail me ASLMinisanon. just the effort is enough. its a massively complex project to undertake. Respect for even attempting it.
>>
>>52175352
>>52175364
Its definitely climbing back up my list, what with working on a seperate ww2 project as well as starting to play some hex and chit games on the computer it may very well still happen. Especially now im even better at terrain building (though still not the best)
>>
>>52169403
Deus Vult is a great game, gets the 'feel' of the period right. If want an idea of how it plays the Devon War game Group iirc has some aar on their blog. DuxHomonculorum also has a decent run down of the rules though he is yet to play them (he's a busy bastard and we haven't got the chance yet) Haven't played or read Crusader though.
>>
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>>52175268
You could use big hexes and tiny men such that you can fit the normal stack in a single hex
>>
>>52176565
Well I have 2 inch hexes with 3mm scale at the moment, the issue is knowing the stats of each unit
>>
>>52176723
I see. I'm not familiar with ASL rules; didn't know you needed to do that.
>>
Hey guys, I'm in Cyprus for a few days. Can you clue me in as to why they do so many things right (like drive on the left, use the correct plug sockets and sell gin and tonics), but do so many things wrong here (like let Turkey run half their island?)
>>
>>52177253
>>>/int/
>>>/trv/
>>
>>52171383
Thanks Dude!
>>
Help me lads. with the imminent release of Death in the Dark Continent I need ideas for some Colonial gaming. I've got a large Sudan British and Mahdist force. I'm looking at some NWF stuff as well but I'd just like some ideas for any place, figures can be purchased for wherever.
>>
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>>52179277
Read Churchill's book about Malakand for inspiration.

You could also look into the Emin Pasha relief expedition and get some more use out of your Egyptians. Keep us updated with photos!
>>
>>52180209
Emin Pasha is interesting and could be done. I'd quite like to make a steamer and have some shenanigans with that.
>>
Sup. I'm looking for a historical setting to have a small scale skirmish, perhaps 10 fighters total. Real small scale fight. I'm looking for a medieval or early Renaissance time period and event to base a game around. I'd especially like a background related to plots, coups, overthrowing rulers, or other subterfuge. I've read a story about a bishop or duke in England who was overthrown in such a manner, but can't remember any specifics. Internet searching came up empty. Can you guys help me out?
>>
>>52180476
Seems like I recall some running a game of Chevauchee where a noble and a few bodyguards were attacked by assassins. That might be along the lines of what you're looking for.
>>
>>52180476
Setting, not system. My bad. Still maybe an idea for a scenario. Set it in Italy and you'd be golden.
>>
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I've been looking into the South African army during WWI and I'm wondering how closely Black/Coloured and White troops served alongside each other.

What I can find suggests that only whites were conscripted (the government being unwilling to arm non-whites) but there were also units like the Cape Corps especially for coloured soldiers.

I guess what I'm asking is what is the smallest unit by which soldiers were separated by ethnicity? All black/white companies? Regiments?
>>
post ww2
>>
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>>52181598
What about it?
>>
>local club only does GW shit, warmahordes, flames of war and bolt action
>i do 1/72 ww2

REEEEEEE
>>
>>52181027
>>52181163
Thanks, but I'm looking for an actual historical account of such a thing happening.
>>
>>52181186
>I guess what I'm asking is what is the smallest unit by which soldiers were separated by ethnicity? All black/white companies? Regiments?

They were segregated right across the board. You wouldn't have a white platoon, colored platoon, and black platoon as part of the same company for example.

A unit was either all white or white officers/senior NCOs leading colored/black troops. "Mixed" parties of scouts and trackers were less formal but it was still a case of the whites being in charge.

SAd did send an all white brigade to the Western Front. It took huge casualties during the German's spring offensives in 1918 and that's why SA wouldn't it's troops to serve beyond Africa in WW2.
>>
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>>52181598
>>
>>52182375
Time to find a buddy and represent the 1:72.
We're also the only ones at the local club who play 1:72 WW2 (and WW1). Except no one plays BA or FoW there, sometimes TANKS! though. Looks like everyone at the club got sick of FoW or something, and BA doesn't seem to be a thing there.
>>
>>52186001
I have no chance of finding someone to play with, so im gonna go solo and maybe sometimes bully by flatmate into playing with me
>>
>>52186098
Brave man. Best of luck. What system do you usually play? chain of command? rapid fire? crossfire? IABSM?
>>
>>52182375
Everyone plays 40k here but thankfully I could convert some to 1:72 Bolt Action. We just need to play more and make some events.
>>
>>52181186
Who are those rod riders?
>>
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>>52153965
>>
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>>52187579
South African troops in the East Africa Campaign
http://samilitaryhistory.org/vol106em.html
All Commonwealth units had a distinctive item of head gear, and you can tell the South Africans by their rounded pith helmet-type thing.
http://www.militarysunhelmets.com/2012/the-south-african-soldier-circa-1940-recreated

>>52183186
>SA wouldn't it's troops to serve beyond Africa in WW2.
They had did an armoured division in Italy 1944-5
https://en.wikipedia.org/wiki/6th_Armoured_Division_(South_Africa)
>>
>>52187579
>>52187639
>South African troops in the East Africa Campaign
On closer inspection those are FANYs
I find it hard to recognize FANYs you see
https://en.wikipedia.org/wiki/First_Aid_Nursing_Yeomanry
>>
>>52183186
Thanks anon this is exactly the kind of stuff I was looking for.
>>
>>52187659
>British cuties in uniform on bikes
Dammit /hwg/, stop trying to give me fetishes. The last one was french bolt action rifles.
>>
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>>52187913
I wondered if there was a WRNS dispatch rider in 28mm and apparently there isn't; you'd think that would be a nice addition to a Sealion 1940 British army.
>>
>>52181027
That was me! I've probably still got the map/scenario I drew up somewhere if you guys want it.
>>
>>52188065
Sure, I'd like to see it!

Using Chevauchee to get some use out of my Warmahordes minis that I'm too sentimentally attached to to get rid of (In particular things like Kossites and Kayazy) is one of my nebulous "sometime in the future" goals.
>>
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>>52188216
Mocked up a small segment of Venice in a Roll20 room, don't remember the exact forces I used but it should be pretty straightforward to put together using the core book.
>>
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>>52187659
Mein Gott
>>
>>52187970
I need this now. God damn it, I didn't even know I wanted it.
>>
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friendly reminder what happened today but long time ago
>>
>>52188559
"Classic Caesar" made me chuckle

"Classic Caesar, always going out and getting himself stabbed!"
>>
>>52188559
Also, the start of the Hungarian Revolution of 1848-49 started on this day.
>>
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>>52188559
et tu cruton?

Has anyone tried using 5core with larger figures like 20/28mm? Did you increase movement to 6" How about scurry moves? Something like D6 + 3?
>>
>>52182427
Read about the Borgias family from Italy. (Or watch one of the tv shows about them)
>>
>>52190652
>Dat table
>>
>>52190804
It just needs a motor rifle platoon driving down the center
>>
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>>52190380
>you will never have designated gaming room
>>
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>>52191294
>you'll never play your favourite wargame with a top tier table and terrain with good friends
>>
>>52191214
https://www.youtube.com/watch?v=EBDc2pDQgVg&feature=youtu.be

Obligatory
>>
>£10 OFF Discount Code:

>MADMARCH-5btddasf

>Applies to any single Warlord Games product.
>UK store only. Expires 10th April 2017.

Its this time again guys.
>>
>>52191810
Hm, should I order a box of Firelocks for 7GBP including postage? Have thing I should spend my money on, but it's rather cheap...
>>
>>52191810

Cheers Anon! I've now got the full compliment of Compagnies Franche de la Marine for the Musket and Tomahawks game in May.
>>
>>52191991
>Cheers Anon! I've now got the full compliment of Compagnies Franche de la Marine for the Musket and Tomahawks game in May.
Thanks for reminding me. Gonna email that place I mentioned weeks ago to see if they can accommodate us if you're still up for that?
>>
>>52192177
Yeah I am. Mike is aswell I think but is currently in Cyrpus on hols.
>>
>>52191928
Well, the Lord shined his light on me and said "do it anon!", so ordered that and split a "starter set+box" with a friend, I got Black Powder he gets a box of injuns.
>>
>>52191731
As soon as I saw a Youtube URL, I knew what the video would be.
>You'll never cruise along Afghan roads in a BTR with your comrades listening to 80s pop, as Mi-24s fly overhead
:(
>>
>>52191928
As an owner of those firelocks, I'd say they're only worth about that much.
>>
>>52191810
cheers anon the only now question is dark age saxons, warriors or vikings?
>>
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>>52191810
>trying not to spend any more money this month
>first this code which is appreciated
>check emails
>10% off code for mantic games
>mfw
>>
>>52192306
We'll see, but like I said, I can take one unit of them anyways - and for that price, probably the two metal models are worth it on their own. And I can use the leftovers to make militia for fantasy skirmishing.
>>
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>>52182375
your club plays games you should be so lucky
my club hadly plays any games.
>>
>>52194880
>Has a club
>Isn't forced to run solitaire games
>>
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>>52194162
>checked dark age minis
>all gripping beast
>discount doesnt apply
>mfw
>>
>>52186747
5 men in normandy, thinking of upgrading to kursk when I have some cash. Though it being 1/72 means I have enough shit I could play the "real" games too
>>
What's your favourite system for the Soviet Afghan War? My first thought was No End in Sight or Ambush Alley/FoF, but I'm curious what other people think.
>>
>>52198077
That's kinda it for 1:1 post WW2
>>
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>>52198077
If I were going to play it I think I'd want to use a Fistful of TOWs.
>>
>>52198077
Those are all good.

>>52198466
As is this. Take a look at 'em all and see what grabs you the best.
>>
>>52198233
Doesn't necessarily have to be 1:1. I'm interested in any scale or style of game for the period
>>
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>>52198466
I'm not sure about that, does FFOT work well with non-mechanised armies like the mujaheddin?
>>
>>52199598
Yeah the recommendation is just use the one base equals one squad/vehicle section which also boosts movement distances.

But it actually lets you do the ambushes on multiple kilometre long convoys and mountain-sized set piece battles with helicopter assaults, airstrikes and all that as simply part of the experience rather than an over-powering element that has to be massively cut back on. You could actually get the appropriate character instead of having to bathtub everything into a tiny overcrowded skirmish.
>>
>>52150292
Lads I need your help, for one of my masters modules I am doing an essay in which I look at how the American army has changed between the revolutionary war and the war of 1812, any books/scans that can help?

Specifically how tactics, have (or have not) changed, changes in weaponry/uniforms/equipment looking at why and how effective things where.
>>
>>52201006

Well, in the Revolutionary War, it existed.

That was a change.
>>
/hwg/ what resources do you have for solo wargaming? I've been looking for stuff on programmed opponents, as well as options such as creating a rudimentary abstract opponent through something like Mythic GME.
>>
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>>52201006
Check out our Horse & Musket/Ospreys and /Referemces folders, grab all the relevant titles on the US Army during that period.
>>
>>52200376
Sounds awesome. Is the guy who was going to use FFoT for Syria around? How's that going?

...

Anyone have any pictures of WW2 in the Pacific being done in 6mm?
>>
I want to do Roland The Headless Thompson Gunner in 15mm, 28mm and 1/72 scale so I can throw him in whatever armies I end up collecting. does anyone do very similar minis in all three scales?
>>
>>52202239
I doubt you'd find them totally similar, but there's a number of lines who do 60's-era mercs with Thompsons that could work:
>15mm
Use one of Peter Pig's AK47 Republic mercs
>28mm
Check out The Assault Group or Matakishi's Tea House
>1/72
Perhaps Esci's Vietnam range, or their WW2 Marines
>>
>>52201682

Check out Two Hour Wargames - they have a whole series of rulesets (Skirmish & 'Mass' Battle) for solo & same side (as well as opposing) gaming.

Their basic principle is quite easy to pick up & can be used in just about any period or situation.

I mostly use their "Rally Round the King" enemy deployment rules to set up just about any fight I'm in - as it (deployment) works for other eras, as well.
>>
>>52194995
If you're willing to wait Wayland games is 20% off for the GB plastics

http://www.waylandgames.co.uk/search?controller=search&orderby=position&orderway=desc&search_query=Gripping+Beast&submit_search=
>>
>>52201006

Someone already pointed out all the Ospreys, but you've a lot of research to do.

Your essay will to have to account for several major changes between the two periods. After the Revolution, through the Confederation period, after the Constitution's adoption, and up through the early 90s there is no real standing army apart from a repeatedly decommissioned & recommissioned frontier "regiment" and an artillery battery at West Point. State militias were still expected to do all the work.

After the disastrous Hamar Campaign, Congress finally decided a standing professional force was needed and authorized a "Legion". Anthony Wayne then trained and led an innovative force that is best described as a brigade combat team.

After Wayne's death, Wilkinson - who was a Spanish spy! - dismantled all of Wayne's work and reorganized along more conventional lines. Still, by 1812, the standing army was tiny and state militias were expected to do most of the work.
>>
>>52201006
>tfw you have to do it for college
>tfw we do it for fun
>>
>>52202338
>Perhaps Esci's Vietnam range, or their WW2 Marines
The 'nam minis have no Thompson gunner, and their marines are more standard infantry than marines. If you want a Thompson with the drum mag, I'd recommend the figure from the Revell 8th Army box (be careful not to buy the Esci or the Matchbox reissue). Other than that, Caesar's boxes must have something useful, or the Waterloo 1815 box of marines.
>>
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>>52202456
thank you friend. I ended up getting terrain for bolt action but I'll also use this. cheers pal
>>
Anyone got the rules for Avalon Hill's The War at Sea?
>>
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>>52207601
There's a free pdf on Boardgamegeek, and you could probably grab a good copy of the map and counters from there too
>>
>>52202579
Thank you for the input...this may not be feasible, luckily the essay requires only that I compare the American army's 'way of war' during two different periods.

I may choose something easier like ww1/ww2...

>>52203791
...I chose those periods because I plan to wargame them...where did the fun go!?
>>
>>52208036
Lad, would ''How America Fights? The Evolution of American Artillery from the War of Independence to the War of 1812.'' be more feasible or should i just try two different periods altogether?
>>
>>52208036
>Thank you for the input...this may not be feasible
If you are a masters student and can't put that sort of research in your MA must have been easier than mine. That essay topic is perfectly feasible, and has the upside that the marker is likely to have less background knowledge than ww1 to ww2 and thus be more lenient when marking.

Also Ospreys are pretty "light" when it comes to using them as sources for academic essays.
>>
>>52153064

You are everything wrong with gaming.
>>
>>52205601

Getting hard for pike and shotte - is there any reason to go for BP over it? It seems BP gets all the love...
>>
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>>52208790
Well if you're looking at doing the later end of the pike and musket era then you might have issues. P&S without modification is a better system for the 1500s than it is for the 1600s. I mean it's a pretty good-but-not-great system as it is either way so you probably won't have any major problems.
>>
>>52196613
I own the kursk version and honestly, it felt like a downgrade from normandy when i first read it.

I also saw it being posted in here a while ago, maybe its in the OP or elsewhere to find?
>>
>>52201682
Nuts! can be played solo afaik. It should be in the OP.
>>
>>52208909

was thinking of English Civil War - do you have an alternate system to suggest? I prefer along the lines of BP/P&S to Lasalle/Polemnos/DBA
>>
>>52209570
>Lasalle/Polemnos/DBA
these rulesets don't really have much in common so I'm not sure what mechanics you are trying to say you dislike?
>>
>>52209647

I like no casualty removal, flavour without complete randomness, some degree of friction without going banana

dislike overly groggy abstraction, BW's as measurements, instant-death combats
>>
>>52208502
>Also Ospreys are pretty "light" when it comes to using them as sources for academic essays.

True, but they have good bibliographies.

I'm wondering if our master's candidate could spin his essay a "conventional - innovation - return to conventional" arc? He would layout the AIW and immediate post war conventional mix of professional cadres & state militias, discuss the who, what, why of the professional Legion experiment, and then discuss why that model was abandoned to return to the previous one.
>>
>>52209570
>>52209912

I've been looking into Baroque, not got a game of it yet but it seems pretty good. Meets all those requirements. Bonus over P&S is I can read it and actually parse the system because it is written by people who understand how to write for people who actually have to try and refer to them whilst playing the game, rather than being a waffling giant block of shit that buried the system under conversational language coupled with bad organisation, interrupting images and unrelated text.
>>
>>52208502
>>52210011
Original anon here, the problem isnt that its not doable its looking at my local libraries there is fuck all on the war of 1812 available, plenty on later conflicts.

Its a three thousand word essay so it doesn't have to be all encompassing, im thinking of focusing on weaponry, equipment and uniform
>>
>>52210645
Does your school participate in an interlibrary loan program? And do you have access to scholarly journals online?
>>
>>52210280
HA! You are so right, that book is a complete fucking clusterfuck when it comes to using it, but I'll be honest it makes me smile when I read it from time to time which also a plus because this isn't about the most efficient route to the end. I will check Baroque now thanks,
>>
>>52210783
it does but it is slow
>>
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Anyone know which of the two new plastic Warlord sets works best for the Jacobites from the Williamite wars: the Marlborough/Grand Alliance set or the 'Sun King' French set?
https://store.warlordgames.com/collections/war-of-spanish-succession-1701-1714
Although if there be any pre-existing figure sets specific to that period, I'd be interested to know of them too.

The armies of James II were those of England, but they were dependent on a lot of support from France, so it's hard to know which way to lean, not being a buff of the history or uniforms quite yet. Then there's the question of how many were actually uniform-wearing regulars, and what irregular Irish and Scottish might have worn.
>>
>>52212923
cute
>>
>>52212923
Oh these are adorable. Where'd you get them?
>>
>>52170438
The Bad Squiddo chick is total AIDS.

It blows my mind that even in a hobby as obscure and quaint as this, there is STILL a woman that has to storm in and invent a load of "oppression" where there was absolutely none.

She was on the meeples and miniatures podcast again last week saying how her main objective was to "piss off the men in wargaming" and telling obviously made up stories about how when she first did shows selling the dice bags, men would walk up and roll their eyes and say "whatever next *sigh*" at the bags and acted obviously offended that they were there. Which obviously did not happen.

Why is it, that however obscure a walk of life you try and escape to to, there is always a woman careening in and acted like they are on some kind of crusade against a totally made up conspiracy against them, when there were normal men and women involved before they ever even caught wind of it?

You can tell from the way she talks that she doesnt even like the hobby, its just her venue to get attention from betas and be rocketed past where her shitty sculpts should have by rights gotten her. Always the same story.
>>
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>>52215849
Heroics & Ros
>>
Alright, /hwg/, I have a question and I think this is the best place to ask it:

If, for whatever reason, a Napoleonic era, European style army had to defend a city (not the star forts around it, the city itself), how would they do it?

Let's say the Army of the Grand Faggot and it's commander, General Dingleberry, were told to hold Cunt Junction from the attacking Fuckboi Brigade, under orders from King Fuckwit and the Parliament of Assholes. What would they do?

My guesses are: fall back to any manable walls, construct barricades, and pray that reinforcements show up. Is that correct? I'm sure there's one example of an actually organized fight in a city (Leipzig, from my reading, is more like a retreat being pursued than a real attack, correct me if I'm wrong), but I can't find it.

Thanks for any help.
>>
>>52217978
>Army of the Grand Faggot vs. Fuckboi Brigade

Why the hell are they even defending with that force ratio?

Otoh, and IMHO:
artillery platoons (2 or 3 guns) on each street,
half the infantry in the houses around artillery, and the other half 100 yrds behind in reserve,
any cavalry outside the town, trying to get into the Brigade's rear - or, if totally outmatched, guarding the friendly rear.

Just remember: Artillery is the queen of battle in the Nappies - it'll only take a couple of howitzer shots to set the town on fire - and then you're toast (pun intended).
>>
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>>52217978
I think the idea was to basically construct a fortress out of the city itself - occupy several buildings, link them up with barricades, and use that as a strongpoint. Artillery loaded with grapeshot dominating the streets and avenues of approach.

The two sieges of Zaragoza were famous for their brutal urban combat. The end of the second siege saw several days of house-to-house fighting, with the French literally demolishing building after building to drive out the defenders.
>>
I just ordered John Prados Third Reich, Imperium Romanum II and The Arab-Israeli Wars. Did I dun goofed? I've never played these before but my old man used to play the Avalon games back in the 70s and we want to get together and play these a couple times a week. Is there any reason why newer hex and counter games would be better than the old shit I'm buying?
>>
>>52169243
This is for historical I.e. Reality war games.

Not fiction or fantasy. Maybe you should post it in one of the steam punk threads. That'll be as realistic as your model.
>>
>>52221225
Look at the follow on post you mong
>>
>>52217978
I can't help but think that King Fuckwit and the Parliment of Assholes would be an amazing band/album name.
>>
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>>52221225
I believe that mini is meant to represent Æthelflæd of Mercia
https://en.wikipedia.org/wiki/%C3%86thelfl%C3%A6d
>>
>>52216694
https://www.youtube.com/watch?v=YdFYD8MrizU

I feel ill.
>>
>>52220379
>Did I dun goofed?

Not in the slightest. AIW has the easiest learning curve of the 3, 3rd Reich the steepest. 3rd Reich is to Axis & Allies as contract bridge is to Old Maid.

AIW is also good because it uses the same basic system as PanzerBlitz and Panzer Leader. Like ASL, there are people producing additional scenarios and units for all three games.

3rd Reich is a grand strategic game and as such takes a while to play. It's also best as a multiplayer game; UK - US/France - USSR vs Germany - Italy rather than just Allies vs. Axis.

Have fun playing!
>>
>>52216694
>"piss off the men in wargaming"

Looks like it worked friendo

Lets keep the politics out of /hwg/
>>
>>52213158
Its old(est) Wargames Factory minis. Bad, monoposed ones...

They are all the same minis, just the heads are different.
>>
>>52221376
>quoting wikipedia

Women never fought in combat, so there's no reason to have sculpts of them for historical wargames except as objective markers (Joan of Arc would make a great objective marker to kill/capture for the English and gives morale bonuses to nearby French, but it would be completely unable to defend itself).
>>
>>52216694
>her main objective was to "piss off the men in wargaming"

And she failed because she is super popular.. lel

I can understand her thing with the clothed female minis actually. That typical 80s/oldschool fantasy look of chain-bikini and greataxe just doesn't work for me.
I don't mind that there is a online store with a focus on female minis with proper cloth. I even ordered a squad of their female soviets.

Never listened to her in person and i don't follow the typical "celebrity"-talk in the hobby scene so i have no idea about her agenda nor do i care.
>>
Any good and simple Thirty Years War skirmish games out there? I was thinking of using the LotR SBG/Legend of... system with some modifications for it, but I'm open to suggestions.

Also, in smaller skirmishes, how prevalent the pike would have been? The army will double for P&S too, but I was thinking of getting/converting halberdiers for skirmishing, plus Mount and Blade: With Fire and Sword is among my favourite games, so would like to recreate that on the tabletop.
>>
apparently someone leaked a retailer only warlord newsletter:

new australians, new japanese and plastic chi-ha tanks.

http://blog.boltaction.es/novedades-nueva-infanteria-y-tanques-japoneses-de-plastico
>>
>>52224839
Would be happier with plastics...but they look nice.

Tho I'm forever lost on 1:72s. Suddenly there are three boxes of Japanese Paratroopers in retail or will come out soon and it makes me happy.
>>
>>52224602
>>52224604
>triggered broflake
>>
>>52224839
They all look pretty shitty desu.
>>
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>>52224621
You might want to look at Donnybrook, anon. It's in the Horse & Musket/Games folder.

>how prevalent the pike would have been?
It was still a thing in melee with even a dozen or so per side, so having a few around won't hurt.

>With Fire and Sword is among my favourite games
Did you know there was a tabletop ruleset for that?
mega:#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>>
Anyone have any experience with Cold War Commander? Or a PDF?
>>
>>52225198
PDF anon will sort you out if he's around. We can't have that one in the archive because it keeps getting DMCA'ed iirc.
>>
>>52225153
>Did you know there was a tabletop ruleset for that?
Not exactly a tabletop version, they just got the same name as the historical novels of Sienkiewicz, which, if you haven't already done so, are highly recommended books, and the movies are great as well.

The Mount&Blade games are like 30-50 combatants per side, which would work well with the game size of SBG. The tabletop game with the same name is like DBa: Pike and Shot, plus they are weirdly expensive for 15mm...
>>
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>>52225198
Someone already requested in this thread and it got posted here >>52171383
It seems a popular title, has anyone around here actually played it?
>>
>>52225361
Oh damn I don't know how I managed to miss that. Thanks!
>>
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>>52225361
I've played it's predecessor Blitzkrieg Commander. It's ok I guess. Not gigantically flawed but I wouldn't go back to it. The orders system can be incredibly frustrating at times, certain scenarios a lot of the time just don't work because the defenders get far too little and have no way to actually stop the opposition just bypassing them. And the representation of units can lack a certain granularity that I've gotten used to in other systems, particularly regarding troop quality.
One major complaint I have heard more than once about Cold War Commander is that the closer to modern time you get the more the system chugs as things get insanely hard to destroy. Doesn't scale well.

.
>>
>>52156585
Join a wargaming club geez.
>>
>>52224931
>broflake
I have never heard a more tumblr term
>>
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>>52191810
wait, what store?
>>
>>52229749
Arnold Bros (est. 1905)
>>
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>>52191810
So much thank you, anon.
>>
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Some new Danish-Norwegian light dragoons from Perry.
>>
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Postan small tanks for the sake of it.
>>
>>52233000
Keep doing it i love small tanks
>>
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>>52233424
Those 6 or 10mm?

impressive either way
>>
>>52233424
>>52233401
>>52233318
i love you
>>
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>>52233510
It's 6mm
>>
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>>
>>
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That should do it for now I think.
>>
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>>52234053
A damn fine collection of images, where did you find them?
>>
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>>52234953
Fucked if I can remember all of them, I mean it's a fraction of a collection of about 400 micro/picoarmour pics I've got in a folder that's been collected over several years and pretty much all of them I have posted here at some point.
>>
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>>52229749
WarlordGames dot com
>>
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Say you're a moderately autistic wargamer out to simulate a bit of East front action, and your opponent plonks down this bad boy. How rustled are your jimmies? There's nothing wrong with a 2nd lieutenant running around with a Sturmschild 42 is there?
>>
>>52237637
as much as I hate to confess, but I'm a moderately autistic wargamer. I wouldn't care, but I'd prepare myself for a game full of my opponent making pew pew noises and being a 40k kid.
>>
>>52233799
>>52233913
Tiny Soviets best Soviets!
I've got a few 6mm Chally 2s to clean up and paint, but I'm not sure how to do it. The mould lines are in really awkward places and they're so small... And I don't know if I should magnetise the turrets or glue them, or base the tanks/leave them unbased.
>>
>>52237637
I wouldn't mind but >>52237645 applies too.
>>
>>52237576
>Bernadotte
reee
>>
>>52237637
I'd break my neck because apparently you don't know how to rotate pictures.
>>
>>52237680
You've come far, but you need to go further
>>
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>>52237654
Ive found the curved hobby blades work pretty well for mould lines in hard to reach places. You don't need to get the entire edge parallel to the surface, just a tangent
>>
>>52239557
/awg/ pls go
>>
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>>52239719
That's a DBM game anon, 28mm, Persians vs Samurai. That set of mytholofical creatures is the Persian army's baggage train. The cool thing about DBM is how you can personalize those and this player created some sort of temple thing. You can see the Japanese one at top right too, which is also some kind of temple thing, surrounded by ninjas, courtiers etc.
>>
>>52153024
Oddly enough, many if not most of the Historical Ancients tournaments do nothing of the sort and still consider themselves historical gaming. Perhaps you should stop being a fucktard and instead try to help people out when they ask questions. That's why some of them come here anyway
>>
>>52153064
Perhaps if you were not an asshole you'd actually be able to increase your gaming group... but wait, maybe not, maybe then you'd be able to have fun, and we wouldn't want that, would we?
>>
>>52241055
>Oddly enough, many if not most of the Historical Ancients tournaments do nothing of the sort and still consider themselves historical gaming.

DBM/DBA still use army lists, assmunch.

While Marian Rome could have never fought Burgundians (or Persians fought Samurais in the >>52239557 pic), the players using either army in a DBM match still must put a force on the table which follows historical OOBs instead of derping around with "Nothing but knights", "All swordsmen", or "Lots of onagers".

Asking "Can I just make shit up?" in the HISTORICAL wargame thread means your piloit light is probably out.
>>
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>>52241252
Anon, if someone hurt you, no need to hurt others. Just let it go.
>>
The guy who wrote Fear Naught is running an AAR over in the Naval thread.
>>
>>52242555
>Fear Naught
>Shit tactical rules now have shit strategic ones to keep them company.

[sarcasm]Hooray![/sarcasm]
>>
What's with the cunt/s in this thread lately?
>>
>>52242763
Right? Everyone's being so uncharacteristically mean.
>>
>>52242851
>>52242763

I'm sorry to have offended any overly-sensitive souls here, but when a first paragraph of a (supposedly complete) ruleset tells me things like:
Destroyer & Light Cruiser are just as fast as a Cargoship, and slower than a Battleship,
I tend to stop reading the (redacted) (censored) & label it as (unrepeatable).

IMHO, it's about as realistic as World of Warships.
Preferably use after a LOT of beer & pretzels (following the main event) as a light entertainment.
>>
>>52243003
You can have a problem with a ruleset and think it's not very good, that's fine.

Just don't be a cunt, it's really very simple. There's hundreds of other threads on the chan for you to shit up but this thread is relatvely chill due to its rather broad nature.
>>
ZSU
>>
>>52243584
Too late for BMPing, anon. This is the final stand.
Thread posts: 320
Thread images: 96


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