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Infinity General: Noodles Edition

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Thread replies: 316
Thread images: 45

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where ruthless space pirates gotta eat too.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread:
>>52081923

Okey dokey. Links are updated.
>>
So what's the story for the latest dire
foes pack?
>>
>>52147565
First rule of Corvus Belli modeling: why make your customer buy one Yuan Yuan when they could buy two for twice the price? (Apply additionally to Achilles Hoplite, Aristeia Miyamoto Mushashi, but not Saladin, because fuck that guy and his Hafza, but not Joan of Arc because you don't deserve it if you didn't buy the book, but not the blackjack because fuck Ariadna players so much we didn't even bother to plan to design it any time this year).
>>
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>>52147623
A freelance stringer has received a confidential data package that reveals a dark plot by an intelligence agency to manipulate consulting companies in order to undermine the financial markets.

The release of this data could mean a disturbance of epic proportions, and could turn into a true political weapon, so this must be approached carefully. The mission consists of extracting the stringer to avoid the release of said information, or to make sure she shares it at the right time, when it could do the most harm to our rivals.
>>
>>52147565
Danke OP!
>>
>>52147654
>fuck Ariadna players
I can get behind that.
but not literally, they're fat ugly nerds
>>
With the Infinity RPG hopefully releasing its core book soon, I've been talking over character concepts and such with some friends, and I had an odd idea for a character. Probably not one that'll be playable with the starting materials, and kinda sueish, but I found the concept intriguing and wondered what you folks would make of it, how much sense you thought it made in universe and how it might go.

The basic idea is a Wulver who ended up converting to Haqqislam and emigrating to Bourak, hoping to join the military there but instead being seconded to the biotech division.

The sort of genetic advantages the Wulvers enjoy seem like the things the people behind the various Haqq supersoldier projects would be interested in, trying to enhance the strengths while mitigating or eliminating the weaknesses, testing its compatibility with existing supersoldier strains and so on.

The hook for them being involved with the default RPG setup, an O-12 team, would be field testing in a variety of different environments, getting practical combat data to back up the theoretical improvements or alterations made to the base Wulver code to try and make them better and more reliable soldiers.

As mentioned above, the concept feels quite sueish to me and will likely not be playable with core materials, but it also doesn't feel like something outside the scope or theme of the universe.
>>
>>52147744
>Probably not one that'll be playable with the starting materials
The core only has Dogfaces, not Wulvers, so you'd have to wait for the Ariadna book or something.
>>
>>52147654
>but not the blackjack because fuck Ariadna players
>but not the locust because fuck PanO players
>but not the shikami because fuck Yu Jing players
>but not the ayyar because fuck Haqq players
>but not the nexus because fuck CA players
>but not the taqeul because fuck Tohaa players
Please supply more bitch tears. I need something to drink while I sensually stroke my long-awaited Stingray TAGs.
>>
I'm pretty certain the general Joan of Arc release will be a box of two with a helmeted version.
>>
>>52147860
Damn, feels great being a filthy space degenerate.
>>
Hey guys, I don't play infinity but I thought I'd ask this here because you guys seem like a bunch of cool dudes.

My bro and I got one of these and love the set. We are going to double up on it to get a bigger map and more pieces.

We are working on improving them. Like sticking wood cubes in the small crates so they have weight and stability, and lining the inside of the larger ones to give them more weight as well.

We are unsure of what to do about the mat, though. How could we make it more durable or lay flatter? Any ideas?
>>
>>52148282
Could always go to an office depot or somewhere and have them laminate it for you. Might make it a bit too shiny, though.
>>
>>52148310
Yeah I thought about lamination, but I don't want it shiny. Do they do matte lamination?
>>
>>52148338
I know it exists, whether a place offers it I wouldn't know.
>>
>>52147712

Interesting.

Any chance of the pdf?
>>
>>52148542
It's literally on the downloads page.

http://assets.infinitythegame.net/downloads/direfoes/defiant-truth/en/v1.0/defiant-truth.pdf
>>
>>52148749

He probably meant the fluff bits, not the scenario itself.
>>
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Sup dudes, just wondering if I could get some thoughts on this list.

Neoterran Capitaline Army
──────────────────────────────────────────────────

GROUP 1 10
AQUILA Lieutenant MULTI Rifle / Pistol, Shock CCW. (0 | 58)
BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 27)
BOLT Spitfire / Pistol, Knife. (1.5 | 24)
BOLT Missile Launcher, Light Shotgun / Pistol, Knife. (1.5 | 27)
BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25)
TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4)

GROUP 22 / 2
HEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 32)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)
WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

5 SWC | 300 Points

Plan is for the bolts to hold the middle, pushing anything that needs pushed and being annoying as fuck to move, with the Auxilia acting as a second wave to push forward. Aquila hunts any camo tokens or odd shenanigans and the hexa is there because surprise multi sniper. Tech bee as a 5 point button pusher and the pathfinder for wip 13 FO.
>>
>>52149831
Eh, not too enthused about the Aquila MULTI rifle, it's a bit of a waste. You're lacking on long range offensive power too. You've got no shortage of flamethrowers and if you grab a Fugazi you can make a nice sensor grid to deal with camo, Aquila rifles are a considerable investment of both points and orders.
>>
>>52148282
You are probably already aware that the Infinity unit boxes fit inside these buildings to add a lot more structural strength.

You may not be aware that a couple companies do MDF inserts.
https://everylittlewar.com/products/n3-terrain-reinforcements
>>
>>52150057
Yeah i've seen those, we got something that works for that however. I am mostly interested in dealing with the mat at this point, though.
>>
Any advice for a new player, planning on building up an USAriadne army focused around bikers and camouflage. What are some tips you might have and mistakes I should avoid. This is coming from a dark elder player in 40K and Dark elf player in fantasy sick of GW bullshit.
>>
>>52150255
Is the mat already laminated?
If not doing that would help both durability and it staying flat.
>>
>>52148338
Maybe test it out first on a test bit before trying on the big mat.
But using a matte spray varnish on top of the laminate should take off the shine easily.
>>
>>52150298
Have a core fireteam of five grunts with one or two snipers who do nothing but watch important corners or an important rooftop. Fill in the gaps with camo and bikes.

As your bikes can't claim cover be sure to use their mobility to deny your enemies cover. It's only fair.
>>
How do I Pan O Knightly Orders?
Can i mix more than 2 orders or am I limited to one as the main and a second as confere?
>>
>>52150682
Keep your bikes in total cover whenever you can. They can't use partial cover and suck at dodging, so mobility and smoke are their only defences. On the offense remember to flank.

As the other anon said, take a Grunt link. They're cheap and good defensively. I'd maybe even consider an HMG, MSV2 snipers counter camo and bikes pretty effectively so you may need a long range active piece to deal with them.
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New to the game. Getting into it based on aesthetics and the fact it's stuck around a few years and seems to be growing.

Which army should I go with? Yu Jing, Ariadna, Tohaa, or Combined Army? Those are the aesthetics I like. What are they good at? If anyone could give me a decent summation of how each faction plays I'd appreciate it.
>>
>>52150298
Good news, ariadna is ez mode for camo spam.
>>
>>52150774
Read the OP rundown and tactica. Every faction can do fairly similar things, but each has its own skew/preference. Also each faction has a few subfactions. CA have a easily distinguished species. Ariadna is delineated by countries
>>
>>52150752
You can only have one main, but confere knights can be from any other order as long as you don't have more than 2 in total.

>>52150774
Yu Jing is a jack of all trades. Their only real focus is heavy infantry, and they have a wide selection of great and unique HI.

Ariadna is a low tech faction that lacks many tools of the more advanced armies but makes up for it with cheap bodies and lots of camouflage.

CA is an elite faction with lots of very potent expensive units and an intense love of advanced gimmicky tech. They're pretty weird.

Tohaa are really fucking weird. I said CA loves gimmicks, but Tohaa is an army constructed out of gimmicks. They have their own weird bio-hacking system, half their light infantry take 2 hits to kill, they get impenetrable smokescreens and loads of viral ammunition, and probably most importantly they can form 3-man teams composed of all kinds different units in order to move more efficiently and gain an extra attack when shooting.
>>
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>>52150861
>Mfw just bought Operation Red Veil, Yu Jing Imperial Starter Pack, Yu Jing Japanese Starter Pack, and Tohaa 300pt Pack
D-did I do good? I just went all in on the factions whose aesthetics appealed to me the most. Please, PLEASE tell me the ninja w/ tactical bow is competitive, I'm a bowfag

Reading now.
>>
>>52150893
>You can only have one main, but confere knights can be from any other order as long as you don't have more than 2 in total
Ok cool, is going all heavy infantry a viable idea, or will i just not have the numbers to function properly?
>>
>>52150774
One important thing to know. When people say a faction has good units of a certain type, like YJ having good HI or Ariadna having good camo, it doesn't mean that those units are miles better than the ones other factions have.
It means that they have more variety and slightly more optimised ones. Don't think your YJ Heavy Infantry will steamroll any other HI.

>>52150919
Yes, it is a very viable unit, although less because of the bow and more due to the hacking device. The bow is rather situational.
>>
>>52150919

Use her specifically as the killer hacker. Otherwise they are just bad compared to every other TO infiltrator.
>>
>>52150919
Ninja has a great killer hacking device profile, that also uses the bow. But she is usually better off shanking people. The bow is useful for anti material purposes and as an aro piece.

You done good. Youll want to grab some rems eventually but off the top of my head you have two 300point factions that will play very differently.

You will also find out that there are more unit profiles than models. Its cool and encouraged to proxy.
>>
>>52150919
The Yujing side is a little spastic, but workable. Probably the only weirdness is that you can only take two CG in vanilla. A combi Guilang or Yaokong remote box would be nice to add in though.

You can't field them all at once, but you have nice variety mixing up the lists. Especially if you are willing to proxy loadouts.

>>52150978
Generally no. You'll have at least a few one wound models as support. You can field a list that is 60-75% HI.
>>
>>52150919
>Please, PLEASE tell me the ninja w/ tactical bow is competitive
It is, at least if you take the option with a Killer Hacking Device. The bow itself isn't the star of the show but it's not a bad weapon either.
>>
How viable is this for a 200p game
PanO
Cutter TAG Varuna Navel Chasseur. (L)

Machinist

Fusilier with Multi Sniper rifle

Fusiliers with Forward Observer & Deployable Repeater

5 Fusiliers with Combi rifles (L)
>>
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>>52147654
It's been designed, but going through revision, I thought they were doing 2 models but who knows.

>>52147729
Where do you play? All of ours are skinny hipsters types

>>52148158
Tunguska when?
>>
>>52149831
Nisses/ msv where?
>>
>>52151218
Aquila are MSV (though I still find the MULTI rifle version questionable with a full Bolt link and sensorbot)

Nisses are not in NCA
>>
>>52150919
>tell me the ninja w/ tactical bow is competitive
She is, but not thanks to the bow. I think I used it only once (and obviously failed the shot). If you're close enough to shoot the bow you're close enough to melee, and in close combat you're 100x more lethal.

>>52147594
>ExrahSneakAttack.jpg
>>
>>52151206
>Tunguska when?

Probably before kazak sectorial.
>>
>>52151197
>Cutter cheese in 200pts
If you do this in friendly games you deserve to be trampled to death by an average-sized American.
>>
>>52151298
I actually made this list for my opponent for us to try out infinity using proxies as he doesn't enjoy list building that much, is it to much?
>>
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>>52147565
Is there a way to play this without the ridiculous rule were getting closer to the number you need to roll under invalidates other passing rolls?
>>
>>52151197
Cheesy as fuck, at that point level the opponent is almost certainly super dicked. Killing a Cutter is one of the harder things to accomplish in the game (hence it's 115pt cost), which is proportionally harder at lower point levels because your opponent is less likely to have both the specialist equipment and volume of orders necessary to bring it down.

Making it your LT adds another layer of fuck on top of that, because in a game where the enemy might simply lack the tools to reasonably kill it, he also can't put you in LoL unless he kills it.
>>
>>52151369
Yes. It's the version where everybody dies because almost every roll is a success.
>>
Quick rule question: I fire my chain rifle at an enemy, catching the camo marker behind him. The enemy model ARO-dodges and passes, camo does nothing. Only the model dodges, camo still gets hit, right? The template doesn't get cancelled due to successful dodge or anything?
>>
>>52151369
if you actually stopped to think this through before pressing that Post button you would have understood what you propose is fucking retarded, you may as well play a different game altogether
>>
>>52151391
Yup. Everyone under a direct template gets hit, it doesn't matter if the primary target dodges out of the way. Impact tempates work differently and only show up if the main target is hit.
>>
>>52151391
Camo marker is still hit. Dodge invalidates the instance of damage only for the dodging unit.
>>
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>>52151369
Sure is called Age of Sigmar. Best Game Ever Made.
>>
>>52151369
No.
Also (You).
>>
>>52147654
Cry some more.
>>
>>52151369
Yes. It's called Age of Sigmar.
Shittiest Game Ever Made.
>>
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So...do we like her? I think she's great for a 5 point button pusher
>>
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>>52151696
I would push her buttons, If you know what I mean.
>>
>>52151696

- it pisses off the objectification crowd because it's an unabashedly sexy model in a "booth babe" way
- it pisses off feminists because it puts the woman in a role of the male engineer's helper and morale booster
- it pisses off PanO players because it's a tax on WIP 13 engineers and because you have to buy it to get a crapbot
- it pisses off non-PanO players because it's an upgraded Warcor which was already very good (and gets even better with Joan's Inspiring Leadership)
- it will piss off PanO players even more when a model with higher level of this skill appears later (probably for CA )

In other words, it's an endless source of butthurt and a masterful troll by CB. I love it.
>>
>>52151369
what? no. why would you want to? go play something else
>>
>>52151391
this is partly why speculative fire is a thing
>>
>>52151696
She's going into all my robot-heavy lists. Not a huge fan of the cheesecakey model, but I'm not going to let that stop me from getting a specialist warcor that makes my engineer competent.

>>52151726
>it pisses off feminists because it puts the woman in a role of the male engineer's helper and morale booster
I think most people who deliberately try that hard to get offended would have been driven away from Infinity by now. That particular brand of crazy doesn't tend to tolerate cheesecake.
>>
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>>52147654
What a winer.
>>
>>52151882
Unfortunately I paraphrased an actual post in that point.
>>
>>52147565
some please tell me I don't have to preorder from CB itself. I want the models but not the month long wait or extra shipping to get them from spain
>>
>>52152440
You'll have to wait either way. I just asked my FGS and they should have CB's newsletter on this later today. So if it doesn't appear on their store page I'll call them tomorrow and start poking.
>>
>>52150919
>Please, PLEASE tell me the ninja w/ tactical bow is competitive, I'm a bowfag
Ninjas used to have a problem where their close combat stats made them seem taxed at having similar other stats to other TO Camo infiltrators, because they have only an average shooting statistics (BS 11 , no mines where just about every other similar guy has it), so at first in N3 they helped by boosting CC in general and giving the option of not fielding a gun at all (the Tactical Bow is like a burst 1 pistol). That for one let it concentrate on close quarters combat while being at a competitive price compared to others. Sure, while you can compare the combi-rifle and multi-sniper profiles to others in the game you're generally more expensive because you're paying for close combat skills that are hard to get into, but it ends up being fine because you can field a bow ninja for cheap. Just don't look at the Clipsos from Tohaa who get very similar stats with BS 11 and WIP 13 except for having a combi rifle, specialist status, and mines for even cheaper than the tactical bow ninja with debatably useful better CC stats as CC is still rather rare in Infinity to begin with. It might make you irrationally angry.

Then rather recently they added the killer hacking device option to it which made the ninja all the much better. Now, on top of surprise shots, sneaking around, surprise close combat at overwhelming efficiency (rolling on twenties adding six usually with the roll because of martial arts and being naturally CC 23), being able to break doors open with the bow, it can surprise hacking to assassinate enemy hackers, and push buttons/do objectives. Those three points and 0 SWC add up to a lot of value. With T/O Camo you can start the game as a surprise with no one knowing or seeing where she is except yourself, and with 29 points the gap in your army list may not be that noticeable, and then you can get into position to strike where you most need it.
>>
>>52152214
That's why I said most. Whenever I used to say "nobody could be that stupid" there was always a motherfucker around to prove me wrong. So I settle for "most people aren't that stupid" now, which tends to be true surprisingly often.
>>
I'm thinking about doing a Triumvirate-inspired Tohaa force, does anyone knows the color scheme of the Triumvirate group? Has it ever been hinted before by CB?
>>
>>52153128
That's the Tohaa illuminati right? iirc the studio schemes for Sukeul and Igao are their colours. They like dark grey with little to no white.
>>
>>52153128
>anyone knows the color scheme of the Triumvirate group?
They're a super-secret society, so I imagine it'd be whatever their agents are masquerading as.
>>
>>52153197
>>52153128
Though having said that, Campaign Paradiso Missions 001 and 002 (concerning the fate of the Aurora) use Triumvirate troops, and there's a picture of them at the bottom of page 23.

Like >>52153189 says, very dark.
>>
>>52153128
>>52153128
HS N3 has Tohaa color schemes, but I think the pictures have been mixed based on their desceiptions. The text says the Tohaa naval units wear green Voorne, but the pic is blue and much more dark than the other two, which fit the triumvirate description.
So my guess is the triumwirate is the blue one. It has dark/light blue Voorne and cyan chestplate, all the other smooth armor pieces are black, the rubbery looking pieces on limbs that on standard schemes are grey are still grey, minus the thighs, which are black. The sole and some other small details are green.
>>
>>52153128
CB should realy stop stealing stuff from GW. GW makes their trumpvirates and now CB makes their own too. Infinity is an ok game, but it should stick to stuff it does right, and not steal ideas from GW. Stick to manga style and nake women, that is what the game is for.
>>
>>52153341
3/5, not enough tongue in cheek or outrageous.
>>
>>52153324
>desceiptions
*descriptions
>>
>>52153341
5/5
Accurate depiction of mental retardation.
>>
>>52153189
>>52153197
>>52153230
>>52153324
Thank you guys. So if I understand well it's blue symbiont with majority of black, dark greys + cyan and sparse green details. Not bad, I can work with that even if I was reserving the black-blue scheme for the release of the Vedic sectorial, but maybe I can switch things around.
Can someone provide a pic of the page with the various schemes? I searched the web to no avail, but I understand if that's considered haram, no worries.

> cyan chestplate
Do you mean cyan in the light blue sense, or in the teal-turquoise sense? There's always this ambiguity with that color.
>>
>>52153451
Maybe I was pretending to be retarded, how can you know that? Not that I would change anything about my view on CB.
>>
>>52152727
Preorder is only open for today and another day in April which is why I'd like to know now
>>
>>52153716
Are you retarded?
>>
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Twenty Euros (about 21 bucks) for the Manga+model seem pretty reasonable actually.
>>
>>52153749
>Fat Yuan Yuan! A Limited Edition Product! Preorder March 13th and April 3rd 2017 (both inclusive)

Based on how this is being advertised on multiple channels no I don't think I am. Confused by some bad wording maybe but definitely not retarded enough to lash out on an Tibetan image board
>>
>>52153955
Autistic then.
>>
>>52151882
>Not a huge fan of the cheesecakey model
Neither am I. Should be easy to proxy with one of the already existing civvies.

>>52153767
>Twenty Euros (about 21 bucks) for the Manga+model seem pretty reasonable actually.
Any word on how many pages there will be? Hopefully they'll do some quality print.
>>
>>52153986
(You)
>>
>>52154167
192 pages
>>
>>52153767
That's not bad at all, and I was just looking for a sniper Bounty Hunter too, sweet.
>>
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Knauf statblock.
>>
>>52154752
>BS13, MSV1, Mimetism, Marksmanship 1

We Shock + Stun now
>>
>>52154752
Huh, Funny. I thought he had some grenades on him.

Seems pretty solid though.
>>
>>52154752
Budget Le Muet seema alright.
>>
>>52154752
The 1,5 SWC tax on MSR always leave a bad taste in my mouth. Profile isn't bad but not sure I'd really use it, he isn't as cheap and expendable as the ABH sniper while the lack of MSV2 makes him less desirable than other factions main snipers (for comparison the Nisse is just superior in almost everything). At least he provides regular orders.

I can see some uses in YJ as their sniper options are pretty lackluster (fucking Bao) and they can get MSV2 cheaply from other sources. Not sure about other factions though, maybe in Ariadna to have cheap access to a MULTI weapon and visor but they're certainly not hurting for snipers.
>>
Fat Yuan confirmed by Bostria to be available to order through LGSes.
>>
>>52154795
>We Shock + Stun now
How does this interaction work? 1 ARM and 2 BTS rolls per hit?
>>
>>52155269
What about the manga , also source ?
>>
>>52155220
The way I see it Multi-Snipers are never going to change in SWC, that's the way they see it, no more, no less, but instead of DA like a normal multi-sniper, it's DA+Shock as an added bonus making the 1.5 SWC slightly more worth it.

I do agree with the sentiment that it feels a bit high, and I do find it kind of weird how they avoid putting it on HI, but I try not to complain about it.

I think I'd field him in Yu Jing.

>>52155316
Oh man, I forgot the Multi-sniper has a stun mode.

Anyways, it should be like the Breaker+Shock combo the Zhayedans have which would make it 1 ARM roll (Shock) and two BTS rolls (stun) per hit.
>>
>>52155220
>for comparison the Nisse is just superior in almost everything
In PanO even Bagh-Mari is superior. Knauf seems to have an actual CC tax.
>>
> Tfw still waiting for Zhanying Imperial Agent box for years after dossier and 'definitely coming out soon'

A-at least we have the lone missile launcher guy right? Definitely the model everyone wants to run alone and not in a Haris.
>>
>>52155842
Yeah, even just copy pasting that pose into 3D with the HMG as a blister would be appreciated.

I guess we will have to wait until a box of four instead we will have to wait through lower priority releases like the Zhanshi SWC box
>>
>>52155842
>that spastic missle launcher in the pic
lmao. But really, as much as I'd like a Zhanying box (and new CG too) I feel a little spoiled in asking for more toys after the very good run we had with our faction's releases last year.
>>
>>52156075
Honestly I can't really argue with that. But like why the freaking missile launcher for the ISS Starter? The ML dude is made for Haris and just weird by himself. If it had been the HMG or the Breaker Rifle, that would have made sense. But the ML is just such a strange choice for the starter, especially with no box in sight.

Can't complain about 2017 Yu Jing though. I even liked the Zhanshi box, even though it's rather useless besides proxying Celestial Guard SWC as >>52156001 points out.
>>
>>52156128
>why the freaking missile launcher for the ISS Starter
"Only Bostria knows"

Since we're on the subject I'd really like another Kanren profile with some madtraps thrown in, but I know it's just a pipe dream.
>>
>>52156128
Fucking hell, join ASS. A rocket launcher whose linkteam you can't form without buying an extra model and a missile laucnher you can never link at all. And lame sculpts to boot.
>>
just getting started in this game and i was wondering if aleph is a good starter army and does marut have a pleasure mode?
>>
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>>52157096
>does marut have a pleasure mode?
THOSE PESKY NOMADS
>>
>>52157108

im not hearing a no
>>
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Thinking about getting an Onyx Contact box for a new Combine Army. What are good models to get to expand on that?
>>
>>52147744

IIRC there's a few events that have your character gain a feat during some sort of high-tech super soldier serum program.

And it's an established fact that Ariadna, Nomads, and Haqq work together on exactly this sort of thing. Remembering that Ariadna directly sources viral ammo from Haqq in order to keep their dogfaces in line.

The only thing you're really missing is the Wulver rules, and they're easy enough to proxy through stat tailoring.
>>
So is there anything stopping me from putting all of my irregular order units into their own gay baby jail group so that i can have 10 regular orders in my main group?
>>
>SHASVASTII CORAX SPEC-OPS

How is it? Are they worth taking?
>>
>>52158407
no, go ahead capt'n. You can call the second group the Warhammer brigade too, for flavor.

>>52158427
Depends if spec-ops rules are used in your local meta, but I think it's worth it anyway for proxy utility. The model is pretty sweet too.
>>
>>52158573

Would it be passable as a NEXUS?
>>
>>52158707
Technically it's the "correct" ITS proxy for near anything. Functionally, downside is stretching the definition of knife, upside is a great model
>>
>>52158407
It's not a bad plan. I do it all the time with a handful of Morlocks or Galwegians. They're more like running mines than a real combat group.
>>
>>52158387
If you mean the 300pts one, you already have 300pts straight out of the box. So I guess the answer would be "whatever you fancy". Unidrons to fill out the Unidron link maybe?
>>
>>52151726
I smell a Polish null space entity
>>
>>52155393
Source was BOW unboxing video, also both Yuans and the manga are available at my FGS for preorder, already did.

>>52155842
>Definitely the model everyone wants to run alone and not in a Haris.
Hey, it's decent stuffing for a Wu Ming team. Would've preferred the hacker instead, but he's def not useless.

>>52159408
Not true. I'm not that smelly ⌐_⌐
>>
>>52158407
Put one extra regular order in the gay baby jail group, there will be times when you really really want a second order on that one mook in a good position.
>>
>>52158387
Ikadrons/Imetrons, Unidron special weapon box, Umbra Samaritan, Malignos hacker, Noctifer. Ignore those that already appear in the giant box, cba to look it up.
>>
>>52158427
I proxy them as Nexus ops
>>
>>52158387
Unidrons box gives you access to one of the strongest link teams in the game

Dr. Worm is always good to have

Ikadrons/Imetrons are pretty indispensable, probably want to buy the box twice so you get two of each

Samaritan is a sweet model, and fits better in a Rodok link than the Legate

Malignos is a solid TO infiltrator
>>
>>52161016

How is Sheskiin? I dig the model. Same thing with Suryats.
>>
>>52159657


Does anyone take Batroids?
>>
>>52161282
Oh god yeah. They're great cheerleaders with a bit of bite.
>>52161226
She's alright, but a bit janky. She costs a lot considering she's vulnerable at range.
>>
>>52161226
Sheskiin isn't in Onyx. Suryats are a solid duo option, though the SWC costs on the heavy weapons can be prohibitive given how SWC-heavy the army is, and I think I'd rather have a Rodok HMG due to the mimetism. Only source of HRL without springing for the Overdron, though, so there's that.
>>
>>52161282
Which ones? Ikadrons are best fillers, Unidrons are a nasty cheap core, the mini-TAGs are fun. I don't thing there's any Batroid that's shit.
>>
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>>52153651
Here's some potatocam shots.
>>
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>>52157096
Only one way to find out.
>>
>>52161579

I was looking at the XEODRON and OVERDRON. The models look cool. Shame the Anathematics doesn't seem to be in the Onyx Contact group.
>>
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Knauf's a cool looking dude. I hope this image gets released in HD soon.
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>>52147565
Fat Yuan Yuan sketch from Bostria
>>
At least I think it's a Hac Tao
>>
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<3 on buttocks
>>
New to the game and community in general. The fuck is this Wotan thing everyone is going bonkers about? All I'm hearing is something to do svalahriema and space?

Someone wanna give me the rundown?
>>
>>52163149

Wotan is the sequel to Operation: Flamestrike, which was a gigantic global campaign run jointly between Beasts of War and Corvus Belli last year. Flamestrike was essentially a system for submitting battle reports to one of a number of "theaters" in a large conflict zone, with wins in that theater counting to your faction's standings there and in the campaign as a whole. There were regular updates as to who controlled what theater at any given time, so some players got really into the coordination aspect, with members of certain factions gunning for specific theaters and ignoring others. This in turn led to emergent roleplay aspect where influential players became de facto faction leaders and signed treaties and nonaggression pacts, which turned out to be a lot more complex than CB or BoW signed up for.

Cont...
>>
>>52164465

Eventually CB and BoW adapted to the complex player interactions and started to add more of a framework for that (a guy in my meta was "officially" Yu Jing's high command, for instance) but it was pretty late in implementation.

Something that plagued Flamestrike throughout its run, and which led to a lot of the salt you may see associated with it and the upcoming Wotan campaign, was that there was a total lack of transparency as to what counted as a "legitimate" batrep or not. Players' standings were automatically increased if they did video or audio barrels, which led a lot of players to just add music or unrelated videos to their text batreps to earn higher marks. One high ranking PanO player played against his child son over and over again, crushing him every time due to the fact that he was playing his own kid, and ended up rocketing up in the standings. On the most odious side, certain "players"--especially in Yu Jing and the Nomads--just submitted fake Batreps en masse to fuck the standings. Since the cheating wouldn't be weeded out until well after the campaign, this actually completely screwed Yu Jing especially, as they would abandon theaters that they were supposedly winning by great margins.

And on top of all of that, the Combined Army were really poorly implemented, as they were diverted from theater to theater at the whims of the story writers as an "antagonist," rather than operating by the same rules as everyone else.

Wotan supposedly promises to fix these issues, and CB generally seems to learn from their mistakes, so I'm tentatively interested but don't expect the world.
>>
>>52164619

>video and audio batreps

Damn you, phone
>>
>>52164619

Lots of dodgy shit even before the end. The Tohaa magically holding onto their zone despite the vastly higher numbers of YJ players aiming for there is pretty much the definition of BS.
>>
Has any manufacturer ever tried making little acrylic hacker screens to put on figures? Too small?
>>
>>52165534
Not an official one, but there's an anon here who made little 3D ones.
>>
>>52165534
Someone does make them.
You can also grab the graphics from CB's downloads page and print them on inkjet overhead projector sheets.
>>
>>52165534
CB actually did bundle them with their hacker models a long time ago. The spektr hacker blister I bought a couple years back had one bundled with it.
>>
>>52165532

To the BoW guys' credit, they were very open to talking it out on the Infinity forums, and if they'd been completly transparent about the criteria they used for purging bad reports (in this case predominantly Yu Jing's; I'll abstain from whether it was fair or not as I can't know that) then people would have just modified their fake reports to fit the bare minimum of criteria.

I feel like people would have been a lot more forgiving of Flamestrike if it were billed as a purely narrative thing the BoW guys were doing for fun and community building, rather than as an official Corvus Belli event.
>>
>>52166230
>>52165532

And to follow up on the Tohaa holding Narooma thing, strictly speaking it wasn't just the Tohaa "magically holding" against Yu Jing; it was them declaring an alliance with Ariadna at the 11th hour, which retroactively caused Ariadna's batreps to stack with the Tohaa and shunt the numbers away from Yu Jing.

Which is shady as fuck, don't get me wrong, but also places as much blame on Tohaa and Ariadna high command for abusing the system as on BoW for making it.
>>
>>52166230

Honestly, i don't blame BoW for anything. They did a reasonable job given the circumstances. The main issue was how CB chose to 'interpret' the results.

They could have done what GW did in the original 13th Black Crusade event and gave out 'reasonable' results for everyone, especially for the more popular factions (ie Imperium). CB evidently chose to do otherwise and piss on one of the more popular factions just because.
>>
>>52166365

That shady crap occurred way before alliances was even implemented, when Ariadna were fighting off constant pan0 attacks. After 'alliances' were implemented and other zones unlocked (shunting pan0 attacks away), then yeah Ariadna had plenty of time to attack other zones.
>>
>>52147654
CB is garbage and you should quit their game before you give them any more money and continue to enable their shit.
>>
>>52166413

I would put a lot of that on the players and the community, again. I don't think CB went into it going "let's ostracize Yu Jing for luls;" hell, Bostria himself was repping Yu Jing throughout the campaign.

I think that when it became clear that the methods for purging "bad" batreps would be entirely opaque, it kicked off a feeding frenzy among more competitive members of the community to try to isolate and call out examples of rival factions cheating. As Yu Jing heavily dominated the early game and most alliances developed in direct and explicit opposition to them, this proliferated the cheater witch hunt heavily onto Yu Jing.

When Yu Jing was determined to have cheated the most (which shouldn't have surprised people as they were also one of the biggest factions), it validated a lot of assholes who rushed to tar every player in the faction with the cheater brush. Bostria's coy "oh no you guys" about the results may have added fuel to the fire but I think the insane shaming that people subjected innocent Yu Jing players to falls squarely on the community's shoulders.

Were I in charge in retrospect, I might have only allowed players to rate/call out their own faction's reports to encourage self-policing and community mentorship instead of the creating cheating callouts as a logical extension of the extant competition.
>>
>>52166661

As far as I am concerned, CB could do whatever they wanted with the data, seeing how it was not accessible to the players.

The endings they chose and the subsequent approved RPG fluff said all there is to be said.
>>
>>52166777
>the subsequent approved RPG fluff
What bits are this? IS Op. Flamestrike the retrieval of the Digester by Aleph SSS?
>>
>>52166575
Early on everyone had a big head start in their home zones, and even then this was at the height of the Ariadna camo spam meta. I wouldn't attribute to malice or conspiracy what I could attribute to incompetence or circumstance in Flamestrike.

>>52166777

Could you enlighten me to the RPG fluff? I haven't really bothered looking in to the RPG since I'm more of a "Shadowrun" kind of guy. What, did they say that the Yu Jing soldiers on Flamia were all dog rapists or something?
>>
>>52166928
>>52166939

the Nomad invasion and takeover of ZhuRong is canon, and they are openly holding the facility and YJ staff as hostages. There's even a plot hook on rescue of said hostages.

IIRC, early on for several weeks, pan0 actually controlled the Ariadna zone where both (large) player bases were very active
>>
>>52166939
>What, did they say that the Yu Jing soldiers on Flamia were all dog rapists or something?
They are the Asian faction man. They ate the dogs. Which bothered Ariadna.
>>
>>52167066

Huh. Is that the only piece of fluff from Flamestrike? If so that's unfortunate. I'd love to have something dealing with the bitter rivalry between Haqq and Nomads at Tian Xian (even though they acted as allies elsewhere) or the Ariadnan holdfast at Antela. It's not like Yu Jing "losing" was the only notable thing to happen in the campaign.

Speaking of the Ariadnans at Antela, it's entirely possible you're correct. I was mostly focusing on Tian Xian for the campaign and didn't pay much mind to theaters not involving my faction. I'd still caution against the "Flamestrike was rigged [in favor of Ariadna/Tohaa?]" narrative because I don't think CB and BoW were sitting in a dark room twiddling their fingers and conspiring against the Hyperpowers; I think players just got way too serious about the campaign in all the wrong ways.
>>
>>52167233
OPERATION FLAMESTRIKE
The recent Operation Flamestrike, in which an attack of the Combined Army was
used as the excuse for the human factions to redefine the control of the territory.
The disjointed response managed to repel the EI’s forces, in large part due to the
Nomad troops stationed in Aranda spreading out across the island to provide
tactical reinforcement. This, in turn, left the Aranda facility vulnerable to Shasvastii
infiltration. Fortunately, Haqqislamite troops from nearby Tiānxiàn City were able
to launch an assault which drove the Combined Army vanguard force back into the
Xiajuxu Ocean.
In the wake of Operation Flamestrike, Nomad forces remained stationed in the
Zhurong Power Station, ostensibly to provide “data security” against lingering
Combined Army infowar mines. Having effectively lost control of Zhurong, Yu
Jing is furious over the so-called “taxes” which the Nomads are charging to
the StateEmpire’s settlements and facilities for their energy usage. For its own
part, however, the NMF high command is concerned by the Haqqislamite forces
occupying their Aranda facilities (and the secrets that Hassassin agents might
discover there).

That's the whole of the Op. Flamestrike blurb in the Paradiso section of the core book. I think there's meant to be a Paradiso supplement, which'd probably have more.
>>
>>52167269

Huh. Swell. That's more tame and less "kick Yu Jing while they're down" than I expected. And at least they vaguely acknowledged the Haqq-Nomads thing.

Thanks for copying that, Anon!
>>
>>52167233

The 'rivalry' being a sham actually makes sense fluff-wise, even if some poor bastards have to be sacrificed to the Dark Gods in order to keep up
appearances. That 'alliance' was already active since Campaign:Paradiso, complete with back stabbing and smiling diplomats pretending nothing happened.

Again, the dodgy shit was mostly there before the alliances happened. Ariadna manpower, not worrying about pan0 by that point, easily cemented Tohaa holdings when YJ was busy trying to dislodge the Nomad/Haqq push post-alliance.
>>
>>52167314

I mean, what's the alternative to player error and unfortunate circumstances here? CB and BoW deliberately leonizing Ariadna and Tohaa and undermining PanO/YJ?

The guys I really feel for are Aleph. They came last in the popularity contest and so they had to wait for the alliances thing to become relevant at all, and even then their efforts were totally for naught due to the lack of transparency on how many Yu Jing reports were being thrown out.
>>
N00b question. Is the game balanced?

I wanted to start playing with Ariadna but a ex-player told me that it was gonna be pointless if I have to face mechs, that there is a big unbalance between mech and infantry (specially bikes) that made high point games pointless.

I just want some second opinions.
>>
>>52167589

That player is coming at you with a super reductive mindset.

Infinity is a game that's very INTERNALLY balanced. The factions are all roughly equal, and can generally do the same shit with only minor changes. On a game-by-game level, the use of d20s worn random criticals can make individual games very swingy.

Regarding "mechs kill bikes" specifically, he was probably butthurt that bikes aren't allowed to take cover, which makes them weak on the defensive to big shooter units like mechs/TAGs. That's a tactical shortcoming though: you shouldn't expect to always win just because you're running bikes, just as you shouldn't expect to always win just because you're running TAGs. Everything has a counter and it seems like he was running headlong into his.
>>
>>52167647

>d20s with random criticals

God dammit, phone!
>>
>>52167589
He's full of shit. TAGs can be good, but they die very quickly if they overextend and have various counters. Bikes also have various counters, one of which is just shooting them in the face with something big and killy. He's probably just mad that a giant robot killed his stuff.

Exception: There's one in particular, the Cutter, that can be hard to deal with and is a real noob stomper, but even it can be countered in various ways. Definitely don't face it until you've learnt the game though, thick armour and fancy high-tech camouflage is a very nasty combination.
>>
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>>52165534
I'm looking for this as well
>>
>>52167647
>>52167710

He didn't say anything about "mechs kill bikes" or anything like that, mostly stuffs about how anti-mech infantry lack the punch to stop mechs, and other mechs have a better time stopping those mechs.

He was also telling me about a combo with the mecha jotum and how it was ridiculous good.
>>
>>52167376

Pretty sure they had more players then the xenos factions, but even then they seem to be very disorganised at best, not that it did their alliance to YJ any favours. For what I remember, they seem more concerned about 'their' zone,
which shares a sector with Ariadna, so so they couldn't control it fully anyway, rather then helping out YJ. Plus other frankly bizarre behaviour by their command elements.

>>52167589

More or less I guess. If you have to face mechs, at that point level you are more then likely to have enough big dakka to deal with them (relatively) easily.
>>
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>>52153767
shipping is 20 bucks, wtf Spain
>>
>>52167589
Its one of the best balanced games out there. I cant speak for previous editions but one of the key things that drew me to Infinity was how well balanced things looked. If you don't have the tools necessary to counter TAGs(mechs), then yea you are gonna have a rough time. But it is fairly common knowledge that TAGs were seen as sub-par, CB have had a whole tournament season going just to encourage using TAGs.

How to deal with a TAG? Flank it like anything else and cram AP bullets up its ass. Stick it with glue guns so it cant move. Use hackers to eject the pilot or possess it and commit a bunch of blue on blue murder. Unfortunately planet operators operating with Unobtainium bullets has shit access to hackers normally, but current mercenary options help alleviate that.

The king TAGs are the Cutter and Sphinx, because they turn invisible, An easy way to deal with that is a flamethrower. TAGs suck at dodging, you might not even hurt it but its predator camo is now useless, which now lets you have an easier time shooting it and it cant pull nasty surprise shots. You have access to lots of flamethrowers, atleast in USAriadna.

>>52167755
Jotum is pretty forgiving thanks to the amount of armor it has, but the weapons are pretty standard, minus the DEP.
>>
>>52167710
>>52167755

Fortunately for you, as Ariadna you have access to units that can make scrap metal out of those dirty mechs pretty easily. Unleash the antipode assault packs, or dog-warrior (of any flavour) into them into melee of all things, and watch the resulting carnage.

That will teach the dirty pan0 playa a lesson.
>>
>>52167755
Yeah, still full of shit. Ariadna misses out on hacking, but they can still use anti-tank weapons to take out a TAG with a couple of orders, field cheap warbands that can trap the thing in close combat, or simply ignore the mech to take objectives and go after the order economy.

Jotums are tough. They're still far from invincible, however. Tankhunters and the various units with AP HMGs are more than capable of bringing down a TAG if you position them well, and there are warbands that can take them on as well.
>>
>>52167589

Also, just so you are aware of it, it is actually fairly uncommon to see mechs in most lists until very recently. Most of the time it is much more efficient to get more bodies (ie orders) then go all-in on a big something that will cripple you if it goes down. TAGs actually got buffed due to how unused they are, although whether that's worth it is still up for debate.
>>
do i want a sniper rifle in every army for an ARO bot? also, as vanilla ariadna, do i want to double down on HMG spetsnaz and FO chasseur?
>>
>>52168160
I prefer having an AP HMG or Molotok to support the Spet, usually on a Vet Kazak, Grey, or Bruant. I prefer minelayer for Chasseurs, but having extra specialist infiltrators is never a bad thing.

Snipers aren't necessary if you have other board control pieces that fulfill the same role, but with Ariadna or Haqq you might as well. It's not like a 0.5 SWC sniper is a big investment. Either way it's the function that matters, not the specific weapon.
>>
>>52168160
If you have the SWC to spare, it doesnt hurt. Very favorable weapon ranges can make them a pain in the ass for anything that isnt heavily armored.

Wish MSRs were as easy to slot into lists as the regular flavor but that 1.5 SWC just gives me pause. I can support ware a smart missile REM to achieve similar to better results.
>>
>>52167589
Im a newer player, only played 10-20 games. The game is the best balance I've seen. Any "unbalances' are "user errors"
>>
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>>52167755
How to kill a TAG:
HMG,Sniper, HRMC, Various explosives including many variations of bazookas and mines, Hackers, Glue missiles, Ninjas (seriously), Other Tags, Fire teams, even shit tier infantry have a 5% chance to beat it. Then again you could also throw smoke in front of it and ignore it. Kill the other team then the can only shoot 1 time a round. got 4 bros near by use a coordinated order to get up to 3 free hit on him.
>>
>>52162896
>has a cool visor in every image
>model doesn't have a visor
ONE JOB
>>
>>52162068
Thank you very much mate! I really appreciate that, even in potato quality. Triumvirate colors looks way nicer than I envisioned.

>>52163044
So it appears the silhouette with the hairy forearm is indeed Fatty McFatface and not a teased wulver resculpt. Oh well can't really complain.
>>
>>52167589
- it's very balanced, there's little in the way of faction tiers and netlists
- if anything, light units are *more* powerful than mechs
- You've got access to Tankhunters, AP HMGs, flamers you can suicide strike to remove TO Camo/ODD, and overgrown wolves that can literally dismantle a TAG with their bare hands. You'll manage.
- bikes are light harassers, no shit they're gonna be wrecked against heavy armor. That's like attacking an HMG nest in the open and complaining that your infantry dies and therefore HMG's OP. Everything has its role.

>>52168160
Chasseur, definitely. HMG, according to taste/meta.

>>52168847
Ah, to be that young and starry-eyed again.
the game's still v good
>>
>>52168988
let's hope for a visored regular release then.

in 2026 when it's going to be released, that's it
>>
>>52169189
yeah, right alongside the joan regular release
>>
>>52167589
The player's issue with mechs would be another player's issue with camo, which would be another player's issue with hacking, etc.

Listbuilding in infinity is part building contingencies against your opponent's elements. All lists need the following:

> Something to deal with Camo or T/O
Like MSV, or template weapons. This is essential. Camo or T/O is exponentially worse than a TAG.

> Something to deal with hacking
Ariadna is exempt, but all other lists will take a high WIP hacker, or an EVO hacker if using TAGs. Hackers will make life for HIs and TAGs extremely bad.

> Something to deal with heavy armour, TAGs, or even YJ Yan Huo
Not really super necessary like many has said, ignore it, shut it down, hack it, get people into CC with the ones with poor CC. They're uncommon, and bad enough that when you see them, you'll still have something to deal with them. They usually require massive support, so just kill the support elements around it (EVO hackers, cheerleaders), and it'll fall quickly.
>>
Thoughts on this list? All I want is the the 2 Yan Huos and the Onibawan

Yu Jing
──────────────────────────────────────────────────

GROUP 1 6
HSIEN Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 57)
YĀN HUǑ 2 Missile Launchers + TinBot C (Neurocinetics) / Pistol, Knife. (2 | 56)
ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
ZHANSHI Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 13)
ZHANSHI Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)

GROUP 27 / 4
YĀN HUǑ Hyper-Rapid Magnetic Cannon / Pistol, Knife. (2 | 54)
ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

5 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=EwBgjAPgzCIRBOApGKwkBYBsAOJBCAVhWD1IwwLBMoxD32rGFpGUZszYOHTA2KEweAALFmeDFAZRKYQgHYkhRTz4DlYJfmBQU2ZaB57+WQyGP6zhIzpMGbFkSKA=]Open in Infinity Army
>>
Say I've got the generic CCW Ninja sculpt, is it generally considered kosher to use him with the Hacker profile, despite a different Hacker sculpt existing?

The Ninja Hacker sculpt is doing the god damn splits and I don't feel like putting in the work modifying a base to fit her, and I don't plan on picking up Red Veil to get bowbitch any time soon either.
>>
>>52169709

You are seriously better off having everyone in a single 10men group rather then a 7/6 split. Idk, you may have to lose some of the KS, and upgrade the crappy ZhanShi/upgrade the oniwaban into the character to use up the extra pts/SWC.

Or if you want all 13 guys on the field, the passive 2ML, CG hacker, and one of the backup ZhanShi can go into the smaller group of 3, while the rest get consolidated into the 10men group. That HMC and/or oni can use up a lot of orders fast.

>>52170267

Sure why not? Even the 'actual' hacker model is pretty much a different version of the old generic ninja without that fancy screen thingy.
>>
>>52169709
>All I want is the the 2 Yan Huos and the Onibawan
Remove Hsien, replace with Rui Shi for a cheaper combo.

You don't have enough orders for your Yan Huo HMC. That thing is slow and you need to move it around a bit to murder with it, so it needs to be well supplied with orders. Especially since Kenobi can consume a lot of orders as well.

Your specialists really suck. You have quantity, but no quality. A Guilang or Tiger Soldier specialist would go a long way.

>>52170267
Yeah, CCW models can represent any profile. And I don't think anyone expects you to use a non-hacker Ninja.
>>
>>52169709
So wanting those 3 units isn't crazy and the pair of HI pretending to be TAGs won't step on each others toes. Conventional practice is to get 10 orders in group 1, then have extra/less order intensive units in group 2.

Kuang shi are best used in ISS where they can form a core link battery, that also suppress their impetuous order. You will find your cheap order providers are going to have difficulty supplying orders for long.

I just threw this together real quick EwBgjAPgzCIRBWApGYAOJAWTYkEJlUN1t8pMUEB2JBa/MXMcrKjPMAThU2C0/YI+VAGwikwUe2BNSCEFAYVmNTJ0V4oGMCNwIRfTdx199GmTwrzuAAWCFMxNMG4dFzcWpBIbNoA=

Main idea is you have some specialists already upfield, use that lt order and just Rambo with the HMC. Put it on suppression at end of turn. Hopefully your missile chucker is in a prime spot to make anyone think twice about their movement plans. Your pheasant is backup for your flagrant lt HMC, and also when something inevitably dies he can move right into the primary group no problem.

The oniwaban nothing personnel kids whatever you want whenever you think that's a good time to do it. Frankly I would have used a ninja to get more orders or monks, but I'm just throwing so ideas your way.

>>52170267
CCW sculpts are pretty much designated proxy for whatever profile sculpts. Especially something like hackers or FO. Just always be clear on what you are proxying and that they have the same silhouette. It's how Ariadna rolls with their blackjacks, usually grabbing Haqq big guys.
>>
>>52170431
>repainting Azrails and Al Fasids for Blackjacks
>repainting Ghulams for extra Metros
>repainting Hunzakuts for extra Chasseurs
>all dem Muslims in 20th cent Western countries faction
Not sure if political commentary
>>
>>52162998
>you came to the wrong neighbourhood, gwailo
>>
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>>52147654
kys
>>
>>52170729
"They packed two of a product you will only use one off together, instead of separately" is a valid complaint. Only a dumbass wants to be forced to buy these packs instead of having the option to buy one of two sculpts or both.
>>
>>52170359
>without that fancy screen thingy
Maybe in your blister. It used to have a holo.
>>
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>>52170756
>"They packed two of a product you will only use one off together, instead of separately" is a valid complaint
Vanilla armies can take up to 4 Yuan Yuan in friendly games, while in Qapu Khalqi they are officially AVA3 in ITS rules. So if that's a valid complaint here then it's valid for virtually every multi-unit box ever sold by CB (and most other companies too), which makes you either a retard, a troll, a lame whiner or a combination thereof.
>>
>>52170756
> Old Mushashi is still available, few people field the unit anyway
>Hoplite Achilles gets a non-LE release soon after
>Yuans have a general release blister and other promo ones
>B-b-but horrible CB is literally forcing the limited packs up my ass!
>>
>>52171257
When the game is this good, the whining becomes this retarded.
>>
>>52170267
I mean yes, you can, but the Hacker is by far the better looking model IMO. It has little base extenders that make it fit on the base. Never had a problem with it and I've got two of them.
>>
>>52171257
On the other hand you still get rifle shasseurs only in the ariadna starter. Chain thorakites is only in the starter too, and you need 2-3 of those. The uu jing starter set is full of shity zanshis, when what you need are celesials and kuang chis.
>>
>>52171887
WAAC-fags, everyone.
>>
>>52172177
Dude what is WAAC about my merovingian? Worse sectorial, no updates in rules or models. It lives and dies on runing shasseurs and you need 4 of those.
>>
>>52172285
The links are still good even without updates, Briscards and Loup Garous especially. Quad Chasseurs is not a necessity, if you want to spam infiltrators vanilla does that better anyway.
>>
>>52171731
>It has little base extenders that make it fit on the base
Well that simplifies things. Thanks for the heads up.
>>
>>52167589
Considering people here often deride mechs as useless and bitch about unbeatable Ariadna light infantry spam, I'd say your ex-player friend has some outdated info.
>>
>>52172781
To be fair people here have absolutely no fucking idea what they're talking about for the most part.
>>
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>>52172647
It's pretty decent. Here's my own ninja, whom I painted a couple of years ago when I was still starting.

But some regular basing material like sand and you're set. Perhaps a bit of green stuff might be needed to fill in some gap if it happens and you're a neat freak, but it glues on well enough on the standard bases. The pose is pretty cool on the table (and I like her more than the bow ninja)
>>
>>52172799
>To be fair people have absolutely no fucking idea what they're talking about for the most part.
here, I fixed it for you.
>>
>>52172285
Jak się nie podobają to sprzedaj, chętnie wezmę :^)
>>
Knauf's Marksmanship on a multi sniper in stun can make your opponent do three rolls (Shock+2 for stun). What else can make people roll more than two rolls per hit?
>>
>>52173618
Anything with explosive ammo
>>
>>52173618
Oh yeah, forgot about that. Anything that does 3 hits but isn't explosive?

How about anything that does four rolls per hit?
>>
>>52173171
Chciałbys, brakuje mi juz tylko 1 do 4.
>>
>>52173618
Isn't that only if you agree to play with Stun ammo?

And wouldn't the Nonlethal trait mean you couldn't actually do Wounds?
>>
>>52167589
Are you from Poland?
>>
>>52173842
The non-lethal trait doesn't actually have any effect itself, it just denotes that the weapon uses an ammo type that doesn't cause wounds. Marksmanship gives the weapon shock ammo on top of existing ammo, so every hit should give 2 chances to stun and 1 bonus chance to wound/kill outright.
>>
>>52171887

Who cares? Just proxy them.

>>52172177
Not WAAC, just a WYSIWYG pedant.
>>
>>52173838
Kek, wiedziałem że Polak :^)

#1: standard rifle from vanilla starter.
#2: Girl Chasseur with ADHL has weapon as separate element, give her a rifle (or Veteran Kazak's LFT if you can find one)
#3 and #4: Haqqislamic Hunzakuts (girl and sniper) are almost perfect Chasseurs after a slight conversion (filing down the comlogs and maybe switching rifles to Ariadnan ones if you're a purist).
Ban, 4 Chasseur FOs with different models.

(also, remind me who was selling (in Poland) a shitload of converted Paracommandos a while ago? I'd love to steal some inspiration.)
>>
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>>52174255
Also, pic related as mockup for for #3 and #4.
>>
>>52174286
Only a mad man would use muslims to represent a french force.
>>
>>52174389
What? They feel right at home :^)
>>
>>52173842
You need opponent approval to use stun ammo on any weapon that doesn't specifically list it, but medium MULTI weapons (sniper rifle) list stun as an available mode

The second part is correct though, you can't use Marksmanship when the weapon has the "non-lethal" trait
>>
>>52173977
Well, it's a clear breach of flavor. Not that we don't have a few of those in Infinity already.
>>
>>52175536
actually, on re-reading the rules, this anon >>52174995
is right. Marksmanship level 1 specifically states that non-lethal weapons don't get the benefit of shock ammo. So if you're using stun ammo you just get the 2 BTS rolls and don't get an ARM roll
>>
>>52175584
The real question becomes ... DT+Marksmanship when?
>>
>>52176035
I'm trying to figure out a way to give the Lasiq marksmanship, personally.
>>
>>52175584
Yeah if you could use marksmanship just like that those 8 point flash pulse remotes would be insane
>>
What's the reasoning behind avoiding Multi-Snipers on HI?

At least with REM I can see the possible unintentional extra value added from buffing AROs, giving Marksmanship L2, etc. But there do exist (pseudo) two wound Multi-Snipers like Armand, a Dasyus, Sun Tze, or a mk 2 Proxy so what's stopping a Zuyong, ORC, or similar standard HI from picking one up while a regular sniper exists with the Ayyar and the T2 Sniper exists with blackjacks?

Was it some design rule they're easing out of as of HSN3? Multi-snipers in general just don't seem that good for 1.5 SWC
>>
>>52176844
probably a mix of flavor and not wanting to add a bunch of extraneous profiles that wouldn't see much use.
>>
>>52176844
Probably a balance issue regarding something with two wounds having longer range. They don't want something that tough, fast and with so high BS to outrange everything too.
Ayyar is a good example why this is super powerful, especially with Holo2 on top. I don't understand why he still only pays 0.5SWC for his sniper when most HI pay extra for heavy weapons. On a BS14 and ARM14 ORC Multi Sniper would be killer, even without the Holo 2. And if you gave one to an Aquila...
>>
MSRs generally aren't that good. They are MUCH more expensive than normal Sniper Rifles (which are 0.5 SWC) and yet, have nearly the same traits.

1. Outranging Rifles, and Intermediate range weapons (Spitfires)
2. Outranging HMG class weapons at extreme ranges (above 32)

The only difference is that really, MSRs fire 2 DA rounds instead of 2 Shock Rounds. This is indeed a superior ammo type, but usually just hitting a target is good enough for most cases. You deny ground to rifles as easilly with a normal Sniper as with a much more expensive MSR, and the DA power is often equal to shock when fighting dogged or NWI troops.

There's a reason you can utterly abuse spammable snipers in Ariadna, while you cannot with any MSR faction.

Also, in the active turn, a Sniper Rifle is inferior to an HMG at all but extreme ranges.
>>
Am I correct in thinking that the Pan O knights dont have to be always armed with a sword as the profile just says CCW?

thinking of giving some some axes ans maces for variety in a MO list.
>>
>>52178386
Go for it, maybe have them codes to axes being shock, maces being ap?
>>
>>52178475
thats actually a good idea. I'll do that as well.
make it easy for me to remember who has what.
>>
>>52178829
Post pics when you do! There's a depressing amount of bare metal where I play :c
>>
>>52178877
I wanna start painting soon but the warhams players keep buying all the primer
>>
>>52178877
There is a lot of bare metal in this thread anon, right in the corner over there. It eats away at my mind every waking hour but I cannot implore myself to work on it. Madness will soon take me.
>>
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>>52180916
Why not pick up a model that you like the look of just to paint? works for me when I get in a funk.

Which is why I'm working on the bike bounty hunter.
>>
>>52180992
>>52180916
Been tempted to pick up a guijia pilot and her mecha for a while, but can't see myself running them very much. Bikergirl is qt and would work as a standin for Asuka
>>
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>>52181023
Do iiiiiit.

Trust me, you'll feel better after a few coats of paint on her.
>>
Anyone got the old image of a Kurgat hip-firing a mk12? It use to be a loading/splash screen for the old army builder. I need that pic for a pose conversion.
>>
>>52151369
Sure, just ignore critical hit rule, and be aware it will pump lethality even higher, in a game that is already unrealistically lethal.
>>
>>52181330
Someone wearing no armour and hiding behind cover has a 50% chance to shrug off a rifle shot, so I wouldn't say it's unrealistically lethal. People caught in machine gun fire tend to die in real life too.
>>
>>52155575
Bruh, on knauf is a character Hexa. He swapped to:camo for msn and mimetism. The nca sectorial is fucking nuts... Why aren't they play much more?
>>
>>52181776
All but one pano player here run nca. They;re really popular as a sectoral
>>
>>52181776
Knauf is a merc. And TO camo is basically the entire point of Hexas, get rid of it and you have an entirely different unit.

NCA are pretty popular, but the fluff appeal of knights and the fantastic non-sectorial units of vanilla push them down a bit.
>>
>>52181793
I really think it's because their official studio paint scheme is very visually striking more than anything. How many players paint their armies close to it?
>>
Quick question: are the old antipodes on the same sized bases as the new ones? I just found a box of them that I forgot about is all.
>>
Hey guys, I'm looking for good bases for my Nomads, want something high tech and fairly clean, don't mind if it gets a bit industrial or has the odd stray wire but nothing over the top.

I've looked at all the official partners and found some I like from Antenocitis, but I just wanted to see if anyone knew of some companies I might not that I might like more.

Note that they need to do 55mm bases or it's no good.
>>
>>52181776
It's the most popular PanO sectorial, what more do you want?

>>52182088
Yes.
>>
>>52182167
cheers mate, building them up now
>>
>>52182120
Zen Terrain has some good overlays, you may like Cyber or Futura.

http://www.zenterrain.com/en_US/searchquery/base/1/desc/5?url=base
>>
>>52183031

Any good ones for Combined Army?
>>
Are there any good terrain sellers for Infinity? I need a buttload and paper doesn't feel right.
>>
>>52183067
Not really, unless you wanna go Alien, grab the industrial floors and put acid burns or random organic shit on them.

>>52183084
Got a laser cutter nearby? There's quite a few free patterns you can cut cheap.
>>
>>52181776

If anything, Armand-but-less-cool is a character Bagh Mari
>>
>>52183084
have you checked the other terrain pastebin with all the official terrain partners
>>
>>52183084
building paper terrian out of foam board is pretty sturdy normally.

just glue the paper to foam board after printing and then cutting, folding and gluing is largely the same.
>>
>>52181936
So the story of the guy being a war crimal hexa and his uniform that has the hexa pattern coat means he's not a character hexas. Due to not having TO?

I mean, both the hexas Sniper and knauf have the same SWC and points cost...
>>
>>52184538
In gameplay terms he's not.
>>
>What's the reasoning behind avoiding Multi-Snipers on HI?
>>52176940
>probably a mix of flavor and not wanting to add a bunch of extraneous profiles that wouldn't see much use.
Tohaa...
>>
>>52180992
Why are bounty hunters using Pan'o weapons, when they can buy superior Yu jing designs?
>>52174536
not in my France.
>>
>>52184538
I'm pretty sure his back story was that he was a Bolt, not a Hexa.
>>
>>52186755
That BS12 comes from somewhere, and it sure as hell isn't superior PanO training...
>>
>>52186755
They use PanO or Nomad weapons. My guess is that they are the ones widely commercially available.
>>
>>52186755
>not in my France.
The small pieces of metal alloy do not care, and have no ideology. Heck, the crouching Hunz may have started as a Chasseur re-sculpt for all we know.
>>
>>52188840
Man all I know is she got dat booty

Unf
>>
>>52188840
#metalalloyofpeace
>>
>>52189624
Better dead than lead

being tin is sin
>>
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Can't identify piece.

Got the female ABH on bike, and I can't identify this piece (pieces?) that came in the blister.

Just what is it, anyone have any idea? It's really small
>>
>>52189894
Doesn't really look like anything to me, might just be flash
>>
>>52189894
It looks like spare flash to me, but if I had to guess if it was anything I'd guess it would be the pedal to the bike. Try assembling the model and if it doesn't look like anything is missing than don't bother trying to solve the mystery.
>>
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>>52189894
>>
>>52190221
I think you're right. The pedal already exists for one side of the bike, but is missing for the other, and has a small indenture to fit something into it.

So it's probably the pedal, even though it looks a bit too long.

Well spotted, thx
>>
>>52190346
Sometimes stuff has spares. Same with PanO antennae; even if the guy only has one (like Nisse), they always pack two.
On the subject, thank God for the new head design on female Order Sergeants.
>>
>>52153341
Here's your (you)
1/5, reiteration makes it obvious, I did chuckle tho
>>
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>>52153341
>>
Whoop whoop new strip
>>
>>52194086
Steady yourself, brother. This is a suitable force
>>
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>>52194086
Fixed typos.
>>
>>52194347
>Brother, I am pinned here!
>...are you fucking around during a mission?
Also, post Phalanx02.png.
>>
>>52194379
Phallu- I mean, Phalanx02.png has not been drawn yet.
>>
>>52194347
Nicely done, man. Keep it up.
>>
Is pan-oceania a reference to oceania from 1984?
>>
>>52196383
Or the actual name for the area?

https://en.wikipedia.org/wiki/Oceania
>>
>>52196383
No, it's simply because it was originally formed from Australia and most of Oceania.

But feel free to make all the "We were always at war with Eastasia" jokes you want. It's not like there's no need for propaganda shitposting.
>>
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I'm about to recreate this building
>>
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>>52198068
Am in the early stages. But there's a special problem that poses itself.

I want more roofchasing, so I need to get the models to the upper levels somehow without letting them climb their asses off.

Anyone have experience how to best achieve this with high buildings? Ideas I've heard so far are: scaffolding, elevators, man lifts, fire exit stairs

OR

use base floor doors as entrances to a central nexus that allows them to exit at any other door with the following order. Models must never stay hidden inside the nexus (the building model won't have an interiour), so the player must be sure that he has at least 2 orders left when considering sending a model inside.

Thoughts?
>>
>>52198143
Suspiciously convenient fire-escape all over the rear side.
>>
Looking for Infinity fluff, like Human Sphere N3. Anyone have a scan?
>>
>>52198143
>without letting them climb their asses off.
A long Move skill is a long Move skill, whether you're running between buildings or scooting up a ladder. As long as the lard ass 4-2 troops can make a balcony on a Long Move it's all good.
>>
>>52198742

I need to get off my ass and scan it.

Be right back anon. I got you.
>>
>>52159408
>null space entity?
>Poland?
>>
I kinda dig thiso games aesthetic. Is Red Veil the current edition starter set? Also how common are the mecha? A lot look dope as fuck.
>>
>>52199849
Both Operation Red Veil and Ice storm (the one with the Nomads vs Pan Oceania) are the current edition introducing you to current edition rules.

Mecha come in many forms. TAGs (the mostly humanoid looking really large ones) get decent usage and aren't too bad as of right now, but they do take a decent amount of the points available for your army. They tend to be power pieces, with some variation of a heavy high burst gun and a template weapon to be focused on killing, but pilots can pop out to do objectives. Not to everyone's taste, but I've seen them in about 1/10 to 1/8 of the lists I see at an event.

Remotes (REM) tend to be medium sized model quadripeds and they are generally a lot more useful and specialized and are seen fielded more due to being cheaper. They have many roles like being a fast moving objective grabber, a toolbox that supports your army, a cheerleader, or a heavy firepower platform.

The big Heavy Infantry like the Su Jian or Al Fasid tend to be very useful. Usually skilled at killing mostly but you're usually glad to have them.
>>
>>52200351
uhhh dude, blue board.

>>52199849
As the other anon said, its Red Veil and Icestorm as the current 2 player starters. Red veil has nicer terrain thanks to bridges.
>>
>>52148338
Matte clearcoat spray; you can use the rest on minis and terrain
>>
>>52200351
Of all the things to post on a blue board that you shouldn't, why that?
>>
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>>52200351

As the guy actively scanning (and watching the expanse) why you gotta fuck us like this?

Just kidding I fucking laughed. Keep fucking rocking anon.
>>
>>52200775
>>52200867

Sorry anons, I wanted to make anon laugh and thought it was small/strange enough to not be porn for a blue. I tried to delete but it's old.

>>52201081

Well for scanning, thank you Anon :)

Sorry fellas if I exposed your screens, I can't remove now
>>
>>52201133
Man I saved it, reminded me of the Gimli vag "AND MY AXE". I wasnt gonna report it, just saying.
>>
>>52198143
Make a map that is just the tops of buildings and bridges, declare that the board surface itself is off-limits since the ground is at least 50 feet/17 meters down.
>>
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Reminder that new minis hit the stores tomorrow.
Gonna get that Tech Bee.
>>
>>52202408
Hopefully my backorders are in then so mine can be shipped.
>>
>>52202408
Awww shit yea, thanks anon. I will finally have a new Zoe.

Crabbot a cute. CUTE!
>>
>>52202408
I'll probably get her, but her new skill needs some clarification. The forum Q&A topic on it is not resolved after three pages...
>>
>>52198742
there is a collection of Infinity RPG previews that contains some pretty good fluff for most factions (though nothing on Combined sadly) but the Mega link was posted some threads ago and I didn't save it, maybe some other anon can help you
>>
>>52204239
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA
>>
>>52204338
Thank you anon, good stuff
>>
>>52199138
That would be me, he's referring to my user title from the official forums.
>>
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Hey guys, what size magnets fit the circle bracket in Infinity bases?

Thanks!
>>
>>52205115
From a quick measure, 4 or 5 mm diameter.
>>
>>52205115
the exact measure is 4.75 x 1,5 mm, though the 4.75 part is very hard to come by so I suggest going for the more common 5 x 1,5 mm round neodymium ones (the diameter difference is really negligible)
>>
>>52205123
>>52205304

thanks heaps!
>>
Past the bump limit ... page 10. Seems like it is time for a new thread

>>52206671
>>52206671
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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