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/srg/ - Shadowrun General

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...Identity Spoofed
...Encryption Keys Generated
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>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>51816496
>Bioware_or_"Buyer beware!".thread
>Wired_Reflexes_vs_Move-By-Wire.sim
>Deltaware_in_action.trid
>Cyberdong.sim

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* Running Cyberware_Installation.BTL...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Cyberware edition
What's your favorite? Any you like for fluff purposes? What custom cyberware do you have made?
>>
>>51834622
My fav is a datajack.
>>
Absolute favorite?
Move by Wire.
Be fast, be deadly, be versatile.
>>
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>>51834622
Favorite of all times are cyberlimbs.
They're not very useful unless you have a truckload of money to make them at max attributes.

But I just like the fact that they can look like anything, making them look unique for the character is pretty cool.
>>
So I just woke up and skimmed through the archived last thread, and apparently, 5e is bad at lore and telling me things I need to know? I'm a new player. What is the best way to learn enough about the Shadowrun world to play/run?
>>
What should be your primary/secondary/tertiary skills as a street samurai?
Which are optional and which are 'if you don't have this, you are going to be a shitty street samurai
>>
>>51834927
>primary
Killing shit, gymnastics for dodging, perception because you can't kill what you can't see
>secondary
Intimidation, driving, general athleticism, sneaking
>tertiary
Fluff skills
>>
>>51834920
most of the lore books are in 3e, though some of them (like criminal syndicates) are in 4e
>>
>>51834927
>Primary
Combat Skills, athletics skill groups.
>Secondary
Perception, Driving, sneaking
>Tertiary
Some basic social to not be autistic all the time.
>>
explain how riggers work in 5e like i'm retarded
>>
>>51834920
Honestly, depending on what you wanna understand from the setting. The basic lore behind everything, the Sixth Word Almanac (4e) is pretty good.
Then check the recommended movies and books and take a look at them, mostly to get a better feel on how would a runner work in the shadows and what are the inspirations behind everything.
Play the Returns/Dragonfall games for a slightly off-lore (20 years before the 5e timeframe) but good showcase of what being a runner entails.
And honestly, unless you are a GM, get the GM to give you a hand on what you need to know or not. Shadowrun is a flexible game in how you can play it, so make sure your ideas and 'research' fits with the game you will play.

>>51834927
Con, Perception, First Aid needs a few points, no matter your build. And just get whatever you like for the rest, and try to complement your team. As a sam, you have plenty of ways of getting good at anything you want, just some cheap 'ware and a bit of skill investment will make you pretty good at anything you want.
>>
>>51835014
Mechanically or concept wise?
>>
Does anyone else look at certain gear upgrades, consider taking them but then say "nah, if I do that I think my GM can/will just escalate to the point where there's no net benefit for me"? Was thinking about taking Ruthenium Polymer Coating 4 and Thermal Damping 6 on SWAT armor, but those upgrades provide no protection against motion detectors and ultrasound (is there even any armor modifications that provide concealment against motions detectors and/or ultrasound sensors? If there are, I'll have to inform our physical infiltration specialist of them), so at the end of the day a streetsam like me is better off investing in specialized protection, maybe taking a poncho of Thermal Damping for late-night sneaking.
>>
>>51835122
Don't motion detectors and ultrasound sensors still need to roll to detect you?
>>
>>51835122
yeah, for a normal street sam cloaking usually isn't that important, but for a Phys. Infiltrator or a mage it can be a godsend
it depends on what exactly you want to do
>>
I'm looking into being a hacker for my group, but given how there's only 3 of us including me, I want to also have combat skills and at the same time remain concious to use them.

Therefore, I'm wondering what /srg/ thinks is the better AR hacker, decker or technomancer ? What can one do that the other can't ?
>>
>>51835173
They do, but they're not taking any penalties from those armor mods, so it's just you versus the sensors.
>>
>>51835201
what are the other players doing?
And I think both can work: Deckers can spend some nuyen on an Arm of God and provide support that way, while TMs can let the sprites hack and thus focus on the fighting
>>
>>51835205
Sempai. You should roll, like, a bajillion dice with your samurai agility.
>>
>>51835122
Personally, I build my characters with "street survivability" in mind. Corpsec is gonna have all sorts of nasty traps, sensors, drones, and spiders that will almost always detect you at some point. However a majority of the time I can plan for going up against corpsec. Chances are the only time I'm going to go up against corpsec is when I willingly partake in a run that takes me on corp territory. But in my experience, the most dangerous threat isn't corpsec or GOD; its gangers, low-level police, and environmental hazards like basic pollution and predatory urban animals. These things are everywhere and at some point you will get jumped by some out-of-his element asshat who thinks you are a walking cred stick. I build to protect myself from these common dangers instead of trying to be hyper competent in a single aspect of infiltration. I can buy specialized toys to defeat stuff like that on an as-needed basis.
>>
>>51835219
A decker that plans to stay in the van and a face that would be our only meatspace person if I go full VR. Also, i'm not familliar with the Arm of God as we've only used the CRB so far.
>>
>>51835248
a rigger I meant
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>>51835033
mechanically
>>
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Cyberware edition
What's your favorite?

For practical purposes? Its a toss up between Muscle Replacement and Wired Reflexes

Any you like for fluff purposes?

Bioware fangs. Razormouth is my fetish.

What custom cyberware do you have made?

Modular cyberlimbs so I can go Megaman.
>>
>>51835248
Arm of God is a pimped out cyberarm, with AGI customisation up to your metatype's maximum natural value, and then with enchancement up to your augmented. For a human that means that you can fire a gun with AGI 9

And honestly, Deckers make shit fighters. Do you guys even have a mage? Because from your post it looks like you have no primary roles (Sammy, mage, decker), only secondary (Face, Rigger).

I'd say Decker, with nephritic screen, a...
>we've only used the CRB so far

>why.ARO
>>
>>51835279
The bare minimum you need is the head implant, the Control Rig.
This allows you to plug yourself into devices that are outfitted with a rigger connection and control them with your mind as if they are your own body.
Each level of the Control Rig grants additional dice and limit Boni. Controlling e.g. a car with this stays largely the same as in meatspace, you still roll reaction + skill.

If you want to control multiple Drones or don't want to be jacked into one directly, you need the Rigger Console, which is basically a Cyberdeck, just for Riggers.
You can run software on it that every drone slaved to it can use, without taking up precious slots on the drone and you can issue orders to multiple drones at the same time.
>>
>>51835229
I only have a dice pool of 8 for sneak, actually. I do need to bump that up to 10 since it's a secondary priority, though.

>>51835247
>I can buy specialized toys to defeat stuff like that on an as-needed basis.
I've actually worked out a nice, relatively cheap specialized toy for stealth:
>ghillie suit
>YNT softweave
>Thermal Damping 6
>>
>>51835317
No mages. Nobody was interested in playing one. I don't see how Rigger is a secondary role, but our Face has said he only really gave thought on how to get his Con score high.

And both players and GM in the game have a certain aversion to splats due to other games. Given how most archetypes have their own splat, I don't think that'll change anytime soon.
>>
>>51834622
>Cyberware edition
>What's your favorite? Any you like for fluff purposes? What custom cyberware do you have made?
Can't say I've ever come up with custom stuff, but my favorites are also the ones I like the fluff on: wired reflexes and cyberarm gyromount.
>>
>>51835335
So If two of my players would like to be a vehicle and drone rigger, they'd both need the same Control Rig implant and use Reaction + Skill to control them?

Would they benefit at all from the Logic attribute in either the case of the control rig or the rigger console? Because I think I made a mistake.
>>
>>51835365
Good luck, chummer
you're gonna need it
As said, you either get yourself a Arm of God and Drugs (and hope you don't die from it) or Wired Reflexes/MBW
Or alternatively you go TM, get yourself an AoG and Drugs and just let your Sprites hack for you
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>>51835024
>First Aid needs a few points

It's way easier to just get a decent medkit and have that thing make the rolls for you, given that you likely have shit LOG. Nuyen is cheaper than Karma.
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>>51835430
The drone rigger doesn't need a control rig, he needs an RCC, and vice versa for the vehicle rigger.

Logic is a good attribute to have as a rigger because (besides being useful for the Mechanic skills you'll need to fix your metal children) it's used for Gunnery when jumped in, and a couple other uses. LOG and REA are the prime rigger attributes.
>>
>>51834920
Go read through the fluff bits of the 4e core book and most of the fluff from the 4e books and that will give you a good rundown of shit you should know.
Sixth World Almanac is great for a rough overview of the world, and if you want specifics on regions get the "Shadows of" books for 3e; Shadows of North America, Shadows of Asia, Shadows of Europe.
Largely everything in the 6thWA is updated from those books and references them quite a bit, such as General Saito's occupation of much of centeral California and how his occupation fell apart between editions, of how the United Kingdom in earlier editions was a ripoff of Orwell's 1984 (complete with a "Lord Protector" office) led by the "New Druidic Movement" until between editions someone decided that was excessively silly and had his regime overthrown, etc.
>>
Help me make a technomancer. Doesnt have to be min-maxed, but what are the must-haves and traps when creating one?
>>
>>51835993
>Help me make a technomancer.
step 1: don't
>>
>>51835998
I know ist overly complicated and after that still kinda subpar, but i still want to try
>>
is there any cyber/bioware that is a must for a street sam, outside of initiative boosting and something to bring your agility/strength up
>>
>>51835993
http://www.shadowrun.com/forums/discussion/42995/technomancers-in-5th-edition

Every thread until you like it.
>>
>VOIDBLACK COATING
>When installed on armor that covers your whole body, it alters the base modifier for visual Perception tests to detect the wearer by –4 in dark or heavily shadowed areas.
Is this even worth getting when Low-Light vision is a thing?
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What is your parties living situation like?

Do you live together in a bought building or safehouse, somewhere abandoned, or do you all live separately?
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>>51835993
Grab Metatype D, Attributes B, Resonance A, Skills C and resources E. Go elf with the following statspread. Bod3, Agi2, Rea2, Str1 (buy up to 2 with karma), Cha8, Int5, log5, Will5.

Figure the rest out on your own, and good luck.
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>>51836530
I've never seen a Shadowrun game where you alllive in the same house. It seems super fucking weird in a modern game where everyone is supposed to be functioning adults (even if you are SINless).
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>>51836750
Even functioning adults aren't above living with roommates to cut down the cost of rent, especially nowadays.
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>>51836788
But usually the people living with roommates aren't the people with scads of illegal hardware who make tens of thousands of dollars every few weeks committing crimes, and they don't live with their criminal associates.
>>
>>51836814
>But usually the people living with roommates aren't the people with scads of illegal hardware who make tens of thousands of dollars every few weeks committing crimes
Ah, but you forget, they're also spending that money on more illegal hardware, plus repairs and ammo.
>>
>>51836731
Why max Charisma over lets say logic? Are you trying to con your sprites into working with you?
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>>51836886
And regular people with roommates are buying cars, paying insurance, dealing with student debt, etc.

If you can't scrape together a few thousand nuyen for a decent place after your first couple of runs, a place of your own where you can set it up however you please and deal with your own situation, you're shitty at financial management. Spending all your money on crime stuff and living with the gang to save rent isn't rollplaying per se, but it is almost certainly a failure of imagination about what your character's long-term goals and short-term comfort are.

>>51836896
As with spirit wranglers, CHA is the prime attribute for dealing with sprites in terms of the number you can register and have on call.
>>
>>51835993
TM player here.
>>51836191
Read it.

Must-haves: Ability to compile a Lv6 Fault Sprite for emergencies and ability to have a stable of at least 4 sprites. Take Ninja Vanish as an emergency GTFO button for when your GM inevitably lands a mark on you. Otaku to Technomancer is highly recommended to resist Fade, along with being an 8 CHA elf if your GM will let you port 4e Streams for Fade-resistance purposes. Remember to have at least one Lv4 Machine sprite with 800 tasks to run exclusively for Smartguns and technical perception boosters, and your party will love you. Make a houserule about Techno noise suppression because it costs Deckers 3 karma worth of cash to not have to ever worry about noise again unless they're in a commercial zone and a meteor just hit. Take Diffusion of Firewall and run it on anything you encounter, then let your Sprite hack it - remember your Sprite has no difficulties hacking while you're sustaining CFs. Take Resonance Spike for an undetectable way to smack Spiders. Remind your GM that complex forms are unrecognizable by non-TMs.

Remember: Unless you absolutely have to, do not do a single standard matrix action with your own brain, you do not want to accumulate OW score as Convergence can legitimately and easily "Rocks Fall" style kill you more times than not. Compiling a Sprite and having the Sprite do the action will always be better than you doing it yourself, because your Sprites are expendable and you are not. Grab the Cleaner Complex Form just incase, spam it, and reboot your brain often. Remember your Sprites have both a separate OW score and Mark set as you, so feel free to send your Crack Sprite out with no fear of the big bad GOD. Never, ever, let people find out you're not a Decker.

A techno plays like a small squadron of matrix ninja zergs. The Spider/Host/Enemy Decker is going to find you, because your Stay Hidden roll is shit, so always use your stealth abilities to kill him before he knows what's going on.
>>
>>51835993
Also, abuse Gremlins. Read the "Every thread until you like it" post, but essentially, a Lv6 machine sprite will frequently roll "It explodes" tier rolls against enemy tech.
>>
>>51836996
>If you can't scrape together a few thousand nuyen for a decent place after your first couple of runs, a place of your own where you can set it up however you please and deal with your own situation, you're shitty at financial management. Spending all your money on crime stuff and living with the gang to save rent isn't rollplaying per se, but it is almost certainly a failure of imagination about what your character's long-term goals and short-term comfort are.
Most runners with the mental stability to be able plan for the long term want to make enough money that they can retire to a permanent Luxury lifestyle, which is 10 million nuyen. If they stow away all the money they have left over after rent, repairs and ammo, it'll take well over a thousand jobs to have enough money to retire. But if they spend that money on new and better toys, then they'll be able to take better paying jobs, to the point that one day they might be able to earn their retirement in a few big runs. Also, the toys are fun to play with and make their job easier.
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>>51837279
That's why I said long-term goals AND short-term comfort.

Everyone I know wants to retire one day and live comfortably in their old age, maybe travel fairly often or indulge in their hobbies. However, they are not taking every red cent beyond the necessities and squirrling it away for that, because they know that they are currently alive right now and would like something nice before they're 65. (This goes far more for a runner, who know that they are living the most dangerous life possible and making powerful enemies.)

So they buy a nice leather couch, or guitar lessons, or save up vacation days and take off for somewhere warm. And high on the list of 'things worth spending money on now' is having your own space, in the neighbourhood you like with the decorations and services you want.

I'm not saying, "Don't buy cool stuff to use for running." I'm saying, "Living with the crew as roommates specifically so you can use the saved cash to buy more stuff for running" is something I've never seen in a game, because every character at my tables has a home life I make sure to spend some time on.
>>
>coming up with a setting for a campaign
>cant think of any more cyberpunk sounding names to give to stuff
>>
>>51836996
>CHA is the prime attribute for dealing with sprites in terms of the number you can register and have on call.
Actually it's LOG
>You can register a number of sprites equal to or less than your Logic attribute
5e CRB p256
>>
>>51837552
Yes but that just makes technos even more useless IRL and gives them a shit attack attribute for emergencies
I'd houserule it to CHA personally because that's what most people assume it is anyways
>>
>>51837608
>shit attack attribute
chummer, if you have to attack normally you have done something VERY wrong
>>
>>51837689
Well aware. But it's your emergency self-defense attribute - TMs top out at ~12-16 matrix stealth dice and vs a high level host that's not enough to stay hidden if your GM has the host matrix PER scan idly. Sometimes you're link-locked before you can react.
>>
>>51833075
Feng Shui is huge for Wuxing. Some choice alterations can fuck up their day something shocking - embezzlement, productivity drops, suicides. You'd think Loren was working for them. Hell, Lung has his own group of feng shui commandos called the Discordant Harmony. Think of them as chinese queer eye for the straight guy, but instead of fixing your interior decorating they make sure that your house magically hides your keys and fucks your plumbing and gives you aids.

Wuxing loves to do it to other people, bujt they've been the victim of it too. There's a few runs in other books - bloody business has one, I think - where the whole point is weird feng shui stuff.
>>
If I want to make Golems, am I looking at Homunculi, or something with Posession?
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>>51837749
If you want actual Jew golems? Jewish tradition possession. If you just want a little magic due to do stuff for you? Homunculi.
>>
>>51837805
Mainly, I just want to do something with a created type of minion, and play it up as a mage with a focus on Artisan and turning his art into guardians and whatnot.

From a quick look at it, it appears that I'd need to initiate at least once to grab Channeling, and then I can have spirits inhabit prepared vessels.
>>
>>51837907
actually you don't
IIRC Channeling just means that when YOU get possessed by a spirit you get higher control
but every possession magician (and ONLY those with a possession tradition) can immediately let spirits possess things
in fact they have to. Possession-Tradition spirits don't have materialization, instead they have inhibition. To interact with the physical world they have to possess something
>>
>>51837907
That's a homonculous using a specially prepared type of vessel; expensive but doable.
>>
>>51838318
INANIMATE VESSEL
PREPARATION
Preparing a vessel requires a number of radical re-
agents equal to five times the Force of the spirit that
will possess or inhabit the vessel. Preparing a vessel is
done in the same way as a standard preparation, with a
minimum Force equal to the Force of the spirit that will
enter the vessel. This creation is challenging to craft, as
the magician’s Alchemy test must exceed the vessel’s
Object Resistance (p. 295, SR5) or Force, whichever
is greater. Time to complete is ten days minus the net
hits from the Alchemy test (minimum of 1 day). Failure
means that a number of reagents equal to the hits from
the Opposed Test are lost and the magician has to start
again. Requires Channeling (see p. 148).

CHANNELING
When a magician summons a spirit, she may choose to
allow the spirit to possess her instead of allowing the
spirit to exist in the astral plane to either manifest (p.
314, SR5) or materialize (p. 398, SR5). This must be de-
cided at the time of summoning. Treat channeling the
same as if the spirit has the Possession power (p. 197),
with a few exceptions:
• The magician can use her own skills and has mo-
tor control over her body.
• She may relinquish control of her body to the
spirit, but at the cost of a service.
• The magician can use the powers of the spirit,
but at the cost of a service.
• Because two minds inhabit this same body,
Mana spells or powers are resisted by the low-
est Mental attribute of the two. Damage from
Mana spells or powers is applied to both (no
free rides).
• The spirit cannot leave the magician’s body until
either the services are up, the magician dismiss-
es it, or time expires as per the rules of sum-
moned spirits.
>>
So wait, if average lifespan in SR is listed as around 65 years (which is around ten to twenty less then in modern day with decent medical care), does that mean in that mean orks and trolls could potentially live longer with better medical care over time?
>>
>>51838497
Yuh. There are mentions in books of someone orkish pushing 60 pretty hard, so it's clearly not impossible. Just difficult.
>>
>>51838497
Probably, yeah.
Orks and trolls do not usually have the benefit of very good healthcare though, and even metahuman-accepting societies tend to be tumultuous and have difficulties involving economies and healthcare.
But using some real-life medical knowledge, orks and trolls might be able to live a LOT longer, as generally fitter and stronger people with more robust constitutions tend to live longer then less strong and healthy people (logically enough), assuming that said stronger folks don't cause repeated injuries through their lives or do stuff that cause health problems later in life such as abuse drugs or play too much football or whatever.
>>
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>>51838497
It's been clarified that orcs and trolls do die earlier than humans given equivalent care. There are a couple orcs that do live longer, but the head of EVO (who has the best possible care) recently retired due to age, around 60 years old. So a bit longer, but not much, considering people can get more than 40 years the average with the right care and genetics.

I'm hoping Bull has a heart attack in the next couple years.
>>
>>51838577
If it's Bull, it doesn't count.
Bull literally had the settings rules rewritten so that orks who goblinze live as long as normal humans because his writer liked his old character a lot, whereas in prior editions no such thing was mentioned at any point.
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>>51838593
>But using some real-life medical knowledge, orks and trolls might be able to live a LOT longer, as generally fitter and stronger people with more robust constitutions tend to live longer then less strong and healthy people

If you're trying to apply real world knowledge, the goblinoids have shortened telomeres compared to other metatypes and will always age and die faster than the average human/dwarf/elf. It's how they go from children to big and strong to frail and elderly in such a short timeframe.
>>
>>51838613
>It's been clarified that orcs and trolls do die earlier than humans given equivalent care.

New to SR, but I'm betting I'm probably not the first that's pointed out that that makes absolutely no sense at all.
>>
>>51834622

Hey /srg/

I'm making my second Shadworunner ever, and I just wanted to ask right quick, does anybody have an "idiot's guide to Adepts" laying around?

Like
>how would I want to sort out my metatypes
>what skills are important
>which Adept abilities are vital
>which ones are bad bait
>should I invest in cyberware at all or is max essence a must
>guns, clubs, knives or bare fists, advantages and disadvantages?

Sorry if this is all noobish, but in fairness I am a noob.
>>
>>51838649
It's also why orks would have less Logic, too, or be less smart on average.
The reason humans are born so long before their full physical development cycle is completed is so that we can spend more time learning, which is one of our chief physical advantages.
>>
>>51838729

For point of reference, before I came to consult /srg/, I was considering an adept using an Ares Predator and Combat Knife combination. It felt funny to me, so now I'm asking people with likely more experience than me on the topic.
>>
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>>51838729
>>which Adept abilities are vital
Combat Sense, at least one rank. 'Never being surprised' cannot be overstated.

>>should I invest in cyberware at all or is max essence a must
You can minmax muscle augmentation/toner bioware for most str/agi; it trades one point of Essence for way more than 1 pp of benefits
>>
>>51838639
Yeah, I know. But I'm talking about a random in fiction ork. Seattle, I think. Something like "Is pushing 60 pretty hard (She's an ork)."

What's funny is that they previously didn't live as long, and were generally psychotic. Kek.
>>
>>51838794
Butch. But Butch is like, an actual medical doctor so she probably knows how to take care of herself.
And yeah; around 3e they began to realize that they didn't NEED to fastidiously adhere to random fantasy stuff.

Elves used to never eat meat and could not digest it (literally no idea where that comes from BTW, it's not in ANY fantasy book at all), and dwarves were naturally agoraphobic and lived underground.
Then take into account Earthdawn and how it explains literally the ONLY reason dwarves live underground is because of their Kaer and how well they made it, whereas prior to the late Fourth Age they lived above ground like anybody.
>>
Alright, what the fuck is this horseshit?

Core only gives prices for normal reagents, the rules for radical reagents are in SG but zero prices, the prices are in Shadow Spells in a random table in the back of the book but it makes ZERO MENTION ANYWHERE of reagents LITERALLY ANYWHERE ELSE in the entire book at all.

Orichalcum? 140,000 fucking Nuyen, doesn't do anything.

Harvesting an entire dragon corpse? Haha fuck you, less than 1,000 Nuyen worth of shit, when from Dunkelzahn's Will the toenail clippings alone were worth millions.

What the FUCK

To create a F1 Prepared Inanimate Vessel? You need 5 Radical Reagents, which is 50 Refined, which is 500 Raw. If you're harvesting that? You need a total of ONE FUCKING THOUSAND successes. Literally a THOUSAND successes, because you only get 1 reagent per 2 hits, and that's if it's in a fucking area aspected to your tradition. If it's not? You'd need to get 4 hits per 1 reagent, so 2000 total fucking hits.

Even assuming you can cover 12 hectares a day, averaging 4 successes per, that's 24 reagents per day. That's ~20.83 days of harvesting reagents solid, JUST for a F1 Prepared Inanimate Vessel.

THEN you need to refine then, which takes 10 hours per. To turn your 500 Raw to Refined, that's 5,000 hours. To turn that to Radical, it's just 500. If you have, say, 10 alchemy labs, it'll take you about 550 hours. You can do two runs of it per day, so ~225 days, assuming you just buy your hits on your Magic+Alchemy (3) test.

So for almost an entire YEAR of work, you can get a F1 prepared inanimate vessel.
>>
>>51838700
Orcs rolled one bad number on the genetic lottery. They're stronger and heartier than the average human and their genes are dominant, but they burn the wick from both ends at the time. Live fast, die young, chummer!
>>
>>51838888
That's actually what "skrachaa" means in Earthdawn lore; "live fast, die hard".
It literally means "skorcher", but culturally speaking it's a term meaning living your life to the fullest and as awesomely as you could, but the folks with the Or'zet Codeks just thought it would be a cool gang name.

Orks in Earthdawn actually shouted it as a war cry a lot.
>"SKRACHAAAAAAA!!"
>>
>>51838613
>I'm hoping Bull has a heart attack in the next couple years.
The character or the writer?
I'm hoping both
>>
>>51838947
>Orks just like Sirracha sauce a lot
>It's to expensive in the 6th world so they're angry about not having it
>If they eat more sirracha sauce they can live longer
>>
>>51838888
What annoys me is rather then play it up they don't stick with it; whenever it's convienient they ignore it for important (or favorite) characters.
Clockwork for example is an OLD name from 1e days, so even he was running as a snot-nosed 14 year old with no skills as a Rigger even then he'd be over fifty years old, and yet he never ONCE complains about his age.
>>
>>51838729
Combat sense and initiative boosters are must haves. From there it depends entirely on your role, because physads can do more or less anything. I'd only tell you to avoid IPA and to take boost at rank 1 instead.
>>
>>51838992
Orks actually do like spicy food a lot.
Apparently humans eating at the Big Rhino sometimes take antiacids with them to avoid problems.
>>
>>51839003
IPA?
>>
>>51839038
Improved Physical Attribute
>>
>>51839023
See. That's why orks hate megacorps so much. They cut off their source of sirracha and replaced it with soyracha. It's a vital ingredient to their health.
>>
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>>51839061
>mfw a legitimate plot point in the Underground turning into a real district is the megas driving out local food producers to build McHugh's
>>
>>51839038
Improved Physical Attribute
at 1 PP it's overpowered as hell
if you have MAG 6 and Attribute Boost 1 you take at worst 1 point damage and boost your attribute by on average 2-3 points.
>>
>>51838981
The writer for me. The character I want to die even MORE horribly for how shit he treated his fellow freelancers.
Like, I want him to piss off Lofwyr, and later we find out he crushed Bull by dropping his giant dragon dick on him and pulping his bones before dissolving the rest in his molten-hot urine.

And instead of being sad about it, everyone in JackPoint agrees he deserved it for being a faggot.
Then FastJack comes back from being crazy just long enough to agree he was a faggot.
Then Glitch digs through old Shadowland posts and confirms that Bull was indeed a faggot.
Then they uncover a final bit of Dunklezhan's will that says Bull is a confirmed faggot.
>>
>>51839084
*overpriced
maybe less coffee and more sleep will do me better
>>
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>>51839087
>>
While I'm asking questions about Adepts,

What's the advantages to going the "Killing Hands" unarmed strike route? A friend is trying to pressure me into it, but from what I can tell, it's

>Don't need to draw weapons
>Save spare coin you'd spend on melee weapons
>Can't be disarmed, save for folks with sharp objects and tendencies toward puns

>Costs 0.5 pp for Killing Hands that could be spent elsewhere
>My damage will only ever be STR + 1 off Critical Strike

Am I missing anything?

>>51838789

>Muscle Augmentation/Toner
So is that an excuse to have a higher Resources metatype, or should I just save money off runs to get those later on?

>>51839003
Would Improved Reflexes 3 be worth the 3.5 PP, or should I just cut my gains at Improved Reflexes 2? I'm looking at it, and looking back at my 10+4d6 Initiative, and feeling like it might be, but also feeling like I might be walking directly into a trap.

Also, I'd just be a pile of combat, and possibly also a driver if I have the Skill Points left over.
>>
>>51839048
Ah right
I've a physdept infiltrator/burgler atm, a nice healthy 1000 karma.
Synaptic booster 2 , muscle toner 4 and synthcardium 3. Just under 2 essence. And gives a lot more than what 2 magic would give.
>>
>>51839120
Killing Hands is not as good in 5e.
>>
>>51839147

Lemme take a wild stab in the dark. 4e it was crazy, 5e it got fucked?
>>
>>51839120
As it stands right now, initiative is king in combat. If you plan on fighting a lot, take it at rank 3. Remember that Imp Reflexes also raises your reactions, which is a direct addition to your driving dice pools.
>>
>>51839061
Hey, I know I'd kill fuckers for that.
BTW, I love how that one book basically explains that the fact that everyone eats soy, krill, and mycoprotein is bullshit and it's not actually necessary and never has been, but Aztechnology basically invented the myth that it WAS so they could sell shitty food replacements el-cheapo and then artificially Jack up the prices of regular meat.
It even says Tir Tairngire's Willamette Valley farms could feet the entire west coast by THEMSELVES, and currently they actually are (what the famine in Aztlan) which is making Aztechnology nervous.
>>
>>51839153
Yup.
But that's okay, taking a Melee weapon and getting critical strike for that instead gets you much the same thing, and less silly about it too.
>>
>>51839193
New Crusade against Aztlan when???
>>
>>51839223
Everyone's Crusading against them.
The CAS doesn't like them, the UCAS isn't much better, the NAN don't trust them anymore for screwing them over, the Tir don't trust them, their NEIGHBORS don't trust them, and every significant independent magical organization on the planet doesn't trust them. LITERAL Crusaders (the Atlantean Foundation's Mystic Crusaders and the New Knights Templar) don't like them and actively fight them.
They'd be North Korea in real life with how shitty their relations are, except that they're controlled and funded by Aztechnology and nations ability to levy economic sanctions down on other nations is significantly limited when all economies are controlled by entities independent of government oversight.
>>
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>>51839223

Man. I wish that CGL could do stuff like Game's Workshop did with things like that Damocles crusade.

The kind of thing where the players in missions, through submitting data and outcomes, could actually affect the overall storyline.
>>
>>51839319
I wish they'd drop the metaplot entirely and instead focus on shit like Emergence where rather then revolve around individual characters, open-ended world events happened that PC could get involved in rather then NPCNS OR NPC organizations tying up all useful plot threads.
>>
>>51839120
Prototype Transhuman+Restricted Gear nets Bone Density 4, then you go Surge , grab Celerity/Elongated Limbs and Bone Spikes, your unarmed is now Str+5, Crit Strike is Str+6, Penetrating Strike Adept Power gives it AP-4.

Congrats, your fists now do ~11P -4APA, can't be disarmed, can do stun or physical, can punch spirits through hardened armor, and if you take Smashing Blow, you do 22P base to structures and walls, making you a human wrecking ball. That's as a baseline Human.
>>
>>51839367
>PT
>Surge
>Bioware
>Adept

>baseline Human
you and I have VERY different definitions of "baseline", chummer
>>
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>>51839367

>thought I had the prototype transhuman cheese all figured out for an Adept Punchman
>See this post
> Surge , grab Celerity/Elongated Limbs and Bone Spikes

I HAVE MADE AND REMADE THIS CHARACTER AT LEAST FIVE TIMES

I DON'T WANT TO DO IT AGAIN, FUCK
>>
>>51839367
While I am impressed and applaud your effort, I will also admit to hope to never having you play in any of my SR games.
>>
>>51839367
You forgot being 1) a loli 2) a vampire and 3) a princess of the last free nation on earth and you'd have the snowflakiest character ever.
>>
>>51839480
If you've got a better way for a Human Unarmed Adept to produce worthwhile damage in a game, I'd be happy to see it.

Fluff-wise, I'm fully aware that it's retarded as shit, but mechanically, I've tinkered around a LOT with doing this, and that's more or less the best way to get an unarmed or bio-spike character to work without it just being a complete and utter shitshow of unviable mechanics and too much effort for too little gain.

I'm also the faggot currently REEEing himself to death because holy mother of fuck the Reagent rules are terrible. All I wanted was to make an artist guy who made cool statues and made them do shit.

>>51839526
If we're not just bullshitting about, you could conceivably fluff the thing as it being mutations as a result of Surge/pollution, and write off the corporate aspect as that, and just take the Astral Beacon negative from Proto. It at least tentatively seems that it's a possible intent for it, given that Astral Beacon can't even be taken by non-awakened.
>>
>>51839549
Having unique and beneficial mutations is about as snowflakey as being a design babby of a megacorp.
>>
>>51839549

Being the noob trying to make an Adept work, I was mostly working off an adept without Surge for starters.

Actually I was trying to make an Adept off the base core book, although hearing this makes me feel like that might be a mistake.

Also, How much do your Reagents cost? Could you just money your way around the issue or is that fucked too?
>>
>>51839367
Still doesn't beat damage from a baseline human who spends a fraction of that karma and nuyen on an overclocked shock ram.
>>
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>>51839613
>shock ram anon
Go and stay go
>>
>>51839641
I missed you too, anon.
>>
>>51839593
To make a F1 Prepared Inanimate Vessel, it costs about 22,500 Nuyen. Force 1. Entirely worthless, functionally incapable of most things. The ONLY exception would be that you MIGHT conceivably be able to make some sort of mechanical golem, and use an F1 spirit in that.
>>
>>51839690
Do you need better quality than raw to change the force of a spell with reagents?
>>
>>51839613
It's worth noting that you don't actually need Overclocked, because the ram does Str+2P+12(e), not Str+2P+12S(e), so it's assumned it does physical damage.

>>51839747
As far as I am aware, no.

Also, have this, apparently from the freelancer who worked on SG.

https://www.reddit.com/r/Shadowrun/comments/3tzokl/are_reagent_costs_a_mistake/
https://www.reddit.com/r/Shadowrun/comments/2lzum6/unofficial_rules_for_extended_alchemy_and_reagents/
>>
I need help picking a tradition for a mage character. Character believes that spirits are another class of being, kind of like people. Worshiping them is stupid, but just commanding them like a hermetic is slavery. Figures most myths have their roots in cultural memories of these spirits, so all pagan religions are just people wrongly worshiping the spirits that used to be common in that area.

So what type of tradition is that? Doesn't seem like a hermetic exactly, because spirits are independent beings, but it's no shamanism because it's secular. Maybe pick one of the pagan traditions, say it's the the one that he feels the most cultural resonance with, and just skim over the worship part?
>>
>>51839769
>It's worth noting that you don't actually need Overclocked, because the ram does Str+2P+12(e), not Str+2P+12S(e), so it's assumned it does physical damage.
Possibly, though I'd point out that if that's how CGL erratas it, the only reason for it to be written as Str+2P+12(e), is to reduce the amount of matrix damage deals to devices compared to Str+14P(e).
>>
>>51839833
Chaos magic?
Alternatively just make a custom tradition
>>
>>51839833
Post-modern Chaos Mage. He just uses whatever works works for him and believes Traditions and their techniques are just the conduit rather than the end goal themselves.
>>
>>51834832
Did you draw that?

It's good.
>>
>>51839833
I feel as though I should note that Shamans do NOT necessarily worship spirits; Shamanism is the vaguest tradition in all of SR, as it could be literally any number of shamanic belief systems around the world in practice but the little details (respecting the Earth-mother and shit) are nearly entirely New Age hippy shit rather then anything resembling actual religions of different cultures.

Shamans just treat spirits like they are rational, thinking beings instead of like they are robots to be commanded.
They don't necessarily "worship" them, even if they are Native shamans since Native American beliefs don't really have the same concept of worship as we do.
>>
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>>51834832
>tfw no cyber gf
>>
>>51839833
Sounds like a Chaos Mage that leans towards the shamanistic side of things in terms of belief system.
Most Chaos magics have hermetic-based training, but presumably some have more exposure to non-hermetic sorts of beliefs and adapt them into their casting system as well.
>>
How would you handle a long-term relationship with a pixie?
>>
>>51840081
With penile-shriking 'ware, most likely.
>>
>>51840081
By kicking you out of the game?
Since you probably don't have an SR game going on at all right now, I guess that measure is a little redundant.
>>
>>51840081
Bullets usually work. If you can't hit them just use Gas grenades
>>
>>51839911
>>51839946
>>51840053

Appreciate the help. Looked up Chaos Magic a little bit, looks like it's one of those things where the 5th ed description is different and a lot dumber than every other description. Chaos as described in the other books is pretty much exactly what I want.
>>
>>51840148
>Bullets usually work
That's more "long distance relationship", and "I miss my pixie gf, but my aim is getting better".
>>
>>51840174
I think Shadowrun might be the biggest example of a game with the concept of "Fluff as Written" and "Fluff as Intended" I have ever seen in my life.
>>
>>51840174
>Looked up Chaos Magic a little bit, looks like it's one of those things where the 5th ed description is different and a lot dumber than every other description.

You can just say "one of those 5e things".
Because there is nothing new and good about 5e fluff and much that is poorly recycled, muddled, and confused about it.
>>
>>51840224
The answer is of course obvious (autism), but I sometimes wonder why there's no full kitbash of the 5e system with everything else being 3e.
People seem to like the 5e system a fair bit better when it's clear (and 3e can be dense as fuck too), but I've never seen anyone defend 5e's balance, fluff, items or splats over 3e's.
The basic system is 5e, but everything else - spells, splats, items, fluff, whatever - is 3e, and if 5e crunch editing gets in the way, default to 3e.
With enough autism, you could even go GURPS, cutting up the different editions into tiny pieces (magic, tech, combat, Infected, fluff and the like) and put out a small PDF with the rules summed up neatly in a cheat sheet and any considerations you'd have to make listed, slightly like what the GURPSgen does.
Now how angry are people going to get at me for this?
>>
>>51840215
The actual rules for SR5 are mostly okay (certainly no worse then any other edition of Shadowrun), though in dire need of ruthless editing and some serious reorganization.
The actual WRITING for SR5 is downright atrocious and the editing needs to begin by "editing" out the writers from existence so hard that you can't find where the corpses are buried.
>>
>>51840325
Mostly it doesn't happen because that would require a fuckload more work then you think and 4e has/had more players.
>>
Who Remington Roomsweeper here?
>>
>>51840740
Better ask who doesn't.
>>
>>51838497
Orks and trolls haven't even been around that long when you think about it
>>
What's the point of direct-damage combat spells? In order to go further than a smack, you need to crank up the Force to a point where a bad roll will melt your brain out through your ears. Am I missing something?
>>
>>51838334
Thing is, you don't need a prepared vessel at all. It just gives the spirit a six die bonus to actually pull off the possession.

Which makes it good for low force spirits and bad for high force ones (unless you really want to put on in a very technological body, but then the difficulty lands back on you).
>>
>>51840909
For people you can't hurt with indirect magic or APDS.
>>
>>51840935
To inhabit a vessel, a spirit requires a prepared ves-
sel (p. 135) in a magical lodge with a Force at least
equal to the spirit’s Force.

Unless there's a way to make them be in a vessel that isn't Inhabitation, yes, you need it.
>>
>>51840397
I've written a few games (and finished one), and I know exactly how long it takes.
Properly focused autism makes it go much faster, though, and there's no shortage of autists in this thread or among Shadowrun players.
>>
On Sixth World Almanac they mention a space elevator to be built by 2016, was this another dropped plotline?
>>
>>51841030
Inhabitation is basically for Ally Spirits, Shedim, and Bugs.

And for the first, it's not that much to give other options.

You shouldn't care much about the second two, at least as a player.
>>
>>51841065
So, how do I get a spirit into a vessel, then?
>>
>>51839833
Aztec is basically playing Shin Megami Tensei
>>
>>51841086
Butter and a lot of pushing
>>
>>51841086
If you're playing a posession tradition (say Psionic or Kabbalah), you have two options.

The easy way is to have a thing available, and use a service to have your spirit use the Posession power it has to get in the thing. It rolls Force*2 vs OR or Int+Will.

If you do one of the rituals to prepare a vessel, then the spirit gets +6 dice.

The more convenient way is to command it to do something, and have the viable body or statue there. Assuming you haven't ruined your rep with spirits, it'll try and take over that thing and do the job.

Also, Orichalcum is basically for Must Have Ori stuff only. Advanced Alchemy and other uses can use other, less refined reagents. Still fun for killing a guy by giving them Regeneration, even at a high cost.
>>
>>51841168
Ally Spirits seem interesting, but waaaaaay too expensive.
>>
>>51841241
A force 3 Ally Spirit can be worth the karma cost in gold, especially if you save up later to boost 'em.

But not as most would use a spirit. They're a not quite as good as a power focus, but they can also sustain spells, give you a teamwork test, and can be used for skills you know a little but need better.

Like a combination magical and mundane medkit, for example.

So while they're expensive, if you use them a bit differently from a normal spirit, they're going to be worth that karma.
>>
>>51841487
not him, but
>if you use them a bit differently from a normal spirit, they're going to be worth that karma
could you elaborate on that?
and is there a big difference between Ally Spirits in 5e and 4e?
>>
>>51841616
Okay, so an Ally Spirit can Aid Sorcery, Aid Learning, (and potentially Aid Alchemy) for any kind of spell. This basically makes them into a more expensive Power Focus that is harder to disrupt, stacks with other Foci, and can even be used as a Sustaining Focus or two.

In addition, you can give the spirit other Creature Powers, as long as one spirit type you could summon could have it. You get the creature's force in powers for free, and additional ones that aren't the form powers cost 5 karma.

In addition to that, you can give it any skill it needs to use those powers for 5 karma. You can also give it any non-conjuring skill you know for 5 karma. So for an additional 5 karma, you have a helper in almost skill. At force 3, that averages 2 dice bonus.

For 3 karma (5 if you don't know the spell), you can teach the spirit a spell. Now, you can get spirits to cast those spells, and sustain them. So they're also effectively a sustaining focus while they're a power focus.

But the guaranteed teamwork for most magical stuff is the big one, because while you can have all the power and sustaining foci you'll need, you can never run out of bonuses to dice and limit.
>>
It says that Skin Pockets can hold 1kg of weight each. Does that mean I can get a pair of pockets put on my chest and then slip some implants on for on-demand fake tits?
>>
>>51841942
Breast Implants 2.0.
>>
>>51841942
Technically yes, though they will most likely not look like breasts
>>
>>51842042
Cosmetic specialty in disguise...?
>>
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Is there any advantage to picking Clubs over Blades and/or Unarmed?
>>
>>51842125
Stun Rods, and ease of use in finding improvised weapons.
>>
>>51842125
Over blades? Stun damage that doesn't require taking Sweep, and that stun damage is also independent from STR.

Over unarmed? Reach. Stun gloves do one less damage than the stun baton if you don't invest into the shockhand.

Over both? Clubs means you can use improvised weapons real good.
Clubs are definitely the weakest of the close combat skills though. Don't use unless you want the flavor.
>>
>>51841044
Probably dropped; a lot of bad shit happened; the Awakening, the Crash, VITAS I and II (the loss of 40% of the population of planet Earth might have reorganized prorities a bit), shit like that.
The project might have been abandoned, though during the Comet years space technology started up again.
>>
>>51841044
Any idea which one/where it's tethered? IIRC, there are space elevators in the sixth world.
>>
>>51842134
>>51842238
Thanks for the info lads. I think I'll stick to defaulting on clubs and invest in Unarmed instead for sweet undisarmable cyberweapons.
>>
>>51842125
You can bash people with firearms.
>>
>>51842283
Oh, and it combines well with pistols and the Defiance Ex Shocker.
>>
>>51835365
There are considered to be 3 primary roles. These roles are the ways to fufill a mission and not leave any glaring weaknesses.

Samurai represents Combat. Shit will hit the fan, it's basically inevitable. Then you want a combat expert.
Mage represents magic. A samurai can't deal very well with things like ritual magic, certain types of magical damage, 3 angry spirits at once and astral tracking. You need this to be able to hide from people who do have mages. That is everyone powerful.
Decker. Most streets have street cameras. Most things have tags. Enough people are augumented. If you are not using them as weapons then someone else will use them as weapons against you. Uncontested.

Basically, it is considered mandatory to have one of each so the secondary roles actually can do their job without worry.

A rigger can do the primary roles of a decker and a samurai. Combat support and decking support. But if he only focuses on combat without decking skills or a decker on the team, his drones are basically already lost.

A face will most likely shake hands, or lose a strand of hair just generally walking about. If one is stuck on the chair he used that can be used by the enemy mage to find you and murder him in his sleep. If you don't have a mage there's not much to do. Or if you don't have a decker, his background check will require a lot more legwork to work. And so on and so fourth.
>>
>>51834622
What's a good game to play shadowrun without playing any actual version of shadowrun?
>>
>>51834997
I played a socially inept StreetSam once, was fun. If there was no solid plan at any given time, he'd come up with his own plan and fail to tell the rest of the team, stuff like that.
>>
>>51842659
Blades in the Dark hack "Running in the Shadows"
>>
How do you all handle Sword Adepts carrying around their swords everywhere? A sword is fairly conspicuous, I can't imagine walking around without it being immediately picked out, especially if you're trying to infiltrate a place without drawing to much attention. I want to make one for whatever campaign I'm in next, but I'm afraid of being a huge "Here thar be shadowrunners" sign.
>>
>>51842659
Any of the Shadowrun Returns games. If you don't mind going a bit retro, the SNES Shadowrun is kinda janky in places, doesn't explain well, but definitely uses a much different system than any edition of Shadowrun.

The Genesis Shadowrun is the better game of the two retros, but I feel it may come too close to emulating second edition Shadowrun for what you asked for.
>>
>>51842734
That's the thing, me and all my friends have played the PC games and loved them but the actual game just seems like a clunky mess that we really can't be bothered to wade through.

>>51842675
Thanks for the tip. I'll look through it.
>>
>>51842697
Get a smaller, more easily hidden blade for when you can't go balls out.
Use disguises that give you the opportunity to carry something large enough to hide your sword without standing out.
Somehow deaddrop your sword into the facility before the run.
>>
>>51842697
Same way you handle Sammies with shotguns and Deckers with decks: If they want to get a large restricted item about then they've got to be creative. A duffel-bag will usually suffice for walking in the less-travelled streets of a sprawl without too much hassle, but if you get by anywhere higher-security you've got to get clever with getting your hardware past security-checkpoints.
>>
>>51836530
In one game our characters did live together. However that was exceptional

The game started with us having been arrested for various crimes. One lone star officer, basically in prison for a day to please the PR mafia, a girl arrested for riddiclous amount of forbidden equipment and a gender-is-no-longer-applicable-samurai for resisting arrest.
Then the entire shit ended up as us taking the blame for a terrorist bombing and well. Completely sinless, lost almost all of our contacts and ended up in the barrens with huge ass wanted posters everywhere.

Having basically no gear that was not implanted or stolen from the police transport we crashed in the barrens for an extended period of time until we had enough pull to clear our names from the "300 kids and a few thousand others killed" charge so we could do proper shadowrunning business of murdering the people that did this in the first place.

By then our base had gone from "At least the roof is intact" to "able to withstand everything that does not involve the word artillery, and some of those too".
it included escaperoutes below the sewers, about 7 millions worth of hack-proof turrets(friendly AI), some magic mumbo I don't recall, spirits couldn't see the place, and using the mana line below our building the weak points were the blast doors.
Our illusion specced mage had some serious investment in ritual magic and I think to see the place on anything but satelite images without being invited by him in person, needed about 14 successes on a perception roll.

It was so safe that we basically lived there.
We moved out when lofwyr wandered in and hired us to prevent the bug-spirit-powered-mecha from being a bug-spirit-powered-monstrosity.
(The people killed by the terrorist attack were actually kidnapped and used to create bug-spirits. )

After that we split up though. We kinda felt that "nah. Fuck it. Lofwyr knows us now. We quit. Let's never see eachother again." was a good move.
>>
>>51842697
Besides sword foci and sword specialization, sword adepts are as good at murdering with knives as they are with swords. Get one of those fancy Sapphire Knives with a personalized grip. If you want to, slip it in a biofiber (if a foci) or a concealed pocket and get to stabbing. If you REALLY want to hide a sword on you, think creatively. Custom holsters and scabbards, chummer.
>>
>>51842925
A run we did our adept had a legcast with his sword in the cast. It was picked up on the metal defectors, but our decker had a planted a "world record" in bolts in his leg in his fake SIN. It worked out because as an astrally active individual he did not want cybernetic replacements. And it did show an monthly income of "more than your family has ever seen". So a few con rolls he got through. They searched his wheelchair exstensively though. But who the fuck cuts up a mans cast?

It worked so great we used the same infiltration technique 4 more times before the campaign ended.
The adept hated it, since it took a full day before the cast hardened enough to look authentic.
>>
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All this talk of powers every adept should have is making me wanna ask y'all:

I'm trying to make one for a team that already has all the major archetypes covered, so this adept can be anything. I'm trying to pick powers that are good on any adept and leave options to easily go into a specific role through character advancement once the team has a better idea of what it needs more of.
>combat sense 1 (.5)
>improved reflexes 2 (2.5)
Those two are preached by people no matter the role. The rest of the power points would be used on whatever the build needs. I'm thinking of a level of Nimble Fingers as well just because its so cheap for so many benefits any role can use.

What are your thoughts, /tg/?
>>
>That GM on reddit who over-estimated the strength of barriers and killed his entire game

wew

Remember to read your rules kids
>>
>>51843166
link?
>>
>>51838497
>>51838577
>>51838593
>>51838613
>>51838639
>>51838649
>>51838700
>>51838746
>>51838794
>>51838869
>>51838888
>>51838947
>>51839002
I know I'm a little late to this party, but
>Physical Vigor: While Leónization restores physical age, this treatment deals with the side effects of aging— often called the “felt age” —without altering the aging process. This improves quality of life and results in elderly patients with the vigor and robustness of an adolescent.
Could this genetic treatment from Chrome Flesh extend an ork's or troll's lifespan to one comparable to a human's?
>>
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>>51839613
>Overclocked Shock Ram

Where's the rules for overclocked?

And can this be mounted in a cyberarm?
>>
>>51843298
It's in Hard Targets, and it's irrelevant to a shock ram, as it already does physical.
>>
>>51843298
>Where's the rules for overclocked?
Hard Targets; changes X Stun(e) damage to X-2 Phys(e) damage.

>And can this be mounted in a cyberarm?
Officially, no, but you might be able to get a GM on board with the custom cybergun modification or extreme cyber implant.

>>51843361
Already went over this, chummer. >>51839838
>>
>>51843361
>>51843382

Appreciated.

I feel like this is something some crazy fucking junker would do and be horribly offbalance, but completely fuckstomp someone in melee
>>
>>51843220
Ork leonization is tricky 'cause Leonization is expensive, and Orks are OLD by the time they're forty. Assuming that each Leonization sets you to a physical age of 20, you need at least two Leonizations to hit the human 'Is old' range of 80-ish.
>>
>>51843415
Considering that Leonisation reverts them to the prime of their youth, wouldn't they have a younger physical age since they reach full maturity at a younger age?
>>
>>51843415
I'm not asking about Leonization though, I'm asking about Physical Vigor, which keeps you effectively young for your entire life. If getting old fast is what kills orks and trolls, wouldn't lifelong youth allow them to live longer.
>>
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>>51834927
>What should be your primary/secondary/tertiary skills as a street samurai?

1: [Main killing skill], pistols, other backup weapons
2: Sneaking, gymnastics
3: Etiquette, Con, Pilot(Ground)

I'm on the fence about pilot(ground) really. In a situation where your car needs to be driven well, you usually want the sammy free to shoot at the bad guys.
>>
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>>51839002
Given that the posting style is thoroughly different, it's more likely that the current Clockwork is another poster entirely.
>>51843202
https://www.reddit.com/r/Shadowrun/comments/5v4lcm/cars_crash_everyone_dies/
>>51840909
Reagents.
>>
>>51843462
Physical Vigor just reduces 'felt age'. It doesn't add any years to your lifespan, it just means you don't slow down any in your old age.
>>
>>51843409
https://youtu.be/cNuL8cVxXMA?t=231
>>
>>51843450
Interesting thought. It might drop them to 15 years when used, so a 40 year old ork gets 25 years from a use... it's still going to require multiple uses of it in the ork's lifespan to get them all the way to 80-100, though.
>>
>>51843616
>#StreetSamLife
Not unless that's a biosam we're looking at.
>>
>>51843683
Yeah, he's probably an adept.

Are street sams a different thing from adepts?
>>
>>51843705
>Are street sams a different thing from adepts?
You're new here, aren't you?
>>
>>51843644
I suppose, but it seems strange that something that keeps you vigorous and effectively young in old age wouldn't provide at least a minor life extension.
>>
>>51843705
>Yeah, he's probably an adept.
>sitting alone
>against a wall
>with a firearm in obvious and easy reach
Nah, that's a biosam.
>>
>>51843752
Hey, adepts can be anti-social gun-toters too.
>>
>>51843735
It keeps you in good health until your body just gives up the ghost at its predestined time, assuming there's nothing to suggest it's a life extension.
>>
>>51843714
I started playing SR in like 2013-2014.

I just thought "sammy" was the designation for combat characters, and that it could include adepts.
>>
>>51843829
Honestly, that's a reasonable enough way to put it, because when you say 'Adept' that can mean a dozen things, from a social adept to a hacker adept to a wheelman adept to a throwing-weapons adept to a punch adept to.... But, we have a lot of pedants on the board, so, they'll request 'Street Sam' be used exclusively for an augmented combatant.
>>
>>51843829
Street samurai and their exact definition is a massive flame war topic
But what I think everyone can agree on is that they are heavily cyber-/bioware augmented
meanwhile adepts are magically augmented
>>
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>>51843829
>I started playing SR in like 2013-2014.
>I just thought "sammy" was the designation for combat characters, and that it could include adepts.
Who the hell have you been playing with that your misconception has not been corrected by this time? No, they're not the same thing. They're not even fully tactically interchangeable, because while they're both combat monsters the adept can assense magic stuff while the streetsam can have several different vision modes before he puts any gear on, among various other differences.

>>51843881
>But, we have a lot of pedants on the board, so, they'll request 'Street Sam' be used exclusively for an augmented combatant.
That a streetsam must be heavily augmented is the one part of the definition of a streetsam that is universally agreed upon.
>>
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>>51843964
If it was universally agreed upon then the thread before last wouldn't have been taken up by a hundred posts of autistic arguing. But shit, I'm not about to do that again.
>>
Have you had any unusual custom 'ware in your games?
>>
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>>51844007
It was agreed that they're all augmented; the argument was about whether or not the term had anything to do with having a code of honor.
>>
>>51843657

God, that entire opening exchange is basically the arguments groups of runners have
>>
>>51843881
It's not that hard - each core book covers the base archetypes.
>>
>>51844053
>I'll kill a man in a fair fight... or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin' paid - mostly only when I'm gettin' paid.
>>
>>51843829
I've been playing longer, and I tend to use Sammy as the super-type for combat types, mostly when talking theory or when explaining to new people.

I also tend to explain things like the classic Street Sam, Bio-Sams, Razorboys and Razorgirls, Gillettes, Gunbunnies, and other stranger combat first builds.

I've found out I'm a good bit less strict with my definition of Street Samurai than some, but that doesn't really bother me.
>>
>>51844249
>"JESUS FUCKING CHRIST DIESEL, WHAT THE FUCK IS WRONG WITH YOU?!?!"
>"He started it."
>"WHAT THE FUCK DID THAT OLD MAN EVER DO TO YOU?!"
>"He looked at me funny."
>"HE WAS CROSS-EYED!"
>"I don't see what that has to do with anything."
>"HE LOOKS AT EVERYONE FUNNY, YOU FUCKING CYBERPSYCHO!"
>"Well maybe he should've had that fixed. It's only, what, a thousand nuyen?"
>"JUST.....JUST HELP ME HIDE THE BODY, OKAY?"
>>
>>51844390
>I also tend to explain things like the classic Street Sam, Bio-Sams, Razorboys and Razorgirls, Gillettes, Gunbunnies, and other stranger combat first builds.
Would you care to break each of those down for me? Because my understanding is that saying "razorboy" is like saying "cat" and saying "streetsam" is like saying "tiger".
>>
>>51844566
Not him, but in my understanding a Razorboy/-girl is a Sammy focused on being fast and being sharp, with a Gillette being a Razorperson with the blades being implants.
So basically
>Sammy
>>Bio-Sammy
>>Razorboy/-girl
>>>Gillette
>>Gunbunny
etc.

Though keep in mind that it's how I understand these terms.
>>
>>51843220
No. It's the difference between energy a 20 year old has and an 80 year old has. You're still old, and pretty delicate. But you're up and drinking the next morning like you're still in university, going to work and slamming yourself with 18 hour work days. If anything, it'd shorten your lifespan thanks to contributing factors.
>>
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>>51844684
>>Gunbunny
>>
>>51844566
As I explain it, the classic Street Samurai has chrome, a sword, and gun. The chrome is the most important part, and most people that would actively call themselves Street Samurai would have some kind of code, but you can be a Street Samurai without anything but the chrome and a good ranged weapon.

A Bio-Sam is what you get when a Street Samurai goes almost all into bio-ware. So just a sub-set of the classic Street Samurai, and mostly done because it's harder to detect.

A Razorboy or Razorgirl is an enhanced person that relies on implant cyber-mele-weapons for fighting up close. Could be spurs, could be hand razors, could be finger razors. But a Razor relies on closing and cutting with the hands and feet.

A Gillette is the bio-weapon using version of a Razorboy or Razorgirl. You can get more thematic by having a Razor mostly chrome enhanced, and a Gillette either mostly bio or drug enhanced, but it's not mandatory.

A Gunbunny is a build focused on a few things. One, putting lots of lead in the air. Two, hitting with that lead when they want to. Three, being a dodgy mother fucker. They're usually sporting less enhancements overall than a Street Samurai or Razor or Gillette, but what they have is more focused.

And then there's things like the Kool-aid Man or Woman (breaking through barriers, needs Adept powers for full effect), Hanz (he shoots fast using MBW), and Ork-and-Troll-bow.

That last one should be pretty self-explanatory.
>>
>>51839613
Three things you'll always find in an SRG. Yekka, the three ED fags waiting like trapdoor spiders and the guy who wants a shockram for a cock.

And every 2-3 threads, that weird guy who treats the thread like his personal property and has a massive spergout when you disagree with him.
>>
>>51844721
>gillette—n. vulg. female street samurai or razorgirl.

Gillette is actually just a slur for Razorgirls. It's like calling one a knifeslut.
>>
I want to make a Hobgoblin modeled after Ganondorf. Should he be a Sam or an Adept?
>>
>>51844792
Well Ganondorf was a mage so might wanna start there.
>>
>>51844721
That sounds about right, but there's one line in the flavor text of the 5e example streetsam that appears to suggest that a razorboy is "less" than a streetsam somehow. Does that also hold true in your view?
>>
>>51844813
Wise Warrior or Adversary?
>>
>>51844862
Adversary. Link is either Wise Warrior or Dragonslayer.
>>
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When the FLYING FUCK are my 3rd and 4th players going to send me their characters fo I can finally fucking start this GODDAMN PIECE OF SHIT CAMPAIGN JESUS H JUMPING MOTORBOATING HESTABY

*Ahem*

Anyone got any stories? Things that never happened will suffice.
>>
Hey chummers, its "porting elemental effects from 4e to 5e" guy.

I'm going to create that custom_spells.xml file with a single-target and aoe spell for each element. I need some good names for these spells.
Elements are: Blast, Light, Metal, Sand, Smoke, and Sound

As well: attached is my current revision of the elemental effects. Obviously, I've done a little tweaking. Except for Sand, because I haven't thought of anything for Sand (because its coarse, rough, and irritating). Any balance issues or weirdness?
>>
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>>51838883

I'm surprised no one has commented on how absolutely terrible that is
>>
>>51844902
>This attack is similar to flechette ammunition: increase the DV by 2 and decrease the AP by 5.
>decrease the AP by 5

This could be a little confusing, as it's not totally clear if you mean make the AP more penetrating or less. Obviously anyone who knows how flechette ammo works would know what you mean, but you might want to change it to something like, "This attack is similar to flechette ammunition: it has +2 DV and +5 AP."
>>
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So yesterday I asked about a good anti-mage build using a mage. Anyone feel up to giving this a quick look skill/spell/attribute wise and give me a bit of feedback. I'm really not good with the awakened rules.

>>51839954
Yeah I like to player cyber characters mostly for the fun of designing them.
>>
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>>51844792
Make heavy use of the Adept Spell power, he definitely managed a few of those. Failing that, a mysad almost entirely focused on Adept powers.

If you're not absolutely focused on hobgoblins, try a really bulky elf, or a Fomorian.
>>
>>51845007
It's CGL. They've gone to shit for a while. I don't know about other GMs, but we sort of wing it. Or use 3e/4e data.
>>
>>51845093
Why the specialization in hearing perception?
>>
>>51845192
Hearing is often a good way to bypass magic or gear-based stealth. I've found it useful to have but I guess it's not necessary.
>>
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>>51844709
>Gunbunny
>>
>>51845303
>>
>>51844778
If I go into the slangy in-setting meanings, I usually take the term a step further. It's a general insult calling the person disposible, dumb muscle; at least unless you're really close with that person.

>>51844826
It's easier to get to the minimum needed to be called a Razorboy or Razorgirl than to be a Street Samurai. At least if you want to get taken seriously.

Like, a street punk with some kind of razors and cheap drugs could get others to call 'em a Razorboy or a Razorgirl, and lots of people would go with that. (But like I said above, they'd probably get called a Gillette derisively behind their backs, because they are.)

On the other hand, somebody with a gun, sword, and cheap-ass stock-cyber-arm isn't getting anyone to call 'em a Street Samurai without threats of violence being involved.
>>
>>51845357
>somebody with a gun, sword, and cheap-ass stock-cyber-arm isn't getting anyone to call 'em a Street Samurai

So how far do you have to go to be considered a street sam?
>>
>>51845763
Far enough that no one will question your streetsam status, and not just because they're afraid you'd shoot up the entire room.
>>
If the Adversary Mentor Spirit is (from a certain point of view) Satan, then shouldn't the Archangels and Saints also appear as Mentor Spririts?
>>
>>51845818
Yeah, quite likely.
The difference is more that most Christian Theurgists likely won't venerate the Archangels enough to gain their support, especially since the Archangels and their names are largely apocrypha and aren't taken very seriously by many Biblical scholars and priests; Michael is mentioned in the Bible but everyone else is far less respectably sourced in Biblical study terms.
>>
>>51845818
Mentor spirits are mostly archetypes. The adversary represents adversaries across many cultures. A christian mage might fluff the wise warrior as St Adrian, St George as the Dragonslayer, or Swan as St Hugh of Lincoln. Or even St Christopher as Lion.
>>
>>51845818
The Adversary might be Satan from a certain point of view, but it caries widely from religion to religion and even from culture to culture so there isn't necessarily a direct foil. However due to the nature of Mentor Spirits they can appear as anything really depending on how the Awakened subject sees them. A Saint or an Archangel can easily be a Peacemaker, Dragonslayer, or Wise Warrior (among other things) who appears as a heavenly being to a pious subject.
>>
>>51845763
I would put the floor as customized cyber-arm, customized gun, and some kind of internal initiative booster. Could be reflex enhancers, could be an auto-injector.

There's where others would probably call you a Street Samurai.

You'd need a little more to get away with calling yourself one, especially if you boosted using an auto-injector and your handle didn’t mention it at least some.
>>
>>51845818
referenced in Street Magic

I have a cap but can't upload it for some reason
>>
>>51846015
Page number?
>>
>>51838883
Word of Freelancer indicates that they ran out of word-count in Street Grimoire AND Shadow Spells to add what they intended, so it got half jammed in to the core book originally. Intended cliff's notes rules:

REAGENTS USED WITH MAGIC (Per Dram)
Raw reagents
Reduce drain by 1 for rituals
Raise the limit by 1 for all magical tests.
Create temporary Ritual Circle (SR5 p. XX)
Refined reagents
Reduces drain by 2 per dram for alchemy
Raises limit by 5 per dram for all magical tests.
Create Magical Compounds (SG p.219)
Create Radical Reagents (SG p.210)
Radical Reagents
Reduces drain by 2 for artificing
Reduce object resistance/opposed force by 2 per dram for rituals or alchemy.
Adds 1 additional service when summoning a spirit (Max 1)
Adds 1 additional service when bonding a spirit (Max magician’s Magic rating).
No Force limit for all magical tests.
Reducing Spirit Index (SG p.207)
Create Orichalcum (SG p.210)
Create Fetish (SG p.212)
Create Inanimate Vessel (SG p.214)
Note that if the magician gets no services in the test, then the additional services are lost.
Orichalcum No Force limit for all magical tests AND one of the following:
Reduces object resistance/opposed force by 2 per dram in artificing and conjuring.
Increase Magic rating by 5 when calculating effect with the use of sorcery.
Doubles the # of services achieved when summoning or bonding a spirit
>>
>>51846093
Bone Reagent
With the sacrifice of a victim, a magician can condense the very essence of the subject into a bone. It’s a powerful reagent that resists being created (Same as resistance with a living vessel preparation). IF successful, a bone reagent’s potency is equal to the essence (round down) of the subject. Creation of a focus with a bone reagent, reduces the drain by the potency value. Bone Reagents are special and aren’t recommended for use with mere sorcery, conjuring, or alchemy. Such uses do allow for the potency to reduce drain, but it incurs a witch’s mark (SG p.XX) plus more. A disenchanted focus containing a bone reagent does not destroy the reagent. While physical damage can destroy it, the magic it contains becomes a haunt (SG p.XX) that can last for months or years. A proper way to dispose of a bone reagent is with grave binding ritual (force equal to the potency of the bone reagent). This releases the contained essence.
Max Limit to # of reagents used
Excluding raw, a magician can only add up to his magic rating in reagents of any combination in a given magical project. Also remember that all reagents are consumed at the success or failure of the magical project.
>>
>>51846027
37 Street Magic 4e
>>
>>51845763
I see sammies as runners with an ultra-professional mindset. They take their work and their lifestyle very seriously, follow a strict (usually self-imposed) set of rules to keep the quality of their services high and to keep a certain highbrow reputation. You can be a hulking bullet-eating hyper tank and still be a samurai, as long as you have the skills to do your work to the same standard as a Wired character, look a capable professional who doesn't fuck around, and keep your word.

I think it's in good taste to have an exceptional close quarters skill (other than Unarmed) no matter what kind of SS you make, though.
>>
>>51846116
>Communing with spirits is discouraged as it brings up nebulous issues of doctrine and faith. Those theurgists granted special dispensation may summon spirits in the form of angels associated with the Archangels and their domains: Michael (fire), Gabriel (water), Raphael (air), Uriel (earth) and seraphim at the service of the Holy Spirit (man’s immortal soul).
>>
>>51846184
And to touch on the previous post, professional runners also don't use shitty stock augmentations.
>>
>>51846184
Well, yeah. Swords are quiet, unhackable and don't run out of bullets
>>
>>51846191
yes.
>>
Help me flesh out the idea of a reporter AI, anons.
I think it's going to be a contact.
>>
>>51846253
E-ghost or metasapient AI?
>>
>>51846285
metasapient AI.
>>
>>51846293
>Horizon writes news-finding program that hacks cameras wherever interesting stuff is going on or some shit like that
>DEUS explodes
>chunk of DEUS lands in Horizon program
>suddenly reporter AI
>>
What is the cost and karma cost to bind of an Athame?
>>
>>51846418
>Athame is the name given to a new kind of focus used exclusively by blood mages.
Are you sure you want to do this?
>>
>How do I do money in Hero Lab?
>>
>>51846448
It's a primarily theorycraft character that I don't expect to ever be able to play, but which I'll still enjoy building and maybe using as an NPC sometime.
>>
>>51846464
Journal tab, I think it is.
>>
>>51846253
A party member with very little computer literacy tries to help do legwork, does the equivalent of Googling the exact macguffin they need to track down. One of the hits is exactly what they were looking for, miraculously. The source of the information isn't always clear, but it's always good.

The curious AI hangs out in a matrix grid search, skimming data for interesting bits. The runner's ham handed query for some super secret dirt caught its attention immediately, and it blasted through the grid to figure out what was going on before returning with the data. Hope the user doesn't mind a paywall after the trial search. Though after a few searches it may trade work with the runners, like helping it gain access to data that's isolated from external connections.
>>
>>51846474
>theorycraft
>NPC
Well, I don't know, but I can't imagine it would be different from any other foci.
>>
>>51846406
I like that idea. Or web crawler that basically searches the world for news, event patterns, etc. It uses statistical analysis to predict where news will happen, before it does!

And then all that stuff you just said.
>>
>>51846476
Thanks fren, I was flicking through all the tabs and couldn't find it.
>>
>>51846476
Hey yekka. As of 5.190.71, with the misc options "Karma cost for increasing special atts is not reduced for essence loss" UNCHECKED, it still is aying i must pay 45 karma to raise magic to 5, having burned out to 4. Is there some other thing needing checking/unchecking or am I being a retard.
>>
>>51846533
>>51846476

DISREGARD. it simply SHOWS requiring 45 karma. testing tells me 25 will allow me to upgrade (it's showing the essence lost as an augmentation, for what it's worth)
>>
>>51846476
>>51846519
Actually no, this still doesn't help me convert my karma during chargen to moneys...
>>
>>51846677
Shouldn't need to, just spend more money than you have and it should automatically pull it down. Advances Tab should have a checkbox to convert any leftover karma to money when you move to career mode.
>>51846533
Hrmmmm. Got a character file handy for me to test it with?
>>
>>51846737
Sure.

https://drive.google.com/open?id=0BySg7OmxJ7fVa3B3MnY3QTFZU2c

Ignore general badness of character.
>>
>>51846516
They've even got something like that with their Crime PReventio nSystem in LA.
>>
>>51839193
What book is that? Must be recent but I seem to have missed it
>>
>>51846737
Alright cheers.
>>
>>51839061
So that's why Orks warbands were called Scorchas in the last world. It wasn't for their fighting style, but their cooking.
>>
>>51846780
Wouldn't mind knowing that myself, but the 'truth' is probably in the middle - balkanisation means that perfect distribution doesn't happen, even with megacorporate extraterritoriality. Not to mention that I'm sure I've seen something about production getting Enron'd, and produce destroyed, to keep prices high.
>>
>>51841044
>by 2016

Do you mean 2076? I don't know of any antique ones, but there is one currently under construction in Panama that's running a bit over schedule but should be done soon. And the Kilimanjaro Mass Driver
>>
Anyone know what Thomas Roxborough is up to lately? Is he still a tank monster? I know he's alive as of Market Panic, but that's it. Did he end up managing to recruit KAM for another hilarious genetic misadventure?
>>
>>51842283
Pistol whipping people is garbage, though, and I hate how bad it is. What, are they afraid that people having melee options beyond bare fists is going to break the game?
>>
>>51843018
Sounds fine to me. When I have no real plan for an adept, I pick up a bunch of cheap powers (like some of the extrasensory and gymnastics stuff) so that I can cover a lot of bases.

Get Astral Perception too, as a qi tattoo on your forehead if nothing else.
>>
>>51844036
A group of EVO snake cultists with various bio and cyber mods to make themselves more like nagas. Honestly I think the GM was just riding the yuan-ti high from the last campaign and wanted to add some cool folks with robot snake tails instead of legs.
>>
Does a rigger who can control a car need any additional equipment to fly a plane?
>>
>>51846780
Market Panic I believe.
>>
>>51847097
Hardwires (Pilot Aircraft).

a control rig is universal
>>
>>51846780, >>51846847
I can't remember which, but I remember reading it.
One of the 5e books as the famine is a new plot point since 4e ended. 5e books are all so poorly organized that they blend together in my head.
>>
so, in a relatively short period of time, i've watched the newest seasons of game of thrones, preacher, ash vs evil dead, shameless. I've also watched captain america civil war, 47 ronin, dr. strange, interview with the vampire and a few other's i can't immediately name.

what movies should i watch while chewing through lore?
>>
>>51847244
Watch the DeNiro film "Ronin".
It's about freelance Black operatives forced to do a job they are paid for by a mysterious client. It's awesome.
>>
>>51847414
downloading now. Also, listen to "hitman" by metal church.
>>
>>51847244
Firefly, especially Ariel
Inception
>>
>>51847509
i tried to get into inception, then i noticed that the plot was overly complicated to distract from the fact it is shitty, so i stopped watching it half way through, but i have watched all of fire fly and serenity.
>>
>>51847244
Just start Evangelion running. Eps 1-24, EOE, pause halfway through Instrumentality and run eps 25-26, then finish the movie.
>>
>>51847543
did that years ago. that series really gets depressing.

my character i'm running with is a ghoul assassin with a cameleon suit, a salavette guardian, and 8 cheap cigars. Wondering what i should re kit him with as he's from an earlier campaign that fell apart and will soon be glued back together after 10 months.

now listen to a sci fi metal band from the 80s

https://www.youtube.com/watch?v=LVVtMViu8f8
>>
Does the Ares Victory Big Game Hunter include a helm? The picture shows one, but the text doesn't say anything about it.
>>
>>51847539
Just read the Scrooge McDuck comic that inspired it.

Doesn't get stuck on itself and hits a few interesting points in the old man's career.
>>
>>51847613
helmet, not helm
>>
>>51847244
Smokin Aces (2006)
The Raid (2011)
Equilibrium (2002)
Mad Max: Fury Road (2015)
Dredd (2012)
The Tournament (2009)
Afro Samurai (2007)
Redline (2009)
Tekken (2010)
Boondock Saints (1999)
Armitage III (1995)

My tastes are garbage, I won't defend it. But if you like dumb action then these should help out.
>>
>>51847937
seen most of those, johny mnemonic, hackers, big trouble in little china, escape from NY/LA, and also the raid should be added to that list.
>>
>>51847244

Ocean's 11, 12, 13
Die Hard
Hardcore Henry
John Wick
>>
>>51847613
I would assume not as helmets are always listed as separate items for other suits with them, so I take that to be artistic license/depicting additional gear
>>
>>51847937
These movies are amazing (except maybe Tekken) and you tastes are perfectly fine.
>>
>>51834920
Look up the Neo-Anarchist Podcast with Opti. He takes you through the history and lore of the 6th World in manageable 10-45 minute chunks.
>>
>>51843638
Tried sending a crash report, but, uh, that also crashed. Can't add chemical glands - crashes the application no matter what you enter.
>>
>>51847244
Super
Looper
Driver
>>
>>51848222
Can't replicate it. What's crash handler say the error is?
>>
Does anyone real quick know of how I can make a non-throwing weapon effectively throwable? Are there any weapon mods I should look at, adept powers that could help me with that? I just want to throw something bit bigger than the old throwing knife, something I can also use in regular hand-to-hand.
>>
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Worst part about making a detailed NPC-Enemy Runner team?

Getting attached to NPC's your offering up to get killed by the PCs
>>
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>>
>>51848743
GM Woes 101, chummer. All those characters you lovingly made in the hope you'll ever be able to play one? They're just cannon fodder for your players.
>>
Hello guys, I am learning to GM shadowrun, but I want to teach my players the game with some nice premade missions/adventures. What are the best ones for you guys? I played enough 4e but tried 5e for just 1 or 2 sessions.
>>
>>51840081
Fuel some blood magic with their essence.
>>
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>when your first vehicle gets total'd

RIP van, you were fun to build and even funner to drive.

Not too upset since I can experience the joy of putting something neat together again. Any cool suggestions?
>>
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>>51848788

I made a group of runners hired by Maersk to find out why their shit keeps getting blown up. I used the sample characters as a basline and ended up making modifications here and there for flavor, and ended up making a group of people who, on any other day, would be cool folks to hang out with.

>mage investigator, old man of the team, tries to be the voice of reason for the two crazy team leaders, and the mentor for the technomancer
>gunbunny street samurai team leader who runs the team as a bounty hunting+PI business - professional, but sees the team as her family - loves guns and fast cars
>physical adept quickdraw+face, reckless lesbian who likes to get liquored up and get into fights - obnoxious flirt, always trying to get into the sammys pants - CAS born texas girl
>young technomancer burning with rage over the awful shit being done to his kind, has taken to the shadows to fight against the man and help the oppressed, still too green to know when not to do dumb shit
>>
>>51835248
Nigger, just make an AI and tell the Sammy to spend a free action hitting the power button whenever you tell him to so you can dodge GOD.
>>
>>51848760
Where?!
>>
>>51849043
Currently working on it. The GUI isn't fully functional yet.
>>
Decking question, chummers!

Are there any benefits of running cold sim except additional initiative? It just looks like a perfect decker will use AR and just cyber himself out for maximum initiative boost. You will be immune to any stun damage, dumshock, and other nasty side effects of VR.

I know that initiative enhancing ware is not cheap, and decks cost an arm and a leg, but I am talking about a hypothetical decker here.

Also, at higher dicepools +2 from hot sim does not look that appealing, considering you can fry your brain…

Am I missing something?
>>
>>51849096
Dunno about others, but for me it will be mighty useful when running games online.
>>
>>51849129
>Are there any benefits of running cold sim except additional initiative? It just looks like a perfect decker will use AR and just cyber himself out for maximum initiative boost.
I don't think you understand just how expensive extra meatspace initiative dice are. Or how badly deckers need money.
>>
>>51849147
>I know that initiative enhancing ware is not cheap, and decks cost an arm and a leg, but I am talking about a hypothetical decker here.

I don't think you've finished my post.
>>
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>>51849137
It should be rather useful for my offline game as well once I'm done with it.
I have to get used to GridBag as it currently looks like this.
>>
>>51849129
No, you aren't. The most efficient deckers are actually adepts who stick to AR and spread their initiative passes over regular and matrix actions as required.

VR is good for riggers that want to assume direct control of their vehicles but more of a convenient crutch for deckers. As you remarked, decks don't come cheap. No need for yet another nuyen tax on top of it at chargen.
>>
>>51849163
Well, let me fill you in what you're missing:
>hotsim is literally addictive, as is coldsim to a lesser extent
>other deckers will make fun of you for sticking to AR hacking
>multidimensial coprocessor gives you 4d6 in coldsim and 5d6 in hotsim
>all the cool kids are using hotsim
>>
I've gone full retard but I can't for the life of me figure out what your Data Processing is meant to be if you're directly rigged into a vehicle through the control rig in your brain.
What am I missing here?
>>
>>51849316
As a general rule, a device's Data Processing and Firewall are equal to its Device Rating. There's at table at the start of the gear section giving general guidelines for common items' DR.
>>
>>51848818
Food Fight, on the Run.
>>
>>51849432
So a standard ware control rig should only have a device rating of 2 then?
Hm, that's really no good, is it?
>>
What scanner do you use if you want to find a smuggling compartment/cyberweapon inside of a cyberlimb?

Both MAD scanners and 'ware scanners should go off because of the limb itself, right?
>>
Another question. Am I right that Matrix Damage, even if it bricked the device, is repaired for free?

Are there optional rules or something in the splats to give it a monetary cost, even a token one? Fixing a device that just belched out sparks and smoke using tape and earwax just breaks my immersion too much.
>>
>>51849505
MAD scanner, but it needs more hits than just enough to detect the implant. The more hits over the treshold, the more info it pulls on the present cybernetic.
>>
>>51849487
Yeah, a really good RCC is a worthwhile investment just for initiative.
>>
>>51849527
What's the threshold you'd set for detecting a smuggling compartment inside of a deltaware arm?
>>
>>51849514
If you really want that, you can simply rule any repair attempt requires one pack of parts from Data Trails, or one pack per (amount) boxes of damage.
>>
>>51849532
I do have a Proteus Poseidon RCC I'm saving for when I get an army of drones, I just wasn't sure if you could rig yourself to a vehicle directly through that or not. So I guess the connection becomes control rig to RCC to vehicle. That lets me put device rating at 6 which is much better.
>>
>>51849577
Actually, RCCs have their own Data Processing and Firewall stats.
>>
>>51849577
5, sorry, misread.
>>
>>51849560
Considering the treshold to detect the presence of deltaware is already 5+, I'd say 8 in the best case.
>5 hits: that is a (insert model name) cyberarm
>6 hits: that is a (insert model name) cyberarm that has been highly customized to its intended recipient's metabolism. (i.e. it's deltaware)
7 hits: that is a (insert model name) cyberarm that has been highly customized to its intended recipient's metabolism. It also sports additional non-standard modifications (without listing those).
8 hits: that is a (insert model name) cyberarm that has been highly customized to its intended recipient's metabolism. It also sports additional non-standard modifications; (lists additional mods).
>>
>>51849622
alright, thanks
>>
>>51849616
Yeah, just remembered as much.
Anything much that changes with jumping into a vehicle directly through an RCC other than just straight to the vehicle itself? Other than a better device rating of course.
I'm just trying to picture it in my head fluff wise as well, like where all those damn wires go...
>>
>>51849667
One wire from your skull to the RCC, one wire from the RCC to your vehicle.

The difference is that any communication to the wider Matrix is handled by the RCC instead of the vehicle or the shiny bit implanted in your spine.
>>
>>51849692
Gotcha, thanks for explaining, chummer.
>>
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>>51848724
Victorinox Collapsible Hatchet. It hacks, it chucks, it folds up into your pocket with minimal blood-staining!
>>
>>51850089
Get one made with ceramic/plasteel for a mostly unnoticeable axe the side of a credit card!
>>
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>>51844390
>>51844709
>>51845303


>Gunbunny
>>
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>>51850343
10 seconds to justify why her nipples are highlighted in neon.
>>
>>51850367
Breast implants 2.0.
>>
>>51848128
This is perfect. Thank you so much.
>>
New thread
>>51850577
>>
>>51850367
Because it looks cool.
>>
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>>51850633
Correct answer. You have embraced the punk, and the punk embraces you. with her butt cheeks
Thread posts: 351
Thread images: 47


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