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/STG/ - Star Trek General

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Thread replies: 317
Thread images: 96

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Glorious Klingon-Romulan Alliance edition.

previous thread >>51475873

A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.


Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page
>http://www.modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>https://www.mediafire.com/folder/36m6c22co6y5m/Modiphius%20Star%20Trek%20Adventures

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>http://pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>http://pastebin.com/uzW5tPwS

WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>http://wizkids.com/attackwing/star-trek-attack-wing/


Lore Resources

Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>http://memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>http://pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html


/stg/ Homebrew Content
>http://pastebin.com/H1FL1UyP
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>>51579874
More like "we all forgot to check the number at the bottom and let the thread die" edition.
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>>51580158
Shhhhh
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C'mon, Cryptic, give me specialization-themed combadges already.
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>>51580948

I know that in the previous thread it was mentioned that the torch symbolises 'illuminating the darkness' but that thing really does look like it belongs at the Olympics.
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>>51581305
It would be the symbol that looks more like the Olympic rings on the badge anyway.
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>>51581305
>>51581370
>>51580948
>TFW we have a Trek version of the Olympics
How the hell would that work out? Wouldn't the humans get totally rekted in most of the events? If it has the vibe of the current Olympics, could have a lot of not friendly space empires throwing their best at the games just for bragging rights and possibly a whole lot of cheating.
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>>51582727
We only need one sport.
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>>51582727
Vulcans win everything, the end.
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>>51582727

>https://www.youtube.com/watch?v=4TICjEsvC8o
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>>51583360
>Lonely Island
I wonder if they should have a cameo in the new Trek series. It could be at least funny maybe.
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>>51579874
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>>51579874
Which Star Trek RPG is the best, and why?

And I swear to god if anyone says Lasers and Feelings I will space them myself.
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>>51585919
>Lasers and Feelings
But anon it's a good gam.........
>Sound of an airlock blowing out in the distance
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>>51586361
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>>51585919
The new one looks promising, but I've yet to try it.
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>>51587129
I think this why the Q let the human race live. 1) Because it's funny to watch them get into shit on a regular basic. 2) To troll the universe without having to do it themselves.
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>>51582774
delet this, Best Girl was an innocent dysfunctional cinnabun until that episode.
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>>51587129
It all makes so much sense now.

There was no reason for there not to be Augment/Human hybrids assuming that augments were still compatible with humans.

But what happened to them? All those old augments by DS9 era are long dead. But what of their half-breed and one-drop spawn?

Not sure what the population ratio to Basic/Aug was but after the nukes got dropped the half-Augs would have been better suited to survive and so would have been a far larger percentage of the population than they really should have been.

Then we have Col. Green. He wanted to Final Solution the mutants to protect humanity from genetic degradation in the future. Had the augment gene-spread gotten to the stage where the Bascs were feeling threatened? Or what if Col. Green was trying to cull the Basics in favour of the objectively better Aug Master Race?

So we get an even more Aug rich gene-pool.

Fast forwards a few centuries of intermingling.

The Augments were known to be brilliant but unstable. Starfleet, the engineers in particular, are all brilliant and all humans seem to be at least slightly maverick compared to everyone else.

"Pure" humanity is extinct by 24c. Everyone is at least one-drop Augment.

Although it does add a whole new layer to the hypocrisy when they found out what Bashir was.
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>>51589895
Anon, Khan era Augment are so last LAST century. The Darwin Institute/Colony put those fuckers to shame. These augments can wipe out their creators with their immune systems THEIR IMMUNE SYSTEMS! at range no less. Now these fuckers of true successors to humanity, Khan augments are small time faggots in comparison.
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>>51590391
They should have been the true successor of humanity but so few of them were created and then were isolated to protect the lesser races.

Starfleet is shit scared about genetic engineering because of their centuries dead bogeymen and any attempt to revive the branch of scientific research is met with cries of YOU R LITERULY CURNUL GREEN/HITLER!!!!!eleven!!!

The immune system should be, for an institute that made god like children, easy to fix. They could then integrate into society and live productive lives and contribute to society. Of course organizations like Starfleet won't let them join because they don't like their type but there are many other things they could do. Not that this happened. I'm guessing UFP, due to pressure from the Board of Admirals, just stuck them all in a big hermetically sealed bunker somewhere and threw away the key.
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>>51590523
>I'm guessing UFP, due to pressure from the Board of Admirals, just stuck them all in a big hermetically sealed bunker somewhere and threw away the key.
Considering what the higher ups were afraid the children could become. It isn't that unusual precaution to take really. Hell the Feds are such two faced faggots when it comes to this. The TNG Enterprise crew was ok with a guy they picked who was going to be a god like being where his own race wanted to kill him at all costs for obvious reasons like having beings like him could destroy their civilization.
>Pic related is the UFP's worst case scenario for what next stage humanity could be.
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>>51590966
But the thing is that Ensign Silvereyes was a low end human psychic that got exposed to special effects. In any case I don't think his abilities are anything that could be emulated by conventional means even by 25c. For one think he could create life from lifelessness by will alone.

At some point between TOS and TNG naturally occurring human psychics vanish. I find that a bit suspicious.
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>>51591016
>At some point between TOS and TNG naturally occurring human psychics vanish. I find that a bit suspicious.
I guessing it could have been a Section 31 plot to retard the advancement of the human race as a whole. For instance, they could have covertly did gene modding of most of the general population of humanity to stop random psi potential from flaring up. And all the really strong Psi rating people they killed or separated them from others and are developing them in secret. So to have a powerful new humanity that will be under control and have the best interest of the UFP at heart maybe.
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>>51585919
The new one, probably. It emulates the feel of the show(s) pretty well, and the rules are solid too. It also concentrates on the characters being the command crew without the rules turning into a broken, bloated mess of million skills and talents unlike in the other versions.

Of course, it's still in the alpha, and the rules do need some tweaking and editing. But the foundation is very solid.
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What's your favorite interstellar state?

I like the Romulans.
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>>51591881
I really like the Cardassians. Not that I particularly agree with their world view or their strategies, but I think they had one of the most coherent cultural identities of any Trek species. The Romulans are also pretty great, in that regard.
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>>51591881
The Ferengi are pretty great
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>>51591881
>Ferengi
I'm convinced that unlike other races the guys that crew spaceships are the retards of the race. And all the smart ones went into more self directed money making schemes. I really like how they fleshed out this species home life and females of their races not allowed to wear clothes. They were really out there but were actually done so well in DS9. It would have been interesting to have seen DS9 and TNG Ferengi interacting with each other.
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>http://www.arcgames.com/en/games/star-trek-online/news/detail/10378433-t6-multimission-explorers%21

TIER 6 GORN SHIPS, MY FUCKING DICK AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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>>51594728
That's nothing, DID YOU SEE THOSE RINGS? HRRRRRRRRRRRRRRRNGGGGG!!!!!!!!
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>>51594728
And finally for those who kept on dreaming, Tier 6 Vestas!
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>>51594728
Really digging those Romulan vessels. The rings seem like a nod to their Vulcan heritage and maybe the beginning of joint development between the Republic and Vulcan Science Institute.
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>>51594728
>those ship prices
Is there a reasonable way to obtain them or do I have to be made of money?
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>>51596285
Either get money to get gold account which grants you monthly 500 zen forever, or get money for the ships or grind like a motherfucker for dilithium and play the market hoping to sell your dil when dil to zen rate is low and then buy the ships during a sale.
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>>51596354
Does the market ever fluctuate, or all that is left is to wait for one-time dumps by bored players?
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>>51596456
A year ago it fluctuated right after the summer event ended, this time it fluctuated briefly when cryptic released boxes that gave you some really rare shit in exchange for dilithium and currently the prices seem to be sitting at 300 dil per zen.
Id say it is now at more reasonable price range than it was during last year when it went as high as 400s.
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>>51596154
Yup. I'm totally getting my Reman in on her ancient Vulcan heritage. Next, she's gonna learn the VULCAN DEATH GRIP!
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>>51587129
I love this. This is now my headcanon.
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>>51595752
>>51595752
T 6
V E S T A S
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>>51597497
I
K N O W
H Y P E
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Speaking of STO, is it wrong that I fine their version of the Borg Queen cute and attractive? Is it just me or did they make her sexier than the movie one?
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>>51580948

Lighting 2.0 makes combadges appear black on certain maps

I'd rather they fix that first desu
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We need another intel cruiser. The stealth squid is so damn ugly.
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>>51599963
Well, there's the Vengeance, which is actually even better, stats-wise... And even worse, looks-wise...
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Argh, why can't Romulan embassy boffs wear regular Starfleet uniforms? It's fucking up my theme here.
Or is there a way for Fed Klingon boffs to wear Klingon uniforms? I could get a new theme going that way...
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>>51601041
Only the non-Fed Fed Klingon BOffs (from the diplomacy tree) can wear KDF uniforms.
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>>51601121
How does that work? I just started playing again recently and don't know anything about Diplomacy.
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Your ship 'rescues' a group of Orion slave women, they really REALLY want to repay your crew for the kind gesture. WHAT DO?!
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>>51601611
Throw them out the airlock.
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>>51601611
Eject all escape pods and shuttles without warning and initiate a warp core overload. This is a Miranda-class vessel, you know the rules.
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>>51600928
>having one fucking sci slot
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>>51594728
>get food poisoning and miss five days of work
>IRS delaying all tax refunds until the end of the month
Whelp.
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http://federationcommander.blogspot.com/2017/01/got-any-marketing-ideas.html

So ADB just dropped this little gem, and I'm drafting them a letter because I'm bored. I'm almost 100% sure this is a waste of time, but going over their sales and marketing practices and then explaining why they're awful is at least giving me some entertainment value.

Anything /tg/ thinks I should touch on in particular? Focusing mostly on the sales and marketing aspect. Problems with the way the game is written could be an entire other ordeal.
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>>51601931
Needing sci slots for DPS
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>>51601222
Nowadays, it's just another set of DOff missions. Grindan for WEEKS.
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>>51601931
Eh, there's also the Uni/Temp slot.
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>>51603881
>Not always keeping Sci Team and Hazard Emitters for debuff clearing
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>>51602583
I think my reply would be 'stop being old men' as that basically sums up everything.

In more detail:
If they're gonna focus on something, for fucks sake make it the ACTA: SFB. It's actually a good game that is comprehensible by modern audiences who are intimidated by the old style of everything else they do (it's way worse than Battletech to try and get people to play), has decent miniatures for... probably the most part. But christ on a bike get some international distributors and get some solid starter boxes back up for those international customers in particular. Pick the best looking miniatures for each fleet, not the goofy ones. I literally cannot get people into the game because they'd have to work out a fleet before they even play and pay international shipping on it, which also puts them off just picking a few ships up with the idea of expanding later. The shipping might not even be that much but it is perceived as money that could have been going on miniatures if they could just get them locally. People would happily buy a pre-selected £60 fleet box far sooner than pay the same for a fleet of their own choosing and have shipping costs to pay even if it worked out to the same total amount.
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>>51604002
That's a good point I hadn't much thought about, and I'll all but for sure throw it in there.

The biggest things I was going to cover were shit like pdf pricing and the fact it's impossible to ascertain what you should be buying without a fucking flowchart, in the case of SFB.

That and advising them to move shit to PoD and the like and not worry overmuch about the counter sheets and suchlike. But yeah;
>'stop being old men'
does sum it up pretty spectacularly. They're still marketing and doing business like it's the late 70's at best. That and the tone they take on product pages is monstrous. Picture extremely related.
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>>51603962
>Needing to clean debuffs instead of tanking them
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>>51604269
>Implying debuffs are only DoTs
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>>51604058
Another though on starter sets: should definitely have something instantly recognisable. D7, Constitution class, classic romulan warbird/klingon ship in romulan livery... even alongside a lot of their better-looking later ships I'd throw those in. I'd ignore basically all the other 'old' ships otherwise, well for the Feds especially.

They'll need some way to get the rulebook into people's hands too. Maybe a demo version.
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>>51604523
Noted. i feel like demo versions are anathema to Steve though. He's still freaking out over profits lost to file sharing and charging $15 for B&W scans of books from 1996.

Starter sets are a solid idea. Any game of the sort should have them, really. One ship for each of the tree core races is a solid idea, since the SFB 'thing' has always been cruiser duels.
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STO's uniform restrictions are annoying the shit out of me.
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>>51604586
>He's still freaking out over profits lost to file sharing and charging $15 for B&W scans of books from 1996.

...Let Them Die.

One ship for each race really does not work for ACTA though. And really, they should be pushing that above all else.

They're probably got all the SFB customers they ever will, because the perception is that it's a clunky, overly complex game for old men. Because the playerbase is largely old men who learned the game over 30 years ago. And if people don't think that about the game they think SFB is long dead. It probably should be.
ACTA has a proven system that's fast and simple whilst still capturing the appropriate feel. People have enjoyed it in being an easy-access naval warfare system as well as space games. They literally have nothing better or more fitting for an audience under 40. These people, if they want to play a small game with a bare handful of star trek ships are going to be playing Attack Wing, not SFB, because they can play it on club nights easily, getting more than one game even. And they can play it with their kids too. SFB as the monster that it is could not break into that market even with the best marketing. ACTA:SFB could at least catch some people wanting to do bigger battles since there's not yet a star wars Armada equivalent as far as I know.
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>>51604680
Which ones? You can dress yourself as anything from Kirk's tunic from when Shatner demanded a unique shirt, all the way down to some green whore.
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>>51604880
I'm a Fed. My Klingon boff can only were Federation uniforms, no Klingon things. My Romulan boff can only wear Romulan civilian clothes.
I'd like to either have both of them in Starfleet uniforms or have them both in their respective factions' uniforms.
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>>51604854
>...Let Them Die.

I'm beginning to think this is the correct course of action. Forget the stupid letter they won't listen too and just back away slowly. I wonder if the company will ever go tits up and sell off?
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>>51604979
Well if you've got this far you might as well throw it at them.

It's not like they can stop you playing or getting their stuff if they don't like what you say. Theoretically they're not in the worst position, since they've always been willing to licence their stuff and expand on what they have. Most companies like them would have been long dead, I mean they've not go anything like Battletech's brand resilience despite all the tie-in stuff.

So hit them with it. As long as it's worded diplomatically, it'll at least add to the impression that there's people outside their local bubble that care.
And if they do nothing, well, all good things must come to an end.
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>>51605281
Also fair. And I'm trying to be as diplomatic and professional as I can, absolutely. if only because it's part of the exercise.

I'm a fan of the concepts and what they're trying to do with the products, but other than a copy of ACTA I havcn't actually purchased anything, because the pricepoint is absurd in this day and age. (I think I ball-parked a relatively complete set of SFB stuff, in PDF, at somewhere in the vicinity of two thousand burgerbucks. Just the rules.)

In any case, here's the very tough bit of what I've drafted so far. focusing mostly (as requested) on marketing opportunities. http://pastebin.com/geLknqGJ
>>
In STO, can you stick a regular boff in a specialized boff slot (eg, a regular engineering boff in an engineering-intel slot), or do you have to wait until at least level 60 before you can really use any ships with specializations?
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>>51606226
Yeah, you can stick an Engie with no spec in an Engie/Intel slot, or whatever. The spec slot just means that if the BOff has any spec abilities of that class, they can use them, if they're in that slot. For example, the opposite would not be true; an Engie BOff with intel abilities in an Engie slot cannot use his Override Subsystem Safeties skill.
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>>51604002
>>51604058
What I'm hearing is the game is crap and way too bloated. So just buy the models and make up your goddamn system it would be better and cheaper. This is the vibe I'm getting, I'm I wrong in thinking this?
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>>51608311
>*am I >I'm
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>>51604854
Personally, ACTA:SF still feels excessively bloated and clunky compared to VaS and B5. Its like they completely missed the point that ACTA is supposed to be a fun beer and pretzels game. Muh hardcore space simulation.
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>>51604269
>enjoy having SubNuke slow you down to 1 FAW every 20 minutes
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>>51606226
>>51606341
Speaking of which, why don't universal slots let you use spec boffs? I get that it would need an overhaul and fuck everything up, but it kinda defeats the point of them being Universal. Imho, it'd Uni slots a lot more rare and valuable and actually makes the seating system make sense
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>>51604937
You unlock Tal'Shiar uniform for your Rom during story, as well as the Rom republic uniform.
For Klingon uniforms on a feddie klingon i cant help you.
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>>51608311
Cheaper but, well Star Trek combat is not the easiest thing to write. It's like Battletech in that the established tropes are things that add a management layer to the game (heat and ablative armour) but ditch it for speed in play and it just doesn't feel right. With Star Trek it's power management, specific systems getting broken and shields.

>>51608565
Anything Star Trek based is probably gonna be more complex than V@S and B5 because of how the combat works in the show, let alone the density of information SFB has going on.
I think that ACTA:SFB whilst definitely clunkier than other ACTA variations is about as simple as you're gonna get and still have a game that 'feels' like the source material (whether you consider that a good thing given the material is a different thing entirely). Going full Beer&pretzels is a great way to lose all setting-specific flavour in anything but names and miniatures and become akin to Bolt Action.
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>>51609380
They're Universal PROFESSION slots, not universal anything slots. That's why you can have, say, a Universal/Intel slot.
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>>51611902
A lot of this yes. most of my problem with SFB is that there are elements of complexity it absolutely does not need. (A 32 phase turn is goddam insanity you could easily parse way down, for instance.)

The biggest issue though isn't the complexity of the game itself but the writing style and organization of the rulebooks. Which are...horrible. Like, more horrible than I can even begin to touch on in brief. The author wants to specify and control the rules and conventions down to levels that are playground petty. Pic Related.
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>>51612960
Am fairly sure a lot of that kinda thing came about because of the more spergy players back in the day. Not to say it's a good way of doing things, but there's so many interactions of abilities and stuff that building all possible clarifications into the rules was probably the best thing they could do. It's basically an engineering text otherwise. But then that directly shows the people it was made by and aimed at.
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>>51613037
Right, I'm not saying there's anything...well, I guess I am saying there's something inherently wrong with it, in this day and age.

It could use an extreme streamlining pass, but even barring that it's not the content of the rules but the style of their writing. There is a lot lot lot of extraneous and needlessly obfuscating text in this. It often takes paragraphs to explain concepts that could have been handled in a short sentence. Previous image again related.

That and I admit to being a combination of extremely amused and mildly triggered by the tone he takes about some things. Like wasting a para in module K to explain, after SFC was released, that fast patrols hips are to NEVER EVER be called 'pseudo fighters' because this is WRONG. Just, yell at people who came to your product from one of its more successful joint ventures, why don't you. If he was a clever man he'd all but have snuck 'pseudo-fighters' onto the product description so people who came in from SFC knew what they were looking at.

So yeah, it's not the real complexity of the game, so much as the author's voice that I feel like makes the game inaccessible.
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>>51613184
>so much as the author's voice that I feel like makes the game inaccessible.

It does. As does the complexity.

>I guess I am saying there's something inherently wrong with it, in this day and age.

There kinda is. I mean it has as much right to exist as any other game but from the perspective of trying to get people to actually play it, it's 30 years out of date. The environment that allowed for a complex, technical game like that to be popular is non-existent now. That niche is gone. Vidya fills most of it due to being massively more accessible. And for things still getting the social aspect of face-to-face play, well there's a fuckton of easier-access tabletop games filling that too.

People would much rather have a detailed starship battle game in the form of a PC game today, and with good reasons in the form of time and community constraints. And still the SFC games were still impenetrable to many and that was back in an era more tolerant of complex games with nightmare interfaces of a million buttons and sliders, because the game rules are that detailed as to make for even a complex game when you're not even managing everything manually.

All that is a big part of why I think ACTA:SFB is the way forward on tabletop. Well, the only reasonable option they have.
I'd love a different star trek battle game and miniatures range to exist with the same breadth of SFB. I cannot overstate how much I'd rather that. ok yes there's fan-made systems and getting models 3D printed or garage-casts, but that shit is expensive and NOT easy-access because of the amount of legwork involved in tracking stuff down.
But with the insane cost of the licence and bullshit involved to do miniatures officially, plus the competition that already exists in the form of Attack Wing, let alone everything else... SFB is what we've got due to an absurd quirk of fate. And ACTA:SFB could have been so, so much worse as an option than it actually is. But it needs to be better.
>>
>>51613617
Nothing here at all I disagree with.

ACTA is most assuredly the way forward for them I agree. Especially since I don't feel like Attack Wing is much competition among more dedicated gamers. (I've played it and the whole thing just feels so fucking *cheap.* The models especially are trash garbage, even compared to micro machines from over twenty years ago.)

I suppose my biggest lament about SFB is I can't help but look at it and feel like I could fix it, given time and the materials to work with. That's probably where most of my frustration comes from. The combination of the game's continued direction and sales practices, and the author's attitude toward it and his customers, is like watching a man bludgeon himself to death with the golden goose.
>>
>>51612960
>the writing style and organization of the rulebooks

Pretty much every rulebook you're reading from before, say, 1995ish was quite literally laid out by hand. Use scissors and glue to cut and paste chunks of preformatted text. Occasionally demand a revision, which requires someone to type it out -- by this point on a word processor, but previously on an honest-to-god typewriter -- and then glue that into place. Make sure you didn't fuck up on column length or margin spacing, and if you do a shitty job you might add multiple pages to what could be a far better condensed book.

Modern digital layouts are part of what triggered the tabletop renaissance.
>>
>>51614514
There's nothing wrong with that. The early editions of the game were products of their time, Good and interesting ones. But it's been nearly thirty years since the last major pass on the system, and one thinks it's high freakin time to at least bring things up to standards the modern gaming audience has any interest in. I know they've made art and balance passes, but there are far deeper issues than that. One of the game's draws is its complexity, certainly, but I am pretty confident in that being maintainable while reducing the clutter and obscene book keeping overhead.
>>
Neat!
>>
>>51615051
>>
>>51615080
we reunification now
>>
>>51613743
>I can't help but look at it and feel like I could fix it, given time and the materials to work with.

I get this with a whole bunch of games/stories. So many games could be improved just by reformatting to cut down pagecount and making the rules clearer. Or just fix one really annoying bit like line of sight rules.

SFB feels like it really could be reengineered given all the mechanics are laid bare. I mean it's easy enough to add to... But so much work would be needed. Better to start fresh and make something that captures the same feel with much better, cleaner mechanics.
>>
>>51615051
>>51615096
Not bad. Strangely so.

>>51615080
OK there's the bad.
>>
>>51615104
Pretty much. I'm not familiar with fedcom but that's sorta what it was supposed to do, I've heard.

Still, despite needing a lot of work. There is some weird charm to the excessive complexity of SFB, to me. The sort of thing that you could make shine in its own little niche if you just figured out how to make the sonofabitch more playable.
>>
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>>51615134
it's a Gorn science vessel
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>>51615323
It's a lump shaped like a handheld vacuum cleaner with warp nacelles.
>>
>>51610426
>You unlock Tal'Shiar uniform for your Rom during story
Really? What mission does that?
>>
>>51615547
Cant remember.
You get to go around a Tal Shiar base in that one and get to do some Tal Shiar shit in it, that much i remember.
>>
>>51615540
>>
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>>51615104
The guy writing the rules tbph sounds like a dick, he's being obtuse just to be obtuse. You could a variant of the BFG rules with little one or two more layers and BAM! you have a workable Star Trek ship battle TT game. It really shouldn't be that hard to simulate what you see on Trek related TV/movies in a table top game but the guys making them seem way too far up their own asses at time not to be dicks and special snowflakes about it.
>Literally I'm betting /stg/ could hammer out rules for a ship TT game better than most of these bastards.
>>
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>>51615873
I bet /stg/ could, if we could be arsed.
>>
>>51617230
>Be arsed
Truly, this is /stg/'s greatest weakness
>>
>>51617230
>>51617325
There was a time, long ago, when it was said that /tg/ got shit done.
>>
>>51615604
I've done the main Romulan arc with my fed character and still only have civilian clothes for my Romulan... I'm working on the Solanae arc right now.
>>
>>51617637
It's part of the Romulan faction storyline missions, not Fed.
>>
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>>51615540
Exactly. It's a Gorn science vessel.

Here's what the previous three Gorn vessels available to players looked like. It fits very comfortably into the mold.
>>
>>51618111
I was asking about uniforms for embassy Romulans. I have the Tal Shiar uniform for my Romulan faction character already. It's not account-wide.
>>
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>>51618379
And yet they still haven't used the actual Gorn ship from TOS.
>>
>>51618513
Despite the fact that it is actually IN THE GAME AS AN NPC SHIP.
>>
>>51617325
I'm assuming the "s" was a typo
>>
>>51617350

There is an ancient prophecy that someday a chosen fa/tg/uy will assemble the thirteen pieces of moot's staff and shit will get done again...
>>
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>>51618955
I've tried getting shit done but I inevitably run into the wall of 'why bother?', because self-gratification isn't enough for me.

>>51615873
I don't think BFG would be a good base though, it's very much based in a different kind of warfare to star trek, which is more like aircraft if aircraft could ignore damage through shields. Unless it's when they're having all the fighting at sub-light speeds which is completely different again and it's still not like BF:G. God damn star trek is all over the place when it comes to it's fights. TOS fights are not like Movie era fights which are not like TNG fights which DS9 fights take the piss out of and... UGH.
>>
what does /stg/ think of the upcoming VR game?
>>
>>51619536
Could be very fun. Am hoping there will be some kind of arcade near me that I could visit to play it with a group.
>>
>>51618513
>And yet they still haven't used the actual Gorn ship that would be more than 100 years out of date.
>>
>>51619746
>the NX is a playable ship.
>>
>>51619824
>And the NX-Refit/Columbia Class, and the TOS Connie, and the TMP Connie, and the TMP Excelsior, and the multitude of new old ships from AoY and the most recent lockbox. And the T'Liss (the Warbird from Balance of Terror) and the T'Varo which is also from ENT, and the D-7 and its new big brother. And I'm probably even forgetting a few. OH! The Miranda. Also maybe more.
>>
>>51615051
Never bought the T5 MM explorers, but these look mighty tasty - does anyone know if the hangars are stuck with runabouts or if you can load your preferred pets?
>>
>>51620113
You can load anything that's not locked to carriers or specific ships only (which, for the most part, locks out the best pets).
>>
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>>51621888
>trips
I guess this is a thing now.

I wonder if the DMZ had any homebrew kanar distilleries, or if and of the feddie colonists living there developed a taste for it.
>>
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>>51621955
Wherever humans go, there's fermented vegetable and fruit products. One can only assume the same for Cardassians.
>>
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>>51621955
I wonder if somebody made a Kanar like drink would anyone in /stg/ be brave enough to drink it.
>TFW it is literally high octane maple syrup.
I'm not sure I'd be able to drink it straight but it does sound like having this with my chicken and waffles could be a thing.
>>
>>51611902
After rereading the rules, really my problems are with the wonky crit and crit progression system, and the overuse of weapon traits. I think both of those can be done better without loose the flavor of the setting.
>>
>>51622155
That sounds perfectly fixable. Weapon trait overload is kinda a staple of the ACTA system, not sure how to work around that unless you make stuff like bonus damage after penetration a stat rather than a line of text. I mean that'd tidy it up at least. Crit progression, yeah that could stand some tweaking. Anything you'd like to propose?
>>
>>51622038
The Eaglemoss Starships Collection model of that's coming out in March, btw. I've got half a dozen of them, they're fantastic.
>>
so did those clones that riker and pulaski killed not have the right to life or what
>>
>>51623768
I'm guessing they are pro-choice people and those clones were the equal to rape babies to them I believe.
>>
>>51623768
They were never killed, they were just quarantined.
>>
>>51624055
I think that anon is referring to the clones made from Riker and Pulaski cells that Riker vaporized with a phaser not the clone people already living on the planet.
>>
>>51624234
yeah up the down stair or something

it had those ridiculously stereotypical space irish people
>>
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>>51623431
If you subscribe now, do you just start where they're at? I've been in this since the beginning, so I don't know how it works with newbs.
>>
I caved and bought an Eclipse in STO.
I am now in love with the stealth space squid. Except it's missing the lower right nacelle trail, which is mildly annoying.
>>
>>51624447
>TFW Those are all nice but I really wish they were in scale to each other.
I so want scale models of all those but in one scale.
>>
>>51624294
Yeah that was one of the worst TNG episodes.

>Opening stinger is Worf collapsing on the bridge. After the credits he's fine, and the rest of the episode isn't about that.
>Painfully stereotyped space Irish.
>Riker believes that having an identical twin inherently undermines a person's individuality, and is confident everyone else on the Enterprise feels the same way.
>Riker is called a murderer and this is not refuted or even discussed.
>Final solution is to force the radically different colonies to merge together and institute mandatory polygamy.
>>
>>51624513
If the Enterprise D were the base model size, then the runabout would be absolutely tiny and the Borg cube would be fucking huge. It's not really viable.
>>
i think if the crew were as it was portrayed in Living Witness, voyager would have been a more interesting show
>>
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>>51625108
Not to mention that a lot of Star Trek ships don't have a definite size.

Really the best we could hope for is something like Star Wars Armada. Where ships aren't to scale, but if ship A is bigger than ship B, model A will be bigger than model B.
>>
>>51624447
Nah, you start from issue #1. BTW, did you take that pic in June, or did you get a late start on them?
>>
>>51622354
Eh, I'm too deep into working my own Trekalike game and don't feel like sparing the processor cycles to fix something I don't play.

Off the top of my head though, I would probably use VaS's crit system, with some tweaks. For traits I'd go through and any traits that exist on more then half with weapons is removed, and an opposer trait is added to the rest. 'Accurate' stands out.

I haven't read the seeking weapon rules, but I feel they could be pared down to a single paragraph.
>>
top 5 ds9 episodes go
>>
>>51627220
I'm not good with episode names but here goes

Profit and Lace (I think it was called)
That one with the Muse that gives Jake a nosebleed
The one with the sailing ship that works in space for no raisin
The one with the space gypsies that believe that they have the right to settle on Bajor because they want to
That one where they have to defeat the special effects monster by shouting a bedtime story at it
>>
>>51619971
>expecting the KDF to get nice things more than once in a blue moon
>>
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>>51627220
https://www.youtube.com/watch?v=N8hcHXwqPEo
#1 Treachery, Faith and the Great River
This really goes to show you that the humans aren't the wisest guys in the room.
Nog in the end literally becomes the best character in the show.
>>
>>51625256
Huh. I wonder how that would work with inventory and stuff, seeing as how they always have sold-out stuff.
Also, that pic is from October. That's not all of them, just what would fit on those shelves.
>>
>>51627220
In no particular order:
>In the Pale Moonlight
>Duet
>The Wire
>Necessary Evil
>Hard Time
>>
>>51598249

>literal cyber bikini
>hurr is this sex appeal

I DON'T KNOW ANON, YOU TELL ME
>>
>>51628403
Given the amount of metal and lack of meat do the Borg even have erogenous zones?
>>
>>51629732
Ask 7

Or more accurately, ask Chakotay
>>
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>>51629779
I don't think Chakotay could identify an erogenous zone even with a medical tricorder. And even if he could, making use of that would involve having to give a damn about what was going on in the first place and that ain't happening.

>>51626762
That seems reasonable.
>>
>>51630390
His "spirit guide" is definitely just an Asian woman so he should be at least vaguely aware of what genitals are supposed to do
>>
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>>51630656
>Spirit Guide
>Asian Woman
>Spirit
>Asian Woman

...Did Chakotay get O'Brien'd?
>>
>>51630723
The Hate Ghost claims another victim
>>
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>>51627220
In the pale moonlight
Dukat episode
Garak episode
Dukat episode
Garag episode
>>
>>51627319
Do you just hate existence and want it to end?
>>
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>>51624447

here's my current collection

needless to say they are skipping around quite a bit. also they had to resend the NX-01 twice because it came with a nacelle broken...twice.

I still dig the models.
>>
>>51636308
What is the stae of weapon ownership in the Federation. Can I buy a phaser rifle with a license. Is there a limit to which I can buy? Can my ships have phasers?
>>
>>51636448
One would imagine that the average federation citizen, on worlds like Earth, Vulcan or Denobula, has no need or want for the use of firearms. That being said, pretty much everybody has access to replicator technology and I'm sure the almighty federation could implement some sort of emergency system that allows civilian replicators to produce weapons, trauma kits or other emergency supplies when necessary.

In general we don't see armed civilians. But we see precious little of normal civilian life. Just a few excerpts with Picard's family, Sisko's dad, and that one time Kim turned down the opportunity to live in an alternate universe where he was getting laid and didn't have to deal with being stranded in the worst quadrant. What we do see indicates that weaponry is either prohibited or simply not use on Earth outside of starfleet personnel.

However, in DS9, we see civvies using weapons in defense of a colony world. Similarly, it seems that the Maquis have ready access to weapons and O'Briens reminiscence about killing his first Cardassian would leave you to believe that weapons are available when needed.

As for civilian ships, I believe there is reference to "starfleet grade" or "defence grade" ship weaponry in TNG. this would seem to imply that weaker weapons are available for freighters and the like.
>>
>>51624513
>>51625108
>>51625241

Really, aside from the shuttles and a few massive ships like the Borg Cube and the Voth City Ship, most of Star Trek's ships could be modeled at the same scale.

One-and-a-half to perhaps two times pic related is actually exactly the size I would like to see ship models in a wargame. Even at two or three times that size (if you really want a lot of detail for display, like the Eaglemoss stuff is intended for) the D'deridex and DS9 still wouldn't be any larger than the biggest X-Wing/Armada models.

Of course, fielding a Borg cube at that scale would probably be out. Although even then I think they could probably still sell it as six 1'x1' panels for particularly dedicated players to assemble during really big matches.
>>
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>>51638623
>most of Star Trek's ships could be modelled at the same scale.

They really could. 1:3500 would be decent scale for gaming, giving a 300 meter long ship a model of about 3.3 inches. Even that might be a bit big though for fleet battles, probably better to go 1:4000 for TNG onward given the general ship size increase.
>>
>>51627319
>The one with the sailing ship that works in space for no raisin

It uses solar sails. Those are actually a thing.

https://en.wikipedia.org/wiki/Solar_sail

Mind, nothing else about the ship makes any God-damned sense, including the critical question of how the Bajorans would have gotten such a ship into orbit in the first place. But the solar sail part is totally feasible and sensible.
>>
>>51639115
As much as I liked that episode, I can't help but think that after a week of sailing in that thing, they'd still be within transporter or tractor range of DS9. I know that thing wasn't going anywhere fast until it hit that tachyon pocket.
>>
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>>51639156
Depends on how big the sails are (and by extension, how much light they are catching). The actual sails in the episode were much too small to be feasible, but the designer admitted he was going for style over reality, which Trek often does. And the Bajoran ship IS gorgeous, whatever the episode's flaws.

Here's some real travel times.
>>
>>51638736
>Chandleys, Bakers and Loknars
Mah nigga.
>>
>>51639115
Well, from that one episode where that bajoran poet accidentally time travels into the future to tell everyone the wonders of a rigid caste system, he was using a solar sailer and he was from the 22nd century. It's feasible that the Bajorans were using those silly things right up until the occupation.

My best guess is that they were getting them into orbit via conventional rocket payload and landed similar to a Nasa Apollo pod. Of course Bajoran things tend to be far crazier than conventional ideas and they probably launched them via slingshot mounted on their tallest mountain.
>>
>>51634749
>Garag
Tell me more about Garag, the Cardassian barber.
>>
>>51639315
>Garag the Cardassian barber
>A former government office clerk exiled from his home and forced to live on Deep Space 7
>Keeper of a secret filing system of his own design that is far superior to anything his contemporaries used, he must use his office wiles to keep it from falling into enemy hands.
>May know the truth about what happened to the Cardassian command helmet.
>>
Man, I'd kill for a DS9 model with an Enterprise and Voyager that could attach to the docking rings.
>>
>>51639610
I fucking love you.
>>
>>51639610
>TFW the Ark Royal needs a new barber
>Garag has run into trouble with a Ferengi loan shark
>Garag needs to get the fuck out of Fed space in a hurry
>Somehow blackmails his way on to a ship leaving for parts unknown
>It's the Ark Royal
WHAT HAPPENS NOW, /STG/?
>>
>>51636448
Stun only phasers seem a reasonable self defense weapon.
>>
>>51636448
Probably non-existent. There is zero crime in Federation, so there's no need for self-defense weapons. And you can do the hobby and training use safely in a holodeck, so no need to grant licenses for those uses either.

The only exception I can think of granting weapons to civilians are traders who travel around outside the Federation a lot without the presence of Starfleet security forces.

And of course collectors of antique weapons, but that's a different thing.
>>
>>51630390
Idea I had at work.
Assume separate move and shoot phases.
Move Phase: 1; all ships are moved. 2; All seeking weapons fired at ships are moved. 3; all seekers fired at other seekers are moved.
If a drone hits a drone. both are destroyed. If a drone hits a plasma, the plasma takes damage. If a plasma hits a drone, the drone is destroyed.
Seekers move at [appropriate speed for type and era], and can pivot after 2"
Plasma can make 1 90 degree pivot per turn. Every 6" the plasma moves it's warhead is reduced by half.

Attack Phase
1; All ship to ship fire is resolved. 2; All ship to seeker fire is resolved. 3; All seeker impacts are resolved.
Non Aegis ships must declare All point defense fire before any dice are rolled. Aegis ships can fire and observe before firing again.
Light drones are destroyed by any amount of damage. Heavy drones require 3 damage in a single volley to be destroyed. Plasma warhead is reduced by 1 for every point of damage it takes.

Written in 5 minutes without having read the base rules.
>>
>>51642448
Addendum: A plasma torpedo that kills its intended drone is removed. If the players feel like being autistic then the drone can continue on the map as a hazard. The torpedo moves in a straight line from its previous facing until dissipated. It cannot retarget nor maneuver.
>>
>>51642534
>adding errata after 15 minutes
You should work for a game company.
>>
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>>51643918
WAIT WAIT WAAAAAAAAAIT A MINUTE PLEASE TELL ME THAT THE CHART WAS ONLY KIDDING
>>
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>>51643951
>Pic related
>>
>>51643951
`Now I'm not one to throw around words like "degenerate" buuuut...
>>
>>51643951
I've been looking for this chart for years! Thanks, Anon!
>>
>>51604269
>Not killing everything with phaser cannons and all the torpedoes before you can even be debuffed.
>>
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>>51643951
THE CHART WAS NEVER A JOKE.

(Some of the categories may have moved around slightly given changes in trends regarding anime and star trek and so on but the extreme ends are still very much accurate).
>>
>>51645892
>War destroyer
A more badass name for a peace envoy?
>>
>>51646237
Or a WMD
>>
>>51645892
I thought that before the Defiant, Starfleet did not have 'war ships'.
>>
>>51647763
Post Khitomer Starfleet didn't. But, in Undiscovered Country, they talk about demilitarising with the end of Klingon tensions.
>>
>>51636950

>I'm sure the almighty federation could implement some sort of emergency system that allows civilian replicators to produce weapons, trauma kits or other emergency supplies when necessary.

There's probably some Starfleet Engineer who heard about that Cardassian sentry gun and designed one specifically aiming at armed, non-federation citizens, all while it spouts friendly chatter und useful survival strategies to the people into whose house it just got replicated into.

>>51647763

Well, going by the name, it's actually supposed to destroy war. Sounds pretty pacifistic to me.
>>
>>51647806
Of course, come to think of it...it's hard to not think of even the Enterprise-D or E as some form of war ship. Oh sure it can do other missions but those ships packed one hell of a punch and could easily take on their enemies in a fight.
>>
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>>51645892
>Robert Mugabe has a ship named after him
>>
>>51647763
Star Fleet Battles does though because it's set during an extended period of war. It's really not a great setting but manages to be consistent at least. In a grognard-y way.

>>51647891
Was waiting for that. Yes, he does, because these ships were named when he wasn't known for being an absolute cunt of the highest order. and the SFB creators never bothered to change that.
>>
>>51647988
And this book was written when? What next, USS Saddam Hussain?
>>
>>51648117
>What next, USS Saddam Hussain?
USS Hillary Clinton
>>
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U.S.S. Nacho Grande standing by!
>>
>>51648117
Actually, yes.

http://www.starfleetgames.com/documents/Fed%20NCC/Fed_NCC_Numbers.pdf
>>
>>51643918
What can I say, autism and sleep depredation are a power drug.
>>
The first wave of Modiphius playtest adventures are out and have been put into the folder in the OP.

Missions are going to be broken up by ships. Bellerophon, Thunderchild, and Venture, all take place in the 24th century and will generally focus on science, conflict, and a mixture of everything, respectively. Lexington takes place in the 23rd century and has a mix of everything.
>>
>>51587129

>The Bord weren't prepared for a starship captain to lure them into his 50's noir detective holo-novle and then machine gun them to death with a weapon made out of hard light.

That was... BEAUTIFUL.
>>
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>>51648267
>>51648117
>>51647891

Shit like this has occasionally given me cause to ponder how to re-do SFB as a setting in a way that doesn't scream 'locked in the 1970s' so hard.
I get that it needs to be it's own thing for legal reasons. But there's gotta be a way to do a continual giant war in the TOS to Undiscovered Country era. But I don't have to stick to their contract. And since I have fuck all else to do here's my ideas, shred them as you please:

Get rid of fucking everything being where it is because of ancient aliens.
More ships. Star Fleet is fucking tiny, having a much larger fleet allows for players to name their own stuff without it conflicting with establish canon of the setting, and really, it's a huge war and there's room for fights all over the place. Make more of the non-humans in Star Fleet.
Fewer cat people FFS. Keep the Kzinti. Keep the Catians, I mean they were in not just the animated series but kept showing up in council scenes in the movies. Have those creepy looking clone people that are apparently the major ground-forces for the Federation.
I'm actually reasonably happy with the Gorn, Klingons, Romulans and Hydrans as factions. Maybe turn down the Roman vibe on the Romulans a little bit. Incorporate more about the Tal Shiar, perhaps a growing rise of them in reaction to all that Romulans could with some effort actually not be enemies of the federation thing, though still clearly competitors.
Get rid of all the references to military hardware of the time, there's no need for F-16s and the like, it just dates it. Fewer direct WW2 references too. There's no need for a blatant recreation of the the Great Marianas Turkey Shoot for one. Classical warfare references work better anyway due to already being dated but also more clearly understood due to cultural grounding. More Thermopylae than Thunder Run to Baghdad.
Redefine the Federation to be more wonky in shape, not that huge circle from the Franz Joseph tech manual.
>>
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>>51648981
Cruds I butchered some stuff there:

*perhaps a rise of them in reaction to the attitude that Romulans could potentially be if not friends/allies, at least not outright enemies of the Federation. Though still clearly competitors.

The Tal Shiar would growing to make sure that thing's didn't go too far, and that Romulan commanders didn't start suddenly defecting or trying to organise a pro-Federation revolution. The Romulans have a long, long rivalry with the Gorn in SFB, and the Gorn become firm allies of the Federation, though not members despite a lot of shared ideals, they prefer to go about them in their own way.
But inevitable betrayal by the Klingons (or realisation that they really are just being used to prevent the Klingons losing a war they started) could make for strange bedfellows. Without the need for direct Rome analogues.

Stripping out the obvious, direct mimicry of bits of history is a big part of what I'd want to do. And if there is to be any of it, the far less well known shit would be far better and easier to disguise, like maybe getting the Feds into a situation akin to the War of the Spanish Succession instead.

Dunno what to do about the ISC though. I sort of like them but they don't really sit that right with me somehow.
>>
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>>51639610
YES!
>>
>>51649351
I think the problem with the ISC is that while they were intended to be a mirror of the Federation, they ended up becoming a bad parody of the UN. It just gets worse given the writers' political views.
>>
>>51648981
>>51649351
All sounding good so far to me. 'bring the setting out of the 70's' is the first half of the battle.

I rather like the ISC but they aren't done very well by and large, that's for certain.
>>51650123
and that's a big reason why. Steve can't seem to keep his politics out of things. Didn't he keep certain presidents off the list of official ship names out of spite?
>>
>>51650123
Nailed it. And there's the problem with 'parody' factions. A mirror of the Federation could be good, for instance the Borg in their initial encounters are an absolute anti-UFP with a reversal of the IDIC policy to no diversity, forced inclusion, all culture replaced with that of the Borg alone.

But when something is directly ripped from real life, it's way, way too easy for authors to instead of developing from that in a logical manner and make a good story and expand upon the setting, to instead use it as a strawman. It takes good writers to do space politics that are not just strawman beating sessions. Star Trek has many examples of both the good and bad ends of that.
And the SFB guys were NOT good writers.
>>
>>51650419
>>51650497
Its sad, because the "peace at any cost" militarist federation is actually something I enjoy playing in Stellaris.
>>
In the vein of improving ACTA, am I wrong for wanting drones to be direct fire weapons? I like the rules for missiles in Squadron Strike.

The drone is fired like a direct fire weapon, but it hits on the next turn, with a counter showing the target ship. The drones can be fired on like any other target, or just before impact.
>>
>>51650874
Yeah! I love doing that! I also like playing some feudalistic kingdom. Also, to add to that, what is the worst empire to live in? I would imagin Ferenginar to be a slimy, gritty ecumopolis.
>>
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>tfw finally free of omega grind
U.S.S. Doritoprise ready for service.
>>
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>>51651216
Dunno about wrong but I just don't like drones. Much like Fighters. It feels like it should be obsolete tech. The Star Fleet Museum making use of them for the Romulan War era is a big part of that since it helps make it distinct from the phasers and torpedoes era. Warp-speed nuke missiles and small craft feel like they should have disappeared as regular starship weaponry got better and dispensed with the need for specific point-defence weaponry.

I figure they're only even a thing in SFB because it took until The Wrath of Khan for torpedoes to actually be explained as more than a glowing ball that goes boom not zzap.
>>
>>51650874
Does Stellaris have a ground game yet? I wanna beam down, dammit.
>>
>>51652486
Not going to comment on fighters because I'm a carrierfag, but the point about drones and plasma is that its supposed to create terrain in space, and force maneuvering and suboptimal decision making. My version removes the terrain function, but if you allow big enough fleets you can accomplish the same thing with small ship squadrons.

>>51652554
Noop. I am super excited to be able to eat people and electroplate stars though.
>>
>>51652029
The STO-themed artwork is fuckin weird.
>>
>>51652029
>>51653834
>ywn have to break up a fight between hot angry klink and innocent cinnabun vulcan
>>
What the hell *is* the cloaking sound?
>>
>>51654278
What the hell is any of the sounds because lolnosoundsinspace.
>>
>>51654278
I think it's a combination of the same scream used to make the tie fighter noises in Star Wars and somebody waving around a price of thin sheet metal in from of a microphone.
>>
>>51654488
To add to that, why don't they use railguns or mass drivers in star trek?
>>
>>51642429
>>51636950
Star Trek: Rogue Trader now pls
>>
>>51654515
Why would they use a weapon useless at the speeds they fight? Torpedoes go as fast/faster than ships do and deliver a very large explosive package.
>>
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Are there any examples of joint Romulan-Klingon ship designs in canon or STO? I don't think the D7 counts.
>>
>>51654675
I don't think their alliance ever went that far, seems to have been mostly mutual protection against the UFP and an exchange of technologies. I'd say the klingons were in the superior position though with regards to ships, hence the handing-off of stuff to the Romulans, but not in reverse.
>>
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>>51654935
They did get their cloaking technology from the Romulans, though.
I'm surprised there haven't been any joint-production ships in STO yet seeing as how the big 3 have been allied for a while now.
>>
>>51654005

>knife-ear
>innocent
>>
>>51654675
>>51655019
Romulan T6 not!Vo'quv when
>>
>>51655019
>They did get their cloaking technology from the Romulans, though.

And in return the Romulans got far, far better ship designs available to them. Sure the D7 may not have been Constitution level, but it's a hell of a lot better than what they had, which could only fight from ambush.

As for later alliances, it might well be a case of simply not having compatible ship design requirements to the Klingons. There's no point having a joint-design if the fleets are focused on different technologies and tactics. We didn't see mixed Fed/Klingon designs happening despite several decades of alliance.
>>
>>51655474
The Fed-Klink "alliance" was always pretty shaky, though.
>>
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>>51655618
I always wanted to see someone try merging the two ship design philosophies somehow. You know, Saucer, Stardrive nacells and, for fed and far forward bridge, neck and engineering section with wings, armored out the wazoo, for the klinks.
>>
Is the Romulan Republic too "goody goody?" They barely even feel like Romulans.
>>
>>51656224
No, they're sneaky faggots that put everyone at ease to take stuff from under their nose (especially the Feds).
>>
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>>51655775
They did. It looks like this.
>>
>>51656251
I guess the whole "lol of course this is OUR dyson sphere" thing was pretty Romulan, yeah.
>>
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>>51656470
Not only that, but at some point they stole the Jouret System, which was explicitly a Federation system in the show (that was where the colony the got scoop'd was in BoBW). And it's not like STO is ignoring that - the system description mentions the Federation colony, and hints that's why the Borg went there in the first place.
>>
>>51656531
Question about that image: wut.
>>
>>51656562
He's just going for a refreshing swim.
>>
>>51656585
But wheeeeeerrrrrre?
>>
>>51656609
Looks like Utopia Planitia.
>>
>>51656648
No, I think that, if you check again, you will find that the shipyard in the Sol system does not, in fact, CONTAIN A SMALL LAKE.
>>
>>51656770
He is just going for a swim. No worries.
>>
>>51657025
THE CONFERENCE ROOM IS A POOL. I AM WORRIED.
>>
>>51657083
It's fine. That's just the visiting Xindi-Aquatic ship designers meeting taking place.
>>
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>>51656253
>>51655618
>>51655775
Well, that kind of happened with ST: Discovery. And I have many issues with the design and I think it just doesn't work.
>>
>>51656770
Environmental controls were a bit iffy.
>>
>>51658755
In the new production video released the look is different.
>>
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>>51658847
>NX-style saucer with raised sections
>stubby engineering hull ending in small shuttlebay
>engines offset below primary hull
>basically a proto-Miranda fused with a Poseidon class

Oh look, an era appropriate design. Though the more the look at it, the more I'm convinced it's a Poseidon refit.
>>
Axanar is back on the menu, boys!

>https://arstechnica.com/tech-policy/2017/01/star-trek-fanfic-creator-to-make-substantial-changes-to-settle-copyright-case/
>>
>>51658847
That's probably not the Discovery since we can see pictures of the shitty Discovery in other shots.
If I had to guess, I'd say that's the USS Shenzhou, since one of the main cast is supposed to be the captain of that ship.
>>
>>51658877
>Oh look, an era appropriate design.
Except for those nacelles. They look TMP-era at best. And STO-era at worst. Really hope we're not getting more time travel bullshit.
>>
>>51661095
My worst fears
>Temporal Cold War shit
>retconning of Romulan absence
>NCC-1031 isn't just a coincidence
>"hey everybody, meet young Kirk!"
>>
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>>51661214
>"hey everybody, meet young Kirk!"
>it's fucking Shatner
>>
>>51661430
>it's fucking cgi shatner
>>
>>51661461
>it's fucking shatner with cgi to make him look like wesley
>>
>>51661505
He's the protagonist's love interest
>>
>>51658847
Still looks way too wide
>>
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>>51661979
The fuck you just say?
>>
>>51662062
>posts entirely different ship

The fuck you on?
>>
>>51662316
I'm saying wide "winged" ships ain't a new occurrence. And the centaur is the nicest looking of them.
>>
>>51662357
Yeah and I'm not on about wide ships in general, just how that >>51658847 bucket looks.
>>
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My WoK alt is now authentic!
>>
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>>51662773
>>
>>51662790
That's pretty fucking tasty, anon.
>>
>>51661979
>Still looks way too wide

At first I thought you were responding to the Shatner posts.
>>
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>>51663341
Wanna see more?
>>
>>51663376
Go on, sure. We don't get as much ship-porn as we used to.
>>
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>>51663449
Sure thing.
I don't have many of these ready, im just taking these as im going.
>>
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>>51663493
Also i just hate it that i have no idea where arc throws screencaps into, or what button it uses to take them.
Taking print screens just wont let me pick the prettiest pictures from middle of a battle like id like to.
>>
>>51663596
I replay lower level missions with nice skyboxes and a decent mix of enemies. Then I swap out my weapons for lower level contemporaries and dogfight for a few minutes to see if I get anything good.
>>
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>>
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>Need to infiltrate and sabotage an alien base
>Should we send a MACO team?
>NAAAAAW! Send in Admiral [you]
>>
>>51664797
In their defense a MACO team would have been nowhere near as effective.
>>
>>51664797
>incapacitate the guard
>with your un-silenced beam weapon
>in a cavern

Yeah thanks Tuvok.
>>
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Aight, managed to take some more pics.
Enjoy.
>>
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>>51665261
>>
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>>51665300
>>
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>>51665311
>>
>>51664906
Fuck that shit.

How about equip plasma blade and do what always do.

Run in screaming and hacking like the mad Vulcan bastard that you are. If I could slap a big skull and crossed bones on the saucer section of my shitty old 23c ship I would. Subtlety is for the weak.

>Tuvok, friend. If you had really wanted this to have been done with discretion would you have given the job to me? No. No you wouldn't have.
>>
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What's your favorite Romulan ship?
>>
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>>51665935
The first one you get.

Was sad when it could no longer deal with the shit out of it's level.
>>
>>51665935
The one that looks like a big fuckin' bird.
>>
>>51665935
From the shows/films? the Mogai. The D'deridex holds aspecial place in my heart but I fully accept that it is a silly ship.

In STO its a race between the Tavara, Valdore and Ar'kif. Romulan ships are one of the few things Cryptic does well.
>>
>>51665891
>CQC

But... what about all these guns I have?
>>
>>51667210
I feel like non-Fed ships are done well enough in STO, its just they decided that Starfleet should be Mass Effect shit.
>>
>>51667514
I'm not a fan of their Klingon designs either. I often use the comparison of the Bortasqu and the Negh'var to illustrate my point. It seems fitting, seeing as both of them are supposed to be the hot-shit flagships of the Klingon fleets in their respective introductory material.

The Negh'var is a big ship. In the mirror universe she's retardedly big, but in prime universe shes about proportional in size ratio to the Vorcha, as the Vorcha is to the K'tinga. It' clear that she's designed as a battlecruiser and packs the firepower to boot. But she's not bulkey. Following the Klingon aesthetic, her neck and wings are long with some padding but no more than the Vorcha.

Then we have the Bort. Which should follow that progression. Sleek put powerful, a warship, not a Juggernaut. And yet she doesn't. The Bort looks like she's built to trundle slowly into battle rather than soar through the fight like a hunter. She just seems un-klingon.

Look at the side profile of each ship. The Negh'var reminds me of a naval cruiser. The Bort reminds me of a Cruise liner. And I think that's the core of the problem.
>>
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>>51668142
helps if i post the picture
>>
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Can you get the Nemesis Romulan uniforms in STO? If so, how?
>>
>>51669261
Nah I think it's Republic, Tal Shiar, TOS, Fed or Klink loyalty.
>>
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>>51668142
Be glad the Bort doesn't look like pic related.
>>
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So have the Husnock ship shown up in STO yet? I liked how they attacked in a way different to everyone else. And speaking of the Husnock what do you think 'Kevin' actually did to them? Do he erase their whole history or just removed the race itself? It would be interesting if it were the latter and other races just come across whole planets just empty of people but not destroyed. It would be a puzzle for others that's for sure. Other races could just move right in and take what they wanted including powerful warships. This could have a snow ball effect that just goes out of control or just be an amusing side note.
>>
>>51670155
he got mad, had a psychic explosion and did as he said, he killed them, they're just dead.

"You don't understand the scope of my crime. I didn't kill just one husnock, or a hundred or a thousand, I killed them all, all the husnock, everywhere."

he reached out to all existence and killed the entire species. remnants of their civilization probably still around.
>>
Did the Klingon TOS belt change its name in STO or something? I can't find it on my KDF-aligned Romulan, but the rest of the set is there.
>>
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>>
What does /stg/ think of Andromeda, Earth: Final Conflict, and whatever other Trek leftovers were made?
>>
>>51591756
Their ancestors were removed from history via timeship kidnapping and wound up becoming the Betazeds.
>>
>>51641310
>Obsidian Order uber agent versus the Ark Royal
Dave alone would be giving him Bajoran Occupation flashbacks.
>>
btw, in case somebody didn't already know, 20% ship sale is currently on and the T6 Vestas and Gorn space wizard towers are in.
>>
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>>51669261
Probably not, but they can get TNG uniforms.
>>
>>51673125
Are the new ships on sale too?
>>
>>51673209
Of course not.
>>
why werent there any andorians in tng or ds9
>>
>>51674127
They hadn't figured out how to do decent antennae. It was all well and good for Andorians to have shitty plastic antenna in TOS because that was as good as it got at the time. But, by the 80s, higher standards were expected. So they were better off just leaving them as a background race until somebody could figure out how to do them justice.
>>
>>51674150
who would have noticed

picture quality was so terrible back then compared to now, who would have ever noticed
>>
>>51674188
There was a single image of an andorian in TNG and, even back then, it looked shit.
>>
>>51667482
Those are for long range combat for when you want to kill in a safe and secure manner and risk no harm to your precious soft skin LIKE THE WEAK MAN THAT YOU ARE!
>>
>>51674150
Well they had Andorians in Star Trek IV, but the makeup for them was apparently expensive enough that it was hard to do weekly.
>>
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>>51674127
>>
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>>51674127
>>51674755
>>
>>51674459
>he doesn't incinerate his enemies with a sniper rifle

Spotted the Klingon
>>
>>51674459
Yep. Fucking klingons. This is why I like the Romulans more, they can kill, but can do it subtly. Also, can't we have a homeworld/empire at war/battlefleet gothic armada game set in star trek?


>>51579874
>>
>>51674828
We did, it's called Star Trek: Armada.
>>
>>51674828
Best version of that we're ever going to get is the Sins of a Solar Empire mod, Star Trek: Armada 3
>>
>>51674841
>>51674854

Has anyone done a (good) Trek overhaul for Stellaris yet? Because I would honestly much rather play that than vanilla Stellaris.

Well, from a fluff standpoint I'd pretty much rather play anything over vanilla Stellaris. Coming from Endless Space or even the new Master of Orion the tech tree in particular is a fucking embarrassment.

>Red Lasers
>Blue Lasers

>Settle Ice Planet
>Settle Desert Planet
>>
>>51675081
Oh yeah there's a really good Trek mod for stellaris. It has era appropriate models for all of the major races as well as race models for a lot of the minor ones.

http://www.moddb.com/mods/star-trek-new-horizon
>>
>>51675340
Yeah, New Horizons is amazing, but unfinished and unbalanced right now.

There's pretty much nothing for the late game yet, and some of the core things - like the Federation Council mechanic - are pretty broken right now.

But it's fantastic that they've retooled some of the Stellaris mechanics to better fit Star Trek. Such as designing ships.
>>
>>51675340

Neat, maybe I should fire that game up again.

>>51676677

It makes sense. Stellaris was clearly aping Star Trek pretty hard from the get-go with the focus on science ships and anomalies and the relative wealth of diplomacy options (although that latter one is also pretty par-for-the-course for any Paradix game).
>>
New Thread
>>51676810
>>51676810
>>51676810
>>
>>51674127
TNG was mostly because the producers had a stick up their ass about limiting TOS alien races. That's why we didn't see Gorn or Orions either.
Thread posts: 317
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