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/btg/ BattleTech General

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Make the Draconis Combine Great Again edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51294404

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link:
http://bg.battletech.com/forums/index.php/topic,40948.0.html
NEW! - Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (Still getting worked on (2017-01-12+), now has 10735 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, etc.)
http://pastebin.com/uFwvhVhE
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Drac thread is best thread.
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>>51309244
looking for advice on 3025 light mechs, how to not suck in them and any other advice for a noob.
>>
How do I built a "Drac hard" company?
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>>51309356
Who are these drac cuties?
>>
>>51309407
12 Panthers, all mechwarriors are graduates of Sun Zhang, final destination.
>>
Hey Xotl, I plan to go through the BT Manual PDF line-by-line on Sunday (drinking a new bourbon through the inauguration today, have a BT game and hockey tomorrow), but something did jump out at me.

HIDDEN UNITS (p21)
Issue: Mutually-exclusive text between Paragraphs 1 and 3

Para 1:
>"If using the Hidden ’Mechs rules (see p. 82),when an enemy ’Mech moves into or ends its movement adjacent to a hex occupied by a hidden ’Mech, ..."
Para 3:
>"If a ’Mech attempts to enter a hex containing a hidden ’Mech, the ’Mech attempting to enter the hex immediately ends its movement before moving into that hex."

If a Mech's movement immediately ends before moving into the Hidden Mech hex, then the condition in paragraph 1 ("when an enemy ’Mech moves into") is impossible.

Suggested Solution: Change the text in Paragraph 1 to the following:
>"If using the Hidden ’Mechs rules (see p. 82),when an enemy ’Mech attempts to enter or ends its movement adjacent to a hex occupied by a hidden ’Mech, ..."
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>>51309454
You forgot no Double Heat Sinks
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>>51309404
>how to not suck in them and any other advice for a noob.

Really depends on what the rest of your force looks like. If everyone is in a light, then you'll be facing a lot of bugs so it will be easiest to maintain something like a Wasp or a Rambo Stinger that straddles the lines of scout and combat semi-decently in 3025. But you also need somebody to bring the firepower, and if your group is lights-only, then a Panther or Fire Jenner is sorely needed.

Or just grab a Spider and go nuts, but remember no ejections.
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>>51309404
Tear the JJs out of a wasp so you can mount six MLs. Just think of the glory if you can hit
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>>51309502
I hope you mean 9R's. I would not wish 10K's on my worst enemy.
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>>51309504
>Fire Jenner
how does fire jenner differ from the regular one?
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>>51309356
Hitomi is my favorite porn star, even though I hate the shitty way Japanese do Porn

who's the midget
>>
Feel free to ask about why I picked what quirk, and what the fuck is wrong with me. I'm surprised the OF doesn't care.
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>>51309577
Same as every Fire variant. All the medium lasers.
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>>51309579
>>51309434
>>51309356
Like everybody else, I recognize Hitomi Tanaka, but who are the other two?
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>>51309434
>Who are these drac cuties?

Girl on the right looks like Hitomi Tanaka.
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>>51309601
One on the left is Anri Okita I think.
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>>51309599
Sorry, forgot it's armor in the Jenner's case.
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>>51309552
True Samurai have no need for crutches. Are you a filthy gaijin incapable of heat management?
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>>51309621
>>51309601
>You will never hire Hitomi Tanaka to hang around your offices for awhile in order to improve morale
>You will never add a blue-haired Hiomi Tanaka to your french comic as a character
>>
>>51309504
Having used a Spider as my RPG ride, I can honestly say no ejections isn't a big problem. Nothing explosive on them and riding it down was often safer than ejection.

God damn what was me and losing that right leg though. At least I made that Spider into Morton's Fork incarnate.
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>>51309487

That would rule: you just can't beat that kind of attention to detail. Thanks for taking the time: I want this to be the best damn rulebook ever, so that people start suggesting it over the BMR for a new guy.

As for the Hidden Units thing, thanks. I've made a note to correct for the final.
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>>51309700
How many AC/20 rounds do you think that frontal armor could withstand?
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>>51309778
Don't know why you're asking, your mech only has an AC/2.
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>>51309487
NEA, have a couple questions.
The main five light fighters for each of the Houses go like this, right?
>Lyrans - Seydlitz
>Draconians - Sholagar
>Feddies - Sparrowhawk
>Free Worlders - Cheetah
>Capellans - Thrust

If that list is correct how would you rank the five from best to worst?
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>>51309774

No problem.

I'll be honest: I sort of want to earn my old forum handle back into the credits, just as a finger in the eye of some specific folks.

But that's not a requirement of my help - I know you're trying to make the best product you can, and I want there to be this sort of document just as much as you do; I have a kid learning BattleTech to think about. Plus, hey, if this thing takes off, maybe CGL will think about compiling the Aerospace stuff into a similar single document rather than scattering it across 5 books.
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>>51309802
As obvious a joke that is it's still funny.
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>>51309487
>drinking a new bourbon through the inauguration today
Finally drank your local store outta four roses?
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>>51309356
If anyone asks their names are Overrated, Too thin but at least does anal and Disgusting
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>>51309891
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The release folder is now at 215 gifs
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>>51310069
As an aside, are you doing variants too, or just standards?
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>>51309891
So you hate breasts and only care about anal, just admit you are a faggot
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>>51309843

Best in what respect?

Cheetah is a recon bird second-to-none in 3025. But it's pretty much crap in a dogfight, or even on the merge.

Assuming you're meaning "general-purpose combat", as most people do, I'd rank them as follows:

>Sparrowhawk
Slightly slow for a light fighter, but the difference between 10 thrust and 11-12 thrust is minimal *in practice*, though strategically it makes the SPH slightly less capable as a 1st-shell interceptor. Good firepower, excellent armor. The short-range firepower is a hair higher than the other "x3 ML" fighters, and thresholding a light fighter tends to happen whether you're throwing 3 points or 5 points per bay. Great fuel capacity for a light fighter.

>Sholagar
SRM-4 is a wierd nose weapon choice, but under TW weapon rules is essentially a beefed-up medium laser. The fact that it's backed up by 2 MLs in the wings mean it still passes the 15-damage bar for a good light fighter throw-weight. Armor is second only to the Sparrowhawk (6 tons vs 7.5), and they have equivalent throw-weight. The Sholagar has identical speed to the Sparrowhawk, identical throw-weight on an alpha strike, identical speed, identical fuel capacity...and slight less armor. Thus, it's lower on the ranking by definition.

>Sabre
Generic fighter, it's what the Thrush wants to be when it grows up. Included for sake of comparison. A 4-ton fuel fraction isn't great, but the Sabre gains a reasonable amount of armor in exchange. Again, it hits the 15-point damage bar. It's probably the most well-balanced IntroTech fighter, overall.

>cont
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>>51310388
>2/2


>Seydlitz
Almost defies description cause it's unlike the others so much. Prototypical swarm fighter that only makes sense if you can produce/field them in droves. 3 tons of fuel is terrible, and 2 tons of armor is technically better than the Thrush...but only technically. A LL in the nose gives concentrated damage, but a 5-point hit is just as likely to threshold other light fighters as an 8-point hit, and you're less likely hit with *something*; when everything can deal major damage to your opposite numbers, having more chances to hit means more than dealing slightly more damage if you hit with the one gun. In its favor, it can threshold medium and heavy fighters where the other IS lights can't (if you're OK with losing a lot of Seydlitz's, this can be a strength, though). The LL gets it a lot of points, though since it gives the Lyrans a light fighter with a capacity nobody else's mainline light fighter really has.

>Thrush
Best speed, good firepower, terrible armor - like, an actual joke. 15 damage (x3 MLs) is the bar a light fighter should generally be able to hit. 5-ton fuel fraction is quite good for a light unit. Meme aside, it's a great NPC unit, because it can hit for a meaningful amount of damage, but it still lets the PCs feel good about shooting them down in droves.

>Cheetah
best speed, bad armor. 3 tons is really bad Below-average guns: x1 ML per wing and x1 SL in the nose is bad even for a 25-ton fighter. 4-tons of fuel capacity is at best adequate, but certainly not a strength. The Cheetah is basically bad at literally everything *except* going fast.


>>51309879
Not even close - but I've been meaning to try some new things this year. Currently working on a Henry McKenna Single Barrel 10year that came well-recommended.
>>
>>51309212

If you go by the art, I think the "giant helmet with the tiny hex visor" style of helmet was the equivalent of the absolute bottom barrel stuff, and a lot of the 3025-era stuff was the style of the DCMS 'Mech driver, smaller but still rather bulky. The MWRPG had another style that looked like a bigger motorcycle helmet.

But yeah, the ace battleship grey DCMS cooling vest has to stay, sod the cooling suit.
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>>51310308

I'll be darned. What are the odds!
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>>51310416
I think I saw someone ask before but with the archives down right now (at least for me) how would you "fix" the Cheetah? I saw some possible options on the OF.

http://bg.battletech.com/forums/index.php/topic,2199.0.html

Or is the Cheetah really only good for recon and the FWL would be better off with something else for an interceptor?

I saw this on Sarna:
>One of the products of the post-Clan Invasion trillion M-Bill naval technology renaissance in the Free Worlds League, the Lancer is an advanced Aerospace Fighter design that sees most use as a carrier DropShip and WarShip-based reconnaissance craft.

Was the Lancer meant to replace the Cheetah?
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>>51309774
I know this is out of scope for the project, and therefore something you can't fix, and I'm sorry for saying it, but I really can't recommend a book without basic constructions rules. If I have encyclopedic knowledge of BattleTech, and *I* can't be assed to shift through a few record sheet books to find the stats I want, I'm not going to ask a newb to do it either.

>>51309404
Jenner or Wolfhound for maximum firepower, Spider for everything else. Well, unless you want verisimilitude, which is a different kettle of fish. Advice? Shoot bigger 'Mechs in the back; don't get shot; gang up against bigger targets.

>>51307922
>Full-Head Ejection isn't a quirk, but a piece of equipment.
Same as a head cowl or improved cooling sleeve.

>>51307919
>Er, have you seen the Jagermech? It doesn't have a waist.
It did until the Jager III in 3060.
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>>51310743
>I really can't recommend a book without basic constructions rules.
It's a "tabletop reference book" rather than a full rulebook. That said, the survey linked in the book does ask if you would want construction rules, so if you do, go ahead and complete it and let CGL know, and that may get added.

>Same as a head cowl or improved cooling sleeve.
Which are explicitly quirks, not a construction option in TO.

>It did until the Jager III in 3060.
That's the only one to do so, as neither 3050 or 3050U's Jagermechs have that torso arrangement, and instead the pylons connect directly to the shoulders.
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>>51310743
>I know this is out of scope for the project, and therefore something you can't fix, and I'm sorry for saying it, but I really can't recommend a book without basic constructions rules.

And I'm on the opposite side of the spectrum.

If I'm opening the book, it's because we got a question on the tabletop. I don't want to get StoryAboutClanDiamondShark'd with construction rules I'll never have to worry about in the middle of a game.
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>>51310303
No, there're hot girls like Shion Utsunomiya, Saki Okuda, Aika Yumeno, etc with big boobs that look way better than Hitomi, like way better, and Anri has a very nice body, her face is too uncanny valley for me though, and she always was too vanilla.
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>>51310865
>implying there's anything wrong with vanilla

On that topic, what's your favorite vanilla mech?
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>>51310743

Totally fair, and if enough people want construction, I suspect it'll be added back. We knew that axing those rules would cost us some customers (although at the same time, I've heard a bunch of people that say, "finally construction is gone"; hard to say who's in the majority here). But overall, I argued very strongly against it, as part of the process by which the book moved from "TW on a diet" to "BMR clone" to its own thing. It's meant to be an unashamed tabletop gameplay manual, rather than a do-over of old books. IMO, construction no more belongs in such a book than the D&D Monster Manual does being glued into the Player's Handbook (ignoring the obvious size disparity).

I did write a rather nice construction chapter to go with this book, back when it was slated to be included. It may still be released in some form relatively soon. But overall, the current TechManual PDF is far better than anything we can do here, and I think the TW line was right to break the two apart.
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>>51310805
wish someone told the mechwarrior devs
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>>51310734
>how would you "fix" the Cheetah?

Given an IntroTech limitation, it's extremely difficult without screwing with the engine. I'd actually go whole-hog with the small lasers and drop the MLs for SLs across the board. Three SLs in the nose and 1 in each wing. That actually *increases* your overall firepower, and again, you'll still threshold almost every light fighter's wings and aft if you're throwing 3-point hits around.

Meanwhile, if you screw with the engine, dropping to 10/15 means you can have 4 tons of gas, 4 tons of armor, and 6 tons of the payload of your choice. A 6-ton payload on an IntroTech light fighter is *huge*.
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>>51310894
that manga was a good fap
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>>51310951
Hey NEA, I've been fiddling with a fighter design but wasn't sure what a proper amount of fuel would be. There some general guidelines that you can share?

Also, at what weight/speed should you start considering rear guns?
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>>51309847
>just as a finger in the eye of some specific folks.
Which specific folks?
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>>51310997
>There some general guidelines that you can share?

If the fighter is 40+ tons, it should have 5 tons. If you want more because of a specific mission profile or fluff, then that's fine, but 5 tons is the standard fuel fraction for 98% of fighter designs for a reason.

>what weight/speed should you start considering rear guns?

It's often more appropriate to consider the role of the fighter. A fire-support design can get away without them, even if it's fairly slow. Meanwhile a dogfighter should think very, very hard about including rear weapons, because the dogfighter's mission profile involves a high risk of getting somebody on your six by definition. I personally think that almost any 5/8 fighter should think hard about rear weapons as well, and you should consider hard about a 6/9 fighter. Anything faster can often - but not always - get away without them (with the "mission type" caveat, above, held in mind).

There's actually two additional schools of thought about rear weapons. First is "never include them", because that's tonnage you aren't using to accomplish your primary mission. The second is "if you include them, make them hurt", since most often they'll be shooting at nose armor, and a 5-point medium laser isn't going to bother too many fighters if it hits the nose. For example, there's a Clan fighter with a cLPL in the aft arc, and there's an IS fighter with a large missile rack (MRM-30-ish) in the aft arc as well. The "large aft weapon" does have a secondary bonus - if you're making attack runs on a large craft, you zoom past it, and nobody expects to be shot at while you're zooming *away*. Hell, sometimes they've rolled to present fresh armor to your attack, and then you can hit the weakened armor on the far side with your aft gun as you exfil.

I don't think either are the "right" answer, but they both certainly add a specific flavor to a design.
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>>51311139
And how would you react to an all-aft gunnery mounting for a fighter?
>>
those ladies flanking the lady in the middle are squishing their busts against the sides of her head.
>>
One think that's always struck me as odd about ASFs is that you can't turret-mount weapons (that I know of), even though mechs can.
What's up with that?
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>>51310193
about 1/3 have canon variants so far. Plus there is a non-canon variant folder with all kinds of silly shit in it from Campaign Anon requests and I. Aiming for canon variants from 3025-3060s for all the guys. This is assuming that there is a visible difference on a 84x72 pixel sprite.
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>>51311139
>The "large aft weapon" does have a secondary bonus - if you're making attack runs on a large craft, you zoom past it, and nobody expects to be shot at while you're zooming *away*. Hell, sometimes they've rolled to present fresh armor to your attack, and then you can hit the weakened armor on the far side with your aft gun as you exfil.
>not just rotating as you pass to fire forward guns the entire time
[starfury noises]
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>>51309356
>>>m/15116606
rate this stupid son of a bitch and get him outta my /m/, please
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>>51311213
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>>51311206
Sweet, thanks dude. Any plans for Jihad/Dark Age?
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>>51311216
>never crossposted before
>>>/m/15116606
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>>51311238
but that's an atlas
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>>51311256
oh, my sweet summer child
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>>51311213
>>51311234

Well, almost nobody uses vector movement, because it renders everything but heavy fighters almost entirely pointless if you can freely pivot in every direction while maintaining your forward momentum. Go make Starfury noises somewhere else, Sinclair.

>>51311193
>you can't turret-mount asf weapons

See above. Negates light fighters badly. Fighters have two defenses - angle of attack and evasive movement. Turrets (and vector movement) takes away angle of attack, and evasive movement takes away attacking completely. So in the presence of omnidirectional attack options, to defend itself at all, the light fighter can't attack at all. Which, again, means it may as well not even be there.

I would really, REALLY like to see limited-mass turrets, capable of holding a single medium autocannon or a single laser or something. Or at least a chin turret that can fire in 3 directions (not directly aft), because I want to make my goddamn SA-43 Hammerheads, goddammit.

>>51311174

Laugh uproariously and blow it out of the sky, because I don't have to get on somebody's tail to kill them. Thach Weaves still function in AeroTech, after all.
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>>51311236
Got to keep the plans realistic, there are over 600? canon mechs and each one has multiple variants. My average time on a new sprite is like 4 hours, 2 hours on a redraw. Time is a huge factor when this is a side project of a side project of a hobby. I have been doing the odd 3100s sprites when I need a palate cleanser.
>>51311277
Fuck, that is glorious.
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>>51311345
I posted these yesterday and I'd like your input on it too NEA, if you've got a second.
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>>51311380
Such a great looking mech, a damn shame it's bland. Oh, and what's your opinion on the MM devs decision to go for blurry .pngs in the newer versions of MM?
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>>51311416
Fuck that .png shit. The way the .gifs are rastered is fine. I really need to get in communication with those dudes though, I would love to get some larger sprite sizes implemented if that is even possible.
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>>51311380
dumping because I care
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>>51311511
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>>51311530
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>>51311542
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>>51311391

On first glance, that is pretty clearly a bracket-firing unit; LGRs+ERLL at long/extreme range and LGRs+ERMLs at medium/short range. Heavy armor, XL engine, 6/9 speed, and boat lasers 'to taste'. It's basically just a moderately-optimized low-end heavy fighter. Very solid, but it doesn't especially jump out at me.

It also doesn't seem like an Eagle to me very much. If the LGRs were in the wings, that would be different. Three large weapons, 3 small weapons, paired up with each other in each forward-facing location.

If you're doing these as practice, though, that's a unit which does employ LGRs to a net positive effect. Which isn't all that easy.
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>>51311560
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>>51311577
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>>51311590
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>>51311604
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>>51311574
It's my second ASF design so it was a practice. What does low-end with it mean exactly?

So for recommendations about changing the Eagle you'd primarily swap the weapons around?

This was my first ASF.
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>>51311622
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>>51311634
>>
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>>51311653
>>
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>>51311673
>>
>>51311686
>>
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>>51311703
we never did get to finishing that quest
>>
>>51311416

>Such a great looking mech, a damn shame it's bland.

It's meant to be that way isn't it? The TRO describes it as nothing special aside from being well rounded.
>>
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>>51311720
>tfw never going to get an in-game first reaction of enemy rival to phobos-grin
>>
>>51310909
>>51310808
Well naturally, you don't need it at the gametable. That's a fair position. In my view though, it's a question of how much is this book really aimed at new players, which gets into decisions about the product line as a whole, which may be outside your influence.

>>51310804
>the survey
Yep yep. Saw the survey afterwards.

>Which are explicitly quirks, not a construction option in TO.
Ah. So, fix in TO first, then.

>neither 3050 or 3050U's Jagermechs have that torso arrangement
3050's view is head-on, which prevents any such evaluation; and in 3050U, the Dervish art is for a Jihad variant, so it's reasonable to think the JagerMech art might not depict the 3050 variant either.
>>
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>>51311844
Another dude to add to the list of /btg/ sprites. Haven't seen the Shimmy art before. Excellent.
>>51311206
bugz
>>
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>>51311720
>>
Has anyone made the zaku into a battlemech?
>>
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>>51312155
>>
>>51312155
>>>/m/15127780
This guy tried, did kinda okay and left tons of room to tech up.
>>
If USS Enterprise jumped through a wormhole and emerged around Terra at the height of the Star League, how many SL warships could it take on before being destroyed?
>>
>>51312173
>>51312181
Cool. What about a Scopedog?
>>
>>51312204
how well can deflectors soak Capital bays?
>>
>>51312204
How much technobabble do they have?
>>
>>51309579
>having a favorite porn star

Reconsider your life, anon.
>>
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>>51312173

I think I'd want more punch for my 80 tons, but then again, when you're constrained by someone else's artistic vision, you kinda have to work with what you're given... even if that means replacing the wrist saw with a fusion arc torch!
>>
>>51312173
most UC suits are 55-ish tons IIRC
http://www.mahq.net/mecha/gundam/msgundam/ms-06f.htm
yup
>>
>>51312444
I didn't make it, I just reposted it.
>>
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>>51312450
>>
>>51311345
Fuck you, vector 4 lyfe

If I played Aerotech at all, anyways

Else I might as well just play Dawn Patrol

>>51311844
>tfw mechquestanon wouldn't let you put the Phobos in the TRO

I tried, anons.

>>51311936
IMO construction should be in a separate book, and then you can have Mech Manual, Aero Manual, etc. that handle table stuff.
>>
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>>51310308
oh god
Don't tell me LLfags are going to haunt me in battletech too
>>
>>51312474
links to stats, I need them to complete my life again
>>
>>51312475
?
>>
/tg/ Is there anything about the Iron Guard besides their FM entry and what's on Sarna? I like Purple Burd and I like the shitkickers on the border who know they're first up against the wall when an invasion happens. Not to mention I think their parade scheme is pretty snazzy.
>>
Hey Xotl, I'm going to suggest that the marauder get that quirk with the extended firing arc for the AC/5, due to the way it's set up on the torso; it looks like it could really have a 360 FoF, but I understand wanting that to br for quads only
>>
>>51312577
>Information on a Provincial unit from the FWL/Steiner border

You're shit out of luck buddy. That area of space almost never gets any attention and now it's totally under Wolf control.

And I say this as a guy that likes the Border Protectorate. Their feuding with Cavenaugh and Skye is some of the most fun in the Succession Wars.

Somebody should really add all the lesser FWL states to Sarna too. I get tired of having to drag out the housebook every time I want info on somebody that's not the big boys or the Silverhawk Coalition.
>>
>>51312639
Directional Torso Mount is on a few mechs, but the dorsal gun of the Marauder probably wouldn't be able to use it, now that Shimmy made it a fatty. Unless there's more calls for it, I guess.
>>
>>51312701

i'm calling for it now then
>>
>>51312701
it still looks very swivel-y
>>
Can Protomechs take quirks?
>>
>>51312774

huh? The new autocannon looks positively embedded into the torso.
>>
>>51312774
I didn't mess with the Unseen much, aside from giving them quirks as needed. And the noodle armed MAD art is why it has Hyper-Extending Actuators.

>>51312811
Yes.
>>
>>51312824
Well, actually, I guess not. If anything, it looks more turret-y than the unseen.

OTOH, the Marauder already gets Narrow/Low Profile(somehow...) and just about the last thing is another positive trait.
>>
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>>51309356
>>
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>>51312862

>and just about the last thing is another positive trait

leave and never come back
>>
>>51312577
The 1980's Marik sourcebook should have a paragraph on them and a few random bits about their part of space.

>>51312474
>IMO construction should be in a separate book, and then you can have Mech Manual, Aero Manual, etc. that handle table stuff.
You could do that for Aero, but tanks and infantry (and everything else) would barely rate a pamphlet. I'd be tempted to bundle it all together, along with construction rules (which have historically been one of the biggest hooks for new customers), plus anything else a new player might want between games.
>>
>>51313285
Could always just stick the vee rules in with the infantry squadmaking rules and the support vee rules and the structure rules.
Make it the "Shit that's not glamorous" book.
>>
>>51312700
Yeah when it's not being ignored it's being inconsistent. Like Denebola being taken by the FWL and being under their thumb in FM:FWL and Shattered Sphere, and then suddenly (and without explanation) being under Lyran control in FM:U. The reason it's noticeable being that it is a founding member of the Border Protectorate.
>>
Everything I know about the Battletech universe comes from MechWarrior 4 (Vengeance and Mercenaries), MechCommander 2, the lore book that came in the Introductory Box Set and a few audiobooks on hoopla.

So, I understand that the Lyran Commonwealth and Federated Suns were the Federated Commonwealth during the late Succession Wars up until the Civil War.

When the war between Victor and Katrina's supports broke out, why didn't the Lyrans go back to being the Lyran Commonwealth? Why did they choose to go with Lyran Alliance instead?
>>
>>51313362
That shit happens all the time on that border.

>FWL takes glorious Timbiqui in Broken Fist the first year of the Jihad
>Holds it the whole war.
>Suddenly and without explanation, the Lyrans have it again in 3079
>>
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>>51309356
delet this
>>
>>51313400
They did that afterward. And the reason being that in 3056, Katrina succeeded with the Lyran Alliance (more like a rogue state than a proper seccession, think the Mormans in Utah in the 1800's) while the Davion half was still called the Federated Commonwealth. The actual Civil War didn't happen until 3062. It wasn't until the conclusion of the war when Victor abdicated his claim to the throne and split it back into two nations between his two other siblings that they became the Suns and the Commonwealth again. Though technically, I think the Lyrans kept the Alliance name until Yvonne married Sandoval before going back completely to the old ways.
>>
>>51313404
Really the whole Lyran-Free Worlds border war in the early Jihad made no sense whatsoever. The LAAF had the shit beat out of it in the FCCW and all the border units were under-strength. With Marshal Brett being on point, and some of the regular units the FWLM had on the border, there's no way the "Skye-Bolan" offensive should have gotten as far as it did. It was a joke. They said three Lyran units, loyal to Skye, jumped the border and destroyed the 6th Marik Militia but looking at FM:U I can see who could have done it and they've never expanded on it as far as I know.
>>
>>51313048
are you implying that the marauder needs more help in comparison to other heavies? on top of a flat +1 to hit the thing with no negatives?
>>
>>51313477

>that filename
>giant nova cat emblem on his chest
>>
>>51313511
>on top of a flat +1 to hit the thing with no negatives?
Xotl's suggested that it's gonna be picking some up with this new book
>>
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>>51313512
It's a joke.

These are your average Dracs.
>>
>>51313556
Kumi Dehrvoelger-San
>>
>>51313480
The the Civil War started in 3062? That's good to know. MechCommander 2 and MechWarrior 4 conflicted eachother in that part.

MechCommander 2 takes place in 3063 in the Chaos Marcher on the planet Carver V and it's clear the Civil War is just starting. The Davion and Steiner Forces on Carver V are trying to solve things peacefully, having split the Federated Commonwealth army between two commanders. According to MC2, 3063 is when mercenaries started getting involved in the Civil War.

However, in MechWarrior 4: Mercenaries, it's 3066 (The campaign takes place from 3066 to 3067). The Civil War seems to be starting up in 3066. According to MW4, THIS is also when the houses started hiring mercenaries for the civil war.
>>
>playing AtB
>contract against the CC
>they deploy a lance consisting entirely of vindicators
looks like it's a good day for salvage
>>
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>>51312485
I thought I had the record sheet, but all I have is the early sketches.

>This Jagermech was as much of a nightmare to look right as the Marauder II, but one more Mech I don't ever have to draw again.
>>
>>51312522
Love live fans are the worst of all the weebs.
I love me some good Mecha anime but keep that idolfag shit out
>>
>>51313547
That will be pretty neat, although I don't think that harder repairs will phase 99% of players.
>>
>>51313707
Oh, I thought for a second you were talking about LL shitposters on the /gerg/ on /vg/.
>>
>>51313756
/A/ should be a containment board
>>
Ah I still remember the days of old, when real porn was found in a battered Hustler magazine, you could buy Camels in a pull vending machine, play pool and a have a few beers with the guys for under $20 bucks. And play Battletech on cardboard with cardboard stand ups wondering how the 4th Succession War was going to end up.

Ahhhh... fuck it, sign me up for the big titted Asians.
>>
>>51313756
>LL
I mean Living Legends, not Lovelive.
>>
>>51313756
>>51313859
I was referring to
>>51310308
>>
>>51311193
it struck me as more odd that WS can't mount turrets, but it makes sense for the same reasons as ASFs. I just want some small weapons that can cover an entire side, like a sponson.

Then again, I'm the kind that likes to make ships with 1.5k missiles to fire per turn, so its a good thing I don't get what I want.
>>
>>51313851
What's your favorite Drac mech?
>>
>>51313941
The Shiro
It's such a pain in the ass for people to deal with
>>
>>51312209
Scopedog is at battlearmor scale.
>>
>>51314002
Isn't it more like protomech?
>>
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>>51313941
>>
>>51314014
Eh, it's debatable. Either it's a heavy BA or a light proto.
>>
>>51312257
My gut says pretty well
>>
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>>51313941
a smashed one
alternatively the dragon is cool too
>>
How many WarShips were the Great Houses churning out in the time of the Star League?

I recall it being said they could only make a couple (at least one) a year by the time WarShip technology was rediscovered post Clan Invasion.
>>
>>51314142
The scopedog is about 6 metric tons.
>>
>Grand Dragon gets Extended Torso Twist, Narrow/Low Profile, and Stable
VERY HONORABRE
>>
>Heavy Flamer
>“Remember, MechWarriors: only YOU can prevent infantry.”
>>
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>>51313941
That's not an easy one for me.

Sits somewhere in the range of the Shugenja, the Wolverine 8C, the Venom 9KC, the No-Dachi 2KC and the Ostroc 4K.

I haven't been able to adequately put the Post-Jihad period through it's paces. Lots of dependence on TacOps tech, no locals to play with who'll be able to keep up, and by the time the Orochi I'd been waiting for was released, I was already on the other side of the planet.
>>
>>51314213
WarShip production technology wasn't lost during the SWs, just a lot of the facilities capable of making them was destroyed and a lot of the knowledge was lost. The same goes for JumpShips too.
>>
>>51313693
I know that feel bro. There was a period in a campaign I played with some friends that I, as a Lyran, was selling Vindicators to my St. Ives buddy.
>>
>>51314459
as an update, I just finished that fight and salvaged all four. my eventual goal is to build an all-vindicator company
>>
>>51311491
>I would love to get some larger sprite sizes implemented if that is even possible.
I would think it would be, since they've got higher res hex art now.
>>
>>51312700
Well shit. Still painting my minis as them. Get to play with some big fat Steiner toys as salvage.
>>
>>51314490

inb4 it becomes an entire regiment of vindis
>>
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>>51312204

Assuming "not a troll", the answer is directly related to the number of photon torpedoes carried. Enterprise (NCC-1701) can just keep micro-warp-jumping around and dropping torpedo spreads, since torpedos are in essence just a more powerful nuclear warhead, and we know how canon WarShips react to those. Let's be generous and say it requires a 4-torp spread of photons to guarantee a kill - that's 100 spreads maximum because there's canonically 400 torps on board.

Likewise, WarShips are singularly unable to deal with an FTL target, because we don't know if they can even *see* a ship at warp, and because at no point in the BT universe have they ever had to deal with an FTL target in the first place.

So with 100 spreads available, call it 90 WarShips destroyed without an opportunity to fight back.

Then the Big E runs out of torpedos, drops to impulse, and it gets atomized. The amount of energy absorbable by Starfleet deflectors is considerable, but so's the amount of energy being output by BT Capital weapons...and there's still going to be a LOT of WarShips flying around, plus ASFs, and even the Big E at high impulse is just a high-velocity sublight target.

There's also the issue of ballistic weapons; starship nav-deflectors are intended to knock small projectiles (<100kg as per the TNG Tech Manual, and the original E's deflectors would be weaker) aside from the ship's flight path. A HNGauss slug is something *totally* different, and we have no idea HOW Trek combat deflectors handle that sort of thing, since it never comes up in the show or movies AFAIK. And just in case it *can* knock the HNG slug away...nav-deflectors only point forward; if I were an SLN Admiral I'd be itching to put a Gauss slug through both nacelle supports from a flank shot, simultaneously.

So, I'd call it likely that the NCC-1701, operating with perfect intelligence about the capabilities of the SLN, and with surprise, can kill ~100 SLN WarShips before getting fucked.
>>
>>51314520

just watch, this post is gonna be referenced by other nerds and used as fuel in shitty "who would win" threads, losing any sense of nuance in the eventual devolution to insults and missed points
>>
>>51314512
I'd probably have wiped out the entire CCAF by that point
>>
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>>51314570

>implying the CCAF shouldn't just be wiped clean off the map
>>
>>51314582
funny enough, this current contract is from the FWL.
and ironically my next contract is from the CC, to guard against the FedCom
>>
>>51314610
Colonel Wolf, is that you?
>>
>>51314555

Fuck, I've made a terrible mistake.
>>
>>51314653
nah. It's just that they offered a 100% salvage 100% transport contract, and fuck if I can turn that down Or maybe it's just so that I don't take another one to beat them up
>>
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>>51314582

>implying this isn't what should have happened in canon anyway.
>>
>>51314520
>Likewise, WarShips are singularly unable to deal with an FTL target, because we don't know if they can even *see* a ship at warp
JumpShips can be seen before they emerge from a jump. They emit a infrared pulse that can give receiving forces a way to measure the rough tonnage of the incoming ship. A long, slow pulse can signify something like a Potemkin, fully laden, coming in.
>>
>>51314694

Yah i know right lol fiat and XING SHEN memes lol, and don't forget criminal Loren 'MadCap' Coalman embezzling the AFFS out of their destined victory XDDD.

Meanwhile the FWL loses EVERY BATTLE EVER and is broken apart, while the FS don't get any good mechs since 3067 AND get fiat-stomped by the Weebconis Combine. I know this because I added up some regimental strengths for the forces involved and then pretended there were no other factors involved.

BT ded game. Ded setting. Killed by fiat.

t. Literally every cancerous disgruntled faggot in the BT fandom.
>>
>>51314809

It's mostly being disgruntled with there being "protagonist factions" without it ever being stated ,or acknowledged. So if you wind up liking one of the factions that isn't them, you get hosed.
>>
>>51314789
>JumpShips can be seen before they emerge from a jump.

See, this is precisely the lack of nuance that >>51314555
was correctly referencing. I'm already regretting taking the time to actually think about the scenario.

Star Trek warp speed is totally, utterly, and completely different than BattleTech hyperspace jumps. The fact that there's a pre-jump IR pulse at the destination means absolutely *nothing* in this discussion. BT hyperjumps are essentially instantaneous, while Trek Warp is a reality-distorting bubble that flies *with* the projecting ship. They are nothing - at all - alike, and attempting to conflate them is ignorant at best and disingenuous at worst.
>>
>>51314872
Oh I know. I was just being a pedantic ass.
>>
>>51314809

And what good mechs have the Capellans really gotten since 3067?
>>
>>51313941

The Jenner, the still a-man model with 7/11/7 movement, 4 medium lasers and SRM-4.
>>
>>51314978
The Zong, which predates TRO:3067 if you consider it was a clicktech mech. The LRM Shoe isn't bad. The Chingchong is the ultimate Firebee. They got a lot of good upgrades for existing machines too.

They also got a bunch of homegrown omnis for some reason but they're reminiscent of 2nd gen drac omnis. Not bad but not great.
>>
>>51314809
>Meanwhile the FWL loses EVERY BATTLE EVER
Funny thing is the FWL kicks a lot of ass in the Jihad, but CGL has to write them to all agree that it's better to break apart and die on their own because "lol wizkids" shit from 15 years ago.
>>
Why no barrel fist quirk for the Hatamoto? It inherited the battle dildo from the Charger after all.

Sure, the PPC strapped to the side limits its ability for full penetration, but he can still get the tip inside!
>>
>>51310805

>let's fuck with almost thirty years of canon fluff just because someone is buttmad over BT being called unrealistic

>>51311345

The other problem with vectored movement is that you need to be a god damn autistic genius with that shit to avoid smashing into asteroids and/or get your guns on target. It might be more "realistic" but in terms of gameplay it adds very little value.

>>51314379

>WarShip production technology wasn't lost during the SWs,

Yes it was. Everything required to build WSes was lost, from infrastructure to knowledge on how to build better armour, capital weapons, compact K-F cores, and maneuvering drives.

>just a lot of the facilities capable of making them was destroyed and a lot of the knowledge was lost.

All knowledge of how to build or maintain them and all facilities for doing so in the IS or Periphery was gone by the end of the 2nd SW if not earlier.
>>
>>51315144
>They also got a bunch of homegrown omnis for some reason
Everyone got two omnis as part of the 3145 stuff, so not surprising at all.

>but they're reminiscent of 2nd gen drac omnis. Not bad but not great.
Have you really looked at the Vandal and Gun? The Gun dies to a stiff breeze while moving super slow, and the Vandal has utter shit configs.
>>
>>51315201
>>let's fuck with almost thirty years of canon fluff just because someone is buttmad over BT being called unrealistic
That note was in TW as well, m8.
>>
>>51315211
And how is that all that different from 2nd gen dracs like the Owens and the Avatar or Sunder?

Also, my definition of bad is unusable so YMMV.
>>
>>51315201
Thirty years of canon didn't say 90 meters was all a machinegun could go; it was always dumb, and so maybe this will help shut up people who can't wrap their heads around the fact that BT is a boardgame. Glad they gave caveats like that more prominence in TW and here.
>>
>>51315238
How about the Stalker II then?
>>
>>51315144

Aren't most of the Omnis (and mechs period) from the 3145 books lack luster?
>>
>>51315224
>>51315272

And is just as dumb wherever it pops up, since we have novels saying the Commando (image in TR 3039) is 10 metres tall, the Banshee is also 10 metres tall, and that weapons do have those limited ranges.

But hey, it's CGL, who gives a shit about reading and being consistent with old material?
>>
>>51315238

The Drac Omnis were all first-gen, anon.

Second-gen are things like the Hauptman, Men Shen, Templar, and the like.

3rd-gen is the Celestials.

Dracs don't get any new Omnis until the stuff in 3145.
>>
>>51315318
>Bringing up scale in Battletech
Next you're gonna tell me the minis are in scale with each other
>>
>>51315278
Not really, there's a good variety and some pretty great ones.
>>
>>51315276
Whoever designed that was a dipshit. Shame, because the looks are nice. The only decent way to use it is to put an ace or a cyborg in there. And good luck with the second in FWL space.

Hopefully, it gets the Panther 10K treatment where they're heavily refitted to better configs down the road.

>>51315278
Most had to follow the nonsense weapon layouts from DA. Fully new designs had some room to play though.
>>
>>51315363

Mini scale has literally nothing to do with it.
>>
>>51315095
7/11/5. JR7-F best introtech light mech, drops the SRM-4 for 3 more tons armor. The fact that the mass produced model fucked this up is just more proof that the customer is always wrong.
>>
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>>51315318
>>
>>51314872
God you're a faggot

I don't even care about the argument, but you are way too fucking invested in this
>>
>>51315201
>>let's fuck with almost thirty years of canon fluff just because someone is buttmad over BT being called unrealistic

It's mentioned in Decision at Thunder Rift the first piece of Battletech fiction that energy weapons could hit targets on the horizon if it wasn't for ECM and shitty Succession Wars Targeting Systems you but hurt moron.
>>
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>>51316200
>anon1 asks a question
>anon2 posts a well-reasoned and well-thought-through answer to the question
>anon3 posts a complete inane misconception about the answer
>anon2 demolishes the misconception, again in a well-reasoned way

And yet anon2 is somehow the faggot here?
>>
>>51316433
But anon4, anon2 is not entirely anon
>>
>>51312577
Sadly, no. You'll have to content yourself with piles of Elsie corpses.

>>51312701
>no dorsal turret

Fat MAD is sad MAD

>>51313362
>>51313404
>>51313481
>tfw Purple Burd has to be broken by fiat because 2stronk

>>51314520
>photon torpedos
>nukes

They really never seemed that powerful in the shows.

But I am not a trekfag so who knows what they've made up

>>51314582
>>51314694
mah niggas

>>51315201
Dude. Retconning away anything that was trying to explain why you can't shoot further than 90 meters with an MG and a MK1 Eyeball is a good move.

>
The other problem with vectored movement is that you need to be a god damn autistic genius with that shit to avoid smashing into asteroids and/or get your guns on target. It might be more "realistic" but in terms of gameplay it adds very little value.

I mean, I could do it in Full Thrust when I was 7...
And it adds tremendous value, because it makes it an actual fucking space game as opposed to an aircraft game.

>>51315211
Gun actually does its job of infantry support mech pretty well. I've enjoyed it the couple of times I've used it.

>>51315276
I was reading that TRO for the first time on the plane to my grandmother's funeral, and I'm not sure which I was more upset about.

I kid, but the Stalker II is an inexcusable shitpile.

>>51315318
See above. The further away we get from that stupid-ass old stuff the better.

>>51316433
he's saying NEA is a fag for caring that much in the first place. Nothing about the quality of argument.
>>
>>51316507
>Fat MAD is sad MAD
Get rekt scrub, I've already got a pile of corrections.

>But I am not a trekfag so who knows what they've made up
Photon Torpedoes are A-M devices.
>>
>>51309356
>Make the Draconis Combine Great Again edition
>>
So wait, has no one noticed the War Dog's quirks?
>>
>>51316507
>tfw the FWLN had to be stolen/disappeared by fiat because investing in your navy isn't allowed
[angry burd with captain hat noises]

All I want is to crush the Lyrans (and the wuffs, and the cappies, and the traitor Rousette-Mariks and their Republican allies) under the firepower of a Thera group.
>>
>>51312474
>tfw mechquestanon wouldn't let you put the Phobos in the TRO
>I tried, anons.
Did I say no? Huh. Well that feels awfully ignorant of me. I wonder what my reasoning was. Do you remember what I said when you asked?

Honestly, the best answer to this, unless I'm neglecting or forgetting something, would be a poll, to see if people in the thread/questers want it included. I didn't make the Phobos, so I shouldn't really have a say in what happens to it. The questers should, and if I denied permission for some reason, I apologize to you and to them and say leave it to them; I had no right to do that.

>inb4 my trip is different for some reason, probably that I moved to another state or something. Oh well.
>>
>>51313400
Same anon here.

I'm going to be joining my FLG's narrative campaign they're starting up. The campaign is starting in 3039, so I assume that's the Succession Wars. We start with 4 mechs, none worth more than 1000 BV, and 4 pilots. We're expected to give backgrounds for each pilot.

I have no clue what mech pilots were like during the Succession Wars. A friend of mine told me they were like Imperial Knight pilots from 40k. A family line that basically owns their mech(s) and pass them down from generation to generation. Is this true?

I'm already planning on my guys being Lyran/House Steiner.
>>
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>>51316628
>>
>>51316644
3039 puts it right before the clan invasion iirc

and yeah, around that time pilots generally had mechs passed down, but by the 40s the inner sphere had started putting out new designs and generally began rebuilding
>>
>>51316592
What are they?
I'm kinda drunk the war dog is a mech I like and I can't put my finger on why.
>>
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>>51316662
>Accurate Weapon (OS SSRM 2s), Fast Reload (OS SSRM 2s); No Torso Twist.
>>
>>51316657
The Clan Invasion being 3050, right? Or am I a little off there?
>>
>>51316644
Depends. If you had a family mech, you were genuine titled nobility. But there were still state machines assigned to top graduates and such.

After the clan invasion, once the militaries expand, mechwarrior knights become rarer through attrition.
>>
>>51316641
>>51316507

NEA created the phobos design, though the original name for it was the Aneas (I remember the BT general thread where he made it, and it got ported over to the MechengineerQuest). He said he'd submitted it to the BTG TRO. Did he not?
>>
>>51316666
That's pretty sick humor.
>>
>>51316683
I'm not sure. If that's how it went down, then it'd be up to him and the questers or whatever to hash that out. I do recall a design by that name; maybe he'll chime in and we can iron everything out.

Either way I have like, no say in whether it gets used or not. I have no clue what would possess me to even block it being included if I did have some kind of say in the matter, which I shouldn't really.

NEA, get in here and fix this dammit.
>>
>xotl fixed c3

PBUH
>>
>>51316641
>>51316683
>>51316724
As I recall, the issue was using the art, because somebody wanted to make a mini of it or something, and didn't want to give permission. I was never quite clear on how giving permission to use the art would stop mini production, but w/e. I can try to dig through emails when I get home.

It would be nice to include, because it's one of the things that kicked off the TRO. I was quite disappointed at the time that all the anons who wanted to see it in, wouldn't.
>>
just a thought, if any of the BMM guys are around, but what about adding a lesser version of ubiquitous that is only +1 and not 2, for things like the Marauder and other mechs that are more common than average but not enough for ubiquitous
and speaking of marauder-type stuff, the Maelstrom strikes me as probably deserving the narrow profile quirk, same as the MAD. it is pretty trash to begin with, so I don't think it's gonna be a huge problem
>>
>>51316683
The fuck are you smoking? The Phobos came about through group discussion and working with available engines and parts. We eventually settled on a super spider.
>>
>>51316817
Shimmy did the art, then he had the guy who was doing his minis online to do it, and he had started; the CAD work was done I think. But the dude vanished, and so I guess you'd have to take it up with Shim since it's his art. Or, just get new art done? Plog's take might be interesting. I honestly dunno how to proceed.

The dude who was working on the mini is unlikely to reappear, so he'd need to be worked around, and as you said, the mini =/= the art or TRO spread, so it'd just fall to NEA/Shim to sort it all out I guess?

I honestly don't recall blocking it myself but again, if I did for some stupid reason, I am undoing that very poor decision because I had no business making it if I did. I'm fine with it if the concerned parties surrounding the actual permissions and right to give such are fine with it.
>>
>>51316818
The Unseen would probably have the full quirk regardless. We all love them and they need to be EVERYWHERE. I can't see how something can be degrees of ubiquitous though. And the Maelstrom is a fatass. It probably should have Good Reputation (1), though.
>>
>>51316818
>>51316916
and speaking of marauder variants, the Bandersnatch should probably get Uquibitious if the base has it, because it's specifically said to use lots of marauder parts because they're very easy to come by, and the other bits are also common stuff.

also, the Marauder II should probably loose the narrow profile, because it's pretty thicc compared to the base model, though that does kinda depend on shim's art now
>>
>>51316867
I recall all the discussions in the quest threads about it, and I also recall the Aneas being a thing. I suppose one would have to dig through the archive or get NEA in here to leave his $0.02 on the matter. There was a lot of design talk, so it's possible that the settled on design was the same as the proposed design, after a lot of bandying about options and possible configs, so it becomes really gray as to who's responsible for it I suppose. Just kinda how design by committee goes, I guess. I'd simply credit the thread/those who discussed it myself, hence my suggestion for a poll, but I'm also loathe to clutter the general up over it, since it's such a specific issue and not everyone cares about it.
>>
>>51316910
Pretty sure it was the other way around. The guy doing the mini commissioned Shimmy for the art. There was even some big landscape picture that never got finished. That's probably what the art issue was, that all that stuff was commissioned art.
>>
>>51316818

That's literally what I was thinking: a state-level version of Ubiquitous. So the Vindi could have Ubiquitous: CapCon, for example. But the quirk is only 1 points as it is, which causes me to hesitate. We'll see.
>>
>>51316974
Ah, I may be recalling it wrong. I know there was a 3D model and the art as well (though which was based off which I will honestly say I have no idea; it's been too long).

I think the simple fix would be new art then, since I think the commission would belong to the commissioner depending on Shim's contractual stuffs, but it doesn't give him ownership of the design (at least I don't think so) but I honesty don't know much about that kind of thing. I just chimed in in the first place since it was said that I was the one that wouldn't allow the use of the Phobos and I wanted to clear that up however I could.
>>
>>51316962
Except none of those Marauder parts are specifically for the Bandersnatch. If anything, I'd give the latter Easy to Maintain.

>>51317027
If you're free, I've got some stuff I'd like to go over.
>>
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>>51316724

You're partially correct. The original MechEngineer Quest design was my Aeneas, which was then renamed "Hazard Pay" during the Quest. See attached (apologies for PDF). The date of the file creation predates the archive, see next post for proof.

The Shimmy artwork for the Hazard Pay (nee Aeneas) is located here:
>http://archive.4plebs.org/tg/thread/26869345/#26910257

If you follow the quote tunnel, you can see that Shimmy intended it to be used for the Hazard Pay.

Additionally, yes, I sent in the Aeneas/Hazard Pay statline for the /btg/TRO, and fluffed it from the MechEngineerQuest explicitly. I outright name-dropped Goddard Grey and Skvorec Armorworks. See:

>http://archive.4plebs.org/tg/thread/28185104/#q28209775

Where the hell the Phobos came from and what the hell it actually is, I have no idea. An archive search indicates that the Phobos is a 7/11 design, while the Aeneas/HZP was always a 5/8 slow light Mech for garrison forces. Yes, it does look like Shimmy re-purposed the HZP art for the Phobos, which is probably the root of the confusion. Regardless, I had nothing to do with any "Phobos" unit design.


>>51316507
>he's saying NEA is a fag for caring that much in the first place

What's awesome is that making a complete argument, with explanations of your reasoning, evidently makes one more of a faggot than just dropping a 1-line shitpost that doesn't help anybody and at best starts another fight that derails yet another thread. `Cause yeah, THAT makes sense, amirite?
>>
>>51317031
DESU I was never entirely clear on who was who of the people involved, since I wasn't directly involved with MechQuest
>>
So anyone checked the BATTLEMECH MANUAL
beta yet?
>>
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>>51317125
>The date of the file creation predates the archive, see next post for proof.

And provided, pic related. File dates back to November of 2012.
>>
>>51317148
Have you read through this thread or the last one?
>>
>>51316507
>They really never seemed that powerful in the shows.
And small lasers can apparently slag an m1 Abrams, but they aren't that powerful in battletech. It's a question of what things are meant to handle and dish out.
>>
>>51317149
Holy shit I am triggered by that sloppy folder arrangement.
>>
>>51317125
>suddenly a Phobos
What the hell...?

Does ANYONE know where the Phobos appeared from? I thought that "Hazard Pay" was the original joke name, and then it got renamed the Phobos after the Chryssalid look.

>re: faggotry
Yeah I dunno, just clarifying so that people are at least arguing over the same thing. These stupid arguments tend to resolve faster if people aren't yelling past each other.
>>
>>51317221
Well how would you do it?
>>
>Wraith gets Nimble Jumper
MC Hammermode: Activated
>>
>>51316507
>photon torpedos
>nukes
>They really never seemed that powerful in the shows.

Oh, missed this.

Torps create a matter-antimatter reaction, which gets you an energy discharge close enough to the "energy output over time" of a very high-yield fusion bomb that only actual math nerds or autists will care to dispute the difference.

So yeah, they'd basically act as nukes in BT.

In the show they don't have that much effect because they generally get neutered by shields for some reason. Basically, phasers to take the shields down, photons to fuck up the target once they shields have dropped. Don't ask me to go into more detail - that's just how it's described to work.

>I learned FAR more Trek than I ever thought I'd know when I set up a Trek RPG set in 2218, so the players could actually set off a real war with the Klingons instead of peace being made at the last second the way it happened in canon.
>>
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>>51317232
Like so. Not pictured is the material I use in my home games, which is in a separate folder for RPG material in general, and my MegaMek stuff, which has its own top level folder.
>>
>>51317256
And now I'm irritated by the top level of my own folder, but I reference Xotl's tables too much to put them under Fan Books.
>>
>>51317027
>That's literally what I was thinking: a state-level version of Ubiquitous. So the Vindi could have Ubiquitous: CapCon, for example. But the quirk is only 1 points as it is, which causes me to hesitate. We'll see.
I really like the idea. are there any other 0 point quirks in existence?
also, we need like Ubiquitous Plus, as a quirk, and it's JUST the Vedette and maybe missile carriers that have it. just for the fuck of it
>>
>>51317125
I recognize this mech, so one of the original ideas was for the slow Aeneas but we went away from that to srms/mlas with an easy variant swap to lrms/mlas. We had the intimidating quirk, and what is fast and ruins your day up close and personal? A chryssalid. Then a bunch of names had to be thrown around because Hazard Pay is not a good mech name to put on the market. Settled on Phobos because its the personification of fear and old school chryssies make you say fuck Buenos Aires, they can deal with that shit themselves.
>>
>>51317221

Nah, I just have too many files to bother arranging at this point. My master "Battletech" folder has 223 sub-folders at this point; stuff gets moved (eventually) from downloads to the master Battletech folder, and then when I get annoyed enough, I shove it into a subfolder until I get bored shoving things into subfolders. That image is just scrolled down past the 21 1st-tier subfolders I have in the master folder.

Moreover, as long as I can find what I need within 5 minutes or less, I don't care.

>>51317293

Ah, that would make sense. I dropped out of the MEQ threads after the 5th one or so (lack of time), and so I wasn't aware what got changed.

Well, anyway, the Aeneas got submitted and if it gets published, Skvorec Armorworks and the MEQ threads get quasi-canonized.
>>
>>51317310
>Well, anyway, the Aeneas got submitted and if it gets published, Skvorec Armorworks and the MEQ threads get quasi-canonized.

Oh, right. Also, speaking of quasi-canonization in the Aeneas entry: so will, "Rock `em, Sock `em, Robots".
>>
>>51317310
Oh wow, you left when I just about entered those threads. I went digging and the Phobos got its name in the 14th thread. semi-canon is good enough for me.
>>
>>51313941
Grand Dragon.
Even though it's pretty shit. I'm gonna get one in the new game and force it to work.
>>
>>51316673
That's considered the real brunt of the invasion. It was as early as 3048 that they started to invade the outer Periphery systems.
>>
>>51317253
>that only actual math nerds or autists will care to dispute the difference.
REEEEEEEEEEEEEEEEEEEE
The amount of antimatter contained in them can drastically alter the power output from between "warms a coffee" to "blows up a planet and needs to be known to produce an actual damage estimate.
REEEEEEEEEEEEEEEEEEEE

http://www.edwardmuller.com/index.php?Page=calculator for anyone that wants to play with antimatter yields
>>
>>51317125
>>51317132
>>51317149
>>51317227
>>51317293
>>51317310
>>51317467
Well, if everyone from the quest is okay with the Aeneas submission as it is, then I suppose that solves that. I'm fine with however it ends up, honestly. Shame there was any confusion surrounding it at all. I guess both the Aeneas and the Phobos could end up included if Muninn/everyone else wanted to make it happen, but I'm not pushing for anything. I'm basically fine with whatever everyone else involved is fine with, because I don't have any right to a say over how it all goes. Only issue that could come up that I can think of is the art issue.
>>
>>51316644
Same anon again. New question.

Where is the best place to go to see what mechs were used by Steiner forces in 3039/the late Sucession Wars? I have all the record sheets for all the models I own, including their variants, from the 3039 Record Sheets PDF.

The only one I can think of, that meets the requirements in being no more than 1000 BV, is the Commando.
>>
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>>51317524
I would prefer the Phobos as it was 3 distinct variants already planned out with all that awesome work done by starshadow. Aeneas is definitely an ancestor and should be credited as such.

If my understanding of how things went wonky went down, the shimmy art/3D model stuff is where our FASA/Harmony Gold tier art bullshit is happening, lets go back to the source. Pic related is the first appearance I believe.
>>
>>51317594

My RAT collection has a faction list section that lists all mechs a faction uses and ranks them all by 1-10 availabilty codes. Should do what you need.
>>
>>51317511

*sigh*

Just to make you happy, photon torps contain 1.5kg of antimatter, which is enough to get you a roughly 65 mt at 100% efficiency. TOS torpedoes carried about the same amount of antimatter, but they had about a 25% blast efficiency, vs ~65-70% efficiency in TNG-era torpedos.

Torpedoes also had dial-a-yield capabilities by releasing less or more antimatter into the reaction. I don't know what happened to the antimatter that wasn't consumed in the reactio, though.

Note that after TNG, torpedo yields got very, very stupid. To the tune of 500% blast efficiency and up, which is mathematically impossible, but big numbers got Berman and Braga's dicks hard, so the numbers kept going up.
>>
>>51317633
Well, thank you for responding to my semi-serious post, glad to see reasonable 25% to 65-70% ran-
>greater than 100% efficiency
Dogdammit Star Trek, this is why I don't like you.
>>
>>51317633
huh. at the risk of starting another comparison-off, that's about on par with Halo's anti-ship nukes. neat
>>
>>51317610
Well, it'd be up to Muninn then, I think.
>>
>>51317456

Wait, what the what now?
>>
>>51318028
Agreed. Ill even dig up any relevant posts from the archive to help out with the fleshing out of the entry. Blake knows itll have a much higher wordcount than the fluff I gave my light quad entry for the TRO.
>>
>>51318028
So have we nailed down who can actually give permission to use the art? I thought that was the issue, not the stats.
>>
>>51318275
We'd need Shimmy for that since he made the "finished" art and based on his commission policies, ownership might be him, the commissioner, or both? Artists often have policies that dictate use of their art, even if they were paid by someone else to create it. Or, NScaler, who has, as I said, vanished sadly, since I think he was the commisioner? Or was it NEA? I have no clue at the moment. I thought I knew, but I guess not?

>>51318224
You could and poke Muninn with it, but he'd be the final arbiter. Well, him and the other /btg/TRO folks. I dunno if they would grandfather a submission. It might be neat to compile it anyway, for posterity.
>>
>>51318275
refer to>>51317610 the OC of the art done by the famous artist Anonymous who gives free license to use their art. As long as it isn't directly using the shimmy art we should be in the clear.

>>51318321
Its 2am and I didn't English correctly. If he does go ahead with it, I would gladly do the work scrounging up the decent posts from the archive that aren't directly attached to your name.
>>
>>51317610
I miss screaming jump jet theory and fractalized ammunition cell design 201: the quest
>>
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>>51318622
>>51318321
>nostalgia
Oh man, iirc weren't we also thinktanking an armored multi-missile launcher that football-chucked everything out of a single hole spinning at high rpm?
>>
>>51318405
Yeah but if Muninn wants to use art in the same style as the rest of the TRO then he needs the shimmy piece
>>
>>51318622
>>51317610
>>51311844
>>51311720
SKREEEEEEEE-
>>51312063
EEEEEE AM THE LAW
>>
>>51318654
Yes, a rotary SRM of sorts
>>
>>51318687
>>51318654
I also nostalgia this, didn't half of the game devolve into us just shitposting sound effects inbetween Anontech's updates?

Good times.
>>
>>51318684
CLANNER
>>
>>51318654
>>51318687
>tfw people remember my rotary srm idea

Damn this general can be super comfy. what started as a sturdy light was quickly turning into a walking WARCRIMES for any and every occassion.

>>51318702
>>51318711

OUR SKREEES WILL SEND THE CLANNERS RUNNING
>>
>>51318736
As you have so graciously challenged us to honorable combat, I, Jarl Ing Torvald of Clan Ghost Bear, bid one star to take this world and all the assets of the garrison, what is your response, freebirth scum?

>We bid one

You bid one star? An even match, we shall have a glorious fi-

>No, we bid one
skreee-

What's that noise?

>One comes
-eeeeeeee-

One what? By Kerensky's blood, what is that din?

>We bid one,
-eeeeeEEEEEEEEEEE-
>He is here

EEEEEEE-Thump *panicked radio traffic*

What is-

>HI CLANNER
>>
>>51318797
>clan ghost bear ever using a contraction
you had one job
>>
>>51318797
I headcannon Daniel as a prophet of WoB.

>He is here
THE CLAN SLAYER
>>
>>51318895
Wobbies consider him a strategic asset to be kept at a distance given his snark potential. I could see them trying to entreat him to join and being given a schematic for a drum-fed self-aiming toaster "free of charge on the first commission"
>>
>>51318944
And why does the heating element require the experimental objective focusing lens from our prototype x-pulse laser?

>Because Blake is wise in all things and does not waste the good of a fresh innovation

Blake Vult

>Blake Vult, and thank you, my good Blakist for this lens sample that helped me design this toaster for you.
>>
>>51314201
>>51314582

Doesn't Purple Burd have some Japanese theme planets in Oriente anyways?
>>
>>51319155
At least a few of them have Japanese names. There's Anegasaki and Fujiidera (of the lately typoed name) in the Duchy of Oriente, the Regulans have Atsugi, and there's a Hiratsuka that's not part of any bigger polity. Eromanga, unfortunately, isn't named after dirty Drac comics.

I can't remember anything ever put to paper or pdf on them, though. I'm guessing they're like New Kyoto - a large Japanese-descended population who go "oh shit senpai what you doing" upon seeing what the Dracs are doing to Japanese culture.
>>
>>51318684
liao Sagittaire, I'd lol too
>>
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If anything is being "done" with the Phobos, I'm fine with anyone using my design work. It's a shame, Nscaler was planning on selling that as a mini, but he got wiped out of the biz attempting my Salamander.

I do have final (though not quite casting friendly) 3D models of the Phobos and Caiman also, should any soul want to make those minis :)
>>
>>51319155

Oriente is basically "space where non-Cap and non-Drac asians go". Barring rusrus and pajeet, it's where the universe shuffled anyone who tanned yellow instead of brown. Amusingly, the province overall has a good reputation for its citizens and remains the most "eat shit CapCon" region outside of "DON'T TREAD ON ME" Anduriens.
>>
>>51319656

Well, Oriente is also where they send Mediterranean people, though they tend to have tans anyways.

Actually random question - I notice the 4th Oriente Hussars just slap a big "4" on their mechs instead of a logo - is that because Chinese people are superstitious about the number 4 and its a way to fuck with Cappies?
>>
>>51319656
And apparently Frenchmen too. There's Jouques, Les Halles and a "Maritgues" which I assume is another typo like Fujiidera/Fujidera and should be Martigues.
>>
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And it was a typo and/or a cockup. Ye Olde Booke of Marik has the proper Fujiidera and Martigues. Who goes to the wall for this?
>>
>>51318654
>Rotary SRM

Holy fucknuts I must have been browsing /btg/ while drunk because I thought I cooked up that idea in my own head.

...well that or it's just kind of a logical step based on tech available.

Rotary SRM launcher that weighs a little less but comes with the same risk rates as an RAC?
>>
>>51319647
What happened to NScaler? Did he just die or what?
>>
>>51319787
SRMs kinda work like short range rotary ac2 cannons already (up to 6 shots, causing 2 dmg each hit)

What would you do to make things different?
>>
>>51319647
>Caiman

The what now?
>>
>>51319938
it's more a fluff and critical variation than a function alteration, though having a laucher that uses RAC rules for firing would be interesting, if only for a Solaris match
>>
>>51309356
I love that Anri Okita scene where she's wearing a skintight red dress and gets covered in oil.
>>
>>51319938
>>51319787


Imagine minigun barrel setup. Now imagine that each barrel had a second barrel. Now imagine that each circle of barrels fired an SRM each. Fraction the weight, out-drink some mechanics, and voila, you have a new [insert fiat faction here] weapon stolen from the [insert non-protagonist faction] by [main character] themselves.
>>
>>51319940
The locust-like companion mech. I have its picture somewhere, but never found the stats
>>
>>51317594
Same anon again.

So, all the mech models I own are from the Introductory Box Set (the second release that came with a Battlemaster and Mad Cat) and the Recon Lance Pack (Spider, Jenner, Vulcan and Flea). So all three of my games I've played so far have used the 3039 Record Sheets. A few people want me to play against them, but they're using stuff from 3050 and beyond.

I'm one of those people who play WYSIWYG, regardless of what game it is. So I want my Catapult to be a Catapult, my Commando to be a Commando, my Dervish to be a Dervish and so on. I was told I could proxy newer stuff, but that would bug the crap out of me mentally.

Is there any up of my 3039 stuff standing toe to toe with stuff like Mad Cat II, Atlas III, Thor, Loki and so on? If not, are there any Record Sheets or TROs that simply update the 3039 stuff so it's on par with the 3050 and later stuff?
>>
>>51320076

This... sounds like a challenge. Give a specific list of mechs, and number of each you can use. (Even though I'm going to assume only 1 of whatever you can use) Generally, the answer to your question is no. However, you're in /btg/, where silly shit can be cooked up, ala ramen noodles and crystal meth.
>>
>>51320005
Post the pic
>>
>>51320106
I have two of each, one from the Introductory Box and one from the Recon Lance Pack: Spider, Jenner

I have one of each: Battlemaster, Mad Cat, Vulcan, Flea, Commando, Panther, Assassin, Cicada, Clint, Hermes II, Whitworth, Vindicator, Enforcer, Hunchback, Trebuchet, Dervish, Dragon, Quickdraw, Catapult, JagerMech, Grasshoper, Awesome, Zeus, Cyclops, Banshee and Atlas
>>
>>51320076
>>51320181
>>51320106

I should also mention they play at 6500 BV normally.
>>
>>51319694
>is that because Chinese people are superstitious about the number 4 and its a way to fuck with Cappies?
I'd personally say yeah, that's pretty good, but I doubt the original intent sas that
>>
>>51320181
You can certainly find variants of those that can make a respectable force in later eras.
>>
>>51320181
If you don't mind being a tiny bit off model the AWS-9Q (intro year 3057) Awesome looks very much like the 8Q, while packing ECM and an extra PPC.

Mad Cat's a gimmie. There are lots of good variants to pick from and it's an omni.

The Dragon you can kick up to a DRG-5N without changing the look. It's a clan invasion era field refit, loses the rear firing medium laser that nobody ever used and replaces the AC5 with an Ultra AC 5.

The battlemaster spoils you for choice. The BLR-3M is identical visually to the basic model but has DHS and CASE, or there's a real old SLDF Royal model with an absurd amount of firepower in the BLR-1Gb.
>>
>>51320562
I don't mind if the weapons are different, so long as it is clear that the it's the same primary chassis.
>>
>>51315763

The extra armor is nice, you shouldn't need it if you're running/jumping around like you should be. That SRM-4 is handy for crit seeking.
>>
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>>51320112
>>
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>>51320995
dumping mechs
>>
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>>51321041
>>
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>>51321094
>>
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>>51321134
>>
>>51321145
>>
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>>51321151
>>
File: mg rex.png (319KB, 1504x1073px) Image search: [Google]
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>>51321162
>>
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and new thread

>>51320964
>>51320964
>>
>>51320076
Yeah man, not to worry. TPTB didn't want oldschool players to suddenly be unable to use their minis in modern era games (unfortunately for me, this doesn't work the other way around) so they always make upgraded technology versions to use.

If you want to buy the PDF record sheets, all you should really need is 3050 Upgrades: Inner Sphere. You might also get a little bit of milage out of the "Old is the New New" record sheets, as well, but that's a product that has RS'es scattered among all the older TROs.

Mad Cat II is overpriced junk. You can field a shit-ton compared to it. The Loki isn't much better, being a real glass cannon. Don't worry too much about them.

Your Battlemaster however, that's going to be a bit of an odd-man-out. It's from the "unseen", so all the record sheets for it are going to be found in the "Project Phoenix" record sheets sets. What you have is the modernized, not-a-direct-copy-from-dougram sculpt, but it still falls in this RS collection. The Battlemaster (Often called the Beemer) is usually a solid design worth looking into.

Your Vulcan... the only version I liked was the one with Pulse Lasers as a harasser that has an easy time to hit, but there may be better FWL experts than I in this thread.

Do you have a particular playstyle that you gravitate towards? Are you more about durability, pure firepower, speed and flexibility, or maybe about having the best Target Numbers. Do you prefer a 4/6/4 mover over a 5/8/0 or vice versa? Stuff like that will help us to give you pointers.

...But even if you really want to do the picking and choosing on your own, I highly suggest RS 3050 Unabridged - Inner Sphere.
>>
>>51319694
>Actually random question - I notice the 4th Oriente Hussars just slap a big "4" on their mechs instead of a logo - is that because Chinese people are superstitious about the number 4 and its a way to fuck with Cappies?

If so that's just another reason to love Free Worlders.
>>
>>51320192
>>51322407

I'm not going to be able to un-think this at least.
>>
>>51319787
>>51319938
Due to fractal ammunition storage, the idea was to have variable ammunition selection and fire rate for SRMs. For example, have a salvo fired off where after breaching the armor you could shove an AX warhead into the internal structure, cause fuck your endo. Also this >>51319987
is fairly accurate
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