HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016): http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
30k Xenos Homebrew - https://1d4chan.org/wiki/Warhammer_40,000/Xenos_in_30
Waiting for scans edition
Watching Curze terrorize Nostramo would be something worth watching right? The story of how one man decided to bring justice to one world by being the worst human being on that planet sounds up my alley.
Threadly post about me selling Assault Cannons for all of you new BA players. $1 to $1.50 each, depending on how many I make. I'll be shipping these out around march, let me know how many I need to make.
Email me at firstname.lastname@example.org with questions, requests for me to make assault cannons, or just fill my inbox with BRRRRRRT.
And Goodnight everyone!
You're doing Papa Sang's work, friend.
Master of the Legion is a fuckin mess.
You can only have a RoW on your primary detachment but their are references to the Row on primary and allied detachment furthermor it is said an allied detachment can habe a seperate RoW.
I'm just going eith whatever sounds better
I just got the 2 red books 10 Cataphractii termies, 2 FW special weapons kits, and a BaC Command sprue. I'd like to use this to start a Shattered Legion 2500 point list.
Is there a loyalist Legion that is best suited to run 10 Terminators?
Don't read the rule that's on pg 15 of the CAL. It's horribly worded and contradicts itself by confusing the terms "army" and "detachment" in the same paragraph Use the ruling in the most recent FAQ which is far, far more clear:
>In order for a Space Marine detachment to have access to Rites of War, it must have as part of that detachment a model with the Master of the Legion special rule. A Space Marine Legion army may only include a single model with this rule as part of their HQ choices per 1,000 points in the force. This will most commonly mean that your army will include either a Legion Praetor or a Primarch to allow access to Rites of War, and this model is also likely to be your army’s Warlord as a result.
>If your army’s Warlord also has the Master of the Legion special rule then you may also roll twice on your chosen Warlord Traits chart and select which of the two you wish to use.
>Only one Rite of War may be chosen for the army, regardless of whether multiple characters with this rule are included, and the Rites of War chosen only affect the force’s Primary Detachment. The only exception to this is that it is possible to have a Rite of War for an Allied Detachment of a large army (as the one model with Master of the Legion per 1,000 points still applies and fulfilling the terms of many Rites of War may not be possible using the allied Force Organisation chart), but this will require a model with the Master of the Legion as the HQ choice for that Allied Detachment. Effects of a Rite of War do not carry over to Allied Detachments from the Primary Detachment and vice versa.
The new "Sacrificial Offering" Rite of War does seem to violate these rules, but in this case it's a matter of specific overriding general. That specific RoW specifies that it modifies the allies in specific ways (and only those ways).
Bear in mind that their shields work differently, though. Sally shields grant a 5++ or buff the invulnerable save of a model by +1 if it already has one; if given to a Cataphractii you'd get the expected 3++, but a Tartaros would only get 4++. They cost 10 points for ICs without terminator armor, and 5 points for any model in terminator to exchange their ranged weapon - i.e., dirt cheap.
Fists, on the other hand, just have actual storm shields - the kind that gives you a 3++ regardless. However, only models with terminator armor can buy them - 15 points for Tartaros, 10 for Cataphractii to exchange their ranged weapon.
Basically, Salamanders can get an IC in artificer armour with a 3++, but the Fists can give an entire squad of Tartaros a 3++. This is relevant because the recent FAQ allows Tartaros terminators to make sweeping advances. You have to pay a bit more to do it, but it should by obvious why this is powerful.
That said, you bought Cataphractii, and unless you want to buy third party bits or do some green stuff conversions yourself you can't buy storm shield kits from FW for 30k (unless you buy the Black Templar ones... which technically would work for Fists if you wanna go with that paint scheme).
Salamanders also have a unique Terminator unit called the Firedrakes which is one of the more powerful unique terminator squads; basically, TH/SS termies with WS5 and two wounds each. They have their own models, though.
Another option is Iron Warriors, although this gets a bit pricy. They get Cataphractii terminators called Tyrants where the entire unit has Cyclone Missile Launchers. You'll have to buy the bits to convert the missile launchers, but it's a pretty hilarious unit when you run 10.
TL;DR You should look into what each legion does and pick one based on what appeals to you from their playstyle, aesthetics and background. Pretty much everyone has terminators.
If in doubt, check the FAQs. FWs makes mistakes in their books as much as GW does (if not more), but unlike GW they actually endeavor to correct and support the game with FAQs and Erratas. The older books were all written for 6th edition so there's certain assumptions about how the game works that no longer apply, and some of that stuff had to be cleaned up.
There's some pretty significant errata as well; FW has actually been trying to keep up with design and balance for HH between book releases, which is a huge breath of fresh air compared to 40k.
>Rogue Psyker is 35 points. Look at the FAQ/Errata.
The point I believe that anon is making is that they make downright outrageous mistakes, to the point that any little thing that seems even a little bit not-right is going to be questioned, excused, and argued about, endlessly. I can't wait for the circus when BA Asscans Galore gets changed.
"Specially trained xenos predator-breasts" is one thing, but missing the fucking points cost of a unit is another. Fixing it with an errata fixes the immediate issue, but the underlying issue remains to rear its head every new release.
>Don't know what you mean about the chainaxes though.
I presume (s)he's referring to the endless argument about what exactly is the cost for World Eaters to get chainaxes as replacements for their chainswords. If you've ever been in the HHG thread since, well - ever, you'll know that to this very day the debate is ongoing and Forge World have been totally ineffective at addressing the issue in subsequent compilations, Errata/FAQs, and even direct emailed questions.
Here you are
There will be, but there's probably less than 100 people in the world who have the book so far. Give it a couple of weeks as people have played a few games and seen how they actually work.
>Forge World have been totally ineffective at addressing the issue in subsequent compilations, Errata/FAQs, and even direct emailed questions.
Someone already posted an email answer they received from FW 4-5 generals back. If the model doesn't have a chainsword, they have to pay for it and then may exchange it for a Chainaxe for no additional cost.
>"Specially trained xenos predator-breasts"
>FW just sent an email about the chainaxes, you pay for the chainsword, then get the free chainaxe.
Side note, anyone else hyped for the Sacrificial Offering RoW. I've run my word bearers like that for a long time, nice to see the bonuses for it
I've got the rules in full for you, didn't save the rites because I don't plan on using them.
There has been more than one response from Forge World on this issue (and others), they often don't answer the question at all and even when they do, they're frequently not consistent with other answers. Emailing Forge World is about as useful as houseruling it.
They get the same question plenty of times but have not bothered to include it in the recent FAQ. Book One was printed in 2012, and there have been at least three downloadable erratas and one updated compilation since then.
The point remains valid, alleged emails notwithstanding.
So /HHG/, what are you most interested in from Book 6 now we have some concrete facts to go off?
Pretty tempted to go for an allied White Scars force. Wouldn't fill any of the gaps in my RG army but it would look so cool
mainly ironfire and the existence of phospex canister shells to make literally the entire enemy board half dangerous terrains
iron circle also makes me hard, probably have to work perty into one of my lists
To be fair, that's extremely recent. To me, it's as if it's be very carefully written in exactly that way to specifically avoid the issue with the way that the chainaxe sentence can be interpreted.
It's abundantly clear that the Isstvan Campaign Legions in particular was literally a lazy copy-an-paste job, to the point that the style between the book 1, 2 and 3 entries varied instead of being harmonized (simple things, like the order of pages usually making the Primarch the last entry in Books 1 and 3, but between special units and unique characters in book 2; to more complex things, like Warlord being an actual special rule for compatibility with the Retinue special rule, for Book 3 unique characters, but not for Book 1 and 2 characters even when they had warlord traits).
Book 5 though was worse than lazy; it was clearly rushed. The number of serious errors is far greater than even their usually unimpressive standard. These are books that cost more than $100, would it kill them to have a proper editor? Xenos Breasts is amusing but harmless; but missing unit points costs, units exchanging weapons they don't have for the weapons they already do at a cost, and other serious errors are simply unacceptable. And then to not address those issues in the errata you're publishing anyway, is laziness; it's contempt.
Hey /tg/, I have a question regarding the Warlord Trait Master of Defence, like Saul Tarvitz has. I saw it under his entry where it says he gets Counter Attack in his deployment, but the 7th Edition rulebook just says flat counter attack. Is one of these wrong/out of date?
Still waiting to see if the rumors of Death Guard straight-up getting Rad Grenades available all of the time are true. I always ran The Reaping just for that. If it's true I'll still frequently run The Reaping for the heavy support squad spam, but it will be something I can take or not based on what I feel like playing, rather than an autotake.
Also Reaping Blow will completely change the way I play. Deathshroud used to be useless against any opponent terminators and were used as a small, inefficient anti-artificer-armor assassin unit
seriously, fuck Gal Vorbak, now they're one of the best for killing enemy terminators.
Anacharis Scoria is a motherfucker. An evil, evil motherfucker. And I love him.
Very interested in reading the Xana II fluff. In 40k it's the Dark Mechanicum's equivalent of a forge world trapped in the warp where mercenaries and chaos war bands sell human souls for daemon-possessed war engines. I'm rather curious how our friend Scoria managed to make such a mess of things.
Starting to build my Dark Angels army.
Was going to aim for 1500 points while waiting for their unique units and the Lion, but I'm already up at 1000 without any troops, so we'll see how that works out.
Dark Angels proto-Ravenwing RoW combined with some of their special rules.
>don't mind me, just flying around on my jetbike melting your armour then charging you while reducing your WS, T and I by one point.
>also eat ID anyone without EW and 2+
Anyone able to give a summary on what the Death guards new rite of war does? I lost my job recently due to oilfield lay offs, so I cant afford the new book at this point in time. Much appreciation.
Hows this 2.5k list look, just started building word bearers
Word Bearers Legion
Rite of War: Sacrificial Offering
Legion Centurion, artificer armor, refractor field, Primus Medicae, Burning lore, power weapon, melta bomb
2x Apothecaries, each with artificer armour
10x Gal Vorbak, one with power weapon, sergeant with artificer and power weapon
20x Tactical marines, additional combat weapons, sergeant with melta bombs and artificer armor
20x Tactical marines, additional combat weapons, sergeant with melta bombs and artificer armor
Legion Spartan, Flare Shield, Armored Ceramite
Legion Fire Raptor, Reaper auto cannon battery
Allied Detatchment: Imperial Milita
Provenances: Tainted Flesh and Feral Warriors
Force Commander, power armor, iron halo, power weapon.
50x Inducted Levy's, discipline collars
50x Inducted Levy's, discipline collars
3x Rapier Batteries, laser destroyer arrays
Aegis Defense Line
The plan is to move the two levy squads up with the force commander in one as a human wave, and the rapiers to sit behind the aegis line to deal with armor. Erebus rides with the Gal Vorbak in the Spartan, the chaplain goes with one 20 man tac squad, both of them get apothecaries.
Its alright, at least you have an edge in praetor v praetor combat, and it could be nice when your tac blobs connect with your opponent. I think the lure for the 1st legion is their gear selection and their RoW selection, ideally they'll be getting one for each wing.
+3 To hit with blades is fine
enemy outnumber you at the end gets D3 victory points blows huge amounts of ass and is probably the harshest legion rule out at the moment
This anon has got it, wargear is sick and ROW are ok too.........
Yeah, their wargear is rather nice. I like how their centurions get better power swords for less than a normal power weapon costs for anyone else (granted, I don't understand why the fuck it costs 15 points for a centurion power weapon in the first place when damn near every sergeant gets one for 10).
Corax, primarch's chosen
10 veterans tactical, AA, 2HB w/ web, sniper
10 veterans tactical, AA, 2HB w/ web, sniper
2 Rapiers laser
5 Mor Deythan, 5 combi, rhino
7 Dark Furies
I'm not sure about the rapier. Any better AT unit?
It reflects their cuntness and pride at being the first whilst allowing them goodies for being first
Btw - it's sort of established deathwatch lore that a lot of watch captains are dark Angels. So dark Angels in charge of secret bases around the Galaxy (possibly was where the webway would exit if Magnus hadn't messed it up) which sounds exactly like what happened in wolf King
Sorry about that
death guard gain a cover save of 5+ while in the open as long as no enemy models are within 12", also rolls a D6 for each woodland terrain piece on the board, on a 4+, the piece has -1 to its cover save and is dangerous terrain to all non-DG units, all frag grenades and missiles are str5, must include siege breaker
Primus Medicae can't have Burning Lore. It is for Chaplains, Centurions, Diabolists, and Praetors only.
IIRC Sacrificial offering forces your entire primary detachment into reserves. You might want to play into that and take some stuff for which that is not really a penalty. Stuff like flyers, maybe a Storm Eagle for your tacticals.
Just wanna throw it out there that your list has over 150 infantry models in it. I hope you're good at telling stories or something or your opponents are going to be bored out of their minds during your movement phases.
So is the Iron Warriors new RoW any good? The distances seem to be pretty short for it to be any good. Also doesn't say it doesn't affect Enemy Barrage Weapons as well, so that means any Enemy barrage weapons hitting IWs near an IronFire counter won't deviate as much/at all either...
A RoW only affects your own army's primary detachment.
As for the range? Well, that's kind of the point. Often times you're just going to be bombarding stuff in their backfield, but eventually your infantry is going to be really close to their infantry, and what this does is allow you do soften them up before you charge them without any risk of scattering onto yourself (and if you use a Nuncio-Vox it can only scatter a maximum of 2 inches).
How would one go about modeling Hardened Armour on a MkIV suits? I want to make some Breachers, but I don't want to use resin models and from what I can make from plastic, MkV and VI seem a bit too flimsy for such a demanding task.
Was thinking of using studded legs (MkV style added armour layer), Emperor's Children MkIV heads (they look like they got an extra plating on the mask), some extra plates on the hips (Anvil makes nice looking ones) and CSM backpacks like in pic related.
imagine phosphex shells from your 3 quad mortars only scattering d6", or not at all
think about all that rape.
imagine medusa shots that will never hit your own guys, even if you fire them maximum danger close
its pretty nasty, and fluffy as shit
>Tfw my Phoenix terminators were already pretty strong
>Now theyre even better
Dare you enter my First Legion Fortress - 2000 points
Acid bolt everything with an armour save to death and mop up the survivors with rad grenade and stasis missile supported charges. Javlins for anti-light armour and melta bombs handle anything AV13 plus.
Praetor, jet bike, iron halo, digital lasers, combi-grenade launcher, Calibanite war blade, melta bombs, rad grenades - 210pts
Legion Champion, jet bike, combi-grenade launcher, Calibanite war blade, rad grenades - 160pts
x6 Outriders, sergeant, x3 Calibanite warblade, melta bombs, rad grenades - 255pts
x6 Outriders, sergeant, x3 Calibanite warblade, melta bombs, rad grenades - 255pts
x6 Sky Hunters, sergeant, Calibanite warblade, melta bombs - 295pts
x6 Sky Hunters, sergeant, Calibanite warblade, melta bombs - 295pts
x3 Javlin speeders, stasis missiles, x6 hunter killer missiles - 270pts
x4 Land speeders, x4 heavy bolter - 260pts
So lads. There aren't any groups in my area but after skimming through a few of the books I'd like to make a functional army in the event that one shows itself. I'm going with world eaters and I have 20 tacticals, 5 terminators, 5 red butchers and a preator. Where do you guys think I should take it from here? More tacticals I would think. Angron is out of the question at the moment because I doubt I can do him any justice.
Where can one get them separate from the bodies, other than eBay and paying several dollars per head? I'd love to get those SoH Reaver heads for them, but haven't found them at a reasonable price anywhere compared to EC helmets.
Only know of eBay. Maybe get an unused sprue and try home casting? I assumed since you were planning on using so many different pieces on them a bit of cash on eBay wouldn't matter too much. Sorry I couldn't be more helpful.
well, the go-to answer would just be more tacticals and some apothecaries, but the new book does allow you to do some really crazy shit with rites of war. hard to go wrong with just adding more scoring models, though.
Sounds good, call me uninspired but I imagine the plan when playing world eaters is to run forward and twat the enemy with pointy things so more tacticals is probably the best idea. And dreads you say? Are they good this time round?
But weren't Vulkan and Sangy also like that?
I don't know, it's just that his Legion has a bunch of shit making them seem like Space Wolves (Reavers, Point of the Spear) but he himself seems characterized a lot like Roboute
The rukes dont show it well but as a legion SoH were one of the most powerful. Super powered Legion combined with super powered primarch. Also Vulkan was disrespected by some for his caring of humanity. Not sure about sang, maybe the emperor couldn't decide and flipped a coin?
These. He was definitely the most qualified simply because of his social competence which most other primarchs had issues with.
>They all rose as the Warmaster entered the room. It was a large chamber in the Extranus compound where the Imperials met for their regular briefings. Large shield-glass windows overlooked the tumbling terraces of the forested city and the glittering ocean beyond.
>Horus waited silently while six officers and servitors from the Master of Vox’s company finished their routine sweep for spyware, and only spoke once they had activated the portable obscurement device in the corner of the room. The distant melodies of the aria were immediately blanked out.
>‘Two weeks without solid agreement,’ Horus said, ‘nor even a mutually acceptable scheme of how to continue. They regard us with a mixture of curiosity and caution, and hold us at arm’s length. Any commentary?’
>‘We’ve exhausted all possibilities, lord,’ Maloghurst said, ‘to the extent that I fear we are wasting our time. They will admit to nothing but a willingness to open and pursue ambassadorial links, with a view to trade and some cultural exchange. They will not be led on the subject of alliance.’
>‘Or compliance,’ Abaddon remarked quietly.
>‘An attempt to enforce our will here,’ said Horus, ‘would only confirm their worst opinions of us. We cannot force them into compliance.’
>‘We can,’ Abaddon said.
>‘Then I’m saying we shouldn’t,’ Horus replied.
>‘Since when have we worried about hurting people’s feelings, lord?’ Abaddon asked. ‘Whatever our differences, these are humans. It is their duty and their destiny to join with us and stand with us, for the primary glory of Terra. If they will not…’
>He let the words hang. Horus frowned. ‘Someone else?’
Contemptors with an assault cannon are decent. Nothing amazing, but hey they've got AV13 and a save of some kind.
Vulkan ain't a good commander.
Sang has issues.
You've got somewhat obvious (tactical) choices in Guilliman, Lion and Dorn, but the three of them were less charismatic than Horus. Important when trying to command the brady bunch of autism.
Does any one have the Blood Angel Legion rules to go with their RoW I have here?
He was the besr of them all, in the old fluff, diplomat, warrior, warlord, his legion was the best, some psyker skills, etc. In the new fluff, well, Russ thinks that Hours is the only one he couldn't beat, that says a lot being Russ saying so. Also still a diplomat and etc.
So, now headhunters killteams are better than seekers?
Uh, no. They're worse actually, since they're forced to carry combi-bolters and lost the PE USR. Headhunters used to be close assault units / multi purpose units. Now, they're just lame Seeker rip-offs.
It's pretty shite, yeah.
I mean, hitting on 3+ against most things isn't awful, far from it, but the limitation is probably going to fuck you hard if you mis-step even once.
The plasma repeater is right now kinda bad (*maybe* on bikes), but the swords are very nice and the acid shells are pure fuckery and a nightmare for Mechanicum. Not entirely sold on the stasis shells, but time will tell.
I think what will really make or break the DA is their special units. A unit with grenade launcher-access and terranic greatswords would be really mean against any non-TEQ elite, for example.
Yep, that's not true, looking for a scan or photo all I found was Wargear for them.
Book one says that the number 7 is of great cultural significance on Barbarus (kinda like how it is considered a lucky number here in China).
It shows up a lot. Mortarion's plan for his legion organisation was based around 490,000 marines.
How much of that is coincidence (in-universe, obviously the writers knew what they were doing) and how much represents long-game, prescient influence from Nurgle is left an open question.
Hey, at least now you can field a RoW that allows you to take Headhunters as troops! That's totally useful and viable if you ....hahaha. sorry, I can't keep a straight face while saying such.
Horus was the only one who seriously considered diplomatic solutions to problems FIRST, AND was good about actually achieving said solutions.
In fact, it is specifically stated that he always attempted and actually preferred diplomatic solutions. This is in spite of being the strongest legion (in terms of military victories) and the oldest veteran among the primarchs and the vast majority of others.
This is a large part of why the Lunar Wolves had the highest tally of compliance, and what made him the most complete and effective conqueror as well as commander.
You mean lucky 8 in China
That's why all those gambling companies use 8
7 is western lucky number due to a lot of stuff being in 6 and then 7 is the mystical extra or that there are only 7 visible planets (inc the moon)
At the time nurgle and 7 weren't wish known
They stil aren't in 40k and since they still seem to use a 7 day week why would they
Magnus spouts a lot of numerology but that's regarded as superstition and anyway even he doesn't know about the gods at that point just seems them as some power
Honestly, I think the chain-axe thing is obvious.
Most new players, myself included, assumed you had to buy a CCW first.
The problem is that every WE player who'd spent ages pondering the rule would then tell us that we get free chain-axes, and assuming they know the rules better than us, new players believe them.
It's like the Blitz Brigade bullshit in 40k. No player knows they can do it till some Neckbeard who's desperate to make his army more viable tells them they can, and a lot of the time he's telling them to get them on-side to make the interpretation more credible.
What are people's guesses for Legion special units now we have rules? For dark angels I'm guessing some kind of ravenwing black knight with a special melee Weapon and WS5 come stock on bikes and can upgrade to scimitars and an elite Terminator unit maybe with deep strike or other special toys.
Also Death Guard was organized into 7 grand companies, each 70,000 strong totaling 490,000 marines
Playing with god numbers applies to all legions that became like that. A Thousand Sons was filled with references to 9 for example. Lots of (obvious) foreshadowing.
Kakophoni army - will be fucking awesome.
I'm gonna combine it with the Phosphex Cannisters.
Every turn I'll be forcing every squad in the open to do 2 LD checks or be stuck and dying, and even if they do pass they'll be stuck in dangerous terrain.
Also would quite like to do a Cover-camping IF primarchs chosen list, but would probably have to wait for Dorn to be released.
I'm really liking the possibility of small elite MEQ armies in 30k now.
It was there before with termies but relied on fuckloads of land-raiders which I don't find very fun.
Its pretty obvious if you apply common sense. You buy a chainsword, then you may exchange that chainsword for a chainaxe.
When people get semantical or try to find other ways the wording could be interpreted is when it gets cloudy. Yes the rule could be clarified, but its not as open to interpretation as argumentative, socially stunted internet addicts make it out to be.
>I'm really liking the possibility of small elite MEQ armies in 30k now.
Same here, the primarch and a few vets is going to present some really nice modelling opportunities.
Why not proxy Dorn though? Or kitbash your own?
No, I'm saying Blacks aren't trusted
Which is objectively true, show anyone two pictures, one of a black and one of any other race, the black is less trusted. On a genetic level, blacks are less trusted
On the subject of wargear availability, Librarians can't take options off the list because they already swapped the CCW they would be exchanging for a force weapon, correct? Wanted to be sure I was reading that right.
You can't be serious.
Here comes the aeroplane! Open wide you little bitch.
Well, it's the old RAW vs. RAI. I mean, if you went RAW, old 3e monoliths gained attacks from Weapon Destroyed results instead of losing them ("reduced by -1", aka. X-(-1), which is same as X+1), but everybody understood it as losing attacks. Same with 4e Rapid Fire rules, which were written so that if you have a model with, say, a combi-flamer and you shot the flamer, you could not assault, because the model was carrying a rapid fire weapon and it had fired in the shooting phase. Not that it fired a rapid fire weapon, merely carrying one and firing (any weapon) in the shooting phase meant you could not assault, as per the RAW.
But I will say that these arguments are good at spotting the actual mistakes and bad wordings in the rules, which then can be clarified by FW. Well written rules benefit all.
Legions were genuinely huge back then. Although Mortarion planned the legion to be 490k strong, it never came to be since his legion was fighting attrition warfare and unable to keep their numbers that high.
I'm currently trying to sculpt my own.
got the eagle on his chest down but I need to redo his legs because I accidentally gave him a retarded pose.
>Blacks are less trusted
No shit? You mean the poverty stricken, career criminal, violent crime tendency'd demographic with dark skin? People trust them less than other folks? Racist! Racist!
You need to blindly and irrationally treat/approach every single human being *exactly* the same or you are a filthy, uneducated, bigot. Common sense be damned.
>l-le trump voter :((((((
It is genetic though, we are bred to mistrust things that are different.
If you showed an african a picture of a black man and a white man he'd think the white one is more distrustful.
Same with asians, same with whites.
>On a genetic level, blacks are less trusted
This is the most quintessentially retarded statement I have ever heard.
You actually believe that it's in your genes to not trust blacks?
Is your actual knowledge of science that of a fucking 6 year-old, or rather, 200 years in the past?
I learn about Victorians who think this kind of shit, and even in their time, are largely discredited.
Since when could white-trash afford 30k?
All of the Primarchs were psykers to some degree, some just more than others, and not all realized it.
For example, it's highly theorized that the reason Angron can take so much damage and still be alive is because he's unknowingly using biomancy on himself
Its not anons responsibility to give you what you ask for. If you are too stupid to find it yourself (which you were) - then you ask for it (like you did).
When someone takes the time to help you (because you're too fucking stupid to help yourself) - you thank them and leave it at that.
Your self-centered, retard attitude isnt going to serve you well in life. It feels good knowing that you probably create a shitton of obstacles for yourself through sheer stupidity and laziness. If only anon was always there to carry you through life.
lol you think that is genetic.
Have you not heard of social conditioning?
You can't breed things not to trust things, that is stupid.
Don't use the word 'genetic' unless you actually know anything about genetic.
Use a more simple word that better describes what you are trying to say, because not trusting black people being a genetic trait is the silliest thing I've ever heard and fucking impossible.
>its highly theorized
Just one will do. I wont ask for multiple sources to meet the criteria "highly". Just share with us one source that says Angron is a psyker using biomancy on himself.
>You can't breed things not to trust things, that is stupid.
Turns out you can
>Infants respond to the sound of snake hissing, angry voices of adults, the crackling sound of a fire, thunder, and the cries of other infants. They have a drop in heart rate, their eyes blinking, increased turning toward the speakers or parent, all of these indicating that they were paying more attention. This is believed by some to be evolutionary response to danger
And again, you misconstructed my post to fit your agenda.
I didn't say distrusting black people is a genetic trait, I said distrusting people of other skin colors is a genetic trait
Why do you people even come to this site? Don't you have literally every other place on the internet to shit up?
idk senpai, I saw it in a thread here a year or two ago, where they theorized what powers each primarch would have
all I remember is
>Fulgrim subconsciously making himself appear handsomer
>Perturabo (or was it Ferrus?) having a bond with machine spirits
>Curze, Lorgar, Magnus, sang and Corax you already know
>Mortarion also having biomancy to survive all the shit he gets thrown into
My reasoning for it is that I'm aiming to get into combat either way, what with +1I on the charge, better sweeping, phoenix spears etc. Since I have to issue and accept challenges, if the sergeant dies the apothecary is up next, might as well make him more of a threat. Whenever he's not in a challenge he assists the blob with a couple of decent attacks.
The downsides I can think of are that 10pts for AP3 on a model with 1 attack (and a bolt pistol) is not great and that I'm making a high value target even higher value.
can probably trust it not to disembowel me" "dose not look like me, dose not smell like me, it is not of my pack and therefor it is a potential danger". Humans trust things looking familiar and distrust new things or things looking differently. This is the exact reason why homonogenes (have have no idea how you spell that and spellcheck is not helping, niether is google) populations have a tendency to be xenophobic
>infants become attentive to loud, harsh and strange noises
More news at 11.
>This is believed by some to be evolutionary response to danger
>believed by some
Strong case you got there.
och for fucks sake, stop making a bitch out of science. It's not a inbreed mistrust, its a biological mechanism meant to preserve a spices that has complicated social structures. "Looks like me, smells like me, i can probably trust it not to disembowel me" "dose not look like me, dose not smell like me, it is not of my pack and therefor it is a potential danger". Humans trust things looking familiar and distrust new things or things looking differently. This is the exact reason why homonogenes populations have a tendency to be xenophobic
sorry, cut my text, here is the whole one
>I saw it in a thread here a year or two ago
Oh well shit bro, thats good enough for me! All the Primarchs are psykers and "Angron uses biomancy on himself" is now canon.
Got anymore sweet, sweet shitposts you'd like to share? Perhaps some highly theorized bullshit about the lost Legions? Then you could link a WiP thread with some anons homebrew as your source.
>I didn't say distrusting black people is a genetic trait, I said distrusting people of other skin colors is a genetic trait
>show anyone two pictures, one of a black and one of any other race, the black is less trusted
Yes, what a massive fucking misconstruction. You said it is 'genetic' to trust black people less than others, it's written right fucking there you dipshit.
>Turns out you can
Linking that shows just how retarded you are.
Having an evolutionary response to danger is not the same as a genetic trait to distrust something.
Everyone has a evolutionary response to danger - a genetic distrust of something is literally impossible - you can always learn to trust something, therefore it can never be something in your genes.
What you are referring to is explicitly social conditioning to be wary of black people.
Genes are not involved you dipshit.
It's ironic that people fall back on the genetic argument because they are too stupid to fix learned behaviour, when in reality - genetics are too complicated for them to fucking understand.
Not him, but assumptions can be made if you've read The Reflection Crack'd in which Fulgrim exorcises himself with psychic knowledge he gained while stuck in the painting. Since Fulgrim, who scorned psykers as he thought they were mutants and thus imperfect, had latent psyker abilities without any signs before hand AND due to all of the primarchs being descendants of the Emperor who is basically made of psykers, it wouldn't be a great stretch to say all Primarchs are capable of psychic powers and are just not aware.
Again, this is all just speculation.
That said, I can't think of any times Angron used psyker shit on himself unless he maybe did to lift the titan? He definitely used it after becoming a daemon prince but that doesn't really count.
nigga I was just sharing what I consider to be an interesting theory no need to get all salty
>What you are referring to is explicitly social conditioning to be wary of black people.
Yet it is not just black people you dumb cuck.
An African will also distrust an Asian or a Scandinavian, and a Japanese man will distrust a Spaniard or a Nigerian
Mine rolls with Sevatar.
1 Power Sword
2 Power Axes
2 Heavy Chainswords
I used Mark III to give them a different look than the rest of my NL army. They eat shit a lot, but they look cool as hell.
Yeah, I used a wrong word.
Have you ever considered how much time you've spent getting mad on a Bhutanese passport forgery image-board about the lore of a fictional wargame?
So the new Imperial Fist changes to Dorn make his sword not unwieldly and it gains reaping blow. Seems like an ok buff I suppose.
Then the Breecher squads lose +1I and gain +1 weapon skill for their shieldwall ability...
I can't tell if this is a buff or a nerf exactly to be honest, now that they don't get to go first agaisnt marines.
legion praevian and delegatus are now published, no different than rules in faq
new consul type called the ‘herald; gains ‘rite of command’, support officer and a banner. the banner’s rules changes depending on if you’re a loyalist, traitor or blackshield. each has their own rules, the blackshields banner confers fear and +1ld to friendly units within 12″. the loyalist banner confers +1ws to all legion astartes within 12″ to a max of ws5. the traitor banner confers +1″ to charge and run distances and may reroll 1’s to hit in assaults to units within 12″.
leviathan seige talon is in, same as pdf rules but with the added cyclonic melta lance 18″str9 ap1 heavy3, melta
contemptor-cortus is here. basically a contemptor with lower strength and side/back armour, has fleet and move through cover. gains a flat 5+ invuln. it had all the usual dreadnought weapons and has an ‘atomatic overcharge’ which allows it to pick a bonus from a list but at the end of the turn, must roll a 2+ or lose a hull point. cheapest of the FW dreadnought classes and is an elites choice.
rapier quad-launchers are now their own unit. initially the same as before, but has only frag shells, and can then buy shatter, incendiar or splinter shells (anti-armour, anti cover, lower str but rending). if the army has a siege breaker, the unit can upgrade to carry phosphex canister shells which are exactly what you think.
the vindicator has its updated rules for the laser destroyer array, and is now a a tank squadron of 1-3.
mastodon is a beast, 14 all round with 10 hull points and 2 void shields. all the melta weapons on the front are actually a single weapon rules wise. 12″ range, str 9 ap1, heavy4, blast (3″) melta and each pen against a building or fortification becomes D3 pens. holds 40 models. it can also carry up to 2 regular dreads or contemptors (not dreados or levis). they count as 10 models each and count towards the 40 models limit.
Generalisations that sounds good in your head are not evidence anon.
Every example you gave is either not true, or unverifiable.
I bet you play World Eaters, your models are all half covered in Blood For the Blood God, and you've never won a game in your life because you don't know what objectives are.
Dorn seems better now, but still confused.
I feel like his buff to his unit should be counter-attack and BS2 overwatch instead of charge bonuses.
He doesn't really add much power to a charge as he only has 4 attacks base.
Haven't seen the rules for reaping blow yet though.
>I bet you play World Eaters, your models are all half covered in Blood For the Blood God, and you've never won a game in your life because you don't know what objectives are.
Nice projection there.
In all honesty the only reason I post here is because of the fluff
‘reaping blow’: -1 initiative, if in base contact with more than one model at their initiative step, they gain +1 attack.
So Dorn can now man fight his brothers, but also get S6 ap2 4+D3+1 Attacks vs scrubs,
Where does it say you have to exchange the chainsword though, exchange is used in other wargear selections. The reason why the free axes works is that its worded as "Instead you take" instead of "exchange" meaning that its adding a new option, which happens to be free.
I feel like Dorn isn't really made for man-fighting though. I can't see him being able to take on any of the other Primarchs.
What I'm wondering atm is, if I put him at the front of a unit, so he is the closest model to most attacks - will the enemy only wound the unit on a 3+ due to his special rules?
What's annoying about Dorn is that while he isn't that great of a fighter (not that he should be considering its not really mentioned in the fluff) he doesn't do much for your army either. CC buffs for one unit and use his Ld is fairly lacklustre
The recent wording of the Blood Angels Hand flamer rules, worded the same, contradict the answer given in the email which swung the argument back in the free ax side of the debate. That email was either wrong, or the wordings of 2 different legions are both wrong.
Bottom line, FW customer service is shit tier as usual when it comes to rules.
The biggest issue is the difference between "Instead may take" vs "exchange" as the later implies having of the chainsword while the former never technically has to "have" the chainsword as he takes the axe "instead" of the chainsword.
I feel he is still the 'weakest' Primarch. He is better that some or on par when it comes to Man fights. The same can be said about his ability to lead an army. I feel you take him because you like IF, really no other reason. I for one play Siggy in 2k pts or less. with sword bro's, rhino's and a Storm lord.
I will planning to use his cover buffs to take an ADL instead for transports for a sniper vets list - the idea being that I could just go to ground and avoid damage with a 2+ rerollabe cover until a target presents itself.
But yeah the CC buff seems pretty meh.
It's like they tried to make him a good all-rounder but ended up making him shit at everything.
Yeah, Dorn should give some sort of Super Stubborn buffs to his legion, maybe the ability to pass or fail morale checks are desired like what Calgar used to have? Some sort of bolter-buff while units are in their deployment zone?
Super stubborn sounds good, fists get BS5 bolter s standard though so might be difficult to implement well. Maybe +1T if the unit doesn't move that turn or something.
>It's like they tried to make him a good all-rounder but ended up making him shit at everything.
Haha, yep ;_;
>It's like they tried to make him a good all-rounder but ended up making him shit at everything.
And with Roboute they managed to make an all-rounder into a melee monster, outpacing the supposed "best fighter" primarchs
Compare him to other primarchs of the same pts, who are not combat monsters or Buff bots, e.g. Angry man or Alpha twin. Fulgrim is ok in combat but his buff is so so. Hobo Corax has a good buff but is so so in combat. Lorgar has good buff and godd-ish combat stats. AGAIN for their pts cost (~380). Dorn is 385 and now, on par with those is his cost range.
So, it looks like it's impossible to make an army of Iron Hands+Salamanders+Raven Guard led by broken Corax. Sad.
Yes, but no one with the rules can be bothered to post them, it seems.
>So, it looks like it's impossible to make an army of Iron Hands+Salamanders+Raven Guard led by broken Corax. Sad.
Cant you do Primarch's Chosen RoW and get Corax as your warlord then an IH+Sallie HQ to unlock their legions?
Speaking of Knight Errants, what happens if you put one in a unit that can deep strike? Do they scatter or does the unit not scatter because the Knight Errant's By Falsehood Cloaked?
Nope, Shattered Legions are not allowed any Primarchs. And Primarch's Chosen, oddly, does not require you to field a primarch.
This does mean that Primarch's Chosen is effectively a straight improvement over PotL in most cases.
>And Primarch's Chosen, oddly, does not require you to field a primarch.
>When taken in this detachment a Primarch is counted as an HQ choice instead of a Lord of War, and must be both the primary detachment's compulsory HQ and the armies warlord. When using this rite, a Primarch may be taken in an army of any size
It's annoying though for this and Armoured breakthrough you need to take a preator too
unless it says it affects the unit usually it only applies to the individual
>unless it says it affects the unit usually it only applies to the individual
I understand that but if he's part of a deep striking unit and you place him in the table he wont scatter and then the rest of the unit has to be deployed around him, I dont get whats stopping that.
Could you post the new WE special character as well?
I want to know if the thing about Apothecaries being able to increase attacks of a unit just an extension of his special rules or can I get that without taking him
So I think I cracked open the Blood Angels Baal Dakka-tank build.
The main limiting factor is must have Guys with Legion Astrates >= Vehicles.
So with the Tank ROW we do:
(120) Praetor w/ Jump Pack (Jump Infantry so bypasses the Infantry must have a ride rule)
Troops 4x of
(120) Predator Squad: Main Cannon + Heavy Flamer Sponsons + Pittle Upgraded to dakka cannons
x3 per squad
(45) Attack Bikes With heavy flamers upgraded to dakka cannons
Sums to 1695 as a base list. Leaves rooms to add friends for the Praetor or give him a rhino with a pittle mounted assault cannon(Heavyflamer)
Total for the base list is 39 assault cannons for 156 24" S6 shots and 12 Heresy Pred Cannons for 48 48" S7 shots.
Firing everything is 204 dice, a little over 5.6 cubes a turn.
All of these are on bikes or fast vehicles (From ROW).
1) Jump Infantry is still Infantry. All you've done is increase the cost to a Storm Eagle.
2) Troop Predators are Cannon & Sponson only. No Pintles allowed.
If spamming Assault Cannons is the game, always max out your Heavy Support before moving into Troop unlocks.
Read the Limitations again, that Praetor is illegal.
From what I've heard (mainly from here), they now have Banestrike Combi-Bolters as standard, and they can take Combi-weapons now (for 7 points each, same price as termis).
They lost Preferred Enemy though.
They also have Precision Shots (but they already got that in the FAQ, so it's not new).
In terms of shooting they're probably quite a bit more deadly now, but the loss of PE takes away a bit from their CC edge.
Though I imagine they still keep the power daggers, which makes them an unpleasant surprise in CC.
Anything has heavy flamers can take Assault cannons for 5 points (shown here >>45336893 )
The main cannon upgrade is free but ROW says you have to keep the main cannon
O no! What ever will I do... Pay 5 extra points and put him on a bike?
FWIW, I thought the wording pretty firmly supported the free chainaxe argument. Besides, a lot of people would've been okay with it, otherwise there would have been more arguments for sure. CCW-armed tac marines aren't as bad as assault marines, but they need all the help they can get.
They're basically Mohr Deytayn now, yes. However they lack their 1st-shooting rending rule.
But I imagine the power daggers help compensate, as they can probably slaughter the survivors after shooting most of the initial target to hell.
Pretty sure that list isn't legal as it doesn't meet the Blood Angles requirements as well as the RoW requirements.
The troops predators can't take Baal cannons in the RoW.
Also, you could have the exact same list using the Alternative FoC found in the red book whilst still being legal - then you could use a different RoW whilst still having the same ammount of Preds.
How would an Iron Warriors/WE Shattered legion look? I want brutal loyalists.
It does support free Chainaxes, and the Blood Angels rules for hand flamers solidified the precedent. Anyone that tries to take away WE chain axes now are either not reading the rules right or just an idiot trying to trick his opponent into wasting points on free shit.
Could be cool.
Depends on the new WE LA rules though.
If rerolling 1's to wound on the charge applies to disordered charges they could be good with the Hammer of Olympia RoW.
Pinning also helps WE.
Problem with WE is that all their best stuff is traitor.
Their best LA rule is only for traitors, Angron is probably the second best Primarch, Kharn is pretty good special character, and by the sounds of it the new special character will be a mainstay in every WE force and is a traitor only.
They don't really offer anything to IW really.
I guess you missed the FW email explicitly saying that a model needs to purchase a chainsword first to be able to swap it for an axe.
and no, it wasn't just a "this is my interpretation but you should house rule it :^)!" email
Yeah I bet you if the bonuses are based on him being in your army literally every WE list will take him.
I've heard varying things though - some people have said it's +1S and chance to die and some people say it's +1 attack and a chance to die.
If the IW is the Warlord, then HoO will affect the World Eaters in the army as well.
>the loyalist banner confers +1ws to all legion astartes within 12″ to a max of ws5.
Figures, I wanted to run a consul like this in my Dark Angels army. Of course their ability would be all but useless to my Legion.
Also with Roc (the bird) bones. It's a rite of passage for rg chaplains to hunt one bare handed. But i don't know when that tradition started.
No they are worse seekers. Seekers get PE still and have precision shots
I'm running traitor EC but would like to build some other miniatures (either as allies or as shattered legion)
Who complements EC the best?
Who covers what EC lack?
Which is the fluffiest choice?
Should I just male blackshield and treat them as Fabius's experiments?
>yfw they stat the emperor
>and he's shit
He'll need to have a statline that can beat an empowered Horus (who I hope gets upgraded statline in the Battle of Terra book). He'll probably be anywhere from 8 to 10 in everything, an equivalent of the Primarch rule, and Psyker Mastery Level 6 or something.
>ML5, possibly more (ML6, picks his powers, all powers of a school, something like that)
>Burning Blade analogue
>2+/3++, with the same rule as Dorn's armor
>some sort of super claw
Probably Son's of Horus in terms of both fluff and crunch.
EC lack deep striking termies/ resilient units, which SoH now have in Justerian.
SoH LA rule compliments EC rules quite nicely as well as EC are good at frontload assaults which will likely give the SoH an extra attack.
If you take the Black Reaving RoW as a shattered legion you could tarpit units with SoH blobs and then charge them with EC special units who will absolutely rape anything when they have rage.
IW would work well too as they are good at cracking open transports.
I'm not sure you can even make a mini of the Emperor. He's effectively invincible unless you have the direct empowerment of all 4 Chaos Gods.
I'm not even sure what you could shoot or stab, the guy doesn't even have a real physical form as we know it. He's just a mass of psychic energy.
I'm sure FW will do it though, because EVERYBODY is going to buy that damn model.
>All loyalist imperial units become fearless as long as emps is alive
>if emps is removed as a causality, you lose the game automatically.
>Can only be taken as part of a Custodes army
>They're still rerolling hits at tanged.
Not with combi weapons, which is why you take seekers. For 20 PE plasma shots
>Alpharius gives them PE:E anyway
Requiring your primarch to make a unit good, does not make that unit inherently good.
Any of the new RoW any good for Word Bearers?
Not a fan of the specific WB RoW is why.
>He's effectively invincible unless you have the direct empowerment of all 4 Chaos Gods.
At the LVO 30k tournament last year they tried a special rule that made it so only primarchs had a decent chance of even hitting other primarchs so that they wouldn't have the issue of primarchs getting squished immediately in the open. They could do something similar with Big E. That said... I don't know if that would be very fun. What's the point in making a model and rules for a guy that's effectively invincible unless you're playing one specific scenario?
Vulkan effectively "died" from a nuclear missile launched by Iron Warriors during the Drop Site Massacre. I mean yeah he regenerated after because of plot armor, but he indeed died and even he didn't know he could do that.
Lorgar would have been killed by a Warhound Titan in the Shadow Crusade if Angron didn't save him.
This idea that all Primarchs can only be beaten by other Primarchs is dumb. They can be taken down, it's just really really hard to do. That is how it should be on the tabletop to. A Primarch would blow through squad after squad but encounter a Titan or a Super-Heavy and he'll have trouble.
Oh, I'm not defending the rule from that tournament. It was dumb and they didn't do it again this year. I'm just saying it could work as a template for a Emps vs Horus system.
Will the allies matrix get an "update" around the Siege of Terra? More factions should hate each other by that point and it makes less sense for loyalist remnants of traitor legions being as good of friends with loyalists (and vice versa).
Important to remember that the rules for 'marking' are far more lenient than the requirements to get the rerolls. Basically anything in the list will do and so you don't need MSU so much as cheap units that can land single hits on people. Also remember that hordes go both ways and your opponent is likely to be running big blobs. You're unlikely to need more than 2-3 markers a turn because you should be hosing down individual units at a time.
Rhinos are the obvious one. Piss cheap bolter shots that can target separately. But my personal favourite is the Deathstorm, which unloads craters into everything nearby, comes in on time and on target, and is indiscriminate so you lose nothing by firing it first.
It also helps that Ultramarines have some of the best unique units in the entire game. Suzerain are a contender for the literal best unit, while Locutarii are so cheap as to be criminal.
SoH could be cool. I like the idea of deep striking terminators and outflanking other parts of my army and just attack from literally everywhere.
Iron Warriors are cool too. Have a couple blobs of IW sitting with artillery covering or blasting vehicles while EC run in and fight the troops.
Angel Exterminatus all day.
YOU DESERVE DECIMATION
I just read the Lexicanum entry on Vulkan and his saga after Istvaan.
This is most ridiculous story I've ever seen in this universe. My mind is boggled. Is it just Black Library stuff? Does it make it into the FW books?
Do you even read the rules?
>He never satisfied the Chaplain requirement, why would he now?
>Because now he can be taken as a cumpulsory HQ choice.
Do you usually make irrelevant connections with other things in your life?
Pert is such an interesting primarch with his intelligence, connection to EoT, view on GC only as a duty etc.
But the more I read about how he treated and viewed his legion and what he did in general makes it difficult to like him.
yeah but that's exactly why the fluff was retarded
>I'll punish you for not conquering as much as the larger and primarchful legions
Perturabo may have rage issues, but he's not retarded
Been going through archives and can see posts on the DG, but no pics on there rite of war. Any one got a pic and a pic with the new Manreaper rules and status of DG taking Rad grenades. Hefty request! Ta
>He wanted the best, and he didn't get it. So he punished them for not being the best. After that, they strived harder to become the best. It worked out for him in the end.
Well it didn't work that they became the best, but they were better and more to his liking, at significant psychological cost.
Also, everyone forgets that when he receives his legion he gets a force that had just "won" a horrifically pyrrhic victory that had wiped out most of the veterans and high command - almost entirely unnecessarily, as it was caused by the legion trying to tough it out and brute force a success when their plans collapsed and it was clear they should have withdrawn and re-planned (which they were able to do).
The legion's stubborn pride caused almost ten times the casualties of the decimation
But they went right on not being the best. And they didn't really even change tactics, they just kept doing what they had been doing, only even more so because it was probably die for winning or certainly die for losing. Pert just gave them some new methods with which to do it.
Yeah, what did you think happened to Primarchs 2 and 11?
Being traitor isn't worth getting wiped out from the records, but dying to regular enemies certainly is. Shamefur dispray and all that.
>Finds legion is understrength due to stupidity
>Inflicts even more casualties so they know not to trade lives for victory
>Proceeds to trade their lives for victory in the first battle, and every one thereafter
Yes, this makes sense. I like this logic. It is entirely consistent and rational.
The RG one is as I thought: great concept, poor execution. They cant use shatter legion rules either, which is exactly what they did. They went out, liberated people, and picked up fellow loyalists from other legions. Rinsed, and repeated. They kept accumulating allied humans and marines yet this RoW stops the marine part because it's too specific of a liberation mission instead of the concept of liberation.
Oh well. Recon Company, Drop Assault Vanguard, and stealing the UM one via shattered are all much better anyway.
They're unchanged other than benefitting from the Death Dealer LA rule.
No, the unit has to actually say Immobile. Like Tarantulas.
>abaddon has precision strike
>still not eternal warrior
It's just weird that an RoW that's suppose to represent them getting into the thick of it denies you a unit that gets you in the thick of it. Maybe it's to stop a player from just dumping their dudes into the enemy deployment area for the benefits?
That Iron Warriors one read really fucking weird. If my opponent has barrage weapons do they get the benefit of less scatter? And removing all counters if none are placed in a shooting phase means on your opponents turn you loose all the benefits. You can't take auxilia or cults for more artillery outside of rapiers and your one selection of legion artillery
Ok am I crazy here? Hear me out.
Whats the point of forcing some units to make sweeping advances? You have no choice anyway.
Or the IH Immortal rule of snap shots? When a normal sweep kills them all anyway.
RoWs only affect the Primary Detachment. You don't need the benefits during the enemy turn. Quad Rapiers are Barrage weapons. Take a bunch of those along with 3 Medusas/Basilisks.
There doesn't always need to be a benefit. It's merely stating the phase in which the counters go away. Again, Alan Bligh has said if something seems weird it's probably because they are future proofing the rules.
When I originally read that I interpreted it as meaning Ironfire tokens expired only if no new tokens were placed on friendly shooting phases, but RAW it does seem to only last for the controlling player's as once their opponent has a shooting phase no new Ironfire tokens are placed and therefore all existing tokens expire no matter what. Seems like a wording mistake.
Then again, I could be wrong entirely. Mostly this is because I thought of it as a way to keep your shots from scattering throughout the entire game, but after reading it again you guys make more sense.
Nah they got changed in the update to -1WS for enemy models.
The RoW lets any unit take them at 2PPM, it'd probably be better to just include an chaplain with sonic shriekers but I'd quite like to model them on despoilers.
Working out a rough idea for a Dark Mechanicum list using Anacharis Scoria and the Homonculex (which should be a band name). I don't know if DarkMech got any additional rules beyond what Scoria's warlord trait already does, though, so if anyone has the book I'd love to know. Since three (big) units in the list don't have models it's not something I could build any time soon, sadly.
Legio Cybernetica Mechanicum, Age of Darkness FOC, 2000 Points
Anacharis Scoria with Xanathite Abeyant 315
Homonculex Arlatax with Arc Scourge 190
20 AdSec Tech-thralls with Las-locks, Rite of Pure Thought; Triaros with Extra Armor 220
20 AdSec Tech-thralls with Las-locks, Rite of Pure Thought; Triaros with Extra Armor 220
3 Castellax with Frag, Enhanced Targeting Array, 1 Flamer each 390
3 Castellax with Frag, Enhanced Targeting Array 375
Thanatar-Cynis with Enhanced Targeting Array 290
I ran into a problem writing it in that I wanted to bring a normal Thanatar, but then realized that Scoria's warlord trait would make it start moving towards the enemy as soon as it got outside cortex range which would halve its plasma mortar's range. You could normally give him Paragon of Metal to get around that, but the Homonculex already has it for free and you're only allowed one PoM per army. It's possible the Homonculex doesn't count against that allotment but I'd rather go with the weaker interpretation. Taking a Cynis gets around this since the Cynis needs to be advancing towards the enemy and wants to be in cortex/Cybertheurgy range as it is.
Other than the usual scoring issue LC always has the other big problem I foresee is a lack of ways to kill heavy armor at range. The only things I've got are the shock rams for glancing it to death, the Homonculex's Arc Scourge attacks, and Scoria's Vodian sceptre auto-glances. Hopefully that's enough.
Which update, the new legion book? Damn, that's insane. That makes them better at melee than basically anyone.
Yeah, chaplain is definitely the way to do it for 20-man despoiler blobs since that's 40 points otherwise. For elite units, though, that 2ppm price is super reasonable.
Is there another section with changes, because I also recall people mentioning DG getting their Rad grenades even without the Reaping and have seen no signs of that?
The short story Daemonology details that Mortarion always had psychic-based powers and always deliberately suppressed them, until a daemon attacks him and forces him to use those powers to save himself.
He destroys the daemon instantly, but the daemon is happy because s/he got to witness the birth of a future daemon prince.