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Proper Picture Edition.
AoS doesn't sell anything sub-Edition
GW is dying sub-sub-edition.

I have provided NOVEL LINKS sub-sub-sub-edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>WARHAMMER NOVELS (Working link as of 02/02/2016)
>>
>>45273210
>>45273034
Some one didnt check the catalogue
fucktard
>>
>>45273452
No he did, that's why it's the proper picture edition, its a reference

Stop being the fucktard
>>
>>45275463
>>45273210
>Proper Picture

Fail at subject field, GG no re.
>>
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Can someone give me a relatively good all-around DKoK list at 1000 or 1500 points?
I have no idea how to kit out anything...
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>>45273210

>GW is dying sub-sub-edition
>>
>>45276910
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Imperial_Guard/Death_Korps_of_Krieg_Assault_Brigade(7E)
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Imperial_Guard/Death_Korps_of_Krieg_Siege_Regiment(7E)
>>
>>45276910
What do you have? If you have 15 Death riders I can make a dick kicking Death Rider Squadron for you.
>>
hi /tg/, a couple of questions that got raised in my last game:

with a wyvern firing it's multiple barrage, do you record 1 wound per model per blast template place( IE if heavy 4 that all hit, placed over four models each for 4+4+4+4 wounds)
or is it you place the marker, scattering off itself as per rules of multiple barrage, and then simply assign one hit per model under the surface area total of the attack?

also, can someone explain rending to me, vs infantry and vehicles? the rulebook saying it does an extra d3 at ap2 doesnt make sense. extra d3 attacks? d3 on the penetration table? d3 points to the to-penetrate roll?
>>
>>45273210
Do you think it might be possible to have a thread with no Ork player butthurt?
>>
>>45277250
also, is this too much scatter terrain?
i have a bunch of little bits like the jersey barriers pictured, which i like to put around for visual effect, but my friend insists i dangerous terrain check every time a vehicle crosses one, whereas i think they should only check upon entering big pieces of actual ruins etc terrain.

what do you guys do? do you play with a lot of scatter terrain? if so, how do you treat it with vehicle interactions?
>>
>>45277250

Multiple blasts record a number of hits equal to the total number of models covered. So if you hit 4 times (let's say) and the template covers 4 models - that is 16 wounds total.

I'll have to double check rending - I believe you're reading both vehicles and infantry together. Against infantry it should just resolve at ap2 - no d3 anywhere
>>
>>45277257
Mabye, biiut not one without chaos butthurt.
>>
>>45277306
i wasnt sure about the barrages, since in the rulebook it has a diagram with a model being hit twice by two blast templates fired in the same barrage.
>>
>>45277250
Rending vs infantry means and 6 to wound is automatically AP2.
Rending vs Tanks means any 6 to penetrate generates and extra d3 strength on top of the 6.

IE against AV 14 Russ, S6 rend, 6 to pen, d3 (2) =14 str= Glance.
>>
>>45273210
What's /40k/'s opinion on Kill Teams. We're using that one blog's rules. Can't think of it off hand.

Running a Wolf Guard list. The games I've played are very fun and this coming session will have better terrain.
>>
>>45277361

Yeah multiple blast can actually cause more wounds than are in the unit. You calculate the number of models covered by all the templates then resolve wounds.
>>
>>45277366
ahhh so it adds to the strength. thankyou
>>
>>45277409
i dont quite follow. are you saying if theres a squad of say, ten gaunts, and i put the marker over the same four, four times, it scores 16 wounds?
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>>45277375

I think it is a lot of fun. We play quite a bit at my club, especially on week nights when time is limited.
>>
>>45277436

That is correct.
>>
>>45277439
I do like the speed of the games while still having more tactical depth than the full game.

Have you played any campaigns?

Any tips for a campaign?
>>
>>45277467

We've not played a campaign yet - one of the club members is working on one but so far it's just one off stuff.

I play a Skitarii Vangaurd team and it's a blast. I really enjoy spending the extra time with each model to make more individual characters.
>>
>>45277520
It's truly the most Your Guys format.

It's cool even to play in a canon chapter/division/craftworld having some lieutenant and his crack team of personally selected men going in and kicking ass.
>>
(80pts)Devilfish +15pts for Disruptor + 5 for Sensor Spines for transporting Breachers with EMP, yes or no?
>>
>>45277690
It's the best way to do that, but still not nearly as effective as anything else your codex can do.
>>
>>45273210
you forgot THE TITLE
>>
how does one get mileage out of skitarii in games too small for war convocation? bonus points for 0 drop pods.
>>
>>45278587
field the normal detachment and make great use of scout
>>
>>45278587

take allies and get some sweet fire point vehicles to drive by's in. Use your +2/3 BS bonus to let you reroll 1's on plasma.
>>
>>45273210
>novels
>working link as of last week
>no fucking link posted
>>
How do rerolls stack (if at all)?
For example:
>TW boltgun and close ranger bolted drill
>Normal bolter drill and tactical doctrine on non-tactical
>Dread w/ TW heavy bolters with close range bolter drill, tactical doctrine and prescience buff
>>
>>45279836
You can'take reroll a die that'she already been rerolled, period. So if you have twin-linked and can also reroll ones, you will just take the twin-linked reroll to hit. Unless it'seems for wounds, in which case twin-linked doesn't work, so you would just reroll ones.
>>
So, what would a fluffy Iron Warriors list look like? I'm assuming lots of Tacticals and some Terminators, maybe some artillery (tho I have no idea what kinda of cannons they would use)?
>>
how do admech/skitarii compare to tau, necrons and nids
>>
>>45280109
I had this funny idea with the Khorn Deamonkin book. They can take that heavy support formation over and over again to get loads of soulgrinders and other deamon engines.
>>
New player here, can you guys give me some pointers on what brand/where to get paints and glue, etc? I have a creeping suspicion that the "official" GW paints have a bit of an added price due to the company logo on the side of the tin.
>>
>>45280224
GW paints are pretty good if overpriced.

I hear good things about valejo though.
>>
>>45277436
16 hits, yes. You still have to roll To Wound.
>>
>>45280224
GW paints are a bit pricy, but depending on where you live they can be more easily available than Vallejo. I know a lot of people use PrivateerPress' paints (p3?) and say good things about them. Citadel has good paints, bit high prices, bad containers. Dripper bottles are generally prefered as its easier to blend and thin your paints on a palette instead of "digging" out from a pot.
>>
>>45280109
Vindicators, maulerfiends, warpsmiths. IW are about offensive siege warfare (unlike IF, who are defensive). Used to be able to take Basilisks, which was cool.
>>
>>45280647
>Used to be able to take Basilisks, which was cool.
Now that there's an all-artillery formation that just got easier to do.
>>
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Anyone got the picture of leman vs russ where he says he hopes he never falls into a coma?
Love that one.
>>
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>Slaaneshi stuff in the Daemon Update

Artifacts:

Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.

Silver shard (30 points): AP3, Combat, +2 attacks

Lazy Claw (10 points): When attacking in CC, roll one attack separetly. It gets +2S, AP2, Rending, Specialist

Forbidden Gem (15 points): When fighting in a challenge, enemy rolls 3D6 – L. Enemy suffers a penalty to WS and I equal to the result. M?nimum 1.

Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.

Mark of excess (15 points): 1 A at the end of the game after killing a monster or Character for the rest of the game.

Psychic Powers:

Primaris: Same as daemon codex
1. Same as 1-2 of daemon codex
2. Same as 3-4 of daemon codex
3. Blessing, 24″, Unit suffers D6 S3 AP- hits but get: Furious charge, Rage and Zealot
4. WC1. Malediction. 18″, Unit must pass a L test if they want to do anything.
5. Witch fire. 24″, S4, AP4, Assault 1 5″ blast, Any unit cover by the template suffer must pass L test or suffer D6 S4, AP4 hits.
6. Same as 5-6 daemon codex.
>>
>>45280931
>Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.
So I can give it to my keeper and never lose a challange?
>>
>>45280931
The Whip is broken as fuck, but relics don't save shitty units and wonky points costs

>Tfw £45 codex updates are the norm

Eat shit GW, take your Fenris book and go fuck yourself
>>
>>45280931
>Mark of excess (15 points): 1 A at the end of the game after killing a monster or Character for the rest of the game.
>5000 games later
>Anon how many attacks does your model have
>Oh it rolls 4321 attacks on the charge.
>>
>>45276933
>every single kit would be OOP and get pricegouged on ebay

It would be the worst future possible
>>
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Quick question about Harlequins,

The cast of players formation has a Death Jester and Shadowseer joined to the troupe that cannot leave the unit right?

The whole formation, no matter how you put it, they can't be in a transport due to the mimimum 7 models in the unit, the unit does however get crusader so a bit better running to get across the board, correct?

Now, whats the point of the Death Jester? As far as I know Harlies don't get Battle Focus, so he will never get a chance to shoot since the unit will more or less always be running to get into combat.

Have I missed something or is the Death Jester just a clown that can't get a Harlie CC weapon?
>>
>>45280931
>Whip is OP as fuck on any Keeper or prince
>Mark of excess is literally useless
>half the psyker powers are the same copy-pasta shit

TOP
RULES

Don't get me started on the cash-grab spammy shit formations. They must have a lot of those fucking flamer chariots sitting in the stock.
>>
>>45281285
All the new psyker powers for the 3 gods have the already existing powers
>>
>>45280931
>>45281285
Wait, the Formations are out?

If anyone has info on the Daemon formations I'd be all ears!
>>
>>45281330
Mate all you've got to do is watch the latest GW video release and pause as they literally flash the formations up on screen for you to read.
>>
>>45280224
>>45280252
Yeah, Citadel paints aren't bad at all but they are more expensive than Vallejo or P3's offerings. As you paint you'll develop your own preferences but I like certain colours from certain ranges:

Vallejo Game/Model Colour metallics are inferior to Citadel metallics. (I've heard that Vallejo Air metallics are good though, but I don't have an airbrush so I've never investigated.)

I've been painting Imperial Fists recently and the whole yellow line from GW goes on a lot smoother and stronger than the roughly equivalent Vallejo colours.

Vallejo has an awesome selection of blues and grays (and blue-grays) that have worked fantastically well for me.

Both lines have great technical 'paint' but I prefer Vallejo's "Thinner Medium" to Citadel's "Lahmian Medium" because it comes in a dropper bottle and there is literally no chance of contaminating it.

I think one of the things Citadel has going for it, for newbies, is their 'painting system' where you can paint pretty much any colour by having a Base colour (better coverage), a Layer colour, a Wash, and a Highlight. I'll go back to yellow as an example because I've been painting a lot of yellow recently but in Citadel that's Averland Sunset, Yriel Yellow, Cassandora Yellow, and Flash Gitz Yellow. Silly names aside, if I used Vallejo I wouldn't have an Averland Sunset analogue and would have to do more basecoat layers to get the same coverage. They also don't have a yellow wash, so I'd have to make my own. OTOH my Death Korps of Krieg are painted entirely with Vallejo blues, blacks, and browns and I think it looks just fine.

Sorry for all the words.
>>
>>45277278
Your friends play it right, all but the smallest bumps should cause a dangerous terrain check.

You could place the scatter terrain in clusters rather than as spread out as it is in the picture, so that there are areas where infantry can traverse with little issue but tanks get fucked up. That way vehicle users will have to decide between risky moves straight through or safe moves all the way around.

Also, you have WAY too little LoS-blocking terrain. Anyone can practically see anywhere save for a few spaces to squeeze into.
>>
>>45281330
Instead of copy pasting all of them, here a link
http://www.dakkadakka.com/dakkaforum/posts/list/1350/677083.page
>>
>>45280829
>Leman vs Russ
>>
>>45281362

So would it be in my interest to start a Slaanesh Army given the formations and the relics? I thought about using witch elves for daemonettes.. not sure what I would do for seekers.
>>
One of my friends who isn't into warhammer is considering writing skaven smut

send help
>>
>>45281362
Those formations frankly awful.

The effects are alright but no one in their right mind would fucking use six units of lawnmowers or seekers, or six units of Daemonettes.

Had it be "six units of any of of the following" and not cutting it in half it would have been great.
>>
Just ordered a Dreadknight and another 5 GK Terminators to model with swords (rip oop metal Terminators) to complete my SW&GK alpha strike list.

Has anyone seen a guide to posing the Dreadknights legs so it can perform an interpretive dance like the new Wulfen? in all seriousness the only thing I don't like about the Dreadknights are the lock knee syringe they all have
>>
>>45273210
>>45273210
>AoS doesn't sell anything sub-Edition.

This just a statement or based on any facts?
>>
>>45281777
If it's going to involve rat ogres raping elves then go for it.
>>
>>45281270
Anyone?
>>
>>45281769
You know you'd need a lot of daemonettes to use their formations, right? And witch elves aren't exactly cheap. If you like the relics and that go for it, but in the short term it's probably easier, and vastly cheaper, to use a CAD than go for the formation.
>>
>>45281960

I have 30 Juan Diaz daemonettes already anon...
>>
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>>45281777
>>45281926
>>
>>45281960
You can mix and match though, and you're probably already taking those units to begin with anyway unless you're duo-goding
>>
>>45282042

I was going to go pure match with Tzeentch.
>>
>>45281926

Basically:

"Those things have mutation as a gimmick right?"

"Yeah, there's an entire clan dedicated to deliberately mutating things and grafting stuff to other stuff. Stuff like this."

I then link a hell pit abomination.

"They would be really easy to write smut about."
>>
>>45281997
Are you the same person I was replying to? You want to start a slaanesh army, and use witch elves as daemonettes, but you already have 30 daemonette models. I'm confused.

Either way, getting a box of £35 witch elves rather than a box of £18 daemonettes seems an odd choice. Even if they're not as good as the Juan Diaz sculpts, I'm not convinced it's worth paying twice as much per model for an alternative.
>>
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>>45282094
>Tzeentch
>>
>Tzeentch Core detachment
>+1 to warpflame attacks
>Locuses are now bubbles
>Exalted Locus = +1 str to psychic powers
>Potential 4d6 STR 7 AP 4 shots
>Potential STR 10 AP1 Beams
>Potential STR 6 flamers
>Potential STR 7 AP3 burning chariots

muh dick
>>
>>45281858
They can't actually bend their legs as the pilots legs are locked into the babbycarrier.

In fluff a Tzeentch daemon prince finally figured out that their weakness was just pushing them onto one side.
>>
>>45276910

Make your own list and figure it out through experience.
>>
>>45282231
.... Fucking wat, that sounds like one of my damn Ork walkers.... where was that fluff btw
>>
Are Breachers good at capturing, keeping objectives?
>>
>>45282296
>Are Breachers good

Na.

I doubt they'd even count as good in a different codex.
>>
>>45282229
>khorne gets +1 attack "
>slaanesh, enemies in combat suffer -1 to ws and iniative
>nurgle, no overwatch and enemy units locked in combat must pass a leadership test or suffer -1 to strength/toughness for that phase

khorne got the short end of the stick but i love that loci can stack now.
>>
>>45282296
Not really, beat use is jumping out of a Devilfish and blasting baddies at point blank range

>>45282343
They're pretty damn good in any codex that isn't Eldar
>>
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>>45281857
>Had it be "six units of any of of the following"
Which is something they did in the past, and it was good.

All they had to do, was to translate the old Apocalypse formations into 40k, like they did already multiple times.

Instead we have a freaking copypasta.
It's just the 12" Loci thing over and over, 7 times.
>>
>>45282415
that formation would be too powerful for regular 40k but damn if deep striking 120-60 deamonettes directly into combat would be amazing. 4+ rends means you can even shred wraithknights quite easily
>>
>>45282415
That's so much better. Even setting aside the charge from deep-strike thing, having it be 6 from Daemonettes & Seekers rather than Daemonettes & fiends or Seekers & chariots is already a large improvement, since you more easily fit in units you'd be using anyway.
>>
>>45281857
>>45282415
you guys dont actually read any of the formations right...
for the warpflame host for example it says:

9 units chosen in ANY COMBINATION from the following list:
horrors
exalted flamers
flamers

you can go 1 unit of horrors 2 exalted flamers and 6 regular units of flamers. whatever you want, as long as you take 9 in general.


same goes for every other daemon formation. you can mix and match to your tasted out of the selections.
>>
>>45282544
It's six units of Daemonettes or Fiends (which nobody takes), and six units of Seekers or Chariots (which aren't as awesome as seekers)

If it had been Daemonettes or Seekers in the same formation, it gives you a much better selection for fielding it.
>>
>>45282544
They mean the fact that the core units don't allow any of the units in the other formation.

If you have to take 9 units of X,Y,Z in order to take another 9 units from X,Y,Z in the decurion, that will be your entire fucking army.

Daemon decurions are the most restrictive one to come out yet, and with the exception of the Tzeentch core with is ~decent, all of the other are awful.

Only other possibly decent one is the Nurgle Plague-drone one, but it promotes deathstar-play so I'm not too interested in it.
>>
What I don't understand is this.
Why do none of these new chaos god formations include a greater daemon or give you an option to take one? where is the love for the big nasties?
>>
>>45282619
I thought fiends were really good? I thought their only problem was model availability (like Nurgle Beasts, Hounds, etc)
>>
>>45282683
greater deamons and princes are in command slot
>>
>>45282544
>9 exalted flamers firing D3 S10 AP2 shots a turn
>Average 18 shots
>Average 12 hits
Oh my.

>Alternately firing 9 S6 AP3 torrents
>For the price of 3 baledrakes you get 3x the firepower
Oh my oh my.

That formation, 495 points if you don't put any gifts on the herald, is hilarious. A glass cannon, but still hilarious.
>>
>>45282643
in fact, to add to this, the only reason those 2 are the only formations that look viable is because they are the only ones that can be supplemented with 1-man units, like beasts or nurgle or Exalted Flamers, which can be pretty decent but are usually limited by CAD.
>>
>>45282683
Big nasties aren't going to be common in an average daemonic incursion. If you take the decurion you can have one as a command, iirc
>>
Where can i downlaod gw painting guides?
>>
>>45282415
My two Chaos friends that I play Apoc with every few months run this with 80 Daemonettes and 40 Seekers. It's an oh so literal rape blender.
>>
>>45282683
only formations we have atm are the ones GW leaked in their own video, I assume there will be others, like multi-god core, and auxiliarly options.

Heard rumours of a formation of 4 daemon princes that gain bonuses based on how many are left.
>>
>>45282685
I might be remembering wrong, but either way, it would have been nice to have a bit more freedom with how things are taken in it, rather than just being a flat Herald with X of (Y or Z).

Some Greater Daemons could have been nice to include, and putting in options for the various unaligned Daemons (Princes, Furies, Soulgrinders) would have opened things up a bit as well.

As it stands you need a very large number of the same models to make use of these. A more traditional decurion with a more varied core host and smaller side formations would have been preferable.
>>
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>>45281270
Yep, the awkwardness of that unit is a tax on "just fielding the clowns you had lying around instead of buying a new Harlequin army."

If you're either Cuckworld or Dark Eldar though, you can put them in a Wave Serpent or Raider and let someone else take their Starweaver (though they couldn't start in it). Latter is a better option because of being an assault vehicle and having some firepoints for Psychic Shriek/Death Jester.

Alternatively just footslog them and hope you get a lot of mileage out of Veil of Tears.
>>
>>45282788
To also be fair Daemons don't exactly have a large variety of units in the first place, although I get what you're saying
>>
>>45280647
>>45280109

Don't forget obliterators
>>
>>45282788
>furies
>as if anyone takes the worst model in the codex even ironically

fair enough on the other points, i get the feeling that gw wanted to promote mono god a fair bit. shame they didn't use this as a time to suddenly release a keeper of secrets special character or anything else.
>>
>>45281270
He works well in my DE army, since Harlies are BB I put the unit in a Raider with my HQ

If you have the ShadowSeer's mask and the DE HQ's Misery Armor it causes a major LD drop that makes that 'move their shit around the table' thing really easy to get off.

Add a WWP for maximum trolling.

Great for forcing camping Devastator squads out into the open.
>>
So I think I'm missing something. In the Rotswarm how does the herald keep up with anything else in the formation?
>>
Asking for a friend. How do I get Chinese edition models now? All the info I've found is outdated.
>>
why do blood thirsters seem weak

they just seem to get shot down by tau or admech before they can make it into combat
>>
>>45282875
If there was anywhere to make Furies worth taking, it would have been in a Decurion.

They could have put in a restriction for any unaligned Daemons being forced to take the marks as well, but as it stands you're pushing on a lot of points and models if you want both formations for a particular god, as well as a Greater Daemon, Daemon Prince, or Soulgrinder.
>>
>>45282913
Probably because we really don't want them to get into combat with our armies, anon. Figure out a way to keep him covered on the stroll across the board so they can actually get stuck in.
>>
>>45282913
because they die at range but slaughter in melee, farsight might have a fancy sword but he doesn't match up to one of khorne's favorite. unlike the other greaters he doesn't do much to support the army

>>45282926
that could work but then i'd need some other model for counts as since i don't like the model
>>
>>45280931
>Nice sword
>Should be 25, max
>AP2 and Rending because fuck why not, but it's 10 points for a mini power-fist without unwieldy, so it's an auto-take
>No one accepts challenges unless they have to (eg. other Chaos players), and therefor shit
>Give it to a Monstrous Creature and it can solo anything short of a Titan
>Potentially good, but you're looking at it doing jack diddly for 2-3 turns

>Yep
>Uh huh
>Take (on average) one wound, get swole, I can dig it
>If it had longer range, it'd be broken, for now its just good
>50% chance to wound 2 generic guardsmen, and with how Blasts work, you need to aim for a model in a unit and can't bridge the gap to even hit multiple units oh god someone save this poor Psyker when he rolls this!
>Oh well.
>>
>>45283077

The regain a wound one isn't bad on a Prince since you get back to AP2 and helps him grind better.
>>
I am trying to figure out how to paint my guardsmen.

I want a blue/grey colour scheme, can anybody suggest some good examples?
>>
>>45282619
>>45282685
>tfw Slaanesh daemon player
>tfw I'd have to use 8 fucking units of daemonettes just to use my formation.

I'm already using four squads ontop of all the other huge units (like max unit seekers) and my turn already takes forever due to "fun" of random tables everywhere.

The formation rules are fine but holy tits it really should be six of any of the basic Slaanesh units or something. This one is frankly unplayble if you actully have a daemon army.

big T seem to have gotten something nice out of this on the other hand.

Anything for standard CSM? I really want a formation for my Slaaneshi Warpsmith and some engines.
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>>45282544
>>45282619
>>45282643
The problem is deeper.

Formations exist so you have an excuse to buy and play with units you would normally do so.
They should be an incentive for buying, play and modelling fluffy armies.

If you make formation that let me spam the unit I usually play, what's the point?

Instead, make a formation that, for example, give me an excuse to buy and play with the Fiends of Slaanesh, which nobody ever do.
Or the other unused and weak units in that codex.

That's what a formation should do, and it work wonder with the other factions, so why not us?
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>>45283220
Slaanesh arguably have it the easiest. Other Daemon types are looking at even more units just to get the basic benefits.
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>>45282789
I'm Cuckworld, or Eldar, I haven't gotten the latest book.

Is there a limit on allies? I'm sorely tempted to ally in some Dark Eldar just to have a decent transport for a large number of clowns.
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>>45283220

I know that feels - I'm working on a Fabius Bile + his Warpsmith buddy list and having no fun formations or anything is pretty boring. Fortunately at my FLGS we write our own formations and play with them because everyone is pretty OK.
>>
>>45283220
Nothing for CSM, no.
>>
>>45283262
wouldn't*
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>>45283207
Open your wallet and your asshole and buy Mordians.
Vets are grey, Troops are Blue, Officers are whatever color you want, but I'd recommend Red epaulets. instead of Gold, or maybe Black Uniforms with matching red or gold epaulets.
>>
>>45281362
These formations all shit in the face of MSU.

I'm gonna take my army to nottingham and spend 2 hours decidely placing all 18 of my Exalted Flamers of Tzeentch followed by all 14 of my individual Bests of Nurgle just to take the piss of this shit.
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>>45282391
Breacher would be good unit in a codex with good transports
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>>45283274
You may have as many additional detachments as you want, but need to have a Core.

For example:
>1 Core
>50 Allies
>100 formations
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>>45283262
True, having it just be Daemonettes and Seekers would mean everyone would just spam those, but at the same time, anyone who was going to spam those is just going to spam Daemonettes rather than trying to fill in some of that space with Fiends.

In this case, having those units as Tax units would be better, since mono-god lists lack a lot of variety, so having a Formation to make Fiends of Slaanesh worth taking is nice. But having that same formation give you the option of just using basic troops you already have instead is the real issue.

Most other Decurions usually just require 3 basic troops, an HQ, and 1 or 2 'special' units as part of the core.
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>>45283364

https://niceme.me/
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Should I get Tetras?
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>>45282899
very tempting, what's WWP by the way?
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>>45283458
I think they're required for competitive Tau lists.

Do Piranhas have any use in the codex anymore
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>>45283567

Tertas are only really useful if you don't just take the drone formation.
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>>45283390
>>45283274
Explanation was pretty close but worded improperly. Remember:

>All units must be in detachments, and they may not belong to more than one detachment. Formations are a type of detachment and can be taken alone or in Decurion-style detachments.
>You may have any number of detachments, but you must have one PRIMARY DETACHMENT. There is nothing called "Core" in 40k now.
>You must nominate an IC or character from one detachment to be your Warlord. If you have none any model may be nominated. The detachment that includes your Warlord automatically becomes your PRIMARY DETACHMENT.
>Certain types of detachments have restrictions, such as an Allied Detachment never being allowed to be a PRIMARY DETACHMENT, thus an allied detachment cannot contain your Warlord and cannot be your only detachment (as you need a Warlord/Primary to play the game).

Not trying to be a dick, but trying to bring a little clarity as I've seen incorrect info given out in multiple threads this week alone.
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Are Thunder hammers still being made?
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>>45283945
Probably.
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>>45283945
Yes. I recall at least one fluff piece where a Chapter had a tank axle converted into one, so presumably the means of making them still exists.
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why do people say that Tau are OP

every time i play them they don't do that much damage
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>>45284000

Are you playing with them or against them?
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>>45284000
It depends on how you make the list. A mostly infantry force with fewer suits? Yeah, they'll be easier to take out. Lots of formations with large battlesuits everywhere? Difficult to whether that much durable firepower.

Tau have a very high power level, but it's still possible to make mediocre lists with them.
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>>45281285
To use the whip, you have to wound with the whip. Which means ap 5. Not broken.
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>>45284000
Then your opponent isnt fielding Stormsurges or missile spam. Because Tau do a fuckton of damage. They are vulnerable to the top lists, but will rape the living shit out of everything else when played to their potential.
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>>45284000
Mostly memes.
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>>45284094

Read the monstrous creature rules.
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>>45284094
>Which means ap 5.
Except any daemons player will only be taking it on monsters which means ap 2.
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>>45283274
Yep, that's legal. You can run an army like this:

Craftworld Combined Arms Detachment
Dark Eldar Allied Detachment
Cast of Players Formation

If you were to go with that, you'd run whatever you normally do for Eldar, Dark Eldar would probably take an HQ with Armor of Misery (that -2LD debuff will stack very well with the -2LD from Mask of Secrets), some Warriors in a Venom, and a Raider in the Fast Attack slot.

With two sources of -2 debuffs for -4 total, Psychic Shriek off of the Shadowseer and whatever Farseers you run would be very strong. I like to do something similar when I want to mix things up from normal DE and run a bunch of psykers.
>>
are the tzeentch relics and psychic powers here yet?
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>>45283077
maybe you should play daemons before actually commenting on this shit.
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>>45284160
They were here since the day before yesterday
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>>45283274

This is what I do. I run an Eldar grand alliance thing with a DE Allied Detachment that's simply there to be my Cast of Players' clowncar. I do what the previous guy posted and take DE HQ with Armor of Misery (usually a succubus) and put the Mask of Secrets on my Shadowseer. I also usually take an Autarch with banshee mask for eliminating overwatch since I play an Ork player often and a half a gajillion BS1 shots will fuck up your day if your Jester didn't manage to make them shit their pants from range. I put everyone in the Raider and have them sail around being the mirthful fucks that they are, ruining days because now there's a -4 Ld bubble and Hit and Run/Crusader on everybody.

For the troops I take some Kabalites in a Venom, and depending on the list I'll pop a Sybarite with haywire grenades in there. One Venom can actually cause a lot of trouble against most armies for its point cost.

The rest of the list is yours to play with, but focusing on additional leadership shenanigans can be fun.
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>>45283220
Dont succumb to these formations GW is using to force purchases of 6+ boxes of the same kit. If every retard starts buying shit just to meet formation requirements (designed to sell shit) then it'll only get worse.

Besides, you know damn well this time next year your purchases to meet this formation will be a waste. Because the formations will change, and to stay legal/up to date, you'll need 6 boxes of something else.

Dont be a consumer drone.
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>>45284127
>>45284137

guys the monstrous creature rule does not override the weapon stats. look at abbadon. he has to choose either the claw or the sword to attack with, to get either ap 2 or ap 3. Monstrous creatures like dreadknights with swords have AP 2 on the sword.

If you attack with the whip, it is ap 5.
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>>45284160
Yeah, they're pretty based.

They have an S:D power and some pretty cool relics.
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>>45284153
>>45284225

Ha! You are my kind of Eldarbro. Beat me to the punch.
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>>45284259
holy shit are you retarded
you understand that the smash rule working on weapons that arent ap2 is why princes with black mace are good right?
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>>45284259
This is correct. Wraithknight swords are strx2, ap 2. It goes of the weapon if you are using a weapon.
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>>45284259

Read the rules.
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>>45284259
retard/10

Smash has always overridden weapon AP.

It's why Tzeentch daemons can attack at S8 and every chaos player and his nan takes a daemon prince with the black mace.
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>>45284259
There is a reason it specifies "unless you are attacking with an AP1 weapon"

Or are you one of those guys that thinks that the Tau decurion only applies to markerlights?
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>>45284290
have people been letting you smash with weapon stats? lol that's not how it works.
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>>45284259

Abbadon isn't a MC - Smash overrides weapon rules.
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>>45273210
where the fuck is the books link?
>>
>>45284329
You mean one of the players that uses ITC rulings? Isn't that the majority now?
>>
Rate my meme list:

Cadian Detachment
6 x Battle Group Command Points 1020
Company Command Squad 170 Points
-2 Snipers
-Veteran Weapons Team with Flakk Missiles
-MoO
-Officer of Fleet
-Carapace Armour
-Camo Cloaks
-Carapace Armour

2 x Battle Group Command Points 300
Company Command Squad 150 Points
-2 Snipers
-Veteran Weapons Team with Flakk Missiles
-MoO
-Carapace Armour
-Camo Cloaks
-Carapace Armour

Tank Commander 390
-Executioner for both Tanks
-Pask
-Lascannons for Both

Inquisitorial Detachment
-Inquisitor with 3 Servoskulls
Inquisitorial Detachment
-Inquisitor with 3 Servoskulls
>>
>>45284372

That's not an ITC rule, its how the rules work. It says ALL close combat attacks made by a model with this special rule are AP (unless they are wielding an AP1 weapon)
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>>45284372
Houserule (even if used in an important tournament) ≠ Actual rule
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>>45280931
>Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.
Wait, does it gain 1 wound for each model killed? So what happens if my keeper rips a unit apart in one round of combat, does it get all it's wounds back?
>>
>>45284401
He was referring to the Tau decurion bit
>>
the other thread straight up died

are people distracted by the sportsball?

are the end times upon us?

also are people still arguing about tournament rules? How about a tournament where lists and models are supplied by the TOs? That way there is zero potential for cheese and all comes to tactics snd strategy.
>>
>>45284436

Until we see the book you are correct - if you kill 5 models you recover up to 5 (to a maximum of your starting wounds) wounds.
>>
How do you guys manage to stick to one army variation (ie chapter, kabal, craftworld, sept, etc) within your books? My autistic level of enthusiasm keeps getting in the way. I can't decide what to start painting up because every time I decide on my favorite sub-faction I get some stupid idea like "it would be cool to paint 500 pts of dudes in X color scheme and run them as a casual list hurr durr"

and of course it would look fucking stupid to have two color schemes within one detachment so I wouldn't even be able to use the other guys.
>>
here you go retard
merry chrimbo, may you not be this stupid tomorrow
>>
>>45284436
Those are just fast transcriptions of the rules, with the intent of transcripting the meaning (for example, I have yet to understand what the last relic means)
So we don't know if it has actually some limitation. As it's written yes. Destroy a unit of 10 marines and the Keeper gains 10 wounds (since it specifies it if there is an upper limit or something like that)
>>
Question - if I have an IC with the Scout and Infiltrate special rule join an infiltrating unit can the unit make a scout move, the IC detaches on turn one and the unit charge?

The unit does not have scout once the IC charges so how would you argue that the scout rule still applies to them?
>>
>>45284494
You're worse for giving them the time of day.
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>>45284491
Not really. I mix color schemes together for some of my forces. My Chaos Marine army, for example, is 3 separate warbands working alongside one-another.

As long as you have a theme in mind, there isn't much issue with having multiple colors in your army. Heck, just look at Dark Angels.
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>>45284468
>>45284512
I suppose it was just wishful thinking that they would allow that.

In reality I know it's going to be "1 wound at the end of combat if you destroyed a model to a maximum of 10 wounds"
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>>45284523
No, check out the 7th faq.
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>>45284523
Any unit that makes use of the redeployment from Scout cannot charge in its first turn. Just because you lose the scout rule doesn't mean you didn't redeploy with it earlier.
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>>45284528
>>45284494
Way to get trolled, hook line and sinker!
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>>45284276
mind giving me a copypasta or a link? can't seem to find them, ive only seen the other three
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>>45284566

There is absolutely nothing in the FAQ about this.

>>45284569

So I'm bound by the restrictions of a special rule if I had it period? Even though I don't have the 'Scout' special rule?

/tg/ must be awful at 40k because a few nights ago there were several people arguing that given the confines of the ITC FAQ you could still turn 1 charge with BB using this exact same logic.
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>>45284547

The problem is that I'd want to mix two themes which really don't go together because they're established dudes coming from really far away from each other with opposite philosophies. I'll just come out and admit it's two different craftworlds, and not the two who are known to have been allies, so it wouldn't make sense.
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>>45280177
Well, lets see, their technology is slightly more advanced than the Tau, they are slightly less robotic than Necrons, and they have slightly more individual thought than the Tyranids
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>>45284649
It doesn't change the fact that you scouted earlier
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>>45284464
>How about a tournament where lists and models are supplied by the TOs? That way there is zero potential for cheese and all comes to tactics snd strategy.

But that defeats the point of getting to build and paint your own army of cool dudes to smash other cool dudes with!

They actually did a "draft" tourney at Wargamescon a few years back as one of the smaller events. Pick from a handful of stock army lists from basic books like SM, Orks, Chaos, play 3 rounds. It was one of the smaller events compared to the big GT that brought the majority of the 40k peeps.
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>>45284699

Sure but I don't have the 'Scout' special rule anymore so why am I even reading the 'Scout' rule where in that is outlined?
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>>45284735
because you redeployed. doesnt matter.
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>>45284649
>So I'm bound by the restrictions of a special rule if I had it period? Even though I don't have the 'Scout' special rule?
>/tg/ must be awful at 40k because a few nights ago there were several people arguing that given the confines of the ITC FAQ you could still turn 1 charge with BB using this exact same logic.
Completely different.

The units being transported don't have scout and aren't using it - the transports are.

That's not the same as having and using the scout special rule and then losing the rule.
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>>45284426
Commonly accepted houserule > endless arguing over RAW vs. RAI or the definition of a word regarding rules that literally break the game if they aren't addressed
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>>45284735
You read it when you used it to make a scout move and it said you couldn't assault on T1.
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>>45284778

ITC says specifically that any unit in a transport that scouted count as having made a scout move themselves.

With that said you cannot assault first turn with BB right?
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>>45284735
You had the Scout Rule at the time you redeployed. This is different from BB, because the units in the wagons never had the Scout rule.
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>>45284464
The other thread was archived because it was at bump limit you newfag.
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>>45284735
Because you made a scout redeployment. I know you are trying to find a loophole for a turn 1 charge, but there isn't one. The effect still stays from the scout redeployment after you lose it, because you had scout when you scouted, doesn't matter if you lost it afterwords.
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>>45284806
Under ITC rules, no you can't.
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>>45284726
what percentage of tourney players actually care about painting and modeling there armies? I've seen a few tourney armies for sure that were great to look at, but they are the minority. Most are just assembled and spraybombed, or painted to a 3 color "standard".

picking stock armies lists sounds like a way the TOs can balance things without houserulling as well. In addition to avoiding cheese, weaker armies can have lists with more overall points.
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>>45284372
>You mean one of the players that uses ITC rulings? Isn't that the majority now?
Amerifag who forgets that the USA isn't the whole world identified.
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>>45284649
If you used the rule while you had it, you're bound by the restrictions that come along with that. Remember in Aladdin when Jafar wishes to become a genie?
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>>45280931
>Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.
Overcosted junk
>Forbidden Gem (15 points): When fighting in a challenge, enemy rolls 3D6 – L. Enemy suffers a penalty to WS and I equal to the result. M?nimum 1.
10/10 it's ok. An average roll on 3 dice is 10.5, so you should usually take at least 1 WS/I, but WS vs WS is bananas anyway so they might not even lose anything from this
>Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.
Utter trash. Anything you actually WANT to keep from attacking is either 1 wound or has a 2+save meaning good luck wounding on AP5 anyway
>3. Blessing, 24″, Unit suffers D6 S3 AP- hits but get: Furious charge, Rage and Zealot
So mob rule but better?
>4. WC1. Malediction. 18″, Unit must pass a L test if they want to do anything.
What about ATSKNF?
Overall I'm seeing a lot of L tests. Do these retards realize that all the good armies these days come with L8 or L9 standard? This literally only effects orkz
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>>45284735
"a unit has to have a special rule to be affected by it" is a false assumption
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>>45284881
It's a power sword that gives you back wounds any time you kill someone with it for 5 points extra, how the fuck is that overcosted?
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>>45284924
Soul stealer and agony whip I see being useful on anything with smash
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>>45284881
Did you read the thread first? You put the whip on a prince for AP2, then proceed to troll.
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>>45284785
If people are so assblasted by the fact that Tau have an obvious OP rule and have to argue about it doesn't mean that the meaning of the rule change.
If someone is somehow able to start an argument arguing that Furious Charge actually makes you attack at S10 and ITC accepts it does that mean that the rule works that way?

Also the way they stopped the arguing is absolutely idiotic. Why should a poll be the judge of a rule?
>Hey guys, should we let Tau have this OP rule?
Obviously they would vote against it. If they made a poll asking if they should nerf the Wraithknight to be a MC again you can be sure the yes would win just from the vote of people that hate the Eldar's OPness
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>>45284924
Should be S:D ap1, fleshbane, armorbane, instant death, +8 attacks and I, re roll failed to hit rolls and saves.
>>
could someone please post the tzeentch relics again? diving the archive on mobile is a pain.
>>
>>45284947
>If someone is somehow able to start an argument arguing that Furious Charge actually makes you attack at S10 and ITC accepts it does that mean that the rule works that way?
Holy Jesus calm down with the straw man arguments
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>>45284881
Passive aggressive the post
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>>45284849
A goodly number of people who go to GTs, yes, even large ones like the LVO, are only in it for the painting prize. For all the aspirations of cutthroat competition, most events are founded on the RTT/Grand Tournament model, where you have prizes for the best general, prizes for the best appearance, prizes for the best sportsman, and the best overall. Lots of people slap 3 colors on shit and call it done, but there are a goodly number of GT attendees who put a lot of time into painting and conversion work, or even just cool details like weathering or basework. It takes a lot of the ownership aspect out of the hobby to just have people show up and play with a tourney-owned, tourney-provided set of models. That's almost like what they do in esports, innit?
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>>45284000
Without the formations and stormsurges they are a pretty mid to high tier army.
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What would be the best book for trying to run the Aurora Chapter? Lots of vehicles, tanks, etc.

Right now I'm looking at Blood Angels for their Fast tanks, but I'm not sure if there's a set of Chapter tactics that would work better that I'm overlooking.
>>
Is the wall of martyrs/defense line worth it for Death Korps of Krieg? What cover save does it give (same as aegis defense line)?

I'm not 100% sure on the rules for Stubborn (can't look it up either), does DKoK care about it?
>>
>>45285006
Personally, my only problem with the riptide is the ion accelerator. That weapon with marker lights can delete a squad a turn. With a heavy burst cannon, riptide a go from stupid good to good, but manageable.
>>
>>45284994
B-but if all the models in the unit gain +1 S it means that a full unit of Blood Angels gains +10 S
R-right?

Seriously, this argument is not in any way weaker than "including markerlight = only the markerlight"
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>>45280829
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>>45285033
>Space Marines
>Lots of vehicles, tanks, etc
Space Marine codex. Gladius strike force literally gives you free tanks for your tactical squad. Blood angels are not the best marines for much of anything these days.
>>
>>45284940
Forgot, sorry
>>
>>45285033
II always ask myself, when statement like "has more land raider then normal" comes out, how many Land Raider and other armoured vehicles does a chapter normally have?
Is it stated somewhere?
>>
>>45285131
Other chapters normally have less land raiders than the aurora chapter.
>>
>>45285131
>>45285131
>how many Land Raider and other armoured vehicles does a chapter normally have?

Well if Chapter Master is to be believed, 6 and they can't build more themselves
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>>45283207
Any of these take your fancy?
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>>45285033
In the upcoming Curse of the Wulfen there is a SW "demi-company" where
>all your models must be embarked in dedicated transports
>all the vehicles can move 6" more when moving Flat Out and the enemy units suffer a -2 malus for Tank Shock
>the models in a vehicle can disembark 12" away from it
>all weapons and wargear for the vehicles is free
>>
>>45285077
Yeah I've recently switched to the Heavy Burst Cannon away from the Ion Accelerator. Less absurd but still a sturdy mobile heavy weapons platform.

I've been playing Farsight with the Dawn Blade contingent using no markerlights. Has a pretty strong beta strike, but cutting markerlights out of the list and using the Heavy Burst Cannon is a lot more fun and lets me still play the deep strike suit list without just deleting units.
>>
>>45285182
Six sounds like a reasonable number, though I could see anywhere from 0 to 10 being the norm.
>>
>>45285192
Is the upper right actually a Blood Axe really good at hiding?
What kind of stupid mimetic is green triangles on purple?
>>
>>45285108
>>45285202
Well, free tanks and upgrades does sound pretty nice. I was mostly looking at Blood Angels for a way to make the tanks 'better' to represent them as a mechanized force, as their sort of Chapter tactics.

I suppose quantity of vehicles over quality might be more fitting of their fluff though.
>>
>>45285182
>mfw one of the SW Great Company has 12 Land Raider Redeemer. And it's not even the more mechanized company
>>
For your perusal: an extremely unfriendly Guard list. Sue me, my basement meta consists of eldar and decurion necrons.

>1750 pts

>Combined Arms Detachment (1125)

HQ (393):
Tank Commander (198)
>Leman Russ Punisher
>Knight Commander Pask
>Leman Russ Battle Tank
>2xCamo Netting
>Relic Plating

TROOPS (562)
-Infantry Platoon (326)
Platoon Command Squad
>Chimera
>2x Meltagun
>Vox Caster
Combined Infantry Squad
>2x Infantry Squad
>2x Flamers
>Vox Caster
Special Weapons Squad
>3x Demolition Charge
-Infantry Platoon (236)
Platoon Command Squad
>Chimera
>2x Meltagun
>Vox Caster
Combined Infantry Squad
>2x Infantry Squad
>2x Flamers
>Vox Caster

FAST ATTACK (170)
Vendetta (170)

Emperor's Wrath Artillery Company (625)
Company Command Squad
>Chimera
>Master of Ordinance
>Veteran Autocannon Team
>Volkov's Cane
2xBasilisk
Manticore
Enginseer

In short: Every even remotely unfair unit or combination of units the Guard has, in one list.

Now, the better question: Cheese, or just competitive?
>>
>>45284981
Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points

Unending grimorie: Bearer knows all the powers of the change discipline. 35 points

Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points

Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.

"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.

Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points


Psychic powers:
Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12", with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18". SD, AP1, Assault 1


Just imagine there's implication arrows at the front of each line, I can't be arsed to put them in.
>>
>>45285275
You could go Dark Angels and "spam" the Hammer of Caliban formation.
>>
>>45285281
Well:
1st founding, so get all the cool shit
Aren't the Great Companies sometimes referred to as being mini-chapters in their own right? I could believe each one has a chapters' worth of relics and doodads
>>
>>45285248
People fight on all kinds of bizarre planets in 40k. It might be for some weird crystalline world, with massive purple quartz formations instead of trees, or something of the sort.
>>
>>45285285
>Cheese or just competitive?
>Guard
Your book's maximum cheese is literally the minimum required to show up at any GT
>>
>>45285298
thanks man
>>
What the hell is the point of armies with like 5 different units? I don't get clown eldar or Militarum Tempestus at all, they will never get used as is but always with allies. Is this an attempt to drive people towards wielding more miniatures from different armies at the same time to make money or have they said they'd expand on the units these stub armies have?
>>
>>45285298
>Unending grimorie: Bearer knows all the powers of the change discipline. 35 points
If only those powers weren't mostly shit
>>45285298
>Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points
So, don't try this against Slaaneshi CSM?
>Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.
Does this include turn 1 when you normally couldn't roll for them?
>>45285298
>"Unable to translate": Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.
Haha, Space Yiffs get cheaper 3++ saves with none of the downsides
>>
>>45285322
Precisely. All of them recruit their own initiates, have their own scouts, devastators, veterans, terminators etc.
I would go to the point of saying that you may use all the chapter tactics of the vanilla codex and you would find a Great Company for which it seems that tactic was made for
>>
>>45285412
do note on that last thing that tzeentch daemons reroll invulns of 1 and there are ways to make that a 2++ rerollable pretty easily
>>
>>45285412
>Haha, Space Yiffs get cheaper 3++ saves with none of the downsides
I think they call it a Storm Shield. I heard all the SM armies can take it
>>
>>45285390
GW wants allies to be an integral aspect of the game. That way they can A) sell you more books and models B) allow them to add to or change a small group of thematically similar models without also changing all of the other factions that they are related to.

Also with Miltarum Tempestus, it allows a player to field just Militarum Tempestus without fielding the IG/Inquistor units they don't want that might be required by detachments.
>>
>>45285412
>If only those powers weren't mostly shit
Well you get guaranteed S:D and huge array of other witchfires and a summon while you roll more summons and cursed ground from Malefic on you DP's and Greater daemons.
>Does this include turn 1 when you normally couldn't roll for them?
If the real wording is that, then yes
>Haha, Space Yiffs get cheaper 3++ saves with none of the downsides
Yiffs don't have "re-roll 1's" or cursed ground for 2++
>>
>>45285301
That seems like a rather nice option, especially since I can get multiple of them.

If I remember how formations work though, I think I could also stick that with another detachment, so I could get some razorbacks or other tanks for a bit more variety.
>>
>>45285617
Yeah, just attach it to a CAD. Be weary though, the formation averages at 600-700 points so if you want more than one, good luck. That said it can be hard to deal with and can pack one hell of a punch.
>>
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>>45285390
Well >>45285495 is basically right but I kinda welcome it since it means Geedubs is giving us more options. The fact that we've finally got Ad-Mech on the table is enough for me.
>>
>>45285693
Yeah. I think it would work well as a nice sort of centerpiece squadron, with other vehicles and units being the support.
>>
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Post the book links you fags
>>
>>45285390
>what the hell is the point
>lists the points

Stormies and harlequins have always been more a background group that operates with other armies, rather than as independent forces. That's why in older editions that didn't feature allies that much, they were attached to other armies.
>>
So I bought Illuminor Szeras, and the leg is bent. I used a blow dryer to heat and bend it, then cold water. It's cooling off right now, did I fuck up? Can I ask for a replacement?
>>
>>45285844
Email and say it was badly warped, minimal details, they'll likely just send you a new one no questions if this is your first problem.
>>
>>45285844
You need to set it in its new position while cooling or it just goes back to how it was.
>>
Where are those faces from the OP from?
>>
>>45285886
Meme school.
>>
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What do you guys think of this mission I did for an upcomming campaign?

Taken by suprice by incomming flak fire the thunderhawk was gunned down and crashed in the ruins of a city. (Crashed thunderhawk terrain peice is optional)

Mission objectives:
Let none Survive/ Too the last man!
If the non-space marine player completely wipes out the space marine player he or she wins the game. But if the space marine player has atleast 1 unit alive at the end of the game, he or she wins the game

The non-space marine player must also place atleast 25% or more in ongoing reserves to simulate the army comming to the newly crashed ship.
>>
>>45285912
Really like it, I would say you need to specify where the Marines come on from and also have the enemies pick 1 or 2 quadrants to deploy on and have the marine player coming in from the opposite side
>>
>>45285912
Seems a tad exploitable with null deployment and reserves shenanigans.
Did the non SM get extra points or is it equal size?
>>
>>45285959
Open the image.
>>
>>45285959
In addition say how many units or models are deployed in the crash site
>>
>>45285972
>>45285959
It's still a WIP for the most part. I guess we could playtest it, but the first game is only going to with 500p anyway
>>
>>45285866
Do I send them the picture?
>>
>>45285980
Does the entire SM force deploy in a 12 inch bubble? Also assault armies are going to ayylmao at a no stand off range deployment

>>45285994
Will definitely work better in smaller games
>>
>>45286029
The mission is ment to represent our two armies facing eachother off for the first time in the campaign
>>
>Haven't played 40k for many years
>Guy at LGS offers to give me a reintro game of 1000 points
>Use Store Skitarii
>He uses Eldar
>He curb stomps me without a shred of mercy
>If i forgot something he wouldn't remind me
>If i remembered something a second too late he said "too late"
>Got impatient when i had to keep flicking through rule book
>caught him lying about dice rolls
>"haha, wow i guess i owned you, huh?"
>yeah... i guess you did

I just got reintroduced to 40k by "that guy"
>>
>>45286009
No, not unless asked.
Honestly you could fix it with some doing, but it's easier to just get a replacement.
>>
>>45286111
God damn what a monstrous faggot
>>
Post wizards.
>>
>>45286143
>>45286111

I'm hoping to have another game next week with the store manager, i'll just pretend that twat doesn't exist. He looked utterly normal so I wasn't expecting it frankly.
>>
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How do you guys think this would look painted up, ice blue fatigues with shadow grey armour.
>>
What vehicles do the Imperial Guard use to use to get from space to land?
>>
>>45286203
Im really sorry but that exact shade of blue really reminds me of pyjamas, I have no idea why
>>
>>45286111
got angry just by reading it
>>
>>45286180
Yeah just avoid him, best advice I can give.

>>45286203
Looks really nice, there's a nice paintjob on the GW YouTube channel on urban tank camo that would go perfect with that
>>
>>45286203
With some nice shiny bitz, that would look nice yeah.
>>
>>45286111
>>caught him lying about dice rolls

What a fucking faggot.
>>
>>45286203

Could work. Looks a bit like a guard version of the GW standard Militarum Tempestus style.
>>
>>45286111

>Eldar

Drop him like an ugly baby, right there. No one at my FLGS even plays eldar in the current edition. They're so good they're not fun. Little prick probably just used you to get a game in for his kraftworld cheese and macaroni army because literally no one else would play him.
>>
>>45286308
>If i remembered something a second too late he said "too late"
>Got impatient when i had to keep flicking through rule book

That the part that triggered me most, giant fucking cock bag
>>
>>45286111
Sounds like this one shit at my LGS everyone hates. What is it about playing eldar that makes someone an awful person
>>
>>45286180
Good Luck anon, sorry about that Eldar player. I wish I could say he was the exception to the rule but in my experience they're all shitlords.

>>45286245
Technically any space to land transport is done through the Navy but as far as specific vehicles go: Bulk troop landing craft, Arvus Lighters for general cargo, and Aquila Landers for MVPs.
>>
Sup /tg/, this is the first time I have made a speed freak army for 7th ed. How does it look?

Orks (Combined arms detachment)

@HQ [ 2 ]

Warboss (104pt.) Stikkbombs; 'eavy armour; Power klaw; Shoota; Bosspole; Gitfinda; Da Dead Shiny Shoota;


Big Mek (85pt.); Mek's tools; Choppa; Kustom force field;

@Troops [ 6 ]

12x - Boyz (191pt.)
> 11x - Ork Boy (10pt.); Choppa; Stikkbombs; 'eavy armour; Slugga;
> 1x - Boss Nob (46pt.); Power klaw; Shoota; Bosspole;
> 1x - Trukk (35pt.); Rokkit launcha; Reinforced ram;


12x - Boyz (147pt.)
> 11x - Ork Boy (6pt.); Choppa; Stikkbombs; Slugga;
> 1x - Boss Nob (46pt.); Power klaw; Shoota; Bosspole;
> 1x - Trukk (35pt.); Rokkit launcha; Reinforced ram;


18x - Boyz (165pt.)
> 17x - Ork Boy (7pt.); Choppa; Stikkbombs; Shoota;
> 1x - Boss Nob (46pt.); Power klaw; Shoota; Bosspole;


21x - Boyz (186pt.)
> 20x - Ork Boy (7pt.); Choppa; Stikkbombs; Shoota;
> 1x - Boss Nob (46pt.); Power klaw; Shoota; Bosspole;


12x - Boyz (147pt.)
> 11x - Ork Boy (6pt.); Choppa; Stikkbombs; Slugga;
> 1x - Nob; PK/BP
> 1x - Trukk (35pt.); Rokkit launcha; Reinforced ram;


12x - Boyz (147pt.)
> 11x - Ork Boy (6pt.); Choppa; Stikkbombs; Slugga;
> 1x - Nob; PK/BP
> 1x - Trukk (35pt.); Rokkit launcha; Reinforced ram;

@Heavy support [ 3 ]

Battlewagon (120pt.) Big shoota; Reinforced ram;


10x - Lootas (140pt.)


Looted Wagon (67pt.) Killkannon


1499/1500

The idea is to chuck the mob of 18 boyz+Mek and Boss in the wagon and have them go around shooting up the place while my trukk boyz race up to neutralise anything that can hurt my small footslogging force and the rest of my tanks.

Lootas try to stop anything blowing up my trukks too much and the wagon drops pie plates. No body I play with has any air support, so I don't need to worry too much about it.

Thoughts?
>>
>>45286308

Yeah, was unexpected, he rolled for a psychic power and the dice rolled behind one of those large ruined imperial buildings, out of my view, but i saw the dice landed on 1 through a window on the ground floor.

He sort of hesitated for half second before snatching the dice up and saying something along the lines of "That was a five so it's a successful cast"

What can you say? I just said "right... ok"
>>
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>>45286203
looks great! you could always add some white to add a bit of colour variety to it
i'm gonna paint my first army which is also guard in karuvian colors
but I've still got the whole dark vengeance box to finish up
>>
>>45286371

The entire post was rage-inducing, but going "lol I owned you" after cheating is the worst part imo.

>>45286420

You should have just said "I saw that was a 1" and quit. Fuck him.
>>
>>45286406
That's a lot of boys in Trukks, if you can I would drop three off those Squads and get Warbikes, more survivable and a lot more firepower
>>
>>45286400
Shitlords tend to go for top tier armies it's a bully thing
I've seen tau the same and when flying turkeys first appeard csm cunts as well
>>
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>>45286249
It does a bit.

>>45286269
>>45286275
>>45286310
>>45286433
I think I will give it a go then.

And yeah, I was considering some white on the helmet, will paint the unit markings white as well.
>>
>>45286420
Holy shit, how old was this inbred
>>
>>45286486
American I'm assuming?
>>
>>45286436

In hind sight, yes I should have. I'm not normally a meek person, i'll call a spade a spade but I didn't want to start shit over a intro game, I just won't ever play this guy ever again.

The worst thing was it was said in a really "oh gosh, wow, fancy that, golly gee" way... i'm getting more wound up now reading the responses here desu...
>>
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>>45286503
Could we not. Not all of us are degenerate retards
>>
>>45286486

Early twenties I'm guessing? But he looked normal, well groomed, smart casual clothes. Had he been wearing the neckbeard uniform i may have expected it but...

>>45286503

British actually
>>
Do any other nid bros find that when they mention what army they're playing for a pick up game, their opponents just weirdly have a fuck ton of templates and anti air for flyrants? We're already shit you don't need to tailor to beat us
>>
>>45286560
Ork bro, I have this weird problem too
>>
>>45286560
Really?
As Tau I'm constantly self nerfing, but damn people have no mercy.
>>
>>45286560

People get really mad I bring Flyrants at all, even when I run Genestealers, Rippers and Warriors in the same list.
>>
>>45286605
>>45286577
I have literally had my opponent pop off his magnetized dreadnought arms of lascannons for heavy flamers when I put my first unit on the table
I was speechless
>>
>>45286533
>>45286549
Ok but the again check out the itc defense league flame war
Literally like as if trump had done it, full of /Pol/ memes
>>
>>45286613
They get mad you put down the only good unit we have?
>>
>>45286560

Almost every Nid list has Flyrants, possibly every single one. Why wouldn't I bring anti air?
>>
>>45286613
I have such a feeling of dread for you Nid players, I could see them nerfing all the FMCs in your codex and leaving evengelion else the same

>>45286635
Pick that unit right back up, that's fucking ridiculous

>>45286639
Just because there are 2 or 3 ITC retards doesn't mean every American lines their format
>>
is GWs air paint actually good for airbrushing
>>
>>45286466
Point.

>>45286560
I think it's sort of a result of past experiences encouraging at least one form on good anti-air.

>list seems overall good and a fun time
>play against that one fucker with pre-nerf hellturkies or croisant spam
>get absolutely smashed
>...
>invests in at least one in-codex AA unit or an aegis w/AA gun

No fucking idea about templates though since nobody in my meta seems to know what they are.
>>
>>45286660
In my lgs it's common courtesy to have a TAC list and not edit it unless superheavys or the like are involved.
>>
>>45286707

It's fine.
>>
>>45286635

This is the problem with playing games populated largely by autists and people with no friends or social skills; especially since GW plasticrack is expensive as hell.

>No way I'm going to let my Ultrasmurfs lose, I spent $50000000 on them and I am a tactical genius and ACKSHUALLY there is no problem with modifying your list after the game starts since I am just being super clever, lol, look mom I am going to crush his bug army with my super jacked homo man army!
>>
>>45286718

I don't really see a difference in this and people bringing a template party when they know they'll be fighting a horde army.
>>
I asked last thread but didn't get much response

Do you use back banners? Why or why not?
>>
>>45281904

Fuck off to /AoS/ general, shill.
>>
>>45286826
I use them if it fits the theme, you aren't going to put a banner on scouts or stealth units but maybe on a squad that is trying to commands attention
>>
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>>45286157
Why is he wearing a skirt?
>>
>>45286854
>5 hours later
>>
>>45286670

Yeah I would not be surprised in the least given all the anger about them. Thing is it will be a general nerf to all FMC, but it will totally rape us while only making it a little harder for everyone else's.

Prepare for grounding tests to be piss easy took force and also for jink to be nerfed or removed from them.
>>
>>45286881
skirts are comfortable and easy to wear

don't be so judgemental
>>
>>45286826

No because true line of sight is fucking stupid and it just makes it easier for them to snipe my unit leaders. People will abuse this so I'm not going to give them any more of an advantage that I have to.

I would love to model banners on them if they used unit profiles instead of true line of sight. I do not want to be punished for something that I think looks cool and I cannot trust the majority of people do not exploit it somehow even at my own local store but especially if I decide I do want to go to a tournament or participate in other events or play against strangers in a take all comers list.
>>
>>45286881
it's a robe :^)
>>45286983
banners and weapons don't count for Los, it's in the rules
>>
>>45287020

Which section? I really need to know this because I'm tired of getting fucked over by people.
>>
>>45286983
>Sometimes, all that will be visible of a model is a weapon, banner or other ornament he is carrying. In these cases the model is not visible.
Page 14 of the basic rulebook. Don't be stupid.
>>
>>45287048
page 14 3rd paragraph
>>
>>45287048
BRB Page 14. Banners are specifically named.
>>
>>45287048
do you model all your guys prone or curled up in a ball for the smallest possible profile?

anyway see page 14 on line of sight (dv small format rule book, idk the page number in the full version)
>>
Anyone know what Sprus come with Servo skulls?

The only one I know of is the Tech Priest Dominus
>>
Anyone know any good plastic/resin heads for chaplains?
Found a decent guide but unfortunately my sculpting skills are really bad.
>>
>>45287119
I think the GK paladin does
>>
>>45287048
>Sometimes, all that will be visible of a model is a weapon, banner or other ornament he is carrying. In these cases, the model is not visible.
>Similarly, we ignore wings, tails, and antennae even though they are technically part of the model's body.
>>
>>45286560
Well my artillery hulls can either be Wyverns or Hydras, which combination am I supposed to use exactly to avoid 'over tailoring'?
>>
>>45286881
The job requires it.
>>
>>45287112

No, I have them on raised scenic bases and with banners and company standards...
>>
>>45286635
I'm actually furious.

The amount of autism in the community makes me not want to play this game.
>>
>>45287174
The combination that isn't 3+ of either
>>
>>45287188
personally I'm not a fan of very tall bases, not for crunch reasons but because I like the look of flatter bases more. Like they are standing on the ground rather than on a pillar above the ground
>>
>>45286826
Of course, I play Dark angels and banners are the shit.
>>
>>45287119
The Tempestus Scion box comes with one. You can probably find bits of them galore since they aren't used 80% of the time
>>
where the FUDGE are the scans for the new CAMPAIGN!!!
>>
I heard you were having problems with wraithknigths, what about two twinlinked D shots? Probably blast anons.
>>
>>45287277
Is it even available yet? Site says it doesn't ship until the 13th.
>>
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>>45287112

This reminds me of a /tg/ story i read like 5+ years ago where a guy was out of town and dropped into a GW store to buy a Horus Heresy book and he saw a kid playing with Space Marines but had to double take.

Every single model was built lying flat on it's stomach, glued to the base, the head at a 45o angle to the torso, sort of like this.

The drawfags went mad and a ton of pics were drawn, goddamn I hope i didn't lose them when i built my new rig
>>
>>45287290
http://imgur.com/gallery/6Gbh8
>>
>>45287321
WHY THE FUCK did they put the release on the 13 specifically!!! .... FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
>>
>>45286771
I mean shit like baronal courts or Eldar Wraithknight spam where you can't have a good game with a TAC list.
>>
>>45287290
shut your whore mouth they are 72" ordnance 2 S10 AP1 twinlinked blast
>>
>>45287336
Would the 12th or 14th have worked better?
>>
>>45287290
I kind of want to get a knight and make a big conversion project out of it

but not only would it be a lot of time and money on a model I'd never get to use, but I'm not even sure where I'd get some of the materials I would want, let alone have the skill to execute the conversion properly
>>
>>45287336
>>>/facebook/
>>
>>45287351
large blast, ordnance faggot
>>
>>45287334
Seems about as good as a Stormsurge, assuming that's a 425 or so for points.
>>
>>45287325
Looks like a torpedo.
>>
>>45287397
Surge is 360
>>
>>45287392
forgot the 5" bitch
>>
>>45287336
>13th company
>13th black crusade
Eye of terror campaign incoming
>>
>>45287119
IG cadian hq has one
>>
>>45287520
>damage control
>>
>>45287494
You pay 50 points for the Shield Generator, while the Knight has it standard.
>>
How dickish is a Knight army in your experience ? This is forr a regular, main army and not pick up games.
>>
Any rumors egarding GK and RW formations in the new books ?
>>
>>45287617
1 Knight fine
2 Knights I guess
3+ Knights fuck off
>>
>>45287617
Unless your opponent is spamming strength D it's a very dickish move.
>>
Got hold of a shitload of IG models recently, so im gonna make up a FOC apocalypse level army
5000 points Armageddon Steel Legion

HQ/LOW
Commissar Yarrick
- Fortress of Arrogance
940 pts

Lord Commissar
- The Emperors Benediction, Power Sword
90 pts

x3 Commissar
- Default
- Power Fist
- Power Sword, Plasma Pistol
115

x3 Munitorum Priests
75 pts

Enginseer
- Melta Bombs
45 pts

Elite
Militarum Tempestus Platoon
Command Squad
Vox Caster, Platoon Standard
100 pts
Squad1 x5
Power Fist, Bolt Pistol, Vox Caster
90 pts
Squad2 x5
Power Fist, Bolt Pistol
85 pts

Ogryn Squadron x4
- Chimera, Dozer Blade, Smoke Launcher
245 pts

Troops
Vets Squad
- Grenadiers, Chainsword, Laspistol, Krak Grenades, Shotguns, x3 Melta Guns, Chimera, Dozer Blade, Smoke Launcher
190 pts

Vets Squad
- Grenadiers, Chainsword, Laspistol, Krak Grenades, Shotguns, x3 Melta Guns, Chimera, Dozer Blade, Smoke Launcher
190pts

Vets Squad
- Grenadiers, Chainsword, Laspistol, Krak Grenades, Shotguns, x3 Plasma Guns , Chimera, Dozer Blade, Smoke Launcher
205 pts

Vets Squad
- Grenadiers, Chainsword, Laspistol, Krak Grenades, Chimera, Dozer Blade, Shotguns, Smoke Launcher
160 pts

Vets Squad
- Grenadiers, Chainsword, Laspistol, Krak Grenades, Chimera, Dozer Blade, Shotguns, Smoke Launcher
160 pts

Vets Squad
- Grenadiers, Chainsword, Laspistol, Krak Grenades, Shotguns, Chimera, Dozer Blade, Smoke Launcher
160 pts

Fast Attacks
Vendetta Squadron x3
510 pts

Hellhound Squadron x3
375 pts

Heavy Support
Leman Russ Squadron x3
Vanquisher
Battle Tank
Battle Tank
435 pts

Leman Russ Squadron x3
Exterminator
Battle Tank
Battle Tank
455

Basilisk Squadron x3
375 pts

Total: 5000 pts
>>
>>45287617
If you're expecting it and not running a gimped dex it's fine, but I'd pick up something to run with it, either with one or two knights or as a separate thing.
>>
>>45287675
Lord commissar and the tempestus go in the vendettas, commissars go with the special weapons vets and the priests go with the ten man shotgun squads, using krieg grenadier models as steel legion hence all the shotgns (also cuz shotguns are better than lasers anytime)
>>
Can somebody repost the quick reference sheet? Link seems to have 404d
>>
>>45287325
Holy shit I kek'd

Was he playing Raptors for "tactical sneaking action"?

>>45287290
Between this and the other knight/dread thing I think, I'll have something great to add to my Skit-Mech.
>>
>>45287649
3 Knight Baronial Court with Salamander or IG horde scootling beween them as allies was actually my plan. Or a Sister horde if I could afford it.
>>
>>45286613
Honestly can't even blame people for bringing a flyrant these days. For example, they are pretty much the only effective way to prevent the new Khorne artillery formation from fucking up most of your army in a single shot
>>
>>45287879
I'd start with one knight as a LOW slot, and you judge the local power level from there.
>>
>>45288059
Get the fuck off your high horse, you will never know what it's like to have ONE viable unit in an entire codex, what it's like to spend all of your time trying to come up with some way that the rest of your codex can use to become anything more than filler for your flyrants. You know not of our pain and you dare complain that we use the one good thing we have left

Yes I am butthurt
Yes I am mad
No you don't get to say shit
>>
>>45281190
I don't think I understand this item now.
>>
>>45286826
>tfw my mate bought mephiston who came with the old banner post on his backpack and he cut it off before I could print off a nice banner to add to it

I use ones that give me special rules, for example the deathwing company banner. That and whenever I'm using da lucky stikk I put makari in with the unit the warboss is with to remind me to use all it's benefits (I often forget that it's also a WAAAGH! banner). I've got some other oldhammer guys that have banners as well, but they're in a poor state and need to get fixed up.
>>
>>45288227

Yeah fuck off. Maining flyers so you're functionally immune to retaliation is every bit as douchey as D weaponry or taking a superheavy when you're not damn sure your opponent will also have one.
>>
>>45288227
he didn't complain at all you autistic fuck
>>
>>45288274
It's clearly a slight mistranslation. It's probably "at the end of a combat" or some similar wording.
>>
Steve Sisk White Scars Gladius Strike Force

Battle Company

Kor’sarro Khan 125

Chaplain 135

The Hunter’s Eye
Command Squad, Meltagun x5, Razorback (Twin-linked Heavy Flamer, Dozer Blade, Extra Armor) 170

Command Squad, Razorback (Twin-linked Heavy Bolter, Dozer Blade) 100

Tactical Squad I, Plasma Gun, Razorback I (Lascannon with Twin-linked Plasma Gun) 125

Tactical Squad II, Flamer, Razorback II (Twin-linked lascannon) 125

Tactical Squad III, Meltagun, Razorback III (Lascannon and Twin-linked Plasma Gun) 130

Tactical Squad IV, Plasma Gun, Razorback IV (Twin-Linked Assault Cannon) 135

Tactical Squad V, Meltagun, Razorback V (Twin-linked Assault Cannon) 130

Tactical Squad VI, Heavy Bolter, Razorback VI (Twin-Linked Assault Cannon) 120

Assault Squad VII, Flamer x2, Razorback VII (Twin-Linked Heavy Bolter, Dozer Blade) 90

Assault Squad VIII, Flamer x2, Razorback VIII (Twin-Linked heavy Bolter, Dozer Blade) 90

Devastator Squad IX, Grav-Cannon x1, Razorback IX (Twin-Linked Lascannon) 145

Devastator Squad X, Grav-Cannon x1, Razorback X (Twin-Linked Lascannon) 145
>>
>>45288309
Try playing tyrant without wings, then come back.
I only play one flyrant and i NEED that because otherwise it would get shot turn 1 without even having the chance of seeing the enemy.
Still, beign shit, all it needs is just one shot to take it down the sky and make it dead meat.

and you know what? Since the rest of my army is an utterly unplayable pile of garbage i still dont have other chance to even THINKING of winning. I cant even wish for it, because its so garbage the units kills themselves because they surely cant kill anything else.
i can understand people going fly circus. I really can, because as they are now, tyranids cant win at all, not even in fucking casual games.
>>
>>45288309
Oh I'm sorry did the fact that we only have a 3+ save available to us slip by you, we can't get some flashy armour to give us a 2+ save, eternal warrior, and feel no pain for less points than our base point cost, all we have is the mantra "please don't roll 6's" said over and over
>>
>>45288391
Anti-Air Defense Force

Hunter 70

Stalker x3 225
>>
>>45288395
Wow you sound pretty bad haha.
>>
Alex Harrison Eldar Warp Spider Spam

Eldar CAD

Autarch: Skyrunner 85
3 Scatbikes 81
3 Scatbikes 81
3 Scatbikes (Only 2 scatter lasers) 71
Eldar Warhost Core

Farseer: Skyrunner, 115
5 warp spiders, exarch 105
5 warp spiders, exarch 105
5 warp spiders, exarch 105
V-wrath Battery, D-cannon 55
V-wrath Battery, D-cannon 55
Aspect Host Auxiliary

5 Warp spiders, exarch 105
5 Warp spiders, exarch 105
5 Warp spiders, exarch 105
Aspect Host Auxiliary

5 Warp spiders, exarch 105
5 Warp spiders, exarch 105
5 Warp spiders, exarch 105
Wraith Construct Auxiliary

WK Skathach, 2x deathshrouds, scatter laser 330
INQ detachment

Inquisitor, 2x servo skulls 31


Alan Bajromovic Double Chaos Deamon CAD

CAD

Fateweaver 300

D-Thirster: 2 greater rewards, 1 lesser reward 325

Pink Horrors 99

Pink Horrors 99

8 Screamers 200

CAD

Be’lakor 350

Tzeentch Herald: Disc, Exalted, Lv. 3 150

Tzeentch Herald: Disc, Exalted, Lv. 3, Exalted Locus of Conjuration 175

Nurglings 45

Pink Horrors 99

Alexander Fennell

Decurion Detachment

Reclamation Legion (Core)

Nemesor Zandrekh 150

10 Warriors 130

10 Warriors 130

5 Immortals 85

3 Tomb Blades: shieldvanes, nebuloscopes 66

Canoptek Harvest (Auxiliary)

5 Wraiths: 1 whip coil 203

3 Scarabs 60

1 Tomb Spider: Gloom Prism 60

Destroyer Cult (Auxiliary)

Destroyer Lord: Warscythe, Phase Shifter, Nightmare Shroud 190

4 Destroyers 160

4 Destroyers 160

4 Destroyers 160

Royal Court (Auxiliary)

Overlord: warscythe 110

Lord: Solar Staff 65

Orikan the Diviner 120
>>
Sean Nayden’s Eldar w/corpsethief claw

CAD

Autarch; Wings, Banshee Mask, Scorpion Chainsword 93

3 Guardian Jetbikes; 3 Scatter Lasers 81

3 Guardian Jetbikes; 3 Scatter Lasers 81

3 Guardian Jetbikes; 3 Scatter Lasers 81

5 Warp Spyders – exarch (Warlord) 105

5 Swooping Hawks 80

Warp Hunter 185

Void Shield Generator; 3 Shields 100

Aspect Host Formation

8 Swooping Hawks – Exarch 138

8 Swooping Hawks – Exarch 138

8 Swooping Hawks – Exarch 138

Corpse-Thief Claw

5 Talos Engines; 3 Ichor injectors 630
Brad Chester’s Eldar and Friends

Autarch: Warp Jump Generator, Scorpion Chainsword, Fusion Gun, Fatey 98

3 Scat Bikes 81

3 Scat Bikes 81

3 Scat Bikes 81

3 Scat Bikes 81

5 Warp Spiders: Exarch 105

5 Warp Spiders: Exarch 105

5 Warp Spiders: Exarch 105

Skathach Wraightknight: 2 deathshrouds, scatter laser 330

Aspect Host

5 Fire Dragons :exarch 120

6 Warp Spiders: Exarch 124

6 Warp Spiders: Exarch 124

DE CAD

Ihamean 10

5 Warriors 40

5 Warriors 40

Raider 55

Venom 55
Jon Camacho’s Wraithless Crons

Reclamation Legion (Core)

Nemesor Zandrekh 150

10 Warriors 130

10 Warriors 130

6 Immortals 102

4 Tomb Blades: shieldvanes, nebuloscopes 88

Judicator Battalion

Triarch Stalker – Heat Ray 125

Triarch Praetorians: 6 Rods of Covenant 168

Triarch Praetorians: 6 Voidblade + Particle Caster 168

Living Tomb

Obelisk 300

Monolith 200
8 Deathmarks 144

8 Deathmarks 144
>>
>>45288447
Is this the homebrew tourney lists? Could you format them so they're all as readable as the Eldar one
>>
Aaron Aelong’s Ravenwing Star

CAD

Chaplain: Bike, Melta Bombs 115

Ravenwing Command Squad: 3 Corvex Hammers, 3 Plasma Talons, Apothecary, Champion, Ravenwing Banner 175

Scout Squad 55

Tac Squad: Rhino 105

Tac Squad: Rhino 105

Rhino 35

2 Quad Mortar Support Battery 120

Azrael 215

Company of the Great Wolf

Battle Leader: Runic Armor, Storm Shield, Power Fist, Thunderwolf Mount 165

Iron Priest: 4 Wolves, Runic Armor, Thunder Hammer, Servo-arm Thunderwolf Mount 165

Iron Priest: 3 Wolves, Runic Armor, Thunder Hammer, Servo-arm Thunderwolf Mount 150

Librarius Conclave (White Scars)

Librarian: Force Axe, Wrath of Heavens, Lv. 2 115

Librarian: Force Axe, Bike, The Hunter’s Eye, Lv. 2 130

Librarian: Force Axe, Bike, Lv. 2 110

Librarian: Force Axe, Lv. 2 90
>>
>>45288447
>>45288468
>>45288491
by the emperor format your lists please
>>
>>45288491
Jesus Christ paste it into a fucking Word document and save it as A PDF so you aren't talking up all this space with your formatting
>>
>>45288479
TOP 8!!!!!!!!!!!!!!

FINALS SEAN N VS ALEX H
twitch frontlinegaming
>>
>>45273210
NEW THREAD
>>45288538
>>45288538
>>45288538
>>
>>45288434
Its worse than bad.
We have c/c units that cant get anything in close combat because they lack strenght, AP or decent WS.
We have shield units who cannot shield.
We have psychic units who will act 1/3 of the time(and are STILL one of the best units we have).
We have shooting units who cannot shoot(lol BS3)or wound anything(lol no AP).
We have our supposedely most reiliant creature with t4, no decent armor and no eternal warrior(nice synapse...mind if i pulverize it with one simple las shot?)
We have assault units who cannot assault.
we have NOTHING, NOTHING.
>>
>>45288395

I've lost to nids before, and I have something like a 85% win rate overall.

Massed cover hugging monstrous creatures can be a bitch to shift for a lot of casual play lists. Fearless hordes can be a handy scalpel in moderation.

I could easily fuck you over by making a specific Nid hunter list, but I don't because I'm not a gargantuan tool.
>>
>>45288227
The fuck are you going on about?
>>
>>45288544
wut? Who is this/why should I care?
>>
>>45288434
>Not getting that Nids got shafted on all but one build on one unit, and blaming players for taking their best units just to be on everyone else's level.
Oh wait, bait, right...
>>
>>45288596
lvo 40k TO finals biaaatch!!!
>>
>>45285131
Ultras have 12 Land Raiders per the 6th ed codex
Blood Angels have 43 and Dark Angels have 21 per 7th ed dexes
>>
>>45287617
I once fielded 3 knights and some skitarii at 1750 points at a local tourney.
First game, my mechanicus versus his decurion necrons. Gauss was pretty threatening, but IIRC he wasn't rolling particularly well for that. Reanimation protocols meant his guys didn't die as much as you would think they would. It came down to objectives when his tomb blades grabbed the centerfield objective and I couldn't shift them.
2nd game was me versus some Orks who brought a shitload of Tankbustas. He seized first turn and wiped my Paladin with some luck on his part and shit rolls on mine, and my Gallant couldn't get to his frontline before getting knocked down to 1 hull point and getting ball slapped by his warboss. From there my Crusader just couldn't manage the board control to keep him from winning.
So in short, if you've got the models field the army. Some may balk at three superheavies, but remind them that none of them can ignore cover and if even one of them goes down that's a massive part of your army just straight up gone.
>>
>>45286398
I play eldar but I dont bring bike spam and wraithknights, I like my fluffy ulthwe guardians and seer council force
>>
>>45288780
Yeah, but that's not memorable or straw-man enough to ever get posted.
>>
>>45288589
How?
Lets talk about those supposed creature monsters that made you lose.
I mean, carnifexes only good weapon is double lurk(12 bined str 6 weapon)wich is 18"
Tyrannofex is a joke, 200 points for a torent flamer(lol9or a SINGLE SHOT STR 10 NO AP with BS 3(LOL)
Trygon does not have enough WS to actually harm anything in cc without losing entire turns-thus beign useless
the tyrant-tyrant would be good, if it wouldnt capped for 165 points with NO WEAPONS.
The haruspex is a joke. not even talking about this one.
The exocrine is the only one wich can kill 2+ units-oh, wait, 24" range. Its still one of the best units because he can at least kill something before dying.
And do you really want to talk about the malaceptor?
toxicrene is good, cant deny that. Just, have fun to charge anything.
Only way is to put him into a spore-wich is 100 fucking points just to have a chance of doing some damage.
Flying guys are part of the flying circus so we're not talking about them.
And i guess that's all.
3/4 of the models SUCK BALLS-not simply weak, but totally horrible and unplayable.
i mean, to fuck tyranids you just need to stay at firing range and keep shooting. I have no idea how you lost.
>>
>>45286111
I haven't actually played 40k in nine years and posts like this make me want to just keep painting and collecting without ever playing
>>
>>45288878
Frankly, you're not missing much. Kill Team and Zone Mortalis have been the only consistently fun games I've had lately.
>>
>>45288878
Always enter with friends, or people you've seen play. Makes everything more enjoyable.
>>
>>45286111
This game is supposed to be friendly right?
Its a real shame, I love the eldar lore and design, but I domt want to win every game without even trying
>>
>>45287675
Must construct additional chimeras
>>
>>45288990
Keep the cheese down and find some SM, Tau, Necron, WarConvo, or knight+ whatever players, you'll be fine.
>>
>>45288990
theorically, it is.
Its not a balanced game, it does not try to be so and people should theorically play casual armies.

instead, its fucking FULL of "these guys".
Literally.
>>
>>45287675
>not putting the Enginseer in a Trojan so FoA becomes completely Twin-Linked
>>
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>>45286826

Banners: Yes.

Infanty units all get them. Transports and tanks get those triangular pennons you see IRL. Why? Rule of Cool and an additional opportunity to make my army MINE. I have to buy [mostly] the same models everyone else does, but no other army has my conversions, my "colour" schemes or my goofy, poorly-shooped banners.

Feels good, man. Try it.
>>
>>45289103
People in my parts are still sketchy about people using FW rules
>>
>>45288635

The question still stands.

Bitch.
>>
>>45289305
No Inquisitor Pinkman photoshop to go with this.
The internets failed me.
>>
>>45289155
what makes me unsure is I don't have very many sergeants. It'd really just be my one and my HQ with a banner and they are in the same unit most of the time. The deepstriking terminator sergeant might look strange with a banner I think.
>>
>>45286933
>the only good csm unit gets nerfed as well

pls no
>>
>>45289744
just use loyalist rules for your CSM
>>
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>>45284596
>>
>>45289744
Use horus heresy word bearers with daemon allies
Rules are better and fit the CSM motif better
Erebus and Kor Phaeron are still alive so feild them
Lorgar Transgender with Precognition, levitation and a titan killing power are a good representation of him as a daemin prince
>>
>>45286722
shit nigga you don't even need social skills to not be a fucking asshole
Thread replies: 406
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Thread DB ID: 509583



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