>Jumpchain IRC Chat
Okay, sorry guys, I fucked this up.
Given the amount of power that's being offered, I don't think it's a bad idea. There's precedent for making a powerful option have a mandatory drawback and granting them no CP for it.
Mostly the same things as the Godzilla from the animated series, but better. He was bigger, stronger, had hotter atomic breath, and was way more durable. Seriously, don't try nuking him. Not only will it not work, he'll absorb the radiation and transform into "Burning Godzilla", who is a walking nuclear meltdown that when it finally does burn itself out will be reborn like a phoenix from any surviving gojirasaurs left in the world. Which...well, there probably aren't any in the animated series universe, so it would get rid of the threat of Godzilla eventually. Just at the cost of huge amounts of death and destruction along the way.
REMEMBER WHEN YOU MESSED UP THE OP? THAT WAS ME /JC/, ME!
And what else is me? New drawback for Speedsters (and anyone else feeling they need more Speedsters in their life).
It's got some of the best pretty boosting perks in the chain, and being able to customize your own level and distribution of beauty is great. Add to that the fashion house bit and you've got the chance to really setup the rest of your chain for serious success.
VECNA. I just remembered who broke into Sigil, it was VECNA, who stalemated the Lady after being backed by some sort of proto-god called the Serpent.
Later? Well...Problem Sleuth would've probably been less of a mindscrew with more centuries of experience.
Earlier? JoJo, no question.
That's from "DIE VECNA DIE!"
Which isn't canon and everyone hates. It was one of the adventures meant to show one of the possible transition between 2e and 3e and kill your party.
I was a Photographer.
Order of the Stick. Then my Druid companion could Reincarnate people.
RWBY. My stealth wasn't stealthy enough and my attempts at keikaku disruption went - well, not horribly wrong, but pretty sloppy.
You do realize that much of western Christian though is borrowed from the Greek tradition, yes? This includes dualism, which is more a facet of Plato and Aristotle influenced western Christianity than eastern.
They're attracted to it, whether they feed on it or not is unknown. Probably not, though, since they've lowered the numbers of people and those potential negative energy so far.
Notably, they can learn, and older Grimm become more intelligent, even to the point of having strategy. They still try to kill everyone. Kind of sinks the "no agency, can't be evil" argument.
I was tempted to be That Guy who crashes the shoots to throw rotten fruit, or That Guy who ices the catwalks, but then I decided to be That Guy who slips in to sample all the buffets and hobknob with the pretty folk while everyone assumes he came with someone else before escaping with a bottle in one hand and some model's number in the other, just ahead of Security.
A comment from the last thread got me thinking.
Supposing that you were so inclined, how would you create your own magical girls? Say you jump somewhere without magic and you wanted to make a, or a couple, meguca. How would you go about doing it?
I was a designer.
I don't really like the spotlight. I'd rather be Edna than Elastigirl.
Yeah, but how do you pull that off pre spark? Are there any perks that'd let you pull of Kubei-style deal making?
I dunno, probably Song Magic. D&D magic systems are powerful, but too shallow a pool for what you see a normal meguca do. One spell a day doesn't really work for someone who does magical transformations, uses energy blasts, etc.
So, yeah, maybe a combination of Song Magic and Bending.
>D&D magic systems are powerful, but too shallow a pool for what you see a normal meguca do. One spell a day doesn't really work for someone who does magical transformations, uses energy blasts, etc.
No, Warlock is exactly what you want here. Though you might want to not tell them exactly how the thematics of the class are working.
Many, many threads ago-before we even went full Anti-Spiral even-someone in thread basically said that you couldn't have scientific magical girls.
And we interpreted that as a challenge.
Give RWBY Aura to young girls. Then send Grimm to kill them. Easy enough.
One change I want to suggest, don't send Grimm after them.
Instead, use some other monster maker perk to create their enemies. This frees you up to take Resonate instead of Abyssal, letting you partially copy the Semblances of your magical girl students and set up the shocking reveal that you gave them powers and had them risk their lives in order to make yourself stronger.
Don't Warlocks suffer from the same silliness that Wizards do in respect to casting limits? The whole, you can cast 1 spell a day at L1, 2 at 2, etc?
IMO I rather have Grimm then partial copies of semblances.
They're particularly adjustable depending on whether or not I want murder wolves, bloody crows, or
That and I don't need to feed them.
Especially if you take Crimson Saint to turn magic into tech, then Cobra-La Biotechnology to turn tech into biotech. Throw in some miniaturization perks so you can make your magic biomachines bacterium-sized, and you could make an infection that gives magic.
No. Warlocks don't have spells, they have incantations and an eldritch blast, neither of which have a per-day limit. Very appropriate class for magical girls, actually.
Also, wizards spells are much more common than one a day per level.
Why, yes, there is a perk that lets you gain EXP and go up in LV!
>kyubey-style deal making
The Deal Maker from Disney Princess (magical contracts) plus Sorcery from Viking Saga (grant a wish at a nasty price) plus Ensoul from Cardcaptor Sakura (creating the soul gem thingy)?
>One spell a day doesn't really work for someone who does magical transformations, uses energy blasts, etc.
Well, if you were granting magical girl powers, that could easily be something like being a tenth level wizard or sorcerer. That's a lot of spells.
But Song Magic is perfect for Magical Girls anyway, and there's less chance of them figuring out how to summon demons.
How does norse runic magic work? You can pick it up in VS, and if you did could that be something to use?
Like, if you more or less tattooed a meguca with certain runes would that allow them to cast spells based off of those runes?
Songstone isn't really a sonic weapon kindof thing.
It converts the emotional component of noise (the singer's feelings or thoughts) into physical energy/matter, but it doesn't do it immediately. It could do lasers and things though, but the best use would be with the standard Reyvateil or Organito methods.
It would probably turn telepathic power into energy as well.
> How does norse runic magic work?'
Words have power. You can inscribe things with words to give them power related to that word (so 'horse' might make you fleet or good at carrying things). There are a finite amount of words available. Less than you think. That's about it.
One of the raw components of songstone does just blindly output the sound you give it though, if cracked. It stores sound and since without the other materials it can't output it, it's explosive when damaged.
You don't need something that is magic conductive for Norse stuff. What matters is that you write the runes properly and with what amounts to good grammar. Basically in Norse Myth words define reality, by writing a thing you are declaring it to be true, even if it is factually false you are making it at least partially true. The better you write it the better it works.
Yeah, but that's more of a grenade type deal rather than a sound-wave projection effect.
And it doesn't seem like they ever used it like that, so it's probably not that good an idea unless you want to scale it up to a Grathnode Inferia.
Hey, does anybody know what some good meat/fleshcrafting perks are? I've got tons of the stuff, but using it's probably pretty hard without any thing to compliment that.
To Smite the Evil, see them converted before you and hear the lamentations of their foocubi.
If someone wanted to grant Bending powers and only had one scroll, what we be the benefits of each element (taking into account the specializations as well)?
Fire is offensive focused, Earth is defensive focused, Water is balanced, and Air is the wildcard (partially because the nomads refused to explore its combat potential.)
That's putting it very lightly, of course. Once you get into the specializations and such like sandbending things get more mixed.
anyone have suggestions for the Deadlands Hell on earth jump before i crack open the books and hop to it?
Personally I wouldn't worry about duplication. If the way you write the lore and the jump is unique enough, and the content is accurate to the source material, even if it overlaps with another jump in the same overall "genre" it's still acceptable.
Just as you can't presume everyone will not take both of those jumps, you can't presume that people will take all both of those jumps, so it's better to simply focus on what the source material lets you work with and proceed from there.
If I go with speedster and you go around 30 mach right since my devil fruit I have from getting the faded map let's my go 100 times faster than I already am with the reflexes to boot would that mean I could possibly pull a short stint of punching some smug shot in the face at 3000 mach
Girl from Zeta Gundam. Good girl until she got seduced by Paptimus Scirocco , aka the Man from
Jupiter. After which she basically became completely subservient to him until she went full feminist and decided that men only exist to cause harm to women or something. Whereupon she kills Emma Sheen, aka one of the few good female Gundam characters.
I feel that I'm neutral or neutral good but people insist I'm chaotic evil.
Neutral Good with Chaotic tendencies.
I think most Jumpers have Chaotic tendencies to some degree, unless they really try hard. Being an out of context problem and entirely separate from that society does that.
Chaotic Good. I live by my own sense of honor, not societal rules
I take penalties to my XP score on a fairly regular basis.
The evil speedster will always be faster than you. Even if you're going 3rd speed of light, he's going half speed of light. It's a drawback for a reason. Potentially the villains have access to the full speed force so they're not limited by any means. They'll always be faster.
That's great, but that's not what that anon was saying. He's saying if you jump your speed to try to "pull a short stint of punching some smug shot in the face at 3000 mach" the smug shot will react to it fine and punch you in the face faster than that.
The easiest way to deal with the Speedster drawback is to have a companion with a whole different and as equally if not more powerful set of abilities as your own. Fucboi jumpers or those focused on companions can take similar drawbacks with pretty much no downsides. Meat shields are GREATTTTT.
Flash out raced the Black Speedster, aka Death. He then outraced death past existence before turning back around.
It's a pretty tough drawback, but you can't brute force the villain. It took Firestorm + Flash (and Team Flash) + Green Arrow to fight Reverse Flash on even grounds. Then when they knocked out his speed, he still fought evenly against Green Arrow in hand to hand combat. That's saying something, considering GA is the Arrowverse's Batman pretty much.
I dislike being accused of being evil just because at the core of my philosophies I hold LIBERTY and FREEDOM as sacred.
Lolth is just misunderstood! She's been defamed by a fascist "Lawful Good" Propaganda campaign!
I've gone through just about every alignment and ended up right in the middle. After all I can't let things such as alignment get in the way of business.
>"If you die, the wild ride ends."
>"You can have up to eight companions active at a given time, though you can have many more with you. Many of them are axiomatically loyal to you, though not all of them."
And if they die, they go back to their own home?
>"No, they respawn on a timer- somewhere between eight hours or days, depending on which rule you're citing at the moment."
What's stopping me from being the Charlie to their Angels to minimize risk to myself?
>"Can you make it an interesting story?"
Actually, one thing that a companion-focused build is fantastic at is letting your jumper get access to stuff without having to write from the perspective of someone with those abilities. Tech perks especially, but even just general mental boosting perks, a lot of professional fields and so on.
It's only Evil if you're willing to straight up murder or otherwise inflict considerable harm on people for your own gain. Just being self interested and not going out of your way to help others is Neutral.
Though I thought up the idea, I myself don't have any companions with any abilities other then those I already have. The drawback itself is the most easy to deal with within a few jumps of starting if you play your cards right. Perhaps getting a companion to put you in a jar and then slotting you with something like Inventory of Steve would be the truly easiest way to deal with it, or some equivalent of. That, or some item specifically designed to kill them.
"A means can be justified only by its end. But the end in its turn needs to be justified."
- The handsome (and right) gentleman pictured
Remember it has to be interesting to the benefactor. If you're hiding behind Superman when Sinestro shows up. Then it's not very entertaining.
Also remember that villains are going to be fast. They'll probably know how to deal with super tough opponents. There's the infinity mass punch for a reason. Also villains aren't just one dimensional, look at Zoom.
He kidnapped Harrison Wells of Earth-2's daughter. Zoom then used her as leverage against Wells to fatten Barry up like a Speedster Goose.
The implication to "murder for your own gain" is that it does not, in fact, depend on the people. Obviously if the person matters to you personally you may have extra compunctions, even Evil individuals can have people they care about and do not wish to see harmed, but lack of regard for life in general is an Evil trait.
Well, that would come down to the specifics of the situation. You don't have to be a Paladin to be Lawful Good, after all.
>Take Drop In
>Arrive in jump
>10 years worth of speedsters burst out of time around you
>Use magic, stop time
>Place small custard pies in front of each of their faces
>In each pie is a note: "Next time, this will be full of acid"
>When they inevitably come back with acid resistant masks, the pies are full of FOOF
What are some themes that popped up for you during your adventures?
At some point, I became a Dungeon Keeper that eldritch places filled with unspeakable, horrifying creatures. The very halls contain dreadful machinations. Abominations lurk to snatch away adventurers.
And when they get to the end.
Some weird guy offers them tea and biscuits.
How do you plan on making pie full of dioxygen diflouride? Wouldn't that react with the crust? And the tin? And the air? And really everything everywhere, unless it's kept at temperatures under 4 degrees Kelvin? Are they ice pies?
>Remember it has to be interesting to the benefactor.
That's not an viable argument. It's never been a viable argument. Their interests would vary immeasurably in any one scenario with any two persons in the situation. I know there is only supposed to be one of us but to put a baseline on what interests them is not only saying "do things my way" but literally getting all but a handful of jumpers smited upon leaving the choice sections of [insert their first jump]. I'm not defending powergaming or whatever but the aforementioned is literally under these pretenses what would happen to 9X% of jumpers.
>There's the infinity mass punch for a reason. Also villains aren't just one dimensional, look at Zoom.
Yeah, I know I know not nearly enough to take the drawback. I'm not going to, but it needs to be fleshed out more to state what you're actually dealing with. If, say, you're dealing with all the evil speedsters from all the version of DC comics you'd have to be actually insane to take the drawback.
I started jumping here at a time where we were getting a lot of girl-focused jumps, so I eventually just gave in and stayed a woman instead of paying to switch back and forth (gender changing perks not being a thing at the time.)
Leon Trotsky senpai
one ofthe best commie s
>One of Lenin's right-hand-men
>Built a kick-ass red army
>One of the most important figures in Marxist Theory
>Started a 4th international & left-opposition to Stalin
>Put left-SRs and counter revolutionaries down like the dogs they were
It's okay anon, not all of us have time to read about history, or economics.
So in Fallen London concerning the Fist Of Judgement perk the catch: Your were never meant to impart the full might of Judgement, and your arms will turn on your own defenses with none left.
Maybe I just fail at reading comprehension, but what is this getting at? Your own defenses go away entirely when using it?
Sort of. It's not an instant thing, your defenses wear away over time when you're using it, very slowly if you have an active target, faster if you don't. It's basically just meant to keep you from keeping it on constantly. Instead you use it as a super mode to enhance individual strikes, that sort of thing.
>I make it blatantly obvious I'm a trot
>you start attacking the USSR
Wow, more politically illiterate than I thought.
>ebin /pol/ memes
high-level-political discourse here on the traditional games board :^)
>implying he did
death to the enemies of the revolution, friend.
What would it take to make your Jumper just run the fuck away?
I remember looking at Prisma Ilya, remembering that it was a Fate IP and immediately going "nope I don't want to jump into the pool of Fate questions galore". As cute as Prisma Ilya is I just don't know if it's worth the price.
Tankies are more common than you might suppose, unfortunately.
Utter existential threats, the kind that swat planets on the day-to-day.
Tell me, Jumper, do you pray? And if so, to whom? Were you to collect some gods from all the worlds wot have them you've ever encountered into a pantheon, to which would you raise temples and monuments? Which aspects of them would you promote? Which would you downplay?
Nah, the only way for the Russian revolution to turn out well would be for the German revolution to have succeeded. I'm sure there were more turning points for the Soviets that could have been capitalized on had a better administration existed (possibly Trotsky, possibly not- he was pretty arrogant and abrasive apparently), one that didn't involve the ideal of socialism-in-one country, or being super gung-ho about forced collectivization of peasants, but material conditions practically screwed the soviets from the start.
Because to pray to a god is to submit to them, to become their servant and lesser. As another god it is your right instead to be seen as a peer, not a tool or a toy as the gods see mortals.
A god once demanded I kneel before him, though.
So I did.
Then I cut him down at the knees.
WHO'S KNEELING NOW LOKI?...I mean, probably not you, because you don't have knees, but that's beside the point.
So either it's one of those four, or you're hoping to grab someone who used to do high powered jumps.
If you're talking about wherever Muyo disappeared, you should wait for Rebuild first.
>Implying your waifu wasn't actually Loki all along.
>Implying Loki wouldn't probably then reveal that you got him pregnant and present to you your six-legged snakewolf baby or whatever.
I've prayed to shinto spirits, which are not really "gods", and is more like a generalized sign of respect and asking forces to look out for me and mine. For that matter, I've been known to occasionally mutter a few prayers to nebulous higher forces ("Hey, I don't know if anyone's listening, but...") because if anyone out there feels like sending some good luck my way, I'm not too proud to turn it down.
I don't really ascribe to any particular religion, though.
Well, I do, but... Jump-chan would never answer my prayers, so it's pointless.
I don't think there's anyone else really who's done high powered jumps regularly though. CCDT and stupid_dog made the most jumps but most of theirs aren't high powered. muyo has left for a while. Who did TTGL?
What would be the point?
Tsukihime's history as a jump was that the jumpmaker asked his friend IRL for things that he wanted to see in the jump, and therefore it became a shitshow when the entire jump ended up completely imbalanced. Later on another anon came out and picked Tsukihime back up, only to not really fix too much of the substantial problems and then afterwards saying "Oh I knew the original author as well as the original benefactor in real life" hence everybody collectively facepalmed.
Well, I was the one "well-behaved" T-rex at Jurassic Park. Probably a lot of kids posing for pictures with the "talking dinosaur." Heck, even during the big breakouts, I stayed put until it was clear InGen was abandoning the site or somebody busted open my enclosure looking to stomp my face in.
The latter were severely disappointed. Not necessarily dead, but severely disappointed.
>and then afterwards saying "Oh I knew the original author as well as the original benefactor in real life"
That wasn't afterwards, the original jumpmaker handed the rights off in person with a stipulation that the most egregious item had to stay. Ninjanon only took it up to fix because he knew the original jump maker, and was quite up front about it.
A plain white business card with my name, my current phone number, my email, and my title listed as Teaching Assistant.
As often as I feel like. Or as often as my companions want. And yes.
I had no clue he even knew the original jump maker until the fuss that happened when people asked ninjaanon about the Eyes. I'm more surprised that this many people know each other in real life. I probably shouldn't be but I am
>implying I need a business card to om nom nom
Well, I started from a Christian background, but it's hard to keep to an Earth-centric faith after you visit your first non-Earth planet, let alone your dozenth or hundredth. But that doesn't mean I lost my faith, just that it changed. I now believe in the Creator, and my faith is stronger than ever, if only because in every single universe I enter, it's demonstrably true. Each universe has an Author, a Director, a Coder - sometimes there's one, sometimes there's many, but no universe with the possible exception of ours has ever arisen ex nihilo - and after hundreds of universes, it's silly to think ours is the exception. So I offer my prayers to the Creator, whoever they might be, and I ask for them to guide me to interesting stories, and deliver me from bad writing in all its myriad forms.
Excuse me, but I seem to have run into an Issue with the Tenchi Muyo Jump. Does the Smiling Goddess Leaves give you a First-Generation Tree Ship, or does it just allow you to purchase it? The perk implies the first interpretation, and the Item supports the second.
I just have an emblem. The ouroborous from FMA. It's distinctive enough that nobody uses it except me outside that jump.
I guess if I had a business card, that'd be on it.
Unless this were a modern day jump or something where that exists, then that would just look incredibly dorky.
I... uh... yeah, actually...?
I've given a lot of hugs and I tend to get them in return sometimes.
I like hugs.
Secretly some of my fondest memories watching the sunset with someone as we gently hold each other's hand.
I like to think you might be able to convince them to build you a ship eventually regardless. A 1st gen tree picking anyone is a HUGE deal, and in all the history of Jurai, only one person who didn't go on to be Emperor in their lives was picked by one. They were all in the royal family to boot. You're pretty much going to be one of the most important people around.
Sure, but that ship won't have Benefactor Warranty. The Tree will probably pull it along with you from jump to jump, but if it gets damaged...
How well would the tree adapt to being stuck in a ship from a different jump instead?
Possibly? Although that would probably require additional training to match all the techniques.
Not "thousands and thousands of years" training, I think you could pick it up about as easily as creating any martial art, but it's not something you could just pick up and start doing.
Also, Dragonball has such ridiculous power levels there might not be any advantage to doing that.
No problem. There's quite a bit about the jump that's kinda convoluted.
True. Plus I think that perk tied to the tree gets you a position in any royal family in future jumps.
Do the planting process carefully- and I mean REAL FUCKIN' CAREFULLY. And you could feasibly let your Jurian Tree take control of any ship anywhere.
Here is another relevant image.
Actually, I guess if you successfully transplanted the tree over to the LoT beforehand, then it would just be one giant ship that the tree controls.
"Jumper-san, this thing steers like a brick. That's been stuck in a tar pit. That's been lost underground. Why would you put me in this?!"
The LoT doesn't really have a consciousness before that, so if you imported it into Kantai at that point, it would just be "The Light of Terra's body, but with the personality of the Jurai Tree."
She becomes a huge amazonian shipgirl who is sensitive and insecure about her overly large body.
> Install Giffany as an onboard AI prior to the merger.
>having a LoT that handles like a brick
Even if you don't get the inertialess drive that should have it handling better than any normal tree ship there are a number of options to boost its speed and maneuverability.
They don't have personalities. Individual guns and such might or might not have Machine Spirits, but they're not the ship itself. There's no such thing as a ship AI in the Imperium.
Yeah, and I'm saying that the anon you replied to was setting up a funny anecdote. You don't need to try and counter the statements in a funny anecdote. I'm not calling you malicious or anything, I'm just saying that with humor you don't really poke at the facts.
The whole thing is has an old and powerful machine spirit. All Imperial ships do (well, some less old than others, obviously, but the LoT is very, very old). So do some of the larger tanks, which are generally extremely simplistic, and Titans, which are much larger and generally more aggressive than tank ones, though still far "less" than ship ones. Much like past Princeps leave their personality shadows on the edges of Titan machine spirits, captains and techpriests and so on that link with the ship leave echoes of themselves.
Also, there totally is ship AI, though it's DAoT remnant stuff the Mechanicus doesn't know about.
It varies by the ship, a lot of the newer ships have far more simplistic systems, possibly having the navigation systems being just a room full of people to do calculus in, or they have basically a bunch of servitors linked together. Though the way the jump talks about the cogitator core, it's a DAoT bit of tech that should have one of the most advanced AI in the history of 40k in it, just to be able to handle navigating the warp on it's own. Whether it has a personality that would be recognized as such or not is more questionable, and the answer is almost certainly fanwank it.
Chaotic Good. I'm not really loyal to anything other than myself, but I like helping people. People are wonderful.
Physiomancy from Shadow Ops, Biomancy from LoT, the Doctor perk line from Franken Fran, being a Tzimisce in Bloodlines, and there's one in worm that I forget what it's called.
Removing the reasons to stay. Having staying be less advantageous than running. I'm not addicted to specific bits of ground.
I pray to communicate with gods, because that's how it's done. I'm not too proud to bow my head in respect to others. That is, if they're worthy of respect. Some gods just shouldn't be bothered with outside of foiling.
I hug my companions often. Everyone else, I'm too shy most of the time.
>The various domain gods of FR have been shown to pray to Ao, and the Time of Troubles books conclude with Ao praying to some unknown god higher than him.
Wasn't that not actually praying, just calling on them then holding a conversation?
Chaotic Lawful. Since it's ultimately a subset of M:tG's setting, the multiverse is a lawless waste devoid of absolutes; there's no cause, credo or system that can be said to be universal. Nonetheless, we will bring order to it whatever it takes.
Dangling something we really want on a string, at the far end of the space-time continuum.
A hole in space where a card should exist, a matte black rectangle that sucks away even the light that reflects off the holder's eyes. It was forged in a paradoxical universe of Nothingness, and tempered with the blinding radiations of the Void.
Touching it gives a brief, transcendent telepathic description of our nature, current objective, credentials and contact details. Holding it with the intent to communicate back causes the Correspondence sigils for "Librarian of space and time" to scrawl themselves on the card. We ate our true name aeons ago and we have many titles, but this one serves as a metaphysical focus for further communication.
There's only one being we pray to: The Benefactor. Sadly, in Age of Ice the only god we respected wasn't willing to make an alliance.
The next best deity we're on overall best terms with is Jubileus, thanks to being her child and host. Because our goals align so closely there's little need for such pretense; we simply act in accordance with our role and all Paradiso follows.
This isn't to say we wouldn't raise temples and monuments to other gods, mind you-some of our best friends are gods and goddesses. Mind you there is a bit of compromise in promoting everyone's aspect since Elune and Glorificus don't see eye to eye for obvious reasons, while Brigid's really big on justice as a concept and Ultima just wants people to not muck around with the natural order and the Farrow sisters have strange ideas for what's proper attire for a psychopomp.
So naturally, there's a lot of give and take when it comes to which aspects get promoted, and how.
Apart from that-we generally promote the Titans over the Olympians. We advise them to emphasise the merits of the Golden Age. We're also on fairly good terms with most iterations of the Aesir, no relation to Aesir, God of Chaos.
And if we're including gods who worship us-there's the Fal'Cie fragments we cultivated from FF13-3 as glorified slaves. If you consider the True Fae to be the Old Gods of the Thistle four loose associations of them have been bound by oath and contract as merceneries in our service. We ended up gathering an anti-cult of small gods who did tasks for scraps of deitygen on the Disc; using A Weight Upon The Brow and To Treat With Spirits we cultivate similar cabals of spirits in other worlds as the ultimate spy network.
Finally, our relationship with the Judgements is...complicated. Suffice to say we do truly have their best interests at heart.
>Wall of the Faithless
No god there was ever worth respecting. That played pretty heavily into my decision to go Archivist in some chains. Part of it is just to dig up dirt on the gods.
The Titans lead a Golden Age for humanity, and Prometheus taught humanity how to use fire after the gods kinda ruined life on the planet in their war. So yeah, Titans were definitely better deities. That said, Greek myth is less about worshiping the righteous, and more about paying respect to your masters, because they rule nature and it's your responsibility that you have to do, especially if something benefits you.
No, there are, just not in that setting. Except maybe some of the Evil ones, since they at least have an excuse.
Also maybe Gond, not sure what his opinion was on the Wall issue but he's pretty good about stuff the other gods get whiny about when it comes to tech.