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CIV: The Yorkmen, Part 2
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One hundred years have passed since the unification of the Yorkmen with the Tribe of Lancaster. Sharing in the knowledge of their peoples, the Clans of the Tribal Confederation of Brigantia have gained much from joining. The Lancastermen shared their knowledge of Herd Animals and Leather. The Yorkmen introduced Domesticated Dogs, Spirituality and their discovery of shiny minerals in the hills to the east. Together, as Brigantians, in just a century, they discovered the secrets of working Bronze from Copper and Tin, and developed a Calender, a near-neccesity in coordinating multiple villages and clans.
The Picts, an offshoot of the Brigantian Tribes prior to unification have developed a unique culture to the north. Rumor has it that many Pict villages have been founded even further north, where they attempt to bully struggling communities into tribute. Brigantian relations with the Picts are frosty at best, and outright hostile at worst.

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Tribal Confederation
RELIGION: Animism
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Average
Wood: Average
Copper: Average
Iron: Poor

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 250 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44984141
The first reply to an update by anyone either than me will generate an Event, if the post ends in a 0 or dubs, trips etc.

MAP KEY
DARK GREEN - Forest
LIGHT GREEN - Plains
BROWN - Hills
DARK BLUE - Ocean
LIGHT BLUE - River
>>
>>44984141
Research Wheel
>>
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>>44984226
>Research Wheel
>An enterprising Clan of the Brigantia has invented a device, what they call a "wheel," that can be moved about the ground by rolling. Shortly there after, ox-drawn carts for hauling lumber, ore and other resources become common, vastly increasing yield. To accomadate these carts, a road is built between Yorkshire and Lancaster.
>+Resource Production, +Stability

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Tribal Confederation
RELIGION: Animism
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 250 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44984296
Research Monotheism
Pagan worship is for heathen devils.
>>
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>>44984322
>IMPROVE RELIGION (MONOTHEISM) + EVENT
>Over the ages, the subtle animism of the Brigantians has given way to a new kind of worship. Rather than venerate many spirits, the worship of a single god, represented by the Sun, has become popular, further distinguishing the Brigantians from the Picts to the North, who still worship the spirits of Nature. To accommodate the worship of the Sun, a Calendar Henge has been constructed just outside of Yorkshire.
>The development of this new way of theological thought has spurred unrest in Brigantia, as a few Clans still hold onto the old ways. Unless a new method of governance can be developed, one that can keep the Clans in check, stability is sure to errode over time.
>NEW RELIGIOUS TYPE, +Building: Henge, -Stability

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Tribal Confederation
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 250 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44984413
Improve Culture
Let's get some kind of government going. Not very verse in governments/politics so I guess the earliest we'd get would be a Council or something.
>>
>>44984451
>Improve Culture (Government)
>In an effort to maintain stability, the government of Brigtania is reorganized. Instead of each Clan sending a representative to the Clan Moot, only the most presitious clans are allowed to send representation. In addition, custom now dictates that only Clan Elders may be sent as representatives. Since the Clans are now too busy competing with each other to resent the Tribal Government, Stability has been restored.

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 250 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44984524
Train Warriors
>>
>>44984524
Research metal-reinforced boats

rivets, caps, rudders, and bases for sails if it's that kind of boat. Maybe make the boats slightly bigger to allow space for a small holding tank for luxury fish
>>
>>44984557
>Train Warriors
>+50 Warriors

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 300 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44984656
Explore the Northeast
Let's see if we can find some horse.
>>
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>>44984557
>Explore to Northeast
>Brigantian explorers discover the head-waters of the rivers, some foothills and a village, unaffiliated with either the Brigantians or the Picts. They call themselves Albans and aparently follow the same sort of Animism once practiced in Brigantia and still practiced in Pictavia. They are still relatively primitive and despite living in a metal rich area, have yet to discover metal working.

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 300 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44984783
Construct a Wall.
>>
>>44984783
>Research Pottery
see if the brown tiles are the right kind of clay
>>
Send a missionary to the new village, with gifts and the message of our new faith
>>
>8. Suprise me
>>
>>44985042
I bet they worship the Moon, filthy heathens.
We should just purge the land of their ilk.
>>
>>44985074
We need to eat their brains to gain their knowledge

> New CIV trait - Cannibal Holocaust
>>
>>44985087
>feasting on Moon worshipers
We'd be better served eating our own shit.
>>
>>44984829
>Build a wall: You have the most advanced type of wall that your current tech allows for

>>44984835
>Pottery: You already have Pottery, I just forgot to include it in the tech.

>>44985042
>Missionaries to Alban
>An envoy is dispatched to Alban bringing gifts of metal tools and food. The village is impresssed by the gesture and the envoy is granted audience. In short time, the village comes to worship the Sun, much like the Brigantians. They show interest in joining the Tribal Confederation, but fear the Picts to the west, and will not join until they can be assured protection or the Picts are no longer a problem.

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 300 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44985153
That doesn't tell me if we can, say, set up a small village at the east end of the river.

Pottery artisans and people who want to get away from the city can stay there, shipping in pottery by boat along the river.
>>
>>44985153
Explore East
>>
>>44985153
>4. Improve Culture/Religion
Develop a Code of Laws: Laws of what's right and wrong, personal property, institutionalized punishments, imprisonment, compensation, court and judges. The weak in society are to be protected.
>>
>>44985153
Increase the size of the militia and improve their organisation. implement basic training
>>
>>44985209
And vigilantism is to be eliminated. Only the government may handle justice.
>>
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>>44985172
OOC: If you wish to settle a new village in a new location, I've added the construct Settlement option. Be aware this may not always be successful.

>>44985185
> Explore East
>Hills give way to small mountains and eventually, a little past that, the sea. There is little trace of human activity along the Eastern Shore, just a couple isloated wandering bands of hunter-gatherers.

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 300 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44985287
>>44985209
>>
>>44985287
>>44985209
>>
promise the Albans a palisade wall and access to our more advanced weaponry to join the confederacy.
If they except, form a high council for governance of the region, with two elders from each settlement invited to attend, as well as a president/chairman from York
>>
>>44985287
Improve our naval stuff.
>>
>>44985287
doesn't look like it'll happen anytime soon, but I'll vote for that construct Settlement. gnight
>>
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>>44985314
> Improve Culture/Religion: Legal System
> The customs of the Brigantian Clans have been practiced in a consistent way for some time now. Rather than be passed down Orally, the precepts are now recorded on Runestones housed within the Meethouse in Yorkshire.
> +Stability, +Population

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 3000

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 300 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44985403
Research boats, rafts etc.
>>
>>44985418
Improve military - size and organization
>>
>>44985441
Are you trying to quote me or trying to quote OP?
>>
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>>44985418
> Research Boatmaking
> Boatmaking has come far since the first Lancaster built rafts were spotted by Yorkmen Explorers. The development of sails and oars makes boating, especially at sea, much less risky. As a result, more coast along the Western Shore has been charted and a Pictish village discovered.

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 3000

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 300 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
>3. Research Technology
Construction. Refine building and masonry. Allows the combination of wood and stone, adds iron and other metals to the builders' toolbox. Enables the use of hardened clay bricks all of which allow for taller, multi-floor buildings of varied shapes that would have collapsed otherwise. Allows sawmills, coliseums and more refined sculpting.
>>
>>44985593
Research Metalworking
>>
Investigate the pictish village, if they have any valuable resources we could try to establish a trade route? I know they dont like us but...
>>
>>44985636
>Research Construction
>The people of Brigantia have discovered how to properly cut and layer stone, allowing it to be combined with wood in structures. As a result, construction techniques have become more sophistic, allowing for a greater variety of structures to be built.
>Dwelling quality has improved

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 3000

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (YORK): Stone Houses, Granary, Palisade, Meethouse, Pasture, Henge
BUILDINGS (LANCASTER): Stone Houses, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 300 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
It's time to expand, by asking the Albans to join our cause. Promise them defences and a small standing milita to defend against any retribution from the picts
>>
>>44985912
strengthen our ties by building a road to our new village
>>
>>44985843
Let's improve the agriculture.
>>
>>44985843
improve culture: basic education with philosophers tutoring
>>
>>44985957
This next. Plus surely its event time soon?
>>
>>44985973
Ohh I like this too
>>
>>44985912
>Promise Military Aid to Albans
>In order to integrate the Albans into the Confederation, you aid in the construction of a Palisade around their village, as well as arming them with bronze axes sending a small militia to aid them in defense. In return they are voted into Brigtania, becoming the third tribe to join. Over three thousand souls now make up the Tribal Confederation and growth is still high.
>However, the Picts feel threatened by this move. It is highly probable that they will attack at least one of your settlements soon.
>+Settlement: Alban, +Warriors

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster, Alban
POPULATION: 3500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (CAPITAL): Stone Houses, Granary, Palisade, Meethouse, Pasture, Henge
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 500 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44985996
I am gonna propose this again
>improve culture: basic education with philosophers tutoring
>>
>>44985996
Improve our military training and organisation. have a standing milita in each settlement as well as a plan for reservists made up from the able bodied men from the farms, ships and masonries etc.
>>
>>44986007
When we have just had a blatant clue that an attack is imminent? Culture and especially education is important in moving forward but priorities when there is a looming threat...
>>
>>44986019
Assign a military leader to oversee the improvement of our forces
>>
>>44985996
Well, scout and using fire/smoke signals we'll know if they're advancing.
Other than that, research horse-riding.
>>
>>44985996
>Improve Culture: Education by Tutoring
>Though very few Brigantians are literate, it is becoming increasingly common for presitigous clans to trade goods for the sevices of a tutor; often a scribe or elder versed in the mythology and philosophy of Brigantian culture. This development has two primary effects: greater literacy amongst the upper eschelons of Brigantian Society, and the stratification of society in the first place.
> + Parameter: Economy, +Literacy, - Stability

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
ECONOMY: Barter
SETTLEMENTS: Yorkshire, Lancaster, Alban
POPULATION: 3500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (CAPITAL): Stone Houses, Granary, Palisade, Meethouse, Pasture, Henge
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 500 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44986036
sorry; i am not good at the art of war; i am a person of knowledge
>>
>>44985996
Research metalworking
>>
>>44986111
>>44986105
>>
>>44986124
If those damn picts werent such an aggy bunch of cunts...
>>
>>44986111
>111
Big event time!
>>
>>44986137
>Research Metalworking
>Faced with the threat of the Picts, Blacksmiths devise a new method for flattening and sharpening Bronze to a razor sharp edge. The result are Bronze Swords, much more effective for warfare than any other weapon to date.
>+weapons

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
ECONOMY: Barter
SETTLEMENTS: Yorkshire, Lancaster, Alban
POPULATION: 3500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep

BUILDINGS (CAPITAL): Stone Houses, Granary, Palisade, Meethouse, Pasture, Henge
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Simple Bows (Iron Arrows), Bronze Swords, Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 500 warriors

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44986148
>>44986209
>>
>>44986222
>trips
Oh boy, here we go!
>>
>>44986222
Don't think we have any horses yet?
>222
>more trips
>>
>>44986245
We don't, unless you wanna ride around on cows and sheep.
We need to spend more turns exploring to try and find some.
>>
>>44986273
Cow-valry... I like it!
>>
>>44986294
>Cow-valry
You cheeky cunt.
>>
>>44986306
I see no udder way around it....
>>
>>44986245

>>44962083
>>
>>44986340
I take your point, risky business though if we don't find any horses? we might be the aztecs! (AOE II anyone?)
>>
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>>44986222
>Research Horseback Riding
>Horses are far from common in Brigantia and difficult to approach. However, born of either genius or extreme stupidity, there has been much success in breaking horses for the purposes of labor and warfare. Some of your warriors are converted to horsemen.

>EVENT!
> The Picts have attempted to raid Alban, but are driven back by a combination of your superior weapons and the presence of warriors atop great, mounted beasts. Fifty of your own warriors are killed in the battle, but the Picts suffered even greater casualties, losing over half of their attacking force.
> - warriors, - Pict Aggression


TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
ECONOMY: Barter
SETTLEMENTS: Yorkshire, Lancaster, Alban
POPULATION: 3500

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep, Horses

BUILDINGS (CAPITAL): Stone Houses, Granary, Palisade, Meethouse, Pasture, Henge
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Simple Bows (Iron Arrows), Bronze Swords, Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 400 warriors, 50 horsemen

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44986396
introduce money in the economy
>>
>>44986396
PURGE PURGE PURGE
Incase it wasn't obvious, counterattack those fuckers.
>>
>>44986376
Not familiar. They get upgrades but no horsemen?
>>
Strike back at the picts straight away! form a strong raiding party advance on their capital at once - loot and pillage!
>>
>>44986419
Doesn't matter...
>>44986418
>>44986435
>Raiding Party! (AOE II anyone? Anyone at all?)
>>
>>44986396
Villain! You are an abomination to heaven and earth. You shall be destroyed!

>>44986460
Wood please
>>
>>44986396
train warriors
>>
Combat theme.
https://www.youtube.com/watch?v=v_gpF5dOyRE
>>
>>44986396
raid target pict
>>
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>>44986418
>Counterattack
>The Brigantian warband, 450 men strong marches on Pictavia. The battle is over before it even began and the village offers very little resistance, quickly surrendering. It seems the main Pict force has retreated further North to a rumored "hillfort village". The Council of Elders elects to rename Pictavia to Glasgow and sends settlers to the newly conquered village.
>+Settlement: Glasgow, +Unrest: Cultural Differences

>>44986413
> Introduce Currency
> In order to help manage trade between villages, the practice of using decoratively painted clay beads as a means of exchange has become widely popular. Chains of bead called "Strands" are now the major unit of exchange. The introduction of currency has made growth and trade more efficient, but has further increased inequality in Brigantia.
>+Growth, +Military Growth, -Stability, +Unrest: Class Stratification

TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Council of Elders
RELIGION: Proto-Monotheism (Sun Worshipping)
CULTURE: Patriarchal Agrarian
ECONOMY: Trade and Barter (Bead Currency)
SETTLEMENTS: Yorkshire, Lancaster, Alban, Glasgow
POPULATION: 5000

BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good

BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average

ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep, Horses

BUILDINGS (CAPITAL): Stone Houses, Granary, Palisade, Meethouse, Pasture, Henge
TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Simple Bows (Iron Arrows), Bronze Swords, Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 500 warriors, 100 horsemen

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Train Warriors
7. Raid Target
8. Random Development
>>
>>44986681
research improved ranged weaponry, and if possible improve armour as well
>>
>>44986681
Research Engineering
>>
>>44986699
>dubs
IT BEGINS
>>
>>44986681
improve culture: make some kind of writing and arithmatic education compulsary
>>
>>44986681
train warriors
>>
>>44986708
This. Leading onto of course, reverse engineering and siege weapons
>>
File: Meeting.gif (37 KB, 500x245) Image search: [iqdb] [SauceNao] [Google]
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>>44986699
MAJOR EVENT!
The unrest caused by the addition of Glasgow to Brigtania and the stress of an increasingly stratified society causes a riot in Yorkshire during a Clan Moot. The Clans are increasingly dissatisfied with the Council and it becomes clear that something, anything, must be done before villages start to slip from the influence of Brigtania. A number of proposals are fielded by the various Clans:

A. Clan MacKenzie - Tribal Monarchy
A King shall rule over us, elected by majority vote of the Clans. The Council of Elders will shift to an advisory role, though they will retain some judicial power.

B. Clan Strathclyde - Tribal Oligarchy
The Council shall remain in power, but no longer restricted by age, instead decided by power and influence.

C. Clan Dunedain - Tribal Republic
All settlements shall sent representatives to the Moot as well as the Clans, thus ensuring each Village has a voice as well. The Council of Elders will become the Clan Council instead and will no longer be limited to Elders.
>>
>>44986894
C
>>
>>44986894
Republic
>>
>>44986708
>>44986742

>A

Thankyouplease
>>
>>44986894
C
>>
>>44986930
>wanting a king
Cause that worked out so well in the other Civ thread.
>>
>>44986953
what other civ thread?
>>
>>44986964
>>44986689
In the precious thread, one of the soldiers decided after kicking ass in our first battle, he should be King and ousted the Council.
The very next turn the Council and some soldiers rebelled, the king died, a Council member died, and we lost our entire elite forces.
>>
>>44986995
>2 votes for a republic, 1 for monarchy
I've been outvoted any way guys relax
>>
We need a King with pure Yorkshire roots to establish a proper caste system, and keep the other clans in their place
>>
>>44986995
I see I vote republic then
>>
>>44987132
Same thing isn't gonna happen here, each CIV thread finds its own path, thats why they are fun, right?
>>
File: Meeting 2.jpg (55 KB, 366x423) Image search: [iqdb] [SauceNao] [Google]
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EVENT CONTINUED!
It is decided that the Clans shall reorganize into themselves into a Republic. Each Village will elect a High Chief that governs that Village and selects two delegates to send to Yorkshire. In addition, each Clan is allowed a delegate at the Moot. The Council is reformed as well, made up of the most prestigous delegates, voted upon when the Moot convenes. The Council serves until the start of the next Moot. There is discussion about how to conduct these Moots, and a number of Clans have made suggestions:

A. Clan MacKenzie - The Winter Solstice
On the shortest day of the year, the Clans shall convene in Yorkshire to make decisions for the upcoming year.

B. Clan Strathclyde - As Needed
Moots are called whenever a majority of the High Chiefs decide a Moot must be called. Moots shall be held in Yorkshire.

C. Clan Dunedain - The Coming of Spring, In Every Village
Clan Dunedain suggests that the Moot be called at the coming of Spring, and that it alternate between villages, ensuring no individual village enjoys total privilege.
>>
>>44986894
Monarchy.
>>
>>44987202
Combination of A and B
>>
>>44987219
Little too late for that.
>>
>>44987202
I say in Spring in ever Village
>>
>>44987202
C
>>
>>44987202
C
>>
>>44987202
>A. Clan MacKenzie - The Winter Solstice
>>
>>44987243
also who is clan dunedain?
>>
>>44987246
>>44987252
>>44987261

We should consolidate York as the capital. All meetings held in York - plus, it is central to our current area of influence
>>
>>44987242

Combination of A and B

we already adopted the Dunedain form of government, we don't want them to take too much credit
>>
>>44987202
b
>>
>>44987242
>>44987309
Exactly
>>
>>44987286
>>44987309
I say having a traveling capital is key to stability; I am not against changing the date however
>>
We are as scatered as the clan elders
>>
>>44987340
Next you'll be advocating the division of labour in manufacturing
>>
>>44987202

Why not everyone of the

We do it on the winter solstice each year in a diferent city and mettings can be called in times of emergency on the last city it was held
>>
>>44987399
I am okay with this compromise
>>
Given enough turns the clans will unite culturally to one people. Traversing terrain, trading, migrating. It won't take long and this will be over.
>>
>>44987422
>>44987399
>Double dubs speak the truth
>>
Winter is best because we won't have to worry about farming or anything. So A and B
>>
>>44987399
this
>>
>>44987399
>>44987422
>>44987433
Third round of dubs on the compromise approach. I think the roll gods are telling us to cooperate more!
>>
File: Celts.jpg (147 KB, 1130x616) Image search: [iqdb] [SauceNao] [Google]
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EVENT FINISHER!
OOC: Seems like everyone was pretty divided, so here's the compromise solution.

Brigantia is now the Republic of Brigantia. The Moot shall convene every Winter Solstice, the beginning of the Brigantian Year, alternating between villages each year. The Council will still keep residence in Yorkshire over the course of the year however, out of respect for tradition, and such Yorkshire will hold a special place in Brigantian Society. Finally, is the discussion of who shall keep watch over the Republic itself and ensure corruption is not tolerated. A number of Clans have made suggestions:
A. Clan MacKenzie - A Grand Chief
The High Chief of Yorkshire shall serve as Grand Chief possesing authority on the level of the Council itself. He shall also be the supreme commander of the armed forces.

B. Clan Strathclyde - The First Clans
Clans Strathclyde, Mackenzie and Dunedain shall have permanent seats on the Council and greater authority at Moots. After all, they were the first clans to settle Brigantia.

C. Clan Dunedain - The People
By mandate of the People, the Council may be cleared, even midway through the year, if unrest has become too high and a Moot will be held immediately.
>>
>>44987309

Here

Changing my vote to compromise >>44987399
>>
>>44987538

I will say C becouse I don't want to give these guys any power
>>
>>44987538
C
>>
>>44987538
C. Clan Dunedain - The People
>>
>>44987538
>A
>>
>>44987538
I am gonna say C because I don't like strong presidents or veto powers
>>
>>44987538
C
>>
>>44987606
What about strong presidential veto powers?
>>
>>44987640
I'd rather not; next thing you know he disturbes the markets
>>
>>44987787
It's not going to trickle down. Regulation is the future. Believe in the high moot.
>>
File: Brigantia.jpg (382 KB, 1024x682) Image search: [iqdb] [SauceNao] [Google]
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> The Moot has ended and the Republic of Brigantia is born. Both the High Chiefs and the Clans shall send Representatives to the Moot every Winter Solstice. The Moot shall be held in a different Settlement each year, after which the elected Council shall rule from Yorkshire. If the People lose confidence in the Council, a Moot may be called at any point in the year.
> Change in Gov. Type: +Stability, -Unrest

THE REPUBLIC OF BRIGANTIA
GOVERNMENT TYPE: Tribal Republic
CULTURE: Patriarchal Clans
ECONOMY: Barter-Currency Hybrid
RELIGION: Monotheistic Druidism
POPULATION: 5000
SETTLEMENTS: Yorkshire, Lancaster, Alban, Glasgow
ERA: Bronze Age

RESOURCE PRODUCTION
Agirculture: Good
Hunting: Good
Logging: Good
Mining: Average

TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calendar, the wheel, simple law

WEAPONS: Bows, Bronze Swords, Bronze Axes, Bronze Spears, Nets
ARMOR: Hide Armor, Furs, Shields
ARMY: 500 warriors, 100 horsemen

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Improve Army/Train Warriors
7. Raid Target
8. Random Development
>>
>>44987948
I like education
>improve culture: make some kind of writing and arithmetic education compulsory
>>
>>44987948
Engineering
>>
>>44987948

Research Iron weapons
>>
>>44987980
Oh boy, can't wait to see what we get this time.
>>
>>44987980
>This is not possible at your current level of development.

>>44987982
>Improve Engineering
>Advances in the understanding of mathematics and construction have enabled the building of more complex structures. Bridges made of wood are built over the river, making travel much easier. At this level of population and connection, the 4 major settlements of Brigantia could more accurately be described as Towns. Small villages start springing up along the roads, though they are still considered part of the Town they are closest to.
> +Popualtion

>>44988000
>Research Iron Weapons
>Improvements in forging have enabled the creation of Iron Weapons. You are now considered to be Iron Age.
> +Weapon Quality

THE REPUBLIC OF BRIGANTIA
GOVERNMENT TYPE: Tribal Republic
CULTURE: Patriarchal Clans
ECONOMY: Barter-Currency Hybrid
RELIGION: Monotheistic Druidism
POPULATION: 5500
SETTLEMENTS: Yorkshire, Lancaster, Alban, Glasgow
ERA: Iron Age

RESOURCE PRODUCTION
Agirculture: Good
Hunting: Good
Logging: Good
Mining: Average

TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Bows, Iron Swords, Iron Axes, Iron Spears, Nets
ARMOR: Hide Armor, Furs, Shields
ARMY: 500 warriors, 100 horsemen

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Improve Army/Train Warriors
7. Raid Target
8. Random Development
>>
>>44987980
>education compulsory
Isn't that premature? A bit advanced thinking for that time era. It wasn't until, what, 1600~+ it became a thing?
>>
>>44988138
Research Iron Armor
>>
>>44988138
how about reform religion: write down the scripture
>>
>>44988148
yes it did;
I would have argued that we have currency and people want to be able to tell how they spend it
but OP said too advanced so I gonna think about how to get there
>>
>>44988138
Drama and Poetry. Forums are erected and schools are formed for actors.
>>
>>44988174

This

Our troops are glass cannons
>>
File: HEX GRID.png (27 KB, 1106x800) Image search: [iqdb] [SauceNao] [Google]
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>>44988174
>Improve Armor: Iron
>Crude Iron Breastplates become a viable alternative to Hide Armor for many Warriors, changing the way battle is fought.
>Warriors are now divided into Light Infantry, Heavy Infantry and Archers.
>>44988180
>Reform Religion: Written Scripture
>Myths and legends have begun to tranistion from Oral Storytelling to Written World. Runes are carved into Henges all over Brigantia and parchment from Lancaster is used liberally in the creation of Sacred Scrolls.
>+Stability, +Literacy

THE REPUBLIC OF BRIGANTIA
GOVERNMENT TYPE: Tribal Republic
CULTURE: Patriarchal Clans
ECONOMY: Barter-Currency Hybrid
RELIGION: Monotheistic Druidism
POPULATION: 5500
SETTLEMENTS: Yorkshire, Lancaster, Alban, Glasgow
ERA: Iron Age

RESOURCE PRODUCTION
Agirculture: Good
Hunting: Good
Logging: Good
Mining: Average

TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Bows, Iron Swords, Iron Axes, Iron Spears, Nets
ARMOR: Hide Armor, Crude Iron Armor, Furs, Shields
ARMY: 300 Light, 100 Heavy, 100 Archers, 100 Horsemen

1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building/Settlement
6. Improve Army/Train Warriors
7. Raid Target
8. Random Development

OOC: The thick lines on the map are roads.
>>
>>44988232
>>44988448
>>
>>44988448

Train more troops

The picts are certainly licking their wounds and will come after Glasgow eventually
>>
>>44988448
train warriors
>>
>>44988448
research mining/new mining tools
>>
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>>44988480
>Improve Culture: Poetry
>The first Brigantian Epics are sung, celebrating the Tribes and Clans of the Republic.
>+literacy, +stability

EVENT!
A new village has sprung up between Yokshire and Alban, the locals call it Kent. It is large enough to be considered it's own polity and gains representation in the Moot.
>+Settlement: Kent, -stability

THE REPUBLIC OF BRIGANTIA
GOVERNMENT TYPE: Tribal Republic
CULTURE: Patriarchal Clans
ECONOMY: Barter-Currency Hybrid
RELIGION: Monotheistic Druidism
POPULATION: 5500
SETTLEMENTS: Yorkshire, Lancaster, Alban, Glasgow
ERA: Iron Age

RESOURCE PRODUCTION
Agirculture: Good
Hunting: Good
Logging: Good
Mining: Average

TECHNOLOGY: domestication, pottery, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel, simple law

WEAPONS: Bows, Iron Swords, Iron Axes, Iron Spears, Nets
ARMOR: Hide Armor, Crude Iron Armor, Furs, Shields
ARMY: 300 Light, 100 Heavy, 100 Archers, 100 Horsemen

OOC: I hate working Sundays, but I do need to go to work. To be continued!
>>
>>44988639
Explore North
>>
>>44988639

Explore north and find that Pict fortress

Can we send a small force to the coast Pict village to see their defences?
>>
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Sorry folks, I must be heading out. Let's pick this up again soon.
>>
>>44988639
Is it too soon for Math?
>>
>>44988716
Alright, then thanks for the nice thread to lurk in.
When will you host again?
>>
>>44988718
We have it already. I say google civ 4-5 tech tree for references.
>>
>>44988639
Spell agriculture correctly.
Thread replies: 157
Thread images: 16
Thread DB ID: 474376



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