Pathfinder General /pfg/
Who do you awoo~ bitch?
Unified /pfg/ link repository: http://pastebin.com/53QiHfcU
Old Thread: >>44933678
I don't know where these two pictures are from, but they make me laugh.
what are the most unbalanced monsters for there cr?
I've got a quick question about CR
Does CR=PC level? Like, if I were to create a "monster" by going through the character creation- core race, class, feats, skills, etc.- would their CR equal their level?
I'm asking because I want the players to fight non-monster opponents soon, and I was wondering if I could just make them the same way players make their characters.
I'm making a level 4 wizard for my groups game after my last character died.
It's a low magic setting so I likely won't be able to buy a lot of spells. It's core rules / Advanced Players books only. Was hoping for some feedback on my spell selection. I'm a fire specialist.
level 1 spells
summon monster 1
summon monster 2
If your DM acquired an advanced copy of Hell's Vengeance and said you need to make them a PC for Session 1 tomorrow afternoon, what would you make and what would their story be?
It's already over
Setting aside how if you're playing a blaster in a setting where you can't buy many spells you'd be much better as a sorceror unless you go that one evocation specialty school that lets you change element at will, you've chosen to specialize in the one element that's most commonly resisted by monsters and enemies everywhere
>tfw put in a request with the GM to add mai waifu in the game
>tfw shes not part of our setting but i asked him anyways
>tfw dont know what to expect
Have you ever asked the GM for anything /pfg/?
Anyone can do damage, you can contribute a lot more by doing things no one else can. Play a Conjurer or Transmuter, take Evocation as one of your forbidden schools and never look back.
Using DSP/Pazio stuff, what's the best way to go about building a punch man?
Broken blade 1st level stance
Akashic Stormbringer gauntlets (Wrist bind) + Force Strike knuckles.
Aegis with extra arms
Unchained Monk from there?
Know what? I want to judge you but I just spent the last thread discussing boobs, so I have no right to judge.
What waifu were you trying to add, and what campaign were you trying to add her into?
SFC doesn't have unchained monk growth damage.
Prohibiting isn't as bad as it is in 3.5. It just eats up two slots. Prohibit away, and if there's something you really like, use Shadow Evocation to grab it or slap it on a wondrous item.
If you wanted to specialize in fire you should've gone like an oracle with glorious heat. Even that flame bard archetype lets you and your allies see through fire and smoke and shit which you'll likely cause a lot of.
>Playing Knight Chandler magical girl with 3 levels in aegis to get flight+transforming suit
>Say to the GM 'you know what, a similar harbinger/aegis combo would make a perfect dark magical girl as a rival character'
I don't think they got the hint.
But it would also kind of derail the campaign so I wouldn't seriously ask; GM if you secretly lurk /tg/ don't worry about it
You don't need it though. Maneuvers will give you way more damage, and the difference between your dice for unarmed strike really won't be more than 3-4 points of damage. Less than that for most of your career.
What archetype would you say does the most to alter the way you would otherwise perceive the class?
As in, Paladin is traditionally an educated holy warrior in service to a Church, but Chosen One turns you into a bright-eyed kid with a pure heart and fast-talking animal sidekick.
Prohibiting is almost always a good idea; it's hard to overstate the worth of one instant extra spell slot per level as soon as you have access to it.
It was a good idea in 3.5, and now that the restrictions are even weaker, it's an even better idea in PF.
>Jade Regent Waifus
>Not listing Koya
>Not playing an elf who was born in sandstone and went away for awhile to train with his uncle in an old broken down monastery
>Not being Koya's childhood best friend who got into all sorts of trouble with her
>Not having kept in touch with her all these years via letters
>Not finally realizing that shit, humans age fast
>not having to come to terms with the fact that your BFF/the girl you're in love with is doomed to die relatively soon of old age
>Not letting love bloom anyway, or at least trying, damnit
your list a shit
Okay I am going conjuration / prohib: evocation and divination.
level 1 spells
Summon Monster 1
summon monster 2
Once upon a time, he thought he could make a difference. Do some good in the world. But time and again he saw himself go too far. The nihilism, the urges towards cruelty, all of it was too strong to ignore. Most Tieflings either keep fighting it or start reveling in it. Him? He just gave up. There's no cackling madness to his Evil now, no passion - just the acceptance of what he was all along.
Disdained even by the very empire he now serves, this Daemon-blooded Magus just doesn't care anymore. Cheliax pays well and as long as he marches to the beat, they generally leave him alone. Heroes don't come from Abbadon - but maybe he can make a decent paycheck in Hell.
If that sounds like an edgelord backstory, it's working.
Dragon Style is neat, but MoMS replaces FoB and thus doesn't stack with unchained monk, unless I can do something crazy like MoMS 1/Unchained Monk X
Maybe drop Pummeling style for Dragon Style?
>They don't exist because reasons
>No it doesn't contradict the fluff that she's neutral, that anyone that stands against her is evil, no exceptions.
>Obviously anyone that stands against the NATURAL ORDER is evil aligned (Please ignore the flying wizard in the background and her Neutral alignment)
>Shut your shit hole, Pharasma is best idea and not at all played out or made of bollocks.
Core Monks are shit. Unchained can easily become T4. Grab yourself a good Monk Weapon, sanketsukon is good choice, though I prefer ropedart. Prioritize Wis first, followed by Str and Con. Then grab Ascetic Style for your Monk Weapon of choice, and go to town. If you just want to punch things, then either Dragon, Pummeling, or Outslug styles can be good, though you will have to get an Amulet of Mighty Fists.
After that, just choose the Ki powers that best fill in the spaces in roles/abilities left by other party members. For your Strikes, prioritize Flying Kick.
First Ki power should be etherealness for the massive utility
Get teleporting soon after
Max Strength, get a 3-section staff or similar, play like a two hand fighter who also gets more attacks.
Spec into Dimensional Dervish ASAP.
Evocation is the 'safest' school to drop, and for the other one it's usually either enchantment or necromancy.
Necromancy has the best debuff spells and enchantment scales in usefulness the more your campaign is expected to deal with cities and civilisations rather than monsters and wilderness.
Aurora soul mystic is also an unarmed focused archetype, and dervish defender is very capable at unarmed fighting as well. For the most part, any initiator can be more than competent at unarmed fighting through discipline and feat choice.
>Ever suggesting that recovery mechanic.
TFW is inferior to flurry
>hates warlords and mystics
>Hating mystic recovery
Good lord, that mechanic is probably the most divisive thing I've seen in PoW, including the /existence of maneuvers themselves/.
Use unorthodox method or the tradition, then dip a level of Animus Adept to get a full animus progression.
Knight-Chandler is a mystic archetype. Knight Discipline is the paladin one.
It also makes people you hit glow now, iirc.
Warlord's one of the strongest classes in PoW, isn't it? Great recovery, sharing teamwork feats, good enough defenses, and can put out full attacks as well as maneuvers.
You ready maneuvers.
You take two of those, and you always get those.
The rest get shuffled into a deck.
Draw a maneuver every round.
If the deck is empty, reshuffle it, and draw a new one. Your maneuvers are recovered.
I hate the recovery mechanic; really. Outside of talk about the power of them, I just don't like them. It's the same with Mystic. Everything in the class is fine, but the recovery is aids.
I wish I could like, Harbinger 1/Mystic X or Stalker 1/Warlord X and have all of my abilities key off my chosen initiator stat and recovery.
Then just... be a bushi/privateer warlord?
Mystic recovery certainly takes some getting used to but I like it a lot. I think from a design perspective, the best thing about it is that it forces you to choose maneuvers differently from other classes, making it more strike focused and actually feel different than just another maneuver using class.
>terrible for a game table environment
Nah, just make some notecards and draw one every turn.
>and an optimizer's nightmare
True that, at least. It forces you to take more general-use maneuvers rather than niche options.
Having played a few mystics and many, many crusaders (who have the same thing, sans the 2 chosen maneuvers), it is none of those things. It's way faster in practice than most spellcasters (yeah, you have to draw a card, but you have way fewer options in any one round to consider), and the effect of the drawing is rather minimal. Since you get to choose what's in the deck to begin with, you're drawing a random thing from a list of random; no matter what, it will be random.
It was the consensus among 3.5 optimizers that crusader was the best initiator because of its recovery method.
>making it more strike focused and actually feel different than just another maneuver using class.
>It forces you to take more general-use maneuvers rather than niche options.
I like having niche options like Shattered Mirrors Equivocate or the like. Mystic recovery just shits all over that kind of stuff.
Bushi/Privateer changes the concept of the character to weebman or a pirate; which I'm not terribly fond of.
So I actually looked at summoner, and realized that synthesist hits whole bunch of cool things I'd want in a class. This now makes me curious. How do I go about playing one without being a minmaxing piece of shit? How good is the Aasimar's FCB for a synthesist? I was originally going to try just playing an Agathian-Blooded Aasimir Bloodrager, but playing a synthesist with a quadruped transformation looks like it would be absolutely bonkers. My only worry is that I'd wind up with a ridiculous deviantart-OC character design.
>celestial wolf-person that combines with a good outsider to turn into a large winged wolf
I'm cringing just writing that abomination, but the mechanics are just so appealing that I want to ignore the terrible fluff it would have. Getting 10 DR/Evil at level 9 is just crazy if it stacks, too.
Give the man a Coconut.
Try it out, you may be surprised.
As mentioned here >>44947442 I'm a fairly heavy optimizer and found the recovery method a fun challenge to build around rather than something painful.
I've had my share of 'goddamnit this isn't the maneuver I needed this turn' moments but recovering 1 maneuver free every turn then recovering 2~4 maneuvers free every X turns turns you into an unstoppable machine.
Also, trait into Sleeping Goddess and get their style feat + psionic meditation, gain the ability to get a maneuver on command with a move action, /in addition/ to the free one you get at the end of the turn
>without being a minmaxing piece of shit?
You are neither a base Summoner, nor a Master Summoner. You have already achieved that. You are essentially the magical equivalent to a mutagen-focused alchemist.
You'll be branded as a minmaxer for mentioning it, or utilizing it at all.
>OMG you don't have 18 in all your phys stats on your summoner and your eidolon has decent phys stats? xD Munchkin fagit
Just remind yourself that people who use munchkin, minmax, rules lawyer or optimizer as negative terms are the nut low of the RPG community and should be ignored whenever their brainless whining isn't threatening the game's continuation (unfortunately, not a thing you can count on).
Honestly, it really shouldn't happen that often.
One, there aren't that many truly niche maneuvers. Most are pretty general purpose.
Second, the expected number of rounds you have to wait for any given maneuver is quite low. You're only missing 3 (2 if you take the feat) at a time in the worst case.
What do you all think about the duelist prestige class?
I might roll one up the next time I'm a player.
From what I read he sounds like a retard
>Psionics twists and corrupts the mind, because your using your mind
>but callling on the spirits of the dead, gods, fae, and demons are 100% Kosher.
Is it really 11? Let's see...
1) Ten-Penny Tacey
2) Lady Argentea Malassene
3) Nadya Petska
3.5) Mierul Ardelain
4) Katrina Goltiaeva if you're into cucking
5) Captain Hestrig Orlov
6) Jairess Sonn
6.5) Animated Ice Nymph Statue
8) Maret, the widow besieged by fey
10) Solveig Ayrdahl and Bella Belvorica
10.5) Amagarra 10.75) Granny Nan
12) Elzbethe, Joliphetta, and Mari
14) Nazhena Vasilliovna
So that's 14-ish from the first two books, although granted some of them (Nazhena) are much harder to get ahold of than others.
>I like having niche options like Shattered Mirrors Equivocate or the like. Mystic recovery just shits all over that kind of stuff.
I like those too; I certainly wouldn't want Mystic recovery to be the default for every class, but it's a very refreshing change of pace so you don't end up playing every initiator the same way.
What Mystic does well is that it makes you choose a bunch of maneuvers that are always useful, rather than 'okay I can ready six maneuvers, I'll spam three of them and save the other three for fringe cases'.
The base Summoner get's those same stats, just split up into two sets up of actions.
The Summoner is busted, the Synthesist just cuts the bullshit/obfuscation by making you one unit instead of two controlled by one player.
>believing in PFS spergs
Synthesists lose out on a lot of the versatility of the Base Summoner, and have explicitly shittier action economy. Plus base Summoners were already good at combat due to mid BAB and being flanking-bros for thier eidolons. They are explicitly weaker that base due to being essentially half the class.
And don't get me started on Master Summoner shenanigans
Dark Sun, Eberron, and Planescape all incorporate it in their own ways that are not afterthoughts. Eberron did ghettoize it some cuz they couldn't assume psionics would be around, but kalashtar are a core Eberron race and Sarlona's a rather important and major place (also, super cool villains).
>tfw you will never finish your homebrew
>tfw you will never get said homebrew setting published and lauded
Feels bad man
My group is convinced it's more busted than base until level 8-9. "breaking action economy with base summoner isn't as good as what synthesist gives you".
Which is fucking retarded, because they've seen what I've been doing with the objectively inferior Promethean/Preservationist Alchemist, and it is far more ridiculous than what the synthesist can pull off.
>tfw building setting a Psi only PF setting
It's actually pretty neat since I don't have to fucking design gods and shit around domains or take into a account chain summoning demons into world building.
It's also surprisingly tough to justify a bunch of monsters and "dungeons" as the game would recognize it, but it's satisfying.
Among all the idiotic things involved in this, the flavor argument.
Sorcery comes from manipulating your connection to the magic around you.
Psionics is legitimately a mental based form of sorcery. It doesn't need to be "fit in" because the framework for Sorcery already exists.
Likewise, Ki already exists and the framework for it already exists.
It is not at all hard to make the leap.
And then there's fucking this:
>But then you have this one weird thing that isn’t magic and somehow, everyone knows not to even call it magic. It’s not psychic magic or mind magic. It’s just psionics. Why? How did anyone arrive at the conclusion that THAT is the thing that is so different...
Wow, sure you wanna project on every setting ever?
A peasant shouldn't be calling psionics psionics just like they shouldn't know the difference between a Fighter and a Warrior by name.
These are obviously mechanical terms, and if you *want* to use them in the setting then the people who would know the difference are learned in that field, and a Wizard who studies magic and knows that you can't break into a specific school of reality bending via formulaic will probably have a name for this separate method of bending reality; like, say "psionics".
>Sorcery comes from manipulating your connection to the magic around you.
I always imagined Sorcerers as being like birds.
They "know" how to build spells, they just aren't conscious of the process.
I also blame the "MUH MAGIC" thing on D&D being retarded and feeling the need to call every fucking supernatural thing magical.
I specifically set my Alchemist up to be focused on crafting and support, and we're not even level 3 yet. All they've really gotten to witness so far is me something out over crafting and theory crafting how to make my homunculus useful before the stat shift lets her be useful in a melee.
>infusion and monster summoning
I have mentioned this and somehow nobody's realized the implications of having 3-5 summon monster extracts active at once if we ever get in a pinch.
>Not wanting the dragon
>Or the HORSE PUSSY
>Or even the wolf
You also forgot the Iron Chef Naiad in Book 4, and Anastasia in Book 5.
Isn't it also hypocritical to say the furry bit when Greta will LITERALLY be a wolf for the majority of your adventure?
>unless you want to fuck a centaur, dragon, furry, or similar thing
Where do you think you are?
At least in the standard fluff, Sorcerers are generally just forcing reality to bend, and learn how to do it in certain ways.
Wizards are coaxing it to bend.
It's the difference between forcing and manipulating, and because Wizards put more work into manipulating, they learn more about the nature of magic... hence often ending up with more spells. They still have to coax it, though.
Psionics is similar to Sorcerers, except they don't know the formula of coaxing the universe, they know the formula of *doing what the sorcerer does* without the crutch of being 1/10th dragon.
Most magical traps are bound to some sort of object. If you were to disable the trap and loot the item, would it be possible to reactivate the trap?
And would how much would that cost?
Gareth still there?
I finally got out from work and quickly made a rough draft for the crest you wanted in your quest.
Not quite proud of my work yet. Just checking if you're fine with the direction I'm going with.
>and an optimizer's nightmare
>True that, at least. It forces you to take more general-use maneuvers rather than niche options.
Well to be honest, psionics does have dodgy flavor that doesn't belong in many people's typical view of sword and sorcery fantasy.
But it's the good mechanics, material and class options that convinces me to use it.
Though yes, it's really not hard to say 'it's just another way of channeling magic'
Preservationist + Planar Preservationist lets you prepare summon monster spells as extracts. Infusion lets you pass them off to allies. Assuming you have enough prepared, you can give everyone in the party an extract.
...And why is being able to fly up and smack something once from 90ft away any worse than being able to move 30ft then shoot them with a bow from 60ft away?
Alternately, the wizard parallel is actually quite strong here.
At level 5 when you learn to fly, you can reconfigure in and out of it a total of once per day.
At level 5, a wizard can prepare Fly and Haste at the same time (or also as wands/scrolls), which when cast together... give you a fly speed of 90ft.
>psionics does have dodgy flavor that doesn't belong in many people's typical view of sword and sorcery fantasy.
>there are people in the world who train themselves to fight with the hidden potential that lies within all men
>this power manifets istelf in many ways. A sword of pure light. People bolstering their muscles to preform herculean feats or taking on aspects of wolves and bats for a time without the taint of lycanthropy or vamprism.
>scintillating bolts and balls of energy that destroy opponents or crystal shards that will tear a man's flesh from their bones
>healing waves that sooth both mind and body
>these powers only have two limits. The users own ability to contain it and mankinds limitless imagination
>umm. These bearded fucks just plagirize from each other and throw bat poop around. Oh and they sometimes summon demons and make swords for the Fighter. They also get like, cat's and stuff as pets.
>Umm. These people like pray to their gods and shit, for power, and they just get it like their ordering shit from India.
>Oh, this guys grandma fucked a dragon. So he can do what the bearded fucks do. But without plagiarizing..
...I don't have that good a counter because 'all day flight' was what sealed the deal to convince me to pick Aegis as my first psionic class to play.
But now that Aegis is my favorite psionic class, I'll say that while it's really nice, all-day flight actually doesn't /break/ anything.
Admittedly I've never played a ranged aegis build though.
Why are most alignment-based spells so useless? A lot of the game seems to be based on the assumption that you'd actually want to cast them at some point, since a lot of things interact in certain ways with alignment-based spells specifically (like giving SR)
Yes, it doesn't matter what you think if better, the latter is what more people expect when they play a game called 'Dungeons and Dragons'.
That's the nature of the problem, regardless of your personal opinion on which is cooler.
Next you're going to use the 'power points are more accurate to the traditional idea of MP rather than vancian casting' argument. Which is true, but it does nothing to change the fact that people want wizards, not new-age rabbis
Range aegii are pretty terrible because the Ranged Attack and Energy Blast customizations don't scale well, although the host of heroes makes Energy Blast worth using by making it a touch attack ranged attack "thrown weapon" instead of a standard action to throw one.
>get a Psion
>say he likes books
>he has a pet toad
>basically a wizard
Most people are just gonna throw fireballs and shit around anyway.
May as well give them a class that does it well and fun.
I'm actually looking forward to the psicrystal supplement a lot.
Everyone likes pets and I think the fact that manifesters only get talking rocks in comparison kind of hurts their image. (Take note DSP)
I actually hate pets/familairs and the fact that a Psicrystal is basically fucking mandatory as a Psion, but that's just me.
Like fucking why is Deep Focus so hard to get when Psicrystal Affinity+Containment is so much better and much easier to get?
Also, can't Psicrystals "look" like a bunch of things. I remember one supplement saying they can be tiny little crystal dolls.
That gives me an idea for worldbuilding
there's quite a lot of different supernatural elements in pathfinder. So what if all the "different kinds" of magic are just from different sources.
Most casting comes from an external source
The majority of divine casting is gained by aligning oneself to a plane or more, deity that resides/is allied with a plane, or being naturally attuned to it in the case of oracles.
Arcane ability comes from the elemental/transient planes, either through study in the case of wizards or again by having a natural connection to them.
The material plane gives druids/rangers and the like their power by keeping in mind the rules of nature or something
The next set all come from within. They aren't empowered through a connection to a plane, but rather their own selves
Psychic magic comes from the mind and the mental perceptions we have
Ki and the majority of maneuvers as well as things like rage, and maybe things like grit/panache come from within ones physical body, fueling their actions with the strength or dexterity or whathaveyou.
Lastly we would have psionics which is powered through the soul, completing the rather trope-y set. However the lines between the soul and mind are often blurred, explaining the confusion (both in setting and by players/gms)
Just kinda threw that together real quick. Any thoughts/advice on fleshing this out?
say that to my face and not online motherfucker
It's fucking bizaare, because I like Pokemon, Digimon, and Monster Rancer. I just hate the every class in the game handles them.
I guess it's because familairs/animal companions are that really weird in between. They aren't as smart/self-determined as Digimon, but they aren't as obedient and loyal as Pokemon.
It also doesn't help that most of the interesting creatures in the game have human level intellect and many have too much fluffly baggage to be with players.(See:Summoner).
Digimon doesn't really have a "mascot" like Pikachu. People just jump to "Agumon" because he was Tai's partner.
If you have constant total concealment (say, from an ability like shadow blend), do you still have to make a Stealth check in order to remain unseen? If so, do you actually gain any bonus on the check?
>you will never get to dump three Swarms on your party
>you will never watch as the Wizard without even a single AoE Evocation spell fails miserably at containing them
>you will never laugh as their HP slowly ticks down
If you have total concealment you cannot be seen, it's as good as a wall between you. You can make a Stealth check not to be heard if needed. If someone can see through it somehow you cannot make a Stealth check to hide at all though, unless something is still giving you some kind of concealment against their ability.
So, a player in the game took a level of warlord. He's a gunslinger bard and now a warlord that took some idiotic stances and maneuvers from Primal Fury and Scarlet throne schools as well as the obligatory ranged maneuver school. Can he use primal fury-Scarlet throne stuff like counters and the like with ranged weapons? I imagined those were made for melee combatants generally.
First, get over your butthurt.
Second, you should find out exactly what he has before asking what he can do.
Third, yes, he can use counters, as they are not restricted to equipment, although he may have issue with actual maneuvers, as Scarlet Throne has some requirements.
'kay. The only thing that I am butthurt is that these classes made like 80 percent classes that are not pure casters entirely obsolete, but that's a discussion for another time. If a player wants to have fun, more power to him. Just means I have to up the Hit dices on every monster unless every fight ends in like one round.
Works fairly well for him. When he puts out songs, and then double barrles crap only to reload it with that stupid gunslinging enchantment that gives him a free reload or something like that, he basically shits out damage. Not compared to our dire tiger guy who just ponces and full attacks shit with broken blade maneuvers that deals 100+ damage on every round to everything it hits(and it hits pretty much everything) but close enough.
So then, how do clerics of gods expressly against necromancy, like a fair number of the "good" gods in PF, cast healing spells without violating their god's ethos?
Also, healing spells were necromancy until 3e dropped, so your issue is moot. Unless you need me to pull my AD&D phb out and take a picture for you?
Because "necromancy" in the context of gods against it tends to mean "zombie armies," not "deathwatch."
They put it into Healing in 3e because of backlash against D&D being satanist and necromancy being teh ebils. It's back to necromancy in 5e, notably. Paizo just didn't care enough to change it back.
>They put it into Healing in 3e because of backlash against D&D being satanist and necromancy being teh ebils
You know the mass hysteria you are speaking of was a late 80's/early 90's affair that had petered out long before 3e dropped, right?
Would there be any balance issues *snrk* by putting the Inflict spells on the spell list for Sorc/Wizards?
Necromancy always being evil is silly. It should be only against their ethos if it has the Evil alignment or makes use of a soul in a harmful way, like raising the undead or capturing a soul against it's will.
Classic JJ, keeps out the Good Outsiders and takes away the beards.
How many new Good Outsiders (either from pre-established groups like Angels and Azatas, or new singular entities) do you think we'll see in the Bestiary sections of Hell's Vengeance?
And yet 3e was still being written in a time where they didn't want to risk the fallout.
It's not about some sort of simplification of lore; if it was, then both cure and inflict would be Evocation (manipulation of energy). Because, you know, internal consistency.
Yo, /pfg/. Lookin' to design a dungeon real quick. Five floors, more of a fort, really, but what I'm really hoping to do with it is troll my party as much as possible.
So far, I've got
one guy who always plays a Wizard and favors Divination and Conjuration over anything else, another guy who's unpredictable but tends to lean towards Oracles or at least an Oracle VMC, a gal who's relatively new to the game and likes Druid since that's what she plays in WoW, and one guy who's a wild card on this one. Spoilered because I know these guys are probably gonna try and read this.
Anyway, they'd be around Level 7, so how best to disrupt them using the following?
>about 30 mooks (Goblins? Kobolds? Grippli? Sahuagin? Skum? Not sure what to use here.)
>a few traps (some pitfalls, hollow construct soldiers fulla bees, pressure plate that drops Tanglefoot Bags on the party, that sort of thing)
>10 or so "Lieutenants" (each with 3 or 4 levels in a single class, 5 martials and 5 casters, maybe some magic items on 'em)
>2 or 3 "Bosses" (5 levels in a single class, thinking something with a fly speed here)
This isn't meant for a larger campaign or anything, just an exercise in how diabolical one can be with these materials while still being "fair."
Technically, Jessica Price took away the beards because they rubbed her the wrong way.
Rob McCreary (the guy who wants Glory for Taldor AP) is jokingly called the perfect Taldan and he has a beard, while Jessica Price is a huge fan of Qadira.
In fact, who wrote most of the lore on Taldor and Qadira?
dungones and slapstick noice
is there a spell somewhere that summons up a bunch of rakes in an area for a few minutes?
Isn't Qadira the nation with an extremely sexist cultural attitude towards men and women?
Specifically, all the wealth of a family goes to the girls, and men have to "earn" their wealth and are seen as cursed or "lesser" if they don't have daughters?
>I don't even know
Do it, faggot.
Be a goddamn Bushi, because it's fucking awesome.
Do you have any idea how good it feels to counter some fucker's attack by throwing your blade thru his throat and watching him gurgle his last while staring at you in disbelief?
That the last words he hears are
No samurai heart
HAVE YOU READ LONE WOLF AND CUB?
Bet you haven't. Read it. Make the samurai you wish you could be, back when Japan knew how to make manly men who took no shit and had body counts in the triple digits.
Yeah, exactly my point.
I might stick to Transmutation just to make it unique compared to classic resurrection.
>The spell can bring back someone who has died of old age.
Damn, I never noticed that before!
Possible, I guess. Never liked Duel-Type spells, though.
Conjuration being healing is silly. Manipulating the forces of life and death is Necromancy. Fluffing it as 'summoning' positive energy to heal is bogus.
It declaws the whole Necromancy is evil thing if it's also responsible for healing and raising the dead.
Oh my, yes it is. Crystal/Price strike again.
> The stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.
>Creatures immune to critical hits or precision damage cannot be targeted by a deadly strike.
>A stalker cannot deadly strike while attacking a creature who has concealment.
>Conjuration being healing is silly. Manipulating the forces of life and death is Necromancy. Fluffing it as 'summoning' positive energy to heal is bogus.
It declaws the whole Necromancy is evil thing if it's also responsible for healing and raising the dead.
That wasn't towards healing, just resurrection in general. Unless resurrection channels positive/negative energy while calling the soul back to the bed I don't see how it'd be necromancy. Healing itself definitely is channeling positive/negative energy so it should be necromancy lore wise.
Fluffing necromancy as a force of life and death when all the spells are pretty much death and unlife is even more retarded though.
You would have to be a fucking retard to believe a necromancer is gonna "heal" you.
Investigator is a very solid non-caster class - though note that you get alchemy which is just a weaker form of magic.
Also note that you won't be good at melee combat until level 4.
Good. Solid Tier 3 (which is where you want your classes to be balanced around) and is adept at skill monkey stuff, combat versatility and usefulness, and the extracts are great for being prepared for special circumstances.
Necromancy is all about killing because it's been moved towards that with each edition. I think of it as the whole 'all Necromancy is evil' argument.
>Core Rulebook, pg. 211
>Necromancy spells manipulate the power of death, unlife and the life force.
Shadows, Mummies, Ghouls are pretty fucking strong if you aren't an Elf. Anything with PC class levels can, with any real optimization, pose a bigger threat than CR might imply.
Also a thing to note is that an "Equal" encounter that the PCs have what would be considered a legitimately fair fight is ~4CR higher than their level. Otherwise it's built so that you're meant to win
Really, as long as everyone is within 1 Tier of eachother you should be fine. People who enjoy high power games prefer T3-2, while people who want something grittier prefer T4-3.
Also it should be noted that Tiers are about a class's ability and narrative control ON AVERAGE. It is possible to always play a higher Tier class as a lower tier level, though it takes a herculean effort (or uber specific build) to play a lower tier class at even 1 Tier higher
Again, while the Tiers are an excellent guide, you should always take your group's abilities and preferences into account just as much.
>"hey, we've got hooks, does anon's character have any long-term hooks in the works?"
>most experienced gamer in the group says: she's got this whole mystique thing going on, I figure that's probably a "yes, but not saying what it is".
>been bullshitting character attitudes, backstory and motives all along
Yeah it manipulates life force by making it weaker. This is why you got Ray of Enfeeblement and Waves of Exhaustion or whatever instead of Cure Serious wounds.
If it was worth bothering with I'm pretty sure they would have addressed it. Necromancy is designed to be evil just accept it lol
No it's not, pointless houserules that don't add or take from the game is just extra work for no reason. You wanna lump cure spells in the same school that creates undead you go ahead if it's worth the effort of explaining why it makes sense. (protip: it doesn't.)
Here's the inheritance system from Paizo's Qadira:
You can have multiple concubines.
But they get access to the inheritance when you die.
You can have multiple wives.
But they also get access to the inheritance when you die.
Your wife can have multiple husbands.
And she gets access to the inheritance from each of them, when they die.
Your daughters inherit a portion of the wealth alongside your wives and concubines.
Your sons inherit nothing except maybe a horse and weapon.
In fact, your sons are tasked with a difficult job: they have to become successful, and have daughters to pass their wealth onto.
Which can be difficult when you start with jack shit.
The only instance your sons start to inherit a portion of the wealth, is assuming there is no daughters, and the wives split it up according to give him some.
But then your household is considered empty because it has no daughters, and if you die before having one, your house was clearly cursed by the gods.
Even then, this just assumes the wives and concubines listen to the plans you laid out for after your death and spreading out the wealth you accumulated.
There is also a brideprice system. In order to marry a man's daughter, you have to pay him a dowry. Keep in mind that in this country arranged marriages are also not uncommon and require no consent from the chosen groom - the groom is just obligated to go with it.
My Sorc loves the spell Low Blow.
Uses it at every possible occasion. When the party originally recruited him, he repeatedly used it on the rogue until they convinced him that it was better to work for them than against them. And mostly the fact that if he Low Blowed the rogue one more time, he'd get his fingers cut off.
So it's basically an inverted version of how "normal" inheritance works? As some sort of "take that" to men, instead of actually making a setting where it lives up to their hype that there aren't gender roles and discrimination based on it?
Any and all semi-spellcasters that have a maximum spell level of 6, as well as psionics (NOT occult) and any Path of War classes.
Not fun: melee, Paizo-made noncasters in general, occult
Not very interesting: full-casters
Don't forget they're one of the more successful nations in Golarion, having kicked Taldor's ass a good number of times and are raring to do it again!
Qadira is Jessica Price's pet nation, Taldor is Rob McCreary's, guess who Paizo is going to listen to when push comes to shove.
This sounds really dumb. Especially that last part, if I am reading it right it means the only way for a man to get some wealth - which his wives and concubines (why would you bother having a wife?) will get when he dies - is to have daughters, who will also get his money, and marry them off to men, who are legally forced to give you money for being forced to marry your daughter. What the fuck?
Yeah. . . So, like in real life, the man is expected to do all the wealth building. . .
But unlike in real life, the women get all the money because fuck men. What did the men do to deserve any of the money?
Yep, SJW utopia.
What I want to know is how these practices came about.
I mean Jessica Price has already stated that gender (and by extension, gender roles) does not have a role in society building for Golarion, so how did Qadira acquire the gender roles they have today?
In my Wrath of the Righteous campaign, one of my ancestors made a deal with the daemons for power to fight the Worldwound with. Now it's coming back to bite my character in the ass.
I died and went to Abaddon where a mysterious woman told me that I am important, and would either send me back or let me be hunted by the daemons in Abaddon for eternity. She put some flame in me, and I was alive again.
Keleshite culture sounds mary-sue as fuck.
>In the eyes ofKeleshites, there is no field in which they cannot excel. In truth, success for Keleshites at any task is almost guaranteed by virtue of their fervent passion for mastering whatever they put their minds to.
Don't forget their negatives are essentially:
>They come across as too good to many people
>They sometimes forget other people aren't as good as them
Meanwhile ethnic groups such as the Ulfen get "they're big and strong and good at sailing I guess, but they're also smelly loudmouthed savages."
He got scrubbed out by Price
Most matrilineal societies, such as the Iroquois, weren't as bonkers batshit as this, especially since those at least gave men some ability for seeking station and upward momentum that didn't rely on sleeping your way into power.
Seriously, just give them leather strap and a torture fetish and you can barely tell the difference between the Kelesh and the Drow.
Don't you be talking shit about my magical Egyptians!
Welp. I know who I'm playing if my group ever does Reign of Winter or Jade Regent!
>Qadiran Spiritualist advised by his Zeal Phantom - the spirit of an ancient Ulfen warrior
>Their first conversation went along the lines of "So you're engaged? You're like eight years old. Know what you should do? Go up north, to my homeland. Get yourself some real blood in yer veins, and then YOU can decide who yer wife'll be!"
Also gives the GM a plothook in that his betrothed might manage to track him down at some point.
From a certain standpoint - this is Japan. A very patriarchal society that burdens the men heavily while most of the women are housewives who rule over the household budgets.
They went hilariously overboard with this because just by looking at the societal implications of Qadira, the majority of men would still emulate the different "castes" of Japan's men:
The jobless (NEETs and Otakus) which women could hold no power over or even shame for that matter
The murderhobos (Alphas) very successful men who actually don't tie themselves with women in any way because of the very archaic systems favoring women
And the laborers (Herbivore Salarymen) who toil in factories and come home only for their wives to squander their salaries.
As expected, due to these exaggerated conditions, expect the birthrate to drop so fast, they would cripple themselves in every sector.
>Most matrilineal societies, such as the Iroquois, weren't as bonkers batshit as this, especially since those at least gave men some ability for seeking station and upward momentum that didn't rely on sleeping your way into power.
No, I know that and didn't mean to imply it was a normal version of such a society, I just don't have an issue with a nation like that existing in the game world, though were I born in such a place I'd get book it.
>Not very interesting: full-casters
Oracle and crossblooded sorcerer are more interesting than the rest because they're not as frontloaded choice-wise, but otherwise agreed, especially clerics.
>Their first conversation went along the lines of "So you're engaged? You're like eight years old. Know what you should do? Go up north, to my homeland. Get yourself some real blood in yer veins, and then YOU can decide who yer wife'll be!"
Oh god, I'm reminded of that image from a comic where a Native American wanders up a mountain and comes across his spirit animal, who offers him a chance to earn "five million dollars."
What but the kineticist is a great class
>They have lots of utility since they have 4+int skill points
>It's fine at combat, doesn't have the damage of a frontliner or the burst damage of a blaster caster but if you want somewhere in between, the kineticist isn't a bad choice, and it's got more staying power than most of the more caster focused classes like alchemist or inquisitor.
>The kineticist is strong; strong to the point where I have GMs who are beginning to ban them in their games. The ONLY thing it is lacking is additional support material. Give it a few books and it will be amazing.
>My aether kineticist is a blast (pardon the pun) to play. He's up there with my cleric
The Paizo forums seem to get stupider everyday.
My DM has actually banned me from using Mad Monkeys ever.
Not because it actually did much of anything, but because I kept casting it during BBEG fights as a distraction and everything got covered in poo.
They did steal a macguffin for me one time.
>mfw you will never start discussing this on the Paizo forums and how Qadira is set up for a terrible collapse.
>mfw you will never point to other societies where this is practiced as evidence the moment Price or Paizodrones enter the picture.
300 monkeys is just the most ridiculous shit to summon ever.
Based on the Ecology section in the monster listing, I get the feeling they didn't even understand how many monkeys this swarm contains.
>Organization solitary, pair, mission (3–6 swarms), or tribe (7–12 swarms plus 1–4 gorillas)
>Yeah, but they are the prettiest of humans.
This is true, their blood also produces the prettiest humans.
This confirms that every baby produced in the LotLK campaign will be an adorable baby.
>This confirms that every baby produced in the LotLK campaign will be an adorable baby.
That feels like a wonderful excuse to have children who are raised by wolves and bears and shit.
>these human children are so incredibly beautiful that no animal that isn't on the brink of starvation would willingly harm them, and often instead choose to protect and raise them of their own accord
I don't understand why you're so mad, it's more or less canon that Ulfen blood produces gorgeous people, and that anon was just shooting the shit how this could mean an Ulfen child might be raised by animals (a trope common in fiction up to the Romans) because they're just that adorable.
>tfw read up on Hell's Vengeance
>tfw I will finally get a chance to perfect my Heir of House Henderthane
>tfw I can finally use this song for his character sheet
>mfw put tons of effort into making an application for a campaign that sounds cool
>mfw hit Reply and notice the DM has responded to a bunch of other applications
>mfw the campaign has been filled with replies that, in some cases literally, just said "hi can I join pls?"
>mfw I was three minutes late for giving a damn
>Be a Chaotic Good adventurer
>Arrive at Qadira
>Poison their wells with a potion of gender change
>Laugh in absolute joy as the oppressors become the oppressed
>Wait a week until the effects of the potion wear off
>Watch as their society crumble and they have to create a new society from scratch that treats both genders equally
>Be praised by the Paladins for doing their jobs for them.
>Have bards sing my deeds
>Ascend to Godhood
>Complaining about Qadira when their overlord empire is the largest heap of decadence and political fuckery you've ever seen
Qadira only continues to exist because it's a gold mine for those fat cats in the Keleshite Empire.
Krunk dont get it.