Pathfinder General /pfg/
"How about no" edition.
Unified /pfg/ link repository: http://pastebin.com/53QiHfcU
Old Thread: >>44837056
Probably an archer, for massive DPR.
The competition is on, apparently.
ITT: awesome armor pics?
What's a good way to play a cleric of Asmodeus?
How do you pull off the whole 'I'm gonna do you this favour, but at some point in the future you're gonna do something for me' thing properly?
You get better casting, more smites, and more dudes to back you up.
You lose literally nothing of note.
Throw a decent Oath on top to flavor it, go to town.
If you can get 3pp, drop a feat for a Solar Wind stance or maneuver to really bring home the bacon. By bacon I mean the heads of your slain foes.
Just play a summoner, inquisitor, paladin or magus if you want to be martial with flexibility instead (or psionics if allowed, but they don't strike me as the type to allow that either).
Nothing wrong with playing a knight.
Although personally I don't enjoy characters without some sort of subsystem, be it maneuvers or spells or just a complex set of class features.
That's even worst.
> You are a product of Hermea’s breeding programs—either your parents were chosen to be citizens, or you were, but later failed to live up to the island’s high standards.
>You were bullied often as a child, but never quite developed an offensive response.
>they don't act bullied whatsoever
Due to the fact that EVERYONE in my party always gets that and doesn't even roleplay it, I'm pretty much giving every enemy Reactionary too. It's becoming apart of my custom setting that it's customary to bully their kids to explain everyone ALWAYS taking Reactionary.
>Trait fluff mattering
As a counterpoint, I was bullied a lot as a child and it gave me a couple flinching reflexes when someone raises a fist. I'm not very reactionary unless someone seems like they're going to hit me. When they do, I am.
This functions as the paladin ability, but the sacred servant cansmite evilone additional time per day at 7th level, and every six levels thereafter (instead of 4th level and every three levels thereafter).
Is Extra Smite still a fear in PF??
What are those two from?
I will do that or take a level from an initiator class, probably Warlord, if allowed. Right now I'm building on the notion that only 1pp material is allowed.
Is it that good? I have not played a paladin since 3.5e, and all I did then was charging smite builds.
No, the fluff of the TRAIT mattering, you retard.
A character's fluff is everything. The fluff on the page is irrelevant to it unless the writer of the character wants it to be. Printed fluff is and should be considered to be entirely mutable.
Reactionary is a combat trait that gives +2 to Init. That's. All. It. Does. It doesn't give you penalties against Intimidate, or Diplomacy when trying to talk down bullies. It doesn't give you Willpower after having overcome bullying. It is "you react slightly faster in a fight."
That mechanic can be fluffed as a number of things.
>Is Extra Smite still a fear in PF??
It expressly is not.
>I will do that or take a level from an initiator class, probably Warlord, if allowed. Right now I'm building on the notion that only 1pp material is allowed.
It is smart, but I'd be wary of dipping in PF, as it isn't nearly as rewarding in PF as it was in 3.5.
>all I did then was charging smite builds
That's all paladins were good for. My most successful 3.5 pallie was a MFK/Charging Smite/Fist of Raziel with a dip in Crusader.
I don't think it is so great a thing that it must be shown at all times, anon.
Oh and which God should I worship? The Good outsider selection is pretty small, but I was thinking a hound archon to start and eventually a leonal for all the nice healing and infinite fire balls and utility, but the avoral might be better at supporting.
Leonal has a surprisingly decent Stealth rank, too, huh.
I don't even know how to respond to this, honestly.
The idea that there are still people who don't understand that building your character concept to function as it should is more important than shitty fluff that someone happened to print is just... Alien to me.
I bet you rule that aasimars die of old age when created, too.
Ah shit, I walked into this, didn't I.
Fuck it. More armor pictures.
The actual trait is call Hermean Paragon. D20pfsrd took out every text related to Golarion (even the Prerequisite). Check Archive of Nethys.
You are not one of the retard who thinks they can take regional trait without actually coming from that region are you?
Hi, Our party's mission is to get rid of a white dragon (age unknown) living somewhere in a mountain range.
We arrived in a small village nearby the mountain at the end of last session, and DM told us to think about what we are suppose to do before actually start dragon hunting... with our skills and resources.
He hinted us that the dragon will use its wings for sure, and it won't hesitate to fly away if things go wrong. With our limited fly option (couple of scrolls of fly at best) I guess it will be the most troubling part.
So, what kind of questions should we ask the villagers with Gather Info? Any Knowledge roll that can be useful? What should we look out for when we are out for scouting? Any item of note for dragon hunting?
Miyabi is best Senran!
And easily most Harbinger.
> Traits: This system gives players a way to draw benefits from their characters' histories and backgrounds
> et a character trait isn't just another kind of power you can add on to your character—it's a way to quantify (and encourage) building a character background that fits into your campaign world. Think of character traits as "story seeds" for your background; after you pick your two traits, you'll have a point of inspiration from which to build your character's personality and history. Alternatively, if you've already got a background in your head or written down for your character, you can view picking his traits as a way to quantify that background, just as picking race and class and ability scores quantifies his other strengths and weaknesses.
If you view traits as a Stats block then you are already contradicting both RAW and RAI.
Also they fixed Aasimar starting age a long time ago. They starts at 20 years old now.
You are dealing with a creature at least as smart as the average person with superhuman strength.
Standard anti-dragon tactics?
Anything that will deny it it's mobility, such as nets, tanglefoot bags are fucking great.
Ask the townsfolk if they are being held to ransom, or livestock/caravans have gone missing. See if local trappers/hunters know anything about something bigger and meaner in the surrounding area, maybe hire one to lead you to a haunt.
As for knowledges, nature is the big one, as well as local, history, perhaps arcane, and survival will suit you well.
>The idea that there are still people who don't understand that building your character concept to function as it should is more important than shitty fluff that someone happened to print is just... Alien to me.
This is how you get Zweihander Sentinel classes on a character that spent their life as a woodcutter, though.
Yeah, I realized after I posted.
Today has been long and I'm a moron who can't give it up, it seems.
>Alternatively, if you've already got a background in your head or written down for your character, you can view picking his traits as a way to quantify that background, just as picking race and class and ability scores quantifies his other strengths and weaknesses.
Quite literally says it in what you quoted that if you have fluff, you should pick traits that quantify (that is, put it into mechanics).
There's an infinite number of ways to interpret fluff, with sufficient bullshitting skill you can make anything sound plausible. That's part of why we play a rule heavy game, to get away from the arbitrariness and DM fiat fuckery ...
>Hi, Our party's mission is to get rid of a white dragon (age unknown) living somewhere in a mountain range.
Find out the fucking age. A dragon who doesn't fight like a retard is one of the most terrifying threats out there. Especially of they have 6th level casting. I've never had a party survive an encounter with a dragon of reasonable age before.
Calm the fuck down, anons. It's literally RAI to refluff traits:
Knowledge Arcana to knows about White Dragon.
Knowledge Geography to knows where its Lair might locate in the area.
Balloon Trap (150gp, DC15 Fly or grounded), Wing Hobble (75gp). A sexy princess mannequin to attract dragon?
If you can't trust your GM to make sound, fair judgments on the rules, something is wrong with the GM.
And if you don't trust your GM to do so with no reason, something is wrong with you.
Depends on the dragon. Generally, I've gotten by with learning as much about the dragon itself as possible, and exploiting it's personality to draw it into a disadvantageous situation. I once got a gold dragon drunk to convince it to tell me information about a clutchmate it had particular grievance with.
Never ever EVER fight a dragon on it's terms.
Always find out as much as possible about the dragon. I once figured out it's size by the size of it's spoor. Yes, we found and examined dragon shit to determine it's relative size by how much it shat out, what it shat out, and the area it fed. If you don't know what manner of dragon you are dealing with in detail, do NOT go after it.
If you can surprise it, do so.
If you can poison it, do so.
If you can deny any of it's strengths, do it, do it fast, and don't let up. If you can't deny any of it's advantages, you should not be facing it.
You are dealing with a creature that while intelligent and powerful, is NOT swift or agile. That is a built in advantage you have over it, and you MUST use it. That is why I recommend nets and tanglefoot bags, both will slow it down and keep it from flying off.
If you are industrious, bring cover, or lure it to a ambush from cover. In a particularly ballsy move, my group set up a kill zone of 15 hired crossbowmen behind considerable barricades, and the monk, bless her heart, lured it to us.
Then came bolts, nets, lassos, acid, everything we could toss at the fucker.
>If you can't trust your GM to make sound, fair judgments on the rules, something is wrong with the GM.
>And if you don't trust your GM to do so with no reason, something is wrong with you.
Same goes for the GM not being able to trust the players, imo.
I've read way too many horror stories that just make me a bit disappointed in the gaming community.
>Depends on the dragon. Generally, I've gotten by with learning as much about the dragon itself as possible, and exploiting it's personality to draw it into a disadvantageous situation. I once got a gold dragon drunk to convince it to tell me information about a clutchmate it had particular grievance with.
Yes, it is possible, but I've always run dragons how I see them. Highly powerful sociopaths that don't live past being a juvenile without carving out territory for themselves. Dragons are forced to get good at killing because if they don't another dragon will come and take their wealth (chromatic dragons more than metallic).
>Knowledge Arcana to knows about White Dragon.
Lets you know about white dragons, not this particular white dragon. If it's been around for long enough that would be Knowledge (History).
So you'd know white dragons stats, not the power of this particular one.
>I've read way too many horror stories
I consider this part of the problem.
People read stories online, then treat people irl as tho they are what they read on the internet.
That's why I said "with no reason". What you read on the net does not count as a reason.
And dragons how they are written are also generally greedy egomaniacs, with some more egomaniacal and greedy than others.
This opens a lot of avenues, and even then, most stories you will see in books about dragons being triumphed over are just as much about wit, and the dragon itself overestimating itself/underestimating it's clearly inferior foes, as brute force.
What is more important is knowing white dragon habits, food sources, lair types. It opens the door to getting closer, not solves all problems.
So, I brought it up earlier, but I didn't get any super interesting suggestions.
My DM foolishly greenlit my playing a Centaur while everyone else sticks with core/featured/uncommon races. Foolish not because I'm an evil fucker, but because he didn't realize centaurs were particularly strong until it was brought up later. At that point, the party had already discussed it and decided everyone was cool with having a centaur in the party. We're all pretty used to this, as the last game I played, the DM as a player was playing a 25RP Angel race.
So, what fun things can I do with a centaur without making the game un-fun for everyone else? My current build is a Wood Spirit Summoner who summons a rider.
>DM's letting me play a centaur, want some cool ideas
>Nobody wants to build around riding me
>Straight martials are boring unless they're preposterously good at skill checks
I've never actually played a game with different-leveled party members. Hell, most of my DMs have eschewed experience points for story milestone level-ups. How's that working out?
Indeed. I would say that I've got complete and utter trust in my DM. I can't really think of a normal "horrible DM" move or style he could do that'd make me lose that trust, because over time he's proven that when he does something like that, even if there's no visible reason, there'll be a payoff.
I'd like to think that trust goes both ways about the rest of us players not ruining the game.
I wish that more groups had that (maybe it's the reading online and getting a bad sampling that's coloring my perception?)
For instance :
Do some investigation to find out age and where it has attacked in the past, try to predict where it will be in the near future (with some added divination if possible).
Set up a trap with wizard putting a major illusion image of a merchant near a large fire with a horse and some mules. Then everyone hiding in an (extended) ropetrick. Dragon will probably strafe to kill everything with breath. When he comes for spoils drop out of ropetrick, bombard him with tanglefoot bags and murder him.
Well, DM's kind of LN by-the-book type. Fair ruling (no mary sue npc or uber enemy, but penalties party if shit happens). So these kind of difference happens and we agree on that.
Fighter, being CMB disarm/trip type specialist, helps as well since he's not using high level to go hurr durr I'm DPS machine route.
To be fair, the reason nobody will ride me is that my one stipulation is that they refer to me as 'daddy'. They have to make sure it makes it into all interactions during or related to riding.
>May I climb onto your back, daddy?
>Bring me closer to them, daddy! I want to hit them with my sword, daddy!
>Be more careful, we almost got caught in that volley of arrows, daddy!
As for my summoned rider, my spirit domain is Wood, so it's a revered nature spirit. Since my character follows the Green Faith, I think this kind of deference isn't out of the question.
Potential cool ideas that I've heard or thought of with centaur that I'm not going to do:
>Centaur's racial cavalier archetype (Pure martial is boring)
>Titan Fighter archetype for huge weapons (Maybe a dip. Turns a huge shillelagh club into a double-gargantuan club)
>Skald for drunken fun (Fun, but not better than the summoner idea for me)
>Zealous centaur cleric (We already have a cleric, and he won't ride me for double cleric power, so fuck him, he can be alone)
Do you scream much better than the broken drow men?
Yeah, well, I heard Sarenrae's a real bitch.
Question. Net is a weapon that can entangle a foe that is within one size category than you. Since it is a weapon, can i cast enlarge person on me (thus enlarge a net as well) and use a net to entangle Huge foe, by RAW?
DrowAnon here. Working on the LotLK ap, thought I'd share my plans. This is my quick rundown; spoilers below. I'm looking for input, so feel free to comment. To note, the AP won't be using an XP system; rather leveling up when it's appropriate:
>White Estrid hires out (pcs) adventurers to track a Norn headed to Cavern of Sacred Shapes
>Deal with Adlet's, learn the prophecy that the Norn left on the walls -- That the LotLK will be unified under one ruler, and soon.
The prophecy doesn't specify who or what.
>White Estrid, looking to get in good with the new ruler, calls together a tournament that'll end in a hunt for a Linnorm
>Players raise reputation by any means -- Raiding, Trading, adventures.
>During this time, they'll be assailed by another party looking to take others out before the tournament.
>Tournament happens. Festivities inbound, Ulfen men and women in many contests of strength, stamina, and wits while waiting for the main attraction.
>More chances to build reputation here; but at the grand finale of the Tournament, it's besieged by a Linnorm.
>Players help fend it off and protect allies
>PCs recognized for their efforts, and are called to Hunt the Linnorm.
>Track, hunt, kill the Linnorm.
>With proof of the Linnorm slain, the PCs are granted their own land and title to start a Kingdom. Book ends out as the PCs build up their Kingdom. High reputation will help call in favors to help the Kingdom.
More in a second
There's a problem here, friend.
While you're able to hunt a Linnorm in a group, you have to solo the Linnorm to gain a kingship.
Yes yes, laws can be changed, but White Estrid got into a ton of shit for merely letting her Linnorm live as a pet, and another Linnorm King nearly lost his crown simply because no one followed him when he came back with a Linnorm head.
Also, have you figured out what lands and territories the party will take? The Thanelands need a replacement but Sveinn will probably hold out for a private audience before handing it over.
Expanding on this criticism, Icemark makes for a poor territory since, historically, it's *never* been under direct control of a Linnorm King, the region is almost entirely Erutaki and semi-autonomous.
The only lands that are actively in need of a Linnorm King are Trollheim and the Thanelands, and as the anon said Sveinn is not giving up the Thanelands unless he sees you carry Fafnheir's head through the gates of Kalsgard.
That said, the lands are carved up all the time when a King is declared, there are no "predetermined" regions for them to control. The party could gain ownership of a chunk of Thanelands, or maybe White Estrid gives them some of her islands on top of some of Broken Bay. Up to you, since it really depends on which King they impress enough so they'd be willing to give up land.
>Events of the Kingdom, building it up, expanding, dealing with Thanes, Fae, Winters, and other problems.
>Trollheim sends word to the Kings that something's fucky on the border; Sveinn requests that the PCs show their personally
>The Norn's prophecy has gotten the witches of Irrisen up in a huff -- Some are looking to snip this problem while they can, other's believe that Irrisen will conquer the Lands and rule both nations.
>The Prophecy has another figure interested -- Fafnheir. While the players are away, the Linnorms will play, and in an attack against Kalsgard, Sveinn is killed. Fafnheir is wounded in this exchange, and is forced to retreat and lick his wounds.
>Sveinn, with his dying words, leaves the Thanelands to the one who can slay Fafnheir.
>The Kings, with the death of Sveinn, turn amongst one another; politics, bickering, and general infighting, while they try to raise armies to slay the Linnorm.
>During this time, Irrisen pushes further in, taking Trollheim and forcing Freyer from the frontlines. Seeking vengeance, he comes to the PCs with an insane idea -- Bring the 99 Kings and the other undead from the Moundlands into the fight
>The King's are 'welcoming' of the PCs as fellow nobility, but they're not going to budge unless the lands have been united. Here they'll get word of Rixbrand, a sword to slay Fafnheir, and where it last lays
>For all the effort that goes into finding it, however, it's found useless.
>Book 4 ends here.
Fucking word limit.
I'll get to this in a second.
So I'm in a campaign in which the DM plans to introduce kingdom building down the road.
My character is a Siege Gunner Gunslinger who is going to likely focus on technological advancement in war technologies (mostly in gargantuan siege weapons/guns for his soldiers/bombers).
The thing is, I was thinking of having gargantuan siege towers in a line formation rolling down the battlefield with units inside (some of them shooting their guns out of the windows in the front). I am sure that the siege towers (likely made of steel or adamantine) will meet up with enemy soldiers, but such massive walls of death shouldn't stop at the enemies so simply. The question I have, if I were sieging a castle, is if it would be possible to run over the troops in the way and continue on (crushing them beneath my absolutely massive moving walls of steel) with no hindrance? It only makes sense for my walls of death to run over units and crush them to death, as they are practically getting run over by a GIGA-tank (filled with units + outfitted with some siege weapons).
Is there anything in the rules that allow this sort of thing? Have any suggestions? Right now I am planning war strategies (with the one I am working on right now including paying Barbarians to raid outlying villages, waiting for the enemy to dispatch units to deal with the barbarians, then rolling out my army inside + behind these massive GIGA-tank siege towers while using fast moving airships to bomb the casters and archers positioned atop the castle/in the enemy's backlines; likely also paying mercenaries to flank the castle and force them to divide their units throughout the castle). As for the design of the siege towers being used, imagine image included, but longer in width +height, rather than length backwards.
>Irrisen Invasion ramps up, pushing further into the lands each day. Grungir Forest is a casualty of this, the witches using their powers to against the Fey here.
>Despite the Fey's power, they're outnumbered, and call for the PCs to help -- If they can assist, they'll help reforge Rixbrand.
>The Fey uphold their end of the bargain, reforging the sword (Or whatever the PCs prefer), and throw in a bonus -- The location of Fafnheir's Lair.
>By this time, the dragon has fully recovered, and the party is expected to defeat them here.
>With proof of the Fafnheir dead, the Kings recognize the PCs as the the true King of the lands, as do the 99 Kings. Those who call themselves Kings unify under the PCs command, and with a unified front, take the fight back to reclaiming Trollheim.
Short and sweet
>Unify the lands
>Rest of the book is filled with what the players can do from here
As you said, Sveinn probably won't be impressed, and none of the other kingdoms will want to give up land, with the exception of maybe Hagreach far north or south. I could claim
that the Linnorm was wounded during it's attack, lowering the encounter's CR, but I feel that's taking away from the player's sense of accomplishment
As for the hunt, I can't actually find where it says it has to be Solo. pg35-36 doesn't mention it at all; so I must be missing something. Help me out!
Your own survivability is good and all, but you need to contribute meaningfully to a group beyond doing basic attacks. I would try what >>44847335 said, the Warder has great defenses but its also great at protecting its allies from harm as well.
In my experience, building a big meat wall of HP , saves and AC who can't do anything else useful offensively speaking, results in the DM just ignoring you if they're savvy at all.
Remember, all of them start at level 1, for starters. Also, remember they have to sell these things to as wide a audience as possible, and not everybody has, say, high system mastery or PoW.
"Within reason" doesn't mean anything. Is Path of War or Path of War: Expanded on the table? What about Akashic Mysteries? The more details you can give the better an answer I can provide.
As far as where in Icemark, I was thinking somewhere in this area. South of the Moundlands, which play an important part later on, and on the water and close enough to the Thaneland borders that they're not completely in the fuck all of nowhere.
I'm still open on changing up how this works, so if you have ideas, let me know. Otherwise I'll start getting to the meat of the project.
>I knew Drow were into some kinky shit but size queen wasn't one of them.
She worships Sharess and is a Bard rather than another sadomaso priestess. She's actually pretty negative about clerics, what on account of them helping (against the RURUs!) to purge her House.
>The question here is
was the Drow a PC or NPC.
She's my actual wife.
Get an invulnerable rager Barbarian who focuses on combat expertise, "Come Get Me" rage power, Fiend Totem rage power, and focus on tanking hits for allies while using combat maneuvers to CC enemies/just do damage through normal "BARBARIAN RAGE" ways.
Based on the caveat in Enlarge Person about not being crushed by growing in a small room, I assume it would just constrict up to the point where it can't constrict anymore, without harming the target. There's no specific rules about that though.
>so I must be missing something. Help me out!
The wording of the quest implies a Linnorm Hunt for kingship must end with a 1v1 between the Linnorm and would-be King, such as "in either case, whether a lone hero or band of them on the hunt, the perils remain the same." The quest is also given a single PC or NPC master, rather than a band of heroes.
More importantly, all of the information on current Linnorm Kings suggest they slew their Linnorm in 1v1 combat; White Estrid claimed to have used a weapon granted to her by the earth spirits, the current ruler of Broken Bay arrived to Jol alone with his head, and Sveinn was notably young when he slew his Linnorm. None of them are mentioned as having another aid them in the duel.
It would take a lot more work than just making a combat maneuver. You'd still have to deal with the net potentially stretching and coming undone.
Really, it might be better to use something else.
Southmoor would be a good one, it's the weakest of the Linnorm Kingdoms and, as you said, Opir's claim to Kingship has always been in question.
Not to mention he's a weak ruler; Sveinn currently holds claim to Kopparberget even though it's square in Southmoor territory.
The implication is vague there, but I do see where you're coming from.
The two issues at hand is the pacing of the module and PC infighting over the Linnorm King. I was thinking White Estrid (Who's already bending the rules) is the one who pushes for the 'You slew the Linnorm as a group, you rule the kingdom as a group'.
Hey PFG, I'm multiclassing a Gunslinger. Anyone have any good ideas?
I was thinking either Magus or Fighter, but I was worried that, as a Magus, I would be underwhelming due to only having 16 Intelligence and being 5 levels behind a normal Magus (as a Gunslinger).
PC infighting will hardly be worse than it is in Kingmaker for the Ruler position, I think a central ruler is critical for the Linnorm Kingdoms... However, as you mentioned the pacing will demand the Linnorm be slain in group combat, which means the party will have to all be elevated.
Such an event would surely arouse anger and suspicion in the Ulfen, even among White Estrid's folk. I'd *try* to make it a 1v1 with one ruler (and the rest of the party becoming mighty Thanes, literally nothing wrong with being a Thane) but if you must make it a group, go for it.
I recall the mine is having trouble with Duerger in the lower tunnels, if you help out the Dwarves they'll probably request a transfer of ownership from Sveinn to the party, something Sveinn by this point might be willing to do.
Doesn't Magus have a gunslinging archetype? Hell, I know the wizard has one that lets it use guns to deliver spells, making Magus kind of redundant. Perhaps you could use that for its faster progression.
>Anyone have any other suggestions for APs they'd like to see made?
Glory to Taldor!
Become Imperial agents answering only to the Emperor, set out to eliminate his opponents and consolidate power into the hands of those who would better use it.
>Augustana, We Have A Problem
>The party's been commissioned to fly Andoran's first spaceship! Sent into the unknown, these bold adventurers have an... unfortunate encounter out in the void of space. Can our heroes find their way home to deliver their report on the distant planet
Earth? >The first encounter is the party's ship crashing in the middle of Kansas, just as Apollo 11 is launching
Actually, having the players ascend to being kings under dubious terms could actually be the way to go.
> White Estrus tries to play favorites to extend her rule, but the players beat him to the punch.
> She's obliged by her word to help them out, or lose some serious reputation.
> Infighting from other Kingdoms could ensue from there.
> Players arent recognized as a true heroes till they slay Fafnheir, in which they unify and kick everyone's ass like the front of a metal album.
She's an albino, not your waifu.
Hmmm... I think I may just end up going fighter if my version of a spellcasting Gunslinger is overshadowed by a Spellslinger Wizard.
I'm already 5 levels deep into Gunslinger, so there's no turning back now.
Grease, Enlarge Person.
Magus has a great battlefield control spell list that I recommend going for when you have damage already covered. If you don't use it you're playing a worse Duskblade.
Why do they HAVE to be Linnorm Kings by Book 3? Why can't their success at slaying the Linnorm as a group catch the attention of Sveinn Blood-Eagle, who sends for them to discusses matters of fate and prophecy? Hell, you could get a
cuteback-and-forth between White Estrid and Sveinn as the two of them try to claim the party as their personal Champions, with White Estrid and Sveinn each promising things to the party, which would most likely involve gaining the titles of Thane.
Becoming a Thane should be a huge fucking deal, and it will let the party actually use downtime to build their holdings, seek out sharecroppers for their new lands, find a wife or husband to fill that holding with strong sons and daughters, etc, and involve yourself in the endless political intrigue of petty nobility.
It keeps the canon consistent, gives the players some titles and glory for their accomplishments, and gives each of them the ability to play the Downtime game their own way.
Trying to make a character that can use this as their theme.
Got into a game where everyone has to have a character theme and a battle theme. I am thinking of making a character like the kid in Bastion, determined to make the world a better place, not talkative, and a normal person with a melancholy/somewhat sad backstory slowly becoming a hero/anti-hero (more preferred hero, but depends on the plot).
The only problem is I have no idea what class could properly convey those the best. Anyone have any ideas of a build that would fit the song well (I like to think the character and his build/what he specializes are the most important storytelling elements of an individual).
>The only problem is I have no idea what class could properly convey those the best. Anyone have any ideas of a build that would fit the song well (I like to think the character and his build/what he specializes are the most important storytelling elements of an individual).
The Kid is quite clearly a Chosen One Paladin with points in Profession (Masonry.)
You can even get that fucker flying soon enough.
You'll need to enlarge the Eidolon before encounters at first, but you'll be able to get that fucker to huge size over its progression. With a quadraped base form you can even get that bastard to pounce with you while charging.
But the idea still stands
>White Estrid, Sveinn Blood-Eagle, Opir Eightfingers, Ingimunder, and all the PCs sit around a table.
>Freyr lurks off in a corner
>Opir challenges the right for the PCs to rule, claiming that they're ignoring the ancient traditions
>White Estrid shoots back a remark against Opir and his dubious claims, and that it doesn't 'technically say it needs to be done one-on-one'
>Ingimunder joins the fight, being one of the few
>Tensions start to rise before Sveinn silences them all.
>"They slew the Linnorm as one, they'll rule as one. Time will tell if they're worthy or not."
>Discussions finished, Freyr steps forth, bringing dire news from the borders.
This is an idea too.
The wall is treated as an object and not as an obstacle. there's no feature to make walls impassable as roll20's map making feature is like playing around with powerpoint presentations.
Vote if you want Thaneship (And sticking with the lore)
Semi-legitimate Linnorm Kings.
The made female queen would be interesting.
A PC that is much more powerful than their subjects ruling a kingdom by force and indulging in her own corrupt wishes would be a character I may be interested in playing. Like a mini-boss of some sort of manga series like Helck, Gurren Lagann, or Helck.
>A PC that is much more powerful than their subjects ruling a kingdom by force and indulging in her own corrupt wishes
It never lasts.
The best ways to rule a kingdom is with Bread and Circuses. Keep the idiots' attention diverted to petty things while I rob them directly in front of their faces.
Not one singular archetype, but stacking two (or three) can get you comfortably into tier 4. If 3rd party playtest materials are available you can get to a pretty decent tier 3.
Lorewarden, Martial Master, Eldritch Guardian and Mutation Warrior are good starting places.
If you've got access to Path of War: Expanded, Myrmidon Martial Master Lore Warden Fighter is actually pretty impressive.
I dunno about mechanics (save for pounce costing 3 points instead of 1, which delays the point where a fighter is useless), but the alignment restrictions and overall flavorlocking is a pain in the ass.
I dunno guys, becoming the new thanes on the block might make for some amusing side-story while giving players the opportunity to do all the shit they wanted to do as landowners.
Plus it turns becoming a Linnorm King from something arbitrary (oh, you HAVE to become one in the story) to something the PC achieves through personal ambition (I'm a thane, I'm rich, and I want to become a Linnorm King!) which is an extremely Ulfen thing to do.
Pretty much like that.
Of course she'd use trickery to make the peasants believe everything was just fine. She'd just be merciless when dealing with "Traitors to the glorious and fair queen, inciting riot and rebellion against the monarchy". She'd likely execute them in front of a large crowd with her own weapon, reminding the people that the queen was not just "fair", but also ruthless to enemies of the empire. To those that fought for her, they'd see her as an entity akin to a Goddess, while behind the scenes she was actually an extreme sadist and enjoyed abduction, torture, and bending her enemies to her will. She'd obviously be into young boys, as she finds them cute and likes to see their faces go from ecstasy from their first time being with the beautiful queen into absolute horror and twisted in pain as she shows her sadists desires tenfold to these children, having their first time being their last, as the maids and servants wait outside the room to clean up the bloody mess awaiting them at the end of their "session".
I've seen these sorts of characters in fiction before, but I've never tried playing one before. I think the biggest challenge would be trying to make her redeemable after the atrocities she commits (if the DM doesn't just eventually kill her off in his own disgust of her actions).
Lore Warden is alright if you're using combat maneuvers and want skillpoints; it stacks with Martial Master too, so you can have feats-on-demand.
Trench Fighter gets you Dex-to-Damage on guns faster than the Gunslinger does.
Mutation Warrior gives you discoveries and mutagens from the Alchemist, which is pretty handy.
Eldritch Guardian gives you better skills and a useful Familiar; go with the Mauler familiar archetype and it'll wreck face alongside you.
Myrmidon's an archetype by DSP that gives them Martial Maneuvers, Grit, Deeds, and other neat tricks that are handy for making them badass.
>not wanting an on-demand quest-giver that also leaves you alone most of the time to do whatever the fuck you want
It satisfies sandbox-fags, it pleases railroad-fags, and it lets you be Ulfen as fuck.
Any archetypes that compliment Trench Fighter?
Also, Trench Fighters' Dex to damage bonus stacks with the Gunslinger's Gun Training, right? Both also don't count as "Precision Damage", but just as normal bonus damage, yes?
My buddy is playing a Gunslinger/Alchemist right now (not technically gunslinger but a class that has guns.)
He took this:
>As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon.
It is INCREDIBLE that this can be used to completely negate the problems with gunslinger slow reload times. Standard action to load and shoot the weapon, uses bomb damage, and (someone correct me on RAI/RAW) it also targets touch AC (assuming normal rules for guns and touch AC)
That sounds more like a power-mad Thane than a Queen, because you can be damn sure the other players (or the Ulfen people) would try to put a stop to it.
>Being someone's bitch
The point of being a Thane is that you aren't somebody's bitch, you're a landowner that has a voice in the politics of your king. You were given that position through strength of arms and personal skill.
Besides, an "everyone becomes king" decision would result in that happening anyway, with one player becoming a King and everyone else becoming Thanes, if not in name than in practice. With the "party becomes thane" option at least they'll be keeping with Golarion lore and canon.
Plus the lands of Southmoor are very, very shitty. Kings of Southmoor might turn out to be more poor than being a Thane in the Thanelands, not to mention the Thanelands is where all the Tien girls are.
That's fair, but my point about Bomb damage w/ gun and targeting touch AC with the bombs still applies. Can be amazing. He's targeting touch AC of lvl 10 enemies with like a +15 to attack, and dealing 5d6+7 damage, then setting the target on fire. Our poor DM is new, didn't even see it coming.
That outright help the Trench Fighter? Drill Sargent gives you some Cavalier team abilities and the like, which is handy if you've got other people to share teamwork feats around (especially if they also have guns). Otherwise, anything that doesn't replace Armor Training technically works.
Not true, you can as long as they're not from the same source or same-named source. Trench Fighter and Gunslinger have different effects, and thus they can both add Dexterity to Damage.
Found this on a forum:
"Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.
The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.
They are both 'untyped' bonuses that are from different sources (Gun Training, Trench Warfare) therefore, RAW, they stack.
Until errata that is."
Unless he's really twinking it out, it's doing way less damage than fast bombs, and possibly less than just full attacking with the gun.
Not that that can't upset shit, but it's nowhere near "poor DM!" levels of bad.
Okay I don't consider myself new to PF (far from it), but I encountered something when my fiance played an Inquisitor. She decided to go the ranged option, and took a feat to get proficiency with Longbows.
Every time I hear people at my FLGS talk about how they minmaxed an Inquisitor, they are all melee.
Is this as broken as I think it is? She's level 10 right now, not minmaxed, and with 5 attacks per round she is dealing 6d8+12d6+24 damage per round if all 5 hit. Her average DPR is around 100.
Is there a reason I never hear of others doing it outside of "it's not overpowered until later and a feat dip to get the right things"?
The game I am in is going to go into a "Kingdom Building" setting in the future, according to the DM. Apparently we will all get Leadership as a bonus feat and be able to run our own kingdoms. Dunno what he plans in specific, but I think Drill Sargent (if it does as you describe) would be good for that. I probably could inspire my most powerful soldiers or my army or something. I dunno. I'll have to look into it.
You think that Drill Sargent would be worth the pick up in that campaign?
Dunno if he's going full bullshit with it, but Fast bombs is only great if you have a ridiculous amount of bombs, and you have the normal feat tax for getting all the requisite "rapidshot" feats and such.
When we are up against enemies that would normally be pretty tough to hit, its hilarious seeing him instead target the enemy's 15 touch AC instead of their 30+ AC, and doing a not-insignificant amount of damage each round completely reliably.
There's a /pfg/ homebrew archetype called the Munitions Master.
Its an alchemist with gunslinger features and the ability to fast bomb explosive ammunition on firearm attacks. (Plus, other fun features, like turning a firearm attack into a cone attack, converting alchemic weapons like stunning vial and tanglefoot into ammunition)
Don't take this harshly, but I always stay far away from 3rd party stuff and, to be honest, what you just described is the very reason why I do. :)
And again, no offense meant, but if your argument for something being viable is "this homebrew class can totally do it", that's not even a discussion anymore, haha.
>Every time I hear people at my FLGS talk about how they minmaxed an Inquisitor, they are all melee.
Because simply put - Inquisitors are some of the classes that can access "pounce" via the Stick Together feat + Ring of Ferocious action.
And his spell lists are better for melee than for ranged.
This makes the buffed up inquisitor on par with the barbarian in terms of melee damage output.
Oh god no, she rolls like absolute shit.
The point is though with all the right buffs and such bad rolls can be mitigate, and it seems insane that she can get 5 shots of BANE off in a single round without any troubles. With good rolls she does an insane amount of damage compared to anyone else in the party.
I'm not saying I'm salty over it - she is loving it, she is rarely feeling powerful in these games (loves playing less direct classes), but I'm just surprised I never hear my local powergamers rolling up these characters.
I can definitely see the point there sure, but when Rangers can shred with all their multiple attacks/round, If you combine that with Bane or, god forbid, GREATER Bane at level 12, A ranged inquisitors damage per shot jumps to 1d8+4d6+Static Bonuses, and they have like 5-6 attacks per round, all with that same damage.
Just seems like it would be brought up more.
>And his spell lists are better for melee than for ranged
DEFINITELY agreed, she rarely uses her spells, and it usually boils down to self-buffs or healing.
Also, as someone said while I typed this, there ARE way more good teamwork feats for melee.
Still, in terms of pure damage output, this is quite a sight to behold.
Question about house rules:
Has anyone ever just let the martial classes make all their attacks as a standard action? Does it REALLY break anything if they can do more than those retarded bunny-hops to effectively use two weapons or a sword and shield?
Her average damage assuming all attacks hit at level 10 is 93. The expected HP of a CR 10 monster is 130. Even if she miraculously hits with all her arrows, she's not going to 1 round a CR appropriate monster. She's fine.
She's not making the most out of it, but its not her fault. Its her allies.
A Bow Inquisitor can do a TON of extra damage via ranged teamwork feats but only if three usual triggers take effect:
1) An ally fires a ranged weapon while coordinating with the inquisitor.
2) An ally lands a critical hit
3) An ally initiates a charge attack
Those 3 gives the ranged inquisitor extra AoOs with her bow. And if her allies happen to be a Hunter and a Cavalier, the damage all three of them could achieve is INCREDIBLE. People tend to underestimate teamwork feats, but it becomes incredibly great when the entire party uses teamwork feats.
It doesn't break anything, but it also doesn't really fix anything. You save some resources, but everyone knowing their salt already got full attacks anyway.
Some minor imbalances may occur at low levels of play, espeially with monsters who have multiple natural attacks, but no pounce.
>People tend to underestimate teamwork feats, but it becomes incredibly great when the entire party uses teamwork feats.
This. My DM cannot fathom how a group can quickly make multiple attacks of opportunities or gain 10s of bonuses to hit and several extra dies of damage just with teamwork feats. It really only shines out the most if the entire party uses them though.
Thanks for the response, Elric!
I will say though, that we are currently running Rise of the Runelords, and she is quite frankly making an absolute mockery out of most of the monster's statblocks in there.
Not sure if this is intended or not, but our DM has had to do some serious on-the-fly fixing of monster healths etc to stop her from ending encounters too easily.
Also, while I have you here, may I ask another question about RAW/RAI?
The spell Limp Lash - can you explain for me some of the reasons that spell has gone through changes, and how it is really supposed to work, in terms of the paralysis effect and the damage of it? It has been ambiguous, and a point of contention amongst our group to the point that we banned the spell because it spawned too much arguing.
Melee is for suckers, most people are suckers. A small mounted race would be even better.
I'm missing an attack though, 2 iteratives, rapid shit, haste or speed makes only 4, where is the 5th? (You're clearly counting manyshot as one attack.)
>2) An ally lands a critical hit
>3) An ally initiates a charge attack
Would you mind giving me links to what these ones are? I thought we had scoured her list of teamwork feats, but we do not remember those.
I've never found teamwork feats to be that good, personally. Mind explaining why you think they are really good? Even as a Cavalier (who spreads his Teamwork Feats) I've found them to be too situational and lacking in diversity.
Not my own research, I just recalled a previous anon listed several good teamwork feats that grant an extra AoO
(The most important teamwork feat to net all the AoOs with crit fisher and butterfly sting)
Through a series of strange event that led to a random encounter of 1d4 adult black dragons, we managed to capture one of them.
Since we're playing Kingmaker, we were thinking about training it for war purposes. Obviously a dragon is not easily tamed, if at all.
What if we Feebleminded it though? Would it become more docile/receptive to training?
Well, RotR and most other APs are really poorly balanced if you go by the book. They're made for people who are first time players rather than experienced or learned ones. Thus they tend to be a bit on the easy side. If your DM isn't compensating for the party properly, the encounters will seem really easy. It doesn't help that RotR is OLD and wasn't designed with newer material in mind.
Unfortunately I can't help with limp lash. That's a paizo spell and I'm slightly allergic to vancian casting anyway.
>What if we Feebleminded it though? Would it become more docile/receptive to training?
Nope. Its still a sentient being capable of near-human thought, unless you could drop his int down to animal-like intelligence (2-3)
>Target of Opportunity
Holy shit. If I use that in my campaign (the kingdom building one), I can get a few soldiers that have that + Tactician to spread it through my entire army. Each time a single ranged attack hits, the entire section of the army within 30 ft of that target gets to shoot them too. That's gonna be fucking BROKEN AS SHIT!
So. You guys think I should do that? I want my lazy Gunslinger who doesn't seem like he'd go anywhere in life to end up being the most fearsome king in the world; likely with a little "Four Heavenly Knights" theme going under him too.
Path of War, Psionics and Akashic Mysteries. It's not that I don't allow it, I just prefer not to play vancian casters unless I'm gishing. I find them too removed from combat to usually be enjoyable.
I'm making my first PFS character, I'm going to be a Nagaji, the question is: Ninja or Slayer?
This is probably one of the best archery teamwork feats in my opinion.
>You hit an enemy while he's engaged in melee with your ally.
>If it hits, you ally gets a free whack.
>If your ally is a crit-fisher and lands a crit, he can activate butterfly sting
>Now, if you were using a firearm, and your crit-fisher buddy gives your butterfly sting's bonus, you free AoO is going to do x4 damage.
>Which you can do using friendly fire AGAIN
>repeat until the enemy is dead or your ally didn't roll a crit.
>When you confirm a critical hit against a creature, you can choose to forgo the effect of the critical hit and grant a critical hit to the next ally who hits the creature with a melee attack before the start of your next turn.
So firearms are melee weapons now? Or is he using the butt of the gun or something?
Actually, you need a 3rd player.
The guy who benefits from butterfly sting is not the guy with the firearm.
Its the guy with the Sieze the Moment Feat.
Who THEN rolls another crit which then triggers firearm anon to get another extra AoO using friendly fire
WHICH THEN gives crit fisher anon another extra free attack and the circle completes.
So PFG, my party needs to depopulate a town of Vampires. The town is about 600 people, 1/3 of which are vampires, 60% of which are governmental vampires we NEED to kill, the rest are just completing the correction of their moral failing (not self-terminating upon becoming a vampire). How best do we go about this?
We have 10 days, a fuck ton of stakes, and moooost of them just need to be hit with Sacred Damage/Positive energy to keep from hitting mist. 1 needs to be hit with a Darkwood stake (we have 2) and 4 need to be killed with a SIlver Dagger to be staked (We have one).
Party Makeup is:
Human Warder/Cleric/Battle Templar
Half Giant Myrmidon
Human Warlord/Phoenix Champion
I find one of the most overlooked magic items is the Bane Baldric. It's not Greater Bane but basically anyone can acquire a nice chunk of an Inquisitor's damage granted by class features.
I have an Investigator right now with half-elf substitution, a Bane Baldric and a +1 Inspired rapier. A 10th level version of the character would be going into combat with 18+1d8+2/13+1d8+2 attack bonuses and dealing 1d6+11+2d6+(1d8+2)×2 in damage without spending standard action(s) first to buff up like she is, and having access to mostly similar buffs anyway. This is not a particularly damage-focused class or character aside from those items and 2 investigator talents - I haven't even chosen feats or nearly spent a 10th level character's WBL yet. I think it's normal.
Ask them politely to leave, explaining why they can't be located where they are. Thank them when they comply.
Either that OR find a way to coexist with the vampires. Having bloodpacks on the market would make it so they didn't have to attack humans while also stimulating the economy through creating another need that can be supplied by merchants. It would be beneficial for everyone, including the vampires; not just because they would have bloodpacks as something they can purchase rather than risk their lives hunting for, but also because it will stimulate their town's economy and potentially turn it into a trading center of the world. It can also help the rest of their kind in getting accepted by the world.
Everyone benefits through the agreement of coexistence + the addition of another highly sought out trade-able good on the market. Convince the older vampires with the logical argument of future generations of vampires being safer and happier, while convincing younger vampires with the promise of a revolutionary future that breaks the old traditions that are long outdated (pander to what each will likely want to hear).
Or they could do the right thing and destroy the vampire infestation so it never becomes a problem in the future.
This new age, passive attitude would not have worked back in the day.
>implying a passive attitude
>not implying the final solution
There are two final solutions; coexistence and genocide. I highly doubt that people will ever be able to completely wipe out vampires, thus the easier option would be coexistence.
Yet again, also speaking from an economist's point of view, including their needs in the market does more than just incentivize them to coexist but also helps the global economy massively. It literally is the best option for every reason.
Our party, RP wise, consists of:
2 Humans part of an organization dedicated to eradicating the undead.
1 Human who is a religious fanatic who believes that vampirism is inherently a moral failing.
2 Dwarves and an Elf who hate them some undead and want to take back their stolen lands.
1 Half Giant who is literally a vampire hunter.
The Vamps already have the coexistence down, but from a very Lawful Evil perspective, having been invaders who took the land by force with vast amounts of bloodshed and "graciously" allow the humanoids to live there as not-quite-livestock. The campaign is about overthrowing them and, preferably, turning them back and wiping them off the face of the earth.
So yeah, that's not happening.
Problem is, they're the Spaniards/Americans. We're just "what if the Natives didn't get wiped out by disease and had only a slightly weaker tech base, but had a bunch of their land stolen in war anyways."
Vampirism is an incurable disease more than a race. Wiping them out would be nearly impossible, because as long as one vampire lives/one person wants to embrace vampirism there will never be an end to the vampires.
There is a reason that the age of Christianity and crusaders is called the dark ages.
>start running a Curse of the Crimson Throne game
>first two characters are a Witch and a Harbinger who both had loved ones taken from them
dis gonna be good
>We're just "what if the Natives didn't get wiped out by disease and had only a slightly weaker tech base, but had a bunch of their land stolen in war anyways."
Sounds like the solution here is to gradually kill off the vampires while making sure they can't replenish their numbers.
>There is a reason that the age of Christianity and crusaders is called the dark ages.
Okay, you're going full Fedora here bro.
Yeah the point is mostly that an Inquisitor DOESN'T have much reason to get one; other classes can get one to steal one of their better toys, so if it does ever seem powerful, everyone else can do it too.
Yeah, but the problem is, you can't get make race mixing fashionable and unlike white people they give absolutely zero fucks about how oppressive their society might be.
Hey, the real villagers (EG, the ones who aren't invaders) are supporting us on this. And they're ultimately going to usher in an age of entropy and universal death due to their attempts to raise a dead god as a Deific Lich to lead the undead throughout the planes.
I'm saying, trying to commit genocide on the enemy won't work (the Muslims still exist) and zealotism of such sorts halt progress to better society.
I wasn't making a critique of religion, I was making a point.
I know that your response was a rhetorical fallacy, but I still had to respond genuinely.
Also (hypocrisy, I know); using "anime girl reaction image"? Come on dude. If you are trying to call out something like "full Fedora", don't do something similarly cringey.
>I'm saying, trying to commit genocide on the enemy won't work (the Muslims still exist) and zealotism of such sorts halt progress to better society.
You seem to be forgetting that the Muslims were in fact the zealous aggressors in the Dark Ages, and only became cultured after glutting themselves on the culture of the Byzantine East and Persian Empire. The Spaniards, centuries later, were also quite proficient in wiping out the Muslim presence in Spain after the Reconquista, which means what the anon needs is a proper inquisition to smell out the vampires from warm-bloods.
>If you are trying to call out something like "full Fedora", don't do something similarly cringey.
Fuck off, reaction images are always okay on any board on 4chan, always have been.
Your party sounds like one that is full of hatred to vampires, so no alternate solutions than "MURDER EVERYTHING" seemingly exist. If there were, though, I would put in my two cents that vampires doing things like summoning dark gods tend to be their way of retaliation against the humans who are retaliating against them. The endless retaliation spiral can only stop once peace has finally been made and there exists no reason for vengeance (or at the very least a peace treaty with leaders coming together that wish for true peace between the warring races).
Just some food for thought. Maybe humans are the instigators, rather than the victims; though it is likely that both parties are instigators.
They were called the dark ages due to a lack of written texts from the era, not due to a lack of societal progress. In fact, the time you're calling the Dark Ages was actually when the term was coined - that was the late medieval period, where a whole fucking lot of interesting shit was happening in Europe in terms of advances in technology, metallurgy, farming, et cetera. Literally the only thing they didn't have better than the Romans by that point was Art and Armies, both of which were remedied by the Rennaissance, which was actually a regression in scientific ideas as the majority of the educated populace began masturbating over the philosophical achievements of Greco Roman culture.
In short, don't talk about shit you don't know.
Reaction images, yes. But it seems like times-are-a-changing. I was merely parroting a complaint I am starting to see more often to make a point (because subjectivity + perceptions = rhetorical fallacies that detract from the argument rather than add to it; though I admit I may have made the point in a bad way).
>Maybe humans are the instigators, rather than the victims; though it is likely that both parties are instigators.
Anon you're forgetting this bit
>The Vamps already have the coexistence down, but from a very Lawful Evil perspective, having been invaders who took the land by force with vast amounts of bloodshed and "graciously" allow the humanoids to live there as not-quite-livestock. The campaign is about overthrowing them and, preferably, turning them back and wiping them off the face of the earth.
The Vampires are the instigators, they're the ones at fault, and the Humans are absolutely defending themselves against the invaders. In cases like this the sins of the father are passed down to the son, otherwise the cycle of abuse and retribution will continue for as long as "coexistence" remains.
Welp! My argument is moot if they truly are "BWAHAHAHA! WE ARE EVIL FOR EVILSAKE! LET US TORTURE THE INNOCENT!" types of characters.
Go on with the slaughter. The instigators seem to be one-dimensional characters that are practically "Evil person, kill them to save the world".
You know, I'll admit that my knowledge on history around that time only extends as far as my several college classes have taught me (I've only done mild research on that time period past that). You may be right or wrong and I wouldn't know (nor would I research to find out), so I'll say that I'm wrong here and that my point on the dark ages was completely irrelevant (though my initial argument on the stimulation of the economy through coexistence is still valid). I'm an economist, not a historian.
Thank you for clearing that up for me, though.
I fucking hate Gnomes. Such a shit race.
Be a Lawful Good Cleric of Asmodeus. Take Profession Barrister and help people win a hopeless case.
1) They're just trying to make the world more suitable for their existence. It just so happens that the world more suitable to their existence involves humanity as second class citizens and the resurrection of the dead god (which would make the environment so suitable for their existence that they wouldn't need to drink blood any longer). That was the reason why Humanity fired the first shot 600 years ago - it wasn't quite a case of "communication itself is an act of war", but it was a case of them trying to terraform the planet without concern for the life living there (this would not be the first time this happened, nor will it be the last, from my understanding of the setting).
In a scifi sense, they're the Photino Birds and we're Baryonic Life as a whole. Fortunately, we're close to parity on a magic/tech level, so we're not completely screwed.
2) I took a 500 level course on medieval/Renaissance history as my history elective in Uni; for those of us who were undergrads, that point got hammered home pretty much every day.
>That was the reason why Humanity fired the first shot 600 years ago - it wasn't quite a case of "communication itself is an act of war", but it was a case of them trying to terraform the planet without concern for the life living there
Now I know this may sound disrespectful, but I must know;
does your GM like Steven Universe?
That's because they're busy doing awesome shit while you're posting in /pfg/
He knows what it is, but I don't believe he's watched it. I'm not entirely sure why it would be relevant, anyways, as he admitted he took most of his ideas for "Positive Energy Life and Negative Energy Life Relations on a Broad Scale" from the Xeelee Sequence. Again, Photino Birds vs. Baryonic Life, the parallels are there as they mean to drive Positive Energy Life to extinction by means of denial of resources.
Ah. Then it sounds like, if your party wasn't full of vampire haters, you could still technically convince them of coexistence.
Though it sounds like it is very unlikely, unless you can either show them the value of humanity/human-made goods or if you can show them that the god their ancestors have been trying to summon is not the way to their salvation.
Something that could possibly get through their heads is their acquired kushy lifestyles living with the humans already and how they'd be giving it up for an unknown that is likely to destroy the things they've found that they've valued about living in human society (technically multiple sentient creatures, but you know what I mean). You could show them that they enjoy living among humans more than they know and that there is still a way for both races to coexist happily.
Though, this is if your party wasn't full of zealots (no offense).
Elric, if you're still up how can I explain Cryptic being balanced with regular Paizo classes? My GM is convinced it's better than every single skillmonkey and refuses to talk to you about it.
None taken. My original character (this character is her bastard cousin) was very much for the coexistence stance; but then the entire party came out with "Lets kill us some fuckin' vampires!", and the GM strongly hinted that Vampirism not only slowly drove people mad/evil if the proper conditions didn't exist on the plane (the proper conditions being what they're trying to usher in with the creation of the Deific Lich, which they know works because they've done it before on another Material Plane; it's not spiritual salvation, it's physical need they're trying to satisfy), but also basically cut off my idea of becoming the example of the friendly neighborhood vampire (fueled by the character's rather frail constitution and desire to be more able to help more people) for other vampires to follow.
Then, again, the Photino Bird/Baryonic Life parallels were brought up, so I dropped the character idea and made her a bastard cousin brought up to be a vampire hunter. What you seem to be missing, here, is the fact that coexistence isn't just "hard", it's impossible long term because of their plans to reshape the environment to suit them will kill off the Positive Energy Life, and there's nothing we can offer of value to them to stop that from happening. Thus, for our own survival, we must make war.
Look into how awakening inanimate objects works, as well as the build point stuff for constructs (iirc, I've only ever been to that part of the rules once, though it turned out to be well worth it) You'll definitely be able to get trample mechanics based off of those
Also, while there are plenty of "noveau" vampires, the ones actually in charge of their society have been there since the Silence, at least (which happened some 4000 years ago, long enough that my previous character in this setting had a sword forged before that time, and it barely remembered anything about it because it was going senile).
>All these people wanting to be Thanes instead of running their own kingdom.
Small minds, small goals I guess.
So my gal's gaming group is beginning a gothic horror campaign and she's gonna be rolling a barbarian, she asked me for some advice but I know very little about barbarians because I usually play casters, I did recommend the superstitious rage power but that's all I got.
Her group is starting at Level 5.
Lay a trillion riders on your optic blast. Blast away.
Have psionic powers for when you don't need to blast, and the 4th level power that lets you full attack with your blast.
In big fights, use the retaliatory attack bonus option on your pattern defense.
Is this "gothic horror" in thematics, or yet another misguided attempt at running a legitimate horror campaign in a game entirely about player empowerment?
What happens if a wizard gives up Arcane Bond, gets a sorcerer bloodline at some point through VMC or archetype, picks Arcane bloodline and gets a bonded object? Is it useless because it's a sorcerer's arcane bond?
I assume thematics, I'm not a part of the group so I'm not sure.
I'll be sure to let her know, I figured Ghost Rager would be a good option though she'll have to wait a level on that one.
An Aside, My gal, roommate and I are beginning a campaign ourselves (We're rotating DMs) and I made a Witch, is it worth getting Eschew Materials? I avoided a lot of spells with material components save for Sleep but I might want to delve into other spells that might need materials later and save the hassle, Thoughts?
I remember when our party rogue pickpocketed the NPC wizard.
If it wasn't a handful of dragon guano, or a black scorpion, it was equally likely to blow up in his face since he doesn't know the activation word.
Noted, most likely nobody is going to go after my component pouch.
One last question, how good is Enthrall? Seems like at lower levels it can be ridiculously cheesy especially when encountering a horde of weak willed enemies.
If you wanna make sure, get like, two or three component pouches. They're cheap as shit, and it's unexpected for someone to have more than one.
So you'll only be deprived of them all if someone's really determined, or you get captured and stripped.
So let's say there was an alternate timeline where Thassilon took over all of Avistan and survived Earthfall (though much-reduced) long enough to start creating Sin Dragons.
What're some decent breath weapons for proper Sin Dragons? Greed gets Flesh-to-Stone breath that turns opponents to (insert precious metal or stone here)? Lust gets Dominate-breath?
Not all of em require a breath attack derived from their sins, you know. Be imaginative.
>Greed - petrifying breath (flesh to gold)
>Lust - bewitching gaze (will vs charmed)
>Wrath - terrorizing howl (will vs fear)
>Sloth - spams slow
>Pride - awe-inspiring presence (will vs blindness, deafened)
>Gluttony - Devour magic (including literally eating players if they're wearing magical gear)
>Envy - Steal magic or steal class feature (pray he doesn't rob a PoW class' initiator abilities)