How do I best commit genocide against a vampire class that dominates a country's political sphere? I know we're starting small with the purification of one hamlet, but is there anything that can let us bottle sunlight or something?
>>44854555 >Energy Drain (Su): A creature hit by a vampire's slam (or other natural weapon) gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire makes.
The saving throw comes after. And there are not mercies to remove negative levels, unless I'm mistaken about the nature of Remove Curse.
So my players have been hired by the local Yakuza to steal a WH40K style Commissar's hat from the Not!Imperium's embassey. Hijinks are guaranteed to occur as there are several Hill-Giants in heavy plate (Ultramarines) guarding the place, the party has attracted the ire of a 10,000+ strong ninja clan (maybe 2), and the local Yakuza's rival will be trying to grab the hat as well, for whoever gets it will command the hearts and minds of the people.
I have a few scattered ideas of what might happen, but I need more. What sort of complications would you throw your players' way on such a mission? What's the best way for the whole thing to snowball like mad? This mission is their "break" from high-stakes super-serious shit, so good laughs are the goal.
>>44854677 Secret Ninjas in disguise absolutely everywhere. They think they're sneaking past civilians, but then the civilians throw off their cloaks and are ninjas. They're fighting the Hill-Giants, and then one of them throws off its skin, and is three ninjas stacked up. They're walking through a swinging door, and both doors are ninjas. The hat sits on a pedestal, and when they grab it off, a ninja's head comes with it before he bursts out of the pedestal wearing the hat. They return triumphant to find their contractor was a ninja all along. But wait. He was actually one of the other clan's ninjas. They find a key on his body which they can use to open a secret door in the room. The room holds one of their party members in a cage. That party member was a ninja all along. They rescue the caged party member. It is also a ninja. They do not know where the kidnapped party member is. But it is likely to be somewhere with ninjas. Anywhere.
>>44854589 >>44854622 No no he means make em stick as in after 24 hours they go away. Because it takes like 14400 rounds for a vampire to kill anyone right?
Btw is vampire dominate really as strong as it seems? It seems like you should never ever fight a vampire without a massive will save because they are far more powerful in terms of domination than anything else.
>>44854868 But if you receive enough negative levels to equate your level, you die. Meaning, at most, you only need to be hit 10 times to die. 10 is a lot for a regular encounter, yeah. You're almost never gonna see a fight with a Vampire go 10 rounds, sure. But what if there are two Vampires in one fight? And what if he's, say, level 14? Then we're talking about only needing to be hit 7 times, between two Vampires. That's really reasonably likely, and a definite problem that needs to be addressed.
>>44854954 Totally agree, but the other characters weren't explicitly part of the premise. I mean, it's safe to assume, what with it bring PF, of course. I'm just saying, for the sake of the discussion that anon brought to the table, the Energy Drain could be something to look out for.
>>44854936 >But if you receive enough negative levels to equate your level, you die. Thats the joke. I was pointing out the guy saying a pally's saves would protect him was clearly talking about 24 hours later, not an initial save and didn't understand how combat flows at all.
Also a Vampire is one of the MOST likely creatures you will have to go ten rounds in a fight with. Not only by his very nature will he have minions like spawn around but he can call swarms and animals to protect himself and even dominate you or your party members to prevent you harming him before even covering he's a creature with class levels. Plus fast healing, DR, enormous health even on casters thanks to the CHA hp thing and dex bonuses. Fights with a vampire will very often go on for ten rounds as they SWAMP you with minions and summons, then dominate the shit out of your team so you have to subdue them!
>>44854994 Yeah, I understand what you meant about 'making it stick'. I think I replied to the wrong anon, but I had meant to drive the point home that negative levels suffered during combat are sucky. But you get that.
And also, yeah, I'm inclined to agree with you that Vampires are actually one of the longest lasting encounters, but what I meant wasn't the length of 'encounter', but the length of the 'fight'. I know that's stupid semantics, and I should have worded it differently, but what I meant is you're not going to stand toe to toe trading punches with a Vampire for 10 rounds. His spells and minions and shit can totally keep the entire going that long if he wants, I guess, but I meant specifically getting hit consistently over the course of 10 rounds was not very likely.
>>44855031 Why not? Assume the Vampire is a caster like the one in Bestiary 1. Greater invisibility, False Life, Vampiric Touch and mage armor were all on that vampire's list and a better made vampire (like an Oracle) would have amazing defensive spells and abilities and would punch you for ages.
>>44855007 This is what the DMG of 3.5 says, which they used when making Korvosa for Crimson Throne. The game was still 3.5 at the time, but there has been no official Pathfinder update to this system:
>For PC classes, if the highest-level character indicated is second level or higher, assume the community has twice that number of characters of half that level. If those characters are higher than 1st level, assume that for each such character, the community has two of half that level. Continue until the number of 1st level characters is generated. For example, if the highest-level fighter is 5th, then the community also has two 3rd-level fighters and four 1st-level fighters. Do the same for NPC classes, but leave out the final stage that would generate the number of 1st-level individuals. Instead, take the remaining population after all other characters are generated and divide it up so that 91% are commoners, 5% are warriors, 3% are experts, and the remaining 1% is equally divided between aristocrats and adepts (0.5% each). All these characters are 1st level.
>Community Modifiers >Thorp -3* >Hamlet -2* >Village -1 >Small Town +0 >Large town +3 >Small city +6 (roll twice) >Large city +9 (roll three times) >Metropolis +12 (roll four times) >*On a d% roll of 96-100, a thorp or hamlet adds +10 to the modifier when determining the level of a ranger or druid.
>Highest-Level Locals >Adept 1d6 + community modifier >Aristocrat 1d4 + community modifier >Barbarian 1d4 + community modifier >Bard 1d6 + community modifier >Cleric 1d6 + community modifier >Commoner 4d4 + community modifier >Druid 1d6 + community modifier >Expert 3d4 + community modifier >Fighter 1d8 + community modifier >Monk 1d4 + community modifier >Paladin 1d3 + community modifier >Ranger 1d3 + community modifier >Rogue 1d8 + community modifier >Sorcerer 1d4 + community modifier >Warrior 2d4 + community modifier >Wizard 1d4 + community modifier
>>44855085 I'm not aiming to discuss how two classes could stand toe to toe for 10 rounds. That's obviously possible. I'm saying that an appropriately tuned threat for a given character's CR doesn't slam him into the dirt over the course of 10 rounds, because a GM doesn't create that sort of monstrosity to unleash on a person. Is it possible for the Tarrasque to go 10 rounds in melee with something? Of course. Is it "very likely" to happen? Fuck no.
I am in no way saying that Paladins are super amazing or that Vampires are super terrible. I'm only saying that the scenario wherein a Paladin and Vampire trade blows for 10 rounds is "not very likely".
>>44855136 Just roleplay it the same was you roleplay a male, and tell everyone it's a female. It's 2016.
>>44855180 So, by this mechanism, any given Metropolis has 4 13th level Druids, and a Metropolis' population in PF is 25,001 and up, meaning that 13th level Druids make up about .00016 of the population, if I'm doing math right. I think even the most populous nations in Golarion have something like 2-4 metropolises. Maybe less. Taldor seems to only have like 1.5, and that's a big ass place with lots of people. You can still get 13th level Druids out of Large Cities, but only 50% of the time, so there's basically 1.5 Druids per large city, and you can get them from Small Cities 1/6 of the time, so that's 1 more Druid per Small City. So, the whole country of Taldor has...something like 10.25 13th level Druids based on its population. If you account for the retarded concept that 1 out of every 25 Thorps or Hamlets can produce either 1/6 or 1/3 of another Druid, respectively, you're going to end up with something like 15 Druids, because no country actually lists every Thorp and Hamlet they have, but they definitely have LOTS, and 15 is a nice, round number.
So, if a country went balls to the wall and threw everything away except Druidism, and they had a population as big as Taldor's, they could probably crank out 5 times as many by giving up on some other classes instead. Like, no Barbarians, just Druids, no Bards, just Druids. Some classes you still need, just to function, and some can't be gotten rid of particularly well, like Rogue, but if you tried really hard, maybe you'd get 6 times as many, I dunno.
90, then? 90 13th level Druids for a big country? Maybe 100 if you figure something else out?
>>44855321 Also, I'm a retard, and I somehow thought Small Cities can produce level 13, but it seems that 12 is their max. You can knock off 9-12 Druids from the final total, unless you can figure a way to bump those 12th level dudes to 13th level real quick.
How crucial are a wizard's feats? I know some martials depend on theirs to the degree that they drive much of the class's power, but are there so many must-haves for a wizard to think twice about picking up a VMC?
>>44855721 I'd say I only play about 10% of my characters with Perception. It's not a class skill for a lot of classes, and that's fucking stupid, but it convinces me not to take it most of the time.
And yeah, it sucks ass. I hate basically being blind and missing plot hooks all the time. Missing treasure that hurts WBL and therefore damages the campaign fucking sucks. Missing clues to a mystery and thereafter wasting time walking around sucks. Failing to stop yourself form being pickpocketed blind everywhere you go fucking sucks.
If Perception is so goddamn important, why doesn't everyone just have it? If it's so mandatory, why make certain classes better at it?
>>44855790 Tanking. Basically, melee guy that can draw the attention of his target in an effective way, rather than just taking a measly AoO and having to chase after it as it rampages past and eats the backline casters. 4E did it decently with 'Marking', but I think it could be even better than that.
>>44855816 Shameless shilling, but the goetic in the DSP playtest does a fair amount of tanking in the 4e vein. To be less shameful, it does so because some of the spiritualist's phantoms have tanking properties. Either might be worth looking into for that interest, one that I completely share. Defenders are the best part of 4e (well that, or killer DM tools).
A few days ago i was looking into making a Wizard/Initiator/Bladecaster and people said the Harbinger is a bad choice for it despite getting 1/2 INT bonus to attacks from level 1. Is there any particular reason why?
I know the Warder has full BAB and is also INT based, but I'm not sure i can use a shield, a weapon, and cast at the same time, plus the heavy armor is wasted on me. Its not as though Dervish Defender is any better on having hands free either.
Also why do people believe the Awakened Blade and Battle Templar are better than the Bladecaster?
>>44856333 Awakened Blade gives basically it's level to initiative, it has a really good stance and its action economy manipulation is really strong.
Battle templar is a little hard to get into due to its more strict entry requirements that are honestly a little feat taxy, but, otherwise it's really good at manipulating the action economy as many times a day as it has spell slots and it's a very powerful combat healer despite that generally considered being shit in paffinder.
Bladecaster on the other hand has a really shitty stance, it's honestly awful. And it can only bully the action economy so many times a day, unlike the other two theurges. The only thing that saves it is the fact that it is indeed a theurge. But your casting would be so shitty by the end of it I'd rather go mage hunter.
>>44855559 Wizards can fit their feats in fairly easily, so they can easily trade out for VMC. Oracle/Sorcerer are particularly good, espcially if you get revelations or bloodlines that aren't CHA-based.
Guy from the group doing the whole maneuvers per day thing here, my group is also going to try to "fix" psionics. Their proposed fix is that you pick powers known up to your casting stat every time you level up. These powers chosen can be augmented up to that level in power points, every other power you cannot augment at all. They also propose that you can only achieve psionic focus a number of times per day equal to 3 + manifesting ability. How do I tell them this is a retarded idea?
>>44855816 >4E did it decently with 'Marking', but I think it could be even better than that. Depends on how you define better. The fighter was the single most optimized class in 4e, and only the warden could lock down more creatures at once. There was also the variety of marks.
>>44857112 Shopkeeps and welders can literally be whatever you want them to be, but lvl 1-3 experts is generally best. Guards, well, I have always believed that guards worth a shit should have class levels, and a variety of them, up to level 4 for squad captains and 8 for overall commanders. Remember that these people must also be on task to stop outside invaders, not just petty crimes within the city. As for goods, where is the city? What is the terrain? Something near the coast would have a different set of goods and trade than a land locked city near the mountains.
>>44857177 So it would have a variety of natural resources, fish, salt, shellfish (which the shells had a LOT of uses) from the ocean, lumber, furs, meat, bone from the forest as well as possible trade with the denizens of the forests. From outside, you would have ore and stone, precious items. >>44857087 This. What are they trying to "fix" that isn't on the level of things published by Paizo?
>>44857087 I did, they said it's going to fix the problem of psionics being better in every way compared to normal classes. I just want to play a cute android cryptic who wants to explore the patterns of this strange world
>>44857243 But they aren't, in any capacity. Psionics is at base weaker than magic without using resources to bolster it, and using resources makes it AS good. Psionics can do some things magic can't, but you may as well complain arcane casters don't get the same spells as divine casters.
Opinions based on gut feeling can't be swayed by evidence unless you set some hard guidelines.
These are two actually feasible ways to make them come around to it: 1) Suggest a short campaign or oneshot where they have to use psionics and/or path of war. Optionally, you can play a sorceror or wizard, possibly as a GMPC if you have to run this game to make it happen. Let them get a feel of what it's like to play for themselves.
2) Ask them the following: -List out all the things they think that psionics can do better than arcane casters -Agree beforehand what number of things on the list they can be allowed to do better so they actually have their niche rather than being strictly inferior to arcane casters on every front -Agree that if you run numbers and show how wizard/sorceror can do enough of the things better, then they admit fair's fair and they let you play as normal.
Then go down the list and do your best to run numbers and things.
If they're set in their opinion, you either need to appeal to their gut feelings, or you need to get them to decide on something that would convince them to change their mind.
>>44857434 This meme is so bullshit and totally ignores that for most people groups are not things you travel between. They are either a gaming group you play with regularly for years or are your real life friends. >>44857480 They will always view that campaign in the worst possible light and that character in the worst possible light.
Reading through the Golden Lion maneuvers, there's one I don't quite get :
Harry the Prey [...] The initiator makes an attack against a foe, and all allies within 30-ft. may make an immediate attack against any one foe that they can reach with their attacks (melee or ranged within the first range increment) at their full attack bonus.
1) I don't see how the mechanics fit the name of the maneuver this is important
2) Why is "at their full attack bonus" added at the end? Are immediate attacks usually restricted to one hit using the higher attack bonus?
>>44857568 Gareth is it just me or outside of releasing the occult playtest have none of the playtests been updating? I can't seem to find any changes on POW, Soulknife, Arcforge, Steelforge, Truenaming, Akashic Mysteries etc.
Also in Athanatism on the power Death Pact the augment options all say "Free Willed". What exactly does this mean? Does it mean the "friendly to you" part doesn't apply when used in that way or that they are free willed outside of being friendly to you? Oh and doesn't this explicitly violate the "psionics can't create permanent undead" rule established in the ultimate psionics writeup on what psionics can and cant do? It seems to pave the way for future Athanatism products to include psionic animate dead, which would be nice.
>>44857480 Regarding the Path of War thing, I've actually played it with this group and, despite loving the system, I do agree it's very strong and needs to be toned down a bit. I'd say it needs to do a little less damage but my group is going about limiting it in the most retarded way.
>>44857636 >They will always view that campaign in the worst possible light and that character in the worst possible light.
I dunno, that's how I got convinced to like PoW/Psionics
Even though the GM/campaign turned out to be bad for other reasons of railroading and poor storytelling and I came out of it swearing to never join one of his games again, it was my first proper experience with DSP stuff and I really liked the systems by the end of it
>>44857661 1) http://www.merriam-webster.com/dictionary/harry I don't see how the name doesn't fit.
2) Not sure, but I imagine it's just to avoid any possible ambiguity.
>>44857739 I kind of agree, the system is a bit too strong when pushed to its limits, but it can operate at a good powerlevel if you just have an honor agreement to focus on strikes rather than boost your normal full attacks to absurd levels. My issue with it isn't so much damage but the potential for unlimited utility. (Eg. Turn incorporeal a few times a day? No problem. Potentially be incorporeal all day every day out of combat at level 5? Breaks quite a few things. (Yes even with the 5ft depth limit) )
>>44857725 Probably redo the stance, allow medium armor casting and remove the x times a day shit.
Alternatively, redesign the class around the level 10 power. Casting spells after hitting with a maneuver is nice, but using strikes through a spell instead of a weapon gives it a cool design space very separate from traditional gishes.
Lets be honest, which is cooler? Hitting someone with a strike then getting a free vampiric touch, or having the effects of the strike be on the vampiric touch?
>>44857765 Yeah that works for people who's friends get together all the time, but if people have jobs and you meet up once a week or every two weeks you have just cut yourself off from those people as a group. You can see them individually but basically you won't be hanging out with them any more for a few months.
>>44857739 Honestly pretty much every maneuver that boosts damage prior to level 3 maneuvers (usually accessed at level 5) should be removed entirely. Even stuff like +2d6 damage is just absurd prior to then in how much better it is.
Its not really because +2d6 damage is inherently too strong, its really just because you can do that AND power attack with a two hander. Ultimately i don't think PF damage output in melee can ever be balanced whilst the extreme weapon and fighting style power level differences exist.
>>44857844 Ever played with a Bushi sheathing and unsheathing an enormous two handed weapon to do ranged attacks that deal 2d6+6+3+2d6 and then make it so their next attack deals +50% extra damage at level 3?
Some things in POW (damage maneuvers) just fuck up encounters by making it so no amount of HP or defense is enough without making the monsters too strong for any normal people or people using the other aspects of POW to deal with. >>44857928 Capable of overdosing on breast milk and turning into a two headed bald eagle that shoots lightning from its beaks?
>>44857986 Then people will one hand them. 2d6+4+2+2d6 if you take away two handing from the example in >>44857983 It doesn't really change that damage from melee guys is already pretty high (even 2x crits tend to one shot everything in PF) and providing more damage is just a bad idea. Your idea doesn't provide parity between two handers and non-two handers, it just makes two handers better at level 1 and then scaling progressively worse. It also doesn't change that the POW guy is still outdamaging everyone but the magus and forcing encounters to jump a few CRs in strength leaving those who can't compete with the stronger monsters to reroll new characters.
>>44857861 It still means you almost never have to worry about doors, no matter how tough the lock, unless the GM decides all doors are ghost touch doors. Many dungeons also have 5ft walls between rooms.
Some other stuff that sticks out off the top of my head: >Temporal Body Adjustment In combat, sort of fine, but you can use it to just say 'no' to curses, diseases, spell effects, fatigue, petrification, etc, at no cost. Between this and unlimited healing from silver crane or elemental flux, there is no longer any reason to worry about traps unless they can one-hit kill or permanently cripple you, because you can shrug off any HP damage or conditions.
>Sleeping Goddess level 3 stance No offensive capabilities, but once again out of combat you get a reroll on every saving throw. Practically CHARMED LIFE tier.
>>44857892 I proposed a sort of fix ages back where until maybe initiator level 5~6 you can't stack damage increases from both a boost and a strike. But we actually did run the numbers on this a while ago and unless you super cheese things with broken blade/primal fury, low-level PoW damage is safely comparable to a well-optimised barbarian of your level. Yes, the optimised barbarian can't do anything except high damage, but that's besides the point.
>>44857986 That's silly. Twohanding is meant to be about doing more damage.
>>44857983 >no amount of HP or defense is enough without making the monsters too strong for any normal people
Low level PoW's big weakness is lack of area of effect; a few disciplines have it for unimpressive damage (around 3d6 flat per enemy) but most initiators can't hit down more than two enemies per turn at most. Just adjust encounter design to have a lot of medium enemies, and maybe one big guy.
>>44854875 >Do you want to be Linnorm Kings who've earned their right to rule as a party?
The issue here is you wouldn't be earning your right to rule, the party killed the Linnorm as a team, which goes directly agains the tradition that Linnorm Kings are lone heroes that slay the beast from personal skill.
You'd be pissing off a lot of Ulfen with something that doesn't make sense in the lore to become kings of territory that isn't even that good.
>>44858034 >Bladecasters should live up to the name sake... casting from their blades. Well what i was suggesting was to STOP making them cast from their blades (which is what battlecaster's strike does) and start making them toss aside blades to use casting instead. Pure focus on strikes done with spells, applying boosts to strikes, something magicky for counters etc. They could start out with just using ranged strikes with ranged touch and melee strikes with melee touch then move on to any attack roll spell, then maybe even a way to apply strikes to shit like fireball. Though for AOE strikes i would imagine there should be some pretty big drawbacks, maybe make you expend multiple spell slots and/or add an attack roll component to the spell so the enemy can use both AC and saves to defend against it instead of one or the other?
>>44858067 More like they shit on the Aegis, Soulknife, Guru, Daevic, Psychic Warrior etc. Ever notice that its not just the Fighter and the Rogue, but EVERY CLASS that needs a POW archetype? Besides nobody sensible plays fighter here anyway, the main issue is damage output relative to how strong monsters are.
So you want to burn two feats in order to save yourself the cost of a 5000 gp item? Seems a bit steep to me. I'd run blinkback and see if your DM would allow you to weasel your way into TWF with startoss style.
>>44858067 Nobody here is saying that PoW isn't loads of fun.
Appropriate nerfs are important because it makes them more viable to play alongside non PoW.
No, they don't need to be stomped down to fighter level, nobody wants that. But pretty much what >>44858182 said; other tier 3 martial classes shouldn't be made inadequate in combat.
I'm not even worried about steamrolling monsters too much; just bump up the CR of encounters to match. I'm worried about disparity between party member capability; being on the wrong end of that only creates grudges against the stronger class. Why do you think most of pfg hates casters so much
>>44858107 >Sleeping Goddess level 3 stance >stance Which you use only when ambushed by a gang of naruto-tier wizard ninjas because against other foes stances that add damage or AC or movement modes are better.
>>44858107 In PF thanks to action economy woes nearly every fight needs a bunch of mooks anyway. The issue isn't that it makes single boss monsters irrelevant (though it does do that its not like hold person doesn't accomplish the same task) but that medium sized groups of average or elite monsters go from being two-three rounds to kill to one round kills every time. Also if you think a Barbarian's +3 damage whilst two handing in a rage is comparable to pow when even 1d6 is average 3.5 damage you are seriously bad at counting. Nearly every discipline has a level 2 maneuver with +2d6 damage and several have other ways than adding dice to boost damage like letting other people take AoOs or even just the +10 on that one iron tortoise strike or just using stances alongside your strikes. >>44858232 Bumping up Monster CRs is what creates party member disparity to begin with, because that is what punishes weak players. A strong POW guy one shotting everything forces every encounter to be tailored to him unless you bump up CR, but if you DO bump up CR then that's when stuff like Terry the Metaforge starts to be unable to hit things or unable to do enough damage past its defenses and begins to get fucked over even more than having to watch himself be outshined.
I do love POW, but unfortunately its an issue of the pathfinder core rules and design rather than POW in certain ways. By making most damage come from the weapon, feats, magical enhancements and buffs rather than from class features it has made those classes that DO have class features to improve damage able to "double dip".
>>44858447 Most full BAB classes DO have features that increase the damage. Even the fighter gets weapon training. The issue isn't that maneuvers and stances increase the damage, it's that they increase it too much. Part of the issue is also them being full attack friendly - that is, putting too much of that damage into stances and boosts and strikes that imitate full attacks. This is something that ToB did better.
>>44858528 >Part of the issue is also them being full attack friendly - that is, putting too much of that damage into stances and boosts and strikes that imitate full attacks. This right here. The core belief that "ToB/PoW lets martials do something other than full attack!" doesn't work in-practice when the boosts and stances just get tacked-on to a full attack by the user anyway because it's blatantly better to do that than to use any single Strike or a normal Full Attack.
>>44858556 Some passives like teleport and team actions are probably what was intended to happen, but otherwise you're right PoW/Tome is just making the dmg output of full attacks that much more, ignoring that full attacking was the problem originally.
>>44858418 Or you know, when you're traveling through a dungeon or other guarded places and want to walk all over the traps.
>>44858447 >Thinking 'rage for +3 damage' is the zenith of barbarian damage optimization Anon please
A level 2 half-orc barbarian with 18str and lesser beast totem can rage and power attack claw/claw/bite for 1d6+8/1d6+8/1d4+4 for average 30 damage per round
Let's say you have 18 str and a power attack greatsword at level 3, 1d10+6+3 for 14.5 damage; you'd need to stack on at least 4d6 in stances and boosts to even equal the damage of the barbarian one level below you
Yes, you can do loads of other stuff the barbarian can't, but (once again, short of primal fury/broken blade) you're not quite punching holes through the damage ceiling.
Well, I got some news from my GM. Says "Go ahead and play your fucking psionics, I don't want to bother with this shit anymore. I suppose the problem is solved, I can only hope he isn't going to off my character out of spite. Still completely adamant about the maneuvers per day thing. Says it's going to fix Path of War because it won't be spammable which he believes is it's biggest problem.
>>44858824 > "Go ahead and play your fucking psionics, I don't want to bother with this shit anymore. I suppose the problem is solved Just tell him if he's going to be like that, you won't play it. Nothing good comes when people make catty concessions like that..
Hi /pfg/! It took a bit longer than I originally expected, but I finished up converting the swashbuckler changes into a complete Unchained class. It's still in draft, so let me know what you think, and if anything needs changing.
And lets be honest, if you are using monster entries straight from the book without any deviation or homebrew, even in a PoW free environment, you are a retard and shouldn't be behind the wheel. You forfeit any right to complain when three whole tiers of classes do the same things but worse through other means.
So suck it up and adjust or start banning everything stronger than tier 4.
First: Every 5 points you beat the enemy AC by multiplies the damage, capped at the number of attacks you can make with that attack.
Second: Any excess damage overflows onto the target who will take the least amount of damage to die (So if you have a DR5/iron fey with 1 HP and a goblin with 4 HP, the goblin is the priority target). Enemies run on the 4e rule of "You decide if it is killed or incapacitated at 0HP".
It makes a real difference in performance and speed.
The only time Broken Blade really goes through the roof is at level 5+, primarily from Broken Blade Stance and Steel Flurry Strike. The Stance is for the most part fine, but Steel Flurry Strike might need its bonus damage turned down to 2d6. 1d6 might disincentive using it versus just full attacking with TWF and Broken Blade Stance, so I wouldn't go any lower.
You can also make its damage scale more sanely at lower levels by removing Monk weapons, or having them kick in after they reach low-mid levels, like 8 or so.
Level 6+ it evens out because other full BAB classes start getting their second attacks, open up PrCs and Feat builds start to come to fruition.
>>44858696 That's an unreasonable comparison, the strike doesn't require a full round attack and on top of that only needs one to hit roll. It also isn't punished by things like DR or concealment as heavily. >>44858894 Yeah everyone knows the nightmares of what a longbow can do. POW sort of makes the problem worse i guess by letting people get stances and boosts, but strikes might as well not exist for rapid shot longbow deathman. >>44858953 Are you really unironically comparing non-damage abilities to damage? You can easily argue sleep and color spray have the same effect as damage, but entangle, command and fucking DOOM do not. There is a WORLD of difference between debuffing something and beating it. Nobody is complaining about strikes that deal ability damage, that entangle, that provide -4 to all dice rolls or shit like that, we are complaining about stuff that lets you do the very same thing you are complaining about with sleep (taking foes out effortlessly in one turn) except with a more lenient HD cap. Produce flame is a fucking joke too, because that's going to be 1d6+1 for ONE ATTACK PER LEVEL PER CASTING. So you spend a standard to cast, then hurl 1d6+1 a number times equal to your level to do shit all damage even compared to a fucking retarded chained rogue. >>44859004 Those are bullshit comparisons when all of them but Hunter run on limited resources, the Magus risks AoOs, the Hunter is shut down by DR and every fucking T3 class has a POW archetype that easily outclasses it by miles. >>44859040 I fucking said that IN MY POST. The difference between "fight winning" and "debuffing" abilities. Damage can be a fight winner, the same way wall of earth, create pit, plane shift, gate, time stop, sleep, color spray and all those things are fight winning spells because they make an opponent effectively unable to harm you and/or easily killable. DAMAGE DOES THE SAME THING IN HIGH ENOUGH DOSES.
>>44858982 The problem with this is that it makes attacking extremely binary, where a miss costs you all of your damage rather than just a portion. At the high end, the significance of the 5% nat-1 chance has been massively increased, and that's not good.
Like 4e, this will make having a attack bonus absolutely critical, as in always being the absolute highest concern. Effects that trade attack bonus for higher damage (e.g. Power Attack, TWF, etc.) become very dubious under those rules.
>>44859112 >>44859040 Shit im tired. I accused you of not reading my post before i actually made my post. Thought i seperated it into two posts, sorry. >>44859135 Immunities and resistances are MORE common than DR at low level because so many of them are tied to type and/or subtype. Everything but animals and humanoids haas them. >>44859157 It doesn't balance the magus, it just makes your comparison fall apart 50% of the time when the DM feels like doing a series of encounters.
>>44859195 As far as I can tell, no-one has been talking about 1st level only. Low levels, mostly, but there's been level 2 barbarians, level 3 initiators, etc. all the way up to speaking fo 3rd level maneuvers.
>>44859106 >Steel Flurry Strike might need its bonus damage turned down to 2d6. 1d6 might disincentive using it versus just full attacking with TWF and Broken Blade Stance, so I wouldn't go any lower. I'd just kill that strike with fire. Or remove all bonus damage, three attacks as standard action is good enough. Though iirc there's first dazing strike in Blade at level 3, so I'd rather take that one.
>>44859195 No it isnt. I don't even know why people are talking about spells now either. As though the most broken part of the game (especially color spray and sleep) that EVERYONE DERIDES AS BROKEN are what we should balance damage around.
Oh hey kids, some things that are horribly broken are broken so therefore infinite damage is never broken even if both result in constant 1 turn KOs!
>>44858929 What happened to the mass-feint ability? The idea you started with came from a list of suggestions that enabled the Swashbuckler to count as feinting everyone she finished an acrobatics, climb, ride or escape artist check while threatening. That's how the new riposte was supposed to be beneficial at all. Then that swashbuckler, who was actually realistically able to parry an attack (this one is totally not), would be able to generate an AoO out of it to attack a bunch of people in the threatened space.
And since this was intended to go with some light or one-handed piercing weapon, the reach ability could complement an AoO specialist for THOSE piece of shit weapons; without that stipulation it just tells them the best way to be a swashbuckler (by FAR) is to just ignore half your features and wield a reach weapon.
>>44859422 Sonofabitch. What happened to the mass-feint ability is that I forgot to copy it over. It should still be there at 1st level, as it was. This is what I get for doing editing work at 3 AM. I'll upload a new version once I can with the edit, and also probably removing Spear Dancer style since it seems too OP.
>>44859790 >Ignore the whitelist by getting some 8k bane weapons at higher levels >Faster mind blade progression >Change your mind blade's weapon special abilities every time you draw it, instead of once per day
It's not strictly to the level of the other two, but it is very versatile in what can do, far and above the normal soulknife. Basically gets all the weapon-based silver bullets against bullshit monsters on-demand.
>>44859585 Regular Two-handing: Take Power Attack, you're done Reach Two-handing: Take Combat Reflexes and... Kitsune Style? I don't know anymore Mounted: Spirited Charge lance time Two-weapon Fighting: Take TWF, get feats devoured by ITWF and GTWF, be immobile and sad Bow: Take all the mandatory feats like every bow user, they are mandatory to function. Crossbow: Take Quick Draw so you can get another weapon out as soon as possible
>>44859826 War soul psychic armory, ha ha. I played one of those once.
>tfw GM said flat 'no' to Tempest Gale being able to shoot weapons out of the hands of a melee attacker swinging at you >but he also thought it was fine that Call the Soul's Blade + power charm of versatility (Bane) meant I could selectively bane all my weapons at will
I eventually rerolled because I was too tired of doing nothing but full attack blasting.
Well, regarding the playtests: Occult is ongoing, PoW is in layout, Soulknife is in layout, Arcforge just had a small update, Steelforge has updates coming, and I'm not sure enough about the others to say.
For psionics, there's a huge different thematically between "binding a spirit to flesh," "unbinding a spirit from flesh," and "make zombie army." It's not that psionics can't create permanent undead, it's that its ability to do so is limited to the general things it's good at (bearing in mind that much of psionics is pretty bad at creating permanent /anything/).
Psionics has been stated to not be getting "psionic animate dead" because it doesn't fit what it's able to do. There have been numerous discussions on it internally, and there may be later undeadification of things, but it is almost certainly not going to be something that's as fire-and-forget as magical Necromancy. For example, the Shattered Mind Occultist retains the ability to make skeletal minions from a Necromancy implement, but they're not permanent and don't really /come/ from anywhere.
Finally,the "free willed" thing means that they're completely uncontrolled and free-willed. Their transformation into an undead creature might make them unfriendly to you because of that creature's nature, but it's likely that their opinion of you isn't going to change.
(Or as the author put it, "doesn't clever them up at all, but being imbued with that much negative is probably gonna make them cranky.")
>>44859826 Falls short in sheer combat capabilities or in general? Do you have any comments on the Living Legend? It was meant to be balanced at a bit higher a power level than the base soulknife, closer to the war soul and psychic armory, but not matching the latter's terrifying gatling full attacks.
>>44860003 I mean they fall short of the psychic armory. The psychic armory being able to fight at range, not provoke AoOs for attacking, have a giant threatened area, do fireball/lightning bolt style things and to have each weapon type prepared with different buffs is pretty insane for any melee archetype to compare to.
I read the Living Legend once and i feel it would be unfair to comment on it. I thought the feat thing was a little janky but it looked better than the medium, even if i didn't like the fluff as much.
>>44859937 Yeah, I originally went with that as a way of trying to rein in the class from having too many AoOs in a round, but the more I think about it, having a hard limit from Combat Reflexes already sort of serves that purpose. I'll rework it in the next update to be "each attack that misses provokes."
>>44859991 Yeah, sorry I forgot where that went. Last time I played a reach-emphasizing character was back when tripping sort of worked. I was just trying to think of how dirty tricks, the new hotness, fit into reach combat.
>>44860003 Psionic Animate Dead doesn't have to be zombies (though the egophile suggests living "zombies" are apparently within the realm of psionics) i would actually prefer ectoplasmic or ghostly creatures.
I know DSP has something against psionic animate dead and certainly against fire and forget psianimate dead. But even a temporary mass ghostly army (like one that lasts 1 hour or 24 so you have to constantly reinvest power points/find new corpses) power would really help patch the big hole in psionics that is "mook calling". Its not necessarily a balance issue as much as it is a thematic, setting (third dawn suffers because of anti-animate dead policies) and fun issue.
>>44860127 Ultimately attaching the Soulknife to the Medium just doesn't appeal to me. I'd much rather see a good Medium without it being an archetype for a class i consider the very opposite of a Medium. Controlling/amplifying your own soul as a soulknife does is as far as you get from inviting in another one.
>>44860200 Fluffwise, the living legend is less "call in another soul" and more "use a story as a template for your own power." They aren't mucking about with spirits at all except tangentially—their power is entirely their own, merely bound into a more powerful and directed form by self-imposed rules.
I can get not liking it for those reasons, though. There's more (actual) Medium stuff coming; it wasn't in the most recent wave of the playtest because it has a lot of moving parts that need to be sorted out.
>have a pretty good group over IRC, folks are quirky but nice, and usually fairly on-point >mention I want to do some fluff stuff on the side, likely unrelated to the campaign, in order to get back into the swing of things and experiment with character ideas >GM and one other player are both ecstatic and we set it all up >mfw we start, and partway through I realized I walked into ERP >mfw my desire to follow the personality of the character I brought in, and a detached, morbid curiousity leaves me stuck and I keep going >mfw these two now both message me for this shit every other day now >all I wanted to do was experiment to see if I could actually emulate different mannerisms and attitudes so I could stop playing the same damn character all the time
I got what I wanted in a way, but this is not at all how I wanted to do it.
Yeah, sorry about that. There were major power level concerns with combining with War Soul (it'd need to be a lot weaker overall if it also had easy access to maneuvers), and even when I was considering trying to make it work like that, there just wasn't enough things to replace or swap out on the base soulknife, and almost everything the Living Legend touches is also replaced by other ones.
Bit of a shame, but from a personal standpoint, I like how this turned out more than I think I would have if I'd forced it to work with War Soul and other soulknife archetypes.
It's really weird how that goes seeing as hwo much emphasis Sarenrae places upon the PLAYERS being able to spare and subdue their enemies when possible. I mean, Sarenrae's special swashbuckler archetype is rewarded for taking out dudes without killing them while the base swashbuckler is rewarded for dropping dudes lethally.
I got into an argument with a player about a game I'm running that is limited to tier 3/4 classes and has DSP lines open for use, his argument being that "players don't have enough options open and they may as well not even expect to play Pathfinder". As much as I sneer at this, knowing how the math works in 3.pf, do others feel this may be true, that an element of game expectations is lost?
>>44860523 Well, he does sort of have a point in that when you hear someone talking about a game of Pathfinder, you naturally assume it involves wizards and clerics and shit. But that doesn't mean it's a bad thing, especially if you're upfront about it.
Does it actually make any sense to take Weapon Finesse -> Elven Battle Training -> Elven Battle Style -> Elven Battle Focus ever?
It feels like I'd be better off just bumping my Dex down in point buy from 16 or whatever to get 14 strength. And then wielding a better weapon than girly finesse things also makes up the difference lost between my strength and intelligence modifiers, even at 22 Int. I guess I'm out 1 attack bonus, 1 AC and 1 initiative, but would those have even been worth FOUR feats?
>>44860523 Well, I see where he's coming from. Tier 5 classes may be valuable for dips, and even wizards and sorcerers won't break a campaign if the player is either inexperienced or charbuilding on an honor system.
I'd just say 'all classes allowed, but tier 1/2 please hold back a bit (or have your build subject to review), and if you really want to play a t5 or low t4 then know what you're getting into'
>>44857480 I might be able to convince my group to let me run a one-shot for the purpose of seeing Psionics isn't so bad. Does anyone know of a decent Paizo module that's preferably between the level 3-7ish range that will take about a session to go through?
The point of Sarenrae is quite literally "convert or die." Her doctrine preaches mercy to the wicked so they have a chance to repent for their misdeeds, and if they refuse to see the light then you must destroy them.
>>44860558 He is a long time DM and a close friend, so I will not discard his words so casually. >>44860601 I have been upfront since the day I suggested the game, as I feel it is only right. >>44860634 I have 2 powergamers in the group. Both brought in optimized fullcasters to a game the player in question was running when the rest of the group were playing tier 3/4 classes. With one, I even asked the DM if he would caution the player to keep in line with the group trend, then he brought in an outrageously optimized cleric.
>>44860673 Not 'convert', but just 'don't be evil'.
And the way I initially interpreted her doctrine was 'believe in the goodwill of people and always offer them a chance to change their ways and support their efforts', and the 'if they really aren't going to change then you can kill them' was just a caveat for the truly hopeless cases.
>>44860647 I was the anon who suggested the lance and longbow combinations, actually. I was interested in the different attitudes between races, and how an adventurer would react to so many things being so radically different to where he came from.
Instead he got two human girls fawning over his junk. Yes, it went exactly as you would expect it to go. I should have seen it coming when they both said they were making female characters.
>>44860523 It is an unfortunate truth that many of the coolest and most iconic abilities in pathfinder are only attained at a reasonable level by level 9 arcane and divine spellcasters. You can do a lot with Psionics, but yeah some people just want to do wall of stone and shit.
>>44860731 Be upfront and say that you won't allow fullcasters because you don't trust those two players with it, because it will be too narratively disruptive to the campaign. If they want to fullcaster and promise to keep it in check then you can tentatively allow it but make sure they know you have the right to veto certain options.
Consider allowing other players to take fullcasters, though, and consider allowing t5 classes anyway with a warning attached.
And also be prepared for the powergamers to do fuckhugedamage if they use PoW, especially if you don't rein in Primal Fury/Broken Blade
>>44860808 Which is why I cut them out. The game is E8 anyway. >>44860859 I am not particularly concerned about big numbers in combat, it is a wartime setting, but there is a LOT of rp that will have to be done, and unless the character can handle themselves in politics, all the combat prowess in the world won't mean much. I want to avoid fingersnapping world shaping power and the ability to outright solve both combat and social situations, not capacity for excellence or versatility, which is why I cut tier 1/2/5/6 classes out wholesale.
>>44860828 Huh that's pretty cool. Honestly to me it seems like its flawed as an archetype but has some extremely cool ideas. Decay Body is BRUTALLY underpowered for a 17th level ability, the ability to force things to use splintering weapon/disposable weapon seems kinda meh and spending move actions to decide who the aura ignores seems harsh.
Not getting Greater Make Whole for so fucking long means the "sunder ruins loot" thing isn't fixed either. It should start as Make Whole rather than Mending, then Greater Make Whole, then Fabricate at 15th or some shit.
>>44860940 Psions with the discipline lists have access to most of the game-changing tricks wizards and sorcerers can do. Not all of them, nor do they get access to the full spectrum of them thanks to being stuck with only one discipline + general list, but they do have them. As well as some that are purely their own, like Psychic Reformation. Wilders are in a bit of an odd place in that not only do they get very few powers, but they also don't have unrestricted access to the discipline lists.
To which part? If you mean to where the enlarge person went, then I thought it was obvious that it went to the girls.
Browsing /tg/ has likely burnt out most of my ability to feel disgust.
>>44860901 Somewhere along the way all the GM and other player must have seen were "fluff RP" and "centaur", because I honestly have no idea. It's become evident that these two either have no shame or just think I'm trustworthy, because they're as open about their fetishes as /tg/ is.
>logs I wipe all my irc logs regularly, and only ever save them when nobody else keeps a log of the session(s) for groups.
>>44861005 >Not because they are OP, but because people like wall of stone and other things as cool? At no point did I say that. I said I don't want players solving both combat and social situations with the same skill set. An inquisitor is excellent at both, but will not hold the silver bullet for both singlehandedly. Chill with the salt, mang, it's bad for your blood pressure.
>>44858107 To be fair, when it comes to shit like curses and petrification, it's either Temporal Body Adjustment or "please mr.vancian we need your help", because it's one of a very small handful of abilities that AREN'T mid-level spells that can protect or cure conditions.
Practically speaking for the more capable players, it's really just a moneysaver, since you should be packing some scrolls, potions or other consumables (or reusables) to fix this shit in the first place.
I don't understand Black Seraph's Unfettered Progression :
[...]After attacking, he may make a free 10-ft movement without provoking attacks of opportunity and the next attack he makes inflicts an additional 2d6 points of damage that ignores damage reduction.
The way it reads, you use this Boost after attacking to get a free move action, and then your next attack is improved - wouldn't that only work if you had several attacks a turn, or does this boost actually lasts until your next turn?
>>44861057 >At no point did i say that >>44860907 >Which is why I cut them out. I said that Wizards and Clerics have cool abilities seen as iconic in the fantasy genre that nobody else gets, then you replied with above. If you can't communicate well enough to realize when you say that "i removed it because it was cool" you need to work on that. Communication is important for DMs, not that you would know.
>>44861181 Even better. Simulacrum tricks, planar binding and time stop abuse etc may be what makes wizards famous, but they are FAAARRR more powerful at low level than high level. Web and/or black tentacles on things that aren't high enough level to avoid it is a death sentence.
Low levels are more punishing to martials than they are to casters, because martials dont have any of the class features they rely on yet.
>>44858182 Aegis, Guru, Daevic and Psychic Warrior are perfectly good without initiation. OBVIOUSLY they can be even better with it in some cases (Aegis especially that gains it on the cheap) but it can actually be a slight downgrade for Psy-War, and guru/daevic have no maneuvers.
Soulknife needed help, and only its recent upgrades (Warsoul, Living Legend) truly bring it up to where it deserves to be.
As for other classes, why wouldn't you give that for the poor tier 5s?
>>44860450 Its earlier version wasn't great, but the current iteration of Living Legend is pretty solid on its own. You can fix up two roles a day, if there's gifted blade progression with it, it's even better.
>>44861428 Read the book, get a grip on the mechanics. Don't be afraid to make cheat cards to smooth your way. Talk to your DM, find out the tone of the game and get some suggestions on things that are appropriate both for choices and roleplay. Never be afraid to ask questions. You can be anything, but temper expectations with hard reality. Your character should be a person, not a caricature.
>>44861428 Easy mode is to make sure the group has a healer, that way you just spending the session learning to play doesn't have a hard consequence. Healers aren't really required or even very optimal but it's good to have around for beginners.
>>44861547 A lot of people choose to speak as tho they are their character, especially in irl games. Roleplaying is basically acting out your character's personality and motivations via your choices and actions. If you make a guy who is all about personal pride and martial honor, act like it, even if it's disadvantageous for you, but allow flexibility enough that the world can influence you. A big thing I, as a GM, recommend is for your character to change a bit as they experience the world. You don't live life exactly the same way, yoy change slowly, so don't make a 2d character.
>>44861590 fully increased size is level 9. extra passenger is 11. However, extra passenger 'drags' the other guy along with environmentals and grants them DR, so you don't even need to 'carry' them.
boosted strength should let you lug a few around; it's not like it's winged EX flight, you can fly so long as you can still move with the load. put on some Brawn and you should be able to carry partymembers, though at E6 not the party.
E6 is actually REALLY harsh for Aegis; who gets a *lot* of their good stuff around 8-9.
So I've implemented a system for my campaign. It's called "Truth". It represents how much hidden knowledge the players have in relation to what is really happening behind the scenes.
Some secrets, objects, etc. have assigned "Truth" to them. Here are some examples: >The Queen's Family has Fey blood taint (1 truth) >The artifact recovered at the dwarven dig site (2 truth) >Records in the Rutherford family's private archive (1 truth) >The research material recovered from that incubus in disguise (1 truth) >Testimony from the captured northern foreigner (1 truth)
At the end of each arc I add up the amount of truth the players have and check it against brackets. Depending how much truth they have garnered their NPC researcher contact is able to give them guesses closer to what is actually happening. These have tactical benefits in the days to come when they must face thus truth.
It is possible to get 0 truth and still face off against the final bad guys, it will merely be much harder and they won't know what they're facing going in nearly as well.
But what does it mean to be a king when there's four of you ruling the same plot of land, on claims that are tenuous at best and were only granted to you by other kings?
That kind of goes against the Ulfen way, while running into the same problems you find with Kingmaker, only amplified.
Being a thane makes a lot more sense for the way the plot would progress, and it's not like each player *can't* become kings in the future, it just means they have to do it on their own time and coin (and one of the party will become High King anyway.)
>>44862089 Try http://www.d20pfsrd.com/classes/hybrid-classes/brawler/archetypes/paizo---brawler-archetypes/steel-breaker with http://www.d20pfsrd.com/feats/combat-feats/smashing-style-combat-style using mere clubs (both a close and hammer weapon)
>>44862262 So I must ask, what is the difference between being a bitch and working for someone? Or is there a difference? It makes sense that a level 5 party works for someone, or at least works with someone.
>>44862334 Not unless you have a really damn good reason to believe that the incubus is going to kill or harm you. Charm Person makes the target basically think that you're their best friend, and friends don't hurt each other.
Why do they HAVE to be Linnorm Kings by Book 3? Why can't their success at slaying the Linnorm as a group catch the attention of Sveinn Blood-Eagle, who sends for them to discusses matters of fate and prophecy? Hell, you could get a cute back-and-forth between White Estrid and Sveinn as the two of them try to claim the party as their personal Champions, with White Estrid and Sveinn each promising things to the party, which would most likely involve gaining the titles of Thane.
Becoming a Thane should be a huge fucking deal, and it will let the party actually use downtime to build their holdings, seek out sharecroppers for their new lands, find a wife or husband to fill that holding with strong sons and daughters, etc, and involve yourself in the endless political intrigue of petty nobility.
It keeps the canon consistent, gives the players some titles and glory for their accomplishments, and gives each of them the ability to play the Downtime game their own way.
You're as much a bitch as the players were in Book 3 of Wrath of the Righteous, which is another way of saying "you get the glory, the ruler gets the paperwork."
>>44862397 >>44862393 Good point. We need to figure out who has to carry the incubus. Is there any way to prevent it from using it's SLA short of knocking it out? We have a pair of dimensional shackles on it so it won't just teleport away.
For example, if I use Thicken Skin, which says: >Augment: You can augment this power in one or both of the following ways. >1. For every 3 additional power points you spend, the bonus increases by 1. >2. If you spend 6 additional power points, you can manifest this power as a swift action.
And augment it with 6 power points, does that mean the bonus increases by 2, /and/ it becomes a swift action?
If yes, does this also apply to the Vitalist's Spirit of Many? So I can spend 7pp on natural healing and heal 7 people (including myself) 3x7=21hp each? And because I'm a vitalist, can I then redirect all this healing to one person and heal them for 147hp with 7pp?
(I expect a 'no' answer to come in somewhere because that final conclusion is a bit of a stretch)
>>44862262 >cause I don't want to be someone's bitch for the nth time.
You're not an errand boy, you're a landed noble (who earned their title through raw personal skill) with a weighted voice in Sveinn's council who has access to all the perks of nobility with absolutely none of the obligations.
You can buy a fancy house, you can get sharecroppers to work your land, you can assassinate or marry your way into greater wealth or prestige, you can fund caravans to Tian Xia and maybe even go on them without leaving the throne empty.
Hell, if you want to become a King you can, through the established, canonical process of calling a Linnorm Hunt and going off the slay the beast with your own strength. That is how White Estrid earned her throne, it's how Sveinn earned his throne, and it's how you should earn your throne.
>>44862423 Alternativly: http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/breaker with Ground Breaker and Smasher Power wielding an Earthbreaker (adamantine if you can get one) Smashing Style and follow ups and http://www.d20pfsrd.com/feats/combat-feats/destroyer-s-blessing-combat-orc-half-orc
Hey, are there any booze-themed magic items, like something that buffs the wearer when they drink or a tankard that fills itself with magical booze on command? It would be really thematic and fitting for my dwarf elf that really wishes he were a dwarf PC to have an item like that.
Oh neat, I'm about to play a vitalist anyways. I forgot the guardian method could do that. It's been a while since I've look at vitalist stuff and remembered wanting to be a soul thief so ignored guardian and mender methods.
>>44862868 >Is that healing/shielding for your allies or just yourself? You can target yourself or others. https://docs.google.com/document/d/1tbBIinA90VQW8eriM0TZTZCbHsSU6cdv7_44J8w564s/edit Check out the Knight Disciple.
I want to play a character that basically cannot die. It doesn't matter how shit it is at actually dealing damage, or performing some kind of combat role at all. All I care about is making as many saves as possible, having as much HP as possible, having abilities that prevent death, etc. What are my options? Some kind of barbarian, I guess?
>>44862868 Don't forget you probably want to stack leech life with sadist, because without Sadist you'll still need to make a fort save to avoid becoming sickened when a member of your collective dies, even if it's an enemy.
>>44862750 Oh, this is cool. Not super useful unless you can use it to chug multiple potions simultaneously, but it's still cool. It's cheap enough to possibly buy it just on the grounds of it being cool, so I will keep it in mind (but I definitely want to ask my DM if it lets you drink multiple potions at once, because if so then it would be pretty sweet).
>>44862781 I don't think that'll really work, since my character is already established to have a two-handed smash-them-with-a-giant-hammer fighting style. I should comb over WMH though, it sounds like I might be able to find some new stuff that's not on the PFSRD there.
>>44862013 With the votes so close, I'm going to call it here. Going forward, in Ulfen tradition, the players will (barring some massive fuckup) be elevated to the position of Thanes after they slay the Linnorm. The skeleton will be re-written around the kingdom part, but otherwise will remain the same.
If there's anything missing that you'd like to see, now's the chance to bring it up.
>>44862551 That's not why I called them shameless, it was because they didn't seem to even stop to think when they rattled off their fetishes. I don't think I can actually judge any of their choices, considering my choice in websites and hobbies.
>mfw barely avoiding the status of "shut-in NEET" >mfw have yet to experience anything remotely close to being attracted to another human being, let alone sex >mfw these two start the ride, something snaps in me, and my mind demands I bullshit my way through it to see where the rabbit hole leads >inb4 ">autism"
>>44863545 It's not actually water, it's a massive slime monster spread out over an entire swamp. Alternatively, maybe it's an enchanted Dress of Feather Fall that she's wearing, which catches the wind on command to slow a fall. That would explain why the water isn't rippling more, and also why her dress lifted so high as she fell. It doesn't explain why she's going commando, but that's probably just something about drow lewdness. If she were a normal elf, I'd say it's probably about being more "in-tune" with nature. Just like that one picture of the Iconic Hunter, except she's not an elf.
Hey can I get some advice? I have a character that is a melee based sorcerer through some creative prestige and multi classing. Can I get a good recommendation for spells that are self buffs or very useful in melee combat? I'm not concerned about concentration checks, so anything will do. Thanks!
>>44863809 Monstrous Physique and other similar "Form of X" type of spells (but mostly Monstrous Physique) can be really useful. Here's a guide that might help you out with working your way around these spells and picking useful forms:
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at firstname.lastname@example.org with the post's information.