Last thread was a train wreck (OPs need to be obvious)
Tron is the best deck in the meta right now. How do you feel?
what do you think the problem with tron is? personally I had that smug cunt ugin. I could fight through a karn before, it was rougher than anal with no lube, but sometimes with the right draws it worked. ugin is just NOPE GET SHITFUCKED CUNT and dominates the game vs. anything midrange/aggro.
I wouldn't be sad to see that fucker go the way of treasure cruise.
ban ancient stirrings already. pay G dig 5 for any land, artifact, or karn or ugin or any eldrazi is pretty fucking strong and gives the deck a lot of inevitability. would also bash amulet's kneecaps without giving it the pod treatment.
Ugin and Eye of Ugin are what fuck me up.
As soon as Ugin hits the field, it's over. He can wipe my whole board and not even put himself in bolt range. That's retarded.
Eye of Ugin sucks since even after I Fulminator Mage their tower 3 times in a row, they'll still have all their lands up, put Eye out, and just drop Emrakul or Ulamog the next turn.
Because it forces you to play a different way and to most magic players different is BAD
>Is storm a fun deck to play?
>is fun if you like to be watched while you jerk off 5 minutes to win
>Why are people so fucking butthurt about Bloom
>current variant of jerking of the combo for 5 minutes in proud tradition of eggs and storm.
Is Modern all about who's is starting to jerk off for five minutes first right now ?
Yes. This will remain as long as Urza Tron remains legal. The Tron deck is way too good at crushing fair decks and it's everywhere: you can't justify playing a fair deck because it has severe difficulty at trying to beat everything, has instant-lose cards like linear decks (Blood Moon / Choke / Boil (Boiling Seas) are basically Stony Silence for Jund/Abzan/Grixis) and can't beat Tron.
I mean sure Tron isn't the *only* reason fair decks are dead, but the deck pushes them all out of the competitive scene.
And since there are no fair decks to police out linear decks, then you get even MORE non-interactive decks.
tl;dr Masturbation Contest as long as Tron exists
I play Amulet Bloom. If my deck should be banned, Tron needs to get the fuck out too.
It just seems that fair decks need more tools to keep up with these super fast non linear decks. Blue is at the moment kind of shit and only presented in twin and grixis control, where the latter doesn't run usually a single counterspell, because they are pretty shit in this meta.
Is it possible to run monoW(or hatebears) with 4 phyrexian revokers on main? It feels like it's one of the few answers that work on Ugin/Karn and Lili. Also maindeck spellskites are coming. Better prep those artifact removals.
>How do you feel?
Feels pretty good my local meta doesn't copy decks, everyone builds their "good" decks. I myself run Naya Allies
>tron will survive but will be trash
My wet dream.
Now we'll see if that fat 15yo at my LGS will stop sucking dick. How can someone play so poorly?
I lost to him once, bought four ghost quarters and hasn't lost to him ever since.
>saying "thinking" after every activation, even if you don't have anything
>grabbing their cards without asking first
People who do this should not be allowed to play Magic.
That's me, aside from tron I got my ass kicked by every other deck last week though
Im looking to get into MTG, what should i expect. How is the learning process? Is this a game to pick up and play or does a lot of practice need to be done. I want to know what i am getting myself into.
Why not counter their turn 3 fatty and then completely invalidate the Tronfag's entire strategy with Crumble to Dust?
That's my plan if I have to face it, don't know if it will work yet but it's worth a shot.
It's a basic land(so easy to cheat out, unbeatable by nonbasic hate) that
1) produces dedicated colorless for "colorless matters" spells and abilities
2) isn't referenced outside OGW, so it will dodge land type hate
3) provides a 6th basic land type for Domain, run it in Zoo to do 6 damage for 2 mana :^)
is legal in colorless EDH
So is Stompy actually competitive now despite being a $20 deck?
>green stompy becomes top 8 meta deck
>strangleroot geist becomes a $10 card
>grognards scramble to pick up the full art versions to show how legit of magic players they are for owning them
>pic related sees play for the first time in MTG history, as necessary tech for the mirror match
it would be glorious
Every. Fucking. Day.
What the shit?
Every day you fags are calling for a new ban.
Stop your god damned bitching about X, Y, or Z deck that beat you today and just play the game or shut the fuck up.
>We aren't playing chess, every deck cant be equal.
>dies to any decent aggro deck
>ghost quarter and stony silence makes it literally impossible to play
>What is Crucible of Worlds, Nature's Claim, Sylvan Scrying, drawing natural Tron, Karn -3
>implying that after I ghost quarter one or two pieces of it you'll top deck fast enough to kill me
>implying that I won't bring artifact removal for crucible of worlds
>implying I won't destroy your hand with discard
>implying that after all that you will be able to put Karn on the table before I kill you
Really, if you even put Karn on the table you will be at such a low life total that I won't even matter.
You are foolish if you think Tron isn't getting nerfed/banned. It bottlenecks Wizards by forcing them to be careful with new colorless giants like Ugin and Ulamog. As a bonus it's pushing fair decks out of the format and is pretty clearly the best deck in the format bar none.
Ancient Stirrings is stupid and would go a long way to nerf Tron, although I think the deck is too cancerous as a whole to keep around.
You know damn well that they can't ban any of the big stars. Realistically it will be the lands. This is almost the same situation the 12-post was in. Any deck that produces that much mana, that quickly is going to get the axe. Unfortunately that also means we wont see a reprint of them, so I guess buy the urza lands now?
There's 2 burn decks and 2 infect decks at my LGS. One guy came in from a rival shop playing a foiled out Tron and was bragging about free money. He went 0-4 and hasn't showed up since.
I'll tell ya, nothing is as fun as watching the infect player kill a Tron player the turn before dropping a Karn.
>I stack my deck and draw my whole sideboard in every game
>implying destroying crucible is enough once you get the tron piece back from the bin and play Ugin/Ulamog/O-Stone
>he thinks junk has a good MU vs tron
Any player with a brain wouldn't keep an opener without either a pyroclasm or ghost quarter against infect, Rending Volley hits Blighted Agent, many players run Spellskite in main these days. Chalice on 1 is game.
what is the best myth realized deck? tempo shell or as a threat in tokens/smallpox?
This card is only gonna go up.
Preorder it now if you're going to
I side in one because it can be found off Stirrings and blanks the couple of GQs and Fulminators people bring in but you're right you can fight through LD anyways as long as it's not extraction/crumble to dust.
I just got hatebears finished up
Being able to strip mine someones lands with ghost quarters is the most satisfying thing ever
Elzik's side as of month ago is:
3 Leyline of Sanctity
2 Welding Jar
2 Grafdigger's Cage
2 Pyroclasm (or 3 clasm no firespout is still good)
2 Nature's Claim
1 Quiet Disrepair (can run this in-place-of or in-addition-to Claim)
1 Pithing Needle
1-2 [[Flex Spots]]
He also got rid of Aether Grid.
"3 mana was too much of a cost for me to play to card. Yes, I feel 3 mana is that big of a deal. Ensnaring Bridge stops decks cold, aether grid... well only sometimes. Grid was great at closing out games. However, I felt it unnecessary in dealing with the threats. It was a great card in theory but GP OKC I sided it out a lot.
Twin: not needed
Affinity: too slow
Burn: too slow
Infect: good if you're on the play
Elves: too slow
Merfolk: too slow
Jund: not needed
Scapeshift: not needed
AmuletBloom: not needed
Tron: not needed
In short, most aggro decks the aether grid is a bit too slow to slow them down enough. For non-creature decks, aether grid is merely a "win" card. Would rather it be another card that offers utility."
I think they should do expedition creatures and staples and stuff
After they've done all the fetch and shock lands there isn't that many wide played lands
They should have expedition snap casters and arcbound ravagers and shit
+4 Dakra Mystics
They provide a week version of your psuedo-fatesealing entirely on their own, help you dig for your lock, work as a mill-dork, and bypass graveyards shufflers.
They also tie up your mana and die to removal, but they have more than enough value to justify running.
Warping Wail will also be good when Gatewatch comes out. It's a 2 drop that can:
*Counters sorceries (read: most cards that will boardwipe your artifacts)
*Destroy creatures with power or toughness one or less (read: most creatures that can steal a game by running under your Bridge)
*Make a 1/1 Eldrazi Scion token (read: if you didn't draw a third land, you can use it to cast Ensnaring Bridge)
Yeah no way will they he in SoI
We're getting Waste Lands in OGW
>go to TCGPlayer to finally bite the bullet on Scalding Tarn
>find this waiting for me
I want to get off Mr. Bone's Wild Ride
Just finished my first real Modern deck, rate my meme build /tg/
Theyre pretty shit, but they were like $5 for 100 so I keep some kicking for drafts. Im waiting on the mailman for my KMCs
I don't see Logic Knot run much, it's pretty fun though, especially in the late game.
My biggest mistake was buying 4 Misty Rainforests instead of Scalding Tarn literally 1 hour before the price spike.
I want to kill myself.
>clearly the best deck in the format bar none.
Why do so many of you scrubs think this. Do you all play stupid shit like tokens?
Tron is a stupid linear deck and can be hated out very easily. You're all just bad and pessimistic.
Wah, wah, the format is toxic! Interaction this, buzzword that
Tron player here, if you faggots seriously can't deal with Tron then you must not be running Red, White, Green, Blue, or Black.
Or. Maybe you're all retarded and don't know how to sideboard properly.
Beating Tron involves the following:
>play affinity and use the infect line
>fucking Twin, who cares if they have Karn and Wurmcoil on the field
>don't play BGx
Are you actually retarded?
>protip: that's rhetorical, of course you are
Do you want to win?
Stone Rain/Price of Progress
Sowing Salt/Crumble to Dust
Shadow of Doubt
If you can stop Tron before turn three, and then rain hate on their town via Sowing or Crumble then you FUCKING WIN.
It's not so much about the creature (they always rip an agent or an inkmoth) but the fact that not counting become immense every pump spell, cantrip and nature's claim is 1 so they can't even remove it.
I play skred and I don't cry about Tron this hard.
Blood moon, crumble to dust and molten rain are all enough to fuck over Tron
If you have so much trouble pack crumble to dust. Unless you're just complaining that they can get 7 lands and cast karn
In that case lol, boo hoo
>claims the opposite
>uses strawman and no actual evidence to suggest his point is valid
Okay there, buddy bud. Tron is extremely strong against fair decks because it can out preform them by simply doing what they do bigger. It also beats out a lot of control in the format because each of its threads (once active) can very easily finish a game.
Not that anon but I've played against old tron (haven't seen the newer and better tron yet) but I've done everything from fulminator mage in kolaghan's command artifact break+ reanimate fulminator and even then the game is fucking hard.
In sultai I've rain of tears into snap+ rain of tears and the game still feels hard.
Because in both scenarios I'm trying to slow you down but there's no definitive stop to tron, even blood moon just means they have to tap the amount of lands equal to the actual mana cost of their spells. And if they are on the play and turn 3 tron that's basically game because now they have a huge threat and tron online before most hate is available.
Modern needs back to basics reprint
So, is this ability some kind of double trigger? The rulings in todays article seem to imply that its one, and needs to have a target before paying the trigger cost, which seems weird because of the wording.
You've got counterspells, draw spells snapcasters, splinter twin to recur snapcasters and/or do a combo to win the game.
What's to ask? It's a good deck, now you just need to test it out and see what works and what doesn't in your local meta.
>Not getting your Tron-playing friend to train you in the ways of beating Tron.
>Bitching about shit you have control over
Fucking sad, you guys.
I play Naya Burn and a friend of mine, who is significantly better at Magic, has been training me. The more I learn about Tron, the more I learn about how to beat it and the more I like my deck.
Every deck has weaknesses. Exploit them, goddamn. Just read a Tron Primer and you will learn more about their plays against each deck.
If you genuinely like this game, fucking act like it and practice and do research. You might learn something and, trust me, once you start winning, you'll feel good about yourself and your abilities.
I hope they keep Tron and Bloom Titan. That shit just gives me something to work towards: beating the shit out of them with my brainless deck.
>mfw I use Deflecting Palm to negate a Wurmcoil Engine's attack and win the round in game two
Behold! A competent player! Respect, my brother.
Is this card as bad as they say it is? It's a lot of mana but you get big gains from it.
>tfw I want mono white allies to work but I don't know what current local meta is
You probably won't. But hey man, you'll never ever know for certain if anyone that you consider a friend or a lover actually likes or loves you back, or simply just tolerates you
4 Molten Vortex
3 Life from the Loam
4 Serum Visions
3 Thought Scour
4 Rune Snag
4 Snapcaster Mage
4 Lightning Bolt
1 Cryptic Command
1 Logic Knot
1 Izzet Charm
1 Spell Snare
3 Sulfur Falls
1 Rootbound Crag
1 Stomping Ground
1 Breeding Pool
2 Steam Vents
4 Wooded Foothills
4 Scalding Tarn
2 Cascade Bluffs
1 Hinterland Harbor
1 Desolate Lighthouse
It's a control deck that controls the game through continuous damage output. My opponent can't maintain a board presence, and every time he draws a dead card, I pull further ahead. Plays kinda like Twin to be honest.
Tron is a really good deck and often they will have hands that you are unable to beat
It's a fucking easy deck to pilot and understand and there is no "anon's top 10 tricks to beat tron"
>Telling someone to kill themselves because of a card game
>Being that booty-blasted
Goddamn, Anon. You sure told me.
And I never said Tron was a bad deck so you saying "Tron is a really good deck" is a waste of effort on your part. You don't need to convince me.
But your idea that "they will have hands that you are unable to beat" is retarded. Just pants-on-head retarded. You might not be able to beat Tron, but I can. Do I win every time? No. But I win a lot. Seems fair to me.
>Wanting "Anon's Top 10 Tricks to Beat Tron"
I bet you are the kind of shitty person who expects society to hold their hand through everything.
"Boo hoo! I can't win at a card game because I want shortcuts."
>tl;dr Git gud, faggot.
Maybe if you had friends you could get them to help you learn more instead of bitching on an anonymous image board online.
Blue is better than black in the deck, trust me. Responding to Surgical Extraction with Thought Scour and watching your opponent's asshole be blown out through his urethra is magical.
>fulminator mage in kolaghan's command artifact break+ reanimate fulminator and even then the game is fucking hard
>Because in both scenarios I'm trying to slow you down but there's no definitive stop to tron, even blood moon just means they have to tap the amount of lands equal to the actual mana cost of their spells
Ive seen games where 1-3 Fulminators get recursed through Kommands with Discard/Smash, the Tron player basically just sits there with his dick in his hand casting 7 mana Stone Rains while Scooze or Tarmogoyf rips his asshole apart. Then postboard they're essentially throwing a hail mary for a clean Relic sweep.
People really don't understand that dropping Karn is by no means the end of the game, and that by shutting off Urzatron, you effectively have a massive 3-4 turn window to do essentially whatever you want.
It isn't Tron's fault that it's T7 and you can't close the game with an aggro deck.
>SE against Dredge
Reminds me of every Jund replay's comments section with the inevitable "Why didn't he just exile _____ with Ooze before it flashed back??? MISPLAY!"
>"90% of players don't understand how the stack works or even what it is."
>TFW MaRo was right
Misty Rainforest is objectively not a bad investment, being a blue fetchland and all that, but if the intent was to buy a staple that would not only retain its value but also have it increase, then I must question why you didn't go with the Tarns considering that UR is the most commonly played color combination in Modern today.
Speaking of land destruction
What about a BR aggro deck that runs a lot of land destruction
Staples like Dark Confidant and Bolt
And then land destruction like Molten Rain, Fulminator Mage , Stone Rain, Blood Moon and Sowing Salt to deny them of all their lands.
Would that be viable?
You mean the deck that can't top 8 for shit? Yeah let me just take notes from that clearly fantastic deck list. Forgive me for trying to think outside of the box that's smeared with shit.
But the thing was, at the time, the Onslaught fetches fetched about the same price. I totally understand why we all thought it was crazy that lands that were still in print cost as much as the old ones, because it actually was kinda crazy.
Because a friend told me Misty Rainforest sees more Legacy play and I was going to build Omnitell at the time. I wish I had a real excuse but all I have is an empty wallet and a sense of regret I'll never be rid of
Yeah that would be the hardest match up but I think with some real brewing it could be a solid deck. Continually destroying their lands and keeping them out of the colors they need to cast their good spells. Using IoK to pick off problem cards from their hand and Bolt to rid the field of irritating creatures or to close games out. Then Fulminator and K Command to bring their lands down to dust and Molten Rain for that extra damage. It'd do well against a tron heavy format with a couple Sowing Salt mainboard.
Your friend isn't wrong, but Tarn sees plenty of play there as well. Regardless, when in a pinch its always better to go with the card you actually need for a deck rather than speculation on the market, so I can't say you made a wrong decision or even a bad one.
Your Mistys will pay off in the long run. The Tarns spiking right after was just simpe bad luck.
In all seriousness, misty sees more play because people like to play on color fetches, but any blue fetch is good. Misty gets basic forest in shardless and basic forest and island in aluren.
I think tarn is better because miracles and most vintage blue decks run basic mountains.
Theres a breed of player who thinks you can Scooze something like Lingering Souls before it can be flashed back. It comes up in comment sections in virtually all Jund/Junk replays.
Its the same line of thought of people who think you can bolt JtMS as he comes down, or that Spellskite can realistically take counters from a modular trigger.
The main problem with this sort of deck is the LD doesn't really start until turn 3 so they have a rather large window to play things. Then unless you manage to draw one LD spell for every land they draw you just fall behind.
Not really, at worse you will only bounce one permanent for 5CMC. Otherwise its restricted to Walkers, which rarely appear, creatures with less than 4 toughness, and a negate.
Its the worst command in both cost and effect by miles.
I want to power out a big angel as quickly as possible and beat people to death with it, the same way I used to do in ye olden days. What would be the best Modern-legal angel to do this with and what deck could it fit into?
i was thinking of running it as more if a control deck with a bunch of value walkers. i was thunking 2 ajani, a gideon, and maybe like an agent if bolas alongside the other walkers in the deck
i have literally no idea what i'm doing but i already have the paths and one each of the shocklands i want
Kommands are pretty expensive for my budget but they are literally too value
why is blartist $4?
i had a vengeant at one time, but my remaining walkers are mostly not played in modern as far as i know
Red doesn't need to go out of it's way to beat Tron, red assrapes Tron by just playing Burn.
The problem with Tron is that if both players are equally good and equally lucky in their draws, Midrange and Control CAN'T beat Tron. So the format become Tron vs Burn/Infect/Affinity vs Twin/Bloom/Goryos.
Restoration Angel. Play UWx Midrange.
Straight UW with Kitchen Finks and Blade Splicer to flicker Spell Snare, Path, Remand, and Leak for interaction.
Esper with Discard and Tidehollow Sculler/Meddling Mage beats. Resto Angel flickers Snapcaster and provides flying beats. Geist is fun here, especially with Elspeth, Knight-Errant.
UWR with Bolt, Helix, Electrolyze. Geist is even better here because you can clear the ground for him.
you know that sometimes your just going to have bad match ups right? I play infect and didn't complain when everyone was playing Grixis, why because your deck is not suppose to beat everything.
So I'm trying to build a
memedeck in mardu colors that essentially runs on laying cheap defenders, laying rain of gore/tainted remedy, and enchanting their creatures with lifelink, with sanguine bond thrown in. I have it roughly sketched out, but I haven't been playing long enough to have the card knowledge to know all the shit that would help. And just to be clear, I don't care that it won't win, I just want it to function
How do you even get into this format? Am I just supposed to learn hundreds upon hundreds of cards until I have the jist of them memorized and then make a deck or just met deck something
At least with standard I can stick with the newest sets and wait until the old ones I don't know rotate out and I'll be good
Assume I could win every coinflip that I flipped. Would a deck based around fiery gambit, mana clash and stitch in time be functional? Just assume I can assure either outcome I want for all of my flips.
Decide if you want to play aggro, combo, midrange, control, etc.
Then research all the Tier 1, 2, and 3 decks in that archetype. Choose one you like based on preference or budget.
Learn the inns and outs of that deck and then draft up a list you're comfortable with.
Optional, but recommended:
Play some games against your buddies with the proxied list before you blow hundreds of dollars on it.
Buy the deck and have fun. Tune it as you learn more about the game, develop your style, and adapt to the local metagame.
It is a KIND of control deck which is focussed on controlling the board, instead of the stack (Uxx control) or the hand (8rack, MBC). Board control decks (like Tokens) usually fall under Midrange in terms of their metagame role. This makes sense for Tron because it beats other, smaller Midrange decks and looses to fast aggro and combo. Because of Eye of Ugin + Emrakul, however, Tron also has amazing inevitablility, which wins it games from real Control decks (which traditionally beat combo and midrange, but loose to Aggro and Tempo).
You can also classify Tron by the engine it uses to accomplish its board control, it which case it is a "ramp" deck, similar to Mono G devotion and RG Valakut.
tl;dr The Rock isn't the only style of Midrange deck.
What do you mean by memedeck?
Do you meme a bad deck?
Do you meme a good meme?
Do meme meme a meme that is unreasonably popular?
Do meme meme meme meme that is unreasonably not popular enough?
Do meme meme meme meme that is ------
Its honestly not that hard, you dont need to know what everything does, just what certain odd interactions and win conditions do (ad Nauseum + angels grace + chain lightning, Splinter Twin + Deceiver Exarch, arcbound ravager + artifacts + inkmoth nexus)
You also need to know how to judge how good a card is. Too many new players in general just pump fatties into their decks thinking they will win them a game.
A 1 mana spell that actually does something is generally always good. Something that does somethibg and costs 0 is even better.
2 or 3 mana cards have to be fairly bullshit, like a tarmogoyf, Liliana of the Veil, remand, dark confidant etc. Your Ainok Bond Kin doesnt cut it
4 mana cards have to fuck your opponent hard or just win the game on the spot. For example, Sorin Solemn Visitor, meme rhino, Splinter Twin
Anything more than 4 you generally dont cast with mana unless you are playing a ramp deck. Stuff like Iona, Elesh Norn, Emrakul, etc
Modern deck are brutal. I have my 4/5 for 2 mana beating you in the face and destroying your boardstate with 1 cost removal spells, burning you every time I smell blood and drawing an extra card every turn.
Have you a list ?
I found this :
But except 3 fulminator mage, i don't see a really good plan against tron.
I really don't know. When I ran it, I had great matchups against pretty much everything but MonoU tron. That might speak to the quality of players I was dealing with, but I think it's a fine deck.
That being said, Goryo's Vengeance and BabyJace might be enough to push it into the tiers once people catch on.
Im sure youve never played this matchup before
Every time I do, it feels like whatever I do game 1 is irrelevant, im just waiting for them to get ugin and boardwipe me every turn because I cant win quick enough. The only time you win is when, for whatever reason, they cant find Tron because you kept a hand with 5 discard spells, but by that time they normally have 7 lands anyway to hardcast Karn and just win.
If you dedicate your entire Sideboard to dealing with Tron, g2 becomes 50/50. But other decks exist, so you dont do that. Postboard becomes better, you slow them down a lot, but you still lose as soon as they put 3 lands together
Scapeshift is also terrible, Bloom isnt great, but you 50/50 Twin g1 and own them 2/3, as well as raping Affinity unless they kill you turn 2 with infect
I'm just gonna run over the three that matter.
No more maps, no more eggs, and on the rare occasion that they show up, no more hellkites
You're correct, great card against Tron.
Note that it says 'non-basic land', for two life plus a fulminator Mage, killing Tron is a pretty good deal. And yes they can still cast things later, but are they going to make it to turn 7?
I've actually played both decks, and been on both sides of the matchup, and honestly, if you're having that serious of an issue you should rethink your sideboard. Because Stony Silence, Fulminator Mage and Surgical Extraction are all really good cards against other decks too.
If you're running restore balance you're hoping to drown in card advantage by having walkers in play. Jace allows you to draw cards and, even with symmetrical draw, if your opponent has no spells, you will be able to use your draws to greater effect than they will.
Narset and Obs are both reasonably cheap for walkers. Both should be under 10 bucks a pop.
Pic related is hilarious to me. The fact that you get it again if you "whiff" on a land seems like it could be abuseable.
So I'm thinking:
4 Unexpected Results
I know I'm not fooling anybody, but surely there's a way to work this card.
Maybe shenanigans with Selective Memory?
You'd need a lot of really defensive walkers. Also, most of the good ones happen on turn 4, which is when most decks are trying to win unfairly.
So I guess load up your deck with a lot of cheap answers.