Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related
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Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
Older Star Wars Tabletop (Including d6 and d20/Saga)
Reference Materials & Miscellaneous Resources
All Canon Novels and Comics (via /co/)
Just What IS Canon Anyways?
So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
Pretty much all the shipfag ships
Shipfag, I need stats for
>Crucible Jedi Training Cruiser
Is Shipfag dead? He hasn't been around for the last few threads
He was in some threads last night (my time, today your time I assume) so he should be online sometime soon.
For the night shift, this is my planned mould setup, going for a 2 part this time (top half slides off the engines, then cast slides out of the bottom half. pour point would be on the roof of the cockpit as that is the easiest point to file away). Any other mouldfags have any input on this layout?
just making a point, Horn is no more or less Mary Sue than Kyle is. If you don't believe that just look at some of the shit Kyle has pulled in old EU.
How is Horn a Mary Sue?
I'm re-reading XWing again (for the hundredth time probably), and even from book 1, Stackpole was making it clear that Corran was Force Sensitive
>the main character of a video game series is a Mary Sue
I don't understand this. YES, he's done like super duper huge things, but that's because he exists to give the player a power fantasy.
He's SUPPOSED to be over the top!
To be fair, while Kyle had the whole total success in the Valley of the Jedi thing against living and dead force sensitive enemies, when Corran tried to take even one old Sith spirit he got wrecked.
So i guess give Corran props for being a bit less Sue.
...though it was against Kun....
Listen /swg/ I've been thinking about this all day and I can't find a satisfying answer, how can I make a time when the Republic has no wars interesting? what crisis can happen on a galactic scale that would be historical and interesting without straight out Separatists/Mandalorion/Sith/what ever else war on the Republic? is it possible? did I just choose a bad era and should rethink my entire campaign?
Lets examine Corran Horn
>Openly says his partner was better at getting information out of people then he was
>He was only really good at flying
>As a pilot, both Wedge and Bror Jace were better then he was
>Gets shot by stormtroopers and first time he tries to use force powers, he fails hard
>Resists being turned into an imperial agent, but Tycho did it first
>Is an ok enough shot with a Blaster that he can hit things, but Wes Jansson is still a better shot
>Can't do telekinesis with the force
>Barely survives in a dogfight against Tycho because he can read his mind, and thats it
>A guy he hated ended up becoming a Vong death god
I dunno, he seems pretty well rounded to me
Y'all motherfuckers don't have shit on THE GANNER.
...really it cones down to a few things.
Unrealistic qualities (being absolutist flawless for example)
Really having no flaws whatsoever.
For example, drawing from another Disney property, Tony Stark would be Sue except for one thing, he is incredibly flawed character. His tech might be without equal but his core character is flawed in a very real world fashion. We as the readers understand his flaws and thought process so that keeps him from Sue...mostly.
Personaly i would rate Corran a bit less on the Sue scale than Kyle. If for no other fact Corran gets more development and we see pretty much his whole journey from CorSec, to Rouge Squad, Then to Jedi. and he never really leaves any of those stages behind either, they all echo on into the character as he developed.
Kyle started as a game character and never really got that kind of development.
Focus on exploration. Chart the unknown worlds, go full pulp adventures, read the Lando Trilogy and the Han Solo Corporate Sector books, seek out new societies, ancient ruins, bizarre horrors.
If you want to be ~*~topical~*~, you could go with:
>The sun of an highly populated star system is unexpectly about to go supernova because of technobabble
>Total evacuation has to take place, time-limit is tight, apocalyptic fringe groups spring up, neighbouring systems don't want to deal with refugees, criminals thrive during the chaos, etc. etc.
jokes on you I still got my holo-dakimakura
Eh. It was too bad none of the other rogues get much screen time, but Ooryl gets plenty.
Peshk, Andoorni, and Lujayne got less, considering they all died (in Peshk's case, he didn't anything), and thats just the first book.
Would being good in multiple styles of lightsaber combat be too unrealistic?
I'm in the process of making up a dude right now and a couple different styles sound really good for the character.
I hear you and those are good ideas, I just don't know what I want from my campaign, on the one hand I want the Sith to be ultimate BBEG and I want the campaign to feel epic and large in scale eventually, on the other hand I want to start it small and build it up to major future events, I want my players to be neutral and have the freedom to choose all kinds of paths and not tell them "you're Jedi better act like it" but I don't have anything specific enough in mind,I just don't know how to translate this general guidelines to practical details.. I'm just a shitty GM and should kill myself
The Rakghoul Plague starts springing up again, passing through quarantines unprepared for a sudden and violent viral outbreak. Panic spreads, forcing planetary governors to close ports and turn orbital defenses on ships seeking refuge. Supplies run low for planets relying on trade or off-world agriculture, riots break out. To quell political unrest, the same governors ignore calls from the Senate to step down from office and completely block holonet access, robbing the citizens of any opportunity to call for help beyond rudimentary long-range signals. It is a time of strife and famine, internal struggles both new and old coming to the fore, and heroes of the Republic are needed.
Not really. It makes sense since the classical saber forms were often specialized or, in Niman's case, too thinly spread out. Obi-Wan made use of Soresu and Ataru, while Vader eventually learned all of the forms. Some styles even naturally complement each other (Soresu and Makashi, Shien and Djem So, etc.). The Kyle Katarn saga also let you switch up NJO combat styles on the fly, IIRC.
Just don't expect to actually go beyond mere proficiency without a shitton of training.
>Need For Speed: Coruscant Crash Course
I'd go with the space plague idea then, and give it a 90's techno thriller vibe of the villains constantly undermining attempts to contain the virus.
Bonus points will be awarded for making a Sith Bob Page Bonus points are not actually refundable for anything of tangible value, nor are they guaranteed to make your e-penis bigger
And after all the hundreds upon hundreds of intertwining schemes, cataclysms, civil wars, and insurgencies are put to rest, the question remains... Was this plague a random event? Or was it engineered to happen when and where it did?
>Would being good in multiple styles of lightsaber combat be too unrealistic?
Literally a necessity for Jedi Battlemasters in the Jedi Order. A Battlemaster must master (or at least be extremely proficient in) every form so that they can train and instruct other students.
Cin Drallig and Kyle Katarn were both battlemasters.
Has practical knowledge of two and really specializes in a third?
The three I've been looking at all sound like they rely on the same sort of concept-moves and I can't just pick out one that sounds the best.
So I'm thinking that they know all three, having dabbled in them before finding their preferred style.
Favorite race to never get screentime, go.
I start by nominating the Krevaaki. It helps that I always had a hardon for jedi artisans and, well, Vodo-Siosk Baas and all that. Think the design was interesting though, sufficiently alien while still looking alright.
Yeah, that would be fine. Like everyone else is saying, most Jedi know a few tricks from each Form, just to round themselves out. Plus going for styles that use similar moves adds to the "trying to figure out their style" aspect of the story
R8 n h8 FFG/AoR characters that ive been rolling around in my head.
>Blue female Twi'Lek pacifist Colonist Force user named Del'ti
>Recieved basic Force training as a "youngling" in the Jedi Temple 20 years ago
>Avoided getting murdered by Anakin by being away from the temple celebrating Twi'Lek christmas at the time
>Very poor combatent due to aversion to violence and cant use a lightsaber
>Rellies majorly on maxed out social skills and trickery made stronger by hopefully subtle use of the Force
>Wants to create order of pacifist specialist Force users
>Is generally on the look out for Force sensitives for this purpose
>Human Male Hired Gun(or Sword XD)
>Not sure about a name yet
>Mechanically takes a lot of inspiration from Raiden from Metal Gear Rising
>All cybernetic limbs and vibroswords for extreme physical combat action
>In an attempt to make him less edgy, he was raised by the wookiees of Kashyyyk
>Intend to have him be rescued from some manner of imprisonment by the party
>Now owing his wookiee live debt to the party, he will protect them and work for thier benefit with a near psychotic intencity
>Possibly will run into old buddies and trouble from his days as a hired gun if GM wants to
>Considering running joke of him having low INT and believing most advanced technology to be magic
>Male Mirialan cowardly Ace Pilot Ex-Smuggler/general scroundrel
>Crackshot with dual wielded blasters
>Was living the good scoundrel life
>Got in way over his head when some clients on a job forced him to take part in an Anakin vs. Sand People type massacre
>Clients were possibly Mandelorians
>Shit got way too real for him and he gets a sweet dose of PTSD
>Gets drunk and flies around the planet throwing all his credits out the window of his ship
>Possibly crashes his ship if GM doesnt allow me to keep it
>Finds and joins the Rebellion in a guilt-tripped attempt to be a better person
>Has to go against his coward nature and try to be brave
though seeing what JJ did to orion slave girls, their time has passed the modern big screen is no place for them
Forgot to drop my trip.
Most lightsaber-wielders incorporate multiple styles into their fighting style.
They learn the forms in order, so even if they don't specialize in some of them, they all know the basics of Shii-Cho, Makashi, Soresu, etc. Even if someone focuses on Djem So, they would still know how to use Shien, even if they don't specialize in it.
Of course, this is assuming they are trained in a formal setting. A Jedi with no academy has to get by with knowledge of others, holocrons and winging it.
This is good you guys are actually giving me hope, what if the plague is the outcome of a fallen Jedi outcast being manipulated to use the Murr Talisman by a BBEG Sith?
Maybe. But you should think bigger. You don't start a galactic plague just to wipe out life. There's a goal. Perhaps the chaos was merely a means to an end, a distraction for said Sith to move freely, the massive loss of life hiding their movement from the Jedi. Like a massive smokescreen. Although that beggars the question of what they were hoping to achieve. Perhaps locate some ancient device or weapon or holocron, something they didn't trust to a mind-enslaved puppet. You don't want to make the loss of life the ends in and of itself, that's impossible for your heroes to prevent and would make the Sith's failure after they've 'succeeded' somewhat less impactful. Better that this is a prelude of things to come.
I wrote a story taking place in a Jedi Academy in the Old Republic setting, and I read pages on Wookieepedia for everything I needed to know. Lightsaber combat, the styles, the advancement from a Padawan to a Knight to a Master, the three pillars of the Jedi, the Jedi Code, etc.
All this stuff can be found by just investing some time on the Wook. They know their stuff, trust me.
Also, this is a good book. It can tell you most of everything you'd like to know.
Your twi'lek sounds like a great idea, and perfect for someone who probably wanted to go into the AgriCorps or MediCorps as a kid, and wants to possibly revive those orders
Bonus points if she dies tragically to an Inquisitor
Star Wars Raiden sounds too expensive to be playable. Even baseline cybernetics cost thousands of credits, more then a starting character gets by a mile
Remove the word "Cowardly" and everything about the character is fab.
>10/10 would waifu
>trying to not be edgy, ends up edgy anyway
>literally can't go wrong with scoundrel
Depends, what stats govern smugness in FFG? Because you'll need max smugness stats to play as Sam
>Selkath in the clone wars
I thought they were extinct? I mean, nobody uses the made up shit from KOTOR anymore, preferring the much higher grade of canon bacta.
No, seriously, why the fuck did they feel the need to make up a healing substance that does the exact same shit as another healing substance already in canon?
Yeah the Raiden would definetly have to be built up. Possibly he'll start out with the cybernetic replacement limbs that give no real benifits and gets his new magic power limbs as he goes.
And I just love playing characters who are massive cowards. Either in an overly cautious way or like this where hes kind of a shit.
They never went extinct. They withdrew from the galaxy after the events of KotOR, they failed to become a part of the Republic so they just fucked off.
Kolto is basically not as effective as bacta, so it was a low-cost alternative. They never really had the prominence they used to have.
You'd think it'd still see use for less serious injuries so they could save the Bacta for the big stuff.
Maybe they got a bunch more prominence during the Bacta War with the supply of bacta getting cut off as a stopgap.
Farghul have always been a favorite obscure race of mine
Why is Dash Rendar such a fucking Mary Sue? Why can literally no single Star Wars character NOT be a Mary Sue? Fucking Mary Sues everywhere.
>HURR I'M HAN SOLO BUT I'M NOT
>MY MEME GAME WAS SO GOOD BACK IN THE DAY
>MY NAME IS DASH
Fucking mary sue.
I do like how Nagai star ships are so shiny and chrome
I once had a small arc in a campaign I ran a long time ago. A group of Mandalorian Mercenaries had agreed to help the Nagai against the Tof, and in so doing, a number of Nagai had decided to embrace the Mando culture. The leader of the mercs thought the Nagai were the most congenial and bro races of anyone he'd ever met.
Sadly, campaign never got that far, which was too bad - I was really looking forward to exploring all that
Ok what if it's not rakghoul, what if it's a synthetic virus, the product of Sith Alchemy, Sorcery and wicked technology.
Code named "Black Plague", a virus that has similar effects to the rakghoul disease by making weak minded individuals turn into mindless dark side zombies, and causes havoc throughout the whole galaxy.
meanwhile the Sith so happened to be the administrator of an, until now, little known medicinal research company that now offers the "cure" and because it's such a gigantic cataclysm he pretty much offers it for free, the BBEG Sith becomes renowned aa the saviour of the galaxy and a Saint, and uses his new found popularity to enter the Senate and start working corruption from the inside.
What do you guys say passable?
Frankly, for something like lightsaber combat you'll have a set of basic foundations. Distance, timing, biomechanics. These come not from any style, but from the plain physical facts of the weapon and the user.
A techniques is what you get when you take a solid understanding for how all of that works, and apply it to a specific situation.
Now a style will mostly just be a few specific techniques taught or recommended, some mroe or less personal ways to do things, and so on. But all valid styles will be based on the same foundations, to the point where proper mastery (instinctually working straight from the foundation principles) it's basically all the same.
The heroes would probably need some way to take down the bad guy without the Jedi or Senate finding out his true identity. Unless he's secretly just another false identity for Palps, anyway. Otherwise, it brings up questions like why the Jedi were stupid enough to let two different Sith Lords get into the Senate under their noses.
Is that my little brother getting in trouble again?
I'll work on the details later already got a few ideas, but seriously thanks guys I really thought to give up on this campaign for a moment there and you came through for me, Force be with you.
Any chance for TIE/sf in 9th wave?
Maybe Bacta was not used in KoTOR because it's discovered or developed sometime around Yavin era? What were Bacta wars about and when they happened? Never read those, just seen them referred.
Anybody feel like having some fun and helping me out at the same time?
I have a small fighter squadron (6 ships) in my AoR Rebel Fleet\CR90 Campaign. While I have the leader taken care of as an NPC, i need to come up with a bunch of other fighter jockeys to make up this squadron.
Fighter Squadron consists of...
>Heavy-95, Flight Leaders ship
So, if anyone would like, come up with some names, backgrounds, and personalities for the rest of these pilots.
Also, if you come up with something, feel free to change the ship they fly - im open to suggestions
>Fine Molds discontinue their Star Wars kits
Nah, bacta was discovered prior to the events of KotOR (Wook places its discovery at 4100 BBY, KotoR is 3950s, 3980s? something like that). Not sure why it didn't really spread until later.
The Bacta War (there was only one) was depicted in one of the X-Wing books, which bears the same name. Basically, the Imperial Remnant creates a virus that targeted all non-humans and could only be healed by bacta, so Ysanne Isard took over the only planet where bacta is produced. Rogue Squadron stopped her, but not before a bunch of bad stuff happened in the interim.
FM discontinued their SW kits a while ago, when Bandai got the Asian license. However, Revell scooped up some of the old molds and are now reboxing the 1/48 T-65 and TIE/ln as well as the 1/72 MF.
>Revell scooped up some of the old molds and are now reboxing the 1/48 T-65 and TIE/ln as well as the 1/72 MF.
Here's a quick prayer for the rest of the 1/72 line as well as the 1/144 birdie then.
Unfortunately, he's a stackpole character without a dick, and since we all know stackpole only has one subplot, and it is "MC slings cock to any and all nearby women", that's a big problem
Only reason i can think of is Manaan playing the Oil Cartel game and shutting down Bacta production, both quietly and not so quietly, until their Kolto stores ebbed and they lost their grip on the MediTech market
Cloakshape pilot is a Zygerrian "token evil teammate" descended from a once-powerful slaver family that the Empire brought down right after the Clone Wars. She wants to avenge that by enslaving as many Imperials as she can, and must be dissuaded from it by the rest of the rebel squadron. Or encouraged, whatever works. Otherwise a tsundere bitch who flies a defensive role and looks out for her few rebel friends – not that she'll ever tell them that.
Give them all callsigns, but not cool ones, like real nicknames aviators get. Use http://www.f-16.net/callsigns.html as a reference.
Gives a little story and personality to each one, so the PCs can get a little about them at a glance, and help remember who flies what.
>For the night shift, this is my planned mould setup, going for a 2 part this time (top half slides off the engines, then cast slides out of the bottom half. pour point would be on the roof of the cockpit as that is the easiest point to file away). Any other mouldfags have any input on this layout?
Gonna have to be careful with the engine intakes on top of the cockpit and teh top edge of the exhausts - bubbles love to hide in spots like that.
To the argument in the last thread;
>NO! Alderaan is peaceful, we have no weapons!
>mentioning Alderaan expats doing violence AFTER their world got blown up.
...Forgetting that Tarkin mentions that Alderaan was in fact trying to put up a fight ("despite her claims, we detected resistance.."), and that Leia had literally been lying continuously to protect herself from moment one on the Taintive IV. At that point claiming they were pacifists without weapons basically confirmed that the had a fucking shipyard in full swing as far as any reasonable observer would be concerned.
IIRC, Han was an Imperial cadet and met Chewie when he was being taken as a slave by the Empire. Han freed him because he's merciful rebel scum, and the two pretty much did exactly what Finn and Poe would later do in TFA.
Wookies live for a while. Not as long as Yoda's species or your average Hutt, but at least a few centuries. He was in the equivalent of his mid-twenties in ROTS, and is in his late thirties age-wise in TFA.
Neat, i'll definately take it.
Bonus points for the drawing.
She got a name?
I was gonna do that, but these guys might get a little screentime, and I don't want to have to improv it all.
Saving him from slavery in the original canon, IIRC
There's going to be a Han Solo movie eventually, so that's probably when we'll get the new canon answer. I don't expect the story will change that much though
Dragon just got the license and they're making 1/144 kits incl. the MF (plus pic related, the fucking madmen) but Dragon, so YMMV
For "The Princess, the Scoundrel, and the Farmboy," the new retelling of ANH, Alexandra Bracken was told that she could use almost any old source to draw material from BUT she wasn't allowed to use Han's past as an Imperial pilot.
Likely that part is out.
The lady who wrote the last few arcs of Marvel Star Wars and her artist really loved anime. The (Go) Nagai,Bishie fish. And LANDO HARLOCK
This master managed to have bubbling on the engines and a complete lack of resin flow to the cannons using a 3 part mould, I think that the focus will be on a proper powder dusting and a quick, clean pour over mould layout. The main issue is being able to demould the resin in one piece.
Also, I need to make the top intake this time, since last time the top intake was actually just clever mould line placement, this one needs actual construction.
Do you see any other major issues with the layout though? I am using pinkysil silicon for the mould, so it is flexible enough to "peel" off the top layer and then the bottom should slide out, I don't think I have any acute angles on the wrong side of the line but you can't be too careful.
Sanyassan Marauder who used to be a pirate fighter, and joined the rebellion because he fully expects them to replace the Empire as a new evil empire and wants to be a part of the "next big thing". Sees the rebels as a fad and can't wait to start making some actual oppressive anarchy. Gets buttmad when they do rescue missions and help civilians, and patiently awaits when the rebellion becomes villains. Still a cool guy for his squadron to hang out with if you get him high on enough spice. Tends to break his ship and bash the controls all the time.
Name him Chunk and stick him in one of the Y-Wings.
Probably the single-seater then. He'd likely get into fights with anyone he was paired with
I have this idea for an edge of the empire campaign. Basically the pcs are the employees/good friends of a notorious criminal/scoundrel who hass recently bit the dust. The criminal was pretty successful but also owed alot of money to alot of people so the pcs didnt see any of that dosh when he died. He did however forsee his death and asked a friend, a hutt, to help the pcs out when they died. The hutt offers to loan them the credits to purchase their own starship to start their own smuggling or criminal operation in exchange for some favors.
I figure this way its easy to explain how the pcs know eachother because theyve worked closely or have worked with this mutual friend. Also some goals for the players could be reonnecting with their dead employers contacts for new jobs, or hunting down the bastards who claimed the debt money when he died. Or maybe he still owed more so now bounty hunters or other crime lords are after them to work off the debt.
Anyways does this sound good or lame?
I am trying to remember the name of a Star Wars novel I read.
Its after RotJ and dozens of starships are massed over a world because of something involving Bothans. Leia is there to try and stop them all killing each other. And it ends with the factions uniting to fight three Star Destroyers that were cloaked in the system.
There's a point where we should have stopped. We've gone past that point so fast we've entered hyperspace
Squad leader is an experienced PDF pilot used to flying 95s. His homeworld was neutral during the Clone Wars - which didn't do them any favors when the Empire came around.
They call him "cropduster" because he's good at flying nape of the earth, and because he sounds like a agriworld hick. He loves the Z-95 frame so much he flies the Heavy rather than a newer X-Wing.
The meme train just keeps on going doesn't it.
I've already got the Squad Leader taken care of, but I'm going to adapt that character to one of the others - probably replace the Preybird with a Z-95. Maybe even a Mk1
>Not sure about a callsign.
"Husky" - cause she's tiny.
Yorga "Princess" Organa. Extremely distant relative, ran for it as the ISB teams started arresting the other Alderaanians. Like, had five minutes to pack - he knocked out the agent that expected him to come peacefully and never looked back. Stole a civvie ship to get to the Rebels, feels absolutely terrible about it, and is trying to find/compensate the owner as a side project. Despite family name, grew up as a bartender in a lower-class slum and punching people who made fun of him for it. Solid Brawling skills, good Streetwise and Carouse (or your equivalents), mediocre pilot skills but good reflexes and a stubborn motherfucker.
>Do you see any other major issues with the layout though? I am using pinkysil silicon for the mould, so it is flexible enough to "peel" off the top layer and then the bottom should slide out, I don't think I have any acute angles on the wrong side of the line but you can't be too careful.
Not from here, but then that's what I said last time. I'm heading out to get some talc (apparently we're out) here in a few minutes, so I can pass back word of how that goes tonight.
And she flies...?
We've still got the S3 (which can be an A4 if needed), and the ARC-170 (which needs at least one other person)
How does this look for an Epic list /swg/?
Thanks, going to have to track that down.
Wasn't there a Thrawn trilogy as well?
What happens when an old clone, a dug, and a bothan walk into a bar? You get an ARC-170 crew.
The clone, the pilot, has rebel sympathies but is in it for the adrenaline and searching for one last moment of glory before he dies-more than once has he been reprimanded for trying to fly the ARC like an R-22 Spearhead.
The Bothan, forward gunner/flight engineer, is a genuinely nice guy and almost annoyingly toes the Rebel line-if you talk to him about business, he sounds like the Alliance equivalent of a COMPNOR officer. If it'll help the mission, he'll push his pilot to fly even crazier.
The dug just wanted to lie low in a large organization that watches after its own and had mechanics and gunnery as skills. He's pretty sure he was paired with the other two as a joke.
Honestly, I'd peg him for the Preybird - it's an established pirate fighter.
For this dude >>44668831 forgot the fighter. Either the 2-seater Y, or some kind of older intel/recce/AWACS bird like a HWK-290, with a jamming system retrofitted. He's the pilot, but he should have some kind of backseater running the 'trons. Flies picket duty and jams FTL comms when they raid.
If you don't mind it, spending most of your credits on Second Skin armor can be pretty good, since its main thing is that it works underneath other clothes that can give you boosts to social checks. That way you're always in decent armor. If you're not an actual diplomat though, normal armored clothing would work fine. Other than that, it's hard to suggest anything without more specifics. But check out Desperate Allies, it's got the Second Skin Armor, the social clothes, and a lot of other solid stuff.
Oh, if the ARC is a twofer, then refitting it as the EWAR bird actually makes a lot of sense. You want to go with that? Although I still think it's funnier to have a stock ARC and then a refitted Y.
Yes. The first is called Heir To The Empire, followed by Dark Force Rising and The Last Command
They're all quite good, some of the best star wars novels (incidentally, Vision Of The Future is the stopping point for many of us around here's preferred EU timelines)
>T-that's a Z-95? From where?
The 1980s, anon. Loosely based on McQuarrie's drawings, shows up in a couple comics. Later retconned to be an earlier model of the bird.
Yeah I think I read some of them way back in the day.
I hear the EU is mostly shit but I seem to have missed the bad parts.
I think you're thinking of Pazaak, from KoTOR. Sabacc plays between -23 or 23 (highest wins, getting exactly -23 or 23 is a Pure Sabacc which beats highest, getting only a "0" "2" and "3" in your hand is an Idiot's Array which beats a Pure Sabacc) but instead of playing cards from a reserve, the cards get randomized and you can discard/save cards in your hand.
I love it
Pops, Azira, and Kandai (Bothan and Dug respectively) - Dug and Pops both mechanics, and basically fix shit for the whole squad.
Sanyassin can go in the Preybird, and I can modify Cropduster for the Y-Wing A4
Nah, its a pure ARC, nothing fancy
All thats left is the S3, assuming we put Yorga in it - she needs a gunner
Cha Vonog, a tusken raider, callsign Bandit, who was taken by corelian entrepreneurs to be illegally studied upon. During an imperial raid, he was set free, but was less then pleased about being stuck on a planet not knowing anyone. Eventually he ran into a smuggler at a bar, and was convinced to join the rebellion. From his years of experiance hunting he became a decent marksman, so now being a gunner would be the next step up.
He tends to shout in tusken at oncoming starfighters, and has nicknamed ISDs Banthas, but no one goes along with it.
Earliest mentions of the -95 place it as a swept wing fighter. Only in the TIE and X-wing games did it get its more familiar look.
While we're throwing things back to the old -95s, make the Y-wing gunner a former Trianni Ranger with a grudge against the Empire. Very much the revenge driven gunner, the particulars she won't talk about. Otherwise she's the clown of the group, and she and Kandai take up radio traffic making fun of Azira's dogmatic approach to a bunch of irregulars.
Haha, while thats great, I can't really see a Tusken Raider in a flying group.
I dig that, I'll go with that
Looks like that fills the roster - thanks again guys!
B1 Stats are already in one of the corebooks (its listed as "Antiquated Battle Droid")
>YT-2400 is literally just YT-1300 but BIGGER NUMBERS MEANS BETTER
Dash is that guy who gets drunk really fucking easily, had no idea how to stop drinking, and can't shut up. His tales get taller and taller.
At least we got some magazine spoilers.
"At the [something] of the End phase, you may remove 1 of your stress and assign it to another ship at Range 1."
"The first time you are destroyed, cancel all remaining damage, discard all your Damage cards, and assign 4 facedown Damage cards instead."
Hull Upgrade, as some anon said before, works well with this because it gives you an extra Hull Point twice. Well, you still get killed if one hit is a Direct Hit crit, but otherwise it's twice as much hull durability out of it for the same value.
buddy's running an ffg game, and I was thinking of playing a droid- are they as good as other races? It looks like they get some neat stuff, but I'm slightly put off by the starting 1/all stats
If you want to be a droid, be a droid, stats be damned. Who cares what race is mechanically better or worse.
The Droid race is meant to be heavily specialised, thus why you get the high XP pool to start with. Droids are good for making masters of some element, and make poor jack of all trades. For that, Humans are better.
Droids are fucking boss, though.
Guys can you help me on a Chewy+Leebo list?
So is it better a HLC+Outrider Leebo with no EPT or a Predator+Mangler+Outrider Leebo? Is it better a more offensive build for both ships or a more defensive and synergetic one based around PTL? I mean:
Aggressive=Chewy+C3PO+MF+Predator+Gunner and Leebo+Mangler+Outrider+Predator
Defensive=Chewy+PTL+Jan Ors+C3PO+MF and Leebo+Recon Specialist+Outrider+Determination+Mangler
In this one Chewe is supposed to Focus+Evade while Leebo can just Focus and Jan can convert one token to an Evade for him so they end up both with an Evade and a Focus.
how much do they cost?
yeah but a random law enforcement droid with a stun baton and riot shield gets to be a rival in far horizons and commando droids don't? same with the generic security droid from etoe core. And those are just things of similar form and function, not to speak of the bucket-loads of other things that get to be rivals.
What kind of skill numbers could/would they have as rivals?
Nah, because it's shit senpai.
There is no lore to TFA, because there's no depth to the movie. None of the 'mysteries' have an answer either, JarJar just wrote them for a better writer to solve.
the empire was penny pinching, and had reserves to fly mass swarms, and also made the TIE pilots follow orders as they would be stranded if they did not.
A Duros pilot for a Y-Wing A4, The S3 being a 2 man craft, make a comedy duo flying it, with the gunner being the fast talking joker
The really bad one with the surprisingly solid CG? Yeah, Lando Cosplay is right, that coat is a direct rip. Surprised they didn't give him the weird arse pelican thing, but I guess that would be a little on the nose
Endless Odyssey is best anyway. 10/10 would sail under any day.
You don't understand. The 30 years of largely untouched time gives so much freedom for a campaign. You can work with both OT and PT stuff, and lead up to the way things work in TFA. Plenty of grappling points exist as well. You need to be creative, just like WEG had to a long time ago.
No idea how to run him in Armada but in XWM, there's a couple of builds that work well for me:
>Predator + Integrated Astro + Your astro of choice (I usually use the generic R2 to keep his cost down)
>PtL + BB-8 + Engine Upgrade
If you've mastered the art of flying the Su-27, Outmaneuver might be better than Predator, but otherwise, Predator gets the most consistent returns. Then throw in whichever wingmen you like. For fluff, I usually throw in some combination of Biggs, Luke, Tycho, Wes, or Hobbie, though flying him alongside Poe might also be worth a try.
Peoples opinion of Heavy Scyk mangler swarm with Serissu? Viable? Should i upgrade Serissu too or just leave her blank since she's probably going down first anyway?
With SW VII our rpg group got a hype for SW related stuff and our GM dust off his books of pic related. We voted at 4 vs 1 to hold/abandon our pathfinder quest in favor of a SW campaign
>mfw saga edition has bad rules
>the party thinks 4Ed is good
Long story short I decided to go with it. The game will be in the legacy¿? Era. We have 2 soldiers, a noble and me, a twi'lek outlaw tech. I plan to put my levels in scoundrel and train mechanics, pilot, use computer. In other words the noble will be our face/de facto leader and diplomat while i'm the pilote/tech/shady rogue.
Anyone here has experience playing SW saga can help me find talents/feats that fit that kind of character? We have access to all the books and supplements they released between 2007 and 2010, I'm not trying to min/max, I want some fluffly talents that will keep me useful for the party has a support/specialist.
Wow, it's literally nothing.
Some nerd is swinging his big dick epeen around and other than that he has nothing of value to add.
>Hurr durr, Star Wars is mine
This is the problem with forum IDs, they encourage 50 year old men to be arrogant cunts over a childrens series.
Shit, forget the burn, that info about Phasma is interested. Literally clad in the armour of past glories, I'm starting to think my theory of her as a survivor of the collapse of the Imperial Remnant might be on the money
>Peoples opinion of Heavy Scyk mangler swarm with Serissu? Viable? Should i upgrade Serissu too or just leave her blank since she's probably going down first anyway?
lol HELL no.
>Viable at all
Seriously, Scyk and Star Viper need a Scum aces expansion so badly. I don't know what FFG were smoking when they made the Cannon slot upgrade cost points.
Starviper just needs some more Ace pilots and maybe a PS5 generic with an EPT.
Outlaw tech obviously-if you have that supplement there's a view other good talents. Vehicular combat and skill focus pilot depending how much combat in space you're planning on.
That's not avatarfagging, that's just namefagging. If it bothers you that much filter NiceDaemonette and carry on
People want to know what is and is not canon for the new movie, and that post clears up some pot holes and adds details that people might have missed or not seen in the books yet. The other guy complaining about it being an exercise in copy paste was being a douche
I know, It's just funny that a lot of EU stuff originated from people like this. The fact that we still use decade old ships instead of making new stuff baffles me.
What I'm saying is, when is FFG gonna make actual new ships for X-Wing?
More likely PS4, but that'd be okay. I think what it really needs is some sort of generic-only title, because the named pilots are solid other than PS, but you only want to run one of them because they both mostly want Virago (though Guri can get away without it, Pred+AT is good).
Scyk literally just needs an errata to drop Heavy Scyk to 0pts. 4xHLC on completely glass cannons isn't THAT scary.
They have already. The Imperial Raider is an FFG invention.
What's a good scum lost that isn't brobots or bounty hunters then? Or is there not one
The viper doesn't need anything.
I have no idea why people think otherwise.
It is a cool ship and it would be cool to have a couple more options, but it's definitely viable as-is.
The Scyk is getting some toys. Juke is very, very good for it. The same goes for Tractor Beam. It's not *that* bad. It's not *that* bad. It mostly just needs some better pilots.
Not exactly sure, wave 8 looks like it's going to bring us a B-Wing equivalent in the Mist Hunter, and the Jumpmaster will be our first large ship with barrel roll and first turret primary, so it will probably do a lot for the faction. REALLY need to improve the baseline ships though, Sycks and Starviper just simply do not cut it.
Are you including 40k RPGs in this?
Well, some crazy Spaniard won his local tourney with this:
I played against it yesterday and it's pretty fucking brutal. It just vomits out damage uncontrollably.
Guri is pretty solid in most cases, you can run her with a 3-4 generic mix, clog up enemy movement and get a lot of Range 1 shots.
Half-Brobots (~50pt IG, two other ships) is decent. Usually I do 2x TLT Thugs.
Xizor with 3 Autoblaster+Unhinged Ys works okay, nothing special.
7x Headhunter Feedback Array (bugzapper) is annoying as fuck but expensive to get cards for.
Various 1-2 named HWK lists can do okay, I've had some success running Torkil+Palob alongside Bossk as a heavy hitter.
Why would we want them to? Star Wars fans either don't know/care or know enough to want the old EU stuff.
Its only acceptable for stuff like the Raider when a niche needs filling.
It's so far an exception, and they probably consulted with some old guard canon-keepers to help flesh out the feel. It definitely takes cues from the larger ship aesthetics and fighter aesthetics to make an in-between design.
It was made because, while the Empire had CR90 Corvettes just like the Rebels did, FFG really didn't want to just have Rebels and Imperials using the same ships, so they invented a new design for a Corvette/Destroyer to run escort for the Star Destroyers. Essentially a Star Destroyer light ship.
But, yeah, a lot of canon potential scum designs suck. They might pull some from Galaxies, like they have with the Scyk, or they might make something new, something much more aesthetically Star Wars while also Scum.
What would you have to do to rip off a laser cannon off an X-Wing and modify it into a carryable blaster? How much Cumbersome rating would that be?
The generic starvipers don't cut it. Guri and Xizor work well. The problem is people think they're arc-dodgers, when they aren't. That and they don't play well together due to both wanting to be in the Virago.
She's kind of all over the place, so it's hard to really lock her into something, even to start with. She might fit in better as one of the new Specializations that's going to be in the Commander Supplement, maybe Figurehead depending on what's in the tree. But if I had to pick one for her based on what's out now... maybe one of the more support talk-y specializations, like Ambassador.
I think most rips of Rebels posted on /co/ are 720-1080p. You can check there.
Beg the GM at the cost of a shit load of Obligation or see if he'll knock the game up to Knight Level and then beg him to let you get a restricted weapon.
It'd be twice to three times longer than you are laid out end-to-end and the power supply would need to be wheeled out with you.
You could cut down the size and maybe give it a backpack power supply, but don't expect many shots from your portable starfighter cannon.
It shouldn't be portable. This is the main weapon of a vehicle, it's not man-carryable. The heavy repeating blaster is cumbersome 5, and it's probably equivalent to a single barrel of the triple blasters on a Z-95. Even Light Laser Cannon are probably going to have a cumbersome around 10-12, not including needing to drag a massive battery or generator to power it. Then there's the issue of shielding, a vehicle weapon probably heats up a lot more than something intended to be man-portable. You'd need a vehicle to drag it around, or someone really strong with a powered harness being followed by a Gonk to power the harness and weapon.
Not really doable. The cannon itself would be too heavy to carry, and that still leaves you needing a big generator. No way is anybody firing that while standing.
You're basically talking about one of these.
I suppose you could mount the whole thing on droid legs and have a micro-ATST.
>What would you have to do to rip off a laser cannon off an X-Wing and modify it into a carryable blaster?
Done in the X-Wing Series, was cut down to about rifle size, with removing a lot of the components. Of course it was Vroot SaBinring doing it so unsure how big it was, but it punched through the ceiling and vaporized the ship's captain in doing so.
>fourth-rate bumfuck writer
I shouldn't even have to respond.
The simple version is that removing most of the final collimators cuts the cannon down to about 2 meters, but makes it pretty much a point-blank one-shot unless you have a really good portable power supply.
>You got banned because you're NiceDaemonette, I think I'm good.
Yes, but it was a Star Wars Alien Porn thread on /aco/...
>I was implying that he posted pictures of himself that got him banned for "Hutt Porn".
No, that would just get a ban for looking too spooky...
Anyways, actually approaching on-topic, would this be the place to ask for advice on the Star Wars Commander Mobile game?
So you have a two meter long, single shot anti material rifle crafted by the gods? Interesting, but hardly practical. Could make an interesting assassination weapon though, something similar to this
considering the book says that the laser cannons on an xwing are 9m long, but most of it was not needed for their stealth mission, aka get on the ship and capture it. the E-Web mentioned is about 1.5m I'd say, but that is a personal scale gun, Vroot was hauling a gun made to take out ships. During it he forces a mounting bracket for a TIE fighter to twist by pushing the fighter around to use as a shield while lugging the cannon. It could be doable, but not by most ordinary humans.
Not OP, but they do reduce the amount of decision making present in whichever squad they are included. You know one of your ships is always going to have someone to shoot at unless they move out of shooting range, at which point your turret ship isn't able to be shot either. Instead of arc dodging or predicting movement, you can just assign a 2 forward for your first move and then 1's whichever way the other ships are for the rest of the game. And this comes from someone who own's both YT's and plays them frequently.
>How do you guys like to run Wedge?
He makes great CAP-combo for Dutch (who toggles an enemy to "activated" in Armada), especially if you're running Adar Tallon on their carrier (tap to let a fighter his ship activates switch back to "unactivated"). Combo's expensive and it's almost useless against a Punishing One/TiE-IN swarm, but it helps cut an angry Fett down to size right quick.
>>large base isn't Xwing
Now this I don't get. If anything it's a detriment, you are a bigger target with the same firing arc. You could say that they get more hull/shields but the y, b and k wing all have 8 or 9 hp.
Ahahahaha, oh my God. I've talked to him at cons before but I didn't know he was like that on the internet too. Something tells me the rest of this thread is going to be pure fucking gold.
Dear god I'm gone for a few hours and this shit happens.
I mean the thread hit autosage and everything!
>I didn't know any Empire-did-nothing-wrong fags had the balls to do that IRL.
Wait, what? I'm just an old grognard who cut his teeth on SW back when the only books were the Solo trilogy and the movie novelizations. Talked to some of the WEG refugees about Star Wars and Paranoia when they were repping another company at ECCC several years back.
Question: How tough are super battle droids, exactly? In many of the cartoons, they're one-shot mooks, while in the Republic commando game, it takes a whole squad to kill one. Our GM goes with the latter.
>EVERYTHING is way too tough in RC
I'd actually argue that it's not the toughness of the enemies, it's the strength of the player's weapons. In RC the DC-17m is a standard shitty FPS assault rifle that takes a decent quantity of shots just to center-mass a B1 but in TCW Gregor's onehitting them left and right.
The game of AoR I'm playing in has us playing a squad of Clone Commandos operating as an asymmetrical warfare unit. Our GM has generally been playing the Supers straight as if from the game, so most of the time we have to work in teams to kill one.
>Walks into thread, sees random conversation without looking up what is going on, makes comment like he is in on it.
0/10 for effort on your post man, but it gets bumped up to a 5/10 just for the sheer not giving a fuck if you look dumb.
Depending on the model, I'd say they might be rivals with a middling brawn score and skills similar to the B-1, or they might just be minions with stats between the B1 and the BX. Droidekas are pretty hard-hitting rivals.
Kind of what we are. Basically, it's an experimental unit made up of basically unaltered clones, operating rather like Wraith Squadron in that we have a lot of freedom to operate in Separatist space. There are five soldiers and one human handler.
The way we play, all experienced is saved up in a bank. When your clone gets killed, you use the experience to make the next one better, and you get a new number. Lowest number clone has the least experience, but the most seniority for staying alive the longest. I started as clone #4, now I'm Clone #28, with a cross-character talent for demolitions.
No, I looked at the forum thread, and have had the displeasure of reading the guy's posts in the past. >>44672565's "didn't know he was like that on the internet too", to me, sounded as though he was saying the guy was an idiot IRL as well.
It's like the GR-75, single ship card.
Energy's assigned to the card, not the base, so it's all one pool+upgrades.
You do target front/rear base sections, but the damage is all applied to that one ship card, so the only time section really matters is when you pull a crit.
I don't think so, unless there's something I'm missing, it's equipped to the ship card so it shouldn't care about sections, you're just measuring from the base.
That said, this is the first time this sort of interaction's come up, so there might be something on it in the rules insert.
I have been loyal for 15000 seconds, I think its getting to me.
Shame he wasn't a TIE Pilot instead. Or the traitor.
>depending how much combat in space you're planning on.
I'm unable to reach the DM this evening, he didn't say if space Combat would be a thing, I imagine it will be.
>Outlaw tech obviously
But once I got all my outlaw talents pick up, Knack every other level? Every talents seems way too specific to be remotely useful, I really don't know what to pick beside knack and lucky shots.
Has for feat, beside skill focus (pilot),(mechanics). I go up the PBS tree to keep me relevant in fights? Is it worth it to go down the tech specialist tree?