>>44623184 >>44622951 What makes a system 'good' is dependent on the setting, though. WFRP is totally functional, but stick it in Exalted and it would be terrible. Other than 'is this functional at the most basic level' the crunch depends heavily on the setting to create the appropriate power level.
>>44623468 I don't know, WFRP would totally work if the players were peasants or other mortals fending off bandits and low-level demons and such. Meeting an exalt or an actual demon would just be the equivalent of running into a Bloodthirster, and end the same way as well.
OP is just mad that vague, badly phrased questions on /tg/ are always answered 'Depends on the setting.'
Of course, it's pretty easy to phrase it better. Instead of asking 'How should x be' in broad, general terms, instead specify a context, or just say 'How do you like your x?'. Asking for opinions, preferences and flavors of a particular thing is much better for generating discussion than acting as if there's a right way to x that someone needs to explain to you.
>>44623655 But you're not really playing Exalted at that point. Exalted is about being Exalts and having that power trip. I don't even know if they detailed mortal-level concerns, because you're killing them by the dozens anyways.
You could try and expand the setting to make WFRP in the Exalted universe work, but you couldn't use WFRP to play Exalted.
>>44623678 No, you can't play as an Exalt in WFRP - but you can still play in the Exalted setting using its rules. Certainly there are areas of setting-specific crunch that would be hard or impossible to port from one system to the other, but you could still play a game set in the Realm using the WFRP system.
There are plenty of 'setting-agnostic' systems of course - D&D, GURPS, Savage Worlds etc, but even in highly setting-specific systems the core resolution mechanic itself (i.e. roll d20, roll d100, roll a variable number of d10s) doesn't depend on the game's fluff and everything mechanical beyond that which IS entwined with the fluff can be refluffed.
A setting-specific system will obviously work better for playing a setting similar to the setting it was designed for, yes, but that doesn't mean you can't use it for other settings, only that it will need either some or a lot (or far too much to be practical) of rejiggering.
>>44624859 That's workable, though. It emphasizes traits but in a way that isn't overdone. With many anime, you can rarely be sure what the target character would ever resemble as far as humans are concerned. Certain features are just omitted and turned into an abstract soup.
>>44623489 So he's superficial because he judges the player by a piece of art he chooses and will most likely sperg about MUH REALISM in a game of pretend? Good to know how to avoid a bad GM that would spend all the time arguing about irrelevant stuff.
>>44622931 If there's one thing I've learned in my time, it's that people will always find something to change or argue about because they can, and uphold their ideas as the only possible fucking system. It could be the most ass - backwards Bible-thumping conservative, the most tippingest fedora pseudointellectual, the most 'oppressed' otherkin genderfluid SJW, people will argue about anything and nothing until their lungs fall out or their fingers bleed onto their keyboards. You literally can't please everyone with anything. If everyone was given whatever they want, someone would STILL find some reason to bitch, because muh Kirk speech. The only thing that doesn't depend on setting is that someone, in or out of game, hates SOMETHING about it. In other words: >at the end of the day, as long as there's two people left on the planet, someone's gonna want someone dead.
>>44623678 A system's mechanical goodness (Or lack thereof) shouldn't be judged by how many settings it can run, unless that's the point of the system in the first place. I can't speak to it being good or bad mechanically, since I've never played it, but WFRP is designed to run one specific setting with specific themes. If it can pull those themes off correctly and match the fluff with its crunch (And the crunch is good from a game design perspective), then it should be called a good game. Even if the setting is complete trash (Entirely subjective), the game correctly emulating the world is a factor in making it a good *game*.
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