Judging from Xmage so far, OGW has seriously pushed Surge for constructed mechanic
Ingest doesn't seem all that good to me. If you want to play off the top card of people's library, just build lantern, which does it better, while also blanking most forms of opposing interaction game 1.
If you want to play eldrazi there are much better midrange type decks you could use.
But those two new Flyers make the deck seem so much better now. What UB ingest needed in my opinion was more aggressive creatures and they are just that.
I feel like Wasteland Strangler is one of those hidden Standard bombs but I don't really know how to make it work.
S T O P
this is a nonstatement. it adds nothing to discussion. nobody cares.
its like people replying to random comments on /v/ with "this desu senpai" except youre not doing it to be an asshole.
S T O P
this is a nonstatement. it adds nothing to discussion. nobody cares.
its like people replying to random comments on /v/ with "this desu senpai" except youre not doing it to be an asshole.
I don't have a typed out list of it. Unfortunately at work so I cant do it till later.
I have almost all 1 drop mana dorks to get karametra out asap, then I start playing creatures and ramp as fast as I can. A lot of landfall or land matter creatures. Finish with X spells or X creatures.
You're soo mad.
I very much agree with you I just wanted to join the mob
has anyone talked about this? i didn't see it yesterday. it's cute.
Its okay to bend the rules for your play group to how you guys find it fun, but I would recommend trying it the usual way. All the fun about a colorless commander deck is in the fact that its colorless. The restriction makes it more unique and fun, at least in my opinion. Also, OTG will make the colorless land base much much cheaper than before. Just a suggestion.
This was probably posted earlier but if it wasnt well I don't really give a shit
1<>: Target opponent exiles the top card of his or her library. If it is a land card, you may return Dimensional Infiltrator to its owner's hand
Probably not, they switched block structures half way through BFZ block so they probably jammed all the good stuff from both end sets into oath. Which is why it looks better than normal
>what's the point
dodging removal, like his father before him.
Go home dad, the kids are playing cards here
I really like UR this set. This wisp plays so well with the prowess creatures (specially abbot) but also with the legendary merfolk that draws a card when you xast your second spell each turn.
Id asume the creature base would be something like 4 swiftys, 4 abbots, 4 ur prowess guy and 2 of the merfolk... or maybe if there are enough cantrips, itd be time for creature chandra to finallt see play.
As a White/Black Ally Lifegain player, I have a huge boner right now.
Not bad. It lends itself more to multicolored decks since most decent red creatures have haste stapled on. I wish red had more keywords to choose from, but this still isn't bad. Works great with surge too.
You guys do realize you need to pay a pure colourless mana for these spells right?
Most of you are acting as if these are all x turn payable, how likely is it that you're going to have that mana on curve
So? Im probably going to toss this guy in sultai cause get this, filter lands can tap for colourless. Oh yes baby, oh yes
Because mtg cosplayers are a solid tier below garbage
>mfw City of Brass, Ancient Ziggurat, Mana Confluence etc tap for C in 1-3 color EDH decks
Jesus christ, why do people insist on cosplaying characters that have such a wildly different appearance from themselves?
Why the fuck is the only skinny guy cosplaying as garruk?
This one is for you
Because they're so self diluted in how they look, they don't understand that they look like shit
Well, we basicly have 4 common lands that enter untapped in OGW. There's another bunch of rare lands in both sets and BFZ has the blighted cycle at uncommon.
You probably won't get mono colourless aggro, but there should be enough sources around for two-three players per table.
God damn, you people are harsh.
I'm sure those cosplayers had a wonderful time with their friends, checking out what the con or event had to offer.
Just because their costumes aren't a 15/10 match on perfect scale with a drop-dead gorgeous half-naked loli in them doesn't mean the cosplay is "shit" or "effortless".
For fucks sake, get off your high horses.
You are the only one saying "effortless", just because they put effort on it, it doesn't mean it is not shit.
I work at events like these, and I have seen many cosplays, and those are shit.
Interestingly, there's no response to "you mad bro" that doesn't make you sound mad.
>>44627161 is worded in a way such that other stuff didn't have effort put into it. Either way, the entire thread after the photos is just bashing on them for no reason. I'm all for belittling idiots, but these guys weren't hurting anyone by dressing up.
the only actual disaster in this is the whale sized Liliana, who is probably represented art-wise as the skinniest planeswalker ever. Otherwise, the Gideon has an okay outfit and nailed the monkey look as someone else said, the Jace is cute, and the Garruk at least has a pretty cool mask and axe. He just needs to get swole.
Still unhappy? You're just looking for things to be unhappy with with those posts. Fact is in cosplay YOU need to fit the costume, not have a costume made to fit you. Otherwise you look like a bad attempt to fit the costume (unless you're ridiculously hot (than sweaty neckbeards like anything you wear)). These people don't have the body types necessary to look like the costumes so they come off as silly
>Because they're so self diluted in how they look, they don't understand that they look like shit
I don't want to defend them too much, but that is blatant bullshit for the most part.
Wastes are shit man. Any land like desolate lighthouse taps for colourless and don't forget filterlands. There's so many ways to enable colourless in modern you don't even need to look at painlands. Fuck, I'd rather jam a few inkmoth nexus in a deck cause that's a clock too. These "need colourless mana" creatures are gonna be sweet
First off, "shit" and "effortless" aren't the same point. For instance, The Ajani in >>44627015 probably took some effort, putting on the face paint, drawing the lines.
The issue is: That's not what Ajani looks like, that's a generic tiger face paint. Ajani's facial lines radiate outward from his eyes.
Or compare the Garruk helmets in >>44627089
and >>44627123. The former, despite not having the body type to carry off Garruk, clearly invested some actual time and effort in his outfit, while the latter looks like he wrapped cardboard in duct tape.
I know plenty of cosplayers, even several semi-professionals, and once of the first things they all consider is "Who CAN I cosplay? Who can I afford to replicate, and am similar enough in appearance to match respectably?"
It's one of the reasons I don't cosplay: I'm 6'2" and 270 pounds. Other than guys like Gragas from League, there's not enough tall, fat characters to be a good match.
Also, if you actually look at the posts, a lot of them are "Well, This Character did a good job".
It can be that the person is deluded enough to not notice the difference. Other options include: They just don't care, preferring to select Cosplay options based on personal character likes; They may be attempting to make a statement regarding the planeswalkers' body types and the general public; They could have been forced into it to complete a group dynamic.
There's plenty of options.
And Newlamog, the presumable commander of the deck (otherwise you wouldn't call it a "Newlamog EDH"), has a color identity of colorless. Hence, you can't put Zendikar Resurgent in, because its color identity is Green.
Your point did nothing to refute what you said.
>Or compare the Garruk helmets in >>44627089 (You)
>and >>44627123 (You). The former, despite not having the body type to carry off Garruk, clearly invested some actual time and effort in his outfit, while the latter looks like he wrapped cardboard in duct tape.
>I know plenty of cosplayers, even several semi-professionals, and once of the first things they all consider is "Who CAN I cosplay? Who can I afford to replicate, and am similar enough in appearance to match respectably?"
>It's one of the reasons I don't cosplay: I'm 6'2" and 270 pounds. Other than guys like Gragas from League, there's not enough tall, fat characters to be a good match.
>Also, if you actually look at the posts, a lot of them are "Well, This Character did a good job".
This nigga knows what's up. Well written
You think I'd be posting on /tg/ in the mid-afternoon if I was the type of guy who went out and got swole?
More seriously, I've actually put on a fair bit of weightt in the last few months due to stress (big move, work issues, etc), and I've just started working on taking it off. We'll see if by this time next year I can't at least do a passable Big Guy.
The key to being fit is having a possible lifestyle mang. You don't have to be a zyzz, just start helping yourself at a pace you can manage. At the very least go for a run everyday and start drinking more water and start containing your calorie count.
Isn't Garruk like eight feet tall or something? Compare him to Liliana.
True but, honestly? Everything else besides the hue of the outfit is right on. Besides, it's an outfit. Outfits can change as long as they're well made and you can still tell which character's in the outfit.
She deserves it? Do you not know who Liliana Vess is? I literally can't think of anyone else in MTG lore more deserving of an involuntary dicking from Garruk's roid rage coffee can cock.
There's been at least 50 threads about this shit in the past two months. Wizards has had its unveiling of it, as well as been catty about the fact that it was spoiled ahead of schedule. IT's been the talk of every Magic venue in existence.
So. no, I don't believe the question was asked in good faith. Like the one about the 'rape', I suspect that both were made to re-open closed arguments.
Tragically, I'll allow that it's not impossible that you might have missed it, and therefore the question is just unfortunately framed as if it was meant to start shit. These things happen on 4chan.
It's a shame she's avoided every consequence of what's happened to her, and will likely continue to do so, because she's The Black Protagonist.
And unlike the GOOD black characters, she refuses to admit to the things she does as being horrible (and not giving a shit), it's always Someone Else's Fault.
>Canonically, he's 8'2"
You know, I have absolutely no problem believing an eviroment that breeds baloths would have tall as fuck people.
Makes me wonder why we don't see more Domri and Garruk tier body differences. Other than the bitch on art direction being creatively bankrupt.
Couldn't make it with a 1 mana casting cost?
Lili is worse black walker. I even prefer Sorin.
Green decks have been too good recently. Being able to curve out with a three-drop on turn 2 and a four-drop on turn 3 is pretty explosive stuff in this day and age where removal is more expensive and conditional.
I can't believe I'm saying this, but I actually agree with wizards take on that. No 1 mana dorks means that instead of seeing turn 3 on turn 2, we see turn 4 on turn 3. Both of these see turn 4 happen on turn 5, but it gives other decks an extra turn on level ground. It promotes more interaction, I think. You won't see something like Deathmist Raptor or Mantis Rider on T2, but you'll still see Siege Rhino or Gideon on T3.
Because they want to make extremely powerful 2 and 3 and 4 drop critters and the guy who reliably gets to skip up a step is at an advantage. Therefore, the 1 drop mana dork is too good.
Not, you know, the overpowered undercosted creatures.
Well more powerful, efficient, low CMC is much better than lowering their power just to have useless mana dorks.
Siege rhino isn't even overpowered anyways. It's just that Standards manabase is too good right now.
The main reason we get more conditional removal now is to that people have a chance of building decks to get around commonly played removal spells. So if Ultimate Price is the most commonly played removal spell you can play a deck with creatures like Fleecemane Lion, whereupon people might instead start playing removal like Bile Blight.
It's simply meant to make the meta more diverse and reward those who succesfully can predict it and prepare accordingly.
I honestly don't know what they were thinking when they decided to print a cycle of duals in a Standard environment that already had fetches. Every time Standard has had good mana bases it has resulted in four- and five-colored decks that all look very similar to each other dominating the format becaue they have access to all the good cards in all of the colors.
So I just started magic and am going to the gatecrash pre-release, this will be my first magic event of any kind. Based on the spoilers, what should I look out for/hold onto? I have a shitty budget BWEldrazi deck.
Don't trade or sell any cards until you get home and check their values.
Next week, LSV of ChannelFireball will begin releasing his limited set review for each color. Definitely read those.
Pre-releases are usually very chill and casual since no one has actually played with the set yet.
They're great for new players. Have fun.
Be nice to everyone and thank your judge if he
or shemanaged to provide you all with a nice prerelease experience.
Also, don't be too shy to ask the judge if you have any questions on your first Magic event ever. Judges are there to help you.
Rule of thumb, hold onto rares and mythics if you don't their value.
With some luck and good eye on speculation you will even be able to get profit from attending pre-release events, they are the best events.
They made Elvish Mystic because they never go to Dominaria anymore, and Llanowar is a location on Dominaria and they wanted something more reprintable.
But yes, it is currently considered too powerful.
>speaking of that, what cards is everyone looking to grab asap?
Just Matter Reshaper. I don't expect much else to see play outside of Standard.
Frankly, I'm happy they threw us a bone at all.
You won't need to bring a deck. Prereleases are Sealed events. That means you are given 6 packs and build a deck out of those 6 packs with a minimum card count of 40 instead of 60. Basic lands (not wastes) are provided for you. Prerelease events give you a prepackaged box with 6 packs, a promo that you can play with, and a spin down d20 with the set symbol.
>Elspeth was a Browns fan
She just can't win, can she?
But anon, no one attacks with mana dorks, and that creates Unfun Moments.
Just play big creatures like everyone else. It's much better this way! I'd like to think WotC knows a fair bit more about their game than you do.
You're looking at the problem the wrong way.
Magic is nominally and moderately based around the idea of mana curves. That's one of the reasons >>44624425 is trash: a cost of 7 is so late in the game as to be laughable to need ramping.
As such, ramp effects, as with card advantage and anything that shifts the tempo in your favor, are very important and powerful.
As a base illustration, old green decks were often capable of Mana dorking into a mana dork/ramp spell turn 2. So they'd start their third turn with 4-5 mana sources.
5 costs in green are often 4/4s through 6/6s. Frequently with perks. Dropping one of those turn 3 is huge compared to the 2/3s you're likely to see at turn 3 in other colors.
Cheap mana dorks are a problem if not balanced for, which is becoming harder because of the design shifts of wizards. Before, Llanowar Elves weren't important, because a 5 cost green creature was stuff like a 4/5 that didn't take damage from artifacts. And black or blue could get rid of it for 2 mana.
Wizards has since realized that 2-3 mana to destroy cards that cost anywhere from 2 to 11 mana is a problem, since it's a vast difference in expended resources. So they upped the cost of removal, and made creatures better, because they'd been weaker than spells.
THAT's when it got noted that cheap mana dorks were a problem, because now things were actually tuning to closer values, so anything that gave you the edge became more important.
>Just play big creatures like everyone else.
And how the fuck am I going to do that without a proper 1-drop ramping tool so I can not be BTFO by them removing my Rattleclaw Mystic and then losing because I'm going in on turn 3 with fuck-all on the board.
Then bring back strong removal, preferably in White and Red more. The problem is that the 4 and 5 drops WotC wants to print in standard are FAR too ahead of their CMC curve, like fucking Rhino.
Just let me play my "A couple dorks, burn and a fuckload of 3drops" Temur again Wizards, I wish Theros hadn't rotated.
>tfw I thought the 2/1 mana elf in BFZ was good and I always picked her
>tfw slowly finding out it's shit because it comes too late to be substantial ramp and it's too shitty for three mana as a creature
>Then bring back strong removal, preferably in White and Red more
The problem with that is that strong removal makes players feel terrible.
Honestly, I actually agree with Wizards that removal either needs to be slightly costly or conditional.
If I want to play big dumb creatures I can't because they just eat a 3CMC removal and since it's late game the opponent still has mana open to make another act on their turn while I just spent my entire turn on that big bastard that just died.
Since Big Dumb Creatures isn't a valid arcetype because removal, the best you can do is midrange value and that's boring because it's not Big Dumb Creatures it's 3-5CMC efficient creatures that provide value like siege rhino.
>He doesn't play protection and/or card draw with his big dumb creatures.
You counter their shit to protect tour big dumbs or you have enough card advantage you simply play more big dumbs than they have removal for.
>The problem with that is that strong removal makes players feel terrible.
I used to feel that too when I was a new player but don't worry, you get over it once you realize the alternative is being run over by midrange creatures all fucking day. Even when removal is poor, people will ALWAYS play Midrange over Big Dumbs and before you tell me Eldrazi Ramp is a Big Dumbs deck, it ALSO gets value before even resolving it's spells. In fact, New Kozi is the kind of card that singehandedly solve all of Big_Dumbs.dec's problems in relation to strong removal.
>Honestly, I actually agree with Wizards that removal either needs to be slightly costly or conditional.
>You counter their shit to protect tour big dumbs or you have enough card advantage you simply play more big dumbs than they have removal for.
>the colors that get the best card advantage and the only counters is blue
>implying the only way to protect big dumbs is blue
White has "Protection from X" spells
Green can grant Hexproof
Black has targeted discard
Red is, regrettably, a colour that gets shafted for ever getting good cards
But yes, you should usually play blue with whatever colours you're trying to build big dumbs unless there's already another dual or tri colour combo without blue that makes the deck good, in which case you simply have to accept that yes, a deck that is purely big dumbs without any ways to get ahead in-case you get removal shoved up your ass is a bad deck.
Dragons are meant to be finishers, not a deck strategy you build around. Amazingly enough, the color full of aggressive cards doesn't lend itself well to durdle strats by itself.
>>there can never be any competitive red decks that are not aggro/burn
The problem is that WotC only ever gives Red damage based removal, which is the MOST conditional of all removal types while also costing this removal poorly if it has the ability to hit the other players face and often both costs it highly AND only lets it hit creatures. And to top it off they say red is a 'spell focused' colour despite having some of the shittiest spells in the game most of the time and also some of the shittier creatures because it is 'spell focused'.
>dragons are useless
Thunderbreak Reagent would like to have a word with you.
Stop building tribal decks and expecting to win you dumbfuck.
Anything can be good in Standard. Some cards are terrible, rotate out, then come back as super stars. Wildfire is a great example.
I'll be honest: I forgot that format existed.
I will have you note this isn't a pansy dragon list like Esper that runs 4 Ojutai and calls itself a Dragon Deck, the whole purpose of this is to run you the fuck over with Lightning Lizards
Everybody knows that protection isn't going away completely. White is still going to get things like Lithomancer's Focus, which clearly would have granted "protection from colorless" before they decided protection from x was too hard to explain.
I can't say I've heard anything about green losing hexproof, though, where did you hear that?
Honestly, I like the idea of red pumping mana into shit to do shit. Why can't a red mage pay X to counter a spell? The blue mage carefully picks the right counter, but the red mage uses brute force and passion to blast the spell away.
XR Counter Blast
Counter target spell with converted mana cost less than x.
>Years of careful practice, study, and execution ruined by a moment of anger.
XRR Spell Flare
Counter up to X target spells with converted mana cost less than x.
>To a master pyromancer, everything is kindling.
>x or less
I know what I said. You have to pay more than the cost of the spell for x, which is representing overpowering the spell with brute force.
The flavor text might be something off the top, but it does sound familiar.
I think exiling or discarding your hand/deck to either pay mana or pump spells would be the best
>strategy? Fuck that let's punch him in the fucking face!
Plus it kind of works with wheel effects
Alternative red ideas
-effects that hurt opponents incrementally, simulating them and their shit being on fire
-red damage that doesn't fall off. Never made sense that you can burn the shit out of something and they just shake it off at eot. Kinda edging in on black though.
-destroying permanents, getting mana based on the cmc of what got burned
Hexproof is still officially supported, mostly because Wizards haven't found a good substitute for it, but much like how Protection now is a once in a blue moon sort of thing so is Hexproof now also something that you won't be seeing regularly.
But I already won a BFZ Draft with a four color no-synergies deck and no fixing whatsoever except that one common green land. I don't want to draft that 2/1 elf girl who did nothing but disappoint me anymore.
Yea. I think it is a very red thing. You could also over charge x, which makes it harder counter with a similar effect
I think the best way to handle burning without delving into blacks -1/-1 cointers is looking at Obsidian Fireheart. In this case, have the the creature take the damage again every turn. It the problem there is that it is wordy. Something like making a keyword like Searing.
Whenever a creature takes damage from a source with Searing, but that many Burn counters on it. At the beginning of each turn, each creature with one or more burn counters takes x damage where x is equal to the number of burn counters on it.
That way, the damage is more or less permanent and is made worse by Furnace effects, which make perfect sense. Sadly, you'd probably have to pay at least 1R for 2 Searing damage.
As fronted card advantage, exile draw is good, but I think it needs to be cheaper. I think Act on Impulse for 2 mana would be fine.
I have so many neat ideas, but they'd probably be better off in a new game.
Green overall is a very unimpressive color in BFZ. Also, that guy is retarded. I almost always end up playing three colors with nothing but Evolving Wilds to fix my mana and I regurarly go 2-1 or 3-0.
Look, shut up.
There's a reason why strong tribal interactions infrequently appear in Standard Magic. It's because Wizards cannot allow linear strategies like tribal or keyword mechanics to get out of hand because people feel like their pet tribe doesn't get enough love. Every now and then we'll get Devotion taking off but more often than not keywords or tribes are useless and only there to make lorefags happy. I'm willing to be once we go back to Innistrad some shitters will be crying about why we haven't seen Elves in a major block yet.
Furthermore, building around a theme is a crutch and you're never going to get better at the game if you leash yourself to shit that isn't designed to work. If you don't want to get good at the game and want to continue smashing your head against the wall trying to "break" tribes then fine.
From what I gather on the card itself it's harder to see that she's clearly angered and charging up an attack as he threatens her, someone got the wrong idea, and the usual internet overreaction happened.
All sorts of people read too much into MTG card art sometimes, like that debacle with Olivia Voldaren because the artist flubbed the hand position for "daintily holding her skirt as she floats."
Knee in between her legs I bet.
Oh and the magic on her hands that she's about to use on him looks like it's sputtering out not building up.
So from a new perspective he's overpowered her, put her on her back and opened up her legs while holding her down and threatening to beat her.
It made me uncomfortable first time I saw it when I was new. Now I think she deserves it, and more.
>It made me uncomfortable first time I saw it when I was new
I -really- hope you're kidding.
Different guy here, but I can sorta see his point. When I got the card in a pack, I didn't look too closely at the art at first and thought "huh, she looks scared. That's a side of her I haven't seen before."
Then I looked closer and realized she was just angry and getting ready to counterattack.
Alright, that's fair, I can understand misinterpreting an image lacking context. It really is unfortunate that the art depicts Garruk there in such a suggestionable manner, but once the observer understands what spurred this confrontation it's obvious that it's entirely nonsexual. Garruk just wants to be free of the curse Liliana cast on him and he's not above threatening violence, even becoming violent to achieve that end. The fact that Liliana is female is irrelevant to him.
When threats are stronger than answers, making the threats appear faster makes for a lame game. Also, playing removal becomes a losing proposition.
A better solution would be to make removal playable again (and in uncommon and common rarities, too) but that would make new players leave the game crying.
I really think Innistrad was good for new players because there was undying and a lot of creatures that did something in the graveyard, which didn't make them feel totally powerless against control.