>Infinity is a 28mm skirmish game by Corvus Belli where catgirl nurses swear at you in Swahili.
>All the rules are for free. Buying the books is only relevant for fluff:
>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
>Official Army Builder:
>N3 Hacker Helper:
>All Consolidated Rules:
>Latest news is the Economically Questionable RPG Kickstarter
>The Actual Faction Poll
>Scans (More Needed):
>Which was the best release of 2015 for PanOceania, Yu Jing, Haqqislam, and Nomads?
>Which was the best release of 2015 for Ariadna, Combined Army, ALEPH, Tohaa, and the couple of Mercenaries?
I realize that this might be a stupid question, but are there any Infinity forums with a significant amount of activity? I've only been part of the scene for anout two weeks or so, but Datasphere and the official forum appear to be moving at a snails pace at best...
>been picking up infinity models here and there just because they're pretty
>What's this? There was a Limited Edition Joan of Arc?
>going for ~$38 USD now.
Well, that's unfortunate. Does she have a different stat-line than either of the two in the Army Builder?
Yeah. But you might be able to find a lucky deal on ebay with Joan. But Cosplay Bolt and HI Yuan Yuan are usually on the higher side (50ish USD).
Or you can wait for the non-LE, general release, version....which is hopefully soon.
You shouldn't be paying $50 for the Tabitha Bolt, I think you can buy it from her store.
My first awful try at a Haqq general list including units I like the look of more than anything else.
What's bad? What's good?
Seems fairly solid to me, though personally I would want more orders to feed to Kasym. Still, with Impetous, his regular, the Kameel and his Lieutenant one he wouldn't be too poorly set. I'd definitely be willing to give that one a play to see how it fairs.
Only thing I might note is that the Ghulam Doc and Najjarun could really use some nasmats to extend their range/keep them same, if you can get the points for them somehow.
What makes it kinda expensive is the whole Kasyum+Farzan CoC thing.
Otherwise I might be able to squeeze more out of it.
I could go dual Kum instead and go for some more Ghulams and some Nasmats.
And I'd only lose one specialist.
Modi are also slow. They claimed than the Spaniards were holding them back with approvals, but AFTER that Chris posted an update saying "I saw the character gen chapter, and it will be sent for approval shortly".
So how were the Spaniards holding them back before that?
Art, I think.
I'm not going to argue Modiphius are slow, but they recently moved office and hired a bunch more people, so they should be faster than they were for Mutant Chronicles 3.
Yes, I hope they will. I really like their products.
Chris has mentioned that after the first approval we will be getting regular chapter updates each week. So we may get the chargen chapter next week.
Oh yes, here's Chris explaining why they're slow now:
>my gut feeling is this will take longer than we projected - certainly the first wave as CB are much busier than they thought they would be so this is slowing down approvals. We're working with them to help speed things up but even so our general methods are to be slow and good quality than rush with poor quality. With achtung Cthulhu we delivered the first wave a few months late and the final wave has just shipped ( which had various issues) however we made it up to backers who had very delayed shipments with a bonus, mutant chronicles started shipping in November about a year late partly because the core book got way too big and it was the first version of 2d20 and play testing dragged on to get to the point we were happy. It should have finished shipping in February an April. We're not allowing core book bloat in future projects like infinity and Conan and deliberately kept the first wave for infinity quite minimal and easy to produce. We also had the core content mostly written before we started. The art always takes longer than you think and with infinity we had to say goodbye to some artists that couldn't get the quality level we wanted with the books and find new ones. We have some strong artists now so we think this will speed up. What we do though is send out PDFs as soon as they are ready so there will be a constant stream of books
Actually looks decent. I'd probably swap the Kameel out for the Fanous, just so you can flash pulse stuff if you need to.
If you want to tamper a bit more, I'd drop the Najjarun entirely- you've got plenty of specialists as is. Swap Kasym into the first combat group. Then I'd use the spare points to get another high burst weapon in place of the Sekban- Haqq has tonnes of good Spitfire options in the high 20 points range- Odalisque, Khawarij, Muyib, Kaplan- whatever you like.
Hmm, I don't want to buy the ugly chicken bots, which is why I went with the Kamael.
Do you think people would be okay with me using a Kamael as a Fanous?
I thought about the Kamael aswell since I have no weapons that need to be refilled.
Regarding the Sekban, he and the Djanbazan are my only "good" ARO pieces, which is why I picked him.
Then again I have all the Odalisque models so that would be cheap money wise.
The Khawarijis are aweomse but I'm waiting for the new models.
Any idea how I could squeeze in Tarik?
You're joking, but if you worked on weekend and the employer didn't pay you extra or gave a day off, he'd be fined out of his arse in most countries in Europe, even if it was one hour to post stats.
>want to say "everyone laughs at you Poland"
>realize I'm Polish
I only visited other countries so It's hard to compare everything. It's OK'ish... Nothing crazy good, some bad things like the jobs market outside big cities, but hell we don't have the muslim problem at least.
>only islam allowed in Poland is Haqqislam
>a i tak są kozojebami
We dont have a muslim problem cause we have a catholic problem. Just as bad, only without suicide bombers cause they already won. Also, fuck today, backpack of the nisse literally just went down the drain after i finished washing it. It's good CB as parts servi...oh wait.
It depends how the pipe line is done but it could be just right under the sink with just one little cap to open - it's worth cheking out (get ready for water puring down with the part).
> want to play Infinity
> nobody around here plays infinity
> drive for an hour to the next FLGS I know about
> nobody there plays infinity
Most people are fine with proxies, although I think the Silhouette for Kameel is one size bigger than for the Fanous, so that could be an issue.
Baggage on the Kameel might be useful for mines, panzerfaust & d-charges, but in all likelihood will never be used. A 6-6 move flash pulse with a repeater can be useful, even in non-clutch situations.
Sekban HRL are awesome, but I'd much rather another high-burst offensive weapon than another good ARO piece. The Azra'Il is good enough for offense and ARO's, with BS13 and far-reaching rangebands. Plus early game you'll have lots of camo/impersonation markers to fuck with your opponent's active turn.
Odalisque is an excellent Spitfire bearer- NWI is lovely, plus a Nanopulser, I-Kohl and 360 Visor or SSL2 if people want to fuck around with her with camo and/or CC models.
If you get rid of the Najjarun, with no other changes to the list you posted, you have enough points to change the Azra'Il for Spitfire Tarik, plus a Nasmat for your Doctor.
Are there no clubs nearby?
I know things are different in the US from the UK, if that's where you're from, but there's no FLGS for miles around me but I still play every week at a club.
So, I got the ASS starter and a Chandra SpecOps as a gift from the owner of the FLGS and spent the last few days reading up on Infinity rules and various tactica. I'd like to think I am reasonable familiar with the rules now (though hacking is still kind of a mystery), enough to consider building a force at least.
So, here is a list I've got my eyes on, mostly based on what would be easy to aquire.
- Assault SubSection starter
- Myrmidon box
- Myrmidon spitfire clamshell
- Alke clamshell
- Chandra clamshell (proxy for Phoenix by way of the Agama's missile launcher)
I think this force might work, but I've yet to play the game, so what do I know? Opinions?
That could be a good thing! With the Tarik swap!
Considering the Sekban, I can see why being offensive is better. Most off my units are going to be up there anyway.
If I simply wanted more bodies on the field I could get rid of the Sekban AND the Najjarun to put in 2 Naffatuns, and a Ghulam HMG.
Or some other variation on line troops and try to squeeza a Nasmat in.
Coming from PanO I have trouble grasping the LI from God.
I don't know what I'm doing. How fucked am I?
trying to think of some way to put in a Tiger or Kitsune without destroying my order pools
My only concern is Alke, since she eats up a lot of SWC for what she brings. She isn't terrible, but she doesn't have much going for her other than the spitfire, and you will want to position her well to help her not get blown off the table from keeping her in prime spitfire range.
If you can fit him in for another 12 points, Macheon is a good add to any ASS list.
Depends on the system you are running. For non ITS/Paradiso, it should be fine though I'm not sold on Alke as an LT. She's just a single wound model with no defensive mods besides a 360 visor. Both Eudoros and Phoenix seem safer choices. You may want to leave Phoenix on ARO duty so leaning towards Eudoros.
If you are playing ITS, you'll want to fit in another specialist. Machaon often gets tapped for this duty over Eudoros, especially if you midrange weapons bands already covered.
Here's a list example using the models you already proposed with the Agema ML = Phoenix, LRL Thorakitai = Thrasymedes, and Chandra = Ekdromoi.
Yeah, I love the look of both their models, but the Zuyong in particular doesn't seem particularly effective for its price when going up against anything but bog-standard units. Perhaps a Tiger instead? Or some flamethrowers?
I mainly made Alke Lt since her link, i.e. the Thorakitoi, seem a lot less aggressive than the two Myrmidon ones. They can afford to comfortably hang a bit further back, provide fire support as needed and provide the specialists for objectives, while the Myrmidons really want to be up in the enemy's grill and have the gear and stats to actually do just that. Or at least it seems so, I mean.
I just think the FO or Automedikit-HMG one would be a better option if you can fit it in, so it's doing something more.
You've got like your defensive pieces, ARO threats, forward deployment, your offensive pieces, and then some general scrap/specialists. That all works pretty well, but the Zuyong is kind of just an add-on. A Tiger Soldier probably would have more impact in the current list.
The Imperial Agent is actually fine, I just shy away from aggressive lieutenants a bit.
Are you on drugs. The Zuyong is a 39 point sogarat lite. With high burst and high daage, a hmg an deal with most things, for 39 points you have a unit that can deal with anything non camo/odd, and has a chance to get back up if it goes unconcious.
While Rule 63 Phoenix via Chandra sounds adorable, the Chandra is quite usable as a SpecOp or a Thorakitai specialist, or a Dactyl, or whatever else with a Combi. Converting it seems questionable. Just my personal taste talking.
Sure, if I take the HMG with automedikit instead of just the multi-rifle for ARO DAs. Need points from somewhere without dropping too far down in orders. One less keisotsu FO would fit it in, but I feel the list already has too many high-cost units.
Lose the kuang shi and celestial guard, and make a one group list. If you have the points take a TR bot in its own group. That gui Lang isnt so powerful it needs its own order pool each turn
I would say in your list the plain Combi Rifle FO Zuyong is better than your MULTI Rifle one. It's not going to be a strong ARO threat just because it has a MULTI Rifle, and at least that way it's an FO.
The one thing that complicates that is your Thorakitai contain the majority of your specialists and will need to brought up the midfield to take objectives. Alke really doesn't have the option to hang back.
Out of the the three LT candidates, Phoenix is the one that is most likely to hang back though there are tradeoffs for each. Alke is just the squishiest.
Nothing particularly new about ASS. If you don't bring answers to the ODD/Smoke Spam, then it's going to sting. Cheap templates still turn into ugly trades.
Lore question: Odysseus is supposed to have perished/sepsitorized in battle with the CA, right? As a result his backups have been deleted (or something along those lines) and he is *really* dead.
Now, my question is this? How does that work? I mean, okay, so maybe his data or cube got corrupted and this *somehow* also affected the backups, but even then this should matter very little, considering the guy isn't a actual person but a personality construct, i.e. reproducable.
I think you mostly need a change in command groups.
Swap the Crane with the Dao Fei and Guilang. Those guys are your primary up the board specialists, and should not be reliant on orders than will evaporate on you. The second command group can feed orders for Coordinated orders while Command group 1 has both the order pool and the troops to get shit done. Save a command token to bring the crane back into command group 1.
I agree that you should probably trade in your Zuyong MR for an FO. Flash pulse as an ARO is usually a more valuable ARO than DA. You have plenty of multi weapons as in anyways.
Now if you are willing to downgrade your keisotsu, you can get another Kuangshi. You have a net loss of one specialist from your original plan, but you gained a quality two wound specialist. This way you get more mileage out of Command group two. More smoke, more sensors, more triangulated fire, and more Kuangshi causing a ruckus.
why not drop the keisotsu, and make it a 10-1 split, spend the point on a HMG Automedkit Zuyong. because a 8-5 split is full blown AIDS, especially one that emphasizes pushing with the Lt
The only thing I can say for sure is that between the Daofei, the Hac Tao, and the HRMC, one of them is not going to have enough orders to be fully effective. Maybe change the loadout on one of these to make it a better ARO weapon so you don't need to spend too many orders on it? This might also reduce point values a bit so you can add a doctor remote to sit by the ARO HI. Just my thoughts though.
Don't deploy them in a dumb manner, and they would likely last at least 2 turns. Or 3 if you are really careful.
At the very least, they move only 4 inches forward (after idle) from impetuous every turn. Or even less if there are enemy drop troops nearby.
The only good ARO weapon is the weapon wielded by something with Total Reaction, or the Hac Tao in suppression fire. 1 shot weapons are shit for ARO, unless the opponent suffers huge penalties shooting at you. You would cycle through the various HI depending on what you're up against, if the enemy brings a TAG, put most order into Yan Huo, if enemy has much in mid field, put many order into Dao Fei, otherwise, Hac Tao, and ZuYong are friend
The point I was trying to make is that you could easily give the Hac Tao a missile launcher since the Daofei will be playing the close range game better. It's already forward deployed, so it has an easier time getting into multi rifle good ranges, and can lock down larger troops with assault hacking if shooting is too risky. Immobilizing an opponents HI or Tag with hacking is devastating when you have the HRMC on the table, so I feel the Daofei is going to get a lot more use than the Hac Tao in this list.
Incorrect. Executive Order only works while you aren't in Loss of Lieutenant. You only go into loss the turn after you lose your Lt, so you can push with the ZuYong, and either reveal the Hac Tao with his personal order, or hope to be able to bring him out as an ARO
updated the pic properly. so am I ready for my first table?
Seems functional. With the right placement of your scatter terrain, you can vary up your table quite a bit. The walls/barriers especially can change the feel of a board quite a bit.
three of the scratch built cargo piles can provide full cover if you place the model right position and the small ones only give partial cover to s1 and s2 units. I've played games where there was complete cover everywhere and snipers and HGM where useless. spitfires shined though
Not really. Odysseus from all indications was not a purpose made recreation, unlike Patroclous, Achilles,and Penthesilea. In all likelihood, he was a random Aleph fragment, just like the majority of Steel Phalanx, that was raised in their virtual training grounds and earned the named Odysseus via deeds.
The seed that would become Odysseus may on file, but the exact circumstances and conflicts that forged him into Odysseus may be impossible to recreate.
CB said on the facebook that they are uploading correct version with controllers and symbiobeasts profiles right now. They fucked up on the profiles as well as well forgetting the pulzar stat profile/rules
V: Dogged is neat, but otherwise these seem pretty crap, though it really depends on the Pulzar's stats.
Curious that the Kerail would have Symbio Armor, the model certainly doesn't look like it.
PULZAR Large Teardrop Template
Nanotec Ammo (1 BTS roll)
>Dak, short for Daktari, means "doctor" in Swahili. This codename for the medics of the Nomad Military Force dates back to the very formation of the Nomad Nation. Apparently, a Corregidorian medical association of dubious reputation offered to serve a tour in the newly created Nomad Military Force as a loophole to avoid the legal consequences of an infamous patient contamination case. These doctors were subjected to a barebones combat training program and sent to their new posts across the many open fronts of the Phantom Conflict. Unaccustomed to battle protocol, they shared an inclination to yell insults and obscenities in their mother tongue while patching up soldiers under the crossfire. This characteristic string of expletives became a sort of calming mantra to the injured, who knew themselves saved the moment they heard Swahili swearwords. To honor this tradition, all Nomad Daks have adopted Swahili as a sort of shared battle language.
Still one of the funniest bits of fluff to me, especially when contrasted with the catgirl model.
It's just genetic engineering. The Nomads are big fans of that shit, especially Bakunin. Some daktari are catgirls, some just look like normal troops. The only real constant is that they speak Swearhili.
They aren't all catgirls. Nomads just like biomods.
Nomads tend to be free spirits, liberals etc They have the technology for cosmetic body modifications and some of them do it. New Daktari model is not a catgirl, they also have some bunny girls, elf girl, gator man and a puma man (as far as model go).
If I remember correctly the forums complained like crazy about the catgirl. Also, Bostria stated that the Catgirl blister wasa top seller.
Eventually at some point CB made another Daktari miniature that went almost unnoticed compared to the catgirl version.
In Bakunin people can modify their bodies because is "fashionable".
And we didn't even get to the sex gladiator murder furries yet.
That's a foxgirl, you bigot!
Squad of angry, feminist, anarchists in powearmors will be sent to your loction.
It's more of a cyber-fox-girl and her animalistic battle creatures (that there is also a mention are used for sex purposes and /tg/ loves that part the most and creates all kind of shit about it).
Bakunin has a thriving underground fight club culture. Because it's Bakunin, they also genetically engineer up any number of creatures designed for arena style combat. Chimeric humans are also a thing. They're a constant presence in Bakunin's culture, high and low, and they often turn up in the fighting pits as a start to their 'careers'. The Uberfallkommando is slightly different though, it's technically a sort of undercover cop, modified up to blend into the subculture. The Pupniks (the beasts surrounding her) are as much bodyguards. Pupnik's can be bred for all sorts of purposes, but a certain percentage of people find the combat ones quite appealing, particularly when they're still pumped up from a recent combat.
Looks like the Primarch comments weren't that far off.
Extreme case. A lot of HS models were small, including Achilles. Compare the Prowler with the new Spektr. But yeah a lot of HI and Morats have been bulking up.
Female models have largely stayed tighter tone there as a range though they are noticeably of a smaller scale than the males.
So I finally had a chance to read through the Infinity RPG quick-start rules and... is it just me or do the rules feel a bit too loose?
I mean, not having structured combat rounds is an interesting take, but it seems to place a ton of pressure/significance to DM fiat. I can't be the only one who thought: "why don't they just make a more closely-hewed modified version of the tabletop rules?"
No, they are very loose. But at the same time kinda gamey. It's a weird place.
>closer to the tabletop
Because they outsourced it to another company, and the company promptly made some minor changes to their existing system and called it basically finished.
The Tohaa are masters of the biosciences. To the point of 'uplifting' less developed species. Oddly, such species tend to have a strong and unyeilding loyalty to the Tohaa, whatever their other new capabilities. Many of their troops wear biological power armour. Or in this case, are accompnied by augmented beasts, or other vat grown monstrosities.
Started a pic.
Those armour part sizes are tricky to get right.
I really don't mind. I like the Modiphius system. It works well enough for Mutant Chronicles and I'm looking forward to seeing how the Infinity version pans out.
If you want something with a more tabletop wargame feel, try making a conversion in Savage Worlds. The rules are already there pretty much. Just get the science fiction companion, and a copy of the Interface Zero RPG and re-fluff the hacking rules from that to match Infinity.
How's this as a general "play whenever" list?
Call me stupid, but I still don't see the reason why I NEED to keep my LT hidden.
Noob Anon here
I've been collecting the minis for a while, and am going out to play for the first time today.
1 Aragato Combi Rifle
1 Aragato Spitfire
1 Keisotsu HMG
1 Keisotsu ML
1 Kempeitai Boarding Shotgun
1 Kempeitai Combi Rifle
1 Domaru Chain Rifle
1 Domaru Boarding Shotgun
1 Ninja MULTI Sniper Rifle
1 Ninja Hacker Combi Rifle
1 Oniwaban Boarding Shotgun
1 Saito Togan Combi Rifle
1 Oniwaban Shinobu Kitsune'
1 Miyamoto Mushashi
Any suggestions for what I should bring for a small game? Is there anything I should look out for?
I'm just ball parking here but you could certainly make a list with all the keisotsu, the domaru, a ninja or two of your choice and some aragato. I wouldn't use more than two TO guys in hidden deployment but other then that
Because losing your LT is a tremendous pain in the ass, and there's WAY too many things out there that can creep into your DZ to kill them.
Although as your list implicitly demonstrates, a revealed LT is not yet a DEAD LT. HI, defended by a link team, is as tough as he's going to get. Although dice gods willing, this could still be the victim of a turn one impersonator fucking.
Honestly, I was expecting (or hoping) for something like Shadowrun, but more elegant and setting appropriate.
Looking good so far. The right foot looks a bit strange though. Might be the angle.
I was looking at the army builder, its just alot ot take in at once, looking through stats weapons and special rules
I do like the mechanic where I jsut write down where a dude is, so I think I'll take one at least, ninjas with shotguns sound pretty silly.
Infinity's like that for newbies. And the lack of a HQ/Troops/Heavy Support/Warjack/Warcaster/30% Capital Ships style setup isn't doing it any favours.
Just try to have a few guns that can reach out past 16 and still have a bonus (up to 32+ if you can), a few 'big' guys in your army, and a few figures that are either fast, infiltrating, camoed, air dropped, etc. And try to have at least 8 orders. Fuel for the warmachine, some good 'striker' frontline style guys, and a few nasty tricks to embugger the enemy.
>just write down
Yeah, and they don't even turn up in the list. Your opponent just SUSPECTS that you've got something else. Maybe it's a Tiger Soldier. Maybe it's an Oniwaban. Maybe it's a combination, or one of your other figures has a holoprojector and is borking up his estimations.
Thats a really good example of a terrible list. Why take a mobile brigada lt and a 3 man janissary link team instead of taking a four man jannissary link team that includes the lt, or better yet a five man jannissary link team
How's this? I do love the Mobile Brigada model, but above all, I'm dead set on the two Azra'ils. bulky power armor is my heart's desire.
>Infinity's like that for newbies. And the lack of a HQ/Troops/Heavy Support/Warjack/Warcaster/30% Capital Ships style setup isn't doing it any favours.
Its kinda nice not having an FO chart to fill in, but it seems like too much freedom for someone getting into it, but thats what the starter pack is for I guess,
>Just try to have a few guns that can reach out past 16 and still have a bonus (up to 32+ if you can), a few 'big' guys in your army, and a few figures that are either fast, infiltrating, camoed, air dropped, etc. And try to have at least 8 orders. Fuel for the warmachine, some good 'striker' frontline style guys, and a few nasty tricks to embugger the enemy.
So you still generally want a balanced list, just without the game forcing you into requirements.
>Yeah, and they don't even turn up in the list. Your opponent just SUSPECTS that you've got something else. Maybe it's a Tiger Soldier. Maybe it's an Oniwaban. Maybe it's a combination, or one of your other figures has a holoprojector and is borking up his estimations.
Oh wow, so its just, there could maybe be a dude there, and neither confirm not deny it. That sounds incredibly fun!
Are there any tips for things I should not do? I think link team for 4 vanilla Keisotsu + the ML to give it two shots looks good, and splitting the hmg to suppress or something.
Is melee something I should be trying to do, or just shooting things and advancing into optimum range?
If anything, that's even worse.
That's not bad
you could also try this for a link of 5 Azra'Il
Thanks! Do the Hafza or Hawwas have models? I get confused.
Also, I take it you think the Feuerbach is better than the AP HMG? I mean, sure, the X Visor is objectively better, but HMG's aren't called overpowered for nothing.
Like I first said, I'm slowly building a generalist list since I don't have the budget to have a safe spread of hitters, specialists, and cheerleaders to rotate around between games. Any more advice with that? I like the Asawira, models, too. But I have a perma-stiffy for power armor (despite the weakness that comes with being hackable)
>but it seems like too much freedom for someone getting into it, but thats what the starter pack is for I guess,
It's definitely one of those games where a few games under your belt helps exponentially, to put it all into context and help you figure out what everything really means in practical terms.
You can do slightly wonkier onces, but those tend to be the fundamentals. You'll always want the ability to kill things OVER THERE, there's always a need for figures you can rambo with reliably given the lack of an single activation per turn system, and with said rambo mechanisms, the best methods are often obtuse and invisible. They can't smash what they can't see. They can't counter what they don't know exists.
>neither confirm nor deny
Exactly. So when you see your enemy's second group has 5 cheap infantry, but nothing really GOOD, you start thinking 'that's probably there to fuel a presently invisible sniper or AD type, prepped to murderise down my backline'.
>things you should not do
Leave yourself vunerable as a result of deployment. Cover, mutual support, obfuscation, and maintaining your offensive and defensive options.
>link of Keisotsu
Very cheap, still killy. That works well. Given the very low SWC costs of heavy weapons for them, adding another HMG isn't a bad idea either. Even Keisotsu can hit with burst 5 and BS 13 from the link.
For specialised units, yes. At least where relevant. On average, no. This isn't 40k. Guns are the primary weapon for a reason. But a Domaru or Haramaki, or Monk, or Oniwaban, can do some very nasty damage close up. Mono is effectively a case of 'roll 13 plus or instantly die'. For TAGs, that's a big kick in the balls. Or even basic Ninja with EXP CCWs. Martial arts is a great addition and can really make them reliable assasins, with the TO advantage. Just be careful of templates, potential mines, etc.
Honestly, I don't know whether HMG or Feuerbach is better, I picked Feuerbach because it's more dangerous in ARO. Both Hafzas and Hawwas have models, but the Hafzxa use Holo 1 to disguise as Azra'Il, and form the 5 man link, and the Hawwas deploy as markers. If you like power armour, play Yu Jing. Haqqislam's greatest strength lies in its excellent LI, and unconventional units able to make good trades for you, Ghazi, Kum, and Fiday
Both have figures. The Hawwas have those Dr Doom masks on, the Hafzas have shoulder pads and those chunky visor thingies.
>Feuerbach vs AP HMG
Well, the FB is better in ARO, but they're about as good as each other in direct fire. I'd prefer the HMG by virtue of it's greater burst, and suppressive ability, as well as the AP value closing the damage gap with the Feuerbach.
They were called that by a small group of dedicated dumbasses, in the LAST edition of the rules. Right now they have their places of strength, and places of weakness.
Odalisques are pretty excellent.
But Yu Chink is Haram ;_;
Nah, I kid. I prefer Haqq aesthetically. They don't look too cyberpunk but they don't look as backwards as Ariadna.
I'd go USAriadna for high ARM, but that and cheap value is all I see going for them.
Yeah, it was you – making a terrible list.
There are some things you should consider when making a list, but so far I've not seen anyone put a little guide like they have for deckbuilding at MtG sealed events.
There are some pointers in this article, even if the list at the top is full Poland [http://infinitythegame.com/article.php?id=108
I don't know, it seems oddly too rules-lite for a sci-fi game, even from the preview.
I suppose, though again, fairly rules-lite. But I was definitely thinking of a conversion of some sort. Perhaps Traveler. Or even
Its just most of the pre Paradiso models are tiny at best, my 6 year old keisotsu are bunch of manlet dwarf compared to the Icestorm range, they resize most of the range to answer for the painters complain .
Today Archilles is atleast at same height as Icestorm MB
This meme again
The list in infinity isn't the same as wmh or 40keks m8, mostly its for synergy between models than for i win netlist combo. Basically, its to make your team more efficient.
Damn, those Surdas are str0nk. I'll gladly take the SMG with doubled up Surdas. Viral works on Lifeblood crates right? It's been a while since I've played.
I am really enjoying the new Tohaa stuff. Wouldn't mind another HI variant and another Skirmisher with a different purpose.
I guess that's why we bring Kosuils.
Cracks me up that the Kerail is "wearing symbiont armour".
Same newanon here, tutorial cleared alot of things up, played a "real" game at 200 points
2 Aragato Spitfire
1 Keisotsu ML
4 Keisotsu Combi Rifle
1 Domaru Lt, Chain Rifle
1 Kempei CoC
I deployed second and setup my keisotsu link team watching a street, shinobu I had on a building in the middle I thought he;d take, and the domaru on another street with the aragato
He moved first, crossing the street watched by the ML with a tag, with my Hitting it and surviving return fire, he shot at it again, killing the ml, but burst 2 keisotsu traded with it and killed it.
The domaru got hacked and froze, the hacker revealing himself soon had shinobu coming out behind them and got cut down, While the aragato flanked around and cleaned up.
I'm really surprised at how lethal the game is, and playing it reminds me a lot of playing XCOM, both the positioning, and how one good shot can completely turn the game. I think I'll be getting haramaki and a raiden next, and was recommenced to get the support pack with a doctor and engineer.
Fun game, looking foward to more
Something that surprised me though was how open players were to proxy, having played 40k before at a gw store, I was used to strict WYSIWYG, it was nice to try stuff without needing models
Congrats. If you had leftover points, it's well worth it to upgrade the Keisotsu to Forward Observers, even if you aren't playing in ITS. The Flash Pulse that all FO get, is a solid ARO with spitfire range bands and the ability to utterly shut down rambo units it connects just once.
The Domaru I've found doesn't eat a lot of hacking attacks due to his loadout and stealth granted from Martial Arts. Because he's just packing a chainrifle and EM grenades, he's usually more trouble than it is worth to try to kill if he's in close quarters.
Those are all solid additions. Just keep in mind the Haramaki are a little unwieldly at lower points totals and pretty much need to be in a link to be really effective. They also pack zero specialists if you'll be doing ITS.
Me too, Its like kill team but designed for small points
Oh, so they all get the short skill to flashbang?
I was thinking of deploying the Haramaki as a link team, runninh them foward then breaking them for impetuous orders while forming a link team with keisotsu.
Alternatively, I could try the same thing with domaru or get the totallynotEva01 Tag
Well, outside of a GW store. Proxying is mildly accepted in casual/general games. I've always thought of it as playtesting where you're testing somethign out before pulling the trigger on a purchase. It's just a matter of keeping people informed and not pulling a proxy of my gretchin unit reps knight exemplar type stuff. The other reason why theres lax issues with proxying is theres tons of model profiles without a model, so people tend to just let it pass so long as it's generally the same dude.
I've noticed no matter what, people always ask wtf is that? Mostly cause across the table shit tends to look same-ish, even painted. So theres this part of me thats like I'm not gonna bother saying whats a proxy in a friendly game cause you wouldn't know the difference anyway.
Well with infinity, the guns look all so similar to me, the aragoto weapons just have a second handle that separates the combi and spitfires. There's no way to tell at a glance.
The only weapons I could tell at a glance were the missile launchers.
I just need to decide on a color scheme for these guys.
>Yu jing spitfire looks like combi
Get new glasses mate.
Seriously only people I see complaining about similarities in any way are 40kids. Even fresh newbies that didn't have any wargaming experience can tell the difference. It's like 40k is bad for your brain or something.
I do wear them. I don't mind it, its nice to have subtle differences in things, but as someone who's used to how different my storm guardian's weapons are, its a bit to get used to. 40k exaggerates everything as part of its asthetic, so its super easy to tell a heavy bolter from an autocannon.
.Look at the image unzoomed, can you really tell which is which at a glance?
(I do have fairly bad astigmatism, so it could totally just be me being new with models primed black)
Flash Pulse is akin to putting a laser pointer in their eye.Flash grenades are the flash bangs.
The Haramaki's main job is basically a defensive link that has an answer for most ranges. Push them up into overwatch turf and watch your foes get squeamish as even the cheapest dude is capable to putting 4 wounds on a model with BS16/13 in ARO.
Cutting them loose for impetuous is usually not a good idea because you want them linked on your reactive turn. Also they don't have the weapons to really leverage the impetuous order outside of the combi rifle model who is too expensive to really spam.
Domaru are better outside of the link as long as you stick to the proper rangers.
I guess it doesn't help that each faction's guns have a distinctive look on top of any redesigns. You're more likely to recognize individual platforms than just by looking at the gun. I can largely identify the ones on the factions I have, but be damned if I can ID Combine, Tohaa, or Aleph stuff with any regularity. I suspect the current Nomad guns would be hard to ID since they all share the same base components.
I can tell which is which unzoomed but I have those models so - you know, it's a bit pointless. But I think you stated the problem - everything with black primer. In that condition I could have problems with anything considering miniatures.
Also I was grumpy so sorry for that, props for you not being angry about it. You seem like a friendly person.
I think it sets a bad precedent, since all other models with Symbiont Armor can be clearly recognized as such. And, to be honest, the Armor does barely anything of note for the guy outside of +2 MOV. If it at least granted Super-Jump to keep up with the symbiobeasts...
4 Wounds? I'm guessing that contenders have DA ammo options?
Ah, so it'd be more a foward firebase with a decent threat area. I was thinking to just break and start meleeing things, but getting that close looks like its really really difficult unless you play around facing and sneak ninjas around.
I can't have two link teams up at the same time right? So Keisotsu are better suited for order generation and backup with haramaki taking that slot?
Its cool, mostly just pointing out that they're not as different as a shuriken catapult vs and eldar melta,
>the guns look all so similar to me, the aragoto weapons just have a second handle that separates the combi and spitfires.
Are you British? The spitfire has a drum magazine forward of the trigger, combi rifle has banana magazine behind the trigger.
For what it's worth I totally get what you mean there, those two guns look pretty similar to me from a distance. Especially since I play Haq, not YJ, so both my rifles and my spitfires look pretty different.
Pano, Nomad, Morat and Tohaa Combi Rifles have magazines ahead of the trigger. ALEPH and Yu Jing Combi Rifles are bullpup. The defining feature of a Combi Rifle relative to a Rifle is that doesn't lose effectiveness at extremely short range. In N2 they were vulnerable to EM as a side effect however this is no longer the case.
'Combi' rifles are a bit of a catch all term for the various OICW style futureguns. Smartguns, if you've ever played Shadowrun.
Contenders are kinda like high calibre bolt action guns. They have DA by default, but only a single shot. Ties in nicely with link teams, and with the Japanese fetish for zen archery. Hence why Haramaki have them as an option.
Yeah, unless you have a special rule like Fireteam:Tohaa, or Haris.
Well, if you're running a single group, often your fighter link team is your order generators as well. Max of 10 figures a group, after all. Keisotsu are very cheap, and still kinda dangerous in link teams, so they sort of make an otherwise crappy unit quite viable. PanO has the same Phenomenon. NCA lists often have a link of Fusileers at the back (Normally you'd never take 5 of them) to give defense and orders to whatever dick extension they're fielding this week.
Infinity, for a very long time, had a lot more profiles than figures to go with them. The community sort of HAD to be alright with proxies. That, and the company isn't a massive hardass about pushing it's figures, or RULE 5 BITCH magnet like Warmachine (although Warmachine has certain defenses, like small differences between 'jacks being the primary way of IDing which variant they are).
Yeah, nothing survives, big or small. Which can make things pretty interesting, because even smaller figures can still be dangerous. Defense lies not in sheer toughness. TAG's are suriveable because they can take the occasional fuck up without blowing up. Baneblades they aren't.
Yeah, I hear that a lot. Valkyria Chronicles has a lot in common as well.
Looks like a pretty solid list. And easy to expand up to 300 points from. Convert the Keisotsu into Haramaki and you're basically there. Sounds like you've got a decent handle on the interplay between figures. And the value of speed and surprise.
>The Pan O also non bulp up, but the mag are reversed
Sometimes it's pretty obvious that CB has about as much gun knowledge as GW, with poor magazine, barrel and ejector port alignment and weird things like this. You can fanwank the backwards bananas by saying that the projectile of the caseless ammo is wider than the propellent.
>Hence why Haramaki
I should be giving leadership to the missle launcher probably right, like with the Keisotsu, for the doubletap on my turns? Then aro b2 contenders.
>special rule like Fireteam:Tohaa, or Haris.
I didn't see anything in JSA for that, so I guess I don't have the option
>more profiles than figures to go with them
So its more out of habit of things not existing then.
What's up with the page 5 rules, I thought it was more to have players act like adults and try to get both players to have a good time, while accepting that rngesus happens, I could be totally wrong though, I've played 1 game ever.
>TAG's are suriveable because they can take the occasional fuck up without blowing up.
As with the game I played, I was surprised to have it go down so fast, before I actually took my turn. I was expecting something like a dreaddy or wraithlord to be tanking fire.
>Convert the Keisotsu into Haramaki
Why wouldn;t I want to take both? or why wouldn't I want to have some orders for the haramaki, then split off a few for shinobu and maybe a second infiltrator?
I was also looking at bringing a hacker ninja and the spitfire remotes for even more fire, or getting more bikes, or maybe a raiden to just have a very strong alpha.
>leadership to ML
That's generally a sound idea. Although keep an eye on the range bands. Sometimes you might want to mix it up a bit, particularly close up. Or if you're probably going to be shot in the process. A contender kills a LI just fine, and if that LI is going to automatically flamethrower you or something, it might be prudent to send the other guy in first. Preserve the ML.
>nothing in JSA
Not at the moment. 1 fireteam is the standard for most factions.
In a sense, although generally speaking I've found the Infinity community to be culturally good sports, even in this present day when the need to proxy has long since passed.
I'm speaking somewhat glibly here, but for a time there was a certain attitude within the WMH community that WMH was for serious players, and the ruleset somewhat encourages that. Play Like You've Got A Pair. And considering it invited and got most of the more competitive minded Fantasy players out there, page 5 was something of an excuse to be a powergaming asshole. Obviously that's a bit of a meta thing. These days it seems to have settled down a bit.
Well, to be fair, you were hitting it with almost the optimum weapon for TAG killing. Imagine if it were in cover, and you were shooting at it with say, a HMG. The average TAG would only need to roll 5's to bounce your shots.
Things that tank in Infinity tend to do so indirectly. Camo's a good example. Can't shoot it if it isn't revealed. And if it's hiding up ontop of something, prone, behind something, you need to spend 5 orders just to get LOF on the bugger. It's blown half your orders without rolling a single dice.
>want to take both
You'd run out of group slots before running out of points, and 5 of each would be a pretty unsubtle, unadaptive army. Unless you went for a second group, which is feasible. Not a bad idea, either. Strong fighty link team in one group, backup defensive link team in the other.
Good idea. Nasty surprise for enemy TAGs or HI, and works well as a specialist in scenario play.
YJ has some nasty ones. The Holoprojector one's good as well. And the Total Reaction HMG bot's always a pain in the ass to deal with. Raiden blend in nicely as well. A strong link team is one thing, but being unable to muster your strength against it because of a few nasty backline attacks is a whole other level of painful.
>Sometimes you might want to mix it up a bit
Can I change link team leaders or would it be breaking and reforming with a different guy in charge?
>1 fireteam is the standard for most factions.
Ah, fair enough
>an excuse to be a powergaming asshole
Oh, that's dumb I don;t mind competitive power gaming so long as both players are playing at the same level, if opponent is just playing casually, its just rude.
>almost the optimum weapon for TAG killing
What's better? Monoswords? :3
>Things that tank in Infinity tend to do so indirectly
Reminds me of X-Wing, the best way to tank a shot is simply deny it to them, Deny shot > evade shot > save roll against shot seems to hold true here too.
>Unless you went for a second group
Is there a stigma against multi grouping? I was looking at it, and the list becomes a bit more fragile since opponent can just pick off orders for one group to deny actions.
>Nasty surprise for enemy TAGs or HI
I was under the impression that JSA hackers weren't really that great compared to other faction's but recommended one simply for fairydust(?) to protect HI
>Total Reaction HMG bot'
Which one is this?
Thanks for the replies, any other suggestions or recommendations, or warnings? I'm probably heading to bed and checking the thread when I get up.
5 Haramaki + ML
Hacker + remotes?
If you don;t mind making a sample list, I listed my stuff up at >>44568979, with a Haramaki Team and maybe a raiden/remotes
Thanks in advance!
Yeah you choose who is the Speartip (active guy) at the beginning of your turn, so you can switch him up
Yeah mono CCW or on active turn, an autocannons. ML is about as good as it gets for ARO fire
No in fact it tends to be the meta more likely than not
Every time you give them an order, you can change the leader.
Monoswords are fantastic, but they DO have low burst, and need to be in melee. With MA:4 giving you extra swings though, they're pretty high on the list. Unreliable still doesn't change the fact that you're a single 'oh yeah, there's actually an Oniwaban there' and a single failed ARM roll away from losing 152 points of Avatar in a single order.
Having said that, I'd probably say that the Autocannon's the best TAG killer. Damge of the ML, higher rate of fire. Although the ADHL is pretty nasty as well, low burst and range aside.
Yeah, exactly. High pilot ships survive as much because they're in the right place at the right time. Infinity's much the same. That, and a good offensive is a good defensive measure. But a good defense can stall your opponent out without the orders to finish you, and he still has his figures too far foward to be safe. He spend the orders moving up, so you don't have to.
People whinge about it being OP, but it's as viable a tactic as any. It's a points based system. Lots of figures have their own problems. Thing is, they need to SPEND orders to pick off yours. And if you have enough nasty surprises (lots of them are pretty cheap) to prevent that, you might still have two pretty decent attackers with 2 groups worth of orders ready to strike back, even if it is 6-7 orders rather than 10.
Hackers THEMSELVES don't tend to vary much. Factions with 'good hackers' like the Nomads tend to have success with EW as a result of having a lot of easy to get repeaters. Nomads can almost have a strong repeater network without even trying. Other factions need to really apply themselves. The hackers themselves are always that different. The Ninja has the same WP as a Custodier, for example. And a basic HD can still get the fundamentals down.
And the Ninja isn't KNOWN ABOUT. Which is a very nasty advantage for it.
It'll be one of the options in the basic bot box. The Husong Yaokong, in the book. HMG and full burst in the ARO turn. Nasty combination, even if the drones tend to be otherwise ratshit in terms of stats and abilities.
As for warnings, watch out for template weapons. Haramaki are somewhat hardened against them, but a single chain rifle could wipe out a Keisotsu link team in a single attack with some bad rolls. Proximity means there's more of you to hit, and with mines, warband types, and figures that are going to die anyway, they can be a real threat to your link teams, as well as your camo figures besides.
I wouldn't bother with the Raiden if you're going for a full Haramaki link; they basically fulfill the same roles, and a standard camo token stands out in a JSA list. As the Japanese proverb goes, "the nail that sticks out gets hammered". Definitely, 100% get the JSA support pack. It's almost essential for ITS missions, and is 34 points total, including the G:Servant remotes. You'll also want to look at a hacker profile for one of your choices, as well as forward observers.
After that, I'd start to consider the larger remote options for some robotic fire support.
Yeah, these last two seemed a bit rushed. Their unit icons look neat. I am wondering if we will start to see a push in that direction.
I posted in the forums how I felt that the Surdas could use something like Berserk or Assault due to their lack of C&H abilities and having an average CC.
Kosuil could use more profiles and options if you ask me. I'll be running the bugger as a Boarding Shotgun Engineer for that juicy Panzerfaust.
Also, Surdas is Murdas.
>Surdas could use something like Berserk or Assault due to their lack of C&H abilities and having an average CC.
Wouldn't mesh with G:synch and they're pretty fast already. And CC 22 is pretty high, especially with Viral CCW.
That's true. Unless in HS:N3 they changed how Sync works. I doubt it, but it'd be nice.
Hyperdynamics is nice if you find yourself in a shitty situation. PH 18 is solid vs most basic CC fighters.
Did you think that Kosuil should have gotten something better than Bioimmunity?
They'll already murder a guy that doesn't have burst two on the fact that they're Sync, not link or antipodes.
PH 18 dodge is nice (as is the 4" of movement), dodging mines on a 15 is nice too.
Kosuils are already tied with Sakiels for best unit in Tohaa, I wouldn't have minded a doctor loadout though (they look like they're wearing lab coats to me)
Yeah, I agree with that.
Gotta use both the Kerail and the Surda to put the target in that kind of predicament.
The fluff states that Kosuils are convicts which I guess making them your Doctor or Paramedic is frowned upon. Oh well. They do look neat. As does the Kerail even with being sans Symbiont.
You choose at the start of the order, not the turn.
I wouldn't say that. Because of his cost and limited camo he's a relatively safe and cheap order that is also a credible ARO threat. Not saying he's an amazing ARO piece, but threat of a HRL is enough to cause people to check AD and other aggressive advances.
That said, he's more of a point filler model than a centerpiece. I wouldn't sacrifice good specialists for him, but he is nice to have.
Keep in mine you want your LINK leader hidden in ARO. If he goes down, the fireteam breaks. During your active, have the Leader be whoever you need it to be to get work done, but save one last order if you are going to leave models out for ARO.
I mention Savage Worlds for a couple of reasons. First because all of the rules you would need for an Infinity game are already present. Interface Zero's hacking system is VERY similar to how Hacking works in Infinity. IE it' all Wi-Fi based and hackers can either move to get enemies inside their transmission range or use repeaters.
Hell, the IZ book also has rules for Exo-Armor (HI) and Golemechs (TAGs).
Also, SW would give you the chance to use your Infinity miniatures and terrain. The system really is designed like a hybrid RPG/Tabletop Wargame. It is somewhat rules lite, but the SW system has the advantage of being able to handle VERY large combats without bogging down. I have run encounters the size of your average 3,000 pt 40k game in SW and they only took 1-2hours.
As for the Modiphius system, it would be a mistake to call it "rules lite." Just look at Mutant Chronicles 3rd edition, which uses the same system the Infinity RPG will be based on. Yes, the system does abstract some things, like movement and weapons range, and has some FFG-esque elements such as the damage dice but the character creation system is very deep.
>kerails AVA 5/total in Tohaa Frontier sectorial
Military Orders, because of the knight thing.
I find this to be true unless you're clumsy and careless and just grab models wherever-the-fuck like a giant baby. My friend recently got the Icestorm box and I glued all the models together. After giving them time to dry I checked them by pushing them around and even picking them up by the pieces that were glued on. Even the antennae on Orc, Akal, and Nisse held up with their very tiny points of contact. He still managed to break bits off of 4 different models over the course of play.
There are people on /tg/ right now who do not like his pose.
Depends on how precisely you can drill. Some of those limbs are tiny and may not be worth the potential damage you cause.
A lot of the newer models aren't an issue overall unless their arm is really outstretched with minimal contact. (#$@&ING CSU).
Even some of the older models like the Chimera can be dealt with if you are willing to glue in such a way separate pieces reinforce each other.
TAGS you may want to pin though. The limbs are long and heavy enough that even the generous contact surface and pegs that they can be a problem.
I've always thought the fact that he isn't looking at his target, and that he's symmetrical around where he's facing made a high kick unlikely, but I've never held the model in my hands.
Is N3 Corebook scan exist?
I'm interested in fluff-section
Symbiote Armour, more than any other ability varies a lot in how terrifying it is based on your loadout. Even a single rocket launcher forces Symbiote Armour troops to play a lot more carefully.
Still, even when you don't have fire they are not that terrifying. It's basically 'Pilot but it can turn up on infantry'. The unit has an extra wound but when on it's last wound it's effectiveness highly drops.
Symbiote Armour is generally less effective than NWI as NWI allows healing back up and doesn't come with a drop in stats while it's in effect.
Don't forget to mention the inherit weakness of Shock and NWI. Symbiont's are better in that regard. If they get glued they can also disengage the shit and keep fighting. Food for thought.