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Infinity General: Achilles 2.0 Edition

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>Infinity is a 28mm skirmish game by Corvus Belli where Greek pretty boys kill alien monkey men.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Last Thread
>>44379365

New polls:
>Which was the best release of 2015 for PanOceania, Yu Jing, Haqqislam, and Nomads?
http://strawpoll.me/6216905/
>Which was the best release of 2015 for Ariadna, Combined Army, ALEPH, Tohaa, and the couple of Mercenaries?
http://strawpoll.me/6216931/
>>
So...pupniks vs antipodes?
>>
>>44449659
What if pupniks x antipodes?
>>
>>44449659
Antipodes look beefier than pupniks and their Camo gives them Surprise Attack if they decide to attack from token state. If either of them lands a hit, the other one is dead, but antipodes are more likely to hit, while pupnik DA weapon makes it harder to survive if hit.
>>
>>44449717
Antiniks? Pupnipodes?
Pupnipodes.
>>
>>44449659
Antipodes, higher damage, cc and surprise attack will do it for them
>>
>>44450139
>>44449822
Note that pupniks can dodge all day long until their active turn.
>>
>>44450369
And then on their reactive turn, the face antipodes on even footing. Its pretty much a total crap shoot, may as well flip a coin
>>
>>44449659
http://inf-dice.ghostlords.com/n3/?p1.faction=Nomads&p1.unit=Bakunin+%C3%9Cberfallkommando+%3A+Pupniks&p1.w_type=W&p1.type=WB&p1.cc=19&p1.bs=4&p1.ph=13&p1.wip=10&p1.arm=0&p1.bts=0&p1.w=1&p1.w_taken=0&p1.symbiont=0&p1.operator=0&p1.immunity=total&p1.hyperdynamics=9&p1.ikohl=0&p1.ch=0&p1.msv=0&p1.hacker=0&p1.marksmanship=0&p1.xvisor=0&p1.action=cc&p1.weapon=DA+CCW&p1.stat=CC&p1.ammo=DA&p1.b=1&p1.dam=PH&p1.range=--&p1.link=0&p1.viz=0&p1.ma=0&p1.gang_up=0&p1.coordinated=0&p1.misc_mod=0&p2.faction=Ariadna&p2.unit=Antipode&p2.w_type=W&p2.type=WB&p2.cc=20&p2.bs=0&p2.ph=15&p2.wip=13&p2.arm=0&p2.bts=0&p2.w=1&p2.w_taken=0&p2.symbiont=0&p2.operator=0&p2.immunity=&p2.hyperdynamics=0&p2.ikohl=0&p2.ch=-3&p2.msv=0&p2.hacker=0&p2.marksmanship=0&p2.xvisor=0&p2.action=cc&p2.weapon=AP+CCW&p2.stat=CC&p2.ammo=AP&p2.b=1&p2.dam=PH&p2.range=--&p2.link=0&p2.viz=0&p2.ma=0&p2.gang_up=0&p2.coordinated=0&p2.misc_mod=0
40% chance for the antipodes, 38% chance for the pupniks
>>
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Decembers releases
>>
>>44450553
Are the Devil Dogs and the Mavericks from the USARF box getting a general release at some point too, or are people who just buy the starter getting fucked when they want to expand?
>>
>>44450515
>dat link
>>
>>44450553
Oh, that USARF pack is quite nice actually. I was considering the army pack and the SWC box of grunts and splitting the rest off, but that's far easier.
>>
>>44450696
You like it nice an thick?
>>44450684
Probably, itd be weird to make a product and then not sell it. They also werent listed as limited edition, except i think the maverick on foot
>>
>>44450684
The army pack Maverick is only in the army pack in the same way the FK and Healer are exclusive to Icestorm. But the Mavericks will get general boxed releases.

I think the Devil Dogs will be general release like the starter set.
>>
>>44449629

Has Achilles 2.0's stats been seen yet?

Really hoping he gets the Heavy Shotgun option the other one lost.
>>
>>44449629

What is the best kind of list if I wanted to do all big guys? Big robots, big werewolves, big aliens?
>>
>>44451844
If you're into that sort of thing, I'm sure /b/ could help you out a bit better.
>>
>>44451844
there isnt really one.If you want robots, ALEPH can do an all robot list, Yu Jing has a few robots, and some big guys in armour, the most werewolves you can take at any time is 3, haqq and morats have guys in big armour too, but you will have to take some little guys.for the record im assuming that buy big guys you meanS5 or more
>>
>>44452010
>>44451844
I'd say Corregidor. You can do a Brigada link, or have three TAGs. Neither would be incredibly strong lists, but they'd be fun enough and fit your bill.
>>
>>44451844
PanO has the widest selection of robots and heavy infantry, including the largest TAG around, the Jotum.

But when it comes to number of big stuff in one list, you should probably go with Ariadna, get two Dog Warriors or a Devil Dog team with Antipodes to compliment it. The rest of your army is going to be pretty puny though.

Also, Morat units are usually towering over humans.
>>
>>44449629
Why are there two? Is one of them Patroclus?
>>
>>44454835
Frenzy token
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>>44454835
Just to show the different arm/head options
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>>44456588
i thought the morat head one was a LE sculpt
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>>44456940
Ah, you're right.
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>>44457160
>>
I'm starting to play infinity. I don't really want to buy a starter pack because the models are generally shit looking. How feasible is it to just build an army from blisters? Gameplay wise are they decent though?
>>
>>44458341
The starters are the easiest way to get 3 line infantry, which you want to generate orders.

But yeah, you can probably build a list otherwise, what faction are you looking at?
>>
>>44458456
The one with the highest number of cute girls in it.
>>
>>44451405
I'd wager the eventual Devil Dog release will have different loadout (either shotgun of plain CCW)
>>
>>44458779
So, Haqqs?
>>
Are there buffs/debuffs in this game?
>>
>>44459547
Hackers can use certain hacking programs to both help and hinder, so... kinda?
>>
>>44459547
Yes. You can destroy a lot of stuff using fire or hacking as well as buff Remotes or your own HI with your own hacking; there's blinding weapons, Tohaa pheromone warfare etc.
It's limited, but it exists.
>>
How old do you think Tohaa actually get? The one that is diplomat in the RPG startup pdf is 140.
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>>44452477

I'm okay with a few puny guys, but everyone else has to be big. BIG.

Ariadna looks pretty great though. I'll check them out.
>>
How is the Dragos, Squalo and Seraph?
>>
What's the appeal of Ardindnia in a scifi game?
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>>44460001

Same reason people like tacticool OPERATOR shit and the Imperial Guard
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>>44460001
Scottish redheads.
>>
Wulvers, Antipode pack, and 2-3 Dog Warriors, would that be a functional Ariadna list?
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>>44460151
No, you need an lt and you can't fit all those models in same army, as you can field only 2 wulvers in vanilla Ariadna and no Antipodes and only Cameronians in Caledonia sectorial. Check the army list tool, it should notify if your list is legal or not. And even if it is legal, it might not be functional. You should have enough orders and probably some scenario related troops, such as specialists.

http://www.infinitythegame.com/army/
>>
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>>44460151
Needs a lt. Try this
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>>44460034
>tacticool OPERATOR shit
So /k/
>>
>>44459989
They are not Cutters. Drag is still an active turn monster with that sexy gun though.
>>
>>44460367
>N3
>still talking about Crutch-Cutters
>>
>>44460388
Yea, It's a lovely thing to have, Mr.Dubs.
>>
>>44459989
The Dragao is a monster on active turn at range thanks to its HRMC; one of those five dice *will* go your way, and between AP and Shock munitions most things will get splattered. In Supressive it's no better than, say, a Sqallo, which can be odd and its anti-materiel mode is strictly worse than the Multi-HMG one.

The Squallo is sort of generic. It does generic TAG things with its generic statline and generic armaments. The HGL is the standout thing here, but it's really not that amazing, just like the TAG itself. It's basically the baseline allrounder TAG, it can do most jobs semi-reliably, but none of them in any stand-out fashion.

The Seraph is a mobile little devil, but that mobility is often a little limited by the awkward Auxbot having to scurry along the floor while the Seraph vaults across buildings and such. It excells at clearing out rooftops and those difficult to reach tight quarters, where its armaments will work best.
>>
>>44459547

To an extent, but this isn't warmachine. Everything tends to be pretty isolated. Figures are affected by cover, camoflague, things like smoke grenades, range, etc. Some hacker abilities can affect things, or figures with Foward Observer or Spotter can help.

>>44459894
I'd wager a race with such comprehensive mastery of biology ages about as much as it wants. Or at least on the part of it's leaders.

>>44459989
Powerful, Solid, Potentially very nasty, respectively.

>>44460001
They have a more modern, tactical sort of feel, and they have the appeal of cunning and brutality mixing together to allow for the underdog to humble the mighty.
>>
Like any other TAG except the Cutter, Marut, and Avatar, they are bad. Far too expensive for what they do, and still very vulnerable in their active turn. TAGs are a big dick, and you have to ram them in and really fuck your opponent hard in the first turn, or they'll get you by the balls.
>>
>>44460492
..and that's this week's installment of 'I don't actually play the game' theatre.
>>
>>44460556
Wow, so you're just going to admit you're a shitty player in a shitty meta? That's pretty brave, even if you are anonymous.
>>
>>44460556
Pretty much. I field the Cutter all the time, but my other favorite TAG would surely be the Sphinx. I love playing against that little bugger.
>>
>>44460586
You'll note that these TAGs have very good defensive measures, making their AROs quit lethal
>>
>>44460575

Says the guy so lacking in skill that he dismisses an entire component of the game.
>>
>>44460586

Man, FUCK the Sphinx. You're up against Shasvastii, you expect a fairly manageable range of fragile, not particularly mobile crotch killers, and then suddenly one of those 'probably an Aswang' tokens at the back moves 12 inches over a building.

My heart will always belong to the Szlamandra though. Love the HRMC, and the BTS is a great bit of frosting.

>>44460575
The reverse could probably be said as well. TAG's have their place. Just because newbies realise that they're not gods own gift to Rambo tactics doesn't mean they're not highly effective in the right hands. It's not like expensive infantry is that much cheaper, and it rarely gets questioned. TAGs epitomise rapid attack and rambo tactics, and considering their cost, you can still easily have the rest of a nasty list to support. The difference is, is that most power units are pretty easy to deal with, when you get down to it. Not so much with a TAG. They're not as hot as what they seem when you first start, but they've never been a bad choice.
>>44460598
Being a TAG is a defensive measure all on it's own. And a huge bit of bait. You can't ignore them in your turn. And the defensive player can use that. Particularly if you have a strong midfield game.
>>
>>44460634
First off it's not an Aswang, it's ASS-WANG. Sounds more compelling. Second, yea the Sphinx is a pain, but it's hackable as fuck. Spot/MSV3 that shit and slam enough remotes (repeaters) or your croc negro (if PanO) to hack it directly.
>>
>>44460658

>hackable as fuck
Right up until it hides somewhere hard to get as a camo marker. Which is pretty easy for it. Drops it pretty easily into the 'that's a whole lot of bother for a bit of a crapshoot chance of killing it' territory. And that's assuming it hasn't already targeted your hackers or repeaters. Thank god for it's lower armour, but it's a huge pig to kill even for a Nomad hacker net. I've had more luck with Killer Koalas, mines, warbands, boarding shotguns etc. Assuming you didn't have a GML or something. It's real good at chewing up a frontline, particularly if you're set up for counter-camo operations rather than rambo blunting.
>ASS-WANG
Yeah, that sounds about right. Fluking a shot on the Chimera, then munching away on the disabled pupniks.
>>
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Occasional pic-posting for benefit of visual appeal.

This is the sickest newly posted paintjob I've seen this week on the official forum. By 'glazed over'.


http://infinitytheforums.com/forum/topic/36233-glazed-over-infinity/
>>
>>44460772
Sweet. Would crusade.
>>
>>44460772
Dude, Picard really started working out.
>>
>>44460772

Jesus. The work on the guy's face. You don't realise how many details tend to be subtly skipped over until someone like this guy puts in all that wokring picking them out. The spitfire, armour lights...
>>
What Tohaa sectorial do you hope for?
>>
>>44461123
Uplifted aliens -one.
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>>44449629
...I wonder how he'd look with both sword arms.
>>
>>44460001
>Ardindnia
I know people can't spell Ariadna, but this takes it to a whole new level
>>
>>44461339
Like a beautiful whirlwind of death.
>>
Recent game pics for bumpage.

I do love me those loyal(-ish) radio controlled antipodes.
>>
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So I've had Operation: Icestorm forever and finally got some of my group wanting to give it a go.

Assuming all goes well:
Are Magister Knights a good addition for PanO?
Is going TAG heavy with Nomads even worth it?
>>
>>44462261
Magister Knights are good in a link for Military Orders lists.

Going TAG-heavy is rarely a good idea, since you're bound to not have enough orders to move them. Unless you mean Geckos, which are cheap and you could probably fit in two in a list and still have enough cheap troops around to have them move. Just remember that they're more of a super-heavy infantry than TAGs.

But a single heavy TAG is okay and the Corregidor ones are interesting.
>>
>>44462261
>Is going TAG heavy with Nomads even worth it?
I'm just parroting what I heard, because I'm exactly in the same situation except for having a group, but Infiltrators seems to be the consensus on the 'what to buy next' issue for nomads from that box.
>>
>>44463203
Intruders are practically required. I do like geckos and they conveniently come two in a box
>>
>>44462261
Magister Knights are fantastic in a link under Military Orders, pretty ehh otherwise. They'll most likely end up on Distraction Carnifex duty, which they can do reasonably well.

TAG-heavy Nomads doesn't really work, but a dual Gecko list can be done semi-efficently - though, in all fairness, Geckos are less TAG and more superheavy infantry.
That said, I do recommend getting rid of the worthless dual combi-rifles on one of them asap and kit bashing another Mk12 in their place.
>>
So, from my limited experience, it seems Yu Jing suffers from a combination/convergence of a few issues:
1) weak AROs due to the very few multi-snipers and the like being put on BS 11 models and only having a few BS 13 and 14 models. Also very few MSV2s
2) not very cost efficient order generators due to the +1 CC cost.
3) non-specialized elite infantry (*cough* Pheasant *cough*) that end up being too expensive for their roles.

So I've been thinking about picking up some models to waste the opponent's orders on. Aside from spamming Kuang-Shi, would something like taking an Authorized Mercenary with Sniper be useful just as an ARO deterrent?
>>
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>>44450553
>Brand new to Infinity
>My fucking face when that Danger Force
That starter sold me. Time to operate when?
>>
>>44463905
*Ranger, fucking auto correct
>>
>>44463905
You'll love the Devil Dogs and Mavericks, then.
>>44463727
>weak AROs due to the very few multi-snipers
That's some quality reasoning, right there. ARO's go way beyond MSRs. They're also not badly provisioned with MSV2 at all. Take a look at the other lists.
>cost effective
The cost difference is utterly trivial. Are you realling telling me you ascribe that much significance to 2 or 3 points?
>non specialised
Don't cry about one or two unideal figures. YJ has a shitload of excellent elites. Are you telling me that you don't find Hac Tao, or Daofei, or any of the other excellent HI's that YJ to be the match of any other in the game? You get a fantastic range of expensive toys if that's the kind of figure you want to field.

>ARO deterant
Mercs are a bit dubious value wise. I'd say look in the other direction. TR bots, infiltrators, your heavy drones, Karakuri, monks, etc. Or you could go proactive, and pick up a Tiger soldier, or Oniwaban.
>>
>>44451405
Wasn't that only the dismounted maverick model?
>>
>>44463905
If I were you I'd buy the full Army Pack myself, but it's not a necessity.
>>
>>44461123
special forces one as long as it fixes igaos
>>
>>44449629
Thinking of jumping into infinity with the remainder of my Christmas money and I've narrowed it down to either haqq or nomads (will star vanilla and expand in sectorials later)

can someone give me a rundown on general play-styles? I don't really care which is 'best' but I don't want to pick a faction whose general play style I don't enjoy.
>>
So...who're the desirable (trying not to use waifu but you get the idea) girls in this game?
>>
>>44464489

Happily, most factions tend to be able to pull off most play styles. Both Haqq and Nomads tend to have excellent specialists and midrange fighters, with a happy helping of dick kickers, as well as a still very nice straight fighting capability. Nomads have a very nice selection of Drones, TAGs, and hackers/hacking support, while Haqq tend to be a bit more bare bones gear wise, but have some very skilled and efficiently equipped figures, with just the right amount of nasty special abilties. Haqqislam in particular has excellent provisions for doctors, and ancilliary abilities like Regenerate. Both are flexible, competitive easily adjustable factions.

It might be easier to pick based on aesthetic and fluff.
>>
>>44464489
Nomads:
- toolbox medium infantry
- best hackers for price and repeater coverage
- medium stats
- some Camo, some Infiltration and AD
- little in way of heavy units
- robot cats

Haqqislam:
- very good light infantry
- best doctors in game
- generally high WIP
- low tech basic weapons
- unique Impersonation trick, some Camo, little AD
- several cheap suicide units
- Kum bikers

Qapu sectoral has access to a few Nomad units.
>>
>>44464574
>little in the way of heavy units
Other than a great TAG selection. Some would call a giant, heavily armoured death mecha with heavy weapons a heavy unit. Particularly with Nomad hackers backing it up.
>low tech basic weapons
Except when they aren't. Which is the nasty thing about Haqq.
>>
>>44464574
do either of the haqq sectorials make use of either janissaries or naffatun well? those are my favorite haqq models
>>
>>44464697
mmk cool I think vanilla haqq it is then.
>>
>>44464644

You can take a 5 man team of Jan's, if you're so inclined, in a QK sectorial, although that's overkill. No Naffatun in either, unfortunately.
>>
>>44464697
>Unfortunately, neither get either.
Untrue, Qapu has Janissaries links.

>>44464635
They have quite a number of ok TAGs, but their Heavy Infantry is Mobile Brigada and Riot Grrrls. That's not a lot.
>>
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Would you advise beginners to start at a lower point level like 150, or just jump into 300 points?
>>
>>44463727
Err, what?

1) They don't excel at those AROs like Nomads, but they have a pretty robust spread ranging from dogged/2 wound chain rifles, to TR, to the where the fuck did that missile Hac Tao come from? Also they have as many MSV 2 as Nomads, Haq, and Tohaa combined.

2) I fail to see how Keisotsu fail to be cost efficient cheerleaders. 10 pt specialists. Even the much maligned Zhanshi FO costs the same as the Fusilier and Alguacil.

3) Yeah, picking on the Pheasant is kind of Strawman. It's still only one model over a number of standouts. ISS I can understand being bitter, but Vanilla has nice options.

If I would place a weakness on Yujing, it would be their unconventional skirmishers setup and price premium on specialist.

They don't have a cheap camo infiltrator. They have the excellent Guilang which has MSV1 and nice stats/gear but is costed like the fighting infiltrator he is. The rest of the skirmisher line are Ninja/Oniwaban who are more or less focused on shanking things, at the expense of mines and cheaper specialist options. They can get good utility out of their skirmishers, but they have to set aside the budget.

On a related tangent are their specialists. They don't have the comical problem of only having one AVA 1 model for a given specialist like PanO engineers, but outside Yuriko, their engineers and doctors are only modified line troops. Any non REM specialists that can deliver themselves will cost you at least 24 pts. That's not to say they are bad, because the 8-6 Aragoto, Daofei, and Hac Tao hackers alongside the Tiger Paramedic are amazing in their own way, just not cheap.
>>
Hey guys, I'm getting the starter set for the Morat Agression Force and my brother is getting the Nomad starter. Are they good? Which tactics do these factions encourage?

Which should be our next additions? I was thinking of some Hungries for the Morat, or Yaogat Strike Infantry
>>
>>44464916
150-200pts is usual for beginners.
>>
>>44465375
They're as good a places to build from as any.
>tactics
Nomads are very flexible. Morats have at least a reasonable unit selection, but definitely trend towards big blunt attacks, with just the right amount of nasty specialists about. Hungries or Yaogat would be great. Zerat or Rasyat's are also great additions to a lot of armies.

>>44464741
So, they have the default heavy infantry, a slightly lighter and cheaper one with some interesting options, and a great TAG selection, particularly with the excellent hacker support that Nomads tend to have. Hardly 'little'. Compared to PanO maybe, but taken alone they've got a good selection of options for brute force solutions.

>>44464916

I think the game really opens up at larger points levels, and it's more forgiving in the sense that your army isn't so tiny that a casualty or two can decide the match.
>>
>>44462300
>>44463203
I do love the look of Intruders and everything I've read says they're amazing, but I can't help but love the idea of dual Gecko.

But PanO Orders was what first attracted me, so maybe I'll grab the magisters and use them to learn the game.
>>
>>44464916
I don't think it's the points levels so much as all the special rules you can take that makes Infinity complicated. Stuff like TO Camo, AD, Hacking, Impersonation. Bigger games you can take a lot of that and it will really bog down as you're learning the game. But if you make more straight forward lists or just simply say we're not gonna play with hacking this game or something 300 points is fine while you're learning. It'll probably also help to have the wiki handy while you're playing.
>>
>>44465443
Are any Morat named characters (I don't really know if they're actually named or that's their title, but there's a Morat commander with a really nice mini I like) worth?

Should I add some non-Morat combined army troops?
>>
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>>44465443
>Compared to PanO maybe
To be Frank, I do actually play both Nomads and PanO. So when I see two HI options compared to Why-Can't-I-Hold-All-Those-Knights, it does seem a bit lacking.

However, pretty much everyone except Tohaa has four or more HI options and the two Corregidor TAGs are lightweights in this category.
>>
>>44465716

Morat get some pretty nice link teams, but personally, I think there's so many Nice Things in regular Combine that it makes it worth the absense of links. Shasvastii add a whole new ball game of tricks, and the EI units are fantastic inclusions.
>>44465841
Ah, that would explain the high standards of selection.
>two TAGs
Gecko's are more like HI in that respect, but Iguanas are basically regular TAGs, save an armour point and a certain amount of Dakka. They're still closer to TAGs than not TAGs. And then there's the Szlamandra.
>more HI options
Yeah, but in the cases of stuff like Ariadna and Haqq, it's more a case of kicking the ball around than anything that really stands out. They've got a bit more variation, but it's still mostly the same stuff, in a sense. Nomads have the basics locked down, and TAGs for the crazy Rambo shit. Szlamandra used to be a mainstay of my list. It's great to be able to to just scrape away enemy figures without so much of a hint of a fuck as to what they have to oppose it, order to order.
>>
>>44465716
Morats have 2 characters. There's Anyat, an unscrupulous bitch who loves gambling. IMO she's got the best profile out of the Dire Foes (specialist, with super jump, smoke grenades, k1 combi, etc etc). And there's Kornak, a tough as nails morat with albinism(which is looked down as lower than second class but he still fought his way up the ranks). He's expensive but can link up with any Morat HI team, well armed, and has Strategoes L1

>Should I add some non-Morat combined army troops?
If you're going solely into the MAF, the only CA forces you can add are the Drones and the Support Pack, Dr Worm and his nurses. In the MAF sectorial you lose the availability of the vanilla force, but you gain higher availability in Morat stuff and fireteams. Honestly, the MAF has some difficulty in competing in ITS, but it's still a good time for the MAF since Corvus Belli is currently focusing a lot on redeisgning/resculpting their old models and possibly new units.
>>
>>44466058
Forgot to add that....if you like the CA models you can still play vanilla CA with some focus on Morats. You still love fireteams, but like>>44465921 said, you gain shasvasti, sigmaa, and EI troops.
>>
>>44466114
>love
Derp I meant Lose
>>
>>
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>>44467856
>>
>>44467856
They almost look tribal.
>>
>>44467856
Those are awesome!
>>
>>44463998

Those 'insignificant' few pts easily means the difference between getting several specialists and getting 'just' order donors. And for an utterly useless ability no less.

>>44465026

Keis are still sub-standard at best, and a FO Aggie is FAR better then a basic Zhan.
>>
>>44468373
Nothing like specialist with low WiP to make completing objectives extra frustrating
>>
>>44460772
>>44467856
Christ! like I know I'm a competent painter, but these guys are at a whole different level from me
>>
>>44449629
This is getting out of hand. Now there are two of them.

https://www.youtube.com/watch?v=r6inaBWSEdk
>>
>>44468924
>WorriedShasvastiiDiplomat.webm
>>
>>44468710

Better to have extra specialists (besides the primary ones) in the first place then none to begin with.
>>
>>44470540
>my line infantry forward observers are not as cheap as other line infantry forward observers, therefore i will take no specialists at all
The kind of reasonable argument i expect from the "cc tax" crowd
>>
>>44471311

>implying there is a choice when the extra costs actively prevent cheap specialists from being taken

There is a reason why vanilla YJ has a lower number of players for one of the older factions compared to everyone else.
>>
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>>44467856
Now I'm never going to paint my neoterra after looking are you fucking great paint job. thanks
>>
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I have a question about terrain setup and density. I have pic related terrain and three medium homemade cargo piles and three small (non-cover providing) cargo piles. is this enough for a table?
>>
>>44465716
Kornak as a Lt adds his Lt order to the regular order pool. The weapon he has, the mk12 is a beastly thing with a nice range band. in the right situation, he is a steamroller.
>>
>>44475020
should be. I would consider getting some hollow buildings, so man sized models can sneak around a bit easier
>>
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Finished my MBs. I dont play Nomads, but playing QK was enough of an excuse to pick them up. The Icestorm MB is a little different because I painted him a little over a year ago.
>>
>>44475181
> Hollow building
what are some good, inexpensive hollow buildings to get?
>>
>>44475252
> good, inexpensive, hollow
pick 2
I recommend the micro arts stuff, it's what I use and it all fits together well, plus it has flanges that make it easier to gain cover. there are other companies that make infinity terrain but i dont know what theyre called. I strongly recommend getting mdf terrain though, because it smells so good
>>
>>44475355
well, depending on how many i would need i guess. If it is one or two hollow building, I could spring for MAS stuff. but if it is 3 or more, I'll have to go with Shark Mounted Lasers or Impudent Mortal or something like that. how many should I get?
>>
>>44475604
>Shark Mounted Lasers
my whole board is MAS, but if ytou just had a few as objective building that would probably be ok. That shark mounted lasers stuff looks pretty good desu
>>
>>44475252
Plast Craft has some pretty inexpensive stuff, but they're very simplistic.

MAS are much more detailed buildings. Lots of engravings especially on the Objective Room, and they mix MDF and Acylic materials. But MAS is probably the most expensive terrain.

And there's a lot of terrain companies in between. Check the pastbin in the OP for some of those.
>>
>>44475604
Also, you want to make sure the roofs are easily removable, so you can get to stuff inside without moving the whole building around
>>
>>44475686
i have a question about the MAS objective room, does that package come with a roof? every picture I see it does not have it one the building
>>
>>44475681
i like the impudent mortal "yu jing" styled building too. I will have to spring for one of those table eventually.
>>
>>44475740
Nope. No roof, but I think there is a seperate roof set available. The objective room is suppose to be infinity tall, so a roof isnt completely necessary
>>
>>44475914
OH. I didn't know that it is infinity height. hmm, i might go with some MAS building to finish the table off. So, the objective room is one thing i will get but what else would be good?
>>
>>44475960
It's infinitely tall for the missions that require the objective room. Missions like The Armory. Otherwise it's just another building like any other.
>>
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>>44473363
Extra costs on which specialists?

Guilang
Tiger Soldier
Weibing
Dao Fei
Tokusetsu Butai
Celestial Guard

There are plenty of cheap specialists and then there are plenty of good specialists. The above list isn't slammed hard with a CC tax.

I've never found Vanilla Yu Jing to be any worse than JSA or IS.

I prefer them due to just the Guilang, Tiger Soldier, Dao Fei, Yan Huo, and Zuyong alone.
Nevermind the Hac Tao.
>>
>>44477469

Except other factions can easily have both good primary specialists, AND a shitton of cheapass secondary specialists.

And on that list, only the bot isn't affected by the bullshit tax, with the others having limited AVA that is sorely needed for other variants (minelayer, guns, Lt) as well.

At least the new HI (Zu Yong and Yan Huo) don't have the useless CC crap, which is the sad exception compared to most other units. The Shang Ji in particular.
>>
>>44478278
Haqqislam, Tohaa, and Aleph all have 13 point LI forward observers, yet all these armies are played. Yu Jing also has 10 point Keisotsu AVA T Forward observers, which is cheaper then anything Pan O, Nomads, Haqqislam, Combined Army, Tohaa, and ALEPH get, so by your logic shoudn't Yu Jing be top tier?
>>
>>44478351

Those 13 pt FOs are vastly superior compared to crappy Ks to begin with, and those are 'just' backups to the plentyful affordable AND good specialists in those same factions.

The fact YJ is no where near top tier speaks for itself.
>>
>>44478599
YJ got third at Cancon last year. Also the Dao Fei hacker is arguably the best specialist available, but you are clearly going to argue until everyone else gets tired of you, so whatever, enjoy being shit
>>
>>44478664

Oh gee, wonder who were in the top 2? And is that YJ list (vanilla or JSA?) the only one anywhere near the top?

Must have been a great player despite the deficiencies of the list.
>>
>>44478839
>YJ players bitching and crying.
Nothing new to see here boys.
>>
>>44478866
Goes without saying.
>>
Are CB going to sign off on the RPG's Character Creation chapter any time soon, do you think?
>>
>>44478866
>>44478887

>CBIDF is realz

And I thought GW defenders were bad enough.
>>
>>44478939
Nah, YJ players are just notorious whiners and cry babies.
>>
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>>44464552
Penny.
>>
>>44479035

Calling something out as bullshit is childish now?
>>
>>44480048
Yangtze is overflowing again? Damn, way to start 2016, China.
>>
>>44479035
That was so 2nd Edition.
>>
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>>44481314
>only 1000
Why wouldn't you go for the full petabyte?
>>
>>44478599
The reason it isn't top tier is because they are played by tards like you. If you want mirrored factions, go play chess.
>>
>>44478599
>vastly superior
What, an extra point of BS?
>>
>>44481333
The breasts are loaded with other functions, obviously.
>>
>>44481653
Are they variable-sized? I imagine the inflation/deflation mechanisms take up a lot of room.
>>
>>44481677
>breasts that only change size
>in the year 2191 (almost)

I know there was some pan-retro-futuristic fashion movement in Vaudeville couple of months back, but those are still so tacky.
>>
>>44481807
>implying I said they were only variable-sized
I only mentioned the thing I though would take up the most room. There's only so much miniaturization you can do to inflation equipment.
>>
>>44481824
Well, dah. that's why they're started replacing lungs since October. Stay with the times, fossil.
>>
>>44482378
>>44481807

>what people who never heard of fashion think people who know fashion talk like
>>
I forgot what utter pain in the ass working with metal is. Plastic kits when, now that CB is World Renown Big Company?
>>
>>44483130
If this would hit the details on those miniatures than I hope never.
>>
>>44483130
How is is harder?

Plastic has mold lines too. Unless you're retarded or have sausage fingers gluing things together shouldn't be difficult.

Use gel super glue too if you don't and your stuff doesn't stick.
>>
>>44482795
>he doesn't speak anti-ironic-hip-chic-furry-newspeak
>>
>>44483237
Well...cleaning a few models at a time, metal just digs into skin lot harder and requires lot more effort to clean the mouldines off. And no fucking flash on plastic frames. Essentially, the nonsensical idea that plastic holds less detail has been disproved by scale modelling companies literally decades ago (if anything, it was gaming models playing catch-up), so aside from cost to company, there's no downside to plastic.
>>
>>44483903
Yes, because I love putting together the 12 piece malifaux humans, with their super bendy arms.
>>
>>44484354
It's not any more difficult than putting together the Daikinis or the never sufficiently damned Swiss Guard with ML and it's ridiculous 1mm long gun antenna. Wyrd is exceedingly bad at cutting minis up, and very few Post-CAD infinity models have poses silly enough to need that many parts.
>>
>>44484568
The daikinis were easy as shit apart from the knee pads, as they don't actually fit. I had to do malifaux for a commission, and after packing them, I just prayed that their little limbs didn't deform in shipping. The amount of flash was was unreal as well. Thin limbs on plastic is just scary. The only problem with metal is that it isn't super easy to convert, but then you buy a hobby saw and it's fine.
>>
>>44484830
I suppose we've just had different experiences. None of my plastic malifaux kits had any flash and only minor mould lines, while sadly a good number of the post-cad models i got had substantial flashing. Not claiming it's prelevant, but that's my experience with it. Also fuck pano antennas forever, both pre and post-cad. They have no reason to be separate piece or in fact exist at all.
>>
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>>44464552
For when you have to operate and be fashionable.
>>
I will be by Galicia in the next couple of days. Is the Corvus Belli Headquarters worth visiting?
>>
>>44485612
No
>>
>>44485732
>>44485612
Yes. They give you discount. Hoard cash before visit.

I don't know if they let people visit or take tours on normal dates. Try contacting them before wasting money on taxi only to be turned around at door.
>>
How does having a STR value set a model apart from one with a W value? What's the difference?
>>
>>44486536
stun ammo doesnt work, nor does shock
>>
>>44486536
STR is repaired by engineers, not doctors. Also some ammo has special effect on one but not the other. Honestly, it could've easily been just W with "mechanical" special ability rather than separate stat.
>>
>>44486536
>>44486587
>>44486688
As said some ammo (Stun, shock, Viral) works differently or not at all, it's repaired by engineers and i-khol doesn't affect the troop.
>>
>>44486536
Biggest difference is you can always repair any lost STR points, but you can only heal on elost wound from unconcious, unless you do coord orders or have doctor akbar
>>
>>44488589
1. Joint operation
2. Akbar doctor + downed achilles
3. ???
4. Profit!
>>
>>44485991
I've been carpooling with family.

I don't know about calling, I have a huge fear of calling strangers and also my phone doesn't work here.

Actually, it seems to be too far off from our course. I'll just leave it to my fantasies.
>>
>>44489869
Not aimed at you in general, but i never got the "i wanna see the factory". It's going to be an office and some small factory setup, and people who treat your hobby as a job, what's the allure?
>>
>>44489892
B-b-but they have Bostria! And Angel Giraldez! And you can see the whole process, from sculpting, to mould making, to casting, to packaging in minutes!

I think they have more than a few of videos from their new (they moved last sumer) factory in their FB page
>>
>>44489869
Try asking Carlos in FB? Cangas has a couple of nice restourants.
>>
>>44489832
Achilles has 3 wounds, so you need 2 doctor ackbars
>>
>>44449629
is aleph easy to learn?
havn't gotten too in-depth with the rules but their aesthetic makes them look like a finesse faction
>>
>>44490427
ALEPH was my first army. They're the premium price army, so the challenge of playing them as a new player tends to be trying to figure out how to make the most of your expensive models in a high-lethality game like infinity. They don't have a lot of heavy armor, but their stat lines tend to be higher than average for the most part. One of their biggest problem I find comes from not being able to hide their lieutenants very well. That's for the generic army, though. Steel Phallanx is easymodo.

As far as some good basic units go, Tactbots are super fast and tougher than you'd think they would be thanks to their camo fields. Deva hackers can make them very lethal with their supportware. Naga minelayers can help you control the field and push the enemy to play more to your advantage. They make good snipers too.
>>
>>44490427
Vanilla aleph can be a bit tricky, especially with hard to hide lt options, but you can do fun things with nagas and the like. The assault sub section doesn't have any finesse really, just swing your big ODD dick out their and hope the enemy isn't in retreat before your specialists grab objectives.
>>
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>>44449629
Ok, so...
Where are the Achilles and Kerail troop profiles?
>>
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>>44494770
How do you think these guys will behave on the table?
Do we know something about these "Tohaa Antipodes"?
>>
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>>44494794
Are these going to be like "Antipodes" or more like Chimera&Pupniks thing?
>>
>>44494809
You just named two units that behave almost the same. The one with guns has two contenders
>>
>>44495353
Antipodes have totally unique rules, as the three act as individual unit. Pupniks are like Auxbots, they are more like equipment. Based on unit description, I'd believe new beasts are like the latter, but its possible CB will yet again throw us a few pages of Tohaa special rules, because they really like to do that with Tohaa.
>>
>>44497883
Ok, i thought you meant functionally not rules wise. Pretty sure they will be gsynched
>>
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Quick question guys: can a model deploy and detonate a D-charge in the same turn?
>>
>>44498022
Both are short skulls so no. It takes 2 orders minimum to use different charges.
>>
>>44498099
cheers for that, got a lifeblood game tomorrow and I wanted to make sure
>>
So this is my reference for my Batroids/EI Aspects/Drones. What Vallejo colors should I use?
>>
>>44499074
Not vallejo. vallejo metallics are shitty in general, go for citadel. I'm not being snarky, citadel metallics are damn good.
>>
>>44499074
Grey:
VMC Black Grey
VMC Neutral Grey

White:
VMC Neutral Grey
VMC Ivory
VMC White

Black:
VMC Black
VMC Black Grey

Red:
VMC Cavalry Brown
VMC Flat Red

Might want to swith Neutral grey for some toned variety (Blue Grey, French MIrage t.e.) for more interestng results.
>>
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>>44499093
>Infinity
>metallics
>>
>>44499131
Oh fuck off, limiting your choice of colours because of some snobbery is a sign of weak character and lack of confidence in one's skill.
>>
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>>44499146
>metallics
>skill

Next you say you use washes.
>>
>>44499160
Wow, someone's still stuck in year 2001. I bet you think NMM is the best thing to happen to miniature painting and the absolute pinnacle of skill, right?
>>
>>44499192
No, that would be proper airbrushing. Go gurgle your precious Devlan mud somewhere else.
>>
>>44499125
how about the neck are for purple?
>>
>>44499230
it's amazing how such a friendly company as CB managed to get such a Warmachine-tier fanbase.
>>
>>44499300
The likability of company and its fanbase are inverse propotional?
>>
>>44499294
Hard to say. Prussian blue? With some Violet?
>>
>>44498022
>>44498099
In the same game turn, yes. Not in the same order, though.
>>
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>>44502031
>wowitsfuckingnothing.jpg

That's disapointing.
>>
>>44502031

Hmm...not bad. Not fantastic but not bad.

I was really hoping for a Heavy Shotgun option.

The D.E.P is interesting on the MULTI rifle option but I think they could have easily given him a Panzerfaust instead for that price. Still, BS 15 D.E.P is going to scare most targets.

>>44502070

Well, he's basicly the same price as a Gecko for 'Can dodge worth a shit', foward deployment, +1 BTS and his 3rd wound not dropping his stats like a rock like the operator hopping out on the Gecko

He's really living up to 'Man Sized TAG'.
>>
>>44502198
>Well, he's basicly the same price as a Gecko
Oh, sure, he's good. He's just fairly unimpressive compared to the base. Slightly higher armour, in exchange for ODD, and a DEP option.

Although he's about 20 points more than a gecko. Good deal, though.
>BS15 DEP is going to scare targets
Particularly with mimetism mess up their return shot, if any. Makes for a nice ARO weapon.
>>
>>44502363

>Although he's about 20 points more than a gecko. Good deal, though.

...dammit. I meant Iguana. I always mess those two up.
>>
>>44502031
Hmm, Forward deployment and armor in exchange of downgrade of ODD to mimetism. I'm ok with this. At least he isn't as worried of fire anymore.
>>
>>44502070
You might be underestimating a 15 BS multi rifle or spitfire halfway up the table at the start of the game with 6 base armor and mimetism. 75 points sounds pretty damn cheap, especially with that stat line.
>>
>>44502951
>halfway up the table
An extra 4 inches, you mean? Literally less than a single short movement skill. It's convinient, but hardly significant when all is said and done.
>mimetism
Considering the regular has ODD, that's a step backwards.
>sounds pretty damn cheap
He's a good deal. But he's a fairly disapointing variance from the regular form. I was hoping for something a bit more interesting, or for that matter, different.
>>
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>>44503196
>An extra 4 inches, you mean? Literally less than a single short movement skill. It's convinient, but hardly significant when all is said and done.
That 4 inches sadly has been the difference of either being in Total Cover or having nothing at all when I have played. It's more than convenient if you ask me. Can set yourself up for success that way.

>But he's a fairly disapointing variance from the regular form. I was hoping for something a bit more interesting, or for that matter, different.
I was expecting him to have like Super Jump or something crazy. Even ARM8 that armor is so damned bulky and that's all he gets is the stat boost (in some areas) and downgrades the ODD to Mimetism.
>>
>>44503272
>been the difference of either being in Total Cover or having nothing at all when I have played
That's a table issue more than anything else. I like the idea of deploying further up somewhere safe, but that extra 4 inches is seasoning, particularly considering Achillies isn't hidden in anyway anyway. Plus he still has ODD and a hellishly good PH score. And the ability to go prone.
>superjump and something crazy
Exactly. Like a Jotum/Dragoe sort of variation level.
>>
>>44502031
I'm not sure what to think of that.
>>
>>44503272
>>44503320

That was never going to happen. This is normal Joan to the original's Mobility Armour Joan.

A slight variation on an existing unit that tinkers with it a bit in a fun way.

Arm 8 would never turn up on a unit that can dodge like an infantryman rather than a TAG and use Stealth to avoid AROs.
>>
>>44503451
This. A tweak that slightly changes how he's played, not a complete overhaul like Sun Tzu V2.

>>44503320
>That's a table issue more than anything else.
>issue

Ameriboard detected. If you can deploy every piece safely most of the time, even with limited numbers ASS/ALEPH usually field, consider thinning terrain to more asymmetric level. FD gives you tools to spread your models more efficiently, giving your links more safety, when the poster boy doesn't hog the best cover. Also

>Deploy Achilles V2 normally
>"Ehh, Patroclus much? I see trough your ruse."
>It's the real deal
>>
>>44503451
I was exaggerating with that along with Super-Jump, but my point stands. With that new armor I figured he would have something else going for him. It's neat how Sogarats have Automeds, Yan Huo have T.A.G. weapons, Azra'il have... never mind. You get what I mean though.

I was expecting something different rather than Achilles Lite (but not really).

>>44503320
>That's a table issue more than anything else.
That's part of the game. Getting that extra 4" can be very interesting. It might have been the distance to get on the second story of a building or getting behind a big crate on the left flank.

Asymmetrical boards are always fun in Infinity.
>>
>>44503594
>Ameriboard detected.
Hardly. No deployment zone is that bare. Particularly if you've got any infiltrators, AD, mech, etc. AdvD's useful, but at the end of the day it's a tiny change.
>gives you tools
Tool. One figure, making a minor change.
>>44503633
>can be very interesting
Or utterly irrelevant. Particularly considering Achillies's usual gameplan.
>Asymmetrical
I agree, but acting like it'll let him be safe where before he was vunerable is asine. This isn't warmachine. There's never not that much cover.
>>
My headcannon: ALEPH secretly likes puns, hence why the Assault Sub Section all have skintight bodysuits. So they can show off their ASS.
>>
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Alright, I am going to try and create a infinity table using tabletop simulator to test out terrain layouts. and one know how to use this program?
>>
>>44504731
But that is canon.
>>
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>>44464552
The best looking hacker in the game.
>>
>>44505932
I don't know, I'm still partial to the ninja hacker taking that title. That booty don't lie.
>>
>>44505483
Go a step further, make the whole game. It's one of the few things not on Tabletop Simulator.
>>
>>44506075
I gotta take baby steps. I am trying to find a program I can use to make 3d models in obj file format and start working on making the MotoTronica buildings and crates.
>>
>>44502031
>You may ask, why would I want to have two Achilles? Well, maybe I am revealing too much information here… but the new rules for Holoprojector the further Human Sphere N3 book will bring us allow Patroclus to simulate Achilles look and follow him to battle with evil meta-intentions. The kind of scenario that no enemy would like to face.

I think this is the real kicker of the article.
>>
>>44506127
maya or max.
Blender probably too.

If you want to start REALLY low you can try to find an old freeware Milkshape license.
Though editing geometry and it's uv tools always sucked.
Google SketchUp might be able to do it too, you probably need a license to import and export non native file formats as well.

Long story short, Blender is an open source 3d package that is just as powerful as Max or Maya.
So if you have no clue what you are doing anyway, this is a pretty good place to start learning.
>>
>>44502031
They've toned him down pretty considerably. Which is fitting, because he was an out-of-line unit. Even his CC isn't terribly wild anymore.

I think you could actually let him link now and it would be okay.
>>
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>>44506037
>any girl being better than a qt Scottish redhead
You are objectively wrong.

The second best looking hacker is Reverend Custodier; dat suit design
>>
>>44506249
I'm looking into blender now. thanks for the info. I'll be doing this as a "when I have time" project. I'll update when I have made any real progress. thank you
>>
>>44506305

That's not a complete replacement. That's him in different armour. Like Joan.

Old Achilles is still valid.
>>
>>44506334
That's kind of bizarre. Can't really see him being picked too much, and he's not wildly different in function in the first place.
>>
>>44506358

Well, neither is Joan.

It's a slight variant on each of them. This one is a bit tougher, a bit less evasive and comes with a meaner loadout if you don't go for the Spitfire.
>>
>>44506408
ODD is worth more than 1 point of ARM. The loadout is "meaner" but a D.E.P. is nothing special - make it a PFaust or Blitzen and I'd be interested.

The two Joans are much more different than these two Achilles, so I just reject that side of your argument totally.
>>
>>44506505

2 points of armour.

Achilles is normally armour 4.
>>
>>44506248
Is this implying that Pat could holoproject as whichever version of Achilles you didn't bring along, and make the other players have to guess which Achilles they actually have to deal with? Because that would be pants-tighteningly devious.
>>
>>44506547
MOV is one of the most important stats that could be different, anon. Major switch-up on the weapons too.
>>
>>44506783
>ALEPH tries to plan out holoprojector shenanigans
>laughingHaqqislamites.jpg
>>
>>44506830
When the guessing game is between two different Achilles, guessing incorrectly means getting piping hot cock rammed down your throat.
>>
>>44506805

With his already exceptional toughness they couldn't really justify going above Arm 6 on a model that dodges like infantry and making him slower would have made him rather unappealing when he's a very hefty melee force.

Achilles' status of 'Fantastic at everything' makes him rather hard to tinker with.

Forward Deployment, Mimitism, Extra Armour and a D.E.P isn't bad for a slight variant. Joan's changes were not much more serious '4-4 mov to 6-2 and a loss of some armour'

I'll admit: I'd have liked to have see the return of Heavy Shotgun Achilles though.
>>
>>44506910
Anon I guess my answer to that is just try it out. It's too expensive a gambit to really mess around with and it won't be as effective on the tabletop as you think. If you want to maintain holo you have to be pretty conservative with the unit, which is not something you ever want to do with Achilles.
>>
>>44507061
I guess I'd also need to see if Patroclus gets a revamp in HS. That could swing things one way or the other.
>>
>>44507160
>revamp in HS
In general, I think this is something to keep in mind with any new/HS unit. CB posted an article that hints that the Achilles V2 may have something more in HSN3. And Holoprojectors playing a little differently as well (Surprise L1).
>>
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>>44507315
Achilles & Patroclus will have Fireteam DUO. They will both go together through the battlefield.
>>
>>44507570
Oh man, Fireteam DUO is what I am personally most pumped about.
Here's hoping Geckos get it.
>>
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>>44507570
>>
>>44507614
Of course Geckos will get it, it was first brought up in relation to them.
Now, Tikbalangs on the other hand...
>>
Assuming I'm in QK and vanilla is the Dire Foes bbox worth getting before I pick up a box of Odallisques?
>>
>>44484868
Sausage fingers detected.

Also if you think the think details of plastic kits is on par with metal..you need to rethink your glasses subscription. GW, hell even KD models have detail run from the molding process. Most notably on the Phoenix, but it's there.

Bandai doesn't have the same issues, but "melted" details exist on almost all plastic kits of the market if they're small enough.
>>
>>44509552
They killed Tiks with the redesign and the Toni drop.

No one cares about them anymore.
>>
>>44460790
Not all of it might be sculpted. Great painters can and will paint additional detail on flat surfaces
>>
>>44513569
Eh, I don't really mind the loss of Tony, she was a crutch anyway. No, Tikbalangs only need a BS buff to 15 and their costs lowered to ~65-70. Maybe throw Tony's mines into the deal, if you're feeling generous.
Totally with you on the redesign, though.
>>
>>44517788
Well, the old one looked too much "We took some some Dragao parts and hacked and slapped them together", IMO.
>>
>>44506326
bruh, I'd also like to help you, how are you going to do it? is there any way I can help?
>>
Anyone else kinda mad the Achilles stats came out before the Kerail stats?
>>
>>44518386
YES. I want my Tohaa! I think I check Army V for it every day from the day the preview poped up.
>>
>>44517917
to be honest I will be teaching myself how to do 3d modeling at the same time. I am first going to replicate to CB terrain packs to get basic modeling down and work my way up to do more detailed replicates of MAS terrain. so how can you help? try to get the images of the outside of the moto.tronica power hub and MMM buildings if you'd like
>>
Could someone explain the infinity factions to someone who has no knowledge of the game? I don't really care about the fluff, just how they play.
>>
>>44518603
It's in the OP

>Faction Rundown:
>http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf
>>
>>44518627
Thank you. Excuse me while I go visit an optician.
>>
>>44518603
If you compare to some other factions, they play largely the same/are flexible enough for most play styles. There are differences, ofc, and some factions can't do some things at all where some others excel, but vanilla factions have too much variety to exactly pin down. This is less true with sectorials, alternative way to play factions, which have tighter focus. But here's my very general listing:

PanO:
Vanilla:Good at shooting, usually good if you want more direct approach. Lack cheap close combat specialists and generally lower willpower.
Acontecimento sectorial: Jungle themed, has some problems with cost of specialists (these are your button pushers in missions). Sometimes called "High tech Ariadna".
Military Orders: Knights in space, so you get increased access to these HI units. Bacbone of the army is still usually their Order sergeants, that fill most of the other roles.
Neoterra: Focus on Hi-tech. Visors and thermo-optic camo are you friends.

Yu Jing:
Vanilla: Focus on CC, which the players endlessly bitch about as their "tax". Worse shoots than PanO, but more average WIP and said CC and other tricks helps to mitigate that.
Japanese sectorial: Samurais and ninjas in space. Have very high focus on Close Combat with some of the best units for that in game. Limited long range options and you're called weeaboo if you play them.
Imperial service: Sectorial, that gets called for its lack of specialists. Perhaps more rounded up than japanese with their limited access to more varied troop types. Lots of shit one wouldn't expect, like bounty hunters and robots from ALEPH -faction.

cont.
>>
>>44518568
do you want scans? cause I have the Operation Icestorm set and I can post them up
>>
>>44518887
that's be perfect. I have time today to start understanding how blender works and I'll do the simple models. I can overlay the art over the 3d model and make it look good.
>>
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What are your hopes for ITS 2016 season?
>>
>>44518961
remove the use of spec ops.
>>
>>44518993
>remove optional way of play

For what purpose?
>>
>>44519014
I want ITS to have just a standard points system and create a new type of organized play that will allow spec ops and dire foes characters to be played in. this will make ITS standard and give a complete new, fluffy and fun way to play with non standard units and characters
>>
>>44502031
He is everything Seraph was meant to be.
>>
>>44519052
It does. 300 points, 12 exp spec ops, dire foes are just normal units
>>
>>44519076
> non point value model in its
> model that can be anything and being a quick patch for your list to remove a weakness
> special charcter are regular units not the fluffy and original characters they are designed to be

what I am saying is, remove spec ops and special characters from ITS. make it a standard tournament system.

Then CB can create a ISS (international Scenario System) that will be able to use all the models as they are intended to be. this is alow CB to be super creative and could be the gateway for use of the RPG models as a unit and to have more involvement in the story and fluff of the game.
>>
>>44519139
Spec ops are up to TO discretion, special characters are not like 40k characters, they are balanced. also a tournament system is pretty incompatible with fluff.
>>
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>>44518927
here are the first set, I seem to have lost the big ones though, but you can get the rest of the models from here
http://www.infinitythegame.com/archive.php
>>
>>44519139

Specops are seldomly more than the cost of a LI. But typically they are. Their gear wouldn't change their value that much, if existing units compared to XP prices are anything to go by. If your list can be patched by some mediocre cheerleader with a few minor tweaks, then clearly it wasn't really weak in the first place. As for special characters, they don't need to be that snowflakey. And most games don't have them as being very special. In the meantime, they typically offer a different loadout and ability set than a regular unit, and that's a good thing.
>>
>>44519139
Where did the steel phalanx touch you?
>>
>>44520370
> ALEPH
> being good
> removealeph.exe
come on bro

also, I stated making a new system for spec ops and dire foes characters that would remove the possibility of becoming space warmahordes, min-max bullshit list building is priority bullshit.
>>
>>44518473
>>44518386
Yes I want to know if I need to buy one box or two.
>>
>>44520463
So first you want to remove all characters and spec ops so they aren't "snowflaky" and because "her duur, line infantry specialists with a new gun, specialist and mimetism fixes all the bad lists". Now you are saying that removing a whole faction would also be good for the game. Yeah, time to disregard everything you say as it is whining and you've just been raped by Achilles too many times.
>>
>>44520837
>raped
>by Achilles

It's not rape if its consensual. And everybody and their grandma wants a piece of THIS>>44449629

>this message was brought to you by ONYX. ONYX: We show you the whole Story!
>>
So rather than talking about the removal of spec ops, how about we talk about our favorite builds? My main is Haqqislam, and I feel like I'm really spoiled with options. My favorite is a muyib base with viral sniper mimetism engineer or medic and mimetism. Stick him into the link and he can be a ton of fun and a great alternative to the hrl option.
>>
>>44521006
Woops, first mimetism was supposed to be hacker.
>>
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>>44520837
lol, the crazy implying. believe it or not the only realy problem I have with aleph is my positioning and handling of combat jump troops. other then that, they are just another army.

also, please reread. i was speaking of spec ops and dire foes characters while also creating a different system that is not the same as ITS. I would love to play in an organized non ITS ranking system. This would be much more fluff based and could introduce more unique characters. I was not speaking about your sectorial. please get over yourself.
>>
Why do I care about losing my LT again? Like, aside from "oh noes, I can't Rambo this turn", is there something to actually worry about?
>>
>>44521574
LOL, sp is too boring for me to play. Same reason I never play my MO anymore. So what is your problem with spec ops and characters in ITS then? It doesn't make any sense to want to remove them (as many characters can be a whole reason to take a secretorial or be a linchpin in the force), while building a new format to then include them.
>>
>>44521597

Well, it means the most fundamental mechanism of getting anything meaningful done in Infinity is utterly fucked for that turn. But hey, you can adjust the positioning of your guys. Maybe activate supression fire.
>>44521574
Dire foes and specops are a problem but not the assload of non dire foes characters?
>>
>>44521657
to create a new non competitive system that can reward players and effect the fluff of the game. this will also open up different scenarios all together and can make new unique campaign characters. something like the eye of terror campaign from several years ago for 40k or the Privateer Press Legends event that changed the fluff for warmachine.

Spec ops are just generic units that can be customized in a format the is strictly regulated by the models CB wants to make for this format. They can become something the army really was not designed to have. they gave every army the same unit that can be whatever it wants to be. Arianda having an additional hacker when they are supposed to be behind technology.

Tohaa, who specialize in pheromones technoloy can have a WIP 15 hacker with viral combi for 12 exp. stuff like that. if you get rid of the spec ops and create a separate system for them, you can go crazy and CB can create models that can be used in general play, while creating units specifically for the different formats.

>>44521664
those are the models they want to be release for ITS. I think it would be a cool idea to have a different system. see above.
>>
>>44521808
go away, dig yourself a hole and stay there. Or more seriously - I don't like your idea and would never want to play with you, still you could try to sell your idea to your gaming group and try it out.
>>
>>44521597
http://wiki.infinitythegame.com/en/Loss_of_Lieutenant

Basically your entire force goes retard for a turn. In a three-turn game that's rather unpleasant.
>>
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>>44521845
good thing the internet is a real place where you can play with the people you chat with, or wait like I said, get over yourself. :]
>>
today my marut got possessed

I rolled a 19 on its WIP to oppose the hack then a 1 on my BTS saves

my robot waifu then killed my guys
>>
>>44522006
lol git gud, scrub
>>
>>44522006
Like a true femme fatale.
>>
>>44522153
Obviously he mixed his "throw high" and "throw low" dice. Rookie mistake.
>>
>>44522006
Perfidious Aleph strikes again.

>>44521808
>Arianda having an additional hacker when they are supposed to be behind technology.
It's not even slightly unfeasible that they'd have them on the books, though. Even if they're not common, there's no way, with Ariadna's extensive relations with the Nomads, and their constant merc operations, that they don't have access to hacking devices and their operators. They might not be common, but having a few around (particularly a crappy one like a defensive hacking device) isn't strange at all, particularly when it's a character that needs something to stand out a little.
>not really designed to have
Considering the basic nature of Infinity lists, that's rubbish. Infinity has never been that cut and dried about anything faction related.
>>
>>44522338

You laugh, but our meta actually does that. The Icestorm PanO dice throw 9s (ish), so those are everyone's shooting dice. The Nomad dice throw 20s, so everyone uses those for ARM checks. There's only 1 USAriadna player, so I don't know what those dice do.

Our TO keeps talking about banning the "official" dice, but the players say they won't go to games anymore if he does. We watched a guy a couple tourneys ago rig his 1st-turn rolls so he was testing on 9s for pretty much everything (HGL BS15 TAG shooting indirect fire). 8 orders spent hitting on 9s, used PanO dice, 7 crits. Five of them consecutive.

So yeah, there's definitely a "don't mix your high and low dice" thing going in our meta right now.
>>
Damn you guys. Just got the N3 books and a bunch of Corregidor boxes. These rules....
I'm 99% sure I will never be able to learn all of them. How do I get this game to take off around here with this insanely complicated ruleset? I'm not trying to be dramatic, but Ive never seen anything this complicated. It's more confusing than my organic chem textbook from last semester. Im a bit shocked.
>>
>>44522634
That sounds awful. Who would even want to play with weighted dice?
>>
>>44522634
I golf-ball tested my Icestorm dice and they are the best balanced from around 14 dice tested.
>>
>>44522684
Use Quick starter rules first or Icestorm missions / box. It's not that hard when you go step by step and there are almost none army specific rules, just tiny things here and there mostly.
>>
>>44522684

Start with the basics. Orders, AROs, face to face rolls. Everything else flows on from there. Don't let the special bits of gear and abilities awe you, they tend to graft themselves onto the basics. Start with 2-3 light infantry just plinking at one another, and take a good look at the examples.
>It's more confusing than organic chem
There's never a case where this statement is true.
>>
Think Infinity is generally forgiving if you borrow another factions unit and clone it into your list? I'm sure it depends, but as someone who wasn't in the game too long, I have that early impression.

Wondering about cloning Jeanne D'Arc's profile into my YuJing, and introduce a Mulan recreation. Getting my friends on board is not the problem, I just want to avoid stumbling upon some unforeseen gamebraking synergies that were never meant to be.
>>
>>44523251
I think you are confusing its proxy friendly policy to with cross faction cloning. The former is kosher, that latter is not.

There were mercenary rules that were kind of messy in 2E where you could take troops across different factions (half availability rounded down so no characters), but that was lost in N3. New rules are expected eventually.

Sectorials also can do some weird things where you can take models you normally can't take in vanilla. QK can take a bunch of Nomads while ISS, NCA, and Aconticimento can take Aleph stuff.
>>
>>44523251

Infinity tends to be very loose in terms of synergy. Nothing like Warmachine's integral combinations, or 40k's assorted 'whoops' tier power combos.

YJ don't have an inspiring leadership figure ATM, IIRC, so that's definitely a bit different, gameplay wise. But at the same time, unlikely to be a problem when all is said and done. Of course, assuming your friends are on board with it.
>>
Where can i buy a starter set for this game?
>>
>>44523558

Infinity's becoming a lot more common in FLGSs, so if there's a non GW place that sells GW stuff, warmachine, X-Wing, etc, hit them up, and chances are they can either order if for you, or already have it in stock. Operation Icestorm, or the USAriadna box are both great places to start if you have your eye on any of those forces. They come with dice, starter rules, some terrain, etc. Other than that, it's the smaller $50 ish starter army boxes.

If you don't have any LGSs, there's various online stores. Pretty much all of the independent gaming stockists'll have Infinity.
>>
>>44523251
Putting units from one faction into another is fine. I strongly recommend nomad interventors in Pan O, but if you want to stick with Yu Jing I would try nomad or ariadna infiltrators, or ariadna line infantry to avoid the CC tax
>>
>>44524143
No need to be this sarcastic, friend.
>>
>>44524195
I'm Australian, there's no turning it off
>>
So I'm thinking about jumping ship from Age of Sigmar to this.

How do I go about finding players in my area because I don't think there are any.
>>
>>44524577
If you're Australian, join infinity Australia on Facebook
>>
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>>44524577
>So I'm thinking about jumping ship from Age of Sigmar to this.
Careful, Infinity has actual rules.

And female models.
>>
>>44524577

On a similar note to this anon, how good are the starter sets in general?
>>
>>44524845
Very good. A starter set is definitely the best way to start a new faction
>>
>>44524143
Lame.
>>
>>44524845
They usually have three line troopers, one killer unit, one support and one skirmisher.
Pretty good overall, but if you want to play a sectoral, get the sectoral one, as some basic starters lack units for them (eg. Nomad starter has no Bakunin models). On the other hand a sectoral starter is not always useful for vanilla (eg. USAriadna starter has more Grunts than a regular Ariadnan army can take).

Also note that point values in starters are varied depending on the faction: Haqqislam starter is a little over 100pts, while NeoTerran one has over 220pts, which should tell you a lot about differences between these factions.
>>
>>44524962
>>44525004

Good to know. I've heard my shop has a small group of Infinity players springing up, so I was thinking about getting some dudes after seeing a few sample gameplay videos about how the order system worked.

Sort of stuck in a four way tie between Aleph, Nomads, Tohaa, and Combined Army.
>>
>>44525050
Probably start with Nomads or Combined Army, Tohaa and ALEPH can tend to play a bit unconventionally, especially Tohaa
>>
>>44525241

I figured Tohaa might be out since I've heard they have weird rules and seem to be lacking the same unit variety other factions have, which is a shame since I like their weird biotech theme.

So if I want to go Combined Army would it be reasonable to get their starter and hold off on some of the sectorals until I get more familiar with the game?
>>
>>44525700
You will be perfectly fine with CA starter - it's still new and shiny. So sexy that I'm fighting to not buy CA as my next army.
>>
>>44524828
Yes, I've played fantasy a lot, and now AoS has split the old group of players and my Warhammer store doesn't allow 9th Age, which is why I'm looking for another Wargame.

So where/how to find players in my area for Infinity? No one at my local game stores plays it as far as I know.
>>
>>44525963
Check Data Sphere, official forums and google city name + infinity, or local wargamin forums.
>>
>>44526044
thanks!
>>
>>44525963
Any store that doesn't allow you to play any sort of tabletop game isn't worth visiting.
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