>>7846255 I play go online. I'm bad at it (22k) but damn it feels fucking good when I win.
Like seriously. I am still at the point when I cannot figure out how one wins or loses because you are just happily randomly tossing stones around and out of nowhere, around turn 8 - 10 (9x9 board) you already know who is going to lose, even though there are still 20 - 30 moves left to do.
How does that happen? What is going on? At least I have been able to realize that the first 5 turns are the most important in the game but still I don't get how to make the best first 5 moves.
>Game starts >People go to lanes >They hit each other from time to time while picking up gold from killing creeps >Then one of them fucks up and gets killed >Repeat for the next 10 - 15 minutes >Then both teams join their entire forces and start moving around the map >Both teams chase each other until one fucks up and allows a teamfight in which they are disadvantaged to happen >The winning team pushes >Repeat this for the next 10 - 40 minutes until either team destroys the other's base
That is all. Even at the highest level of play, winning is determined by someone who fucked up.
That is not the state of a game like Chess. You may say that a pro player fucked up at some point, but they never fuck up in such a way that allows them to immediately lose. Games are never that obviously decided.
On the other hand, in all mobas, not only DoTA, the winner is decided by who got caught the least.
>>7846701 Yes and how did this not make the game harder? It means you have to be more intelligent and mechanically skilled than 5 of your opponents in a game which has far more intricacies and mechanics than chess. It takes people 8+ years of playing the game just to reach competitive level.
>>7846706 I played WC3 once. That shit is way more difficult. You gotta build tons of buildings while mining gold/wood, while making an army/other units, while creeping/lvling up hero and doing so much other shit at once its impossible....
>>7846728 I reached gold league on league on legends, just to prove to myself that I could get to the 'competitive' leagues. After I played a couple more games to get Gold IV and then quitted league of legends.
I also played 84 hours of DoTA that amounted to nothing because I was already tired of the moba. The fun goes away that fast.
The way that type of games are designed is too tight. There is no option but to do what you are supposed to do. You cannot tell your team to just forget laning and start all jungling and hunting down enemy teams because that will never work.
You ALWAYS have to lane. And you have to lane in 2 exact ways. Passively or agressively, with very little inbetween. Then at the point when 5 men can destroy turrets fast enough, you don't have a choice but to engage in team fights. There is no other way to win.
The games are fun at the beginning because the combat is really dynamic to you at least feel agency in your individual fights, but when you have pressed Q over a million times, you don't feel anything anymore. And when you play to win, which is the case of competitive players, your individual fights never really make a difference.
>>7846740 frankly I don't know when the last time you played was, but strategy goes in: -picks and bans, what comp you run, what comp they run, what counters what, how early you should win or how late you should drag the game, choosing correct runes and masteries -the best is playing in premade teams where you know everyone's strengths and weaknesses, when you can design comps that work well -you have micro and macro management. When to push what wave, how many creeps to leave in it, where to leave wards at what time, predict everyone's movements in the next 3 minutes -anticipate according to your predictions and new data. This is figuratively like chess. -get ahold of your emotions, don't get too greedy, know when you can commit and when you should leave, adapt and influence your teammates and the opponents -make people tilt -there are no "mechanics" in chess, except execution counts for something just like in mobas. -many more things
if you seriously think these games are so linear, you simply might not have seen the other dimensions of it. Now that I say all this, you could go "yes of course", but it's far from obvious to many players. They're like "ok I have to get cs and kill the other guy as much as I can and we will win" and then they don't understand why they lose even though they go 15/4 with their thresh support.
You must be literally retarded if you can't get at least diamond in soloq in league of legends I stopped playing league about a year or two ago and have boosted people up to dia 1 for money I'm not even good, but as long as you play fotm champions it's not hard to win it's so easy to make people rage in league, they will then either ragequit or play badly because of their emotions
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