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/qtg/ - Quest Thread General

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Thread replies: 293
Thread images: 48

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This is a thread created for the discussion of Quest threads.
It also used to be a place to share advice and guidance for aspiring or current QM's.

Please do (not) shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means you, as you can't be anything else since you are posting in this thread.

Useful links: http://pastebin.com/u5xPbk6w
This link contains numerous writing guides, general advice, and various quest tools and communities. It should also say to stay away from /qst/ but doesn't for some reason.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal. Enjoy being cyberstalked!

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anima)
>slightly related to quests
>barely related to quests
>enjoys politics
>enjoys Larro quests and anime
No comment needed.

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense) ----> Most Nonindicative Sentence Ever Award:
https://discord.gg/pXfcXZJ

http://qst.wikia.com
This abortion of a wiki gives brief summations of quests and QMs as well as quest culture in general. Additions are encouraged.

Archive of quest reviews (if you find a review that is not on the list, please link it in the thread):
http://pastebin.com/u/QuestReviewsArchive

>QM Question
What drives you to keep running quests. Like seriously, spill the beans you masochists.

>Player Question
Do you believe players have a meaningful effect on the direction a quest has? Do you honestly believe you can control the train?
>>
>>1492297
>Do you believe players have a meaningful effect on the direction a quest has? Do you honestly believe you can control the train?

In the very few quests I play in, yes I think so
>>
>>1492297
>What drives you to keep running quests. Like seriously, spill the beans you masochists.

I like the immediate feedback when I write something, instead of it sitting on my hard drive. It's also nice to add pictures and songs.

My question for QMs:

Have you ever had to change or modify your stat system mid-quest? How did that work out?
>>
>>1490566
Yes this is a shameless self plug.
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>>1492297
>Player Question
For some quests, it's more a matter of which tracks are being taken out of a handful. For others....yes.
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>qst

Just saw this happen and had to share.
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>>1492505
Holy shit, what quest
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>>1492505
Geistkemplar'sdice.png
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>>1492518
This:
>>1483260

I just happened to catch it while scrolling. I think this should somehow become the qst banner
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So...I want to run a Kamen Ride Quest. I've written up a basic overview of the setting, and finally found a way that i'm satisfied with, to split the gulf between the two extremes I always saw: First, "Just using an existing Rider setting and using that, essentially just writing actual fanfiction", which isn't my dig - I know I can't do existing characters justice and portray them convincingly.

Second: "Just come up with an entirely new setting with it's own rules, Rider motif, kaijin aesthetic, etc." which has it's own problems - it's a lot of up-front planning, and there is no way I'd be able to get across what things look like easily, because I can't draw.

I think I found a medium that massively eases the burden of the second choice, while mitigating some of the first one. Something that newcomers could get into, but would still have enough for Rider fans to apply their knowledge with.

But now i'm running into problems, because I've literally never run a quest before. I can't figure out to do for combat resolution, I can't figure out when the best times to run are, I don't know if I should even bother using /qst/ with out pessimistic the /qtg/ threads seem...I don't know if 'Kamen Rider Quest" has enough interest to bring in any players. I still have work to do if I want to actually pursue this, but I want to know if I should invest that time.

It's a huge bundle of things i'm uncertain about that are making me consider just dropping the idea, but after years of thinking about running a quest, this is the idea i'm most sure about.

So...is there interest in a Kamen Rider Quest? How do I draw in a playerbase? First time QMing tips?
>>
>>1492534
Yeah...they are the old remnants of /tg/.
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>>1481273
Pls help me improve my qming skillls by playing
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>>1492537
OK. You need to start strong. People browsing the catalog are only going to have a picture, a title and a paragraph of text to draw them in so make sure these things are unambiguously selling the concept.

For resolution mechanics and everything, I suggest you sit down and think about how many posts it'll take to do things and how regularly you think you can update. That's what should be the real driver of complexity.
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>>1492537
>I can't figure out to do for combat resolution
If you want crunchy, spectacle fighting, I recommend you read up the first few threads of Deniable Assets and check out the Combat Chain system there.

>Best times
How about you list a few that you're available, and see if people reply on qtg that they're game?

>interest
personally, I'm interested, but as someone who's never watched kamen rider. I'm going to be extremely ignorant about series staples.
>>
Rolled 12333253 (1d100000000)

>>1492297
>What drives you to keep running quests. Like seriously, spill the beans you masochists.
Nothing better to do.

>Do you believe players have a meaningful effect on the direction a quest has? Do you honestly believe you can control the train?
Depends on the QM.


Quick, someone tell me what the most digits the dice input will accept is? I only need it to go up to 10 billion.
>>
>>1492297
Question:
How long do you guys believe a QM should run at a time, in terms of hours?
I'm a student doing an internship over the summer, meaning I don't get time to myself until at least 9PM, and the latest I can reasonably stay up at best is 4AM, more likely 2AM or earlier.
I could run on the weekends, but I'm currently staying with my parents to save money and I'd get odd looks if I ran during the day. I had also considered ducking in and out, just updating whenever I had the time, but it seems like that wouldn't be fast enough.
It takes me anywhere from 5 minutes to a half-hour to write posts depending on the length and significance of the content, so I want to make sure if I run I'm putting in the time.
>>
Please bring some cultural enrichment to our friends on >>>/qa/ .
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>>1492986
Five hours is fine, just try to be consistent with updates and consistent with how long you run.

You can vary it more if you run for very long sessions sometimes.
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>Hf will never run a quest based on the fall of the western roman empire
>HF will never run crusader quest 2.0
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>>1493029
Cool. I'm preparing some expected text (explaining the premise, first one or two scenes) for the first thread to make sure I've got the tone right and reply quickly to initial comers. During that thread, I plan to run long, have it be a pilot episode of sorts.
>>
>>1493047
What are you planning on running?
>>
>>1492986
Personally it takes me several hours to piece together draws and writing for a quest update, which is why I have to run on another site. I have to admire people who can compose stuff fast enough to do sessions instead.

Sit down and work out how much plot per update you think you'll get. Session time should be long enough to have something important happen.
>>
>>1493056
I'm the American Arcana guy, which is basically planned to be a mystical mon collector in the same vein as Persona.
>During your first night in your new boarding school, supernatural phenomena suddenly springs up for no apparent reason. Awoken in the middle of the night by a heavily-armed young man who has his face concealed, you are chased by several monsters from public consciousness, such as the Bogeyman and Bloody Mary.
>Surrounded, with no other option, the young man summons a guardian formed from his willpower to defend you and the student across the hall from you. However, when your ally is overwhelmed by the sudden appearance of a ghoulish, larger-than-life Captain Hook with demonic powers, you are left alone and defenseless.
>Facing death, you make a desperate bargain with a voice who offers you the power to defend yourself. In exchange for 'anything', you receive a guardian of your own, Faust, who has the power to vanquish Hook and seal him in a mystical red book chained to your arm- the Grimm Book. However, you learn too late that the price for this power is your soul, to be taken at some undisclosed time.
>Now, you must seek a method to reclaim your soul, which may be at the bottom of all these mysterious creatures showing up. Besides, people at school are acting strangely, and you believe the weird world your school hosts is definitely involved...
>>1493066
Sadly, I'm no good at drawing. I can try, though.
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>>1492843
>>1492723
Alright, some of those tips help. Honestly i'm pretty open schedule wise, are there certain time blocks and hours that work best, generally?

I'll look into Combat Chain. Honestly I want combat rules and such to be out of the way more often than not. I guess fights are a big part of KR, but the idea of a complicated fight system kills me. As for 'Starting strong', I think the intro paragraph will be the hardest part for me. I'd be way to tempted to dive right into the plot, so i'll have to work against that instinct. Any tips on a good way to do a first paragraph without it seeming totally disconnected?

And yeah, It should be fairly open to people who are new to KR. The idea, to put it simply, is that the setting itself would be a world without Kamen Riders, or anything supernatural at all, really. Completely disconnected from KR, and more 'realistic'. And then, kaijin vector methods and Transformation devices begin appearing, seemingly out of nowhere, and everything is wracked in chaos. The drivers, and types of monsters, etc, would all be from pre-existing Kamen Rider series, but in this world where they are devoid of context, without any existing characters coming along with them. Characters in the setting would be just as clueless as people new to KR.

I really just want to avoid having to write existing characters. I can't write Yusuke Godai or Ankh or Dan Kuroto or Kirihiko Sudo well enough to do them justice.
>>
>tfw you've kind of wanted to do a DBZ quest since Somnius first shat the bed with the first of his
>tfw you still occasionally come up with assets for it, but Somnius' subsequent ventures have killed your desire to use any of them
Probably for the best.
>>
So, uh, it's been a year or so. Anyone ever confirm if Crusty Jones just out and out died? Or is he like Elvis and Writer Dude - mostly imaginary, but probably appearing in toast and teacups in the American Midwest?
>>
>>1493299
It's absolutely for the best.
>>
>>1493299
I don't think DB makes a very good setting for a quest 2bh. It's boils down to power level sperging that's not very interesting. Also fighting in DBZ is usually very illogical and inconsistent while players like to be logical (usually) and it doesn't mesh very well.

>>1493552
You have two options. Either Crusty doesn't give a shit about his quest or players that he dealt with for years, so much so that he couldn't even tell us that he is quitting.

Or he actually died.

Both suck.
>>
>>1492297
>>Player Question
We control the direction but the dice control the effect.
>>
>>1493971
Well, there is a third option. Something happened in his personal life that was so shitty he quit questing and can't find the motivation to say so. Still sucks.
>>
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>>1492505
>mfw the GM once rolled 1,1 on a 2d100 roll-under system for enemy forces against us
>>
>>1492297
>QM Question
Questing gives my characters a certain degree of independence that I can't give them if I just wright straight fiction.
>>
>>1494053
That's nothing, read the final thread of left beyond.
>>
>>1493971
Yeah, but as I don't follow most of the background stuff it's easier for me to ask people who might actually know which of the options is correct.
>>
What are you guy's opinions on using multiple character perspectives in quests, or some tips for doing it for new QMs?
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>>1494569
Write them in a different style to the main character, use words you wouldn't usually use, change the pacing or how you'd present a certain scenario to better fit their character perspective. Historical Fiction did a pretty good job of this, and his side-characters were probably more fun/likeable than the main character.

Expose them to a different angle on the story, have them know or discover things that the main character would not know. Encourage the players to act differently by prioritizing a different playstyle - even try changing their goals.

What you're really out to do is provide a different experience within the same narrative context. That can be a side-story, a fun escapade or major exposition, it doesn't really matter so long as it's different. Just remember to keep track of what each character knows and what they value, and if you follow that logically they'll turn out different. Unless you're a fucking appalling one note writer like MercCommand.
>>
>>1493299
>>1493971
DBZ isn't a great setting for quests, the whole point of it is that it's a power fantasy, so it doesn't feel right to be constantly jobbing, but on the other hand, being overpowered is boring in an interactive setting so who wants that?

It doesn't help that the source material isn't the best written either.
>>
>>1494569
I'm a fan of unreliable narrators, so I see injecting character biases is a great way to change perspective. Switching to a more direct character, use more direct details and concrete facts as descriptions. Shy character? Be less direct, and beat around the bush. Mysterious character? No personal details, except for maybe a few cryptic hints.
>>
>>1494614
>DBZ
DB is a better setting. Episodic, loosely-defined rules, more interesting one-off characters than you can count, potential for creative OCs, lots of solvable problems.
>>
>>1494645
DB is pretty gaggy though, which I'm not really a fan of.
>>
>>1494648
Well, it was a kid's cartoon. I think it kind of grew up with it's audience towards the end, too. Once it reached to King Piccolo it became a lot more grounded, and I don't think it ever violated it's own in-universe logic.
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>>1494657
Fair enough, it has been a long time since I watched the original Dragon Ball.
>>
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What do you expect out of a quest's final arc? Could you guys give me dos and don'ts?
>>
Alright I think I asked it in the other thread when it was on page 10, but how do you guys think a post-apocalyptic survival/maybe civ quest? Would it depend on the type of enemies and post apocalyptic situation?
>>
>>1494698
If you're staying true to Evangelion it has to be immensely confusing, use a lot of symbology that doesn't actually say anything, and everybody has to die so they can be born again into a new series to exploit commercially til the end of time.
>>
>>1494698
>That pic

Did I miss a NERV thread?
>>
>>1494698
Holy fuck that's cute
Looking forward to the next NERV thread
>>
Starcaller Quest is back after an extended leave of absence.

>>1494947
>>1494947
>>1494947
>>
>>1494698
Damn, already forgot their names except eins and zwein. Looks like pacific rims tho

Anyways, Valoran quest is up with Our Medic Specialist stranded somewhere after the explosion.

>>1495119
>>1495119
>>
Shilling my newly created Quest here.
>Space Bounty Hunter

>>>1493193

The name pretty much explains everything
>>
Sometimes I see a quest with great potential done poorly and think 'I could do this better', but I don't because I don't have the free time and I'm lazy.
>>
>>1495149
You could make a difference with your feedback or critiques. It helps ya know
>>
>>1495218
Sometimes there's very little constructive feedback to give because the writing is that poor.

'Go read more books and learn how to put together a sentence' is not an easy pill to swallow.
>>
Is qst dead
>>
>>1495310
Dying
>>
>>1495291
It is a necessary pill nonetheless. You did your part and hope that the writer does improve. Even small pebbles create large ripples
>>
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Quests you'd love to take part in?
Quest ideas/themes/formats you're getting sick of?
>>
>>1495218
critique can also drive people away. Poorly timed or too scathing an evaluation drives away the thin-skinned ones.

>they wouldn't have done well as a QM anyway
then the time giving feedback was wasted.
>>
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>>1494715
>If you're staying true to Evangelion it has to be immensely confusing, use a lot of symbology that doesn't actually say anything
I've got that covered! Even made some neat ARG stuff. I do want it to feel final though, that's why I asked for advice.

>>1494717
Not at all. This comes from a bunch of NBS snapchats I made recently. They're all on my twitter. I'm trying to get people hyped up for the finale.

>>1494964
Coming soon(â„¢)
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>>1495564
>Finale

Damn it Creg. Dont get me hyped for suffering
>>
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Speaking of finales,
Villain Quest(the crappy cartoon version) is finally over.
The protag died due to some bad rolls and shitty writing, what a way to go.

Regrets: I should have killed that bunny as soon as she was introduced. She should've have fucking died! But then some ass hat had to roll like 94! She was suppose to DIE!

Fan service is a trap don't fall for it.

Should've been a better writer, and actually proofread my crap.
>What drives you to keep running quests.

I guess it's the dopamine I get from seeing people actually care about my haphazardly constructed "world" and actually thinking about how to act within it, actually immersing themselves in it. It was so cool to see people figure their ways out of situations that my bad writing had gotten us into.
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>tfw there are almost no Mecha quests to follow anywhere
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>>1496532
There's all sorts of types of mecha. What are you looking for, or what would you want?
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>>1496534
Literally anything, I am that starved.
>>
>>1496532
>>1496535
/qst/ is so slow and not many people turn up anyway. I'd have to run on anonkun these days.
>>
>>1492297
>QM question
Honestly, I like seeing where players will take my story, and how that lines up with how I thought it would go.

>Player question
My players do, so I assume other QMs do the same. What's the point if you don't? Just self-publish a book if that's what you want to do

Norseman Saga is back in action, kicking farmers in the balls and stealing their daughters and various other things they'd really rather not have pillaged. Come join us

>>1490921
>>
MARVEL Quest Redux is up and running for those interested.

It's been a while so ignore the name, I fucked up.

>>1496593
>>
>>1492297
>QM Question
Because presenting a situation with no clear solution and watching to see what is presented is rewarding, and creating a world for people to play in is interesting. Writing on its own doesn't get you the moment when someone takes your ideas and runs with them, and playing a boardgame or a ttrpg doesn't quite allow you to control the experience so much as everyone brings their own character and expectations. This is a happy medium.

>Player Question
If not, why participate?
>>
>>1494698
I want for Eileens to make up. I want to save Ophelia. I want to learn Major's past. I want to uncover the conspiracy. I want a wake and a memorial for Florence 1.
But honestly, after the love tirangle anons put us in last thread, I expect us to be watermeloned out of jealousy.
>>
>>1496561
I don't know about that, considering how few mecha quests their are you can probably get a good amount of followers. I mean their is demand for it.
>>
>>1492297
>>QM Question
>What drives you to keep running quests. Like seriously, spill the beans you masochists.

I love building worlds and having players attempt to break them.


>>Player Question
>Do you believe players have a meaningful effect on the direction a quest has? Do you honestly believe you can control the train?

Varies by quest. There are certainly a few where players have broken the rails, while others just have you along for the ride.
>>
>>1496767
What if this mecha quest is kinda similar to Re:Creators?

What now?
>>
>>1496767
What if it's a biomecha quest with magic?
>>
>>1492297
If you guys want to join in a part Campaign Comic, part Storyline RP, then look no longer! Join the World Struck RP and let your madness consume your creativity! >>1497059
>>
>>1496993
I'd be interested in that.
>>
>>1497333
Even if it's space magic?
>>
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[Shilling]Dark Empire goes live in 30 minutes so if you want to run and Empire and be generally Imperial, come stop by![/shilling]
>>1491184
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>>1495564
Oh shit. Let me know when this shit goes down.
>>
How is tgchan for drawquests? Is it really slow? Are the players more braindead than here and akun?
>>
>>1497666
No bullshit, tgchan's bread and butter is drawquests, and the average poster on there I'd say is more clever/intelligent than either 4chan or Akun. More apt to actually give out a well thought plan of action. They're a little less argumentative, too.
>>
>>1497666
>>1497684

That said, yeah it's slower, but more on the QMs side than the players. Thing is, it's accepted and expected, so you won't shed players nearly as quick even if you take, like weeks to update. If the quest is good/entertaining, anyway.
>>
Starcaller is live:
>>1497853
>>1497853
>>1497853
>>
>>1497684
tgchan is populated by furries, and lots of them. Slow is an understatement, it can take days to get a single reply.

Oh, and the "well thought out replies" are of the format:
>"do this and this and this and if they do x then we'll actually do y and then z, so that way we can't ever lose"
>>
>>1497883
Fucking hate those types of replies. I liked to fuck with them by having something come up that completely busts their overly detailed bullshit plan.
>>
>>1497909
It's born of fear. When I play a Quest, I enjoying being a small piece of a big puzzle. Trying to out think every possible problem is dull IMO
>>
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Alright, fuck it. I gotta ask before I get any further. Anyone this graveyard interested in a Quest in a cape setting? I keep flip-flopping between an original setting I've been writing and just running it in the DC Comics universe. Yes, Marvel is great but there have already been a bunch of marvel fanfic quests and few of them really got off the ground. Also, I'd never be able to fill the hole Crusty-san left. And of course I personally prefer DC by a longshot.
>>
>>1498061
wew
and then I look up and see a DC quest just started today. nice.
>>
>>1497666
Yeah tgchan tends to have a more sedate pattern with big updates on daily to weekly intervals.

There are some faster quests though.

Suggestion-wise things seem to be pretty locked in within 24 hours of an update. I've been trying to keep to a more predictable schedule of at least weekly updates and I usually see 10-20 suggestions, more if it's a big decision.
>>
>>1497366
I'm a fan of space magic.
>>
>>1498061
You literally have nothing to lose

And if all else fails go to Akun
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>>1498350
I've "scouted" out Akun. I kind of hate the site's UI and the sort of people that make up the majority of audience members scare me away so I'm not going there unless I get desperate.
>>
i wonder if i'll meet crusty after i die
>>
>>1497883
Days to get a reply? Nigga are we looking at the same site? If your quest is shit, yeah, but that's not gonna change between here and there.
>>
>>1498384
What sort of people uses akun?
>>
Anyone want to give me a list of bad quests/qms and examples of why they are bad and how to avoid those shortcomings?
>>
>>1498659
Despite the common refrain of 'only furries and smut', I've found that's entirely false- the place caters to all types, and so long as you're clear on the tone of the quest from word go, no one will force otherwise.

It's IMO really a solid place if you're alright with slower paced quests, but either way you're almost guaranteed more attention than here on average.
>>
>>1498690
And by slower paced, I mean that runs may not be daily. The actual runs themselves usually go by at a clip equal to or faster than most /tg/ quests. There's a few that are pretty damn slow, though.
>>
>>1498680
look for the rookie qm bingo
>>
>>1497939
That's a real problem with players. A lot do their best to diffuse or move away from any kind of tension, and as a result have a very negative reaction to when things go wrong.
>>
>>1498680
Bad quests are forgotten pretty quickly. I'm struggling to think of any examples. There are plenty of boring quests that hang around though.
>>
>>1498732
Boring is still bad m8

Especially if it needs to be put down, like a sad bug with its wings pulled off.
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>>1492297
I finished the first thread of my first quest. >>1489840

Second thread is tomorrow.

I switched writing styles here if you want to skip to it >>1495088

Here's my setting:

There are only two nations left on this planet of constant war; Dystopia and Utopia.

The nation the story is set in so far is Dystopia.

Dystopia is a vibrant and varied nation, with a completely decentralized government.The constitution of Dystopia is a single line of text: YOU ARE THE GOVERNMENT.

From this there has sprung up individual societies which range from liberal democratic city states to total anarchist wastelands.

They have only one thing that unites them, nationalism, and the need for survival against the constant war being waged on them by Utopia.

Utopia can be summed up as essentially: fully automated luxury communism that still manages to be completely totalitarian.

Utopia was born when in this timeline the United States was subverted into communism after WWI.

Germany has the time to develop the nuclear bomb in WWII because America does not join the war until Germany drops an A-bomb on Stalingrad. Japan was converted to communism by join American and Soviet pressures.

All communist nations of the world became a superstate after WWII, forcing the losers to join them. They called it Utopia.

Eventually, America has a civil war and the rest of the worlds non-communist countries join them, ironically adopting the name Dystopia, the constitution allowed the countries to essentially keep their sovereignty.

Eventually the freedom got out of control and the nation became mostly anarcho-capitalist, with pretty much every government form also being represented. With exception of communism, as their neighbor nations would rise up and destroy them.

The 'civil war' has been going on for over two-thousand years, and tech has been stagnant for over a a thousand of that. War has become so normalized that most people couldn't imagine peace on a grand scale.

The micro-nation we live in is the Dystopian Moon Colony, which controls about half of the moon, though is really several thousand smaller nations all under one banner.

The moon is seen as a deciding factor in the war as the moon is the key to affordable space travel and colonizing other planets from earth, and achieving "space superiority" and so is a hotly contested place.

They are heavily supplied by patriotic Dystopians from around the world because of this.

The city we live in is on the border of the no-mans-land between Dystopia and Utopia. The city is a mega-structure dome built over a large crater.

The dome is filled with enormous skyscraper like buildings which are each like a self contained city, with different levels or groups of levels containing micro-nations.

The buildings are connected by thousands of individual hyper-rail companies who range from a single tower to tower, or entangling itself throughout the whole city.

We live in one of these buildings, towards the middle.
>>
>>1498869
>Utopia opens trade with most of the Dystopian constituent microcountries
>Utopia invades the rest
>Its trade partners look the other way to not lose valuable trade
>Rinse and repeat around once per generation, so that the new leaders forget about the last time
>Dystopia finally realizes Utopia won't stop
>It's too late
I think this is how it would go.
>>
>>1499281
You aren't wrong, in a sense.

In general there are no laws within Dystopia besides 'You are the government' and so there does exist a thriving black market of Utopian goods in Distopia.

The thing though, is that most of those goods are taken as spoils of war. This is for two reasons.

First if non-conformist faction within Utopia did want to openly trade with Dystopians, those Dystopians would be ganged up on and killed by almost everyone who could get a piece of the action.

But the major reason is that Utopia will violently stamp out any trading that is discovered. The Utopian centralized government is against trading with even moderately sympathetic Dystopian nations.

They enact this policy out of the simple fear that even the potential of a small trade imbalance could tip the balanced scales.

2000 years of war breeds a deep distrust.
>>
>>1499303
Utopia is shooting itself in the foot then. Really, it's doing everything to unite Dystopians against itself, when twenty years of peace and trade would see Dystopia factionalized.
>>
>>1499315
Distopia is factionalized by design.

Utopia is totalitarian to the extreme. Essentially the future version of the government in https://en.wikipedia.org/wiki/The_Obsolete_Man
>>
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So I've prepared my quest and have the first few sessions' materials ready. Only question left, when are most people on /qst/? I don't want my first attempt to be completly ignored due to a lack of players.
>implying ANOTHER DBZ quest won't be ignored regardless
>>
>>1499318
Dystopia is still united by the shared hatred of Utopia, isn't it?
>>
>>1499319
Maybe if you gave us a link?
>>
>>1499332
I haven't started it yet. Was trying to find the best time of day to start running so I'll have many potential players online. Probably going to run on Sundays unless this place is dead then.
>>
>>1499347
Most players seem to be around on weekends, 6 AM - 6 PM on 4chan's -5:00 EST time. This is just an estimate, I haven't made any real attempts to measure playerbase activity.
>>
RIP Crusty/
>>
>>1499351
I figured weekends were my best bet, appreciate the confirmation.
>>
Say if you were theoretically bound to serve a spirit or entity of some kind, what would you want them to be like?
>>
>>1492297

> Do you believe players have a meaningful effect on the direction a quest has? Do you honestly believe you can control the train?

This is probably cheating, because I'm a QM. I have to say, however, that literally my entire Quest has been player-directed. I could not have predicted the actions that the playerbase would have taken - all I did is to sit back and let the world respond.

That's the fun part of a quest. The more you control, the less fun the QM has. I encourage QMs to let players 'trash the set' and have them wreck the huge setpieces you've no doubt been planning for.

The only control I exert is how the PC carries things out. Personally, I like to make it so that the PC always does everything in a 'cool' fashion.
>>
>>1499397
It depends. Is the spirit/entity physically anywhere near me all the time? If not, can/does it manifest often? What exactly are the details of our relationship?
>>
>>1499404
No it generally hangs around within its own territory thought it can manifest itself at your location if it felt like it.
It saved your life and as such you are obligated/forced to serve it until such time(forever) your debt is repaid(never)
>>
>>1493101

You might want to check out the webcomic 'Hybrid Insector'. It's a Kamen Rider doujin by the mangaka who did Linebarrels of Iron: Basically, it's the super-dark, super-gritty version of Kamen Rider.

I've used a lot of the art for inspiration. The movements and actions are very dynamic, and the designs are great, so you could use it to illustrate character actions.
>>
>>1499408
There's too many possibilities to choose from. Anything from a benevolent god of knowledge who wills for me to help jim unravel the mysteries of the world and quench the endless thirst for knowledge, to a mighty protector of the land who needs a physical body to bestow his powers onto, to a lewd spirit of "love" who just needs someone to fuck around with, to a (if you're willing to bend the rules) an ancient smoll humanoid entity who needs a protector to travel from point A to point B or just explore shit.
>>
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An update on the Paladin of Avalon is up!
https://fiction.live/stories/The-Paladin-of-Avalon/-JRvxJl3loGBg9Bo64XE/30-A-hero-should-only-be-one/XFMpzuaivwm87CH6K
With blades bared
>>
>>1498693
I'm guilty of that

Mainly because I'm at that point where the end is nearing and in trying to overly be careful and deliberate of what happens as well as me generally being rusty as fuck and constantly distracted by life

I aim for like 10 posts in 8 hours
>>
>>1499408
A giant hand. Communicates entirely in sign language, hand clothing, and finger puppets.
>>
>>1499363
Yo soon to be DB QM, real quick question, what Universe you using? Like a DB Multiverse scenario? Could we choose our race?
>>
>>1500205
Not yet. For my first quest I'll be running a kinda on-rails quest of a squad of saiyan invaders. Early days of the saiyans working for Freeza, 4 years until the "asteroid" destroys planet Vegeta.
>>
How would a series of episodic one-shots be received? Something along the lines of Cowboy Bebop or Space Dandy where every story is self contained with only a little relation to overarching plot save for certain sessions.

I'm getting a space adventure ready and I'm mapping out places to go to that wouldn't relate to the central plot but would be a fun encounter.
>>
Heyo! Third kingdom quest is back.
You play as Arien Fisher, an apprentice exorcist.

>>1500607
>>1500607
>>
Why don't you play Skirmish quests?
>>
>>1500707
Cause you're a faggot.
>>
>>1500718
You'd think that light board games would be a perfect fit for a board kicked off of /tg/.
>>
>>1500756
Yeah you'd think that.

Hence why you're a faggot.
>>
>>1500763
wtf reddit was right you guys are assholes
>>
>>1500771
Like I said.

A faggot.
>>
>>1500707
>>1500756
>>1500771
You shouldn't try acting like a dick if you didn't want to get cucked.
>>
>>1500779
>>1500771
>>1500763
Well damn, good job.
>>
>>1500793
Don't know what you're thanking me for I just called it like it is.

Dog's a dog, cat's a cat. He's a faggot.
>>
>>1500801
I'm thanking you for the laugh. Needed that today.
>>
>>1500866
No prob Soon-to-be-DBZ-QM. Hope to see you running tomorrow!
>>
Alright I finally got around to it. Stop in to see if you like it >>1500742
>>
>>1500917
Planning on it. Also need to find a name before I run
>>
>>1501001
How about Grand Dragon? Ignoring the obvious KKK reference
>>
>>1501009
I like it, thanks.
>>
>>1501018
You're welcome dude, hope to see you soon
>>
>>1501136
>>1501136
>>1501136

Beleaguered Prince Quest is now live.
>>
>>1496535
There's Mecha Space Pirate Quest, Which is currently in the middle of a tournament involving player made mechs.
>>
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>>1501041
Will be running either this weekend, or next if this one ends up too busy. This will be my OP image for the first Saiyan Conqueror Quest.
>>
>>1501230
Already follow that
>>
>>1493039
Roman Empire quest would be fun.

It would be annoying if it turned into a
>Time to restore the Empire quest
Rather than
>Petty barbarian warlord quest
>>
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>>1502062
Roman Empire quest starring yours truly, bringing culture to the masses, ~umu!
>>
>>1502062
yeah thats basically the rpoblem with a quest like that

I guess the Huns and various barbarian hordes would put any of those dreams to squat
>>
Planet Mercenary going live in 3.5 hours (11:00 PDT).
Looking for additional players.
>>
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>>1502062
>>1502574
>>1502849
I'd probably put the players in as Scipio Africanus.

It'd be nice to see what kind of chaos they'd create pushing Hannibal's shit in.
>>
>>1502983
you but you have shit taste desu
>>
Hey oh. Running a new quest tomorrow around an hour ago from when I post this.

Its about magical girls and set in a time when natural magic and monsters have returned, but so have the "Evil" monsters and magic Chaos and the "good" monsters and magic order as their realms have reconnected with "reality".

This means their are "Natural and Normal" monsters and "Unnatural ones", the latter of which you'll be fighting, unless you go chaos or piss off natural ones or find mindless beasts somewhere.
Hell one of the four options for the MC (Which you can customize heavily to make it your own) is a natural monster that was recently "born".

By default you'll be part of order but can fall to chaos.

Its a sequel of one of my first quests, namely my third Unfortunate magical girl quest. BUT the only thing that makes it a sequel is that it has the same factions, Order and chaos. Old characters will appear, but you aren't playing as one, you're playing an entirely new girl with a "new" setting from the old one and a new plot.

So you don't need to play through/ read through UMGQ to Enjoy or play Unfortunate Magical girl quest rebirth, but if you do or not is up to you, I'm not your mother after all.

And despite there being terrifying monsters, the world isn't completely dark, there's bad stuff in it, but there's still civilization in it, and stuff like say anime fans. But I wouldn't call it modern fantasy, more....fantasy punk, if that makes sense.

So the basics of the thing is, you're one of four girls living in a world in which magic and monsters have returned naturally, when the realms/ worlds of Chaos and Order reconnect with it, bringing back their unique forms of magic and monsters, which proceed to terrorize the world to make more chaos or try to protect it so it can nurture order.

And you're at the forefront of this endless "War", as one of the new generation of magical girls. Will you stay pure and fight for truth and justice? Or give into the own darkness in your heart and join the hoards of chaos seeking to tear the very ideals you were fighting for down?

Its your choice, unless you get corrupted that is.

Hope to see you there tomorrow if it interests you at all.

I'd answer any questions you have about it

>>1504132
>>1504089
My advice, if you want to run it, run it. it is what I've been doing since I've started qming
>>
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An update on the Paladin of Avalon is up!
https://fiction.live/stories/The-Paladin-of-Avalon/-JRvxJl3loGBg9Bo64XE/30-A-hero-should-only-be-one/XFMpzuaivwm87CH6K
Goals of their own
>>
Is there any places to learn more about how to write a civ quest? There wasn't anything on it in the pastebin, and I'm not finding anything helpful through Google. I want to find or figure out a good system to use for it, something relatively simple. I'm leaning towards the "give options in categories, choose one from each that has a percentage chance of succeeding" but I don't know if that's the best way to go about it.
>>
Like pirates? Like to see a kid with delusions for becoming a pirate become a pirate? Join us!
>>1505350
>>
>>1498869

New thread up: >>1505854

Edited and re-formatted text from first quest here: https://pastebin.com/4fS2jZ3F
>>
>>1492297
>What drives you to keep running quests. Like seriously, spill the beans you masochists.

I am struggling with depression and I think running helps with that some nights.
>>
>>1505277
the only thing close to an organized manual I'm aware of was written on some forum, but it suggested a lot of things that I didn't agree with.

this link is a hodgepodge of errata and musings
https://docs.google.com/document/d/1VrRN5onpqE54WOOGWj9GEiNr-myFZJiWMgYji4GSDJc/edit#

but ultimately, it's supposed to be a freeform thing. You don't even need dice or the civchart if it comes to it.
>>
Quick interest check for you /qtg/, I've got a quest I want to run but I'd like to see if there's interest first:

>Fantasy not!Japan
>Playing as a wandering ronin
>Son of a legendary swordsman, who was killed and his name disgraced by the scheming of a corrupt shogun
>Now on a quest to become as strong as your father, and one day avenge your father
>On the way, you get into various adventures and encounter supernatural beings, who may help or hinder you in your journey

Does that spark any interest? It's just the basic premise, but would anyone here stop to take a look at a quest with this premise?
>>
>>1507060
Throw in non-stereotypical ninja and I'm game.
>>
>>1506689
Same here. doesn't always work though.
>>
>>1507060
I've had my fill of not!Japan. Unless you go ham hard on supernatural beings and their daily lives/ecosystems, I'm not interested.
>>
>>1507060
I certainly would take a look at this one.
>>
>>1504150
>>1508656
Running this thing now
>>
>>1507066
What exactly do you mean by stereotypical ninja?
>>
>>1509891

I like WW1.
Here is an experiment, I guess.
>>
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>>1509842
>>1509842

FCQ is live, once more.
>>
>>1510302

College Life Quest, a college AU of Dungeon Life Quest.
>>
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Lego Quest is up if anybody wants to come play!

>>1510580
>>
Behold, American Arcana!
It's even worse than I had imagined!
Watch the train crash firsthand!
>>1510882
>>
>>1509513
Black jumpsuit wearing, wall running master swordsmen assassins instead of mostly being spies that dress like typical peasants or noble's servants.
>>
Any good smut quests running these days?
>>
>>1512262
No
>>
>>1512262
You definitely want anonkun.
>>
>>1512262
>smut quests
>good
>>
>>1512527
>quests
>good
>>
>>1512551
>>good
>>
So what quests, if any, have had particularly mind-fucking twists?

What is the most memorable one?
>>
>>1512746
Does it count if all the clues were there, but you couldn't piece them together?
>>
>>1512782
For the sake of curiosity, I'll say yes. Tell me your story, anon.
>>
>>1512787
Basically, the MC was living next to a pile of evidence that the world's deities murdered/sealed/something one of their number then covered up its very existence. We (the players) missed every clue at first, then suddenly put it all together while thinking about an absolutely unrelated fire in the MC's kitchen.

And that was only the biggest twist. Shame the quest is on hiatus.
>>
>>1512746
not mind-fucking, just "wow, that's bad" and "wow, that's REALLY bad"
>>
>>1512840
>An absolutely unrelated kitchen fire
What. I'm going to need a more detailed explanation for this.

>>1512867
Share a story of one of the memorable ones!
>>
>>1512871
>Wow, this wasteland is awful. Basically irradiated hellhole with monsters, and you're telling me most of the continent is like this, and our home country is the one exception?
>And now you're telling me the ones who did this are in major positions in said country, and that this has largely been the motivation of the terrorist we've been fighting?
>>
>>1512871
>What. I'm going to need a more detailed explanation for this.

The quest has a mechanic called "Forgetting", wherein the QM gives a prompt and the players can improve the current situation or obtain additional options by recalling bits of info from earlier in the quest. It's hard to pull off.
So during one of such Forgettings, which seemed pretty important, the players trawled through the archives, collected every detail that seemed relevant, and realized that the moon lies, trees are magic, and that potted plant was a terror weapon of an ancient goddess the whole time.
All we actually had to do was remember that the remains of the elemental that started that kitchen fire were still embedded in the floor. It wasn't even important.
>>
Anybody got the link to that thread where the mod made /qst/? I'm looking for something
>>
Forget it. Found what I was looking for

If you see this Quest you've found Crusty's Skeleton
>>
Is there any alternative to /qst/ or anonkun? /qst/ always seems very low energy, but the questrunners are decent, where on akun there's plenty of energy but the questrunners are almost always differently abled.

I feel like I'm picking between ¡Jeb! and Cruz.
>>
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>>1513493
>where on akun there's plenty of energy but the questrunners are almost always differently abled

You're telling me you don't want to read 10 different Mind Control University Quests? It's the patrician's fetish after all.
>>
>>1513526
I meant the people following the quests, let's not go into QMs.

Please.
>>
>>1513528
You're telling me you don't want play a quest along side thirsty retards whose sole purpose is get a smut scene? And when you want to have an intelligent conversation or plan your work gets eaten in the instant chat by some chucklefucks arguing about some trivial shit?

You don't want that? Whatafaglol
>>
>>1513541
I'm asking for the purposes of QMing, not jerking it to futa mind control alien incest rape.
>>
>>1513493
>>1513526
You can cross options, you can tell people explicitly you won't be writing smut, you can ban them if they don't listen. Calm down.
>>
>>1513526
Mind control is fucking garbage. If I wanted to read non-consensual I'd want actual rape, not brain fucking.

Mind control quests aren't even interesting, they're always tinkering one little bit at a time and nothing exciting or dramatic ever happens and won't happen because Anons wouldn't be able to jerk off about being the puppet master if that's the case.
>>
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Chapter Master Quest is running.

>>1486684
>>1486684
>>1486684
>>
American Arcana will resume tonight, hopefully at 9PM Central or earlier.
I set up a Twitter, and should be @Judge_Presiding.
>>
Hey everyone. I'm looking for an honest opinion about the pros and cons of using Anonkun or Quest.

If you don't want to read a novel you can stop here and just give your opinion if you feel like it.

If you're up for the novel here is the rest. Besides the fact that we can use images here on QST, so for example drawquests can't exist on AnonKun.

That's a major difference I'm very aware of.

But I'm wondering things like, who gets more players, which is better for getting new players on board your quest, which one has a better environment people wise? or are they about the same.. etc. Or really just anything you can think of that comes to mind when you compare the two.

Are there any QM's here who run games on both?

Do you run Anon games the same? Advertise on twitter, etc.

I'm just curious. Because I didn't really know Anonkun existed until recently.
>>
>>1514889
>who gets more players
Better odds on akun but it's still a dice roll if it doesn't have smut.

>which is better for getting new players on board your quest,
Isn't that the same question?

>which one has a better environment people wise?
/qst/

>Or really just anything you can think of that comes to mind when you compare the two.

Decent amount of tools and ego boosting (very important) features on akun for QMs.

Akun has a garbage instant chat system compared to /qst/'s posting.

>Do you run Anon games the same? Advertise on twitter, etc.
There is 'I am going Live in x days' feature on akun.
>>
>>1514913
Interesting, thanks. Yah I could have wrote the same thing twice by accident.

Can you say more about the people? Cause you said qst is better, I'm used to qst (obviously or I wouldn't be here) so like what's the difference you noticed.

Is Anon more cold because of their chat thing? (Like less actual interaction)
>>
>>1514889
>who gets more players,
Anonkun.

>which is better for getting new players on board your quest,
Probably anonkun.

>which one has a better environment people wise?
/qst/ by far.

>Do you run Anon games the same? Advertise on twitter, etc.
Pretty much, but twitter isn't really necessary with how anonkun works.
>>
>>1514927
>Is Anon more cold because of their chat thing? (Like less actual interaction)
No, it's more warm and interactive in a way. In the way a poo is warm though.

Can you say more about the people? Cause you said qst is better, I'm used to qst (obviously or I wouldn't be here) so like what's the difference you noticed.
People tend to shitpost more, attack each other and the QM more, and when it is smut generally shout out what they want to fap to.
>>
>>1514927
>Is Anon more cold because of their chat thing?
No there is more interaction than /qst/, but it's more of a quantity vs quality thing.

Posting on /qst/ filters out a lot of retardation by having people take a few extra seconds to captcha and also having there be the fact that their post will be permanently on the thread. Akun's instant chat invites easy shitposting, shitflinging, and all around stupidity. Doesn't help that Kascode is awful too.
>>
>>1514929
>>1514941
>>1514964

Thanks, appreciate the responses. The chat thing makes sense for having to deal with more crap.
>>
>>1515068
You should check out an akun quest to get a feel for it.

Here's what's currently live over there

Pokemania: Australia Mystery Dungeon!,
Peter Parker Quest
Star Wars: Twilight of the Republic
School Trip to Ragnarok
Mind Control University Class 420
SMT: San Francisco Bay Area Quest
Monster Girl Farm
Alternative VI: Blood Orchestra
Mind Control University: Class 123
Neon Genesis Evangelion: Norma Evangelium Angeli
Modern Shinobi Quest
Beacon Student Quest
Fate/Grand Quest: The Island, Rage: A Mutant's Story
To Be Tome
Mind Control University: Class 77
Another Damn Fantasy Quest
Fate's Servant
Design your Universe - Cécile's Monster Girl Yuri Adventure
>>
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>>1514889
>But I'm wondering things like, who gets more players
As far as I know Akun

>Which is better for getting new players on board your quest
Still probably akun unless you aggressively shill your quest here or was popular before Or you're a good writer

> which one has a better environment people wise?
I like both. I'm used to the chat and ease of posting on Akun and I'm used to and like the forum style of 4chan so it depends on what you prefer here desu I'm not one to analyze it

>or are they about the same.. etc
It honestly depends on what kind of quest you are and what kind of QM you are.

Are you the type to shitpost at your own players? The type to easily ban people? The type to get flustered by criticism and salt? A smut writer? Etc

Your chat and the content of it is generally decided by you and the quest as you actually have control over it with bans but
>Banning people
>In a quest

>Are there any QM's here who run games on both?
I did when /qst/ first started killed one of my quests here

>Do you run Anon games the same?
Por que?

>Advertise on twitter
Yes
And here
Not all my players follow me on Akun and/or my twitter so I pretty much get it out everywhere I can if I'm not too lazy about it
>>
>>1514889
Pne more thing Akun has a bunch of features for the QM

I've said banning
There's also

A bunch of fonts and text stuff
Adding Music
Adding Achievements
Editing your posts
Chapters
Indexes
Appendixes

And probably a lot of stuff I'm forgetting
>>
>>1515102
Yah, I was thinking the same thing. I've actually been checking some on that list.

It was confusing at first because the first post is the oldest. They do have a lot of people on there. The layout looks nice.

But yah, I know 4chan and qst so, I thought it was a good idea to ask people like you what it's really like.
>>
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>>1515102
>Mind Control University Class 420
> Monster Girl Farm
> Mind Control University: Class 123
> Mind Control University: Class 77
>Another Damn Fantasy Quest
> Design your Universe - Cécile's Monster Girl Yuri Adventure
>>
>>1515113

Yah qst is just like you said. And good writers, I've seen really fantastic writers get almost no one before and it kills the quest so that I don't get to play the rest of it.

I'd say like once every two weeks to a month a really good writer pops up and you so badly want the quest to work and no one shows up so the QM quits.

That's part of the reason I was curious about Anon.

The exception is just like you said, mostly quests that have been around for years so they have a loyal normal following. (And they advertise properly with twitter etc.)
>>
>>1515128
I'm running on both sides. Right now I think Anonkun is better for most of your questions. For your concerns about the player type, I've found that the yells of 'they only like smut and shitposting' can be largely overblown. Akun is a bit different than 4chan in that your writing style and quest summary will (generally) attract certain types of people. If it mentions smut or sounds smutty, you'll get people after that. If you make a quest that's more serious/involved, you'll get people who are more of that mindset for the most part. Generally, it's actually rare to nonexistent that an explicitly non smut Quest will get people yelling for it.

As for shitposting, I've personally found that it's usually more at each other than at the QM, and it's usually easily cooled off if you bother to actually say anything about it.

That rarely happens though, because that's far less fun than watching them fight.

As for general quality? I'd call them what and what with 4chan, actually- with the advantage they are (slightly) less up their own ass and are sliiiiightly more prone to actually coming up with clever ideas.

Just get over your fear of the other and give it a whirl! You might like it.

Or you might decide it's shit thanks to kascode.
>>
>>1515159

Cool, I think I'll play a few quests there a while and feel it out. And I appreciate your comment about the non-smut qsts not being as much trouble player wise. Yours was a helpful reply.

Thanks to everyone who replied. I'm gonna go check it out and lurk now.
>>
>>1515159
I'm just thinking that going from smut to nosmut will hurt on akun.

Unless it just purges the smut retards and actual functioning human beings show up instead. Just like Stalin's purges.
>>
>>1515182
>going from smut to nosmut
What? How does that work? You start a smut quest and then stop writing smut for the sake of plot?
>>
>>1515189
Just going from writing one quest, that was smut, to another quest that is not smut.

I imagine regulars that follow the work no matter what would follow, but the rest of the player base would probably change, right?
>>
>>1515159
>I'd call them what and what with 4chan
excuse me, but I did not understand what this means
>>
>>1515208
Of course. The players who were reading the first quest for the smut would leave and those who want something more plot-focused would come in instead. But I don't see how that's a problem. Same for the quest's setting and other themes and genres if they're different between the two. But I don't see how that's a problem.
>>
>>1515238
Fuck, I copied instead of cutting out. That's what I get for writing when sleep deprived.
>>
>>1515238
I was just a little iffy because of the amount of vitriol generated from one mostly-consequence-less option in a lewd scene going in a way a few players didn't want was so toxic that brigading led to bans led to ban-evading led to general shittery.
>>
>>1515255
Well, yeah, that may happen, but I can't say I've seen that happen often, and in any case, everything very much depends on how you behave as the QM.
>>
American Arcana is back online. The slice-of-life intro is coming to a close.
>>1515392
>>
>>1515182
there's actually a notable Quest on there: Descendant of a Demon Lord, that pretty much did that. For a while there was full smut scenes in the quest sprinkled around, then about halfway through it just stopped entirely, with the worst happening is teasing from there on. As far as I know, the quest hasn't dropped any players in particular. Mind you, it's a very very long running Quest. Still, that says to me that it's possible.
>>
>>1515212
Means they come off as about the same in value/estimation.
>>
>>1502983
Where to then though? Become Dictator and try and carry out Ceasar's reforms without being killed?

And alt history quest in which the Roman Empire survived to the modern day would be good. Maybe in a Cold War with China?
>>
>>1500707
Too busy running them.
>>
>>1513218
never forget
>>
Would anybody play a quest where you're on a downward spiral and can't win but only lose by degrees?

ATTE quest did this to a certain extent
>>
>>1517222
>Would anybody play a quest where you're on a downward spiral and can't win but only lose by degrees?
Somnius is a somewhat popular QM, yeah.
>>
>>1517222
IMO it depends on what you're fighting for and how much effect you can ultimately have. For example, if you're trying to delay something so people can escape, or whittling down an enemy so their offensive is crippled by your stubborn effort even long after your battle is lost. There has to be some hope, otherwise why bother trying?
>>
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>>1517278
>Somnius is a somewhat popular QM, yeah.
>>
>>1517222
I actually know the answer to this. The truth is your players always have to 'win' but the real goal of the game, not the actual quest.

Just like a good movie, or story of any kind, you make implicit promises at the beginning of a game.

You might be promising that a mystery will be revealed by a tantalising hook. Or promising the reader that they will find out whether or not the main character gets the girl. Or finds their lost dog, or whatever.

Whatever promises you make in your set up, you MUST reward the reader/watcher/player with by the end of your quest/story/movie, or else no questions asked, your story will be ruined.

I've seen a number of good quests get ruined because QM's get tired and don't write a proper ending, opting to just end the game as fast as possible when they get bored.

When all they had to do to even give a SLIGHTLY satisfying ending was to post one or two more posts and answer the promise set up in the beginning.

So whether your players win or lose their mission, whether they live or die, or all die, whether it's a comedy, a tragedy, or a triumph, it doesn't matter. What matters is that you reward your players for investing in the story by delivering the implicit promise(s) you'd set up in the beginning.

Sure some people will be upset if their hero doesn't win, but if you deliver what you promised implicitly, they won't be completely UNSATISFIED. It won't be a 'bad story'.
>>
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Finding a system for a Kamen Rider Quest is killing me.
>>
>>1517433
Start by thinking of all the things that NEED to happen in a Kamen Rider series, then find a ruleset that enables or promotes these things.
>>
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>>1517444
A big focus is fights that start out simple and progress in momentum until someone pulls out a finishing move, generally. Though exceptions exist. The problem is I don't want half the quest to be rolling for huge fights.

The other problem is that, narrative, in a lot of Rider shows, bad guys tend to escape quite often, at least important bad guys. Secondarily, there tends to be a bit of a focus on allies coming in to help. I just worry that it might turn people off and/or be a bit railroad-y, I dunno.
>>
>>1517462
In Faiz it was the hero escaping with his life most fights. No reason not to make it a two way street.

Allies and powerups are important. Perhaps you should have free floating XP that can be used to upgrade or purchase new abilities during peacetime OR burned during a fight to pull in support or a new powerup that the players don't get to choose. That'd incentivize risk/reward seeking behavior, especially if losing fights loses you XP.
>>
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>>1517468
Yeah, i'm just unsure how well the "Enemy escapes/players are forced to escape" will fly? We'll see I guess.

Anyway, Not a bad idea. The problem I guess, is that I'm not making my own custom rider form/belt. I'm going to be using drivers and such from the shows, so coming up with new upgrades and such wouldn't work in some cases.

Also, it might be a bit too gamey? I dunno, I still haven't figured out how I want to balance story/mechanics.
>>
Starcaller Quest is live:
>>1517496
>>1517496
>>1517496
>>
>>1517480
>>Yeah, i'm just unsure how well the "Enemy escapes/players are forced to escape" will fly?
Pretty simple. You just make it so every fight isn't lethal and only cunts on a power trip will be put out they can't instagib opponents.

Recurring fights is a staple of the genre, anyone who doesn't expect it is an idiot.

If XP doesn't suit you fancy, call them Rider Points or Narrative Points and give them out when people do Rider-like things.
>>
>>1517548
Yeah, that's sort of what i'm thinking at this point.

Anyway, what I mean about XP is just...regardless of name, I'm not 100% sure, yet, what they'd spend it on. Again, i'm sure that would settle in if/when I find a system.
>>
Running a quest about a space war and the men who fight in it over here. In need of players.

>>1517805
>>
>>1517863
>in need of players

Surely this is assumed for almost all quests by now
>>
>>1517588
>what they'd spend it on

>upgrades that decrease collateral damage rather than become more effective in combat, ie. Rider Kick deals less damage to lamp posts
overall makes it easier in-story to hide battles from the general public

>unlock actiony moves like riding a bike up a wall
>make summoning allies the PRIMARY way to spend XP, but give some control on who gets called based on how the XP is spent.
>make character quirks have mechanical benefits, ie. be able to use your juggling skills to parry enemy attacks
>>
>>1518071
There's a couple of good ideas in there, but lots that don't fit. Eh, i'll figure it out.
>>
The differences between akun and /qst/ are interesting. On /qst/ only the rarest legitimately good quest and the occasional pandering fanfic actually gets a good amount of players and on akun almost all of the quests are shit but everyone just accepts it and plays them anyway. I'm curious about why this happens. I'm thinking it's due to the smut but it's hard to be sure.
>>
>>1518219
>I'm thinking it's due to the smut but it's hard to be sure.
It's partially thanks to the smut, but akun also gets more traffic. It's also a bit more user-friendly, despite the kascode memes.
>>
>>1518241
Yeah the ease of voting on anonkun is probably a factor since we've confirmed with a few totally valid and scientific strawpolls that /qst/ has a shitload of lurkers.
>>
>>1518294
/qst/ would probably be more popular if it was a red board.

Let's petition Hiroshimoot for it, even though I'm pretty sure he doesn't know this board exists.
>>
>>1518314
Surely there's another way, it's not worth making this into a second anonkun in my opinion
>>
>>1518314
But then /qst/ would be flooded with lewd quests and non-lewd quests would get buried.
>>
>>1517989
Unfortunately
>>
>>1517433
Ask yourself this: Do you need a system?
>>
>>1517863
>upgrading from space muskets to space rifles
wasn't expecting space tech to go medieval
>>
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Trawler Quest will return tomorrow evening at 6PM EST, featuring a minor retcon to get us back to the sea. Apologies for flaking out like a bitch like a month ago, motivation is back now after some troubles.
>>
>>1518718
No problem Scribe, good to have you back.
>>
>>1518096
Are you using weapons?
>>
Weekend was hell, will try running this upcoming saturday/sunday.
>>
>>1518689
The personal shields are so good in this setting that physical means of attack are completely useless. The only way to destroy the shields and kill the enemy is with an energy weapon that has enough power, but since storing that amount of power in batteries is impossible at the moment, the various militaries have had to resort to a musket like device for their energy weapon needs. The ultimate goal for everyone is to have their energy weapons be as advanced as their physical weapons. Also there are energy sabres now that work just as well on personal shields as the energy muskets/rifles.

If this first thread does well, on the second thread I'll have pastebins with lore and stuff.
>>
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>>1519429
Many riders would have weapons, yes.
>>
Would it be in bad taste to make a mind control quest where the main character overestimates his abilities, gets caught out by the girl, gets charged with rape, beaten up and generally abused for being the sick creep that he is?
>>
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>>1520950
>entertaining the mind control meme, even ironically
>>
>>1520950
If their was any chance of it killing the fad so something new could turn up I'd say yes.
>>
>>1520967
Nah, it'll just cause people to hate me so I'll use a fake name and write badly to fit in
>>
>>1521124

Thread two is now live! Come join if you like friends, good endings and no murder at all!
>>
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>>1520950
>Mind control
>>
Starcaller Quest is running now.
>>1521577
>>1521577
>>1521577
>>
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Trawler Quest is running, returned after a long absence with something of a fresh start.
>>
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>>1521708
This time without forgetting the link

>>1521639.
>>
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XCOM QUEST: Remastered

After a very very long hiatus I have come back with XCOM Quest but this time I want things to be a little different so we start over.

>>1521807
>>
So i'm making a high fantasy dungeon crawl quest. I have read through a lot of the stickys and stuff so go some decent tips from that. What are some things that people tend to hate, something I should keep in mind? Is it bad if I go for a complex character sheet where people have to put points into stuff?
>>
>>1522271

New thread.
>>
>>1522193
>What are some things that people tend to hate
Jews.

>Is it bad if I go for a complex character sheet where people have to put points into stuff?
It's not innately good or bad, some people love it, some people hate it.
>>
Well, I'm gonna ask for the heck of it. I'm planning to start a quest about a P.I. caught in some occult murders. The catch is, I'm planning to add a few high fantasy elements that are tightly interwoven into the world. Do you think this would draw in players, or would it instead push them away?
>>
Sup /qtg/, I posted here a while back about a fantasy not!Japan quest I'm planning to run. Still doing some world-building for it, and while I'm working on the mythology I thought I should ask. Is it too tacky to use the names of actual Japanese gods, like Hachiman and Amaterasu, when details about them like origins and personality are different? I ask because right now for the creation myth, my idea is that there's the empress of heaven, who rules over the living world, and the emperor of yomi, who rules over the land of the dead. They both were seperated after an ancient accident, but still care for each other and supposedly are able to meet once every year (a day when spirits of the dead may also mingle with the living).

I'm wondering if it's too tacky to just call them Izanagi and Izanami, since the actual mythological figures were nothing like that description. But I'm obviously not Japanese, so trying to come up with names for pseudo-japanese gods is a pain in the ass. Thoughts?
>>
>>1522193
>complex character sheets
personally i dislike having to spend a large amount of time before i can start in a way
it simply tends to make the beginning quite long

>>1523715
i doubt that most people care how the gods are exactly named
>izanami and izanagi
i want the naruto audience :^)
>>
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Dark Empire Quest will be going live in just over six hours.

Join the Dark Side and together we can rule the galaxy as QM and anon!!
>>
>>1523715
>But I'm obviously not Japanese
isn't that also an argument to not use actual jap god names?
>>
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XCOM Quest returns today for a little espionage and maybe an assassination? Come find out what the day holds for Harry Johnson.

>>1521807
>>
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Hey Jedi Knight Quest returns after hiatus

>>1524339
>>1524339
>>1524339
>>
>>1523715
Well, it worked for L5R.
You should at least keep the most well-known details though, like Amaterasu being the sun goddess.
>>
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>>1525008

Dark Empire is up, adding to the "Star Wars Trifecta" /qst/ has going on.

Come by and help reforge the empire!
>>
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Two kingdoms quest's gonna be up all night
>>1523373
>>
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I miss BQ.
>>
>>1523562
Reminds me of Paranormal Investigatory quest... Which never got continued, if I recall.

It was pretty comfy, even if we never did much.
>>
So an anon is running a quest over on /d/ and not only is it successful, but its not getting deleted.
>>
>>1527127
We got moved here because a few autists on /tg/. Other boards (besides maybe /v/) won't give a shit if you run a quest there.
>>
>>1527143
Yeah I think I'm run a quest on /VIP/ here soon
>>
>>1527172
If you do try and send traffic back to /qst/. Maybe this is our way to get new players?
>>
>>1527176
Where IS it acceptable to advertise quests? Is it possible on other boards? Has anyone thought to shill on Reddit or other forums?
>>
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>>1493039
>>1502062
>>1502574
>>1502849
>>1502983

Currently invading Germania to claim it for Rome with black powder flamethrowers
>>1513621

However I fear I'm more suited to one character centered quest.
>>
>>1514889
>Besides the fact that we can use images here on QST, so for example drawquests can't exist on AnonKun.

Uh...you can post images on (((fictionlive.net)))
>>
I'm thinking about running a quest that starts out with criminals doing heist stuff with the idea to lead into weird stuff down the line. Sort of an easier set up to figure out how Questing really works before starting the idea I really love.

What do you guys think of a very-vaguely Payday inspired quest? As in barely connected, but it would have criminal heists and I had the idea while playing PD2.
>>
>>1527878
Hope you're taking the gunfights and wild plans rather than the infinite bag throwing.
>>
>>1528051
Yes. If I do, i'd probably use the system that Deniable Assets used, seems kind of fun.
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