If you need help with any game try checking Akurasu for help:
Current status of the games availability in the English language as of the end of August 2014:
Detailed Version of Game Availability in English as of Late August 2015:
Bring Stabity's Quick Guide to Katakana:
Game Modification Pastebin
Translated Plot Pastebin
Make your own SRW character Pastebin
If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: firstname.lastname@example.org
You may also reach them in IRC at #SRWEternity on Rizon.
You can also visit their website at: http://srw.eternitychan.org/
Anyone remember the name of that Banpresto Pinball game with the characters from Great Battle (Kamen Rider, Ultraman, some Gundam, Roa, etc) for the Super Famicom?
That game was actually fun.
BX's .cia is about 1.5 gigs.
UX's .3ds file is about 2 gigs, but should possibly be around BX's size when it's converted to .cia.
Eitherway, you would likely only be able to fit one on the SD card.
God damn what is it with all those German names for mechs and attacks? Not that I don't like them but they are just everywhere.
>Germany is considered an engineering powerhouse for quite a while
>The war involves super robots
>You're the only one
>You still Trans-AM on
>You can make me 00 again
These jokes don't stop, do they.
Well, those airbags don't do anything for her defense, that's for sure.
Don't forget the little sister, at least this one won't laugh at your dick size just so she can record your reaction.
>Rio has the Exbein R according to IB
and it's just a reskin.
Still mad no playable Valsion though.
I know. It's a boss in the game for fuck's sake.
and fun fact, you run into Ryu, Lat, Rio, and Ryoto in Infinite Battle "story" mode
but I was using the Granzon
I don't want to use it, but you know we're getting it. Hopefully they'll give them an Inspector-like combo with the boxer and the Gunner robo-fucking and blowing their load at least.
Also, screw the R-Gun and its lame extra parts, give us a whole new version of it.
Except the Gunner is only lame cause they fucked it up in every conceivable way. It was a destroyer of worlds back in Alpha 1. Let the thing redeem itself now that it has a last chance. It only needs to go back to being a single unit and keep some P moves.
It was boring shit in Alpha too, Boxer has always been cooler
It's like picking a slightly stronger Mazinger over Mazin-fucking-kaiser. You'd have to be the most boring person in the world, or Matt, to actually pick the former.
>guns aren't manly now
WHERE THE FUCK ARE MY BANPRESTO ORIGINAL KITS BANDAI
NO FUCK YOU NOT THE SAME REHASHED OG1 AND 2 SHIT WE'VE HAD FOR YEARS
WHERE THE FUCK ARE THE NON-OG ORIGINALS
WHERES THE VALHAWK PLAMO
RELEASE KITS KOTO REEEEEEEEEE
IT'S LITERALLY FREE (FREE) MONEY
I've thought up the idea of a SRW with toys:
GBF (no Try)
Crush Gear Turbo
As for CLAMP in general, it seems they've confirmed that they'd love to see Rayearth in SRW.
...is that a little Mi Ferrario version of Tieria?
You know who has weirder spikier feet?
Chibi Robo as well. And Pikmin, so you can
fight Rahu and the Waterwraith on the same stage.
We've done this cast list before, though I think most of it got eaten by the archive. It's cool to think about though.
Can't think of what the green haired one would be if it's supposed to be based on UX's cast, but there's this vague feeling in the back of my head that I should (Which makes sense since I've watched pretty much all of them and probably subconsciously recognize what that is). Pink Hair... Lacus, maybe?
>Honestly Kaguya is overrated.
Is there any way to make bosses in SRW difficult instead of complete horseshit?
I mean in a way where you might have to exchange blows with them, and might have to expect to see some of your weaker people (I don't mean obviously weaker, like Venus A or a Nemo or some shit) get taken down without it feeling like bullshit?
Maybe boss characters should have immunities or the ability to lessen particular seishin? And keep someone sane in the office so he doesn't make it that the last boss IS IMMUNE TO EVERYTHING WITH HP AND EN REGEN
There's no way to make SRW boss to be completely balanced
Some players will see Adamatron as quite difficult because you need to blow through the horde of annoying mini bosses while some will just one turn him with seishin abuse + SRX
With the amount of mech and spirit in your disposal its really not possible to make a boss to be completely balanced
If you can kill a boss by simply having every of your robots use Alert+Strike+Valor and attack with the strongest attack then the boss is a joke.
If you can't do this then the boss would have massive Don Sauser tier HP bloat which makes the boss fucking boring and forces you to keep reseting until you hit without Strike.
Both options are complete shit so the correct way to make SRW more difficult would be just to make the grunts stronger.
Anyone know why I get this? Can't proceed from this screen.
Sounds like you need to visit these games and you will see how much lost potential gameplay the SRW series has from just a few clever tweaks.
Slightly related if anyone has noticed the 1.0 English patch for Mystic came out, seems the team intend to leave it with this one.
I don't know whether I would consider them the hardest, but I do think the fact that Strike and Flash were nerfed to the point of not being an instant giant middle finger to any boss had something to do with that.
And maybe the low "on Field" amount of units number too
>If you can't do this then the boss would have massive Don Sauser tier HP bloat which makes the boss fucking boring and forces you to keep reseting until you hit without Strike.
Or maybe the player is somehow prevented from using that strategy in the first place, either by giving the player units some actual variety in spirit sets, or by allowing the boss to ignore certain spirit commands. Both of which tend to make the game much more interesting.
>Strike and Flash were nerfed
Only in OE. It certainly did make boss battles more engaging, though.
>If you can kill a boss by simply having every of your robots use Alert+Strike+Valor and attack with the strongest attack then the boss is a joke.
Honestly the simplest fix they could do to change this up is simply make Alert based on Skill. That is it would still be a 100% dodge but your skill has to be higher than the enemy you're fighting or it won't proc.
>Honestly the simplest fix they could do to change this up is simply make Alert based on Skill. That is it would still be a 100% dodge but your skill has to be higher than the enemy you're fighting or it won't proc.
I think this would seriously shift balance towards characters that are already good... well, unless there was a whole bunch of characters good for nothing except having high Skill
Yeah, the main characters generally.
I'm thinking of 2nd tier battle characters like Emma or Sochie - they're already kind of iffy battle-wise and this will probably tank them even more
It was probably just bad positioning on my part, but Kali Yuga in UX fucked my shit up. And I had a fully upgraded Demonbane and Liber Legis among others. At some point in the fight I ended up losing over half my units to a single map attack and the ones that survived were just hanging in there. Didn't help she has reinforcements that cause status effects too.
If she had HP regen there was no way I could have one. I basically had to whittle her down while Liber Legis tanked attacks. It was the first final boss in a SRW in a while where I didn't just steamroll over without thinking.
Kali Yuga is actually one of the most dangerous final bosses in the series but UX gives you enough tools that she can be rendered pretty easy. So yeah it was probably just really bad positioning or planning.
Funny thing is Jezebel and the Sin Deus in BX is really a lot stronger and more dangerous than Kali Yuga. But because of how insanely broken the Inspire system they introduced was it rendered him ineffective.
I mapw'd the Riot Xs with Kira before offloading everyone from the Ptolemaios, aside from the pair that stayed behind to kill Novul. And then I Daunted Kali Yuga before unleashing the fury because I was just going to get that SP back, anyway.
Yeah, if you rush in without thinking, she's too far for you to attack from where Avatara was fought, but she can just lob a bunch of MAPs at your guys and blow everything up. She's dangerous, her stats are huge, it's just that spirits are still making everything a cakewalk.
Even Banpresto's noticed, with both Z3 and the 3D games trying to nerf that shit.
Here's the DLC.
Also, here's a picture of Another Blood's butt.
>Most real pilots have a good skill stat.
MCs maybe. And then unless their name is Kei or Amuro, most bosses will still be higher by a wide margin. And that completely fucks over just about anyone else who has Alert as their only defensive option.
You probably need to do something with the attack ranges too - in 2Hu SRW, it was possible to outrange certain bosses if you position yourself probably (and Danmaku fields make that non-trivial to accomplish), but your standard modern SRW boss design where a boss could slap you from 7 squares away with his most high powered move would basically turn the fight into a complete numbers game if they were immune to Spirits
>your standard modern SRW boss design where a boss could slap you from 7 squares away with his most high powered move
Don't forget the part where it has 99 ammo or costs 10 EN (and so does the boss's MAP) so you can't even wait them out anymore.
Just make it so Strike only gives you to final +100% hit rate, but have this 100% be applied before Predict/Prevail's evasion bonuses for the attacked unit, and after Predict/Prevail's accuracy bonuses for the attacking unit.
Also make it so that you need a total 150% final hitrate to disable bunshin skills.
Ignore the clear themes between the series chosen. Or hell, look at BX and UX.
It's better then Winkysoft just rotely going through each series's plot without giving a damn about crossover.
Some of the bosses in Super 2hu Wars do that, but generally they're more reasonable.
And then there are more interesting ways of handling it, like Okuu's first spellcard - her main attack is extremely expensive, but the card gives her 100% EN regen. So you can burn out her EN supply easily (she has enough for something like 6-8 attacks), but you have to do it every turn.
Well, congratulations. You're the Neo Zeon leader now!
So, what's the next step of your master plan?
So not only do I hear him going through old YGO episodes, but now I just happen to look up a Detective Conan episode, and hear some of Shu's voice. I cannot escape the deep tones of Koyasu, it seems.
I'd say "But Alpha 3 is actually a good game" but then all of you would laugh at me because I'm apparently the only one who doesn't think the endgame is slow and emotionally-taxing or whatever and this is coming from someone who does it without a single mapw or Zeal-casting.
God Mazinger's got a pretty nifty ability once he "Face Opens" and transforms. Teleport, essentially doubling his normal movement range and ignoring terrain doing it. Given the short movement range for a lot of units in this game, it's pretty nice, even if it costs 40 EN to use.
Same anon here: tried my luck with the BX .cia from this thread, with the (badly?) converted 3ds I got from the .cia, with a different BX rom and with a UX rom. All of them give me the same error, that they're still encrypted, therefore unbootable.
My last hope is the UX rom I'm downloading from a Russian torrent site that's linked on the Youtube "playthrough" with the emulator (the one with no sound), but it's stuck at 17% or so.
So yeah, I'd be extremely grateful if someone took the time to make a decrypted .3ds of either UX or BX. I want to see how far Citra got.
Not like obsessive AI matters much when you can have nearly your entire team with at least 5 upgrades by that point in the game, probably get most of them to 10 upgrades by the end.
>"But Alpha 3 is actually a good game"
One bad moment at the end of the game doesn't really negate the fact it was overall a pretty good experience and one of the better SRW's in the whole series.
If it comes off sounding like that, I'm sorry. That was not my intent.
The obsessive AI is annoying for someone like me who tries to keep levels even across my entire deployed team.
What are the gameplay mechanics that originated in SRW that other SRPGs eventually stole from?
Other fanbases like to shit on the games for being casual and more fanservicey than having actual gameplay, but I'm pretty sure SRW invented some cool stuff.
>New Story of Aura Battler DUNBINE
I'm only at the halfway point of this run, and already the cast list is getting ridiculous. Gotta love how you don't even have to do anything but use the recruits and Gatcha provided by natural progression to get a super-stuffed and completely random cast of characters.
Funny enough, that entry unlocks if you recruit Ryusei and the R-1, then actually getting the whole SRX team and it available unlocks and puts them under the "超機大戦SRX" label. I couldn't even find the earlier label on the initial document I was using for series lists, oddly enough.
No, it's a good game, but the sheer amount of dialogue to be translated is fucking massive. More efficient to do one of the GBA or DS games, which have less text and are also good, and ever so slightly less likely to be dropped.
I was too distracted by her lovely butt at first to notice how highly impractical her shoes are. Unless the soles are extremely rigid, she'll constantly be putting all her weight on the balls of her feet with no distribution of pressure/force, and even if they are rigid the design decreases stability even more than regular high heels do. I suppose Lovecraftian entities don't really worry about that stuff too much, though.
All your parts getting unequipped in a route split
No piece movement speed up
Slow as shit will gains in Hard unless you spend a while playing some BOMBAH
Everything past 48 is a god damn pain in the ass for me
Stage 53 in particular can go fuck itself, and I'd have a field day with 59.
When did you play it? I played it in 2007 so at the time it didn't bother me that much because there wasn't much more newfangled than it besides OGs. And at this point I'm used to it.
Those are valid grievances, though.
Yeah, that pretty much sums up my issues with the game.
The last 8-9 stages are always a pain in the ass, since they padded the hell out of them. It's like they realized you kill most of the main villains before then, so they made them longer to compensate.
There are certain perks to being the company mascot.
>any form of Getter
That isn't how it works. The only Getter forms that take a hit even remotely decently are 3s, and even then it doesn't do good. Your fault for letting it get attacked
Geez, sometimes these lists can get ridiculous in size by the end. Here's the final list of my latest run.
>New Story of Aura Battler DUNBINE
>真・魔装機神 PANZER WARFARE
>機動戦士ガンダムSEED X ASTRAY
I didn't feel it was any tankier than it's been in any other game.
I do remember how Z1's end game fucks it over since it only has one attack with decent range, when most enemies will shoot you from afar.
And as always, despite having ranged attacks, switching to Getter Poseidon is still pretty much always the worst thing you can do for those situations.
Poor Getter Poseidon. It needs more games like MX that give it a break.
It bugs the shit out of me that pretty much all the important water missions in the series that happened after... like, 2005, happened at times where Getter wasn't available. Like, seriously, bugs me so very much.
I do like how Neo and OE at least bothered to go "what, we don't have water? Well, tell you what, we'll make Getter 3 an Anti-Air specialist instead, how's that work?" That was nice.
Villain scenarios are difficult to make work, though. I mean, hell, look at ZSD's: They had to force most of the villains to work together, and even with that they pretty much fell apart on their own.
There is that one romhack for SRW 4 where you play as the titans. The only good guys that join you there are Kazuya (from Daimos) and the Gundam 0083 characters.
The main goal is still to stop the Guests tough.
Even my SRC list was more likely, sad as it is to see. Would still play it though.
Speaking of SRC, for the one or two people who might give a damn, in order to make my next cast list slightly less bloated, should I do my next run with only stage recruitment, or only Gatcha? And of the former, should I leave it all up to RNG, or should I be allowed to influence it, if only to complete unfinished machines I might have one or two components for?
>Spent the last 5 hours getting rxTools on my 3ds after downgrading it.
Holy shit I never want to touch a CFW ever again. Banpresto please make the next few SRW's on the PS4/3
Or a 100% crazy dude
>Flit Asuno and Mika punch Holland in the dick and join Miwa, Isshiki, Dewey and other villains to REMOVE VAGAN, REMOVE SCUB, REMOVE ELEVENS, REMOVE GJALLARHORN, REMOVE VAJRA, REMOVE ERIKA, REMOVE MU, REMOVE KEBAB etc
Now that you mention it, those can work too.
I didn't do that consciously.
Probably the case with Killer the Butcher.
>you like killing all humans? me too!
Advantages of only stage recruitment
- Can use those items to collect specific types of units
- Good chance of finishing combination units that take up like 5 characters
Advantages of Gacha only
- Much easier when you don't have to worry about in-battle recruitment
- Killing all the recruitable units will probably give you a huge stock of items since they seem to drop one every time.
Something that will be never be repeated enough: pandering has always been a thing, it didn't start yesterday. It's just that we notice it easily now thanks to the internet giving us broader knowledge. It's like when a boy hits puberty and start noticing all those girls dressing like sluts, wrongly thinking that fashion started now. If I didn't think figures were retarded among other things, I'd have one of every FE4 girl and a real size statue of Fin.
I know Fire Emblem had some attractive designs even before Awakening, but come on - Awakening was the game where you could create your self-insert, have him/her marry your waifu/husbando with a full confession scene and poop out a kid.
Even if the individual mechanics came before then (Avatar creation in New Mystery, Children in 4), it's the way it came together
Also, the SR Gunbuster gets you more points and E-Chips. No idea if you have to have it on the field for it to work, or if it'll still work if it's in the ship. Because Repair doesn't work if the unit's in the ship.
>Decide to try some OG music in Audiosurf 2
>Nearly every song is full breakneck FAST after the intro bit
The vocal versions of songs are more reasonable for some reason
I think it's either something about the tempo of the songs since even the handheld songs, with less synth all going on at once, are fast as fuck
The song names are at the bottom of the screen
Apparently they realized it was a bad idea since towards the end the killstealing NPCs either have far less HP or show up really far away from the enemies instead of super close. On top of being less frequent after the first half.
It's still annoying as fuck because there's still not a lot you can do about it even on NG+. Asemu starts so fucking far ahead and he has more HP than even a battleship so the enemies all mad nigga head-charge at him.
The Zwauth on B Route #2 and Bruvictor in the stage before Asemu are a non-issue since they're not initially on the map. And the SD Gundam finale with NBD isn't really a problem since he'll just attack the Big Zams so hopefully you can clear out the grunts or block their movement somewhat so they target you instead of him.
>the SD Gundam finale with NBD isn't really a problem since he'll just attack the Big Zams so hopefully you can clear out the grunts or block their movement somewhat so they target you instead of him.
I managed to hold a line to force the grunts to all aim for me, steal the kill on every Zam, and had NBD himself lock himself into mortal combat with Sieg Zeon with neither side actually capable of killing the other.
So it's not as horrendously range-crippled as it was in MX, but it still has issues. At least Z has A-Adapters.
If I didn't manage to lose my Z files, again, I'd check but I think >>13712963 is right, wasn't the TRI just more Tomahawk Boomerangs?
Can anyone actually go check that? I don't remember Getter Dragon being THAT range crippled. It had at least something going for it.
(also, it annoys me that Poseidon has LESS range than Liger. GEE, THANKS GUyS, YOU'RE REALLY MAKING PEOPLE WANT TO USE POSEIDON! Fuck, it doesn't even have a basic punch attack!)
The modded one is like an expansion pack to original 2nd OG.
Modified stages and boss fights,and more deployment slots.
I don't see any reason not to get it.
Big Venus in Jigoku.
Aka the one where only Roger's allowed to even attack her and survive, otherwise everyone else will die automatically.
Even though you could just let all of them suicide at her anyway since Roger has Negotiator and Roger's a required unit in that stage anyway.
>Can't get third and fourth item drops for any of the Event stages in X-O
Is this happening to anyone else? 15 stages in a row and all I get are the first and second.
I just let her and Roger trade hits while a couple battleships equipped with Rescue Units keep Big O salient, and then everyone else surrounds Mykage.