That's hard to find in any modern shooter, I trust you understand.
I personally believe that the only shooter to emerge with a genuinely compelling story in the last five years has been Spec Ops: The Line, at the risk of sounding snobbish. And even then, people know what it took notes from.
Make the mechs feels like they are mechs in the universe they are in. Titan fall mechs should be more heavyweight. Make a mech game with modding support so you can put in gundams and armored cores, like skyrim with mechs.
I actually enjoyed the storyline more though, with the lack of too much tacked on emotional baggage. It hit the tone of just enough PTSD without being overbearing and the cut away inbetween scenes gave it a pulpy feel like a Ocean's/Inglorious Bastards film (and i'm rambling and not making too much sense, fuck.)
>>10976358 >How to save mecha games? As a singleplayer gamer, I am biased towards wanting a game that allow us to customise our machines after every mission, and with enough flexibility to allow replayability from different loadouts. Mechwarrior games used to be like that.
>>10976618 You mean like Heavy Gear (Although the second game didn't really give much room for customization)? More free-roaming as a pilot and/or inside the mech would be much better. Anyone looking up to Heavy Gear Assault?
And thank god they were wrong then. I rarely ever play multi-player, though I don't mind co-op multiplayer in the odd game. I just prefer single-player, either because I like a good story and/or because I prefer to be able to piss about on my own and not have to worry about other people.
The story wasn't bad, by any means, and it was enjoyable and decently-paced, with some actual characters involved. Still, it's part and parcel for shooters for the majority of their players to care more about the shooting than the story, and the industry mostly goes by that.
Titanfall robot looks cool, but the two on the bottom are kind of bad. They look that something that could be never deployed in combat due to slowness. Ironically, flashy mobile suits can actually be more believable due to actually being something that's not gonna be shot down by a passing plane. Basically, just don't let westerners design mechs or your gonna get vomit-inducing "aesthetics" of American military all over your face.
can someone post the mechwarrior designs that that hawken mech in the op pic is emulating? I never really liked the mech designs of hawken but I've grown a fondness to whichever mech it was trying to get away with before its design changed once again.
A lot of Eastern designs really aren't flawless, either.
Should I break out the mobile armors of the original 0079 broadcast, or perhaps refer to the Shrikes from Blue Gender, that had exposed cockpits and two-man models with no weapons that required one pilot for the legs and another for the arms for no reason?
>>10977268 Sure, nobody is perfect, that's diversity. But, you were able get away with a lot of shit in the 70s. Now we've passed year 2010 and you're gotta improve things.Like I said, Titanfall robot is fine.
Well, really, if your measure for combat viability is how fast a mech can go, the Hawken mechs can practically sprint around the maps and the heavier examples have boosters, as do the other machines, and the Stalker for MWO there has a top speed of 54 km/h, higher than the governed top speed of an M1A1 off-road. Or a peacetime Leopard 2.
So I think you may want to revise your assessment.
>>10977312 Oh, I totally know that Battletech mechs are spec'd like beasts, they just don't look that way (in my eyes). But then again, it's all made up, so you can invent anything you want if it makes sense in the imaginary world you created.
>>10977900 There are also those battlepods for Battletech that an arcade "near" my work has. I haven't checked them out since I'm a little concerned if they'll live up to my memories of Steel Batallion and MW2. >http://the-airlock.com/p/welcome.html
I been playing Titanfall on the free weekend on Origin. It's not bad, nor very COD in its gameplay, but repetitive. Pilots take forever to murder, and the minions are annoying, but you kill so many of them, you feel like a badass.....until a pilot kills you. The Titans are cool, if a little small, but none of them look too good, especially the Stryder. The Atlas and Ogre are kinda cool looking, but nothing special. Gunplay is solid for Titans and Pilots, but time to kill is a bit lengthy. The wallrunning is cool, but not that big a part of gameplay. It's not as bad as people like to think, but not as good as it's been hyped to be. If you buy, buy it on sale.
The quiet death of Battletech as a franchise (and the inexplicable lack of popularity for giant robots in the west) really bums me out. I got some enjoyment out of MWO and it really does some things right, but I wanf a real successor to the Mechwarrior series and MWO aint it.
>>10978285 >There aren't too many vehicles around that'd let you dial your speed. Some tractors and tractor-like-entities do too, off the top of my head. If you're talking about something like this, I still haven't touched MWO.
>>10978348 Battletech isn't dead. It doesn't seem super lively but it's less dead imo than it was five-to-seven-years ago. New box set, new Technical Readouts and Ironwind is still around making new models. Definitely not dead as a franchise. Maybe a lot of the playerbase is dead, yeah. Hmm.
>>10978384 I do trust and respect them, but from our conversations about other games, and vidya in general, I think that they don't understand or care about the mechanics of gameplay.
We got into in argument over the importance of story in a game vs game play.
I was arguing that a video game should put gameplay first and foremost. My argument was how Doom had the most basic backstory as an afterthought, and gameplay was the primary focus. My roommate is of the opposite opinion, and argued that a game needed a compelling story for him to be able to play it, and said the lack of a compelling story in Doom made it bad.
>>10978427 That's fair. But MWO is extremely short on setting and atmosphere. It's visually striking to see enemy armour superheated until it glows, to see internal ammo explosions scatter debris and the hulking monster topple over. But it's got about the same immersion as World of Tanks because it's just matchups over and over and over again.
>>10978446 The reason people still play Doom even today and enjoy it is because it's a minor masterpiece in terms of fluidity and satisfying gunplay. The graphics were the main selling point at the time, but nowadays it's more to do with the action.
>>10976358 No more ranged weaponry. We need a mecha game where the combat borrows more from Kaiju movies -- grapples, oversized weapons, picking up cars and hitting your enemies with them. otherwise, you might as well just use tanks.
More like this. You actually felt like you were a Transformer. The transformation was awesome and felt natural. Your character had weight to them and would clang when they hit the ground. Also it's fun!
>>10976618 Or in multiplayer >downtime to overhaul/reequip your mech >downtime to move between star systems >purchasing, staffing, and maintaining bunkers, garages, factories, transports, conventional forces, and jumpships motherfucking strategic operations and logistics
>>10977442 >Have more people play the E7 game, Lift. I actually really enjoyed Lift but it raises a sort of interesting point- few mechs really feel the same in operation. When people complain about a game lacking the "feel" of a mech I often wonder what exactly they mean and what mecha they're using as a frame of reference. To be fair I can understand what they mean when games like Titanfall play just like an FPS but taller, but what those individual people want varies. Some want a slow-paced sim, some want fast action, some want tactics and math. I think Lift's good fun and avoids those pitfalls because it does something mechanically different that can't be so easily boiled down to "x with a mech skin". A good mech game should do something different.
>>10978464 >>10978645 If you assume he's talking about Doom 3, then that guy's 100% correct. Doom changed the industry and is still interesting and satisfying to play today.. Doom 3 was Crysis before Crysis, a glorified engine test.
Get devs to care about making a fun product. It doesn't have to be unique or full of novelties. Just make it enjoyable and replayable. If enough people support the game, and if enough dosh was made, then take a few gameplay risks and do crazy stuff in the sequels/expansions/ect.
Get the general populace to care about mech themed games. If they don't care for the idea, then they won't buy.
- Make Titans very hard to get, and a limited resource in a match. - Double the shields and HP. - All the Titan weapons need to do at least 2x the damage to pilots. - Vertical jump jet on top of the horizontal
mech customization, army customization: deploy helicopters, mech carriers, bombers etc. fps out of mech mode. large maps. terrestrial to space combat. work for corporations, mercenary or pirate in open world.
>>10976618 Mechwarrior 4: Mercenaries is my gold standard for mech games, precisely because of how salvage and customization worked in tandem with the gameplay. Also >how to save mecha games? More focus on scale. Hawken's world is so full of weird unfamiliar shit that most of the game feels like a skinned FPS >inb4 it is a skinned FPS There's really only a couple maps with street lights and the like, and even then they're overshadowed by weird massive cubes of shit and glowing, floating buildings, etc
>>10982145 So basically you want the Titans to be a powerup.
>- All the Titan weapons need to do at least 2x the damage to pilots.
Titan weapons already shred pilots near-instantly, to say nothing of the fact that Titans can kill a pilot just by accidentally stepping on them. The difficulty in killing them doesn't come from damage output, it comes from pilots being small and agile targets.
If you really want to buff Titans against pilots, the answer is to nerf pilots, not buff Titans.
>>10977874 A game centered around flight stick and keyboard/pedal controls which has multiple things to manage (engine output, sensors, etc) and presents its gameplay from a first person perspective as if you were inside a cockpit.
>>10978427 Honestly, I'd say both of you are kinda right just in the notion that i've seen and played games where Gameplay will carry a completely crap story and vice versa.
the .Hack series actually comes to mind as an example. .Hack//IMOQ had a pretty mediocre combat system cause of the menus, it just didn't flow naturally, but that story kept me going. As opposed to .Hack//GU, the exact opposite, combat flowed pretty well but the story bored me to tears.
As far as the topic goes; Hawken really just feels like a reskinned FPS at the end of the day. Is it a bad thing: not really but at the same time its not what i signed up for.
MWO: Great idea that I regret buying into with a founder's pack. The dev's really just don't give a shit anymore. The main thing I originally signed up for (Community warfare) I have still not heard anything about. The core of the game is great, and the most fun I had with it was when i was running with a clan I had joined. But it just started to become World of Tanks with Mechs and almost all the promised things became vaporware, then most of us just lost interest and faith.
Here's the thing,the mecha games are not a single genre,mecha is basically anything from powersuits to huge robots and there are games that feature said things,a lot
The FPS games like Marathon,Doom,Metroid Prime,Deus Ex and others could be considered mecha games,specially Marathon [Honorable mentions to Third person shooters like Vanquish] Run n Gun games like the mobile suit valken series,Contra and gunstar heros are also mecha themed or they are futuristic with mechs There is also Captain Commando and Armored warriors,Mecha themed beat em ups There are also 2D Platformer mecha games like the Megaman series, Turrican, Blaster Master, Journey to silius and Mischief makers. Shoot em ups,rail shooters and other arcade styled shooters, almost all of the games of said genres are mecha themed There's also Gotcha force, Virtual-On and the Custom Robo series And finally there are mech simulators or "realistic" mech games like the Mechwarrior series[pre MWO],Mechassault,Mechcommander,Heavy Gear and Steel battalion
My point here is that mecha is just a simple style of videogames and not a genre, but mecha styled games always had this thing around their time: Big replayability. Mecha games were usually games that you played a lot because they were lovely in both game length, story, gameplay and the crazy customization, the big thing that made mecha games excellent was their replayability and modern mecha games do not have that since they either focus on multiplayer or they can be beated very easy and the campaign is mediocre or not cool enough to be played again.
The only thing that would save mecha games is that they get polished enough,if they are aiming for the realistic and slow style,they should just make Mechwarrior 5 or polish the formula of Heavy gear, if they are aiming for the fantasy side then Armored Core better go back to it's classic gameplay,Zone of Enders 3 to exist and bring back stuff like Custom Robo or Virtual On
Its obvious what OP meant by Mecha games just like you should know what the term RPG referers to. We aren't talking about what mecha means in a western vs eastern definition and what that entails, we're talking about games where you play as huge fucking robots.
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