Previous Thread >>2853618
i dont know who usually makes these but i dont care
there are too many "r8 my art XD" threads
post here please
Post your current drawing here and provide helpful criticism and advice to others!
This is not a thread to discuss your autism, the rest of the board is for that.
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then kill yourself.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>2859555
Stop making drawthreads with Brains shitty paintings as OP
how's this set up look /ic/?
>>2859569
stop trying to make every still life a unique and special snowflake. I paint the same apples for weeks at a time. a loaf of bread is like two dollars at a grocery store. bowls, vases, pitchers, and baskets are dirt cheap at thrift stores. if you want to do still lifes you are going to have to paint the same things over and over again so make sure they're things you like.
that said, i like the fake orchids. the rabbit is okay. turn the book so the pages face you, and ditch the toys.
>>2859584
>orchids
A-anon they're magnolias
>>2859584
brian? stfu
just some butt studies.
>>2859710
you're good. how long have you been drawing for?
>>2859719
hemerroid has a big forehead, he must have a brain tumor from the amount of times his cancer has swept /ic/ in the last few hours.
>>2859714
Bout a week
>>2859731
pretty damn good for a week. looks like we got some talent here guys
>>2859714
Thanks!
Idk man, im 24. Lots of years?
started this. it's bigger than the things i've been doing lately and i stretched the canvas for it instead of the pre-stretched ones
fish wip
testing out the mixer brush tonight
>>2859842
another 15min from tn
>>2859810
gonna do detail in a second but here's the block in.
posting wip again, last thread died
>>2859838
i like it
>>2859561
its brian who makes these. hes so fucking obsessed with his own shit that he wont use other peoples art. i would make the threads again (i made one a while ago because brian apparently forgot that one time)
but hes faster than me and it would suck to have two at the same time
>>2859555
why is this dickheads art always the thumbnail. Unless this dickhead is the one that is creating these threads. If that's the case what a pretentious prick, I mean I knew he was a pretentious autist anyways but he's literally ruined /ic
>>2859873
he has been doing this for a looong time
its always annoying. but i guess hes just faster than me when it comes to making threads
WIP
Wish me luck with the background
>>2859569
I don't know if I can agree with position of a light. Also this composition kinda has no focus, it could work like that, but IMO if the light was pointing at "B" block from the top.
That's just mine suggestion though.
please point out the mistakes
>>2860134
Looks like a 12 year old girl with big tits.
>>2860134
Index finger looks too short. Her right forearm is also a bit shorter than it should be.
I'd talk about the tiny nose too, but I think that's more of a stylistic decision.
But overall it's quite pleasing to the eye.
>>2859852
these are so fucking boring and generally bad, i wouldnt even buy this for 10$
>>2859584
>if you want to do still lifes you are going to have to paint the same things over and over again
not how it works buddy
>>2860138
great, that's the look I was going for
>>2860139
thanks for the advice. I tried to fix the things you pointed out but I wasn't sure about what to do with the index finger
The weather's finally getting conducive to working outdoors again.
>>2860272
Luke? Is that you?
>>2859810
Brian I have trouble mixing my colors and getting the paint to the right thickness. Any tips. Love your work!
>>2860272
Nope
https://www.artstation.com/artist/dalkins
>>2860334
stopppppp giving him validation.
I haven't drawn creatures for a while now, I don't enjoy drawing them as much as I used to
>Tries to construct properly
>Everything's wrong
>Trump hair
Life goes on
>>2859555
sage.
Almost done. Don't know if I should give her a hat or not though, and change her pants maybe.
>>2860537
if you are trying to construct properly, just construct.
leave the shading etc for later
>>2860537
I don't get it, it looks completely fine to me. Better than anything a beginner can accomplish.
>>2860643
It's coming along nicely, anon. Would you be willing to share your blog?
>>2860343
hater.
>>2860334
could come down to the palette you are using. I use mostly opaque paints and if they aren't opaque they're semi-transparent. if you are using transparent or semi-transparent paints and you aren't doing washes it can help to mix a little bit of your white into it if its a thicker white like titanium.
a lot of it just comes down to painting more though. you'll get used to the medium the more you do it.
anyways here's this i did more to it. gonna call it done for now and move onto a new painting
>>2860343
What the fuck is wrong with you people?
>>2860770
Can Brian paint a cute anime girl
>>2860770
looks great thanks for the tips!
>>2860775
Projection
>>2860487
cool sketches. cant read the yellow one tho
bottom one is best
Rate me! im quite happy with this one
>>2860795
nice work
whenever i draw someone from the front i somehow draw the left and right side in different ways.
How do i get a less skewed result?
>>2860696
You're right, I just tend to think things look right and then when I finish shading I notice everything that's wrong with it. I think that helps in the learning process though, because I can at least identify which angles, etc. ended up wonky because I wasn't paying attention. On to the next one!
>>2860770
I don't get the whole crusade against giving you validation, I don't mind your work! Are you a jerk or something? Gosh!
>>2860795
It comes off as flat to me, I don't really know what to look at. Part of that seems to come from a lack of line weight variation (although I'm no expert). I like the wobbly line work though! It's nice to look at (especially the front wing).
>>2860868
Brian is mentally not completely there if you've ever seen his work
>>2859584
You really have no idea what you're talking about.
>>2860643
that glove
>>2860643
Dunno if you should be hiding her eye behind the hair. Superiority can be expressed in the eye
Also, the way she holds the gun isn't convincing. Finger should be around the trigger ready to pull. Otherwise it feels odd, almost non-commital, and certainly out of character for a pirate.
Aside from that I like how you've handled the drawing and composition!
finished this morning
>>2860537
Take two, full body
>>2860932
i see u've put great ammount of work into this one
self portrait, destroy me.
>>2861197
I would destroy you, yes.
>>2861197
not bad, you might want to work on portraying the shirt as a solid structure rather than a gesture sweep
>>2861286
faglord
>>2861297
virgin
>no humor
First oil portrait, first layer.
Please help, any technical advice is appreciated.
>>2861370
Sorry for double post.
Using mineral spirits so far, I have linseed oil for later.
Palette is Burnt Sienna, Burnt Umber, Naples Yellow, Titanium white, and Cadmium Red Light Hue.
>>2861373
You're probably going to want a blue (ultramarine is what I like to use) in order to get the full range or colors in the skin.
>>2859569
I tried. Gonna see if I feel like polishing it tomorrow.
>>2861391
Do you think that blue glazes with linseed oil would work?
>>2861400
Feels so different from brian's work that I don't know what to think.
>>2861400
kill your family.
Made a very quick little tank sketch inspired from metal slug/ advanced wars
Thought /ic/ would think it's kuwaii
>T. /k/
Need to know if I'm still any good at "art"
>>2861660
you're fucking terrible, draw everyday for 5 hours for 2 years and come back asking the same question and then maybe we might, just might notice you. If you're not willing to put atleast that much commitment into art (mediocre base level commitment) then you might as well quite while you're ahead you normie autist.
>>2861660
well you certainly aint good at taking photos. Something is goin on there, can't see shit. all i can tell you from that is that you cross the lines in the wrong way (bottom half of the moon is most visible- it hurts my eye) come back with better pics and downsize it ffs
>>2861400
make a visible horizon line and paint the upper part of the background using colder colors would be my advise
Trying to build a face
I drew this beautiful woman from imagination today. Trips confirm, she is beautiful and you have to be attracted to her.
>>2861400
ok, i'm done. I need my desk back for sewing.
>>2861898
eh. it just looks lie a suit rather than flesh. it doesnt quite have that grotesque heaviness that obese people have.
>>2860802
Sketch out the proportions, idiot.
always promise myself to do the next drawing with a story and whatnot but no, a standing figure forever
>>2861694
>the grinding meme
fucking stupid, thinking is all that matters, and most of these guys put as much thought into their studies as they do into doing the dishes. I improved more from reading schopenhauer than cranking out 100 hand studies everyday
>>2861898
Forearm/hand should be shorter, or legs longer, I get gorilla when I reverse image search this
idk what im gonna do with the sky and i think the statue should be larger.
>>2862253
well yeah, you have a fairly dynamic piece but you kind flattened everything out by putting the higher pine trees in the background and basically everything at the same level...
>>2862253
please fix the horse face.
other things that bug me: the placeholder sign is ridiculously long and not at the center over the entrance.
the through at the bottom left has too extreme perspective going on.
the bottle on the ground looks wobbly/messy.
that board on the left house, it looks weird peeking over the wall i find, don't know if that's intentional.
also, I don't know if this is intentional, but I'm seeing faces, one in the tree on the right at the bottom of the left branch, a smiley face on the far right trunk right under the flowers and a frowny face on the mushroom above the horse. the skull on the bottom right I assume is intentional? under it, at the very bottom in the grass it also looks like the top of a skull, looks weird.
nice clean lineart though. are you going to shade or color it?
>>2860770
honest question, what do you wish to achieve from these still lifes? All look the same and its unclear in which area you want to improve.
>>2861898
looks like some kind of zombie ogre. Good stuff, if you are going for that.
I might do it later, but too lazy to finish this fodder pirate guy. I'm done with it for now. I was gonna do a mean looking hook hand, but I realised the pistol was in the way, so a metallic hand will have to do.
>>2859555
wip what do you guys think.. feels like the shapes are about right but my composition skills suck so, any composition crit before I move on?
>>2862306
the weathers too cold for landscapes and i don't have models for portraits. i'm just trying to learn how to paint. im improving at an appropriate pace. I'll make a living doing this within the next few years assuming i continue to get better at the same rate.
>>2862401
you need to stop.
>>2862409
nah.
>>2862408
I enjoy the muted colors, but am not a fan of the turquoise in the background. Also, desaturate your yellows. It is a bit garish.4
Your handling of forms shows slight improvement and your brushstrokes are becoming more confident and smooth.
Looks about the same in regard to technique. Try to develop new techniques in your work.
Composition is more complex now, but still plain. It is clear that you are tackling more difficult objects like the woven basket. The lighting is much more dynamic in 2017.
Overall very derivative of Van Gogh, like you are trying to copy him (not in a good way).
Overall B.
>>2862409
Quit shitposting and draw
>>2859584
The fuck are you on about? Yeah practice, but don't bottleneck your understanding of universal shapes. You may be fucking rad at drawing an apple but then ... how the fuck you gonna draw shit that isn't food and basics? The toys add an air of difficulty because they challenge how interpret multiple shapes forming a complex object. The hardest still life I was ever given was a bunch of 80's cartoon jell-o molds cause they weren't angular and yet held a ton of detail you needed to capture solely in the shading and not diverse color. Try doing that after 50 apple studies.
>>2859710
noice shading on them feet. Digital impasto is my fuckin jam. What are the lines on the right most cheek for? Left over gesture?
>>2859861
The line works okay, few mistakes but nothing too bad. You should work on line weight though. That might add some motion to the piece. Also, wings do not look or function like that. You should do some wing studies and then use a reference. You need to view wings as muscles and understand that they are not simply laid one on top of the other, but rather make a complex varying range of motion in different poses.
>>2860487
oh yas, i love gestural marker studies. Very nice.
>>2860537
challenge yourself to not rely too heavily on line in the touching up process. If you're going to pencil shade, you need to learn to create contrast in your shading, not your lines. For example, the chin looks nice because there isn't a hard line indicating it's there but rather the contrast between the top of the neck and the light hitting the jawline. Use that times 10 for the hair and details on the face. block out your shading before you try and put it all together.
>>2860643
unf, love it. Especially the implied lines on the males head/face. Only thing out of place is the chains. They don't seem to show weight or motion. Some of the chains are jumble where they wouldn't be.
>>2860770
eh, it's pretty good. Is the table your drawing bent?
>>2861989
This turned out better than I thought it would.
It doesn't seem finished but it seems you're aware of that.
lmao, one of my very first gesture drawings. this is both frustrating and fun. i am glad i can laugh at my own ineptitude
>>2862408
>tfw you autistically grind the same subject for almost a whole year and dont improve
>>2859930
>>2862360
i really like your line quality, it reminds me of brekkist. there's not much to critique, if you're that same guy that really likes hogarth all i have to say is keep it up.
>>2862565
Sorry. Now that I see it here I'm going to polish those trees
Which clouds look better?
>>2862273
I see what you mean, though I'd still like to retain some trees in the bg but I made them smaller.
>>2862301
Changed the horse and bottle. The sign and board too though they're not fixed in this version.
>the through at the bottom left has too extreme perspective going on.
through? idk what you mean and no, I didn't draw any faces, at least not intentionally.
I have to add typography to some of the signs and finish the sky but I'm not sure yet, I always
fuck up when I try to color so maybe just an analogous composition for the sky and everything on the ground and analogous composition for each of those parts.
>>2862563
That's because I have no clue what I'm doing so I just put detail on everything without any consideration and hope it looks okay when I'm finished.
>>2862576
I meant complimentary color composition for the sky and ground and analogous for each of those parts.
>>2862574
I knew this going into the lineart but I still ended up fucking it up lol, I just wanna get it over with and start something new.
I was going for something like this but I'm not anywhere close to this level yet.
>>2862576
A, but things are looking hella busy behind that statue, and it took me a while to spot your character. I think you should make the statue bit bigger to cover up some of that noise, that character too, or do <something> to make sure people notice him at first glance. (I'm assuming you meant for the character to have a bit more importance)
>>2862409
I hate you.
>>2862568
Thank you. Also, I actually don't like hogarth, ive actually never even searched for him because his style is too weird, but I'm sure the one you're talking about is me. I don't know how this got spread around about me liking hogarth, but i basically did a dude maybe in a "hogarth like" pose which was pretty random... and suddenly I'm his fan or something.
I took a stab at a self portrait from life
>>2862767
How did you learn skin color so well?
>>2862489
Thanks! Yeah, it's in no way finished. I'm done with it though since I feel like it's just turd polishing
>>2862592
i hate you more.
>>2862769
Honestly colour is a wild card. It's all about values, if you can get your values somewhat correct, you just have to keep your colour temperature right and you should be fine.
>>2862769
https://www.google.com/culturalinstitute/beta/asset/self-portrait/-gHQe8vbiHn2xw
Zoom in. Take notes. Stop suckling from mediocrity.
>>2862865
>Zoom in
>all I see is blurry pixels
>haha what are you talking about
>it clears up
>Holy shit
>>2862868
Actually better than a museum friendo :)
20min sketch for tonight, i've been doing alot of these and I've noticed alot of improvement.
>>2862961
Did you use photos as a base? Anyway - pretty good for 20 minutes
Been drawing outlines all night... finally done now just flating for bloody hours. I wish I had a flating slave - it's the most retarded part...
Anyway pretty happy how stuff turned out... I started to draw 13 hours ago... already had to tape my fingers. ... sometimes I think I'm doing something wrong since everything takes to blooooody long. Or I'm just slow I don't know.
Am I the only one with blisters on their pen holding finger?
Mein kaiser..
>>2863003
I have an old bedbug bite on my left hand finger tip
>>2863023
?? Why /I/? Kaiser
Some friends asked to draw them, so I did
>>2863037
>>2863037
They ask you to draw them literally in the office?
>>2863037
Looks like a Poke-Trainer
>>2863039
No, he sent me a picture with this outfit
>>2862991
Ive recently just been spamming google by slapping the keyboard and force myself to use an image I like, this was the one I used
>>2862408
Hmm ok. You don't like photo studies?
>>2862486
nice crits, thanks. (raven guy here) what noone noticed (and i just did) is that rib cage is almost at the neck of the bird. and yeah i fucked that wing up
ty again
>>2863023
why dont all animefags move there?
R8
>>2863483
wrong file ;_;
>>2863437
Are they supposed to be giants? The scale of the two men in relation to the background is irregular.
Schoolism digital painting course with Andrew Hou, week 5.
>>2863551
Same assignment.
done
>>2863560
Horrid
>>2863560
It's not horrid, I like it. The houses have very nice + charming detail and the atmosphere of the piece is good.
You do have a perspective problem with the foreground figure though.
If there are things like doors in your composition, it's very easy to reference the size of figures, and this one does not add up.
The figure needs to be a lot bigger to not appear tiny and "off".
>>2863582
>>2863560
Also, here's an edit with the actual size of the figure.
>>2863560
one of the best pieces i've seen in this thread. thanks for bring /ic back
>>2863551
Why did you copy his character he painted for the lesson
>>2863583
no. that figure is wrong. it eliminates the scale of the scenery. keep him how he was originally.
Critique on this so far?
>>2863605
Stop samefagging about your awful shit.
>>2863615
"Wrong" when it comes to simple perspective like this is not up to debate, neither is it subjective.
It's a matter of construction, and in this case, the scale of the figure is plain and simple wrong. Personal opinion does not matter, it's math.
If a more intense sense of scale is the goal, they need to rework the composition and staging - not pretend that something is correct that is evidently not.
>>2859555
how do I into values?
>>2863762
A standard exercise is to do still lives from life, but only use five different values, No airbrushing, no soft transitions, no gradients and other bs - just five tones flat with hard edges.
That forces you to simplify, actually pay attention, and find value relationships that work together.
Also by the look of your painting: Don't paint from imagination. You're not there yet and it will drag you down. Study life, learn anatomy, study actual armor, actual poses, paint from casts etc.
first layer, used a lot of oil so it'll be a week or something before I can go at it again
>>2863782
Thank you, that's a good idea. but I'm going to anyway because it's what i like and what I want to do, not falling for that meme of doing arbitrary garbage you don't enjoy because some autismlord in china said so.
>>2863786
Sure, who am I to stop you.
But at least consider doing some research. I mean you can sketch from your imagination, then collect some photos of actual armor and try to incorporate the details you find there into your image. No big deal, yet you will improbe greatly. That's not arbitrary garbage, that's how you avoid poor design and symbol painting.
Have a look at this:
https://www.ctrlpaint.com/videos/how-to-draw-anything-in-3-steps
>>2863784
it looks promising
>have to wait a week before continuing
damn i don't know how traditional oil painters can live like this. I would find that too frustrating
and would probably have lost all passion/motivation for it by that time
>>2863792
I've seent he video, I've activly been drawing for 3 years now and when I look back I'm still garbage because I just copied things and wasn't drawing things I enjoyed. It was 3 years wasted and I ended up changing my school direction. Recently I decided I'm going to try again and draw for a reason, and make things I like. Pic related I did in a semester of art class.
>>2863805
Fuck, keep mislinking
this
>>2860272
>>2863656
very squishy mushrooms. do more.
>>2863649
you don't know right from left. just stop.
>>2863801
Wtf is your point? I just said if you draw what you like, just look up reference to make it look better and more accurate.
>>2863609
I... didn't?
>>2863796
There are mediums you can mix with the paint to make it dry much faster.
>>2863822
I don't know what my point is, I'm just memeposting.
>>2863617
What kind of critique are you after? You have the correct answer right there, use your eyes and attempt to understand whats wrong. Why have you drawn elements of the face you can't see, is that intentional? Why are you only deviating slightly from the reference? Paint with an opaque brush so you can draw with purpose and attempt to make more deliberate marks.
holy shit is gesture drawing fucking my brain. this is like one of the only ones i did today that turned out to be somewhat human
>>2863885
Don't do this, man. It's way too complicated.
Learn to hold a pencil properly, use your shoulder and learn to draw a straight line.
After that, draw from life a bit, mugs, lamps, whatever lays on your desk. Then, draw spoons, boats, modern architecture or something that emulates gesture without being organic.
What I described should take you about 2 months. It doesn't mean you can't draw things you like in the meantime, tho.
>>2863918
you are probably right, but i gotta say that i am only on my second day of gesture drawings and already it has helped me coming up with gestures on my own. mind you the porportions and stuff hit the mark pretty badly, but compared to before it is at least somewhat of an improvement that i noticed today. i'll go through keys to drawing to train more for now
>>2859555
ilya repin copy
working on this
>>2859555
Trying to get the face right... sitting at nightshift again so my means are limited.
>>2864137
Use picarto
>>2864137
So far looks good - I like the autumn colour palette.
>>2862059
I will tell you why I think this is happening to you. Your bad habit is immediately starting your drawing when you get to the drawing board, as well as starting a drawing without first thinking about what you would like to draw. I think it is this because I've done it many times before and it would lead me to have a similar problem.
Firstly, if you start drawing something with nothing in mind, pinch your hand until it becomes uncomfortable and erase your drawing before you get anywhere with it. Stop before you become invested in the drawing. This is a monstrously bad habit, in my opinion it is on par with chicken-scratch.
Next, spend some time to think of what you want to express, and visualize the character design and pose that fits your goal of expression. ANYTHING is FAR better than nothing, and you WILL get better at it over time. A pose is subliminal information about the character you draw. You could say it accounts for about 40% of what makes a good character drawing. If you don't consider it, you are relying on the highly improbability that you can finaggle your head into some posture that you weren't even thinking about. And every time you decide to not come up with a character design and pose is a lost opportunity to take even a small step towards the likes of Kim Jung Gi or any other godlike sketch artists. Because I guarantee you he knows exactly what he wants to draw and express before he even starts and is monstrously good at this process.
>>2864143
ill stream again at 9:00, ill try it on Picarto.
>>2864150
Mvp - well said. Listen to this anon.
Hows my figures? What should i focus on?
>>2864173
Your guys have really female hips. Other than that looks stable - a few poses are a bit wonky but you seem to understand the basics. Maybe take a deeper look into weight distribution - gravity and all. The poses seem rather flowy - not grounded.
>>2863617
Use a bigger range of colours for the skintones. Your guy looks a bit bland.
>>2863786
Wwwwwoooow... dude you get a well thought out well articulated reply and answer like this? Are you 5? Go back to /beg/. Or you know. Leave. You won't get far with that attitude anyway.
>>2864181
I agree with you.
I think he would benefit a lot from doing those stone balancing exercises.
http://gameplanpng.tumblr.com/post/135652128189/artist-and-conceptual-designer-iain-mccaig
>>2863885
I mean... did you ever encounter a human in real life? Honestly stick to learning the landmarks of the humand body and the skeleton. You are far far away from gesture drawing.
jus goin for more atmosphere tonight
>>2864137
im streaming this painting on
picarto.tv/bricom40
if anyone wants to come watch
>>2864249
Nice, dude.
>>2863632
You're better at shitposting than you are at tracking IPs.
>>2863786
Holy fuck, just stop drawing at this point if you can't even rid yourself of that ego. You have bigger issues you need to deal with before you even begin to tackle art. Hit up the /beg/ thread and start with your composition and values.
I'd suggest Loomis' Fun With a Pencil and then Figure Drawing For All That It's Worth.
>>2864139
Your biggest problem is the nose and mouth area, and you are also sometimes making the eyes too high on the head. Make sure you add enough hair or don't pull the chin down too low.
With the nose sometimes you are not thinking of the plane of the nose enough, thus it's smushed too much on the face.
I erased out the drawings I didn't redline because i thought it'd be redundant to draw over every head.
>>2863891
any critique?
>>2864285
Oh wow thank you so much for investing so much time into this! You are right I have huge problems with those areas. I will look more into it.
>>2864307
No problem. Your heads have a pretty good structure to them, and you are drawing the eyes pretty well, which is one of the harder things. You really aren't that far from a pretty decent head drawing ability imo!
>>2864285
Oh that one dude with the big nose is Adam Driver.. or supposed to be. His face is a train wreck so i get why you think the nose is all messed up but at least there it was on purpose.
Still thanks and all.
>>2864312
Oh thank you :). I've pretty much just learned how to do eyes - glad it worked out.
>>2864298
Of course it's nice to draw what you enjoy drawing, but if you're seeking to improve, like he is, you have to come out of that comfort zone and draw some things you normally wouldn't otherwise.
I have a particular detest for this behavior because it brings me back to school days where the artists around me would always want to improve on their art, bitch and moan, but never put forth any effort to draw outside their comfort zone. So they all stuck to anime and drawing the same thing over, and over, and over.
>>2864318
Agreed, though /ic/ is notorious for parroting the shit out of feng zhu and anyone else who they decided to latch on to and universally reapplying their advice to all artists seeking to improve.
>>2864321
I drew 15 years what i like - now I'll turn 30 soon and draw like a preschooler. It's a bad awakening.
>>2863891
It's cute man. But there generally isn't much to say about it. Your linework is pretty clean - but besides that those are just some shrooms.
Anyone know of any good books that have to do with getting better lines? Line weight to be specific?
>>2864137
did more to this. gonna pick it up again tomorrow. should be done in 2 days. i'd like to get back to drawing, so once this one's done i might call it quits for painting for the rest of the month.
>>2863617
Look back on your ref. The head you painted is too small - it may be the angle of the arm that is throwing you off.
>>2864343
Not a book but Alphonso Dunn has a video on it. Generally he covers the topic a lot in his videos. I will get his book tomorrow I could tell you more than.
Hampton talks about line weight in his book regarding hard ( bones) and squishy thinks ( flesh)
>>2864375
I appreciate it. I suppose I should ask in the book thread as well for even more guidelines on the matter.
>>2864362
Could you make a photo of the still life you are drawing? I can't put the finger on it but some angles seem to be wrong but I'm not certain. But it looks pleasing.
>>2864383
lot of perspective issues, but the main ones are the perspective of the big loaf of bread, and the jug which i tried to alleviate a bit. Even seeing the photograph, and looking at the jug again afterwards, I am having a hard time picturing the perspective it's in when i look at the actual still life.
>>2864438
Yeah the jug sticks out the most - the rest isn't so bad. I guess once you added a few deeper shadows stuff will come together - or so.
>>2864467
you see why i need to grind on still lifes and life drawing everyday though. if I was getting them right everytime I could see easing off onto different subject matter but I haven't even gotten close to being able to eye perspective and measurements so I need to continue doing these.
>>2864474
I loke this I would hang it in my living room. Don't be too hatd on yourself. But your dedication is great!
>>2864438
The camera is tilted downwards to look at the table, so technically you are in a slight 3pt perspective. That means, that the ellipses of the jug are not horizontal anymore but tilted to the left a bit, as is its central axis. Your ellipses are tilted, but the central axis is still vertical, which gives it a bit of a distorted feeling.
Keep in mind thought that what you photographed is not necessarily what you saw irl, since the lens sees things differently than humans do. If you stood back further but zoomed in to get the exact same cropping, all your ellipses and distances would be quite different.
So don't get hung up on comparing to the photo too much.
Still life from just now, 1h.
>>2860770
brian do you live comfortably off your paintings yet? i've never posted before just seen you post for a while.
>>2864173
More
sum houses
Anything I should fix? I know the neck looks wonky but I can fix that.
>>2865228
Oh, and I don't know what to do with the arms.
Maybe not the best clouds ever, but these are my clouds.
>>2864896
Work on your lines, they're hairy and it looks bad.
>>2864871
nope i haven't made a living off this yet. no money, totally supported by my parents, but i work sober everyday and keep them company so they don't mind.
>>2865237
definitely not the Worst clouds ever either
>>2863551
oh shit whaddup
>>2859555
what do you think of the design?
color temperature was wrong on the other photo. this is more accurate... think im getting used to making light sources stand out more. practicing with basic white light is good for now, idk how I'll do when I'm doing a landscape though.
>>2865378
calm down seth mcfarlane when did you start getting into concept art? what happen to the whole family guy bsns
>>2865390
>color temperature was wrong on the other photo
literally who the fuck cares
>>2865397
i don't get it
>>2865390
>>2865403
hm. i can kinda see how i made that mistake since they are in the same perspective, just off a little bit.
I think I'll reduce the bottom half a bit, and add to the upper half a little bit, rather than try to match one to the other. I'll try not to make a tangent with the top of the jug.
Had a model for today's class :o
>>2865447
You make it sound like you don't usually have a model.
>>2865447
Also, skelly attempt
idea ive been workin on today, any feedback appreciated
>>2859555
Made my own thread without realizing there was already one
Done, i'll do another one when i have some more free time.
>>2860725
>>2864823
oh yeah shit, didn't see. Here you go, I stopped updating it a long time ago though, so it's pretty old. http://4xiszero.tumblr.com/
>>2865511
hot
Another sketch. For some reason, I'm either too lazy or too intimidated to actually sit and do a finished piece.
>>2865517
Whoa, blog? Where did you get inspiration for this too? Looks awesome. Wish I could do stuff as cool as this, but I'm creativity broke.
>>2865525
No blog. No inspiration. I'm on some dragon kick, I don't know.
Thank you, though.
>>2865228
Updated it since I got impatient. I swear the head looks smaller on paper...
CC welcome.
>>2863003
The action is a little weird and confusing without the dialogue. Especially the bottom left panel. I assume the guy on the right is pushing the other one off? The camera changing position fucks with the space/personal orientation also. I assume the Kylo(?) panel on the bottom makes sense with dialogue as well.
>just flating for bloody hours
Here's a tip I remember reading about flatting. Most prefer using colors that are completely different than what the final palette will be. Red for grass, green for blood. Easier separation and saves time so you aren't wasting time color picking while flatting.
>sometimes I think I'm doing something wrong since everything takes to blooooody long
I dabbled in personal comics. I love being able to tell a story, but actually drawing them kills my motivation. One page per day is brutal, especially when you push for quality and aren't getting any payment. Realized I'd rather write/tell a story than illustrate it.
>Am I the only one with blisters on their pen holding finger
I developed a writer's callus on my finger when I was around 13 (the finger my pencil/pen/brush rests on). It was painful at first, but that stops after a while. The callus doesn't go away.
>>2863003
How are you flatting? At the very least I hope you have a way to make use of the wand. Creating Actions for expanding selection and a more convenient way to floodfill (remap ctrl + backspace), made my life so much easier.
>>2865662
5 Value Flats
>>2865858
And Blended
>>2864896
>>2866046
smaller resolution
this didn't turn out as well, but it is what it is.
>>2862486
Left over construction lines, i guess you could call them gesture, but i use them to understand the shape and volumes.
>>2865328
Are you who I think you are?
>>2863551
Without wanting to be overly negative I find it weird that someone of your skill level would think that paying money would be the best option to improve.
How much do you draw daily outside of the assignments? To me I think you're at the stage where you just need to draw and observe more as getting better is just a matter of learning to see.
As it stands your image has such fundamental issues like anatomy/proportion problems and general weird form lighting, its as if you're trying to run before you can walk.
>>2865517
i share the sentiment! always doodling, never committing to a full piece
>>2864150
That's golden, thank you
>>2864249
on the preview looks like a bar/restaurant full of folks around the table.
>>2865511
Her arm in the glove, it feels like the forearm's widest point should be a little closer to the hand and not start right from the elbow.
Oh, and why did you stop updating your blog?
>>2865535
Draw it again, think of an idea, take refs, do studies, construct everything through. It'll be ten times better and you will learn a lot more than from some crit.
>>2866048
The shapes are too symmetrical or/and connected incorrectly, plus the proportions are wrong and inconsistent. Do gestures and maybe some plain copies to get hang of the real proportions, before stylizing them.
hey guys !
Need help on this turn around : it looks like it's a different character for each view, how could i fix it ?
is there anatomical aberrations (even if the character is not in a realistic style) ?
does it look off to you ?
be harsh with me
>>2865858
Yes so basically in his example it means coloring the line art, but doesnt the multiply mode let you color over the line art without needing to outline anything ?
>>2866238
you don't even follow your own guidelines...
>>2866238
beginner thread
>>2866258
Fixed some of these mistakes but it still looks weird, especially between front and side view
>>2866260
You may be right but tell me why at least :)
just end me /ic/ ;_;
landscape is my shit but I suck at it
are there any book/methods to learn to:
>fill the sky, trees and grass spaces
>draw landscapes with depth using only a pen/pencil without being fuzzy/messy
following the sticky, currently on perspective made easy, but is there any recs specifically to landscapes?
my drawings always end up very messy and fuzzy, like, you can barely understand whats going on or how far/close things are...
critique heavily, please
thoughts on the anatomy?
>>2866503
The most important thing:
DO NOT SCRIBBLE
There is no better way to make your drawing look shitty than to willy nilly place lines everywhere.
Look at this random sketch I found. The artist has created the illusion of depth using the following methods:
1) detail - there is more detail in closer house than in the house in the background
2) value - The closer trees are almost black, the trees further away are about 50% black, and the mountains in the distance are barely there.
The artist has also used contrasts in values to define the forms. Observe how the houses and the trees do not have a definite outline. The roof of the houses are framed by the trees and the trees are just a mass of value.
>>2866600
thanks, that looks nice.
yeah, I start to get frustrated with the trees and grass and start to scribble just to get the pain over with. Guess I will just try to find some more similar examples and try to learn the technique used. Also will practice the values and details isolated instead of doing a whole landscape to be able to patiently commit the time to it
>>2866503
Establish a horizon point so you don't lose control of your composition
Almost all of your buildings are either lopsided or at an impossible angle due to the perspective
>>2866713
Reminds me of those art you would see on deviant art
>>2866664
thanks. yeah my perspective is still pretty bad but i have improved it, still working on it though.
Is it too boring?
WIP
WIP oil on canvas, still needs refining to make it read a bit nicer also correct some colours but I'm happy with how it's progressing so far
>>2866848
Interesting...
Maybe zoom in a bit more
>>2866848
Maybe make the shadows more defined to add more interest? maybe make the floor reflective too, could work well
>>2866878
messy as fuckk, I know its suppose to be a cityscape but damn thats just no
>>2866713
she's breaking in 2 spots.
Same old "sexy demon woman" you always make.
Stiff
Doesn't fit in the background (looks superimposed).
Do something different or unlearn what you think you're good in, cause you're not.
>>2866878
Looks nice, I really like paintings of modern landscapes and cityscapes. Is it based on any real city? For some reason it looks like London to me.
Small update with dem reflections
gonna be commission list, proportions feel off
>>2867113
It looks like one eye is higher than the other.
Otherwise, it looks nice. Just make sure the the front, body, back legs, and tail look separated enough at the end.
>>2867113
Just have it as a separate page on your site. I find having an image with the commission list is very amateurish. There's really no need to do this all while linking your portfolio to the list.
What I'm getting at is that it's overkill, unprofessional and just childish.
>>2867147
it does. I retract my suggestion.
sketch for tonight
>>2859555
>>2861370
75% done
>>2867182
Can you be my mentor, senpai?
>>2867182
how about you pick a fuckin light source instead of shoving shadows where you fucking want to.
And why are there random blush marks on her tits. Do you know how the body works?
>>2867201
It's entertainment lighting, who cares if it looks right as long as it looks good.
>>2867202
Lol thats why it doesn't look good you mongoloid fuck, it looks WRONG so it looks BAD
>>2867201
What if I told you that there are dozens of light sources peppered around her body?
Srsly the drawing is mediocre and very stiff.
>>2867210
>>Srsly the drawing is mediocre and very stiff.
As if thats a reason to do things wrong? What kind of logic is that?
I don't know if you're the original poster, but if you cant take criticism you should just fuck off this board.
>>2867227
How do I get as good as you
>inb4 loomis and just draw a lot
>>2867217
Please develop your critical reading skills. That was in no way a justification. It was a joke, then a serious criticism.
>>2867229
Warming up just in time to go to sleep.
>>2867293
What is wrong with his hand?
tired. does it have appeal? should I finish it? it's all I could produce tonight
>>2866600
gave it a try. I know it still pretty bad, but better than the first one I posted right? also only had 1 pencil to work with and a bad one, very stiffy but anyway
>>2867337
Laziness.
But fair point, I really ought to get out of the habit of half-assing hands. Both hands on the ass from now on.
>>2867195
>Illustration owner, here!
>>2867195
It's sarcasm?
>>2867201
I made it as a concept art and nothing else. I just put some color using maked-tool and some shadow. I'm working hard to lear to draw like that no soul-asian guys.
and yes...I know how the body works.
>>2867217
So...do you like the traps, huh?
>>2867958
But I'm serious senpai... It would be nice to have you as a mentor. Unless... you're too busy then sorry!
>>2867958
>yes...I know how the body works
I don't see any evidence to confirm this statement.
And the defense of "It was shitty because i'm lazy" is a worthless thing to say if this is you learning. The no-soul asian guys don't waste time by doing things incorrectly out of sheer laziness.