continious larp thread
THE RIDE NEVER ENDS
I got a beginners metal casting kit last year in Ireland and I've been making some custom pendants for people with it. Right now I'm just making plaster molds and prying/carving the metal out of it. It's a lot of fun.
HERE WE GO
I usually melt down the random crap I've done (because no sense in wasting good metal) before I take pictures of it.
The other two pendants I've done for money I didn't take pictures of for some reason?
I like doing the tiny things because it doesn't take much metal and I get to do some pretty sculpture for it.
I've got a small group of miniatures I cast from the molds that came with the kit, but they aren't particularly exciting.
Once I run out of the nice, well behaved metal bars I have I'll start trawling thrift stores for pewter to melt down.
> I'll start trawling thrift stores for pewter to melt down.
I used to do a little casting too. Be wary of unknown pewter alloys. Zinc and arsenic fumes will put holes in your brain.
Yep- not to worry. I'm very paranoid. I use a well ventilated area +breathing gear. The fancy bars have a bunch of lead in them to lower the melting point, and while carrying a sealed pendant around on your neck (as long as you don't start chewing on them) won't hurt, the fumes from melting it down are still an issue.
Last 40k larp event I was at had us going up against a Slaaneshi champion who had split her/his/it's soul into different aspects.
I knew that somewhere, Gropey would have been displeased.
It was really well done, we didn't know she had split, or indeed what the aspects were at the start. Game premise was a Pirate conclave, with the PCs trying to get the Pirates on our side, and her trying to get them on hers.
We couldn't straight up murder her as that would break parlay and the Pirates would turn on us with their fleet, so we had to maneuver her to break it.
you dont get it.
Slaaneshi and slaaneshi are natural ennemies
Like slaaneshi and khorn
or slaaneshi and scots
or slaaneshi and normies
or slaaneshi and the concept of couples
Damn slaaneshi, its ruining slaanesh.
The problem with it is that with my current molding system, it pretty much destroys the mold every time so I can't make copies of one design. It works great for one shots, but until I can make galvanized rubber molds I can only make singles.
Shipping for a simple pendant out of the US wouldn't be as insanely terrible as shipping anything else though.
It's a pretty boss weapon for most LARP systems, so maybe their users are more chill as a result.
It is for LARPing all over, but HLF (and others) have their country of origin as their name. It is generally acceptable to namefag in LARPthread as LARPing is a hugely varied hobby that differs wildly depending on what country and genre you are interested in.
nah, a thread about hungarian larping would be mostly me ranting as how is everything is shit forever and sometimes posting a few good pics but more likely several bad ones.
As tarantula said some of us who are regulars are namefagging because larps vastly differs in different countries. It's kind of a tradition that was made in the /tg/ larpthreads
>Gropey would have been displeased.
Only because it was 40krap
1: its not the protagdouchbag weapon (like swords)
2: Just like real life, they tend to dominate the battlefield with simplicity and reach
3: Spears are awesome
You know full well, historic glasses are the single hardest piece to get. Simple black, horn or metal frames are just fine.
He's trolling. Poorly.
Larp, historic recreation/reenactment, stage craft, historic martial arts and perversion. Any genre, anywhere in the world.
Tripping and out-of-4chan contact is the norm, as is actually interacting with folks in meatspace.
>thread about hungarian larping would be me being a braying jackass, showing off cool pic and armour, and being racist. Fuck Eskimos.
Fixed that for you.
I personally think that in terms of actual LARP information or advice, they are totally useless and a waste of time. There are far better sites to get actual information from.
That being said, if they can make money by being giggly and talking about their LARP characters, best of luck to them.
They are essentially the LARP equivalent of Jessica Nigri, but without any of the actual fame and such.
I've heard good things about them, but if you're trying to get a prescription rather than decorative or reading, you have to buy the lenses elsewhere and then ship them to them- a little too much work for me.
They are also expensive, but that is to be expected.
I ordered some round glasses from a (nonhistorical) site that came to $20 total after a recommendation in the last thread and the glasses thread here on /cgl/. They should be arriving on Monday and I'll post some pics then.
The rule of thumb for glasses at games if you want to make an effort, but really really need prescription lenses is to make sure they have solid (all the way around the lens) metal frames and the arms have no plastic, or at least naturally colored plastic with no logos.
I've never been bothered by people in glasses at games unless they're wearing their neon thick plastic frames. Then it bugs me.
Yo! tarentula, I have been looking for ages for someone who can do some bronze casting for me, Ive talked to four different people and they are all to busy to take on commissions. Do you think you'd be able to make a few items, Mainly Historical, out of bronze?
First pic is a belt divider, This is also a Bent divider, but i would need the connecting pieces that attach to the leather part.
Probably a couple Belt plaques.
And a belt buckle similar to this(which is too small) which could fit a 1.5" strap.
Yo Shea. I'm only set up to do soft (model) pewter casting (which can literally just be done on a normal hotplate). Bronze casting requires more foundry setup than I have, and the pewter will not be strong enough to hold as a good belt divider.
Awh Rip. i have been looking for ages. No one who does bronze casting takes Commissions, even with Historical Pieces.
Well, I could use An amulet, and i would love to support Local Larp Thread Artisans(LLTA?) Would you be up to a commission?
My girlfriend actually found a valid use for the god damn shitty symphony broadcloth we were talking in the old thread about.
-it's piss cheap
-made from cotton
-biodegrades basically instantly.
-it's neon bright, looking all magicy and making hits very obvious
I am seriously surprised that there is a VALID use for the stuff.
Ppppffffffbbbttt, Joanns' "What do you mean? It's totally 100% linen! Don't read the tag!" powers have struck once more!
Read yer tags carefully at Joanns, friends.
Glasses arrived. They look really, really ridiculous on me and the lenses are HUGE.
They feel really sturdy- just as sturdy as my normal glasses, which is nice. The arms are brown and plastic, but not too bad. The nose pads are also plastic, but can be easily forgiven.
I paid $23 US + shipping for them, which cannot be beat.
I'm very happy with them, I got them from zennioptical.com. I absolutely recommend them for cheap, semi-in-genre glasses.
Only need a tabbard and then im done? What do you guys think? Tips are welcome
Ps: not my room lol
The placement of your belt and the length of the gambeson makes your hips look significantly wider (assuming you are male). That, coupled with how big the armor is, makes it look rather off balance and makes you look tinier.
I believe a tabbard, especially a nicely made one with some color, will help with that. Invest in a long undertunic for best effect.
Your armor is pretty meh, but it is better than leather or nothing at all.
I really hope your tabbard has color and a pattern, you need some visual interest to take attention away from the armor.
All mytholon exept gambeson
Still need these btw
I think it looks pretty good man. Nice kit. If you don't have padding in the helm, i recommend you getting some. Also look twards a Double belt for your sword(will attach pic). And if you want to look even more legit, get a tunic under the Gambeson out of linen, get some belt plaques on that belt, and get some winingas.
Also you might want to drill a few holes in the face plate of your helm. Helps with Breathing alot and you WILL be able to tell a difference.
I agree with Tarantula here. Too many people thing that Armor is your Garb, and while it IS part of your kit, it is not garb. Your character would not be wearing Armor 24/7. It simply doesnt happen.
And for extended larps of over a day, you want a few tunics and pants, less you become truly midevil and smell the part.
Even beyond that, their battle kit needs some oomf.
Anon, invest heavily in that tabbard. Get a Surcoat if possible. Commission someone for it and get the best possible fit and your unique colors in it. It will matter far more than extra, ill-fitting leg armor that will hold you down.
Hey Tarentula, you seem superb at garb design. If i'm going through Making the robes of destruction from skyrim as my garb, And my best features are my legs, and my shoulders. How do i draw attention to them? I don't want the attention to be at my waist. yet there is a belt, with belt plaques, and a cloth (belt?) under it. Yet I don't want Attention there so much.
How do i do. Also im having a hard time with colors. Right now i wanted to do Maroon/Crimson as the Primary color, With Tan, a brown, and a deep garnet red as the secondary colors, yet im not sure how well it works.
Also Layers are tough. And while i have a base tunic, and the over toga/robe thing. aswell as a cowl, i feel like i need more interest. Perhaps a cloak? any tips here would be nice.
if you wan't i can post a sketch of what im planning the garb looking like.
theres a pic of me in the previous thread if you wan't to see what i look like.
>And my best features are my legs, and my shoulders.
It is very difficult to draw attention to legs without being female and wearing booty shorts, because for the most part eyes don't go down there. The RoD (robes of destruction) also go down to the knee, which removes opportunities for dat thigh.
To enhance legs: Make the pants an interesting color (NOT NEON), rather than a neutral tone. Make sure the slit in the side of the robe comes up high to show the thigh. However, if you have wide hips, don't bring the slit up all the way to the hips because it will fall open to accentuate it, giving you sexy girl hips. A leg wrap in a cream color will also draw attention to the calves, but you should balance it out with the same color somewhere on the top (an undershirt or wrist wraps are an option).
Drawing attention to the shoulders is as simple as wearing a cowl. Just make sure the cowl fits correctly- if it is too big it will make you look smaller and like you're drowning in it. If you get the cowl to fit nicely, it will add bulk to your shoulders and draw attention.
>I don't want the attention to be at my waist.
You aren't particularly overweight. It would be different if you were. Make sure the belt is not super contrasting with the toga/robe thing, you want it to blend in a little. Make the cloth underbelt of the same color as the tunic so it's not striking, make sure it has it's own closure rather than just being held on with the belt, and make it only 1 layer of fabric so it doesn't bulk out your middle. You want it to look like a fabric 'belt' holding your toga thing down, with a thinner leather belt over it, rather than a random bit of fabric around your waist. Do not over-tighten your belt, as it will make your garb bunch and draw attention to the waist. Make sure none of your garb *ends* at your hips or waist, even your basic tunic should come down 3-5 inches below your crotch. Fit is again important, so you don't have bunched fabrics.
>Right now i wanted to do Maroon/Crimson as the Primary color, With Tan, a brown, and a deep garnet red as the secondary colors.
This is an adjacent color scheme and will look fairly dull as it has no bright colors, only dark and deep ones. All your non-earth tones are shades and kinds of red. Even your earth tones- brown and tan- have a lot of red in them. I suggest adding a cream or a light grey to it as an accent color to bring up interest. Consider using the dark maroon for your pants, and keeping the brown for leather items and accessories. This will also make future shopping easier, since it's way easier to buy more brown shit than it is to hunt down the perfectly correct maroon cowl/pouch/whatever.
>Also Layers are tough. And while i have a base tunic, and the over toga/robe thing. aswell as a cowl, i feel like i need more interest.
You have plenty of layers. Instead, focus on detailing- make sure every piece has a border, perhaps embroidered. Make sure every piece has a unique texture. Those kinds of things will bring it together. Start considering your smaller accessories like jewelry. You can get a cloak- it will be necessary in cold weather- but you probably won't be wearing it all the time so it is not strictly a layer.
Based on the picture of the RoD, they have a lot of hanging fabric (as togas do). Make sure that the hang is right- the folds are even, uniform, and not so big that they bulk you out. Adding a cloak to it will make your bottom half bulk out while shrinking your shoulders, making you look heavier.
Do it. I will shove my opinions of fashion and graphic design all over everything.
I don't know jack about history, but goddamn do I have some opinions about general design.
Well, for this project money is not an option. ALL the garb i have, i have trimmed in Authentic style Tablet woven trim. Which is where i was having trouble with the colors. as the trim is usualy made up of three colors in and of itself. (pic related. not my trim or the pattern id choose, but it shows how it has multiple colors)
The cowl will be a Tan/Natural Color. with Embroidery at the edge, and directly above that, a layer of braided leather strips.
both the toga and tunic will have period trim, and embroidery. except on the bottom of the toga, you can see that there's a batch of contrasting color. that will still be present, except there will also be trim, with a small bit of chain embroidery above that. Actualy ill just post a pic of my sketch. should be easier.
The belt, and the chest strap will be a dark brown leather.
except the chest strap will be made in a special fashion, a layer of leather, and ontop of that a tiny "seed" bead layer, and ontop of that another bit of leather to keep it in place. (will post a picture of an example.
So I bought a 2 pole / 6 position switch for a project.
It has two leads and 12 pins... so far so good. But the post has TEN positions. WTF is this?
Anyone know why?
I guess I'll have to take out the multimeter...
(just not as wide, or in the same colorway, or maybe the same colorway, it looks good.)
nevermind, figured it out...
pole one goes from to position 1 to 10, while pole 2 goes from 7 to 12 and then back again from 7 to 10...
Weird, but actually useful for what I want to do...
engineers doesn't fuck around, most of the time if they made something in a specific way they have a very good reason for it. Well, good for them, not necessarily for you
Prop AK47 for a post apoc project i'm working on. It is a hard rubber film prop from "Lord of War"
I come from the future, it's already 2016 here, apparently the world didn't exploded... sadly...
Anyway happy whatever you try to be happy about
I can only be happy when i'm on drugs. the harder they are the better it is.
Pic unrelated i just like it because of the Pit pit birdie thing.
The post apo i'm gonna go have airsoft rules.
for what i understood it's gonna be a 3 section larp.
The town = where the less combative citizens live and raider must not wear a group affiliation symbol or another costume if they want to come into the town to spend some time far from the shooting outside. there is a millitia active.
If there is figthing there is a red ligth flashing to indicate to people to get to cover and wear their protective glasses. foam weapon are more useful there because carrying unconcealed weapon will get you in trouble with the millitia.
The Wasteland = Where the other lives and you must ALWAYS wear the safety glasses.
this is where the survival game is. raiders, wastelanders, criminals, peacekeepers and people trying to survive end up there.
keep your gun close.
The Warzone = full on war between raiders and the millitia. roleplay appreciated but not enforced. your character does not die if you get shot there because it count as a nameless combattant. you just go to the respawn point and go back into the figth. the spoils of wars must be brougth and kept to your place so Wastelanders will probably have fun geting it from you if you dont get escorted.
it aint a pretty world.
It is pretty robust, no moving parts so suitable for larp.
Added this badboy to my armoury for mil-sim/larpsoft events.
>is pretty robust, no moving parts so suitable for larp.
Explain to me what it's for again? Because as I understand it that's a hard rubber gun shaped piece that doesn't actually fire any projectiles.
How dumb of an idea is it to go to my first event as a PC, by myself? Really want to get into LARPing, but I don't want to go and get beat up by foam sticks for two days straight as an introduction. I'm also the only remember in my group of friends interested in such things, so there's not really anyone else to go with.
It's a great idea- just be prepared to approach strangers, and ask questions!
I think going by yourself is actually better than with a group of newbs, you get more chances to meet people.
I've heard DAP glue works, but I have no idea which specific kind.
Hungarian is correct that a lot of glues will melt the foam. You'll also have a really bad time trying to re-seal the latex coating.
I'm trying to understand how Medieval armour pieced togther because apparently whatever I'm searching on google isn't explaining jack shit to me.
I assume the soldier would have put a hauberk or whatever you call the chainmail shirt, on first, which would roughly go down to the elbow on the arms, and about down to the waist or further.
Then would go on such like a gorget, followed by a cuirass or breastplate, you'd affix pauldrons or whatever the shoulder armour was called, bracers/vambraces, gaunlets. Can't remember what the leg armour was, but thay stuff after. I assume the armour you affix to the lower part of the cuirass had a name, that protected the hips and lower back.
>17th century and onwards
you sure disregard a lot of armors then.
Anyway, here is an example of early 17th century armor, more speciically it's from the thirty years war. IIRC it was the field armor of a prince or king or something along that line, can't remember now if you want it I can look it up.
But back to the subject: you put on the buffcoat, then you put on the breastplate and backplate at once, put on a belt to fix them on the proper tightness, put on gauntlet and helmet, done
and successfully forgot the picture
here is anothe from the 30 year war.
You put on the breastplate which already had the tassets, you don't have a backplate or gauntlets so doesn't have to fuck with those, put on helmet grab a pike and you are ready to be massacred
in the 17th century? nearly non-existent by then. even small pieces like the bishops mantle and such are pretty much died out. Maybe you will see one or two pieces here and there but it's pretty much uncommon and out of date.
Buffcoat was against cuts and the such as there is still pretty much pointy shit out there in the battlefield during that time, comfort has nothing to do with it, even for late 15th armours padding underneath wasn't necessary, after that it was mostly started to die out. (on current pikeman pic you can see it's worn on standard civilian colthing)
That armor was I think for cavalry use and the right arm doesn't have a gauntlet because it's easier to use pistols that way obviously.
fuck forgot the pic again
... I'm pretty sure that during the 19th century anything more than a breastplate and sometimes a helmet was pretty much uncommon.and even that's for mostly hussars.
There is one story from the 1848 during hungariy's freedom war that one austrian officer brought his ancestors full plate to the fight but story was more of a "look that retard over there" kind of one
plate armor mostly died out by that time
See that seems inefficient to me, if they were still fighting full scale battles with swordsman. They'd lack an awful lot of protection on their limbs.
Not to mention they'd get so fucked by arrows if firearms weren't used.
right now I will give you the benefit of the doubt and assume you are trolling instead of being clinically retarded.
Swordsmen weren't a thing on the battlefied by the 19th century. nor were archers.
And the swords that actually were used were in the hands of officers and the cavalry.
Most people were way more concerned about being shot by a firearm or by the artillery
yes, battles on massive fronts. Like Waterloo.
Where most people had muskets, and armies used a lot of artillery. you will notice de distinct lack of swordsmen, archers and fucks the give about armor.
All in 1815, very early 19th century. and we aren't even started talking about late 19th century
Yeah, I spoke with my dad, he's old as fuck and knows his shit.
Those battles seem so very retarded. Fighting with guns and cannons was effective from range, but when it got up close, barely any armour, and just having a gun with a long bayonet didn't serve well.
and yet this is what we do nowdays without the bayonets and more guns. Simetimes skipping the "get close" part.
But there is a good reason that nearly nobody wore armor during that time: it was more or less useless. By that time firearms got so powerful that only a really thick armor could have protect you from a very long distance. You could forget protecting the limbs because it would hinder you too much and even the breastplate would be too heavy for footsoldiers.
That's why the cavalry had breastplates that could still stop bullets from muskets from a reasonable distance of 20 paces for example... one century before Waterloo....
It wasn't like that people suddenly woke up one day and decided that they didn't need armor, it was a long process of trial and error over more than one centuries.
Firearms and armours coexisted on the battlefields for a ew centuries then firearms one the race, and people dropped armors for mobility, logistics and economycal reasons. Then as technology evolved so did armors and sometimes popped up again in different forms, like today's plate carriers but that's no longer the same thing
Its alright, I did it my first time at a post apocalyptic game without knowing anything about what skillsets were common in the game. I ended up bringing glorious sword and pistol combat to them.
This should clear up a thing or two
Working on some stuff for a post apoc LARP. Nearly finished 2 guns, working on the costume now.
This AK just needs the stock which is in the mail. Oh, anyone got an ideas on how I can apocalypse this thing up? looks kinda bland at the mo.
And another. Same with this, looks a little bland. Gonna wrap the grip with a bandage.
Those are pretty nice.
I'd just recommend using a wider variety of colors. Have certain parts be painted in different metal tones (even if it doesn't make too much sense from a real world weapon POV). Also having larger parts off the shell be painted in black, greys and camouflage colors with added silver drybrushing for a worn effect always looks nice.
You obviously aren't scared of shell mods, so getting out the dremel and adding battle damage is a good way to add detail.
Rust never looks bad on post apoc junk as well.
example of loads of rust, weathering and "damage"
plate armor typically was attached using a gambeson or arming coat, and the chain mail you see peaking out from openings in the plates are just that, small sections attached for the sole purpose of defending the openings.
You typically did not wear armor on top of armor.
aside from the helmet, of course
You are welcome.
I made a shitton of post apoc blasters and general gear for my SO, our friends and loads of customers, so it's kinda become my specialty.
Any advice for costuming. It's still very early days with mine, I've got a few more pouches coming in the mail for the belt. Possibly some tyre shoulder armor? Some tools on the belt?
This depends on type of plate you're talking about.
In the days of transitional plate armour and people were just experimenting left and right, it did happen that they slapped a plate over chainmail, depending on the wearer's finances and access to armourers.
Though, yes, as plate armour became more intricate, voiders became the norm and disappeared almost entirely over time.
Honestly, judging from that picture, it's pretty solid.
Better than about 40% of people I've seen at DR and almost 100% better than everyone I've seen starting out.
It looks worn and like its been through some shit, but it's something one would feasibly wear in a post apoc world. Convenient, self reliant and effective.
Unless you go for a very specific kind of character, my approach to generic post apoc costumes is "Make something a hiker, or deep wilderness camper would wear and then make it look like they wore it for 5 years straight"
As for armor, I have 2 generic rules
1) Old military, or sports armor with the rules above applied
2) scrambled together pieces of clothing and junk worn because it LOOKS like it'd protect you. Most people (especially uneducated ones) have no idea how armor really works beyond "put hard shit in between me and baddies"
Thanks! I'm actually a soldier professionally, so I'm trying to distance myself from the "militia" type characters and groups in the game. Gonna play with a scrapping faction and I'm considering working as a gunsmith. Tyre armor however, is apparently a staple of the faction and so I'm trying to figure out how to add that into my costume.
Heres another blaster I'm working on. Gonna try painting it a little different. With an orange / terracotta base coat with a heavy metallic drubrush.
Sup LARPfags, question for you:
How do you get this 'poorly fitting, second-hand' look to your armour without making it look like total shit OOC?
I want to play as someone who ended up in an almost-war zone (where the game takes place), and hastily put on the first pieces of armour he stumbled across until he felt something close to safe.
The game set in Generic High Fantasy Realm #4875, so pretty much any armour will do, although I'd like to incorporate my (slightly oversized) gambeson in it.
How do you pull of such a look, if it's at all possible?
It's a baseball catcher's vest.
And yeah the plates are EVA foam.
As someone who larps with Momo.
I don't mind her in game sometimes shes a half decent roleplayer. Gets kind of annoying in long doses.
But I can't stand her outside of that.
Just an attention whore. Does the cutesy bullshit to garner attention from all the nerds.
There are certain grinding bits with an indent at the top.
I pretty much do all my EVA foam work with a dremel, band-saw and belt sander. With the dremel doing 95% of the detail work.
Also they are supposed to be rivets.
I need to make a skull to wear. I've been working with some designs and rough prototypes, but unsure of what material I should make it out of.
I've been thinking EVA foam or maybe papermache? Any thoughts?
My main 2 concerns are durability and heat.
I know paper mache will be cheaper. and i got lots of sand paper. I think It might be heavy and sealed tight though, so lots of heat.
I'm no expert on materials though.
Does it have to completely cover your head, or is a mask enough?
If you just need a mask, I'd recommend checking out airsoft masks and imply paint one you like.
Even if you need to cover the entire head, it still might be worth getting one and simply building around it.
Etsy has many sellers that sell resin skull masks/helmets. They can even be modified with a dremel and putty and suchlike once they arrive. It will probably be cheaper and look better than homemade options.
What they said
To give some options on making it slapdash
>As already mentioned; rust or scraped off rust
>Dents, this is quite permanent and some organizers will give you shit for it, so consider carefully. No punctures, that's dangerous.
>Gambeson mismatch; a black sleeve on a white gambeson, pieces of diamond patterned on line patterned
>Chain mismatch; different ringsize, different interlocking style
>Era mismatch; breastplate with scalemail faulds, plate vambraces with a spangenhelm
Oh, and not having a perfectly mirrored armour is also a good way of doing so, if expensive. Different pauldrons, different gauntlets, different greaves, or just one instead of two, armouring your swordside while leaving your shield side bare.
Don't do everything, though. That might just be overdoing it.
>>Chain mismatch; different ringsize, different interlocking style
>>Era mismatch; breastplate with scalemail faulds, plate vambraces with a spangenhelm
that will just look plain shit
>armouring your swordside while leaving your shield side bare.
This was actually done during the Roman republic but putting one greave on your sword leg is fucking retarded you want to armor your shield leg so the side most likely to get hit has some armor.
There I was talking about arms, as from experience I'm far more likely to get hit on my sword arm than on my shield arm, for obvious reasons, should've specified.
Curb your need for accuracy just a little bit, Hungarian, he needs to look like the poor sucker that scrounged his metal from corpses.
there is a difference between looking someone who scavanged his stuff to make a living and looking like you some retard how put boots on his head and took a nap in the shit pit.
mismatching equipment on a purpose to look good is not as easy as most people thing. Especially when you consider the fact that most people have no taste in it.
You can see a lot of example of shit tier when you look at people who try to dress "orky" but fail. It can be done good of course as there are a few examples of very good orc stuff but those guy put a lot of effort in it.
example of shit tier mismatching on pic
and now look at these guys and realize they didn't put just random shit on themselves like a retard
Main my larp is a post apoc one.
I enjoyed it more than fantasy larp mostly just because of nerf guns. Costuming was a bit easier to get into as well but just as hard to make it look great
Hey guys, I'm posting here in hopes you can give me some advice.
I'm making a costume inspired in the 12th century fashion (european). What kind of fabrics should I use for it to be as much historically correct as possible?
I'm a bit lost at this research... Thanks!
I disagree here. I'd argue that the guys in the first picture do not look awful because of an armour mismatch.
The guy on the left looks awful because of a poor attempt at homemade armour. The "sugarloaf helmet" is badly hammered and welded/cobbled together sheet metal, and his body armour is an ill advised and very liberal interpretation of either scalemail or a jack of plates and his arm protection breaks the superfluous rivets rule.
The guy on the right doesn't look half bad, despite a complete mismatch in armour. A greathelm that saw its heyday during the Crusades (though it was also used after), a cuirass with a metal backing which is probably late 14th, early 15th century, a chainmail covering his complete torso, which would have been phased out by the time that breastplate rolled around, and the legs and arms again could be either 14th or 15th century.
His problem, especially compared to the orcs is not his armour composition, it's that he looks sterile. Some people can pull off sterile but not a rusty, mismatched can like that.There's no details or props, no hairs, no bones, no fur, nothing. The orcs are full of them, and this adds a lot to the effect.
My larp is... medium-ish fantasy. Magic isn't everywhere, and its effects are mostly pretty down-to-earth, but most characters have access to basic magic, so it's not rare either.
I just don't talk about magic a lot because whenever I do, some other anon gets all 'tismal at me for liking things they don't like.
My Witcher Medallion came in
The teeth are not even though should I get another one or just stop being autistic about it?
Armor with shit tons of rivets looks like shit. Usually the rivets are there to cover up poor construction or because the wearer thinks they are 13 and it's still cool to wear studded gloves.
It's a great immediate way to spot probably shitty armor. It also heavily violates the practicality-first rule of armor as it serves absolutely no benefit other than decoration.
I personally think it's possible to do decorative rivets tastefully, but people almost always go full hog and just cover shit in them.
Pic related is the most hilarious example of the extraneous rivets (and also the "use natural materials for the love of god") rule I've seen in a while.
he looks terrible for a lot of reasons but the mismatching armours is among them, for both.
And that pic represents the best how would someone look like i they just throw whatever they find and the kitchen sink on themselves and let it rot while not giving a shit about it the slightest.
if you want to look like someone at least marginally competent you need armor pieces that at least have something to do each other.
I'm not saying it has to be authentic or X years to each other but chainmail mittens to a peascode harness wearing a japanese helmet and some fur boots will look like shit. It's pretty much like with clothing, your stuff has to watch in some sense otherwise it's just a mess
I use this although it's probably around 3kg, never really weighted it.
But thin and light helmets for larp is pretty much usual, after all they doesn't really have to protect you from anything, weapons and rules are made in a way that you won't hurt yourself even if you are hit on the head
I use a gallic A. It's pretty nice, cheekplates are a little too far forward for my taste, finding new helmets that fit my Roman kit can be difficult all the Indian faggots who make stuff usually plan for tiny heads.
>a peascode harness wearing a japanese helmet and some fur boots will look like shit.
Oh come now. This looks alright.
then you are in luck as there is a pretty good guide for landsknecht stuff in german. The Landsknecht camp in drachenfest put it together as they have kind of strict rules if you want to join them. Obviously you don't have to follow all of this if you don't go there but it's still a good guide.
if you need specific patterns for some stuff just ask me I'm pretty sure I will have it or at least I know someone who has it
you would be right if those weren't japanised helmets that come from europe (and so are the breastplates, term is Nanban dou) and only the right one is a very early peascod (and he has only a hat). Plus nowhere can be seen fur.
And don't forget all of them is modified to match each piece so it is actually a matching set, not a scavanged one put together
no, the point is to look someone who scavanged his shit but still in working order not someone who just put on themselves the first things he found.
again, here is an example of what will count as total shit that you don't want to follow
and here is an example that you want to follow
the reenactors over at the Armour Archives have a phrase for this: "gluing nickels on - " as in
"this milanese harness would look so much better if you just glue nickels onto the pauldrons"
Shea, I have lostwax masters for belt splitter rings and fixing plates for 1-inch thickness belts, here ready to be cast, based off originals from Gotland.
I can have them cast in you choice of silicon bronze (more golden-yellow bronze), phosphorus bronze (more copper-red), or 925 Sterling Silver.
I could do a 1.5 inch version if you want to pay for it to be made.
I also have a master sculpt for an exact repro of the Cronk Moar viking belt splitter and other belt parts, which is a splitter with an 8mm diameter cabochon stone set in the centre of it. I've got quartz crystal (like the original) red garnet, and orange amber cabochons ready for that one, if you want. will have to dig it out of its protective packing, to get a photo though.
and if you want to have it made entirely, I can do tooled veg-tan.
We talk about armor a lot because armor is one of the more complicated aspects of LARP (and is one that is much more universal- almost all genres have some kind of armor).
I usually don't wear armor. My system doesn't require it. You don't need armor to be a LARPer, it's just another aspect of the hobby.
They are absolutely still used. There aren't many other ways to represent in-game magical ranged attacks.
How cringy they are depends on the system.
I think you must be thinking of another thread. This is the thread that hates extraneous rivets, overcomplicated rules, gypsies, full contact, and, in HLF's case, everything.
>larp fighting videos
maybe it's just me but nearly all the larp fights looks meh at best and retarded at worst from an outside viewpoint.
The only exception would be the talsker wölfe videos but those aren't really larp fights but choreographed stunts that they tried a fuckton of times beforehand
Talsker Wolfe were indeed pretty good, but just like you mentioned-it's choreography, so it's pretty much like watching a film with latex boffers instead of sword replicas.
Maybe most people think like you and I'm the exception, but I believe in case you're experienced enough, you can pull off some pretty decent improvised fight scenes.
>Maybe most people think like you and I'm the exception, but I believe in case you're experienced enough, you can pull off some pretty decent improvised fight scenes.
even with experienced fighters the weapons are just aren't fit for a good fighting scene, especially not for improvised ones. But probably that's just me having too high standards.
if you want to do good fights, do HEMA.
Want bad fights that are rough, do HMB/ACL/Bohurts
Want to do fights that look pretty? just re-enactment will do there.
LARP fights are for when you want to be silly and have fun, IMO - and I wouldnt want it any other way. Call me a crotchety old git, but I like the fact that its open to everyone, from the flailing dicksword-waving newbie to the experienced, and that no-one's going to get hurt either way.
( Though I always wanted to do a LARP George Silver... longwinded, explains how everyone else's fighting is wrong, how they should all use their true (insert species/nation> fight, and all that. And absolutely never fight, because it would be "demeaning". Till the day comes when there's no other choice. At which point, I'm shown to have no skill at all.... )
>( Though I always wanted to do a LARP George Silver... longwinded, explains how everyone else's fighting is wrong, how they should all use their true (insert species/nation> fight, and all that. And absolutely never fight, because it would be "demeaning". Till the day comes when there's no other choice. At which point, I'm shown to have no skill at all.... )
I already did that. I was basically a herald for a fencing school. I just presented some of our students to nobles and shit.
Although I was attacked once by a guy with a dagger and had to kick his ass unarmed.
And I shot down two high nobles with a firearm... it's kind of complicated...
well, there are guidelines, but the baseline is whatever you do to the other characters you have to assume he will no how to react to it. And when someone injures your character you have to figure out what kind of injury is that and act accordingly or to your best knowledge. So if someone pokes your fingers a little's sad but it won't hurt you that much. If someone slashes at you while having chainmail you can most of the time ignore it. If someone stabs you in the stomach you will most probably out o the fight and try not to bleed out, etc.
there aren't any fighting skills whatsoever (and only a handful of other)
unarmed fight and grappling is allowed to a light level as long as both participants can do it safely. And obviously if you know the other guy and for example train with him since X years you are allowed to do more things against him if he is also okay with it. pic related
Also Ive been having a real rough time of finding a Deep Maroon/Burgundy wool fabric that wasnt boiled wool. Can anyone speak from experience on boiled wool? would I die in the summer time? would it be a good robe fabric?
Boiled wool can be many thicknesses. It's usually used for outerwear though, like cloaks.
Whether or not it's suited for regular clothing depends on how thick it is.
it's isn't the spell packet which is the problem mostly. I mean there are ways to make them decent.
The real problem is when wizards are throwing shit as magic the system more othen than not is shit and unbalanced
you can play a bearded elf. And if anyone have a trouble with it tell them they can suck your dick. Easy as that.
I don't know, because 40k is ass, and fantasy is better.
Better than most, but to a trained eye, it looks.... Off. Its armour designed by people who have seen pictures, but do not understand it.
Also, get a proper belt, wear it around your
Chainmaille was pretty much gone after the 1600's in europe, except from some very early accounts of European soldiers being issued it in north and south america, because it was bogging down the armouries, and stopped native arrows just fine.
...Which is why they had simple hanger swords and long knives for infantry, and officers the officers tended to have longer sabres. Guns made armour useless, but stabbing a bitch is still important.
Light rust, poor strapping, and general discomfort.
I second Hungarian. That would look like shit. The problem is, thats what 80% of larpers look like anyways.
Like pic related. He is high fantasy, but he looks coherent and believable. His equipment, while gorgeously designed and thematic, make sense. Compare him to the shlubs in the background.
That picture triggers me. Not just the armour, no. The guy in the ring with sunglasses and white tennis shoes. I am assuming he's a ref/marshal...
I can't even tell. Looks great.
KILL IT WITH FIRE!
I use my SCA/Bohurt helm, with or without the visor. Its heavier than most, but I wear it purely for in game reasons.
All the colors. At once.
ALL OF THEM
I love gaijin armour!
Ugh. late 80's early 90's SCA at its worst.... So much could have been hidden under a tabbard, but those hockey gloves need to be covered with maille or fabric. Im sorry you had to see that.
You an AA'r? DARK APPRENTICE!
Seeing it now, I still wouldn't worry. That other tooth will chip eventually to match.
I'm remembering a conversation with a friend who wanted to play a master of disguise, and his idea was to have little cards saying who his current identity was and have anyone in-character pretend he was someone else. I raised the obvious point why he couldn't just have a proper disguise and genuinely decieve someone, which made a lot of sense to him, but it makes me wonder why so many people have an intrinsic need to make a rule for something in larp rather than do it for real.
It eventually lead me to think that a core axiom of larp system design should be that you should only make a rule for what can't be reasonably or safely be done for real without requiring more than one year of formal post-secondary education. If I had my way, I'd take a page from Mikhail Koshkin, lead designer of the T-34 and add 'Any idiot can create something complicated.' Combat, health and healing are good examples of things that most people would probably already accept in that category.
Magic would also fall into this, but apart from generally looking a bit stupid, I also keep noticing an aspect of general game design that people keep forgetting is allowing for reasonable counter-play. An example of awful design that springs to mind were people in my game were insisting on a 'consecration' spell that prevented downed players from being revived for the round. Not only was the proposed spell trivially easy to execute, the downed player could do jack shit against it, while it was happening, their teammates could do jack shit and it once cast and put them out of the game they pay good money for for a significant amount of time.
I guess this raises the question of what kind of magic should be implemented that's fair, and isn't "LIGHTNING BOLT LIGHTNING BOLT" retarded.
You raise a fair point.
My ideal idea of a system that includes magic would be one that doesn't have offensive or battle magic. I think they add an interesting style of play, and I can appreciate wanting to play the battle mage, but it will always look pretty dumb because to a certain extent it has to be some physical representation of a thing that doesn't actually exist.
I think my ideal would be a system where the only magic is healing magic, and maybe ritual magic.
The problem then is that it is hard to convince players to play healers- there's not much appeal. Even worse, ritual casters would need to be heavy plot points to be interesting to play ("Edgar has received a vision as a result of his ritual that will show us where to go!") which would take away from the game as a whole and nullify real world skills, imo.
In the long run I think that including any skills that cannot be physically represented at least a little bit will *always* look idiotic from the outside. I have no problem suspending my disbelief for magic. If I can believe the chick in the ears is an elf, I can believe the guy throwing packets shouting "I call forth a fireball!" is throwing fireballs. I get buttflustered by people not putting effort in, rather than this shit.
The main larp I take part in has a magic system I think k you'd like.
It's split into ritual and battle magic
Battle magic only had a small amount of spells, all support based really - Healing and things like Entangle, Paralyse and Repel. They don't use spell packets, instead they must be 10 seconds of obvious roleplay, loudly calling on the runes, things like that, then must he delivered to the target with either a hit from a wand, rod or staff within 10 seconds or the spell fails. These have the same physrep requirements as a dagger, one handed weap and spear respectively.
Each hit does one point of damage, same as every other weapon, so it balances nicely.
Ritual magic is has various uses, from combat buffs, scrying, and other buffs to curses. These take roughly 10 minutes of roleplay to perform. The cool thing is that each Nation on the game does rituals in a different way. There's rituals done as stage plays, Gregorian chanting and more "normal" magical incantation. I've even seen one done with dancing and singing around fire rope at night.
Watching the rituals is always an interesting thing to do.
When I'm home from work I'll look out some pictures.
Some of my favorite players are the really, really fat dudes. Especially when they know they're fat and play characters suited to it.
>Pair of brothers
>One guy is HUGE, 350 pounds or so and 6 and a half feet tall (198cm you heathans)
>Has a voice that travels for miles
>Other guy is skinny as a rail and barely 5 feet tall (152 cm)
>They are a pair of orc brothers, Longaxe and Shortaxe.
They were hilarious. I miss those guys.
Person you replied to. In my game magic mainly exists as 'flavor'. Bandguns can be repurposed as wands, and healing can be done via magic, requiring a think 'leather'-bound tome or a staff of significant size, or with a surgical kit (my preference), as well as GM required rituals and healing potions on weekend events. There's still a sizable portion of players dedicated to healing, myself included, common reason being more roleplay opportunities away from the front line, though to many this is just repeating the same healing chant over and over again, often (to my irritation) a disney/pop song.
>but it makes me wonder why so many people have an intrinsic need to make a rule for something in larp rather than do it for real.
First reason: they don't trust each other.
Second reason: they don't trust each other because they want to WIN. (in a non-competitive game mind you)
is shit tier allowed? Or you want actual inspiration?
I mean this guy could be the definition of level 1
>The problem then is that it is hard to convince players to play healers- there's not much appeal. Even worse, ritual casters would need to be heavy plot points to be interesting to play ("Edgar has received a vision as a result of his ritual that will show us where to go!") which would take away from the game as a whole and nullify real world skills, imo.
well, if your game is all about fighting then yes this is true.
Anyone got some examples of 10/10 kits? (Or garbs, as I've seen they're being called in here)
Also, can anyone tell me about Biccoline? What do you do in there, how large is it, what difference does it bear from Drachenfest, etc
have a few of those as well. Any particular interest?
About the difference between Biccoline and Drachenfest... While I never was on Biccoline as far as I gathered from the pics and tales, Biccoline is a little smaller, but have more buildings and more variety in terrain not just a field, more separation between camps etc.
Also probably colder.
But Frenedian will tell you more if he gets here
Any sort of warriors, really. Been told the character I was making for Drachenfest doesn't really fit the theme of our group, so I'm looking for more inspiration and ideas.
I appreciate how active and helpful you're being on these threads, btw.
>You an AA'r? DARK APPRENTICE!
Blankenshield! Blankensheild! Blankenshi- no. lets not go there.
Been an archiver for, oh, most of a decade.
then I will do that too, anyway, anything closer on the level 1 stuff? the level 1 so far were close enough of what you want?
on pic: shit tier
also shit tier. The guy with the fuckhuge red dog-dick sword thought that the weapon is so good he will keep it for years, and every year he improved a little. It got a crossguard, then a black textil condom, etc but he never redo the padding
So this is the Regio, it's a ritual circle with these obelisks. They help with ritual casting, and they have colour changing lights at the top. They look awesome at night.
This coven sing songs with magical words hidden in them as part of the ritual.
Kids at larps and reenacting events (who want to be there, and are properly trained/cared for) are legitimately one of my favorite things. Just as much as random performers in the market area, they add to the "life" of the event.
Look, im Slaaneshi, but I don't think that the kid should go any further to that fence line...
Don't post that shit on a blue board you sick fuck.
Making my first boffer!
The first of three layers of spray rubber is on. After that, painting and leather handle wrap.
Does it get the coveted HLF seal of approval?
ohh... plastidip... I though it's something new.
Anyway so far you have my seal of approval, although I can't see the inner construction.
It has a simple fiberglass core.
I sketched the general shape onto a piece of EVA foam, used a dremel to rout out a channel for the core, glued two layers of EVA foam together with the core inside. Then I cut out the rough shape on my bandsaw and refined everything with a belt sander.
Details made with a dremel
you done goofed.
That's why I sent you the tutorial by AHLF?
Anyway, should be fine for a first one, don't tell anyone about the lack of tip reinforcing and you will be fine. It will just shorten the lifetime of the sword instead of getting out to murder children (common belief in the US)
don't worry, neither for most of us. Technically I learned a lot of english on 4chan. Although when I get tired I fall back a few levels.
[spoiler] and Esh-Esh's native language isn't english either [spoilersdon'tworkoncgl]
it shouldn't be actually floppy, it should be bendy with hotglue in it and everything.
But Esh, you are killing me, I told you if you cannot make sense of the tutorial I can translate it and answer the questions.
alright let's see this shit I will post AHLF's old weapon tutorial, he made it a year ago so probably there are new things since then but if has anything to add to it he will do it tomorrow.
First of all: the core
on pic you can see a design that is used for stuff that is over 100 cm long.
The fiberglass in the middle is 120 cm long the two on the sides are 70 cm. From the tip 30 cm left "bare". This design is used so that longer weapons don't get too bendy from their own mass just by holding them out.
Although they don't bend as much edge-wise as they do flat-wise. Which is good to if you want to get a little closer to real sword mechanics but shop swords (like calimacil) to the revers for added safety. (although they do that with a different technique called: making their own goddamn fiberglass rods from scratch).
For shorter stuff you can get away with only two rods or at dagger length with one.
Second step is the tip reinforcement as you see there >>8808852
it's a little leather tube taped STRONGLY to the core and taped around with hockey tape. The inside of the tube is filled with hotglue.
This way the core won't really damage the foam at the end plus the foam can't bend too much damaging itself during stabs and similar actions
step three the foam.
We doesn't have access to any good ones here for a reasonable price so we use shitty ones as on pic it comes in only one thickness so we use three layers of it for swords like these.
here is the rough cutout
technically only the middle one has a cutout for the core. As I said shitty foam, it isn't really feasible to cut halfway through this foam and expect that it will hold together.
At the tip you an also put between the layers some thin but strong textil or thin leather
other end, still just the rough cutout
pommel done separately if you are among the ones who like to keep that end larpsafe too for striking with it
crossguard from several layers of leather sandwiched between foam
still the crossguard and still just a rough cutout.
It's a good idea to cover the leather with hotglue to protect the latex layers later
little helping lines drawn before more cutting
with a sharp blade try to cut it clearly without much saw-motions. that would leave ugly marks
then you can cut fullers in it and such, sand it down if needed, and little fluffs o the foam can be removed with a lighter or other open flame for a very short period o time
and then you glue together the rest of the parts.
Until this point it doesn't matter if you do just a boffer or a latex weapon.
If you do just a boffer cover the blade with some kind of tape or whatever you want.
For latex weapons you need ot cover it with several layer of latex obviously
for latex you need roughly 5-6 layers.
You can apply the latex in several different way.
Professionals who has the equipment usually do it by airbrush, your final product will look way nicer but you need the equipment and a room with good ventillation.
Or if you have a barrel full of latex you can just dip it in a few times.
Or if you live in Fungary and have no access to any of those then you can just apply it by a simple brush and try not to cry
painting the latex is done by simple acrylic paint that you mix into the latex. Also you can drypaint it a little after the final layer is there.
And after that you will nead a sealing layer which can be again done by different things in different ways. AHLF will tell you more about this in the morning.
Also I can't find a pic of that sword in it's final form so here is another one that he made.
Pouches, lots of them. Belt, shield, sword, sometimes flask. And my mask.
Depends on the character. Things they would use in daily life. The cleric/physician carries bandages and herbs along with holy items. The merc has dice and coins and various personal trinkets. The goblin has burnt down candles stubs, broken toys and small animal bones.
Are you playing in a Fable larp?
I don't go far from my tent/cabin so I keep most of my random crap in my trunk rather than carting it around with me.
I keep two pouches on my belt. The one towards the front holds my spell packets, the back one holds my coinpouch, twine (a must-have), a small pair of scissors, and the case for my glasses+cleaner cloth. The other side has my sword frog. We usually have a water carrier so I don't need to bring a flask, but if I need to I have a ceramic jug that slings over my shoulder.
If I have random important trinkets I'll put them on my belt, but I think the ren faire "put all the shit you possibly can on your belt" look isn't actually that great unless everything sincerely has a use.
Pretty much what I carry. Money, string, scissors (or knife), something to write with, maybe a bandaid. Everything else depends on the situation- if you like playing cards, carry a pack of cards. If you wear glasses, bring your case/cleaning cloth. If you game uses tags/character cards/other documents carry those.
Don't get me wrong, I hoard pouches just as much as the rest of the people here, but I usually don't wind up wearing them all at the same time. I don't like having stuff I don't need just hanging off me.
In real life I carry my wallet, my keys, and my phone. There is no reason that my character (unless they're going far away from camp for some reason) would carry more crap than I do.
I've seen some fun character concepts all built around a hording or tinkering character, where they do carry *everything* they own with them and those are the players that always complain about their feet and back by the end of an event.
Working on tons of Armor plates for our Local LARP. I have a small sales booth set up every pre-game. I will install these plates on peoples existing costumes on site when purchased via a snap button system that Ive been using for my armor for months now (field testing it)
coat that has the other side of the snap installed.
Ive been using this system for months now at our Local Post apoc larp, and Ive only ever had plates pop partially off twice, and once it was my own fault. They never fully fell off.