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VR Investment
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You are currently reading a thread in /biz/ - Business & Finance

Thread replies: 47
Thread images: 4
I have no doubt that VR is the next big thing, on the level of the personal computer, and internet.

Every household that has a TV, and most industries will adopt it over the next few decades.

Having tried all of the most recent headsets, HTC Vive is the clear winner. This seems to be the common consensus.

As well as that, i have the utmost faith in Valve to deliver the best experience.

I'm considering investing $100,000 into HTC.

Valve are showing off 10 new 3rd party titles for the Vive in a little under a week. I expect this will bump the HTC stock price up.

Any thoughts?
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>>1055287

I unfortunately haven't been able to tried them yet. But I am kind of a geek, and I know how to program.

I don't see in what kind of markets these things will become an big hit in the near future though. Gaming? If so, who is going to make those games (probably not HTC). Movies, if so who will make those movies? Porn, if so, do you think HTC really wants to associate their products with porn? Short cool videos? Seems like hype that will last about 2 weeks.

I mean I can see how these things will be really big somewhere in the future, I just don't see it happening within the next 5-10 years. And who says that by that time HTC is still the best? Honestly I think it will only blow up when a company like microsoft / sony will start showing interest (because they can make games AND good hardware/software).
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It's not always about what's best. More often, it's about what's best marketed and at what price.

Somewhere around 1985, Commodore released a computer called the "Amiga", which was a computer very superior to many around during that day.

But it didn't matter because IBM and apple were better at marketing, and TI and Tandy were better at price.

In the case of VR, I would avoid putting any serious money in now, and especially into HTC specifically, since they're probably not going to win the battle.

Oculus is partnered with both Facebook and Samsung, and Google (so far) is building a project on their own.

Both stand a better chance of taking over the market, since they already have their user base locked in.

That being said, VR is going to be huge. I have a Samsung Gear VR myself, and it's pretty spectacular.
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>>1055301

Just as an aside, the manufactures don't need to be directly involved in porn. There's an app called "Milk VR" which is a generic VR viewer which allows you to easily drop files into a folder, bypassing the limits of Oculus or others.

That being said... VR porn is not to be believed. It is, simply, the greatest advance to porn since the invention of the VCR and will be MASSIVE in the industry.
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>>1055287
Personally, I'd wait a couple years. This is pretty much "bleeding edge" to most people and it will falter a little at first due to having a really high price point for the average buyer. Average joe doesn't have 2,000 to blow on a computer just to he can use his $700 headset. Conquering the average joe is what will propel the market forward.

This is why mobile games are exploding and PC games are starting to lag. Everyone has a cell phone but not everyone wants to invest in an expensive computer.
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>>1055311
I'd say cardboard will be the most popular based on what I've seen - lowest barrier of entry and highest amount of devices available. That's really what matters
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>>1055328

Cardboard is just a toy to give people a sample.

The advantage (so far) of the Gear VR is that your phone clips in and powers everything, which means they can sell the headset for $99.

Plus, your hands are free since it's held to your head with straps.
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>>1055328
For me, VR is defined by 'presence'. That is, the ability for your brain to think its real, and forget it's a screen strapped to your face.

Cardboard can't really upkeep presence for me, so i dont really think its VR. Just a toy.
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>>1055301
>Gaming? If so, who is going to make those games

you can already use an Oculus dev kit with Elite:Dangerous
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>>1055349

All of the usual players.

In fact, I think it would be a fairly easy conversion, since most game already require the programmer to create a 3D space.
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>>1055339
>>1055347
What I meant was the design and market share of cardboard, not necessarily cardboard material headsets. There are lots of third party manufacturers making them with good quality. Gear VR requires a Samsung phone and other VR stuff is proprietary. At this point in terms of adoption I really think it'll be whoever can reach the largest audience.
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And for those who haven't tried VR yet, Best Buy usually has a demo of the Gear VR set up. Give a try and see for yourself
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>>1055359
Yea, for sure. However, i think this is pretty sad. It gives people a bad first impression of what actual VR is, and i think it may hinder the growth of VR for a short time.
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>>1055359

They've pretty much already determined the actual standard. So, stuff you have for cardboard will pay on oculous, and 3-d videos currently on you tube will play on the gear, etc.
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>>1055349

The fact that you can use it is not the same as big companies investing money into producing quality games though.

I mean this is something different than creating simple appstore games. It's more difficult, plus people are going to expect more quality if they pay 100 bucks just to play those games. With the first iphone it didn't matter as much that the apps weren't of the best quality, because people bought the device for a variety of reasons.

And big gaming studios are only going to develop big titles if they know lots of people will buy it.
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>>1055366

Like I said, the big name companies (EA, TakeTwo, Activision) will be in pretty quick since they already use nearly the same system.

A game like GTA already requires a 3d geometry. The only change is that the geometry will now be in stereo vision and controlled by the accelerometer. To these companies, the conversion will be simple.

For the rest of us, it's not so cheap. For example, attached is a chart I put together a few weeks ago for the minimum cost of shooting commercial quality VR movies (excluding the computer, which has some special needs too)
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>>1055301
Who porn sides with is always the format that will win the war.

VHS, Bluray, JPEG, the list is endless.
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>>1055374

True.

Like I said earlier, VR porn is beyond belief. It will ruin regular porn forever.
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Here is the thing, VR has been around for a long time and never caught on entirely. It really could just stay some gimmicky shit like a flying car.

Also investing 100k into HTC isn't a recipe to win either. Say their VR becomes the popular choice and takes off. Their newest flagship smartphone tanks and it offsets the entire gain from the VR.

I will also bet my left nut that these will never be as popular as most nerds think they will be.
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>>1055383
>VR porn is beyond belief. It will ruin regular porn forever.

People still buy porn mags and jerk it to still images.

Porn will continue to cater to hotel pay-per-view and ultra low budget gonzo porn, since they are what they make most of the their profit off now.
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>>1055287
Apply oral stimulation to male genatalia for the purpose of procuring currency senpai.
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>>1055322
yeh but if I was betting I would bet that the steam / valve backed company wont be the first to fold
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>>1055287
I believe NVIDIA is the best buy you can make for a long term investment.

Massive applications in entertainment

Massive applications in research

Massive applications in robotics

Massive applications in machine learning/artificial intelligence

AND they basically have a monopoly

and everybody that wants to use VR needs to buy a massively expensive GPU from them
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>>1055722

>Here is the thing, VR has been around for a long time and never caught on entirely

I don't think this is a good argument and here is why.

The technology has never been good enough until now. Before, any VR device would make you puke your guts out, even using the top tier 1000 dollar equipment, Now, for 600 bucks you can get a headset that works almost perfectly.

>Also investing 100k into HTC isn't a recipe to win either

This I agree with, I do not believe that HTC have ownership of the Lighthouse technology that makes the Vive so great. They also are bleeding money in every other division they own.
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>>1055722
>Also investing 100k into HTC isn't a recipe to win either. Say their VR becomes the popular choice and takes off. Their newest flagship smartphone tanks and it offsets the entire gain from the VR.

Their stocks have already tanked. They have announced they are no longer in the phone business, they are in the VR business.

I can only see things going up from here.

>Here is the thing, VR has been around for a long time and never caught on entirely. It really could just stay some gimmicky shit like a flying car.

These upcoming consumer VR headsets are the first that can reliably convey presence, a required feature of VR. All the others had 0 presence, hence i think its unfair to even call them VR.

Obviously at this point, they'll be waaay smaller, and largely based around phones.

Current phone VR struggles a lot with presence, so again, i dont really consider it VR. Just a neat little toy.

>I will also bet my left nut that these will never be as popular as most nerds think they will be.
Say goodbye to your nut. Within a few decades, every household will have AT LEAST one VR device.
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>>1055322

Mobile games are exploding because women, old people, and simpletons enjoy them. A much larger market that doesn't think twice before throwing down $2 to fertilize their corn plot. Compare that to the dev-hostile shitpool that is the 'enthusiast' gamer community and it's a no brainer. Also because of cellphones.
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>>1055322
This. It's only 5 years from mass adoption though
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>>1055374
This. Porn is an early adopter to a lot of technology. They were the first ones to have streaming video, first to have downloads, first to do a lot of things.
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>>1055729
I see it a different way. The traditional movie-house porn business was only able to achieve a certain level of sales. It was only when the VCR came out that the industry exploded into the multi-billion dollar business it is today.

Likewise, studies have shown that the easy access to free porn everywhere on the internet has caused a decline in those who will actually PAY for it. VR ups the game, and will actually get people buying again (at least until we get more free stuff on the internet, but that will require a major drop in the price of VR recording equipment for the free amateur stuff to take off)

>>1055771 is correct. Up until now, you needed special equipment to view VR. With cell phone technology catching up, VR becomes simply something else to be done with a phone they already own.

And, since the work is being done by the phone, the overhead for the VR viewing device is relatively inexpensive.
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>>1056832
a 360 gopro rig right now costs about 3k, comparable to the basic professional video camera for amateur porn sites.
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>>1055313
>That being said... VR porn is not to be believed. It is, simply, the greatest advance to porn since the invention of the VCR and will be MASSIVE in the industry.
I take it this is from experience.
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>>1055349
>>1055357
The programming aspect isn't terribly challenging. Instead of one big screen displaying a single view, you basically have two smaller screens displaying two separate views. Any game with picture-in-picture is basically doing the same thing; look at 80% of RTS games, and they'll have a pip feature that either splits the main screen or gives you a "live view" of another part of the map.
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>>1056891

Yes. And As I've been saying, it is not to be believed.
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>>1056905

Where do you get your VR pronz senpai?

You use Samsung Gear VR for it, right?
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>>1058527

There's some floating around.

If you have a gear VR and want to try it out before looking for it, NaughtyAmerica has a few free sample videos you can download to get an idea.

To watch them on the gear VR, simply download (from within the gear store) the "Milk VR" program and drop files into that folder on your phone.

If you do a google search, you can find a bunch of sites.
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vr is a dead end until they make adjustable lenses for people that wear glasses
actually, vr is a dead end regardless
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>>1058536

The gear VR has an adjustment knob on the top to adjust for this purpose.

Sometimes I wear it with my glasses on, sometimes I wear it with my glasses off.
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>>1058536
All the headsets have this feature.

Do some research brooooooooooooo

Your IQ hit a dead end at the age of 9
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>>1058569
not the cardboard version that op wants to pour money into cause its le cheap
hey op how about instead of putting money into vr just put money into companies that provide resources to put together vr hardware, that way you make money regardless of what one in a million company takes a stab at it
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A lot of comments on this video seem equally divided on Oculus and Vive, although there might actually be a slight bias towards Oculus, so unless HTC beat this thing on price, it's already dead in the water, they'll never be able to cope against Zuckerburg's advertising and internet shilling budget.

Plus it has first mover advantage, so my money is now squarely against HTC winning this.

https://www.youtube.com/watch?v=hTnx7Fjo6uY
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Consumer VR is basically targeting the same demographic as video game movies.

I don't think there's much else to say.
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>>1055301
>I think it will only blow up when a company like microsoft / sony

microsoft is developing hololens and is invested in oculus rift

sony is developing project morpheus

now's the time, anon
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>>1055301
Microsoft
Sony
Facebook
Google
Valve
HTC
and many more...

are all heavily invested in VR.
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Lets focus on how to invest in VR, not if it will actually succeed/fail
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>>1059708
OP here.

Thanks for getting this back on track.

Unforutantely, after some research, the Taiwan stock exchange is difficult as fuck to get into, and i cant find a way do it as an Australian.

To make things worse, its rumoured google is contracting them to make 2 smartphones in 2016, with a heavy focus on VR.

FML.
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>>1058582
You're forgetting that HTC is partnered with Valve, who owns STEAM, the unparalleled gaming platform.

Sure, Facebook may have a more mainstream market reach, but those are not the kind of people who will invest $600+ to new technology they've never tried.

Also, the Vive experience shits all over the Rift. Actually walking around and having 1:1 hand controls is breathtaking.
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>>1055383
>Like I said earlier, VR porn is beyond belief. It will ruin regular porn forever.
I can confirm this


been watching VR porn on my nexus 6p the last few weeks


i have never had sex but i am pretty sure that is the closest i will get


it was fucking amazing,

literally feels like she is there in your face


If you have not tried it yet, I highly suggest it

>>>/t/689872
there are tons of torrented VR porn videos here

virtual reality porn is the best
if you have android and google cardboard,
enjoy
the only problem VR porn has right now is little content and it does cater to everyone's interest


once more is produced,

2D porn will be a thing of the past
Thread replies: 47
Thread images: 4
Thread DB ID: 464687



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